METHOD FOR OPERATING A RIDE AND A RIDE
Patent Information
- Application Number
- DE502021007337
- Authority / Receiving Office
- DE · DE
- Patent Type
- Patents
- Current Assignee / Owner
- Priority Date
- 2021-01-27
- Filing Date
- 2021-11-28
- Publication Date
- 2025-05-15
- Estimated Expiration
- 2041-11-28
AI Technical Summary
Existing rides lack means for quantitative recording of game results, require special coordination and skill, and do not facilitate a community experience where multiple passengers can achieve a common goal through coordinated behavior.
A procedure for operating a driving business where vehicles are equipped with a drive device, passenger recording, and a power-fillable storage camp, allowing passengers to remove and shoot projectiles at other vehicles or target elements, promoting community experience and skill development.
The solution enhances the entertainment value by promoting community experience, skill development, and objective measurement of game results through projectile-based interactions, while ensuring safety with suitable kinetic energy management and collision prevention mechanisms.
Description
[0001] The present invention relates to a method for operating a ride having the features of patent claim 1 and to a ride having the features of patent claim 19.
[0002] Amusement rides are known in various designs from the prior art. One such ride is, for example, a bumper car, which is a stationary or semi-stationary device and is intended for use at fairs or amusement parks. Such rides comprise a plurality of vehicles with at least one passenger seating area for at least one passenger, wherein the at least one passenger can control the vehicle using a drive device. The vehicles are controlled by the at least one passenger and move along predefined terrain. Depending on the preferences of the at least one passenger, the ride over the terrain can be individually designed, with the vehicles being secured against possible collisions by a wide, circumferential rubber ring.
[0003] Further prior art is US 2019 255 449 A1 and JP 3 625 076 B2.
[0004] Such rides have proven successful in the past and enjoy great popularity. A disadvantage of such rides is that they lack any means of quantitatively recording game results, nor do they require special coordination and skill. Furthermore, such rides do not offer the opportunity for a collaborative experience in which several passengers can achieve a common goal through coordinated behavior.
[0005] The present invention therefore aims to propose an improved method for operating a ride, as well as an improved ride for passengers, that effectively eliminates the disadvantages of prior art rides. The proposed method is intended to encourage and promote a collaborative experience and the skill of each passenger.
[0006] These objects are achieved by a method having the features of patent claim 1 and by a ride having the features of patent claim 19.
[0007] Further advantageous embodiments of the method and the ride are specified in the subclaims.
[0008] The method according to the invention with the features of patent claim 1 for operating a ride on a terrain with at least one vehicle, wherein the at least one vehicle has a drive device, at least one passenger seat for at least one passenger, and a storage area that can be filled with projectiles, is characterized in that the at least one vehicle can move on the terrain by means of a drive device and that at least one projectile can be removed from the storage area and fired at the instigation of the at least one passenger.
[0009] The idea underlying the invention for operating a ride provides that the at least one passenger can take at least one projectile, preferably several projectiles in succession, from the storage area of the respective vehicle and can fire this in the direction of the at least one second vehicle.
[0010] In the context of this invention, firing can be understood to mean that at least one projectile is either thrown by the at least one passenger and / or is moved, shot or hurled by technical means - as will be described in detail later.
[0011] In the context of this invention, a projectile can be understood as any body of any configuration. For example, the at least one projectile can be a softball, a handball, a soccer ball, a water balloon, a paintball, a golf ball, a rugby ball, a foam, rubber, and / or plastic dart or arrow, and / or foam bullets. However, in the context of this invention, a projectile from a firearm is not considered a projectile.
[0012] The aim is to hit another vehicle or a target element with the at least one projectile, for example, in particular while the at least one vehicle is moving on the terrain.
[0013] Initially, the at least one vehicle is provided, preferably at an initial position, whereby the respective storage area can preferably be empty, partially filled, or fully filled upon provision of the at least one vehicle. At least one passenger can be seated in the respective passenger seat of the at least one vehicle. If at least two vehicles are used to carry out the method, the at least two vehicles can preferably start synchronously and then move—preferably freely—over the terrain.
[0014] The storage facility can preferably accommodate and store at least one, preferably at least two, even more preferably a plurality of projectiles and can further be configured such that at least one projectile can be removed in order to fire it at another vehicle or a target element.
[0015] A further development of the method provides that the at least one vehicle has a launching device that can launch at least one projectile. The launching device can accelerate the projectile in any desired manner to initiate free flight, preferably by means of spring means and / or compressed air. The spring means and / or compressed air can impart a predefined kinetic energy to the projectile, whereby, through appropriate selection, the risk of injury to passengers can be minimized or eliminated.
[0016] The launcher can be loaded manually, semi-automatically, or fully automatically. Manual loading means that at least one passenger must remove the respective projectile from the storage and insert it into the launcher. With semi-automatic loading, at least one passenger must operate at least one mechanism to initiate the loading of another projectile after a projectile has been fired. Fully automatic loading can occur after each shot, provided there is a projectile in the storage. A projectile is reloaded into the launcher without any action from the passenger. It should be noted at this point that the launcher, within the meaning of this invention, is not a firearm, which in particular falls under weapons and / or war weapons law.
[0017] Preferably, the launching device can be manually aligned by the at least one passenger from the at least one passenger seat. Preferably, the launching device can be pivoted 360° along the vertical axis of the vehicle and more preferably at a pitch angle of ± 45°. It may also be advantageous to provide adjustment or aiming means by which the launching device can be aligned by the at least one passenger from the passenger seat.
[0018] According to a development of the method, the at least one vehicle can have at least two passenger seats, wherein one of the at least two passenger seats has control means by which the vehicle can be steered. The other of the at least two passenger seats can be arranged such that the firing of the projectiles can be initiated from it. Preferably, the at least two passenger seats are arranged such that the passengers can communicate with one another. In a vehicle configured in this way, tasks can be divided up. One of the at least two passengers steers the vehicle, while the other of the at least two passengers attempts to throw or shoot down the at least one second vehicle using projectiles from the supply depot. The two passengers of one of the at least two vehicles must play well together as a team in order to achieve a good result.This creates a communal experience and increases the value of the experience.
[0019] It has proven advantageous if at least one of the at least two passenger receptacles is a standing position. Preferably, one passenger receptacle is a seated position and the other passenger receptacle is a standing position. More preferably, the passenger receptacle is a standing position from which the projectiles are fired at the passenger's request, and the passenger receptacle is a seated position from which the vehicle is controlled. Each passenger receptacle may have a suitable restraint device, such as a belt, a shackle, and / or a rod.
[0020] According to the invention, the at least one vehicle has a collecting device for collecting projectiles, wherein the collecting device can feed the collected projectiles to the storage area. In order for a sufficient number of projectiles to be available to the respective passenger in the storage area, the at least one passenger must collect projectiles using the collecting device. This forces them to move the vehicle over the terrain. The collecting device can collect the projectiles from the terrain in a variety of ways, for example by means of a suction device, a magnetic system, a collecting roller, or an extruder. The collected projectiles are deposited in the storage area or fed to the storage area and can then be used to throw or shoot at the at least one other vehicle and / or a target.
[0021] In one embodiment of the method, the collection device comprises a preferably funnel-shaped slider arranged in a front and / or rear area of the respective vehicle. The slider facilitates the collection of projectiles from the terrain.
[0022] It has proven advantageous if the at least one vehicle is an autonomously driving vehicle. The vehicle can be moved across the terrain without the intervention of the at least one passenger, whereby the entertainment value for the at least one passenger can be increased through unpredictable driving maneuvers. Using suitable sensors, the autonomously driving vehicle can search the area around the terrain for projectiles lying around and drive towards them in a targeted manner to collect them. A vehicle control system or a higher-level control system and / or environmental monitoring means, for example described further below, monitor compliance with a minimum distance from other vehicles and / or objects on the terrain and / or the boundaries of the terrain.
[0023] According to a further development of the method, at least one vehicle can travel along a course. The course can be self-contained and specify a route along which the vehicles must move during a ride. The course can be marked by a wall, geofence, markings, or the like. The course can feature artificial, natural obstacles, staged elements, or similar features to increase the entertainment value of the ride. The at least one vehicle can travel along the course repeatedly, and a station can be provided that includes an entrance and exit for passengers to the ride.
[0024] Furthermore, it may be advantageous if at least one target element is provided. The at least one target element can, for example, be a basketball hoop, a folding target, a goal, a tower of cans, or any other desired configuration to form a suitable target for throwing or shooting at at least one projectile. The target element can also comprise at least one projectile launcher and, for example, fire at the at least one vehicle as a counter-reaction.
[0025] According to a further development of the method, at least one vehicle has environmental monitoring means. The environmental monitoring means can include distance sensors that can detect when a safety distance is exceeded from another vehicle, from objects or people on the terrain, or from a wall or boundary of the terrain. If a safety distance is exceeded, appropriate control commands can be sent to the drive system to ensure that the minimum distance is maintained. The environmental monitoring means prevent unwanted collisions.
[0026] According to the invention, hit detection means are provided, wherein the hit detection means can detect a corresponding hit of the at least one vehicle and / or the at least one target element. When a projectile strikes the respective vehicle and / or the at least one target element, a corresponding hit reaction can be generated, through which the hit can be perceived visually, haptically and / or acoustically. The hit detection means can allow an objective assessment or determination of a hit. According to a preferred development of the method according to the invention, the hit reaction comprises a predetermined vehicle movement by the drive device. For example, the hit reaction can comprise at least one rotation about a vertical axis of the respective vehicle, or a fixing or stopping of the respective vehicle at a position on the terrain, in particular for a predetermined time.
[0027] An advantageous development of the method according to the invention provides that the impact reaction comprises an acoustic, haptic, and / or optical signal. An acoustic signal can be generated, for example, by a sound generator, while the optical signal can be generated, for example, by a light source or a fog generator. A haptic signal can be generated, for example, by an actuator, a vibration generator, or the like. Both the previously described predetermined vehicle movement and the haptic, acoustic, and / or optical signal can be generated synchronously and produce a haptic, acoustic, and / or optically appealing effect.
[0028] When carrying out the method, it has proven advantageous if the hit detection means detect a hit location on the at least one vehicle and / or the at least one target element. By detecting the hit location, for example, only hits in a specific area, surface and / or part can generate a hit reaction, for example those hits that are placed or applied centrally on the at least one vehicle and / or the at least one target element. By detecting the hit location, passengers are encouraged to aim the projectiles as precisely as possible in order to achieve an effective hit. Projectiles lying around that collide with the vehicle while it is moving, or poorly aimed projectiles, are not counted or are counted less.In particular, it is preferred if, by detecting the hit position, only the hits trigger a hit reaction which hit the at least one vehicle and / or the at least one target element in areas provided for this purpose, e.g. centrally and / or adjacent to the at least one passenger receptacle.
[0029] Furthermore, it is advantageous if the hit detection means are used to determine a game result. For example, the number of hits detected by the hit detection means can be counted, whereby a game result can be assigned to at least one vehicle, or to the respective vehicle in the case of multiple vehicles.
[0030] Furthermore, it has proven advantageous if the game result depends on the location of the hit. For example, the respective vehicle can be divided into several hit zones. For example, different hit zones can score different points for a hit, which are then added to the game result. For example, hits close to the ground can score fewer points than hits near the at least one passenger pickup and / or in the center of the at least one target element. This encourages passengers to aim as accurately as possible and make a particularly precise hit.
[0031] The procedure further stipulates that the game result is attributed to the at least one vehicle from which the projectile was fired against the other of the at least two vehicles and / or the at least one target element. Furthermore, with at least two vehicles, each of the at least two vehicles can only receive a certain number of hits or points. Once the certain number of hits or points is reached, it can be "game over" for the respective vehicle. In such a case, the supply depot can be locked using a locking device. The vehicle can remain stationary or return to its starting position.
[0032] If the ride has more than two vehicles, it can be advantageous if the vehicles are divided into two groups or teams. The different groups or teams of vehicles can be color-coded. Furthermore, the projectiles of each vehicle are preferably identifiable. Identification can be done electronically. For example, assignment can be made in the respective vehicle, whereby assignment can be made via a code, tag, or chip. According to the invention, the hit detection means identify the impacting projectile, for example by reading the tag, code, or chip, and assignment can be made, for example, by a higher-level control system.
[0033] It can also be advantageous if the hit detection devices measure the intensity or momentum of the hit. In a preferred development, the strength of the hit can be incorporated into the game result, whereby, for example, particularly weak hits result in no score, while strong hits with a high momentum result in a better score or more points.
[0034] It may prove advantageous if at least two vehicles are provided. Furthermore, it is advantageous if the at least one or at least two vehicles communicate with the higher-level controller. Status information can be transmitted to the higher-level controller, wherein the status information can include the vehicle position, data from the hit detection means, or vehicle parameters. The higher-level controller can also send control commands to the at least one vehicle. For example, the higher-level controller can control the drive device temporarily or permanently. Temporary control can, for example, return the at least one vehicle autonomously to a starting position after the game has ended or upon "game over." Permanent control can drive the at least one vehicle autonomously during the game, for example, as a "trackless vehicle."The at least one passenger can then concentrate fully on transporting the projectiles to another vehicle and / or the at least one target element.
[0035] It's also advantageous if at least one vehicle can drive in water. For example, it can be advantageous if the terrain is flooded with water or a driving level is lowered into a pool of water. This can significantly increase the play and fun factor, especially during warmer seasons.
[0036] The ride surface can be constructed of perforated sheet metal or a grid-like structure and can be raised and lowered by a lifting device. Such a ride can be used as either a "dry" ride or a wet "water ride," as desired. At least one vehicle can be designed so that it is permanently supported on the ride surface and can be propelled by traction. This ensures, on the one hand, a secure footing of the at least one vehicle, as well as fast and dynamic maneuverability, particularly agility. On the other hand, the ride is versatile. However, it should be noted at this point that at least one vehicle can also float and be propelled by a suitable water propulsion system, such as a jet propulsion, propeller propulsion, or similar.
[0037] Furthermore, it is preferred if the at least one vehicle is moved across the terrain by means of a track drive using the drive device. In particular, a track drive enables vehicle movements that cannot be performed by conventional multi-axle vehicles with only one steerable axle, such as rotation at a position around the vertical axis.
[0038] A further preferred development of the present invention provides for the use of absorbent projectiles to carry out the method. Absorbent projectiles can, for example, comprise a foam layer or be made of foam. The projectiles can generally be any desired shape, such as softballs, balls, darts, or foam bullets.
[0039] Furthermore, supply means can be provided that are configured to supply the at least one vehicle with operating resources, in particular energy and / or projectiles. The supply means are preferably arranged at the starting position. Furthermore, the supply means can supply the vehicle with electrical energy or charge a power storage device or a voltage source of the at least one vehicle, or supply the at least one vehicle with compressed air for the launching device. The supply means can also keep projectiles ready for the respective vehicle.
[0040] A further aspect of the present invention relates to a ride for operation on terrain, in particular for carrying out the method described above, comprising at least one vehicle, preferably at least two vehicles, wherein the at least one vehicle has a drive device, at least one passenger seat for at least one passenger and a storage area that can be filled with projectiles, wherein at least one projectile can be removed from the storage area and can be fired at the instigation of the at least one passenger.
[0041] The at least one projectile can be fired by the at least one passenger by throwing it and / or by means of a launching device. The launching device preferably comprises means for accelerating the projectile, for example, compressed air or springs. The means for accelerating the projectile can determine the kinetic energy of the projectile during a shot, thereby reducing any risk of injury.
[0042] The firing device of the at least one vehicle can preferably be triggered by the at least one passenger from the at least one passenger receptacle by means of actuating means, wherein more preferably the actuating means enable manual loading of the cannon, semi-automatic loading of the cannon or fully automatic loading of the cannon.
[0043] Furthermore, it is advantageous if the launching device can be manually aligned by the at least one passenger from the at least one passenger receptacle, or if the launching device can be aligned by the at least one passenger using adjustment or aiming means.
[0044] A preferred development of the present invention provides that the at least one vehicle has at least two passenger seats. According to a further embodiment, one of the at least two passenger seats can have control means by which the vehicle can be controlled. Preferably, the at least two passenger seats are arranged such that the passengers can communicate with one another. In a vehicle configured in this way, tasks can be divided. One of the at least two passengers controls the vehicle, while the other of the at least two passengers attempts to shoot or throw projectiles from the supply depot at the at least one second vehicle. The two passengers of one of the at least two vehicles must play well together as a team in order to achieve a good game result. This creates a shared sense of togetherness and increases the experience value.
[0045] It has proven advantageous if at least one of the at least two passenger seats is a standing position. Preferably, one passenger seat is a standing position, and the other passenger seat is a seat. Preferably, the vehicle can be controlled from the seat, and more preferably, the projectiles can be fired from the standing position at the passenger's request. Each passenger seat can have a suitable restraint device, such as a belt, a bar, and / or a rod.
[0046] Furthermore, it has proven advantageous if the at least one vehicle has a collection device configured to collect projectiles from the terrain and supply them to the storage area. The collection device can, for example, suck up balls from the terrain and supply them to the storage area. The collection device can also comprise an extruder and / or a preferably funnel-shaped shield in a front and / or rear area of the vehicle. The collection device allows the vehicle to independently collect projectiles on the terrain, and the storage area can be refilled while driving.
[0047] Furthermore, it may be advantageous if the at least one vehicle has environmental monitoring means.
[0048] According to further developments, at least one vehicle can be an autonomous vehicle. Using suitable sensors, the autonomous vehicle can scan the terrain surroundings for projectiles lying around and approach them for collection. The higher-level control system and / or environmental monitoring devices monitor the maintenance of a minimum distance from other vehicles and / or objects on the terrain and / or the terrain boundary.
[0049] The environmental monitoring means of the at least one vehicle are essentially safety devices designed to prevent collisions between the vehicle and objects or other vehicles. It is particularly advantageous if the environmental monitoring means include distance sensors or the like. The vehicle can thus be an intelligent vehicle that also monitors for collisions.
[0050] Furthermore, it can be advantageous if the ride includes at least one target element. The at least one target element can form any target for throwing or shooting at at least one projectile and can be designed, for example, as a basketball hoop, folding disc, goal, or can tower. The target elements can also be movable. For example, the at least one target element can move back and forth, swing, sway, and / or perform abrupt movements, thereby increasing the level of difficulty and challenge for the at least one passenger. The target element can also include at least one projectile launcher and, for example, fire at the at least one vehicle as a counter-reaction.
[0051] Furthermore, it has proven advantageous to provide hit detection means. The hit detection means can trigger a hit reaction when the hit detection means detects the impact of a projectile on the at least one vehicle and / or the at least one target element. The at least one vehicle and / or the at least one target element can comprise the hit detection means, and the ride can also additionally or supplementarily comprise hit detection means that monitor the at least one vehicle and / or the at least one target element.
[0052] This ride allows at least one - preferably at least two - vehicles to move freely on the terrain, whereby the respective at least one passenger can initiate the removal of at least one projectile from the filled storage area and transferring it to the other vehicle. As soon as a projectile hits the other vehicle, the impact detection means can detect the impact of the projectile and can also trigger a hit reaction, which can be perceived haptically, visually, and / or acoustically.
[0053] A preferred development of the ride according to the invention provides that the hit detection means can send control commands to the drive system of the at least one vehicle. For example, the hit reaction can send a control command to the drive system of the at least one vehicle, causing the respective vehicle to rotate, preferably by 360°, around its own vertical axis, accelerate, decelerate, and / or be immobilized for a specific duration.
[0054] According to a preferred embodiment of the ride, acoustic, haptic, and / or optical signal generation means may be provided. The acoustic and / or optical signal generation means may include a sound generator, lighting means, vibration generator, an actuator, and / or a fog generator.
[0055] Furthermore, according to a further development, the at least one vehicle can be connected to a higher-level controller. The at least one vehicle can, for example, transmit status information to the higher-level controller. Status information can include, for example, a position on the terrain, number of hits, hit position, hit energy, or the like. Communication with the higher-level controller can be bidirectional, whereby the higher-level controller can, for example, send control commands to the respective drive device of the vehicle in order to prevent collisions, for example, or to initiate an independent return of the vehicle to a starting point at the end of a game. The higher-level controller can also monitor and maintain a minimum distance between at least two vehicles, to a wall, or to a target element.For example, the higher-level control system can allow at least one vehicle to move within a predefined "geofence." This prevents the vehicle from leaving a specific area of the terrain. The higher-level control system can also assume autonomous or semi-autonomous control of the vehicle and / or monitor the autonomous movement of the vehicle.
[0056] Furthermore, it has proven advantageous if the hit detection means include at least one sensor for detecting a hit and / or a hit location. The at least one sensor can, for example, determine the hit location on the respective vehicle, whereby, for example, poorly positioned hits or collisions with projectiles lying around cannot be counted as hits. The hit detection means or the at least one sensor of the hit detection means can also determine a hit intensity or a hit pulse, which can also be used, for example, to weight a game result.
[0057] It can be advantageous if the ride includes at least two vehicles.
[0058] It may prove advantageous if the at least one vehicle, preferably the at least two vehicles, communicate with the higher-level controller. Status information can be transmitted to the higher-level controller, wherein the status information can include the vehicle position, data from the hit detection means, or vehicle parameters. The higher-level controller can also send control commands to the at least one of the at least two vehicles. For example, the higher-level controller can control the drive device temporarily or permanently. Temporary control can, for example, return vehicles autonomously to an initial position after the game has ended or upon "game over." Permanent control can drive the vehicles autonomously during the game—as described above—for example, as a "trackless vehicle."The at least one passenger can then concentrate fully on transporting the projectiles to another vehicle and / or the at least one target element.
[0059] It's also advantageous if the vehicle can drive in water. For example, it can be advantageous if the terrain is flooded with water, or if a driving level can be lowered into a pool of water below. This can significantly increase the play and fun factor, especially during warmer seasons.
[0060] The ride surface can be constructed of perforated sheet metal or a grid-like structure and can be raised and lowered by a lifting device. Such a ride can be used as either a "dry" ride or a wet "water ride," as desired. The at least one vehicle is preferably designed so that it is permanently supported on the ride surface and can be propelled by traction. This ensures, on the one hand, a secure position of the vehicle, fast and dynamic maneuverability, especially agility, and, on the other hand, the ride is versatile. However, it should be noted at this point that the at least one vehicle can also float and can be propelled by a suitable water propulsion system, such as a jet propulsion, propeller propulsion, or similar.
[0061] Furthermore, it is preferred if the at least one vehicle is moved across the terrain by means of a track drive using the drive device. In particular, a track drive enables vehicle movements that cannot be performed by conventional multi-axle vehicles with only one steerable axle, such as rotation at a position around the vertical axis.
[0062] According to a further development, the ride can include a course. The course can be self-contained and specify a route along which the vehicles must move during a ride. The course can be marked by a wall, geofence, markings, or the like. The course can feature artificial, natural obstacles, staged elements, or similar features to increase the entertainment value of the ride. At least one vehicle can travel the course repeatedly, and a station can be provided that includes an entrance and exit for passengers to the ride.
[0063] Furthermore, the ride can comprise supply means configured to provide operating resources, in particular energy and / or projectiles, for the at least one vehicle. The supply means are preferably arranged at the starting position of the ride. Furthermore, the supply means can supply the vehicle with electrical energy or charge a power storage unit of the vehicle or supply a compressed air storage unit of the vehicle with compressed air. The compressed air storage unit can provide compressed air for firing the projectiles. The supply means can also keep projectiles ready for the respective vehicle.
[0064] Two exemplary embodiments of a ride are described in detail below with reference to the accompanying drawings. They show: Figure 1a perspective view of a ride with several vehicles, Figure 2an enlarged view of a vehicle according to Figure 1with two passenger seats and a storage area, where a passenger can take projectiles from the storage area, and Figure 3 shows a schematic and highly simplified representation of the ride according to Figure 1 and the vehicles according to Figure 2 , Figure 4 a schematic and highly simplified representation of a second embodiment of the ride with a course.
[0065] In the following, identical or functionally equivalent components are identified by the same reference symbols. For the sake of clarity, not all identical or functionally equivalent parts are provided with a reference number in the individual figures.
[0066] Figure 1shows an exemplary representation of a ride 1, comprising a terrain 10 and several vehicles 20, which are movable—preferably freely—on the terrain 10 by means of a drive device 22 (not shown in detail). The ride 1 can further comprise a plurality of projectiles 15.
[0067] The projectiles 15 can be balls, darts, or softballs, preferably made of foam. Furthermore, the projectiles can be buoyant and preferably absorbent, at least in a shell area, to absorb water.
[0068] The terrain 10 comprises a driving surface 12 and preferably a wall 14 surrounding the driving surface 12. The wall 14 may further include padding to cushion collisions with a vehicle 20. Furthermore, the wall 14 may include a net 16.
[0069] The ride 1 can comprise a plurality of vehicles 20, wherein the vehicles 20 can preferably be divided into at least two teams or groups. The respective team or group of vehicles 20 can be visually distinguished, for example, by the color of the vehicles 20. Furthermore, it can be advantageous if the vehicles 20 are of identical construction.
[0070] The respective vehicle 20 has a front area and a rear area as well as at least one passenger receptacle 21 for a passenger 5, the aforementioned drive device 22, a storage area 24, a vehicle control device 25, a launching device 32 and a collection device 28.
[0071] Out of Figure 2It can be seen that the vehicles 20 according to the illustrated embodiment have two passenger receptacles 21, each for a passenger 5. One of the two passenger receptacles 21 can be a standing place and can be arranged centrally between the front and rear areas of the vehicle 20, in particular adjacent to the vehicle control device 25, and enables the passenger 5 to steer the vehicle 20 with good all-round visibility or to operate the drive device 22 from the passenger receptacle 21.
[0072] The drive device 22 can comprise a motor (not shown), in particular an electric motor, and preferably further comprises a tracked chassis driven by the drive. The drive device 22 is configured to move the respective vehicle 20 over the terrain 10 or the driving plane 12 by traction. Alternatively, the drive device 22 can have a wheeled chassis, wherein the respective wheels are preferably steerable and / or drivable, whereby the vehicle 20 can have particularly high maneuverability.
[0073] At least one vehicle 20 can have a launching device 32. The launching device 32 can launch at least one projectile 15 and accelerate the at least one projectile 15 in any desired manner to initiate free flight. For this purpose, the launching device 32 can accelerate the projectile 15 using spring means and / or compressed air and impart a predefined kinetic energy to the projectile 15. The compressed air for the launching device 32 can be provided by a compressed air reservoir (not shown) in the vehicle.
[0074] The launching device 32 can be loaded manually as well as semi-automatically or fully automatically. Manual loading means that at least one passenger 5 must remove the respective projectile 15 from the storage 24 and insert the projectile 15 into the launching device 32. With semi-automatic loading, at least one passenger 5 must actuate at least one mechanism to initiate the loading of another projectile after a projectile has been fired. Fully automatic loading can occur after each shot, provided a projectile 15 is present in the storage 24. A projectile 15 is reloaded into the launching device 32 without any action from the passenger 5.
[0075] The launching device 32 can be arranged in a fixed alignment with the vehicle 20 or can be manually aligned by the at least one passenger seat 21. The launching device 32 can also be actuated by the at least one passenger 5 using adjustment or aiming means. As further shown in Figure 2 The launching device 32 can be arranged in the front area of the vehicle 20, preferably together with the at least one passenger compartment 21. This passenger compartment 21 can be designed as a seat.
[0076] The supply of electrical energy to the respective vehicle 20 can, for example, be provided via an on-board power storage unit as a voltage source or via a current-carrying grid and a current collector. The grid can be arranged in the driving plane or above the driving plane 12 and is in electrical contact with the current collector of the vehicle 20.
[0077] Furthermore, with reference to the Figure 2 It can be seen that the vehicle 20 preferably has the collection device 28 in the front area, which can collect one or more projectiles 15 from the terrain 10 and add them to the storage area 24. The collection device 28 can comprise a slide (not shown) through which the projectiles are guided to an extruder or an intake while the vehicle 20 is traveling in a designated main direction of travel, wherein the collection device 28 deposits or provides collected projectiles 15 in the storage area 24. The slide can preferably be funnel-shaped or V-shaped.
[0078] The storage area 24 can be designed in the form of a basket or container. At least one passenger 5 can remove projectiles 15 from the storage area 24 from the passenger compartment 21 and transport them, for example, by throwing them, to the other of the at least two vehicles.
[0079] Furthermore, hit detection means 26 can be provided. The hit detection means 26 can comprise one or more sensors 27 and can detect projectiles 15 striking the vehicle 20. The hit detection means 26 preferably detect the hit and preferably also the location of the projectiles 15 at different positions on the vehicle 20. For example, the sensors 27 can be pressure-sensitive, for example, to determine the momentum of the striking projectile 15. This can make it possible to make a quantitative statement about the quality of the hit.
[0080] Furthermore, the vehicle 20 can have a controller 23, communication means 29, signal generating means 40 and / or environment monitoring means 30.
[0081] Via the communication means 29, the vehicle 20 can be Figure 3As shown, the communication means 29 can communicate with another vehicle 20, a higher-level controller 50 of the ride 1, and / or a target element 60, wherein status information can be transmitted. For example, data from the hit detection means 26, position data, or the like can be transmitted. The communication means 29 can also receive control commands from the higher-level controller 50. For example, the higher-level controller 50 and / or the controller 23 of the respective vehicle 20 can send control commands to the drive device 22.
[0082] The signal generating means 40 can generate an acoustic, haptic, and / or optical impact response. The signal generating means 40 can comprise a sound generator, lighting means, a fog generator, and / or a pulse or vibration generator for generating a haptic response. The signal generating means 40 can generate the impact response if a hit has been detected by the impact detection means 26. It is also possible for the impact detection means 26 to send control commands to the drive device 22. For example, upon a hit, the drive device 22 can be controlled such that the vehicle 20 rotates around its vertical axis on the driving plane.
[0083] The environment monitoring means 30 monitor the environment of the respective vehicle 20 and are intended to avoid collisions, in particular with other vehicles 20, passengers 5 and / or the wall 14.
[0084] The ride 1 can enable a shared experience for several passengers 5. The passengers 5 are divided into at least two teams or groups, whereby the goal of the shared experience or shared game is to throw and hit the vehicle 20 of the other group or team with as many projectiles 15 as possible. During the shared experience or shared game, a procedure for operating the ride 1 is carried out as described below.
[0085] The operation of the ride 1 takes place in time or phases, with the process being interrupted between the phases so that passengers 5 can get on and / or off from the vehicles 20 or the passenger pick-ups 21.
[0086] To carry out the method for operating the ride 1, at least two vehicles 20 are provided on the terrain. The passengers 5 can board the vehicles 20 either in the designated starting position or at any position on the terrain 10. The starting positions are preferably located adjacent to an entrance or exit of the ride, with the starting positions for the at least two groups or teams preferably being located on opposite sides of the terrain 10.
[0087] The storage facilities 24 of the vehicles 20 can initially be either empty, partially filled or full.
[0088] During the collaborative game or the process, the vehicles 20 can move across the terrain 10. The vehicles 20 can either be controlled by a passenger 5 using the vehicle control device 25 on the terrain 10, or alternatively, at least one of the at least two vehicles 20 can move autonomously across the terrain 10, for example, as a "trackless vehicle."
[0089] The respective at least one passenger 5 can remove projectiles 15 from the storage area 24 and transport or throw them onto the other of the at least two vehicles 20. If a projectile 15 hits the respective vehicle 20, the hit is detected by hit detection means 26, and a hit reaction is generated.
[0090] The hit response may include a predetermined vehicle movement by the drive device 22 and / or one or more signals generated by the signal generating means 40. The hit response signals a hit.
[0091] The hit detection means 26 can detect both the hit location and / or the hit intensity or the impulse and can also be used to determine a game result, wherein the game result preferably depends on the hit location and / or the hit intensity. The hit detection means 26 can transmit the hits to the higher-level controller 50 of the ride 1 via the vehicle's communication means, and the game result can be illustrated or displayed in a suitable manner.
[0092] While traveling across terrain 10, the respective vehicle 20 can collect projectiles 15 and provide or store them in the storage area 24 for at least one passenger 5. To ensure that the storage area 24 is always sufficiently filled, the passenger 5 must move across terrain 10 with their vehicle 20 to maintain a sufficient supply of projectiles 15. The projectiles 15 can be collected from the terrain 10 or the travel level 12 by the collection device 28, which can preferably pick up the projectiles 15 by means of a suction device or an extruder.
[0093] The respective vehicle 20 can be steered or moved on the terrain either via a vehicle control device 25 or autonomously. Environmental monitoring means 30 preferably monitor a close range of the vehicle 20 and detect obstacles, other vehicles, or passengers on the terrain 10. The environmental monitoring means 30 can be used to control the vehicle 20 and are intended to prevent collisions.
[0094] The shared experience preferably ends after a specified time or when a specified score is achieved. Once the shared experience is over, hits are no longer counted. The vehicles 20 either remain in place or are moved back to the respective boarding zone autonomously or by passenger 5.
[0095] A further development of the ride 1 (not shown) provides for the vehicles 20 to move in water. For example, the terrain 10 or the ride level 12 can be flooded with water, with the ride level 12 preferably being constructed of perforated sheet metal or a grid-like structure and being able to be lowered below the water surface and raised above the water surface by a lifting device.
[0096] When the ride level 12 is raised, each passenger 5 can board and disembark from the respective vehicle 20 without getting wet, while the ride level 12 can be lowered during group play. When the ride level 12 is lowered, the vehicles 20 preferably do not float. The vehicles 20 continue to move by traction, allowing the ride 1 to be operated both as a "dry" and as a "water" ride. The vehicles always remain firmly planted on the ride level 12 and can be controlled and steered dynamically and directly. There is no danger of capsizing, tipping over, rocking, or the like.
[0097] Figure 4 shows a further embodiment of a ride 1. The ride 1 comprises a terrain 10, wherein the terrain 10 comprises a course 11, which the at least one vehicle 20 can travel.
[0098] The course 11 can be formed by markings, a corresponding wall, and / or a geofence, or the at least one vehicle 20 can travel along the course 11 autonomously. The course 11 is preferably designed as a closed route, which, on the one hand, enables continuous mass operation and, on the other hand, can reduce the risk of collision between multiple vehicles 20. The journey can, for example, start and end at the starting position at a station 34, wherein supply means for the vehicle 20 can also be provided at the starting position. The station 34 can have an entrance A and an exit E, which are preferably separate, for better visitor flow control.
[0099] One or more target elements 60 can be arranged along the course 11. The target elements 60 can have, for example, a basketball hoop, a folding target, a goal, a tower of cans, or any other desired configuration to form a suitable target for throwing or shooting at at least one projectile 15. A target element 60, which is identified by the reference numeral 60', is movable and can be moved back and forth, swing, and / or perform abrupt movements by a movement device to increase the entertainment value and the degree of difficulty. The movement is indicated by double arrows. Another target element 60, which is identified by the reference numeral 60'', is arranged on the course 11 and can fire projectiles 15 in the direction of the course 11 or the passing vehicle 20.
[0100] The target elements 60 can be used as an example in Figure 3shown, comprise hit detection means 26, detecting a corresponding hit of the at least one target element 60. When a projectile 15 strikes the at least one target element 60, a corresponding hit reaction can be generated by the signal generation means 40, through which the hit can be perceived visually, haptically, and / or acoustically. The target element can comprise signal generation means 40 for this purpose. The hit detection means 26 can enable an objective measurement or determination of a hit of the target element 60, and a game result for the respective vehicle 20 can be determined.
[0101] As in Figure 3 As indicated by double arrows, the vehicles 20 can communicate with each other, the vehicles 20 with the higher-level controller 50, the vehicles 20 with the target elements 60 and / or the target elements 60 with the higher-level controller 50.
[0102] The vehicle 20 can be configured analogously to the vehicle according to the first embodiment and include a drive device 22, by which the vehicle 20 can be driven and moved along the course 11. The vehicle 20 can thus either be an autonomously driving vehicle 20 or be controlled by a vehicle control device 25. Preferably, the vehicle 20 has two or more passenger seats 21. The vehicle control device 25 can be actuated from one of the two passenger seats 21, and the projectiles 15 can be fired from the other passenger seat 21.
[0103] The at least one projectile 15 can be thrown by the at least one passenger 5 during the journey along the course 11 and / or fired by the launching device 32 at the instigation of the passenger 5.
[0104] In this embodiment, several different game modes can be implemented. For example, the goal of a ride on the amusement ride can either be to hit as many target elements 60 as possible while traveling along the course 11, or to complete the course 11 as quickly as possible with a prescribed number of hits.
[0105] One of the challenges of these games can be, among other things, that aiming the target elements 60 can be made more difficult by the vehicle 20 making unpredictable movements. These vehicle movements can result either from steering or control movements or from additional movements generated by the vehicle 20 that are unpredictable for the at least one passenger 5. List of reference symbols
[0106] 5 Passenger 11 Course 15 Projectile 20 Vehicles 20 Vehicle 20 Vehicles 21 Passenger Reception 21 Passenger Receptions 22 Drive Device 23 Control 24 Storage 25 Vehicle Control Device 26 Hit Detection Device 27 Sensors 28 Collection Device 29 Communication Device 30 Environmental Monitoring Device 32 Launch Device 34 Station 40 Signal Generation Device 50 Control 60 Target Element AInput EOutput
Claims
1. Method for operating a fairground ride (1) on a terrain (10), comprising at least two vehicles (20), wherein at least one of the at least two vehicles (20) comprises a drive device (22), at least one passenger accommodation space (21) for at least one passenger (5) and a store (24) that can be filled with projectiles (15), having the following method steps: - moving the at least one vehicle (20) on the terrain (10) by means of the drive device (22), and - removing at least one projectile (15) from the store (24) and launching the at least one projectile (15) when prompted by the at least one passenger (5), characterised by the method steps: - wherein strike detection means (26) are provided, and in that a strike response is generated when the strike detection means (26) detects a projectile (15) striking the at least one vehicle (20), and - wherein the strike detection means (26) identify the striking projectile (15) by reading out a tag, code or chip.
2. Method according to claim 1, characterised in that the shooting of the at least one projectile (15) takes place by means of a shooting device (32) of the vehicle (20), and in that the shooting device (32) can be activated using actuation means, by the at least one passenger (5).
3. Method according to claim 2, characterised in that the shooting device (32) can be oriented manually by the at least one passenger (5) from at least one passenger accommodation space (21), or in that the shooting device (32) can be oriented by adjustment means, by the at least one passenger.
4. Method according to any of the preceding claims, characterised in that the at least one vehicle (20) comprises at least two passenger accommodation spaces (21), wherein the vehicle can be controlled by a vehicle control device (25) from a second of the at least two passenger accommodation spaces (21).
5. Method according to claim 4, characterised in that at least one of the at least two passenger accommodation spaces (21) is a standing space.
6. Method according to any of claims 1 to 5, characterised in that the at least one vehicle (20) comprises a collecting device (28) for collecting projectiles (15), which device can preferably supply the projectiles (15) to the store (24).
7. Method according to any of the preceding claims, characterised in that the at least one vehicle (20) is moved autonomously on the terrain (10).
8. Method according to any of the preceding claims, characterised in that the at least one vehicle (20) can travel a course (11).
9. Method according to any of the preceding claims, characterised in that the at least one vehicle (20) comprises surroundings monitoring means (30).
10. Method according to any of the preceding claims, characterised in that at least one target element (60) is provided.
11. Method according to any of the preceding claims, characterised in that a strike response is generated when the strike detection means (26) detect or detects a projectile (15) striking the at least one target element (60).
12. Method according to any of the preceding claims, characterised in that the strike response comprises a predetermined vehicle movement by the drive device (22).
13. Method according to any of the preceding claims, characterised in that the strike response comprises an acoustic and / or optical signal.
14. Method according to any of the preceding claims, characterised in that the strike detection means (26) detect a strike position.
15. Method according to any of the preceding claims, characterised in that strike detection means (26) are used for determining a game result.
16. Method according to any of the preceding claims, characterised in that the at least one vehicle (20) travels in water.
17. Method according to any of the preceding claims, characterised in that spongy projectiles (15), in particular balls, softballs, darts, foam bullets or the like are used.
18. Method according to any of the preceding claims, characterised in that supply means are provided, and in that the supply means supply the at least one vehicle (20) with operating supplies, in particular energy and / or projectiles (15).
19. Fairground ride (1), in particular for carrying out the method according to any of the preceding claims, for operation on a terrain (10), comprising at least two vehicles (20), wherein at least one of the at least two vehicles comprises a drive device (22), at least one passenger accommodation space (21) for at least one passenger (5), and a store (24) which can be filled with projectiles (15), wherein at least one projectile (15) can be removed from the store (24) and can be shot when prompted by the at least one passenger (5), wherein strike detection means (26) are provided, and in that a strike response is generated when the strike detection means (26) detects a projectile (15) striking the at least one vehicle (20), and wherein the strike detection means (26) identify the striking projectile (15) by reading out a tag, code or chip.