Information processing program, information processing system, and information processing method
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- CYGAMES INC
- Filing Date
- 2024-01-29
- Publication Date
- 2026-04-24
AI Technical Summary
Players may lose motivation to play games if they cannot execute lotteries to obtain special items or characters during predetermined periods, reducing engagement.
Implement a system where players can acquire rights to win prizes through operations during specific periods, allowing for the consumption of in-game currency to secure additional chances or guaranteed wins, with prizes determined by lottery based on past selection types.
Enhances player engagement by ensuring continuous opportunities to acquire desirable game items, maintaining motivation and encouraging gameplay.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing program, a game device, and an information processing method. [Background technology]
[0002] Conventionally, there is an information processing system that allows players to obtain items, characters, etc. to be used in a game by performing a lottery called gacha, free of charge or for a fee. For example, Patent Document 1 discloses an information processing system that performs a lottery for a player who has just started playing a game, using a lottery table in which items and characters with high rarity values appear. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent No. 6960974 Summary of the Invention [Problem to be solved by the invention]
[0004] Incidentally, in some information processing systems, a player may be able to participate in a lottery during a predetermined period of time in which the player can acquire a special item, character, etc. However, depending on the setting of the period during which the lottery can be held, the player may not be able to participate in the lottery, which may reduce the player's motivation to play the game.
[0005] An object of the present invention is to provide an information processing program, a game device, and an information processing method that can enhance motivation to play games. [Means for solving the problem]
[0006] In order to solve the above problem, an information processing program includes: A process of setting a first period when a predetermined condition is satisfied; A process for accepting a first operation for acquiring a right to acquire a first prize by consuming a value during the first period; a process of granting the first prize to a player ID based on an input of a predetermined operation after the right to acquire the first prize is acquired; A process of setting a second period based on the acquisition of the right to acquire the first prize; a process for accepting a second operation for acquiring the right to acquire a second prize, which is the same as or different from the first prize, by consuming a value during the second period; After the right to acquire the second prize is acquired, a process of granting the second prize to the player ID based on an input of a predetermined operation; The computer is made to carry out the above steps.
[0007] The information processing program includes: A process of granting to the player ID, during the first period, a right to acquire an initial prize that is the same as or different from the first prize, without consuming a consideration; a process of granting the initial gift to the player ID upon exercise of the right to acquire the initial gift; The computer executes the above. The process of making the first operation acceptable includes: The first operation may be acceptable based on the exercise of the right to acquire the initial prize.
[0008] The information processing program includes: A process of selecting a most recently implemented selection type from among a plurality of selection types implemented in the past; A process of determining one of a plurality of types of prizes by lottery by referring to a determination table corresponding to the selected selection type; The computer executes the above. The prize determined by the lottery may be awarded to the player ID as the initial prize, the first prize, or the second prize.
[0009] The predetermined condition may include a progress status of the game reaching a predetermined status.
[0010] In order to solve the above problem, a game device includes: A gaming device operated by one or more computers, comprising: The computer includes: A process of setting a first period when a predetermined condition is satisfied; A process for accepting a first operation for acquiring a right to acquire a first prize by consuming a value during the first period; a process of granting the first prize to a player ID based on an input of a predetermined operation after the right to acquire the first prize is acquired; A process of setting a second period based on the acquisition of the right to acquire the first prize; a process for accepting a second operation for acquiring the right to acquire a second prize, which is the same as or different from the first prize, by consuming a value during the second period; After the right to acquire the second prize is acquired, a process of granting the second prize to the player ID based on an input of a predetermined operation; Carry out the following.
[0011] In order to solve the above problem, an information processing method includes: 1. An information processing method performed by one or more computers, comprising: The computer includes: A process of setting a first period when a predetermined condition is satisfied; A process for accepting a first operation for acquiring a right to acquire a first prize by consuming a value during the first period; a process of granting the first prize to a player ID based on an input of a predetermined operation after the right to acquire the first prize is acquired; A process of setting a second period based on the acquisition of the right to acquire the first prize; a process for accepting a second operation for acquiring the right to acquire a second prize, which is the same as or different from the first prize, by consuming a value during the second period; After the right to acquire the second prize is acquired, a process of granting the second prize to the player ID based on an input of a predetermined operation; Carry out the following. Effect of the Invention
[0012] According to the present invention, motivation to play games can be improved. [Brief description of the drawings]
[0013] [Figure 1] FIG. 1 is an explanatory diagram showing a schematic configuration of an information processing system. [Diagram 2] Fig. 2A is a diagram illustrating the hardware configuration of a player terminal, and Fig. 2B is a diagram illustrating the hardware configuration of a server. [Diagram 3] Fig. 3A is a diagram showing an example of a tutorial screen, Fig. 3B is a diagram showing an example of a my page screen, and Fig. 3C is a diagram showing an example of a gacha screen. [Figure 4] 4A to 4D are diagrams for explaining a lottery table for the "Beginner Festival". [Diagram 5] FIG. 5 is a first diagram showing an example of the beginner festival screen in "STEP 1." [Figure 6] FIG. 6 is a diagram explaining the relationship between the sales period and the usage period for each "STEP" in the "Beginner Festival." [Figure 7] Fig. 7A is a diagram showing an example of a lottery result screen, and Fig. 7B is a diagram showing an example of a lottery result confirmation screen. [Figure 8] FIG. 8 is a second diagram showing an example of the beginner festival screen in "STEP 1." [Figure 9] FIG. 9 is a first diagram showing an example of the beginner festival screen in "STEP 2." [Figure 10] FIG. 10 is a second diagram showing an example of the beginner festival screen in "STEP 2." [Figure 11] FIG. 11 is a first diagram showing an example of the beginner festival screen in "STEP 3." [Figure 12] FIG. 12 is a second diagram showing an example of the beginner festival screen in "STEP 3." [Figure 13] Fig. 13A is a first diagram showing an example of the item acquisition screen, and Fig. 13B is a second diagram showing an example of the item acquisition screen. [Figure 14] FIG. 14 is a diagram for explaining the memory configuration and computer functions of the player terminal. [Figure 15] FIG. 15 is a diagram for explaining the memory configuration of the server and its functions as a computer. [Figure 16] FIG. 16 is a sequence diagram illustrating basic processing of the player terminal and the server. [Figure 17] FIG. 17 is a flowchart illustrating an example of a beginner festival first management process in the server. [Figure 18] FIG. 18 is a flowchart illustrating an example of the lottery process in the server. [Figure 19] FIG. 19 is a flowchart illustrating an example of the beginner festival second management process in the server. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0014] An embodiment of the present invention will be described in detail below with reference to the accompanying drawings. The numerical values and the like shown in the embodiment are merely examples for easy understanding and do not limit the present invention unless otherwise specified. In this specification and drawings, elements having substantially the same functions and configurations are given the same reference numerals to avoid duplicated explanations, and elements not directly related to the present invention are not shown.
[0015] (Overall configuration of information processing system S) 1 is an explanatory diagram showing a schematic configuration of an information processing system S. The information processing system S is a so-called client-server system in which a player terminal 1 and a server 100 are connected via a communication network N having a communication base station Na.
[0016] The player terminal 1 can establish communication with the server 100 via the communication network N. The player terminal 1 broadly includes electronic devices capable of wireless or wired communication connection with the server 100. Examples of the player terminal 1 include smartphones, mobile phones, tablet devices, personal computers, game devices, and the like. In this embodiment, a case where a smartphone is used as the player terminal 1 will be described.
[0017] The server 100 is communicatively connected to a plurality of player terminals 1. The server 100 accumulates various pieces of information (player information) for each player ID for identifying a player playing a game. The server 100 also updates the accumulated information and controls the progress of the game based on operations input from the player terminals 1.
[0018] The communication base station Na is connected to the communication network N and wirelessly transmits and receives information to and from the player terminal 1. The communication network N is composed of a mobile phone network, the Internet network, a LAN (Local Area Network), a dedicated line, etc., and realizes a wireless or wired communication connection between the player terminal 1 and the server 100.
[0019] In the information processing system S of this embodiment, the player terminal 1 and the server 100 function as a game device G. The player terminal 1 and the server 100 are each assigned a role of controlling the progress of the game. The game can progress by cooperation between the player terminal 1 and the server 100.
[0020] (Hardware configuration of the player terminal 1 and the server 100) Fig. 2A is a diagram explaining the hardware configuration of the player terminal 1. Fig. 2B is a diagram explaining the hardware configuration of the server 100. As shown in Fig. 2A, the player terminal 1 includes a CPU (Central Processing Unit) 10, a memory 12, a bus 14, an input / output interface 16, a storage unit 18, a communication unit 20, an input unit 22, and an output unit 24.
[0021] As shown in FIG. 2B, the server 100 includes a CPU 110, a memory 112, a bus 114, an input / output interface 116, a storage unit 118, a communication unit 120, an input unit 122, and an output unit 124.
[0022] The configurations and functions of the CPU 110, memory 112, bus 114, input / output interface 116, storage unit 118, communication unit 120, input unit 122, and output unit 124 of the server 100 are substantially the same as those of the CPU 10, memory 12, bus 14, input / output interface 16, storage unit 18, communication unit 20, input unit 22, and output unit 24 of the player terminal 1. Therefore, in the following, the hardware configuration of the player terminal 1 will be described, and a description of the server 100 will be omitted.
[0023] The CPU 10 runs the programs stored in the memory 12 and controls the progress of the game. The memory 12 is composed of a ROM (Read Only Memory) or a RAM (Random Access Memory), and stores the programs and various data required for controlling the progress of the game. The memory 12 is connected to the CPU 10 via a bus 14.
[0024] An input / output interface 16 is connected to the bus 14. To the input / output interface 16, a storage unit 18, a communication unit 20, an input unit 22, and an output unit 24 are connected.
[0025] The storage unit 18 is composed of a semiconductor memory such as a dynamic random access memory (DRAM) and stores various programs and data. In the player terminal 1, the programs and data stored in the storage unit 18 are loaded into the memory 12 (RAM) by the CPU 10.
[0026] The communication unit 20 is wirelessly connected to the communication base station Na for communication, and transmits and receives information such as various data and programs to and from the server 100 via the communication network N. In the player terminal 1, the programs and the like received from the server 100 are stored in the memory 12 or the storage unit 18.
[0027] The input unit 22 is composed of, for example, a touch panel, a button, a keyboard, a mouse, a cross key, an analog controller, etc., into which the player's operation is input (which accepts the operation). The input unit 22 may also be a dedicated controller provided in the player terminal 1 or connected (externally) to the player terminal 1. Furthermore, the input unit 22 may be composed of an acceleration sensor that detects the inclination or movement of the player terminal 1, or a microphone that detects the voice of the player. In other words, the input unit 22 broadly includes devices that can input the player's intention in an identifiable manner.
[0028] The output unit 24 includes a display device and a speaker. The output unit 24 may be a device connected (externally attached) to the player terminal 1. In this embodiment, the player terminal 1 includes a display 26 as the output unit 24, and a touch panel superimposed on the display 26 as the input unit 22.
[0029] The information processing system S and the game device G of this embodiment are applicable to all game genres. In other words, the content of the game to which the information processing system S and the game device G of this embodiment are applied is not particularly limited. For example, games provided by the information processing system S and the game device G include RPG (Roll Playing Game), shooting games, training games, action games, sports games, simulation games, puzzle games, etc. However, the information processing system S and the game device G are widely applicable to games other than those mentioned above.
[0030] In this embodiment, a lottery called gacha can be executed. In the lottery, a prize to be given to a player, i.e., a reward, is determined. Here, game media that can be used in a game is given to the player as the reward. Examples of game media include characters, items, and in-game currency. However, the reward determined by the lottery and the content of the game media are not particularly limited.
[0031] 3A is a diagram showing an example of a tutorial screen 30. When a player starts a game application for the first time, the tutorial screen 30 is displayed. On the tutorial screen 30, a predetermined content (hereinafter referred to as a tutorial) that is provided when the player plays a game for the first time is executed.
[0032] In the tutorial, the player creates a character to be used in the game. In the tutorial, the player also watches a predetermined video that reflects the worldview of the game. In the tutorial, the player also receives a simple explanation of the game, such as the game's story, precautions, and operation methods. In the tutorial, the player also experiences a simple quest (tutorial quest). By experiencing such a tutorial, the player can easily grasp the content of the game, even if it is his / her first time playing the game, and easily become familiar with the game.
[0033] When the tutorial is completed, a My Page screen 32 (FIG. 3B) is displayed. FIG. 3B is a diagram showing an example of the My Page screen 32. The My Page screen 32 corresponds to an initial screen, and a menu bar 34 is displayed at the bottom. The menu bar 34 is provided with a plurality of operation sections that the player can operate (tap). The menu bar 34 is provided with a My Page screen selection operation section 34a marked "My Page," a formation screen selection operation section 34b marked "Formation," a quest screen selection operation section 34c marked "Quest," and a gacha screen selection operation section 34d marked "Gacha."
[0034] When the My Page screen selection operation portion 34a is tapped, the My Page screen 32 shown in FIG.
[0035] In the game of this embodiment, multiple ally characters are provided. When a player acquires a new ally character, for example, through a gacha (lottery) described below, the ally character ID (owned game medium ID) of the acquired ally character is associated with the player ID of the player.
[0036] In the game of this embodiment, a so-called battle game is provided in which the player selects multiple ally characters from among the characters he owns, organizes a party, and fights against enemy characters. When the organization screen selection operation unit 34b is tapped, an organization screen (not shown) is displayed.
[0037] Although a detailed explanation will be omitted, the formation screen allows the player to form and save a party consisting of ally characters owned by the player. In addition, ally characters can be equipped with various equipment items such as weapons and armor. Each equipment item has an additional value set for attack power, defense power, etc. By equipping an ally character with equipment, the combat power of the ally character, such as life points, attack power, defense power, etc., can be increased.
[0038] When the quest screen selection operation unit 34c is tapped, a quest screen (not shown) is displayed. Although a detailed description is omitted, on the quest screen, one of a plurality of types of battle games can be selected and the battle game can be started.
[0039] Furthermore, when the gacha screen selection operation portion 34d is tapped, a gacha screen 38 (FIG. 3C) described later is displayed.
[0040] Fig. 3C is a diagram showing an example of a gacha screen 38. As shown in Fig. 3C, a gacha type selection operation unit 40 is displayed on the gacha screen 38. The gacha type selection operation unit 40 displays a gacha type operation unit that indicates the gacha type (selected type) currently being held (implemented).
[0041] In this embodiment, the gacha types include "Pickup," "Festival," and "Beginner Festival." In each gacha type, a lottery can be entered by basically consuming in-game currency. In addition, in each gacha type, the lottery probability (winning probability) of the game media that are the subject of the lottery differs from one another. Furthermore, in some gacha types, a period during which the lottery can be entered is set.
[0042] Here, the game media includes normal game media, limited game media, and festival limited game media. The normal game media is game media that can be acquired (won) in all types of gacha. The limited game media is game media that can be acquired (won) in "Pickup." The festival limited character is game media that can be acquired (won) in "Festival" or "Beginner Festival." In other words, it can be said that the festival limited game media is game media exclusively for "Festival" or "SP Festival."
[0043] Furthermore, for each of the "Pickup," "Festival," and "Beginner Fest," a period during which the lottery can be drawn (hereinafter referred to as the event period) is preset. In the "Pickup," a specific normal game medium or limited game medium is the target game medium, and the probability of winning the target game medium is set higher than for other game media. In the "Pickup," the target game medium is changed, for example, every two weeks. Therefore, "Pickup" events with different target game media or event periods can be said to be different gacha types.
[0044] In a "Festival", a specific festival-limited game medium is set as the target game medium, and the winning probability of the target game medium is set higher than that of other game media. A "Festival" is held for, for example, three days in place of a "Featured" event. Furthermore, "Festivals" with different target game media or different holding periods can be said to be different gacha types. A "Festival" may be held in parallel with a "Featured" event.
[0045] The "Beginner Festival" is a gacha for players who have just started the game. The "Beginner Festival" is held for a certain period of time from the end of the tutorial. The "Beginner Festival" has the same content as the "Festival" that has already ended and is scheduled to be held soonest.
[0046] The server 100 stores a lottery table for each gacha type, in which the lottery probability for the game medium is set, as well as event period information (information indicating the period during which the lottery table can be referenced), and the lottery (gacha) is conducted by referring to the lottery table for the selected gacha type.
[0047] As described above, in a "Festival," festival-limited game media can be acquired through a lottery. Furthermore, festival-limited game media are more likely to allow players to progress through the game with an advantage than normal game media and limited game media (they are often stronger game media). Therefore, by entering the "Festival" lottery and acquiring festival-limited game media during the festival period, players can progress through the subsequent game (battle game) with an advantage.
[0048] However, a player who starts a new game strongly desires to acquire festival-limited game media in order to gain an advantage in the game. However, festival-limited game media can only be acquired during the festival period. Therefore, if the player does not start the game during the festival period, the player cannot acquire the festival-limited game media until the next festival period, which may cause the player to lose interest in the game.
[0049] Therefore, in this embodiment, a predetermined period during which the lottery for the "Beginner Festival" can be held (hereinafter, also referred to as the Beginner Festival holding period) is set for a player who has just started the game and completed the tutorial. In other words, a player who has just started the game can participate in the lottery for the "Beginner Festival" for a predetermined period of time from the time when the game progress reaches a predetermined state.
[0050] 4A to 4D are diagrams explaining the lottery table for the "Beginner Festival." As shown in FIG. 4A to FIG. 4D, the first "Festival," the first "Pickup," the second "Pickup," the second "Festival," and the third "Pickup" are held in this order. Note that each of these gachas has a different lottery table.
[0051] As shown in FIG. 4A, assume that the tutorial ends when the first "Festival" has ended and the first "Pickup" is being held. In this case, the lottery table for the first "Festival" is used in the "Beginner Festival". In other words, in the "Beginner Festival", the game media can be acquired with the same lottery probability as in the first "Festival".
[0052] Also, as shown in FIG. 4B, assume that the tutorial ends when the second "Pickup" is being held after the first "Festival" and the first "Pickup" have ended. In this case, as in the case of FIG. 4A, the lottery table for the first "Festival" is used in the "Beginner Fest." In other words, in the "Beginner Fest," game media can be acquired with the same lottery probability as in the first "Festival."
[0053] Also, as shown in FIG. 4C, assume that the tutorial ends when the first "Festival", the first "Pickup", and the second "Pickup" have finished and the second "Festival" is being held. In this case, as in the cases of FIG. 4A and FIG. 4B, the lottery table of the first "Festival" will be used in the "Beginner Festival". Also, while the second "Festival" is being held, both the "Festival" and the "Beginner Festival" will be held.
[0054] Also, as shown in FIG. 4D, let us assume that the tutorial has ended when the third "Pickup" is being held after the first "Festival", the first "Pickup", the second "Pickup", and the second "Festival" have ended. In this case, the lottery table for the second "Festival" will be used in the "Beginner Festival".
[0055] In other words, when the tutorial is completed, the "Beginner Festival" will be held using the lottery table of the past "Festival" that has already ended. More specifically, the "Beginner Festival" will use the lottery table of the most recently held "Festival" out of the multiple "Festivals."
[0056] At "Festivals," new festival-exclusive game media may be added. The newly added festival-exclusive game media is more likely to give players an advantage in the game than other festival-exclusive game media (it is often a strong game media).
[0057] Therefore, in this embodiment, a player who is starting a new game can acquire festival-limited game media that allows the player to play the game more advantageously by performing a "Beginner Festival" on the lottery table of the most recently held "Festival." This allows a player who is starting a new game to acquire festival-limited game media after completing the tutorial, thereby increasing the player's motivation to play the game.
[0058] During the Beginner Festival, as shown in FIG. 3B, a Beginner Festival screen selection operation section 36 labeled "Beginner Festival" is displayed at the top of the menu bar 34 on the My Page screen 32. Also, during the Beginner Festival, as shown in FIG. 3C, a first gacha type operation section 40a corresponding to "Beginner Festival" is displayed on the gacha screen 38.
[0059] When the second gacha type operation unit 40b is tapped, a pickup gacha screen (not shown) corresponding to "Pickup" is displayed. Although detailed explanation is omitted, on the pickup gacha screen, the player can consume in-game currency to participate in a lottery based on a lottery table corresponding to the currently held "Pickup". In this embodiment, in "Pickup", the player can consume "3000" in-game currency to execute a so-called 10 consecutive gacha in which 10 lotteries are performed at once.
[0060] 5 is a diagram showing an example of a beginner festival screen 42 in "STEP 1." When the beginner festival screen selection operation unit 36 or the first gacha type operation unit 40a is tapped, the beginner festival screen 42 corresponding to the "Beginner Festival" is displayed.
[0061] In this embodiment, in the "Beginner Festival", a player can perform a so-called 10-consecutive gacha, which involves 10 lotteries at once, up to 30 times, that is, up to 300 lotteries.
[0062] FIG. 6 is a diagram explaining the relationship between the sales period and the available period (beginner festival period) in each "STEP" of the "beginner festival." As shown in FIG. 6, in this embodiment, the "beginner festival" has multiple stages ("STEP 1" to "STEP 3"). In "STEP 1," the player can execute 10 consecutive gachas 10 times without consuming in-game currency. In other words, in "STEP 1," the player can obtain the right to execute 10 consecutive gachas 10 times without consuming in-game currency.
[0063] In this embodiment, the period during which the right to execute 10 consecutive gachas in "STEP 1" of the "Beginner Festival" can be used is set to 8 days from the end of the tutorial. In this embodiment, the end condition of "STEP 1" is met by executing 10 consecutive gachas in "STEP 1", and the game moves to "STEP 2".
[0064] Also, as shown in FIG. 6, the player can obtain (purchase) the right to execute 10 consecutive gachas 10 times by spending a predetermined amount of in-game currency (in this embodiment, the in-game currency is "1500") in "STEP2". As shown in FIG. 6, the right to execute 10 consecutive gachas 10 times in "STEP2" can be purchased within a period of 7 days from the end of the tutorial. Also, the period during which the right to execute 10 consecutive gachas 10 times in "STEP2" of the "Beginner Festival" can be used is set to 8 days from the purchase of the right in "STEP2". Then, by executing 10 consecutive gachas in "STEP2", the end condition of "STEP2" is met, and the game moves to "STEP3".
[0065] As mentioned above, the Beginner Festival period is initially set to 8 days from the end of the tutorial. On the other hand, if the player purchases the right to execute 10 consecutive gachas 10 times in "STEP 2" of the "Beginner Festival", the Beginner Festival period is set to 8 days from the time of purchase of the right in "STEP 2". In other words, if the player purchases the right for "STEP 2" of the "Beginner Festival" on or after the day after the end of the tutorial, the Beginner Festival period will be extended.
[0066] Also, as shown in FIG. 6, the player can obtain (purchase) the right to execute 10 consecutive gachas 10 times by spending a predetermined amount of in-game currency (in this embodiment, the in-game currency is "3000") in "STEP 3". Note that, as shown in FIG. 6, the right to execute 10 consecutive gachas 10 times in "STEP 3" can be purchased within a period of 7 days from the time of purchase of the right in "STEP 2". Also, the period during which the right to execute 10 consecutive gachas 10 times in "STEP 3" of the "Beginner Festival" can be used is set to 8 days from the time of purchase of the right in "STEP 2".
[0067] In this embodiment, as described above, a case has been shown in which the amount (price) of in-game currency required to purchase the right in "STEP 2" is less than the amount (price) of in-game currency required to purchase the right in "STEP 3." However, the amount (price) of in-game currency required to purchase the right in "STEP 2" and the amount (price) of in-game currency required to purchase the right in "STEP 3" are not limited to the above example.
[0068] For example, the number of in-game currencies required to purchase the right in "STEP2" may be the same as the number of in-game currencies required to purchase the right in "STEP3". Also, for example, the number of in-game currencies required to purchase the right in "STEP2" may be equal to or less than the number of in-game currencies required to purchase the right in "STEP3". Also, for example, the number of in-game currencies required to purchase the right in "STEP2" may be equal to or more than the number of in-game currencies required to purchase the right in "STEP3". Also, the number of in-game currencies required to purchase the right in "STEP2" and "STEP3" may be equal to or less than the number of in-game currencies required to execute 10 consecutive gachas in "Pickup".
[0069] The specific conditions such as the number of days of the "sales period" and "usable period" shown in FIG. 6 are merely examples and are not limited to the above examples. The start timing of the "sales period" and "usable period" may be determined under any conditions as long as it is after the player starts the game (creates a game account ID). The end timing of the "usable period" may be set appropriately under any conditions, or may not be set. In other words, the player may be able to exercise the right to execute 10 consecutive gachas 10 times in each "STEP" of the "Beginner Festival" at any timing.
[0070] As shown in FIG. 5, a STEP display section 44 is displayed on the beginner festival screen 42. The STEP display section 44 includes a STEP 1 display section 44a corresponding to "STEP 1," a STEP 2 display section 44b corresponding to "STEP 2," and a STEP 3 display section 44c corresponding to "STEP 3." As shown in FIG. 5, among the STEP display sections 44, any one of the STEP 1 display sections 44a to 44c corresponding to the current STEP is highlighted. In FIG. 5, the current "STEP" is "STEP 1," and the STEP 1 display section 44a is highlighted.
[0071] Also, when the current "STEP" is "STEP 1", the period (sales period) during which the right to execute 10 consecutive gachas can be purchased in "STEP 2" of the "Beginner Festival" is displayed in the center of the Beginner Festival screen 42 as shown in Fig. 5. Here, the date and time seven days after the end of the tutorial is displayed as the sales period.
[0072] 5, a switching display tab 46 is displayed in the center of the beginner festival screen 42. The switching display tab 46 includes a first tab 46a labeled "Campaign Gacha" and a second tab 46b labeled "Item Introduction." FIG. 5 shows the first tab 46a selected.
[0073] When the first tab 46a of the switching display tab 46 is selected, a gacha display section 48 and an item acquisition screen operation section 49 are displayed at the bottom of the switching display tab 46. An image corresponding to the "Beginner Festival" is displayed in the gacha display section 48. A beginner festival gacha operation section 48a corresponding to the "Beginner Festival" is also displayed in the gacha display section 48. A remaining number display section 48b that notifies the remaining number of times that 10 consecutive gacha can be executed in the current "STEP" is also displayed in the gacha display section 48.
[0074] In the example shown in Fig. 5, since the player has not yet performed the 10-series gacha even once in "STEP 1", the remaining number display section 48b displays "10 more times available!". In addition, the lower part of the gacha display section 48 displays the available period for the right to perform the 10-series gacha 10 times in the current "STEP". Here, the date and time 8 days after the end of the tutorial is displayed.
[0075] Furthermore, when an item acquisition screen operation section 49 marked "Acquire item" is tapped, an item acquisition screen 54 (FIG. 13A or 13B) described below is displayed.
[0076] When the second tab 46b of the switching display tab 46 is selected, an item introduction display section (not shown) is displayed at the bottom of the switching display tab 46 in place of the gacha display section 48. The item introduction display section displays various information about game media that can be acquired (won) in the "Beginner Festival."
[0077] When the beginner festival gacha operation unit 48a in FIG. 5 is tapped, the server 100 selects a lottery table corresponding to the currently held "Beginner Festival". Then, the server 100 executes a continuous lottery (10 consecutive gacha) in which a lottery (hereinafter referred to as "individual lottery") is executed 10 times to determine a reward to be given to a player by referring to the selected lottery table. That is, the continuous lottery is executed with 10 individual lotteries as one set. In other words, 10 individual lotteries are executed consecutively for one continuous lottery. In the individual lottery, some reward is always determined. Therefore, the player can obtain 10 rewards by one continuous lottery.
[0078] Fig. 7A is a diagram showing an example of a lottery result screen 50. As shown in Fig. 7A, the result of the continuous lottery, i.e., the 10 rewards given to the player, is displayed on the lottery result screen 50. The lottery result screen 50 is a part of the continuous lottery presentation.
[0079] Fig. 7B is a diagram showing an example of the lottery result confirmation screen 52. When a player inputs an operation while the lottery result screen 50 is being displayed, the lottery result confirmation screen 52 shown in Fig. 7B is displayed. On the lottery result confirmation screen 52, a simple explanation of each reward determined in the individual lottery is displayed.
[0080] In addition, in the individual lottery, the winning probability of each of the multiple types of rewards (for example, 30 to 1000 types) is set in advance. Each reward is broadly classified into four types, "SS Rare", "S Rare", "Rare", and "General", according to its winning probability. Here, the winning probability of "SS Rare" is the lowest, followed by "S Rare", "Rare", and "General", in that order. The winning probability of each reward is set for each period. In addition, in this embodiment, the winning ratio of each reward is set to be equal for the 10 individual lotteries in one continuous lottery. However, the winning ratio of each reward may be different in each of the 10 individual lotteries. Also, for example, only the winning ratio of a part of the 10 individual lotteries (for example, the 10th lottery) may be different.
[0081] Fig. 8 is a second diagram showing an example of the beginner festival screen in "STEP 1". When a player inputs an operation while the lottery result confirmation screen 52 is displayed, the display of the lottery result confirmation screen 52 ends, and the beginner festival screen 42 shown in Fig. 8 is displayed. As described above, since one 10-series gacha has been executed in "STEP 1", the display of the remaining number of times display section 48b on the beginner festival screen 42 is updated to read "9 more times available!".
[0082] FIG. 9 is a first diagram showing an example of the beginner festival screen 42 in "STEP2". FIG. 10 is a second diagram showing an example of the beginner festival screen 42 in "STEP2". When the 10-series gacha is executed 10 times in "STEP1", the end condition of "STEP1" is met and the stage moves to "STEP2". When the stage moves to "STEP2", the STEP2 display portion 44b is highlighted as shown in FIG.
[0083] 9, the gacha display section 48 of the beginner festival screen 42 notifies the user that a right to execute 10 consecutive gachas 10 times can be purchased by spending a predetermined amount of in-game currency (in this embodiment, the in-game currency is "1500"). That is, in this embodiment, when the 10 consecutive gachas are executed 10 times in "STEP1" and the end condition of "STEP1" is met, the right to execute 10 consecutive gachas 10 times in "STEP2" can be purchased.
[0084] Also, the period (sales period) during which the right to execute 10 consecutive gachas 10 times in "STEP 2" can be purchased is displayed below the gacha display section 48. Here, the date and time 7 days after the end of the tutorial is displayed as the sales period.
[0085] In addition, a purchase operation section 48c with "Purchase" written thereon is displayed in the center of the gacha display section 48. When the purchase operation section 48c is operated, a predetermined amount of in-game currency (in this embodiment, the in-game currency "1500") is consumed, and the right to execute 10 consecutive gachas 10 times is associated with the player ID. When the purchase operation section 48c is operated, a confirmation screen (not shown) may be displayed.
[0086] In-game currency includes paid in-game currency and free in-game currency. Paid in-game currency is in-game currency that a player can purchase by spending his / her own assets (real money or assets equivalent to real money). Free in-game currency is in-game currency that is given to a player by an administrator free of charge. In this embodiment, only paid in-game currency can be used to purchase the right to execute 10 consecutive gachas 10 times in "STEP 2" and "STEP 3".
[0087] However, both free in-game currency and paid in-game currency may be used to purchase the rights in "STEP2" and "STEP3". Furthermore, only paid in-game currency may be used to purchase the rights in "STEP2", and only free in-game currency may be used to purchase the rights in "STEP3". Furthermore, only free in-game currency may be used to purchase the rights in "STEP2", and only paid in-game currency may be used to purchase the rights in "STEP3". Furthermore, a consideration other than in-game currency may be used to purchase the rights in "STEP2" and "STEP3". As a consideration other than in-game currency, for example, the player's own assets (real money or assets equivalent to real money) may be used. As a consideration other than in-game currency, for example, the player may accomplish a task such as watching a predetermined advertisement.
[0088] As described above, when the player purchases the right to execute 10 consecutive gachas 10 times in "STEP 2", a beginner festival screen 42 is displayed as shown in FIG.
[0089] At this time, as shown in Fig. 10, a beginner festival gacha operation section 48a and a remaining number display section 48b are displayed on the gacha display section 48. The remaining number display section 48b displays "10 more times available!", notifying the player that the right to execute the 10-consecutive gacha 10 times has been granted in "STEP 2".
[0090] As shown in Fig. 10, the lower part of the gacha display section 48 displays the available period for the right to execute 10 10-series gachas in the current "STEP 2". Here, the date and time 7 days after the purchase of the right in "STEP 2" is displayed. When 10 10-series gachas are executed in "STEP 2", the end condition of "STEP 2" is met, and the game moves to "STEP 3".
[0091] Fig. 11 is a first diagram showing an example of the beginner festival screen 42 in "STEP 3". Fig. 12 is a second diagram showing an example of the beginner festival screen 42 in "STEP 3". When the stage moves to "STEP 3", as shown in Fig. 11, the STEP 3 display portion 44c is highlighted.
[0092] 11, the gacha display section 48 of the beginner festival screen 42 notifies the player that a right to execute 10 consecutive gachas can be purchased by spending a predetermined amount of in-game currency (in this embodiment, the in-game currency is "3000"). That is, in this embodiment, when the 10 consecutive gachas are executed 10 times in "STEP2" and the end condition of "STEP2" is met, the right to execute 10 consecutive gachas can be purchased in "STEP3".
[0093] Also, the period (sales period) during which the right to execute 10 consecutive gachas 10 times can be purchased in "STEP 3" is displayed below the gacha display section 48. Here, the date and time 7 days after the purchase of the right in "STEP 2" is displayed as the sales period.
[0094] In addition, a purchase operation section 48c marked "Purchase" is displayed in the center of the gacha display section 48. When the purchase operation section 48c is operated, a predetermined amount of in-game currency (in this embodiment, the in-game currency "3000") is consumed, and the right to execute 10 consecutive gachas 10 times is associated with the player ID.
[0095] As described above, when the player purchases the right to execute 10 consecutive gachas 10 times in "STEP 3", a beginner festival screen 42 is displayed as shown in FIG.
[0096] At this time, as shown in Fig. 12, a beginner festival gacha operation section 48a and a remaining number display section 48b are displayed on the gacha display section 48. The remaining number display section 48b displays "10 more times available!", notifying the player that the right to execute the 10-consecutive gacha 10 times has been granted in "STEP 3".
[0097] 12, the lower part of the gacha display section 48 displays the available period for the right to execute 10 10-series gachas in the current "STEP 3". Here, the date and time seven days after the purchase of the right in "STEP 2" is displayed. However, the date and time corresponding to a predetermined period, such as seven days after the purchase of the right in "STEP 3", may be displayed.
[0098] In this embodiment, when the 10-series gacha is executed 10 times in "STEP 3", the condition for acquiring the item is met, and the right to acquire the item is granted to the player ID. The right to acquire the item is a right that enables a player to select one desired item (game medium) from a preset lineup of items that can be acquired, and acquire the selected item. In this embodiment, for example, a plurality of items including festival-limited game media are set in the lineup of items that can be acquired.
[0099] As described above, when the item acquisition screen operation section 49 on the beginner festival screen 42 is tapped, the item acquisition screen 54 is displayed.
[0100] FIG. 13A is a first diagram showing an example of the item acquisition screen 54. FIG. 13B is a second diagram showing an example of the item acquisition screen 54. As shown in FIG. 13A, a plurality of obtainable lineup display sections 56 are displayed on the item acquisition screen 54. Each obtainable lineup display section 56 displays information showing the corresponding item. Also, each obtainable lineup display section 56 displays an acquisition operation section 56a marked "Acquire."
[0101] When the player ID is not granted the right to acquire an item, the acquisition operation section 56a is displayed in an inoperable manner as shown in Fig. 13A. On the other hand, when the player ID is granted the right to acquire an item, the acquisition operation section 56a is displayed in an operable manner as shown in Fig. 13B.
[0102] When the acquisition operation unit 56a displayed in an operable manner is tapped, the right to acquire an item is consumed, and the corresponding item is granted to the player (the game medium ID is stored in association with the player ID). When the right to acquire an item is consumed, the acquisition operation unit 56a is displayed in an inoperable manner, as shown in FIG. 13A. That is, in this embodiment, the right to acquire an item is extinguished when the player taps the acquisition operation unit 56a to acquire the desired item once. However, the right to acquire an item may be extinguished when the player taps the acquisition operation unit 56a to acquire the desired item multiple times.
[0103] In the "Beginner Festival," 10 points are added as exchange points each time a 10-series gacha is executed, and when the total number of exchange points reaches 300 points, the acquisition operation unit 56a may be displayed in an operable manner.
[0104] Also, when the total number of exchange points is less than 300 points, the item acquisition screen operation unit 49 of the beginner festival screen 42 may be displayed in an inoperable manner. Also, when the total number of exchange points is 300 points, the item acquisition screen operation unit 49 of the beginner festival screen 42 may be displayed in an operable manner.
[0105] Also, in "STEP 3", the 10-series gacha is executed 10 times, and during the period before the acquisition condition is met, the item acquisition screen operation unit 49 of the beginner festival screen 42 may be displayed in an inoperable manner. Then, in "STEP 3", when the 10-series gacha is executed 10 times and the acquisition condition is met, the item acquisition screen operation unit 49 of the beginner festival screen 42 may be displayed in an operable manner.
[0106] In this embodiment, when the sales period of each "STEP" of the "Beginner Festival" has ended, the purchase operation unit 48c becomes inoperable. When the usable period of each "STEP" of the "Beginner Festival" has ended, the Beginner Festival Gacha operation unit 48a becomes inoperable. In this way, since the "Beginner Festival" is held for a limited period of time, the "Beginner Festival" itself has a rarity value. This makes it possible to motivate beginner players who want to advance in the game advantageously to purchase paid in-game currency, thereby improving the players' motivation to play the game.
[0107] In this embodiment, as shown in Fig. 6, the sales period of the right in "STEP2" is set to seven days from the end of the tutorial, while the usage period of the right in "STEP1" is set to eight days. This makes it possible to reduce the risk that the player will miss using the right in "STEP2". This makes it possible to reduce the risk that the player will miss using the right and lose interest in playing the game.
[0108] In this embodiment, the use period of the right in "STEP2", the sales period of the right in "STEP3", and the use period of the right in "STEP3" are set to 8 days from the purchase of the right in "STEP2". This makes it possible to reduce the risk of the player failing to use the right even if the player purchases the right in "STEP2" just before the end of the sales period of the right in "STEP2". In other words, it is possible to reduce the risk of the player being unable to execute the lottery and losing his / her motivation to play the game. This makes it possible to reduce the risk of the player failing to use the right and losing his / her motivation to play the game.
[0109] In this embodiment, as shown in Fig. 6, the sales period of the right in "STEP 3" is set to 8 days from the purchase of the right in "STEP 2". In other words, if the player purchases the right in "STEP 2" on or after the day after the end of the tutorial, the "sales period" is extended. This makes it possible to reduce the risk that the player will miss purchasing the right in "STEP 3".
[0110] Note that the specific values of the sales period and the available period in Fig. 6 are merely examples and are not limiting. That is, the sales period of the right in "STEP 2" may be a period (hours) shorter than the available period of the right in "STEP 1". Also, the sales period of the right in "STEP 2" may be a period (hours) longer than the available period of the right in "STEP 1".
[0111] In addition, the sales period of the right in "STEP 3" may be a period (hours) equal to or shorter than the usable period of the right in "STEP 2". In addition, the sales period of the right in "STEP 3" may be a period (hours) equal to or longer than the usable period of the right in "STEP 2".
[0112] In addition, the sales period of the right in "STEP 3" may be a period (time) equal to or less than the usable period of the right in "STEP 3". In addition, the sales period of the right in "STEP 3" may be a period (time) equal to or more than the usable period of the right in "STEP 3".
[0113] Furthermore, the sales period of the right in "STEP 2" may be the same period (time) as the sales period of the right in "STEP 3", or may be a different period (time).
[0114] In addition, as a relief measure for players who missed the sale period of the "Beginner Festival" in each "STEP", the "Beginner Festival" may be re-run (restarted) periodically (for example, every other month). In this case, the period during which the rights can be used and the sale period in each "STEP" may be shortened.
[0115] For example, the usage period of the right in "STEP 1" may be three days from the restart. Also, for example, the sales period of the right in "STEP 2" may be two days from the restart. Also, for example, the usage period of the right in "STEP 2" may be three days from the purchase of the right in "STEP 2". Also, for example, the sales period of the right in "STEP 3" may be two days from the purchase of the right in "STEP 2". Also, for example, the usage period of the right in "STEP 3" may be three days from the purchase of the right in "STEP 3".
[0116] Next, the basic configuration and communication process of the player terminal 1 and the server 100 for executing various processes related to the "Beginner Festival" will be described. Note that here, the basic communication process for progressing the "Beginner Festival" and an example of the main communication process related to the "Beginner Festival" will be described, and the description of other processes will be omitted.
[0117] (Functional configuration of player terminal 1) 14 is a diagram for explaining the configuration of the memory 12 in the player terminal 1 and its function as a computer. The memory 12 is provided with a program storage area 12a and a data storage area 12b. When a game is started, the CPU 10 stores a terminal-side game control program (module) in the program storage area 12a.
[0118] The terminal-side game control program includes a game execution control program 80 and a display control program 81. Note that the programs listed in Fig. 14 are just examples, and the terminal-side game control program includes many other programs.
[0119] The data storage area 12b is provided with a game information storage area 90 and a player information storage area 91 as storage areas for storing data. Note that the above-mentioned storage areas are merely examples, and the data storage area 12b is provided with many other storage areas.
[0120] The CPU 10 runs each program stored in the program storage area 12a and updates data in each storage unit in the data storage area 12b. The CPU 10 runs each program stored in the program storage area 12a, causing the player terminal 1 (computer) to function as a terminal game control unit 1A. The terminal game control unit 1A includes a game execution control unit 80a and a display control unit 81a.
[0121] Specifically, the CPU 10 runs a game execution control program 80 and causes the computer to function as a game execution control unit 80a. Similarly, the CPU 10 runs a display control program 81 and causes the computer to function as a display control unit 81a.
[0122] The game execution control unit 80a controls the overall progress of the game. The game execution control unit 80a is responsible for control for executing a tutorial, for example.
[0123] The display control unit 81a generates a screen to be displayed on the display 26, and causes the display 26 to display the generated screen.
[0124] Next, a description will be given of the functional configuration of the server 100 and specific processing in the server 100. Note that, hereinafter, the configuration and processing related to the "Beginner Festival" will be described, and descriptions of other configurations and processing will be omitted.
[0125] (Functional configuration of server 100) 15 is a diagram for explaining the configuration of the memory 112 in the server 100 and its functions as a computer. The memory 112 is provided with a program storage area 112a and a data storage area 112b. When a game is started, the CPU 110 stores a server-side game control program (module) in the program storage area 112a.
[0126] The programs stored in the program storage area 112a include a game control program 180, a beginner festival management program 181, a lottery program 182, a lottery management program 183, and an item acquisition management program 184. Note that the programs listed in Fig. 15 are just examples, and the server-side game control program includes many other programs.
[0127] The data storage area 112b is provided with a game information storage unit 190, a player information storage unit 191, and a lottery information storage unit 192 as storage units for storing data. Note that the above storage units are merely examples, and the data storage area 112b is provided with many other storage units. Moreover, each of these storage units is provided for each player.
[0128] The CPU 110 runs each program stored in the program storage area 112a and updates data in each storage unit in the data storage area 112b. The CPU 110 runs each program stored in the program storage area 112a, causing the server 100 (computer) to function as a game control unit 100A. The game control unit 100A includes a game execution control unit 180a, a beginner festival management unit 181a, a lottery unit 182a, a lottery management unit 183a, and an item acquisition management unit 184a.
[0129] Specifically, the CPU 110 runs a game control program 180, causing the computer to function as a game execution control unit 180a. Similarly, the CPU 110 runs a beginner festival management program 181, a lottery program 182, a lottery management program 183, and an item acquisition management program 184, causing them to function as a beginner festival management unit 181a, a lottery unit 182a, a lottery management unit 183a, and an item acquisition management unit 184a, respectively.
[0130] The game execution control unit 180a controls the overall progress of the game.
[0131] The beginner festival management unit 181a is responsible for control for executing the "beginner festival."
[0132] When the lottery request information is transmitted from the player terminal 1, the lottery section 182a performs lottery processing by referring to the lottery table selected by the lottery management section 183a based on the lottery request information.
[0133] When the lottery request information is transmitted from the player terminal 1, the lottery management unit 183a selects a lottery table based on the lottery request information from a plurality of lottery tables stored in the lottery information storage unit 192 based on the lottery request information. The lottery information storage unit 192 stores a lottery table for each gacha type and holding period information for each gacha type. When a new gacha type is added, the lottery information storage unit 192 stores the lottery table for that gacha type and holding period information for that gacha type.
[0134] The item acquisition management unit 184a manages the granting and consumption of item acquisition rights that enable a player to acquire a desired item from a preset lineup of items that can be acquired.
[0135] (Communication processing between player terminal 1 and server 100) 16 is a sequence diagram for explaining basic processing of the player terminal 1 and the server 100. In the following explanation, processing in the player terminal 1 is indicated as Pn (n is an arbitrary integer), and processing in the server 100 is indicated as Sn (n is an arbitrary integer).
[0136] The player terminal 1 performs a tutorial display process for controlling the execution and display of the tutorial (P1). When the execution of the tutorial ends, the game execution control unit 80a transmits tutorial completion information to the server 100.
[0137] When the beginner festival management unit 181a of the server 100 receives the tutorial completion information, it executes a beginner festival first management process (S1). FIG. 17 is a flowchart for explaining an example of the beginner festival first management process in the server 100.
[0138] When the beginner festival management unit 181a of the server 100 receives the tutorial completion information (YES in S1-1), it sets the usage period of the right to execute 10 consecutive gachas in "STEP 1" of the "beginner festival" 10 times based on the relationship shown in Fig. 6 (S1-2). Specifically, the beginner festival management unit 181a sets the usage period to 8 days from the end of the tutorial.
[0139] In addition, the beginner festival management unit 181a sets a period (sales period) during which the right to execute 10 consecutive gachas 10 times can be purchased in "STEP 2" of the "beginner festival" based on the relationship shown in FIG. 6 (S1-3). Specifically, the beginner festival management unit 181a sets the sales period to 7 days from the end of the tutorial. However, in this embodiment, the right can actually be purchased in "STEP 2" within the set sales period, and after the 10 consecutive gachas are executed 10 times in "STEP 1" and the end condition of "STEP 1" is met.
[0140] Furthermore, the lottery management unit 183a of the server 100 selects the lottery table for the most recent "Festival" relative to the current time, and sets the selected lottery table as the lottery table for the "Beginner Festival" (S1-4).
[0141] In addition, the beginner festival management unit 181a sets "10 times" as the remaining number information indicating the remaining number of times that the 10 consecutive gacha in "STEP 1" of the "Beginner Festival" can be executed (S1-5). That is, the beginner festival management unit 181a grants the right to execute the 10 consecutive gacha in "STEP 1" of the "Beginner Festival" 10 times to the player ID free of charge.
[0142] Then, the beginner festival management unit 181a stores the setting contents of the above steps S1-1 to S1-5 as beginner festival information in the player information storage unit 191 in association with the player ID (S1-6). Furthermore, the beginner festival management unit 181a sets the beginner festival information stored in the player information storage unit 191 so that the player terminal 1 can acquire it.
[0143] Returning to FIG. 16, when the display control unit 81a of the player terminal 1 acquires the beginner festival information from the server 100, it executes a mypage display process for displaying the mypage screen 32 shown in FIG. 3B (P2).
[0144] In addition, when the beginner festival screen selection operation unit 36 (Figure 3B) or the first gacha type operation unit 40a (Figure 3C) is tapped, the display control unit 81a of the player terminal 1 executes a beginner festival screen display process to display the beginner festival screen 42 (Figure 5) (P3).
[0145] In addition, when the beginner festival gacha operation unit 48a on the beginner festival screen 42 (FIG. 5, FIG. 8, FIG. 10, or FIG. 12) is tapped, the game execution control unit 80a of the player terminal 1 transmits lottery request information to the server 100 (P4).
[0146] When the server 100 receives the lottery request information, the server 100 executes a lottery process (S2).
[0147] The lottery management unit 183a of the server 100 judges whether the remaining number of times is more than 0 (S2-1). As a result, if the remaining number of times is more than 0 (YES in S2-1), the lottery management unit 183a checks the gacha type included in the lottery request information (S2-2) and sets the lottery table for the confirmed gacha type (S2-3). Specifically, if the gacha type included in the lottery request information is "Beginner Festival", the lottery management unit 183a sets the lottery table set in the above step S1-4.
[0148] The lottery unit 182a then refers to the set lottery table to perform a lottery execution process for determining a game medium by lottery (S2-4), and stores lottery result information indicating the lottery result in the player information storage unit 191 in association with the player ID (S2-5). The lottery unit 182a also sets the lottery result information stored in the player information storage unit 191 so that it can be acquired by the player terminal 1. The lottery result information includes information on the game medium (game medium ID) determined in the lottery execution process.
[0149] The beginner festival management unit 181a of the server 100 executes a remaining number update process to subtract one from the remaining number (S2-6). The beginner festival management unit 181a judges whether the remaining number has become 0 as a result of the update in the above step S2-6 (S2-7). If the remaining number has become 0 (S2-7), the beginner festival management unit 181a judges whether the 10-series gacha has been executed a total of 10 times in "STEP1" (S2-8). If the 10-series gacha has been executed a total of 10 times in "STEP1" (YES in S2-8), the beginner festival management unit 181a sets STEP2 purchase availability information that allows the purchase of a right to execute the 10-series gacha 10 times in "STEP2" (S2-9). That is, when the 10-series gacha is executed 10 times in "STEP 1" and the end condition of "STEP 1" is met, the beginner festival management unit 181a makes it possible to purchase the right to execute the 10-series gacha 10 times in "STEP 2".
[0150] In addition, the beginner festival management unit 181a determines whether the 10-series gacha has been executed a total of 10 times in "STEP2" (S2-10). As a result, if the 10-series gacha has been executed a total of 10 times in "STEP2" (YES in S2-10), the beginner festival management unit 181a sets STEP3 purchase availability information that allows the purchase of a right to execute the 10-series gacha 10 times in "STEP3" (S2-11). In other words, when the 10-series gacha has been executed 10 times in "STEP2" and the end condition of "STEP2" is established, the beginner festival management unit 181a allows the purchase of a right to execute the 10-series gacha 10 times in "STEP3".
[0151] In addition, the beginner festival management unit 181a determines whether the 10-series gacha has been executed a total of 10 times in "STEP 3" (S2-12). As a result, if the 10-series gacha has been executed a total of 10 times in "STEP 3" (YES in S2-12), the beginner festival management unit 181a grants the right to acquire an item to the player ID (S2-13). In other words, when the 10-series gacha has been executed 10 times in "STEP 3" and the acquisition condition is met, the beginner festival management unit 181a grants the right to acquire an item to the player ID.
[0152] The beginner festival management unit 181a stores the settings of steps S2-6, S2-9, S2-11, and S2-13 as beginner festival information in the player information storage unit 191 in association with the player ID (S2-14). In addition, the beginner festival management unit 181a sets the beginner festival information stored in the player information storage unit 191 so that the player terminal 1 can acquire it.
[0153] Returning to FIG. 16, when the display control unit 81a of the player terminal 1 acquires the lottery result information from the server 100, it executes a lottery result display process to display the lottery result screen 50 (FIG. 7A) and the lottery result confirmation screen 52 (FIG. 7B) (P5).
[0154] Furthermore, when the purchase operation unit 48c on the beginner festival screen 42 (FIG. 9 or FIG. 11) is tapped, the game execution control unit 80a of the player terminal 1 transmits purchase information to the server 100 (P6). When the purchase operation unit 48c on the beginner festival screen 42 (FIG. 9) is tapped, the game execution control unit 80a transmits purchase information (STEP 2) as the purchase information to the server 100. When the purchase operation unit 48c on the beginner festival screen 42 (FIG. 11) is tapped, the game execution control unit 80a transmits purchase information (STEP 3) as the purchase information to the server 100.
[0155] When the server 100 receives the purchase information, the server 100 executes a beginner festival second management process (S3). FIG.
[0156] When the beginner festival management unit 181a of the server 100 receives the purchase information (STEP 2) (YES in S3-1), it sets the usage period of the right to execute 10 consecutive gachas in "STEP 2" of the "Beginner Festival" 10 times (S3-2) based on the relationship shown in Fig. 6. Specifically, the beginner festival management unit 181a sets the usage period to 8 days from the current time.
[0157] In addition, the beginner festival management unit 181a sets a period (sales period) during which the right to execute 10 consecutive gachas 10 times can be purchased in "STEP 3" of the "beginner festival" based on the relationship shown in Fig. 6 (S3-3). Specifically, the beginner festival management unit 181a sets 7 days from the current time as the sales period. However, in this embodiment, the right can actually be purchased in "STEP 3" within the set sales period, and after the 10 consecutive gachas are executed 10 times in "STEP 2" and the end condition of "STEP 2" is met.
[0158] The beginner festival management unit 181a also sets "10 times" as remaining number information indicating the remaining number of times that the 10 consecutive gacha in "STEP 2" of the "beginner festival" can be executed (S3-4). That is, the beginner festival management unit 181a grants the right to execute the 10 consecutive gacha in "STEP 2" of the "beginner festival" 10 times to the player ID. The beginner festival management unit 181a also executes a process of consuming a predetermined amount of in-game currency, specifically, in this embodiment, the in-game currency "1500", from the in-game currency possessed by the player.
[0159] Then, the beginner festival management unit 181a stores the setting contents of the above steps S3-2 to S3-4 as beginner festival information in the player information storage unit 191 in association with the player ID (S3-5). Furthermore, the beginner festival management unit 181a sets the beginner festival information stored in the player information storage unit 191 so that the player terminal 1 can acquire it.
[0160] Furthermore, when the beginner festival management unit 181a of the server 100 receives the purchase information (STEP 3) (YES in S3-6), it sets the usable period of the right to execute 10 consecutive gachas in "STEP 3" of the "Beginner Festival" 10 times (S3-7) based on the relationship shown in Fig. 6. Specifically, the beginner festival management unit 181a sets the usable period to 8 days from the time of purchase of the right in "STEP 2".
[0161] The beginner festival management unit 181a also sets "10 times" as remaining number information indicating the remaining number of times that the 10 consecutive gacha in "STEP 3" of the "beginner festival" can be executed (S3-8). That is, the beginner festival management unit 181a grants the right to execute the 10 consecutive gacha in "STEP 3" of the "beginner festival" 10 times to the player ID. The beginner festival management unit 181a also executes a process of consuming a predetermined amount of in-game currency, specifically, in this embodiment, the in-game currency "3000", from the in-game currency possessed by the player.
[0162] Then, the beginner festival management unit 181a stores the setting contents of steps S3-7 to S3-8 as beginner festival information in the player information storage unit 191 in association with the player ID (S3-9). Furthermore, the beginner festival management unit 181a sets the beginner festival information stored in the player information storage unit 191 so that the player terminal 1 can acquire it.
[0163] 16, when the player terminal 1 acquires the beginner festival information from the server 100, it repeatedly executes the processes of steps P3 to P6. Furthermore, the server 100 repeatedly executes the processes of steps S2 to S3.
[0164] Furthermore, when the acquisition operation section 56a, which is displayed in an operable manner on the item acquisition screen 54 (FIG. 13B), is tapped, the game execution control section 80a of the player terminal 1 transmits item exchange request information to the server 100 (P7).
[0165] When the item acquisition management unit 184a of the server 100 receives the item exchange request information, it executes a player information update process (S4). Specifically, the item acquisition management unit 184a consumes the item acquisition right granted to the player ID and grants the player the item corresponding to the tapped acquisition operation unit 56a (stores the game medium ID in association with the player ID).
[0166] Although one aspect of the embodiment has been described above with reference to the accompanying drawings, it goes without saying that the present invention is not limited to the above embodiment. It is clear that a person skilled in the art can come up with various modified or revised examples within the scope of the claims, and it is understood that these also naturally belong to the technical scope.
[0167] In the above embodiment, a case has been shown in which, when a 10-series gacha is executed 10 times in "STEP 1" of the "Beginner Festival", a right to execute a 10-series gacha 10 times in "STEP 2" can be purchased. Also, a case has been shown in which, when a 10-series gacha is executed 10 times in "STEP 2", a right to execute a 10-series gacha 10 times in "STEP 3" can be purchased. However, this is not limited to this, and the right to execute a 10-series gacha 10 times in "STEP 2" and "STEP 3" may be purchased before executing a 10-series gacha 10 times in "STEP 1".
[0168] In the above embodiment, a common lottery table is used in each "STEP", but this is not limited to the above. For example, a common lottery table in which the winning probabilities of at least some or all of the game media are different may be used in each "STEP". For example, a lottery table in which the winning probability of the festival-limited game media is higher in "STEP2" than in "STEP1" may be used. Also, a lottery table in which the winning probability of the festival-limited game media is higher in "STEP3" than in "STEP2" may be used.
[0169] In any case, the information processing program may cause one or more computers to carry out the following processes.
[0170] (Computer-Performed Processing) A process (in the above embodiment, for example, step S1-3) of setting a first period (in the above embodiment, for example, the sales period of "STEP 2") when a predetermined condition (in the above embodiment, for example, when the tutorial is completed) is met. A process (step S2-9 in the above embodiment, as an example) that makes it possible to accept a first operation (in the above embodiment, as an example, a purchase operation input for "STEP 2") for acquiring the right to acquire a first prize (in the above embodiment, as an example, the sales period of "STEP 2") (in the above embodiment, as an example, the right to execute 10 consecutive gachas in "STEP 2") by consuming a consideration (in the above embodiment, as an example, in-game currency) during a first period (in the above embodiment, as an example, the sales period of "STEP 2"). After acquiring the right to acquire the first prize (in the above embodiment, as an example, game media) (in the above embodiment, as an example, the right to execute 10 consecutive gachas in "STEP 2" 10 times), a process of granting the first prize (in the above embodiment, as an example, game media) to a player ID based on input of a predetermined operation (in the above embodiment, as an example, lottery request operation input) (in the above embodiment, as an example, steps 2-1 to S2-6, steps S3-1 to S3-5). A process of setting a second period (in the above embodiment, as an example, the sales period of "STEP 3") based on the acquisition of the right to acquire a first prize (in the above embodiment, as an example, the game medium) (in the above embodiment, as an example, the right to execute 10 consecutive gachas in "STEP 2") (in the above embodiment, as an example, step S3-3). A process (in the above embodiment, as an example, step S2-11) that makes it possible to accept a second operation (in the above embodiment, as an example, a purchase operation input in "STEP 3") for acquiring the right to acquire a second prize (in the above embodiment, as an example, a game medium) that is the same as or different from the first prize (in the above embodiment, as an example, the right to execute 10 consecutive gachas in "STEP 3") by consuming a consideration (in the above embodiment, as an example, in-game currency) during a second period (in the above embodiment, as an example, the sales period of "STEP 3"). After acquiring the right to acquire a second prize (in the above embodiment, as an example, game media) (in the above embodiment, as an example, the right to execute 10 consecutive gachas in "STEP 3" 10 times), a process of granting the second prize (in the above embodiment, as an example, game media) to a player ID based on input of a predetermined operation (in the above embodiment, as an example, lottery request operation input) (in the above embodiment, as an example, steps 2-1 to S2-6, steps S3-6 to S3-9).
[0171] In addition, the computer may be caused to execute a process of granting to a player ID the right to acquire an initial prize (in the above embodiment, as an example, the game medium) that is the same as or different from the first prize (in the above embodiment, as an example, the game medium) (in the above embodiment, as an example, the right to execute 10 consecutive gachas in "STEP 1") during the first period (in the above embodiment, as an example, at least the sales period of "STEP 2") without consuming a compensation (in the above embodiment, as an example, in-game currency) (in the above embodiment, as an example, steps S1-1 to S1-6). By exercising the right to acquire an initial prize (in the above embodiment, as an example, game media) (in the above embodiment, as an example, the right to execute 10 consecutive gachas in "STEP 1" 10 times), the computer may be caused to perform a process of granting the initial prize (in the above embodiment, as an example, game media) to a player ID (in the above embodiment, as an example, steps S2-1 to S2-6). The process for making the first operation (in the above embodiment, as an example, the purchase operation input in "STEP 2") acceptable may be based on the exercise of the right to acquire an initial prize (in the above embodiment, as an example, the game medium) (in the above embodiment, as an example, the right to execute 10 consecutive gachas in "STEP 1" ten times) (in the above embodiment, as an example, steps S2-8 and S2-9).
[0172] In the above embodiment, the initial prize, the first prize, and the second prize are all given to the player ID based on the result of the gacha lottery, but this is not limited to the above. That is, some game media (initial prize, first prize, second prize) may be purchased by consuming the in-game currency.
[0173] In addition, the computer may be caused to perform a process of selecting the most recently implemented selection type from among multiple selection types implemented in the past (in the above embodiment, as an example, the "Fes" gacha type) (in the above embodiment, as an example, steps S1-4, S2-2 to S2-3). The computer may be caused to execute a process of determining one of a plurality of types of prizes by lottery with reference to a determination table corresponding to the selected selection type (in the above embodiment, as an example, steps S2-3 to S2-5). Also, a prize determined by lottery may be given to a player ID as an initial prize, a first prize, or a second prize (in the above embodiment, step S2-5 is an example).
[0174] The predetermined condition may also include the game progress status becoming a predetermined status (in the above embodiment, as an example, a situation where the tutorial is completed). However, the situation where the game progress status becomes a predetermined status is not limited to the above example. For example, the game progress status may become a predetermined status when a player logs into the game during a preset period. The game progress status may also become a predetermined status when a player wins a preset battle game. The game progress status may also become a predetermined status when a player acquires (possesses) a preset game medium.
[0175] In the above embodiment, the information processing system S, which is a client-server system, performs each of the above information processes. However, the function of the server 100 in the above embodiment may be provided in the player terminal 1. In this case, the communication function is not essential, and the player terminal 1 functions as a game terminal device. Also, only the server 100 in the above embodiment may be provided as a server device.
[0176] The programs in the above-described embodiments and modifications may be stored in a non-transitory computer-readable storage medium and provided as a storage medium. Furthermore, the programs may be provided as a game terminal device or a server device that includes the storage medium. The above-described embodiments and modifications may also be provided as an information processing method that realizes each function and step shown in the flowchart. [Explanation of symbols]
[0177] 1 Player terminal 100 Servers S Information Processing System
Claims
1. A process that grants a player ID the right to acquire an initial prize when a predetermined condition is met, including the game progress reaching a predetermined state, without consuming any consideration; The exercise of the right to obtain the aforementioned initial prize constitutes an initial prize granting process in which the aforementioned initial prize, determined based on a predetermined table, is granted to the player ID, When the first termination condition, which includes the execution of the initial prize granting process, is met, a process is performed to enable the acceptance of a first operation to acquire the right to obtain the first prize by consuming consideration, After acquiring the right to obtain the first prize, a first prize granting process is performed, in which the first prize determined based on a predetermined table is assigned to the player ID based on the input of a predetermined operation, An information processing program that causes a computer to execute something.
2. When the second termination condition, which includes the execution of the first prize granting process, is met, a process is made available to accept a second operation for acquiring the right to obtain the second prize by consuming consideration, The second prize granting process involves granting the second prize, determined based on a predetermined table, to the player ID upon the exercise of the right to acquire the second prize, The information processing program according to claim 1, which further causes a computer to execute.
3. When the conditions for obtaining the prize, including the execution of the second prize granting process, are met, a process is performed to grant the player ID the right to obtain a selected game medium chosen from a selection of candidates, including a plurality of game media. The information processing program according to claim 2, which further causes a computer to execute.
4. An information processing system comprising one or more computers, The aforementioned computer, A process that grants the right to acquire initial prizes to a player ID without consuming any payment, when predetermined conditions are met, including the game reaching a predetermined state. The exercise of the right to obtain the aforementioned initial prize constitutes an initial prize granting process in which the aforementioned initial prize, determined based on a predetermined table, is granted to the player ID, When the first termination condition, which includes the execution of the initial prize granting process, is met, a process is performed to enable the acceptance of a first operation to acquire the right to obtain the first prize by consuming consideration, After acquiring the right to obtain the first prize, a first prize granting process is performed, in which the first prize determined based on a predetermined table is assigned to the player ID based on the input of a predetermined operation, An information processing system that performs [this action].
5. An information processing method performed by one or more computers, The aforementioned computer, A process that grants the right to acquire initial prizes to a player ID without consuming any payment, when predetermined conditions are met, including the game reaching a predetermined state. The exercise of the right to obtain the aforementioned initial prize constitutes an initial prize granting process in which the aforementioned initial prize, determined based on a predetermined table, is granted to the player ID, When the first termination condition, which includes the execution of the initial prize granting process, is met, a process is performed to enable the acceptance of a first operation to acquire the right to obtain the first prize by consuming consideration, After acquiring the right to obtain the first prize, a first prize granting process is performed, in which the first prize determined based on a predetermined table is assigned to the player ID based on the input of a predetermined operation, An information processing method that performs [this action].