Game machine

JP2024180735APending Publication Date: 2024-12-27SANKYO CO LTD +1
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Patent Information

Application Number
JP2023099012
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-06-16
Publication Date
2024-12-27

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。

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Abstract

To allow an object to become prominent more effectively.SOLUTION: A game machine includes: display means (image display device 5); and performance control means (performance control CPU 120) capable of displaying multiple kinds of images including objects (a decorative pattern, a script image, a ready-to-win title image, a second rightward shooting display MH2, and the like) on the display means according to a performance situation. The display means can display an object corresponding to a predetermined performance situation in the predetermined situation (a pattern patching performance, a first script notice performance, a strong super ready-to-win title performance, a jackpot game state, and the like), and also can display an effect corresponding to the object.SELECTED DRAWING: Figure 9-1
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Claims

[Claim 1] A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In a first situation, an object corresponding to the first situation can be displayed to be operated; In a second situation, the display size of an object corresponding to the second situation can be changed; starting to display an effect corresponding to the object in the first situation at a timing related to completion of an action of the object in the first situation, and displaying the effect corresponding to the object in the first situation such that a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed superimposed on each other; starting to display an effect corresponding to the object in the second situation at a timing associated with the display size of the object in the second situation becoming a specified size, and displaying the effect corresponding to the object in the second situation such that a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed superimposed on each other; a length of a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner is different from a length of a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; moreover, It is possible to control it to an advantageous state, A counter value relating to a difference between a game value used in a game and a game value to be awarded can be calculated; If the counter value becomes the operating value when not controlled to the advantageous state, the progress of the game is restricted; When the counter value becomes the operation value while the game is controlled in the advantageous state, the game progress is restricted after the advantageous state ends. When the counter value reaches the advance notification value, advance notification is performed. When the counter value becomes an activation value while being controlled in an advantageous state, an activation warning is issued. If an error occurs, an error notification is given. The advance notice is configured to include a display using characters, The operation warning notification includes a display using characters, The error notification includes a display using characters, The font of the characters used in the advance notification and the font of the characters used in the operation warning notification are the same, A gaming machine in which the font of characters used for advance notification and operation warning notification is different from the font of characters used for error notification.

Citation Information

Patent Citations

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    JP2019076384A

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    JP2023013195A