Game machine

The gaming machine addresses player anxiety by strategically displaying symbols and configuring states to enhance the performance effect, ensuring higher chances of favorable outcomes and maintaining player interest.

JP2025004363AInactive Publication Date: 2025-01-15TAKAO KK
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Patent Information

Application Number
JP2023104001
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-06-26
Publication Date
2025-01-15
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Players experience anxiety and reduced interest in gaming machines due to frequent stops of performance symbols with normal jackpot probabilities during high-probability open extended states, leading to a diminished desire to play.

Method used

A gaming machine that displays performance symbols in variable areas, notifying players of lottery results based on symbol combinations, with higher chances of advantageous benefits for players, and configuring states to enhance the performance effect by increasing the likelihood of favorable outcomes.

Benefits of technology

Enhances player engagement by reducing anxiety and maintaining interest through strategic symbol display and state configurations that increase the likelihood of favorable outcomes, thereby improving the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine preventing players from losing desire to play by enhancing a performance effect of performance symbols and eliminating anxiety of the players.SOLUTION: A game machine executes a variable display of performance symbols in each of at least three variable areas, assigns a privilege advantageous to a player at a high possibility when a first performance symbol combination is confirmed and displayed, and assigns a privilege advantageous to the player at a possibility lower than that of the first performance symbol combination when a second performance symbol combination is confirmed and displayed. A variable display that does not turn out a ready-to-win state in the variable display of the performance symbols increases a possibility that symbols displayed in a first variable area become the symbols constituting the first performance symbol combination.SELECTED DRAWING: Figure 21
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Description

[Technical field]

[0001] This specification discloses technology relating to gaming machines. [Background technology]

[0002] Conventionally, this type of gaming machine stores a random number when a gaming ball enters a starting hole, and executes a jackpot game if the result of the hit / miss judgment based on the random number is a jackpot, and displays a variation of a special pattern based on the hit / miss judgment, and displays a stopped special pattern indicating the judgment result. There are also gaming machines that display a variation of a performance pattern on a performance pattern display device while the variation of the special pattern is being displayed, and the stopped pattern suggests the judgment result of a jackpot, a miss, the type of jackpot, etc., and performs a performance that increases the sense of expectation of whether or not there is a jackpot in the process until the performance pattern stops (for example, see Patent Document 1). In this gaming machine, the performance symbols change in three rows, for example, and the result is suggested by the arrangement of the three symbols that stop. Depending on the type of performance symbol that stops in the jackpot arrangement as the stopping arrangement, it indicates whether the probability of a jackpot will be high after the jackpot, or whether the probability of a jackpot will be normal, and it indicates the number of balls that will be obtained when a jackpot occurs, and it is important which performance symbol stops, and the performance effect is enhanced by the performance symbol, which increases the interest in the game.

[0003] Patent Document 1 proposes a pinball game machine that determines whether a game has been won or not based on a random number extracted according to the entry of a game ball into a first starting hole and a random number extracted according to the entry of a game ball into a second starting hole whose ball entry rate changes depending on an opening and closing member, with the aim of improving the interest of the game state. As an example of such a pinball game machine, a configuration is known in which the determination result based on the first starting hole is notified by a definite display of a first special symbol, and the determination result based on the second starting hole is notified by a definite display of a second special symbol. In addition, a configuration is also known in which, when a predetermined condition is satisfied, a high probability opening extension state that is advantageous to the player is executed after the end of the big win game state. The high probability opening extension state is a state in which the opening time per time of the opening and closing member provided in the second starting hole is extended from the normal game state, and the probability that the first special symbol and the second special symbol will be a big win is increased from the normal game state.

[0004] In recent years, in order to add variety to the game state, a first jackpot game state that is relatively unlikely to become a high probability extended opening state and a second jackpot game state that is relatively likely to become a high probability extended opening state are configured to be executable as the jackpot game state, and either the first jackpot game state or the second jackpot game state is executed as the jackpot game state. In such a configuration, further, in the high probability extended opening state, it is configured to be possible to easily insert a game ball from the first start hole to the second start hole. As a result, when the second jackpot game state is entered, it is easier to generate the next jackpot game state compared to the first jackpot game state. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] JP 2018-7890 A Summary of the Invention [Problem to be solved by the invention]

[0006] However, especially in the case of the high probability opening extension state, the player does not want to win the jackpot with a performance pattern with a normal jackpot probability, and if the first of the fluctuating performance patterns to stop is a performance pattern with a normal jackpot probability, the player becomes anxious. The high probability opening extension state is also a time-saving state in which the fluctuating time is shortened along with the probability fluctuation, and since it fluctuates at high speed, the losing performance patterns stop many times in a short period of time, but the first performance pattern to stop is a performance pattern with a normal jackpot probability, and the player becomes anxious every time it stops many times, and the player's expectations are greatly reduced. If such a thing occurs repeatedly, the performance effect cannot be enhanced, and the player's motivation to play may decrease. [Means for solving the problem]

[0007] The technology disclosed in this specification can be realized in the following forms.

[0008] A gaming machine in one embodiment disclosed in the present specification is a gaming machine that provides a bonus to a player based on a lottery, and includes a pattern presentation means for displaying a variable display of a performance pattern in each of at least three variable areas, displaying the performance patterns in order in each of the variable areas, notifying a result of the lottery based on a combination of the displayed performance patterns, and performing a pattern presentation that indicates a high possibility of providing a bonus advantageous to the player when the performance pattern combination is a first combination, and a low possibility of providing a bonus advantageous to the player when the performance pattern combination is a second combination, and in the pattern presentation, the first of the plurality of variable areas in which the variable display ends is displayed. The variable area where the display pattern is displayed after completion of the variable display is defined as a first variable area, and the variable area where the display pattern is displayed after completion of the variable display is defined as a final variable area, and in the pattern display, a state in which a predetermined display pattern is displayed in the remaining variable areas other than the final variable area is defined as a reach, and when a predetermined display pattern is displayed in the final variable area after the reach state, a win in the lottery is indicated, and the display pattern displayed in the first variable area of ​​the variable display that does not reach is configured so that the possibility of displaying the display pattern constituting the first combination is higher than the display pattern constituting the second combination.

[0009] With this type of pinball gaming machine, the first of the performance symbols to stop is likely to be an advantageous symbol for the player, so the performance effect is enhanced and the player's motivation to play is increased without making the player anxious and significantly reducing the player's expectations.

[0010] The technology disclosed in this specification can be realized in various forms other than a pinball game machine. For example, the technology disclosed in this specification can be realized in the form of a pinball game machine, a control method implemented in the pinball game machine, a computer program, a reel game machine, etc. [Brief description of the drawings]

[0011] [Figure 1] FIG. 1 is a front view showing the configuration of a pachinko machine. [Diagram 2] FIG. 2 is a front view showing the configuration of the game board. [Diagram 3] FIG. 2 is an explanatory diagram showing the detailed configuration of the distribution device. [Figure 4] FIG. 2 is a rear view showing the configuration of the pachinko machine. [Diagram 5] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 6] 4 is a flowchart showing a main routine executed by a main control device. [Figure 7] A flowchart showing the start winning processing executed by the main control unit. [Figure 8] 13 is a flowchart showing the special drawing match determination process executed by the main control device. [Figure 9] 13 is a flowchart showing the special drawing match determination process executed by the main control device. [Figure 10] 13 is a flowchart showing the special drawing match determination process executed by the main control device. [Figure 11] 13 is a flowchart showing the special drawing match determination process executed by the main control device. [Figure 12] An explanatory diagram showing the contents of the jackpot pattern. [Figure 13] An explanatory diagram showing the contents of the jackpot game. [Figure 14] 13 is a flowchart showing a special game process executed by the main control device. [Figure 15] 13 is a flowchart showing a special game process executed by the main control device. [Figure 16] 13 is a flowchart showing a special game process executed by the main control device. [Figure 17] 13 is a flowchart showing a special game process executed by the main control device. [Figure 18] FIG. 13 is an explanatory diagram showing an example of a performance pattern. [Figure 19] FIG. 13 is an explanatory diagram showing an example of displaying a performance pattern. [Figure 20] FIG. 13 is an explanatory diagram showing an example of displaying a performance pattern. [Figure 21]FIG. 13 is an explanatory diagram showing an example of displaying a performance pattern. [Figure 22] An explanatory diagram showing the contents of the fluctuation pattern. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0012] FIG. 1 is a front view showing the configuration of a pachinko machine 1. As shown in FIG. 1, the pachinko machine 1 is structured to hold each component in an outer frame 10 that is a vertically long fixed outer shell holding frame. A front frame (glass frame) 11 in which a glass plate 110 is fitted and an inner frame (not shown) are provided so as to be openable and closable via hinges 101 provided at the top and bottom positions on the left side of the outer frame 10. The front frame 11 and the inner frame are locked to the outer frame 10 by a cylinder lock 18. A predetermined key is inserted into the cylinder lock 18, and the inner frame is opened by turning the key clockwise, and the front frame 11 is opened by turning it counterclockwise. Behind the glass plate 110 of the front frame 11, a game board 2 (FIG. 2) held by the inner frame is provided.

[0013] Speakers 112 are installed on both the left and right sides of the upper part of the front frame 11, which output game sounds to enhance the player's entertainment. The front frame 11 is also provided with frame side decorative lamps 113 that light up according to the game status, as well as LEDs that notify of abnormalities in the game.

[0014] An upper tray 12 and a lower tray 13 are integrally formed in the lower half of the front frame 11. A launch handle 14 is provided on the right side of the lower tray 13, and operating the launch handle 14 clockwise activates the launch device, causing game balls supplied from the upper tray 12 to be launched toward the game board 2. Prize balls are also paid out to the upper tray 12. The lower tray 13 is configured to receive prize balls that have spilled over from the upper tray 12, and by operating a ball removal lever, game balls that have accumulated in the lower tray 13 can be transferred to a separate box (dollar box) provided in the game parlor.

[0015] This pachinko machine 1 is a so-called CR machine, and is adjacent to a prepaid card unit (CR unit) 60 that reads and writes prepaid cards. The pachinko machine 1 is provided with a loan button 171, a settlement button 172, and a balance display 173 on the right side of the upper tray 12. In addition, in the center of the upper tray 12, there are game buttons 15 that can be operated by the player, and a jog dial 16 that surrounds the outer periphery of the game buttons.

[0016] FIG. 2 is a front view showing the configuration of the game board 2. The game board 2 includes an outer rail 201 and an inner rail 202. The outer rail 201 and the inner rail 202 define a substantially circular game area 20 on the game board 2. A plurality of game nails are planted in the game area 20. A center case 200 is provided in the center of the game area 20. The center case 200 incorporates an LCD panel of a performance pattern display device 21. In addition to the performance pattern display device 21, the center case 200 is provided with a structure for passing game balls (for example, a known warp entrance, warp gutter, stage, etc.). The game board 2 further includes a start gate 22, a first special pattern start port 23A, a second special pattern start port 23B, an opening / closing member 23M, a first large prize opening 24, a second large prize opening 25, and a distribution device 250.

[0017] The start gate 22 is configured to be able to detect the passage of a gaming ball. When the start gate 22 detects the passage of a gaming ball, a lottery for a normal symbol is executed. In this embodiment, the start gate 22 is located on the right side of the center case 200.

[0018] The opening / closing member 23M is configured to be capable of opening and closing the passage of the game ball leading to the second special symbol starting port 23B. The opening / closing member 23M is opened for a predetermined time only when the lottery based on the normal symbol is a winning combination. In this embodiment, the opening / closing member 23M corresponds to the wing portion of a so-called tulip-type normal electric role. In this embodiment, the opening / closing member 23M is located below the starting gate 22.

[0019] The first special symbol start opening 23A is a first start opening that accepts the entry of a game ball. When a game ball enters the first special symbol start opening 23A, a lottery is held for the first special symbol. The first special symbol start opening 23A is configured to always allow game balls to enter regardless of the game state. Therefore, the regular ball entry rate for the first special symbol start opening 23A is constant. In this embodiment, the first special symbol start opening 23A is located at the center lower part of the center case 200.

[0020] The second special starting opening 23B is a second starting opening that accepts the entry of a game ball. The second special starting opening 23B is able to accept the entry of a game ball when the opening / closing member 23M is in an open state. Therefore, the entry rate of the second special starting opening 23B changes depending on the open / closed state of the opening / closing member 23M. In this embodiment, the second special starting opening 23B is integrally formed with the opening / closing member 23M and is located below the start gate 22.

[0021] The first large prize opening 24 is a prize opening configured to be openable and closable by a plate-shaped member. The first large prize opening 24 is opened in a predetermined operation pattern when a jackpot is hit. In this embodiment, the first large prize opening 24 is located on the lower right side of the center case 200.

[0022] The second large prize opening 25 is a prize opening that can be opened and closed by a plate-like member. The second large prize opening 25 is opened in a predetermined operation pattern when a jackpot is hit. In this embodiment, the second large prize opening 25 is located below the first large prize opening 24. The game ball that enters the second large prize opening 25 flows down to the distribution device 250. In this embodiment, the distribution device 250 is located below the first special chart start opening 23A.

[0023] 3 is an explanatory diagram showing a detailed configuration of the distribution device 250. In FIG. 3(a), the distribution device 250 in a closed state is shown. In FIG. 3(b), the distribution device 250 in an open state is shown. The distribution device 250 has an inlet 251, a plate portion 252, an outlet 253, a shutter member 254, a losing port 255, and a probability variable port 256.

[0024] The inflow port 251 of the distribution device 250 is an opening that receives the game balls flowing down from the second large winning port 25. The game balls that flow into the distribution device 250 from the inflow port 251 flow down to the plate portion 252.

[0025] The dish portion 252 of the distribution device 250 is a dish-shaped member that receives game balls. The game balls received in the dish portion 252 are stopped in the dish portion 252 and then flow down to the discharge port 253.

[0026] The shutter member 254 of the distribution device 250 is configured to be able to open and close the passage of game balls leading to the probability variable port 256. The shutter member 254 is temporarily opened at a predetermined timing. When the shutter member 254 is in a closed state (FIG. 3(a)), game balls discharged from the discharge port 253 are distributed to the loss port 255. When the shutter member 254 is in an open state (FIG. 3(b)), game balls discharged from the discharge port 253 are distributed to the probability variable port 256.

[0027] The losing port 255 of the distribution device 250 is an outlet that discharges game balls from the distribution device 250 when the shutter member 254 is in a closed state. Game balls that enter the losing port 255 are discharged to the outside of the pachinko machine 1 through the back side of the game board 2. In this embodiment, the losing ports 255 are located on the left and right sides of the shutter member 254.

[0028] The variable probability opening 256 of the distribution device 250 is a receiving port that receives the game ball when the shutter member 254 is in the open state. In this embodiment, the variable probability opening 256 is located below the shutter member 254. In this embodiment, when a game ball enters the variable probability opening 256 in a jackpot game state, a high probability opening extension state is executed after the jackpot game state ends. The high probability opening extension state is a game state in which the opening time per time of the opening / closing member 23M is extended from the normal game state, and the probability that the first special symbol and the second special symbol will become a jackpot is higher than in the normal game state.

[0029] Returning to the explanation of FIG. 2, the game board 2 further includes a plurality of normal winning holes 27 and an outlet 203. In this embodiment, three normal winning holes 27 are provided on the lower left of the center case 200, and one normal winning hole 27 is provided on the lower right of the center case 200. In this embodiment, the outlet 203 is located below the distribution device 250.

[0030] The game board 2 further includes a first special symbol display device 28A, a second special symbol display device 28B, a first special symbol reserved number display device 281, a second special symbol reserved number display device 282, a normal symbol display device 29, and a normal symbol reserved number display device 291. The first special symbol display device 28A displays the first special symbol. The second special symbol display device 28B displays the second special symbol. The first special symbol reserved number display device 281 displays the number of reserved memories related to the first special symbol. The second special symbol reserved number display device 282 displays the number of reserved memories related to the second special symbol. The normal symbol display device 29 displays the normal symbol. The normal symbol reserved number display device 291 displays the number of reserved memories related to the normal symbol.

[0031] FIG. 4 is a rear view showing the configuration of the pachinko machine 1. The rear side of the pachinko machine 1 houses an inner frame 30 to which the game board 2 is detachably attached. The inner frame 30 is hinged to the outer frame 10 at the top and bottom positions of one side edge (right side of FIG. 4) like the front frame 11, and is installed so as to be openable and closable. A game ball flow passage is formed in the inner frame 30, and a ball tank 31, a tank rail 32, and a payout unit 33 are provided from the top (upstream), and a payout device is provided inside the payout unit 33. With this configuration, when a game ball enters a winning hole of the game board 2, a predetermined number of game balls (prize balls) are paid out from the ball tank 31 through the tank rail 32 by the payout unit 33 through the payout ball flow passage to the upper tray 12. In addition, the payout unit 33 that pays out the prize balls is also configured to pay out loan balls that are paid out by operating the loan button 171.

[0032] On the back side of the pachinko machine 1, there are provided a main control device 40, a payout control device 41, a sub-integrated control device 42, a performance symbol control device 43, a launch control device 44, and a power supply board 45. The main control device 40, the sub-integrated control device 42, and the performance symbol control device 43 are provided on the game board 2, and the payout control device 41, the launch control device 44, and the power supply board 45 are provided on the inner frame 30. The launch control device 44 is not shown in Figure 4, but it is provided below the payout control device 41.

[0033] In addition, an external connection terminal board 38 is provided on the right side of the ball tank 31, and signals indicating the game status and game results are sent to a hall computer (not shown) via the external connection terminal board 38. In addition, conventionally, two types of external connection terminal boards are used for sending signals to the hall computer: one for the board (terminals for outputting signals output from the game board side to the hall computer) and one for the frame side (outer frame 10, front frame 11, inner frame 30) to output signals output from the frame side to the hall computer; however, in this embodiment, signals indicating the game status and game results are sent to the hall computer via a single external connection terminal board 38.

[0034] FIG. 5 is a block diagram showing the electrical configuration of the pachinko machine 1. The configuration is centered on the main control device 40 that controls the game, and includes a payout control device 41, a sub-integrated control device 42, and a performance pattern control device 43 as sub-control devices. The main control device 40, the payout control device 41, the sub-integrated control device 42, and the performance pattern control device 43 all have a CPU, a ROM, a RAM, an input port, an output port, etc., and each of these control devices starts a program consisting of a main routine and a subroutine loaded in the ROM by the CPU due to an interrupt signal with a 2 ms or 4 ms cycle, and various controls are executed. The firing control device 44 is not provided with a CPU, a ROM, a RAM, etc. However, this is not limited to this, and the firing control device 44 may be provided with a CPU, a ROM, a RAM, etc.

[0035] The main control device 40 is electrically connected to the hall computer 500 of the gaming facility via the rear wiring relay terminal board 530 and the external connection terminal board 38. The main control device 40 is also connected to a front frame closing SW (switch) 501 for detecting whether the front frame (glass frame) and the inner frame are closed or not, a design frame closing SW 502, a first special pattern start SW 503 for detecting balls entering the first special pattern start gate 23A, a second special pattern start SW 504 for detecting balls entering the second special pattern start gate 23B, a normal pattern operation SW 505 for detecting balls entering the start gate 22, and a game board relay terminal board 531 via the rear wiring relay terminal board 530 and the game board relay terminal board 531. 05, detection signals such as a first large prize count SW 506 which detects balls entering the first large prize port 24, a second large prize count SW 507 which detects balls entering the second large prize port 25, a specific area SW 508 which detects balls entering the special prize port 256, an ejection SW 509 which detects ejection from the special prize port 256, a miss SW 510 which detects balls entering the miss port 255, and a general prize port SW 511 which detects balls entering the normal prize port 27 are input.

[0036] The main control unit 40 also operates according to the program installed therein, generates various commands related to the progress of the game based on the above-mentioned detection signals, etc., outputs commands to the payout control unit 41, and to the sub integrated control unit 42 and performance pattern control unit 43 via the performance relay terminal board 532, and controls the display of the first special pattern display unit 28A, the second special pattern display unit 28B, the first special pattern reserved number display unit 281, the second special pattern reserved number display unit 282, the normal pattern display unit 29, and the normal pattern reserved number display unit 291, etc. via the pattern display unit relay terminal board 533.

[0037] Furthermore, the main control device 40 is connected to the first large prize opening solenoid 512, the second large prize opening solenoid 513, the shutter solenoid 514, and the normal electric role solenoid 515 through the game board relay terminal board 531. The first large prize opening solenoid 512 or the second large prize opening solenoid 513 is controlled to open and close the first large prize opening 24 or the second large prize opening 25. The shutter solenoid 514 is controlled to open and close the passage to the probability variable opening 256 by the shutter member 254, and the normal electric role solenoid 515 is controlled to open and close the normal electric role of the second special chart start opening 23B. The output signal from the main control device 40 is also output to the test signal terminal, and a signal for managing the pattern change, the big win, etc. is sent to the hall computer 500 through the external connection terminal board 38. The main control device 40 and the payout control device 41 can communicate bidirectionally.

[0038] The payout control device 41 receives detection signals such as a ball out SW 520 that detects when the ball tank is empty, a payout SW 522 that detects when game balls have been paid out, and a full SW 523 that detects when the game ball storage tray is full, via the back wiring relay terminal board 530 and the payout relay terminal board 534. In addition, the payout control device 41 operates the payout motor 521 to pay out game balls in response to commands sent from the main control device 40. Furthermore, the payout control device 41 is electrically connected to the CR unit 60 via the CR unit terminal board 535, and receives operation signals of loan requests and settlement requests from the ball loan and settlement SWs 171 and 172 via the balance display 173, transmits and receives data to and from the CR unit 60, operates the payout motor 521 to pay out loan balls in response to loan request signals, and controls the balance display of the prepaid card inserted in the CR unit 60.

[0039] The launch control device 44 receives detection signals from a switch 524 that detects the rotation operation of the launch handle, a launch stop SW 525, a touch SW 526 that detects the player's contact (operation) with the launch handle 14, and the like. Based on commands (reflecting the signal of the touch SW 526 and the game situation) sent from the main control device 40 via the payout control device 41, the rotation signal of the launch handle 14 (524), and the signal of the launch stop SW 525, the launch motor 527 is controlled to launch and stop the game balls.

[0040] The sub-integrated control device 42 receives operation signals from a volume control SW, a game SW 15 that detects the operation of a game button or a jog dial, etc. The sub-integrated control device 42 drives a speaker 112 to output sound, and controls the turning on and off of various LEDs and lamps 113. Furthermore, it transmits commands to the effect pattern control device 43 for pseudo effects that display characters, etc., and the display mode of pseudo patterns of special patterns.

[0041] The performance pattern control device 43, together with the LCD panel unit and the auxiliary units, constitutes the performance pattern display device 21. The performance pattern control device 43 controls the display of the LCD panel of the performance pattern display device 21 in response to commands sent from the sub-integrated control device 42.

[0042] The pachinko machine performs a lottery to determine whether the normal symbol will be a winner or loser due to the ball entering the start gate 22, and starts changing the symbols on the normal symbol display device 29. If the lottery results in a win, the winning result is displayed on the normal symbol display device 29 and the normal symbol device is opened. This allows a win in the second special symbol start port 23B. If the normal symbol device is configured to always allow a win, opening the normal symbol device makes it easier to win in the second special symbol start port 23B. If the first special symbol start port 23A or the second special symbol start port 23B is won, a random number value is extracted due to this, and a win / loss judgment of the first special symbol or the second special symbol is made based on the random number value, and the symbol change of the first special symbol display device 28A or the second special symbol display device 28B and the performance symbol display device 21 is started. In either the first or second special pattern, if the judgment result is a jackpot, the jackpot pattern is determined and the jackpot pattern is displayed on each display device 21, 28A, 28B to execute the jackpot game (special game). In addition, the pseudo-effect pattern corresponding to the special pattern is displayed on the effect pattern display device 21.

[0043] The basic game of the jackpot game is to continue a predetermined number of rounds, with the operation of opening the first large winning hole 24 and closing it after a predetermined time or the number of balls reaches a predetermined number being considered as one round. Then, in the final round of the jackpot game, the second large winning hole 25 is opened, and if a ball enters the probability variable hole 256 of the distribution device 250 through the second large winning hole 25 in the final round, the game state after the jackpot game is transitioned to a probability variable (probability variable) game in which the probability of winning a jackpot is high, and a time-saving (time-saving) game (high probability opening extension state) in which the probability of winning a normal figure is high, the average opening time of the normal electric device is extended, and the fluctuation time of the special figure is shortened.

[0044] 6 is a flowchart showing a main routine executed by the main control device 40. The "main routine" is composed of a main process (S100-S110, S115) and a remaining process (S111), and is started due to an interrupt signal with a 2 ms or 4 ms cycle. First, it is determined whether the interrupt is normal or not (S100). This determination is made based on whether a specific numerical value has been written to a specific address in RAM, and if the determination is negative (S100: no), initial setting (S115) is executed. The numerical value for determining whether the interrupt is normal or not is written to the RAM as part of this initial setting.

[0045] If the interrupt is normal (S100: yes), the following processes are performed: initial value random number update process (S101); update process of random numbers for determining a jackpot, which are random values ​​used to determine whether the first and second special charts are a hit or not (S102); update process of random numbers for determining the jackpot pattern of the first and second special charts (S103); update process of random numbers for determining a hit of a normal chart (S104); update process of random numbers for reach determination regarding the reach of the first and second special charts (S105); update process of random numbers for determining the fluctuation pattern regarding the fluctuation pattern of the first and second special charts (S106); win confirmation process (S107); win / loss determination process (S108); each output process (S109); and fraud monitoring process (S110). Then, the initial random number update process (S111) is looped during the remaining time until the next interrupt signal is input.

[0046] FIG. 7 is a flowchart showing the start winning process executed by the main control device 40. In the "start winning process" shown in FIG. 7, various random numbers such as winning / losing random numbers extracted when a game ball enters the first special game start port 23A or the second special game start port 23B, or when a game ball passes through the start gate 22 of the normal game are stored (stored) in the main control device 40 as reserved memory. Then, a process is performed to check whether the stored random numbers are preset values ​​before performing a winning / losing judgment, and various commands resulting from the ball entering each of the special game start ports 23A and 23B are transmitted to the sub-integrated control device 42. Hereinafter, the reserved memory stored when a game ball enters the first special game start port 23A is referred to as the first reserved memory, the reserved memory stored when a game ball enters the second special game start port 23B is referred to as the second reserved memory, and the reserved memory stored when a game ball passes through the start gate 22 is referred to as the normal game reserve memory. In addition, in this embodiment, the number of hold memories that can be stored is four each for the first hold memories, second hold memories, and general hold memories.

[0047] In the "start winning process", first, the first special chart start SW 503 judges whether or not a ball has entered the first special chart start port 23A (S200). If there is no ball (S200: no), the process proceeds to S206. If there is a ball (S200: yes), the process checks whether the number of first reserved memories stored in the main control device 40 is less than the upper limit (= 4) (S201). If it is the upper limit (S201: no), the process proceeds to S206, and if it is less than the upper limit (S201: yes), the extracted random number for determining a jackpot, the random number for determining a jackpot pattern, the random number for reaching a reach, and the random number for determining a variation pattern are stored as the first reserved memory, and 1 is added to the first reserved memory counter indicating the number of first reserved memories (S202).

[0048] Next, a pre-reading judgment is made of the stored first reserved memory (S203). Specifically, it is confirmed whether the value of the random number for determining a jackpot is a value that will cause a jackpot, and if it is a jackpot value, the type of jackpot pattern is confirmed. If the jackpot judgment is a miss, it is confirmed whether the random number for reaching judgment is a value that will result in a super reaching. If it is not a super reaching, it is confirmed whether it is a value that will result in a reaching, and the fluctuation time is confirmed from the value of the random number for determining the fluctuation pattern. By making these judgments, it is determined whether the stored random number value is a specific value that the player can have hope for. In the processing of S204, a first pre-reading judgment command is generated from the pre-reading judgment result and transmitted to the sub-integrated control device 42, and then in the processing of S205, a first hold number instruction command indicating the value of the first hold memory counter incremented is transmitted to the sub-integrated control device 42.

[0049] Next, in the process of S206, the second special symbol start SW 504 judges whether or not a ball has entered the second special symbol start hole 23B. If there is no ball (S206: no), the process proceeds to S212. If there is a ball (S206: yes), the process checks whether the number of second reserved memories stored in the main control device 40 is less than the upper limit (=4) (S207). If it is the upper limit (S207: no), the process proceeds to S212, and if it is less than the upper limit (S207: yes), the extracted random number for determining a jackpot, the random number for determining a jackpot pattern, the random number for reaching the limit, and the random number for determining a variation pattern are stored as second reserved memories, and 1 is added to the second reserved memory counter indicating the number of second reserved memories (S208).

[0050] Next, a pre-reading judgment is made on the stored second reserved memory (S209). As with the first reserved memory, it is confirmed whether the value of the random number for determining a jackpot is a value that will cause a jackpot, and if it is a jackpot value, the type of jackpot pattern is confirmed. If the jackpot judgment is a miss, it is confirmed whether the random number for determining reach is a value that will result in a super reach. If it is not a super reach, it is confirmed whether it is a value that will result in a reach, and the fluctuation time is confirmed from the value of the random number for determining the fluctuation pattern. By making these judgments, it is determined whether the stored random number value is a specific value that the player can expect. In the process of S210, a second pre-reading judgment command is generated from the pre-reading judgment result and sent to the sub-integrated control device 42, and a second reserved number instruction command indicating the value of the second reserved memory counter added in the process of S211 is sent to the sub-integrated control device 42.

[0051] Next, in the process of S212, the normal symbol operation SW505 checks whether or not the start gate 22 has been passed. If there has been no gate passing (S212: no), return is performed. If there has been gate passing (S212: yes), check whether or not the number of reserved normal symbols stored in the main control device 40 is less than the upper limit (=4) (S213). If it is the upper limit (S213: no), return is performed. If it is less than the upper limit (S213: yes), the extracted random number for determining a winning symbol and the random number for determining a winning symbol are stored as reserved normal symbols, and 1 is added to the reserved normal symbol memory counter indicating the number of reserved normal symbols (S214). A reserved normal symbol memory number instruction command indicating the value of the incremented reserved normal symbol memory counter is sent to the sub integrated control device 42 (S215), and return is performed.

[0052] When the sub-integrated control device 53 receives the first and second reserved memory number instruction commands, it controls to change the number of reserved memories displayed on the performance symbol display device 21 according to the reserved memory number indicated by the received command. In addition, in this pachinko machine, the performance symbol display device 21 does not display the reserved memory number of normal figures, but it may be configured to display it in response to receiving the normal reserved memory number instruction command, or it may be configured not to send the normal reserved memory number instruction command itself. In addition, a configuration is also conceivable in which a pre-reading judgment of the normal figure is performed and the judgment result is sent to the sub-integrated control device 42. This makes it possible to implement a pre-reading notice that gives the expectation of a long opening of a normal electric role.

[0053] 8, 9, 10 and 11 are flow charts showing the special symbol hit / miss judgment process executed by the main control device 40. In this process, the main control device 40 judges whether or not a jackpot will be generated according to the jackpot determination random number acquired when the ball enters the first special symbol start port 23A or the second special symbol start port 23B and the game state (normal game state or probability variable state) at the time of the lottery (judgment time), and if the judgment result is a jackpot, the jackpot symbol to be displayed as a definite hit is determined from among multiple jackpot symbols based on the jackpot symbol determination random number, and the game content of the jackpot game and the type of game state after the jackpot game are determined according to the determined jackpot symbol.

[0054] As shown in Fig. 8, in the special pattern hit / miss judgment process, first, it is confirmed whether the condition device is not yet activated (S300). This is performed based on the jackpot flag. The jackpot flag is a flag that is set when the special pattern is won in the lottery (when the value of the acquired random number for determining the jackpot matches a predetermined value). If the condition device is not yet activated (S300: yes), it is confirmed whether the special pattern is not fluctuating (S301) and whether the fixed pattern is not displayed (S302).

[0055] If both the processes of S301 and S302 are judged as positive (S301: yes, S302: yes), as shown in FIG. 9, in the process of S310, it is confirmed whether or not there is a second reserved memory. If there is a second reserved memory (S310: yes), it proceeds to S312. If there is no second reserved memory (S310: no), it is confirmed whether or not there is a first reserved memory (S311). If there is no first reserved memory (S311: no), it proceeds to special game processing. If there is a first reserved memory (S311: yes), it proceeds to processing of S312. In this way, by the processes of S310 and S311, the judgment of the validity of the second reserved memory is carried out in priority over the first reserved memory.

[0056] In the subsequent process of S312, a shift process is performed on the first reserved memory or the second reserved memory to be judged as correct or incorrect, so that the oldest first reserved memory or the second reserved memory becomes the target of the judgment, and 1 is subtracted from the reserved memory counter indicating the number of the first or second reserved memories that have been targeted. Next, a reserved number instruction command indicating the value of the reserved memory counter thus subtracted is sent to the sub-integrated control device 42 (S313).

[0057] In the random number comparison process for determining a jackpot in S314, the random number for determining a jackpot in the reserved memory that was the subject of the special chart hit / miss judgment is compared with a preset special chart hit / miss judgment table, and the value of the random number for determining a jackpot is compared to see if it matches the judgment value in the special chart hit / miss judgment table. The special chart hit / miss judgment table has two types of tables set up, one for normal probability (low probability 1 / 358.1148) and one for high probability (1 / 37.6855). If the game state at the time of hit / miss judgment is in the normal probability state, the comparison is made using the hit / miss judgment table for normal probability, and if it is in the high probability special probability state, the comparison is made using the hit / miss judgment table for high probability.

[0058] In the next process of S315, it is confirmed whether the winning / losing judgment is a jackpot or not based on the comparison process of S314. If it is a jackpot (S315: yes), in the process of S316, the winning symbol is determined based on the random number for determining the winning symbol in the reserved memory that is the subject of the winning / losing judgment. In the next process of S317, a jackpot setting process is performed. In this process, for example, the time of the opening effect of the jackpot game executed by the effect pattern display device 21, the time of the ending effect, the opening pattern of the jackpot game (the total number of rounds, the opening mode of the first jackpot opening 24 or the second jackpot opening 25), etc. are set based on the determined jackpot symbol.

[0059] Fig. 12 is an explanatory diagram showing the contents of the jackpot pattern. Fig. 13 is an explanatory diagram showing the contents of the jackpot game. As shown in Fig. 12(a), the jackpot pattern is determined from 10 types of patterns such as "EL, EP, FE, FH...PL, LH" in the first special pattern (special pattern 1). As shown in Fig. 12(b), the jackpot pattern is determined from 5 types of patterns such as "EL, FE, HF, LF, LH" in the second special pattern (special pattern 2).

[0060] Among the jackpot symbols, "EP, FH, HP, PE, LH" are considered to be "difficult-to-enter symbols", and the opening pattern of the large prize winning hole in the jackpot game corresponding to these is as shown in Fig. 13, in each of the first to twelfth rounds of the jackpot game, the first large prize winning hole 24 is opened for 28 seconds or until nine game balls are entered, and in the thirteenth round, which is the final round of the jackpot game, the second large prize winning hole 25 is opened for 0.9 seconds or until nine game balls are entered. In other words, it is an opening pattern in which it is difficult to enter the second large prize winning hole 25, in other words, it is an opening pattern in which it is difficult to enter the special probability hole 256.

[0061] The jackpot symbols "EL, FE, HF, LF, PL" are considered to be "easy-to-enter symbols", and the opening pattern of the large prize winning hole in the jackpot game corresponding to these is that the first large prize winning hole 24 is opened for 28 seconds or until 9 game balls are won in each round from the first round to the twelfth round of the jackpot game, and the second large prize winning hole 25 is opened for 28 seconds or until 9 game balls are won in the thirteenth round, which is the final round of the jackpot game. In other words, it is an opening pattern that makes it easy to enter the second large prize winning hole 25, or in other words, an opening pattern that makes it easy to enter the special probability hole 256.

[0062] Returning to Figure 9, after the jackpot is set, in S318, a fluctuation pattern such as the fluctuation time for the jackpot to be displayed on the performance pattern display device 21 is determined based on the random number for determining the fluctuation pattern of the reserved memory that is the subject of the hit / miss judgment.

[0063] In the process of S315, if it is not a big win but a miss (S315: no), in the process of S319, a miss pattern to be displayed on the performance pattern display device 21 is selected. Next, the process proceeds to S318, and a variation pattern such as a variation time for a miss of the special pattern is determined.

[0064] Whether it is a jackpot or a miss, following the process of S318, in the process of S320, a change instruction command including data showing the result of the hit / miss judgment (type of jackpot symbol, type of miss (whether or not there is a reach), change time, etc.) is output to the sub-integrated control device 42, and a process is performed to change and display the special symbols on the first special symbol display device 28A or the second special symbol display device 28B, and the process moves to special game processing. Therefore, by receiving the change instruction command, the sub-integrated control device 42 can grasp the type of jackpot symbol, the miss symbol, whether or not there is a reach, and the change time.

[0065] If the special pattern is changing in the process of S301 in FIG. 8 (S301: no), in the process of S330 as shown in FIG. 10, it is confirmed whether the change time of the special pattern (based on the change pattern selected in S318) has elapsed, and if the change time has elapsed (S330: yes), a pattern stop command is output to the sub-integrated control device 42, and the first special pattern display device 28A or the second special pattern display device 28B is controlled to display the pattern determined in S316 or S319 (S331). The sub-integrated control device 42 that has received the pattern stop command outputs an instruction signal to the performance pattern control device 43 to display the pseudo (performance) pattern corresponding to the special pattern determined in advance, and the performance pattern control device 43 controls the performance pattern display device 21 by the signal to display the pseudo (performance) pattern. As a result, the start and end of the change of the special pattern and the pseudo (performance) pattern are synchronized with each other.

[0066] In the next process of S332, it is confirmed whether the special symbol displayed as the confirmation indicates a jackpot or is a jackpot symbol. If it is a jackpot symbol (S332: yes), the time for which the confirmation symbol is displayed is set in the confirmation symbol display setting process of S333, and the condition device operation start process for setting the jackpot flag is executed in the process of S334. In the next process of S335, the "probability change flag" indicating that the game state is in a probability change state and the "time-saving flag" indicating that the game state is in a time-saving state are both reset to "0", and the counts of the "probability change counter" that measures the duration of the probability change and the "time-saving counter" that measures the duration of the time-saving state are reset to "0". Through these processes, the game state during the jackpot game (special game) is reset to the normal state. Then, the process moves to the special game process.

[0067] If the pattern is not a jackpot pattern in the process of S332 (S332: no), the display time for displaying the confirmed pattern is set in the process of S337. In the process of S338, it is checked whether the probability variable flag is "1", and if the probability variable flag is "1" (S338: yes), the probability variable counter is decremented (S339), and it is checked whether the decremented probability variable counter value is "0" (S340). If the probability variable counter value is "0" (S340: yes), the probability variable flag is set to "0" (S341).

[0068] In the subsequent process of S342, it is confirmed whether the time-saving flag is "1", and if the time-saving flag is "1" (S342: yes), the time-saving counter is decremented (S343), and it is confirmed whether the value of the decremented time-saving counter is "0" (S344). If the value of the time-saving counter is "0" (S344: yes), the time-saving flag is set to "0" (S345). Then, the process proceeds to "special game process".

[0069] Returning to Fig. 8, if the fixed symbol is being displayed in the process of S302 (S302: no), in the process of S350 shown in Fig. 11, it is confirmed whether the fixed symbol display time set in the process of S318 has ended. If the display time has ended (S350: yes), the first special symbol display device 28A or the second special symbol display device 28B is controlled to end the fixed display of the special symbol, and an instruction signal is sent to the sub-integrated control device 42 to perform a fixed symbol display end process to end the fixed display of the pseudo (effect) symbol (S351). Then, the process proceeds to the special game process.

[0070] 14, 15, 16, and 17 are flowcharts showing the special game processing executed by the main control device 40. The special game processing is a processing for controlling the progress of the big win game. As shown in FIG. 14, first, it is confirmed whether the condition device is operating based on the big win flag (S400). If the condition device is operating (S400: yes), it is confirmed whether the first big win opening 24 and the second big win opening 25 are closed (S401). If they are closed (S401: yes), it is confirmed whether the start performance of the big win game is in progress (S402). If the start performance of the big win game is in progress (S402: yes), it is confirmed whether it is time for the start performance of the big win game to end (S403), and if it is time for the performance to end (S403: yes), a big win opening opening opening processing (S404) for opening the first big win opening 24 is performed, and the process returns.

[0071] If the start of the big win game is not being performed in the process of S402 (S402: no), it is determined in the process of S405 whether or not an interval is in progress. This interval refers to the time from when the first large prize opening 24 is closed until the first large prize opening 24 or the second large prize opening 25 is opened again. If the interval is in progress (S405: yes), it is determined in the process of S406 whether or not the time for the interval to end is reached (S406). If the time is to end (S406: yes), it is confirmed whether or not the next big win game operation is in the range from the first round to the twelfth round (S407). If so (S407: yes), a first large prize opening opening process is performed to open the first large prize opening 24 (S408), and the process returns.

[0072] If the next big win game action is the 13th round in the process of S407 (S407: no), the second big win opening process is performed to open the second big win opening 25 (S409), and the shutter solenoid 514 is driven in the process of S410 to open the shutter member 254 (S410), and the process returns. Of course, the opening state of the second big win opening 25 and the shutter member 254 is opened according to the big win pattern of the first special design or the second special design. That is, the opening time is long for the "easy to score design" and short for the "difficult to score design."

[0073] If it is not during an interval in the processing of S405 (S405: no), it is checked whether the end presentation of a non-jackpot game is in progress (S411), and if the end presentation is in progress (S411: yes), a jackpot start presentation process is performed (S412) to send a command to the sub-integrated control device 42 to instruct the start of a jackpot presentation, and then the process returns.

[0074] In the jackpot start performance process (S412), the main control device 40 transmits a jackpot start performance instruction command to the sub-integrated control device 42, and the sub-integrated control device 42, which receives the jackpot start performance instruction command, makes the various LEDs and lamps 113 provided in the pachinko machine emit intense light for the jackpot game performance and outputs the sound for the jackpot game from the speaker 112. In addition, the sub-integrated control device 42 transmits a signal to the performance symbol control device 43, and makes the performance symbol display device 21 display the jackpot start performance.

[0075] If the first large prize opening 24 or the second large prize opening 25 is open in S401 (S401: no), as shown in Fig. 15, the process of S420 checks whether the open large prize game is the final 13th round, that is, whether the second large prize opening 25 is open. If it is the 13th round (S420: yes), the process of S421 checks whether the "privilege flag" indicating that a game ball has entered the probability hole 256 is "0". The "bonus flag" is a value stored by the main control device 40, and a value of "1" indicates that the game ball has already entered the special bonus port 256, and a value of "0" indicates that the ball has not yet entered the special bonus port 256.

[0076] If the bonus flag is "0" (S421: yes), it is confirmed whether or not the ball has entered the probability variable port 256 and the specific area SW 508 has detected the game ball (S422), and if so (S422: yes), the bonus flag is set to "1" (S423), and an opening end process is performed to end the driving of the shutter solenoid 514 and close the shutter member 254 (S424). Note that in another embodiment, the shutter member 254 may be configured to perform a constant operation of switching between the open state and the closed state periodically at intervals of 1 to 2 seconds.

[0077] Following the processing of S424 or a negative judgment of S420, S421, or S422 (S420: no, S421: no, S422: no), as shown in FIG. 16, in the processing of S430, it is confirmed whether the number of game balls that have entered the large prize opening (first large prize opening 24 or second large prize opening 25) that is in operation (open) is less than the specified number (9 balls), and if it is less than the specified number (9 balls) (S430: yes), it is determined whether the maximum opening time of the first large prize opening 24 or second large prize opening 25 has elapsed (S431), and if the opening time has not ended (S431: no), the process returns.

[0078] If the number of balls entered is the specified number (9 balls) in the process of S430 (S430: no) or the opening time of the large prize opening has ended in the process of S431 (S431: yes), the large prize opening closing process is performed in the process of S432 to close the large prize opening (the first large prize opening 24 or the second large prize opening 25). After the process of S432, it is confirmed whether the round that ended in the process was the final 13th round (S433), and if it is the 13th round (S433: yes), it is confirmed whether the shutter member 254 is in an opening position that guides the game ball to the probability hole 256 (S434), and if it is open (S434: yes), the shutter member 254 closing process is performed (S435).

[0079] After the processing of S435, or if the shutter member 254 is closed in the processing of S434 (S434: no), in the processing of S436, a command to instruct the sub-integrated control device 42 to perform a jackpot end performance is sent. The jackpot end performance processing is a process for performing a jackpot end performance in various LEDs, lamps 113 and performance pattern display device 21 provided in the pachinko machine by sending a jackpot end performance instruction command from the main control device 40 to the sub-integrated control device 42, similar to the jackpot start performance processing of S412 in FIG. 13. In the processing of the following S437, a process for stopping the condition device is performed. If the round that ended the opening in the processing of S433 is not the 13th round (S433: no), an interval process is started (S438) and the process returns.

[0080] After the process of S437, in the process of S440 as shown in FIG. 17, it is confirmed whether the bonus flag is "1". If the bonus flag is "1" (S440: yes), it is confirmed that the game ball has entered the probability variable port 256, and in the process of the following S441, the probability variable flag that sets the game state to the probability variable state after the big win game ends is set to "1", and the probability variable counter that measures the duration of the probability variable state is set to "160" (S442). As a result, after the big win game ends, the probability variable game state continues until the pattern fluctuation of the first or second special chart reaches 160 times. In the process of S443, the time-saving flag that sets the game state to the time-saving state after the jackpot game ends is set to "1", and the time-saving counter that measures the duration of the time-saving state is set to "160" (S444). As a result, after the jackpot game ends, the time-saving game state continues until the pattern fluctuation of the first or second special chart reaches 160 times. Therefore, in this case, after the jackpot game ends, the game enters a high-probability time-saving game state (high-probability open extended state) with a higher probability than usual until the pattern fluctuation of the first or second special chart reaches 160 times.

[0081] On the other hand, if the bonus flag is not "1" in the process of S440 (S440: no), since there is no ball entering the probability variable port 256, the probability variable flag is set to "0" in the process of the following S451, and the probability variable counter that measures the duration of the probability variable state is set to "0" (S452), and the time-saving flag that sets the game state to a time-saving state after the end of the jackpot game is set to "1" in the process of the following S453, and the time-saving counter that measures the duration of the time-saving state is set to "100" (S454). As a result, after the end of the jackpot game, the game will be in a low-probability time-saving game state (low-probability open extended state) with normal probability until the pattern fluctuation of the first or second special chart reaches 100 times.

[0082] After setting the time-saving counter (steps S444, S454), the main control device 40 resets the bonus flag to "0" (step S445). After that, the main control device 40 notifies the performance symbol display device 21 of the game state after the big win game set in the previous process (steps S441 to S444 or steps S451 to S454) (step S446). After that, the main control device 40 transmits a state designation command designating the game state after the big win game set in the previous process (steps S441 to S444 or steps S451 to S454) to the sub-integrated control device 42 (step S447). After that, the main control device 40 returns the process.

[0083] In addition, the sub-integrated control device 42 executes various presentation controls based on the received state designation command. The process of sending the state designation command may be performed not only at the timing of the end of the big win game, but also at the start of the special chart's change and even at the end of the change. In this way, the state designation command to be changed can be sent prior to the timing of the change of the game state, and the sub-integrated control device 42 can prevent malfunctions in the presentation executed by the sub-integrated control device 42.

[0084] In this embodiment, the pachinko machine 1 is equipped with a first reserved memory means, a second reserved memory means, a win / lose determination means, a first special pattern notification means, a second special pattern notification means, a performance pattern display device 21, a confirmed performance pattern selection means, a jackpot game execution means, and a high probability opening extension execution means.

[0085] When executing the extracted random number reserve storage process (step S202 in FIG. 7), the main control device 40 of the pachinko machine 1 functions as a first reserve storage means for storing a first random number extracted in response to the entry of a game ball into the first special chart start hole (first start hole) 23A.

[0086] When executing the extracted random number reserve storage process (step S208 in FIG. 7), the main control device 40 of the pachinko machine 1 functions as a second reserve storage means for storing a second random number extracted in response to the entry of a game ball into the second special chart start hole (second start hole) 23B.

[0087] When executing the random number comparison process for determining a jackpot (step S314 in FIG. 9), the main control device 40 of the pachinko machine 1 functions as a hit / miss determination means for determining whether or not a jackpot has been determined based on either the first random number stored in the first holding memory means or the second random number stored in the second holding memory means.

[0088] The main control device 40 of the pachinko machine 1 functions as a first special pattern notification means, in cooperation with the first special pattern display device 28A, which notifies the result of the judgment by the win / loss judgment means based on the first random number by displaying the confirmed first special pattern.

[0089] The main control device 40 of the pachinko machine 1 works in cooperation with the second special symbol display device 28B as a second special symbol notification means which notifies the result of the judgment by the win / loss judgment means based on the second random number by displaying the confirmed second special symbol.

[0090] The effect symbol display device 21 of the pachinko machine 1 displays an effect symbol according to the result of the judgment by the win / loss judgment means.

[0091] The sub-integrated control device 42 of the pachinko machine 1 functions as a confirmed performance pattern selection means for selecting a confirmed performance pattern, which is a performance pattern to be confirmed and displayed on the performance pattern display device 21 in response to the confirmed display of the first special pattern and the second special pattern.

[0092] When executing the special game processing (Figures 14 to 17), the main control device 40 of the pachinko machine 1 functions as a jackpot game execution means that executes a jackpot game state that is more advantageous to the player than the normal game state, based on the result of the jackpot determination means determining that a jackpot has occurred.

[0093] When a predetermined condition is met (ball entering the special probability port 256, steps S440 to S444 in FIG. 17), the main control device 40 of the pachinko machine 1 functions as a high probability opening extension execution means for extending the opening time of the opening / closing member 23M per time after the end of the jackpot game state, more than in the normal game state, and for executing a high probability opening extension state in which the probability of determining a jackpot by the hit / miss determination means is higher than in the normal game state.

[0094] In this embodiment, the jackpot game state includes a first jackpot game state (difficult jackpot game state) in which it is difficult to transition to the jackpot game state from the viewpoint of balls entering the jackpot game port 256, and a second jackpot game state (easy jackpot game state) in which it is easy to transition to the jackpot game state from the viewpoint of balls entering the jackpot game port 256. The second jackpot game state is set so that the probability of filling the jackpot game port 256 with balls is higher than that of the first jackpot game state.

[0095] As shown in FIG. 12 and FIG. 13, when the jackpot pattern of the first special pattern is a difficult-to-enter pattern, the first jackpot game state (difficult-to-change jackpot game state) is executed. When the jackpot pattern of the first special pattern is an easy-to-enter pattern, the second jackpot game state (easy-to-change jackpot game state) is executed. When the jackpot pattern of the second special pattern is a difficult-to-enter pattern, the first jackpot game state (difficult-to-change jackpot game state) is executed. When the jackpot pattern of the second special pattern is an easy-to-enter pattern, the second jackpot game state (easy-to-change jackpot game state) is executed.

[0096] In other words, the jackpot game execution means is configured to execute either one of the first jackpot game state and the second jackpot game state as the jackpot game state based on the confirmed display of the special symbol. In this embodiment, the jackpot game execution means executes the first jackpot game state with a probability of 50% and executes the second jackpot game state with a probability of 50% as the jackpot game state based on the confirmed display of the first special symbol, and executes the first jackpot game state with a probability of 80% and executes the second jackpot game state with a probability of 20% as the jackpot game state based on the confirmed display of the second special symbol.

[0097] In this embodiment, as shown in Fig. 13, all big win game states are configured to be composed of 13 rounds, and the ball can enter the probability variable hole 256 in the 13th round, which is the final round, but at least some of the big win game states may be configured to be composed of fewer rounds than 13 rounds or more rounds than 13 rounds. In addition, the round in which the ball can enter the probability variable hole 256 does not have to be limited to the final round.

[0098] Fig. 18 is an explanatory diagram showing an example of a performance pattern. Fig. 18 shows an example of a common performance pattern 310 that is used in common in the normal game state and the high probability opening extension state.

[0099] The number of symbols constituting the common performance symbol 310 may be two or more. In this embodiment, the common performance symbol 310 includes the first common performance symbol 311, the second common performance symbol 312, the third common performance symbol 313L, the fourth common performance symbol 314, the fifth common performance symbol 315, the sixth common performance symbol 316, and the seventh common performance symbol 317L. In this embodiment, the combination of the common performance symbols 310 as the determined performance symbol is a pattern in which each of the common performance symbols 310 is lined up in three on the left, center, and right sides. Among such patterns, the combination of the common performance symbols 310 indicating a jackpot is a pattern in which the same type of common performance symbol 310 is lined up in three on the left, center, and right sides.

[0100] In this embodiment, the pattern in which the third common performance pattern 313L and the seventh common performance pattern 317L are three of the same type of common performance pattern 310 lined up is selected only when the game moves to the second big win game state (high probability easy big win game state). The pattern in which the common performance patterns 310 except the third common performance pattern 313L and the seventh common performance pattern 317L are three lined up is selected from the viewpoint of ball entry into the high probability hole 256 when the game moves to either the first big win game state (high probability difficult big win game state) or the second big win game state (high probability easy big win game state).

[0101] The sub-integrated control device 42 variably displays a common performance pattern 310 on the performance pattern display device 21 prior to displaying a confirmed performance pattern corresponding to the confirmed display of the first special pattern and the second special pattern.

[0102] FIG. 19 is an explanatory diagram showing an example of displaying the performance symbols. The example of FIG. 19 is a pseudo performance that notifies the fact that the first special symbol or the second special symbol is a miss by using a reach performance in which a reach is displayed by the performance symbol on the performance symbol display device 21. The reach means a state in which a combination indicating a win is formed when a common performance symbol is displayed in two of the three performance symbol display areas 610, 620, 630 and a specific common performance symbol is stopped and displayed in the remaining one variable area. In this embodiment, as an example, when a big win is won in the lottery, the same common performance symbol is displayed in the three performance symbol display areas 610, 620, 630. Then, when a reach occurs, the same common performance symbol is displayed in the performance symbol display areas 610, 630, and the variable display is continued in the middle variable area 620. In FIG. 19, the screens 411a to 411d displayed on the performance symbol display device 21 are illustrated in chronological order from the top of the page.

[0103] In addition, the state in which the second special symbol changes in the normal game state occurs when the reserved memory of the second special symbol (usually the maximum number of reserved symbols, 4) remains at the time when the extended open state ends. In this embodiment, due to the fact that the second special symbol start hole 23B is located on the right side of the game board 2, the probability of winning a normal symbol in the normal game state is low, and the opening time of the opening / closing member 23M in the normal game state is relatively short, the situation in which the game ball enters the second special symbol start hole 23B in the normal game state almost never occurs. In this embodiment, when a normal symbol is won in the normal game state, the opening time of the opening / closing member 23M is 0.3 seconds, and when a normal symbol is won in the extended open state, the opening time of the opening / closing member 23M is 1.5 seconds. In addition, in a normal game state, the player generally shoots the game ball to the left side of the game board 2, aiming at the first special symbol starting hole 23A, so it almost never happens that the game ball enters the starting gate 22 located on the right side of the game board 2 and a normal symbol is won.

[0104] The screens 411a to 411d each include a performance pattern display area 610, 620, and 630. The performance pattern display area 610 is an area for performing variable display and fixed display of the performance pattern located on the left side. The performance pattern display area 620 is an area for performing variable display and fixed display of the performance pattern located in the center. The performance pattern display area 630 is an area for performing variable display and fixed display of the performance pattern located on the right side.

[0105] In the screen 411a, the common performance pattern 310 is variably displayed in each of the performance pattern display areas 610, 620, and 630. In this embodiment, the variable display of the common performance pattern 310 is a display mode in which the common performance pattern 310 is switched to different types of patterns one after another.

[0106] Following the screen 411a, in the screen 411b, the variable display of the common performance pattern 310 in the performance pattern display area 610 ends, and the common performance pattern 310 is displayed in the performance pattern display area 610. In the example of FIG. 19, the fifth common performance pattern 315 is displayed in the performance pattern display area 610. In the screen 411b, the common performance pattern 310 continues to be variably displayed in each of the performance pattern display area 620 and the performance pattern display area 630.

[0107] Following the screen 411b, in the screen 411c, the variable display of the common performance pattern 310 in the performance pattern display area 630 ends, and the common performance pattern 310 is displayed in the performance pattern display area 630. In the example of FIG. 19, the fifth common performance pattern 315 is displayed in the performance pattern display area 630. In the screen 411c, the same common performance pattern is displayed in the performance pattern display areas 610 and 630, and the common performance pattern 310 continues to be variably displayed in the performance pattern display area 620.

[0108] Following the screen 411c, in the screen 411d, the variable display of the common performance pattern 310 in the performance pattern display area 620 ends, and the common performance pattern 310 is displayed in the performance pattern display area 620. In the example of FIG. 19, the sixth common performance pattern 316 is displayed in the performance pattern display area 620. After that, in the screen 411d, the common performance pattern 310 is displayed in each of the performance pattern display areas 610, 620, and 630. In the example of FIG. 19, the fifth common performance pattern 315 is displayed in the performance pattern display area 610, the sixth common performance pattern 316 is displayed in the performance pattern display area 620, and the fifth common performance pattern 315 is displayed in the performance pattern display area 630. As a result, the player is notified that the first special pattern or the second special pattern is a miss by a pseudo performance using the performance pattern.

[0109] FIG. 20 is an explanatory diagram showing an example of displaying a performance pattern. The example in FIG. 20 is a pseudo performance that uses a performance pattern on the performance pattern display device 21 to notify that the first special pattern or the second special pattern is a jackpot (including a "first jackpot" that is difficult to transition to a probability variable state and a "second jackpot" that is easy to transition to a probability variable state). In FIG. 20, screens 412a to 412d displayed on the performance pattern display device 21 are illustrated in chronological order from the top of the page. The screens 412a to 412d have performance pattern display areas 610, 620, and 630, similar to the screens 411a to 411d in FIG. 19.

[0110] In the screen 412a, the common performance pattern 310 is variably displayed in each of the performance pattern display areas 610, 620, and 630, similar to the screen 411a in Fig. 19. Following the screen 412a, in the screen 412b, similar to the screen 411b in Fig. 19, the variable display of the common performance pattern 310 in the performance pattern display area 610 ends, and the common performance pattern 310 is stopped and displayed in the performance pattern display area 610.

[0111] Following the screen 412b, in the screen 412c, similar to the screen 411c of FIG. 19, the variable display of the common performance pattern 310 in the performance pattern display area 630 ends, the common performance pattern 310 is displayed in the performance pattern display area 630, and the same common performance pattern is displayed in the performance pattern display areas 610 and 630. Following the screen 412c, in the screen 412d, the variable display of the common performance pattern 310 in the performance pattern display area 620 ends, and the common performance pattern 310 is displayed in the performance pattern display area 620. In the example of FIG. 20, the fifth common performance pattern 315 is displayed in the performance pattern display area 620. After that, in the screen 412d, the common performance pattern 310 is confirmed and displayed in each of the performance pattern display areas 610, 620, and 630. In the example of Fig. 20, the fifth common effect pattern 315 is displayed in each of the effect pattern display areas 610, 620, and 630. As a result, the player is notified by a pseudo effect using the effect pattern that the first special pattern or the second special pattern is a jackpot (including the first jackpot and the second jackpot).

[0112] Fig. 21 is an explanatory diagram showing an example of displaying the effect symbols. The example in Fig. 21 is a pseudo effect in which the effect symbol display device 21 uses an effect symbol to notify that the first special symbol or the second special symbol is a miss. In Fig. 21, screens 422a to 422d displayed on the effect symbol display device 21 are illustrated in chronological order from the top of the page. The screens 422a to 422d include effect symbol display areas 610, 620, and 630, similar to the screens 411a to 411d in Fig. 19.

[0113] In the screen 422a, the common performance pattern 310 is variably displayed in each of the performance pattern display areas 610, 620, and 630, similar to the screen 411a in Fig. 19. Following the screen 422a, in the screen 422b, similar to the screen 411b in Fig. 19, the variable display of the common performance pattern 310 in the performance pattern display area 610 ends, and the common performance pattern 310 is displayed in the performance pattern display area 610. In the example of Fig. 21, the third common performance pattern 313L is displayed in the performance pattern display area 610.

[0114] Following the screen 422b, in the screen 422c, the variable display of the common performance pattern 310 in the performance pattern display area 630 ends, and the common performance pattern 310 is displayed in the performance pattern display area 630. In the example of FIG. 21, the second common performance pattern 312 is displayed in the performance pattern display area 630.

[0115] Following the screen 422c, in the screen 422d, the variable display of the common performance pattern 310 in the performance pattern display area 620 ends, and the common performance pattern 310 is displayed in the performance pattern display area 620. In the example of FIG. 21, the fourth common performance pattern 314 is displayed in the performance pattern display area 620. After that, in the screen 422d, the common performance pattern 310 is displayed in each of the performance pattern display areas 610, 620, and 630. In the example of FIG. 21, the third common performance pattern 313L is displayed in the performance pattern display area 610, the fourth common performance pattern 314 is displayed in the performance pattern display area 620, and the second common performance pattern 312 is displayed in the performance pattern display area 630. As a result, the player is notified by the common performance using the performance pattern that the first special pattern or the second special pattern is a miss.

[0116] 19 and 20, the same common performance pattern is displayed in the performance pattern display area 610, 630, and the result of the hit / miss judgment is notified using a reach performance in which the variable display continues in the middle variable area 620, and in Fig. 21, different common performance patterns 310 are displayed in the performance pattern display area 610, 630, and the result of the hit / miss judgment is notified without using the reach performance. When the reach performance is used, if the common performance pattern 310 in the performance pattern display area 620 becomes the same common performance pattern 310 as the performance pattern display area 610, 630, the game moves to a big hit game, so a long fluctuation time is required to display a performance that incites which common performance pattern 310 will stop in the performance pattern display area 620, and when the reach performance is used, a fluctuation pattern with a long fluctuation time is selected in S318. Furthermore, when no reach effect is used, the effect pattern display areas 610, 630 are different common effect patterns 310, and therefore it is confirmed that any common effect pattern 310 in the effect pattern display area 620 will be a miss, and therefore there is no need to display an indication in the effect pattern display area 620 as to which common effect pattern will stop or not, and therefore there is no need for a long fluctuation time, and the fluctuation time is short, and a fluctuation pattern with a short fluctuation time is selected in S318.

[0117] Specifically, as shown in FIG. 22, the variation pattern selected differs depending on the game state, etc. FIG. 22(a) is the variation pattern selected in the normal game state, and during the normal state, if the hit / miss judgment is a miss, then a no-reach miss with a variation time of 8 seconds is selected at 80 / 100, a normal reach with a variation time of 20 seconds is selected at 17 / 100, and an SP reach with a variation time of 40 seconds is selected at 3 / 100. If the hit / miss judgment is a jackpot, then a normal reach with a variation time of 20 seconds is selected at 10 / 100, and an SP reach with a variation time of 40 seconds is selected at 90 / 100.

[0118] Figure 22(b) shows the fluctuation pattern selected when in the time-saving game state. When the game state is in the time-saving game state, if the hit / miss judgment is a miss, then 80 / 100 chances are a miss with no reach and a fluctuation time of 2 seconds, 18 / 100 chances are a normal reach with a fluctuation time of 20 seconds, and 2 / 100 chances are an SP reach with a fluctuation time of 40 seconds. If the hit / miss judgment is a jackpot, then 40 / 100 chances are a normal reach with a fluctuation time of 20 seconds, and 60 / 100 chances are an SP reach with a fluctuation time of 40 seconds.

[0119] A normal reach is a reach effect with a relatively low probability of winning, and the duration of the pattern effect that results in a normal reach is shorter than that of an SP reach. On the other hand, an SP reach is a reach effect with a relatively high probability of winning. In an SP reach, various effects (not shown) are performed along with the display of the varying effect patterns, and the duration of the effect is longer than that of a normal reach.

[0120] In the case of a no-reach miss that does not result in a normal reach as in the present invention, there is a high probability that the third common performance pattern 313L and the seventh common performance pattern 317L will be selected as the common performance pattern that is stopped and displayed in the performance pattern display area 610.

[0121] By doing this, the game will enter either the first jackpot game state (difficult jackpot game state with certainty change) or the second jackpot game state (easy jackpot game state with certainty change) in a pattern of three common performance patterns 310 excluding the third common performance pattern 313L and the seventh common performance pattern 317L lined up, thereby reducing the player's anxiety that he or she will end up in the first jackpot game state (difficult jackpot game state with certainty change).

[0122] In this embodiment, in the case of a miss with no reach in any game state, the common performance patterns stopped and displayed in the performance pattern display area 610 may have a high probability of being selected as the third common performance pattern 313L and the seventh common performance pattern 317L, but when the game state is in the normal state, it is also important to enter the second jackpot game state, but what is important is to first enter a jackpot, and even if the common performance pattern 310 is other than the third common performance pattern 313L and the seventh common performance pattern 317L, it is possible that the game is in the second jackpot game state (a jackpot game state with easy guaranteed jackpot), and there is no such possibility if there is no jackpot, so in the normal state, it is important to first enter a jackpot, and in the case of a miss with no reach in any other state than the normal state, the common performance patterns stopped and displayed in the performance pattern display area 610 may have a high probability of being selected as the third common performance pattern 313L and the seventh common performance pattern 317L.

[0123] When the game state is in a probability variable state or a time-limited state, there is a possibility that the consecutive wins will end when the first jackpot game state (probability variable difficult jackpot game state) is reached. Therefore, when the game state is in a probability variable state or a time-limited state, and only when there is no reach and there is a miss, the probability that the third common performance pattern 313L and the seventh common performance pattern 317L are selected as the common performance pattern stopped and displayed in the performance pattern display area 610 may be increased, or when there is no reach and there is a miss only when the game state is in a probability variable state or a time-limited state, the probability that the third common performance pattern 313L and the seventh common performance pattern 317L are selected as the common performance pattern stopped and displayed in the performance pattern display area 610 may be increased.

[0124] Since the second special pattern is a pattern that does not basically change except when the game is not in a game state and the time-saving state is in effect, in the case of a miss with no reach for the second special pattern, the probability that the third common performance pattern 313L and the seventh common performance pattern 317L will be selected as the common performance pattern displayed in the performance pattern display area 610 may be increased. In addition, in this embodiment, the second special symbol is more likely to be in the second jackpot game state (high probability easy jackpot game state) than the first special symbol, and the second jackpot game state (high probability easy jackpot game state) can be expected more than the first special symbol, and basically, it will only change to a state where a series of consecutive wins can be expected in the time-saving state. In this way, by increasing the probability that the third common performance symbol 313L and the seventh common performance symbol 317L are selected as the common performance symbols to be stopped and displayed in the performance symbol display area 610 with the second special symbol that can be expected to be in the second jackpot game state (high probability easy jackpot game state) more than the first special symbol, it is possible to create a sense of expectation with the common performance symbols and reduce anxiety.

[0125] In an embodiment, the high probability that the third common performance pattern 313L and the seventh common performance pattern 317L will be selected as the common performance pattern stopped in the performance pattern display area 610 may mean that the probability that the common performance pattern stopped in the performance pattern display area 610 when there is no reach and a miss is the third common performance pattern 313L and the seventh common performance pattern 317L is higher than the probability that it will not become the third common performance pattern 313L and the seventh common performance pattern 317L, or that the probability of it becoming the third common performance pattern 313L and the seventh common performance pattern 317L is higher than all fluctuations, and is higher than the probability that it will not become the third common performance pattern 313L and the seventh common performance pattern 317L, and it is sufficient that this has the effect of reducing the player's anxiety.

[0126] In the embodiment, in the case of a miss without a reach, the probability that the third common performance pattern 313L and the seventh common performance pattern 317L are selected as the common performance pattern stopped and displayed in the performance pattern display area 610 is high, but the third common performance pattern 313L and the seventh common performance pattern 317L may be always selected, or the probability may be set to be higher than the probability of the actual second jackpot game state (high probability easy jackpot game state). For example, in this embodiment, the probability of the second jackpot game state (high probability easy jackpot game state) of the special chart 2 is 80%, but in the case of a miss without a reach, the probability that the third common performance pattern 313L and the seventh common performance pattern 317L are selected as the common performance pattern stopped and displayed in the performance pattern display area 610 may be 90%. By doing so, it is possible to make the second jackpot game state (high probability easy jackpot game state) seem easier to win than the actual probability. The present application requires that the probability be higher than the probability of not obtaining the third common performance pattern 313L and the seventh common performance pattern 317L.

[0127] Furthermore, when the game state is in the time-saving state, the fluctuation time is shorter and the probability of selection is high, so that no-reach misses occur frequently, which can be unsettling if the first jackpot game state (difficult jackpot game state with guaranteed jackpot) is entered many times. However, in the case of no-reach misses, a sense of security can be given by stopping the third common performance pattern 313L and the seventh common performance pattern 317L in the performance pattern display area 610.

[0128] In the embodiment, the probability that the third common performance pattern 313L and the seventh common performance pattern 317L will be selected as the common performance pattern stopped and displayed in the performance pattern display area 610 depending on whether or not the game is in a state of an easy special jackpot game is selected. However, this is not limited to this, and it is sufficient that the benefits given to the player differ for each performance pattern, such as the number of prize balls that can be won upon a jackpot, the number of times the time is reduced after a jackpot game, or the special jackpot period, and the like, and a similar effect can be achieved.

[0129] In an embodiment, a pattern in which three common performance patterns 310, excluding the third common performance pattern 313L and the seventh common performance pattern 317L, are lined up is selected from the standpoint of the ball entering the special probability port 256 when transitioning to either the first jackpot game state (difficult special probability jackpot game state) or the second jackpot game state (easy special probability jackpot game state), but it may be selected only when transitioning to the first jackpot game state (difficult special probability jackpot game state).

[0130] In the embodiment, the common performance patterns 310 that result in the second jackpot game state (easy jackpot game state with certainty change) are of two types, the third common performance pattern 313L and the seventh common performance pattern 317L, but it is also possible to add additional common performance patterns 310 that result in the second jackpot game state (easy jackpot game state with certainty change) so that it appears easier to enter the second jackpot game state (easy jackpot game state with certainty change). For example, the common performance symbols 310 for the second jackpot gaming state (high probability easy jackpot gaming state) may be four types, and the common performance symbols 310 for transitioning to either the first jackpot gaming state (high probability difficult jackpot gaming state) or the second jackpot gaming state (high probability easy jackpot gaming state) may be three types, so that the number of common performance symbols 310 for the second jackpot gaming state (high probability easy jackpot gaming state) is greater, or the number of common performance symbols 310 for the second jackpot gaming state (high probability easy jackpot gaming state) is greater. It is also possible to increase the number of common performance patterns 310 that result in the second jackpot gaming state (easy jackpot gaming state with certainty change) so that the probability appears higher than the actual probability (80% in this embodiment) by having six types of common performance patterns 310 that result in the first jackpot gaming state (difficult jackpot gaming state with certainty change) and one type of common performance pattern 310 that results in the second jackpot gaming state (easy jackpot gaming state with certainty change).

[0131] In the embodiment, the present invention has been described as being applied to a pachinko machine 1 (pinball type gaming machine), but it may also be applied to a reel type gaming machine such as a slot machine.

[0132] The technology disclosed in this specification is not limited to the above-mentioned embodiment, and can be realized in various configurations within the scope of the gist of the present specification. For example, the above-mentioned embodiment and the technical features in each form described in the Summary of the Invention column can be replaced and combined as appropriate to solve some or all of the above-mentioned problems, or to achieve some or all of the above-mentioned effects. In addition, technical features that are not described as essential in this specification can be deleted as appropriate. For example, this embodiment is equipped with a probability variable port, but may be applied to a type of gaming machine equipped with a probability variable that does not have a probability variable port, or may be applied to a so-called one-type two-type mixed machine that has a specific area inside a large winning port that opens during a small winning game, and when a game ball enters the large winning port during a small winning game and the entered game ball passes through the specific area, it develops into a big winning game. The present invention may also be applied to an enclosed type pachinko machine in which a predetermined number of game balls are enclosed within the pachinko machine base, the enclosed game balls are fired toward a game area on a game board, the fired game balls are collected, and the collected game balls are fired again, thereby cyclically using the predetermined number of game balls inside to play the game. [Explanation of symbols]

[0133] 1. Pachinko machine 2...Game board 10…Outer frame 11...Front frame 12...Top plate 13…Lower plate 14…Launch handle 15...Game button 16...Jog dial 18...Cylinder lock 20…Gaming area 21...Performance pattern display device 22...Start gate 23A...First special chart starting hole 23B...Second special chart starting hole 23M…Opening / closing member 24…First Grand Prize Winner 25…Second major prize entry gate 27…Regular prize slot 28A…1st special figure display device 28B…Second special figure display device 29...Normal pattern display device 30…Inner frame 31...Spherical tank 32…Tank rail 33...Payment unit 38…External connection terminal board 40…Main control device 41...Dispensing control device 42...Sub-integrated control device 43...Performance pattern control device 44...Launch control device 45…Power supply board 53...Sub-integrated control device 60…Prepaid card unit 101…hinge 110…Plate glass 112…Speaker 113…Frame side decorative lamp 171... Loan button 172...Checkout button 173...Balance indicator 200…Center case 201…Outer rail 202…Inner rail 203...Outlet 250…Distribution device 251...Inlet 252...Dish section 253...Exhaust port 254...Shutter member 255...Loser 256...Certainly a chance 281…1st special drawing reservation number display device 282…Second special figure reservation number display device 291…Public reservation number display device 310...Common performance design 311…First common performance design 312...Second common performance pattern 313L…Third common performance design 314...4th common performance pattern 315...5th common performance design 316...6th common performance design 317L...7th common performance design 411a~411d…Screen 412a~412d…Screen 422a~422d…Screen 500…Hall computer 512...First entry solenoid 513...Second main entry solenoid 514...Shutter solenoid 515...Normal electric solenoid 521...Discharge motor 524…Switch 527...Launch motor 530...Rear wiring relay terminal board 531... Game board relay terminal board 532…Production relay terminal board 533...Pattern display device relay terminal board 534...Discharge relay terminal board 535...CR unit terminal board 610…Performance pattern display area 620: Performance pattern display area 630…Performance pattern display area

Claims

[Claim 1] A gaming machine that awards a bonus to a player based on a lottery, a pattern presentation means for displaying a variation of a presentation pattern in each of at least three variable areas, displaying the presentation patterns in order in each of the variable areas, notifying the result of the lottery based on a combination of the displayed presentation patterns, and presenting a pattern presentation which indicates that if the combination of the presentation patterns is a first combination, there is a high possibility that a special benefit will be given to the player, and if the combination is a second combination, there is a lower possibility that a special benefit will be given to the player than the first combination; Equipped with In the pattern performance, among the plurality of the variable areas, the variable area in which the variable display ends first and the performance pattern is displayed is defined as a first variable area, and the variable area in which the variable display ends last and the performance pattern is displayed is defined as a final variable area; In the pattern production, a state in which a predetermined production pattern is displayed in the remaining variable areas other than the final variable area is regarded as a reach, and when a predetermined production pattern is displayed in the final variable area after the reach state, a win in the lottery is indicated, The effect pattern displayed in the first variable area of ​​the variable display that does not become the reach is more likely to display the effect pattern constituting the first combination than the effect pattern constituting the second combination; A gaming machine characterized by:

Citation Information

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