Game program, game device, and game system

The game system improves player engagement by allowing flexible acquisition and placement of game media through game progression and payment options, enhancing the interest in game media utilization.

JP2025004414AActive Publication Date: 2025-01-15CAPCOM CO LTD
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Patent Information

Application Number
JP2023104093
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-06-26
Publication Date
2025-01-15
Estimated Expiration
2043-06-26

AI Technical Summary

Technical Problem

Existing games lack interest in providing game media, particularly in how they are obtained and utilized within virtual spaces.

Method used

A game system that allows players to obtain and place game media in virtual spaces through a combination of game progression, payment, and consumable items, enabling flexible placement and acquisition of game content based on user choices and fees.

Benefits of technology

Enhances player engagement by providing varied and flexible methods to acquire and utilize game media, increasing interest and interaction within the game environment.

✦ Generated by Eureka AI based on patent content.

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    Figure 2025004414000001_ABST
Patent Text Reader

Abstract

To provide a game program, a game device, and a game system capable of increasing fun of imparting a game medium.SOLUTION: A game program allows a control part (computer) 23 of a server device 2 to function as first game execution means 5621 for executing a first game in a first virtual space, second game execution means 5622 for executing a second game in a second virtual space, first imparting means 2341 for allowing a first game medium related to a compartment included in the second virtual space to be disposed in the compartment and imparting it to a user according to progress of the first game, and second imparting means 2342 for allowing a second game medium related to a compartment to be disposed in the compartment and imparting it to a user on condition of charging by the user relative to the compartment.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a game program, a game device, and a game system. [Background technology]

[0002] In the game described in Patent Document 1, the appearance of the game media (for example, buildings that can be placed in a virtual space) to be trained in the training game can be changed based on the outcome of the player's battle game. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] WO2018 / 042468 publication Summary of the Invention [Problem to be solved by the invention]

[0004] With regard to the awarding of game contents, the game described in Patent Document 1 leaves room for improvement in terms of its entertainment value.

[0005] An object of the present disclosure is to provide a game program, a game device, and a game system that can increase interest in providing game media. [Means for solving the problem]

[0006] The first aspect causes a computer to function as a first game execution means for executing a first game in a first virtual space, a second game execution means for executing a second game in a second virtual space, a first granting means for granting a first game medium associated with a partition included in the second virtual space to a user by making the first game medium placeable in the partition according to progress of the first game, and a second granting means for granting a second game medium associated with the partition to the user by making the second game medium placeable in the partition, subject to the user paying for the partition.

[0007] Also, in a first aspect, the first game medium is selected by the user from among a plurality of third game media associated with the partition, and the first granting means grants the selected third game medium as the first game medium in a manner that makes it placeable in the partition according to the progress of the first game, and the second granting means, after placing the first game medium in the partition, grants the third game medium that was not selected as the first game medium to the user in a manner that makes it placeable in the partition as the second game medium, subject to a payment by the user.

[0008] In addition, in a first aspect, the second granting means can grant to the user a fourth game medium that is not granted in accordance with the progress of the first game, by making it placeable in the area as the second game medium, subject to a payment by the user.

[0009] In addition, in the first aspect, the second granting means can make the fourth game medium selectable as the second game medium when progress of the first game and / or progress of the second game satisfies a predetermined condition.

[0010] In addition, in the first aspect, the computer can function as a third granting means that grants the user a consumable item that can be used in the first game or the second game in accordance with a first charge made by the user, and a fourth granting means that makes the fourth game medium selectable as the second game medium together with the consumable item, and grants the user the fourth game medium selected by the user and the consumable item in accordance with a second charge made by the user.

[0011] In addition, in a first aspect, the fourth granting means grants the fourth game medium and the consumable item selected by the user to the user in accordance with the second charge during a first period, and can grant the fourth game medium and the consumable item selected by the user to the user in accordance with consumption of the consumable item during a second period different from the first period.

[0012] A second aspect is a game device comprising: a first game execution unit that executes a first game in a first virtual space; a second game execution unit that executes a second game in a second virtual space; a first granting unit that grants a first game medium associated with a partition included in the second virtual space to a user by making the first game medium available for placement in the partition according to progress of the first game; and a second granting unit that grants a second game medium associated with the partition to the user by making the second game medium available for placement in the partition, subject to the user paying for the partition.

[0013] A third aspect is a game system comprising: a first game execution unit that executes a first game in a first virtual space; a second game execution unit that executes a second game in a second virtual space; a first granting unit that grants a first game medium associated with a partition included in the second virtual space to a user by making the first game medium available for placement in the partition according to progress of the first game; and a second granting unit that grants a second game medium associated with the partition to the user by making the second game medium available for placement in the partition, subject to the user paying for the partition.

[0014] According to the present disclosure, a game program, a game device, and a game system are provided that are capable of increasing interest in providing game media. [Brief description of the drawings]

[0015] [Figure 1] 1 is a block diagram showing a configuration of a game system according to an embodiment of the present invention. [Diagram 2] FIG. 1 is a diagram for explaining an overview of a game system according to an embodiment of the present invention. [Diagram 3] FIG. 2 is a diagram for explaining an example of a screen of the game system in the present embodiment. [Figure 4] 3A to 3C are diagrams illustrating examples of screens and screen transitions of the game system according to the present embodiment. [Diagram 5] 3A to 3C are diagrams illustrating examples of screens and screen transitions of the game system according to the present embodiment. [Figure 6] 2 is a diagram for explaining an example of a partition configuration of the game system according to the present embodiment. FIG. [Figure 7] 3A to 3C are diagrams illustrating examples of screens and screen transitions of the game system according to the present embodiment. [Figure 8] FIG. 2 is a flow chart showing a series of operations of the game system in the present embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0016] A game system 1 according to an embodiment of the present disclosure (hereinafter also referred to as "the present embodiment") will be described with reference to the drawings.

[0017] <Game Description> A game system 1 and a game executed by the game system 1 will be described with reference to Fig. 1. In the game system 1 shown in Fig. 1, a server device 2 and a plurality of game devices 5 are communicably connected to each other via a communication network 6, and a game is executed on the game devices 5.

[0018] The game according to the present embodiment is an online game executed by the game system 1, and is configured by combining a puzzle game (one aspect of the first game) in which pieces arranged on a puzzle board are erased, and a simulation game (one aspect of the second game) in which a virtual game space can be developed. Note that, in the present embodiment, an example is described in which the first game and the second game are games of different genres, but the first game and the second game according to the present disclosure are not limited to this. For example, the first game and the second game may be games of the same genre (for example, a combination of a puzzle game and a puzzle game).

[0019] The above-mentioned games are played using a game device 5, which is a home game console such as PlayStation (registered trademark), a portable game console such as Nintendo Switch (registered trademark), or an electronic device such as a personal computer, a smartphone, or a tablet. In the following, a case where the game device 5 is a smartphone will be exemplified.

[0020] <Overview of Game System 1> The game system 1 is made up of a server device 2 and a plurality of game devices 5. The server device 2 stores game programs and game data, and manages the game data of the game devices 5 (for each account information described below).

[0021] Here, an overview of the game system 1 will be described with reference to Fig. 2. Fig. 2 describes an example of a puzzle game and a simulation game according to this embodiment. As shown in Fig. 2, in the game system 1, a user can select and play either a puzzle game G1 or a simulation game G2 by operating the game device 5.

[0022] In the puzzle game G1, for example, among pieces of multiple colors that appear one after another on the game screen, a predetermined number of pieces of the same color are aligned on the puzzle board to be erased. In this embodiment, the virtual game space in which the puzzle game G1 can be played, specifically the virtual game space in which the puzzle board is displayed, corresponds to the first virtual space. A plurality of quests are prepared in advance in the puzzle game G1. A different puzzle board and a clearing condition to be achieved on the puzzle board are set for each quest. The clearing condition may be, for example, a condition such as erasing a predetermined number of pieces within a predetermined time from the start of the puzzle game G1, a condition such as erasing a specific piece, or a condition such as a score of a predetermined value or more at the end of the puzzle game G1. When a user operates the game device 5 to execute the puzzle game G1 corresponding to a predetermined quest and achieves the clearing condition corresponding to the quest, a predetermined reward including a game medium is given to the user. Hereinafter, the reward given to the user by the quest is also referred to as a "quest reward". The game medium included in the quest reward includes a game medium corresponding to the puzzle game G1 and a game medium corresponding to the simulation game G2.

[0023] "Game media" refers to electronic data that represents elements related to a game, including the name of the character used as the player character, and items (e.g., weapons, armor, tools, etc.) that the player character uses in the virtual game space. Users can obtain game media by directly purchasing the game media at a shop for a fee, by clearing quests, or by a lottery method called gacha. The obtained game media is stored and managed in user DB 221 in association with the identification information of the user who has come to own the game media.

[0024] The game media corresponding to the puzzle game G1 include consumable media that can be used in the puzzle game G1. The consumable media are, for example, consumable items that can give an advantage in the puzzle game G1. Such consumable items include pre-game consumable items that can be selected for use before starting the puzzle game G1, and in-game consumable items that can be used while playing the puzzle game G1.

[0025] The game media corresponding to the simulation game G2 include, for example, progress items necessary to progress in the simulation game G2, consumable media usable in the simulation game G2, non-player characters that can be placed in the simulation game G2, etc. The consumable media are, for example, consumable items that can be used to advantageously progress in the simulation game G2 or to purchase game media.

[0026] The simulation game G2 develops the virtual game space by, for example, placing buildings or other game media in the virtual game space and increasing the number of resident characters, which are non-player characters, in the virtual game space. Hereinafter, the virtual game space in which the simulation game G2 is executed is also referred to as the "simulation game space." In this embodiment, the simulation game space corresponds to the second virtual game space.

[0027] In the simulation game space, for example, a resident character C10 is placed. When the user operates the game device 5 to select the resident character C10, the user can accept a task from the resident character C10. The user can complete the task of the resident character C10 by consuming a progress item (represented by an acorn icon in FIGS. 2, 5, etc.) acquired in the puzzle game G1. When the user consumes a plurality of progress items to complete all tasks required by the resident character C10, a building corresponding to the resident character C10 is newly placed in the simulation game space. In addition, every time a new building is placed in the simulation game space, a new resident character appears in the simulation game space.

[0028] In the game of this embodiment, a player can obtain progress items by playing a puzzle game G1, and then consume those progress items in a simulation game G2 to increase the number of buildings and resident characters in the simulation game space, thereby enjoying the development of the simulation game space.

[0029] The simulation game space is divided into a plurality of island areas. Hereinafter, the division of the island area is also referred to as an "area division." In the simulation game G2, for example, in the initial state, only the first island area is opened, and the other island areas are not yet opened. In this state, when the first island area is developed to a predetermined condition by arranging a plurality of buildings in the first island area or increasing the number of resident characters existing in the first island area to a predetermined number, the next second island area is opened. This allows the user to accept a new task from the resident character existing in the second island area, and by completing this task, the second island area can be further developed. By developing the opened island area, the plurality of island areas can be developed sequentially. The user can move between the plurality of opened island areas by operating the game device 5. The user can move between the opened island areas and view the buildings and resident characters arranged in each world, thereby viewing the development of the simulation game space.

[0030] Users can obtain game media such as various items that can be used in puzzle game G1 and simulation game G2 by completing the quests described above, as well as by purchasing them for a fee or by a lottery method known as gacha.

[0031] "Gacha" is a method of selecting arbitrary game media such as items by lottery based on a predetermined selection ratio. For example, gacha may be a method of selecting arbitrary game media from the lottery list 222 by lottery in the server device 2 based on a predetermined selection ratio. The arbitrary selected game media is given to the user's game device 5. "Give the game media selected by gacha to the user / be owned by the user" is synonymous with "associate the game media selected by the lottery process with / be associated with identification information indicating the user." Game media consumed to play gacha include, for example, "paid stones," which are paid game media given to the user by a charging operation, and "free stones," which are free game media given to the user through game play. Free stones can be obtained, for example, as a quest reward in the puzzle game G1.

[0032] "Giving the game medium to the user" is synonymous with "associating the game medium with identification information indicating the user." Also, "the user owns the game medium" is synonymous with "the game medium is associated with identification information indicating the user." The user can acquire various game media by consuming paid stones or free stones. Game media that can be acquired by consuming paid stones include the above-mentioned progress items, as well as game media that can be used in the puzzle game G1 and the simulation game G2. Also, even if the user fails to meet the clearing conditions when performing a quest in the above-mentioned puzzle game G1, the user can retry the quest by consuming paid stones or free stones.

[0033] Returning to Fig. 1, the explanation will be continued. The game data is data for executing a game on the game device 5, and includes, for example, a player character operated by a user, other game space objects (topography of the game space, objects constituting the field, NPC (non player character) objects such as enemy characters, etc.), and / or operation data for automatically operating enemy characters. The game data may include game image information.

[0034] The game device 5 executes a predetermined game based on the user's operation. To this end, the game device 5 receives (specifically, downloads and installs) a game program and game data from the server device 2 via the communication network 6. Each user is assigned account information including identification information and a password in association with the game device 5. This account information is transmitted from the game device 5 to the server device 2 at the time of login, and is used for authenticating the user account in the server device 2 (hereinafter also referred to as "user authentication").

[0035] The server device 2 and the game device 5 are able to communicate with each other after user authentication. After logging in, the game device 5 receives data required for the game progress (for example, data related to the game progress status) from the server device 2, and progresses the game while outputting game images and sounds to the display 61 and the speaker 62 based on the user's operation.

[0036] <Configuration of server device 2> The server device 2 includes a network interface 21, a storage unit 22, and a control unit 23. The network interface 21 and the storage unit 22 are electrically connected to the control unit 23 via a bus 29.

[0037] The network interface 21 is communicatively connected to each game device 5 via a communication network 6 such as the Internet or a LAN.

[0038] The storage unit 22 is composed of a hard disk drive (HDD), a random access memory (RAM), a read only memory (ROM), a solid state drive (SSD), etc. The storage unit 22 stores various programs including a part of the game program according to the present embodiment, as well as various data such as a user DB 221, a lottery list 222, and history information to be described later.

[0039] In the user DB 221, for each identification number of a user playing a game, information on the player character operated by the user (e.g., the status of the player character, etc.), information on game media available in the virtual game space, information on parameters, etc. are stored in association with each other. Hereinafter, this information is collectively referred to as "user information."

[0040] The "information about parameters" is, for example, information about stamina associated with the user. Information about stamina includes, for example, the current value of stamina, the upper limit, or the player rank corresponding to the upper limit, unit time (for example, the unit of time required to recover "1" stamina value), recovery speed (for example, the amount of stamina value recovered per minute), or the time elapsed since stamina was recovered, etc.

[0041] "Stamina" is a parameter consumed to execute game content included in a game (to start and progress the game content). Stamina is consumed, for example, to execute game content such as a quest. Stamina is recovered in accordance with the passage of real time, regardless of the progress of the game content. Stamina is also recovered in accordance with user instructions, such as the consumption of media of value or various in-game items. Stamina may also be recovered without responding to user instructions, for example, by increasing the player rank as a result of progressing through a quest.

[0042] "Game content" refers to content that can be executed by a user in a game (in other words, playable content), and includes, for example, quests (e.g., game tasks or goals), mini-games, missions (in other words, game missions), events, and the like. Game content such as quests may have, for example, clearing conditions set. Furthermore, each quest may have, for example, one or more missions set associated with it.

[0043] The lottery list 222 is used when the lottery execution means 233 (described later) performs a lottery process generally called gacha, and includes multiple pieces of information about the game media to be selected. For example, the lottery list 222 associates information about the game media (e.g., name, ability parameters, rarity, level, etc.) with the selection rate by lottery (in other words, selection probability). In addition, for example, when the game media is a player character, the parameters include fighting power, HP, attack power, defense power, intelligence, and / or speed.

[0044] The control unit 23 is configured with a microcomputer including a CPU and a semiconductor memory, and controls the operation of the device 2 itself.

[0045] The control unit 23 executes various programs to function as an information processing means 231, a matching means 232, a lottery execution means 233, an awarding means 234, and / or an execution control means 235.

[0046] -Information processing means- The information processing means 231 transmits and receives various data to and from each game device 5. Main data received by the information processing means 231 include game program download request information, a gacha lottery request in response to a user operation, a request to start / end game content, account information, game data, etc. Main data transmitted by the information processing means 231 include a game program, game data, information for confirming that the game device 5 has received the game program, information regarding game media obtained by gacha, etc.

[0047] -Method of verification- The collation means 232 uses the user identification information received from the game device 5 to perform user authentication.

[0048] -Lottery execution method- In response to a gacha lottery request, the lottery execution means 233 selects one or more game media by lottery from the lottery list 222 based on the selection ratio for each game medium. The lottery execution means 233 associates information about the selected game media with identification information of the user who performed the operation that is the source of the lottery request in the user DB 221. As a result, the game media that the user won as a result of their own gacha draw are awarded to the user.

[0049] -Method of granting- The granting means 234 grants the user game media or game effects that give an advantage in the progress of the game as a reward for game content, media purchased by paying a price, or as a result of a lottery, etc. The granting means 234 may grant the game media when the progress of the game satisfies a granting condition, for example.

[0050] The granting condition is, for example, a condition for granting a game medium to a user. The granting condition may be, for example, a condition for specifying which item, character, game effect, etc. is to be the game medium or a candidate for the game medium to be granted.

[0051] The granting means 234 includes a first granting means 2341. The first granting means 2341 grants to the user, in accordance with the progress of the first game, first game media associated with a section (hereinafter simply referred to as a "section") included in the second virtual space, in such a manner that the first game media can be placed in the section.

[0052] The first granting means 2341 may grant a progress item to the user when the progress of the puzzle game G1 satisfies a predetermined condition (for example, when a quest is cleared).The first granting means 2341 may grant a building associated with a section so as to be placeable in the section when a predetermined amount of tasks requested by a resident character are completed by consuming the progress item.As another example, the first granting means 2341 may grant a building associated with a section so as to be placeable in the section when the progress of the puzzle game G1 satisfies a predetermined condition.

[0053] A building associated with a section may be, for example, one or more candidate buildings that can be placed in the section. In other words, buildings that are not associated with a section may be restricted from being placed in the section. Note that this restriction may be lifted when a period, a user, or a player character satisfies a predetermined condition (e.g., a specific period, a user's payment, etc.).

[0054] For example, when a first game medium is selected by a user from a plurality of third game media associated with a partition, the first granting means 2341 may grant the selected third game medium as the first game medium in a manner that makes it placeable in the partition according to the progress of the first game.

[0055] The granting means 234 includes a second granting means 2342. The second granting means 2342 grants the second game medium associated with the section to the user, on condition that the user charges for the section, by making the second game medium placeable in the section. The second granting means 2342 may grant the building associated with the area section E10 to the user by making the building placeable in the area section E10, for example, when the user pays a set amount for the area section E10 or consumes a consumable item purchased by the user (in other words, the building may be made available to the user).

[0056] According to the above configuration, in addition to the first game medium associated with a partition and provided in accordance with the progress of the first game, the second game medium associated with the partition can be provided so as to be placeable in the partition, on condition that the user pays a fee. Therefore, even after a user has placed a building in a partition in accordance with the progress of the first game, the user can place another building in the partition by paying a fee. This can increase the interest of providing the game medium in the second game that can be placed in a partition in accordance with the progress of the first game.

[0057] For example, after placing the first game medium in a section, the second providing means 2342 may provide the third game medium not selected as the first game medium to the user as a second game medium so that it can be placed in the section, on condition that the user pays a fee. For example, buildings A to C are associated with an area section as the third game medium, and although the user acquires and places building A as the puzzle game G1 progresses, the user may later change his or her mind and want to place building B in the area section. In such a case, the second providing means 2342 may provide building B by making it possible to place it in the area section, in response to the user paying a fee for building B.

[0058] According to the above configuration, when a user wants to place a game content different from the game content already placed among the game content associated with a section, the different game content can be placed on condition that the user pays a fee, which makes it possible to flexibly respond to changes in the user's intentions.

[0059] The second providing means 2342 may, for example, provide to the user a fourth game medium that is not provided in accordance with the progress of the first game, as a second game medium that can be placed in a section, on condition that the user pays a fee. The second providing means 2342 may, for example, provide to the user a game medium sold on a shop screen or the like, by directly purchasing the game medium by paying a fee, or by having the user consume paid stones purchased by paying a fee, so that the game medium can be placed in a section.

[0060] According to the above configuration, for example, even if the game medium is provided in response to the consumption of a consumable item and not in response to the progress of the first game, the user can obtain it in a state in which it can be placed in a section by paying a fee. In this way, the game medium to be placed in a section can include not only those provided in response to the progress of the first game but also those provided by a fee, thereby providing variety.

[0061] The second providing means 2342 may, for example, make the fourth game medium selectable as the second game medium when the progress of the first game and / or the progress of the second game satisfies a predetermined condition. The second providing means 2342 may, for example, make the game medium that is not provided in accordance with the progress of the first game selectable as the second game medium when the progress of a task associated with each area section as the progress of the second game satisfies a set condition. With this configuration, compared to being able to acquire the second game medium by simply paying a fee, the second game medium cannot be acquired unless the progress of the first game or the second game progresses, and therefore it is possible to increase the interest in acquiring the second game medium (fourth game medium).

[0062] The granting means 234 may include, for example, a third granting means 2343. The third granting means 2343 grants a consumable item (hereinafter also simply referred to as a "consumable item") that can be used in the first game or the second game to the user in response to, for example, a first charge made by the user. The consumable item granted in response to the first charge may be, for example, paid stones.

[0063] The granting means 234 may include, for example, a fourth granting means 2344. The fourth granting means 2344 allows the user to select the fourth game medium together with a consumable item as the second game medium, and grants the user the fourth game medium and the consumable item selected by the user in response to the second charge made by the user. The fourth granting means 2344 may allow the user to select a combination (set) of paid stones, which are consumable items usable in the puzzle game G1 or the simulation game G2, and a building, which is the fourth game medium, and display the combination (set) on a shop screen or the like by the display control means 564. When the combination is selected by the user, the fourth granting means 2344 may grant the combination to the user in response to payment of the price for the combination.

[0064] According to the above configuration, it is possible to provide a user with a combination of consumable items that can be used in the game G1 or the simulation game G2 and game contents that can be placed in a section. Therefore, it is possible to provide the user with more options by not only providing the consumable items and the game contents that can be placed in a section individually, but also allowing the user to select a combination of these. This can increase the interest in providing the game contents.

[0065] The fourth providing means 2344 may, for example, provide the fourth game medium selected by the user and a consumable item to the user in response to the second charge during the first period. Also, the fourth providing means 2344 may, for example, provide the fourth game medium selected by the user and a consumable item to the user in response to consumption of the consumable item during a second period different from the first period.

[0066] For example, rather than making the period unlimited and allowing the combination of the fourth game medium and the consumable item to be acquired, limiting the period during which the combination can be acquired can increase the user's motivation to acquire the combination during that period. Also, by setting a period separate from the period during which direct purchase by charging can be made, and allowing the combination of the fourth game medium and the consumable item to be acquired during that period in accordance with the consumption of the consumable item, it is possible to provide variation in the period and the acquisition method. This can increase the interest in acquiring the game medium.

[0067] -Execution control means- The execution control means 235 executes a game including game content in response to an operation input from the user. For example, the execution control means 235 operates a character via the game execution means 562 in response to an operation input from the user to the operation unit 54 of the game device 5, and executes the game. For this purpose, the execution control means 235 transmits game data and user information to the game execution means 562 of the game device 5 via the network interface 21.

[0068] <Configuration of Game Device 5> A display 61, a speaker 62, and a touch pad 63 are externally connected or built into the game device 5. The game device 5 also has a network interface 51, a graphics processing unit 52, an audio processing unit 53, an operation unit 54, a storage unit 55, and a control unit 56. The network interface 51, the graphics processing unit 52, the audio processing unit 53, the operation unit 54, and the storage unit 55 are electrically connected to the control unit 56 via a bus 59.

[0069] The network interface 51 is communicatively connected to a communication network 6 in order to transmit and receive various data between the game device 5 and the server device 2.

[0070] Graphics processing unit 52 renders game images including characters and various objects related to the virtual game space in a moving image format in accordance with game data such as game image information output from control unit 56. Graphics processing unit 52 is connected to a display 61, for example a liquid crystal type, and the game images rendered in a moving image format are displayed on display 61 as a game screen.

[0071] The audio processing unit 53 is connected to a speaker 62 , and reproduces and synthesizes game sounds in accordance with instructions from the control unit 56 , and outputs the sounds from the speaker 62 .

[0072] The operation unit 54 is connected to the touch pad 63, and transmits and receives data related to operation inputs to and from the touch pad 63. The user touches the touch pad 63 to input operation signals to the game device 5.

[0073] The storage unit 55 is composed of an HDD, an SSD, a RAM, a ROM, etc. The storage unit 55 stores game data downloaded from the server device 2, various programs including a part of the game program, account information of the own device 5, etc.

[0074] The storage unit 55 may store, for example, user information, game data, etc. The user information is at least a part of the information in the user DB 221 stored in the storage unit 22 of the server device 2. The user DB 221 manages a master of the user information, and the storage unit 55 of the game device 5 stores at least a part of the information of the master distributed from the server device 2.

[0075] The control unit 56 is configured with a microcomputer including a CPU and a semiconductor memory, and controls the operation of the device 5 itself.

[0076] The control unit 56 executes various programs to function as a communication means 561, a game execution means 562, an audio control means 563, and a display control means 564.

[0077] - Means of communication - The communication unit 561 is a function for communicating with the server device 2 via the network interface 51 .

[0078] The communication means 561 generates and transmits information that can be grasped by the server device 2 in response to various operation signals received by the operation unit 54 from the touch pad 63. For example, the communication means 561 transmits account information, download request information for new game data, a gacha execution request, a game execution request (start request) such as a quest, etc. to the server device 2. In addition, the communication means 561 receives from the server device 2 new game data transmitted from the server device 2 in response to the download request information, information on the game media selected by the lottery process, information on the reward granted to the user by the granting means 234, etc.

[0079] -Game execution means- The game execution means 562 reads data such as virtual game space objects and textures included in the game data from the storage unit 55 in accordance with the operation of the touchpad 63 by the user of the own device 5, or uses the data received from the server device 2 to generate two-dimensional or three-dimensional game image information while executing a game program. As the game image information is processed by the graphics processing unit 52, the processed game images are successively displayed on the display 61.

[0080] The game execution means 562 places a character on a game image in accordance with an operation of the user of the player's device 5, and controls the behavior of the character in the virtual game space in accordance with the user's operation and the progress of the game. For example, the game execution means 562 executes a quest in the game in accordance with an operation by the user via the touch pad 63 (hereinafter simply referred to as "user operation"). Furthermore, the game execution means 562 causes the player character to use a game medium selected by the user in accordance with the user operation.

[0081] The game executing means 562 includes, for example, a first game executing means 5621. The first game executing means 5621 executes a first game in a first virtual space.

[0082] The game executing means 562 includes, for example, a second game executing means 5622. The second game executing means 5622 executes a second game in a second virtual space.

[0083] -Voice control means- The audio control means 563 controls audio output from the speaker 62 in response to operations by the user of the own device 5 during game execution.

[0084] -Display control means- The display control means 564 controls the display output of the display 61 in response to operations by the user of the own device 5 during game execution.

[0085] -Method of reception- The receiving means 565 receives various selections, instructions, requests, and the like from the user. The receiving means 565 may, for example, receive from the user a first game medium selected from a plurality of third game media associated with the partition. The receiving means 565 may also, for example, receive from the user a fourth game medium that has become selectable as a second game medium.

[0086] <Examples of screens and screen transitions> 3 to 7, examples of each screen and examples of screen transitions that the display control means 564 causes to be displayed on the display 61 of the game device 5 will be described.

[0087] 3, the display control means 564 may, for example, when the user starts a game, cause a top screen 700 to be displayed on the display 61. The top screen 700 includes a gacha button 701, a quest button 702, an island button 703, and a shop button 704.

[0088] The gacha button 701 is a button for requesting the implementation of a gacha by consuming paid stones or free stones. When the user operates the gacha button 701, the paid stones or free stones associated with the user are consumed to implement the gacha.

[0089] The quest button 702 is a button for starting the puzzle game G1. When the user operates the quest button 702, the display control means 564 causes the display 61 to display a quest selection screen 710 shown in FIG.

[0090] The island button 703 is a button for starting the simulation game G2. When the user operates the island button 703, the display control means 564 causes the display 61 to display a game screen 810 shown in FIG.

[0091] The shop button 704 is a button for displaying a shop screen for purchasing game media. When the user operates the shop button 704, the display control means 564 causes a shop screen (not shown) on which game media are listed to be displayed on the display 61. The game media listed on the shop screen may include buildings associated with area sections such as those shown in FIG. 5. When the user operates an input form related to this displayed building, the display control means 564 may transition to a building change screen 860 shown in FIG. 5.

[0092] Fig. 4 is a diagram showing an example of a screen and an example of a screen transition related to the puzzle game G1. As shown in Fig. 4, the display control means 564 may display, for example, a quest selection screen 710, a game screen 720, and a reward screen 730 on the display 61. The quest selection screen 710 includes a name display area 711, a status display area 712, and challenge buttons 713a to 713c.

[0093] The name display area 711 displays the names of each of a plurality of quests that the user can play.

[0094] The status display area 712 displays the status of each quest. Examples of the status of a quest include "Cleared", "Retired", "First Time", and "Not Released". The "Cleared" status is a quest in which the puzzle game G1 has been cleared while the clearing conditions of the quest have been met, i.e., the quest reward has been granted to the user. The "Retired" status is a quest in which the puzzle game G1 for which a quest reward is granted has been challenged at least once, but the clearing conditions of the quest have not yet been met, in other words, the quest reward has not been granted to the user. The "First Time" status is a quest in which the corresponding puzzle game G1 has been released, but the user has never challenged the corresponding puzzle game G1. The "Not Released" status is a quest in which the predetermined conditions for challenging the corresponding quest in the puzzle game G1 have not been met. Each quest switches to the "First Time" status on the condition that the corresponding release conditions are met in the puzzle game G1.

[0095] The challenge buttons 713a to 713c are buttons for challenging a quest. A plurality of challenge buttons 713a to 713c are provided corresponding to each quest. When the user operates the challenge button 713c of a quest corresponding to the "first time" state, for example, among the plurality of challenge buttons 713a to 713c, the puzzle game G1 is started directly. That is, the display control means 564 causes the display 61 to display the game screen 720.

[0096] When the user plays the puzzle game G1 on the game screen 720 and meets the clearing conditions of the quest, the display control means 564 causes the reward screen 730 to be displayed on the display 61. In addition, when the clearing conditions of the quest are met, the granting means 234 grants each quest reward to the user.

[0097] The reward screen 730 includes a reward display area 731 and a back button 732. The reward display area 731 displays the details of the acquired quest reward. In this example, the quest reward is illustrated as being free stones A11 and progress items A12. The reward display area 731 also displays, for example, the number of each quest reward granted. The back button 742 is a button for returning to the quest selection screen 710 (in other words, transitioning to the quest selection screen 710).

[0098] 5 is a diagram showing an example of a screen and an example of a screen transition related to the simulation game G2. As shown in FIG. 5, the display control means 564 may display, for example, a game screen 810, a game screen 820, a game screen 830, a building selection screen 840, a building arrangement screen 850, and a building change screen 860 on the display 61. In the simulation game G2, when the player character operated by the user visits the island area, the resident character C10, who is associated with each section of the island area and is troubled by a problem, requests the player to solve the problem (accept a task).

[0099] The game screen 810 is an example of a display of a situation in which a task is requested by a resident character C11 associated with the area section E10. When the user operates the resident character C11 and the task acceptance button 811, the user accepts the requested task by consuming 10 progress items owned by the user, that is, the resident character C11's problem is solved. Next, when the user completes the task, that is, when the problem is solved, the progress degree of the task displayed on the progress bar at the bottom can be advanced. Then, when the user advances the progress degree of the task and satisfies the granting condition, one or more buildings (one aspect of the third game medium) associated with the area section E10 can be selected for placement in the area section E10. In this example, the granting condition is set to be that the progress degree of the task exceeds a set threshold value.

[0100] The game screen 820 is an example of a display of a situation in which a resident character C12 associated with the area section E10 has requested a task, following the game screen 810. When the user operates the resident character C12 and the task acceptance button 821, the user can accept the requested task using 10 progress items owned by the user. Then, when the user completes the task, the progress of the task displayed in the progress bar at the bottom can be further advanced. In the simulation game G2, when a task of a certain resident character C10 is completed, the next resident character C10 appears and is requested to perform a new task, and this is repeated. Note that, as another example, in the simulation game G2, multiple resident characters C10 may appear at the same time and be requested to perform multiple tasks at once.

[0101] The game screen 830 is an example of a display following the game screen 820, in which the user completes a task requested by the resident character C12 associated with the area section E10 and the progress of the task requested by the resident character C10 satisfies the grant condition. In the simulation game G2, when the progress of the task exceeds a threshold value set for the area section E10, an event occurs in which a building associated with the area section E10 can be placed. When the display control means 564 notifies the user on the game screen 820 that the task has been completed and the grant condition has been satisfied, the display control means 564 transitions to a building selection screen 840.

[0102] The building selection screen 840 is a screen for selecting a building (one aspect of the first game medium) to be placed in the area section E10. In the simulation game G2, in an event in which a building is to be built in the area section, the user is presented with one or more buildings (one aspect of the third game medium) associated with the area section, and can select and build a building of their choice from among the presented buildings by consuming a progress item.

[0103] In the building selection screen 840, the user can select either the lodge B11 or the castle B12, which are buildings associated with the area section E10. The building selection screen 840 includes a selection button 841 corresponding to the lodge B11 and a selection button 842 corresponding to the castle B12. When the user operates the selection button 841 corresponding to the lodge B11, the reception means 565 receives the lodge B11 selected by the user. When the reception means 565 receives this selection, the first assignment means 2341 assigns the lodge B11 associated with the area section E10 to the user by making it possible to place the lodge B11 in the area section E10 (in other words, releasing the lodge B11). When the lodge B11 is assigned as possible to place, the display control means 564 transitions to a building arrangement screen 850 in which the lodge B11 is arranged in the area section E10.

[0104] The building arrangement screen 850 is an example of a display of a situation in which a lodge B11 is arranged in the area section E10. The building arrangement screen 850 includes a sale button 851 that displays a sale screen 910 for a user to purchase a game medium on sale, and a building change button 852 that changes the building to be arranged in the area section E10 from the lodge B11 being arranged to another building (castle B12). In the simulation game G2, the second game execution means 5622 may generate a limited-time sale event when the progress degree of the task satisfies a condition for a sale occurrence. When a limited-time sale event occurs, the display control means 564 displays the sale button 851. As another example, the display control means 564 may display the sale button on the building selection screen 840 when a limited-time sale event occurs. When the user operates the sale button 851, the display control means 564 transitions to the sale screen 910 shown in FIG. 7. When the user operates the building change button 852, the display control means 564 transitions to a building change screen 860 for changing the building to be placed in the area section E10.

[0105] The building change screen 860 is a screen for changing the buildings arranged in each area section. In the building change screen 860, the user can change the building arranged in the area section E10 to the castle B12 according to the consumption of paid stones (in this example, represented by a jewel icon) which are consumable items. When the user operates the grant button 861 for granting the castle B12 so that it can be arranged, the second granting means 2342 grants the castle B12 to the user so that it can be arranged in the area section E10. When granting, the second granting means 2342 may automatically replace the lodge B11 already arranged in the area section E10 with the castle B12 and place it there, or may replace the lodge B11 with the castle B21 and place it there in response to an operation from the user. In addition, as another example, the second granting means 2342 may place multiple buildings in one area section. That is, the second granting means 2342 may place the castle B12 in addition to the lodge B11 in the area section E10.

[0106] FIG. 6 is an example of a partition configuration of an island area in the simulation game G2. As shown in FIG. 6, the simulation game G2 has a plurality of island areas, and each island area has a plurality of partitions. In the simulation game G2, the second game execution means 5622 opens the next area partition as the user progresses through each area partition. For example, when the development of the area partition E2 satisfies a predetermined condition, the second game execution means 5622 clears the area partition E2, and opens the area partition E21 and the area partition E22, that is, enables progress. The user can select a favorite area partition from the area partitions E21 and E22, and develop the island area partition by partition in order. When a specific area partition is reached in the island area, and the development of the specific partition satisfies a predetermined condition, the second game execution means 5622 clears the island area, and opens the next island area. That is, it is not necessary to open all the area partitions in clearing the island area.

[0107] FIG. 7 is an example of a screen for purchasing game media in the simulation game G2. As shown in FIG. 7, a limited-time sale is held in the simulation game G2. In the limited-time sale, a version of a building (in this example, a construction company B13) different from the buildings (lodge B11 and castle B12) that become selectable when the progress of a task requested by a resident character C10 satisfies a predetermined condition is provided as a building associated with the area section. The sale screen 910 displays a set of multiple game media on sale (in this example, construction company set A) and a purchase button 911. The set on sale (hereinafter, also referred to as a "sale set") may include, for example, the construction company B13 (one aspect of the fourth game media) that is a building associated with the area section, and paid stones (one aspect of a consumable item). In addition, the sale set may further include, for example, other game media associated with the area section (for example, a paint object that changes the color of a building, a plant object that can be placed around a building, etc.). This sale set is granted in response to a charge made by the user, that is, in response to the user's payment of a consideration such as cash or cashless payment. Specifically, when the user operates the purchase button 911, the receiving means 565 receives a payment request for the consideration of the construction company set A (in this example, "1,000 yen"). The fourth granting means 2344 receives this payment request from the game device 5 and executes a payment process for the payment of the consideration of the construction company set A based on this payment request. If the payment process is successful, the fourth granting means 2344 grants the selected construction company set A to the user and completes the purchase. When the direct purchase of the construction company set A by the user is completed through a charge, the display control means 564 transitions to the building change screen 920.

[0108] The building change screen 920 is a screen for changing the buildings arranged in each area section, similar to the building change screen 860. In the simulation game G2, when an open area section is selected in the island area, the display control means 564 may newly display the building purchased on the shop screen such as the sale screen 910 on the building change screen 920. By displaying in this manner, the user can build the purchased building in the selected area section. For example, the building change screen 920 newly displays the construction company B13 included in the purchased construction company set A in addition to the lodge B11 and castle B12 (before opening) associated with the area section E10. When the user operates the icon of the construction company B13, the fourth assignment means 2344 may newly place the construction company B13 in the area section E10, replacing the lodge B11 already placed therein.

[0109] In the simulation game G2, the fourth granting means 2344 may make the building on sale (e.g., the construction shop B13) unavailable for purchase when the limited-time sale ends without the user purchasing the game media on sale. However, the fourth granting means 2344 may make the building on sale available for purchase again after a certain period of time has passed, depending on the consumption of consumable items (e.g., paid stones or free stones). The building change screen 930 shows an example of a display when the building on sale is resold. The building change screen 930 includes an grant button 931 for granting the castle B12 associated with the area section E10, and an grant button 932 for granting the resold construction shop B13.

[0110] When the user operates the grant button 931, the second granting means 2342 consumes the consumable items owned by the user (in this example, 100 paid stones) to grant the castle B12 to the user so that it can be placed in the area section E10. On the other hand, when the user operates the grant button 932, the fourth granting means 2344 consumes the consumable items owned by the user (in this example, 500 paid stones) to grant the construction shop B13 to the user so that it can be placed in the area section E10.

[0111] <Operation flow of game system 1> An example of the flow of processing executed by the game system 1 will be described with reference to Fig. 8. Fig. 8(a) is a flow diagram showing the flow of processing when a first game is executed. Fig. 8(b) is a flow diagram showing the flow of processing when a second game is executed. Note that the order of processing and processing units shown below are merely examples and may be changed as appropriate.

[0112] As shown in FIG. 8(a), first, the first game executing means 5621 of the game device 5 executes the first game in the first virtual space (step st1).

[0113] Next, if the progress of the first game satisfies a predetermined condition (Yes in step st2), the first granting means 2341 of the server device 2 grants a progress item to the user (step st3).

[0114] As shown in FIG. 8(b), first, the second game executing means 5622 of the game device 5 executes the second game in the second virtual space (step st10).

[0115] Next, if the progress of the second game satisfies a predetermined condition (Yes in step st11), the display control means 564 of the game device 5 causes a plurality of third game media associated with the section to be displayed on the display 61 so that the user can select them (step st12).

[0116] Next, the acceptance means 565 of the game device 5 accepts the game medium selected by the user from the displayed third game media as the first game medium (step st13).

[0117] Next, the first providing means 2341 of the server device 2 provides the selected third game medium as the first game medium in a manner that allows it to be placed in the section in accordance with the progress of the first game (step st14).

[0118] Next, the first providing means 2341 of the server device 2 places the provided third game medium in the section as the first game medium (step st15).

[0119] Next, the reception means 565 of the game device 5 receives, as the second game, a game medium selected by the user from among the third game media that was not selected as the first game medium after the user placed the first game medium in the section (step st16).

[0120] Next, the second providing means 2342 of the server device 2 provides the selected third game medium as the second game medium to the user, on condition that the user pays a fee, so that the third game medium can be placed in the section (step st17).

[0121] Next, the second providing means 2342 of the server device 2 places the provided third game medium in the section (step st18).

[0122] To summarize the above, the control unit 23 (an example of a computer) of the server device 2 functions as a first game execution means 5621 that executes a first game in a first virtual space, a second game execution means 5622 that executes a second game in a second virtual space, a first granting means 2341 that grants a first game medium associated with a partition included in the second virtual space to the user by making it possible to place it in the partition according to the progress of the first game, and a second granting means 2342 that grants a second game medium associated with the partition to the user by making it possible to place it in the partition, subject to the user paying for the partition.

[0123] <Effects> According to this embodiment, in addition to the first game medium associated with a partition and provided in accordance with the progress of the first game, the second game medium associated with the partition can be provided so as to be placeable in the partition, on condition that the user pays a fee. Therefore, even after the user has placed the game medium in the partition in accordance with the progress of the first game, the user can place another game medium in the partition by paying a fee. This can increase the interest of the second game in which the game medium is provided in accordance with the progress of the first game.

[0124] [Other embodiments] The various control means and processing procedures described in the above embodiment are merely examples, and are not intended to limit the scope of the present invention, its applications, or its uses. The various control means and processing procedures can be appropriately modified in design without departing from the spirit of the present invention.

[0125] In the above embodiment, the game device 5 is a smartphone. However, the game device 5 may be an amusement machine provided in a game center or the like.

[0126] The game may be an action game, a shooting game, a role-playing game, a simulation game, a board game, a puzzle game, etc., and can be applied to various types of games.

[0127] In the above embodiment, the object is a character, but is not limited to this. For example, the object may be a card or an item (weapon, armor, or other equipment) used in the virtual game space.

[0128] In the above embodiment, the server device 2 and the multiple game devices 5 are integrated to function the game program, but the present invention is not limited to this. All the means of the game program, i.e., the granting means, the execution control means, the game execution means, the display control means, and / or the reception means, may be provided in the server device 2 alone, the game device 5 alone, a communication terminal other than the server device and the game device 5 alone, or two devices that are combined among them (for example, distributed processing in the server device 2 and the game device 5, etc.). In addition, when the server device, the game devices, and the communication terminals are integrated to function, it is also possible to appropriately change which means are to be functioned in which device. For example, the granting means of the server device 2 exemplified in the above embodiment may function as this means by the control unit 56 of the game device 5 executing various programs.

[0129] Even when these other embodiments are adopted, the effects of the present embodiment are exhibited. In addition, the present embodiment can be appropriately combined with other embodiments, and other embodiments can be appropriately combined with each other. [Explanation of symbols]

[0130] 1. Game System 2. Server equipment 23 Control Unit 234 Means of Granting 2341 First granting means 2342 Secondary granting means 5. Gaming Devices 56 Control section 562 Game execution means 5621 First game execution means 5622 Second game execution means

Claims

1. Computer, a first game executing means for executing a first game in a first virtual space; a second game executing means for executing a second game in a second virtual space; a first granting means for granting a first game content associated with a partition included in the second virtual space to a user in such a manner that the first game content can be placed in the partition in accordance with progress of the first game; and causing the second game content generating unit to function as a second granting unit that grants a second game content associated with the partition to the user, the second game content being placeable in the partition on the condition that the user makes a payment to the second game content generating unit. Game program.

2. the first game medium is selected by the user from among a plurality of third game media associated with the section; the first providing means provides the selected third game medium as the first game medium in a manner that allows the third game medium to be placed in the section in accordance with a progress of the first game; the second providing means, after placing the first game medium in the section, provides the third game medium not selected as the first game medium to the user in such a manner that the third game medium can be placed in the section as the second game medium, on condition that the user pays for the third game medium; The game program according to claim 1 .

3. the second granting means grants to the user, on condition that the user makes a payment, a fourth game medium that is not granted in accordance with the progress of the first game, so as to be placeable in the section as the second game medium; The game program according to claim 1 .

4. the second granting means, when progress of the first game and / or progress of the second game satisfies a predetermined condition, makes the fourth game medium selectable as the second game medium. The game program according to claim 3.

5. The computer, a third providing means for providing the user with a consumable item usable in the first game or the second game in response to a first charge made by the user; a fourth providing means for providing the fourth game medium and the consumable item selected by the user to the user in response to a second charge made by the user; The game program according to claim 3.

6. The fourth providing means is granting the fourth game medium and the consumable item selected by the user to the user during a first period in accordance with the second charge; granting to the user a fourth game medium and the consumable item selected by the user in response to consumption of the consumable item during a second period different from the first period; The game program according to claim 5.

7. a first game executing unit that executes a first game in a first virtual space; a second game executing unit that executes a second game in a second virtual space; a first granting unit that grants to a user a first game content associated with a partition included in the second virtual space in accordance with progress of the first game, so that the first game content can be placed in the partition; a second granting unit that grants to the user, on condition that the user pays for the partition, a second game content associated with the partition so that the second game content can be placed in the partition; Gaming device.

8. a first game executing unit that executes a first game in a first virtual space; a second game executing unit that executes a second game in a second virtual space; a first granting unit that grants to a user a first game content associated with a partition included in the second virtual space in accordance with progress of the first game, so that the first game content can be placed in the partition; a second granting unit that grants to the user, on condition that the user pays for the partition, a second game content associated with the partition so that the second game content can be placed in the partition; Game system.

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