Game device, program, and control method

The game device enhances player interaction by detecting operation timing, shifting lane areas, and evaluating performance, addressing the need for improved operation requests in rhythm games, thereby increasing engagement and enjoyment.

JP2025011859AActive Publication Date: 2025-01-24KONAMI ARCADE GAMES CO LTD
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Patent Information

Application Number
JP2023114231
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-07-12
Publication Date
2025-01-24
Estimated Expiration
2043-07-12

AI Technical Summary

Technical Problem

Existing game devices and methods lack improvements in game operation requests, particularly in rhythm-based games, to enhance player engagement and enjoyment.

Method used

The game device incorporates an operation detection unit to detect player timing, multiple lane areas, and display control units to shift lane areas and indicators on the game screen, along with an evaluation unit to assess player performance, enhancing the game experience by requiring operations based on lane switching and deviation.

Benefits of technology

This configuration provides a new operation challenge by shifting lane areas and requiring precise timing, improving player engagement and enjoyment through dynamic gameplay elements.

✦ Generated by Eureka AI based on patent content.

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Abstract

To enhance fun of a game.SOLUTION: A game device 1 according to an aspect of the present disclosure includes: an operation detection section 301 for detecting operation timing when an operation section 13 is operated by a player A; a display control section 302 for performing control for displaying each of multiple lane areas Ga, first multiple notes B1 included in each of the multiple lane areas Ga, and an index section Gb that becomes an index of operation timing of each of the first multiple notes B1 on a game screen G; and an evaluation section 304 for evaluating operation of the player A on the basis of operation timing of each of the first multiple notes B1 shown by the index section Gb and operation timing detected by the operation detection section 301. The display control section 302 shifts one lane area Ga in the multiple lane areas Ga and at least one other lane area Ga and displays them in the game screen G.SELECTED DRAWING: Figure 3
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Description

[Technical field]

[0001] The present disclosure relates to a game device, a program, and a control method. [Background technology]

[0002] There are known game devices that provide a music game in which a player operates an operation unit in time with the rhythm of music and the operation is judged. In addition, among these types of game devices, there are devices that display notes that indicate the operation of the operation unit and a track area on a game screen, move the notes along the track area, and judge the operation based on the timing when the notes reach a predetermined position and the timing of the player's operation. Patent Document 1 discloses changing the number of track areas according to the determination result of an operation by a player. Patent document 2 discloses switching between a display in which an object indicating the timing of an operation moves along a first path as music is played, and a display in which the object moves along either the first path or a second path as music is played. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2017-23734 A [Patent Document 2] JP 2014-209996 A Summary of the Invention [Problem to be solved by the invention]

[0004] As disclosed in Patent Documents 1 and 2, there are conventional techniques for increasing or decreasing the number of areas in which a note moves, such as track areas and paths. However, there is room for improving the entertainment value of the game with regard to the manner in which the operation is required.

[0005] An object of the present disclosure is to provide a game device, a program, and a control method that can improve the entertainment value of a game. [Means for solving the problem]

[0006] A game device according to one embodiment of the present disclosure includes an operation detection unit that detects an operation timing at which an operation unit is operated by a player, a display control unit that controls the display on a game screen of a plurality of lane areas, a plurality of first notes contained in each of the plurality of lane areas, and an indicator unit that serves as an indicator of the operation timing of each of the plurality of first notes, and an evaluation unit that evaluates the operation of the player based on the operation timing of each of the plurality of first notes indicated by the indicator unit and the operation timing detected by the operation detection unit, and the display control unit displays one lane area among the plurality of lane areas and one or more other lane areas in a shifted manner on the game screen.

[0007] A game device according to one embodiment of the present disclosure includes an operation detection unit that detects an operation timing at which a player operates an operation unit, a display control unit that controls the display on a game screen of a plurality of lane areas, a plurality of first notes contained in each of the plurality of lane areas, and an indicator unit that indicates the operation timing of each of the plurality of first notes, and an evaluation unit that evaluates the operation of the player based on the operation timing of each of the plurality of first notes indicated by the indicator unit and the operation timing detected by the operation detection unit, and the display control unit displays a second note on the game screen that requests the player to perform an operation for each of the plurality of lane areas.

[0008] A program according to one aspect of the present disclosure causes a computer to function as an operation detection unit that detects an operation timing at which a player operates an operation unit, a display control unit that controls the display on a game screen of a plurality of lane areas, a plurality of first notes contained in each of the plurality of lane areas, and an indicator unit that serves as an indicator of the operation timing of each of the plurality of first notes, and an evaluation unit that evaluates the operation of the player based on the operation timing of each of the plurality of first notes indicated by the indicator unit and the operation timing detected by the operation detection unit, and the display control unit displays one lane area among the plurality of lane areas and one or more other lane areas in a shifted manner on the game screen.

[0009] A program according to one aspect of the present disclosure causes a computer to function as an operation detection unit that detects an operation timing at which a player operates an operation unit, a display control unit that controls the display on a game screen of a plurality of lane areas, a plurality of first notes contained in each of the plurality of lane areas, and an indicator unit that serves as an indicator of the operation timing of each of the plurality of first notes, and an evaluation unit that evaluates the operation of the player based on the operation timing of each of the plurality of first notes indicated by the indicator unit and the operation timing detected by the operation detection unit, and the display control unit displays on the game screen a second note that requests the player to perform an operation for each of the plurality of lane areas.

[0010] A control method according to one embodiment of the present disclosure includes a computer detecting an operation timing at which an operation unit is operated by a player, controlling the display on a game screen of a plurality of lane areas, a plurality of first notes contained in each of the plurality of lane areas, and an indicator unit that indicates the operation timing of each of the plurality of first notes, and evaluating the operation of the player based on the operation timing of each of the plurality of first notes indicated by the indicator unit and the detected operation timing, and includes displaying one lane area among the plurality of lane areas and one or more other lane areas in a shifted manner on the game screen.

[0011] A control method according to one embodiment of the present disclosure includes a computer detecting an operation timing at which an operation unit is operated by a player, controlling the display on a game screen of a plurality of lane areas, a plurality of first notes contained in each of the plurality of lane areas, and an indicator unit that indicates the operation timing of each of the plurality of first notes, evaluating the operation of the player based on the operation timing of each of the plurality of first notes indicated by the indicator unit and the detected operation timing, and displaying on the game screen a second note that requests the player to perform an operation for each of the plurality of lane areas. Effect of the Invention

[0012] According to one embodiment of the present disclosure, the entertainment value of a game can be improved. [Brief description of the drawings]

[0013] [Figure 1] FIG. 1 is a diagram showing an example of the appearance of a game device according to an embodiment of the present disclosure. [Diagram 2] FIG. 2 is a diagram illustrating an example of a game screen. [Diagram 3] FIG. 2 is a diagram illustrating an example of an electrical configuration of the game device. [Figure 4]FIG. 2 is a diagram illustrating an example of sequence data. [Diagram 5] 10 is a flowchart showing an example of the overall operation of the game device. [Figure 6] 10 is a flowchart showing an example of the operation of the game device relating to display of a game screen. [Figure 7] 11A and 11B are diagrams illustrating an example of a transition of a game screen before and after a lane switching timing. [Figure 8] FIG. 13 is a diagram showing an example of a game screen according to a modified example of the present disclosure. [Figure 9] FIG. 13 is a diagram showing an example of a game screen according to another modified example of the present disclosure. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0014] Hereinafter, a preferred embodiment of the present disclosure will be described with reference to the drawings. In the drawings, the dimensions and scale of each part may differ from the actual ones, and some parts may be shown diagrammatically to facilitate understanding. In addition, unless otherwise specified in the following description to the effect that the present disclosure is limited, the scope of the present disclosure is not limited to the embodiments described in the following description. The scope of the present disclosure includes the equivalent scope of the embodiments.

[0015] 1. Embodiment FIG. 1 is a diagram showing an example of the appearance of a game device 1 according to an embodiment of the present disclosure. The game device 1 is a device that provides a game to a player A. The game device 1 shown in Fig. 1 is a device that is installed in an appropriate facility such as a store for the purpose of earning profits by having many players A play games repeatedly. This type of game device 1 is also called an "arcade game machine" and is a commercial or business device that allows a player A to play a game within a range corresponding to the payment of a predetermined play fee in exchange for the payment of the play fee. The game device 1 may be a device that provides a game free of charge to the player A. The game device 1 may also be realized by causing a computer owned by the player A to execute a program PR, which will be described later.

[0016] The game provided by the game device 1 is a timing game. A timing game is a game in which the timing of a play action is guided to a player A, and the timing of the play action performed by the player A is evaluated. In this embodiment, the timing game is a game in which the timing of a play action is guided to music, and this type of timing game is also called a "music game." Note that the timing game may be a game other than a music game.

[0017] In music games, the timing for playing an action is provided together with the music. Furthermore, in music games, the timing according to the rhythm of the music is used as the timing for playing an action. In other words, music games are games in which the timing for playing an action is guided to player A according to the rhythm of the music, and the timing of the play action performed by player A is evaluated. In music games, generally, multiple music pieces are prepared in advance for playing, and a selected music piece is used in the actual play.

[0018] In the music game of this embodiment, guidance as to the timing for performing play actions is provided using displays on the game screen G. Details of this game screen G will be described later.

[0019] Next, the configuration of the game device 1 will be described in detail. The game device 1 includes a housing 10, in which a display unit 12, an operation unit 13, and an audio output unit 14 are provided. The display unit 12 includes a first monitor 121, which is an example of a display device, and a second monitor 122. The first monitor 121 displays a game screen G while the game is in progress, and the second monitor 122 displays appropriate information other than the game screen G. The operation unit 13 is an example of an operation device, and includes a first operation device 131 and a second operation device 132 used for various operations included in a play action. Hereinafter, an operation included in a play action is referred to as a "play operation". The first operation device 131 and the second operation device 132 each include a plurality of operators, and output an operation signal in response to the operation of the operators. In this embodiment, the plurality of operators included in the first operation device 131 are a plurality of switches 131A arranged in a row, and are used for a play operation corresponding to a note B described later. The first operation device 131 may be a touch panel provided on the first monitor 121. The audio output unit 14 includes a speaker 141 that outputs the sound of music being played back, sound effects corresponding to operations on the operation unit 13, and the like.

[0020] FIG. 2 is a diagram showing an example of the game screen G. As shown in FIG. The game screen G is an image displayed on the first monitor 121 while the game is progressing, and as shown in the figure, includes image objects such as a plurality of lane areas Ga and indicator portions Gb, and is an image that shows these image objects in two or three dimensions. In this embodiment, these image objects are three-dimensionally drawn in a three-dimensional space defined in the game screen G using perspective projection, which is an example of perspective projection. This three-dimensional space is an orthogonal three-dimensional space consisting of an X axis, a Y axis, and a Z axis, the XY plane is the screen surface of the game screen G, and the Z axis corresponds to the depth direction in perspective projection. The game screen G is rectangular, and the vanishing point in perspective projection is set at a position closer to the upper side Gcu than to the lower side Gcd of the game screen G. That is, in perspective projection, the upper side Gcu of the game screen G corresponds to the back side, and the lower side Gcd corresponds to the front side.

[0021] The lane areas Ga are image objects that indicate areas extending in a first direction DR1, and each lane area Ga includes a plurality of first notes B1. The lane areas Ga are displayed in a vertical line in the first direction DR1. In this embodiment, the first direction DR1 is the Z-axis direction that corresponds to the depth direction. The first direction DR1 may be a direction other than the Z-axis direction, such as the X-axis direction.

[0022] In this embodiment, if a straight line extending from the center OGa of the width WGa of the lane area Ga in the first direction DR1 is defined as the central axis KGa of the lane area Ga, the lane area Ga located at the forefront of the game screen G and the lane area Ga located immediately behind it are displayed with their central axes KGa misaligned. In this case, the misalignment amount α of the central axes KGa is set to a value that is greater than or equal to the amount that player A can identify the presence of the misalignment. However, the upper limit of the misalignment amount α is arbitrary. In FIG. 2, the lane areas Ga are shown with their central axes KGa parallel to each other, but the central axes KGa may be non-parallel.

[0023] In the game screen G of this embodiment, not only between the foremost lane area Ga and the lane area Ga immediately thereafter, but also between adjacent lane areas Ga in the Z-axis direction, the central axes KGa are displayed in a misaligned state. However, between lane areas Ga that are not adjacent in the Z-axis direction, i.e., between lane areas Ga sandwiching one or more lane areas Ga therebetween, the central axes KGa may coincide with each other.

[0024] Each of the first notes B1 is an image object and an example of a note B that instructs a play operation. Each of the first notes B1 included in one lane area Ga moves in a predetermined movement direction DRM in the game screen G together with the lane area Ga as the game progresses. In this embodiment, the lane area Ga and each of the first notes B1 included therein all move at the same speed, and their relative positional relationship is unchanged. However, the lane area Ga and any one or more of the individual first notes B1 included therein may move at different speeds. Also, the movement speeds of the lane area Ga and each of the first notes B1 included therein may be constant, or may change due to acceleration or deceleration. Also, in this embodiment, the movement direction DRM coincides with the Z-axis direction, which is the depth direction.

[0025] The indicator section Gb is an image object that serves as an indicator of the operation timing for playing notes B, such as the first note B1 and the second note B2 described later, and is displayed at a position on the game screen G that corresponds to the downstream of the movement direction DRM. In the music game of this embodiment, the operation timing for playing note B is the arrival timing at which note B reaches the indicator section Gb as the game progresses. In other words, the play operation performed by player A is evaluated based on this arrival timing and the operation timing at which player A performed the play operation. The position at which the indicator section Gb is displayed may be fixed to a predetermined position on the game screen G during the progress of the game, or may be moved appropriately within the game screen G.

[0026] In this embodiment, the movement direction DRM in which the note B moves is the Z-axis direction as described above, which is the direction connecting the back side and the front side in perspective projection. This back side corresponds to the upstream side of the movement direction DRM, and the front side corresponds to the downstream side. In the game screen G, the position corresponding to the downstream side is near the bottom edge Gcd, and the indicator part Gb is disposed near the bottom edge Gcd. The indicator part Gb has an appropriate shape including a side longer than the width WGa of the lane area Ga, and in this embodiment, the shape is a bar extending in the Y-axis direction. Such an indicator part Gb is also called a judgment line. During the game, the lane area Ga and notes B, such as the first note B1 and the second note B2 described below, move from the back to the front on the game screen G, and the timing at which any note B reaches the indicator portion Gb indicates to player A the timing for playing that note B.

[0027] In this embodiment, each lane area Ga includes two or more lanes GaL, and each lane GaL is arranged in the direction of the width WGa of the lane area Ga. Each lane GaL is an image object that shows the movement path of the first note B1 to the player A. That is, one first note B1 is displayed in one lane GaL, or is displayed across two or more lanes GaL that are continuous in the direction of the width WGa, and the player A can grasp the movement direction and movement path of the one first note B1 based on the extension direction of one or more lanes GaL in which the first note B1 is displayed, the shape of the lane GaL, and the boundary line of the lane GaL. Note that in FIG. 2, the boundary line dividing each lane GaL is drawn by a dotted line, but the boundary line may be hidden.

[0028] Each lane GaL is associated one-to-one with a plurality of operators provided in the operation unit 13. Therefore, the lane GaL in which the first note B1 is displayed indicates the operator used to play the first note B1. In this case, when one first note B1 is displayed across two or more lanes GaL, it means that one of the operators associated with each of the two or more lanes GaL is operated. In this embodiment, each lane GaL is associated one-to-one with the switch 131A of the first operation device 131.

[0029] In the game screen G of this embodiment, the second note B2 is displayed at each position corresponding to the boundary BGa between the lane areas Ga in the vertical direction (Z-axis direction). In other words, in the game screen G, the second note B2 is displayed in at least one of the multiple lane areas Ga. The second note B2 is an image object, and is an example of a note B that instructs a play operation. The second note B2 moves in the movement direction DRM together with each lane area Ga as the game progresses, and similarly to the first note B1, the operation timing for playing the second note B2 is guided by the arrival timing of the second note B2 at the indicator part Gb. The second note B2 is associated with one or more of the multiple operators provided in the operation part 13.

[0030] In this embodiment, the image object representing the second note B2 is an object (in the illustrated example, an "image including an arrow") that indicates the direction in which the lane area Ga located behind the boundary BGa shifts relative to the lane area Ga located in front of the boundary BGa. This image object allows player A to grasp the direction of shift of each lane area Ga flowing from the back to the front in the game screen G. Note that the image object representing the second note B2 may be an object that indicates the amount of shift α instead of or in addition to the direction of shift. The amount of shift α may be indicated, for example, by the size and color of the image object representing the second note B2.

[0031] The game device 1 of this embodiment displays the game screen G on the first monitor 121 during the game, evaluates the play operation performed by player A based on the arrival timing when either the first note B1 or the second note B2 reaches the indicator portion Gb and the operation timing when player A operates the operator corresponding to that note B, and calculates a score based on the evaluation result.

[0032] 2, the game screen G may include other appropriate image objects such as an image object showing an evaluation result, an image object showing a score, and an image object for drawing a background. Examples of image objects showing evaluation results include objects that display character strings such as "PERFECT", "GREAT", "GOOD", "BAD", and "MISS".

[0033] FIG. 3 is a diagram showing an example of the electrical configuration of the game device 1. As shown in FIG. As shown in the figure, the game device 1 includes a control device 30 and a storage device 32. The game device 1 also includes a display unit 12, an operation unit 13, and an audio output unit 14, which have been described with reference to FIG. The control device 30 is an example of a computer including one or more processors such as a CPU (Central Processing Unit). Some of the functions of the control device 30 may be achieved by using circuits such as a DSP (Digital Signal Processor), an ASIC (Application Specific Integrated Circuit), a PLD (Programmable Logic Device), and an FPGA (Field Programmable Gate Array) instead of the CPU or in combination with the CPU. The storage device 32 is a recording medium readable by the control device 30. The storage device 32 includes, for example, a nonvolatile memory and a volatile memory. The nonvolatile memory is, for example, a Read Only Memory (ROM), an Erasable Programmable Read Only Memory (EPROM), or an Electrically Erasable Programmable Read Only Memory (EEPROM). The volatile memory is, for example, a Random Access Memory (RAM).

[0034] In this embodiment, the storage device 32 stores a program PR and game data DG. The program PR is an example of a computer program that causes the control device 30 to execute various processes necessary to provide a game. The game data DG includes various data necessary to provide a game. Examples of data included in the game data DG include image data, music data, and sequence data DGS. Note that FIG. 2 shows only the sequence data DGS as an example of the game data DG.

[0035] The game data DG may be stored in advance in the storage device 32 by pre-installation or the like, or may be stored in the storage device 32 via various recording media. In addition, the game device 1 may obtain the game data DG from an external computer via a network such as the Internet or a LAN (Local Area Network), and store the game data DG in the storage device 32. In this case, the game device 1 includes a communication device that communicates with the external computer.

[0036] The sequence data DGS is data describing the timing of a play action, and is used to inform player A of the timing and to evaluate the timing of the play action performed by player A. In other words, the sequence data DGS describes information regarding the timing of a play action and the play action to be performed at that timing, in association with each other.

[0037] FIG. 4 is a diagram showing an example of sequence data DGS according to the present embodiment. In this embodiment, as described above, the timing to perform a play action is the arrival timing when the note B reaches the indicator portion Gb, and the play action to be performed at that arrival timing is a play operation of operating a manipulator associated with the note B. Therefore, in the sequence data DGS of this embodiment, note type information, arrival timing, and manipulator information are recorded in association with each other, as shown in FIG. The note type information is information indicating the type of note B, and in this embodiment, there are two types of note B: a first note B1 and a second note B2. In the example of Fig. 4, "B1" written in the note type column indicates the first note B1, and "B2" indicates the second note B2. Also, "···" written in the note type column indicates that a portion where one or more first notes B1 are consecutively placed is omitted. The omitted consecutive portion does not include the second note B2.

[0038] The arrival timing indicates the timing when a note B of the type indicated by the note type information reaches the indicator section Gb, that is, the operation timing for playing the note B. The arrival timing is specified using, for example, the elapsed time from an appropriate base point such as the start of the music. The elapsed time may be expressed in any appropriate manner. In the example of FIG. 4, the elapsed time is expressed using a notation method in which the bar number in the music, the number of beats in each bar, and values ​​indicating the time within each beat are separated by commas.

[0039] The controller information is information for identifying the controller used to perform the play operation for that note B. The controller information corresponding to the second note B2 also includes information on the operation direction of the controller. This operation direction is determined based on the direction of the deviation suggested by the image object of the second note B2. Note that, if the image object of the second note B2 suggests the deviation amount α, the operation amount determined based on the deviation amount α is included in the controller information.

[0040] Here, as described above, the second note B2 in this embodiment corresponds to the boundary BGa between the lane regions Ga. Therefore, in the sequence data DGS of this embodiment, the position of each second note B2 in the sequence of the first note B1 and the second note B2 indicates the position of the division of the lane region Ga. Therefore, each lane region Ga can be specified based on each second note B2, and a group of first notes B1 included in one lane region Ga can be specified based on the multiple first notes B1 that are continuous between two second notes B2. In other words, it can be said that the sequence data DGS of this embodiment has multiple lane regions Ga and a group of first notes B1 included in each of the multiple lane regions Ga set by using the second note B2 as the division of the lane region Ga.

[0041] The sequence data DGS may include information on the lane GaL on which the first note B1 is displayed, instead of or in addition to information on the operator associated with the first note B1. Furthermore, when the play operation required for the note B includes a continuous operation over a predetermined period of time, the sequence data DGS may include, in addition to the timing of the play operation for the note B, the timing to end the play operation or the duration for which the play operation is to be continued. Furthermore, when a plurality of songs or a plurality of difficulty levels are prepared, the sequence data DGS is stored in the storage device 32 for each song or each difficulty level.

[0042] Returning to FIG. 3, the control device 30 of this embodiment functions as an operation detection unit 301, a display control unit 302, a sound control unit 303, and an evaluation unit 304 by executing the program PR. The operation detection unit 301 is a functional unit that acquires an operation signal indicating an operation performed by player A on the operation unit 13 from the operation unit 13, and detects the timing at which the operation was performed and the operator on which the operation was performed based on the operation signal.

[0043] The display control unit 302 is a functional unit that executes display control, including generating image data of the game screen G based on the sequence data DGS and outputting the image data to the first monitor 121, thereby displaying the game screen G on the first monitor 121. As described with reference to Figure 2, this game screen G includes image objects of a plurality of lane areas Ga, a plurality of first notes B1 each contained in each lane area Ga, a second note B2 located at the boundary BGa between the lane areas Ga, and an indicator portion Gb that indicates the timing of play operations of notes B such as the first note B1 and the second note B2.

[0044] During the game, the display control unit 302 generates image data depicting how each lane area Ga and each image object of the notes B, such as the first note B1 and the second note B2, move in the movement direction DRM toward the image object of the indicator portion Gb in the game screen G based on the sequence data DGS, and displays the game screen G based on the image data on the first monitor 121. By displaying this game screen G, the timing of the play operation of each of the first note B1 and the second note B2 is notified to the player A based on the arrival timing of the first note B1 and the second note B2 at the indicator portion Gb.

[0045] Moreover, the display control unit 302 of this embodiment has a function of executing control related to the display effects in the game screen G, and one of these display effects includes a first display effect. The first display effect is an effect that is performed in accordance with the lane switching timing at which the foremost lane area Ga located in the indicator part Gb switches to the lane area Ga located immediately thereafter. The lane switching timing corresponds to the arrival timing at which the second note B2 located at the boundary BGa between the foremost lane area Ga and the lane area Ga immediately thereafter reaches the indicator part Gb, and the display control unit 302 executes display control for the first display effect at a timing according to the arrival timing of the second note B2. The first display effect includes a display that moves through each lane area Ga in the game screen, and details thereof will be described later.

[0046] The audio control unit 303 is a functional unit that reads out music data of music used in the game from the storage device 32, and outputs the music data to the audio output unit 14 to play the music.

[0047] The evaluation unit 304 evaluates the play operations performed by the player A on the notes B (the first note B1 and the second note B2) based on the detection results of the operation detection unit 301 and the sequence data DGS. In this evaluation, an appropriate evaluation criterion for evaluating the skill of the play operation is used. Typical examples of the evaluation criterion include the degree of match between the operator associated with the note B and the operator operated by the player A, and the degree of match (i.e., the time difference) between the arrival timing specified for the note B and the operation timing when the player A performed the play operation.

[0048] Furthermore, in this embodiment, when evaluating a play operation on the second note B2, the evaluation unit 304 evaluates the degree of agreement between the operation direction suggested by the image object of the second note B2 and the operation direction of the controller by player A. When the image object of the second note B2 suggests an operation amount, the evaluation unit 304 evaluates the degree of agreement between the operation amount suggested by the image object of the second note B2 and the operation amount of the controller by player A.

[0049] Each time a play operation is detected by the operation detection unit 301, the evaluation unit 304 evaluates the play operation and adds or subtracts points based on the evaluation result.

[0050] Each time the evaluation unit 304 evaluates each play operation, the display control unit 302 generates image data of the game screen G including a display effect according to the evaluation result. The display effect is, for example, an effect including a character string indicating whether the evaluation result is good or bad, and an effect.

[0051] Next, the operation of the game device 1 will be described.

[0052] FIG. 5 is a flowchart showing an example of the overall operation of the game device 1. When play of the game is started in the game device 1, the display control unit 302 generates image data of the game screen G and outputs it to the first monitor 121, and the audio control unit 303 outputs music data to the audio output unit 14 (step Sa1). Through this process, display of the game screen G on the first monitor 121 begins, and output of the music played in the music game from the audio output unit 14 begins. Thereafter, if the operation detection unit 301 detects an operation of the operation unit 13 by the player A (step Sa2: Yes), the evaluation unit 304 evaluates the operation (step Sa3). The processes of steps Sa1 to Sa3 are repeatedly executed until the playback of the music ends or an operation to interrupt the game is performed (step Sa4: Yes).

[0053] 6 is a flow chart showing an example of the operation of the game device 1 relating to the display of the game screen G. The operation shown in FIG. 6 is the operation performed in step Sa1 in FIG. The display control unit 302 specifies an image object to be drawn on the game screen G based on the sequence data DGS (step Sb1), and also specifies the position of the image object within the game screen G based on the sequence data DGS (step Sb2). In step Sb2, the positions of the lane areas Ga on the game screen G in the width WGa direction (X-axis direction) are identified based on the above-mentioned deviation amount α that is preset for each lane area Ga or each boundary BGa. In this embodiment, the set value of the deviation amount α is included in advance in the game data DG. The set value of the deviation amount α may be included in the sequence data DGS. In this case, for example, the set value of the deviation amount α may be recorded in the sequence data DGS in association with each second note B2, which is a note B that has one-to-one correspondence with the boundary BGa.

[0054] Next, the display control unit 302 determines whether or not there is a display effect on the game screen G (step Sb3), and if there is a display effect (step Sb3: Yes), identifies the display effect (step Sb4).

[0055] Then, the display control unit 302 generates image data of the game screen G based on the results of the processes in steps Sb1, Sb2, and Sb4 (step Sb5), and outputs the image data to the first monitor 121 (step Sb6). As a result, the game screen G described with reference to Fig. 2 above, that is, a screen on which each image object such as a plurality of lane areas Ga, a plurality of first notes B1, a plurality of second notes B2, and an indicator portion Gb is drawn based on a perspective projection, is displayed. Also, when there is a display effect, image objects and effects corresponding to the contents of the display effect are drawn on the game screen G.

[0056] In this embodiment, during the game, the lane areas Ga, each of which contains a number of first notes B1, are displayed offset from one another on the game screen G. This offset provides player A with a new sense of operation, improving the fun of the game. In particular, since the lane area Ga immediately behind the foremost lane area Ga located at the indicator portion Gb is displayed offset from the foremost lane area Ga, player A can recognize the change in lane area Ga, each of which contains multiple first notes B1, in correspondence with the indicator portion Gb, and can enjoy the change even more as the game progresses.

[0057] Here, as described above, the game device 1 of this embodiment includes the first display effect as one of the display effects, and the display control unit 302 determines in step Sb3 whether the arrival timing of the second note B2 (i.e., lane switching timing) has arrived, thereby determining whether the first display effect is present. If the determination result in step Sb3 is Yes, in step Sb4, the display control unit 302 identifies the first display effect as the display effect to be executed.

[0058] 7 is a diagram showing an example of a transition of a game screen G before and after a lane switching timing. In the figure, the same lane area Ga is assigned a common reference number among the game screens G. Also, multiple first notes B1 included in each lane area Ga are omitted from the illustration. In the figure, scene 1 corresponds to a game screen G before the lane switching timing arrives. In this game screen G, a plurality of lane areas Ga (in the illustrated example, three lane areas Ga: lane area Ga1, lane area Ga2, and lane area Ga3) arranged in order from the forefront in the movement direction DRM are moved in the movement direction DRM, and the boundary BGa between the forefront lane area Ga (lane area Ga1) and the lane area Ga immediately behind it (lane area Ga2), i.e., the second note B2, is depicted as being located farther away than the indicator part Gb.

[0059] The next scene 2 corresponds to the game screen G when the timing for switching lanes arrives. In this game screen G, the second note B2, which corresponds to the boundary BGa between the foremost lane area Ga (lane area Ga1) and the lane area Ga immediately behind it (lane area Ga2), is depicted positioned on the indicator part Gb. This game screen G informs the player A that the timing for operating the second note B2 has arrived. Player A can enjoy the switching of the lane area Ga even more by operating the operation unit 13 in accordance with the operation timing guidance of this second note B2. Furthermore, since the play operation performed on the second note B2 is evaluated by the evaluation unit 304 in step Sa3 shown in FIG. 5, player A can enjoy the switching of the lane area Ga as an element of the game.

[0060] The following scene 3 corresponds to the game screen G after the lane switching timing arrives. This game screen G depicts the state after the lane area Ga located in the indicator part Gb switches from the foremost lane area Ga (lane area Ga1) in scene 2 to the lane area Ga located immediately behind it (lane area Ga2).

[0061] The first display performance of this embodiment is performed when transitioning from scene 2 to scene 3, that is, at a timing according to the lane switching timing. This first display performance includes a display of translating the forefront lane area Ga2 after the lane switching timing arrives so that the central axis KGa2 of the forefront lane area Ga2 after the lane switching timing arrives (scene 3) is aligned with the position of the central axis KGa1 of the forefront lane area Ga1 before the lane switching timing arrives (scene 2). This display aligns the positional relationship between the forefront lane area Ga and the indicator portion Gb after the lane switching timing arrives to the positional relationship between the forefront lane area Ga and the indicator portion Gb before the lane switching timing arrives. Note that in the first display performance, instead of translating the forefront lane area Ga2 after the lane switching timing arrives, the indicator portion Gb may be translated to align the positional relationship between the forefront lane area Ga and the indicator portion Gb after the lane switching timing arrives to the positional relationship between the forefront lane area Ga and the indicator portion Gb before the lane switching timing arrives. In addition, the first display performance of this embodiment includes a display in which, when the foremost lane area Ga2 is translated after the lane switching timing arrives, all lane areas Ga (in the illustrated example, lane areas Ga2, Ga3, and Ga4) after the lane switching timing arrives (scene 3) are translated in the direction of the translation.

[0062] According to this first display presentation, in the space within the game screen G, the viewing direction of player A transitions in the direction opposite to the parallel movement direction of each lane area Ga at a timing corresponding to the lane switching timing, and the position of the foremost lane area Ga is aligned with the position of the indicator portion Gb after the lane switching timing arrives, i.e., the positional misalignment between the foremost lane area Ga and the indicator portion Gb is eliminated. With this first display effect, player A can visually enjoy the switching of the lane areas Ga in which the positions of the central axes KGa are shifted from each other. Furthermore, even if the foremost lane area Ga located in the indicator portion Gb is switched, the relative positional relationship between the switched lane area Ga and the indicator portion Gb remains constant, so player A can enjoy the game without being confused by the switch in the lane area Ga. Furthermore, by all lane areas Ga on the game screen G moving in the same direction, player A can experience the transition of player A's line of sight (in other words, the camera angle) within the space of the game screen G, and the movement of all lane areas Ga enhances the sense of dynamism.

[0063] Furthermore, since player A's play operation on the second note B2 is performed near the timing of the first display performance, the movement of the lane area Ga in the first display performance allows player A to experience the sensation that the lane area Ga has been switched by his own play operation.

[0064] The first display performance may be performed simultaneously with the lane switching timing, before the lane switching timing, or after the lane switching timing. However, it is preferable that the first display performance be performed before the lane switching timing is performed after the operation timing of all first notes B1 included in the forefront lane area Ga at that time has passed. On the other hand, it is preferable that the first display performance be performed after the lane switching timing is performed before the operation timing of the forefront first note B1 among the multiple first notes B1 included in the forefront lane area Ga at that time.

[0065] As described above, the game device 1 of this embodiment includes an operation detection unit 301 that detects the operation timing at which the operation unit 13 is operated by the player A, a display control unit 302 that controls displaying, on the game screen G, a plurality of lane areas Ga, a plurality of first notes B1 included in each of the plurality of lane areas Ga, and indicators Gb that indicate the operation timing of each of the plurality of first notes B1, and an evaluation unit 304 that evaluates the operation of the player A based on the operation timing of each of the plurality of first notes B1 indicated by the indicators Gb and the operation timing detected by the operation detection unit 301. The display control unit 302 then executes control to display, on the game screen G, one lane area Ga among the plurality of lane areas Ga in a shifted manner from one or more other lane areas Ga. According to this configuration, a new operational feeling can be given to player A by shifting one of the multiple lane areas Ga from one or more other lane areas Ga, thereby improving the fun of the game.

[0066] In the game device 1 of this embodiment, the display control unit 302 executes control to display one or more other lane areas Ga shifted with respect to the foremost lane area Ga located on the indicator portion Gb. According to this configuration, player A can recognize the change of lane areas Ga, each of which includes a plurality of first notes B1, in association with the indicator portion Gb, and can enjoy the change even more during the game.

[0067] In the game device 1 of this embodiment, the display control unit 302 executes display control to align the position of the central axis KGa of the foremost lane area Ga after switching with the position of the central axis KGa of the foremost lane area Ga before switching, at a timing corresponding to the lane switching timing at which the foremost lane area Ga located on the indicator part Gb is switched. This display control aligns the positional relationship between the foremost lane area Ga and the indicator part Gb after switching to the positional relationship between the foremost lane area Ga and the indicator part Gb before switching. With this configuration, even if the frontmost lane area Ga located on the indicator part Gb is switched, the relative positional relationship between the switched lane area Ga and the indicator part Gb is maintained constant. Therefore, player A can enjoy the game without being confused by the switching of the lane area Ga.

[0068] In the game device 1 of this embodiment, when aligning the position of the central axis KGa of the foremost lane area Ga after switching, the display control unit 302 moves all other lane areas Ga in the movement direction of the foremost lane area Ga after switching (Figure 7: parallel movement direction). According to this configuration, all lane areas Ga on the game screen G move in the same direction, allowing player A to experience the transition in his or her line of sight within the space of the game screen G, and the movement of all lane areas Ga enhances the sense of dynamism.

[0069] In the game device 1 of this embodiment, the display control unit 302 displays on the game screen G a second note B2 that requests the player A to perform a play operation at an operation timing according to the lane switching timing. According to this configuration, a play operation is required in accordance with the change of the lane area Ga located on the indicator portion Gb. Therefore, the player A can enjoy the change of the lane area Ga even more through the request for the play operation.

[0070] In the game device 1 of this embodiment, the evaluation unit 304 further evaluates the operation of the player A on the second note B2, based on the lane switching timing and the operation timing detected by the operation detection unit 301. According to this configuration, player A can enjoy the switching of the lane area Ga located on the indicator portion Gb as an element of the game.

[0071] In the game device 1 of this embodiment, the second note B2 indicates at least one of the direction of deviation between the lane area Ga located in the indicator portion Gb and one or more other lane areas Ga and the amount of deviation α, and the evaluation unit 304 evaluates at least one of the direction of operation by player A and the amount of operation by player A. According to this configuration, player A can enjoy the game characteristics that require a play operation according to the direction of deviation of the lane area Ga and the deviation amount α.

[0072] The game device 1 of this embodiment also includes an operation detection unit 301 that detects the operation timing at which the operation unit 13 is operated by the player A, a display control unit 302 that controls displaying, on the game screen G, a plurality of lane areas Ga, a plurality of first notes B1 included in each of the plurality of lane areas Ga, and an indicator unit Gb that is an indicator of the operation timing of each of the plurality of first notes B1, and an evaluation unit 304 that evaluates the operation of the player A based on the operation timing of each of the plurality of first notes B1 indicated by the indicator unit Gb and the operation timing detected by the operation detection unit 301. The display control unit 302 then displays, on the game screen G, a second note B2 that requests an operation from the player A for one or more of the plurality of lane areas Ga (in this embodiment, each lane area Ga). According to this configuration, the entertainment value of the game can be improved by requiring an operation in any one or more of the plurality of lane areas Ga.

[0073] 2. Variations The following are examples of modified forms that can be added to the above-described embodiment. Two or more forms selected from the following examples may be combined as appropriate within the scope of not being mutually contradictory.

[0074] (1) In the above embodiment, the lane area Ga located immediately behind the foremost lane area Ga located in the indicator portion Gb is always displayed offset from the foremost lane area Ga. However, it is sufficient if one or more other lane areas Ga are displayed offset from an appropriate one of the multiple lane areas Ga.

[0075] (2) In the above-described embodiment, the display control unit 302 may display the image object of the second note B2 on the game screen G at the timing when the boundary BGa approaches the indicator portion Gb (i.e., at a timing slightly earlier than the lane switching timing of the lane area Ga located on the indicator portion Gb). According to this configuration, an operation using the second notebook B2 is unexpectedly required, which can improve the entertainment value of the game.

[0076] (3) In the above embodiment, the timing at which the boundary BGa indicated by the second note B2 reaches the indicator portion Gb is set as the lane switching timing at which the lane area Ga is switched, and the first display performance is performed at a timing corresponding to that arrival timing. However, the lane switching timing can be set to any appropriate timing. For example, it may be the timing when player A performs a play operation on the second note B2, and the first display effect may be performed at that timing.

[0077] (4) In the above-described embodiment, the multiple lane regions Ga may be aligned in a direction different from the movement direction DRM. For example, as shown in Fig. 8, two lane areas Ga may be arranged in a direction perpendicular to the movement direction DRM. Fig. 8 shows a case where the direction perpendicular to the movement direction DRM is the X-axis direction (Fig. 2). However, the direction perpendicular to the movement direction DRM may be the Y-axis direction, or a direction that is a combination of the X-axis direction and the Y-axis direction. Note that the illustration of the multiple first notes B1 included in each lane area Ga is omitted. 8, one or more of the lane areas Ga may be switched to another lane area Ga containing a group of first notes B1 different from the lane area Ga in response to an appropriate operation by the player A. Also, the second notes B2 corresponding to the switching of the lane area Ga do not necessarily need to be displayed on the game screen G.

[0078] (5) In the above embodiment, the second note B2 may be a note B that requests an operation to select one or more lane areas Ga from among a plurality of lane areas Ga. For example, as shown in Fig. 9, the second note B2 may request an operation to have the player A select the lane area Ga after switching from among a plurality of lane areas Ga and Ga candidates when the lane area Ga located on the indicator part Gb is switched. Note that Fig. 9 omits the illustration of a plurality of first notes B1 included in each lane area Ga. In the example of FIG. 9, the second note B2 may be displayed on the game screen G at a timing corresponding to the lane switching timing at which the foremost lane area Ga located on the indicator portion Gb switches. 9, the multiple candidates for the lane area Ga may be areas with different game difficulty levels, such as areas containing different groups of first notes B1. With this configuration, player A can independently change the game difficulty level by playing the second notes B2, thereby expanding the range of game strategies.

[0079] [Note] From the above description, the following aspects of the present disclosure can be understood. In order to facilitate understanding of each aspect, the reference numerals of the drawings are conveniently written in parentheses for each aspect of the present disclosure. However, the aspects of the present disclosure are not limited to the specific forms shown in the drawings.

[0080] [Appendix 1] an operation detection unit (301) for detecting an operation timing at which the operation unit (13) is operated by a player (A); a display control unit (302) that controls the display of a plurality of lane areas (Ga), a plurality of first notes (B1) included in each of the plurality of lane areas (Ga), and an indicator unit (Gb) that is an indicator of the operation timing of each of the plurality of first notes (B1) on a game screen (G); an evaluation unit (304) that evaluates the operation of the player (A) based on the operation timing of each of the plurality of first notes (B1) indicated by the indicator unit (Gb) and the operation timing detected by the operation detection unit (301); Equipped with The display control unit (302) In the game screen (G), one lane area (Ga) among the plurality of lane areas (Ga) is displayed offset from one or more other lane areas (Ga). Game device (1).

[0081] According to Appendix 1, the deviation between one lane area (Ga) among a plurality of lane areas (Ga) and one or more other lane areas (Ga) can provide the player (A) with a new sense of operation, thereby improving the entertainment value of the game.

[0082] The type of game provided by the "game device (1)" is arbitrary, and may be, for example, a rhythm game. The rhythm game may be, for example, a music game that requires operations to be performed in time with music. The "lane area (Ga)" is a concept that indicates an area that includes a group of predetermined first notes (B1), and the shape of the lane area (Ga) on the game screen (G) is not limited.

[0083] [Appendix 2] The display control unit (302) One or more other lane regions (Ga) are displayed shifted with respect to the lane region (Ga) located in the indicator portion (Gb). A game device (1) as described in appendix 1.

[0084] According to Appendix 2, the player (A) can recognize the changes in the lane areas (Ga), each of which includes a plurality of first notes (B1), in association with the indicator portion (Gb), and can enjoy the changes even more as the game progresses.

[0085] [Appendix 3] The display control unit (302) At a timing corresponding to a lane switching timing at which the lane area (Ga) located in the indicator portion (Gb) is switched, a relative positional relationship between the lane area (Ga) after switching and the indicator portion (Gb) is displayed so as to match the relative positional relationship between the lane area (Ga) and the indicator portion (Gb) before switching. A game device (1) as described in appendix 2.

[0086] According to Supplementary Note 3, even if the lane area (Ga) located on the indicator part (Gb) is switched, the relative positional relationship between the switched lane area (Ga) and the indicator part (Gb) is maintained constant. Therefore, the player (A) can enjoy the game without being confused by the switch of the lane area (Ga).

[0087] [Appendix 4] The display control unit (302) When adjusting the relative positional relationship between the lane area (Ga) and the indicator portion (Gb) after the switching to the relative positional relationship between the lane area (Ga) and the indicator portion (Gb) before the switching, another lane area (Ga) is moved in the moving direction of the lane area (Ga) after the switching. A game device (1) as described in appendix 3.

[0088] According to Supplementary Note 4, by moving multiple lane areas (Ga) in the same direction, the player (A) can experience the transition of the line of sight of the player (A) within the space of the game screen (G). In addition, the movement of multiple lane areas (Ga) enhances the sense of dynamism.

[0089] [Appendix 5] The display control unit (302) A second note (B2) is displayed on the game screen (G) requesting the player (A) to perform an operation at an operation timing corresponding to the lane switching timing. A game device (1) as described in appendix 3.

[0090] According to Appendix 5, a play operation is required in accordance with the change of the lane area (Ga) located at the indicator part (Gb). Therefore, the player (A) can enjoy the change of the lane area (Ga) even more through the request for the play operation.

[0091] [Appendix 6] The evaluation unit (304) Further evaluating the operation of the player (A) on the second note (B2) based on the operation timing corresponding to the lane switching timing and the operation timing detected by the operation detection unit (301). A game device (1) as described in appendix 5.

[0092] According to Appendix 6, the player (A) can enjoy the switching of the lane area (Ga) located in the indicator portion (Gb) as an element of the game.

[0093] [Appendix 7] The second note (B2) is Indicating at least one of the direction and amount of deviation between the lane region (Ga) located in the indicator portion (Gb) and the other one or more lane regions (Ga); The evaluation unit (304) Evaluate at least one of the direction of the operation by the player (A) and the amount of the operation by the player (A). A game device (1) as described in appendix 5.

[0094] According to Appendix 7, the player (A) can enjoy the gameplay that requires him / her to perform play operations according to the direction and amount of deviation of the lane area (Ga).

[0095] [Appendix 8] an operation detection unit (301) for detecting an operation timing at which the operation unit (13) is operated by a player (A); a display control unit (302) that controls the display of a plurality of lane areas (Ga), a plurality of first notes (B1) included in each of the plurality of lane areas (Ga), and an indicator unit (Gb) that is an indicator of the operation timing of each of the plurality of first notes (B1) on a game screen (G); an evaluation unit (304) that evaluates the operation of the player (A) based on the operation timing of each of the plurality of first notes (B1) indicated by the indicator unit (Gb) and the operation timing detected by the operation detection unit (301); Equipped with The display control unit (302) A second note (B2) requesting an operation by the player (A) for any one or more of the plurality of lane areas (Ga) is displayed on the game screen (G). Game device (1).

[0096] According to Supplementary Note 8, the entertainment value of the game can be improved by requiring an operation for at least one of the plurality of lane areas (Ga).

[0097] [Appendix 9] The display control unit (302) The second note (B2) is displayed on the game screen (G) at a timing corresponding to a lane switching timing at which the lane area (Ga) located in the indicator portion (Gb) switches. A game device (1) as described in Appendix 8.

[0098] According to Appendix 9, an operation using the second note (B2) is unexpectedly required, which improves the interest of the game.

[0099] [Appendix 10] The second note (B2) is Requests the selection of one or more lane areas (Ga) from multiple lane areas (Ga) A game device (1) as described in Appendix 8.

[0100] According to Appendix 10, the player (A) can select the desired lane area (Ga).

[0101] [Appendix 11] The display control unit (302) A display effect is performed at a timing corresponding to a lane switching timing at which the lane area (Ga) located in the indicator portion (Gb) switches. A game device (1) as described in Appendix 9.

[0102] According to Appendix 11, the switching of the lane area (Ga) can be enjoyed through the display performance.

[0103] [Appendix 12] The evaluation unit (304) Further evaluating the operation timing of the operations required by said second note (B2); The display control unit (302) Display performance is performed according to the evaluation result of the evaluation unit (304). A game device (1) as described in Appendix 8.

[0104] According to Appendix 12, player (A) can enjoy manipulating the second note (B2) as an element of the game.

[0105] [Appendix 13] Computer, an operation detection unit (301) for detecting the operation timing at which the operation unit (13) is operated by a player (A); a display control unit (302) that controls the display of a plurality of lane areas (Ga), a plurality of first notes (B1) included in each of the plurality of lane areas (Ga), and an indicator unit (Gb) that is an indicator of the operation timing of each of the plurality of first notes (B1) on a game screen (G); an evaluation unit (304) that evaluates the operation of the player (A) based on the operation timing of each of the plurality of first notes (B1) indicated by the indicator unit (Gb) and the operation timing detected by the operation detection unit (301); Function as a The display control unit (302) In the game screen (G), one lane area (Ga) among the plurality of lane areas (Ga) is displayed offset from one or more other lane areas (Ga). program.

[0106] According to Appendix 13, the same effect as Appendix 1 is achieved.

[0107] [Appendix 14] Computer, an operation detection unit (301) for detecting the operation timing at which the operation unit (13) is operated by a player (A); a display control unit (302) that controls the display of a plurality of lane areas (Ga), a plurality of first notes (B1) included in each of the plurality of lane areas (Ga), and an indicator unit (Gb) that is an indicator of the operation timing of each of the plurality of first notes (B1) on a game screen (G); an evaluation unit (304) that evaluates the operation of the player (A) based on the operation timing of each of the plurality of first notes (B1) indicated by the indicator unit (Gb) and the operation timing detected by the operation detection unit (301); Function as a The display control unit (302) A second note (B2) requesting an operation from the player (A) for each of the plurality of lane areas (Ga) is displayed on the game screen (G). program.

[0108] According to Appendix 14, the same effect as Appendix 8 is achieved.

[0109] [Appendix 15] The computer Detecting the operation timing at which the operation unit (13) is operated by the player (A); performing control to display on a game screen (G) a plurality of lane areas (Ga), a plurality of first notes (B1) included in each of the plurality of lane areas (Ga), and indicator sections (Gb) that are indicators of operation timings of each of the plurality of first notes (B1); evaluating the operation of the player (A) based on the operation timing of each of the plurality of first notes (B1) indicated by the indicator portion (Gb) and the detected operation timing; Including, In the game screen (G), one lane area (Ga) among the plurality of lane areas (Ga) is displayed offset from one or more other lane areas (Ga). A control method comprising:

[0110] According to Appendix 15, the same effect as Appendix 1 is achieved.

[0111] [Appendix 16] The computer Detecting the operation timing at which the operation unit (13) is operated by the player (A); performing control to display on a game screen (G) a plurality of lane areas (Ga), a plurality of first notes (B1) included in each of the plurality of lane areas (Ga), and indicator sections (Gb) that are indicators of operation timings of each of the plurality of first notes (B1); evaluating the operation of the player (A) based on the operation timing of each of the plurality of first notes (B1) indicated by the indicator portion (Gb) and the detected operation timing; Including, Displaying a second note (B2) on the game screen (G) for requesting an operation from the player (A) for each of the plurality of lane areas (Ga). A control method comprising:

[0112] According to Appendix 16, the same effect as Appendix 8 is achieved. [Explanation of symbols]

[0113] 1...game device, 12...display unit, 13...operation unit, 30...control device, 32...storage device, 301...operation detection unit, 302...display control unit, 304...evaluation unit, A...player, B...note, B1...first note, B2...second note, BGa...boundary, DG...game data, DGS...sequence data, DR1...first direction, DRM...movement direction, G...game screen, Ga...lane area, GaL...lane, Gb...indicator unit, KGa...central axis, PR...program, α...deviation amount.

Claims

1. an operation detection unit that detects an operation timing at which the operation unit is operated by a player; a display control unit that controls displaying, on a game screen, a plurality of lane areas, a plurality of first notes included in each of the plurality of lane areas, and indicators that serve as indicators of operation timings for each of the plurality of first notes; an evaluation unit that evaluates an operation of the player based on operation timings of each of the plurality of first notes indicated by the indicator unit and operation timings detected by the operation detection unit; Equipped with The display control unit is On the game screen, one lane area among the plurality of lane areas is displayed offset from one or more other lane areas. Gaming device.

2. The display control unit is The lane area located in the indicator portion is offset from one or more other lane areas to display the lane area.

2. The game device according to claim 1.

3. The display control unit is At a timing corresponding to a lane switching timing at which the lane area located at the indicator portion is switched, a relative positional relationship between the lane area after switching and the indicator portion is displayed so as to match the relative positional relationship between the lane area before switching and the indicator portion.

3. The game device according to claim 2.

4. The display control unit is When adjusting the relative positional relationship between the lane area after the switching and the indicator portion to the relative positional relationship between the lane area before the switching and the indicator portion, another lane area is moved in the moving direction of the lane area after the switching.

4. The game device according to claim 3.

5. The display control unit is A second note is displayed on the game screen, the second note requesting the player to perform an operation at an operation timing corresponding to the lane switching timing.

4. The game device according to claim 3.

6. The evaluation unit is Further evaluating the operation of the player with respect to the second note based on the operation timing corresponding to the lane switching timing and the operation timing detected by the operation detection unit.

6. The game device according to claim 5.

7. The second note is Indicating at least one of a direction and an amount of deviation between the lane area located in the indicator portion and the one or more other lane areas; The evaluation unit is Evaluating at least one of a direction of an operation by the player and an amount of an operation by the player.

6. The game device according to claim 5.

8. an operation detection unit that detects an operation timing at which the operation unit is operated by a player; a display control unit that controls displaying, on a game screen, a plurality of lane areas, a plurality of first notes included in each of the plurality of lane areas, and indicators that serve as indicators of operation timings for each of the plurality of first notes; an evaluation unit that evaluates an operation of the player based on operation timings of each of the plurality of first notes indicated by the indicator unit and operation timings detected by the operation detection unit; Equipped with The display control unit is A second note is displayed on the game screen, the second note requesting an operation by the player with respect to any one or more of the plurality of lane regions. Gaming device.

9. The display control unit is The second note is displayed on the game screen at a timing corresponding to a lane switching timing at which the lane area located in the indicator portion is switched.

9. The game device according to claim 8.

10. The second note is Requesting an operation to select one or more lane areas from among multiple lane areas 9. The game device according to claim 8.

11. The display control unit is A display effect is performed at a timing corresponding to a lane switching timing at which the lane area located in the indicator portion is switched.

10. The game device according to claim 9.

12. The evaluation unit is further evaluating operation timing of the operation requested by the second node; The display control unit is A display performance is performed according to the evaluation result of the evaluation unit.

9. The game device according to claim 8.

13. Computer, an operation detection unit that detects an operation timing at which the operation unit is operated by a player; a display control unit that controls displaying, on a game screen, a plurality of lane areas, a plurality of first notes included in each of the plurality of lane areas, and indicators that serve as indicators of operation timings for each of the plurality of first notes; an evaluation unit that evaluates the operation of the player based on the operation timings of each of the plurality of first notes indicated by the indicator unit and the operation timings detected by the operation detection unit; Function as a The display control unit is On the game screen, one lane area among the plurality of lane areas is displayed offset from one or more other lane areas. program.

14. Computer, an operation detection unit that detects an operation timing at which the operation unit is operated by a player; a display control unit that controls displaying, on a game screen, a plurality of lane areas, a plurality of first notes included in each of the plurality of lane areas, and indicators that serve as indicators of operation timings for each of the plurality of first notes; an evaluation unit that evaluates the operation of the player based on the operation timings of each of the plurality of first notes indicated by the indicator unit and the operation timings detected by the operation detection unit; Function as a The display control unit is A second note is displayed on the game screen, the second note requesting an operation from the player for each of the plurality of lane areas. program.

15. The computer Detecting an operation timing at which an operation unit is operated by a player; performing control to display, on a game screen, a plurality of lane areas, a plurality of first notes included in each of the plurality of lane areas, and indicators serving as indicators of operation timings for each of the plurality of first notes; evaluating an operation of the player based on operation timings of each of the plurality of first notes indicated by the indicator unit and the detected operation timing; Including, On the game screen, one lane area among the plurality of lane areas is displayed offset from one or more other lane areas. A control method comprising:

16. The computer Detecting an operation timing at which an operation unit is operated by a player; performing control to display, on a game screen, a plurality of lane areas, a plurality of first notes included in each of the plurality of lane areas, and indicators serving as indicators of operation timings for each of the plurality of first notes; evaluating an operation of the player based on operation timings of each of the plurality of first notes indicated by the indicator unit and the detected operation timing; Including, displaying a second note on the game screen requesting an operation from the player for each of the plurality of lane areas; A control method comprising:

Citation Information

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