Game machine

By introducing multi-rotating wheels and internal lottery mechanisms into the game console, supporting multiple profit methods, the problem of favorable period control and processing restrictions is solved, and the productivity and player excitement of the game console are improved.

JP2025015801APending Publication Date: 2025-01-30OLYMPIA KK
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Patent Information

Application Number
JP2024202512
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-11-20
Publication Date
2025-01-30

AI Technical Summary

Technical Problem

Existing game consoles limit control processing during favorable periods lead to excessive game value, difficulty in improving productivity, and difficulty in maintaining player excitement during period transitions.

Method used

Multiple rotating wheels are adopted, each wheel corresponds to multiple stop buttons, combined with internal lottery mechanisms and auxiliary game control, supporting a variety of profit methods, including first and second options, improving the chances of winning small and big prizes through specific operations.

Benefits of technology

It improves the player excitement of the game console during the favorable period, and improves the productivity and player experience of the game console through diversified profit methods.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine which has an advantageous interval and can improve amusement of a player regarding presentations.SOLUTION: In a game machine, when a first winning mode associated with a small winning combination of a first dividend higher than a second dividend and a double winning of the small winning combination of the second dividend is won, and a plurality of stop buttons is operated in a specific operation mode corresponding to the first winning mode in which the stop buttons are won, and when a small winning combination of a first dividend can be won, a first winning mode is won, and a plurality of stop buttons is operated in an operation mode different from a specific operation mode corresponding to the won first winning mode, the small winning combination of the first dividend is not won. The first winning mode and the second winning mode associated with the overlapping winning of the bonus and the small winning combination of the second dividend include a common specific small winning combination as the small winning combination of the second dividend. Auxiliary game control means can execute a predetermined lottery for determining a state related to the auxiliary game when the second winning mode is won.SELECTED DRAWING: Figure 3
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Description

[Technical field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] Conventionally, gaming machines (reel type gaming machines, slot machines) equipped with multiple reels with patterns arranged on the outer periphery are known. In this type of gaming machine, a certain gaming value is assigned to gaming media such as medals and pachinko balls, and a game is played to acquire such gaming media. In addition, in this type of gaming machine, an internal lottery is performed and the rotation of the multiple reels is started when the player operates to start the rotation, and the multiple reels are stopped in a manner according to the result of the internal lottery when the player operates to stop the rotation. The result of the game is determined by the combination of symbols displayed on the winning determination line when the multiple reels are stopped, and medals and the like are paid out according to the result of the game.

[0003] In the gaming machine described above, a configuration is known in which the probability of winning a winning role can be changed by transitioning to an assist time state, which is a presentation state that executes a winning assistance presentation that assists in the winning of a winning role, thereby making it easier to obtain gaming value (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2011-245157 A Summary of the Invention [Problem to be solved by the invention]

[0005] Here, in recent years, in gaming machines, it has been required to prevent excessive payout of gaming value by restricting the period during which various control processes related to the instruction function, including the winning assistance control in the assist time state, can be executed to a specific period (advantageous period), making it difficult to improve the marketability of gaming machines having advantageous periods. Also, in gaming machines having advantageous periods, when the normal period starts based on the end of the advantageous period, it is required to initialize information related to the instruction function updated during the advantageous period, and when moving from the advantageous period to the normal period and then back to the advantageous period, it has been difficult to perform presentations according to the progress of the game and increase the player's interest in the presentations.

[0006] Therefore, an object of the present invention is to provide a gaming machine that has an advantageous zone and can increase the player's interest in the presentation. [Means for solving the problem]

[0007] The present invention relates to a reel system comprising: a plurality of stop buttons respectively corresponding to the plurality of reels; Inside An internal lottery means for performing a lottery for a division; Supplementary An auxiliary game control means for controlling an auxiliary game; Equipped with In the internal lottery, the winning or losing of a plurality of winning patterns is determined, The plurality of winning modes include a first winning mode and a second winning mode, The first winning mode corresponds to a double win of a small prize of a first payout and a small prize of a second payout, The second winning mode corresponds to a double win of a bonus and a small win of the second payout, The first dividend is higher than the second dividend, When the first winning mode is won and the plurality of stop buttons are operated in a specific operation mode corresponding to the first winning mode, a small combination of the first payout can be won. When the first winning mode is won and the plurality of stop buttons are operated in an operation mode different from the specific operation mode corresponding to the first winning mode, the small combination of the first payout is not won, The first winning mode and the second winning mode include a common specific minor combination as a minor combination of the second payout, The auxiliary game control means includes: When the second winning mode is won, a predetermined lottery for determining a state related to the auxiliary game can be executed. It is characterized by: Effect of the Invention

[0008] According to the present invention, it is possible to provide a gaming machine that has an advantageous zone and can increase the player's interest in the presentation. [Brief description of the drawings]

[0009] [Figure 1] 1 is a perspective view showing the external configuration of an amusement machine according to an embodiment of the present invention; [Diagram 2] 1 is a diagram illustrating the functional blocks of a gaming machine according to an embodiment of the present invention. FIG. [Diagram 3] A diagram showing winning areas that can be won by internal lottery in an gaming machine of an embodiment of the present invention, winning roles contained in each winning area, and whether or not there is a transition to an advantageous zone corresponding to each winning area. [Figure 4] 1 is a diagram illustrating the arrangement of symbols on a reel in a gaming machine according to an embodiment of the present invention. [Diagram 5] FIG. 1 is a diagram for explaining the symbol combinations showing winning modes of Bell A to Bell L and the symbol combinations showing winning modes of 1-coin roles A to G in the gaming machine according to the embodiment of the present invention. [Figure 6] (A) is a state transition diagram of the game state in a gaming machine of an embodiment of the present invention, and (B) is a transition diagram relating to the normal area and advantageous area controlled by the AT control means, and the presentation state during the advantageous area. [Figure 7] FIG. 13 is a diagram showing winning combinations that can be won in each batting order when a batting order minor combination is won in a non-RT state in a gaming machine according to an embodiment of the present invention. [Figure 8] FIG. 13 is a diagram showing the winning combinations that can be achieved in each batting order when a minor winning combination in the batting order is won in a bonus-achieved state in a gaming machine according to an embodiment of the present invention. [Figure 9] 1 is a diagram showing the symbols arranged on the left reel, the pull-in range in which the Bell A symbol can be stopped, and the pull-in range in which the Bell B symbol can be stopped in a gaming machine according to an embodiment of the present invention. FIG. [Figure 10] 13 is a diagram illustrating the results of the first stop operation and the second stop operation when the winning area "Batting Order Bell 1" is won in the gaming machine of an embodiment of the present invention. FIG. [Figure 11]13 is a diagram illustrating the results of the first stop operation and the second stop operation when the winning area "batting order bell 7" is won in the gaming machine of an embodiment of the present invention. FIG. [Figure 12] FIG. 2 is a diagram showing details of the Bell A symbol, the Bell B symbol, the Blue 7 symbol, and the Red 7 symbol in the gaming machine of an embodiment of the present invention. [Figure 13] FIG. 1A is a diagram showing a winning assistance effect that assists in the winning of Bell A in an gaming machine according to an embodiment of the present invention, and FIG. 1B is a diagram showing the state in which the first stop operation is executed in accordance with the winning assistance effect. [Figure 14] 1A is a diagram showing a winning assistance effect that assists in the winning of a bell G in an gaming machine according to an embodiment of the present invention, and FIG. 1B is a diagram showing the state in which the first stop operation is executed in accordance with the winning assistance effect. [Figure 15] (A) is a diagram showing the winning probability for a non-transition role in which there is no transition from the normal zone to the advantageous zone in an gaming machine of an embodiment of the present invention, and for each winning area in which a transition from the normal zone to the advantageous zone occurs; (B) is a diagram showing the winning probability for each presentation state in the status determination lottery executed when the winning area "RBB & 1 coin role 2" is won; (C) is a diagram showing the winning probability for each presentation state in the status determination lottery executed when the winning area "RBB & 1 coin role 3" is won; (D) is a diagram showing the winning probability for each presentation state in the status determination lottery executed when the winning area "rare role" is won; (E) is a diagram showing the probability of transitioning from the normal zone to the advantageous zone and being determined to be in each presentation state; and (F) is a diagram showing the probability of being determined to be in each presentation state in the status determination control. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0010] The present embodiment will be described below. Note that the present embodiment described below does not unduly limit the contents of the present invention described in the claims. Furthermore, not all of the configurations described in the present embodiment are necessarily essential components of the present invention.

[0011] 1. Overview of the gaming machine configuration 1 is a perspective view showing the external configuration of a slot machine 1 according to an embodiment of the present invention. The slot machine 1 according to this embodiment is a so-called reel type gaming machine, which is a type of gaming machine in which games are played using medals as gaming media.

[0012] The slot machine 1 of this embodiment is housed in a box-shaped housing consisting of a housing BX, a front upper door UD, and a front lower door DD, and houses a reel unit 310 (see FIG. 2) consisting of a left reel R1 to a right reel R3 as a plurality of reels. In addition, a hopper unit 320 (see FIG. 2) as a medal payout device is housed below the reel unit 310 in the housing. In addition, a control board equipped with a CPU, a ROM (an example of an information storage medium), a RAM, etc. and for controlling the operation of the slot machine 1 is also housed in the housing of the slot machine 1 of this embodiment.

[0013] The outer periphery of each of the left reel R1 to right reel R3 shown in Figure 1 is divided into 20 areas (hereinafter, each area will be referred to as a "frame") at regular intervals, and each frame has one of several types of patterns arranged on it.

[0014] The front upper door UD and the front lower door DD are provided so that they can be opened and closed separately. The front upper door UD is provided with a display window DW that allows the left reel R1 to the right reel R3 to be observed in their rotating and stopped states. When the left reel R1 to the right reel R3 are stopped, three patterns (upper pattern, middle pattern, and lower pattern) that are consecutively arranged on the outer periphery of each of the left reel R1 to the right reel R3 among a plurality of patterns arranged at regular intervals on the outer periphery of each of the left reel R1 to the right reel R3 can be observed from the front of the slot machine 1 through the display window DW.

[0015] In the slot machine 1 of this embodiment, an upper, middle, and lower section are provided for each reel as display positions for observing the symbols through the display window DW, and an active line L1 is set for an active line based on a combination of the display positions of each reel. In the slot machine 1 of this embodiment, the number of medals required for one game, that is, the so-called prescribed insertion number, is set to three in any game state, and when medals equivalent to the prescribed insertion number are inserted, an active line L1 formed by the upper section of the left reel R1, the middle section of the second reel, and the lower section of the right reel R3 is activated.

[0016] The game result is determined by the symbol combination stopped and displayed on the winning line L1 in the display window DW, and if the symbol combination on the winning line L1 corresponds to a predetermined winning combination, that winning combination is deemed to have won and medals are paid out from the hopper unit 320.

[0017] The front upper door UD is provided with a game information display section DS. The game information display section DS is made up of LEDs, lamps, 7-segment displays, etc., and displays various game information such as the number of medal credits, the number of medals paid out or won in one game, the total number of medals paid out or won in the bonus state, information on the winning combination in the current game, and information suggesting how to press the stop buttons B1, B2, and B3 related to the payout of medals.

[0018] The game information display section DS includes a main control display device 500 consisting of a 7-segment display, and when a specified number of medals are inserted and the start lever SL is operated, a notification display is displayed, which is a display corresponding to a winning combination command, which is a control signal created based on winning information, which is information on the winning combination in the current game, and when the left reel R1 to the right reel R3 stop after the notification display is displayed, the notification display ends and the number of medals paid out or won is displayed. In the slot machine 1 of this embodiment, a notification display is executed in which each segment of the main control display device 500 lights up and goes out in a display mode corresponding to the winning combination command.

[0019] The main control display device 500 is provided with a section notification section 500A, which is a dot of a 7-segment display and lights up when an advantageous section is started by the AT control means 200 (see FIG. 2) described later and the expected medal acquisition value is 1 or more due to the assistance of the winning of a minor prize. In addition, in the slot machine 1 of this embodiment, a plurality of sound devices 340 for performing effects using sound are provided on the front upper door UD and the front lower door DD. The sound devices 340 output various sounds for assisting and livening up the game.

[0020] Various operating means are provided on the front lower door DD. The operating means include a single bet button BT for inserting one medal and a max bet button MB for inserting a specified number of medals as inserting operation means for inserting credited (stored) medals, a start lever SL as a game start operation means for allowing a player to execute a start operation that triggers the left reel R1 to the right reel R3 to start a game, stop buttons B1 to B3 as stop operation means for allowing a player to execute a stop operation that triggers the stopping of each of the left reel R1 to the right reel R3 rotated by a stepping motor, and a settlement button BS for settling credited medals.

[0021] In addition, a medal payout outlet MO and a medal tray MP are provided at the bottom of the front lower door DD, and medals in a number according to the results of a game are paid out from the medal payout outlet MO to the medal tray MP. In addition, when the settlement button BS is pressed while credited medals are stored in the gaming machine, a settlement process is executed in response to pressing of the settlement button BS, in which a number of medals equivalent to the number of credits (the number of credited medals) is paid out from the hopper unit 320, and the medals are paid out from the medal payout outlet MO to the medal tray MP.

[0022] 2 is a functional block diagram of the slot machine 1 of this embodiment. The slot machine 1 of this embodiment is controlled by a main control unit 10 as a control board. The main control unit 10 receives input signals from input means such as a medal insertion switch 210, a bet switch 220, a start switch 230, a stop switch 240, a setting change permission switch 250, and a setting change switch 260 as a plurality of operation detection means, performs various calculations for executing a game, and controls the operation of output means such as a performance device 300, a reel unit 310, a hopper unit 320, and a main control display device 500 based on the calculation results.

[0023] The main control unit 10 also includes a setting change means 100, an input acceptance means 105, a random number generation means 110, an internal lottery means 120, a reel control means 130, a winning determination means 140, a payout control means 150, a replay processing means 160, a game state transition control means 170, a main storage means 190, and an assist time control means (AT control means) 200. Each means constituting the main control unit 10 reads out and executes each control program prestored in the main storage means 190 when each control process is executed.

[0024] The setting change means 100 performs control (setting change control) to change the setting values ​​stored in the setting value storage means 191 of the main storage means 190. In a setting change permission state in which the setting change permission switch 250 is in an ON state and setting change is permitted, the setting change means 100 cyclically changes the setting values ​​stored in the setting value storage means 191 in the order of setting 1 → setting 2...setting 6 → setting 1 →... each time it receives an input signal output from the setting change switch 260 provided in the power supply device. In addition, in the slot machine 1, the setting values ​​stored in the setting value storage means 191 are finalized based on a start signal from the start switch 230 operated by the operation of the start lever SL in the setting change permission state, and the setting change permission state is terminated. In the slot machine 1 of this embodiment, the winning probability of some winning areas among the winning areas that can be won in the internal lottery by the internal lottery means 120 is changed according to the setting values ​​finalized in the setting value storage means 191. In other words, the setting change means 100 is configured to be able to change a setting value that is a value that can change the probability of winning a combination in an internal lottery by the internal lottery means 120.

[0025] In the slot machine 1 of this embodiment, when the setting change control by the setting change means 100 is executed, the control related to the game state executed by the game state transition control means 170 and the control related to the advantageous zone executed by the AT control means 200 are configured to be initialized, the game state is set to a non-replay time (hereinafter, replay time is also referred to as "RT") state described later, and a normal zone is set. For this reason, in the slot machine 1, the control related to the auxiliary game executed by the AT control means 200 before the setting change is also configured to be initialized. On the other hand, in the slot machine 1, when the supply of power to the main control unit 10 is cut off (power interruption) and the supply of power is resumed thereafter, the control related to the game state executed by the game state transition control means 170 and the control related to the advantageous zone executed by the AT control means 200 are configured to be resumed from the state before the power interruption. For this reason, in the slot machine 1, when the power interruption occurs and the supply of power is resumed thereafter, the control related to the auxiliary game executed by the AT control means 200 before the power interruption is also configured to be maintained in the state before the power interruption.

[0026] The insertion acceptance means 105 performs a process of validating a game start operation on the start lever SL based on the insertion of medals equivalent to the specified insertion number (3 medals) during an insertion acceptance period during which the insertion of medals is accepted. Specifically, when medals are inserted into the medal insertion slot MI (see FIG. 1), the insertion acceptance means 105 sets the inserted medals to an inserted state up to the specified insertion number in response to the operation of the medal insertion switch 210. In addition, when a bet operation is executed in which the single bet button BT or the max bet button MB is pressed with medals credited, the insertion acceptance means 105 sets the credited medals to an inserted state up to the specified insertion number in response to the operation of the bet switch 220.

[0027] In the slot machine 1 of this embodiment, the initial depression of the start lever SL, which is activated based on the insertion of a specified number of medals, is accepted as the player's operation to start the game, and serves as a trigger for starting the rotation of the left reel R1 to the right reel R3, as well as a trigger for the internal lottery means 120, which will be described later, to execute an internal lottery.

[0028] The random number generating means 110 is a means for generating random numbers for lotteries. In this embodiment, the term "random number" includes not only values ​​that are generated randomly in a mathematical sense, but also values ​​that may function as random numbers substantially because the timing of acquisition is irregular, even if the generation itself is regular.

[0029] The internal lottery means 120 is a means for conducting an internal lottery to determine whether a winning combination has been achieved based on a start signal output when the player performs a start operation on the start lever SL and the start switch 230 detects the start operation, and performs lottery table selection processing, random number determination processing, lottery flag setting processing, etc.

[0030] In the lottery table selection process, which internal lottery table is to be used for the internal lottery is selected based on the current game state from among the multiple internal lottery tables stored in the internal lottery table storage means 192 of the main storage means 190. In each internal lottery table, various roles such as replay, small role, and bonus, and non-win (miss) are associated with each of multiple random numbers (for example, 65536 random numbers from 0 to 65535).

[0031] In the following description, a bonus means a role that activates a reel or a device for continuously operating a reel when it is won, a bonus being activated means that a bonus is won and activates a reel or a device for continuously operating a reel, and a bonus state means that the reel or device for continuously operating a reel is activated.

[0032] In the random number determination process, a random number (random number for lottery) generated by the random number generation means 110 is obtained for each game based on the start signal output from the start switch 230, and the obtained random number is compared with the internal lottery table selected in the lottery table selection process, and it is determined whether or not a winning combination has been achieved based on the comparison result.

[0033] In the lottery flag setting process, based on the result of the random number determination process, the lottery flag corresponding to the winning combination is set from a non-established state (first flag state, OFF state) to an established state (second flag state, ON state). In the slot machine 1 of this embodiment, when two or more types of combinations are overlappingly won, the lottery flags corresponding to the two or more types of combinations that are overlappingly won are set to an established state. In addition, in the slot machine 1 of this embodiment, there are provided a lottery flag (carry-over flag) that can carry over the established state to the next game or later until a prize is won, and a lottery flag (non-carry-over flag) that is reset to an unestablished state without carrying over the established state to the next game or later regardless of whether a prize is won. In addition, the setting information of the lottery flag is stored in the lottery flag storage means 193 of the main storage means 190.

[0034] The reel control means 130 executes reel rotation control, which starts the rotation drive of the left reel R1 to the right reel R3 and controls the rotation mode of the left reel R1 to the right reel R3, based on the output of a start signal from the start switch 230, which is operated by the player performing a start operation on the start lever SL. In addition, when the left reel R1 to the right reel R3 are in a steady rotation state at a predetermined speed (for example, about 80 rpm), the reel control means 130 executes control to validate a stop operation detected by the stop switch 240 when the stop button B1 to the stop button B3 corresponding to each reel are pressed. Then, when a reel stop signal is output from the stop switch 240 that detected the stop operation, the reel control means 130 executes control to stop each of the left reel R1 to the right reel R3 corresponding to the stop switch 240 that detected the stop operation (reel stop control).

[0035] In the following description, when the reel control means 130 starts the rotation of the left reel R1 to the right reel R3 and the player presses each of the active stop buttons B1 to B3, the first press operation will be referred to as the first stop operation, the second press operation will be referred to as the second stop operation, and the third press operation will be referred to as the third stop operation.

[0036] In the slot machine 1 of this embodiment, the reel that is rotating corresponding to the stop button pressed for the left reel R1 to the right reel R3 is stopped within a predetermined period of 190 ms from the time when the stop button B1 to the stop button B3 is pressed (the time when the stop switch 240 detects the stop operation). Here, when the rotating reel is stopped within 190 ms from the time when the stop button is pressed, the stop position of each rotating reel is configured to be able to rotate a maximum of four frames from the time when the stop button is pressed until the reel stops, depending on the diameter and rotation speed of each reel.

[0037] Therefore, in the slot machine 1 of this embodiment, for the left reel R1 to the right reel R3, a total of five frames from the frame displayed on the pay line L1 at the time the stop button is pressed up to four frames rotated are the range (pull-in range) in which the pattern can be pulled onto the pay line L1.

[0038] When executing reel stop control, the reel control means 130 performs a logic calculation process to determine the stop position of the spinning reel based on a preset priority order by logic calculation including a pull-in process to stop the spinning reel so that a combination with a lottery flag set to a hit state can be won as much as possible, and a kick-off process to stop the spinning reel so that a combination with a lottery flag set to a non-hit state cannot be won, and a table reference process to determine the stop position of the spinning reel by referring to a stop control table stored in the stop control table storage means 194 of the main storage means 190, thereby stopping the spinning reel and displaying a pattern on the pay line L1 (hereinafter, stopping the spinning reel by the reel stop control and displaying a pattern on the pay line L1 is also referred to as "stop display").

[0039] In the slot machine 1 of this embodiment, when multiple types of small roles are won in the internal lottery, the priority of the candidate stop positions can be determined by either a method of determining the priority according to the number of symbol combinations that can be displayed on the pay line L1 (number priority control) or a method of determining the priority according to the number of medals to be paid out based on the payout that is predetermined for the small role (number priority control). However, when the number priority control is executed, if the same payout is won twice, the priority of the candidate stop positions that can win each small role is treated as being the same.

[0040] The winning determination means 140 performs a winning determination process to determine whether or not a winning combination has been achieved based on the stopping state of the left reel R1 to the right reel R3. Specifically, while referring to the winning determination table stored in the winning determination table storage means 195 of the main storage means 190, it is determined whether or not the symbol combination displayed on the pay line L1 at the time when all of the left reel R1 to the right reel R3 have stopped is a winning form of a predetermined winning combination. Then, the winning determination table is prepared so that the presence or absence of a bonus, replay, or small winning combination can be determined (hereinafter, referred to as "winning determination") based on the symbol combination displayed on the pay line L1 when each reel has stopped. In the following description, the symbol combination showing the winning form of a winning combination is also referred to as "winning symbol combination".

[0041] In the slot machine 1 of this embodiment, each process is executed based on the judgment result of the winning judgment means 140 in the winning judgment process. As each process executed based on the judgment result of the winning combination, for example, when a small combination is won, a process is executed to determine the number of medals to be paid out by the payout control means 150, when a replay is won, a process is executed to cause the replay processing means 160 to execute the next game without consuming medals, and when a combination that triggers a transition of the game state, such as a bonus, is won, a process is executed to cause the game state transition control means 170 to transition the game state.

[0042] The payout control means 150 performs a payout process for paying out medals according to game results. Specifically, when a small winning combination is won, the payout number of medals in a game is determined based on a payout amount determined in advance for each combination, and the payout control means 150 controls the hopper unit 320 as a payout device to pay out medals equivalent to the determined payout number.

[0043] The hopper unit 320 performs an operation of paying out the number of medals instructed by the payout control means 150. The hopper unit 320 is provided with a payout medal detection switch 325 that is activated each time a medal is paid out. The payout control means 150 is configured to be able to manage the number of medals actually paid out from the hopper unit 320 based on an input signal from the payout medal detection switch 325. When medal credit is permitted, instead of actually paying out medals by the hopper unit 320, a credit addition process is performed in which the payout number is added to the credit number (the number of credited medals) stored in a credit storage area (not shown) of the main storage means 190, and medals are virtually paid out.

[0044] When the winning determination means 140 determines that a symbol combination indicating a winning replay among a plurality of types of replay roles described later is stopped and displayed on the pay line L1, and the replay wins, the replay processing means 160 performs a replay process (replay process) to set the next game to a ready state in which the game can be played without inserting medals. That is, in the slot machine 1 of this embodiment, when the replay wins, an automatic insertion process is performed to automatically insert a specified number of medals without using medals (including credit medals) held by the player, and the same pay line L1 as the previous game is set, and the start operation of the next start lever SL is awaited.

[0045] The game state transition control means 170 performs a process of transitioning the game state between a plurality of game states, and a process related to the activation and termination of a bonus. Here, the transition condition for each game state may be one condition or multiple conditions. When multiple conditions are defined, the game state can be transitioned to another game state based on the establishment of any one of the multiple predetermined conditions, or the establishment of all of the multiple predetermined conditions.

[0046] The AT control means 200 executes control relating to the transition between an advantageous zone (advantageous period), which is a zone (period) in which an auxiliary game capable of executing a winning assistance to assist the winning of a specific role is executed, and a normal zone (non-advantageous period, non-advantageous zone), which is a zone (period) in which a game in which control relating to the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is not executed, using data stored in the AT control data storage means 197. The AT control data storage means 197 stores data (various flags, counters, etc. that are set to ON or OFF by a predetermined control process) used in various controls relating to multiple types of presentation states including the AT state and non-AT state executed within the advantageous zone.

[0047] The AT control means 200 sets the presentation state to the AT state (assist time state) under a predetermined condition in the advantageous zone, and displays information (an example of operation instruction information) corresponding to the operation sequence (correct batting order) of the stop buttons B1 to B3 that enables the winning specific role to win on the main control display device 500 consisting of a 7-segment display, thereby performing a winning assistance (announcement of correct batting order) that assists the winning of the specific role. In addition, in the slot machine 1, when the winning assistance is executed by the AT control means 200, the presentation control means 180 described later executes a winning assistance presentation that displays an indicator corresponding to the correct batting order on the display device 330. In this way, in the slot machine 1, in the AT state, the operation mode of the stop buttons B1 to B3 is notified by the winning assistance, thereby executing an auxiliary game (AT game, announcement game) that is advantageous to the player.

[0048] More specifically, when a predetermined end condition for ending the advantageous zone, which will be described later, is satisfied, the AT control means 200 executes a predetermined end process for ending the advantageous zone and starting a normal zone from the next game, and a predetermined initialization process for initializing information related to the advantageous zone, such as various flags and numerical values ​​set within the advantageous zone. In addition, the AT control means 200 turns on the zone notification unit 500A when the advantageous zone starts and the winning assistance is executed, so that the expected medal acquisition value becomes 1 or more. For this reason, the AT control means 200 is configured to be able to turn off the zone notification unit 500A when the advantageous zone has started but the winning assistance is not executed, in a performance state.

[0049] The AT control means 200 executes a game number update process in which the first advantageous zone counter 197a is set to a value of "1500" as an initial value in a game in which an advantageous zone has started, and each time a game is played, the AT control means 200 subtracts a value of "1" corresponding to one game from the value (stored value) stored in the first advantageous zone counter 197a, and cumulatively decrements and updates the stored value of the first advantageous zone counter 197a. The AT control means 200 also executes a difference number update process in which the AT control means 200 cumulatively records in the second advantageous zone counter 197b a value (difference number) obtained by subtracting the number of medals paid out from the game in which an advantageous zone has started by the number of medals inserted.

[0050] When the AT control means 200 of this embodiment is controlling in a favorable zone, regardless of the game state, it executes a game number update process that cumulatively subtracts (updates) the value stored in the first favorable zone counter 197a by a value of "1", which corresponds to one game, each time one game is played, and a difference number update process that cumulatively updates the value stored in the second favorable zone counter 197b with a value equivalent to the difference in the number of medals.

[0051] Here, in the difference number update process for updating the stored value of the second advantageous zone counter 197b, when the stored value of the second advantageous zone counter 197b is less than the value "0" because the number of medals paid out in the game is less than the specified number of medals inserted, the AT control means 200 sets the stored value of the second advantageous zone counter 197b to the value "0". As a result, the AT control means 200 can fix the value when the stored value of the second advantageous zone counter 197b is at the lowest point to the value "0", so that in the control process using the stored value of the second advantageous zone counter 197b, it is not necessary to vary the value that is the threshold for judgment according to the specific numerical value at the lowest point, and the load of the control process using the stored value of the second advantageous zone counter 197b can be reduced.

[0052] The AT control means 200 determines that a specific end condition has been met as a predetermined end condition for terminating the advantageous zone when 1,500 games have been played, that is, when the stored value of the first advantageous zone counter 197a becomes the first value "0", or when the player has won more than 2,400 medals from the point at which the most medals were consumed in the advantageous zone, that is, when the stored value of the second advantageous zone counter 197b becomes the value "2401" from the point at which it was the lowest value (lowest point), and executes a predetermined end process for terminating the advantageous zone and starting the normal zone from the next game.

[0053] In a predetermined initialization process, the AT control means 200 initializes all information used in various control processes in the advantageous zone, such as each flag set to the ON state in the advantageous zone and values ​​set in the advantageous zone. The AT control means 200 can also end the advantageous zone when a predetermined end condition (normal end condition) other than the specific end condition is met, and executes a predetermined initialization process and a predetermined end process even when the normal end condition is met. Details of the normal end condition set by the AT control means 200 in this embodiment will be described later.

[0054] The sub-controller 20 is connected to the main controller 10 in a one-way manner so that it can receive various information including commands from the main controller 10 but cannot transmit information to the main controller 10. Based on various signals (commands) transmitted from the main controller 10, the sub-controller 20 performs various calculations for executing a performance, and controls the operation of output means such as the display device 330 and the performance device 300 including the audio device 340 based on the calculation results. The functions of the sub-controller 20 are realized by hardware such as various processors (CPU, DSP, etc.), ASIC (gate array, etc.), ROM (one example of an information storage medium), or RWM, or software consisting of a predetermined program pre-stored in the ROM or the like. The sub-controller 20 of this embodiment has a CPU (hereinafter, the CPU of the sub-controller 20 is also referred to as a "sub CPU") as a processor. The sub-controller 20 also has a performance control means 180 and a sub-storage means 181 on the ROM of the sub-controller 20. Each means constituting the sub-controller 20 reads out and executes each control program pre-stored in the sub-storage means 181 when executing each control process.

[0055] The performance control means 180 performs control related to performances related to the game, such as image and video performances performed using the display device 330 and sound performances performed using the audio device 340, based on the performance data stored in the sub-storage means 181. Specifically, when the player operates each component of the slot machine 1 by inserting a medal, operating the single bet button BT, the max bet button MB, the start lever SL, the stop buttons B1 to B3, or when a game event such as a change in the game state occurs, the performances are performed by lighting or blinking lamps and LEDs, outputting sounds from the audio device 340, and using the left reels R1 to R3 to delay the start of rotation of the left reels R1 to R3 when a start signal is output from the start switch 230, thereby performing execution control of performances to liven up the game or to assist the game. In addition, the performance control means 180 causes each component constituting the performance device 300 to perform a performance based on each performance state.

[0056] In this embodiment, when the AT control means 200 executes the winning assistance, the performance control means 180 executes the winning assistance performance that notifies the content to be notified in the winning assistance (for example, notifying the correct batting order when the winning area "batting order bell 1" is won) by the performance using the performance device 300. In addition, the performance control means 180 stores the information of the performance related to the control related to the auxiliary game in the sub-storage means 181.

[0057] 2. Configuration of the gaming machine in this embodiment Next, the components of the slot machine 1 according to the present embodiment will be described in detail with reference to FIGS.

[0058] <Winning areas subject to internal lottery> Figure 3 is a diagram showing the winning areas that are the subject of the internal lottery in the slot machine 1 of this embodiment, the winning numbers and winning roles associated with each winning area, and the presence or absence of a favorable zone transition lottery associated with each winning area in each game state.

[0059] In addition, the slot machine 1 of this embodiment has a regular big bonus (hereinafter, the regular big bonus is also referred to as "RBB") as a bonus that is a consecutive operation device related to the first type special feature. In addition, the slot machine 1 has, as game states controlled by the game state transition control means 170, a non-RT state (general) in which the RBB is not set to an established state and the RBB is not operating, an RBB established state in which the RBB is set to an established state and the RB is maintained in the internal bonus state (internal bonus) in which the RBB is established, and a bonus state in which the RBB is operated and the RBB is operated, and a bonus state in which the RBB is operated and the RBB is operated, and a bonus state in which the RBB is operated, and the RBB is established, as a bonus state in operation.

[0060] As shown in Fig. 3, in the slot machine 1 of this embodiment, the winning areas that are the subject of the internal lottery include the winning area "all small roles", the winning area "all 1-coin roles", the winning area "normal replay 1", the winning area "normal replay 2", the winning area "rare roles", the winning area "batting order bell 1" to the winning area "batting order bell 12", the winning area "RBB & 1-coin role 1" to the winning area "RBB & 1-coin role 3", and the winning area "RBB", and the winning numbers 1 to 21 are associated with them, respectively. In addition, in the slot machine 1, the winning number 0 is associated with a non-win (miss) as a result of the internal lottery.

[0061] Here, the "batting order" refers to the order in which the stop buttons B1 to B3 are pressed. In the following description, the timing at which the stop buttons B1 to B3 are pressed is also referred to as the "pressing timing."

[0062] In the random number determination process, the internal lottery means 120 determines whether each winning area is a winner in the order from the winning area corresponding to the winning number 21 to the non-winning area corresponding to the winning number 0.

[0063] In the slot machine 1 of this embodiment, the small roles that can be won when the internal lottery is won include Bell A to Bell L, 1 coin roles A to 1 coin roles G, and rare roles, and the replays that can be won when the internal lottery is won include Replay A and Replay B. Each small role and each replay is associated with each winning area in the combination shown in FIG. 3. Also, as shown in FIG. 3, in the slot machine 1, the winning areas "RBB&1 coin role 1" to "RBB&1 coin role 3" are set as winning areas including bonuses and small roles.

[0064] In this embodiment, the winning area "batting order bell 1" to the winning area "batting order bell 12" are configured as winning areas in which the small winning combinations that can be won vary depending on the game state in the winning game and the operation mode of the stop buttons B1 to B3. Details of the winning area "batting order bell 1" to the winning area "batting order bell 12" will be described later.

[0065] The rare role, which is a minor role included in the winning area "rare role", is won when the timing of pressing the stop button B2 is such that a rare role can be won, and when the timing of pressing the stop button B2 is such that a rare role A cannot be won, a missed opportunity (non-winning) will result in a pattern combination different from any winning role combination being stopped and displayed on the active line L1.

[0066] The winning area "Normal Replay 1" is a winning area where Replay A wins regardless of the batting order and pressing timing of Stop Button B1 to Stop Button B3. Also, the winning area "Normal Replay 2" is a winning area where Replay A wins regardless of the batting order and pressing timing of Stop Button B1 to Stop Button B3, although Replay A and Replay B win overlappingly.

[0067] Here, in the slot machine 1 of this embodiment, the role associated with the carryover possible flag is RBB, and the small role and replay are associated with the non-carryover possible flag. That is, in the lottery flag setting process, when a winning area including RBB is won in the internal lottery, a process is performed to carry over the established state of the lottery flag of the winning RBB until the RBB wins. At this time, the internal lottery means 120 performs an internal lottery to determine whether or not the small role and replay are won, even in a game in which the established state of the lottery flag of RBB is carried over. That is, in the lottery flag setting process, when a small role or replay is won in a game in which the established state of the lottery flag of RBB is carried over, the lottery flag corresponding to two or more roles consisting of the lottery flag of the already won RBB and the lottery flag of the small role or replay won in the internal lottery is set to an established state.

[0068] <Internal lottery table> In the slot machine 1 of the present embodiment, as the internal lottery tables used in the internal lottery by the internal lottery means 120, an internal lottery table used in the non-RT state (normal) (hereinafter referred to as internal lottery table A), an internal lottery table used in the bonus establishment state (internal) (hereinafter referred to as internal lottery table B), and an internal lottery table used in the bonus state (operating) (hereinafter referred to as internal lottery table C) are stored in the internal lottery table storage means 192. In each of the internal lottery tables A to C, as shown in FIG. 3, the lottery value number is associated with the winning area that is the subject of the lottery.

[0069] <Random number determination process> In the random number determination process, the internal lottery means 120 of this embodiment sequentially subtracts the random number obtained from the random number generation means 110 by the lottery value numbers corresponding to each winning area in the internal lottery table obtained from the internal lottery table storage means 192, and when the result of the subtraction is a negative value, it determines that the winning area corresponding to the subtracted lottery value number has been won. Also, when the result of the subtraction is a positive value at the time when the internal lottery means 120 has finished subtracting all the lottery value numbers stored in the internal lottery table, it determines that none of the roles have been won.

[0070] The random number generating means 110 of this embodiment is configured to be capable of generating a total of 65536 random numbers from 0 to 65535 as random numbers used in the internal lottery. As shown in Fig. 3, in the internal lottery table A, the total number of lottery values ​​associated with the winning area "RBB" to the winning area "Normal Replay 1" is 65536, and in the internal lottery table B, the total number of lottery values ​​associated with the winning area "RBB & 1 piece role 3" to the winning area "Normal Replay 1" is 65536. Therefore, in the internal lottery in the non-RT state or the bonus establishment state, any role will be won, and there will be no non-winning.

[0071] <Bonus winning judgment process> As described above, in the internal lottery means 120 of this embodiment, in the bonus establishment state, the lottery value number is set to the winning area "RBB & 1 coin role 1" to the winning area "RBB & 1 coin role 3". Therefore, in the internal lottery when the gaming state is the bonus establishment state, since there is a possibility that RBB will be won again in the state where RBB has already been set to the establishment state, the internal lottery means 120 is configured to execute the bonus winning judgment process to judge whether the winning area determined by the random number judgment process is a winning area including a bonus or not in order not to set the newly won RBB to the establishment state.

[0072] In the bonus winning determination process, when the random number determination process determines that the winning area including the bonus is the target for determining whether or not the bonus has been won, the internal lottery means 120 executes a process to skip the process of setting the bonus to the winning state when the winning area including the bonus is won and the game state is the bonus winning state. In this way, the slot machine 1 prevents a new RBB from being set to the winning state when the RBB has already been set to the winning state.

[0073] <Arrangement of designs> 4 is a diagram showing the symbols arranged on the periphery of the left reel R1 to the right reel R3 in the slot machine 1 of this embodiment. In this embodiment, as shown in FIG. 4, the red 7 symbol "red 7", the blue 7 symbol "blue 7", the BAR symbol "BAR", the replay symbol "RP", the bell A symbol "BLA", the bell B symbol "BLB", the cherry symbol "CH", the watermelon symbol "WM", the blank A symbol "BKA" and the blank B symbol "BKB" are arranged on the periphery of the left reel R1 to the right reel R3. In addition, 20 symbols are arranged on each of the periphery of the left reel R1 to the right reel R3.

[0074] In this embodiment, the red 7 symbol "red 7" and the blue 7 symbol "blue 7" have a width wider than the other symbols when viewed from the front, and are configured as symbols with higher visibility than the other symbols during the rotation of the left reel R1 to the right reel R3. In this embodiment, the red 7 symbol "red 7" is configured with a red image, and the blue 7 symbol "blue 7" is configured with a blue image. Details of the visibility of each symbol will be described later.

[0075] <Reel control means> In the slot machine 1 of this embodiment, in any game state, the priority order of the winning combinations to be stopped on the pay line L1 in the reel stop control is set in the order of "replay>small combination>bonus." In other words, when a bonus and a small combination or a bonus and a replay are won in combination, the reel control means 130 executes stop control to give priority to the bonus and win the small combination or the replay.

[0076] <Small prize payout> In this embodiment, the payouts for Bell A to Bell L are set to a payout number (15 coins) that is greater than the prescribed number of coins (3 coins). In addition, the payouts for 1 coin A to 1 coin G and rare coins are set to a payout number (1 coin) that is less than the prescribed number of coins.

[0077] <Small prize winning combination> 5 is a diagram showing winning symbol combinations of Bell A to Bell L and 1 coin combinations A to G. First, Bell A to Bell L will be explained.

[0078] As shown in FIG. 4, on the left reel R1, BAR symbols "BAR" or cherry symbols "CH" are arranged at intervals of 4 frames or less, and watermelon symbols "WM" are arranged at intervals of 4 frames or less.

[0079] Also, on the left reel R1, the bell A symbol "BLA" is arranged on the frame with the stop number 1 and the frame with the stop number 6, and the blue 7 symbol "Blue 7" is arranged on the frame with the stop number 3. On the left reel R1, the bell B symbol "BLB" is arranged on the frame with the stop number 11 and the frame with the stop number 16, and the red 7 symbol "Red 7" is arranged on the frame with the stop number 13.

[0080] On the middle reel R2, bell A symbols "BLA" or bell B symbols "BLB" are arranged at intervals of no more than 4 frames, BAR symbols "BAR" or cherry symbols "CH" are arranged at intervals of no more than 4 frames, and replay symbols "RP" are arranged at intervals of no more than 4 frames.

[0081] Also, on the center reel R2, the bell A symbol "BLA" is arranged on the frame with the stop number 1 and the frame with the stop number 6, and the blue 7 symbol "blue 7" is arranged on the frame with the stop number 3. And on the center reel R2, the bell B symbol "BLB" is arranged on the frame with the stop number 11 and the frame with the stop number 16, and the red 7 symbol "red 7" is arranged on the frame with the stop number 13.

[0082] On the right reel R3, bell A symbols "BLA" or bell B symbols "BLB" are arranged at intervals of no more than 4 frames, watermelon symbols "WM" are arranged at intervals of no more than 4 frames, and replay symbols "RP" are arranged at intervals of no more than 4 frames.

[0083] Also, on the right reel R3, the bell A symbol "BLA" is arranged on the frame with the stop number 1 and the frame with the stop number 6, and the blue 7 symbol "Blue 7" is arranged on the frame with the stop number 5. And on the right reel R3, the bell B symbol "BLB" is arranged on the frame with the stop number 11 and the frame with the stop number 16, and the red 7 symbol "Red 7" is arranged on the frame with the stop number 15.

[0084] Due to this configuration, Bell A, Bell B, Bell G and Bell H can win regardless of the timing of pressing stop buttons B2 and B3, if stop button B1 is pressed at a time when the symbols that make up the winning symbol combination can be displayed stopped on the valid line L1; Bell C, Bell D, Bell I and Bell J can win regardless of the timing of pressing stop buttons B1 and B3, if stop button B2 is pressed at a time when the symbols that make up the winning symbol combination can be displayed stopped on the valid line L1; and Bell E, Bell F, Bell K and Bell L can win regardless of the timing of pressing stop buttons B1 and B2, if stop button B3 is pressed at a time when the symbols that make up the winning symbol combination can be displayed stopped on the valid line L1.

[0085] Next, the 1 coin role A to 1 coin role G will be described. In this embodiment, the slot machine 1 is configured to execute reel stop control that allows the winning of Bell A to Bell L and 1 coin role A to 1 coin role C when the winning area "batting order Bell 1" to the winning area "batting order Bell 12" are won, as will be described in more detail later.

[0086] The 1-coin role D to 1-coin role G are provided to stop and display the winning combinations of 1-coin role A to 1-coin role C on the effective line L1 in priority to Bell A to Bell L, which are set to a payout of 15 coins, which is more than the payout of 1 coin role A to 1-coin role C, by executing the reel stop control using the number priority control and the stop control table in the reel stop control when the winning areas "batting order bell 1" to "batting order bell 12" are won. When the winning areas "batting order bell 1" to "batting order bell 12" are won, even if the stop button B1 to the stop button B3 are pressed in any operation mode, the 1-coin role D to 1-coin role G are configured to be able to win when the winning area "RBB & 1-coin role 1" is won and when the winning area "all 1-coin role" is won.

[0087] The winning symbol combination for 1-coin A is "BLA(BLB)-WM(RP)-RP(BKB)", and the symbols on the left reel R1 that make up the winning symbol combination of Bell A and Bell B are the Bell A symbol "BLA" which is the symbol on the left reel R1, and the Bell B symbol "BLB" which is the symbol on the left reel R1 that makes up the winning symbol combination of Bell G and Bell H.

[0088] The winning symbol combination for 1-coin role B is "RP(BKB)-BLA(BLB)-BLA(BLB)", and the symbols on middle reel R2 that make up the winning symbol combination include the Bell A symbol "BLA" on middle reel R2 that makes up the winning symbol combination of Bell C and Bell D, and the Bell B symbol "BLB" on middle reel R2 that makes up the winning symbol combination of Bell I and Bell J.

[0089] The winning symbol combination for 1-coin role C is "WM(BKB)-WM(RP)-BLA(BLB)", and the symbols on the right reel R3 that make up the winning symbol combination of Bell E and Bell F are the Bell A symbol "BLA" on the right reel R3, and the Bell B symbol "BLB" on the right reel R3 that makes up the winning symbol combination of Bell K and Bell L.

[0090] <Game state transition control means> FIG. 6(A) is a state transition diagram showing game states to which a transition can be made from each game state in the control relating to the transition of the game state executed by the game state transition control means 170 of this embodiment.

[0091] As shown in Fig. 6(A), the non-RT state is a gaming state (initial gaming state, normal gaming state) that corresponds to the initial state among a plurality of gaming states, and is a non-bonus state in which a bonus is not activated or established. In the non-RT state, the gaming state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table A in which the probability of winning a replay is set to approximately 1 / 7.3.

[0092] The bonus establishment state is a game state to which the game state is entered when any of the winning areas "RBB", "RBB & 1 coin role 1" to "RBB & 1 coin role 3" is won in the internal lottery in the non-RT state, and RBB is set to the establishment state. In the bonus establishment state, the game state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table B in which the winning probability of replay is set to about 1 / 7.3.

[0093] The bonus state is a game state to which the game state is transitioned when the RBB is activated by winning the prize. In the bonus state, the game state transition control means 170 judges whether the termination condition of the activated RBB is satisfied based on the total number of medals paid out, and when the number of medals paid out exceeds a predetermined payout number (for example, 100 medals), the game state transition control means 170 terminates the bonus state by terminating the operation of the RBB, and transitions the game state to a non-RT state, which is a non-bonus state. In the bonus state, the game state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table C.

[0094] As shown in FIG. 3, in the internal lottery table C, random numbers are associated with a winning area "All Small Winnings" that wins all small winnings including Bell A to Bell L, 1-coin roles A to G, and rare roles, and a winning area "All 1-coin roles" that wins all 1-coin roles including 1-coin roles A to G and rare roles.

[0095] The bonus state will be described in detail with reference to FIG. 3. In the slot machine 1 of this embodiment, the probability of winning the winning area "all small roles" or the winning area "all 1-coin roles" in the bonus state in which the internal lottery table C is selected is set to be higher than the probability of winning any of the winning areas including small roles in the internal lottery table A and the internal lottery table B, that is, the probability of winning a small role in the bonus state is set to be higher than the probability of winning any of the small roles in the game state other than the bonus state. Also, the probability of winning the winning area "all small roles" in the internal lottery table C is set to be higher than the probability of winning any one of the winning areas "batting order bell 1" to "batting order bell 12" in the internal lottery table A and the internal lottery table B.

[0096] Due to this configuration, the slot machine 1 of this embodiment is configured so that in the bonus state, the probability of winning all minor roles is higher than in the non-RT state when the bonus is not activated or in the bonus activation state, and the probability of winning any of the minor roles is also higher.

[0097] In addition, the slot machine 1 is configured so that in the bonus state, the probability of winning in the winning area "All Small Features" is lower than the probability of winning in any of the winning areas "Batting Order Bell 1" to "Batting Order Bell 12" (the combined winning probability of each of the winning areas "Batting Order Bell 1" to "Batting Order Bell 12").

[0098] In this way, the slot machine 1 of this embodiment has multiple types of first small role winning modes (winning area "Bell A to Bell L") in which multiple types of specific small roles (Bell A to Bell L) set to a payout greater than the amount of game value inserted required to start playing do not overlap with each other and are won in combination with other small roles, and a second small role winning mode (winning area "All Small Roles") in which multiple types of specific small roles are won in combination, and the internal lottery means 120 is configured to perform an internal lottery so that multiple types of first small role winning modes exist in the normal game state (non-RT state) and bonus establishment state, and to perform an internal lottery so that the second small role winning mode exists in the bonus state. In addition, in the slot machine 1, the probability of winning the second small prize winning mode in the internal lottery in the bonus state is lower than the probability of winning any of the multiple types of first small prize winning modes in the internal lottery in the normal game state and the bonus establishment state, and the winning probability of each of all small prizes in the internal lottery in the bonus state is configured to be equal to or higher than the winning probability of each of all small prizes in the internal lottery in the normal game state and the bonus establishment state.

[0099] For this reason, in the slot machine 1 of this embodiment, in the bonus state, the expected value of the medal acquisition rate is less than 100%.

[0100] Here, in the bonus established state, when the winning area "Batting Order Bell 1" through winning area "Batting Order Bell 12" are selected, Bells A through L cannot be selected unless Stop Button B1 through Stop Button B3 are pressed in the correct batting order and the first stop operation is performed at a timing that allows the winning Bells A through Bell L to be selected. Therefore, the probability that any of Bells A through Bell L will be selected is limited to when Stop Button B1 through Stop Button B3 can be pressed in the correct batting order from six different batting orders and the first stop operation is performed at an appropriate pressing timing set within a range of 10 frames out of 20 frames. Therefore, the probability that any of Bells A through Bell L will be selected when the winning area "Batting Order Bell 1" through winning area "Batting Order Bell 12" are selected is set to 1 / 12.

[0101] On the other hand, when an AT game in which winning assistance is executed by the AT control means 200 described later is executed, when winning in the winning areas "Batting Order Bell 1" to "Batting Order Bell 12", the correct batting order is notified, and the pressing timing that enables winning of Bells A to L is notified by the winning assistance effect by the effect control means 180, so that it becomes possible to surely win Bells A to L. Therefore, the probability of winning any one of Bells A to L can be increased up to 12 times at most compared to the case where winning assistance is not executed.

[0102] In this way, in the present embodiment, as a winning combination (specific combination) that pays out more medals than the specified input number of medals that win when the stop operation is performed in the correct batting order and the pressing timing of the first stop operation is appropriate, 12 types from Bell A to Bell L are set. And the probability of obtaining a winning pattern including a specific combination in the bonus state is compressed to about 1 / 12 of the probability of obtaining a winning pattern including a specific combination in a game state other than the bonus state. By configuring in this way, an internal lottery is performed by providing a mode in which N types of specific combinations are won without overlapping each other in a game state other than the bonus state, and an internal lottery is performed by providing a mode in which N types of specific combinations are won overlappingly in the bonus state. Thus, the probability of obtaining a winning pattern including a specific combination in the bonus state can be compressed to about 1 / N of the probability of obtaining a winning pattern including a specific combination in a game state other than the bonus state. As a result, since the lower limit of the expected value of the medal acquisition rate in the bonus state can be lowered to less than 100% and the medal acquisition performance regarding the AT game can be designed, the degree of freedom in designing the slot machine 1 equipped with the AT function can be remarkably improved.

[0103] <AT control means> FIG. 6(B) is a state transition diagram showing details of the normal section and the advantageous section controlled by the AT control means 200 of the present embodiment, and the effect state controlled during the advantageous section.

[0104] As described above, the normal period is a period during which control of the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is not executed. The AT control means 200 determines whether or not to transition from the normal period to the advantageous period based on the winning area selected in the internal lottery by the internal lottery means 120 during the game within the normal period.

[0105] As shown in FIG. 3, the AT control means 200 of this embodiment is configured to determine that if the winning area "RBB&1 coin role 2", the winning area "RBB&1 coin role 3", or the winning area "rare role" is won in the internal lottery in the normal zone, the AT control means 200 will transition from the normal zone to the advantageous zone, and to determine that if any other winning area is won, the AT control means 200 will not transition from the normal zone.

[0106] In addition, when the AT control means 200 of this embodiment transitions from the normal zone to the advantageous zone, it executes state determination control to determine the presentation state at the start of the advantageous zone as a control based on the transition to the advantageous zone. In the state determination control, the AT control means 200 acquires a lottery table corresponding to the winning area that triggered the transition from the normal zone to the advantageous zone, and executes a lottery using the acquired lottery table to determine which presentation state is to be set as the presentation state at the start of the advantageous zone, among the normal state, the normal AT state, and the added-on specialized state. Details of the state determination control will be described later.

[0107] The performance control means 180 is configured to be capable of executing a chance zone (CZ) performance that notifies the player that the state determination control can be executed when the normal zone is controlled by the AT control means 200, and thus that the state is more advantageous than the normal state, which is the performance state during the advantageous zone. The details of the CZ performance will be described later.

[0108] In the advantageous zone, the AT control means 200 has a normal state as a non-AT state in which the auxiliary game is not executed, and has a normal AT state and an additional specialized state as AT states in which the auxiliary game can be executed. In addition, the slot machine 1 of this embodiment is configured so that the ratio of staying in the advantageous zone in the entire game can be 70% or more.

[0109] In this embodiment, the AT control means 200 is configured to store updatable information related to the advantageous zone, such as various flags and numerical values ​​set within the advantageous zone, in the AT control data storage means 197 of the main storage means 190. The AT control means 200 is configured to initialize the updatable information stored in the AT control data storage means 197 in a predetermined initialization process executed when the advantageous zone ends.

[0110] For this reason, in the slot machine 1 of this embodiment, when transitioning from the advantageous zone to the normal zone, the information regarding the game that was being played in the advantageous zone before transitioning to the normal zone, which is controlled by the main control unit 10 and stored in the AT control data storage means 197, cannot be carried over to the game after the normal zone transitioned from the advantageous zone.

[0111] Furthermore, as described above, when the stored value of the first advantageous zone counter 197a reaches the value "1500" during the advantageous zone, and when the stored value of the second advantageous zone counter 197b exceeds the value "2400", the AT control means 200 determines that a specific end condition among the end conditions of the advantageous zone has been met, and even if the end condition set in the presentation state in which the game is being played is not met, the AT control means 200 executes a predetermined initialization process that ends the current presentation state upon the end of the advantageous zone and initializes the updatable information stored in the AT control data storage means 197, and a predetermined end process that ends the advantageous zone and starts the normal zone from the next game.

[0112] In addition, the AT control means 200 of this embodiment is configured so that when the setting change control is executed by the setting change means 100, the control related to the advantageous zone is initialized, that is, the updatable information stored in the AT control data storage means 197 is initialized and set to the normal zone. Therefore, in the slot machine 1, when a game is started after the setting change control is executed, the state determination control based on the transition to the advantageous zone after staying in the normal zone for a short period of time is executed, and the normal AT state or the added special state can be set.

[0113] The normal state is a presentation state (normal presentation state) that corresponds to the initial state among multiple types of presentation states, which is set when there is no transition to another presentation state. When the presentation state transitions to the normal state, the AT control means 200 sets the value "700" as an initial value to a normal game number counter (not shown) that counts the number of games played in the normal state. In the normal non-AT state, the AT control means 200 executes a decrement update that subtracts the stored value of the normal non-AT game number counter by a value "1" corresponding to one game each time a game is played. Then, when the stored value of the normal game number counter becomes the value "0", the AT control means 200 determines that the normal end condition among the end conditions of the advantageous zone has been established, and executes a predetermined initialization process that is a process of initializing information about the advantageous zone, and a predetermined end process that ends the advantageous zone and starts the normal zone from the next game.

[0114] In addition, when the AT control means 200 wins the winning area "rare role" in the internal lottery, it executes a lottery for ending the advantageous zone to draw whether or not to end the advantageous zone. When "end of advantageous zone" is won in the lottery for ending the advantageous zone, the AT control means 200 determines that the normal end condition among the conditions for ending the advantageous zone is satisfied, and ends the normal state with the end of the advantageous zone even if the end condition of the normal state is not satisfied, and executes a predetermined initialization process for initializing updatable information stored in the AT control data storage means 197, and a predetermined end process for ending the advantageous zone and starting the normal zone from the next game.

[0115] The AT state is a state in which an auxiliary game in which a winning assistance is executed can be executed. In the AT state, the AT control means 200 is configured to be able to execute a winning assistance based on winning a winning area in which the winning combination changes depending on the batting order of the stop buttons B1 to B3 in the internal lottery by the internal lottery means 120. Here, the combination (specific combination) that increases the probability of winning by the winning assistance is Bell A to Bell L when the winning area "Bat order Bell 1" to winning area "Bat order Bell 12" are won in the bonus establishment state. As a winning assistance, the AT control means 200 causes the main control display device 500 to display a display informing the player of the correct batting order.

[0116] In addition, when the winning assistance is executed by the AT control means 200, the performance control means 180 of this embodiment executes a winning assistance performance that notifies the display device 330 of the correct batting order and the timing of pressing the first stop operation. As the winning assistance performance, the performance control means 180 displays a first winning assistance performance indicator that notifies the stop button that executes the first stop operation and the timing of pressing the first stop operation, a second winning assistance performance indicator that notifies the stop button that executes the second stop operation, and a third winning assistance performance indicator that notifies the stop button that executes the third stop operation. Details of the first winning assistance performance indicator will be described later.

[0117] In addition, the performance control means 180 of this embodiment is configured to be able to execute a transition notification performance that notifies the transition to the AT state when the AT control means 200 transitions to the AT state. When executing the transition notification performance, the performance control means 180 executes a performance whose content corresponds to the progress of the game up to the AT state that is started this time. The details of the transition notification performance will be described later.

[0118] The normal AT state is a presentation state that is executed when "Set to normal AT state" is selected in the state determination control and when the added special state ends. If the stored value of the AT game number counter (not shown) of the AT control data storage means 197 at the start of the normal AT state is less than the value "50", the AT control means 200 adds an initial value (e.g., 50 games) corresponding to a predetermined number of games to the AT game number counter, and executes a decrement update that subtracts the stored value of the AT game number counter by the value "1" corresponding to one game each time a game is played.

[0119] In addition, the AT control means 200 executes an add-on transition lottery to determine whether or not to transition the presentation state to an add-on specialized state when the winning area "rare role" is won in the internal lottery by the internal lottery means 120. When the "transition to the add-on specialized state" is won in the add-on transition lottery, the AT control means 200 transitions the presentation state from the normal AT state to the add-on specialized state.

[0120] When the stored value of the AT game number counter becomes "0" due to a decrement update performed each time a game is played in the normal AT state, the AT control means 200 determines that the termination condition of the normal AT state has been met, and transitions the presentation state from the normal AT state to the normal state.

[0121] The add-on specialized state is a presentation state specialized in adding (adding) the duration of the AT state longer than other presentation states by playing a game in which a value to be added (added) to the stored value of the AT game number counter is drawn every game. In the add-on specialized state, the AT control means 200 executes an add-on specialized lottery every game. The add-on specialized lottery is a lottery in which random numbers are associated with the values ​​"10", "15", "20", and "30" as the values ​​to be added (added) to the AT game number counter 197h, as well as "continuation of the add-on specialized state" and "end of the add-on specialized state".

[0122] When the AT control means 200 wins either of the values ​​to be added to the AT game number counter and the "end of the add-on specialization state" in the add-on specialization lottery, it ends the add-on specialization state and transitions the presentation state from the add-on specialization state to the normal AT state.

[0123] The AT state, which is more advantageous to the player than the non-AT state in terms of medal payout due to the auxiliary game in which the winning assistance of Bell A to Bell L, which has a payout (15 coins) set to be greater than the specified number of coins inserted (3 coins), is executed, constitutes the second state (second state) and advantageous state in this embodiment, and the AT control means 200 that controls the normal zone, advantageous zone, and auxiliary game constitutes the auxiliary game control means in this embodiment. Also, the normal AT state constitutes the first advantageous state in this embodiment, and the added-on specialized state constitutes the second advantageous state, which is more advantageous than the first advantageous state in this embodiment.

[0124] 3. Details of the winning pattern of the batting order minor prize As described above, the slot machine 1 of this embodiment has winning areas (batting order minor winning modes) in which the minor winning combinations that can be won vary depending on the batting order, ranging from winning area "batting order bell 1" to winning area "batting order bell 12", and is configured so that the winning combinations that can be won vary by changing the control content of the reel stop control by the reel control means 130 depending on the game status.

[0125] Fig. 7 is a diagram showing the winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when the batting order minor winning mode is won in the non-RT state. As shown in Fig. 7, in the slot machine 1, when the winning area "batting order bell 1" to the winning area "batting order bell 12" are won in the internal lottery in the non-RT state, regardless of the pressing order of the stop buttons B1 to B3, the bells A to L, which are set to a payout (15 coins) greater than the specified number of coins, do not win, and the 1 coin combination A, which is set to a payout (1 coin) less than the specified number of coins, wins.

[0126] For this reason, in the slot machine 1 of this embodiment, in the non-RT state, small symbols set to a payout greater than the specified number of insertions will not be awarded, so the expected rate of medal acquisition in the non-RT state is significantly reduced, making the non-RT state the gaming state with the lowest expected rate of medal acquisition compared to other gaming states.

[0127] Fig. 8 is a diagram showing the winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when the batting order minor combination is won in the bonus established state. As shown in Fig. 8, in the slot machine 1, when the winning areas "batting order bell 1" to "batting order bell 12" are won in the internal lottery in the bonus established state, the batting order (correct batting order) that can win Bell A to Bell L is set for each winning area.

[0128] In the slot machine 1, if the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 12" are won, and the batting order of the stop buttons B1 to B3 is the correct batting order, and the first stop operation is pressed at a timing that allows the symbols that make up the winning symbol combination of Bell A to Bell L to be stopped, then any of the winning 1-coin roles A to C will win. If the batting order is correct and the first stop operation is pressed at a timing that allows the symbols that make up the winning symbol combination of Bell A to Bell L to not be stopped, then any of the winning 1-coin roles A to C will win.

[0129] In addition, in the slot machine 1, when the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 12" are won, when the stop buttons B1 to B3 are pressed in a batting order different from the correct batting order (incorrect batting order) that has the same batting order as the correct batting order in the first stopping operation, in either case where the timing of pressing the first stopping operation is a timing that can stop the symbols that make up the winning pattern combination of Bell A to Bell L, or the timing of pressing the first stopping operation is a timing that cannot stop the symbols that make up the winning pattern combination of Bell A to Bell L, one of the winning 1-coin roles A to C will win.

[0130] In the slot machine 1, when the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 12" are won and the first stop operation of the stop button B1 to the stop button B3 is performed in a batting order different from the correct batting order during the incorrect batting order, the 1-coin role A is won.

[0131] The details of the reel stop control by the reel control means 130 when the winning areas "batting order bell 1" to "batting order bell 12" are won will be described with reference to Figs. 9 to 11.

[0132] Figure 9 is a diagram showing selected symbols arranged on left reel R1 from those arranged on left reel R1 to right reel R3 shown in Figure 4 to explain the range in which the Bell A symbol "BLA" which constitutes the winning symbol combination of Bell A "Blue 7 (BLA)-BLA(BLB)-BLA(BLB)" and the winning symbol combination of Bell B "Blue 7 (BLA)-BAR(CH)-WM" can be stopped on left reel R1, and the range in which the Bell B symbol "BLB" which constitutes the winning symbol combination of Bell G "Red 7 (BLB)-BLA(BLB)-BLA(BLB)" and the winning symbol combination of Bell H "Red 7 (BLB)-BAR(CH)-WM" can be stopped.

[0133] As shown in FIG. 9, the left reel R1 has the bell A symbol "BLA" arranged on the frame with the stop number 1 and the frame with the stop number 6. Therefore, when the stop button B1 is pressed, the timing at which the bell A and the bell B can be won is the timing at which the watermelon symbol "WM" on the stop number 10 to the bell A symbol "BLA" on the stop number 1 are displayed in rotation on the pay line L1. Also, the left reel R1 has the blue 7 symbol "blue 7" arranged on the frame with the stop number 3.

[0134] In other words, on the left reel R1, the range from the replay symbol "RP" at stop number 7 to the blue 7 symbol "Blue 7" at stop number 3, which is the pull-in range that enables the blue 7 symbol "Blue 7" to be stopped, is configured to be encompassed within the range from the watermelon symbol "WM" at stop number 10 to the bell A symbol "BLA" at stop number 1.

[0135] Also, on the left reel R1, the bell B symbol "BLB" is arranged on the frame with the stop number 11 and the frame with the stop number 16. Therefore, when the stop button B1 is pressed, the timing at which the bell G and the bell H can be won is the timing at which the watermelon symbol "WM" on the stop number 0, the cherry symbol "CH" on the stop number 19 to the bell B symbol "BLB" on the stop number 11 are displayed in rotation on the pay line L1. Also, on the left reel R1, the red 7 symbol "red 7" is arranged on the frame with the stop number 13.

[0136] In other words, on the left reel R1, the range from the replay symbol "RP" at stop number 17 to the red 7 symbol "Red 7" at stop number 13, which is the pull-in range that enables the red 7 symbol "Red 7" to be stopped, is configured to be encompassed within the range from the watermelon symbol "WM" at stop number 0, the cherry symbol "CH" at stop number 19 to the bell B symbol "BLB" at stop number 11, which is the pull-in range for the bell B symbol "BLB".

[0137] 9, the pull-in range of the bell A symbol "BLA" and the pull-in range of the bell B symbol "BLB" on the left reel R1 are configured as pull-in ranges that do not overlap with each other. And, on the left reel R1, the red 7 symbol "red 7" is not arranged within the pull-in range of the bell A symbol "BLA", and the blue 7 symbol "blue 7" is not arranged within the pull-in range of the bell B symbol "BLB".

[0138] Due to this configuration, in the slot machine 1 of this embodiment, when a bonus is established and the winning area "Batting Order Bell 1" or the winning area "Batting Order Bell 2" is won, and the stop button B1 is pressed as the first stopping operation, by pressing the stop button B1 at the timing when the blue 7 symbol "Blue 7" arranged within the pull-in range of the Bell A symbol "BLA" is displayed in the display window DW, the Bell A symbol "BLA" with stop number 1 will stop on the activated line L1, and it will be possible to win a Bell A or a Bell B.

[0139] In addition, in the slot machine 1 of this embodiment, when the bonus is established and the winning area "Batting Order Bell 7" or the winning area "Batting Order Bell 8" is won, and the stop button B1 is pressed as the first stopping operation, by pressing the stop button B1 at the timing when the red 7 symbol "red 7" arranged within the pull-in range of the bell B symbol "BLB" is displayed in the display window DW, the bell B symbol "BLB" with stop number 11 will stop on the activated line L1, and it will be possible to win a bell G or a bell H.

[0140] As shown in Figures 4 and 5, on the center reel R2, the blue 7 symbol "blue 7" is arranged within the pull-in range of the bell A symbol "BLA" that constitutes the winning symbol combination of bell C and bell D, and the red 7 symbol "red 7" is not arranged within the pull-in range of the bell A symbol "BLA". Also, on the center reel R2, the red 7 symbol "red 7" is arranged within the pull-in range of the bell B symbol "BLB" that constitutes the winning symbol combination of bell I and bell J, and the blue 7 symbol "blue 7" is not arranged within the pull-in range of the bell B symbol "BLB".

[0141] Also, on the right reel R3, the blue 7 symbol "blue 7" is arranged within the pull-in range of the bell A symbol "BLA" that constitutes the winning symbol combination of bell E and bell F, and the red 7 symbol "red 7" is not arranged within the pull-in range of the bell A symbol "BLA". Also, on the right reel R3, the red 7 symbol "red 7" is arranged within the pull-in range of the bell B symbol "BLB" that constitutes the winning symbol combination of bell K and bell L, and the blue 7 symbol "blue 7" is not arranged within the pull-in range of the bell B symbol "BLB".

[0142] Due to this configuration, in the slot machine 1 of this embodiment, when the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 6" are won while the bonus is established, Bells A to Bell F can be won by executing the first stop operation in the correct batting order and at the appropriate press timing, and regarding the press timing of the first stop operation that allows Bells A to Bell F to be won, Bells A to Bell F can be won by executing the first stop operation within the pull-in range of the blue 7 pattern "Blue 7", which constitutes the winning pattern combination of Bells A to Bell F.

[0143] Furthermore, in the slot machine 1 of this embodiment, when the winning area "Batting Order Bell 7" to winning area "Batting Order Bell 12" are won while the bonus is established, Bell G to Bell L can be won by executing the first stop operation in the correct batting order and at the appropriate press timing, and regarding the press timing of the first stop operation that allows Bell G to Bell L to be won, Bell G to Bell L can be won by executing the first stop operation at a timing when the red 7 pattern "red 7", which constitutes the winning pattern combination of Bell G to Bell L, is displayed in the display window DW.

[0144] 10 is a diagram for explaining the reel stop control by the reel control means 130 when the winning area "batting order bell 1" is won. In the slot machine 1 of this embodiment, when the winning area "batting order bell 1" is won, the reel stop control by the reel control means 130 allows the winning symbol combination of bell A and 1 coin A to be displayed on the pay line L1.

[0145] In this embodiment, when the stop switch 240 detects that the first stop operation has been performed on the stop button B1, if the timing of pressing the stop button B1 is outside the reel-in range of the bell A symbol "BLA", that is, within the reel-in range of the bell B symbol "BLB", the reel control means 130 stops and displays the bell B symbol "BLB", which is a symbol that constitutes the winning symbol combination of 1-coin role A, on the activated line L1, and determines the minor role that can be won in that game to be 1-coin role A.

[0146] In addition, when the stop switch 240 detects that the first stop operation has been performed on the stop button B1, if the timing of pressing the stop button B1 is within the pull-in range of the bell A pattern "BLA", the reel control means 130 stops and displays the bell A pattern "BLA", which is common to the patterns constituting the winning pattern combination of bell A and the patterns constituting the winning pattern combination of 1-coin role A, on the activated line L1.

[0147] When the first stop operation is executed on the stop button B1, and the timing of pressing the stop button B1 is within the pull-in range of the bell A symbol "BLA", and the bell A symbol "BLA" is stopped and displayed on the upper row of the left reel R1, the slot machine 1 is configured to display the winning symbol combination of bell A and 1 coin A on the activated line L1 by the reel stop control by the reel control means 130.

[0148] When the second stop operation is executed on the stop button B2, the reel control means 130 executes number-priority control and displays the bell A symbol "BLA" or the bell B symbol "BLB" stopped in the middle row of the middle reel R2, since 15 coins is the highest payout number when a bell A is won, thereby determining that the minor winning combination in that game is bell A.

[0149] On the other hand, when the second stop operation is executed on the stop button B3, the reel control means 130 stops and displays the bell A symbol "BLA" on the lower row of the right reel R3, so that the two symbol combinations "BLA-BLA-BLA" and "BLA-BLB-BLA", which are the winning symbol combinations of the bell A, can be displayed on the activated line L1, and stops and displays the bell B symbol "BLB" on the lower row of the right reel R3, so that the two symbol combinations "BLA-BLA-BLB" and "BLA-BLB-BLB", which are the winning symbol combinations of the bell A, can be displayed on the activated line L1. By stopping the replay symbol "RP" on the bottom row of the right reel R3, the two winning symbol combinations for 1-coin A, "BLA-WM-RP" and "BLA-RP-RP", can be displayed on the valid line L1, and by stopping the blank B symbol "BKB" on the bottom row of the right reel R3, the two winning symbol combinations for 1-coin A, "BLA-WM-BKB" and "BLA-RP-BKB", can be displayed on the valid line L1.

[0150] Since the number of winning pattern combinations that can be displayed on the active line L1 when the bell A symbol "BLA", the bell B symbol "BLB", the replay symbol "RP", and the blank B symbol "BKB" are each stopped and displayed on the bottom row of the right reel R3 is the same, the reel control means 130 cannot assign priority between the bell A symbol "BLA", the bell B symbol "BLB", the replay symbol "RP", and the blank B symbol "BKB" by quantity priority control, so it stops and displays the replay symbol "RP" on the active line L1 by reel stop control using the stop control table stored in the stop control table storage means 194, and determines the minor winning combination that can be won in that game to be the 1-coin role A.

[0151] 11 is a diagram for explaining the reel stop control by the reel control means 130 when the winning area "batting order bell 7" is won. In the slot machine 1 of this embodiment, when the winning area "batting order bell 7" is won, the reel stop control by the reel control means 130 allows the winning symbol combination of bell G and 1 coin A to be displayed on the pay line L1.

[0152] In this embodiment, when the stop switch 240 detects that the first stop operation has been performed on the stop button B1, if the timing of pressing the stop button B1 is outside the pull-in range of the bell B symbol "BLB", that is, within the pull-in range of the bell A symbol "BLA", the reel control means 130 stops and displays the bell A symbol "BLA", which is a symbol that constitutes the winning symbol combination of 1-coin role A, on the activated line L1, and determines the minor role that can be won in that game to be 1-coin role A.

[0153] In addition, when the stop switch 240 detects that the first stop operation has been performed on the stop button B1, if the timing of pressing the stop button B1 is within the pull-in range of the bell B pattern "BLB", the reel control means 130 stops and displays the bell B pattern "BLB", which is common to the patterns constituting the winning pattern combination of bell G and the winning pattern combination of 1-coin role A, on the activated line L1.

[0154] When the first stop operation is executed on the stop button B1, and the timing of pressing the stop button B1 is within the pull-in range of the bell B symbol "BLB", and the bell B symbol "BLB" is stopped and displayed on the upper row of the left reel R1, the slot machine 1 is configured to display the winning symbol combination of bell G and 1 coin A on the activated line L1 by the reel stop control by the reel control means 130.

[0155] When the second stop operation is executed on the stop button B2, the reel control means 130 executes number-priority control to stop and display the bell A symbol "BLA" or the bell B symbol "BLB" in the middle row of the middle reel R2, since 15 coins is the highest payout number when a bell G is won, thereby determining that the minor winning combination in that game is the bell G.

[0156] On the other hand, when the second stop operation is executed on the stop button B3, the reel control means 130 stops and displays the bell A symbol "BLA" on the lower row of the right reel R3, so that the two symbol combinations "BLB-BLA-BLA" and "BLB-BLB-BLA", which are the winning symbol combinations of the bell G, can be displayed on the activated line L1, and stops and displays the bell B symbol "BLB" on the lower row of the right reel R3, so that the two symbol combinations "BLB-BLA-BLB" and "BLB-BLB-BLB", which are the winning symbol combinations of the bell G, can be displayed on the activated line L1. By stopping the replay symbol "RP" on the bottom row of the right reel R3, the two winning symbol combinations for 1-coin role A, "BLB-WM-RP" and "BLB-RP-RP", can be displayed on the valid line L1, and by stopping the blank B symbol "BKB" on the bottom row of the right reel R3, the two winning symbol combinations for 1-coin role A, "BLB-WM-BKB" and "BLB-RP-BKB", can be displayed on the valid line L1.

[0157] Since the number of winning pattern combinations that can be displayed on the active line L1 when the bell A symbol "BLA", the bell B symbol "BLB", the replay symbol "RP", and the blank B symbol "BKB" are each stopped and displayed on the bottom row of the right reel R3 is the same, the reel control means 130 cannot assign priority between the bell A symbol "BLA", the bell B symbol "BLB", the replay symbol "RP", and the blank B symbol "BKB" by quantity priority control, so it stops and displays the replay symbol "RP" on the active line L1 by reel stop control using the stop control table stored in the stop control table storage means 194, and determines the minor winning combination that can be won in that game to be the 1-coin role A.

[0158] By executing such reel stop control, the slot machine 1 of this embodiment is configured to win a 1-coin role A as a common minor role in either of the following cases: when the winning area "Bell 1 in batting order" is won, the first stop operation is performed at a timing outside the pull-in range of the Bell A symbol "BLA", which is a symbol that constitutes the winning symbol combination of Bell A in the correct batting order, and when the stop buttons B1 to B3 are pressed in batting order 2, which is an incorrect batting order that is common to the correct batting order, when the winning area "Bell 7 in batting order" is won, the first stop operation is performed at a timing outside the pull-in range of the Bell B symbol "BLB", which is a symbol that constitutes the winning symbol combination of Bell G, and when the stop buttons B1 to B3 are pressed in batting order 2, which is an incorrect batting order that is common to the correct batting order, when the winning area "Bell 7 in batting order" is won.

[0159] 4. Details of the symbols arranged on the reels and the winning support effects Next, in the slot machine 1 of this embodiment, when the game state is a bonus establishment state and the presentation state is a normal AT state or an add-on specialized state and the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 12" are won, the details of the winning assistance presentation executed by the presentation control means 180 to assist in the winning of Bell A to Bell L will be described.

[0160] <Details of the symbols arranged on the reels> Fig. 12 is a diagram showing details of the Bell A symbol "BLA", the Bell B symbol "BLB", the Blue 7 symbol "Blue 7" and the Red 7 symbol "Red 7" which are set as symbols that can be displayed on the pay line L1 by executing the first stop operation among the symbols that compose the winning symbol combination of Bell A to Bell L. As shown in Fig. 13, the Bell A symbol "BLA" and the Bell B symbol "BLB" are symbols with a width of W1 in the width direction, and although they are different in color, they are similar in shape.

[0161] In addition, the blue 7 symbol "blue 7" and the red 7 symbol "red 7" are symbols with a width W2, and although they have the same width W2, the blue 7 symbol "blue 7" is blue and the red 7 symbol "red 7" is red, and the hues are significantly different, so that the blue 7 symbol "blue 7" and the red 7 symbol "red 7" can be distinguished and visually recognized even while the reels are spinning. In this embodiment, the width W2 between the blue 7 symbol "blue 7" and the red 7 symbol "red 7" is longer than the width W1 between the bell A symbol "BLA" and the bell B symbol "BLB".

[0162] For this reason, in the slot machine 1 of this embodiment, when the left reel R1 to the right reel R3 are spinning, the range in which the blue 7 symbol "Blue 7" and the red 7 symbol "Red 7" are displayed in rotation within the display window DW is larger than the range in which the bell A symbol "BLA" and the bell B symbol "BLB" are displayed in rotation within the display window DW, and the blue 7 symbol "Blue 7" and the red 7 symbol "Red 7" are configured as symbols with higher visibility than the bell A symbol "BLA" and the bell B symbol "BLB".

[0163] In this way, in the slot machine 1 of this embodiment, the width W2 of the blue 7 symbol "Blue 7" and the red 7 symbol "Red 7" is longer than the width W1 of the bell A symbol "BLA" and the bell B symbol "BLB", i.e., width W2 > width W1. When the left reel R1 to the right reel R3 are spinning, the blue 7 symbol and the red 7 symbol "Red 7" are configured as symbols with higher visibility than the bell A symbol "BLA" and the bell B symbol "BLB".

[0164] <Winning Support Performance> 13 is a diagram illustrating a winning assistance effect executed by the effect control means 180 of this embodiment when the winning area "batting order bell 1" is won. As shown in FIG. 13(A), the effect control means 180 of this embodiment displays on the display device 330 a first winning assistance effect indicator 330 a notifying the stop button that executes the first stop operation in the correct batting order and the timing of pressing the stop button B1 that allows the bell A to win, a third winning assistance effect indicator 330 b notifying the stop button that executes the second stop operation in the correct batting order, and a third winning assistance effect indicator 330 c notifying the stop button that executes the third stop operation in the correct batting order, as an effect to notify the correct batting order and the timing of pressing the stop button B1 that allows the bell A to win, when the game state is a bonus establishment state and the effect state is a normal AT state or an added special state and the winning area "batting order bell 1" is won.

[0165] As shown in FIG. 13(A), the first winning auxiliary performance indicator 330a displayed as the winning auxiliary performance for Bell A is composed of an image that has a design similar to the blue 7 symbol "blue 7", which is one of the symbols on the left reel R1 that make up the winning pattern combination for Bell A, "blue 7 (BLA)-BLA(BLB)-BLA(BLB)", and is therefore more visible than the bell A symbol "BLA", as it has a width W2 that is longer than the width W1 of the bell A symbol "BLA", and is therefore not similar to the other symbols arranged on the left reel R1. As shown in Figure 13 (A), the second winning support performance indicator 330b and the third winning support performance indicator 330c are each composed of a number image indicating the order of the stopping operation (the second winning support performance indicator 330b is "2" and the third winning support performance indicator 330c is "3"), and are composed of a number image regardless of whether it is a winning support performance of Bell A to Bell L.

[0166] By displaying the first winning auxiliary performance indicator 330a to the third winning auxiliary performance indicator 330c, the slot machine 1 can guide the player to determine that the correct batting order is batting order 1 and to aim to press the stop button B1 that executes the first stopping operation at the timing when the blue 7 pattern "Blue 7" is displayed rotating in the display window DW.

[0167] Fig. 13(B) is a diagram showing a case where the first stop operation is performed on the stop button B1 when the blue 7 symbol "blue 7" is displayed in rotation in the display window DW from the state shown in Fig. 13(A). As shown in Fig. 13(B), in the slot machine 1, when the first stop operation is performed on the stop button B1 when the blue 7 symbol "blue 7" is displayed in rotation in the display window DW, the bell A symbol "BLA" is displayed in a stopped state on the upper row of the left reel R1 that constitutes the activated line L1.

[0168] In this way, in the slot machine 1 of this embodiment, when the winning area "Bell 1 in the batting order" is won, if the stop button B1 is operated to perform the first stop operation at the timing when the blue 7 symbol "Blue 7" arranged on the left reel R1 is displayed rotating in the display window DW, the Bell A symbol "BLA" among the symbols on the left reel R1 that make up the Bell A winning symbol combination "Blue 7 (BLA)-BLA(BLB)-BLA(BLB)" is displayed stopped on the pay line L1, but the blue 7 symbol "Blue 7" is set as the symbol on the left reel R1 that makes up the Bell A winning symbol combination that wins in that game.

[0169] For this reason, in the slot machine 1 of this embodiment, when the game state is a bonus establishment state and the presentation state is a normal AT state or an add-on specialized state, and when the winning area "Bell 1 in the batting order" is won, a winning support presentation is executed in which an image having a design similar to the blue 7 symbol "blue 7" is displayed as the first winning support presentation indicator 330a, and when a game is played according to the winning support presentation, the bell A symbol "BLA" is displayed stopped on the valid line L1 instead of the blue 7 symbol "blue 7", and the bell A wins. However, since the blue 7 symbol "blue 7" is set as a symbol that can be stopped on the valid line L1 as the winning symbol combination of the bell A "blue 7 (BLA)-BLA (BLB)-BLA (BLB)", it is possible to execute an appropriate presentation that can support the winning of the role while preventing the player from misunderstanding the role that has been supported by the winning support presentation.

[0170] In addition, the slot machine 1 uses a single image similar to the blue 7 symbol "blue 7" as the first winning auxiliary performance indicator 330a, that is, an image having a design similar to a single symbol, thereby allowing the player to clearly recognize which symbol is being displayed in the display window DW at any given time.

[0171] 14 is a diagram illustrating a winning assistance effect executed by the effect control means 180 of this embodiment when the winning area "batting order bell 7" is won. As shown in FIG. 14(A), the effect control means 180 of this embodiment displays on the display device 330 a first winning assistance effect indicator 330 a notifying the stop button that executes the first stop operation in the correct batting order and the timing of pressing the stop button B1 that allows the bell G to win, a third winning assistance effect indicator 330 b notifying the stop button that executes the second stop operation in the correct batting order, and a third winning assistance effect indicator 330 c notifying the stop button that executes the third stop operation in the correct batting order, as an effect to notify the correct batting order and the timing of pressing the stop button B1 that allows the bell G to win, when the game state is a bonus establishment state and the effect state is a normal AT state or an added special state and the winning area "batting order bell 7" is won.

[0172] As shown in FIG. 14(A), the first winning auxiliary performance indicator 330a displayed as the winning auxiliary performance of Bell G is composed of an image having a design similar to the red 7 symbol "red 7," which is one of the symbols on the left reel R1 that make up the winning symbol combination "red 7 (BLB)-BLA(BLB)-BLA(BLB)" for Bell G, namely, the bell B symbol "BLB" and the red 7 symbol "red 7," and which has a width W2 longer than the width W1 of the bell A symbol "BLA," and is therefore more visible than the bell A symbol "BLA," but which is not similar to the other symbols arranged on the left reel R1.

[0173] By displaying the first winning auxiliary performance indicator 330a to the third winning auxiliary performance indicator 330c, the slot machine 1 can guide the player to know that the correct batting order is batting order 1 and to aim to press the stop button B1 to execute the first stopping operation at the timing when the red 7 pattern "red 7" is displayed rotating in the display window DW.

[0174] Fig. 14(B) is a diagram showing a case where the first stop operation is performed on the stop button B1 in a state where the red 7 symbol "red 7" is displayed in rotation in the display window DW from the state shown in Fig. 14(A). As shown in Fig. 14(B), in the slot machine 1, when the first stop operation is performed on the stop button B1 in a state where the red 7 symbol "red 7" is displayed in rotation in the display window DW, the bell B symbol "BLB" is displayed in a stopped state on the upper row of the left reel R1 that constitutes the activated line L1.

[0175] In this way, in the slot machine 1 of this embodiment, when the winning area "Bell 7 in the batting order" is won, if the stop button B1 is operated to perform the first stop operation at the timing when the red 7 symbol "RED 7" arranged on the left reel R1 is displayed rotating in the display window DW, the Bell B symbol "BLB" among the symbols on the left reel R1 that make up the winning symbol combination of Bell G "RED 7(BLB)-BLA(BLB)-BLA(BLB)" is displayed stopped on the pay line L1, but the red 7 symbol "RED 7" is set as the symbol on the left reel R1 that makes up the winning symbol combination of Bell G that wins in that game.

[0176] For this reason, in the slot machine 1 of this embodiment, when the game state is a bonus establishment state and the presentation state is a normal AT state or an add-on specialized state, and when the winning area "Bell 7 in the batting order" is won, a winning support presentation is executed in which an image having a design similar to the red 7 symbol "red 7" is displayed as the first winning support presentation indicator 330a, and when a game is played according to the winning support presentation, the bell B symbol "BLB" is displayed stopped on the valid line L1 instead of the red 7 symbol "red 7" and the bell G wins. However, since the red 7 symbol "red 7" is set as a symbol that can be stopped on the valid line L1 as the winning symbol combination of the bell G "red 7 (BLB)-BLA(BLB)-BLA(BLB)", an appropriate presentation can be executed that can support the winning of the role while preventing the player from misunderstanding the role that has been supported by the winning support presentation.

[0177] In addition, the slot machine 1 uses a single image similar to the red 7 symbol "red 7" as the first winning auxiliary performance indicator 330a, that is, an image having a design similar to a single symbol, thereby allowing the player to clearly recognize which symbol is being displayed in the display window DW at the moment.

[0178] In this way, in the slot machine 1 of the present embodiment, when the hitting order of the stop buttons B1 to B3 is the correct hitting order and the first stop operation is pressed at the appropriate timing, the winning area "Bell 1 in Hit Order" in which the Bell A can be won is won, and it is necessary to notify the hitting order of the stop buttons B1 to B3 and the pressing timing of the first stop operation as a winning assistance performance. In the notification of the pressing timing of the first stop operation, the blue 7 symbol "blue 7", which is more visible than the Bell A symbol "BLA" among the symbols on the left reel R1 that constitute the winning symbol combination of the Bell A, is displayed in the display window. Even if the player is notified to press the stop button B1 at the timing displayed in the DW, and the bell A symbol "BLA" is displayed stopped on the valid line L1 instead of the blue 7 symbol "blue 7" when the game is played according to the winning assistance performance, the blue 7 symbol "blue 7" is set as a symbol that can be stopped on the valid line L1 as the winning symbol combination of bell A "blue 7 (BLA)-BLA (BLB)-BLA (BLB)", so that an appropriate performance can be executed that can assist in the winning of the role while preventing the player from misunderstanding the role that has been assisted in the winning by the winning assistance performance.

[0179] In addition, in the slot machine 1 of this embodiment, when the game state is a bonus establishment state and the presentation state is an AT state, and when the winning area "Bell 1 in the batting order" is won, a winning support presentation is executed in which an image having a design similar to the blue 7 symbol "blue 7" is displayed as the first winning support presentation indicator 330a. When a game is executed according to the winning support presentation, even if the stop button B1 is pressed within the pull-in range of the blue 7 symbol "blue 7", the bell A symbol "BLA" is displayed stopped on the activated line L1 instead of the blue 7 symbol "blue 7". Therefore, the bell A symbol "BLA" can be reliably displayed on the upper row of the left reel R1 that constitutes the activated line L1, and a presentation using the symbols displayed in the display window DW can be executed. In addition, in the program related to the reel stop control for winning the bell A, it is only necessary to create a program for displaying the bell A symbol "BLA" stopped on the left reel R1, so that the program capacity can be reduced.

[0180] In addition, in this embodiment, for the winning areas "Batting Order Bell 2" to "Batting Order Bell 6", when the winning assistance performance is executed, an image having a design similar to the blue 7 symbol "Blue 7" is displayed as the first winning assistance performance indicator 330a, and the symbols on the specific reel corresponding to the stop button on which the first stop operation is executed among the winning symbol combinations of Bell B to Bell F are all composed of the blue 7 symbol "Blue 7" and the Bell A symbol "BLA".

[0181] In addition, in this embodiment, for the winning areas "Batting Order Bell 7" to "Batting Order Bell 12", when the winning assistance performance is executed, an image having a design similar to the red 7 symbol "RED 7" is displayed as the first winning assistance performance indicator 330a, and the symbols on the specific reel corresponding to the stop button for which the first stop operation is executed among the winning symbol combinations of Bell G to Bell L are all composed of the red 7 symbol "RED 7" and the Bell B symbol "BLB".

[0182] The 1 coin roles A to C constitute the second minor role in this embodiment, the Bells A to Bell L constitute the first minor role with a higher payout than the 1 coin roles A to C in this embodiment, and the specific minor role including the second pattern as the pattern of the specific reel that constitutes the winning pattern combination, and the Bells A to Bell L and the 1 coin roles A to G that are overlappingly won in the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 12" constitute multiple types of specific minor roles in this embodiment. In addition, if the specific winning pattern is the winning area "batting order bell 1" or the winning area "batting order bell 7", batting order 1 constitutes the specified order, if the specific winning pattern is the winning area "batting order bell 2" or the winning area "batting order bell 8", batting order 2 constitutes the specified order, if the specific winning pattern is the winning area "batting order bell 3" or the winning area "batting order bell 9", batting order 3 constitutes the specified order, if the specific winning pattern is the winning area "batting order bell 4" or the winning area "batting order bell 10", batting order 4 constitutes the specified order, if the specific winning pattern is the winning area "batting order bell 5" or the winning area "batting order bell 11", batting order 5 constitutes the specified order, and if the specific winning pattern is the winning area "batting order bell 6" or the winning area "batting order bell 12", batting order 1 constitutes the specified order.

[0183] In addition, when the specific winning pattern is the winning area "Batting Order Bell 1" or the winning area "Batting Order Bell 2," the left reel R1 constitutes the specific reel, the stop button B1 constitutes the specific stop button, the Bell A pattern "BLA" constitutes the first pattern, the blue 7 pattern "Blue 7" constitutes the second pattern, the red 7 pattern "Red 7" constitutes the third pattern, and the winning support effect that displays an image having a design approximately similar to the blue 7 pattern "Blue 7" as the first winning support effect indicator 330a constitutes the specific effect. In addition, when the specific winning pattern is the winning area "Batting Order Bell 3" or the winning area "Batting Order Bell 4," the middle reel R2 constitutes the specific reel, the stop button B2 constitutes the specific stop button, the Bell A pattern "BLA" constitutes the first pattern, the blue 7 pattern "Blue 7" constitutes the second pattern, the red 7 pattern "Red 7" constitutes the third pattern, and the winning support effect that displays an image having a design substantially similar to the blue 7 pattern "Blue 7" as the first winning support effect indicator 330a constitutes the specific effect. In addition, when the specific winning pattern is the winning area "Batting Order Bell 5" or the winning area "Batting Order Bell 6," the right reel R3 constitutes the specific reel, the stop button B3 constitutes the specific stop button, the Bell A pattern "BLA" constitutes the first pattern, the blue 7 pattern "Blue 7" constitutes the second pattern, the red 7 pattern "Red 7" constitutes the third pattern, and the winning support effect that displays an image having a design approximately similar to the blue 7 pattern "Blue 7" as the first winning support effect indicator 330a constitutes the specific support effect.

[0184] In addition, when the specific winning pattern is the winning area "Batting Order Bell 7" or the winning area "Batting Order Bell 8," the left reel R1 constitutes the specific reel, the stop button B1 constitutes the specific stop button, the bell B pattern "BLB" constitutes the first pattern, the red 7 pattern "Red 7" constitutes the second pattern, the blue 7 pattern "Blue 7" constitutes the third pattern, and the winning support effect that displays an image having a design approximately similar to the red 7 pattern "Red 7" as the first winning support effect indicator 330a constitutes the specific effect. In addition, when the specific winning pattern is the winning area "Batting Order Bell 9" or the winning area "Batting Order Bell 10," the middle reel R2 constitutes the specific reel, the stop button B2 constitutes the specific stop button, the bell B pattern "BLB" constitutes the first pattern, the red 7 pattern "Red 7" constitutes the second pattern, the blue 7 pattern "Blue 7" constitutes the third pattern, and the winning support effect that displays an image having a design substantially similar to the red 7 pattern "Red 7" as the first winning support effect indicator 330a constitutes the specific effect. In addition, when the specific winning pattern is the winning area "Batting Order Bell 11" or the winning area "Batting Order Bell 12," the right reel R3 constitutes the specific reel, the stop button B3 constitutes the specific stop button, the bell B pattern "BLB" constitutes the first pattern, the red 7 pattern "Red 7" constitutes the second pattern, the blue 7 pattern "Blue 7" constitutes the third pattern, and the winning support effect that displays an image having a design substantially similar to the red 7 pattern "Red 7" as the first winning support effect indicator 330a constitutes the specific support effect.

[0185] 5.Details of state decision control As described above, the AT control means 200 of this embodiment is configured to execute state determination control based on the transition to the advantageous zone when transitioning from the normal zone to the advantageous zone, and set the presentation state determined by the state determination control as the presentation state at the start of the advantageous zone. In addition, the AT control means 200 is configured to be able to determine presentation states that are more advantageous than the normal state by executing winning assistance for Bell A to Bell L, which are set to a payout (15 coins) greater than the specified number of coins (3 coins) when the winning areas "Battle Order Bell 1" to "Battle Order Bell 12" are won, in addition to the normal state, as presentation states that can be determined by the state determination control.

[0186] Furthermore, the slot machine 1 of this embodiment is configured so that the presentation state does not transition from the normal state to the normal AT state or the added-on specialized state, and since it is configured so that in the normal state, the advantageous zone ends and the normal zone begins, and transition to the normal AT state or the added-on specialized state is not possible without going through the state determination control that is executed based on the transition from the normal zone to the advantageous zone, the state determination control is configured as a specific control that is more advantageous to the player than in the normal state.

[0187] Furthermore, as described above, the AT control means 200 of this embodiment is configured to determine the presentation state at the start of the advantageous zone in the state determination control by acquiring a lottery table corresponding to the winning area that triggered the transition to the advantageous zone, and conducting a lottery (state determination lottery) using the acquired lottery table.

[0188] As shown in Fig. 3, the AT control means 200 is configured to transition from the normal zone to the advantageous zone when the winning area "RBB & 1 coin role 2" is won in the internal lottery in the normal zone, when the winning area "RBB & 1 coin role 3" is won, and when the winning area "rare role" is won. In the following description, a winning area that does not transition to the advantageous zone when won in the internal lottery in the normal zone is also referred to as a non-transition role.

[0189] Here, in the slot machine 1 of this embodiment, the winning probability of the winning areas "RBB & 1 coin role 1" to "RBB & 1 coin role 3" is changed according to the setting value stored in the setting value storage means 191, and the winning probability of the other winning areas is not changed regardless of the setting value.

[0190] A specific winning probability will be described with reference to FIG. 15(A). FIG. 15(A) is a diagram showing the winning probability of each winning area when the set value stored in the set value storage means 191 is set 1, and the winning probability of each winning area when the set value is set 6. As shown in FIG. 15(A), the slot machine 1 is configured so that the winning probability of the winning area "RBB&1 coin role 1" included in the non-transition role is higher when the set value stored in the set value storage means 191 is a small value (set 1) than when the set value is a large value (set 6). Also, the slot machine 1 is configured so that the winning probability of the winning area "RBB&1 coin role 2" and the winning area "RBB&1 coin role 3" is higher when the set value stored in the set value storage means 191 is a large value (set 6) than when the set value is a small value (set 1).

[0191] Due to this configuration, the AT control means 200 of this embodiment is configured to more easily transition to the advantageous zone when the setting value stored in the setting value storage means 191 is the second value (setting 6) greater than the first value (setting 1), since there is a higher probability of winning the winning areas "RBB & 1 coin role 2" and "RBB & 1 coin role 3", which are the trigger for transitioning from the normal zone to the advantageous zone.

[0192] In addition, in Figure 15 (A), the case where setting 1 is used as the first setting value and setting 6 is used as the second setting value are described, but in the slot machine 1, the larger the setting value becomes from setting 1 to setting 6, the lower the winning probability of the winning area "RBB & 1 coin role 1" becomes, and the higher the winning probability of the winning area "RBB & 1 coin role 2" and the winning area "RBB & 1 coin role 3" becomes.

[0193] FIG. 15(B) is a diagram showing the winning probability of each presentation state in the state determination lottery executed by the AT control means 200 when the winning area "RBB & 1 coin role 2" is won. As shown in FIG. 15(B), when the winning area "RBB & 1 coin role 2" is won, the AT control means 200 has the highest probability of determining the normal state regardless of whether the setting is 1 or 6. In addition, the AT control means 200 executes a state determination lottery in which the probability of determining the normal AT state is higher when the setting is 6 than when the setting is 1.

[0194] FIG. 15(C) is a diagram showing the winning probability of each presentation state in the state determination lottery executed by the AT control means 200 when the winning area "RBB & 1 coin role 3" is won. As shown in FIG. 15(C), when the winning area "RBB & 1 coin role 3" is won, the AT control means 200 has the highest probability of determining the normal AT state in both settings 1 and 6. In addition, the AT control means 200 executes a state determination lottery in which the probability of determining the added-on specialized state is higher when the setting is 6 than when the setting is 1.

[0195] Fig. 15(D) is a diagram showing the winning probability of each presentation state in the state determination lottery executed by the AT control means 200 when the winning area "rare role" is won. As shown in Fig. 15(D), the AT control means 200 is configured to determine the additional specialization state when the winning area "rare role" is won, regardless of whether the setting is 1 or 6.

[0196] Fig. 15(E) is a diagram showing the probability of transitioning from the normal zone to the advantageous zone and setting the presentation state when one game is executed. In the AT control means 200, when the setting is 1, if either the winning area "RBB & 1 piece role 2", the winning area "RBB & 1 piece role 3", or the winning area "rare role" is won in the game in the normal zone, that is, with a probability of 4586 / 65536 (about 1 / 14.3) shown in Fig. 15(A), the AT control means 200 is configured to transition to the advantageous zone, and to determine each presentation state with the probability shown in Fig. 15(E) in the state determination lottery executed in the state determination control, and the probability of transitioning to the normal AT state or the added-on state (the sum of the probability of determining the normal AT state and the probability of determining the added-on special state) is about 1 / 28.4.

[0197] In addition, when the AT control means 200 is set to 6, if the winning area "RBB & 1 coin role 2", the winning area "RBB & 1 coin role 3", or the winning area "rare role" is won during play in the normal zone, the AT control means 200 will transition to the advantageous zone with a probability of 32768 / 65536 (approximately 1 / 2.0) as shown in Figure 15 (A), and is configured to determine each presentation state with the probability shown in Figure 15 (E) in the state determination lottery performed in the state determination control, and the probability of transitioning to the normal AT state or the added state is approximately 1 / 4.0.

[0198] In this way, the AT control means 200 is configured so that, in the state determination control executed based on the transition from the normal zone to the advantageous zone, the probability of transitioning to the normal AT state or the add-on specialized state is higher when the setting is 6 than when the setting is 1. This probability of transitioning to the normal AT state or the add-on specialized state when the setting is 1 (approximately 1 / 28.4) constitutes the first probability, and the probability of transitioning to the normal AT state or the add-on specialized state when the setting is 6 (approximately 1 / 4.0) constitutes the second probability.

[0199] FIG. 15(F) is a diagram showing the transition probability to each performance state when the state determination control is executed. As described above, in the slot machine 1 of this embodiment, when the setting is 1, the probability of winning the winning area "rare role" that wins "decided to add-on specialized state" in the state determination lottery is higher than the probability of winning the winning area "RBB & 1 piece role 3" that has a high probability of winning "decided to normal AT state" in the state determination lottery, so that when the state determination control is executed, the probability of being determined to be in the add-on specialized state is higher than that of the normal AT state. Specifically, the normal AT state is determined and transitioned to the normal AT state at a rate of about 14.4% (first rate) out of about 1 / 14.3, and the add-on specialized state is determined and transitioned to the normal AT state at a rate of about 36.0% (second rate) out of about 1 / 14.3.

[0200] In addition, in the slot machine 1, when the setting is 6, the probability of winning the winning area "RBB & 1 coin role 3" is higher than the probability of winning the winning area "rare role", so when the state determination control is executed, the probability of being determined to be in the normal AT state is higher than the added special state. Specifically, the normal AT state is determined and transitioned to the normal AT state at a rate of about 45.0% (third rate) out of about 1 / 2.0, and the added special state is determined and transitioned to the added special state at a rate of about 5.5% (fourth rate) out of about 1 / 2.0.

[0201] In this way, in the slot machine 1 of this embodiment, when the setting is 1 and the state determination control is executed, there is a second rate of approximately 36.0% where the state is determined to be an added-on specialized state and the state is transitioned to, and when the setting is 6 and the state determination control is executed, there is a fourth rate of approximately 5.5% where the state is determined to be an added-on specialized state and the state is transitioned to, i.e., the second rate is greater than the fourth rate.

[0202] For this reason, in the slot machine 1, the probability that the state determination control will be executed is higher for setting 6 than for setting 1, and although setting 6 makes it easier to transition to the AT state than setting 1, the probability that the AT state to be transitioned to will be a normal AT state is higher than the probability that it will be an add-on specialized state, and when setting 1 and transition to the AT state is determined by the state determination control, the probability that the AT state to be transitioned to will be an add-on specialized state is higher than the probability that it will be a normal AT state. Therefore, when the state determination control is able to transition to the AT state in the case of setting 1, there is a high possibility that the state will transition to an add-on specialized state and the AT state will continue for a long period of time, and even when the setting value stored in the setting value storage means 191 is setting 1, the player's interest in playing can be increased, and the marketability of the gaming machine can be improved while having an advantageous zone.

[0203] As described above, the slot machine 1 is configured such that the larger the setting value is from setting 1 to setting 6, the lower the winning probability of the winning area "RBB & 1 coin role 1" and the higher the winning probability of the winning area "RBB & 1 coin role 2" and the winning area "RBB & 1 coin role 3". Therefore, the higher the setting value is, the higher the probability that the state determination control is executed and the probability of transitioning to the AT state are, but the higher the probability that the AT state to be transitioned to is a normal AT state is, the higher the probability that the AT state to be transitioned to is a special added state. Therefore, when transition to the AT state is determined by the state transition control, the smaller the setting value is, the higher the probability that the AT state to be transitioned to is a special added state, and the lower the setting value is, the higher the possibility that the AT state will transition to the special added state and continue for a long period of time will be. Even when the setting value stored in the setting value storage means 191 is a small value, the player's interest in the game can be increased, and the marketability as a gaming machine can be improved while having an advantageous zone.

[0204] As described above, the AT control means 200 of this embodiment is configured to add the period during which the normal AT state continues in the add-on specialized state, and is configured to transition the presentation state to the normal AT state when the add-on specialized state ends. Therefore, in the slot machine 1, when the add-on specialized state is determined in the state determination control, the period during which the AT state continues is longer due to the design of the gaming machine than when the normal AT state is determined in the state determination control.

[0205] Due to this configuration, the slot machine 1 of this embodiment is designed so that when the AT state is initiated by state determination control based on the transition from the normal zone to the advantageous zone, the probability of starting from an added-on specialized state is higher when the setting is 1 than when the setting is 6, and the expected number of medals won is higher by design. This makes it possible to increase the player's interest in the game even when the setting value stored in the setting value storage means 191 is set to 1, and improves the marketability of the game machine while having an advantageous zone.

[0206] 6. Relationship between control and presentation of advantageous zones As described above, in this embodiment, the main control unit 10 updates the updatable information stored in the AT control data storage means 197 to be initialized when setting change control is executed by the setting change means 100 and when a transition is made from a favorable zone to a normal zone by the AT control means 200, and is configured such that when setting change control is executed or when a favorable zone ends, the information stored in the AT control data storage means 197 from play before initialization cannot be carried over to play after initialization.

[0207] In contrast, the sub-control unit 20 is configured so that the progress of the game is not initialized even when setting change control is executed in the main control unit 10 or when there is a transition from the advantageous zone to the normal zone, and is configured to be able to determine whether the trigger for setting the normal zone was due to setting change control, and to determine the content of control related to the auxiliary game performed in the advantageous zone before transitioning to the normal zone.

[0208] For this reason, in the case of slot machine 1, when it is controlled to the normal zone based on the execution of setting change control, if the configuration is such that a CZ presentation is executed based on the fact that it is controlled to the normal zone, it will be notified that it is controlled to the normal zone immediately after starting operation of slot machine 1 and that it is in a state in which state determination control can be executed within a short period of time, which may lead to a decline in the commercial value of the gaming machine and its ability to be easily mastered.

[0209] In consideration of these circumstances, the presentation control means 180 of this embodiment is configured to not execute a CZ presentation even in a normal zone when it is controlled to the normal zone based on the execution of setting change control, but to execute a normal presentation that is executed when it is in the normal state, which is the presentation state during the advantageous zone.

[0210] With this configuration, the slot machine 1 of this embodiment makes it difficult for the player to determine whether or not setting change control has been executed, and does not notify the player that the setting change control has been executed and that state determination control may be executed within a short period of time after the start of operation, thereby preventing a decline in the marketability of the gaming machine and preventing the emergence of trickery.

[0211] As described above, the presentation control means 180 of this embodiment is configured to determine the presentation content of the transition notification presentation to be executed according to the progress of the game up to the AT state that is started this time when the AT control means 200 transitions to the AT state. Specifically, when the presentation state in the advantageous zone is in the normal state and the advantageous zone ends and transitions to the normal zone, and the state determination control in the case of transitioning from the normal zone to the advantageous zone determines the normal AT state or the added-on specialized state, the presentation control means 180 executes the AT first winning presentation as a transition notification presentation that notifies the transition from the normal state to the AT state via the normal zone in which the CZ presentation was being executed.

[0212] In addition, when the normal performance is being performed based on the start of the normal section by the execution of the setting change control, if the state determination control determines that the state will transition to the normal AT state or the add-on specialized state, the performance control means 180 executes the AT first win performance as the transition notification performance. In this way, in the slot machine 1, when the performance state transitions to the normal AT state or the add-on specialized state, the performance in the AT state including the winning assistance performance can be executed without any discomfort.

[0213] On the other hand, when the advantageous zone ends and transitions to the normal zone while the performance state in the advantageous zone is the normal AT state or the add-on specialized state, and the state determination control in the case of transitioning from the normal zone to the advantageous zone determines the normal AT state or the add-on specialized state, the slot machine 1 is in a state in which the AT state starts again through the normal zone in which the CZ performance is executed from the AT state. Therefore, the performance control means 180 executes an AT continuation determination performance as a transition notification performance to notify that the AT state will continue to be executed through the normal zone.

[0214] With this configuration, when the advantageous zone ends in an AT state and transitions to the normal zone, and then the AT state is determined again by the state determination control, the slot machine 1 of this embodiment executes an AT continuation judgment presentation that notifies the player that the AT state will continue to be executed through the normal zone, unlike the AT first hit presentation that notifies the player that the first AT state will begin.This makes it possible to prevent a discrepancy between the progress of the game and the content of the presentation, which would reduce the player's interest in the presentation, due to a presentation that notifies the player that the first AT state will begin even though a state advantageous to the player is continuing to be executed, and also makes it possible to increase the player's interest in the presentation by providing an appropriate presentation that follows the progress of the game.

[0215] The AT control data storage means 197, which is initialized by the AT control means 200 when transitioning from the advantageous zone to the normal zone, constitutes the auxiliary game storage means in this embodiment, the transition notification effect constitutes the specific effect in this embodiment, the AT first hit effect constitutes the first specific effect in this embodiment, and the AT continuation judgment effect constitutes the second specific effect in this embodiment.

[0216] 7. Summary of this embodiment As described above, in the slot machine 1 of this embodiment, the probability of the state determination control being executed is higher for setting 6 than for setting 1, and although setting 6 makes it easier to transition to the AT state than setting 1, the probability that the AT state to be transitioned to will be a normal AT state is higher than the probability that it will be an added-on specialized state, and when setting 1 and transition to the AT state is determined by the state determination control, the probability that the AT state to be transitioned to will be an added-on specialized state is higher than the probability that it will be a normal AT state. Therefore, when the state determination control is able to transition to the AT state in the case of setting 1, there is a high possibility that the state will transition to an added-on specialized state and the AT state will continue for a long period of time, and even when the setting value stored in the setting value storage means 191 is setting 1, the player's interest in the game can be increased, and the marketability as a gaming machine can be improved while having an advantageous zone.

[0217] Furthermore, the slot machine 1 of this embodiment is configured so that when the AT state is initiated by state determination control based on the transition from the normal zone to the advantageous zone, the probability of starting from an added-on specialized state is higher and the expected number of medals won is higher when the setting is 1 than when the setting is 6. This makes it possible to increase the player's interest in the game even when the setting value stored in the setting value storage means 191 is set to 1, and improves the marketability of the game machine while having an advantageous zone.

[0218] In addition, when the advantageous zone ends in an AT state and transitions to the normal zone, and then the AT state is determined again by the state determination control, the slot machine 1 of this embodiment executes an AT continuation judgment presentation that notifies the player that the AT state will continue to be executed through the normal zone, unlike the AT first hit presentation that notifies the player that the first AT state will begin.By executing a presentation that notifies the player that the AT state will continue to be executed through the normal zone, it is possible to prevent a discrepancy between the progress of the game and the content of the presentation that would cause a decrease in the player's interest in the presentation, and it is possible to increase the player's interest in the presentation by using appropriate presentation that follows the progress of the game.

[0219] 8. Variations In this embodiment, the AT control means 200 is configured not to transition from the normal state to the normal AT state or the added special state, but is not limited thereto. The AT control means 200 may be configured to be able to execute an AT transition lottery that determines whether or not to transition the performance state to the normal AT state when, for example, a winning area "rare role" is won in an internal lottery in the normal state.

[0220] When configured in this manner, the AT control means 200 may be configured to execute a premonition state in which, if a transition to the AT state is determined by an AT transition lottery within a short period of time (e.g., within 10 games) after the presentation state has transitioned from the normal AT state to the normal state, a presentation is executed that continues until a predetermined number of games (e.g., 20 games) have been played, and that notifies the player that there is a high possibility of transitioning to the normal AT state.

[0221] In addition, in this embodiment, the AT control means 200 executes state determination control based on the transition from the normal zone to the advantageous zone, and is configured to be able to execute the AT state from the game in which the advantageous zone starts, but is not limited to this. For example, the AT control means 200 may be configured to execute a CZ state that is more advantageous to the player than the normal state by having a higher probability of transitioning to the normal AT state than the normal state, as the presentation state at the start of the advantageous zone set based on the transition from the normal zone to the advantageous zone.

[0222] When configured in this way, the AT control means 200 may be configured so that the winning area that triggers the transition to the advantageous zone and the transition probability to the AT state in the CZ state are not associated. Specifically, the AT control means 200 may be configured to perform common control in the CZ state regardless of which winning area triggers the transition to the advantageous zone, and to determine whether or not to set the performance state after the end of the CZ state to the AT state with a probability according to the setting value stored in the setting value storage means 191 in the CZ state. Also, when configured in this way, the CZ state constitutes a specific control.

[0223] Also, in this embodiment, the AT control means 200 is configured so that the probability of transitioning to the add-on specialized state in the state determination control is higher when the setting is 6 than when the setting is 1, but is not limited to this. For example, the AT control means 200 may be configured so that the probability of transitioning to the add-on specialized state in the state determination control is the same for both the setting 1 and the setting 6, or may be configured so that the probability is higher for the setting 1 than for the setting 6.

[0224] When configured in this manner, it is preferable that the AT control means 200 is configured so that the probability of transitioning to a normal AT state or an added-on specialized AT state is higher when setting is 6 than when setting is 1.

[0225] In addition, in this embodiment, the AT control means 200 is configured to be able to determine, in the state determination control, a normal state included in the non-AT state, a normal AT state included in the AT state, and an added-on specialized state included in the AT state, but is not limited to this, and may be configured to be able to determine, for example, a normal AT state included in the AT state and an added-on specialized state included in the AT state, and not to determine the normal state.

[0226] In addition, in this embodiment, the AT control means 200 is configured to be able to transition to the normal AT state or the added special state in the state determination control even if any winning area that triggers a transition to the advantageous zone is won, or even if the advantageous zone is started, but is not limited to this. For example, the AT control means 200 may be configured to determine that the normal state is to be started in the state determination control when the advantageous zone is started based on winning a winning area (for example, the winning area "normal replay 1") that is predetermined by an internal lottery in the normal zone. In other words, when transitioning from the normal zone to the advantageous zone, the AT control means 200 does not necessarily need to execute a specific control that is more advantageous to the player than the first state as a control related to the transition to the second state, but it is sufficient to be configured to be able to execute the specific control.

[0227] Also, in this embodiment, the slot machine 1 is configured to execute a performance controlled by the sub-controller 20 as a transition notification performance, but is not limited thereto. For example, in parallel with the performance controlled by the sub-controller 20, the slot machine 1 may be configured to execute a reel performance using the left reel R1 to the right reel R3 controlled by the main controller 10, or to execute a pseudo-game that allows the player to experience a simulated game by spinning the left reel R1 to the right reel R3 by operating the start lever SL and temporarily stopping the left reel R1 to the right reel R3 by pressing the stop buttons B1 to B3.

[0228] When configured in this way, the slot machine 1 is configured to be able to execute multiple types of transition notification effects, but is configured to execute a reel effect that is not associated with the progress of the game, as for the reel effect associated with the transition to the AT state based on the start of the advantageous zone. Specifically, it is preferable that the slot machine 1 be configured to execute a predetermined reel effect, or to execute one of multiple types of reel effects by lottery.

[0229] In addition, in this embodiment, the performance control means 180 is configured to execute an AT first win performance as a transition notification performance when the advantageous zone ends in a normal state and the AT state is determined by state determination control based on the transition from the normal zone to the advantageous zone, but is not limited to this. The performance control means 180 may be configured to execute an AT continuation judgment performance instead of an AT first win performance when the AT state is resumed early after the AT state ends, such as when the winning area "rare role" is won within a short period (for example, within 10 games) after transitioning from the normal AT state to the normal state and the normal state ends.

[0230] In addition, in this embodiment, the AT control means 200 has a normal AT state as the first advantageous state and an added-specialized state as the second advantageous state, but is not limited thereto. For example, the AT control means 200 may have a first AT state in which the value initially set in the AT game number counter is the value "30" as the first advantageous state, and a second AT state in which the value initially set in the AT game number counter is the value "100" as the second advantageous state. In other words, the AT control means 200 may have a state that is more advantageous to the player than the first advantageous state as the second advantageous state, and the specific configuration is not limited to this embodiment.

[0231] In the present embodiment, the slot machine 1 has bells A to L as the first minor roles as specific minor roles including the second symbol as the symbol on the specific reel that constitutes the winning symbol combination, but is not limited thereto. For example, the slot machine 1 may be configured to include the second symbol as the symbol on the specific reel that constitutes the winning symbol combination of the second minor role, without including the second symbol as the symbol on the specific reel that constitutes the winning symbol combination of the first minor role.

[0232] In addition, the slot machine 1 may be configured, for example, to have a 1-coin role H, whose winning symbol combination is "blue 7-blue 7-blue 7," as a specific minor role corresponding to Bell A to Bell F, whose second symbol is the blue 7 symbol "blue 7," and to be configured so that the 1-coin role H is a multiple win in all winning areas from "batting order Bell 1" to "batting order Bell 6," and to have a 1-coin role I, whose winning symbol combination is "red 7-red 7-red 7," as a specific minor role corresponding to Bell G to Bell L, whose second symbol is the red 7 symbol "red 7," and to be configured so that the 1-coin role H is a multiple win in all winning areas from "batting order Bell 1" to "batting order Bell 6."

[0233] When configured in this manner, the slot machine 1 may be configured such that, for the 1 coin role H and 1 coin role I, when the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 12" are won, no prize will be won regardless of the operation mode of the stop buttons B1 to B3, but a prize can be won when the winning area "All 1 coin role" is won in an internal lottery in the bonus state.

[0234] In addition, the slot machine 1 may be configured to have multiple minor roles, such as Bell A to Bell F as the first minor role and 1-coin role H, as specific minor roles including the second pattern as the pattern of a specific reel that constitutes a winning pattern combination, when the specific winning pattern is the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 6", and to have multiple minor roles, such as Bell G to Bell L as the first minor role and 1-coin role I, when the specific winning pattern is the winning area "Batting Order Bell 7" to winning area "Batting Order Bell 12".

[0235] In other words, with respect to the specific minor role including the second pattern as the pattern on a specific reel that constitutes the winning pattern combination, the slot machine 1 is not limited to the first minor role, and any minor role that is a double win when a specific winning pattern is won may be a specific minor role including the second pattern as the pattern on a specific reel that constitutes the winning pattern combination, and the number of minor roles may be multiple as long as there is at least one minor role, and is not limited to this embodiment.

[0236] In this embodiment, the performance control means 180 is configured to execute a performance in which an image having a design similar to the second symbol is displayed as the first winning auxiliary performance indicator 330a as a display for making the player aim to press a specific stop button when the second symbol is displayed in the display window DW, but is not limited to this. For example, the performance control means 180 may make the player aim to press a specific stop button when the second symbol is displayed in the display window DW by using an image composed of the number "1" indicating the order of the stop operation and the color of the second symbol as the first winning auxiliary performance indicator 330a.

[0237] Furthermore, the presentation control means 180 may be configured to use, for example, an image made up of the number "1" indicating the order of the stop operation as the first winning auxiliary presentation indicator 330a, and change the background in the display device 330 to a color similar to the color of the second pattern when the first winning auxiliary presentation indicator 330a to the third winning auxiliary presentation indicator 330c are displayed, thereby providing a display that encourages the player to press a specific stop button when the second pattern is displayed in the display window DW.

[0238] In other words, the presentation control means 180 only needs to be configured to display, as a specific presentation, a presentation that prompts the player to aim to press a specific stop button at the timing when the second pattern is displayed in the display window DW, and the specific content of the presentation is not limited to that of this embodiment.

[0239] In this embodiment, the slot machine 1 has, as the second symbols, symbols (blue 7 symbol "blue 7" and red 7 symbol "red 7") that are wider than the first symbols and therefore have higher visibility than the first symbols, but are not limited thereto. For example, the slot machine 1 may have, as the first symbols, symbols composed of images that are not transmitted by the reel backlight that illuminates the reel tape from the backside of the reel, and as the second symbols, symbols composed of images that are transmitted by the reel backlight, so that when a specific reel is rotated, the second symbols are lit up and displayed in rotation, making them more visible than the first symbols. Furthermore, the slot machine 1 may be configured such that, for example, the first symbol and symbols other than the second and third symbols are composed of a first color (e.g., blue), and the second symbol is composed of a second color (e.g., red), so that when a specific reel is rotating, the second color symbol is displayed in rotation only when the second symbol is displayed in rotation, making the second color symbol more visible than the first symbol.

[0240] In other words, the slot machine 1 only needs to be configured so that the visibility of the second symbol is higher than that of the first symbol, and the specific configuration is not limited to this embodiment.

[0241] In addition, the slot machine 1 may have any configuration for the third symbol as long as it is configured to be more visible than the first symbol, similar to the second symbol, and the specific configuration is not limited to this embodiment.

[0242] In this embodiment, the slot machine 1 has either the blue 7 symbol "blue 7" or the red 7 symbol "red 7" as the second symbol, and either the blue 7 symbol "blue 7" or the red 7 symbol "red 7" as the third symbol, and is configured so that the second and third symbols can be easily distinguished as different symbols even during the rotation of a specific reel by having substantially the same shape but different hues, but is not limited thereto. For example, the slot machine 1 may be configured so that the second and third symbols can be easily distinguished by one being composed of a symbol with extremely high or low brightness such as white or black, and the other being composed of a brightness different from that of the second symbol, or may be configured so that the second and third symbols can be easily distinguished by being composed of symbols with a large difference in saturation, and the configuration for easily distinguishing the second and third symbols when the second and third symbols are composed of substantially the same shape is not limited to this embodiment.

[0243] In this embodiment, the second symbols are composed of a blue 7 symbol "blue 7" or a red 7 symbol "red 7" arranged in only one frame on the left reel R1 to the right reel R3, but are not limited thereto. At least one second symbol may be arranged within the pull-in range of the first symbol, and multiple second symbols may be arranged. Also, the third symbol may not be arranged within the pull-in range of the first symbol, and multiple third symbols may be arranged on a specific reel.

[0244] Furthermore, in this embodiment, the winning areas "Batting Order Bell 1" through "Batting Order Bell 12" are configured so that Bell A through Bell L can win when the first stop operation is executed in the correct batting order and at the appropriate pressing timing, but this is not limited thereto, and it is sufficient that the winning areas are configured so that Bell A through Bell L can win when at least one of the first through third stop operations is pressed at the appropriate timing.

[0245] When configured in this manner, the presentation control means 180 may be configured to, when the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 12" are won, display the correct batting order and a specific stop button corresponding to at least one of the first to third stop operations that requires appropriate pressing timing, to encourage the player to aim to press the specific stop button at the timing when the second pattern is displayed.

[0246] In this embodiment, the slot machine 1 has the 1-coin role A to 1-coin role L set to a payout of 1 coin as the second minor role, but is not limited thereto. The slot machine 1 may have a minor role set to a payout of less than the first payout as the second minor role, and may have, for example, a 3-coin role set to a payout of 3 coins, which is the same number as the first specified input number (3 coins), as the second minor role.

[0247] In the present embodiment, the slot machine 1 is configured such that the first symbol is arranged on a specific reel so that the pull-in range is 10 out of 20 frames, and the pull-in range of the first symbol includes the entire pull-in range of the second symbol, but is not limited to this. For example, the slot machine 1 may be configured such that one first symbol is arranged on a specific reel, and a part of the pull-in range of the second symbol extends beyond the pull-in range of the first symbol.

[0248] When configured in this manner, in the slot machine 1, when a specific winning pattern is won and the first stop operation is performed on the specific stop button, if the specific stop button is pressed at the timing when the second symbol is displayed in the display window DW, the second symbol can be displayed stopped on the pay line L1.

[0249] Also, in this embodiment, the slot machine 1 is configured to set the stored value of each counter or memory means as an initial value, and perform a decrement update in which one is subtracted each time a game is played, or an increment update in which one is added each time a game is played, but this is not limited, and the method of updating each counter or memory means may be configured to perform multiplication, division, etc., and is not particularly limited. [Explanation of symbols]

[0250] 1. Slot machines (amusement machines) 10 Main control unit 20 Sub-control section 100 Setting change method 120 Internal lottery method 181 Secondary storage means 200 AT control means (auxiliary game control means) R1 Left reel R2 Middle reel R3 Right reel

Claims

[Claim 1] Multiple reels and a plurality of stop buttons respectively corresponding to the plurality of reels; An internal lottery means for performing an internal lottery; and an auxiliary game control means for controlling the auxiliary game. In the internal lottery, the winning or losing of a plurality of winning patterns is determined, The plurality of winning modes include a first winning mode and a second winning mode, The first winning mode corresponds to a double win of a small prize of a first payout and a small prize of a second payout, The second winning mode corresponds to a double win of a bonus and a small win of the second payout, The first dividend is higher than the second dividend, When the first winning mode is won and the plurality of stop buttons are operated in a specific operation mode corresponding to the first winning mode, a small combination of the first payout can be won. When the first winning mode is won and the plurality of stop buttons are operated in an operation mode different from the specific operation mode corresponding to the first winning mode, the small combination of the first payout is not won, The first winning mode and the second winning mode include a common specific minor combination as a minor combination of the second payout, The auxiliary game control means is capable of executing a predetermined lottery for determining a state related to the auxiliary game when the second winning mode is won. A gaming machine characterized by:

Citation Information

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