Game live distribution server and program
The game live streaming server incentivizes solo players to watch live streams by notifying them of in-game events and offering bonuses, thereby increasing player interaction and community engagement.
Patent Information
- Application Number
- JP2023122724
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-07-27
- Publication Date
- 2025-02-06
- Estimated Expiration
- 2043-07-27
AI Technical Summary
Solo game players are less motivated to watch live streams, which reduces interaction opportunities between players and streamers.
A game live streaming server that notifies solo players of significant in-game events and offers bonuses for watching the stream, including items, increased abilities, and currency, while allowing streamers to select recipients based on compatibility and engagement.
Motivates solo players to watch live streams by offering incentives and fostering interactions between players and streamers, enhancing engagement and community building.
Smart Images

Figure 2025018744000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a live game distribution server and a program. [Background technology]
[0002] In recent years, various video distribution services have become widespread along with the high performance and functionality of various devices such as smartphones and the high speed of communication via the Internet. In particular, live game distribution services have become available, in which a distributor distributes a game play to a large number of viewers' terminals in real time.
[0003] In various distribution systems that perform such live game distribution, some systems are equipped with a cheering function that allows viewers to perform various cheering actions for the game distributor (see Patent Document 1). Such a cheering function allows viewers to cheer on their favorite distributor, liven up the game, and use it as an opportunity to communicate with the distributor. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2013-233372 A Summary of the Invention [Problem to be solved by the invention]
[0005] By the way, some game players (solo players) focus on playing their own games without watching other people's live game broadcasts. If we could motivate these solo players to watch other people's live game broadcasts, the broadcaster's motivation for his / her own live game broadcast would increase, and it would also be possible to create new opportunities for interaction between players.
[0006] Therefore, the present invention has been made in consideration of the above-mentioned problems, and aims to provide a live game streaming server and program that can motivate game players to watch live game streams by other players. [Means for solving the problem]
[0007] The present invention is characterized in that the live game streaming server live-streams a game play video by a broadcaster to viewers, the live game streaming server having: a notification unit that, when a predetermined event occurs in the game being played by the broadcaster, notifies other players who are playing the game but are not watching the broadcast by the broadcaster, encouraging them to watch the game play video of the broadcaster; and a bonus granting unit that grants a bonus to the other players when the other players who receive the notification watch the broadcast by the broadcaster.
[0008] In the above-mentioned live streaming server for the game, it is preferable that the notification includes at least one of information describing the specified event, the name of the broadcaster, how to watch the broadcast by the broadcaster, and information describing the benefits.
[0009] In addition, in the live streaming server for the above game, it is preferable that the specified event is at least one of the score obtained by the broadcaster in the game exceeding a threshold, and the occurrence of a fever in the game that increases the broadcaster's probability of obtaining the score for a specified period of time.
[0010] In addition, in the live streaming server for the above game, it is preferable that the benefit is at least one of an item usable in the game, an increase in a parameter indicating the ability of the other player in the game, an increase in the probability of the other player acquiring points in the game, currency, virtual currency, and in-game currency usable in the game.
[0011] In the above-mentioned live distribution server for the game, it is preferable that the notification unit is capable of selecting, in response to an operation of the distributor, one of the other players to which the notification is to be made or to which the notification is not to be made.
[0012] In the live distribution server for the game, it is preferable that the notification unit issues the notification only to players who satisfy a predetermined notification condition among the other players.
[0013] In addition, in the live streaming server of the above game, it is preferable that the specified notification condition is that the playing time of the game by the other player is equal to or greater than a first threshold, that the points earned in the game by the other player are equal to or greater than a second threshold, or that the ranking of the other player in the game is equal to or greater than a third threshold.
[0014] In addition, it is preferable that the live streaming server of the above game further includes a gift management unit that gifts the gift content to the broadcaster in response to a request from the other player to gift the gift content to the broadcaster, and the bonus granting unit grants a further bonus to the other player when the other player gifts the gift content to the broadcaster.
[0015] In addition, in the live streaming server for the above game, it is preferable that the game allows cooperative play by multiple players, and the bonus granting unit grants further bonuses when the other players engage in cooperative play within the game being played by the broadcaster.
[0016] In addition, in the live streaming server for the above game, it is preferable that the additional benefit is at least one of an item usable in the game, an increase in a parameter indicating the ability of the other player in the game, an increase in the probability of the other player acquiring points in the game, currency, virtual currency, and in-game currency usable in the game.
[0017] The present invention is also characterized in that it is a program for live streaming of a game in which a broadcaster live-streams a game play video to viewers, the program causing a computer to execute a notification process for notifying other players playing the game when a predetermined event occurs in the game being played by the broadcaster, encouraging them to watch the game play video of the broadcaster, and a bonus granting process for granting a bonus to the other players when the other players who have received the notification watch the broadcast by the broadcaster. Effect of the Invention
[0018] According to the present invention having the above-mentioned configuration, it is possible to motivate game players to watch live broadcasts of games by other players. [Brief description of the drawings]
[0019] [Figure 1] 1 is a schematic diagram showing a live game distribution system to which a live game distribution server according to an embodiment of the present invention is applied. FIG. [Diagram 2] FIG. 2 is a configuration block diagram of a live game distribution server according to an embodiment of the present invention. [Diagram 3] FIG. 2 is a functional block diagram of a live game distribution server according to an embodiment of the present invention. [Figure 4] 1 is a schematic diagram showing a specific example of a screen displayed on a terminal of a player who communicates with a live distribution server of a game according to an embodiment of the present invention and plays the game. FIG. [Diagram 5] 11 is a flowchart illustrating processing by a live game distribution server according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0020] Hereinafter, a live game distribution system to which a live game distribution server according to an embodiment of the present invention is applied will be described with reference to the drawings.
[0021] Fig. 1 is a schematic diagram showing a live game distribution system 1 to which a live game distribution server 2 according to an embodiment of the present invention is applied. As shown in Fig. 1, the live game distribution system 1 according to this embodiment is configured to include a live game distribution server 2 (hereinafter also simply referred to as "server 2") and terminals 3 (3A, 3B, 3C, 3D) connected to the server 2 via a network N. Note that the number of terminals 3 that can be connected to the server 2 is not limited to this.
[0022] In this embodiment, the live game distribution system 1 is a system that enables a user who is a distributor to provide a game play video distributed by the user to one or more users who are viewers in real time. In addition, the live game distribution system 1 also enables a player to play a game without distributing or viewing the game, and a player who plays a game in this way is referred to as a solo player in this specification. In the example of FIG. 1, the terminal 3D is the terminal of a solo player.
[0023] In a live game distribution system 1, a server 2 provides one or more games, and each user accesses the server 2 from his / her own terminal 3, thereby transmitting game operation information from the terminal 3 to the server 2. The server 2 performs various information processing within the game based on the operation information and transmits the results of the information processing to the user's terminal 3, and the user's terminal 3 displays gameplay video based on the results of the information processing.
[0024] In other words, the user's terminal 3 only generates and transmits game operation information, and receives and draws gameplay video, and all other information processing related to the game is performed by the server 2.
[0025] Furthermore, when a user playing the game wishes to live-broadcast his / her gameplay video, the server 2 provides the gameplay video to the terminal 3 of the viewer who wishes to receive the video.
[0026] Terminal 3 is a terminal equipped with communication functions, voice call functions, recording and video recording functions, operation functions, and display functions, and is, for example, a smartphone, tablet terminal, PC, etc., which can access server 2 via an installed program to play various games and distribute or watch videos of the gameplay.
[0027] Terminal 3 also has a chat function and a calling function. When a user who wants to distribute a video starts live distribution of a game through terminal 3, terminal 3 functions as distributor terminal 3A, while when a user who wants to watch a distributed video starts viewing through terminal 3, terminal 3 functions as viewer terminal 3B, 3C.
[0028] 2 is a configuration block diagram of a live game distribution server 2 according to an embodiment of the present invention. As shown in FIG. 2, the server 2 includes a control unit 21 that controls the entire server 2, a storage unit 25, and a communication unit 26.
[0029] The control unit 21 includes a CPU 22 that controls the entire control unit 21, a ROM 23 that stores control programs and the like that run on the CPU 22, and a RAM 24 for temporarily storing various data.
[0030] 3 is a functional block diagram of the live game distribution server 2 according to the embodiment of the present invention. As shown in FIG. 3, the control unit 21 functions as a game providing unit 221, a video distribution unit 222, a notification unit 223, a privilege granting unit 224, and a gift management unit 225 by the CPU 22 expanding a program stored in the ROM 23 into the RAM 24 and executing it.
[0031] The game providing unit 221 provides a game to the terminal 3 based on one or more game data stored in the storage means 25. As described above, the terminal 3 only generates and transmits game operation information and draws gameplay animation, and all other information processing related to the game is performed by the game providing unit 221.
[0032] That is, the game providing unit 221 performs various types of information processing within the game based on the operation information transmitted from the terminal 3, and transmits the results of the information processing to the terminal 3. Then, the terminal 3 displays the gameplay video based on the results of the information processing received by the game providing unit 221.
[0033] In this embodiment, the game provided by the game providing unit 221 is a game in which players compete to acquire the most number of predetermined objects, and in this embodiment, a coin game in which players compete to acquire the most coins as the object will be described as an example. Details of this coin game will be described later with reference to FIG.
[0034] Furthermore, the game provided by the game providing unit 221 is provided with a "fever" function that is started by performing a predetermined action. When this fever starts, the game field F (see FIG. 5) is modified for a predetermined period (hereinafter also referred to as "fever time"), and the probability of acquiring the target object can be increased. Details of the fever will be described later.
[0035] Furthermore, in the games provided by the game providing unit 221, viewers are able to support the distributor.
[0036] In this embodiment, the cheering action refers to the act of giving a gift (gift content), giving a high rating, starting a fever using a fever item, etc. The gift content will be described in detail later.
[0037] When the video distribution unit 222 receives information from the distributor's terminal 3A indicating that live distribution of the game is to begin, the video distribution unit 222 distributes the gameplay video to terminals 3B and 3C of the terminals 3 accessing the server 2 that wish to watch the gameplay video of the game.
[0038] When distributing this gameplay video, the video distribution unit 222 may distribute the video data as is, or may process the video in a predetermined manner before distributing it.
[0039] When a specified event occurs in the game being played by the distributor, the notification unit 223 issues a specified notification to other players playing the game who are not watching the distributor's broadcast, encouraging them to broadcast the distributor's gameplay video.
[0040] Events that are the subject of notification include at least one event, such as the score earned by the broadcaster in the game exceeding a first threshold, or the occurrence of a fever in the game that increases the broadcaster's chances of earning a score (coins in this embodiment) for a predetermined period of time.
[0041] The notification by notification unit 223 includes at least one of the following information: information describing the event that has occurred, the name of the broadcaster, how to view the broadcast, and information describing the benefits that will be granted to other players who view the broadcast by the broadcaster.
[0042] The information describing the event that has occurred includes information that briefly conveys to other players what the event is, such as the name of the event and information describing what kind of event it is.
[0043] By including information explaining the event that has occurred in the notification in this way, it becomes possible for other players who are not watching the game broadcast to be more likely to become interested in the event.
[0044] The name of the broadcaster is the name that the broadcaster has set as his / her own name in the game. By including the broadcaster's name in the notification, the broadcaster can be felt closer to the broadcaster, and the broadcaster's broadcast can be easily accessed by using a broadcaster search function (not shown).
[0045] The method of viewing a broadcast by a broadcaster may include displaying text information and images guiding the user on the operation to display the broadcast, as well as an icon linked to the broadcast and text information encouraging the user to touch the icon, such as "Touch here!"
[0046] The information describing the benefit includes, for example, the specific content of the benefit that will be given to other players who watch the broadcast (for example, the name of an item that can be used in the game, the number of items to be given, etc.).
[0047] The notification unit 223 may be able to select other players to be notified or not notified according to the operation of the broadcaster. Specifically, the server 2 presents a list of other players to be notified to the broadcaster's terminal 3A, and the broadcaster can select other players to be notified or not notified by the notification unit 223 by operating the terminal 3A to select a player to be notified from the list.
[0048] In this way, by allowing the broadcaster to select other players to be notified by the notification unit 223 or not, the broadcaster can select from among other players players who are likely to interact easily, or players who have many things in common and are likely to get along well, and can prevent contact with players with whom the broadcaster does not want to interact, making it possible for players to increase intimacy in a safer environment.
[0049] In addition, when making this notification, a communication function may be provided that allows communication such as chat between the distributor and other players.
[0050] Furthermore, the notification unit 223 may only notify other players who satisfy a predetermined notification condition. For example, the notification unit 223 may only notify other players who have played the same game as the game played by the distributor for a predetermined threshold or more as the notification condition. Alternatively, the notification unit 223 may only notify other players who have earned points in the same game as the game played by the distributor for a predetermined threshold or more as the notification condition. Furthermore, the notification unit 223 may only notify other players who have a ranking in the same game as the game played by the distributor for a predetermined threshold or more as the notification condition.
[0051] In this way, by setting predetermined conditions for the selection of other players to be notified, there is an advantage in that it is possible to select players who are likely to become close to the distributor.
[0052] In particular, by selecting and notifying only other players whose playing time, points earned, or rankings for the same game as the game being played by the distributor are equal to or greater than a predetermined threshold, it is possible to generate interaction between players who have played the game to a certain extent and who are able to get excited about talking about the game, providing an opportunity for these players to become closer.
[0053] When another player who has received the notification generated by the notification unit 223 watches a broadcast by a broadcaster, the bonus granting unit 224 grants a bonus to the other player. Here, the bonus is, for example, at least one of an item that can be used in the game, an increase in a parameter indicating the player's ability in the game, an increase in the probability of acquiring points in the game, currency, virtual currency, and in-game currency that can be used in the game.
[0054] By providing such benefits, the benefit providing unit 224 can motivate game players to watch live game broadcasts by other players.
[0055] The gift management unit 225 provides gift content to the distributor in response to a request from another player to provide the gift content to the distributor. The gift content is managed using a gift database (not shown) stored in the storage means 25.
[0056] In this way, by allowing other players who have started watching a broadcast by a broadcaster to give gift content to the broadcaster, it is possible to make it easier to generate interactions between the broadcaster and those other players.
[0057] In addition, the above-mentioned bonus granting unit 224 may be configured to grant a further bonus to another player when the other player who has started watching the game video distributed by the distributor gives gift content to the distributor.
[0058] The additional benefit may be, for example, at least one of an item usable in the game, an increase in a parameter indicating the player's ability in the game, an increase in the probability of acquiring points in the game, currency, virtual currency, and in-game currency usable in the game.
[0059] In this way, when another player gifts gift content to a broadcaster, the other player who made the gift is also given an additional benefit, which makes it possible to increase the motivation of the other player to support the broadcaster by gifting gift content, making it easier for interaction to occur between the broadcaster and other players.
[0060] Returning to FIG. 2, the server 2 includes, in addition to the control unit 21, a storage unit 25 and a communication unit .
[0061] The storage means 25 is configured using a storage device such as a magnetic hard disk, a semiconductor storage device, etc. The storage means 25 stores various game-related data and various databases that are necessary for the server 2 to function.
[0062] The communication unit 26 is a network interface and communicates with the terminal 3 via the network N. The communication unit 26 passes various data received from the terminal 3 to the control unit 21, and transmits data generated by the control unit 21 to the terminal 3.
[0063] Next, a live distribution of a game performed by the live distribution system 1 having the above-described configuration will be described.
[0064] 4 is a schematic diagram showing a specific example of a screen displayed on a terminal 3 of a player who communicates with a live game distribution server to play a game according to an embodiment of the present invention. As shown in Fig. 4, during live game distribution, a video window V, an avatar window A, an information window I, a notification window O, and a menu button M for calling up various operation menus are displayed on the viewer terminal 4.
[0065] The video window V is a window in which a video of the player (Aoi) playing the game is displayed.
[0066] In this embodiment, the video window V displays a coin game in which players compete with each other to see who can win the most coins as a target.
[0067] In this coin game, the player can drop coin C onto upper stage E2 from above game field F, which is the virtual space in which the game is played. Then, coin C that has dropped onto upper stage E2 is pushed further onto lower stage E1 as upper stage E2 and lower stage E1 move relative to each other in the front-to-back direction (toward the viewer and away from the page in FIG. 4).
[0068] Then, as the upper stage E2 moves forward (toward the viewer in FIG. 5), the coin C on the lower stage E1 is pushed forward from the lower stage E1 and falls into the box B. By dropping the coin C into the box B in this way, the player can obtain the coin C.
[0069] Fever also starts when a certain condition is met, such as when the player acquires a fever item that can start a fever in the game, or when the number of acquired coins C reaches or exceeds a certain threshold value. When fever starts, the game field F (see FIG. 5) is altered for a certain period (fever time), and the probability of acquiring coins can be increased.
[0070] In the coin game shown in FIG. 4, when fever starts, a change occurs in the game field F such that the size of the box B for collecting coins C becomes larger, making it easier to collect coins C.
[0071] In this coin game, players compete against each other to see who can win the most coins, P. The total number of coins P (591,481) won by the player is displayed in the lower right part of the video window V.
[0072] Information window I displays information about the progress of the player playing the game, etc. For example, information window I displays information about the player Aoi, who is currently in third place among players playing the game (determined according to the number of coins acquired), and that if she acquires another 522 coins, her player rank, which indicates the pecking order of players set in the game, will be promoted to A rank.
[0073] By displaying information about the game progress and the like in this information window I, the player feels as if he or she is competing with other players, making the game more exciting.
[0074] The notification window O displays the contents of the notification by the notification unit 223. Here, it is displayed that a player named Hinata, who is different from the player Aoi and whom Aoi is not viewing, is in a fever state in the same game, that Aoi can obtain an item as a bonus by viewing Hinata's game broadcast, and that to start viewing, it is sufficient to touch an icon marked "GO."
[0075] The avatar window A displays the player's name ("Aoi") along with the avatar a corresponding to the game player. Each user can design the avatar a as they wish, and can equip it with various accessories.
[0076] Next, the operation of the server 2 having the above-mentioned configuration and functions will be described with reference to a flowchart. Fig. 5 is a flowchart showing the process performed by the live game distribution server 2 according to the embodiment of the present invention.
[0077] As shown in FIG. 5, first, when a player accesses the server 2 from his / her own terminal 3 and performs an operation to start playing a game, the game providing unit 221 provides the game to the user (step S1).
[0078] Next, when a predetermined event occurs, such as when another player who is not watching the broadcast but is playing the same game as the player goes into a fever state, the notification unit 223 notifies the player to encourage the player to watch the broadcaster's gameplay video (step S2). As described above, this notification includes at least one of information explaining the predetermined event, the name of the broadcaster, how to watch the broadcast, and information explaining the benefits.
[0079] Then, when the player who received the notification starts watching the broadcast by the broadcaster based on the notification (step S3: YES), the bonus granting unit 224 grants a bonus to the player who started watching (step S4), and the server 2 ends the series of processes related to notifying the player and granting the bonus.
[0080] On the other hand, if the player who received the notification does not watch the broadcast by the broadcaster (step S3: NO), the server 2 ends the series of processes related to notifying the player and granting the bonus without granting the bonus.
[0081] According to the live game streaming server 2 of this embodiment described above, by notifying game players and providing them with benefits, it is possible to motivate them to watch live game streams by other players.
[0082] The present invention is not limited to the above-described embodiment, and various modifications can be made.
[0083] For example, in the above-described embodiment, the terminal 3 only generates and transmits game operation information and draws gameplay videos, and all other information processing related to the game is performed by the server 2, but the present invention is not limited to this, and the terminal 3 may perform at least a part of the information processing that was performed by the server 2 in the above-described embodiment, other than generating and transmitting game operation information and drawing gameplay videos.
[0084] In addition, in the present invention, the game distributed by the server 2 may allow multiple players to play cooperatively. In this case, the reward providing unit 224 may provide additional rewards when other players play cooperatively in the game being played by the distributor. This can also motivate players to watch live game distribution by other players, and can also motivate players to actively interact with each other.
[0085] <Other embodiments> A program may be provided that causes a computer to execute each process performed by the server 2. The program may be recorded in a computer-readable medium. Using the computer-readable medium, it is possible to install the program in the computer. Here, the computer-readable medium on which the program is recorded may be a non-transient recording medium. The non-transient recording medium is not particularly limited, and may be, for example, a recording medium such as a CD-ROM or a DVD-ROM.
[0086] The terms "based on" and "depending on / in response to" used in this disclosure do not mean "based only on" or "only in response to" unless otherwise specified. The term "based on" means both "based only on" and "based at least in part on". Similarly, the term "in response to" means both "only in response to" and "at least in part on". The terms "include", "comprise", and variations thereof do not mean including only the items listed, but may include only the items listed, or may include additional items in addition to the items listed. In addition, the term "or" used in this disclosure is not intended to be an exclusive or. In this disclosure, when articles are added by translation, such as a, an, and the in English, these articles are intended to include the plural unless the context clearly indicates otherwise.
[0087] (Appendix 1) A live game distribution server 2 that distributes live game play videos of distributors to viewers, a notification unit 223 that, when a predetermined event occurs in the game being played by the distributor, notifies other players who are playing the game but are not watching the broadcast by the distributor to encourage them to watch the gameplay video of the distributor; a bonus granting unit 224 that grants a bonus to the other player when the other player who has received the notification views the broadcast by the broadcaster; A live game distribution server 2 having the above-mentioned components.
[0088] (Appendix 2) A live streaming server 2 for a game as described in Appendix 1, wherein the notification includes at least one of information describing the specified event, the name of the broadcaster, how to watch the broadcast by the broadcaster, and information describing the benefits.
[0089] (Appendix 3) The specified event is at least one of the score obtained by the broadcaster in the game exceeding a threshold, and the occurrence of a fever in the game that increases the broadcaster's probability of obtaining the score for a specified period of time.
[0090] (Appendix 4) The live streaming server 2 for a game described in any one of Appendix 1 to Appendix 3, wherein the benefit is at least one of an item usable in the game, an increase in a parameter indicating the ability of the other player in the game, an increase in the probability that the other player will acquire points in the game, currency, virtual currency, and in-game currency usable in the game.
[0091] (Appendix 5) The live streaming server 2 of a game described in any one of Supplementary Note 1 to Supplementary Note 4, wherein the notification unit 223 is capable of selecting the other players to whom the notification will be made or to whom the notification will not be made in accordance with the operation of the distributor.
[0092] (Appendix 6) The live distribution server 2 of the game according to any one of Supplementary Note 1 to Supplementary Note 4, wherein the notification unit 223 performs the notification only to players who satisfy a predetermined notification condition among the other players.
[0093] (Appendix 7) The live streaming server 2 for the game described in Appendix 6, wherein the specified notification condition is that the playing time of the game by the other player is equal to or greater than a first threshold, the points earned in the game by the other player are equal to or greater than a second threshold, or the ranking of the other player in the game is equal to or greater than a third threshold.
[0094] (Appendix 8) A gift management unit 225 that provides the gift content to the distributor in response to a request from the other player to provide the gift content to the distributor, The live distribution server 2 of the game according to any one of Supplementary Note 1 to Supplementary Note 7, wherein the bonus granting unit 224 grants a further bonus to the other player when the other player gives the gift content to the distributor.
[0095] (Appendix 9) The game allows for cooperative play by multiple players, The live distribution server 2 of the game described in Appendix 1, wherein the bonus granting unit 224 grants an additional bonus to the other player by playing cooperatively in the game being played by the distributor.
[0096] (Appendix 10) The live streaming server 2 for the game described in Appendix 8, wherein the further benefit is at least one of an item usable in the game, an increase in a parameter indicating the ability of the other player in the game, an increase in the probability that the other player will gain points in the game, currency, virtual currency, and in-game currency usable in the game.
[0097] (Appendix 11) A program for live streaming of a game in which a distributor live-streams a game play video to viewers, a notification step of notifying other players who are playing the game when a predetermined event occurs in the game being played by the distributor, to encourage them to watch the gameplay video of the distributor; a bonus granting step of granting a bonus to the other player when the other player who has received the notification views the broadcast by the broadcaster; A program for causing a computer to execute the following. [Explanation of symbols]
[0098] 1: Live game streaming system 2: Live game streaming server 3: Distributor terminal 4: Viewer terminal 21: Control unit 22: CPU 23:ROM 24:RAM 25: Memory means 26: Communications Department 221: Game Provider 222: Video Distribution Department 223: Information Department 224: Benefits Granting Department 225: Gift Management Department A:Avatar Window a:Avatar B: Box C: Coin F: Game Field I: Information window M: Menu button O: Notification window P: Total number of coins earned E1: Lower stage E2: Upper stage V: Video window
Claims
1. A live game distribution server that distributes live game play videos of distributors to viewers, a notification unit that, when a predetermined event occurs in the game being played by the distributor, notifies other players who are playing the game but are not watching the broadcast by the distributor to encourage them to watch the gameplay video of the distributor; a reward provision unit that provides a reward to the other player when the other player who has received the notification views the broadcast by the broadcaster; A live game streaming server equipped with
2. The live streaming server of a game as described in claim 1, wherein the notification includes at least one of information describing the specified event, the name of the broadcaster, how to view the broadcast by the broadcaster, and information describing the benefits.
3. The live streaming server for a game as described in claim 1, wherein the specified event is at least one of the score obtained by the broadcaster in the game exceeding a threshold and the occurrence of a fever in the game that increases the broadcaster's probability of obtaining the score for a specified period of time.
4. The live streaming server for a game as described in claim 1, wherein the benefit is at least one of an item usable in the game, an increase in a parameter indicating the ability of the other player in the game, an increase in the probability that the other player will gain points in the game, currency, virtual currency, and in-game currency usable in the game.
5. The live game distribution server according to claim 1 , wherein the notification unit is capable of selecting one of the other players to whom the notification is to be made or to whom the notification is not to be made in response to an operation by the distributor.
6. The live game distribution server according to claim 1 , wherein the notification unit issues the notification only to players who satisfy a predetermined notification condition among the other players.
7. 7. The live streaming server for a game as described in claim 6, wherein the specified notification condition is that the play time of the game by the other player is equal to or greater than a first threshold, that the points earned in the game by the other player are equal to or greater than a second threshold, or that the ranking in the game of the other player is equal to or greater than a third threshold.
8. a gift management unit that provides the gift content to the distributor in response to a request from the other player to provide the gift content to the distributor; The live game distribution server according to claim 1 , wherein the bonus granting unit grants a further bonus to the other player when the other player gives the gift content to the distributor.
9. The game allows for cooperative play by multiple players, The live game distribution server according to claim 1 , wherein the bonus providing unit provides an additional bonus to the other player by playing cooperatively with the other player in the game being played by the distributor.
10. The live streaming server for a game as described in claim 8 or 9, wherein the further benefit is at least one of an item usable in the game, an increase in a parameter indicating the ability of the other player in the game, an increase in the probability that the other player will gain points in the game, currency, virtual currency, and in-game currency usable in the game.
11. A program for live streaming of a game in which a distributor live-streams a game play video to viewers, a notification step of notifying other players who are playing the game when a predetermined event occurs in the game being played by the distributor, to encourage them to watch the gameplay video of the distributor; a bonus granting step of granting a bonus to the other player when the other player who has received the notification views the broadcast by the broadcaster; A program for causing a computer to execute the following.
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