Game live distribution server and program
By setting predetermined events in the game and sending notifications to unwatched players and providing rewards, the problem of gamers being unwilling to watch live broadcasts is solved, and the interaction and incentive mechanisms are improved.
Patent Information
- Application Number
- JP2023199908
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-11-27
- Publication Date
- 2025-02-06
AI Technical Summary
Some gamers are unwilling to watch other people's live games, and lack interaction and incentive mechanisms, resulting in insufficient motivation for live broadcasters.
By setting up scheduled events in the game, sending notifications to players who have not watched the live broadcast, providing rewards and reward mechanisms, encouraging them to watch the live broadcast, and increasing interactivity through the live broadcast reward mechanism.
Effectively motivate players who have not watched the live broadcast, enhance the motivation of live broadcasters, and promote interaction and communication among players.
Smart Images

Figure 2025018876000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a live game distribution server and a program. [Background technology]
[0002] In recent years, various devices such as smartphones have become more powerful and functional, and the Internet has As the speed of communication by the Internet increases, various video distribution services are becoming popular. A live game broadcasting service that broadcasts the gameplay in real time to multiple viewers' devices. Distribution services are now available.
[0003] In various distribution systems that live stream these games, Some games have a cheering function that allows viewers to perform various cheering actions (Patent (See Reference 1.) This support function allows viewers to support their favorite broadcasters. It can be used to liven up the game or as a starting point for communication. can. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2013-233372 A Summary of the Invention [Problem to be solved by the invention]
[0005] By the way, some game players are watching other people's live gameplay without watching others' live gameplay. Some people are dedicated to playing their own games (solo players). If players can be motivated to watch other people's live streams, streamers This has increased the motivation for the players to continue their live streaming, and has also fostered new interactions between players. It can also create an opportunity for.
[0006] Therefore, the present invention has been made in consideration of the above-mentioned problems, and provides a method for a game player to This will motivate players to watch other players' live gameplay streams. The purpose of this invention is to provide a live streaming server and program for games. [Means for solving the problem]
[0007] The present invention relates to a live game distribution service that distributes game play videos by a distributor to viewers. A distribution server, in which a predetermined event occurs in the game being played by the distributor, When the broadcast is made, other players who are playing the game and are broadcasting the broadcast by the broadcaster A notification is sent to the other players who are not watching the game, encouraging them to watch the gameplay video of the distributor. a notification unit that notifies the other player of the broadcast by the broadcaster, and a reward giving unit that gives a reward to the other player. The device is characterized in that it is a server.
[0008] In the above-mentioned game live distribution server, the notification includes a message explaining the predetermined event. the name of the broadcaster, how to view the broadcast by the broadcaster, and a description of the benefits. It is preferable that the information includes at least one of the following:
[0009] In addition, in the live distribution server of the game, the predetermined event is The score obtained in the game exceeds a threshold value, and At least one of the following: the occurrence of a fever that increases the probability of the believer obtaining the score for a certain period of time It is preferable that there is at least one.
[0010] In addition, in the live distribution server of the game, the benefit can be used within the game. items, an increase in a parameter indicating the ability of the other player in the game, Increase the chances of other players acquiring points in the game, currency, virtual currency and and preferably at least one of the in-game currency usable in the game. .
[0011] In the live distribution server of the game, the notification unit notifies the broadcaster in response to the broadcaster's operation. Depending on the situation, it is possible to select the other player to perform the notification or not to perform the notification. It is preferable.
[0012] In addition, in the live distribution server of the game, the notification unit notifies the other players It is preferable that the notification be given only to players who satisfy a predetermined notification condition.
[0013] In addition, in the live distribution server of the game, the predetermined notification condition is the playing time of the game by the player is equal to or exceeds a first threshold, the points acquired in said game by said other player are equal to or greater than a second threshold value, or It is preferred that the ranking within the game for the year is greater than or equal to a third threshold.
[0014] In addition, in the live distribution server of the game, the other players send the game to the distributor. The gift content is given to the distributor in response to the request for the gift content. The other player may further include a gift management unit, and the reward giving unit may notify the other player of the reward to the distributor. It is preferable that the other player is provided with additional benefits when the other player gives the gift content. It is nice.
[0015] In addition, in the live distribution server of the game, the game is distributed by a plurality of players. The other player may play cooperatively, and the bonus granting unit may grant the other player a bonus by the distributor. Further benefits are given by engaging in cooperative play within the game being played. is preferred.
[0016] In addition, in the live distribution server of the game, the additional benefit is provided within the game. Usable items, parameters indicating the abilities of the other players in the game increase in the chance of other players winning points in the game; currency, virtual currency, At least one of the virtual currency and the in-game currency that can be used in the game preferable.
[0017] The present invention also relates to a game that allows a distributor to live-stream a game play video to viewers. A program for live distribution, in which a broadcaster plays a predetermined When an event occurs, other players playing the game will be notified in front of the streamer. A notification step of making a notification to encourage the other players to watch the play video; When a player watches a broadcast by the broadcaster, the player is given a bonus to the other player. The present invention is characterized in that the method is a program for causing a computer to execute the steps. Effect of the Invention
[0018] According to the present invention having the above-mentioned configuration, a player of a game can give a message to another player. This can motivate people to watch live game broadcasts. [Brief description of the drawings]
[0019] [Figure 1] 1 is a schematic diagram showing a live game distribution system to which a live game distribution server according to an embodiment of the present invention is applied. FIG. [Diagram 2] FIG. 2 is a configuration block diagram of a live game distribution server according to an embodiment of the present invention. [Diagram 3] FIG. 2 is a functional block diagram of a live game distribution server according to an embodiment of the present invention. [Figure 4] 1 is a schematic diagram showing a specific example of a screen displayed on a terminal of a player who communicates with a live distribution server of a game according to an embodiment of the present invention and plays the game. FIG. [Diagram 5] 11 is a flowchart illustrating processing by a live game distribution server according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0020] Hereinafter, with reference to the drawings, a live distribution server for a game according to an embodiment of the present invention will be described. This article explains the live streaming system for games.
[0021] FIG. 1 shows a game live distribution server 2 according to an embodiment of the present invention. FIG. 1 is a schematic diagram showing an eve distribution system 1. As shown in FIG. The live distribution system 1 includes a game live distribution server 2 (hereinafter, simply referred to as “server 2”). 3, and terminals 3 (3A, 3B, 3C, 3D) connected to the server 2 via a network N. The number of terminals 3 that can be connected to the server 2 is not limited to this. stomach.
[0022] In this embodiment, the live game distribution system 1 is a system in which a user who is a distributor distributes a game. Providing a video of the game being played in real time to one or more viewers In addition, the game live distribution system 1 is a system that enables the distribution of games. It is also possible to play the game without watching or listening to the game, and you can play the game like this. In this specification, the player is referred to as a solo player. In the example of FIG. 1, the terminal 3D is a solo player. It has become a user terminal.
[0023] In the game live distribution system 1, a server 2 provides one or more games, and each user By accessing the server 2 from the terminal 3 owned by the user, the user can operate the game from the terminal 3. The operation information is transmitted to the server 2, and the server 2 performs various information processing within the game based on the operation information. The result of the information processing is transmitted to the user's terminal 3, and the user's terminal 3 transmits the result of the information processing Gameplay videos are displayed based on the results.
[0024] That is, the user's terminal 3 generates and transmits game operation information, and receives gameplay videos. The server only performs communication and drawing, and all other information processing relating to the game is performed by the server 2.
[0025] In addition, users who play the game may wish to live stream their gameplay videos. In that case, the server 2 provides the play video to the terminal 3 of the viewer who wishes to receive the video. do.
[0026] The terminal 3 has a communication function, a voice call function, a recording and recording function, an operation function, a display function, etc. Terminals, such as smartphones, tablet terminals and PCs, on which the software is installed. By accessing the server 2 through the program, various games can be played. The terminal is capable of broadcasting or viewing the gameplay video.
[0027] The terminal 3 also has a chat function and a calling function. When the user starts live streaming of the game via terminal 3, the terminal 3 becomes a broadcaster. While functioning as terminal 3A, users who wish to watch the distributed video can use terminal 3 By performing a viewing start operation, the terminal functions as the viewer's terminal 3B, 3C.
[0028] FIG. 2 is a configuration block diagram of the live game distribution server 2 according to the embodiment of the present invention. As shown in FIG. 2, the server 2 includes a control unit 21 that controls the entire server 2, and a storage unit 2. 5 and a communication unit 26.
[0029] The control unit 21 includes a CPU 22 that controls the entire control unit 21 and a control unit that operates on the CPU 22. ROM 23 for storing programs, etc., and RAM 24 for temporarily storing various data. The present invention is configured to include the following.
[0030] FIG. 3 is a functional block diagram of the live game distribution server 2 according to the embodiment of the present invention. As shown in FIG. 3, the control unit 21 executes a program stored in the ROM 23 by a CPU 22. The program is expanded in the RAM 24 and executed, whereby a game providing unit 221, a video distribution unit 222, , functioning as a notification unit 223, a bonus granting unit 224 and a gift management unit 225.
[0031] The game providing unit 221 provides a game based on one or more game data stored in the storage means 25. As described above, the terminal 3 generates and transmits game operation information. It only renders gameplay videos, and all other game information processing is provided by the game. This is performed by unit 221.
[0032] That is, the game providing unit 221 performs the game based on the operation information transmitted from the terminal 3. The terminal 3 performs various information processing and transmits the results of the information processing to the terminal 3. The game play video is displayed based on the result of information processing by the game providing unit 221.
[0033] In this embodiment, the game provided by the game providing unit 221 is a game in which the player acquires a predetermined target object. In this embodiment, the objective is to compete for the number of coins acquired. The following will be explained by taking a coin game as an example. The details of this coin game will be described later with reference to FIG. .
[0034] In addition, in the games provided by the game providing unit 221, by performing a predetermined action, When this fever starts, the game The game field F (see Figure 5) is modified for a certain period of time (hereinafter referred to as "Fever Time"). , it can increase the probability of acquiring the target. Details about fever will be explained later.
[0035] In addition, in the game provided by the game providing unit 221, viewers can support the distributor. It is possible to perform the action.
[0036] In this embodiment, the act of supporting includes the giving of a gift (gift content) and the giving of a high rating. Gifting, starting a fever using a fever item, etc. The details will be described later.
[0037] The video distribution unit 222 receives information from the distributor's terminal 3A indicating that live distribution of the game is to begin. When the request is received, the terminal 3 that is accessing the server 2 and wishes to watch the gameplay video of the game is However, gameplay videos are distributed to terminals 3B and 3C.
[0038] When distributing this play video, the video distribution unit 222 distributes the video data as is. In addition, the video may be subjected to a specified processing before distribution.
[0039] The notification unit 223 notifies the distributor when a predetermined event occurs in the game the distributor is playing. Other players playing the game who are not watching the streamer A predetermined notification is given to encourage the distributor to distribute gameplay videos.
[0040] An example of an event that can be notified is the score achieved by a streamer in a game. When the first threshold is exceeded, or when a score (in this embodiment, coins) is given to the distributor in the game, The game includes at least one event, such as the occurrence of a fever that increases the probability of obtaining a bonus for a certain period of time. It is being read.
[0041] The notification by the notification unit 223 includes information explaining the event that occurred, the name of the distributor, Explains how to watch and the rewards that are given to other players who watch the streamer's stream It contains at least one of the following pieces of information:
[0042] The information describing the event that occurred includes the event name and the type of event. A brief description of what the event is like for other players It contains information about
[0043] By including information explaining the event that occurred in the notification, the game distribution can be It is possible to make the event more interesting for other players who are not watching it. become.
[0044] The name of the streamer is the name that the streamer has set as their in-game name. By including the name of the follower in the notification, the broadcaster can feel closer to the broadcaster. A search function of the distributor (not shown) can be used to easily access the distributor's broadcasts. It becomes Noh.
[0045] The viewing method for the broadcast by the broadcaster is text information guiding the operation for viewing the broadcast. In addition to the images and diagrams, the icon linked to the relevant distribution, as well as the relevant app such as "Touch here!" Text information encouraging the user to touch the icon may be displayed.
[0046] The information describing the benefits may include, for example, details of the benefits that will be given to other players who watch the distribution. This includes physical content (for example, the names of items that can be used in the game, the number of items given, etc.).
[0047] The notification unit 223 may perform notification or not perform notification in response to the operation of the distributor. Specifically, the server 2 may select a player from the terminal 3A of the distributor. The broadcaster operates the terminal 3A to display a list of other players who are to be notified. By selecting a player to be notified from the list, the notification unit 223 can select the player to be notified. The player may select other players to be included in the notification or not to be notified.
[0048] In this way, the distributor can select whether or not to be the target of notification by the notification unit 223. By allowing streamers to select players, it will be easier for streamers to interact with other players. Or you can choose a player who you think you might get along with because you have a lot in common with them. This allows players to avoid contact with players they do not want to interact with, This will allow for safer intimacy between years.
[0049] In addition, when this notification is made, communication such as chat between the distributor and other players will not be possible. A communication function for communicating with the user may be provided.
[0050] In addition, the notification unit 223 notifies other players who satisfy a predetermined notification condition among the other players. For example, the notification unit 223 may notify only the distributor when the distributor Other players who have played the same game for a certain threshold or more Alternatively, the notification unit 223 may set the notification conditions as follows: If the points earned in the same game as the streamer is playing are below a certain threshold Alternatively, the notification unit 223 may notify only the other player who is in the top position. The notification condition is that the ranking in the same game as the game the streamer is playing is a certain threshold. Alternatively, only other players whose score is equal to or greater than the value may be notified.
[0051] In this way, by setting certain conditions for the selection of other players to be notified, This has the advantage that it is possible to select players who are more likely to become intimate with the streamer. .
[0052] In particular, the playing time, points earned, or other information about the same game that the streamer is playing Only other players whose ranking is equal to or higher than a predetermined threshold may be selected and notified. By doing so, you can have fun talking about the game you have played to some extent. Create interactions between players and provide an opportunity for these players to become closer. It is possible.
[0053] The bonus giving unit 224 notifies other players who have received the notification generated by the notification unit 223. When a user watches a broadcast by a broadcaster, the user is given a reward. For example, items that can be used in the game, and player abilities in the game. Increased parameters, increased probability of winning points in the game, currency, virtual currency and game At least one of the in-game currencies available for use within the game.
[0054] The bonus awarding unit 224 awards such bonuses to the game player. This can motivate players to watch live gameplay broadcasts by other players.
[0055] The gift management unit 225 responds to requests for gift content from other players to the distributor. In response, the gift content is given to the distributor. The gift content is stored in the storage means 25. The gift information is stored in a gift database (not shown) and managed.
[0056] In this way, other players who start watching the stream of the stream can give the streamer a bonus. By making it possible to gift soft content, This will make it easier to create interactions with users.
[0057] In addition, the above-mentioned bonus providing unit 224 starts watching the game video distributed by the distributor. If another player who has given a gift to a streamer, that other player It may be possible to provide a further benefit to the user.
[0058] These additional benefits may include, for example, in-game items, in-game play Increase in parameters that indicate the abilities of the player, increase in the probability of gaining points in the game, currency, At least one of the following: virtual currency and in-game currency that can be used within the game.
[0059] In this way, when other players give gift content to the streamer, By making it so that the other player who performed the above is also given an additional benefit, A mob that tries to support a streamer by giving gift content to the other player. This will increase the motivation of the streamer and encourage more interaction between streamers and other players. It becomes more likely to become rare.
[0060] Returning to FIG. 2, the server 2 includes a storage unit 25 and a communication unit 26 in addition to the control unit 21. is.
[0061] The storage means 25 is configured using a storage device such as a magnetic hard disk or a semiconductor storage device. The storage means 25 stores various game-related information required for the server 2 to function. Stores data and various databases.
[0062] The communication unit 26 is a network interface and communicates with the terminal 3 via the network N. The communication unit 26 passes various data received from the terminal 3 to the control unit 21, The control unit 21 transmits the generated data to the terminal 3 .
[0063] Next, the live distribution of the game by the live distribution system 1 having the above-mentioned configuration will be described. We will explain about this.
[0064] FIG. 4 is a flowchart showing a process of playing a game by communicating with a live game distribution server according to an embodiment of the present invention. FIG. 4 is a schematic diagram showing a specific example of a screen displayed on the terminal 3 of the layer. During live streaming of the game, the viewer terminal 4 has a video window V and an avatar window A. , an information window I, a notification window O, and a menu button for calling up various operation menus. The M will be displayed.
[0065] The video window V displays the gameplay video of the player (Aoi). It is a window.
[0066] In this embodiment, the video window V displays the number of coins acquired as a target. A coin game in which players compete against each other between years is displayed.
[0067] In this coin game, players enter a game field, a virtual space in which the game takes place. Coin C can be dropped onto upper stage E2 from above field F. Coin C that fell onto the upper stage E2 is before and after the upper stage E2 and the lower stage E1. As the stage moves in the direction toward the front and back of the paper in Fig. 4, is pushed out.
[0068] And, coin C on the lower stage E1 is in front of the upper stage E2 (the front of the paper in Figure 5). As the object moves in the forward direction, it is pushed forward from the lower stage E1 and falls into the box B. By dropping coin C into box B, you can obtain coin C.
[0069] Also, a fever item that allows players to start a fever in the game. or the number of acquired coins C exceeds a certain threshold. If it is met, Fever will start. When Fever starts, the game fee will be The game mode F (see Figure 5) was modified for a certain period (fever time) to increase the probability of winning coins. It can be added.
[0070] In the coin game shown in Figure 4, when Fever starts, the game field F is modified. As a result, the size of box B for collecting coin C increases, making it easier to collect coin C. It can be made easier.
[0071] In this coin game, players compete against each other to see who can win the most coins. The total number of coins the player has won is displayed in the lower right corner of the video window V. (591,481 pieces) are displayed.
[0072] The information window I displays information about the game progress of the player. For example, information window I shows the current status of the game for the player, Aoi. The player's ranking among the players playing the game (determined by the number of coins earned) is third, and By acquiring 522 more coins, players can show their ranking in the game. The information displayed is that the player's rank will be promoted to A rank.
[0073] This information window displays information about the game progress, etc. This creates a sense of realism as you compete with other players, making the game more exciting. This will be possible.
[0074] The notification window O displays the contents of the notification by the notification unit 223. Aoi is a different player from Hinata, who is not watching the game. A player named Aoi is in a fever state in the game, and Aoi is Hinata. By watching the game distribution of the game, you can obtain items as a bonus, and To start listening, you just need to touch the icon that says "GO." It has been done.
[0075] The avatar window A shows the player's avatar a along with the player's avatar a. The name of the user ("Aoi") is displayed in this window. Avatar a is a user-selected It can be designed and equipped with a variety of decorations.
[0076] Next, the operation of the server 2 having the above-mentioned configuration and functions will be described with reference to a flowchart. FIG. 5 shows a process performed by the live game distribution server 2 according to an embodiment of the present invention. 6 is a flowchart.
[0077] As shown in FIG. 5, first, a player accesses the server 2 from his / her own terminal 3 to play the game. When the user performs an operation to start playing the game, the game providing unit 221 provides the game to the user. (Step S1).
[0078] Next, the notification unit 223 notifies the player that the player is not viewing the distribution. Other players playing the same game may be in a fever state. When a specific event occurs, prompt the player to watch the streamer's gameplay video. A notification is made (step S2). As described above, the notification includes a message explaining a predetermined event. At least one of the following: information about the stream, the name of the streamer, information about how to watch the stream, and information describing the perks Includes:
[0079] Then, when the player who received the notification starts watching the streamer's stream based on the notification, (Step S3: YES), the reward giving unit 224 gives a reward to the player who has started viewing. The server 2 then completes a series of processes related to notifying the player and providing the bonus (step S4). Complete.
[0080] On the other hand, if the player who received the notification does not watch the broadcast by the broadcaster (step S3: (NO), the bonus is not awarded, and Server 2 takes no action regarding the notification to the player and the awarding of the bonus. A series of processes is then completed.
[0081] According to the above-described live distribution server 2 for a game according to the present embodiment, players of the game By providing notifications and rewards to other players, it is possible to stream live games This can provide motivation to watch.
[0082] The present invention is not limited to the above-described embodiment, and various modifications can be made.
[0083] For example, in the above-described embodiment, the terminal 3 generates, transmits, and Only the drawing of gameplay video is performed, and all other information processing related to the game is performed by Server 2 However, the present invention is not limited to this. The terminal 3 may generate and transmit game operation information. And information processing other than drawing the play video, which was handled by the server 2 in the above-mentioned embodiment At least a part of the theory may be carried out.
[0084] In addition, in the present invention, the game distributed by the server 2 is a cooperative game for multiple players. In this case, the bonus awarding unit 224 may award the bonus to the other players. - Get additional rewards by playing cooperatively in the game being played by the streamer This also allows users to watch live gameplay broadcasts by other players. It can motivate students to interact with others and to actively engage with others. can.
[0085] <Other embodiments> A program for causing a computer to execute each process performed by the server 2 may be provided. The program may be recorded on a computer readable medium. The removable medium can be used to install the program on a computer. Here, the computer-readable medium on which the program is recorded is a non-transitory recording medium. The non-transitory recording medium is not particularly limited, but may be, for example, a CD- It may be a recording medium such as a ROM or a DVD-ROM.
[0086] As used in this disclosure, "based on" and "depending on" "processing on / in response to" means "Based on" does not mean "based only on" or "solely in accordance with" unless otherwise specified. The phrase "based only on" means both "based at least in part on" and "based only on" Similarly, the phrase "in response to" should be used interchangeably with "only in response to" and "at least partially in response to." "include" and "comprise" " and variations thereof are not meant to include only the listed items, but This means that the invention may include only the items listed, or may include additional items in addition to the items listed. In addition, the term "or" as used in this disclosure does not mean exclusive or. In this disclosure, for example, words such as a, an, and the in English are used interchangeably. If articles have been added by translation, these articles should be used only if they are not clearly stated in the context. Unless otherwise indicated, the plural is included.
[0087] (Appendix 1) A live game streaming server that broadcasts gameplay videos by streamers to viewers 2. When a predetermined event occurs in the game that the distributor is playing, Other players who are playing the game but are not watching the broadcast by the broadcaster a notification unit 223 that notifies other players to encourage them to watch the gameplay video of the distributor; , When the other player who received the notification watches the broadcast by the broadcaster, the other player a reward giving unit 224 for giving a reward to a player of the A live game distribution server 2 having the above-mentioned components.
[0088] (Appendix 2) The notification may include information describing the predetermined event, the name of the broadcaster, The information includes at least one of the following: a method for viewing the distribution by the A live streaming server 2 for the game described in Appendix 1.
[0089] (Appendix 3) The predetermined event is when the score acquired by the distributor in the game exceeds a threshold. and increasing the probability of the distributor obtaining the score for a predetermined period of time in the game. The game described in Appendix 1 or Appendix 2 in which at least one of the fever occurrences is added Live streaming server 2.
[0090] (Appendix 4) The benefit may be an item that can be used in the game, or another benefit in the game. Increase in parameters showing the ability of the player, and the points of the other players in the game. Increase the chances of winning points, currency, virtual currency and in-game currency that can be used in the said game A live distribution service for a game according to any one of appendices 1 to 3. B2.
[0091] (Appendix 5) The notification unit 223 performs the notification or notifies the user in response to an operation of the distributor. A game according to any one of claims 1 to 4, in which the other player can select not to play the game. Live streaming server 2 for the game.
[0092] (Appendix 6) The notification unit 223 notifies a player who satisfies a predetermined notification condition among the other players. A live distribution service of a game according to any one of claims 1 to 4, in which the notification is given only to Server 2.
[0093] (Appendix 7) The predetermined notification condition is that the play time of the game by the other player exceeds a first threshold or the number of points earned in said game by said other player exceeds a second threshold or the other player's ranking in the game is equal to or greater than a third threshold. A live streaming server 2 for a game as described in appendix 6.
[0094] (Appendix 8) In response to a request from the other player to give gift content to the distributor, A gift management unit 225 for giving the gift content to a person, The bonus giving unit 224 is configured to allow the other player to provide the gift content to the distributor. Any one of claims 1 to 7, which grants the other player an additional benefit when donated. A live distribution server 2 for the game described in the above.
[0095] (Appendix 9) The game allows for cooperative play by multiple players, The bonus providing unit 224 is configured to provide a bonus to the other player before the other player is played by the distributor. A game as described in Appendix 1 that provides additional benefits by engaging in cooperative play within the game. Live streaming server 2.
[0096] (Appendix 10) The additional benefit may be an item that can be used in the game, An increase in a parameter indicating the ability of another player, Increase your chances of earning points, currency, virtual currency and in-game currency that can be used in said games A live streaming server 2 for the game according to claim 8, wherein the game is at least one of the currencies.
[0097] (Appendix 11) A platform for live game streaming where gamers can live stream their gameplay videos to viewers. It is a program When a predetermined event occurs in the game that the distributor is playing, A notice is sent to other players who are playing the game, encouraging them to watch the gameplay video of the distributor. a notification step; When the other player who received the notification watches the broadcast by the broadcaster, the other player A reward granting step of granting a reward to the player of the A program for causing a computer to execute the following. [Explanation of symbols]
[0098] 1: Live game streaming system 2: Live game streaming server 3: Distributor terminal 4: Viewer terminal 21: Control unit 22: CPU 23:ROM 24:RAM 25: Memory means 26: Communications Department 221: Game Provider 222: Video Distribution Department 223: Information Department 224: Benefits Granting Department 225: Gift Management Department A:Avatar Window a:Avatar B: Box C: Coin F: Game Field I: Information window M: Menu button O: Notification window P: Total number of coins earned E1: Lower stage E2: Upper stage V: Video window
Claims
1. A live game streaming server that broadcasts gameplay videos by streamers to viewers And, When a predetermined event occurs in the game that the distributor is playing, Other players who are playing the game but are not watching the broadcast by the broadcaster A notification unit that notifies other players to encourage them to watch the gameplay video of the distributor; When the other player who received the notification watches the broadcast by the broadcaster, the other player A reward giving unit that gives a reward to a player of the A live game streaming server equipped with
2. The notification may include information describing the predetermined event, the name of the broadcaster, The information includes at least one of the following: a method for viewing the distribution by the A live game distribution server according to claim 1.
3. The predetermined event is when the score acquired by the distributor in the game exceeds a threshold. and increasing the probability of the distributor obtaining the score for a predetermined period of time in the game.
2. The live distribution of the game according to claim 1, wherein the live distribution of the game is at least one of the occurrence of a fever that adds to the game. Communication server.
4. The benefit may be an item that can be used in the game, or another benefit in the game. Increase in parameters showing the ability of the player, and the points of the other players in the game. Increase the chances of winning points, currency, virtual currency and in-game currency that can be used in said game The live game distribution server according to claim 1, comprising at least one of the following:
5. The notification unit performs the notification or does not perform the notification in response to an operation of the distributor. The live game distribution server according to claim 1 , wherein the other player can be selected from among the players.
6. The notification unit notifies a player who satisfies a predetermined notification condition among the other players. The live game distribution server according to claim 1 , wherein the notification is made only when the game is started.
7. The predetermined notification condition is that the play time of the game by the other player exceeds a first threshold value. or more, and the points earned in the game by the other player reach a second threshold. or the other player's ranking in the game is equal to or greater than a third threshold. The live game distribution server according to claim 6,
8. In response to a request from the other player to give gift content to the distributor, a gift management unit for giving the gift content to a person; The benefit providing unit provides the gift content to the distributor when the other player provides the gift content to the distributor.
2. The live game distribution method according to claim 1, wherein the other player is given a further benefit when the other player wins the game. server.
9. The game allows for cooperative play by multiple players, The bonus granting unit is configured to grant a bonus to the other player of the game being played by the distributor.
2. The game according to claim 1, wherein a bonus is given to players who play cooperatively in the game. Eve distribution server.
10. The additional benefit may be an item that can be used in the game, An increase in a parameter indicating the ability of another player, Increase your chances of earning points, currency, virtual currency and in-game currency that can be used in said games The game live distribution server according to claim 8 or 9, wherein the currency is at least one of the currency.
11. A platform for live game streaming where gamers can live stream their gameplay videos to viewers. It is a program When a predetermined event occurs in the game that the distributor is playing, A notice is sent to other players who are playing the game, encouraging them to watch the gameplay video of the distributor. a notification step; When the other player who received the notification watches the broadcast by the broadcaster, the other player A reward granting step of granting a reward to the player of the A program for causing a computer to execute the following.
Citation Information
Patent Citations
Game management device, game system, game management method and program
JP2013233372A