Game machine
Patent Information
- Application Number
- JP2023137261
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-08-25
- Publication Date
- 2025-03-07
- Estimated Expiration
- Not applicable · inactive patent
Smart Images

Figure 2025031204000001_ABST
Abstract
Description
[Technical field]
[0001] This specification discloses technology relating to gaming machines. [Background technology]
[0002] There are known gaming machines that execute advance notice effects that announce the occurrence of a predetermined state such as a reach or a jackpot. Patent Document 1 describes an advance notice effect customization function that allows a player to adjust the implementation of the advance notice effect (for example, the frequency of occurrence or reliability of the advance notice effect) during a variable display (for example, see Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2023-56731 A Summary of the Invention [Problem to be solved by the invention]
[0004] In the gaming machines as described above, there are some that perform a preview performance using the operating means during the changing display, and the preview performance customization function also involves adjustments being made using the operating means. As a result, it was possible that the player would operate the operating means unintentionally, which could lead to the player becoming dissatisfied by unintentionally operating the preview performance customization function or operating the preview performance using the operating means at an unintended timing, and there was room for improvement. [Means for solving the problem]
[0005] The technology disclosed in this specification can be realized in the following forms.
[0006] A gaming machine which, after a start condition is satisfied, displays a variation of identification information based on the satisfaction of the start condition, and when a specific display result is displayed in the variation display, can transition to a specific gaming state advantageous to the player, and is configured to perform a variation presentation in response to the variation display, and is equipped with an operation means which can be operated by the player, an operation presentation execution means which executes an operation presentation which prompts the player to operate the operation means during the variation display and gives a predetermined suggestion when the operation is performed, and a presentation change means which can change the setting of the presentation content of the variation presentation based on the operation of the operation means during the variation display, and which is characterized in that, when the operation presentation is executed during the variation display, the setting of the presentation content of the variation presentation cannot be changed during the variation display based on the execution of the operation presentation. According to this type of gaming machine, when an operational presentation is executed, the presentation content cannot be changed, thereby preventing unintended operations by the player.
[0007] The technology disclosed in this specification can be realized in various forms other than gaming machines. For example, in addition to the form of a gaming machine, the technology disclosed in this specification can be realized in the form of a control method for a gaming machine, a program for a gaming machine, etc. [Brief description of the drawings]
[0008] [Figure 1] 1 is a front view showing the configuration of a pachinko gaming machine. [Diagram 2] FIG. 2 is a rear view showing the configuration of the pachinko gaming machine. [Diagram 3] FIG. 2 is a front view showing the game board of a pachinko game machine. [Figure 4] 2 is a block diagram showing the electrical configuration of the pachinko game machine; [Diagram 5] 4 is a flowchart showing a main routine executed by a main control device. [Figure 6] This is a flowchart showing the special chart start goal confirmation processing executed by the main control unit. [Figure 7] This is a flowchart showing the normal start goal confirmation processing executed by the main control unit. [Figure 8]13 is a flowchart showing the special drawing match determination process executed by the main control unit. [Figure 9] 13 is a flowchart showing the special drawing match determination process executed by the main control unit. [Figure 10] 13 is a flowchart showing the special drawing match determination process executed by the main control unit. [Figure 11] 13 is a flowchart showing the special drawing match determination process executed by the main control unit. [Figure 12] 13 is a flowchart showing the special drawing match determination process executed by the main control unit. [Figure 13] 13 is a flowchart showing the jackpot game processing executed by the main control device. [Figure 14] 13 is a flowchart showing the jackpot game processing executed by the main control device. [Figure 15] 13 is a flowchart showing the jackpot game processing executed by the main control device. [Figure 16] 13 is a flowchart showing the normal map correctness determination process executed by the main control device. [Figure 17] 13 is a flowchart showing the normal map correctness determination process executed by the main control device. [Figure 18] 4 is a flowchart showing a normal power operation process executed by the main control device. [Figure 19] 4 is a flowchart showing a normal power operation process executed by the main control device. [Figure 20] FIG. 2 is a block diagram showing the detailed configuration of a main control device and a sub integrated control device. [Figure 21] FIG. 13 is an explanatory diagram showing an example of a performance display. [Figure 22] FIG. 13 is an explanatory diagram showing an example of a performance display. [Figure 23] FIG. 13 is an explanatory diagram showing an example of a performance display. [Figure 24] FIG. 13 is an explanatory diagram showing an example of a performance display. [Diagram 25] An explanatory diagram showing an example of a preview performance display using a performance button. [Figure 26]FIG. 13 is an explanatory diagram showing an example of a presentation display when the adjustment mode cannot be changed. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] First embodiment Fig. 1 is a front view showing the configuration of a pachinko gaming machine 10. Fig. 2 is a rear view showing the configuration of the pachinko gaming machine 10. Fig. 3 is a front view showing a game board 400 of the pachinko gaming machine 10.
[0010] The pachinko gaming machine 10 is a pinball gaming machine (so-called "CR machine") that supports prepaid cards, and is connected to a card unit 80. The card unit 80 realizes the lending of game balls in the pachinko gaming machine 10 based on information recorded on the prepaid card. The pachinko gaming machine 10 includes an outer frame 110, an inner frame 120, a front frame 130, a handle 140, and a performance button 160.
[0011] The outer frame 110 of the pachinko gaming machine 10 has a vertically long rectangular shape. The outer frame 110 is fixed to the equipment on which the pachinko gaming machine 10 is installed. The outer frame 110 includes a pair of hinges 112 that support the inner frame 120 so that the inner frame 120 can be opened and closed.
[0012] The inner frame 120 of the pachinko gaming machine 10 has a rectangular shape that fits inside the outer frame 110. The inner frame 120 holds each part of the pachinko gaming machine 10, including the game board 400. The inner frame 120 includes a pair of hinges 122 that support the front frame 130 so that it can be opened and closed.
[0013] An upper tray 124, a lower tray 126, and a keyhole 128 are provided below the front frame 130 in front of the inner frame 120. The upper tray 124 stores game balls to be shot to the game board 400. The lower tray 126 stores game balls that overflow from the upper tray 124. The keyhole 128 accepts an operation to fix and release the inner frame 120 to the outer frame 110 with a key, and also accepts an operation to fix and release the front frame 130 to the inner frame 120 with a key.
[0014] The upper tray 124 is provided with a balance display device 152, a ball lending switch 154, and a settlement switch 156. The balance display device 152 displays the balance of the prepaid card held in the card unit 80. The ball lending switch 154 accepts an instruction from the player to lend out game balls based on the balance of the prepaid card held in the card unit 80. The settlement switch 156 accepts an instruction from the player to return the prepaid card from the card unit 80.
[0015] The front frame 130 of the pachinko game machine 10 is configured to be openable and closable in front of the game board 400. The front frame 130 includes a transparent plate 132 located in front of the game board 400. This allows the player to view the game board 400 through the transparent plate 132. The transparent plate 132 is glass, and the front frame 130 is also called a glass frame. An electric light 134 and a speaker 136 are provided in front of the front frame 130. The electric light 134 emits light in accordance with the progress of the game. The speaker 136 outputs sound in accordance with the progress of the game.
[0016] The handle 140 of the pachinko gaming machine 10 receives an operational input for shooting a gaming ball from a player. The handle 140 is provided on the lower right of the front frame 130 in front of the inner frame 120.
[0017] The effect button 160 of the pachinko gaming machine 10 accepts a player's operation input (press or rotate) for an effect. The effect button 160 is provided on the upper tray 124 on the front side of the inner frame 120.
[0018] 2, a game ball tank 172 and a payout device 174 are provided on the back surface of the inner frame 120. The game ball tank 172 stores game balls supplied from outside the pachinko gaming machine 10. The payout device 174 pays out the game balls stored in the game ball tank 172 to the upper tray 124.
[0019] Further provided on the back of the inner frame 120 are a main control device 210, a sub integrated control device 220, a performance symbol control device 230, a payout control device 240, a launch control device 250, an external connection terminal board 265, and a power supply board 290. These control devices are computers equipped with a CPU, ROM, RAM, etc., and execute various control processes based on computer programs.
[0020] The main control device 210 controls the progress of the game in the pachinko game machine 10. The sub-integrated control device 220 controls the presentation according to the progress of the game based on a command from the main control device 210. The presentation pattern control device 230 controls the presentation using presentation patterns based on a command from the sub-integrated control device 220. The payout control device 240 controls the payout of game balls based on a command from the main control device 210. The launch control device 250 controls the launch of game balls to the game board 400 based on an operation input from the player to the handle 140. The external connection terminal board 265 outputs a signal indicating the game status in the pachinko game machine 10 to the outside of the pachinko game machine 10.
[0021] The power supply board 290 supplies power to each part of the pachinko gaming machine 10. The power supply board 290 includes a power switch 292 and a RAM clear switch 294. The power switch 292 is configured to be operable by an administrator of the pachinko gaming machine 10, and when pressed to one side, it is turned on to supply power to the pachinko gaming machine 10, and when pressed to the other side, it is turned off to cut off the power supply to the pachinko gaming machine 10. The RAM clear switch 294 is configured to be operable by an administrator of the pachinko gaming machine 10, and when not operated, it maintains the off state, and when pressed, it is turned on. If the RAM clear switch 294 is pressed when the power is turned on, the main control device 210 is configured to be able to delete (clear) various information related to the progress of the game as a "RAM clear" process.
[0022] A setting change switch 302 and a setting change switch 304 are further provided on the back surface of the inner frame 120. The setting change switch 302 and the setting change switch 304 are provided on the main control device 210. A plurality of setting values (e.g., jackpot probability) that define game characteristics are stored in advance in the main control device 210. The setting change switch 302 accepts an operation to start (ON state) and end (OFF state) the switching of settings related to the game characteristics of the pachinko gaming machine 10. The setting change switch 304 accepts an operation to change the setting when the switching of settings is enabled by the setting change switch 302.
[0023] In this embodiment, when changing the settings of the game characteristics of the pachinko gaming machine 10, the administrator of the pachinko gaming machine 10 inserts a key into the setting changeover switch 302 and rotates the setting changeover switch 302 to the first position (on state) before turning on the power to the pachinko gaming machine 10. Thereafter, when the power supply of the pachinko gaming machine 10 is turned on, the main control device 210 judges that the state is valid for accepting changes to the game characteristics. In this valid state, the main control device 210 changes the current setting number to a setting number obtained by adding 1 each time the administrator of the pachinko gaming machine 10 presses the setting change switch 304. For example, the main control device 210 changes the setting number from setting 1 to setting 2, setting 3, setting 4, setting 5, and setting 6 in sequence each time the administrator of the pachinko gaming machine 10 presses the setting change switch 304, and then changes the setting number from setting 6 back to setting 1. Thereafter, when the administrator of the pachinko gaming machine 10 turns the setting change switch 302 to the second position (off state), the main control device 210 stops accepting input from the setting change switch 302 and determines the setting number accepted immediately before as the changed setting.
[0024] As shown in Fig. 3, the game board 400 of the pachinko game machine 10 is in the form of a plate facing the front of the pachinko game machine 10. The game board 400 includes a board surface 402, guide rails 404, 406, a plurality of game nails 408, a center case 410, electric lights 414, normal winning openings 421, 422, 423, 424, a normal symbol operation gate 430, a normal electric role 440, a first start opening 451, a second start opening 452, and a large winning opening 460. The game board 400 further includes a normal symbol display device 471, a normal symbol reservation display device 472, a first special symbol display device 473, a first special symbol reservation display device 474, a second special symbol display device 475, a second special symbol reservation display device 476, and a performance symbol display device 480.
[0025] The surface 402 of the game board 400 is the surface facing the front of the pachinko game machine 10. The guide rails 404, 406 of the game board 400 form a game area GA that is approximately circular by surrounding the center of the board surface 402 in a circular shape. The game area GA includes a left hit game area GA1 and a right hit game area GA2. The left hit game area GA1 constitutes the left side of the game area GA and is a first game area in which game balls launched with less than a predetermined launch strength mainly roll. The right hit game area GA2 constitutes the right side of the game area GA and is a second game area in which game balls launched with a predetermined launch strength or more mainly roll. The multiple game nails 408 in the game board 400 are planted on the board surface 402 and form a passage for game balls flowing through the game area GA. The multiple game nails 408 include a windmill nail 409 having a rotating member.
[0026] The center case 410 of the game board 400 is a member provided in the center of the game area GA. The center case 410 forms a passage for game balls flowing through the game area GA. A performance pattern display device 480 is provided in the center of the center case 410. The performance pattern display device 480 displays performance patterns as part of the performance according to the progress of the game. In this embodiment, the performance pattern display device 480 is a liquid crystal display (LCD).
[0027] The illumination 414 of the game board 400 emits light in accordance with the progress of the game. In this embodiment, the illumination 414 is provided on the center case 410. In other embodiments, the illumination 414 may be provided directly on the board surface 402.
[0028] The normal winning openings 421, 422, 423, and 424 of the game board 400 are winning openings configured to allow game balls flowing down the game area GA to enter. The entry of game balls into the normal winning openings 421, 422, 423, and 424 triggers the payout of prize balls.
[0029] The normal symbol activation gate 430 of the game board 400 is a gate configured to allow the game ball flowing down the game area GA to pass through. The passage of the game ball through the normal symbol activation gate 430 triggers a win / lose determination (lottery) using a normal symbol (normal symbol). The determination result (lottery result) of the normal symbol is displayed on the normal symbol display device 471. The normal electric device 440 is disposed on the right side of the center case 410 in the right-hand play area GA2 and below the normal symbol activation gate 430.
[0030] The normal electric device 440 of the game board 400 is a device that can be opened and closed according to the result of the lottery based on the normal symbol. When closed, the normal electric device 440 blocks the passage of the game ball flowing down to the second start port 452, and when open, it allows the passage of the game ball flowing down to the second start port 452. The normal electric device 440 opens only when the result of the judgment of the normal symbol is a winning one. The normal electric device 440 is located to the right of the center case 410 in the right-hand play area GA2 and below the normal symbol activation gate 430.
[0031] The first starting hole 451 of the game board 400 is a winning hole configured to allow game balls flowing down the game area GA to enter. The entry of a game ball into the first starting hole 451 triggers the payout of prize balls and also triggers a win / lose determination (lottery) using the lottery result of the first special symbol (first special symbol). The determination result (lottery result) of the first special symbol is displayed on the first special symbol display device 473. The first starting hole 451 is located below the center of the center case 410 in the left-hand play area GA1.
[0032] The second start opening 452 of the game board 400 is a winning opening configured to allow game balls flowing down the game area GA to enter. The second start opening 452 is configured to increase the game ball entry rate by opening the normal symbol activation gate 430. The entry of a game ball into the second start opening 452 triggers the payout of prize balls and also triggers the execution of a win / lose judgment (lottery) using the second special symbol (second special symbol). The second start opening 452 is located on the right side of the center case 410 in the right-hand play area GA2 and below the normal symbol activation gate 430, together with the normal electric device 440.
[0033] The big prize opening 460 of the game board 400 is an opening that can be opened and closed according to the result of a lottery using at least one of the first and second special symbols. When closed, the big prize opening 460 prevents game balls flowing down the game area GA from entering, and when open, allows game balls flowing down the game area GA to enter. The big prize opening 460 opens only when the result of the lottery using the special symbols is a win (e.g., a big win, a small win, etc.). The entry of a game ball into the big prize opening 460 triggers the payout of a prize ball. The big prize opening 460 is located on the lower right side of the center case 410 in the right-hand play area GA2.
[0034] The normal symbol display device 471 of the game board 400 displays the determination result of the normal symbol based on the passage of the game ball through the normal symbol operation gate 430. The normal symbol display device 471 variably displays a plurality of normal symbols, and then displays the normal symbol according to the determination result, thereby displaying the determination result of the normal symbol.
[0035] The normal symbol reserved display device 472 of the game board 400 displays the number of reserved memories of normal symbols. The reserved memories of normal symbols are memories of data used for judging whether or not a normal symbol is a winning symbol for which the display process of the judgment result in the normal symbol display device 471 is pending.
[0036] The first special symbol display device 473 of the game board 400 displays the determination result of the first special symbol based on the passage of the game ball into the first starting hole 451. The first special symbol display device 473 variably displays a plurality of first special symbols, and then displays the first special symbol according to the determination result, thereby displaying the determination result of the first special symbol.
[0037] The first special symbol reserved display device 474 of the game board 400 displays the number of reserved memories of the first special symbol. The reserved memories of the first special symbols are memories of data used for judging whether the first special symbol is a hit or a miss, for which the display process of the judgment result in the first special symbol display device 473 is reserved.
[0038] The second special symbol display device 475 of the game board 400 displays the determination result of the second special symbol based on the passage of the game ball into the second starting hole 452. The second special symbol display device 475 variably displays a plurality of second special symbols, and then displays the second special symbol according to the determination result, thereby displaying the determination result of the second special symbol.
[0039] The second special symbol reserved display device 476 of the game board 400 displays the number of reserved memories of the second special symbol. The reserved memories of the second special symbol are memories of data used for judging whether the second special symbol is a hit or a miss, for which the display process of the judgment result in the second special symbol display device 475 is reserved.
[0040] In this embodiment, the pachinko gaming machine 10 executes an effect in response to the variation of the first special symbol on the effect symbol display device 480 while the first special symbol is varying, and executes an effect in response to the variation of the second special symbol on the effect symbol display device 480 while the second special symbol is varying. The pachinko gaming machine 10 does not execute the variation of the first special symbol and the variation of the second special symbol simultaneously, but prioritizes the variation of the second special symbol. In other embodiments, the pachinko gaming machine 10 may prioritize the variation of the first special symbol, or may execute the variation of the first special symbol and the variation of the second special symbol simultaneously.
[0041] 4 is a block diagram showing the electrical configuration of the pachinko gaming machine 10. The main control device 210 of the pachinko gaming machine 10 includes a RAM 210m, which is a rewritable non-volatile memory. The RAM 210m is configured to be able to store various information related to the progress of the game, regardless of whether or not power is supplied to the pachinko gaming machine 10. In this embodiment, the RAM 210m is configured to be able to store data even without an external power source, by using a battery backup function using a built-in battery.
[0042] The pachinko game machine 10 includes, as an electrical configuration for outputting signals to the main control device 210, a normal winning hole switch 420s, an operating gate switch 430s, a first start hole switch 451s, a second start hole switch 452s, and a count switch 460s in addition to the setting change switch 302 and the setting change switch 304. The normal winning hole switch 420s detects the entry of a game ball into the normal winning holes 421, 422, 423, and 424, and outputs the detection signal to the main control device 210. The operating gate switch 430s detects the passage of a game ball through the normal pattern operating gate 430, and outputs the detection signal to the main control device 210. The first start hole switch 451s detects the entry of a game ball into the first start hole 451, and outputs the detection signal to the main control device 210. The second start hole switch 452s detects the entry of a game ball into the second start hole 452 and outputs the detection signal to the main control device 210. The count switch 460s detects the entry of a game ball into the big prize hole 460 and outputs the detection signal to the main control device 210.
[0043] The pachinko game machine 10 includes an electric configuration that operates based on a control signal from the main control device 210, such as a normal symbol display device 471, a normal symbol reserved display device 472, a first special symbol display device 473, a first special symbol reserved display device 474, a second special symbol display device 475, and a second special symbol reserved display device 476, as well as a normal electric role solenoid 440d and a special prize opening solenoid 460d. The normal electric role solenoid 440d opens and closes the normal electric role 440 based on a control signal from the main control device 210. The special prize opening solenoid 460d opens and closes the special prize opening 460 based on a control signal from the main control device 210.
[0044] The sub-integrated control device 220 is configured to be able to communicate with the main control device 210 in one direction from the main control device 210. The sub-integrated control device 220 accepts operation input from the player via the performance button 160. The sub-integrated control device 220 outputs control signals to the illuminations 134, illuminations 414, speaker 136, and performance pattern control device 230 based on commands from the main control device 210, thereby realizing performances according to the progress of the game. The performance pattern control device 230 controls images to be displayed on the performance pattern display device 480 based on commands from the sub-integrated control device 220. The performance pattern display device 480 displays various performance images including performance patterns based on image signals from the performance pattern control device 230.
[0045] The payout control device 240 is configured to be able to communicate with the main control device 210. The payout control device 240 controls the lending of game balls and the launching of game balls, and also controls the payout of game balls based on a command from the main control device 210. The pachinko game machine 10 is equipped with a full switch 126s as an electrical configuration that outputs a signal to the payout control device 240. The full switch 126s detects that the game balls stored in the lower tray 126 are full, and outputs the detection signal to the payout control device 240. The payout control device 240 outputs a command to the launch control device 250 to stop launching game balls based on the detection signal from the full switch 126s.
[0046] The launch control device 250 is configured to be able to communicate with the payout control device 240 in one direction from the payout control device 240. The launch control device 250 controls the launch of game balls to the game board 400 based on the player's operation input through the handle 140. The pachinko game machine 10 includes a handle volume 140b, a touch switch 140t, a launch stop switch 140s, and a launch motor 140m as electrical components connected to the launch control device 250. The handle volume 140b detects the amount of operation of the handle 140 by the player corresponding to the launch strength of the game balls, and outputs the detection signal to the launch control device 250. The touch switch 140t detects the player touching the handle 140 using static electricity, and outputs the detection signal to the launch control device 250. The launch stop switch 140s detects the player's operation input indicating the stop of launch of the game balls, and outputs the detection signal to the launch control device 250. The launch motor 140m launches the game ball based on a control signal from the launch control device 250.
[0047] The pachinko gaming machine 10 is equipped with a rear wiring relay terminal board 260, an external connection terminal board 265, a payout relay terminal board 270, and a card unit terminal board 280 as terminal boards for relaying signals.
[0048] The rear wiring relay terminal board 260 is configured to be able to exchange signals with the main control device 210 and the payout control device 240. The pachinko game machine 10 includes an inner frame opening switch 120s, a front frame opening switch 130s, and a ball-out switch 172s as electrical components that output signals to the rear wiring relay terminal board 260. The inner frame opening switch 120s detects the open state of the inner frame 120 and outputs the detection signal to the rear wiring relay terminal board 260. The front frame opening switch 130s detects the open state of the front frame 130 and outputs the detection signal to the rear wiring relay terminal board 260. The ball-out switch 172s detects a ball-out in the game ball tank 172 and outputs the detection signal to the rear wiring relay terminal board 260.
[0049] The external connection terminal board 265 is configured to be able to relay information about the game output from the main control device 210 via the back wiring relay terminal board 260 to the hall computer 90 that manages the pachinko gaming machine 10. The payout relay terminal board 270 is configured to be able to exchange signals with the back wiring relay terminal board 260. The pachinko gaming machine 10 includes a payout motor 174d and a payout switch 174s as electrical components connected to the payout relay terminal board 270. The payout motor 174d sends game balls from the payout device 174 to the upper tray 124 based on a control signal from the payout control device 240. The payout switch 174s detects the game balls sent from the payout device 174 and outputs the control signal to the payout control device 240.
[0050] The card unit terminal board 280 is configured to be able to exchange signals between the payout control device 240 and the card unit 80. The pachinko gaming machine 10 is equipped with a balance display device 152, a ball loan switch 154, and a settlement switch 156 as electrical components connected to the card unit terminal board 280.
[0051] The power supply board 290 is configured to be able to communicate with the main control device 210 in one direction from the power supply board 290. The power supply board 290 outputs signals indicating the states of a power switch 292 and a RAM clear switch 294 to the main control device 210.
[0052] When the pachinko game machine 10 wins a jackpot in the drawing of the first special symbol or the drawing of the second special symbol, it executes a jackpot game (special game) in which the first big prize winning port 460 is opened and closed. After the jackpot game ends, the game state of the pachinko game machine 10 shifts to a probability variable game based on the type of special symbol that caused the jackpot game. The probability of shifting to the probability variable game after the jackpot game ends (probability variable award rate) is set in advance. In normal game, the probability of winning a jackpot is set to a normal probability (low probability). In probability variable game, the probability of winning a jackpot is set to a high probability higher than the normal probability. In probability variable game, it becomes easier for a game ball to enter the second start port 452 than in normal game (so-called "electric support"). The duration of the probability game is the period until the next big win game is played, or the period until the lottery for the special symbol is played a predetermined number of times (150 times in this embodiment). The specifications regarding the big win and probability game in this embodiment are as follows. Probability of winning the jackpot for the first special symbol Normal play 1 / 319 Chance play 1 / 74 Winning probability of the second special symbol Normal play 1 / 319 Chance play 1 / 74 Rate of special bonus 1st special design 50% 2nd special design 100%
[0053] The pachinko game machine 10 is configured to be able to set a time-saving game (time-saving state) that makes it easier for a game ball to enter the starting hole than in the normal game. In the time-saving game, by changing at least one of the opening time of the normal electric device 440, the time until opening, the number of times of opening, and the probability of winning the normal pattern, it becomes easier for a game ball to enter the second starting hole 452 than in the normal game (so-called "electric support"). The pachinko game machine 10 is able to set three types of time-saving games, namely, a time-saving game, b time-saving game, and c time-saving game, according to the progress of the game.
[0054] The a-time-short game (a-time-short state) is a time-short game (time-short state) that is granted after the jackpot game ends and depends on the type of jackpot symbol. The duration of the a-time-short game is the period until the next jackpot game is executed or the period until a special symbol lottery is executed a predetermined number of times (in this embodiment, 100 times). The specifications of the a-time-short game in this embodiment are as follows. <Normal game> <a-time-short game> Release time of a normal electric accessory once 0.2 seconds 2.0 seconds Average time from the start of the general symbol variation to release 8.0 seconds 0.5 seconds Number of releases per win 1 time 2 times Winning probability of the general symbol 4 / 20 19 / 20
[0055] The b-time-short game (b-time-short state) is a time-short game (time-short state) that is granted when the miss of the special symbol reaches a predetermined number of times (in this embodiment, 950 times) with the normal probability (low probability). The duration of the b-time-short game is the period until the next jackpot game is executed or the period until a special symbol lottery is executed a predetermined number of times (in this embodiment, 1000 times). In this embodiment, after the b-time-short game is granted once, if there is no jackpot game, the b-time-short game will not be granted again. The specifications of the b-time-short game in this embodiment are as follows. <Normal game> <b-time-short game> Release time of a normal electric accessory once 0.2 seconds 2.0 seconds Average time from the start of the general symbol variation to release 8.0 seconds 0.5 seconds Number of releases per win 1 time 2 times Winning probability of the general symbol 4 / 20 4 / 20
[0056] The c-time-short game (c-time-short state) is a time-short game (time-short state) that is granted without going through a jackpot game when winning in the second special symbol lottery (in this embodiment, the c-time-short winning probability is 1 / 90). The duration of the c-time-short game is the period until the next jackpot game is executed or the period until a special symbol lottery is executed a predetermined number of times (in this embodiment, 300 times). The specifications of the c-time-short game in this embodiment are as follows. <Normal Mode> <Short-time Game c> Release time of a single common electric accessory: 0.2 seconds to 2.0 seconds Average time from the start of variation of the normal pattern to release: 8.0 seconds to 0.5 seconds Number of releases per win: 1 to 2 times Winning probability of the normal symbol: 4 / 20, 4 / 20
[0057] Note that since the short-time state b and the short-time state c are not executed via the big win game, it is conceivable that the winning probability of the normal symbol is not changed to a high probability. In this case, the winning probability of the normal symbol may not be changed even for the short-time state a executed via the big win game, or only the winning probability of the short-time state a may be changed, and the winning probability may not be changed for at least one of the short-time state b and the short-time state c. When only the winning probability of the short-time state a is changed, by providing a difference in game characteristics between the short-time state a and the short-time states b and c, game states with different degrees of advantage for the player can be realized. Also, when the winning probability of the normal symbol is not changed in any of the short-time states a, b, and c, the same game characteristics can be realized between the respective short-time states.
[0058] FIG. 5 is a flowchart showing the main routine executed by the main control device 210. The main control device 210 repeatedly starts the main routine (FIG. 5) as a timer interrupt process with a 2 ms cycle.
[0059] After starting the main routine (FIG. 5), the main control device 210 determines whether the main routine is started by a normal timer interrupt (step S10). If it is not the start of the main routine by a normal timer interrupt (step S10: "NO"), the main control device 210 executes the initial setting process (step S20). In the initial setting process (step S20), the main control device 210 performs the initial setting of each part such as the CPU and I / O.
[0060] In the initial setting process (step S20) executed when the power is turned on and the RAM clear switch 294 is in the off state (not pressed) and the setting changeover switch 302 is in the off state, the main control device 210 performs initial setting of each section while retaining various information related to the progress of the game stored in the RAM 210m (e.g., various flags and counters).
[0061] In the initial setting process (step S20) executed when the RAM clear switch 294 is pressed to the on state upon power-on and the setting changeover switch 302 is in the off state, the main control device 210 deletes (clears) various pieces of information related to the progress of the game stored in the RAM 210m and sets (resets) these pieces of information to their initial values.
[0062] In the initial setting process (step S20) executed when the RAM clear switch 294 is pressed and in the on state upon power-on and the setting changeover switch 302 is in the on state, the main control device 210 deletes (clears) various pieces of information regarding the progress of the game stored in the RAM 210m, except for the information counting the number of misses of the special pattern required to start the b time-saving game, and sets (resets) these various pieces of information to their initial values.
[0063] In the initial setting process (step S20) executed when the RAM clear switch 294 is not pressed and is in the off state when the power is turned on, and the setting change switch 302 is in the on state when the power is turned on, the main control device 210 accepts a change to the setting of the game characteristics, and then performs initial settings for each section while retaining various information related to the progress of the game stored in the RAM 210m.
[0064] After executing the initial setting process (step S20), the main control device 210 repeatedly executes the initial value random number update process (step S70) until the next timer interrupt. In the initial value random number update process (step S70), the main control device 210 updates the initial value random number used to update the random number for jackpot determination described later.
[0065] If the main routine is started by a normal timer interrupt (step S10: "YES"), the main control unit 210 executes processes for updating various random numbers, such as an initial value random number update process (step S30), a random number update process for determining a jackpot (step S32), a random number update process for determining a special chart (step S34), a random number update process for determining a special chart fluctuation pattern (step S36), a random number update process for determining a win (step S40), a random number update process for determining a normal chart (step S42), and a random number update process for determining a normal chart fluctuation pattern (step S44).
[0066] In the initial value random number update process (step S30), the main control device 210 updates the initial value random number used to update the random number for jackpot determination. In this embodiment, the initial value random number is 22993 random numbers having values in the range of "0 to 22992".
[0067] In the random number update process for determining a jackpot (step S32), the main control device 210 updates the random number for determining a jackpot used to determine a jackpot of a special symbol. In this embodiment, the random number for determining a jackpot is 22993 random numbers that take values in the range of "0 to 22992". The main control device 210 is configured to be able to adjust the probability of a jackpot for a special symbol by setting a predefined number of values among the random numbers for determining a jackpot as values that result in a jackpot for the special symbol.
[0068] In the special symbol determination random number update process (step S34), the main control device 210 updates the first special symbol determination random number and the second special symbol determination random number used to determine the winning symbol and the losing symbol of the special symbol. In this embodiment, the first special symbol determination random number is 200 random numbers having values in the range of "0 to 199", and the second special symbol determination random numbers is 11 random numbers having values in the range of "0 to 10".
[0069] In the special pattern change pattern determination random number update process (step S36), the main control device 210 updates the special pattern change pattern determination random number used to determine the change pattern of the special pattern. In this embodiment, the special pattern change pattern determination random number is 16384 random numbers that take values in the range of "0 to 16383".
[0070] In the win determination random number update process (step S40), the main control device 210 updates the win determination random numbers used to determine whether a normal symbol wins. In this embodiment, the win determination random numbers are 65536 random numbers that take values in the range of "0 to 65535". The main control device 210 is configured to be able to adjust the win probability of a normal symbol by setting a predetermined number of values among the win determination random numbers as values that result in a win for a normal symbol.
[0071] In the normal symbol determination random number update process (step S42), the main control device 210 updates the normal symbol determination random number used to determine the winning symbol of the normal symbol. In this embodiment, the normal symbol determination random number is 19 random numbers that take values in the range of "0 to 18".
[0072] In the process of updating the random numbers for determining the normal pattern variation (step S44), the main control device 210 updates the random numbers for determining the normal pattern variation pattern used to determine the variation pattern of the normal pattern. In this embodiment, the random numbers for determining the normal pattern variation pattern are 16384 random numbers that take values in the range of "0 to 16383".
[0073] After executing the process of updating various random numbers (steps S30 to S44), the main control device 210 executes a ball entry confirmation process (step S50). In the ball entry confirmation process (step S50), the main control device 210 checks whether a game ball has entered various starting holes, starting gates, and winning holes, and executes a process according to the ball entry. The details of the ball entry confirmation process (step S50) will be described later.
[0074] After executing the ball-entering confirmation process (step S50), the main control device 210 executes a winning / losing determination process (step S52). In the winning / losing determination process (step S52), the main control device 210 determines whether the special symbol lottery result is a winning / losing win, and whether the normal symbol lottery result is a winning / losing win. The details of the winning / losing determination process (step S52) will be described later.
[0075] After executing the win / loss determination process (step S52), the main control device 210 executes the normal power operation process (step S54). In the normal power operation process (step S54), the main control device 210 controls the opening and closing of the normal electric role object 440 based on the winning of the normal symbol. The details of the normal power operation process (step S54) will be described later.
[0076] After executing the normal power operation process (step S54), the main control device 210 executes the special game process (step S56). In the special game process (step S56), the main control device 210 controls the special game (e.g., big win game, small win game, etc.) based on the winning of the special symbol. The details of the special game process (step S56) will be described later.
[0077] After executing the special game process (step S56), the main controller 210 executes a fraud monitoring process (step S60). In the fraud monitoring process (step S60), the main controller 210 monitors any fraudulent actions by the player.
[0078] After executing the fraud monitoring process (step S60), the main control device 210 executes an external output process (step S65). In the external output process (step S65), the main control device 210 outputs various information to external devices such as the hall computer 90. After executing the external output process (step S65), the main control device 210 repeatedly executes an initial value random number update process (step S75) until the next timer interrupt.
[0079] 6 is a flowchart showing the special start ball entry confirmation process executed by the main control device 210. The special start ball entry confirmation process (FIG. 6) is one of the subroutines executed in the ball entry confirmation process (S50) of the main routine (FIG. 5), and is a process for confirming ball entry into the first start hole 451 and the second start hole 452.
[0080] After starting the special start ball entry confirmation process (FIG. 6), the main control device 210 judges whether or not a ball has entered the first start hole 451 based on the detection signal output from the first start hole switch 451s (step S100). If a ball has not entered the first start hole 451 (step S100: "NO"), the main control device 210 checks whether a ball has entered the second start hole 452 (step S100b).
[0081] If a ball has entered the first starting hole 451 (step S100: "YES"), the main control device 210 judges whether the number of reserved memories for the first special symbol is full, in other words, whether the number of reserved memories for the first special symbol is the upper limit (for example, 4) (step S105). If the number of reserved memories for the first special symbol is full (step S105: "YES"), the main control device 210 checks whether a ball has entered the second starting hole 452 (step S100b).
[0082] If the number of reserved memories for the first special symbol is not full (step S105: "NO"), the main control device 210 executes a special symbol extraction random number reserved storage process (step S110). In the special symbol extraction random number reserved storage process (step S110), the main control device 210 extracts a random number for jackpot determination, a random number for special symbol determination, and a random number for special symbol variation pattern determination, and stores these random numbers as reserved memories for the first special symbol.
[0083] After executing the special symbol extraction random number reserved memory process (step S110), the main control device 210 executes the special symbol reserved number command transmission process (step S120). In the special symbol reserved number command transmission process (step S120), the main control device 210 transmits a special symbol reserved number command indicating the number of reserved memories of the first special symbol that have not been consumed as a variable display of the special symbol to the sub-integrated control device 220. The special symbol reserved number command may be information indicating an increase in the reserved memories of the first special symbol.
[0084] After executing the special symbol reserved number command transmission process (step S120), the main control device 210 executes reserved pre-reading judgment process (step S130). In the reserved pre-reading judgment process (step S130), the main control device 210 executes a pre-reading judgment to judge the judgment result of the judgment of the hit / miss judgment based on the reserved memory prior to the hit / miss judgment process (step S52) for the reserved memory of the first special symbol, and transmits a reserved pre-reading command indicating the judgment result of the pre-reading judgment to the sub-integrated control device 220. In this embodiment, the judgment result of the pre-reading judgment includes "big hit", "miss with super reach performance", "miss with normal reach performance", and "miss without reaching performance". As a result, the sub-integrated control device 220 executes a pre-reading performance suggesting the judgment result of the pre-reading judgment based on the reserved pre-reading command. After executing the reserved pre-reading judgment process (step S130), the main control device 210 confirms the ball entering the second starting hole 452 (step S100b).
[0085] If a ball has not entered the first starting hole 451 (step S100: "NO"), if the number of reserved memories for the first special symbol is full (step S105: "YES"), or after executing the reserved pre-reading judgment process (step S130), the main control device 210 judges whether or not a ball has entered the second starting hole 452 based on the detection signal output from the second starting hole switch 452s (step S100b). If a ball has not entered the second starting hole 452 (step S100b: "NO"), the main control device 210 ends the special symbol starting ball entry confirmation process (FIG. 6).
[0086] If a ball has entered the second starting hole 452 (step S100b: "YES"), the main control device 210 judges whether the number of reserved memories for the second special symbol is full, in other words, whether the number of reserved memories for the second special symbol is the upper limit (for example, 4) (step S105b). If the number of reserved memories for the second special symbol is full (step S105b: "YES"), the main control device 210 ends the special symbol starting ball entry confirmation process (FIG. 6).
[0087] If the number of reserved memories for the second special symbol is not full (step S105b: "NO"), the main control device 210 executes a special symbol extraction random number reserved storage process (step S110b). In the special symbol extraction random number reserved storage process (step S110b), the main control device 210 extracts a random number for jackpot determination, a random number for special symbol determination, and a random number for special symbol variation pattern determination, and stores these random numbers as reserved memories for the second special symbol.
[0088] After executing the special symbol extraction random number reserved memory process (step S110b), the main control device 210 executes the special symbol reserved number command transmission process (step S120b). In the special symbol reserved number command transmission process (step S120b), the main control device 210 transmits a special symbol reserved number command indicating the number of reserved memories of the second special symbol that have not been consumed as a variable display of the special symbol to the sub-integrated control device 220. The special symbol reserved number command may be information indicating an increase in the reserved memories of the second special symbol.
[0089] After executing the special symbol reserved number command transmission process (step S120b), the main control device 210 executes reserved pre-reading judgment process (step S130b). In the reserved pre-reading judgment process (step S130b), the main control device 210 executes a pre-reading judgment to judge the judgment result of the judgment ... In addition, in the special chart start ball entry confirmation process (Figure 6), the reserved reading ahead determination process (step S130) may be a process executed before the special chart extraction random number reserved storage process (step S110), and the reserved reading ahead determination process (step S130b) may be a process executed before the special chart extraction random number reserved storage process (step S110b).
[0090] 7 is a flowchart showing the normal symbol start ball entry confirmation process executed by the main control device 210. The normal symbol start ball entry confirmation process (FIG. 7) is one of the subroutines executed in the ball entry confirmation process (S50) of the main routine (FIG. 5), and is a process for confirming ball entry into the normal symbol operation gate 430.
[0091] After starting the normal symbol start ball entry confirmation process in Fig. 7, the main control device 210 judges whether or not a ball has entered the normal symbol operation gate 430 based on the detection signal output from the operation gate switch 430s (step S150). If a ball has not entered the normal symbol operation gate 430 (step S150: "NO"), the main control device 210 ends the normal symbol start ball entry confirmation process (Fig. 7).
[0092] If a ball has entered the normal symbol activation gate 430 (step S150: "YES"), the main control device 210 judges whether the number of reserved memories for normal symbols is full, in other words, whether the number of reserved memories for normal symbols is the upper limit (for example, 4) (step S155). If the number of reserved memories for normal symbols is full (step S155: "YES"), the main control device 210 ends the normal symbol entry confirmation process (FIG. 7).
[0093] If the number of reserved memories for normal symbols is not full (step S155: "NO"), the main control device 210 executes a normal symbol extraction random number reserved storage process (step S160). In the normal symbol extraction random number reserved storage process (step S160), the main control device 210 extracts a random number for winning judgment, a random number for normal symbol determination, and a random number for normal symbol variation pattern determination, and stores these random numbers as reserved memories.
[0094] After executing the regular symbol extraction random number reserved memory process (step S160), the main control device 210 executes the regular symbol reserved number command transmission process (step S170). In the regular symbol reserved number command transmission process (step S170), the main control device 210 transmits a regular symbol reserved number command indicating the number of reserved memories of regular symbols that have not been consumed as a normal symbol variable display to the sub-integrated control device 220. The regular symbol reserved number command may be information indicating an increase in reserved memories of regular symbols. After executing the regular symbol reserved number command transmission process (step S170), the main control device 210 ends the regular symbol start ball entry confirmation process (FIG. 7).
[0095] 8, 9, 10, 11, and 12 are flowcharts showing the special symbol win / loss determination process executed by the main control device 210. The special symbol win / loss determination process (FIGS. 8 to 12) is one of the subroutines executed in the win / loss determination process (S52) of the main routine (FIG. 5), and is a process for determining whether the special symbol is a win or a loss.
[0096] After starting the special symbol hit / miss judgment process (FIGS. 8 to 12), the main control device 210 judges whether the special electric device is in operation, in other words, whether a big win game is being played (step S200). If the special electric device is in operation (step S200: "YES"), the main control device 210 ends the special symbol hit / miss judgment process (FIGS. 8 to 12).
[0097] If the special electric role is not in operation (step S200: "NO"), the main control device 210 determines whether or not the special symbol is being variably displayed (step S205).
[0098] If the special symbol is not being variably displayed (step S205: "NO"), the main control device 210 determines whether the special symbol is being fixedly displayed (step S210).
[0099] If the special symbol is not being displayed (step S210 "NO"), the main control device 210 judges whether or not there is a reserved memory of the special symbol (step S215). If there is no reserved memory of the special symbol (step S215: "NO"), the main control device 210 ends the special symbol hit / miss judgment process (FIGS. 8 to 12).
[0100] If there is a reserved memory of a special symbol (step S215: "YES"), the main control device 210 reads out the information stored as the oldest reserved memory among the reserved memories of the special symbol, and deletes the information from the reserved memory (step S220). In this embodiment, the main control device 210 reads out the reserved memory with priority given to the second special symbol. Therefore, when the first reserved memory and the second reserved memory exist, the main control device 210 reads out the information stored as the oldest reserved memory among the second reserved memory, and when only the first reserved memory exists, the main control device 210 reads out the information stored as the oldest reserved memory among the first reserved memory.
[0101] After processing the reserved memory (step S220), the main control device 210 judges whether the probability of winning the special symbol is "1" or not (step S225). The probability of winning the special symbol is a flag that controls the probability of winning the special symbol. The probability of winning the special symbol is set to "0" in the normal mode that controls the probability of winning the special symbol to the normal probability. The probability of winning the special symbol is set to "1" in the probability of winning the special symbol is set to the high probability. The probability of winning the special symbol is set to "0" in the initial setting process (step S20) of the main routine (FIG. 5), and is set to "0" or "1" depending on the type of the special symbol when the special symbol is played.
[0102] If the special chance flag Fk is the value "1" (step S225: "YES"), the main control device 210 determines whether the random number for determining a jackpot read from the reserved memory is a jackpot value or not by referring to a special chart hit / miss determination table (special chance table) for the special chance mode (step S230).
[0103] If the special chance flag Fk is the value "0" (step S225: "NO"), the main control device 210 determines whether the random number for determining a jackpot read from the reserved memory is a jackpot value or not by referring to the special chance determination table (normal table) for the normal mode (step S235).
[0104] Continuing with the explanation of Figure 9, after determining whether the random number for determining a jackpot read from the reserved memory is a jackpot value (steps S230, S235), the main control device 210 determines whether the determination result of the random number for determining a jackpot is a jackpot (step S240).
[0105] If the result of the judgment of the random number for jackpot judgment is a jackpot (step S240: "YES"), the main control device 210 determines the jackpot pattern based on the random number for special pattern determination read from the reserved memory (step S242). After that, the main control device 210 determines the variation pattern of the special pattern according to the presentation that notifies the winning of the jackpot based on the random number for special pattern determination and the random number for special pattern variation pattern determination (step S244). After that, the main control device 210 executes the jackpot setting process (step S246). In the jackpot setting process (step S246), the main control device 210 sets various parameters that control the jackpot game (for example, the opening and closing pattern of the big prize entrance in the jackpot game, the presentation mode of the jackpot game, etc.).
[0106] If the result of the judgment of the random number for jackpot judgment is not a jackpot (step S240: "NO"), the main control device 210 executes the c time-saving judgment process (step S250). In the c time-saving judgment process (step S250), the main control device 210 judges whether the random number for jackpot judgment read from the reserved memory is a value of the c time-saving winning, which is a trigger to start the c time-saving game. After executing the c time-saving judgment process (step S250), the main control device 210 judges whether the judgment result of the c time-saving judgment process (step S250) is a c time-saving winning (step S252).
[0107] If the result of the judgment of the random number for jackpot judgment is the c time-saving winning (step S252: "YES"), the main control device 210 determines the time-saving winning pattern based on the special pattern determination random number read from the reserved memory (step S254). After that, the main control device 210 judges whether or not any of the time-saving games a, b, and c is set (step S256). If the time-saving game is not being played (step S256: "NO"), the main control device 210 executes the c time-saving winning variation pattern determination process (step S258). In the c time-saving winning variation pattern determination process (step S258), the main control device 210 determines the variation pattern of the special pattern according to the performance that notifies the winning of the c time-saving game based on the special pattern determination random number and the special pattern variation pattern determination random number.
[0108] If the result of the random number for jackpot determination is not the c time-saving winning (step S252: "NO"), the main control device 210 determines the losing symbol based on the random number for special symbol determination read from the reserved memory (step S262). After determining the losing symbol (step S262), the main control device 210 determines whether or not any of the time-saving games a, b, and c is set (step S263). If the time-saving game is not in progress (step S263: "NO"), the main control device 210 determines whether or not the arrival counter Ct is a value of "1" (step S264). The arrival counter Ct is a counter that indicates the remaining number of consecutive losses of the special symbol required until the start of the b time-saving game. The reach counter Ct is set to an initial value (in this embodiment, the value "950") in the initial setting process (step S20) of the main routine (Figure 5), decremented each time a special pattern is missed, and reset to the initial value when a jackpot game is played.
[0109] If the reach counter Ct has the value "1" (step S264: "YES"), the main control device 210 determines whether the reach flag Ft has the value "1" (step S265). The reach flag Ft is a flag that controls the time-saving reaching effect that notifies the player of the reaching of the time-saving b mode as a variable effect by using the variable time that is a miss immediately before the start of the time mode b. The reach flag Ft of value "0" indicates a control state that does not permit the execution of the time-saving reaching effect. The reach flag Ft of value "1" indicates a control state that permits the execution of the time-saving reaching effect. The reach flag Ft is set to the value "0" in the initial setting process (step S20) of the main routine (FIG. 5), and is set to the value "1" according to the execution of a jackpot game. Therefore, when the time-saving b mode is started without executing a jackpot game even once after starting the pachinko game machine 10, the pachinko game machine 10 executes the time-saving reaching effect after transitioning to the time-saving b mode. In another embodiment, when the arrival counter Ct is the value "1" (step S264: "YES"), the main control device 210 may execute the b time-saving arrival fluctuation pattern determination process (step S266) without executing control using the arrival flag Ft (step S265).
[0110] When the reaching flag Ft is the value "1" (step S265: "YES"), the main control device 210 executes the b time-saving reaching fluctuation pattern determination process (step S266). In the b time-saving reaching fluctuation pattern determination process (step S266), the main control device 210 determines a special miss fluctuation pattern according to the time-saving reaching performance that notifies the reaching of the b time-saving game based on the special chart determination random number and the special chart fluctuation pattern determination random number.
[0111] If the time-saving game is in progress without winning the c-time-saving (step S263: "YES"), if the arrival counter Ct is not "1" (step S264: "NO"), or if the arrival flag Ft is "0" (step S265: "NO"), the main control device 210 executes a miss variation pattern determination process (step S268). In the miss variation pattern determination process (step S268), the main control device 210 determines the miss variation pattern of the special symbol based on the special symbol determination random number and the special symbol variation pattern determination random number.
[0112] Even if the time-saving game is in progress despite the c time-saving winning (step S256: "YES"), the main control device 210 executes the miss variation pattern determination process (step S268). In this case, the main control device 210 does not set a new c time-saving game while displaying the time-saving winning symbol on the special symbol display device.
[0113] After executing the jackpot setting process (step S246), the c time-saving winning fluctuation pattern determination process (step S258), the b time-saving reaching fluctuation pattern determination process (step S266), or the losing fluctuation pattern determination process (step S268), the main control device 210 executes the reserved information transmission process (step S270). In the reserved information transmission process (step S270), the main control device 210 transmits a special symbol reserved number command indicating the number of reserved memories of special symbols remaining after reading the reserved memories to the sub-integrated control device 220. The special symbol reserved number command may be information indicating a decrease in the reserved memories of special symbols.
[0114] After executing the pending information transmission process (step S270), the main control device 210 executes the special pattern change start process (step S275). In the special pattern change start process (step S275), the main control device 210 starts the change display of the special pattern on the special pattern display device, and transmits a special pattern change start command indicating the lottery result of the special pattern and the change time, etc. to the sub-integrated control device 220. As a result, the sub-integrated control device 220 displays a pseudo performance corresponding to the change display of the special pattern on the performance pattern display device 480 based on the special pattern change start command. After executing the special pattern change start process (step S275), the main control device 210 ends the special pattern hit / miss judgment process (FIGS. 8 to 12).
[0115] Returning to the explanation of Fig. 8, if the special symbol is being displayed in a variable manner (step S205: "YES"), the main control device 210 judges whether the variable time of the special symbol has elapsed (step S280). If the variable time of the special symbol has not elapsed (step S280: "NO"), the main control device 210 ends the special symbol hit / miss judgment process (Figs. 8 to 12).
[0116] If the special symbol variation time has elapsed (step S280: "YES"), the main control device 210 executes a determined symbol display process (step S285). In the determined symbol display process (step S285), the main control device 210 ends the variable display of the special symbol on the special symbol display device, and displays the determined symbol of the special symbol on the special symbol display device. Furthermore, the main control device 210 transmits a symbol determination command to the sub-integrated control device 220 to instruct the determined display of the performance symbol. After executing the determined symbol display process (step S285), the main control device 210 ends the special symbol hit / miss judgment process (FIGS. 8 to 12).
[0117] 10, when the special symbol is being displayed as a confirmed symbol (step S210 "YES"), the main control device 210 judges whether the duration of the confirmed display of the special symbol has ended (step S290). When the duration of the confirmed display of the special symbol has not ended (step S290: "NO"), the main control device 210 ends the special symbol hit / miss judgment process (FIGS. 8 to 12).
[0118] If the duration of the fixed display of the special symbol has ended (step S290: "YES"), the main control device 210 ends the fixed display of the special symbol (step S295). After that, the main control device 210 determines whether the fixed special symbol is a jackpot symbol (step S300).
[0119] If the special symbol that was displayed as confirmed is a big win symbol (step S300: "YES"), the main control device 210 judges whether the probability variable flag Fk is a value of "1" (step S302). If the probability variable flag Fk is a value of "1" (step S302: "YES"), the main control device 210 resets the probability variable flag Fk to a value of "0" (step S304).
[0120] When the probability variable flag Fk is the value "0" (step S302: "NO"), or after resetting the probability variable flag Fk to the value "0" (step S304), the main control device 210 judges whether the a-time-saving flag Fa is the value "1" (step S306). When the a-time-saving flag Fa is the value "1" (step S306: "YES"), the main control device 210 resets the a-time-saving flag Fa to the value "0" (step S308).
[0121] The a-time-saving flag Fa is a flag that controls the a-time-saving game. The a-time-saving flag Fa with a value of "0" indicates a control state in which the a-time-saving game is not executed. The a-time-saving flag Fa with a value of "1" indicates a control state in which the a-time-saving game is executed. The a-time-saving flag Fa is set to an initial value of "0" in the initial setting process (step S20) of the main routine (FIG. 5), and is set to a value of "0" or a value of "1" depending on the type of jackpot pattern when the jackpot game is ended.
[0122] When the a-time-shortening flag Fa is set to "0" (step S306: "NO"), or after resetting the a-time-shortening flag Fa to "0" (step S308), the main control device 210 determines whether the b-time-shortening flag Fb is set to "1" (step S312). When the b-time-shortening flag Fb is set to "1" (step S312: "YES"), the main control device 210 resets the b-time-shortening flag Fb to "0" (step S314).
[0123] The b time-saving flag Fb is a flag that controls the b time-saving game. The b time-saving flag Fb with a value of "0" indicates a control state in which the b time-saving game is not executed. The b time-saving flag Fb with a value of "1" indicates a control state in which the b time-saving game is executed. The b time-saving flag Fb is set to an initial value of "0" in the initial setting process (step S20) of the main routine (FIG. 5), and is set to a value of "1" when the special pattern has been missed a predetermined number of times (950 times in this embodiment).
[0124] When the b time-saving flag Fb is set to "0" (step S312: "NO"), or after resetting the b time-saving flag Fb to "0" (step S314), the main control device 210 judges whether the c time-saving flag Fc is set to "1" (step S316). When the c time-saving flag Fc is set to "1" (step S316: "YES"), the main control device 210 resets the c time-saving flag Fc to "0" (step S318).
[0125] The c time-saving flag Fc is a flag that controls the c time-saving game. The c time-saving flag Fc with a value of "0" indicates a control state in which the c time-saving game is not executed. The c time-saving flag Fc with a value of "1" indicates a control state in which the c time-saving game is executed. The c time-saving flag Fc is set to an initial value of "0" in the initial setting process (step S20) of the main routine (FIG. 5), and is set to a value of "1" when the time-saving game is won in the lottery for the special pattern.
[0126] When the c time-saving flag Fc is set to the value "0" (step S316: "NO"), or after resetting the c time-saving flag Fc to the value "0" (step S318), the main control device 210 determines whether the arrival flag Ft is set to the value "1" (step S320). When the arrival flag Ft is set to the value "1" (step S320: "YES"), the main control device 210 resets the arrival flag Ft to the value "0" (step S322).
[0127] If the arrival flag Ft is equal to the value "0" (step S320: "NO"), or after resetting the arrival flag Ft to the value "0" (step S322), the main control device 210 resets the arrival counter Ct to its initial value (in this embodiment, the value "950") (step S325).
[0128] After resetting the arrival counter Ct (step S325), the main control device 210 executes a condition device operation start process (step S332), a role continuous operation device operation start process (step S334), and a big win start performance process (step S336). In the big win start performance process (step S336), the main control device 210 starts a big win game by transmitting various commands that realize the big win game to the sub integrated control device 220. After executing these processes (steps S332, S334, S336), the main control device 210 ends the special symbol hit / miss determination process (FIGS. 8 to 12).
[0129] 11, if the special symbol displayed as confirmed is not a big win symbol (step S300: "NO"), in other words, if the special symbol displayed as confirmed is a losing symbol or a time-saving winning symbol, the main control device 210 judges whether the probability variable flag Fk is a value of "1", in other words, whether the game is in the probability variable mode (step S340). If the probability variable flag Fk is a value of "1" (step S340: "YES"), the main control device 210 decrements the probability variable counter Ck (step S342). The probability variable counter Ck is a counter that indicates the remaining number of times that the lottery for the special symbol can be executed in the probability variable mode. After decrementing the probability variable counter Ck (step S342), the main control device 210 judges whether the probability variable counter Ck is a value of "0" (step S344). If the probability variable counter Ck is equal to the value "0" (step S344: "YES"), the probability variable flag Fk is reset to the value "0" (step S346).
[0130] If the special rate flag Fk is the value "0" (step S340: "NO"), if the special rate counter Ck is not the value "0" (step S344: "NO"), or after resetting the special rate flag Fk to the value "0" (step S346), the main control device 210 determines whether the a time-saving flag Fa is the value "1", in other words, whether the a time-saving period is in progress (step S350).
[0131] When the a-time-saving flag Fa is set to the value "1" (step S350: "YES"), the main control device 210 decrements the a-time-saving counter Ca (step S352). The a-time-saving counter Ca is a counter that indicates the remaining number of times that the lottery for the special symbol can be executed in the a-time-saving game. After decrementing the a-time-saving counter Ca (step S352), the main control device 210 judges whether the a-time-saving counter Ca is equal to the value "0" (step S354). If the a-time-saving counter Ca is equal to the value "0" (step S354: "YES"), the main control device 210 resets the a-time-saving flag Fa to the value "0" (step S356).
[0132] When the a time-saving flag Fa is the value "0" (step S350: "NO"), the main control device 210 judges whether the b time-saving flag Fb is the value "1", in other words, whether the b time-saving is in progress (step S360). When the b time-saving flag Fb is the value "1" (step S360: "YES"), the main control device 210 decrements the b time-saving counter Cb (step S362). The b time-saving counter Cb is a counter that indicates the remaining number of times that the lottery for the special symbol that can be executed in the b time-saving game is performed. After decrementing the b time-saving counter Cb (step S362), the main control device 210 judges whether the b time-saving counter Cb is the value "0" (step S364). When the b time-saving counter Cb is the value "0" (step S364: "YES"), the main control device 210 resets the b time-saving flag Fb to the value "0" (step S366).
[0133] If the b time-saving flag Fb is the value "0" (step S360: "NO"), the main control device 210 judges whether the c time-saving flag Fc is the value "1", in other words, whether the c time-saving is in progress (step S370). If the c time-saving flag Fc is the value "1" (step S370: "YES"), the main control device 210 decrements the c time-saving counter Cc (step S372). The c time-saving counter Cc is a counter that indicates the remaining number of times that the lottery for the special symbol that can be executed in the c time-saving game is performed. After decrementing the c time-saving counter Cc (step S372), the main control device 210 judges whether the c time-saving counter Cc is the value "0" (step S374). If the c time-saving counter Cc is the value "0" (step S374: "YES"), the main control device 210 resets the c time-saving flag Fc to the value "0" (step S376).
[0134] 12, if the c time-saving flag Fc is set to "0" (step S370: "NO"), the main control device 210 judges whether the special symbol displayed as confirmed is a time-saving winning symbol (step S377). If the special symbol displayed as confirmed is a time-saving winning symbol (step S377: "YES"), the main control device 210 sets the c time-saving flag Fc to "1" (step S378). After that, the main control device 210 executes a c time-saving counter setting process (step S379). In the c time-saving counter setting process (step S379), the main control device 210 sets a value (in this embodiment, a value of "300") indicating the maximum number of times to execute a lottery for a special symbol in a c time-saving game to the c time-saving counter Cc.
[0135] When the b-time-saving counter Cb is not equal to "0" (step S364: "NO"), or after resetting the b-time-saving flag Fb to "0" (step S366), the main controller 210 decrements the reach counter Ct (step S380).
[0136] When the c time-saving counter Cc is not equal to "0" (step S374: "NO"), or after resetting the c time-saving flag Fc to "0" (step S376), the main controller 210 decrements the reach counter Ct (step S380).
[0137] If the special symbol is not a time-saving winning symbol (step S377: "NO"), or after executing the c time-saving counter setting process (step S379), the main control device 210 decrements the reach counter Ct (step S380).
[0138] After decrementing the arrival counter Ct (step S380), the main control device 210 judges whether the arrival counter Ct is equal to the value "0" (step S381). If the arrival counter Ct is equal to the value "0" (step S381: "YES"), the main control device 210 resets the arrival counter Ct to an initial value (in this embodiment, the value "950") (step S383). After resetting the arrival counter Ct, the main control device 210 judges whether any time-saving game is being set (step S385).
[0139] If the time-saving game is not in progress (step S385: "NO"), the main control device 210 sets the b time-saving flag Fb to a value of "1" (step S386). After that, the main control device 210 executes a b time-saving counter setting process (step S388). In the b time-saving counter setting process (step S388), the main control device 210 sets the b time-saving counter Cb to a value (in this embodiment, the value "1000") indicating the maximum number of times to execute the lottery for the special symbol in the b time-saving game.
[0140] When the a time-saving counter Ca is not "0" (step S354: "NO"), or after resetting the a time-saving flag Fa to "0" (step S356), the main control device 210 executes a state designation command transmission process (step S390). Also, when the arrival counter Ct is not "0" (step S381: "NO"), when the time-saving game is in progress (step S385: "YES"), or after executing the b time-saving counter setting process (step S388), the main control device 210 executes a state designation command transmission process (step S390). In the state designation command transmission process (step S390), the main control device 210 transmits a state designation command that designates a game state to the sub-integrated control device 220. After executing the state designation command transmission process (step S390), the main control device 210 ends the special chart hit / miss determination process (FIGS. 8 to 12).
[0141] 13, 14, and 15 are flow charts showing the jackpot game processing executed by the main control device 210. The jackpot game processing (FIGS. 13 to 15) is one of the subroutines executed in the special game processing (S56) of the main routine (FIG. 5), and is a process for controlling the jackpot game.
[0142] After starting the big win game process (FIGS. 13 to 15), the main control device 210 judges whether the accessory continuous operation device is in operation, in other words, whether the big win game is being executed (step S400). If the accessory continuous operation device is not in operation (step S400: "NO"), the main control device 210 ends the big win game process (FIGS. 13 to 15).
[0143] If the accessory continuous operation device is in operation (step S400: "YES"), the main control device 210 judges whether the large prize opening 460 is being opened (step S405). If the large prize opening 460 is not being opened (step S405: "NO"), the main control device 210 judges whether an interval is being held in which the large prize opening 460 is closed between each round of the large prize game (step S410). If there is no interval (step S410: "NO"), the main control device 210 judges whether a large prize end performance is being executed when the large prize game is ended (step S415).
[0144] If the big win end performance is not being executed (step S415: "NO"), the main control device 210 judges whether the performance time for executing the big win start performance has elapsed (step S420). If the performance time for the big win start performance has not elapsed (step S420: "NO"), the main control device 210 ends the big win game process (FIGS. 13 to 15).
[0145] If the performance time of the big win start performance has elapsed (step S420: "YES"), the main control device 210 executes the big win opening process (step S425). In the big win opening process (step S425), the main control device 210 outputs an opening signal to the big win opening solenoid 460d to open the big win opening 460. After executing the big win opening process (step S425), the main control device 210 ends the big win game process (FIGS. 13 to 15).
[0146] 14, if the large prize opening 460 is being opened (step S405: "YES"), the main control device 210 judges whether the number of game balls that have entered the large prize opening 460 has reached 10 (step S430). If the number of game balls that have entered the large prize opening 460 has not reached 10 (step S430: "NO"), the main control device 210 judges whether the opening time for opening the large prize opening 460 has elapsed (step S435). If the opening time for the large prize opening 460 has not elapsed (step S435: "NO"), the main control device 210 ends the large prize game process (FIGS. 13 to 15).
[0147] If the number of game balls entering the large prize opening 460 reaches 10 (step S430: "YES"), or if the opening time of the large prize opening 460 has elapsed (step S435: "YES"), the main control device 210 executes a large prize opening closing process (step S440). In the large prize opening closing process (step S440), the main control device 210 closes the large prize opening 460 by outputting a closing signal to the large prize opening solenoid 460d. After executing the large prize opening closing process (step S440), the main control device 210 executes a large prize interval process (step S445). In the large prize interval process (step S445), the main control device 210 sets an interval for closing the large prize opening 460 between each round of the large prize game. After executing the big win interval process (step S445), the main control device 210 ends the big win game process (FIGS. 13 to 15).
[0148] If the interval for closing the big win opening 460 between each round of the big win game is in progress (step S410: "YES"), the main control device 210 judges whether or not the interval time for continuing the interval in the big win game has elapsed (step S450). If the interval time has not elapsed (step S450: "NO"), the main control device 210 ends the big win game process (FIGS. 13 to 15).
[0149] If the interval time has elapsed (step S450: "YES"), the main control device 210 judges whether the final round in the big win game has ended (step S455). If the final round has not ended (step S455: "NO"), the main control device 210 executes the big win opening process (step S465). In the big win opening process (step S465), the main control device 210 outputs an opening signal to the big win opening solenoid 460d to open the big win opening 460. After executing the big win opening process (step S465), the main control device 210 ends the big win game process (FIGS. 13 to 15).
[0150] If the final round has ended (step S455: "YES"), the main control device 210 executes the big win end performance process (step S460). In the big win end performance process (step S460), the main control device 210 instructs the sub integrated control device 220 to execute the big win end performance. After executing the big win end performance process (step S460), the main control device 210 ends the big win game process (FIGS. 13 to 15).
[0151] 15, if the big win end performance is being executed (step S415: "YES"), the main control device 210 judges whether the performance time for executing the big win end performance has elapsed (step S470). If the performance time for the big win end performance has not elapsed (step S470: "NO"), the main control device 210 ends the big win game process (FIGS. 13 to 15).
[0152] If the performance time for the big win end performance has elapsed (step S470: "YES"), the main control device 210 executes a process to stop the operation of the continuous operation device of the role object (step S472) and a process to stop the operation of the condition device (step S474). After that, the main control device 210 executes a process to set a probability variable flag (step S480). In the process to set a probability variable flag (step S480), the main control device 210 judges whether or not to switch to a probability variable mode after a big win game. When transitioning to the probability variable mode, the main control device 210 sets the probability variable flag Fk to a value of "1." When transitioning not to the probability variable mode, the main control device 210 sets the probability variable flag Fk to a value of "0."
[0153] After executing the high probability flag setting process (step S480), the main control device 210 executes the high probability counter setting process (step S485). In the high probability counter setting process (step S485), the main control device 210 sets the high probability counter Ck. When transitioning to the high probability mode, the main control device 210 sets the high probability counter Ck to a value (in this embodiment, the value "150") indicating the maximum number of times to execute the lottery for special symbols in the high probability mode. When not transitioning to the high probability mode, the main control device 210 sets the high probability counter Ck to the value "0".
[0154] After executing the probability change counter setting process (step S485), the main control device 210 executes the a time-shortening flag setting process (step S490). In the a time-shortening flag setting process (step S490), the main control device 210 judges whether or not to transition to the a time-shortening game after the big win game. If transitioning to the a time-shortening game, the main control device 210 sets the a time-shortening flag Fa to a value of "1". If transitioning not to the a time-shortening game, the main control device 210 sets the a time-shortening flag Fa to a value of "0".
[0155] After executing the a-time-saving flag setting process (step S490), the main control device 210 executes an a-time-saving counter setting process (step S495). In the a-time-saving counter setting process (step S495), the main control device 210 sets the a-time-saving counter Ca. When transitioning to the a-time-saving game, the main control device 210 sets the a-time-saving counter Ca to a value (in this embodiment, the value "100") indicating the maximum number of times to execute the lottery for the special symbol in the a-time-saving game. When the game does not shift to the a-time-shortened game, the main control device 210 sets the a-time-shortened counter Ca to the value "0".
[0156] After executing the time-saving counter setting process (step S495), the main control device 210 sets the arrival flag Ft to a value of "1" (step S500). After that, the main control device 210 resets the arrival counter Ct to an initial value (in this embodiment, the value "950") (step S505).
[0157] After that, the main control device 210 executes a big win end command transmission process (step S510). In the big win end command transmission process (step S510), the main control device 210 transmits a big win end command to the sub integrated control device 220 to instruct the end of the performance related to the big win game.
[0158] After executing the jackpot end command transmission process (step S510), the main control device 210 executes a state designation command transmission process (step S520). In the state designation command transmission process (step S520), the main control device 210 transmits a state designation command that designates a game state to the sub integrated control device 220. After executing the state designation command transmission process (step S520), the main control device 210 ends the jackpot game process (FIGS. 13 to 15).
[0159] 16 and 17 are flowcharts showing the normal symbol win / loss determination process executed by the main control device 210. The normal symbol win / loss determination process (FIGS. 16 and 17) is one of the subroutines executed in the win / loss determination process (S52) of the main routine (FIG. 5), and is a process for determining whether the normal symbol is a win or loss.
[0160] After starting the normal winning / loosening process (FIGS. 16 and 17), the main control device 210 judges whether the normal electric role 440 is in operation (step S600). If the normal electric role 440 is in operation (step S600: "YES"), the main control device 210 ends the normal winning / loosening process (FIGS. 16 and 17).
[0161] If the normal electric role 440 is not in operation (step S600: "NO"), the main control device 210 determines whether or not the normal symbol is being displayed in a variable manner (step S605).
[0162] If the normal symbol is not being displayed variably (step S605: "NO"), the main control device 210 determines whether the normal symbol is being displayed in a fixed state (step S610).
[0163] If the normal symbol is not being displayed (step S610 "NO"), the main control device 210 judges whether or not there is a reserved memory of the normal symbol (step S615). If there is no reserved memory of the normal symbol (step S615: "NO"), the main control device 210 ends the normal symbol hit / miss judgment process (FIGS. 16, 17).
[0164] If there is a reserved memory of a normal symbol (step S615: "YES"), the main control device 210 reads out the oldest reserved memory among the reserved memories of the normal symbol and deletes the information from the reserved memory (step S620). After that, the main control device 210 judges whether the probability variable flag Fk or the a time-saving flag Fa is the value "1" (step S625).
[0165] If the probability of winning flag Fk is the value "1" (step S625: "YES"), the main control device 210 determines whether the random number for winning judgment read from the reserved memory is a winning value or not by referring to a high probability normal winning / losing judgment table (high probability table) (step S630).
[0166] If the probability of winning flag Fk is not the value "1" (step S625: "NO"), the main control device 210 determines whether the random number for winning judgment read from the reserved memory is a winning value or not by referring to a low probability normal winning / losing judgment table (low probability table) (step S635).
[0167] Moving on to the explanation of Figure 17, after determining whether the random number for determining a win read from the reserved memory is a win value (steps S630, S635), the main control device 210 determines whether the determination result of the random number for determining a win is a win (step S640).
[0168] If the result of the random number for winning judgment is a winning (step S640: "YES"), the main control device 210 determines the winning symbol based on the random number for determining the normal symbol read from the reserved memory (step S645). After that, the main control device 210 determines the winning variation pattern of the normal symbol based on the random number for determining the normal symbol and the random number for determining the normal symbol variation pattern, as well as the probability variable flag Fk, the a time-saving flag Fa, the b time-saving flag Fb, and the c time-saving flag Fc (step S650). After that, the main control device 210 executes a winning setting process (step S655). In the winning setting process (step S655), the main control device 210 sets various parameters (for example, the opening pattern of the normal electric role object 440) that control the winning game.
[0169] If the result of the determination of the random number for determining a win is not a win (step S640: "NO"), in other words, if the result of the determination of the random number for determining a win is a miss, the main control unit 210 determines a miss pattern based on the random number for determining a normal pattern read from the reserved memory (step S662).
[0170] After determining the losing symbol (step S662), the main control device 210 executes a losing fluctuation pattern determination process (step S668). In the losing fluctuation pattern determination process (step S668), the main control device 210 determines the losing fluctuation pattern of the special symbol based on the random number for determining the normal symbol and the random number for determining the normal symbol fluctuation pattern, as well as the probability variable flag Fk, the a time-saving flag Fa, the b time-saving flag Fb, and the c time-saving flag Fc.
[0171] After executing the winning setting process (step S655) or the losing variation pattern determination process (step S668), the main control device 210 executes the normal pattern variation start process (step S675). In the normal pattern variation start process (step S675), the main control device 210 starts the normal pattern variation display on the normal pattern display device 471. After executing the normal pattern variation start process (step S675), the main control device 210 ends the normal pattern winning / losing determination process (FIGS. 16, 17).
[0172] Returning to the explanation of Fig. 16, if the normal symbol is being displayed in a variable manner (step S605: "YES"), the main control device 210 judges whether the variable time of the normal symbol has elapsed (step S680). If the variable time of the normal symbol has not elapsed (step S680: "NO"), the main control device 210 ends the normal symbol win / loss judgment process (Fig. 16, Fig. 17).
[0173] If the normal symbol variation time has elapsed (step S680: "YES"), the main control device 210 executes the confirmed symbol display process (step S685). In the confirmed symbol display process (step S685), the main control device 210 ends the normal symbol variation display on the normal symbol display device 471, and displays the confirmed normal symbol on the normal symbol display device 471. After executing the confirmed symbol display process (step S685), the main control device 210 ends the normal symbol win / loss determination process (FIGS. 16, 17).
[0174] 17, when the normal symbol is being displayed as a confirmed symbol (step S610 "YES"), the main control device 210 judges whether the duration of the confirmed display of the normal symbol has ended (step S690). If the duration of the confirmed display of the normal symbol has not ended (step S690: "NO"), the main control device 210 ends the normal symbol win / loss judgment process (FIGS. 16, 17).
[0175] If the duration of the confirmation display of the normal symbol has ended (step S690: "YES"), the main control device 210 ends the confirmation display of the normal symbol (step S692). After that, the main control device 210 judges whether the confirmed normal symbol is a winning symbol (step S694). If the confirmed normal symbol is not a winning symbol (step S694: "NO"), the main control device 210 ends the normal symbol winning / losing judgment process (FIGS. 16, 17).
[0176] If the normal symbol displayed as confirmed is a winning symbol (step S694: "YES"), the main control device 210 executes normal electric role operation start processing (step S696). In the normal electric role operation start processing (step S696), the main control device 210 sets the start of operation of the normal electric role 440. After executing the normal electric role operation start processing (step S696), the main control device 210 ends the normal symbol win / loss judgment processing (FIGS. 16, 17).
[0177] 18 and 19 are flowcharts showing the normal power operation process executed by the main control device 210. The normal power operation process (FIGS. 18 and 19) is one of the subroutines executed in the normal power operation process (S54) of the main routine (FIG. 5), and is a process for controlling the normal electric accessory 440.
[0178] After starting the normal power operation process (FIGS. 18 and 19), the main control device 210 judges whether the normal electric role 440 is operating (step S700). If the normal electric role 440 is not operating (step S700: "NO"), the main control device 210 ends the normal power operation process (FIGS. 18 and 19).
[0179] If the normal electric role 440 is in operation (step S700: "YES"), the main control device 210 judges whether the normal electric role 440 is being opened (step S702). If the normal electric role 440 is not being opened (step S702: "NO"), the main control device 210 judges whether the normal electric role 440 is in an interval for closing the normal electric role 440 when the normal electric role 440 is opened multiple times per hit (step S704). If the interval is not in progress (step S704: "NO"), the main control device 210 executes a normal power opening process (step S710). In the normal power opening process (step S710), the main control device 210 opens the normal electric role 440 by outputting an opening signal to the normal electric role solenoid 440d. After executing the normal power disconnection process (step S710), main control device 210 ends the normal power operation process (FIGS. 18 and 19).
[0180] 19, if the normal electric role 440 is being opened (step S702: "YES"), the main control device 210 judges whether the number of game balls that have won the normal electric role 440 has reached 10 (step S720). If the number of game balls that have won the normal electric role 440 has not reached 10 (step S720: "NO"), the main control device 210 judges whether the opening time for opening the normal electric role 440 has elapsed (step S725). If the opening time for the normal electric role 440 has not elapsed (step S725: "NO"), the main control device 210 ends the normal power operation process (FIGS. 18, 19).
[0181] If the number of winning game balls in the normal electric role 440 reaches 10 (step S720: "YES"), or if the opening time of the normal electric role 440 has elapsed (step S725: "YES"), the main control device 210 executes a normal power closing process (step S730). In the normal power closing process (step S730), the main control device 210 closes the normal electric role 440 by outputting a closing signal to the normal electric role solenoid 440d.
[0182] After executing the normal power closing process (step S730), the main control device 210 judges whether the final opening has been completed in the current operation of the normal electric feature 440 (step S735). If the final opening has been completed (step S735: "YES"), the main control device 210 executes normal power operation end process (step S740). In the normal power operation end process (step S740), the main control device 210 sets the end of operation of the normal electric feature 440. After executing the normal power operation end process (step S740), the main control device 210 ends the normal power operation process (FIGS. 18, 19).
[0183] If the final opening has not been completed (step S735: "NO"), the main control device 210 executes normal power interval processing (step S750). In the normal power interval processing (step S750), the main control device 210 sets an interval for closing the normal electric feature 440. After executing the normal power interval processing (step S750), the main control device 210 ends the normal power operation processing (FIGS. 18 and 19).
[0184] If it is during the interval (step S704: "YES"), the main control device 210 judges whether the interval time for continuing the interval for closing the normal electric role 440 has elapsed (step S760). If the interval time has not elapsed (step S760: "NO"), the main control device 210 ends the normal electric operation process (FIGS. 18, 19).
[0185] If the interval time has elapsed (step S760: "YES"), the main control device 210 executes a normal power release process (step S770). In the normal power release process (step S770), the main control device 210 outputs an open signal to the normal power role solenoid 440d to release the normal electric role 440. After executing the normal power release process (step S770), the main control device 210 ends the normal power operation process (FIGS. 18 and 19).
[0186] 20 is a block diagram showing the detailed configuration of the main control device 210 and the sub integrated control device 220. The main control device 210 includes a reserved memory means 211, a look-ahead determination means 212, a win / lose determination means 213, and a special game means 214 as components related to the control of game progress. Each component of the main control device 210 is realized in software based on a computer program. In other embodiments, at least a part of the various means of the main control device 210 may be realized in hardware based on a circuit configuration.
[0187] The reserved memory means 211 of the main control device 210 is configured to be able to hold information generated based on the ball entering the first start port switch 451s as the first reserved memory. The first special pattern reserved display device 474 displays the number of first reserved memories held in the reserved memory means 211. The reserved memory means 211 is configured to be able to hold information generated based on the ball entering the second start port switch 452s as the second reserved memory. The second special pattern reserved display device 476 displays the number of second reserved memories held in the reserved memory means 211. The reserved memory means 211 is a means for executing the special pattern extraction random number reserved memory process (step S110) and the special pattern extraction random number reserved memory process (step S110b) in the special pattern start ball entry confirmation process (FIG. 6).
[0188] The pre-reading judgment means 212 of the main control device 210 judges the first reserved memory and the second reserved memory held in the reserved memory means 211 before the correct / incorrect judgment by the correct / incorrect judgment means 213. The pre-reading judgment means 212 is a means for executing the reserved pre-reading judgment process (steps S130 and S130b in FIG. 6) of the special chart start winning confirmation process.
[0189] The winning / losing determination means 213 of the main control device 210 executes a winning / losing determination based on the first reserved memory. Based on the result of the winning / losing determination, the first special pattern display device 473 executes a special pattern variable display that variably displays the first special pattern and then determines and displays the first special pattern according to the result of the winning / losing determination. The winning / losing determination means 213 executes a winning / losing determination based on the second reserved memory. Based on the result of the winning / losing determination, the second special pattern display device 475 executes a special pattern variable display that variably displays the second special pattern and then determines and displays the second special pattern according to the result of the winning / losing determination. The win / loss determination means 213 is a means for executing a win / loss determination (steps S230, S235 in FIG. 8) in the special drawing win / loss determination process.
[0190] When the result of the win / loss determination by the win / loss determination means 216 is that the jackpot game (special game) has been won, the special game means 214 of the main control device 210 executes the jackpot game after displaying a special pattern variation according to the determination result. The jackpot game is advantageous to the player in that it is easier to win prize balls than in normal games by opening the big prize winning opening 460. The special game means 214 is a means for executing the jackpot game process (FIGS. 13, 14, and 15). In this embodiment, the game state after the jackpot game transitions to a sure-win game or a time-saving game.
[0191] The command output means 219 of the main control device 210 outputs a command including information related to performance control to the sub integrated control device 220. The command output means 219 outputs a command including information related to reserved memory, the judgment result of the look-ahead judgment means 212, the judgment result of the win / lose judgment means 213, information indicating the start and end of the special symbol variation display, and information related to the progress of the big win game. In this embodiment, the command output means 219 outputs commands including information regarding performance control to the sub-integrated control device 220 in special chart reserved number command transmission processing (step S120 in FIG. 6), regular chart reserved number command transmission processing (step S170 in FIG. 7), reserved information transmission processing (step S270 in FIG. 9), special chart change start processing (step S275 in FIG. 9), confirmed pattern display processing (step S285 in FIG. 8), jackpot start performance processing (step S336 in FIG. 10), state designation command transmission processing (step S390 in FIG. 12), jackpot end command transmission processing (step S510 in FIG. 15), state designation command transmission processing (step S520 in FIG. 15), etc.
[0192] The sub-integrated control device 220 is configured to receive a look-ahead judgment command indicating the result of the look-ahead judgment from the main control device 210, and to be able to judge the contents of the reserved memory based on the information included in the look-ahead judgment command. The sub-integrated control device 220 includes a notice performance means 222, an adjustment mode reception means 225, and an adjustment mode notification means 228 as components related to the control of performance. Each component of the sub-integrated control device 220 is realized in software based on a computer program. In another embodiment, at least a part of the various means of the sub-integrated control device 220 may be realized in hardware based on a circuit configuration.
[0193] The notice performance means 222 of the sub-integrated control device 220 executes a notice performance that predicts the occurrence of a predetermined state based on the information stored as the first reserved memory and the second reserved memory. In this embodiment, the predetermined state that is notified by the notice performance means 222 includes a reach, a super reach, and a big win, and in other embodiments, it may include at least one of a time-saving game and a small win. The notice performance includes a notice performance based on the judgment result of the win / loss judgment means 213 (a performance related to a special symbol variable display that is being executed) as well as a notice performance based on the judgment result of the look-ahead judgment means 212 (a performance related to a special symbol variable display that is scheduled to be executed next time or later, so-called "look-ahead performance"). The notice performance means 222 cooperates with the performance pattern control device 230 and the performance pattern display device 480 based on a command that controls the implementation of the notice performance transmitted from the main control device 210 to realize the display of the notice performance on the performance pattern display device 480.
[0194] The adjustment mode reception means 225 of the sub integrated control device 220 receives from the player a change in the adjustment mode for adjusting the implementation of the advance notice performance by the advance notice performance means 222. In this embodiment, the adjustment mode reception means 225 receives a change in the adjustment mode from the player via the performance button 160. In this embodiment, the period during which the adjustment mode change can be received is a period during which a predetermined variable performance is not being performed in a game state in which the special pattern variable display can be performed. The adjustment mode reception means 225 is configured to be able to receive a change in the adjustment mode from the player when a predetermined operation is performed during a predetermined period. In this embodiment, when the performance button 160 is operated a predetermined number of times (for example, pressed or rotated) during the period during which the adjustment mode change can be received, the adjustment mode reception means 225 receives a change in the adjustment mode from the player while displaying the types of selectable adjustment modes on the performance pattern display device 480.
[0195] In this embodiment, there are six types of adjustment modes as follows: Note that the number of types of adjustment modes may be more or less than six. Adjustment mode A1 ("recommended mode"): An adjustment mode in which multiple types of preview effects (for example, reserved symbol effects, effects during fluctuations before a reach, effects during fluctuations during a reach, movable role effects, etc.) appear in a balanced manner. Adjustment mode A2 ("One-shot announcement mode"): An adjustment mode in which the appearance rate of a specific preview effect (which rarely appears in other adjustment modes) becomes extremely high during the special pattern change display that indicates a jackpot. Adjustment mode B1 ("Reserved symbol mode 1"): An adjustment mode in which the reliability of the prediction based on changes in the reserved symbols, which is a pre-reading prediction, is relatively low, but the frequency with which changes in the reserved symbols occur is relatively high. · Adjustment mode B2 ("Reserved symbol mode 2"): An adjustment mode in which the reliability of the prediction due to changes in the reserved symbols is relatively high, but the frequency of changes in the reserved symbols occurring is relatively low. Adjustment mode B3 ("Reserved symbol mode 3"): This adjustment mode has the average reliability and frequency of the adjustment modes B1 and B2 for normal reserved symbol changes, but may also cause special reserved symbol changes (e.g., turning red) with extremely high reliability. · Adjustment mode B4 ("Reserved symbol mode 4"): An adjustment mode that does not change the reserved symbols.
[0196] The adjustment mode notification means 228 of the sub-integrated control device 220 notifies the adjustment mode after the change. In this embodiment, the adjustment mode notification means 228 cooperates with the performance pattern control device 230 and the performance pattern display device 480 to realize the notification of the adjustment mode after the change in the performance pattern display device 480.
[0197] Fig. 21 is an explanatory diagram showing an example of a performance display. The performance screen 500 in Fig. 21(a) is a screen constituting a series of performance videos displayed on the performance pattern display device 480. The performance screen 500 has an adjustment mode notification area 501, a performance pattern display area 510, a first reserved memory display area 520, a second reserved memory display area 530, and a changing reserved pattern 540. The performance screen 500 in Fig. 21(b) does not have the adjustment mode notification area 501 in Fig. 21(a), and has an adjustment mode reception display area 550 and an in-progress mode display area 560.
[0198] The effect pattern display area 510 of the effect screen 500 is an area that performs effect pattern change display, which changes and displays the effect pattern according to the result of the hit / miss judgment after displaying the effect pattern in synchronization with the special pattern change display performed by the first special pattern display device 473 and the second special pattern display device 475. The effect pattern display area 510 is arranged in the center of the effect screen 500.
[0199] The performance pattern display area 510 is a basic performance mode in which three areas are arranged horizontally, and from the left, a left performance pattern 511, a central performance pattern 513, and a right performance pattern 512 are displayed in a variable manner (Fig. 21(a)). After starting to display the three performance patterns in a variable manner, the performance pattern display area 510 temporarily stops the left performance pattern 511 in a swaying state (Fig. 21(b)). Following the temporary stopping of the left performance pattern 511, the performance pattern display area 510 temporarily stops the right performance pattern 512 in a swaying state (Fig. 21(c)). Following the temporary stopping of the right performance pattern 512, the central performance pattern 513 is temporarily stopped in a swaying state (Fig. 21(d)). After the three performance patterns are temporarily stopped, the performance pattern display area 510 displays the three temporarily stopped performance patterns in a completely stopped state (Fig. 21(e)). When a jackpot pattern is confirmed and displayed on the first special pattern display device 473 or the second special pattern display device 475, the effect pattern display area 510 confirms and displays a combination of effect patterns (for example, a combination of three effect patterns) that suggests a jackpot win.
[0200] In a state where only the left side performance pattern 511 is temporarily stopped (FIG. 21(b)), the performance pattern display area 510 may change the display mode (e.g., moving speed, size, color, etc.) of the right side performance pattern 512 to indicate whether the right side performance pattern 512 will be temporarily stopped with the same pattern as the left side performance pattern 511 (so-called "reach" state). In a normal reach state (FIG. 21(c)) where the left side performance pattern 511 and the right side performance pattern 512 are temporarily stopped with the same pattern, the performance pattern display area 510 indicates whether the center performance pattern 513 will be temporarily stopped with the same pattern as the other performance patterns (so-called "jackpot confirmed" state), or whether it will develop into a performance with a higher expectation of winning a jackpot (so-called "super reach" state). The effect symbol display area 510 indicates whether or not the central effect symbol 513 will temporarily stop with the same symbol as the other effect symbols in the super reach state (the so-called "guaranteed big win" state).
[0201] The first reserved memory display area 520 of the performance screen 500 is an area that displays reserved symbols corresponding to each of the first reserved memories stored in the reserved memory means 211. In this embodiment, the first reserved memory display area 520 is configured to be able to display four reserved symbols 521, 522, 523, and 524 in correspondence with the reserved memory means 211 that can store up to four first reserved memories. The reserved symbol 521 indicates the presence of the first reserved memory that is stored first among the first reserved memories stored in the reserved memory means 211. The reserved symbol 522 indicates the presence of the first reserved memory that is stored second among the first reserved memories stored in the reserved memory means 211. The reserved symbol 523 indicates the presence of the first reserved memory that is stored third among the first reserved memories stored in the reserved memory means 211. The reserved symbol 524 indicates the presence of the first reserved memory that is stored fourth among the first reserved memories stored in the reserved memory means 211.
[0202] The second reserved memory display area 530 of the performance screen 500 is an area that displays reserved symbols corresponding to each of the second reserved memories stored in the reserved memory means 211. In this embodiment, the second reserved memory display area 530 is configured to be able to display four reserved symbols 531, 532, 533, and 534 in correspondence with the reserved memory means 211 that can hold a maximum of four second reserved memories. The reserved symbol 531 indicates the presence of the second reserved memory that is held first among the second reserved memories held in the reserved memory means 211. The reserved symbol 532 indicates the presence of the second reserved memory that is held second among the second reserved memories held in the reserved memory means 211. The reserved symbol 533 indicates the presence of the second reserved memory that is held third among the second reserved memories held in the reserved memory means 211. The reserved symbol 534 indicates the presence of the second reserved memory that is held fourth among the second reserved memories held in the reserved memory means 211.
[0203] The pending pattern 540 on the performance screen 500 corresponds to the reserved memory that caused the currently active special pattern variable display, and is a pattern conforming to the display mode displayed as the reserved patterns 521 and 531 in the previous special pattern variable display. In this embodiment, the pending pattern 540 is an enlarged pattern of the display mode displayed as the reserved patterns 521 and 531 in the previous special pattern variable display.
[0204] In the example of Fig. 21(a), a special pattern variable display based on the first reserved memory A is being performed, and the variable reserved pattern 540 is a display mode corresponding to the first reserved memory A. At the time of Fig. 21(a), the reserved memory means 211 holds the first reserved memory B stored first in the first reserved memory and the first reserved memory C stored second, and the first reserved memory display area 520 displays the reserved pattern 521 corresponding to the first reserved memory B and the reserved pattern 522 corresponding to the first reserved memory C.
[0205] In the drawings of this embodiment, for ease of understanding, the reserved patterns 521, 522 and the changing reserved pattern 540 are given the symbols of the first reserved memory corresponding to each pattern. For example, in the example of FIG. 21(a), the changing reserved pattern 540 is given the symbol "A" indicating the first reserved memory A, the reserved pattern 521 is given the symbol "B" indicating the first reserved memory B, and the reserved pattern 522 is given the symbol "C" indicating the first reserved memory C.
[0206] The adjustment mode notification area 501 of the presentation screen 500 displays the mode currently being implemented, and in Figure 21 (a) it displays "reserved pattern mode 2," indicating that reserved pattern mode 2 is being implemented.
[0207] In this embodiment, if the effect button 160 is pressed continuously for a predetermined time during a period in which a change in adjustment mode can be accepted, the adjustment mode change can be accepted from the player while the types of selectable adjustment modes are displayed, and by pressing the effect button 160 continuously for a predetermined time, an adjustment mode acceptance display area 550 and an ongoing mode display area 560 are displayed as shown in Figure 21 (b). The adjustment mode reception display area 550 of the performance screen 500 is an area that is displayed when a change of the adjustment mode is received, and displays an image for receiving a change of the adjustment mode from the player. In this embodiment, the adjustment mode reception display area 550 is arranged above the performance pattern display area 510. The adjustment mode reception display area 550 includes an adjustment mode display section 550L, an adjustment mode display section 550S, and an adjustment mode display section 550R. The adjustment mode names are displayed in these adjustment mode display sections. In the adjustment mode reception display area 550, the adjustment mode display section 550L is arranged on the left side, the adjustment mode display section 550S is arranged in the center, and the adjustment mode display section 550R is arranged on the right side. In this embodiment, each time the performance button 160 is operated to the right, the adjustment mode names displayed in these adjustment mode display sections are shifted to the right, and each time the performance button 160 is operated to the left, the adjustment mode names displayed in these adjustment mode display sections are shifted to the left. This makes it possible to display all of the adjustment mode names in the adjustment mode display section 550S. When the effect button 160 is pressed while the adjustment mode reception display area 550 is displayed, the adjustment mode displayed in the adjustment mode display section 550S is accepted as the adjustment mode after the change. In the example of Fig. 21(b), the adjustment mode display section 550S displays the "one-shot notification mode" as the adjustment mode to be changed.
[0208] The in-progress mode display area 560 of the performance screen 500 is displayed when a change in the adjustment mode is accepted, and is an area indicating the adjustment mode being performed at that time. In this embodiment, the in-progress mode display area 560 is disposed below the performance symbol display area 510. In the example of FIG. 21(b), the in-progress mode display area 560 displays a character string indicating that the "pending symbol mode 2" is being performed as the adjustment mode.
[0209] Fig. 22 is an explanatory diagram showing an example of the effect display. The effect screen 500A in Fig. 22(a) is a effect screen subsequent to the effect screen 500 in Fig. 21(b). The effect screen 500A shows a state after accepting a change of the adjustment mode from "reserved symbol mode 2" to "one-shot notification mode" in the state shown in the effect screen 500 in Fig. 21(b).
[0210] The performance screen 500A has a performance pattern display area 510, a first reserved memory display area 520, a second reserved memory display area 530, and a changing reserved pattern 540, similar to the performance screen 500 of FIG. 21. In the performance pattern display area 510 of the performance screen 500A, the left side performance pattern 511 is temporarily stopped, and the right side performance pattern 512 and the center performance pattern 513 are displayed changing. In the first reserved memory display area 520 of the performance screen 500A, similar to the performance screen 500, a reserved pattern 521 corresponding to the first reserved memory B and a reserved pattern 522 corresponding to the first reserved memory C are displayed. In the performance screen 500A, a pattern corresponding to the first reserved memory A that caused the special pattern change display being performed is displayed as the changing reserved pattern 540.
[0211] Unlike the presentation screen 500 of FIG. 21, the presentation screen 500A has a preparation in progress display area 570, but does not have the adjustment mode acceptance display area 550 or the in-progress mode display area 560. In this embodiment, upon completion of the acceptance of the adjustment mode change, the adjustment mode acceptance display area 550 and the in-progress mode display area 560 are deleted and the preparation in progress display area 570 is displayed. The preparation in progress display area 570 is an area indicating that the adjustment mode change is being prepared and the previous adjustment mode is being applied. In this embodiment, an image indicating the character string "preparation in progress" is displayed in the preparation in progress display area 570.
[0212] The presentation screen 500B in Fig. 22(b) is a presentation screen following the presentation screen 500A in Fig. 22(a). The presentation screen 500B shows the state after the ball enters the first starting hole 451 after the change of the adjustment mode is accepted and the first reserved memory D is stored in the reserved memory means 211.
[0213] The screen configuration of the performance screen 500B is the same as that of the performance screen 500A. In the performance pattern display area 510 of the performance screen 500B, the left side performance pattern 511 and the right side performance pattern 512 are temporarily stopped with the same pattern, and the central performance pattern 513 is displayed in a variable manner (so-called "normal reach state"). In the first reserved memory display area 520 of the performance screen 500B, the reserved pattern 521 corresponding to the first reserved memory B and the reserved pattern 522 corresponding to the first reserved memory C are displayed, and further, the reserved pattern 523 corresponding to the first reserved memory D added after the performance screen 500A is displayed. In the performance screen 500B, the pattern corresponding to the first reserved memory A is displayed as the variable reserved pattern 540, continuing from the performance screen 500A. In the performance screen 500B, the preparation display area 570 is displayed continuing from the performance screen 500A.
[0214] The presentation screen 500C of Fig. 22(c) is a presentation screen following the presentation screen 500B of Fig. 22(b). The presentation screen 500C shows the state where the special symbol variable display corresponding to the first reserved memory A is completed.
[0215] The screen configuration of the performance screen 500C is the same as that of the performance screen 500B, except that the changing reserved pattern 540 is erased. In the performance pattern display area 510 of the performance screen 500C, all performance patterns are displayed as a combination of performance patterns indicating a miss corresponding to the first reserved memory A. In the first reserved memory display area 520 of the performance screen 500C, the reserved pattern 521 corresponding to the first reserved memory B, the reserved pattern 522 corresponding to the first reserved memory C, and the reserved pattern 523 corresponding to the first reserved memory D are displayed continuously from the performance screen 500B. Since the changing reserved pattern 540 is erased in response to the completion of the special pattern changing display corresponding to the first reserved memory A, the changing reserved pattern 540 is not displayed on the performance screen 500C. In the performance screen 500C, the preparation display area 570 is displayed continuously from the performance screen 500B.
[0216] Fig. 23 is an explanatory diagram showing an example of the performance display. The performance screen 500D in Fig. 23(a) is a performance screen following the performance screen 500C in Fig. 22(c). The performance screen 500D shows the state after the special pattern variable display corresponding to the first reserved memory B is started.
[0217] The screen configuration of the presentation screen 500D is the same as that of the presentation screen 500A. In the presentation pattern display area 510 of the presentation screen 500D, all presentation patterns are displayed in a variable manner. In the first reserved memory display area 520 of the presentation screen 500D, a reserved pattern 521 corresponding to the first reserved memory C and a reserved pattern 522 corresponding to the first reserved memory D are displayed. In the presentation screen 500D, a pattern corresponding to the first reserved memory B is displayed as a variable reserved pattern 540. In the presentation screen 500D, a preparation display area 570 is displayed continuously from the presentation screen 500C.
[0218] The presentation screen 500E of Fig. 23(b) is a presentation screen following the presentation screen 500D of Fig. 23(a). The presentation screen 500E shows the state where the special symbol variable display corresponding to the first reserved memory B has ended.
[0219] The screen configuration of the performance screen 500E is the same as that of the performance screen 500D, except that the changing reserved pattern 540 is erased. In the performance pattern display area 510 of the performance screen 500E, all performance patterns are displayed as a combination of performance patterns indicating a miss corresponding to the first reserved memory B. In the first reserved memory display area 520 of the performance screen 500E, the reserved pattern 521 corresponding to the first reserved memory C and the reserved pattern 522 corresponding to the first reserved memory D are displayed continuously from the performance screen 500D. Since the changing reserved pattern 540 is erased according to the end of the special pattern changing display corresponding to the first reserved memory B, the changing reserved pattern 540 is not displayed on the performance screen 500E. In the performance screen 500E, the preparation display area 570 is displayed continuously from the performance screen 500D.
[0220] FIG. 24 is an explanatory diagram showing an example of a presentation display when the first reserved memory C is a miss. The presentation screen 500F in Fig. 24(a) is a presentation screen following the presentation screen 500E in Fig. 23(b) when the result of the hit / miss judgment of the first reserved memory C is a miss. The presentation screen 500F shows the state after the start of the special pattern variation display corresponding to the first reserved memory C when the result of the hit / miss judgment of the first reserved memory C is a miss.
[0221] The screen configuration of the presentation screen 500F is the same as that of the presentation screen 500A. In the presentation pattern display area 510 of the presentation screen 500F, all presentation patterns are displayed in a variable manner. In the first reserved memory display area 520 of the presentation screen 500F, a reserved pattern 521 corresponding to the first reserved memory D is displayed. In the presentation screen 500F, a pattern corresponding to the first reserved memory C is displayed as a variable reserved pattern 540. In the presentation screen 500F, the preparation display area 570 is displayed continuously from the presentation screen 500E.
[0222] The presentation screen 500G in Fig. 24(b) is a presentation screen following the presentation screen 500F in Fig. 24(a). The presentation screen 500F shows the state where the special pattern variation display corresponding to the first reserved memory C has ended when the result of the hit / miss judgment of the first reserved memory C is a miss.
[0223] The screen configuration of the performance screen 500G is the same as that of the performance screen 500F, except that the pending pattern 540 is erased. In the performance pattern display area 510 of the performance screen 500G, all performance patterns are displayed as a combination of performance patterns indicating a miss corresponding to the first reserved memory C. In the first reserved memory display area 520 of the performance screen 500G, the reserved pattern 521 corresponding to the first reserved memory D is displayed continuously from the performance screen 500F. Since the pending pattern 540 is erased in response to the end of the special pattern variable display corresponding to the first reserved memory C, the pending pattern 540 is not displayed on the performance screen 500G. In the performance screen 500G, the preparation display area 570 is displayed continuously from the performance screen 500F.
[0224] The presentation screen 500H in Fig. 24(c) is a presentation screen following the presentation screen 500G in Fig. 24(b). The presentation screen 500H shows the state after the special pattern variation display corresponding to the first reserved memory D is started when the result of the hit / miss judgment of the first reserved memory C is a miss.
[0225] As in the example of Figure 24, in response to the start of the special pattern change display SC1 caused by the ball entering the starting hole (in the example of Figure 24, the first pending memory D) that occurs after the adjustment mode change is accepted, the advance notice performance means 222 starts applying the changed adjustment mode (in the example of Figure 24, the "one-shot announcement mode"), and the adjustment mode announcement means 228 starts announcing the changed adjustment mode.
[0226] The screen configuration of the presentation screen 500H is the same as that of the presentation screen 500A, with an adjustment mode notification area 501 instead of the preparation display area 570. The adjustment mode notification area 501 of the presentation screen 500H is an area that notifies the adjustment mode after the change. The adjustment mode notification area 501 is displayed in place of the preparation display area 570 in response to the start of the special pattern variation display SC1. This starts the notification of the adjustment mode after the change. In this embodiment, an image indicating the adjustment mode name after the change is displayed in the adjustment mode notification area 501. In the example of FIG. 24(c), an image indicating the adjustment mode name after the change, "one-shot notification mode", is displayed in the adjustment mode notification area 580. The adjustment mode notification area 501 may be always displayed unless a change in adjustment mode is accepted, making it easy to identify which mode it is in, or it may be made invisible for a specified period of time so as not to interfere with the changing display, or it may be made temporarily invisible when a reach, super reach, specified notice, etc. occurs so as not to interfere with the presentation.
[0227] In the performance pattern display area 510 of the performance screen 500H, all performance patterns are displayed as a performance pattern change display synchronized with the special pattern change display SC1. The reserved pattern is not displayed in the first reserved memory display area 520 of the performance screen 500H. In the performance screen 500H, a pattern corresponding to the first reserved memory D is displayed as a changing reserved pattern 540.
[0228] The notice performance means 222 of the sub integrated control device 220 of this embodiment can execute a notice performance based on the judgment result of the winning / losing judgment means 213, and the notice performance includes a notice performance using the performance button 160. As an example, as shown in FIG. 25(a), a performance button display 601 is displayed when the left side performance pattern 511, the center performance pattern 513, and the right side performance pattern 512 are displayed variably in the performance pattern display area 510 of the performance screen 500. When the performance button display 601 is displayed, if the player presses the performance button 160, an expectation degree display 602 that suggests the expectation degree of winning is performed based on the judgment result of the winning / losing judgment means 213. After that, the left side performance pattern 511, the center performance pattern 513, and the right side performance pattern 512 are displayed variably as in the performance screen 500 of FIG. 21(b) to FIG. 21(d), and after they are temporarily stopped, all the performance patterns are displayed as a combination of performance patterns indicating a loss, as shown in FIG. 25(c).
[0229] In this embodiment, the adjustment mode cannot be changed from when the preview effect using the effect button 160 occurs until the change ends (the confirmation display is displayed or the next change display starts), and even if the effect button 160 is pressed continuously for a predetermined time, the adjustment mode reception display area 550 and the implementation mode display area 560 are not displayed. In this way, it is possible to prevent the player from unintentionally changing the adjustment mode or operating the preview effect using the effect button 160.
[0230] In this embodiment, as shown in Fig. 26(a), a "not possible" display A610 may be displayed in the adjustment mode reception display area 550 to indicate that the adjustment mode cannot be changed, or as shown in Fig. 26(b), a "not possible" display B620 may be displayed, or both the "not possible" display A610 and the "not possible" display B620 may be displayed. In this way, the player can recognize that the adjustment mode cannot be changed.
[0231] In this embodiment, when the adjustment mode change is in preparation, the in-progress mode display area 560 is deleted and the in-preparation display area 570 is displayed as shown in Fig. 22(a) and the like, but the in-progress mode display area 560 may be left displayed. In this way, the player can understand in what mode the game is proceeding during preparation.
[0232] In this embodiment, even if a preview effect using the effect button 160 occurs during the adjustment mode change, the adjustment mode cannot be changed. In this case, the adjustment mode reception display area 550 and the in-progress mode display area 560 may be hidden to indicate that the adjustment mode has not been changed, or the adjustment mode selected during the adjustment mode change may be forcibly selected at the time when the adjustment mode change is no longer possible. In other words, the adjustment mode displayed in the adjustment mode display section 550S is selected at the time when the adjustment mode change is no longer possible.
[0233] Although the selection may be forcibly made in this manner, there is a possibility that an adjustment mode not intended by the player may be selected, so that when it becomes impossible to change the adjustment mode, the adjustment mode displayed in the adjustment mode display unit 550 may be maintained and temporarily suspended, and when it becomes possible to change the adjustment mode, the adjustment mode may be selected again from the temporarily suspended state. For example, by pressing the effect button 160 continuously for a predetermined time during the variable display, the adjustment mode reception display area 550 and the in-progress mode display area 560 are displayed as shown in Fig. 21(b), the adjustment mode display section 550S displays the one-shot notification mode, and when the effect button 160 is operated and a preview effect using the effect button 160 occurs while the adjustment mode name is being shifted to the left (reserved symbol mode 1 is displayed on the adjustment mode display section 550S), the adjustment mode display section 550 cannot be operated at that point, and the selection is interrupted. Then, when the variable display ends, the operation of the adjustment mode display section 550 is resumed from the point of interruption (reserved symbol mode 1 is displayed on the adjustment mode display section 550S). During the interruption, the adjustment mode display section 550 may be hidden and displayed when the operation is resumed, or the adjustment mode display section 550 may be displayed while being inoperable, or an inoperable display may be implemented as shown in FIG. 26.
[0234] In this embodiment, when a preview performance using the performance button 160 occurs, the adjustment mode cannot be changed. When a preview performance using the performance button 160 occurs, the adjustment mode cannot be changed when the performance button display 601 is displayed and the performance button 160 is enabled. However, the preview performance using the performance button 160 is composed of a pre-performance period and a button performance period that starts when the pre-performance period ends. For example, during the pre-performance period, the message "Press the button after this for a chance?" may be displayed, and then the performance button display 601 may be displayed. In this case, the adjustment mode cannot be changed once the pre-performance period begins. In this way, by making it impossible to change the adjustment mode before the effect button display 601 is displayed and the effect button 160 is enabled, the effect button display 601 may suddenly appear during the selection of the adjustment mode, and at the same time the adjustment mode cannot be changed, the effect button 160 may be operated unintentionally due to the preview effect using the effect button 160. However, since the effect button display 601 is displayed and the effect button 160 is enabled after the adjustment mode cannot be changed for a predetermined period before the effect button display 601 is displayed and the effect button 160 is enabled, the effect button display 601 is not displayed and the effect button 160 is not enabled while the effect button 160 is being operated, so that the operation can be performed appropriately. Also, it may be impossible to change the adjustment mode for a predetermined period before the preview effect using the effect button 160. By doing so, a similar effect can be obtained.
[0235] In this embodiment, the adjustment mode cannot be changed when a notice effect using the effect button 160 occurs during the change of the adjustment mode, but if a notice effect using the effect button 160 occurs during the change of the adjustment mode, the adjustment mode may be disabled after a predetermined period shorter than the advance effect period has elapsed, and a notice that the change will be disabled during that time may be given. In this way, the timing of the change will not overlap with the time when the effect button display 601 is displayed and the effect button 160 is enabled, and the change will not suddenly become disabled, so that operations contrary to the player's intention can be prevented.
[0236] In this embodiment, the invention has been described as being applied to a pachinko machine (pinball type gaming machine), but it may also be applied to a reel type gaming machine such as a slot machine. Other embodiments and the technology disclosed in this specification are not limited to the above-mentioned embodiments, examples, and modifications, and can be realized in various configurations without departing from the spirit thereof. For example, among the technical features in the above-mentioned embodiments, examples, and modifications, those corresponding to the technical features in each form described in the Summary of the Invention column can be appropriately replaced and combined in order to solve some or all of the above-mentioned problems or to achieve some or all of the above-mentioned effects. In addition, technical features that are not described as essential in this specification can be appropriately deleted. [Explanation of symbols]
[0237] 10...Pachinko machines 80…Card unit 90…Hole computer 110…Outer frame 112…hinge 120…inner frame 120s…Inner frame opening switch 122…hinge 124...Top plate 126…Bottom plate 126s…full switch 128…Keyhole 130...Front frame 130s…Front frame release switch 132...Transparent plate 134...Illumination (frame illumination) 136…Speaker 140…Handle 140b…Handle volume 140m…Launch motor 140s…Fire stop switch 140t…Touch switch 152...Balance display device 154...Ball rental switch 156...Settlement switch 160...Performance button 172... Game ball tank 172s...Bulb failure switch 174...Dispensing device 174d...Discharge motor 174s…Payment switch 210...Main control device 210m…RAM 211...Retention storage means 212...Look-ahead determination means 213...Means for determining whether or not 214…Special gaming means 216...Means of determining whether or not 219...Command output means 220...Sub-integrated control device 222…Preview production method 225...Adjustment mode reception means 228...Adjustment mode notification means 230...Performance pattern control device 240...Dispensing control device 250…Launch control device 260…Rear wiring relay terminal board 265…External connection terminal board 270...Discharge relay terminal board 280...Card unit terminal board 290…Power supply board 292…Power switch 294…RAM clear switch 302...Settings change switch 304...Settings change switch 400…Game board 402…board surface 404...Guide rail 408...Game nail 409...Windmill nail 410…Center case 414…Illumination (display illumination) 420s…General prize entry switch 421...Regular prize slot 430...Normal pattern operation gate 430s…operating gate switch 440...Normal electric device 440d...General purpose solenoid 451…First starting point 451s…First start switch 452…Second starting point 452s…Second start switch 460…Big prize slot 460d…Large entry solenoid 460s…Count switch 471...Normal pattern display device 472…Public drawing holding display device 473…First special pattern display device 474…1st special figure reservation display device 475…Second special pattern display device 476...Second special figure holding display device 480...Performance pattern display device 500,500A~H,500S~U…Production screen 501...Adjustment mode notification area 511…Left side production design 512…Right side performance pattern 513...Central performance design 520...1st pending memory display area 521~524…Reserved patterns 530…Second pending memory display area 531~534…Reserved patterns 540…Pending pattern during change 550…Adjustment mode reception display area 550L…Adjustment mode display 550R…Adjustment mode display 550S…Adjustment mode display 560…Current mode display area 570…Preparation display area 601...Display performance button 602…Expectation level display 610…Disabled display A 620…Not displayed B
Claims
[Claim 1] A gaming machine that, after a start condition is established, performs a variable display of identification information based on the establishment of the start condition, and when a specific display result is displayed in the variable display, can transition to a specific gaming state that is advantageous to a player, A configuration in which a change performance is performed in response to the change display, an operation means operable by a player; and an operation performance execution means for executing an operation performance that prompts the player to operate the operation means during the variable display and gives a predetermined suggestion when the operation is performed; A presentation change means for changing the setting of the presentation content of the variable presentation based on the operation of the operation means during the variable display, When the operation presentation is executed during the variable display, the game machine is characterized in that the presentation contents of the variable display cannot be changed during the variable display based on the fact that the operation presentation is executed.
Citation Information
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Game machine
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Pinball game machine
JP2023056731A
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