Game peripheral device

JP2025036748A5Active Publication Date: 2025-06-17BANDAI CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
JP2025002527
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-01-07
Publication Date
2025-06-17
Estimated Expiration
2040-07-08

AI Technical Summary

Benefits of technology

【0008】 一実施の形態によれば、識別コードを精度良く検出できる情報保持体を提供できる。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 00000000_0000_ABST
    Figure 00000000_0000_ABST
Patent Text Reader

Abstract

To provide an information holding body capable of accurately detecting an identification code, and to provide a related technology.SOLUTION: An information holding body 10 has a body part 11, a first region 13 provided on the body part 11 and having an identification code attached thereto for holding game information, a second region 14 provided on the body part 11 and arranged around the first region 13, a covering part 12 capable of covering the body part 11, and an opening 17 provided on the covering part 12. According to the fact that the body part 11 is covered with the covering part 12, the second region 14 is covered with the covering part 12, and the first region 13 is exposed from the opening 17.SELECTED DRAWING: Figure 1
Need to check novelty before this filing date? Find Prior Art

Description

[Technical field]

[0001] The present invention relates to an information carrier, a toy set and a game system, and more particularly to an information carrier including an identification code such as a two-dimensional code, a toy set including the information carrier, and a game system including the toy set. [Background technology]

[0002] Conventionally, there are game devices available that can read game information from a card (information holder) that has an identification code that holds the game information. For example, Patent Document 1 discloses a technology that detects a two-dimensional code written on a card with a detection unit of the game device, and executes game content on the game device based on the detected information. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2013-198520 A Summary of the Invention [Problem to be solved by the invention]

[0004] However, in Patent Document 1, when detecting a two-dimensional code using a detection unit, the user must align the detection unit by himself, and must move the game device to adjust the alignment of the two-dimensional code and the detection unit. Therefore, if the user is a child or other person with poor dexterity, there is a risk that the two-dimensional code cannot be detected reliably. Furthermore, Patent Document 1 does not disclose any measures to prevent erroneous recognition of the two-dimensional code.

[0005] The main object of the present invention is to provide an information holder capable of detecting an identification code with high accuracy. Other objects and novel features will become apparent from the description of this specification and the accompanying drawings. [Means for solving the problem]

[0006] A brief outline of a representative embodiment of the present invention will be described below.

[0007] In one embodiment, the information holder includes a first main body, a first region provided on the first main body and having an identification code for holding game information, a second region provided on the first main body and arranged around the first region, a covering portion capable of covering the first main body, and a first opening provided in the covering portion, wherein, in response to the covering portion covering the first main body, the second region is covered by the covering portion and the first region is exposed at the first opening. Effect of the Invention

[0008] According to one embodiment, it is possible to provide an information holder capable of detecting an identification code with high accuracy. [Brief description of the drawings]

[0009] [Figure 1] 1 is a perspective view showing an information holder in the first embodiment. FIG. [Diagram 2] 1 is a perspective view showing an information holder in the first embodiment. FIG. [Diagram 3] FIG. 1 is a perspective view showing a game peripheral device according to a first embodiment. [Figure 4] 3 is a perspective view showing a convex portion of the game peripheral device and a concave portion of an information holder in the first embodiment. FIG. [Diagram 5] 1 is a perspective view showing a game device in accordance with embodiment 1. FIG. [Figure 6] 1 is a perspective view showing a game peripheral device equipped with a game accessory device in accordance with a first embodiment. [Figure 7] FIG. 1 is a schematic diagram showing a game system in a first embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0010] Hereinafter, the embodiments of the present invention will be described in detail with reference to the drawings. In all the drawings for explaining the embodiments, the same reference numerals are used for the members having the same functions, and the repeated explanations are omitted. In the following embodiments, the explanations of the same or similar parts will not be repeated as a rule, unless it is particularly necessary.

[0011] (Embodiment 1) <Configuration of Information Holder 10> The information holding body 10 in the first embodiment will be described below with reference to Figures 1 and 2. Note that the information holding body 10 may constitute a part of a toy set 100 together with a game peripheral device 20 described below. In other words, the information holding body 10 may be sold alone on the market, and the toy set 100 including the information holding body 10 may be sold on the market.

[0012] 1 and 2, the information holder 10 has a main body 11 and a covering portion 12 capable of covering the main body 11. Fig. 1 shows a state in which the main body 11 is exposed from the covering portion 12, and Fig. 2 shows a state in which the main body 11 is covered by the covering portion 12.

[0013] The main body 11 includes a first area 13 to which an identification code for holding game information is attached, and a second area 14 arranged around the first area 13. The identification code attached to the first area 13 is, for example, a two-dimensional code. The identification code can be applied with various patterns so as to correspond to various game information. The two-dimensional code in the first embodiment also includes a code in which data cells are colored, or a code in which data cells are transformed and made three-dimensional. Also, as long as it is possible to hold game information, a one-dimensional code may be used instead of a two-dimensional code.

[0014] In the second area 14, for example, at least one of a picture and an explanation related to the game information is added as a decoration. In FIG. 1, a picture 16 representing a character related to the game information is added to a part of the second area 14. An explanation related to the character may be added to the other part of the second area 14, or other decoration may be added. In this way, by adding a decoration such as the picture 16 to the second area 14, the user can recognize the outline of the game information included in the identification code of the first area 13.

[0015] 1, the identification code in the first region 13 and the pattern 16 in the second region 14 are, for example, stickers, and these stickers are attached to the main body 11. However, they may be drawn directly on the main body 11, or may be attached to the main body 11 by means other than stickers. Also, the identification code and decoration attached to the main body 11 in this embodiment may be attached to a predetermined surface of a sheet-like article, and an article having a holder capable of holding a sheet-like article and holding the sheet-like article to which the identification code and decoration have been attached may be used as the information holder 10.

[0016] The main body 11 is provided with a connecting portion 15a, and the covering portion 12 is provided with a connecting portion 15b connectable to the connecting portion 15a. By displacing the covering portion 12 with respect to the main body 11 in a state in which the connecting portion 15b is connected to the connecting portion 15a, a covered state in which the second region 14 is covered by the covering portion 12 and the first region 13 is exposed at the opening 17, and an exposed state in which the first region 13 and the second region 14 are exposed from the covering portion 12 can be obtained.

[0017] In other words, the end of the main body 11 is provided with a connecting portion 15a that is integrated with the main body 11, and the end of the covering portion 12 is provided with a connecting portion 15b that is integrated with the covering portion 12, and the connecting portions 15a and 15b are connected to each other. Then, by moving the main body 11 or the covering portion 12 about the connecting portions 15a and 15b that are connected to each other as an axis, it becomes possible to switch between the covered state and the exposed state.

[0018] Covering portion 12 is provided with an opening 17 penetrating covering portion 12. The opening area of ​​opening 17 is approximately the same as the area of ​​first region 13. Therefore, as covering portion 12 covers main body portion 11, second region 14 is covered by covering portion 12, and first region 13 is exposed at opening 17.

[0019] As will be described in detail later, the identification code of the first area 13 can be detected by a detection unit 33 of the game accessory device 32. At this time, the detection operation is preferably performed in a state where the main body unit 11 is covered by the covering unit 12, and is performed in a state where the first area 13 is exposed at the opening 17.

[0020] As described above, the second area 14 having various decorations such as the pattern 16 is provided around the first area 13. If the detection operation were performed in a state in which the entire main body 11 was not covered by the covering part 12, the decoration of the second area 14 would be confused with the identification code of the first area 13, and erroneous recognition would occur due to the decoration of the second area 14.

[0021] In the first embodiment, as shown in FIG. 2, the detection operation is performed in a state where only the first region 13 is exposed through the opening 17, so that the risk of the above-mentioned erroneous recognition occurring can be reduced and the identification code can be detected with high accuracy.

[0022] Further, a recess 18 is provided on the surface of the covering portion 12 near the opening 17 and in a state where the covering portion 12 covers the first main body portion 11. The recess 18 can be fitted into a protrusion 23 of the game peripheral device 20. The relationship between the recess 18 and the protrusion 23 will be described in detail later.

[0023] <Configuration of game peripheral device 20> The game peripheral device 20 according to the first embodiment will be described below with reference to Figures 3 and 4. The game peripheral device 20 constitutes a part of a toy set 100 together with the information holder 10.

[0024] As shown in FIG. 3, the game peripheral device 20 has a main body portion 21, a mounting portion 22, a protruding portion 23, an opening portion 24, and an opening / closing portion 25.

[0025] Mounting section 22 is provided inside main body 21, and is provided for mounting game accessory device 32, which will be described later. In other words, mounting section 22 is a space for mounting game accessory device 32. A part of main body 21 can be opened and closed at opening / closing section 25, and game accessory device 32 can be inserted into mounting section 22 or removed from mounting section 22 via opening / closing section 25.

[0026] The opening 24 is provided on the outer periphery of the main body. When the game accessory device 32 is mounted on the mounting portion 22, the detection unit 33 of the game accessory device 32 is exposed at the opening 24 (see FIG. 6).

[0027] The protrusion 23 is provided on the outer periphery of the main body, near the opening 24. The protrusion 23 can be fitted into the recess 18 of the information holder 10.

[0028] 4, the shape of the recess 18 and the shape of the protrusion 23 are substantially the same, but it is preferable that they are not rotationally symmetrical, such as a perfect circle or a regular polygon. If the shapes of the recess 18 and the protrusion 23 were perfect circles, the game peripheral device 20 would be able to be joined to the information holder 10 in various orientations. Alternatively, the game peripheral device 20 would be able to rotate relative to the information holder 10 around the fitted recess 18 and protrusion 23 as an axis.

[0029] This makes it difficult to position the opening 17 of the information holder 10 opposite the opening 24 of the game peripheral device 20, and makes it difficult to align the openings 17 and 24. This makes it difficult to align the detection unit 33 exposed in the opening 24 with the identification code of the first region 13 exposed in the opening 17, and increases the time required for the detection operation.

[0030] 4, in the first embodiment, the shape of the recess 18 and the shape of the protrusion 23 are substantially the same and do not establish rotational symmetry, and when the protrusion 23 is fitted into the recess 18, the rotation of the main body 21 relative to the information holder 10 is restricted. Therefore, the game peripheral device 20 can be joined to the information holder 10 only in a specific orientation, and does not rotate relative to the information holder 10.

[0031] Therefore, the operation for arranging the opening 17 and the opening 24 facing each other can be easily performed, and the identification code can be easily detected. Also, the time required for the detection operation can be shortened.

[0032] <Configuration of Game Device 30 and Game System 200> The game device 30 and the game system 200 according to the first embodiment will be described below with reference to Figures 5 to 7. Figure 7 shows the game system 200 according to the first embodiment. The game system 200 includes a toy set 100 (information holder 10, game peripheral device 20) and the following game device 30.

[0033] 5, the game device 30 has a game main device 31 and a game accessory device 32. The game accessory device 32 is attached to the game main device 31 but can be separated from the game main device 31.

[0034] As shown in FIGS. 5 and 7, the game main unit 31 includes an execution unit 37, a control unit 36 ​​electrically connected to the execution unit 37, and a receiving unit 35 electrically connected to the control unit 36.

[0035] The execution unit 37 includes, for example, a monitor and an image processing unit, and can execute game content based on a control signal from the control unit 36. The control unit 36 ​​can control the game content executed in the execution unit 37, and can process information transmitted from the receiving unit 35. The receiving unit 35 can receive information transmitted from the game accessory device 32.

[0036] The game accessory device 32 also includes a detection unit 33 and a transmission unit 34 electrically connected to the detection unit 33. The game accessory device 32 also includes operation tools such as a button 40 and a stick 41 for allowing the user to operate the game content in the execution unit 37.

[0037] The detection unit 33 includes, for example, a camera and an image processing unit, and can detect the identification code of the first area 13 and transmit game information stored in the identification code to the transmission unit 34. The transmission unit 34 can transmit information to the reception unit 35 of the game main unit 31. Note that communication between the transmission unit 34 and the reception unit 35 is performed in a non-contact manner, for example, wirelessly.

[0038] 6, the game accessory device 32 is mounted on the mounting section 22 of the game peripheral device 20. When the game accessory device 32 is mounted on the mounting section 22, the detection section 33 is exposed at the opening 24. In addition, the button 40 and the stick 41 are exposed at another opening provided in the main body section 21 of the game peripheral device 20.

[0039] When game accessory device 32 is mounted on mounting portion 22, main body 11 of information holder 10 is covered by covering portion 12, and protrusion 23 is fitted into recess 18, detection portion 33 can detect the identification code. At this time, the identification code exposed at opening 17 and detection portion 33 exposed at opening 24 are separated in the fitting direction of recess 18 and protrusion 23 by a predetermined distance that allows detection portion 33 to detect the identification code.

[0040] For example, if the detection unit 33 and the first region 13 are in contact with each other, it becomes difficult for the camera of the detection unit 33 to read the identification code of the first region 13. By maintaining a predetermined distance between the detection unit 33 and the identification code, it becomes easier to focus the camera of the detection unit 33 on the identification code. Therefore, the detection accuracy of the detection unit 33 can be improved. In the first embodiment, the depth of the recess of the recess 18, the length of the protrusion 23, and the positions of the openings 17 and 24 are designed so that the above-mentioned predetermined distance is maintained when the protrusion 23 is fitted into the recess 18.

[0041] A method for acquiring a series of game information by game system 200 in embodiment 1 will be described below with reference to Fig. 7. This method for acquiring a series of game information is basically performed in a state where game accessory device 32 is mounted on mounting portion 22, main body portion 11 is covered by covering portion 12, and recessed portion 18 and protruding portion 23 are engaged with each other.

[0042] First, the detection unit 33 detects the identification code of the first area 13, and transmits the game information stored in the identification code to the transmission unit 34. Next, the transmission unit 34 transmits the game information transmitted from the detection unit 33 to the reception unit 35. Next, the reception unit 35 transmits the received game information to the control unit 36. Next, the control unit 36 ​​causes the execution unit 37 to execute the game content based on the game information transmitted from the reception unit 35.

[0043] In this way, the game information held by the information holder 10 can be reflected in the content of the game being played on the game device 30.

[0044] Although the present invention has been specifically described above based on the embodiment, the present invention is not limited to the above embodiment and can be modified in various ways without departing from the gist of the invention.

[0045] For example, the toy set 100 may have not only one information holding body 10 but also a plurality of information holding bodies 10. In this case, the plurality of information holding bodies 10 do not need to each contain the same game information, and may each contain different game information. In other words, the identification code in the first region 13 of each of the plurality of information holding bodies 10 may be configured with a different pattern.

[0046] In addition, in the embodiment, the game device 30 is described as being composed of a game main unit 31 and a game accessory unit 32 that is separable from the game main unit 31, and the game accessory unit 32 is mounted on the game peripheral device 20, but this is not limited to such a form. It is also possible to obtain the same effect as in this embodiment by mounting a part or the whole of the game machine 30, in which the game main unit 31 and the game accessory unit 32 are integrated, on the game peripheral device 20 and configuring the detection unit 33 of the game main unit 31 so that it can be exposed from the opening 24. [Explanation of symbols]

[0047] 10 Information carrier 11 Main body 12 Covering part 13 First area 14 Second area 15a, 15b connection part 16 Design 17 Opening 18 Recess 20 Gaming Peripherals 21 Main body 22 Mounting section 23 Convex 24 Opening 25 Opening and closing section 30 Gaming Devices 31 Game console 32 Gaming accessories 33 Detection unit 34 Transmitter 35 Receiving section 36 Control Unit 37 Executive Department 40 Buttons 41 Stick 100 Toy Sets 200 Game System

Claims

1. A gaming peripheral device for holding a gaming device having a detection unit for detecting an identification code from an information holder to which the identification code is attached, a main body having a holding space for holding the game device; an exposure portion provided on an outer periphery of the main body portion and exposing the detection portion; a fitting portion provided on an outer periphery of the main body portion and fitted into a fitted portion provided on the information holder; Equipped with A game peripheral device, wherein the exposed portion is positioned at a position that allows alignment of the exposed portion with the identification code when the engaging portion is engaged with the engaged portion.

2. In the game peripheral device according to claim 1, A game peripheral device, wherein the engaging portion is composed of a convex portion, and the engaged portion is composed of a concave portion into which the convex portion can engage.

3. In the game peripheral device according to claim 2, A game peripheral device, wherein the joint portions of the convex portion and the concave portion have substantially the same shape.

4. A gaming peripheral device according to any one of claims 1 to 3, A game peripheral device, wherein the engaging portion is configured in a shape such that, when engaged with the mated portion, the detection portion is oriented in a specific direction relative to the identification code.

5. A game peripheral device according to any one of claims 1 to 4, A game peripheral device, wherein the engaging portion is configured in a shape that restricts rotation of the main body portion relative to the identification code when engaged with the engaged portion.