Information processing system, information processing device, program and information processing method

By using orthographic projection and perspective projection technology in the three-dimensional virtual space, the problem of two-dimensional objects projecting without a sense of view in the virtual space is solved, and two-dimensional objects with correct display of perspective are realized, which improves the immersion and player interest of the game.

JP2025043270APending Publication Date: 2025-03-28AKATSUKI INC
View PDF 1 Cites 0 Cited by

Patent Information

Application Number
JP2024124308
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-07-31
Publication Date
2025-03-28

AI Technical Summary

Technical Problem

When mixing three-dimensional and two-dimensional objects in a three-dimensional virtual space, the projection of two-dimensional objects in the virtual space does not have a sense of view, causing players to feel uncomfortable and reduce the immersion of the game and the interest of players.

Method used

The first virtual image is obtained by performing orthographic projection in the three-dimensional virtual space, and allocating it to a plane polygon in the three-dimensional space, and then performing viewing angle projection to obtain the second virtual image, so as to correctly display the two-dimensional object with a viewing sense in the virtual space.

Benefits of technology

The perspective of correctly displaying two-dimensional objects in a three-dimensional virtual space is achieved, which avoids player discomfort, improves the immersion of the game and maintains player interest.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025043270000001_ABST
    Figure 2025043270000001_ABST
Patent Text Reader

Abstract

To provide an information processing system, an information processing device, a program, and an information processing method that can prevent players from losing interest in a game.SOLUTION: The information processing system performs first virtual image acquisition processing that acquires a virtual image as a first virtual image in a three-dimensional first virtual space by orthogonal projection, assignment processing that assigns the first virtual image acquired in the first virtual image acquisition processing to a flat polygon placed in a three-dimensional second virtual space, and second virtual image acquisition processing that acquires the polygon to which the first virtual image is assigned in the assignment processing and an object placed in the second virtual space as a second virtual image by perspective projection.SELECTED DRAWING: Figure 1
Need to check novelty before this filing date? Find Prior Art

Description

[Technical field]

[0001] The present invention relates to an information processing system, an information processing device, a program, and an information processing method, particularly Information processing system, information processing device, program and information for executing information processing in a team - Patents.com It relates to a processing method. [Background technology]

[0002] For games that can be run on player devices such as smartphones and game consoles, In order to increase the player's interest in the game, various methods are used to enhance the sense of immersion in the game. Processing may be performed.

[0003] In Patent Document 1, an object in a virtual space such as a game is displayed according to the direction of a virtual camera. The image is projected onto a virtual projection surface and an image based on the field of view of the virtual camera is rendered. The technology aims to provide players with a sense of immersion in the game. It is being done. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Patent Publication 2020-110452 Summary of the Invention [Problem to be solved by the invention]

[0005] By the way, in this kind of game, three-dimensional objects and two-dimensional objects In some cases, the effects of placing the objects in the same virtual space are implemented, but in other cases, will be placed in the virtual space with a sense of perspective.

[0006] In this case, two-dimensional objects are placed in the same virtual space as three-dimensional objects. When placing objects, two-dimensional objects also have to be placed in virtual space with a sense of perspective. The two-dimensional objects no longer fit into the virtual space and float out of it. It is expected that it will be displayed as if it is up.

[0007] This can cause players to feel uncomfortable and can ruin their immersion in the game. This may result in players losing interest in the game.

[0008] The present invention has been made in view of the above circumstances, and aims to solve the problem of players' declining interest in games. Information processing system, information processing device, program, and information processing method capable of suppressing deterioration The objective of the present study is to provide a method for [Means for solving the problem]

[0009] In order to achieve the above object, an information processing system according to the present invention provides a first virtual space in three dimensions. a first virtual image acquisition process for acquiring the virtual image as a first virtual image by orthogonal projection; A flat polygon that is placed in a three-dimensional second virtual space based on the first virtual image acquired in the acquisition process. and a polygon to which the first virtual image is assigned in the assignment process and a second virtual space and acquiring a second virtual image of the object placed on the second virtual image by perspective projection. The processing is performed.

[0010] According to this, the second virtual image, which is acquired so that the object is in perspective projection, includes a virtual The first virtual image is captured so that the virtual image is an orthogonal projection of the assigned polygon. It is being read.

[0011] Thus, in the second virtual image, the object is depicted in perspective, while Since the first virtual image is drawn without any sense of perspective, in the second virtual space, The image and the object will be displayed in alignment with each other.

[0012] This will not cause players to feel uncomfortable or lose their immersion in the game. Since there is no need to worry about this, it is expected that the decline in players' interest in the game can be prevented. will be done.

[0013] The first virtual image processed by this information processing system is an image of an object placed in the first virtual space. The image includes a background image of the first virtual space and a background image of the first virtual space. The actions of the objects are decided based on the operation information input from the player who is playing the game. The character may be a character that is specified.

[0014] The allocation process executed by this information processing system is to convert the first virtual image acquired in real time into a polygon image. While performing a process of allocating the second virtual image to the second virtual space, At least one of the position and the direction in which the second virtual image is acquired is determined by the player who is playing the game. The information is changed based on the input of operational information from the

[0015] The first virtual image acquisition process executed by this information processing system is a first virtual space acquisition process. At least one of the position and direction for acquiring the virtual image is determined by the player who is playing the game. The change is made based on the input of operational information from the user.

[0016] The object placed in the second virtual space of the information processing system executes a game. This is a character whose actions are determined based on operational information input by the player.

[0017] In order to achieve the above object, an information processing device according to the present invention includes: a first virtual image acquisition process for acquiring an image as a first virtual image in an orthogonal projection; The first virtual image acquired by the processing is divided into flat polygons arranged in a three-dimensional second virtual space. An allocation process is performed to allocate the first virtual image to the polygon to which the allocation process is applied and to allocate the second virtual image to the polygon to which the allocation process is applied. A second virtual image acquisition process for acquiring the object placed on the screen as a second virtual image by perspective projection. The purpose of this invention is to carry out the following:

[0018] The program according to the present invention for achieving the above object is implemented by a computer. The information processing device acquires a virtual image in a three-dimensional first virtual space as a first virtual image by orthogonal projection. a first virtual image acquisition process for acquiring a three-dimensional image of the first virtual image acquired by the first virtual image acquisition process; An allocation process for allocating the polygons to planar polygons arranged in the second virtual space, and The polygon to which the virtual image is assigned and the object to be placed in the second virtual space are treated as a second virtual image. and a second virtual image acquisition process for acquiring the first virtual image by perspective projection.

[0019] In order to achieve the above object, an information processing method according to the present invention is implemented by a computer. The information processing device captures a virtual image as a first virtual image in a three-dimensional first virtual space by orthogonal projection. A first virtual image acquisition process for acquiring a first virtual image, and a three-dimensional image of the first virtual image acquired by the first virtual image acquisition process. An allocation process of allocating the polygons to the flat polygons arranged in the second virtual space, The polygon to which the virtual image is assigned and the object to be placed in the second virtual space are displayed on the second virtual image. and a second virtual image acquisition process for acquiring an image by perspective projection. Effect of the Invention

[0020] According to this invention, it is possible to suppress a decline in the player's interest in the game. [Brief description of the drawings]

[0021] [Figure 1] 1 is a block diagram illustrating an outline of a configuration of an information processing system according to an embodiment of the present invention. [Diagram 2] FIG. 2 is a block diagram illustrating an outline of the configuration of an information processing device in the information processing system according to the present embodiment. [Diagram 3] FIG. 2 is a block diagram for explaining an outline of the functions of an information processing device in the information processing system according to the present embodiment. [Figure 4] FIG. 2 is a block diagram illustrating an outline of the configuration of a storage unit of the information processing system according to the present embodiment. [Diagram 5] FIG. 2 is a block diagram for explaining an outline of information processing in the information processing system according to the present embodiment. [Figure 6] FIG. 2 is a block diagram for explaining an outline of information processing in the information processing system according to the present embodiment. [Figure 7] FIG. 2 is a block diagram for explaining an outline of information processing in the information processing system according to the present embodiment. [Figure 8] FIG. 2 is a block diagram for explaining an outline of information processing in the information processing system according to the present embodiment. [Figure 9] FIG. 1 is a block diagram illustrating an outline of the configuration of a player terminal of the information processing system according to the present embodiment. [Figure 10] 10 is a flowchart outlining the processing of the information processing system according to the present embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0022] Next, an information processing system according to an embodiment of the present invention will be described with reference to FIGS. explain.

[0023] FIG. 1 is a block diagram illustrating an outline of the configuration of an information processing system according to an embodiment of the present invention. As shown in the figure, the information processing system 10 includes an information processing device 20 and a plurality of players. The main components of the system include a user terminal 30 and a network N such as the Internet. The devices are connected to each other so as to be accessible to each other.

[0024] In this embodiment, the information processing system 10 is an information processing device provided in a business operator 1. 20 processes information about a game consisting of images, videos, sounds, etc., for player 2 The game is provided to the player terminal 30 by having the player terminal 30 execute the program. The information processing device 20 and the player terminal 30 may be integrally formed. In that case, the game can be executed using only the player terminal 30.

[0025] The games provided by the operator 1 in the information processing system 10 include, for example, battle games, puzzle games, etc. Games, action games, baseball games, soccer games, other sports games, quizzes Games, pinball games, card games, rhythm games, RPGs (role-playing games) games, location-based games, board games, adventure games, casino games, simulation games The games may be simulation games, strategy games, racing games, etc.

[0026] Next, a specific configuration of each part of the game system 10 of the present embodiment will be described.

[0027] The information processing device 20 can be a so-called server device, for example, a desktop type or is implemented by a notebook computer or the like.

[0028] FIG. 2 is a block diagram illustrating an outline of the configuration of the information processing device 20. As shown in the figure, The information processing device 20 includes a processor 21, a memory 22, a storage 23, a transmission / reception unit 24, and and an input / output unit 25, which are electrically connected to each other via a bus .

[0029] The processor 21 controls the operation of the information processing device 20 and transmits and receives data between the various elements. The CPU is a computing device that controls communication and performs processing required to execute application programs.

[0030] In this embodiment, the processor 21 is, for example, a CPU (Central Processor). The data is stored in the storage 23 (described later) and expanded in the memory 22. The CPU 10 executes the application program and performs each process.

[0031] In this embodiment, the memory 22 is a dynamic random access memory (DRAM). It is implemented in a main memory consisting of a volatile memory device such as an ESS Memory.

[0032] The memory 22 is used as a working area for the processor 21, and is also used as a 0 boot time BIOS (Basic Input / Output System m), and various setting information, etc. are stored.

[0033] The storage 23 stores programs and information used for various processes. The memory 22 and the storage 23 may constitute a storage unit, and the processor 21 may constitute a control unit. .

[0034] The transmitting / receiving unit 24 connects the information processing device 20 to the network N. , Bluetooth (registered trademark) and BLE (Bluetooth Low Energy y) may be provided with a short-range communication interface.

[0035] The input / output unit 25 is connected to input / output devices such as a keyboard, a mouse, or a display. It is an interface that can be used.

[0036] The bus 26 connects the processor 21, the memory 22, the storage 23, the transceiver 24, and and the input / output unit 25, for example, address signals, data signals, and various control signals are transmitted. Reach.

[0037] FIG. 3 is a block diagram for explaining an outline of the functions of the information processing device 20. As shown in the figure, In this embodiment, the information processing device 20 includes a storage unit 40, a game processing unit 41, a first virtual space generation unit 42, first virtual image acquisition unit 43, second virtual space generation unit 44, first virtual image allocation unit 4 5 and a second virtual image acquisition unit 46.

[0038] The memory unit 40 is realized by partitioning the memory area of ​​the storage 23. In this embodiment, the storage unit 40 stores various types of information related to the game.

[0039] FIG. 4 is a block diagram for explaining the outline of the configuration of the storage unit 40. As shown in the figure, In 40, game information D1, player information D2, game medium information D3, and operation information D4 are included. are stored respectively.

[0040] The game information D1 is various data that is appropriately configured according to the type of game. For example, For games including quest games, the stage name and enemy name associated with the stage ID This includes character data, stamina consumption data, etc.

[0041] In this embodiment, the player information D2 includes a player name associated with a player ID, Level, number of characters owned, number of items owned, number of items acquired, consumption the number of items you have acquired, the amount of paid or free in-game currency you have, the number of points you have, Number of points earned, amount charged, number of charges, number of lottery runs, total play time, number of times enemies were defeated This data includes the number of users, login date and time, number of logins, etc.

[0042] Data about owned characters can be associated with the ID of the owned character, for example. The current values ​​of various parameters such as the level, attack power, defense power, and stamina are included. The stage data is the number of stages that Player 2 has played so far out of the multiple stages set. Data about stages you have played, such as the number of times you played and the number of times you cleared etc. are included.

[0043] Data on owned items includes possession of one or more paid items and free items Contains data about the number of items owned, associated with the IDs of the items owned, etc. Contains data on:

[0044] In this embodiment, the game media information D3 includes characters owned by the player 2. Virtual objects, virtual background images, items, etc. used in games This data is about the game media, such as the in-game currency used.

[0045] Data about your characters may include, for example, the ID of each character. Date and time of acquisition, character name, level, rarity, HP (current value / maximum value), attributes, skill Various information such as the number of times the character has been used, attack power (current value / maximum value), defense power (current value / maximum value), frequency of use, etc. Contains parameters.

[0046] The acquisition date and time may be, for example, when a character is assigned to the player 2 through the progress of the game or the execution of a lottery. Rarity is data related to the date and time when a prize was awarded. This is data on the probability of winning a lucky charm. The higher the rarity parameter (rareness), the higher the chance of winning. The probability of obtaining these items is low, and the lower the rarity, the higher the probability of obtaining them.

[0047] For example, HP, attack power, and defense power include the current value, i.e., "current value" and This includes the "maximum value" when the character is trained to the maximum level.

[0048] For example, in a battle game, the attributes may be fire, water, or wind. In sports games, the classification indicates the strengths of the character. This includes classifications indicating positions, etc., and other data regarding the setting of character classifications.

[0049] Skills are data about the special skills a character can use, and their frequency of use is , data regarding how frequently Player 2 has selected or used that character in the past. This frequency of use is calculated over the entire period since Player 2 started the game. Alternatively, it may be calculated over an arbitrary period such as the most recent few months.

[0050] Data on items owned by player 2 included in the game medium information D3 may include, for example, For example, the number of items owned by Player 2 and other data associated with the ID of the item are stored. This includes data.

[0051] The operation information D4 is operation information input from the player terminal 30. Input time information when the operation information is input is included in 0. This operation information D4 includes, for example, The start of the recording starts when the game starts on the player terminal 30. Operation information up to the recording end time when the recording is to be ended, or From the recording start time when the recording start command is input to the recording end time when the recording end command is input Contains operation information.

[0052] The game processing unit 41, the first virtual space generating unit 42, the first virtual image acquiring unit 43, and the The second virtual space generating unit 44, the first virtual image allocating unit 45, and the second virtual image acquiring unit 46 are so-called control units. The processor 21 executes a program stored in the memory 22. This is achieved by:

[0053] The game processing unit 41 performs basic processing of the game, such as the progression of the game and character control. For example, various processes such as game progress and game mode switching are performed. Execute.

[0054] In this embodiment, the game processing unit 41 executes any information processing related to the game. For example, it is a game that includes quests, battles, stories, lotteries, training, strengthening, synthesis, etc. It performs information processing on a group basis.

[0055] FIG. 5 is a diagram for explaining an outline of the processing of the first virtual space generating unit 42 and the first virtual image acquiring unit 43. As shown in the figure, in this embodiment, the first virtual space generating unit 42 generates a three-dimensional first A process of generating arbitrary objects O1 and O2, which are virtual images to be placed in a virtual space. In the first virtual space, an orthogonal projection virtual camera C1 can be virtually placed.

[0056] In this embodiment, the object O1 is, for example, transmitted to the player 2 via the player terminal 30. It is two-dimensional character image data whose behavior is determined based on the operation information input to The object O2 is, for example, two-dimensional background image data that constitutes the first virtual space. The object O1 may be a three-dimensional character or an item other than a character. The object O2 is not essential.

[0057] In this embodiment, the first virtual image acquisition unit 43 acquires the images of the objects O1 and O2 as orthogonal projections. In the region x, objects O1 and O2, which are virtual images, are taken as a first virtual image. The first virtual camera (C1) performs processing to function as a so-called "virtual camera (C2)" that obtains the image acquisition processing).

[0058] In this embodiment, the first virtual image acquisition unit 43 acquires a first virtual image of the object O1 and the object O2. At least one of the position and the direction in which the first virtual image is acquired within the range of the shadow area x is changed based on the operation information input to the player 2 via the player terminal 30. good.

[0059] In this embodiment, the first virtual image acquisition unit 43 acquires two-dimensional objects O1 and O2. Since the first virtual image is acquired using orthogonal projection, the first image does not have a sense of perspective. 1. Acquire a virtual image.

[0060] FIG. 6 is a diagram for explaining an outline of the processing of the second virtual space generating unit 44. As shown in the figure, In this embodiment, the second virtual space generating unit 44 generates a plate-shaped A process of generating a flat polygon P and an arbitrary object O3 is executed.

[0061] In this embodiment, the object O3 is, for example, input to the player 2 via the player terminal 30. It is a three-dimensional character whose actions are determined based on the operational information input to the object. The object O3 may be a two-dimensional character or a game item other than a character. The recording medium may be a recording medium.

[0062] FIG. 7 is a diagram for explaining an outline of the processing of the first virtual image allocation unit 45 and the second virtual image acquisition unit 46. As shown in the figure, in this embodiment, the first virtual image allocation unit 45 allocates the first virtual image The first virtual image I1 acquired by the acquisition unit 43 is assigned to a polygon P to be placed in the second virtual space. In the second virtual space, a perspective projection virtual camera C2 is The components may be arranged in a systematic manner.

[0063] In this embodiment, the allocation process is performed by using the first virtual image acquisition unit 43. The first virtual image I1 obtained by the above method is assigned to the polygon P, but it is limited to images acquired in real time. Alternatively, the first virtual image I1 that has been previously acquired may be assigned instead.

[0064] In this embodiment, the second virtual image acquisition unit 46 acquires the position to which the first virtual image I1 is assigned. At a virtual viewpoint y where polygon P and object O3 are perspective projections, polygon P and The second virtual image is captured by the so-called "virtual camera (C2)". Then, a process is executed so as to function as the second virtual image acquisition process.

[0065] In this embodiment, the second virtual image acquisition unit 46 acquires the polygon P and the object O3 The second virtual image is taken as long as the viewpoint is the same as the virtual viewpoint y, which is a perspective projection. At least one of the position and the direction of the ball is input to the player 2 via the player terminal 30. The value is changed based on the input operation information.

[0066] In this embodiment, the second virtual image acquisition unit 46 acquires the polygon P and the three-dimensional object Since O3 is captured as the second virtual image using perspective projection, the image has a sense of perspective. to obtain a second virtual image.

[0067] FIG. 8 is a diagram for explaining an outline of the second virtual image. As shown in the figure, an object O3 is In the second virtual image I2 acquired in perspective projection, the objects O1 and O2 are shown in the right direction. A polygon P to which a first virtual image I1, which is acquired so as to be a projection, is assigned is captured. is.

[0068] Thus, in the second virtual image I2, the object O3 is rendered in perspective. On the other hand, objects O1 and O2 are drawn without any perspective. In the imaginary space, objects O1, O2 and O3 are displayed in alignment with each other. do.

[0069] Based on the second virtual image I2 acquired in this way, in this embodiment, Screen data for the game to be executed at 30 is generated.

[0070] The game processing unit 41, the first virtual space generating unit 42, the first virtual image acquiring unit 43, the second virtual Based on the processing in the virtual space generating unit 44, the first virtual image allocating unit 45, and the second virtual image acquiring unit 46, In this embodiment, the game is executed in the player terminal 30.

[0071] In this embodiment, the player terminal 30 shown in FIG. 1 is a smartphone, which is a portable information terminal. It is implemented on a variety of devices, including game consoles, tablet computers, and desktop computers. It may be implemented by a laptop or notebook computer.

[0072] FIG. 9 is a block diagram illustrating an outline of the configuration of the player terminal 30. As shown in the figure, The player terminal 30 includes a control unit 31 and a display 32 as main components.

[0073] In this embodiment, the control unit 31 controls a player such as a display 32 and a camera (not shown). It controls each part of the terminal 30, such as the processor, memory, storage, transmission and reception It is composed of members such as the faith section.

[0074] In this embodiment, the control unit 31 includes a game application or a web site. The browser that can view the data is stored, and the data is displayed based on the processing of the program in the information processing device 20. The game is played on the player terminal 30 via a game application or a browser. The program is executed.

[0075] In this embodiment, the display 32 displays an image of the game being executed on the player terminal 30. The interface etc. is displayed.

[0076] The display 32 is a so-called touch panel that accepts information input by touching the display surface. touch panels implemented using various technologies such as resistive and capacitive touch panels .

[0077] In this embodiment, the operation information D5 is input via the display 32. The game information D5 is input regarding the operation and movement of the character used by the player 2 in the game. This is information that can be used.

[0078] The operation information D5 is an arbitrary operation of the player 2 on the display 32 (for example, tapping the screen). You can also move the cursor over the screen by clicking or swiping, or dragging and dropping icons displayed on the screen. The input is based on the action to be taken, etc.

[0079] Next, an overview of the processing of the information processing system 10 according to the present embodiment will be described.

[0080] FIG. 10 is a flow chart for explaining an outline of the processing of the information processing system 10 according to the present embodiment. When the game is executed, as shown in the figure, first, in step S1, Generate a virtual space.

[0081] In this embodiment, for example, an object O1 which is a two-dimensional character and a two-dimensional The first virtual space is generated by generating an object O2, which is a background image. With respect to the position of the virtual camera, object O1 is located in front of object O2. In addition, when multiple objects O1 exist, the position of each object O1 is The relationship is not particularly limited, and the positions in the depth direction may be the same or different. The number of 2 is not limited to one, but may be multiple, and the positions of each in the depth direction may be the same. They may be different.

[0082] In the next step S2, in this embodiment, a first virtual Objects O1 and O2 are orthogonally projected in the imaginary space. O2 is acquired as a first virtual image I1 (first virtual image acquisition process).

[0083] On the other hand, in step S3, a second virtual space is generated. Generate a flat polygon P and a three-dimensional character object O3. In addition, when multiple objects O3 exist, the second virtual space is generated. The positional relationship of the object O3 is not particularly limited, and the position in the depth direction may be the same or different. The number of polygons P is not limited to one, but may be multiple, and each of them may have different depth directions. The positions of the directions may be the same or different.

[0084] Next, in step S4, the first virtual image I1 acquired in the first virtual space is transferred to the second virtual space. A process of allocating the polygon P to be placed between the polygons is executed (allocation process). The first virtual image I1 acquired in real time is assigned to the polygon P. The objects O1 and O2 in the first virtual image I1 assigned to The object may be changed substantially in real time based on the force information. A character that is an object O1 may move, attack, defend, talk, etc. The object O2, which is a background image, may change in accordance with the movement of the character. In addition, the imaging range of each of the virtual cameras C1 and C2 changes based on the input information of the player. For example, the imaging range may be enlarged or reduced in response to an input of enlargement or reduction. Alternatively, the virtual cameras C1 and C2 may be moved vertically or horizontally. The imaging range may be moved accordingly.

[0085] Next, in step S5, in this embodiment, the first 2. A polygon P and an object O3 to which a first virtual image I1 is assigned in a virtual space The polygon P and the object O3 are taken as the second virtual image I2 so that the image is a perspective projection. (second virtual image acquisition process).

[0086] In this embodiment, a game is executed on the player terminal 30 based on the second virtual image I2. Screen data for the game is generated.

[0087] In this way, the second virtual image I2 is acquired so that the object O3 is a perspective projection. The first virtual image I1 is acquired so that the objects O1 and O2 are orthogonally projected. The hit polygon P is captured.

[0088] Thus, in the second virtual image I2, the object O3 is rendered in perspective. On the other hand, objects O1 and O2 are drawn without any perspective. In the imaginary space, objects O1, O2, and O3 are displayed in a coordinated manner. become.

[0089] This will not cause discomfort to Player 2 and will not impair his or her immersion in the game. This prevents the player's interest in the game from declining.

[0090] The present invention is not limited to the above-described embodiment, and may be modified without departing from the spirit and scope of the invention. Various modifications are possible.

[0091] In the above embodiment, the object O1 is a two-dimensional character. For example, but not limited to, two-dimensional items, three-dimensional characters, or It may be a three-dimensional item.

[0092] Furthermore, although the object O3 is a three-dimensional character, the present invention is not limited to this. For example, two-dimensional items, two-dimensional characters, or three-dimensional icons are not included. The system may be a

[0093] In the above embodiment, the program stored in the information processing device 20 stores information related to the game. The case where the information processing is executed has been described. The program may be configured to process information about the game on the player terminal 30. .

[0094] The present invention has the following configuration. (Item 1) A virtual image is obtained in a three-dimensional first virtual space by orthogonal projection as a first virtual image. Acquisition process; The first virtual image acquired in the first virtual image acquisition process is arranged in a three-dimensional second virtual space. An allocation process for allocating the polygons to planar polygons; The polygon to which the first virtual image is assigned in the assignment process and the polygon arranged in the second virtual space a second virtual image acquisition process for acquiring the object to be displayed as a second virtual image by perspective projection; An information processing system that executes the above. (Item 2) The first virtual image is An object to be placed in the first virtual space and a background image of the first virtual space are included. Item 1. An information processing system according to item 1. (Item 3) The first virtual image is An object to be placed in the first virtual space and a background image of the first virtual space are included, The object to be placed in the first virtual space is A character whose actions are determined based on operational information input from the player who is executing the game. It is 3. The information processing system according to item 1 or 2. (Item 4) The allocation process includes: allocating the first virtual image acquired in real time to the polygon; 3. The information processing system according to item 1 or 2. (Item 5) The second virtual image acquisition process includes: At least one of a position and a direction in which the second virtual image is acquired in the second virtual space. which is changed based on input of operational information from a player who is executing the game, 3. The information processing system according to item 1 or 2. (Item 6) The first virtual image acquisition process includes: At least one of a position and a direction in which the first virtual image is acquired in the first virtual space. which is changed based on input of operational information from a player who is executing the game, 3. The information processing system according to item 1 or 2. (Item 7) The object to be placed in the second virtual space is A character whose actions are determined based on operational information input from the player who is executing the game. It is 3. The information processing system according to item 1 or 2. (Item 8) A display is displayed on a player terminal based on the second virtual image acquired in the second virtual image acquisition process. generating image data to be displayed; 3. The information processing system according to item 1 or 2. (Item 9) A virtual image is obtained in a three-dimensional first virtual space by orthogonal projection as a first virtual image. Acquisition process; The first virtual image acquired in the first virtual image acquisition process is arranged in a three-dimensional second virtual space. An allocation process for allocating the polygons to planar polygons; The polygon to which the first virtual image is assigned in the assignment process and the polygon arranged in the second virtual space a second virtual image acquisition process for acquiring the object to be displayed as a second virtual image by perspective projection; An information processing device that executes the above. (Item 10) An information processing device implemented by a computer, A virtual image is obtained in a three-dimensional first virtual space by orthogonal projection as a first virtual image. Acquisition process; The first virtual image acquired in the first virtual image acquisition process is arranged in a three-dimensional second virtual space. An allocation process for allocating the polygons to planar polygons; The polygon to which the first virtual image is assigned in the assignment process and the polygon arranged in the second virtual space a second virtual image acquisition process for acquiring the object to be displayed as a second virtual image by perspective projection; A program that executes the following. (Item 11) An information processing device implemented by a computer, A virtual image is obtained in a three-dimensional first virtual space by orthogonal projection as a first virtual image. Acquisition process; The first virtual image acquired in the first virtual image acquisition process is arranged in a three-dimensional second virtual space. An allocation process for allocating the polygons to planar polygons; The polygon to which the first virtual image is assigned in the assignment process and the polygon arranged in the second virtual space a second virtual image acquisition process for acquiring the object to be displayed as a second virtual image by perspective projection; An information processing method for performing the above. [Explanation of symbols]

[0095] 1 Operator 2 Players 10. Information Processing Systems 20 Information processing device 30 Player terminal

Claims

1. A virtual image is obtained in a three-dimensional first virtual space by orthogonal projection as a first virtual image. Acquisition process; The first virtual image acquired in the first virtual image acquisition process is arranged in a three-dimensional second virtual space. An allocation process for allocating the polygons to planar polygons; The polygon to which the first virtual image is assigned in the assignment process and the polygon arranged in the second virtual space a second virtual image acquisition process for acquiring the object to be displayed as a second virtual image by perspective projection; An information processing system that executes the above.

2. The first virtual image is An object to be placed in the first virtual space and a background image of the first virtual space are included. The information processing system according to claim 1 .

3. The first virtual image is An object to be placed in the first virtual space and a background image of the first virtual space are included, The object to be placed in the first virtual space is A character whose actions are determined based on operational information input from the player who is executing the game. It is 3. The information processing system according to claim 1 or 2.

4. The allocation process includes: assigning the first virtual image acquired in real time to the polygon; 3. The information processing system according to claim 1 or 2.

5. The second virtual image acquisition process includes: At least one of a position and a direction in which the second virtual image is acquired in the second virtual space. which is changed based on input of operational information from a player who is executing the game, 3. The information processing system according to claim 1 or 2.

6. The first virtual image acquisition process includes: At least one of a position and a direction in which the first virtual image is acquired in the first virtual space. which is changed based on input of operational information from a player who is executing the game, 3. The information processing system according to claim 1 or 2.

7. The object to be placed in the second virtual space is A character whose actions are determined based on operational information input from the player who is executing the game. It is 3. The information processing system according to claim 1 or 2.

8. A display is displayed on a player terminal based on the second virtual image acquired in the second virtual image acquisition process. generating image data to be displayed; 3. The information processing system according to claim 1 or 2.

9. A virtual image is obtained in a three-dimensional first virtual space by orthogonal projection as a first virtual image. Acquisition process; The first virtual image acquired in the first virtual image acquisition process is arranged in a three-dimensional second virtual space. An allocation process for allocating the polygons to planar polygons; The polygon to which the first virtual image is assigned in the assignment process and the polygon arranged in the second virtual space a second virtual image acquisition process for acquiring the object to be displayed as a second virtual image by perspective projection; An information processing device that executes the above.

10. An information processing device implemented by a computer, A virtual image is obtained in a three-dimensional first virtual space by orthogonal projection as a first virtual image. Acquisition process; The first virtual image acquired in the first virtual image acquisition process is arranged in a three-dimensional second virtual space. An allocation process for allocating the polygons to planar polygons; The polygon to which the first virtual image is assigned in the assignment process and the polygon arranged in the second virtual space a second virtual image acquisition process for acquiring the object to be displayed as a second virtual image by perspective projection; A program that executes the following.

11. An information processing device implemented by a computer, A virtual image is obtained in a three-dimensional first virtual space by orthogonal projection as a first virtual image. Acquisition process; The first virtual image acquired in the first virtual image acquisition process is arranged in a three-dimensional second virtual space. An allocation process for allocating the polygons to planar polygons; The polygon to which the first virtual image is assigned in the assignment process and the polygon arranged in the second virtual space a second virtual image acquisition process for acquiring the object to be displayed as a second virtual image by perspective projection; An information processing method for performing the above.

Citation Information

Patent Citations

  • Game program, method, and information processing device

    JP2020110452A