Game system and communication terminal
The game system addresses the management challenges faced by game center operators by using a receiver unit and management image generation unit to provide real-time status information of game devices on a management image, thereby enhancing operational efficiency.
Patent Information
- Application Number
- JP2023172199
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-10-03
- Publication Date
- 2025-04-15
- Estimated Expiration
- 2043-10-03
AI Technical Summary
Game center operators face increased management burdens due to the need to monitor and manage multiple game devices, which can lead to delays in addressing issues such as crane malfunctions or prize stock shortages.
A game system that includes a receiver unit to collect status information from multiple game devices and a management image generation unit to create a management image displaying this information on a map of the game center layout, allowing operators to quickly assess device status and respond to issues.
The system significantly improves the efficiency of game device management by enabling operators to rapidly identify and address problems across multiple devices, reducing downtime and enhancing overall operational efficiency.
Smart Images

Figure 2025062856000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a game device installed in a game center or the like. [Background technology]
[0002] A variety of game devices are installed in game arcades. As the number of game devices increases, the burden of managing the game devices on game arcade employees (operators) also increases. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent No. 5036616 [Patent Document 2] Patent No. 5159414 Summary of the Invention [Problem to be solved by the invention]
[0004] Operators have various needs regarding grasping the status of game devices. For example, in the case of a crane game device, situations that need to be grasped include troubles such as the crane not working during play or the prize stock running out. To solve such troubles, it is desirable for the operator to grasp the situation quickly.
[0005] The present invention was completed based on the recognition of the above problems, and its main object is to provide a technique for improving the efficiency of managing game devices. [Means for solving the problem]
[0006] A game system according to one aspect of the present invention includes a receiving unit that receives multiple types of status information of a plurality of game devices from each of the plurality of game devices, and a control image generating unit that generates a control image by adding the status information of each of the plurality of game devices to a map image showing the layout of the plurality of game devices within a store. When an operator instructs to change the display, the control image generating unit changes the status information to be displayed in the control image from the multiple types of status information.
[0007] A communication terminal in one aspect of the present invention includes a receiving unit that receives from a game management device information about the locations of a plurality of game devices in a store and a control image showing first status information of each of the plurality of game devices, a display unit that displays the received control image showing the first status information on a screen, an input unit that accepts an instruction to change the display from an operator, and a transmitting unit that notifies the game management device of a change request showing the instruction to change the display. The receiving unit receives the control image showing the first status information of each of the plurality of game devices from the game devices after transmitting the change request, and the display unit changes the first status information displayed in the control image to the second status information when the control image showing the second status information is received. Effect of the Invention
[0008] According to the present invention, it becomes easier to improve the efficiency of management in a game device. [Brief description of the drawings]
[0009] [Figure 1] FIG. 2 is a diagram illustrating a hardware configuration of the game system. [Diagram 2] FIG. 2 is a functional block diagram of a server. [Diagram 3] FIG. 2 is a functional block diagram of a management terminal. [Figure 4] FIG. 2 is a diagram showing the layout of the crane game machines in a store. [Diagram 5] 11 is a data structure diagram of game device management information. [Figure 6] 1 shows a display screen of a management terminal in a first display mode. [Figure 7] 4 is a schematic diagram showing first icons in a first display mode. FIG. [Figure 8] 11 is a display screen showing the radio wave intensity of each crane game device. [Figure 9] 13 is a display screen of the management terminal in a second display mode. [Figure 10] FIG. 13 is a schematic diagram of a second icon in a second display mode. [Figure 11] 11 is a schematic diagram showing second icons in a second display mode. FIG. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] First, the configuration of the game system will be described. Next, the details of the "first display mode" and "second display mode" which are the screen display modes of the management terminal in this embodiment will be described. In the following explanation, a crane game device will be assumed as one type of game device.
[0011] FIG. 1 is a diagram showing the hardware configuration of a game system 100. As shown in FIG. In the following, the game system 100 is assumed to be installed in a certain game center. For more specific explanation, in this embodiment, the game center is assumed to be a store in Akihabara (hereinafter, referred to as "Akihabara store"). In the game system 100, a plurality of crane game machines 101a, 101b, . . . 101n (hereinafter, collectively referred to as "crane game machines 101" when collectively referred to or when not particularly distinguished) and management terminals 300a, . . . 300m (hereinafter, collectively referred to as "management terminals 300" when collectively referred to or when not particularly distinguished) are connected to one server 200 (game management device) via a communication network 102. Note that the communication network 102 is not a globally open communication network like the Internet, but is assumed to be a communication network (intranet) closed within one store. Also, the communication network 102 of the Akihabara store is a wireless network, not a wired network.
[0012] A large number of crane game machines 101 installed in the Akihabara store form one or more groups. Fifteen crane game machines 101 are installed in the Akihabara store. The fifteen crane game machines 101 may be divided into three groups of five machines each, or may be divided into three groups of three machines and three groups of two machines each. In each group, one crane game machine 101 is set as a repeater (not shown).
[0013] The crane game machine 101 and the server 200 are wirelessly connected to each other via a communication network 102. The crane game machine 101 transmits status information (described later) to the server 200 via the communication network 102. In addition, the crane game machine 101 and the server 200 also transmit and receive signals (described later) to each other via the communication network 102.
[0014] The crane game machine 101 serving as a repeater is installed in a place close to the server 200 and in a relatively good radio wave environment. If wireless communication between the crane game machine 101 and the server 200 cannot be performed for some reason, the crane game machine 101 transmits a game machine ID (described later) and status information to the repeater, and the repeater transmits this information to the server 200. The "status information" is information indicating various statuses such as the sales of the crane game machine 101 and radio wave strength, and details will be described later. The crane game machine 101 serving as a repeater has a function of relaying communication between the server 200 and the crane game machines 101 other than the repeater. The repeater function may be distributed to a separate cabinet, and a dedicated device for relaying may be prepared.
[0015] In this embodiment, each operator has a management terminal 300. The management terminal 300 is assumed to be a tablet terminal, but may be a smartphone or a laptop PC. The management terminal 300 is also wirelessly connected to the server 200 via the communication network 102. The server 200 generates an image (management image) showing the operating status of the crane game device 101 based on the status information received from the crane game device 101, and transmits it to the management terminal 300. Each operator can grasp the operating status of each crane game device 101 one by one by checking the management image on the management terminal 300.
[0016] FIG. 2 is a functional block diagram of the server 200. Each component of the server 200 is realized by hardware including computing units such as a CPU (Central Processing Unit) and various co-processors, storage devices such as memory and storage, and wired or wireless communication lines connecting them, and software stored in the storage devices and supplying processing instructions to the computing units. The computer programs may be configured by device drivers, an operating system, various application programs located at higher layers than those, and libraries that provide common functions to these programs. Each block described below shows a functional block, not a hardware-based configuration. The same applies to each of the components of the management terminal 300 described in relation to FIG.
[0017] The server 200 includes a communication unit 210 , a data processing unit 220 , and a data storage unit 230 . The communication unit 210 is responsible for communication processing between the crane game machine 101 and the management terminal 300. The data storage unit 230 stores status information received from the crane game machine 101 and various images to be displayed on the screen of the management terminal 300. The data processing unit 220 executes various processes based on the data stored in the data storage unit 230.
[0018] The communication unit 210 includes a transmission unit 211 that transmits signals and control images to the server 200 and the control terminal 300 , and a reception unit 212 that receives status information and signals from the crane game device 101 and the control terminal 300 .
[0019] The data processing unit 220 includes a data registration unit 221, a state evaluation unit 222, a management information generation unit 223, and a signal generation unit 224. The data registration unit 221 registers the state information received from the crane game machine 101 in the data storage unit 230. The state evaluation unit 222 evaluates the sales situation of the crane game machine 101 based on the state information such as the target sales and sales received from the crane game machine 101. The state evaluation unit 222 also evaluates the communication state based on the state information such as the radio wave strength and the loss rate (described later) received from the crane game machine 101. Among the state information, index values related to the communication state such as the radio wave strength and the loss rate are called "communication state values". The management information generation unit 223 generates a management image described later based on the state information stored in the data storage unit 230. In this way, the management information generation unit 223 functions as a "management image generation unit". The signal generation unit 224 generates a signal to be transmitted to the crane game machine 101.
[0020] FIG. 3 is a functional block diagram of the management terminal 300. The management terminal 300 includes a user interface processing unit 310 , a data processing unit 320 , a communication unit 330 and a data storage unit 340 .
[0021] The user interface processing unit 310 includes an input unit 311 that receives input from an operator, and an output unit 312 that outputs images and sounds to the operator. The output unit 312 functions as a display unit. The input unit 311 detects operation inputs made by a finger, a stylus pen, a keyboard, and a mouse (not shown). The output unit 312 also outputs images on a display and sounds from a speaker.
[0022] The data processing unit 320 generates an instruction signal indicating the contents of the operator's input received by the input unit 311, and instructs the communication unit 330 to transmit the instruction signal. The data processing unit 320 also instructs the output unit 312 to output the management image that the communication unit 330 received from the server 200.
[0023] The communication unit 330 includes a transmission unit 331 that transmits an instruction signal to the server 200 , and a reception unit 332 that receives a management image from the server 200 .
[0024] FIG. 4 is an interior view 400 that shows a schematic layout of the crane game devices 101 in the Akihabara store. In the Akihabara store, a total of 15 crane game machines 101 and servers 200 are installed on one floor. According to the store interior diagram 400, the Akihabara store has five crane game machines 101S for one person, each with one playable booth, and ten crane game machines 101D for two people, each with two playable booths. The booths refer to, for example, each game machine in a single game cabinet that is made up of multiple game machines. For example, the two-person crane game machine 101D is made up of two crane game machines so that player 1 and player 2 can play, and these are called booth "1P" and booth "2P".
[0025] Each crane game machine 101 is assigned an ID (game machine ID) for identifying the crane game machine 101. In FIG. 4, the one-player crane game machine 101S is assigned game machine IDs MCRG-1 to MCRG-5, and the two-player crane game machine 101D is assigned game machine IDs CRG-1 to CRG-10. A server 200 is installed in one corner of the floor. A map image (described later) which is a digital image of a store interior map 400 is stored in the data storage unit 230 of the server 200. In the following description, the area enclosed by a dotted line in the upper left corner of the store interior map 400 is called "area A." An area is a display range in a map area (described later) on a management image. An operator can arbitrarily set an area (display range) in the map area. Area A designated as the display range in FIG. 4 includes two one-player crane game machines 101S and two two-player crane game machines 101D.
[0026] FIG. 5 is a diagram showing the data structure of game device management information 500. As shown in FIG. Each crane game machine 101 installed in the Akihabara store periodically transmits its own status information to the server 200. The status information includes sales, total number of plays, total number of players, total number of prizes given out, prize names, radio wave strength, etc. The status information is received by the receiving unit 212 of the server 200 and registered in the game machine management information 500 by the data registration unit 221.
[0027] The game device management information 500 is stored in the data storage unit 230 for each business day of the Akihabara store. During business hours of the Akihabara store, the game device management information 500 is updated every time status information is transmitted from the crane game machine 101.
[0028] A loss rate is also registered in the game device management information 500. The loss rate is the rate at which communication between the crane game device 101 and the server 200 fails (communication failure rate).
[0029] Specifically, the server 200 periodically transmits a query signal, such as a ping, to each crane game device 101. More specifically, the signal generating unit 224 generates a query signal, and the transmitting unit 211 periodically transmits the query signal to the crane game device 101. When each crane game device 101 receives a query signal from the server 200, it transmits a signal in response thereto (a response signal) to the server 200. When the server 200 receives the response signal, the state evaluating unit 222 determines that the crane game device 101 that transmitted the response signal is available for communication. In this way, the server 200 monitors whether communication with the crane game device 101 is possible, that is, performs so-called alive monitoring.
[0030] During alive monitoring, the state evaluation unit 222 calculates the loss rate. For example, assume that the server 200 transmits a query signal to the crane game machine 101 10 times and receives a response signal 9 times. In this case, the state evaluation unit 222 calculates that the loss rate is 10%. The loss rate calculated in this way is also registered in the game machine management information 500.
[0031] Here, the state information registered in the game device management information 500 will be described in detail. In the game machine ID column, the game machine ID of each crane game machine 101 is registered. In the game machine management information 500, one row corresponding to the game machine ID is provided for the crane game machine 101S for one player, and two rows are provided for the crane game machine 101D for two players. In addition, in the case of the crane game machine 101D for two players, "1P" is registered in the booth column in the first row as the name of the booth where the first player plays, and "2P" is registered in the booth column in the second row as the name of the booth where the second player plays.
[0032] In the target sales column, the target sales amount for each day at each booth of the crane game machine 101 is registered. The target sales amount is set arbitrarily by the operator and registered in the game machine management information 500. For example, the operator may change and set the aggregation period for the target sales amount to be every day, every week, or every month. In the sales column, the sales amount up to the current time point on that business day at each booth is registered.
[0033] The total number of plays column, the total number of players column, and the total number of prizes won column register the total number of plays, the total number of players, and the number of prizes won up to the present time during that business day at each booth. The prize name column registers the name of the prize stored at that booth.
[0034] In the loss rate column, the loss rate of each crane game machine 101 is registered as described above. In the case of the two-player crane game machine 101D, the loss rate is registered only in the row where "1P" is registered in the booth column. Of the status information (communication status values) received from the crane game machine 101, the radio wave intensity is not registered in the game machine management information 500 because only the current information is displayed on the management image (details will be described later).
[0035] In the group column, the name of the group to which the crane game machine 101 belongs is recorded. According to Fig. 5, the crane game machines 101D with game machine IDs = CRG-1 and CRG-2 belong to group A, and the crane game machine 101S with game machine ID = MCRG-1 belongs to group B. As with the game machine ID column, in the case of the two-player crane game machine 101D, the group name is recorded in the group column in the first line.
[0036] In the repeater column, a check (circle mark) is recorded on the crane game machine 101 set as a repeater in each group. In Fig. 5, the crane game machine 101D with the game machine ID = CRG-2 is set as the repeater in group A. In the repeater column, as in the game machine ID column, a check is recorded on the first line in the case of a two-player crane game machine 101D.
[0037] Next, the details of the "first display mode" and the "second display mode" which are two types of screen display modes in this embodiment will be described. The "first display mode" is a mode in which the status information of the crane game machine 101 is displayed by specifying a period. The first display mode is a mode for performing data analysis such as sales during a specified period in the past. The "second display mode" is a mode in which the play status of each crane game machine 101 is displayed in real time. The second display mode is a mode for grasping the status of each crane game machine during the operation of the game center. Note that, when logging in to the management terminal 300, the operator can select whether to display the management image in the first display mode or the second display mode. In addition, when the operator is displaying the management image in one of the screen display modes, the operator can switch to the other screen display mode by pressing a switching button (not shown) on the management image. The management image generating unit 223 generates a management screen according to the specified mode.
[0038] [First display mode] FIG. 6 shows the display screen of the management terminal 300 in the first display mode. The operator specifies area A (see FIG. 4) as the display range. At this time, a management image 600 reflecting sales and the like at each booth of the crane game device 101 included in area A is displayed on the display of the management terminal 300. The management image 600 also includes a selection area 610 and a map area 620. The map area 620 is generated by reflecting status information received by the server 200 from the crane game device 101 onto the map image stored in the data storage unit 230. The management information generation unit 223 combines the map area 620 and selection area 610 thus generated to generate the management image 600.
[0039] In the map area 620 of FIG. 6, first icons 621 are displayed which respectively resemble the crane game machines 101D with game machine IDs CRG-1 to CRG-2 and the crane game machines 101S with game machine IDs MCRG-1 to MCRG-2 installed in the area A of FIG. 4. The first icon 621 is an object which indicates the location and status of one crane game machine 101. The game machine ID of the crane game machine 101 is displayed in the upper part of the first icon 621, and an information display area 622 is displayed in the lower part. In the case of the two-player crane game machine 101D, the information display area 622 is divided into booths for "1P" and "2P". In the information display area 622, status information stored in the game machine management information 500 of the server 200 is displayed.
[0040] The selection area 610 includes a play data column 611 and a target period column 612. The play data column 611 is an area for selecting status information (play data) of the crane game device 101 that can be displayed in the map area 620. The target period column 612 is an area for selecting a target period for displaying status information (hereinafter referred to as a "display period"). In the play data column 611, selection buttons 613 corresponding to status information such as sales, total number of plays, total number of players, total number of prizes dispensed, prize name, radio wave strength, loss rate, and radio wave strength / loss rate are arranged. In addition, in the target period column 612, selection buttons 613 corresponding to display periods such as today, this week, this month, and period total are arranged. The operator selects the status information and display period to be displayed in the map area 620 by using the various selection buttons 613.
[0041] As described above, the operator specifies which status information he / she wishes to display in the play data column 611. The operator also specifies the display period using the selection button 613 in the target period column 612. For example, when the operator presses the "this week" selection button 613j, the status information for this week will be displayed. When the operator presses the "period tally" selection button 613l, a time designation screen (not shown) is displayed separately on the management image 600, allowing the operator to specify the start and end periods for tallying the status information in year, month, and day units.
[0042] When pressing the "Sales" selection button 613a, the "Total Play Count" selection button 613b, the "Total Number of Players" selection button 613c, the "Total Number of Prizes" selection button 613d, the "Name of Prize" selection button 613e, or the "Lost Rate" selection button 613g, the operator specifies the display period. In this case, all the selection buttons 613 in the target period column 612 can be pressed. On the other hand, when pressing the "Radio Signal Strength" selection button 613f and the "Radio Signal Strength and Lost Rate" selection button 613h, the operator cannot specify the display period. In this case, each selection button 613 in the target period column 612 cannot be pressed and is displayed in gray. In this way, in either case of pressing the "Radio Signal Strength" selection button 613f or the "Radio Signal Strength and Lost Rate" selection button 613h, the display period is not set, and the current radio signal strength is always displayed on the management image 600. The details of the "Radio Signal Strength" selection button 613f and the "Radio Signal Strength and Lost Rate" selection button 613h will be described later.
[0043] The operator presses the "prize name" selection button 613e in the play data column 611 and presses the selection button 613 in the target period column. At this time, the latest prize name within the display period is displayed in the information display area 622 on the map area 620. For example, assume that the operator presses the "period tally" selection button 613l when the "prize name" is selected by the operator on August 11, 2023 in the play data column. A time designation screen (not shown) is displayed on the management image 600, and the operator designates the start period as "April 1, 2023" and the end period as "July 20, 2023". At this time, the map area 620 displays the names of the prizes stored in each booth of the crane game device 101 at the end of business on July 20, 2023, that is, on the last day of the display period.
[0044] 6 shows the management image 600 when the operator presses the "Sales" selection button 613a and the "This week" selection button 613j in the selection area 610. At this time, the map area 620 displays the sales from the first business day of this week to the present time for each booth in each crane game machine 101.
[0045] For example, the top left corner of the map area 620 showing the area A displays the sales and other information for this week in the two-player crane game machine 101D (hereinafter referred to as "crane game machine 101D (CRG-1)") with game machine ID=CRG-1. Assume that the target sales amount for this week is set to 210,000 yen in each booth of the crane game machine 101D (CRG-1). At the present time, the sales amount for booth "1P" has reached 168,000 yen, and the sales amount for booth "2P" has reached 147,000 yen. At this time, the information display area 622 displays the current sales amount and the sales achievement rate (the ratio of the current sales amount to the target sales amount). Specifically, it is displayed that the sales amount for booth "1P" is 168,000 yen and the sales achievement rate is 80%, and the sales amount for booth "2P" is 147,000 yen and the sales achievement rate is 70%.
[0046] Furthermore, in the information display area 622, each booth is colored in the form of a gauge according to its sales achievement rate. That is, the information display area 622 of each booth is not colored when the sales achievement rate is 0%. The information display area 622 is gradually colored from the bottom in conjunction with an increase in the sales achievement rate, and is completely recolored when the sales achievement rate reaches 100%. The gauge display allows the operator to intuitively grasp the sales achievement rate of each of the numerous crane game devices 101.
[0047] The operator can freely change the display range of the crane game device 101 in the map area 620. In Fig. 6, one section (area A) of the store map 400 is enlarged, but the operator can display any range within the store map 400 by moving the slider (not shown) of the scroll bar of the management image 600 or pinching in and out (enlarging or reducing the map area 620 by pinching and spreading two fingers together on the screen), for example.
[0048] The management image 600 is generated by the management information generation unit 223 of the server 200. Specifically, the operator presses a selection button 613 in the play data column 611 and the target period column 612 that corresponds to the status information and display period that the operator wishes to display on the management image 600. At this time, the data processing unit 320 of the management terminal 300 generates an instruction signal that designates the pressed selection button 613. The generated instruction signal is transmitted by the transmission unit 331.
[0049] When the server 200 receives an instruction signal from the management terminal 300, the management information generation unit 223 acquires state information corresponding to the content of the instruction signal from the game device management information 500. The management information generation unit 223 reflects the acquired state information on the map image stored in the data storage unit 230, and generates a map area 620. The management information generation unit 223 also combines the map area 620 with an image of a selection area 610, which is also stored in the data storage unit 230, and generates a management image 600.
[0050] For example, suppose that the operator wants to check the total number of plays this month at each booth of the crane game device 101 in the Akihabara store. In this case, the operator presses the selection button 613b for "total number of plays" in the play data column and the selection button 613k for "this month" in the target period column on the selection area 610.
[0051] The input unit 311 of the management terminal 300 accepts input of the "total number of plays" selection button 613b and the "this month" selection button 613k. At this time, the data processing unit 220 generates an instruction signal to instruct the generation of a management image 600 that displays the total number of plays this month at each booth of the crane game device 101 in the Akihabara store. The transmission unit 331 transmits the instruction signal to the server 200.
[0052] The receiving unit 212 of the server 200 receives an instruction signal from the management terminal 300. At this time, the management information generating unit 223 obtains the "total number of plays" of each crane game device 101 in the Akihabara store from the first business day of this month onward from the game device management information 500 stored in the data storage unit 230. The management information generating unit 223 applies the obtained information of the "total number of plays" to a map image to generate a map area 620. The management information generating unit 223 also obtains an image of the selection area 610 from the data storage unit 230. The management information generating unit 223 combines the selection area 610 and the map area 620 to generate a management image 600 (hereinafter referred to as an "updated image") that displays the "total number of plays" for "this month." The generated updated image is transmitted to the management terminal 300 by the transmitting unit 211.
[0053] When the receiving unit 332 of the management terminal 300 receives the updated image, the data processing unit 320 instructs the output unit 312 to output the updated image. The output unit 312 displays the updated image, and the operator can check the "total number of plays for this month" of each crane game device 101 in the Akihabara store.
[0054] In this way, when there is status information that the operator wishes to check for each crane game machine 101, the operator need only press the selection button 613 in the selection area 610 that corresponds to the status information and display period that the operator wishes to check. The management image 600 displays an updated image based on the status information and display period of the selection button 613 pressed by the operator. At this time, the updated status information is reflected in the information display area 622 of all the crane game machines 101 in the updated image. In other words, when the operator presses the selection button 613 that corresponds to the status information that the operator wishes to check, the management terminal 300 switches and displays the management image 600 that reflects the updated status information for all the crane game machines 101.
[0055] FIG. 7 is a schematic diagram showing each first icon 621 in the first display mode. Here, the crane game machine 101D (CRG-1) will be described as an example. Also, it is assumed that the selection button 613j for "this week" has already been pressed in the target period field 612. When the "Sales" selection button 613a is pressed, a first icon 621a is displayed on the map area 620. As described above, the first icon 621a displays this week's sales and sales achievement rate for each booth. In the information display area 622, each booth is colored in the form of a gauge according to the sales achievement rate. The sales achievement rate is calculated by the state evaluation unit 222 based on the "target sales" and "sales" information in the game device management information 500. When the "Sales" selection button 613a is pressed, the management information generation unit 223 reflects the calculated sales achievement rate in the management image 600 together with the sales. The display of the first icon 621a is the same as the display of the first icon 621 of the crane game device 101D (CRG-1) in FIG. 6.
[0056] When the "total number of plays" selection button 613b is pressed, the display changes from the first icon 621a to the first icon 621b. The information display area 622 displays the cumulative number of plays at each booth. The first icon 621b in Fig. 7 indicates that 210 plays were made at booth "1P" and 180 plays were made at booth "2P" at the crane game device 101D (CRG-1) this week.
[0057] When the "Total number of players" selection button 613c is pressed, a first icon 621c is displayed. The information display area 622 displays the cumulative number of people who played at each booth. From the first icon 621c in Fig. 7, it can be seen that 100 people played at booth "1P" and 150 people played at booth "2P" at the crane game device 101D (CRG-1) this week.
[0058] When the "total number of prizes dispensed" selection button 613d is pressed, a first icon 621d is displayed. The number of times prizes have been dispensed at each booth, i.e., the cumulative number of times prizes have been won, is displayed in the information display area 622. The first icon 621d in Fig. 7 shows that 50 prizes have been dispensed from booth "1P" and 100 prizes have been dispensed from booth "2P" this week in the crane game device 101D (CRG-1).
[0059] When the "prize name" selection button 613e is pressed, a first icon 621e is displayed. The information display area 622 displays the name of the latest prize stored in each booth during the display period. According to the first icon 621e, the newest prize stored this week in the crane game device 101D (CRG-1), that is, the prize currently stored, is a summer limited edition figure in booth "1P" and a stuffed toy in booth "2P".
[0060] Assume that the operator presses the selection buttons 613a to 613e in the play data column 611 and checks the display of the first icons 621a to 621e. According to the first icons 621a and 621e, the booth "1P" where the summer limited figurines are stored has slightly higher sales and sales achievement rate this week than the booth "2P" where the stuffed toys are stored. Also, according to the first icons 621b to 621d, the total number of plays is higher in the booth "1P", but the total number of players and the total number of prizes are higher in the booth "2P". In other words, it can be seen that the same person plays more frequently and the number of prizes given out is lower in the booth "1P" than in the booth "2P".
[0061] From the above information, for example, the operator can determine that if he can increase the turnover rate of booth "1P" and also increase the number of times prizes are given out, sales at booth "1P" will also increase. Based on this determination, the operator can take measures such as increasing the number of summer-only figures stored in booth "1P" or placing summer-only figures in positions where they can be easily grabbed by a crane. This will increase the rate at which players can obtain prizes, and is expected to improve the turnover rate of booth "1P".
[0062] When the "Radio wave strength" selection button 613f is pressed, a first icon 621f is displayed. At this time, the information display area 622 displays the current radio wave strength of the crane game machine 101D (CRG-1).
[0063] Since the radio wave strength is information for the cabinet of the crane game machine 101, the information display area 622 is not divided for each booth. When the "radio wave strength" selection button 613f is pressed, the information display area 622 is colored in the form of a heat map. That is, the color applied to the information display area 622 changes depending on the strength of the radio wave strength. For example, when the radio wave strength is strong, no color is displayed, but as the radio wave strength weakens, the color changes to yellow, orange, red, and so on.
[0064] The coloring of the information display area 622 is executed by the management information generating unit 223. When the selection button 613f of "radio wave strength" is pressed in the selection area 610, the state evaluation unit 222 of the server 200 acquires the radio wave strength from the state information received from the crane game device 101. The state evaluation unit 222 evaluates the communication state based on the acquired radio wave strength in accordance with a predetermined judgment criterion. For example, the judgment criterion is set such that -60dbm to -79dbm is good, -80dbm to -89dbm is bad, and -90dbm or less is communication impossible. When generating the map area 620, the management information generating unit 223 colors the information display area 622 based on the evaluation by the state evaluation unit 222. For example, the management information generating unit 223 colors the information display area 622 in yellow if the evaluation of the communication state is good, in orange if it is bad, and in red if it is unavailable.
[0065] When the "Lost Rate" selection button 613g is pressed, the first icon 621g is displayed. The information display area 622 displays the loss rate in the crane game machine 101. As described above, the loss rate is calculated by the state evaluation unit 222. When the "Today" selection button 613i is pressed in the target period field 612, the state evaluation unit 222 acquires the current loss rate from the game machine management information 500. It is assumed that any one of the "This Week" selection button 613j, the "This Month" selection button 613k, and the "Period Count" selection button 613l is pressed in the target period field 612. At this time, the state evaluation unit 222 acquires all the loss rates of the corresponding display period from the game machine management information 500 and calculates the average value. The management information generation unit 223 applies the thus acquired and calculated loss rate to the map area 620.
[0066] As with the case where the "radio wave strength" selection button 613f is pressed, the loss rate is also information about the cabinet of the crane game device 101. Therefore, the information display area 622 is not divided into booths, and the information display area 622 is colored in the form of a heat map. For example, when the loss rate is low, no coloring is used, but as the loss rate increases, the color changes to yellow, orange, red, and so on.
[0067] In this case, the coloring of the information display area 622 is also performed by the management information generating unit 223. When the selection button 613g of "Lost Rate" is pressed in the selection area 610, the state evaluation unit 222 of the server 200 acquires the lost rate from the game device management information 500. The state evaluation unit 222 evaluates the communication state based on the acquired lost rate in accordance with a predetermined judgment criterion. For example, the judgment criterion is set as 10 to 20% is caution, 21 to 40% is alert, and 41% or more is inspection required. When generating the map area 620, the management information generating unit 223 colors the information display area 622 based on the evaluation by the state evaluation unit 222. For example, the management information generating unit 223 colors the information display area 622 in yellow if the evaluation of the communication state is caution, in orange if alert, and in red if inspection is required.
[0068] When the "signal strength / loss rate" selection button 613h is pressed, a first icon 621h is displayed. The current signal strength of the crane game device 101 and the loss rate corresponding to the display period are displayed in the information display area 622. At this time, the signal strength is output as a numerical value, but the loss rate is displayed by coloring the information display area 622 in the form of a heat map. Therefore, for example, even if the signal strength is -60dbm, if the "this week" selection button 613j is pressed and the loss rate for this week is 9%, the information display area 622 may not be colored.
[0069] 8 is a management image 600 showing the radio wave strength of each crane game machine 101. Here, it is assumed that the operator presses the selection button 613f for "radio wave strength" in the play data column 611 in the selection area 610, and the entire floor shown in the store map 400 is displayed in the map area 620.
[0070] As shown in Fig. 8, basically, the crane game machine 101 closer to the server 200 has a stronger radio wave strength, and the crane game machine 101 farther from the server 200 has a weaker radio wave strength. Also, the color applied to the information display area 622 of the first icon 621 changes depending on the radio wave strength of the crane game machine 101. That is, in the case of Fig. 8, the crane game machines 101 closer to the server 200 (strong radio wave strength) have the same color applied to the information display area 622. Also, the crane game machines 101 farther from the server 200 (weak radio wave strength) have the same color applied to the information display area 622, but in a different color from the crane game machines 101 closer to the server 200.
[0071] However, the single-player crane game machine 101S with game machine ID = MCRG-1 has weak radio wave strength despite being close to the server 200. Possible reasons for the weak radio wave strength include blocking of radio waves by the crane game machine 101D with game machine ID = CRG-6, or radio wave interference with other crane game machines 101. By checking the radio wave strength of each crane game machine 101 on the management image 600 in this way, the operator can recognize that a drop in radio wave strength is occurring in an unexpected location. The operator can use this information as a reference for creating a layout that improves the radio wave strength of all the crane game machines 101.
[0072] [Second display mode] 9 shows the management image 600 of the management terminal 300 in the second display mode. As described above, in the second display mode, the management image 600 displays the play status and the like in real time. A management image 600 reflecting the sales and the like of each booth of the crane game device 101 in area A in real time is displayed on the display of the management terminal 300. The management image 600 also includes a menu area 630 and a map area 620. As in the first display mode, the management information generating unit 223 combines the map area 620 and the menu area 630 to generate the management image 600.
[0073] In the menu area 630, an icon of the operator using the management terminal 300, the name, and the store to which the operator belongs are displayed. In FIG. 9, for an operator named "Yamada Taro" who works at the Akihabara store, the name, the store to which the operator belongs, and a face photo of "Yamada Taro" are displayed in the menu area 630 as an icon. In addition, in the menu area 630, options 631 for displaying "prize information", "staff information", and "support" are displayed. When the operator selects the "prize information" option 631b, the operator can check a list of prizes that will be available at the Akihabara store in the future. Similarly, when the operator selects the "staff information" option 631c, the operator can check a list of operators who are working at the Akihabara store today. When the operator selects the "support" option 631d, the operator can check the operation manual of the game device installed at the Akihabara store. To end the display of the management image 600, the operator simply selects the "log out" option 631e. In order to display the play status and the like at each booth of the crane game machine 101 in real time on the map area 620, the operator may select the "Store Map" option 631a.
[0074] FIG. 10 is a schematic diagram of the second icon 623 in the second display mode. Here, the second icon 623 imitating the crane game machine 101D (CRG-1) will be described as an example. The second icon 623 is divided into a first information display area 624 and a second information display area 625. The first information display area 624 displays play information by coloring the booth name. "Play information" refers to information showing the real-time play status at the booth of the crane game machine 101. The second information display area 625 displays status information such as sales achievement rate and total number of plays.
[0075] The coloring of the first information display area 624 is executed by the management information generating unit 223. Specifically, each crane game machine 101 transmits play information to the server 200 at regular time intervals. The play information includes types such as not played, playing, play ended, multiple coins, keep, prize ejection, and error. The management information generating unit 223 of the server 200 colors the first information display area 624 with a specific color associated with the received play information, and generates the map area 620.
[0076] 11 is a schematic diagram showing the second icons 623 in the second display mode. Here, the crane game machine 101D (CRG-1) will be described as an example. In the second icon 623a, the first information display area 624 is colored in a color corresponding to the play information of each booth, and the second information display area 625 shows the sales and sales achievement rate of each booth.
[0077] The crane game machine 101D (CRG-1) transmits to the server 200 the fact that the play information of the booth "1P" is "not played" and the play information of the booth "2P" is "playing". That is, currently, no one is playing in the booth "1P", and play is being performed in the booth "2P". Therefore, as shown by the second icon 623a, the management information generating unit 223 does not color the booth "1P" but colors the booth "2P" in the first information display area 624. When the play in the booth "2P" is completed, the crane game machine 101D (CRG-1) transmits to the server 200 the play information "play finished". Therefore, the management information generating unit 223 colors the first information display area 624 in a color different from when the play information is "playing". Note that the first information display area 624 is actually colored in light blue when the play information is "playing", and in orange when the play information is "play finished".
[0078] In this embodiment, a situation is assumed in which a player is forced to temporarily leave the crane game machine 101 during play for reasons such as changing money. At this time, the player can occupy the crane game machine 101 for a certain period of time by, for example, pressing a keep button (not shown) attached to the housing of the crane game machine 101.
[0079] For example, suppose that a player playing in booth "2P" presses the keep button of the crane game machine 101. At this time, the crane game machine 101D (CRG-1) transmits the play information "keep" to the server 200. The management information generating unit 223 colors the first information display area 624 in a color corresponding to the play information "keep". Note that the first information display area 624 is actually colored yellow when the play information is "keep".
[0080] If a problem occurs during play, such as the crane not working or the prize stock running out, the crane game machine 101D (CRG-1) transmits the play information "error" to the server 200. The management information generating unit 223 colors the first information display area 624 in a color corresponding to the play information "error". Note that the first information display area 624 is actually colored red when the play information is "error". It is assumed that the play information "error" is transmitted from the crane game machine 101 to the server 200, in other words, the first information display area 624 is colored in a color corresponding to the play information "error". At this time, the operator recognizes that some abnormality has occurred in the crane game machine 101 and can immediately rush to the booth. Note that coloring related to the play information involves coloring a part or all of an object such as an icon or a booth, but this also includes coloring the vicinity of the icon or booth, and adding an icon indicating the content of the play information.
[0081] In the second icon 623a, the second information display area 625 displays the sales achievement rate as well as the sales amount together with the target sales amount. For example, assume that the target amount for today for booth "2P" is set to 30,000 yen, and the current sales amount is 21,000 yen. In this case, the second information display area 625 displays the target sales amount and sales amount in the form of "21,000 / 30,000". As in the first display mode, the second information display area 625 is colored in the form of a gauge according to the sales achievement rate.
[0082] As in the first display mode, in the second display mode, the operator can freely change the display range of the crane game machine 101 on the map area 620. In the second display mode, when the display range of the crane game machine 101 in the map area 620 is expanded to a certain standard, the second icon 623 is displayed in a reduced size. Accordingly, the second information display area 625 is also displayed in a reduced size. At this time, the second information display area 625 does not display sales and sales achievement rate, and only the coloring according to the sales achievement rate according to the state of the gauge is applied.
[0083] The second icon 623b indicates that the player playing at the booth "1P" has inserted 10 coins. The crane game machine 101 has a single mode in which only one coin is inserted to play, and a multi-mode in which multiple coins are inserted at once and one player plays continuously. When a player inserts multiple coins into the crane game machine 101 at once to play in the multi-mode, the crane game machine 101D (CRG-1) transmits the play information "multiple coins" to the server 200. The management information generating unit 223 colors the first information display area 624 with a color corresponding to the play information "multiple coins". In this case, the management information generating unit 223 generates the management image 600 so that the first information display area 624 alternately displays the booth name and the number of remaining coins (number of times not played) at regular time intervals. That is, the second icon 623b alternately displays "1P" and "10 coins" at regular time intervals. In fact, the first information display area 624 is colored purple when the play information indicates "multiple coins."
[0084] For example, suppose that a state in which the play information becomes "multiple coins" occurs frequently in the same booth. In other words, suppose that the first information display area 624 is frequently colored in a color corresponding to "multiple coins." In this case, the operator can recognize that there is a player who absolutely wants to obtain that prize. At the same time, the operator can also recognize that an event occurs frequently in which the same user occupies the same booth for a long time. Therefore, based on this information, the operator can take measures such as moving the prize to a position where players can easily obtain it, or adding more booths to store the prize and dispersing players.
[0085] The second icon 623c indicates that 100 seconds have passed since the prize was dispensed at booth "2P." When the player wins the prize, i.e., when the prize is dispensed from the booth, the crane game device 101D (CRG-1) transmits the play information "prize dispensed" to the server 200. The management information generating unit 223 colors the first information display area 624 in a color corresponding to the play information "prize dispensed." Note that the first information display area 624 is actually colored green when the play information is "prize dispensed."
[0086] When the play information "prize dispensed" is transmitted from the crane game device 101 to the server 200, the management information generating unit 223 adds a counter 626 to the upper part of the first information display area 624 colored in the color corresponding to the play information "prize dispensed". The counter 626 displays the elapsed time since the prize was dispensed in real time.
[0087] For example, in the map area 620, the first information display area 624 of the booth "2P" of the crane game machine 101D (CRG-1) is colored in a color (green) corresponding to the play information "prize delivery", and the counter indicates 600 seconds. Also, assume that all the crane game machines 101 around the booth "2P" of the crane game machine 101D (CRG-1) are "in play". In other words, assume that the booth "2P" of the crane game machine 101D (CRG-1) alone has not been played for 10 minutes, even though all the surrounding crane game machines 101 are in play. From this situation, the operator can infer that some trouble, although not fatal, has occurred in the booth "2P" of the crane game machine 101D (CRG-1). For example, it can be inferred that, while the play is being performed multiple times, the prize has entered a place that the crane cannot grab, and no one can play. Based on this inference, the operator rushes to the crane game machine 101D (CRG-1) and checks the status of the machine.
[0088] In this way, the counter 626 can be used as one of the criteria for the operator to rush to the crane game machine 101 and take action. Due to this feature, the management information generating unit 223 may add the counter 626 to the first information display area 624 even when the play information "error" is transmitted from the crane game machine 101.
[0089] In the second icon 623d, a marker 627 is attached to the first information display area 624 of the booth "1P". The operator can set the marker 627 to a crane game device 101 or a booth (designated model) that should be given special attention, for example, because it frequently breaks down, prizes are acquired at a fast pace, or prizes that are being offered for sale by the entire store are stored there. The markers 627 are also given different colors, such as gold, silver, and bronze. The operator may set markers 627 of different colors in the first information display area 624 depending on the priority of attention, etc.
[0090] In the second information display area 625 of the second icons 623e to 623h, status information such as the total number of plays, the total number of players, the total number of prizes dispensed, and the name of the prize is displayed, as in the first display mode. The operator can switch between the information displayed by selecting it from a pull-down menu (not shown) on the management image 600.
[0091] [Summary] The game system 100 according to this embodiment has been described above. In this embodiment, management of the crane game machines 101 in a game center where many crane game machines 101 are installed is assumed. An operator at a game center where many crane game machines 101 are arranged is likely to have a hard time understanding the status of each crane game machine 101. For example, it is assumed that a crane in a crane game machine 101 suddenly stops working, or the prize stock of the crane game machine 101 runs out. In such a situation, the more crane game machines 101 owned, the more difficult it becomes for the operator to understand the information.
[0092] Therefore, in this embodiment, each crane game machine 101 transmits status information such as sales, total number of plays, total number of players, total number of balls dispensed, and radio wave intensity to the server 200 (game management device) at regular time intervals. Each crane game machine 101 also transmits play information indicating real-time play status to the server 200. The server 200 transmits a management image 600 reflecting this information to the management terminal 300 held by the operator. This allows the operator to grasp the status information and play information of each crane game machine 101 one by one from the management terminal 300 in a manner that allows the operator to check the status information at a glance. Furthermore, the operator can check the status information by switching the management image 600 by pressing the selection button 613 corresponding to the status information he or she wants to check on the management image 300. This method can improve the efficiency of management of the crane game machine 101.
[0093] In this embodiment, the operator can check the sales and sales achievement rate of each crane game machine 101 on the management terminal 300. The operator can adjust the sales of each crane game machine 101 by changing the settings and services for each crane game machine 101 and changing the layout based on the sales and sales achievement rate.
[0094] In this embodiment, the operator can check the total number of plays and the total number of prizes dispensed for each crane game machine 101 during the displayed period from the management terminal 300. In other words, the operator can grasp the ratio of income from plays to expenses for dispensing prizes (business efficiency) during the specified period. Based on this, the operator can decide the type and amount of prizes to be stored in the crane game machine 101.
[0095] In this embodiment, the operator can check the time that has elapsed since a prize was won at each crane game machine 101, that is, the non-operating time (time when no prize is being won), using the counter 626 displayed on the management terminal 300. If the non-operating time is long, the operator can infer that some kind of trouble has occurred with the crane game machine 101. For example, possible troubles include prizes being clogged at the prize outlet, people crowding in front of the crane game machine 101, or the crane game machine 101 being dirty and unable to be played. By checking the non-operating time, the operator can easily determine criteria for visually checking the crane game machine 101, and can quickly respond to trouble.
[0096] In this embodiment, the operator can use the management terminal 300 to mark a marker 627 on a crane game machine 101 for which he wishes to check status information or play information with priority. For example, the operator marks a marker 627 on a crane game machine 101 that has been installed for a long time or that frequently breaks down. This allows the operator to be aware that the operator needs to make priority visits to check the crane game machine 101 marked with the marker 627. Alternatively, by marking a crane game machine 101 to which a new prize has been introduced with the marker 627, the operator can check sales and operation rate with priority and understand whether the prize is popular.
[0097] In this embodiment, the operator can check the communication state values of each crane game device 101, such as the radio wave strength and the loss rate, in a centralized manner on the management terminal 300 in the form of a heat map. The crane game device 101 needs to be installed in a position where it can perform sufficient wireless communication with the server 200 that manages the state information and play information. For example, generally, the radio wave strength is strong at a position close to the server 200 and weak at a position far from the server 200. However, the radio wave strength may be weak even at a position close to the server 200 due to the presence of another crane game device 101 between the server 200 and the server 200, or interference with radio waves emitted by another crane game device 101. By checking the communication state values of each crane game device 101 on the management terminal 300, the operator can consider the optimal layout of the crane game device 101 and the server 200 so that the radio wave strength is not weakened.
[0098] The present invention is not limited to the above-mentioned embodiment and modifications, and the components can be modified without departing from the spirit of the invention. Various inventions can be formed by appropriately combining multiple components disclosed in the above-mentioned embodiment and modifications. In addition, some components can be deleted from all the components shown in the above-mentioned embodiment and modifications.
[0099] [Variations] In the present embodiment, it has been explained that the operator can check the status information and play information transmitted from the crane game machine 101 to the server 200 on the management image 600 generated by the management information generating unit 223. As a modified example, the management information generating unit 223 may generate the status information and play information transmitted from the crane game machine 101 to the server 200 as sound. This sound may be output from a speaker of the management terminal 300.
[0100] In the present embodiment, the loss rate has been described as being calculated by the state evaluation unit 222 of the server 200. As a modified example, the loss rate may be calculated by the crane game device 101 and transmitted to the server 200. For example, it is assumed that the crane game device 101 transmits a response signal to the server 200 10 times. It is assumed that the crane game device 101 receives a query signal from the server 200 9 times while transmitting the response signal 10 times. At this time, the crane game device 101 may calculate that the loss rate is 90%.
[0101] In the present embodiment, the server 200 receives the state information and play information from the crane game device 101, and the management information generating unit 223 creates the management image 600 and transmits it to the management terminal 300. As a modified example, the management terminal 300 may receive the state information and play information from the server 200, and the data processing unit 320 of the management terminal 300 may generate the management image 600. For example, the map image is stored in the data storage unit 340 of the management terminal 300. The management terminal 300 receives the state information or play information and an image of the selection area 610 or the menu area 630 from the server 200. The data processing unit 320 generates the map area 620 by reflecting the state information or play information in the map image in the data storage unit 340. The data processing unit 320 may also combine the map area 620 with the selection area 610 or the menu area 630 to generate the management image 600.
[0102] Alternatively, the management terminal 300 holds a map image and an image of the selection area 610 or the menu area 630. The server 200 transmits only the status information or play information. The data processing unit 320 of the management terminal 300 reflects the status information or play information in the map image. The data processing unit 320 may combine the map image with the image of the selection area 610 or the menu area 630 to generate the management image 600. In other words, the server 200 may function as a database that stores the status information and play information.
[0103] In this embodiment, the gaming device has been described as a crane game device, but as a modified example, it may be an arcade game device, a pachinko, a slot machine, a medal game, etc. For example, in an arcade game device, the game play time, the number of continues, the number of printed trading cards, the win / loss of a match play, etc. may be confirmed on the management image 600.
[0104] The management method according to the present embodiment may be applied to devices other than game devices. For example, in a restaurant, a management image 600 reflecting the ordered items and waiting time at each table may be generated, and a waiter may be able to check the management image 600 on the management terminal 300. In a parking lot or bicycle parking lot, a management image 600 reflecting the parking time at each parking space may be generated, and a manager of the parking lot or bicycle parking lot may be able to check the management image 600 on the management terminal 300. According to this method, for example, the manager can recognize a vehicle that has been parked for an unreasonably long time by the management image 600.
[0105] In this embodiment, a plurality of crane game machines 101 and a management terminal 300 are wirelessly connected to one server 200 installed in the Akihabara store via a communication network 102. In the above embodiment, the communication network 102 is assumed to be a communication network (intranet) closed within one store, and the server 200 has been described as including a communication unit 210, a data processing unit 220, and a data storage unit 230, but as a modified example, the server 200 may be connected to the Internet, and the crane game machines 101 may be connected to each other via an intranet.
[0106] More specifically, the server 200 is composed of an in-store server, an application server, and a database (data storage unit 230). The management terminal 300 is connected to the in-store server via an intranet, and is also connected to the application server via the Internet.
[0107] The in-store server, the management terminal 300, and personal terminals of players (not shown) are connected to the application server via the Internet. The in-store server functions as a server for store management that manages communications between the cabinets of multiple crane game machines 101 installed in the store. The multiple crane game machines 101 are wirelessly connected to the in-store server via a communication network 102 (intranet). For this reason, the management terminal 300 and the in-store server each have a communication unit for the intranet and the Internet.
[0108] Each crane game machine 101 transmits status information to an in-store server. The in-store server transmits the status information of each crane game machine 101 to an application server via the Internet. The application server stores the received status information in a database. In addition, the application server executes various processes using the status information stored in the database.
[0109] An operator in the Akihabara store presses a selection button 613, on which the name of the status information is written, on the management image 600 displayed on the management terminal 300 that the operator owns. At this time, the management terminal 300 transmits an instruction signal to the application server. The application server obtains the status information corresponding to the received instruction signal from a database and generates the management image 600. The generated management image 600 is transmitted to the management terminal 300. This allows the operator to check the status information on the management image 600 transmitted from the application server.
[0110] The in-store server may also include a data storage unit 230. The in-store server's data storage unit 230 may also register the signal strength of each crane game machine 101 when wirelessly connected. When the operator presses the "signal strength" selection button 613f on the management image 600, the signal strength received from the in-store server may be displayed in the map area 620. Unlike the game machine management information 500, the signal strength registered in the in-store server's data storage unit 230 may not be saved every business day. The signal strength in the data storage unit 230 may also be updated at regular time intervals and continually overwritten so that the latest information is always saved.
[0111] In the present embodiment, in the second display mode, the second information display area 625 of the second icon 623 is described as showing the sales and sales achievement rate of each booth. As a modified example, the second information display area 625 may show the remaining number of coins (unplayed number of times). In addition, the operator may press an information switching button (not shown) on the management image 600, so that the second information display area 625 may switch between displaying the sales and sales achievement rate of each booth or the remaining number of coins. Note that even in this case, the second information display area 625 is colored in accordance with the sales achievement rate according to the form of the gauge. [Explanation of symbols]
[0112] 100 Game system, 101 Crane game device, 102 Communication network, 200 Server, 210 Communication unit, 211 Transmission unit, 212 Reception unit, 220 Data processing unit, 221 Data registration unit, 222 Status evaluation unit, 223 Management information generation unit, 224 Signal generation unit, 230 Data storage unit, 300 Management terminal, 310 User interface processing unit, 311 Input unit, 312 Output unit, 320 Data processing unit, 330 Communication unit, 331 Transmission unit, 332 Reception unit, 340 Data storage unit, 400 Store map, 500 Game device management information, 600 Management image, 610 Selection area, 611 Play data column, 612 Target period column, 613 Selection button, 620 Map area, 621 First icon, 622 Information display area, 623 Second icon, 624 First information display area, 625, second information display area, 626, counter, 627, marker, 630, menu area, 631, options
Claims
1. a receiving unit that receives a plurality of types of state information of the game devices from each of the plurality of game devices; a control image generating unit that generates a control image by adding state information of each of the plurality of game devices to a map image showing an arrangement of the plurality of game devices within the store, A game system in which the management image generating unit changes the status information to be displayed in the management image from the multiple types of status information when an operator instructs the management image to be changed.
2. The game system described in claim 1, wherein the management image generation unit changes the color of some or all of the objects corresponding to the game device in the management image depending on a communication status value indicating both or one of the communication failure rate of the game device and the radio wave strength at the location of the game device, among the multiple types of status information.
3. 2 . The game system according to claim 1 , wherein the management image generating section adds, to the management image as a type of status information, an achievement rate of sales against a target value for a specified period for each of the plurality of game devices.
4. The gaming device is a crane game device, A data storage unit that accumulates a plurality of types of status information collected from a plurality of crane game machines, The game system according to claim 1 , wherein the management image generating unit adds a total number of plays and a total number of prizes dispensed during a designated period for each of the plurality of crane game machines to the management image as a type of status information.
5. the receiving unit receives play information indicating a real-time play state of the game device as a type of state information of the game device; The game system according to claim 1 , wherein the management image generating section adds play information of each of the plurality of game devices to the management image.
6. 2. The game system according to claim 1, wherein the management image generation unit adds to the management image the elapsed time since a predetermined ending condition is met on the game device, and updates the display of the elapsed time until a new play is started on the game device.
7. 2. The game system according to claim 1, wherein the control image generating section adds a mark indicating that the game device is a designated model to an object corresponding to the game device designated by an operator.
8. a receiving section for receiving, from a game management device, a management image showing an arrangement of the plurality of game devices within the store and first status information of each of the plurality of game devices; a display unit that displays a management image showing the received first status information on a screen; an input unit for receiving an instruction to change the display from an operator; a transmission unit that notifies the game management device of a change request indicating an instruction to change the display, the receiving unit receives, after transmitting a change request, from the game device, a management image indicating first status information of each of the plurality of game devices; The communication terminal, when a management image showing second status information is received, the display unit changes the first status information displayed on the management image to the second status information.
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