System

The application addresses the limitations of traditional cooking and food culture learning by providing a virtual reality experience that includes simulated cooking, cultural narratives, user feedback, and AI guidance, resulting in a more engaging and informative learning experience.

JP2025071018APending Publication Date: 2025-05-02SOFTBANK GROUP CORP
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Patent Information

Application Number
JP2024181288
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-10-19
Filing Date
2024-10-16
Publication Date
2025-05-02

AI Technical Summary

Technical Problem

Traditional methods of learning about cooking and food culture are limited by lack of practical experiences and interactions, making it difficult to gain a deeper understanding and interest.

Method used

An application that allows users to experience different cuisines and food cultures in virtual reality, featuring simulated cooking experiences, stories and characters related to each dish, user opinions and ratings, and AI-guided explanations.

Benefits of technology

Provides a richer and more interactive experience for users, allowing them to gain a deeper understanding and interest in cooking and food culture, while also facilitating learning and interaction.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a system.SOLUTION: The present invention is directed to a system capable of executing an application which allows a user to experience at least one of cuisine and food culture in a virtual reality. The system has means for converting a video of cuisine into a video for viewing by a user for displaying the same, means for providing at least one of a story and a character related to the displayed cuisine, and means for displaying an avatar of another user for use in expressing a state of having meals to be ordered by the user and impression of past orderers.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The technology of the present disclosure relates to a system. [Background technology]

[0002] Patent document 1 discloses a persona chatbot control method performed by at least one processor, the method including the steps of receiving a user utterance, adding the user utterance to a prompt including a description and related instruction sentence regarding the chatbot character, encoding the prompt, and inputting the encoded prompt into a language model to generate a chatbot utterance in response to the user utterance. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2022-180282 A Summary of the Invention [Problem to be solved by the invention]

[0004] Traditional methods of learning about cooking and food culture have been limited to actual experiences and interactions, making it difficult to gain a deeper understanding or stimulate interest. [Means for solving the problem]

[0005] The present invention solves the above-mentioned problems by providing an application that allows users to experience different cuisines and food cultures in virtual reality. Specifically, the following measures are adopted.

[0006] The cooking video is converted into a video from the user's point of view and displayed to provide the user with a simulated experience.

[0007] By providing a story or character associated with each dish, it offers an opportunity to learn about the background and origins of the dish.

[0008] The system displays avatars of other users who are eating the food the user is about to order, and displays the impressions of past customers, providing the user with an opportunity to refer to other people's opinions and ratings.

[0009] The generative AI acts as a virtual guide, providing explanations of each cuisine and culture, and providing appropriate answers to users' questions and queries.

[0010] By allowing users to select dishes in virtual reality and actually order, it provides a learning opportunity while also giving users an opportunity to turn their interest into concrete action.

[0011] Through these means, users can have a richer experience of cooking and food culture, and expand their opportunities for learning and interaction.

[0012] "Applications that allow users to experience cuisine or food culture in virtual reality" refers to software or applications that allow users to actually experience various cuisines or food cultures in a virtual reality environment.

[0013] "Means of converting and displaying video of food into video from the user's perspective" refers to a method or technique for converting and displaying video of food to match the user's perspective when the user experiences cooking in virtual reality.

[0014] "Means of providing stories and characters related to dishes" refers to methods or means of providing stories or characters related to the background, origins, cultural elements, etc. related to each dish.

[0015] "Means of displaying avatars of other users who are eating the food the user is about to order, and displaying the impressions of past customers" refers to a method or means of displaying virtual characters (avatars) of other users who are eating the food the user is about to order, and having those avatars display the impressions of people who have ordered the same food in the past.

[0016] "Means in which generative AI functions as a virtual guide and provides explanations of cuisine and culture" refers to methods or means in which generative AI (natural language processing model) functions as a virtual guide and provides explanations and information about each cuisine or culture when the user has a doubt or question.

[0017] "Means for a user to select a dish in virtual reality and actually place an order" refers to the method or means by which a user can select a dish that they are interested in in virtual reality and actually place an order. A user can place an actual order while enjoying the food in virtual reality. [Brief description of the drawings]

[0018] [Figure 1] 1 is a conceptual diagram showing an example of the configuration of a data processing system according to a first embodiment. [Diagram 2] 1 is a conceptual diagram showing an example of main functions of a data processing device and a smart device according to a first embodiment. FIG. [Diagram 3] FIG. 11 is a conceptual diagram showing an example of the configuration of a data processing system according to a second embodiment. [Figure 4] FIG. 11 is a conceptual diagram showing an example of main functions of a data processing device and smart glasses according to a second embodiment. [Diagram 5] FIG. 13 is a conceptual diagram showing an example of the configuration of a data processing system according to a third embodiment. [Figure 6] FIG. 11 is a conceptual diagram showing an example of main functions of a data processing device and a headset-type terminal according to a third embodiment. [Figure 7] FIG. 13 is a conceptual diagram showing an example of the configuration of a data processing system according to a fourth embodiment. [Figure 8]FIG. 13 is a conceptual diagram showing an example of main functions of a data processing device and a robot according to a fourth embodiment. [Figure 9] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 10] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 11] 4 is a sequence diagram showing a process flow of the data processing system according to the first embodiment. FIG. [Figure 12] 11 is a sequence diagram showing a process flow of the data processing system in application example 1. FIG. [Figure 13] FIG. 11 is a sequence diagram showing the flow of processing of the data processing system according to the second embodiment when an emotion engine is combined. [Figure 14] FIG. 11 is a sequence diagram showing the flow of processing in the data processing system in application example 2 when combined with an emotion engine. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0019] Hereinafter, an example of an embodiment of a system according to the technology of the present disclosure will be described with reference to the accompanying drawings.

[0020] First, the terms used in the following description will be explained.

[0021] In the following embodiments, a signed processor (hereinafter simply referred to as a "processor") may be one arithmetic device or a combination of multiple arithmetic devices. Furthermore, a processor may be one type of arithmetic device or a combination of multiple types of arithmetic devices. Examples of arithmetic devices include a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a GPGPU (General-Purpose computing on Graphics Processing Units), an APU (Accelerated Processing Unit), etc.

[0022] In the following embodiments, a signed RAM (Random Access Memory) is a memory in which information is temporarily stored and is used as a working memory by the processor.

[0023] In the following embodiments, the coded storage is one or more non-volatile storage devices that store various programs, various parameters, etc. Examples of non-volatile storage devices include flash memory (SSD (Solid State Drive)), magnetic disks (e.g., hard disks), and magnetic tapes.

[0024] In the following embodiments, a communication I / F (Interface) with a code is an interface including a communication processor and an antenna. The communication I / F controls communication between multiple computers. An example of a communication standard applied to the communication I / F is a wireless communication standard including 5G (5th Generation Mobile Communication System), Wi-Fi (registered trademark), Bluetooth (registered trademark), etc.

[0025] In the following embodiments, "A and / or B" is synonymous with "at least one of A and B." In other words, "A and / or B" means that it may be only A, only B, or a combination of A and B. In addition, in this specification, the same idea as "A and / or B" is also applied when three or more things are expressed by connecting them with "and / or."

[0026] [First embodiment]

[0027] FIG. 1 shows an example of the configuration of a data processing system 10 according to the first embodiment.

[0028] 1, a data processing system 10 includes a data processing device 12 and a smart device 14. An example of the data processing device 12 is a server.

[0029] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a wide area network (WAN) and / or a local area network (LAN).

[0030] The smart device 14 includes a computer 36, a reception device 38, an output device 40, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The reception device 38, the output device 40, and the camera 42 are also connected to the bus 52.

[0031] The reception device 38 includes a touch panel 38A and a microphone 38B, and receives user input. The touch panel 38A detects contact with a pointer (e.g., a pen or a finger) to receive user input by the touch of the pointer. The microphone 38B detects the user's voice to receive user input by voice. The control unit 46A transmits data indicating the user input received by the touch panel 38A and the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the data indicating the user input.

[0032] The output device 40 includes a display 40A and a speaker 40B, and presents data to the user 20 by outputting the data in a form of expression that the user 20 can perceive (e.g., voice and / or text). The display 40A displays visible information such as text and images according to instructions from the processor 46. The speaker 40B outputs voice according to instructions from the processor 46. The camera 42 is a compact digital camera equipped with an optical system including a lens, an aperture, and a shutter, and an imaging element such as a Complementary Metal-Oxide-Semiconductor (CMOS) image sensor or a Charge Coupled Device (CCD) image sensor.

[0033] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for transmitting and receiving various types of information between the processor 46 and the processor 28 via the network 54.

[0034] FIG. 2 shows an example of main functions of the data processing device 12 and the smart device 14.

[0035] As shown in Fig. 2, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32. The specific process program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific process program 56 from the storage 32, and executes the read specific process program 56 on the RAM 30. The specific process is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific process program 56 executed on the RAM 30.

[0036] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0037] In the smart device 14, the processor 46 performs the reception output processing. The storage 50 stores a reception output program 60. The reception output program 60 is used together with the specific processing program 56 by the data processing system 10. The processor 46 reads out the reception output program 60 from the storage 50, and executes the read reception output program 60 on the RAM 48. The reception output processing is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0038] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0039] An embodiment for implementing the present invention includes the following elements.

[0040] 1. Server:

[0041] A program for constructing a virtual reality environment is generated, and an appropriate virtual reality scene is created according to the user's request.

[0042] It manages a database of stories and characters related to cooking and food culture, providing users with an opportunity to learn about cooking and culture.

[0043] The system receives information about the food ordered by the user, displays avatars of other users, and displays the impressions of past customers.

[0044] 2. Terminal:

[0045] The virtual reality images received from the server are displayed, providing users with visual information to experience cooking and food culture.

[0046] The user's operation is accepted, and the order information for the selected dish is sent to the server.

[0047] 3. User:

[0048] Use the device to launch the application and experience cooking and food culture in virtual reality. - Expand your learning opportunities by selecting a dish and actually ordering it, and learn from the opinions of other users.

[0049] 4. Generative AI:

[0050] It acts as a virtual guide and provides appropriate answers to any doubts or queries users may have.

[0051] Information about cuisine and culture is retrieved from a database and provided to the user.

[0052] The combination of these elements allows users to experience different cuisines and food cultures in virtual reality, providing a place for learning and interaction. The server is responsible for constructing the virtual reality environment and managing the database, while the terminal provides the user with images and operation methods. The user operates the application through the terminal, and the generative AI acts as a guide.

[0053] The process flow of each embodiment will be described below.

[0054] Step 1: The user launches the application on the device.

[0055] The user launches an application using a terminal.

[0056] Step 2: The server receives the user's request and builds the virtual reality environment.

[0057] The server receives a user's request and generates a program for constructing a virtual reality environment.

[0058] The server creates an appropriate virtual reality scene based on the user's requirements.

[0059] Step 3: The device displays the virtual reality images and the user experiences cooking and food culture.

[0060] The terminal displays the virtual reality images received from the server.

[0061] Users can experience cooking and food culture in virtual reality through the device.

[0062] Step 4: The user selects the food and places the order.

[0063] The user uses the terminal to select a dish.

[0064] The terminal transmits order information for the dish selected by the user to the server.

[0065] Step 5: The server displays the avatars of other users and the impressions of past customers. - The server displays the avatars of other users related to the food ordered by the user in the virtual reality scene.

[0066] The avatar displays the impressions of users who have ordered the same dish in the past.

[0067] Step 6: The generative AI acts as a virtual guide, providing descriptions of each cuisine and culture.

[0068] Generative AI provides appropriate answers when users have doubts or questions.

[0069] The generative AI retrieves information about cuisine and culture from a database and provides it to the user.

[0070] Step 7: The user finishes the experience and exits the application.

[0071] The user uses the terminal to terminate the application.

[0072] The server receives the user's exit request and releases the virtual reality environment.

[0073] Example 1

[0074] Next, a description will be given of Example 1. In the following description, the data processing device 12 is referred to as a "server" and the smart device 14 is referred to as a "terminal."

[0075] In conventional virtual reality systems, when users experience cooking or food culture, the provision of visual information and stories is insufficient, making it difficult for users to deeply understand the content of the experience. In addition, the information and impressions that can be shared with other users are limited, and the element of a collaborative experience is lacking. Furthermore, there is a lack of a way for users to get immediate answers to specific doubts or questions. There is a need to solve these issues and provide users with a richer and more interactive experience.

[0076] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0077] In this invention, the server includes a means for constructing and displaying a virtual reality environment, a means for managing a database related to cuisine and food culture and providing information to the user, a means for accepting user operations and processing order information for the selected cuisine, a means for displaying avatars of other users and displaying the impressions of past customers, and a means for the generative AI to function as a virtual guide and provide appropriate answers to the user's questions. This allows the user to share information with other users in real time within the virtual reality and gain a deeper understanding. Furthermore, the user can receive instant answers to specific questions and inquiries, providing a more interactive and richer experience.

[0078] "Virtual reality" is a technology that uses computer technology to provide users with a reality-like experience.

[0079] "Cooking" is a general term for food that is made by cooking ingredients and serving them for consumption.

[0080] "Food culture" is a general term for the customs and culture, including cooking and dining styles and traditions, of a particular region or ethnic group.

[0081] An "application" is a software program designed to perform a particular task.

[0082] "User" refers to a person who uses a system or application.

[0083] "Video" refers to visual images and videos, and is an element that provides visual information.

[0084] A "database" is a system that systematically stores and manages large amounts of information, making it easy to search and update.

[0085] An "avatar" is a digital image or character that represents a user in a virtual reality or online environment.

[0086] "Generative AI" is a type of artificial intelligence that automatically generates and provides information based on user requests.

[0087] A "guide" is an entity that provides information and guidance and guides the user appropriately.

[0088] A "server" is a computer system that provides data and services in response to requests from clients over a network.

[0089] "Means" refers to the tools or methods used to achieve a particular goal.

[0090] This invention relates to a system that allows users to experience cooking and food culture in virtual reality. This system is composed of a server, a terminal, a user, and a generative AI.

[0091] Server Operation

[0092] The server has the following main responsibilities:

[0093] 1. Create a virtual reality environment:

[0094] The server uses a game engine or other virtual reality construction software to generate a virtual reality scene based on the user's request. For example, if the user selects "Italian restaurant," the server creates a scene with an Italian-style interior and dishes.

[0095] 2. Database Management:

[0096] The server manages a database that stores data such as stories and characters related to cuisine and food culture. This database is constructed using a relational database management system, a document-oriented database, etc. For example, if a user wants to learn about a particular cuisine, the history of the cuisine, how to make it, and reviews by other users are retrieved from the database and provided.

[0097] 3. Processing and displaying your order information:

[0098] The server receives information about the food the user has ordered in the virtual reality environment and displays other users' avatars and past customer feedback data. In this way, the user can enjoy cooking while referring to the experiences and feedback of other users.

[0099] Terminal operation

[0100] The terminal has the following main responsibilities:

[0101] 1. Virtual reality image display:

[0102] The terminal visually presents the virtual reality images received from the server to the user. For this purpose, a VR headset is used. When the user puts on the headset, the virtual reality scene spreads out before their eyes.

[0103] 2. Accepting user operations:

[0104] The device accepts user operations and sends information about the selected dish to the server. For example, when a user selects a dish using the controller, the information is sent to the server, and the server generates the corresponding scene and information.

[0105] User Actions

[0106] The user has the following main roles:

[0107] 1. Launch and experience the application:

[0108] The user can use the device to launch the system's application and experience a specific cuisine or food culture in virtual reality. For example, if the user selects the "French Cuisine Experience," he or she can enter a French restaurant in virtual reality and enjoy the cuisine there.

[0109] 2. Food selection and ordering:

[0110] The user selects a dish in the virtual reality and places an order. The selected dish and related information are sent to the server, and additional information is returned from the server and displayed on the device. For example, if the user selects "sushi," the cooking method, history, and reviews from other users are provided.

[0111] How generative AI works

[0112] Generative AI will have the following key roles:

[0113] 1. Acting as a virtual guide:

[0114] AI provides appropriate answers to user's doubts and questions. For example, if a user asks "What is the history of sushi?", the generative AI will answer "Sushi has been popular in Japan since ancient times..." For this purpose, NLP models (e.g. ChatGPT (registered trademark)) are used.

[0115] 2. Acquisition and provision of information:

[0116] The AI ​​retrieves information about cuisine and culture from the database and provides it to the user. For example, if a user requests, "I want to know how to make tempura," the AI ​​retrieves recipe information from the database and displays it.

[0117] Examples of prompt statements

[0118] Here are some examples of prompts that users can use to ask questions to generative AI:

[0119] "What is the most popular sushi topping?"

[0120] Please tell me about the history of ramen.

[0121] I want to learn how to make cocktails.

[0122] This allows each element of the entire system to work together to provide users with a rich experience in virtual reality.

[0123] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0124] Step 1: Launching the Application

[0125] Server Action:

[0126] Input: User login information (ID, password)

[0127] How it works: The server checks the login information it receives against its database and performs the authentication process.

[0128] Output: Authentication result (success or failure)

[0129] Terminal behavior:

[0130] Input: User login information and authentication result

[0131] Operation: The terminal receives the authentication result from the server and notifies the user.

[0132] Output: Initial scene (if login is successful), Error message (if login fails)

[0133] User Action:

[0134] Input: Application screen

[0135] Actions: The user operates the device, enters login information, and submits it.

[0136] Output: Login request

[0137] Step 2: Virtual reality scene display

[0138] Server Action:

[0139] Input: initial scene request

[0140] Operation: The server uses the game engine to generate initial scene data according to the user.

[0141] Output: Scene data

[0142] Terminal behavior:

[0143] Input: Scene data

[0144] Actions: The device interprets the scene data and displays it to the user through the VR device.

[0145] Output: Virtual reality image of the user's field of vision

[0146] User Action:

[0147] Input: Virtual reality video

[0148] Action: The user receives visual information in the virtual reality and decides on the next action to take.

[0149] Output: Operation request

[0150] Step 3: Choose a cuisine or food culture

[0151] Server Action:

[0152] Input: Request to select cuisine or food culture

[0153] Operation: The server retrieves the corresponding information from the database and generates more detailed scene data.

[0154] Output: Detailed scene data

[0155] Terminal behavior:

[0156] Input: User's selection information

[0157] Operation: The device detects when the user selects a cuisine or culture in the virtual reality environment and sends that information to the server.

[0158] Output:Selection information

[0159] User Action:

[0160] Enter: Menu in Virtual Reality

[0161] How it works: The user selects a cuisine or food culture that interests them from a menu.

[0162] Output:Selection request

[0163] Step 4: Querying the generative AI

[0164] Server Action:

[0165] Input: User question

[0166] How it works: The server receives the user's question and sends the data to the generative AI.

[0167] Output: AI answer

[0168] Terminal behavior:

[0169] Input: User question

[0170] How it works: The device analyzes the user's voice and text input and sends the results to the server.

[0171] Output: Question data

[0172] User Action:

[0173] Input: Question or question

[0174] Action: The user types or speaks a question within the virtual reality environment.

[0175] Output: Query request

[0176] Generative AI in action:

[0177] Input: User question

[0178] How it works: Generative AI retrieves the necessary information from a database and generates an answer

[0179] Output: Answer data

[0180] Step 5: Order food and view past reviews

[0181] Server Action:

[0182] Input: Order information

[0183] Operation: The server receives the order information, retrieves the opinions of other users from the database, and generates scene data to display the avatars of the dishes currently ordered by other users.

[0184] Output: Opinion data and avatar information

[0185] Terminal behavior:

[0186] Input: Food order information

[0187] Operation: The terminal detects the information of the dish ordered by the user and sends the information to the server. It also displays the review data and avatar information received from the server to the user.

[0188] Output: Order information and display data

[0189] User Action:

[0190] Input: Food menu in virtual reality

[0191] Actions: The user selects a particular dish and places an order.

[0192] Output: Order request

[0193] This allows users to enjoy a constantly interactive and rich virtual reality experience. The entire system operates in close cooperation with the server, terminal, user, and generative AI, providing users with a deep understanding and rich experience within virtual reality.

[0194] (Application example 1)

[0195] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0196] In conventional food delivery services, users could not actually see the products, limiting their opportunities to enjoy the food visually and learn about food culture. Furthermore, there was insufficient means to refer to the opinions and impressions of other users when selecting dishes. This often left users feeling confused or anxious about their food choices, and there were few opportunities to learn more about different food cultures.

[0197] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0198] In this invention, the server includes a means for converting a video of a dish into a video from the user's point of view and displaying it, a means for providing a story and a character related to the dish, a means for displaying avatars of other users eating the dish the user is about to order and displaying the impressions of past customers, a means for the user to experience the dish in a virtual environment using a head-mounted display or smart glasses, and a means for actually ordering the selected dish in the virtual environment. This allows the user to visually enjoy the dish in virtual reality, to refer to the opinions of other users, and to learn about different food cultures.

[0199] "Virtual reality" is a technology that uses computer generation to provide users with imaginary environments and scenes that are different from reality.

[0200] "Means for converting a food image into an image from the user's point of view and displaying it" is a system for converting and displaying visual information about food so that the user feels as if they are seeing it with their own eyes.

[0201] "Means for providing stories and characters" refers to a mechanism for presenting cooking-related stories and characters to users.

[0202] An "avatar" is a virtual entity that represents a user in a virtual space and allows for interaction with other users.

[0203] A "head-mounted display" is a device that allows users to visually experience VR or AR content by wearing it on their head.

[0204] "Smart glasses" are a technology that uses glasses-type devices to overlay additional computer-generated information onto the field of view, often with AR capabilities.

[0205] A "virtual environment" is an artificial space or scene that a user can experience, constructed using virtual reality technology.

[0206] A "generative AI model" is an artificial intelligence model that generates appropriate answers or content based on input information.

[0207] A "prompt" is an input sentence used to induce a specific response or answer from a generative AI model.

[0208] In the present invention, a system that allows users to experience cooking and food culture using virtual reality technology is constructed. A specific embodiment of the system is described below.

[0209] The server provides a means to convert the video of the food into a view from the user's point of view. To do this, the server collects high-resolution images and videos of the food and uses algorithms to adjust the viewing angle and distance to match the user's visual information, for example through a head-mounted display or smart glasses, making the user feel as if they are looking at the food with their own eyes.

[0210] In addition, the server has a means to retrieve and provide food-related stories and characters from the database. These stories and characters are automatically displayed when the user selects a dish, and serve to provide information about the history and background of food culture. When the user selects a particular dish, a story or representative character related to that dish is displayed, enhancing the user's learning experience.

[0211] The server also has a means for displaying avatars of other users who are eating the food the user is about to order, and displaying the impressions of past customers, allowing the user to refer to the feedback of other users and use it as a basis for making decisions when selecting food.

[0212] Users experience cooking in a virtual environment using a head-mounted display or smart glasses. First, users launch a virtual reality application and access a virtual space where they can experience various cuisines and food cultures. When they enter a particular cooking booth, detailed footage of the dish and related stories are displayed.

[0213] Once a user selects a dish they are interested in, they are given the option to actually order that dish, and by clicking the order button, they can have the food delivered to their home via a real-world food delivery service.

[0214] In addition, the generative AI model acts as a virtual guide, providing appropriate answers when the user asks questions about cuisine or food culture. For example, if a user asks, "What is the history of pizza?" the AI ​​guide will respond with a detailed explanation such as, "Pizza originated in Naples, Italy. Its history dates back to ancient Roman times, when farmers at the time put tomatoes on top of bread dough. In particular, in the 19th century, Margherita pizza became popular as a menu item symbolizing the colors of the Italian flag."

[0215] The system allows users to visually enjoy dishes in virtual reality, make informed decisions based on the opinions of other users, and learn more about different food cultures.

[0216] The flow of the specific process in the application example 1 will be described with reference to FIG.

[0217] Step 1:

[0218] A user uses a terminal (a head-mounted display or smart glasses) to launch a virtual reality application. The input is the launch of the application by the user's operation, and the output is the display of the virtual reality home screen.

[0219] Step 2:

[0220] A user accesses a menu for selecting dishes in a virtual space. The input is the user's visual information and operation data, and the output is a list of dishes displayed in the virtual space.

[0221] Step 3:

[0222] The user selects a particular dish, and the input is the information about the dish selected by the user, and the output is the story and characters associated with the dish.

[0223] Step 4:

[0224] The server converts the video of the selected dish into a video from the user's point of view and sends it to the terminal. The input is high-resolution image or video data of the dish, and the video data adjusted to the user's point of view is sent to the terminal as output.

[0225] Step 5:

[0226] The server acquires other users' avatars and past customer feedback information and sends it to the terminal. The input is avatar information and feedback data from the database, and the output is displayed in the virtual space.

[0227] Step 6:

[0228] The user actually orders food. The input is the user pressing an order button, and the output is the order information sent to the server, which starts the actual food delivery service.

[0229] Step 7:

[0230] The user asks a question to the generative AI model. The input is the user's question text, and the output is the answer generated by the AI ​​model, which is displayed on the terminal. The AI ​​model pulls information from a database based on the prompt text and generates an appropriate answer.

[0231] Specifically, if a user selects "pizza" in the virtual space and wants to know about its history and culture, visual information is provided through the head-mounted display, and the generative AI responds with a detailed answer to the question, "What is the background to the history of pizza?" In this case, the AI ​​model searches for relevant data and generates an appropriate prompt.

[0232] Furthermore, an emotion engine that estimates the emotion of the user may be combined. That is, the identification processing unit 290 may estimate the emotion of the user using the emotion identification model 59, and perform identification processing using the emotion of the user.

[0233] An embodiment for implementing the present invention includes the following elements.

[0234] 1. Server:

[0235] A program incorporating an emotion engine is generated, providing a function for recognizing the user's emotions.

[0236] - Perform processing to customize cooking and food culture experiences based on the user's emotions. - Realize a function to analyze the user's emotions and provide appropriate advice and support.

[0237] 2. Terminal:

[0238] The virtual reality images received from the server are displayed, allowing users to experience cooking and food culture.

[0239] The user's emotions are sent to the server and used for processing by the emotion engine.

[0240] 3. User:

[0241] Use the device to launch the application and experience cooking and food culture in virtual reality. - The user's emotions are recognized and the experience is customized.

[0242] 4. Generative AI:

[0243] It acts as a virtual guide, providing appropriate answers and information tailored to the user's emotions.

[0244] By combining the above elements, users can have a more emotional experience through a system that incorporates an emotion engine. The server uses the emotion engine to recognize the user's emotions, customize the experience, and provide appropriate advice and support. The terminal displays virtual reality images and transmits the user's emotions to the server. Generative AI is a system that creates virtual reality images.

[0245] It acts as a guide and provides information that matches the user's emotions.

[0246] As a concrete example, consider a case where a user experiences Japanese cuisine in virtual reality.

[0247] When a user is interested in a particular dish and selects it, the device transmits the user's emotions to the server. The server's emotion engine recognizes the user's emotions and customizes the experience to match the user's preferences and interests. For example, if the user is excited, the server may provide an experience that incorporates more stimulating elements. The generative AI provides appropriate information and advice in line with the user's emotions to support the user's emotional experience.

[0248] In this way, a system that combines an emotion engine can provide users with a more emotional experience, promoting their understanding of and stimulating their interest in cuisine and food culture.

[0249] The process flow of each embodiment will be described below.

[0250] Step 1: The user launches the application on the device.

[0251] A user uses a terminal to launch an application.

[0252] Step 2: The server receives the user's request and builds the virtual reality environment.

[0253] The server receives the user's request and generates a program for constructing the virtual reality environment.

[0254] The server generates a program incorporating an emotion engine and provides a function for recognizing the user's emotions.

[0255] Step 3: The device displays the virtual reality images and the user experiences cooking and food culture.

[0256] The terminal displays the virtual reality images received from the server, allowing the user to experience cooking and food culture.

[0257] The user's emotions are detected by the terminal and transmitted to the server.

[0258] Step 4: The server recognizes the user's emotions and customizes the experience.

[0259] The server utilizes an emotion engine that recognizes the user's emotions and analyzes the user's emotions.

[0260] The system performs processing to customize cooking and food culture experiences based on the user's emotions.

[0261] For example, if the user is excited, the server may provide an experience that incorporates more excitement.

[0262] Step 5: The generative AI acts as a virtual guide, providing relevant information and advice.

[0263] Generative AI provides appropriate information and advice based on the user's emotions and experiences.

[0264] Generative AI analyzes the user's emotions and provides appropriate answers and information that match those emotions.

[0265] Step 6: The user finishes the experience and closes the application.

[0266] The user uses the terminal to terminate the application.

[0267] Example 2

[0268] Next, a description will be given of Example 2. In the following description, the data processing device 12 is referred to as a "server" and the smart device 14 is referred to as a "terminal."

[0269] Conventional virtual reality systems are unable to customize the experience according to the user's emotions when experiencing cooking or food culture, and lack the functionality to provide appropriate information and advice in real time. This makes it difficult to provide a personalized experience or a deep understanding according to the user's emotions.

[0270] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0271] In this invention, the server includes a means for recognizing the user's emotion and customizing the experience based on the emotion, a means for collecting the user's biological data and transmitting the emotion data to the server, and a means for analyzing the emotion data and adjusting the experience content, so that the user can obtain an experience customized according to the emotion, and can arouse deeper understanding and interest.

[0272] "Virtual reality" refers to a virtual environment that uses computer technology to provide a real-life experience to the user.

[0273] "Cooking" refers to the process of preparing food and making it edible and the resulting meal.

[0274] "Food culture" refers to the culture that includes cuisine, eating habits, cooking methods, and dining customs that have developed in a particular region or society.

[0275] "User's viewpoint image" refers to an image displayed based on the user's own viewpoint, making the user feel as if they are actually in that location.

[0276] "Narrative" refers to information content in the form of a description of a series of events based on a particular theme.

[0277] A "character" is an element, such as a person or animal, that appears in a story or experience and functions to arouse emotions or interest in the user.

[0278] An "avatar" is a virtual display element that resembles a user and reflects the user's actions and emotions.

[0279] "Emotion recognition" refers to the process of analyzing a user's biological and behavioral data to determine their current emotional state.

[0280] "Biological data" refers to data that indicates a user's physiological state, such as heart rate, facial expressions, and reaction time.

[0281] "Customization" refers to the process of adapting an experience based on a user's individual requirements and feelings.

[0282] "Analyzing emotion data" refers to the process of processing collected emotion data and using the results to understand the user's emotional state.

[0283] "Generative AI" refers to an artificial intelligence system that generates appropriate information and advice in real time based on user input.

[0284] The present invention provides a system for experiencing cooking or food culture in virtual reality, and specifically includes a technology for recognizing a user's emotions and providing an individually customized experience. The following elements are included as an embodiment of the present invention.

[0285] 1. Server

[0286] The server generates a program incorporating an emotion engine and provides a function for recognizing the user's emotions. This makes it possible to customize the experience based on the user's emotions. The server uses an "emotion analysis API" as the "emotion engine." For example, it is possible to use the emotion analysis API of "IBM Watson (registered trademark)." The server also has the function of collecting and analyzing the user's biological data (heart rate, facial expressions, etc.).

[0287] 2. Terminal

[0288] The user launches an application on the device and experiences cooking and food culture in virtual reality. The device displays the virtual reality images sent from the server, and also collects the user's emotional data (heart rate, facial expression data, etc.) and sends it to the server. One example is a virtual reality device such as a VR headset. The device displays the images appropriately according to the user's operations and emotions.

[0289] 3. Users

[0290] The user launches the application on the device and experiences cooking and food culture in virtual reality. The user's emotions are recognized by the system, and the experience is customized. For example, when a user selects content on the theme of "Japanese cuisine" in virtual reality and experiences it, the experience is customized according to the user's emotions.

[0291] 4. Generative AI

[0292] The generative AI acts as a virtual guide, providing appropriate answers and information according to the user's emotions. For example, if a user is interested in a particular dish or asks about its history, the generative AI will provide the information immediately. "OpenAI (registered trademark) ChatGPT" can be used as the "generative AI model."

[0293] Examples

[0294] Let's say a user is experiencing Japanese cuisine in virtual reality and is interested in sushi. When the user selects sushi, the device sends the user's emotion (e.g. excitement) to the server. The server's emotion engine recognizes this and customizes the experience based on the user's emotion. When the user asks about the history of sushi, the generative AI provides information based on the following prompt:

[0295] Example prompt:

[0296] 1. If the user is interested in sushi, enter, "Please explain the history of sushi and its typical toppings."

[0297] 2. The user seems a bit tired. Can you give us some relaxing Japanese recipes?

[0298] In this way, a system that combines an emotion engine allows users to have a more emotional and customized experience. This has the advantage of promoting understanding and stimulating interest in cuisine and food culture, as well as providing special experiences that meet the individual needs of users.

[0299] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0300] Step 1:

[0301] The user launches an application on the device.

[0302] Input: User action (application startup)

[0303] Output: The application is launched.

[0304] Specific actions: The user puts on the virtual reality device, selects an application, and presses the start button.

[0305] Step 2:

[0306] The device connects to the server and downloads the virtual reality content.

[0307] Input: Content information selected by the user

[0308] Output: Downloaded virtual reality content

[0309] Specific operation: The device connects to a server via the Internet and downloads the virtual reality content selected by the user (e.g., a Japanese food experience program).

[0310] Step 3:

[0311] The server performs initial settings to recognize the user's emotions.

[0312] Input: User's biological data, User's initial information

[0313] Output: Initialization complete signal

[0314] What happens: The server starts the emotion engine and prepares the user's facial recognition data and heart rate monitoring, which prepares the user's biological data to be collected.

[0315] Step 4:

[0316] The device will begin displaying the virtual reality content.

[0317] Input: Downloaded virtual reality content

[0318] Output: Display of virtual reality content to the user's eyes and ears.

[0319] What it does: The device displays the virtual reality space from the user's point of view and also reproduces any necessary sound effects, such as recreating the sound of a sushi bar counter and cooking sounds.

[0320] Step 5:

[0321] Emotional data is collected as users experience content.

[0322] Input: User's biological data (heart rate, facial expression data)

[0323] Output: Collected emotion data

[0324] Specific operation: While the user is experiencing the sushi-making scene in the virtual reality space, sensors monitor changes in heart rate and facial expressions in real time.

[0325] Step 6:

[0326] The emotion data collected by the device is transmitted to a server.

[0327] Input: Collected emotion data

[0328] Output: Emotion data sent to the server

[0329] Specific operation: The device transmits the user's heart rate and facial expression data to the server in real time.

[0330] Step 7:

[0331] The server analyzes the emotional data and customizes the experience.

[0332] Input: User emotion data

[0333] Output: Customized experience

[0334] Specific operation: The server uses an "emotion analysis API" to evaluate the user's emotions, and if it determines that the emotions are high, it issues instructions to make the virtual reality experience more emotional.

[0335] Step 8:

[0336] Generative AI provides users with appropriate information and advice.

[0337] Input: User's emotional state and question

[0338] Output: Information and advice for the user

[0339] Specific behavior: A generative AI (e.g., a "generative AI model") generates appropriate information based on a user's prompt. For example, if you ask, "Tell me about the history of sushi," the AI ​​will explain the history in detail.

[0340] (Application example 2)

[0341] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0342] Conventional food delivery services simply allow users to order and consume food, and lack elements that allow users to deepen their understanding and interest in food and food culture. In addition, they provide a uniform experience without considering the user's emotional state, which can lead to low satisfaction. Furthermore, they lack a mechanism for providing an interactive experience related to food.

[0343] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.

[0344] In this invention, the server includes a means for recognizing the user's emotions using an emotion recognition engine, a means for customizing the virtual reality experience based on the emotion recognition, and a means for using generative AI to provide information tailored to the user's emotions. This allows the user to deepen their understanding and interest in cooking and food culture, and to obtain high satisfaction through an experience customized according to their emotions.

[0345] "Virtual reality" is a technology that uses computer technology to provide an experience that is close to the real world in a virtual space.

[0346] "Cuisine or food culture" is a concept that includes the cuisine commonly enjoyed in a particular country, region, or culture, as well as the associated customs, history, and traditions.

[0347] "User-perspective image" refers to image provided from a perspective that the user feels as if they are seeing it themselves.

[0348] "Story and Characters" means background stories and fictional characters provided to enhance the experience and add interest.

[0349] An "avatar" is a graphical representative that represents a user or another character in a virtual space.

[0350] An "emotion recognition engine" is a system that analyzes and judges a user's emotional state from their facial expressions, voice, actions, etc.

[0351] "Generative AI" refers to artificial intelligence that generates appropriate information and answers based on the user's questions and state.

[0352] "Customization" means adjusting content and settings to meet a user's individual needs and circumstances.

[0353] A "virtual guide" is a character animated by a generative AI whose role is to guide users within a virtual space and provide information and support.

[0354] "Explanation of food culture" refers to providing information to help users deepen their understanding of a dish, such as its history, culture, and background.

[0355] "Interaction" refers to actions and communications that facilitate interaction between a user and a system.

[0356] A system for implementing the present invention includes the following elements:

[0357] 1. Server:

[0358] A means for recognizing a user's emotion using an emotion recognition engine;

[0359] The server uses an emotion recognition engine to analyze the data sent by the user (facial expressions, voice, actions, etc.) and recognize the user's emotions in real time. For example, it analyzes data obtained from a camera or microphone.

[0360] means for customizing a virtual reality experience based on said emotion recognition;

[0361] The server then uses the information gained from emotion recognition to individually tailor the user's virtual reality experience, for example by providing a fun and cheerful setting if the emotion is "happy" and a more relaxing setting if the emotion is "sad."

[0362] A method that uses generative AI to provide information tailored to the user's emotions,

[0363] The server uses generative AI (such as OpenAI ChatGPT) to generate information and guidance adapted to the user's emotional state. It generates appropriate answers in response to the user's questions and requests and provides them through a virtual guide character.

[0364] 2. Terminal:

[0365] A means for displaying virtual reality images from a user's perspective;

[0366] The terminal uses a display device such as a VR headset to provide the user with virtual reality images from a perspective that makes them appear as if they were seeing the image themselves.

[0367] an interface through which a user inputs commands;

[0368] The terminal can receive commands from the user using an interface such as voice recognition or gesture recognition.

[0369] A means for transmitting emotion recognition data to a server;

[0370] The device transmits the user's facial expressions and voice captured by the camera and microphone to the server.

[0371] 3. User:

[0372] Use an application that allows you to experience cooking and food culture in virtual reality.

[0373] Users put on a VR headset and launch a dedicated application to begin a virtual reality experience related to cooking and food culture.

[0374] This system allows users to deepen their understanding and interest in cuisine and food culture, and to receive customized experiences according to their emotional state. For example, if a user orders sushi and requests a virtual reality experience related to that sushi in the application, if the emotion is recognized as "happy," the application will express the bright and lively atmosphere of a sushi restaurant. If the user asks the generative AI, "Please tell me the history of this sushi," the AI ​​will provide rich information based on emotions.

[0375] An example of a prompt is:

[0376] User emotion: happy - Query: "Tell me about the history of sushi."

[0377] The flow of the specific process in the application example 2 will be described with reference to FIG.

[0378] Step 1:

[0379] The server recognizes the user's emotions using an emotion recognition engine.

[0380] Input: User's facial expression data and voice data sent from the terminal.

[0381] Output: The user's emotional state (e.g. happy, sad, neutral).

[0382] Specific operation: The server analyzes the camera footage and microphone audio received from the device and determines the user's emotions in real time using an emotion recognition engine.

[0383] Step 2:

[0384] A server customizes the virtual reality experience based on the emotion recognition.

[0385] Input: The user's emotional state.

[0386] Output: A customized virtual reality experience setup.

[0387] Specific operation: The server changes the environment settings of the virtual reality experience according to the user's emotional state. For example, if the user is recognized as "happy," it selects a bright and lively environment setting.

[0388] Step 3:

[0389] The server uses generative AI to provide information tailored to the user's emotions.

[0390] Input: The user's emotional state, the user's question or request (e.g. "Please tell me the history of this sushi").

[0391] Output: Information or answer based on the sentiment.

[0392] Specific operation: The server sends a prompt to the generative AI (e.g., OpenAI ChatGPT). It generates a prompt in the format of "User emotion: happy - Query: 'Tell me about the history of sushi.'", sends it to the generative AI, which generates an appropriate answer and responds to the user.

[0393] Step 4:

[0394] The device displays virtual reality images from the user's perspective.

[0395] Input: Settings for your customized virtual reality experience sent from our server.

[0396] Output: The virtual reality image the user sees.

[0397] Specific operation: The terminal displays the customized virtual reality environment received from the server to the user through the VR headset.

[0398] Step 5:

[0399] The terminal functions as an interface for inputting user commands and transmits emotion recognition data to a server.

[0400] Input: User's voice commands, facial expressions, and gesture data.

[0401] Output: Sending emotion data and command data to the server.

[0402] Specific operation: The device recognizes the user's voice commands and facial movements, and sends this data to the server.

[0403] Step 6:

[0404] Users interact in real time through a virtual reality experience.

[0405] Input: customized virtual reality experiences, generative AI answers.

[0406] Output: Improved user experience satisfaction, new requests based on emotional responses.

[0407] Specific operation: The user enjoys a virtual reality experience through a VR headset and asks new questions or gives commands based on the answers provided by the generative AI.

[0408] The specific processing unit 290 transmits the result of the specific processing to the smart device 14. In the smart device 14, the control unit 46A causes the output device 40 to output the result of the specific processing. The microphone 38B acquires a voice indicating a user input for the result of the specific processing. The control unit 46A transmits the voice data indicating the user input acquired by the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[0409] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (registered trademark) (Internet search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (registered trademark) (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by making a neural network perform deep learning. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating a voice, text data indicating a text, and image data indicating an image is input. The data generation model 58 performs inference on the input inference data according to the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[0410] In the above embodiment, an example was given in which the specific process was performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific process may be performed by the smart device 14.

[0411] [Second embodiment]

[0412] FIG. 3 shows an example of the configuration of a data processing system 210 according to the second embodiment.

[0413] 3, the data processing system 210 includes the data processing device 12 and smart glasses 214. An example of the data processing device 12 is a server.

[0414] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a wide area network (WAN) and / or a local area network (LAN).

[0415] The smart glasses 214 include a computer 36, a microphone 238, a speaker 240, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, and the camera 42 are also connected to the bus 52.

[0416] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs the voice according to instructions from the processor 46.

[0417] Camera 42 is a small digital camera equipped with an optical system including a lens, an aperture, and a shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (e.g., an imaging range defined by an angle of view equivalent to the width of the field of vision of an average healthy person).

[0418] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for transmitting and receiving various types of information between the processor 46 and the processor 28 via the network 54. The transmission and reception of various types of information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is performed in a secure state.

[0419] Fig. 4 shows an example of main functions of the data processing device 12 and the smart glasses 214. As shown in Fig. 4, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0420] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32, and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0421] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0422] In the smart glasses 214, the reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50, and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0423] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal".

[0424] An embodiment for implementing the present invention includes the following elements.

[0425] 1. Server:

[0426] A program for constructing a virtual reality environment is generated, and an appropriate virtual reality scene is created according to the user's request.

[0427] It manages a database of stories and characters related to cooking and food culture, providing users with an opportunity to learn about cooking and culture.

[0428] The system receives information about the food ordered by the user, displays avatars of other users, and displays the impressions of past customers.

[0429] 2. Terminal:

[0430] The virtual reality images received from the server are displayed, providing users with visual information to experience cooking and food culture.

[0431] The user's operation is accepted, and the order information for the selected dish is sent to the server.

[0432] 3. User:

[0433] Use the device to launch the application and experience cooking and food culture in virtual reality. - Expand your learning opportunities by selecting a dish and actually ordering it, and learn from the opinions of other users.

[0434] 4. Generative AI:

[0435] It acts as a virtual guide and provides appropriate answers to any doubts or queries users may have.

[0436] Information about cuisine and culture is retrieved from a database and provided to the user.

[0437] The combination of these elements allows users to experience different cuisines and food cultures in virtual reality, providing a place for learning and interaction. The server is responsible for constructing the virtual reality environment and managing the database, while the terminal provides the user with images and operation methods. The user operates the application through the terminal, and the generative AI acts as a guide.

[0438] The process flow will be explained below.

[0439] Step 1: The user launches the application on the device.

[0440] The user launches an application using a terminal.

[0441] Step 2: The server receives the user's request and builds the virtual reality environment.

[0442] The server receives a user's request and generates a program for constructing a virtual reality environment.

[0443] The server creates an appropriate virtual reality scene based on the user's requirements.

[0444] Step 3: The device displays the virtual reality images and the user experiences cooking and food culture.

[0445] The terminal displays the virtual reality images received from the server.

[0446] Users can experience cooking and food culture in virtual reality through the device.

[0447] Step 4: The user selects the food and places the order.

[0448] The user uses the terminal to select a dish.

[0449] The terminal transmits order information for the dish selected by the user to the server.

[0450] Step 5: The server displays the avatars of other users and the impressions of past customers. - The server displays the avatars of other users related to the food ordered by the user in the virtual reality scene.

[0451] The avatar displays the impressions of users who have ordered the same dish in the past.

[0452] Step 6: The generative AI acts as a virtual guide, providing descriptions of each cuisine and culture.

[0453] Generative AI provides appropriate answers when users have doubts or questions.

[0454] The generative AI retrieves information about cuisine and culture from a database and provides it to the user.

[0455] Step 7: The user finishes the experience and exits the application.

[0456] The user uses the terminal to terminate the application.

[0457] The server receives the user's exit request and releases the virtual reality environment.

[0458] Example 1

[0459] Next, a description will be given of Example 1. In the following description, the data processing device 12 is referred to as a "server" and the smart glasses 214 are referred to as a "terminal".

[0460] In conventional virtual reality systems, when users experience cooking or food culture, the provision of visual information and stories is insufficient, making it difficult for users to deeply understand the content of the experience. In addition, the information and impressions that can be shared with other users are limited, and the element of a collaborative experience is lacking. Furthermore, there is a lack of a way for users to get immediate answers to specific doubts or questions. There is a need to solve these issues and provide users with a richer and more interactive experience.

[0461] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0462] In this invention, the server includes a means for constructing and displaying a virtual reality environment, a means for managing a database related to cuisine and food culture and providing information to the user, a means for accepting user operations and processing order information for the selected cuisine, a means for displaying avatars of other users and displaying the impressions of past customers, and a means for the generative AI to function as a virtual guide and provide appropriate answers to the user's questions. This allows the user to share information with other users in real time within the virtual reality and gain a deeper understanding. Furthermore, the user can receive instant answers to specific questions and inquiries, providing a more interactive and richer experience.

[0463] "Virtual reality" is a technology that uses computer technology to provide users with a reality-like experience.

[0464] "Cooking" is a general term for food that is made by cooking ingredients and serving them for consumption.

[0465] "Food culture" is a general term for the customs and culture, including cooking and dining styles and traditions, of a particular region or ethnic group.

[0466] An "application" is a software program designed to perform a particular task.

[0467] "User" refers to a person who uses a system or application.

[0468] "Video" refers to visual images and videos, and is an element that provides visual information.

[0469] A "database" is a system that systematically stores and manages large amounts of information, making it easy to search and update.

[0470] An "avatar" is a digital image or character that represents a user in a virtual reality or online environment.

[0471] "Generative AI" is a type of artificial intelligence that automatically generates and provides information based on user requests.

[0472] A "guide" is an entity that provides information and guidance and guides the user appropriately.

[0473] A "server" is a computer system that provides data and services in response to requests from clients over a network.

[0474] "Means" refers to the tools or methods used to achieve a particular goal.

[0475] This invention relates to a system that allows users to experience cooking and food culture in virtual reality. This system is composed of a server, a terminal, a user, and a generative AI.

[0476] Server Operation

[0477] The server has the following main responsibilities:

[0478] 1. Create a virtual reality environment:

[0479] The server uses a game engine or other virtual reality construction software to generate a virtual reality scene based on the user's request. For example, if the user selects "Italian restaurant," the server creates a scene with an Italian-style interior and dishes.

[0480] 2. Database Management:

[0481] The server manages a database that stores data such as stories and characters related to cuisine and food culture. This database is constructed using a relational database management system, a document-oriented database, etc. For example, if a user wants to learn about a particular cuisine, the history of the cuisine, how to make it, and reviews by other users are retrieved from the database and provided.

[0482] 3. Processing and displaying your order information:

[0483] The server receives information about the food the user has ordered in the virtual reality environment and displays other users' avatars and past customer feedback data. In this way, the user can enjoy cooking while referring to the experiences and feedback of other users.

[0484] Terminal operation

[0485] The terminal has the following main responsibilities:

[0486] 1. Virtual reality image display:

[0487] The terminal visually presents the virtual reality images received from the server to the user. For this purpose, a VR headset is used. When the user puts on the headset, the virtual reality scene spreads out before their eyes.

[0488] 2. Accepting user operations:

[0489] The device accepts user operations and sends information about the selected dish to the server. For example, when a user selects a dish using the controller, the information is sent to the server, and the server generates the corresponding scene and information.

[0490] User Actions

[0491] The user has the following main roles:

[0492] 1. Launch and experience the application:

[0493] The user can use the device to launch the system's application and experience a specific cuisine or food culture in virtual reality. For example, if the user selects the "French Cuisine Experience," he or she can enter a French restaurant in virtual reality and enjoy the cuisine there.

[0494] 2. Food selection and ordering:

[0495] The user selects a dish in the virtual reality and places an order. The selected dish and related information are sent to the server, and additional information is returned from the server and displayed on the device. For example, if the user selects "sushi," the cooking method, history, and reviews from other users are provided.

[0496] How generative AI works

[0497] Generative AI will have the following key roles:

[0498] 1. Acting as a virtual guide:

[0499] AI provides appropriate answers to user's doubts and questions. For example, if a user asks "What is the history of sushi?", the generative AI will answer "Sushi has been popular in Japan since ancient times..." For this purpose, NLP models (e.g. ChatGPT) are used.

[0500] 2. Acquisition and provision of information:

[0501] The AI ​​retrieves information about cuisine and culture from the database and provides it to the user. For example, if a user requests, "I want to know how to make tempura," the AI ​​retrieves recipe information from the database and displays it.

[0502] Examples of prompt statements

[0503] Here are some examples of prompts that users can use to ask questions to generative AI:

[0504] "What is the most popular sushi topping?"

[0505] Please tell me about the history of ramen.

[0506] I want to learn how to make cocktails.

[0507] This allows each element of the entire system to work together to provide users with a rich experience in virtual reality.

[0508] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0509] Step 1: Launching the Application

[0510] Server Action:

[0511] Input: User login information (ID, password)

[0512] How it works: The server checks the login information it receives against its database and performs the authentication process.

[0513] Output: Authentication result (success or failure)

[0514] Terminal behavior:

[0515] Input: User login information and authentication result

[0516] Operation: The terminal receives the authentication result from the server and notifies the user.

[0517] Output: Initial scene (if login is successful), Error message (if login fails)

[0518] User Action:

[0519] Input: Application screen

[0520] Actions: The user operates the device, enters login information, and submits it.

[0521] Output: Login request

[0522] Step 2: Virtual reality scene display

[0523] Server Action:

[0524] Input: initial scene request

[0525] Operation: The server uses the game engine to generate initial scene data according to the user.

[0526] Output: Scene data

[0527] Terminal behavior:

[0528] Input: Scene data

[0529] Actions: The device interprets the scene data and displays it to the user through the VR device.

[0530] Output: Virtual reality image of the user's field of vision

[0531] User Action:

[0532] Input: Virtual reality video

[0533] Action: The user receives visual information in the virtual reality and decides on the next action to take.

[0534] Output: Operation request

[0535] Step 3: Choose a cuisine or food culture

[0536] Server Action:

[0537] Input: Request to select cuisine or food culture

[0538] Operation: The server retrieves the corresponding information from the database and generates more detailed scene data.

[0539] Output: Detailed scene data

[0540] Terminal behavior:

[0541] Input: User's selection information

[0542] Operation: The device detects when the user selects a cuisine or culture in the virtual reality environment and sends that information to the server.

[0543] Output:Selection information

[0544] User Action:

[0545] Enter: Menu in Virtual Reality

[0546] How it works: The user selects a cuisine or food culture that interests them from a menu.

[0547] Output:Selection request

[0548] Step 4: Querying the generative AI

[0549] Server Action:

[0550] Input: User question

[0551] How it works: The server receives the user's question and sends the data to the generative AI.

[0552] Output: AI answer

[0553] Terminal behavior:

[0554] Input: User question

[0555] How it works: The device analyzes the user's voice and text input and sends the results to the server.

[0556] Output: Question data

[0557] User Action:

[0558] Input: Question or question

[0559] Action: The user types or speaks a question within the virtual reality environment.

[0560] Output: Query request

[0561] Generative AI in action:

[0562] Input: User question

[0563] How it works: Generative AI retrieves the necessary information from a database and generates an answer

[0564] Output: Answer data

[0565] Step 5: Order food and view past reviews

[0566] Server Action:

[0567] Input: Order information

[0568] Operation: The server receives the order information, retrieves the opinions of other users from the database, and generates scene data to display the avatars of the dishes currently ordered by other users.

[0569] Output: Opinion data and avatar information

[0570] Terminal behavior:

[0571] Input: Food order information

[0572] Operation: The terminal detects the information of the dish ordered by the user and sends the information to the server. It also displays the review data and avatar information received from the server to the user.

[0573] Output: Order information and display data

[0574] User Action:

[0575] Input: Food menu in virtual reality

[0576] Actions: The user selects a particular dish and places an order.

[0577] Output: Order request

[0578] This allows users to enjoy a constantly interactive and rich virtual reality experience. The entire system operates in close cooperation with the server, terminal, user, and generative AI, providing users with a deep understanding and rich experience within virtual reality.

[0579] (Application example 1)

[0580] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal".

[0581] In conventional food delivery services, users could not actually see the products, limiting their opportunities to enjoy the food visually and learn about food culture. Furthermore, there was insufficient means to refer to the opinions and impressions of other users when selecting dishes. This often left users feeling confused or anxious about their food choices, and there were few opportunities to learn more about different food cultures.

[0582] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0583] In this invention, the server includes a means for converting a video of a dish into a video from the user's point of view and displaying it, a means for providing a story and a character related to the dish, a means for displaying avatars of other users eating the dish the user is about to order and displaying the impressions of past customers, a means for the user to experience the dish in a virtual environment using a head-mounted display or smart glasses, and a means for actually ordering the selected dish in the virtual environment. This allows the user to visually enjoy the dish in virtual reality, to refer to the opinions of other users, and to learn about different food cultures.

[0584] "Virtual reality" is a technology that uses computer generation to provide users with imaginary environments and scenes that are different from reality.

[0585] "Means for converting a food image into an image from the user's point of view and displaying it" is a system for converting and displaying visual information about food so that the user feels as if they are seeing it with their own eyes.

[0586] "Means for providing stories and characters" refers to a mechanism for presenting cooking-related stories and characters to users.

[0587] An "avatar" is a virtual entity that represents a user in a virtual space and allows for interaction with other users.

[0588] A "head-mounted display" is a device that allows users to visually experience VR or AR content by wearing it on their head.

[0589] "Smart glasses" are a technology that uses glasses-type devices to overlay additional computer-generated information onto the field of view, often with AR capabilities.

[0590] A "virtual environment" is an artificial space or scene that a user can experience, constructed using virtual reality technology.

[0591] A "generative AI model" is an artificial intelligence model that generates appropriate answers or content based on input information.

[0592] A "prompt" is an input sentence used to induce a specific response or answer from a generative AI model.

[0593] In the present invention, a system that allows users to experience cooking and food culture using virtual reality technology is constructed. A specific embodiment of the system is described below.

[0594] The server provides a means to convert the video of the food into a view from the user's point of view. To do this, the server collects high-resolution images and videos of the food and uses algorithms to adjust the viewing angle and distance to match the user's visual information, for example through a head-mounted display or smart glasses, making the user feel as if they are looking at the food with their own eyes.

[0595] In addition, the server has a means to retrieve and provide food-related stories and characters from the database. These stories and characters are automatically displayed when the user selects a dish, and serve to provide information about the history and background of food culture. When the user selects a particular dish, a story or representative character related to that dish is displayed, enhancing the user's learning experience.

[0596] The server also has a means for displaying avatars of other users who are eating the food the user is about to order, and displaying the impressions of past customers, allowing the user to refer to the feedback of other users and use it as a basis for making decisions when selecting food.

[0597] Users experience cooking in a virtual environment using a head-mounted display or smart glasses. First, users launch a virtual reality application and access a virtual space where they can experience various cuisines and food cultures. When they enter a particular cooking booth, detailed footage of the dish and related stories are displayed.

[0598] Once a user selects a dish they are interested in, they are given the option to actually order that dish, and by clicking the order button, they can have the food delivered to their home via a real-world food delivery service.

[0599] In addition, the generative AI model acts as a virtual guide, providing appropriate answers when the user asks questions about cuisine or food culture. For example, if a user asks, "What is the history of pizza?" the AI ​​guide will respond with a detailed explanation such as, "Pizza originated in Naples, Italy. Its history dates back to ancient Roman times, when farmers at the time put tomatoes on top of bread dough. In particular, in the 19th century, Margherita pizza became popular as a menu item symbolizing the colors of the Italian flag."

[0600] The system allows users to visually enjoy dishes in virtual reality, make informed decisions based on the opinions of other users, and learn more about different food cultures.

[0601] The flow of the specific process in the application example 1 will be described with reference to FIG.

[0602] Step 1:

[0603] A user uses a terminal (a head-mounted display or smart glasses) to launch a virtual reality application. The input is the launch of the application by the user's operation, and the output is the display of the virtual reality home screen.

[0604] Step 2:

[0605] A user accesses a menu for selecting dishes in a virtual space. The input is the user's visual information and operation data, and the output is a list of dishes displayed in the virtual space.

[0606] Step 3:

[0607] The user selects a particular dish, and the input is the information about the dish selected by the user, and the output is the story and characters associated with the dish.

[0608] Step 4:

[0609] The server converts the video of the selected dish into a video from the user's point of view and sends it to the terminal. The input is high-resolution image or video data of the dish, and the video data adjusted to the user's point of view is sent to the terminal as output.

[0610] Step 5:

[0611] The server acquires other users' avatars and past customer feedback information and sends it to the terminal. The input is avatar information and feedback data from the database, and the output is displayed in the virtual space.

[0612] Step 6:

[0613] The user actually orders food. The input is the user pressing an order button, and the output is the order information sent to the server, which starts the actual food delivery service.

[0614] Step 7:

[0615] The user asks a question to the generative AI model. The input is the user's question text, and the output is the answer generated by the AI ​​model, which is displayed on the terminal. The AI ​​model pulls information from a database based on the prompt text and generates an appropriate answer.

[0616] Specifically, if a user selects "pizza" in the virtual space and wants to know about its history and culture, visual information is provided through the head-mounted display, and the generative AI responds with a detailed answer to the question, "What is the background to the history of pizza?" In this case, the AI ​​model searches for relevant data and generates an appropriate prompt.

[0617] In addition, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[0618] An embodiment for implementing the present invention includes the following elements.

[0619] 1. Server:

[0620] A program incorporating an emotion engine is generated, providing a function for recognizing the user's emotions.

[0621] - Perform processing to customize cooking and food culture experiences based on the user's emotions. - Realize a function to analyze the user's emotions and provide appropriate advice and support.

[0622] 2. Terminal:

[0623] The virtual reality images received from the server are displayed, allowing users to experience cooking and food culture.

[0624] The user's emotions are sent to the server and used for processing by the emotion engine.

[0625] 3. User:

[0626] Use the device to launch the application and experience cooking and food culture in virtual reality. - The user's emotions are recognized and the experience is customized.

[0627] 4. Generative AI:

[0628] It acts as a virtual guide, providing appropriate answers and information tailored to the user's emotions.

[0629] By combining the above elements, users can have a more emotional experience through a system incorporating an emotion engine. The server utilizes the emotion engine to recognize the user's emotions, customize the experience, and provide appropriate advice and support. The device displays virtual reality images and transmits the user's emotions to the server. The generative AI acts as a virtual guide, providing information tailored to the user's emotions.

[0630] As a concrete example, consider a user experiencing Japanese cuisine in virtual reality. When the user is interested in a particular dish and selects it, the device sends the user's emotions to the server. The server's emotion engine recognizes the user's emotions and customizes the experience to match the user's preferences and interests. For example, if the user is excited, the server may provide an experience that incorporates more stimulating elements. Generative AI provides appropriate information and advice in line with the user's emotions to support the user's emotional experience.

[0631] In this way, a system that combines an emotion engine can provide users with a more emotional experience, promoting their understanding of and stimulating their interest in cuisine and food culture.

[0632] The process flow will be explained below.

[0633] Step 1: The user launches the application on the device.

[0634] A user uses a terminal to launch an application.

[0635] Step 2: The server receives the user's request and builds the virtual reality environment.

[0636] The server receives the user's request and generates a program for constructing the virtual reality environment.

[0637] The server generates a program incorporating an emotion engine and provides a function for recognizing the user's emotions.

[0638] Step 3: The device displays the virtual reality images and the user experiences cooking and food culture.

[0639] The terminal displays the virtual reality images received from the server, allowing the user to experience cooking and food culture.

[0640] The user's emotions are detected by the terminal and transmitted to the server.

[0641] Step 4: The server recognizes the user's emotions and customizes the experience.

[0642] The server utilizes an emotion engine that recognizes the user's emotions and analyzes the user's emotions.

[0643] The system performs processing to customize cooking and food culture experiences based on the user's emotions.

[0644] For example, if the user is excited, the server may provide an experience that incorporates more excitement.

[0645] Step 5: The generative AI acts as a virtual guide, providing relevant information and advice.

[0646] Generative AI provides appropriate information and advice based on the user's emotions and experiences.

[0647] Generative AI analyzes the user's emotions and provides appropriate answers and information that match those emotions.

[0648] Step 6: The user finishes the experience and closes the application.

[0649] The user uses the terminal to terminate the application.

[0650] Example 2

[0651] Next, a description will be given of Example 2. In the following description, the data processing device 12 is referred to as a "server" and the smart glasses 214 are referred to as a "terminal".

[0652] Conventional virtual reality systems are unable to customize the experience according to the user's emotions when experiencing cooking or food culture, and lack the functionality to provide appropriate information and advice in real time. This makes it difficult to provide a personalized experience or a deep understanding according to the user's emotions.

[0653] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0654] In this invention, the server includes a means for recognizing the user's emotion and customizing the experience based on the emotion, a means for collecting the user's biological data and transmitting the emotion data to the server, and a means for analyzing the emotion data and adjusting the experience content, so that the user can obtain an experience customized according to the emotion, and can arouse deeper understanding and interest.

[0655] "Virtual reality" refers to a virtual environment that uses computer technology to provide a real-life experience to the user.

[0656] "Cooking" refers to the process of preparing food and making it edible and the resulting meal.

[0657] "Food culture" refers to the culture that includes cuisine, eating habits, cooking methods, and dining customs that have developed in a particular region or society.

[0658] "User's viewpoint image" refers to an image displayed based on the user's own viewpoint, making the user feel as if they are actually in that location.

[0659] "Narrative" refers to information content in the form of a description of a series of events based on a particular theme.

[0660] A "character" is an element, such as a person or animal, that appears in a story or experience and functions to arouse emotions or interest in the user.

[0661] An "avatar" is a virtual display element that resembles a user and reflects the user's actions and emotions.

[0662] "Emotion recognition" refers to the process of analyzing a user's biological and behavioral data to determine their current emotional state.

[0663] "Biological data" refers to data that indicates a user's physiological state, such as heart rate, facial expressions, and reaction time.

[0664] "Customization" refers to the process of adapting an experience based on a user's individual requirements and feelings.

[0665] "Analyzing emotion data" refers to the process of processing collected emotion data and using the results to understand the user's emotional state.

[0666] "Generative AI" refers to an artificial intelligence system that generates appropriate information and advice in real time based on user input.

[0667] The present invention provides a system for experiencing cooking or food culture in virtual reality, and specifically includes a technology for recognizing a user's emotions and providing an individually customized experience. The following elements are included as an embodiment of the present invention.

[0668] 1. Server

[0669] The server generates a program incorporating an emotion engine and provides a function for recognizing the user's emotions. This makes it possible to customize the experience based on the user's emotions. The server uses an emotion analysis API as the emotion engine. For example, it is possible to use the emotion analysis API of IBM Watson. The server also has the function of collecting and analyzing the user's biological data (heart rate, facial expressions, etc.).

[0670] 2. Terminal

[0671] The user launches an application on the device and experiences cooking and food culture in virtual reality. The device displays the virtual reality images sent from the server, and also collects the user's emotional data (heart rate, facial expression data, etc.) and sends it to the server. One example is a virtual reality device such as a VR headset. The device displays the images appropriately according to the user's operations and emotions.

[0672] 3. Users

[0673] The user launches the application on the device and experiences cooking and food culture in virtual reality. The user's emotions are recognized by the system, and the experience is customized. For example, when a user selects content on the theme of "Japanese cuisine" in virtual reality and experiences it, the experience is customized according to the user's emotions.

[0674] 4. Generative AI

[0675] The generative AI acts as a virtual guide, providing appropriate answers and information according to the user's emotions. For example, if a user is interested in a particular dish or asks about its history, the generative AI will provide the information instantly. "OpenAI ChatGPT" can be used as the "generative AI model."

[0676] Examples

[0677] Let's say a user is experiencing Japanese cuisine in virtual reality and is interested in sushi. When the user selects sushi, the device sends the user's emotion (e.g. excitement) to the server. The server's emotion engine recognizes this and customizes the experience based on the user's emotion. When the user asks about the history of sushi, the generative AI provides information based on the following prompt:

[0678] Example prompt:

[0679] 1. If the user is interested in sushi, enter, "Please explain the history of sushi and its typical toppings."

[0680] 2. The user seems a bit tired. Can you give us some relaxing Japanese recipes?

[0681] In this way, a system that combines an emotion engine allows users to have a more emotional and customized experience. This has the advantage of promoting understanding and stimulating interest in cuisine and food culture, as well as providing special experiences that meet the individual needs of users.

[0682] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0683] Step 1:

[0684] The user launches an application on the device.

[0685] Input: User action (application startup)

[0686] Output: The application is launched.

[0687] Specific actions: The user puts on the virtual reality device, selects an application, and presses the start button.

[0688] Step 2:

[0689] The device connects to the server and downloads the virtual reality content.

[0690] Input: Content information selected by the user

[0691] Output: Downloaded virtual reality content

[0692] Specific operation: The device connects to a server via the Internet and downloads the virtual reality content selected by the user (e.g., a Japanese food experience program).

[0693] Step 3:

[0694] The server performs initial settings to recognize the user's emotions.

[0695] Input: User's biological data, User's initial information

[0696] Output: Initialization complete signal

[0697] What happens: The server starts the emotion engine and prepares the user's facial recognition data and heart rate monitoring, which prepares the user's biological data to be collected.

[0698] Step 4:

[0699] The device will begin displaying the virtual reality content.

[0700] Input: Downloaded virtual reality content

[0701] Output: Display of virtual reality content to the user's eyes and ears.

[0702] What it does: The device displays the virtual reality space from the user's point of view and also reproduces any necessary sound effects, such as recreating the sound of a sushi bar counter and cooking sounds.

[0703] Step 5:

[0704] Emotional data is collected as users experience content.

[0705] Input: User's biological data (heart rate, facial expression data)

[0706] Output: Collected emotion data

[0707] Specific operation: While the user is experiencing the sushi-making scene in the virtual reality space, sensors monitor changes in heart rate and facial expressions in real time.

[0708] Step 6:

[0709] The emotion data collected by the device is transmitted to a server.

[0710] Input: Collected emotion data

[0711] Output: Emotion data sent to the server

[0712] Specific operation: The device transmits the user's heart rate and facial expression data to the server in real time.

[0713] Step 7:

[0714] The server analyzes the emotional data and customizes the experience.

[0715] Input: User emotion data

[0716] Output: Customized experience

[0717] Specific operation: The server uses an "emotion analysis API" to evaluate the user's emotions, and if it determines that the emotions are high, it issues instructions to make the virtual reality experience more emotional.

[0718] Step 8:

[0719] Generative AI provides users with appropriate information and advice.

[0720] Input: User's emotional state and question

[0721] Output: Information and advice for the user

[0722] Specific behavior: A generative AI (e.g., a "generative AI model") generates appropriate information based on a user's prompt. For example, if you ask, "Tell me about the history of sushi," the AI ​​will explain the history in detail.

[0723] (Application example 2)

[0724] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal".

[0725] Conventional food delivery services simply allow users to order and consume food, and lack elements that allow users to deepen their understanding and interest in food and food culture. In addition, they provide a uniform experience without considering the user's emotional state, which can lead to low satisfaction. Furthermore, they lack a mechanism for providing an interactive experience related to food.

[0726] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.

[0727] In this invention, the server includes a means for recognizing the user's emotions using an emotion recognition engine, a means for customizing the virtual reality experience based on the emotion recognition, and a means for using generative AI to provide information tailored to the user's emotions. This allows the user to deepen their understanding and interest in cooking and food culture, and to obtain high satisfaction through an experience customized according to their emotions.

[0728] "Virtual reality" is a technology that uses computer technology to provide an experience that is close to the real world in a virtual space.

[0729] "Cuisine or food culture" is a concept that includes the cuisine commonly enjoyed in a particular country, region, or culture, as well as the associated customs, history, and traditions.

[0730] "User-perspective image" refers to image provided from a perspective that the user feels as if they are seeing it themselves.

[0731] "Story and Characters" means background stories and fictional characters provided to enhance the experience and add interest.

[0732] An "avatar" is a graphical representative that represents a user or another character in a virtual space.

[0733] An "emotion recognition engine" is a system that analyzes and judges a user's emotional state from their facial expressions, voice, actions, etc.

[0734] "Generative AI" refers to artificial intelligence that generates appropriate information and answers based on the user's questions and state.

[0735] "Customization" means adjusting content and settings to meet a user's individual needs and circumstances.

[0736] A "virtual guide" is a character animated by a generative AI whose role is to guide users within a virtual space and provide information and support.

[0737] "Explanation of food culture" refers to providing information to help users deepen their understanding of a dish, such as its history, culture, and background.

[0738] "Interaction" refers to actions and communications that facilitate interaction between a user and a system.

[0739] A system for implementing the present invention includes the following elements:

[0740] 1. Server:

[0741] A means for recognizing a user's emotion using an emotion recognition engine;

[0742] The server uses an emotion recognition engine to analyze the data sent by the user (facial expressions, voice, actions, etc.) and recognize the user's emotions in real time. For example, it analyzes data obtained from a camera or microphone.

[0743] means for customizing a virtual reality experience based on said emotion recognition;

[0744] The server then uses the information gained from emotion recognition to individually tailor the user's virtual reality experience, for example by providing a fun and cheerful setting if the emotion is "happy" and a more relaxing setting if the emotion is "sad."

[0745] A method that uses generative AI to provide information tailored to the user's emotions,

[0746] The server uses generative AI (such as OpenAI ChatGPT) to generate information and guidance adapted to the user's emotional state. It generates appropriate answers in response to the user's questions and requests and provides them through a virtual guide character.

[0747] 2. Terminal:

[0748] A means for displaying virtual reality images from a user's perspective;

[0749] The terminal uses a display device such as a VR headset to provide the user with virtual reality images from a perspective that makes them appear as if they were seeing the image themselves.

[0750] an interface through which a user inputs commands;

[0751] The terminal can receive commands from the user using an interface such as voice recognition or gesture recognition.

[0752] A means for transmitting emotion recognition data to a server;

[0753] The device transmits the user's facial expressions and voice captured by the camera and microphone to the server.

[0754] 3. User:

[0755] Use an application that allows you to experience cooking and food culture in virtual reality.

[0756] Users put on a VR headset and launch a dedicated application to begin a virtual reality experience related to cooking and food culture.

[0757] This system allows users to deepen their understanding and interest in cuisine and food culture, and to receive customized experiences according to their emotional state. For example, if a user orders sushi and requests a virtual reality experience related to that sushi in the application, if the emotion is recognized as "happy," the application will express the bright and lively atmosphere of a sushi restaurant. If the user asks the generative AI, "Please tell me the history of this sushi," the AI ​​will provide rich information based on emotions.

[0758] An example of a prompt is:

[0759] User emotion: happy - Query: "Tell me about the history of sushi."

[0760] The flow of the specific process in the application example 2 will be described with reference to FIG.

[0761] Step 1:

[0762] The server recognizes the user's emotions using an emotion recognition engine.

[0763] Input: User's facial expression data and voice data sent from the terminal.

[0764] Output: The user's emotional state (e.g. happy, sad, neutral).

[0765] Specific operation: The server analyzes the camera footage and microphone audio received from the device and determines the user's emotions in real time using an emotion recognition engine.

[0766] Step 2:

[0767] A server customizes the virtual reality experience based on the emotion recognition.

[0768] Input: The user's emotional state.

[0769] Output: A customized virtual reality experience setup.

[0770] Specific operation: The server changes the environment settings of the virtual reality experience according to the user's emotional state. For example, if the user is recognized as "happy," it selects a bright and lively environment setting.

[0771] Step 3:

[0772] The server uses generative AI to provide information tailored to the user's emotions.

[0773] Input: The user's emotional state, the user's question or request (e.g. "Please tell me the history of this sushi").

[0774] Output: Information or answer based on the sentiment.

[0775] Specific operation: The server sends a prompt to the generative AI (e.g., OpenAI ChatGPT). It generates a prompt in the format of "User emotion: happy - Query: 'Tell me about the history of sushi.'", sends it to the generative AI, which generates an appropriate answer and responds to the user.

[0776] Step 4:

[0777] The device displays virtual reality images from the user's perspective.

[0778] Input: Settings for your customized virtual reality experience sent from our server.

[0779] Output: The virtual reality image the user sees.

[0780] Specific operation: The terminal displays the customized virtual reality environment received from the server to the user through the VR headset.

[0781] Step 5:

[0782] The terminal functions as an interface for inputting user commands and transmits emotion recognition data to a server.

[0783] Input: User's voice commands, facial expressions, and gesture data.

[0784] Output: Sending emotion data and command data to the server.

[0785] Specific operation: The device recognizes the user's voice commands and facial movements, and sends this data to the server.

[0786] Step 6:

[0787] Users interact in real time through a virtual reality experience.

[0788] Input: customized virtual reality experiences, generative AI answers.

[0789] Output: Improved user experience satisfaction, new requests based on emotional responses.

[0790] Specific operation: The user enjoys a virtual reality experience through a VR headset and asks new questions or gives commands based on the answers provided by the generative AI.

[0791] The specific processing unit 290 transmits the result of the specific processing to the smart glasses 214. In the smart glasses 214, the control unit 46A causes the speaker 240 to output the result of the specific processing. The microphone 238 acquires a voice indicating a user input for the result of the specific processing. The control unit 46A transmits the voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[0792] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by making a neural network perform deep learning. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating a voice, text data indicating a text, and image data indicating an image is input. The data generation model 58 performs inference on the input inference data according to the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[0793] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the smart glasses 214.

[0794] [Third embodiment]

[0795] FIG. 5 shows an example of the configuration of a data processing system 310 according to the third embodiment.

[0796] 5, the data processing system 310 includes the data processing device 12 and a headset type terminal 314. An example of the data processing device 12 is a server.

[0797] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a wide area network (WAN) and / or a local area network (LAN).

[0798] The headset type terminal 314 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a display 343. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the display 343 are also connected to the bus 52.

[0799] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs the voice according to instructions from the processor 46.

[0800] Camera 42 is a small digital camera equipped with an optical system including a lens, an aperture, and a shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (e.g., an imaging range defined by an angle of view equivalent to the width of the field of vision of an average healthy person).

[0801] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for transmitting and receiving various types of information between the processor 46 and the processor 28 via the network 54. The transmission and reception of various types of information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is performed in a secure state.

[0802] Fig. 6 shows an example of main functions of the data processing device 12 and the headset type terminal 314. As shown in Fig. 6, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0803] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32, and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0804] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0805] In the headset type terminal 314, the reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50, and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0806] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server", and the headset type terminal 314 will be referred to as the "terminal".

[0807] An embodiment for implementing the present invention includes the following elements.

[0808] 1. Server:

[0809] A program for constructing a virtual reality environment is generated, and an appropriate virtual reality scene is created according to the user's request.

[0810] It manages a database of stories and characters related to cooking and food culture, providing users with an opportunity to learn about cooking and culture.

[0811] The system receives information about the food ordered by the user, displays avatars of other users, and displays the impressions of past customers.

[0812] 2. Terminal:

[0813] The virtual reality images received from the server are displayed, providing users with visual information to experience cooking and food culture.

[0814] The user's operation is accepted, and the order information for the selected dish is sent to the server.

[0815] 3. User:

[0816] Use the device to launch the application and experience cooking and food culture in virtual reality. - Expand your learning opportunities by selecting a dish and actually ordering it, and learn from the opinions of other users.

[0817] 4. Generative AI:

[0818] It acts as a virtual guide and provides appropriate answers to any doubts or queries users may have.

[0819] Information about cuisine and culture is retrieved from a database and provided to the user.

[0820] The combination of these elements allows users to experience different cuisines and food cultures in virtual reality, providing a place for learning and interaction. The server is responsible for constructing the virtual reality environment and managing the database, while the terminal provides the user with images and operation methods. The user operates the application through the terminal, and the generative AI acts as a guide.

[0821] The process flow will be explained below.

[0822] Step 1: The user launches the application on the device.

[0823] The user launches an application using a terminal.

[0824] Step 2: The server receives the user's request and builds the virtual reality environment.

[0825] The server receives a user's request and generates a program for constructing a virtual reality environment.

[0826] The server creates an appropriate virtual reality scene based on the user's requirements.

[0827] Step 3: The device displays the virtual reality images and the user experiences cooking and food culture.

[0828] The terminal displays the virtual reality images received from the server.

[0829] Users can experience cooking and food culture in virtual reality through the device.

[0830] Step 4: The user selects the food and places the order.

[0831] The user uses the terminal to select a dish.

[0832] The terminal transmits order information for the dish selected by the user to the server.

[0833] Step 5: The server displays the avatars of other users and the impressions of past customers. - The server displays the avatars of other users related to the food ordered by the user in the virtual reality scene.

[0834] The avatar displays the impressions of users who have ordered the same dish in the past.

[0835] Step 6: The generative AI acts as a virtual guide, providing descriptions of each cuisine and culture.

[0836] Generative AI provides appropriate answers when users have doubts or questions.

[0837] The generative AI retrieves information about cuisine and culture from a database and provides it to the user.

[0838] Step 7: The user finishes the experience and exits the application.

[0839] The user uses the terminal to terminate the application.

[0840] The server receives the user's exit request and releases the virtual reality environment.

[0841] Example 1

[0842] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal".

[0843] In conventional virtual reality systems, when users experience cooking or food culture, the provision of visual information and stories is insufficient, making it difficult for users to deeply understand the content of the experience. In addition, the information and impressions that can be shared with other users are limited, and the element of a collaborative experience is lacking. Furthermore, there is a lack of a way for users to get immediate answers to specific doubts or questions. There is a need to solve these issues and provide users with a richer and more interactive experience.

[0844] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0845] In this invention, the server includes a means for constructing and displaying a virtual reality environment, a means for managing a database related to cuisine and food culture and providing information to the user, a means for accepting user operations and processing order information for the selected cuisine, a means for displaying avatars of other users and displaying the impressions of past customers, and a means for the generative AI to function as a virtual guide and provide appropriate answers to the user's questions. This allows the user to share information with other users in real time within the virtual reality and gain a deeper understanding. Furthermore, the user can receive instant answers to specific questions and inquiries, providing a more interactive and richer experience.

[0846] "Virtual reality" is a technology that uses computer technology to provide users with a reality-like experience.

[0847] "Cooking" is a general term for food that is made by cooking ingredients and serving them for consumption.

[0848] "Food culture" is a general term for the customs and culture, including cooking and dining styles and traditions, of a particular region or ethnic group.

[0849] An "application" is a software program designed to perform a particular task.

[0850] "User" refers to a person who uses a system or application.

[0851] "Video" refers to visual images and videos, and is an element that provides visual information.

[0852] A "database" is a system that systematically stores and manages large amounts of information, making it easy to search and update.

[0853] An "avatar" is a digital image or character that represents a user in a virtual reality or online environment.

[0854] "Generative AI" is a type of artificial intelligence that automatically generates and provides information based on user requests.

[0855] A "guide" is an entity that provides information and guidance and guides the user appropriately.

[0856] A "server" is a computer system that provides data and services in response to requests from clients over a network.

[0857] "Means" refers to the tools or methods used to achieve a particular goal.

[0858] This invention relates to a system that allows users to experience cooking and food culture in virtual reality. This system is composed of a server, a terminal, a user, and a generative AI.

[0859] Server Operation

[0860] The server has the following main responsibilities:

[0861] 1. Create a virtual reality environment:

[0862] The server uses a game engine or other virtual reality construction software to generate a virtual reality scene based on the user's request. For example, if the user selects "Italian restaurant," the server creates a scene with an Italian-style interior and dishes.

[0863] 2. Database Management:

[0864] The server manages a database that stores data such as stories and characters related to cuisine and food culture. This database is constructed using a relational database management system, a document-oriented database, etc. For example, if a user wants to learn about a particular cuisine, the history of the cuisine, how to make it, and reviews by other users are retrieved from the database and provided.

[0865] 3. Processing and displaying your order information:

[0866] The server receives information about the food the user has ordered in the virtual reality environment and displays other users' avatars and past customer feedback data. In this way, the user can enjoy cooking while referring to the experiences and feedback of other users.

[0867] Terminal operation

[0868] The terminal has the following main responsibilities:

[0869] 1. Virtual reality image display:

[0870] The terminal visually presents the virtual reality images received from the server to the user. For this purpose, a VR headset is used. When the user puts on the headset, the virtual reality scene spreads out before their eyes.

[0871] 2. Accepting user operations:

[0872] The device accepts user operations and sends information about the selected dish to the server. For example, when a user selects a dish using the controller, the information is sent to the server, and the server generates the corresponding scene and information.

[0873] User Actions

[0874] The user has the following main roles:

[0875] 1. Launch and experience the application:

[0876] The user can use the device to launch the system's application and experience a specific cuisine or food culture in virtual reality. For example, if the user selects the "French Cuisine Experience," he or she can enter a French restaurant in virtual reality and enjoy the cuisine there.

[0877] 2. Food selection and ordering:

[0878] The user selects a dish in the virtual reality and places an order. The selected dish and related information are sent to the server, and additional information is returned from the server and displayed on the device. For example, if the user selects "sushi," the cooking method, history, and reviews from other users are provided.

[0879] How generative AI works

[0880] Generative AI will have the following key roles:

[0881] 1. Acting as a virtual guide:

[0882] AI provides appropriate answers to user's doubts and questions. For example, if a user asks "What is the history of sushi?", the generative AI will answer "Sushi has been popular in Japan since ancient times..." For this purpose, NLP models (e.g. ChatGPT) are used.

[0883] 2. Acquisition and provision of information:

[0884] The AI ​​retrieves information about cuisine and culture from the database and provides it to the user. For example, if a user requests, "I want to know how to make tempura," the AI ​​retrieves recipe information from the database and displays it.

[0885] Examples of prompt statements

[0886] Here are some examples of prompts that users can use to ask questions to generative AI:

[0887] "What is the most popular sushi topping?"

[0888] Please tell me about the history of ramen.

[0889] I want to learn how to make cocktails.

[0890] This allows each element of the entire system to work together to provide users with a rich experience in virtual reality.

[0891] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0892] Step 1: Launching the Application

[0893] Server Action:

[0894] Input: User login information (ID, password)

[0895] How it works: The server checks the login information it receives against its database and performs the authentication process.

[0896] Output: Authentication result (success or failure)

[0897] Terminal behavior:

[0898] Input: User login information and authentication result

[0899] Operation: The terminal receives the authentication result from the server and notifies the user.

[0900] Output: Initial scene (if login is successful), Error message (if login fails)

[0901] User Action:

[0902] Input: Application screen

[0903] Actions: The user operates the device, enters login information, and submits it.

[0904] Output: Login request

[0905] Step 2: Virtual reality scene display

[0906] Server Action:

[0907] Input: initial scene request

[0908] Operation: The server uses the game engine to generate initial scene data according to the user.

[0909] Output: Scene data

[0910] Terminal behavior:

[0911] Input: Scene data

[0912] Actions: The device interprets the scene data and displays it to the user through the VR device.

[0913] Output: Virtual reality image of the user's field of vision

[0914] User Action:

[0915] Input: Virtual reality video

[0916] Action: The user receives visual information in the virtual reality and decides on the next action to take.

[0917] Output: Operation request

[0918] Step 3: Choose a cuisine or food culture

[0919] Server Action:

[0920] Input: Request to select cuisine or food culture

[0921] Operation: The server retrieves the corresponding information from the database and generates more detailed scene data.

[0922] Output: Detailed scene data

[0923] Terminal behavior:

[0924] Input: User's selection information

[0925] Operation: The device detects when the user selects a cuisine or culture in the virtual reality environment and sends that information to the server.

[0926] Output:Selection information

[0927] User Action:

[0928] Enter: Menu in Virtual Reality

[0929] How it works: The user selects a cuisine or food culture that interests them from a menu.

[0930] Output:Selection request

[0931] Step 4: Querying the generative AI

[0932] Server Action:

[0933] Input: User question

[0934] How it works: The server receives the user's question and sends the data to the generative AI.

[0935] Output: AI answer

[0936] Terminal behavior:

[0937] Input: User question

[0938] How it works: The device analyzes the user's voice and text input and sends the results to the server.

[0939] Output: Question data

[0940] User Action:

[0941] Input: Question or question

[0942] Action: The user types or speaks a question within the virtual reality environment.

[0943] Output: Query request

[0944] Generative AI in action:

[0945] Input: User question

[0946] How it works: Generative AI retrieves the necessary information from a database and generates an answer

[0947] Output: Answer data

[0948] Step 5: Order food and view past reviews

[0949] Server Action:

[0950] Input: Order information

[0951] Operation: The server receives the order information, retrieves the opinions of other users from the database, and generates scene data to display the avatars of the dishes currently ordered by other users.

[0952] Output: Opinion data and avatar information

[0953] Terminal behavior:

[0954] Input: Food order information

[0955] Operation: The terminal detects the information of the dish ordered by the user and sends the information to the server. It also displays the review data and avatar information received from the server to the user.

[0956] Output: Order information and display data

[0957] User Action:

[0958] Input: Food menu in virtual reality

[0959] Actions: The user selects a particular dish and places an order.

[0960] Output: Order request

[0961] This allows users to enjoy a constantly interactive and rich virtual reality experience. The entire system operates in close cooperation with the server, terminal, user, and generative AI, providing users with a deep understanding and rich experience within virtual reality.

[0962] (Application example 1)

[0963] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[0964] In conventional food delivery services, users could not actually see the products, limiting their opportunities to enjoy the food visually and learn about food culture. Furthermore, there was insufficient means to refer to the opinions and impressions of other users when selecting dishes. This often left users feeling confused or anxious about their food choices, and there were few opportunities to learn more about different food cultures.

[0965] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0966] In this invention, the server includes a means for converting a video of a dish into a video from the user's point of view and displaying it, a means for providing a story and a character related to the dish, a means for displaying avatars of other users eating the dish the user is about to order and displaying the impressions of past customers, a means for the user to experience the dish in a virtual environment using a head-mounted display or smart glasses, and a means for actually ordering the selected dish in the virtual environment. This allows the user to visually enjoy the dish in virtual reality, to refer to the opinions of other users, and to learn about different food cultures.

[0967] "Virtual reality" is a technology that uses computer generation to provide users with imaginary environments and scenes that are different from reality.

[0968] "Means for converting a food image into an image from the user's point of view and displaying it" is a system for converting and displaying visual information about food so that the user feels as if they are seeing it with their own eyes.

[0969] "Means for providing stories and characters" refers to a mechanism for presenting cooking-related stories and characters to users.

[0970] An "avatar" is a virtual entity that represents a user in a virtual space and allows for interaction with other users.

[0971] A "head-mounted display" is a device that allows users to visually experience VR or AR content by wearing it on their head.

[0972] "Smart glasses" are a technology that uses glasses-type devices to overlay additional computer-generated information onto the field of view, often with AR capabilities.

[0973] A "virtual environment" is an artificial space or scene that a user can experience, constructed using virtual reality technology.

[0974] A "generative AI model" is an artificial intelligence model that generates appropriate answers or content based on input information.

[0975] A "prompt" is an input sentence used to induce a specific response or answer from a generative AI model.

[0976] In the present invention, a system that allows users to experience cooking and food culture using virtual reality technology is constructed. A specific embodiment of the system is described below.

[0977] The server provides a means to convert the video of the food into a view from the user's point of view. To do this, the server collects high-resolution images and videos of the food and uses algorithms to adjust the viewing angle and distance to match the user's visual information, for example through a head-mounted display or smart glasses, making the user feel as if they are looking at the food with their own eyes.

[0978] In addition, the server has a means to retrieve and provide food-related stories and characters from the database. These stories and characters are automatically displayed when the user selects a dish, and serve to provide information about the history and background of food culture. When the user selects a particular dish, a story or representative character related to that dish is displayed, enhancing the user's learning experience.

[0979] The server also has a means for displaying avatars of other users who are eating the food the user is about to order, and displaying the impressions of past customers, allowing the user to refer to the feedback of other users and use it as a basis for making decisions when selecting food.

[0980] Users experience cooking in a virtual environment using a head-mounted display or smart glasses. First, users launch a virtual reality application and access a virtual space where they can experience various cuisines and food cultures. When they enter a particular cooking booth, detailed footage of the dish and related stories are displayed.

[0981] Once a user selects a dish they are interested in, they are given the option to actually order that dish, and by clicking the order button, they can have the food delivered to their home via a real-world food delivery service.

[0982] In addition, the generative AI model acts as a virtual guide, providing appropriate answers when the user asks questions about cuisine or food culture. For example, if a user asks, "What is the history of pizza?" the AI ​​guide will respond with a detailed explanation such as, "Pizza originated in Naples, Italy. Its history dates back to ancient Roman times, when farmers at the time put tomatoes on top of bread dough. In particular, in the 19th century, Margherita pizza became popular as a menu item symbolizing the colors of the Italian flag."

[0983] The system allows users to visually enjoy dishes in virtual reality, make informed decisions based on the opinions of other users, and learn more about different food cultures.

[0984] The flow of the specific process in the application example 1 will be described with reference to FIG.

[0985] Step 1:

[0986] A user uses a terminal (a head-mounted display or smart glasses) to launch a virtual reality application. The input is the launch of the application by the user's operation, and the output is the display of the virtual reality home screen.

[0987] Step 2:

[0988] A user accesses a menu for selecting dishes in a virtual space. The input is the user's visual information and operation data, and the output is a list of dishes displayed in the virtual space.

[0989] Step 3:

[0990] The user selects a particular dish, and the input is the information about the dish selected by the user, and the output is the story and characters associated with the dish.

[0991] Step 4:

[0992] The server converts the video of the selected dish into a video from the user's point of view and sends it to the terminal. The input is high-resolution image or video data of the dish, and the video data adjusted to the user's point of view is sent to the terminal as output.

[0993] Step 5:

[0994] The server acquires other users' avatars and past customer feedback information and sends it to the terminal. The input is avatar information and feedback data from the database, and the output is displayed in the virtual space.

[0995] Step 6:

[0996] The user actually orders food. The input is the user pressing an order button, and the output is the order information sent to the server, which starts the actual food delivery service.

[0997] Step 7:

[0998] The user asks a question to the generative AI model. The input is the user's question text, and the output is the answer generated by the AI ​​model, which is displayed on the terminal. The AI ​​model pulls information from a database based on the prompt text and generates an appropriate answer.

[0999] Specifically, if a user selects "pizza" in the virtual space and wants to know about its history and culture, visual information is provided through the head-mounted display, and the generative AI responds with a detailed answer to the question, "What is the background to the history of pizza?" In this case, the AI ​​model searches for relevant data and generates an appropriate prompt.

[1000] In addition, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[1001] An embodiment for implementing the present invention includes the following elements.

[1002] 1. Server:

[1003] A program incorporating an emotion engine is generated, providing a function for recognizing the user's emotions.

[1004] - Perform processing to customize cooking and food culture experiences based on the user's emotions. - Realize a function to analyze the user's emotions and provide appropriate advice and support.

[1005] 2. Terminal:

[1006] The virtual reality images received from the server are displayed, allowing users to experience cooking and food culture.

[1007] The user's emotions are sent to the server and used for processing by the emotion engine.

[1008] 3. User:

[1009] Use the device to launch the application and experience cooking and food culture in virtual reality. - The user's emotions are recognized and the experience is customized.

[1010] 4. Generative AI:

[1011] It acts as a virtual guide, providing appropriate answers and information tailored to the user's emotions.

[1012] By combining the above elements, users can have a more emotional experience through a system incorporating an emotion engine. The server utilizes the emotion engine to recognize the user's emotions, customize the experience, and provide appropriate advice and support. The device displays virtual reality images and transmits the user's emotions to the server. The generative AI acts as a virtual guide, providing information tailored to the user's emotions.

[1013] As a concrete example, consider a user experiencing Japanese cuisine in virtual reality. When the user is interested in a particular dish and selects it, the device sends the user's emotions to the server. The server's emotion engine recognizes the user's emotions and customizes the experience to match the user's preferences and interests. For example, if the user is excited, the server may provide an experience that incorporates more stimulating elements. Generative AI provides appropriate information and advice in line with the user's emotions to support the user's emotional experience.

[1014] In this way, a system that combines an emotion engine can provide users with a more emotional experience, promoting their understanding of and stimulating their interest in cuisine and food culture.

[1015] The process flow will be explained below.

[1016] Step 1: The user launches the application on the device.

[1017] A user uses a terminal to launch an application.

[1018] Step 2: The server receives the user's request and builds the virtual reality environment.

[1019] The server receives the user's request and generates a program for constructing the virtual reality environment.

[1020] The server generates a program incorporating an emotion engine and provides a function for recognizing the user's emotions.

[1021] Step 3: The device displays the virtual reality images and the user experiences cooking and food culture.

[1022] The terminal displays the virtual reality images received from the server, allowing the user to experience cooking and food culture.

[1023] The user's emotions are detected by the terminal and transmitted to the server.

[1024] Step 4: The server recognizes the user's emotions and customizes the experience.

[1025] The server utilizes an emotion engine that recognizes the user's emotions and analyzes the user's emotions.

[1026] The system performs processing to customize cooking and food culture experiences based on the user's emotions.

[1027] For example, if the user is excited, the server may provide an experience that incorporates more excitement.

[1028] Step 5: The generative AI acts as a virtual guide, providing relevant information and advice.

[1029] Generative AI provides appropriate information and advice based on the user's emotions and experiences.

[1030] Generative AI analyzes the user's emotions and provides appropriate answers and information that match those emotions.

[1031] Step 6: The user finishes the experience and closes the application.

[1032] The user uses the terminal to terminate the application.

[1033] Example 2

[1034] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal".

[1035] Conventional virtual reality systems are unable to customize the experience according to the user's emotions when experiencing cooking or food culture, and lack the functionality to provide appropriate information and advice in real time. This makes it difficult to provide a personalized experience or a deep understanding according to the user's emotions.

[1036] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[1037] In this invention, the server includes a means for recognizing the user's emotion and customizing the experience based on the emotion, a means for collecting the user's biological data and transmitting the emotion data to the server, and a means for analyzing the emotion data and adjusting the experience content, so that the user can obtain an experience customized according to the emotion, and can arouse deeper understanding and interest.

[1038] "Virtual reality" refers to a virtual environment that uses computer technology to provide a real-life experience to the user.

[1039] "Cooking" refers to the process of preparing food and making it edible and the resulting meal.

[1040] "Food culture" refers to the culture that includes cuisine, eating habits, cooking methods, and dining customs that have developed in a particular region or society.

[1041] "User's viewpoint image" refers to an image displayed based on the user's own viewpoint, making the user feel as if they are actually in that location.

[1042] "Narrative" refers to information content in the form of a description of a series of events based on a particular theme.

[1043] A "character" is an element, such as a person or animal, that appears in a story or experience and functions to arouse emotions or interest in the user.

[1044] An "avatar" is a virtual display element that resembles a user and reflects the user's actions and emotions.

[1045] "Emotion recognition" refers to the process of analyzing a user's biological and behavioral data to determine their current emotional state.

[1046] "Biological data" refers to data that indicates a user's physiological state, such as heart rate, facial expressions, and reaction time.

[1047] "Customization" refers to the process of adapting an experience based on a user's individual requirements and feelings.

[1048] "Analyzing emotion data" refers to the process of processing collected emotion data and using the results to understand the user's emotional state.

[1049] "Generative AI" refers to an artificial intelligence system that generates appropriate information and advice in real time based on user input.

[1050] The present invention provides a system for experiencing cooking or food culture in virtual reality, and specifically includes a technology for recognizing a user's emotions and providing an individually customized experience. The following elements are included as an embodiment of the present invention.

[1051] 1. Server

[1052] The server generates a program incorporating an emotion engine and provides a function for recognizing the user's emotions. This makes it possible to customize the experience based on the user's emotions. The server uses an emotion analysis API as the emotion engine. For example, it is possible to use the emotion analysis API of IBM Watson. The server also has the function of collecting and analyzing the user's biological data (heart rate, facial expressions, etc.).

[1053] 2. Terminal

[1054] The user launches an application on the device and experiences cooking and food culture in virtual reality. The device displays the virtual reality images sent from the server, and also collects the user's emotional data (heart rate, facial expression data, etc.) and sends it to the server. One example is a virtual reality device such as a VR headset. The device displays the images appropriately according to the user's operations and emotions.

[1055] 3. Users

[1056] The user launches the application on the device and experiences cooking and food culture in virtual reality. The user's emotions are recognized by the system, and the experience is customized. For example, when a user selects content on the theme of "Japanese cuisine" in virtual reality and experiences it, the experience is customized according to the user's emotions.

[1057] 4. Generative AI

[1058] The generative AI acts as a virtual guide, providing appropriate answers and information according to the user's emotions. For example, if a user is interested in a particular dish or asks about its history, the generative AI will provide the information instantly. "OpenAI ChatGPT" can be used as the "generative AI model."

[1059] Examples

[1060] Let's say a user is experiencing Japanese cuisine in virtual reality and is interested in sushi. When the user selects sushi, the device sends the user's emotion (e.g. excitement) to the server. The server's emotion engine recognizes this and customizes the experience based on the user's emotion. When the user asks about the history of sushi, the generative AI provides information based on the following prompt:

[1061] Example prompt:

[1062] 1. If the user is interested in sushi, enter, "Please explain the history of sushi and its typical toppings."

[1063] 2. The user seems a bit tired. Can you give us some relaxing Japanese recipes?

[1064] In this way, a system that combines an emotion engine allows users to have a more emotional and customized experience. This has the advantage of promoting understanding and stimulating interest in cuisine and food culture, as well as providing special experiences that meet the individual needs of users.

[1065] The flow of the identification process in the second embodiment will be described with reference to FIG.

[1066] Step 1:

[1067] The user launches an application on the device.

[1068] Input: User action (application startup)

[1069] Output: The application is launched.

[1070] Specific actions: The user puts on the virtual reality device, selects an application, and presses the start button.

[1071] Step 2:

[1072] The device connects to the server and downloads the virtual reality content.

[1073] Input: Content information selected by the user

[1074] Output: Downloaded virtual reality content

[1075] Specific operation: The device connects to a server via the Internet and downloads the virtual reality content selected by the user (e.g., a Japanese food experience program).

[1076] Step 3:

[1077] The server performs initial settings to recognize the user's emotions.

[1078] Input: User's biological data, User's initial information

[1079] Output: Initialization complete signal

[1080] What happens: The server starts the emotion engine and prepares the user's facial recognition data and heart rate monitoring, which prepares the user's biological data to be collected.

[1081] Step 4:

[1082] The device will begin displaying the virtual reality content.

[1083] Input: Downloaded virtual reality content

[1084] Output: Display of virtual reality content to the user's eyes and ears.

[1085] What it does: The device displays the virtual reality space from the user's point of view and also reproduces any necessary sound effects, such as recreating the sound of a sushi bar counter and cooking sounds.

[1086] Step 5:

[1087] Emotional data is collected as users experience content.

[1088] Input: User's biological data (heart rate, facial expression data)

[1089] Output: Collected emotion data

[1090] Specific operation: While the user is experiencing the sushi-making scene in the virtual reality space, sensors monitor changes in heart rate and facial expressions in real time.

[1091] Step 6:

[1092] The emotion data collected by the device is transmitted to a server.

[1093] Input: Collected emotion data

[1094] Output: Emotion data sent to the server

[1095] Specific operation: The device transmits the user's heart rate and facial expression data to the server in real time.

[1096] Step 7:

[1097] The server analyzes the emotional data and customizes the experience.

[1098] Input: User emotion data

[1099] Output: Customized experience

[1100] Specific operation: The server uses an "emotion analysis API" to evaluate the user's emotions, and if it determines that the emotions are high, it issues instructions to make the virtual reality experience more emotional.

[1101] Step 8:

[1102] Generative AI provides users with appropriate information and advice.

[1103] Input: User's emotional state and question

[1104] Output: Information and advice for the user

[1105] Specific behavior: A generative AI (e.g., a "generative AI model") generates appropriate information based on a user's prompt. For example, if you ask, "Tell me about the history of sushi," the AI ​​will explain the history in detail.

[1106] (Application example 2)

[1107] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server", and the headset type terminal 314 will be referred to as a "terminal".

[1108] Conventional food delivery services simply allow users to order and consume food, and lack elements that allow users to deepen their understanding and interest in food and food culture. In addition, they provide a uniform experience without considering the user's emotional state, which can lead to low satisfaction. Furthermore, they lack a mechanism for providing an interactive experience related to food.

[1109] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.

[1110] In this invention, the server includes a means for recognizing the user's emotions using an emotion recognition engine, a means for customizing the virtual reality experience based on the emotion recognition, and a means for using generative AI to provide information tailored to the user's emotions. This allows the user to deepen their understanding and interest in cooking and food culture, and to obtain high satisfaction through an experience customized according to their emotions.

[1111] "Virtual reality" is a technology that uses computer technology to provide an experience that is close to the real world in a virtual space.

[1112] "Cuisine or food culture" is a concept that includes the cuisine commonly enjoyed in a particular country, region, or culture, as well as the associated customs, history, and traditions.

[1113] "User-perspective image" refers to image provided from a perspective that the user feels as if they are seeing it themselves.

[1114] "Story and Characters" means background stories and fictional characters provided to enhance the experience and add interest.

[1115] An "avatar" is a graphical representative that represents a user or another character in a virtual space.

[1116] An "emotion recognition engine" is a system that analyzes and judges a user's emotional state from their facial expressions, voice, actions, etc.

[1117] "Generative AI" refers to artificial intelligence that generates appropriate information and answers based on the user's questions and state.

[1118] "Customization" means adjusting content and settings to meet a user's individual needs and circumstances.

[1119] A "virtual guide" is a character animated by a generative AI whose role is to guide users within a virtual space and provide information and support.

[1120] "Explanation of food culture" refers to providing information to help users deepen their understanding of a dish, such as its history, culture, and background.

[1121] "Interaction" refers to actions and communications that facilitate interaction between a user and a system.

[1122] A system for implementing the present invention includes the following elements:

[1123] 1. Server:

[1124] A means for recognizing a user's emotion using an emotion recognition engine;

[1125] The server uses an emotion recognition engine to analyze the data sent by the user (facial expressions, voice, actions, etc.) and recognize the user's emotions in real time. For example, it analyzes data obtained from a camera or microphone.

[1126] means for customizing a virtual reality experience based on said emotion recognition;

[1127] The server then uses the information gained from emotion recognition to individually tailor the user's virtual reality experience, for example by providing a fun and cheerful setting if the emotion is "happy" and a more relaxing setting if the emotion is "sad."

[1128] A method that uses generative AI to provide information tailored to the user's emotions,

[1129] The server uses generative AI (such as OpenAI ChatGPT) to generate information and guidance adapted to the user's emotional state. It generates appropriate answers in response to the user's questions and requests and provides them through a virtual guide character.

[1130] 2. Terminal:

[1131] A means for displaying virtual reality images from a user's perspective;

[1132] The terminal uses a display device such as a VR headset to provide the user with virtual reality images from a perspective that makes them appear as if they were seeing the image themselves.

[1133] an interface through which a user inputs commands;

[1134] The terminal can receive commands from the user using an interface such as voice recognition or gesture recognition.

[1135] A means for transmitting emotion recognition data to a server;

[1136] The device transmits the user's facial expressions and voice captured by the camera and microphone to the server.

[1137] 3. User:

[1138] Use an application that allows you to experience cooking and food culture in virtual reality.

[1139] Users put on a VR headset and launch a dedicated application to begin a virtual reality experience related to cooking and food culture.

[1140] This system allows users to deepen their understanding and interest in cuisine and food culture, and to receive customized experiences according to their emotional state. For example, if a user orders sushi and requests a virtual reality experience related to that sushi in the application, if the emotion is recognized as "happy," the application will express the bright and lively atmosphere of a sushi restaurant. If the user asks the generative AI, "Please tell me the history of this sushi," the AI ​​will provide rich information based on emotions.

[1141] An example of a prompt is:

[1142] User emotion: happy - Query: "Tell me about the history of sushi."

[1143] The flow of the specific process in the application example 2 will be described with reference to FIG.

[1144] Step 1:

[1145] The server recognizes the user's emotions using an emotion recognition engine.

[1146] Input: User's facial expression data and voice data sent from the terminal.

[1147] Output: The user's emotional state (e.g. happy, sad, neutral).

[1148] Specific operation: The server analyzes the camera footage and microphone audio received from the device and determines the user's emotions in real time using an emotion recognition engine.

[1149] Step 2:

[1150] A server customizes the virtual reality experience based on the emotion recognition.

[1151] Input: The user's emotional state.

[1152] Output: A customized virtual reality experience setup.

[1153] Specific operation: The server changes the environment settings of the virtual reality experience according to the user's emotional state. For example, if the user is recognized as "happy," it selects a bright and lively environment setting.

[1154] Step 3:

[1155] The server uses generative AI to provide information tailored to the user's emotions.

[1156] Input: The user's emotional state, the user's question or request (e.g. "Please tell me the history of this sushi").

[1157] Output: Information or answer based on the sentiment.

[1158] Specific operation: The server sends a prompt to the generative AI (e.g., OpenAI ChatGPT). It generates a prompt in the format of "User emotion: happy - Query: 'Tell me about the history of sushi.'", sends it to the generative AI, which generates an appropriate answer and responds to the user.

[1159] Step 4:

[1160] The device displays virtual reality images from the user's perspective.

[1161] Input: Settings for your customized virtual reality experience sent from our server.

[1162] Output: The virtual reality image the user sees.

[1163] Specific operation: The terminal displays the customized virtual reality environment received from the server to the user through the VR headset.

[1164] Step 5:

[1165] The terminal functions as an interface for inputting user commands and transmits emotion recognition data to a server.

[1166] Input: User's voice commands, facial expressions, and gesture data.

[1167] Output: Sending emotion data and command data to the server.

[1168] Specific operation: The device recognizes the user's voice commands and facial movements, and sends this data to the server.

[1169] Step 6:

[1170] Users interact in real time through a virtual reality experience.

[1171] Input: customized virtual reality experiences, generative AI answers.

[1172] Output: Improved user experience satisfaction, new requests based on emotional responses.

[1173] Specific operation: The user enjoys a virtual reality experience through a VR headset and asks new questions or gives commands based on the answers provided by the generative AI.

[1174] The specific processing unit 290 transmits the result of the specific processing to the headset type terminal 314. In the headset type terminal 314, the control unit 46A causes the speaker 240 and the display 343 to output the result of the specific processing. The microphone 238 acquires voice indicating a user input for the result of the specific processing. The control unit 46A transmits voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[1175] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by making a neural network perform deep learning. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating a voice, text data indicating a text, and image data indicating an image is input. The data generation model 58 performs inference on the input inference data according to the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[1176] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the headset type terminal 314.

[1177] [Fourth embodiment]

[1178] FIG. 7 shows an example of the configuration of a data processing system 410 according to the fourth embodiment.

[1179] 7, a data processing system 410 includes a data processing device 12 and a robot 414. An example of the data processing device 12 is a server.

[1180] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a wide area network (WAN) and / or a local area network (LAN).

[1181] The robot 414 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a control target 443. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. In addition, the microphone 238, the speaker 240, the camera 42, and the control target 443 are also connected to the bus 52.

[1182] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs the voice according to instructions from the processor 46.

[1183] Camera 42 is a small digital camera equipped with an optical system including a lens, an aperture, and a shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (e.g., an imaging range defined by an angle of view equivalent to the width of the field of vision of an average healthy person).

[1184] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for transmitting and receiving various types of information between the processor 46 and the processor 28 via the network 54. The transmission and reception of various types of information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is performed in a secure state.

[1185] The control target 443 includes a display device, LEDs in the eyes, and motors for driving the arms, hands, legs, etc. The posture and behavior of the robot 414 are controlled by controlling the motors of the arms, hands, legs, etc. Some of the emotions of the robot 414 can be expressed by controlling these motors. In addition, the facial expressions of the robot 414 can also be expressed by controlling the light emission state of the LEDs in the eyes of the robot 414.

[1186] Fig. 8 shows an example of main functions of the data processing device 12 and the robot 414. As shown in Fig. 8, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[1187] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32, and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[1188] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[1189] In the robot 414, the reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50, and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[1190] Next, a description will be given of the specific processing by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal".

[1191] An embodiment for implementing the present invention includes the following elements.

[1192] 1. Server:

[1193] A program for constructing a virtual reality environment is generated, and an appropriate virtual reality scene is created according to the user's request.

[1194] It manages a database of stories and characters related to cooking and food culture, providing users with an opportunity to learn about cooking and culture.

[1195] The system receives information about the food ordered by the user, displays avatars of other users, and displays the impressions of past customers.

[1196] 2. Terminal:

[1197] The virtual reality images received from the server are displayed, providing users with visual information to experience cooking and food culture.

[1198] The user's operation is accepted, and the order information for the selected dish is sent to the server.

[1199] 3. User:

[1200] Use the device to launch the application and experience cooking and food culture in virtual reality. - Expand your learning opportunities by selecting a dish and actually ordering it, and learn from the opinions of other users.

[1201] 4. Generative AI:

[1202] It acts as a virtual guide and provides appropriate answers to any doubts or queries users may have.

[1203] Information about cuisine and culture is retrieved from a database and provided to the user.

[1204] The combination of these elements allows users to experience different cuisines and food cultures in virtual reality, providing a place for learning and interaction. The server is responsible for constructing the virtual reality environment and managing the database, while the terminal provides the user with images and operation methods. The user operates the application through the terminal, and the generative AI acts as a guide.

[1205] The process flow will be explained below.

[1206] Step 1: The user launches the application on the device.

[1207] The user launches an application using a terminal.

[1208] Step 2: The server receives the user's request and builds the virtual reality environment.

[1209] The server receives a user's request and generates a program for constructing a virtual reality environment.

[1210] The server creates an appropriate virtual reality scene based on the user's requirements.

[1211] Step 3: The device displays the virtual reality images and the user experiences cooking and food culture.

[1212] The terminal displays the virtual reality images received from the server.

[1213] Users can experience cooking and food culture in virtual reality through the device.

[1214] Step 4: The user selects the food and places the order.

[1215] The user uses the terminal to select a dish.

[1216] The terminal transmits order information for the dish selected by the user to the server.

[1217] Step 5: The server displays the avatars of other users and the impressions of past customers. - The server displays the avatars of other users related to the food ordered by the user in the virtual reality scene.

[1218] The avatar displays the impressions of users who have ordered the same dish in the past.

[1219] Step 6: The generative AI acts as a virtual guide, providing descriptions of each cuisine and culture.

[1220] Generative AI provides appropriate answers when users have doubts or questions.

[1221] The generative AI retrieves information about cuisine and culture from a database and provides it to the user.

[1222] Step 7: The user finishes the experience and exits the application.

[1223] The user uses the terminal to terminate the application.

[1224] The server receives the user's exit request and releases the virtual reality environment.

[1225] Example 1

[1226] Next, a description will be given of Example 1. In the following description, the data processing device 12 is referred to as a "server" and the robot 414 is referred to as a "terminal."

[1227] In conventional virtual reality systems, when users experience cooking or food culture, the provision of visual information and stories is insufficient, making it difficult for users to deeply understand the content of the experience. In addition, the information and impressions that can be shared with other users are limited, and the element of a collaborative experience is lacking. Furthermore, there is a lack of a way for users to get immediate answers to specific doubts or questions. There is a need to solve these issues and provide users with a richer and more interactive experience.

[1228] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[1229] In this invention, the server includes a means for constructing and displaying a virtual reality environment, a means for managing a database related to cuisine and food culture and providing information to the user, a means for accepting user operations and processing order information for the selected cuisine, a means for displaying avatars of other users and displaying the impressions of past customers, and a means for the generative AI to function as a virtual guide and provide appropriate answers to the user's questions. This allows the user to share information with other users in real time within the virtual reality and gain a deeper understanding. Furthermore, the user can receive instant answers to specific questions and inquiries, providing a more interactive and richer experience.

[1230] "Virtual reality" is a technology that uses computer technology to provide users with a reality-like experience.

[1231] "Cooking" is a general term for food that is made by cooking ingredients and serving them for consumption.

[1232] "Food culture" is a general term for the customs and culture, including cooking and dining styles and traditions, of a particular region or ethnic group.

[1233] An "application" is a software program designed to perform a particular task.

[1234] "User" refers to a person who uses a system or application.

[1235] "Video" refers to visual images and videos, and is an element that provides visual information.

[1236] A "database" is a system that systematically stores and manages large amounts of information, making it easy to search and update.

[1237] An "avatar" is a digital image or character that represents a user in a virtual reality or online environment.

[1238] "Generative AI" is a type of artificial intelligence that automatically generates and provides information based on user requests.

[1239] A "guide" is an entity that provides information and guidance and guides the user appropriately.

[1240] A "server" is a computer system that provides data and services in response to requests from clients over a network.

[1241] "Means" refers to the tools or methods used to achieve a particular goal.

[1242] This invention relates to a system that allows users to experience cooking and food culture in virtual reality. This system is composed of a server, a terminal, a user, and a generative AI.

[1243] Server Operation

[1244] The server has the following main responsibilities:

[1245] 1. Create a virtual reality environment:

[1246] The server uses a game engine or other virtual reality construction software to generate a virtual reality scene based on the user's request. For example, if the user selects "Italian restaurant," the server creates a scene with an Italian-style interior and dishes.

[1247] 2. Database Management:

[1248] The server manages a database that stores data such as stories and characters related to cuisine and food culture. This database is constructed using a relational database management system, a document-oriented database, etc. For example, if a user wants to learn about a particular cuisine, the history of the cuisine, how to make it, and reviews by other users are retrieved from the database and provided.

[1249] 3. Processing and displaying your order information:

[1250] The server receives information about the food the user has ordered in the virtual reality environment and displays other users' avatars and past customer feedback data. In this way, the user can enjoy cooking while referring to the experiences and feedback of other users.

[1251] Terminal operation

[1252] The terminal has the following main responsibilities:

[1253] 1. Virtual reality image display:

[1254] The terminal visually presents the virtual reality images received from the server to the user. For this purpose, a VR headset is used. When the user puts on the headset, the virtual reality scene spreads out before their eyes.

[1255] 2. Accepting user operations:

[1256] The device accepts user operations and sends information about the selected dish to the server. For example, when a user selects a dish using the controller, the information is sent to the server, and the server generates the corresponding scene and information.

[1257] User Actions

[1258] The user has the following main roles:

[1259] 1. Launch and experience the application:

[1260] The user can use the device to launch the system's application and experience a specific cuisine or food culture in virtual reality. For example, if the user selects the "French Cuisine Experience," he or she can enter a French restaurant in virtual reality and enjoy the cuisine there.

[1261] 2. Food selection and ordering:

[1262] The user selects a dish in the virtual reality and places an order. The selected dish and related information are sent to the server, and additional information is returned from the server and displayed on the device. For example, if the user selects "sushi," the cooking method, history, and reviews from other users are provided.

[1263] How generative AI works

[1264] Generative AI will have the following key roles:

[1265] 1. Acting as a virtual guide:

[1266] AI provides appropriate answers to user's doubts and questions. For example, if a user asks "What is the history of sushi?", the generative AI will answer "Sushi has been popular in Japan since ancient times..." For this purpose, NLP models (e.g. ChatGPT) are used.

[1267] 2. Acquisition and provision of information:

[1268] The AI ​​retrieves information about cuisine and culture from the database and provides it to the user. For example, if a user requests, "I want to know how to make tempura," the AI ​​retrieves recipe information from the database and displays it.

[1269] Examples of prompt statements

[1270] Here are some examples of prompts that users can use to ask questions to generative AI:

[1271] "What is the most popular sushi topping?"

[1272] Please tell me about the history of ramen.

[1273] I want to learn how to make cocktails.

[1274] This allows each element of the entire system to work together to provide users with a rich experience in virtual reality.

[1275] The flow of the identification process in the first embodiment will be described with reference to FIG.

[1276] Step 1: Launching the Application

[1277] Server Action:

[1278] Input: User login information (ID, password)

[1279] How it works: The server checks the login information it receives against its database and performs the authentication process.

[1280] Output: Authentication result (success or failure)

[1281] Terminal behavior:

[1282] Input: User login information and authentication result

[1283] Operation: The terminal receives the authentication result from the server and notifies the user.

[1284] Output: Initial scene (if login is successful), Error message (if login fails)

[1285] User Action:

[1286] Input: Application screen

[1287] Actions: The user operates the device, enters login information, and submits it.

[1288] Output: Login request

[1289] Step 2: Virtual reality scene display

[1290] Server Action:

[1291] Input: initial scene request

[1292] Operation: The server uses the game engine to generate initial scene data according to the user.

[1293] Output: Scene data

[1294] Terminal behavior:

[1295] Input: Scene data

[1296] Actions: The device interprets the scene data and displays it to the user through the VR device.

[1297] Output: Virtual reality image of the user's field of vision

[1298] User Action:

[1299] Input: Virtual reality video

[1300] Action: The user receives visual information in the virtual reality and decides on the next action to take.

[1301] Output: Operation request

[1302] Step 3: Choose a cuisine or food culture

[1303] Server Action:

[1304] Input: Request to select cuisine or food culture

[1305] Operation: The server retrieves the corresponding information from the database and generates more detailed scene data.

[1306] Output: Detailed scene data

[1307] Terminal behavior:

[1308] Input: User's selection information

[1309] Operation: The device detects when the user selects a cuisine or culture in the virtual reality environment and sends that information to the server.

[1310] Output:Selection information

[1311] User Action:

[1312] Enter: Menu in Virtual Reality

[1313] How it works: The user selects a cuisine or food culture that interests them from a menu.

[1314] Output:Selection request

[1315] Step 4: Querying the generative AI

[1316] Server Action:

[1317] Input: User question

[1318] How it works: The server receives the user's question and sends the data to the generative AI.

[1319] Output: AI answer

[1320] Terminal behavior:

[1321] Input: User question

[1322] How it works: The device analyzes the user's voice and text input and sends the results to the server.

[1323] Output: Question data

[1324] User Action:

[1325] Input: Question or question

[1326] Action: The user types or speaks a question within the virtual reality environment.

[1327] Output: Query request

[1328] Generative AI in action:

[1329] Input: User question

[1330] How it works: Generative AI retrieves the necessary information from a database and generates an answer

[1331] Output: Answer data

[1332] Step 5: Order food and view past reviews

[1333] Server Action:

[1334] Input: Order information

[1335] Operation: The server receives the order information, retrieves the opinions of other users from the database, and generates scene data to display the avatars of the dishes currently ordered by other users.

[1336] Output: Opinion data and avatar information

[1337] Terminal behavior:

[1338] Input: Food order information

[1339] Operation: The terminal detects the information of the dish ordered by the user and sends the information to the server. It also displays the review data and avatar information received from the server to the user.

[1340] Output: Order information and display data

[1341] User Action:

[1342] Input: Food menu in virtual reality

[1343] Actions: The user selects a particular dish and places an order.

[1344] Output: Order request

[1345] This allows users to enjoy a constantly interactive and rich virtual reality experience. The entire system operates in close cooperation with the server, terminal, user, and generative AI, providing users with a deep understanding and rich experience within virtual reality.

[1346] (Application example 1)

[1347] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1348] In conventional food delivery services, users could not actually see the products, limiting their opportunities to enjoy the food visually and learn about food culture. Furthermore, there was insufficient means to refer to the opinions and impressions of other users when selecting dishes. This often left users feeling confused or anxious about their food choices, and there were few opportunities to learn more about different food cultures.

[1349] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[1350] In this invention, the server includes a means for converting a video of a dish into a video from the user's point of view and displaying it, a means for providing a story and a character related to the dish, a means for displaying avatars of other users eating the dish the user is about to order and displaying the impressions of past customers, a means for the user to experience the dish in a virtual environment using a head-mounted display or smart glasses, and a means for actually ordering the selected dish in the virtual environment. This allows the user to visually enjoy the dish in virtual reality, to refer to the opinions of other users, and to learn about different food cultures.

[1351] "Virtual reality" is a technology that uses computer generation to provide users with imaginary environments and scenes that are different from reality.

[1352] "Means for converting a food image into an image from the user's point of view and displaying it" is a system for converting and displaying visual information about food so that the user feels as if they are seeing it with their own eyes.

[1353] "Means for providing stories and characters" refers to a mechanism for presenting cooking-related stories and characters to users.

[1354] An "avatar" is a virtual entity that represents a user in a virtual space and allows for interaction with other users.

[1355] A "head-mounted display" is a device that allows users to visually experience VR or AR content by wearing it on their head.

[1356] "Smart glasses" are a technology that uses glasses-type devices to overlay additional computer-generated information onto the field of view, often with AR capabilities.

[1357] A "virtual environment" is an artificial space or scene that a user can experience, constructed using virtual reality technology.

[1358] A "generative AI model" is an artificial intelligence model that generates appropriate answers or content based on input information.

[1359] A "prompt" is an input sentence used to induce a specific response or answer from a generative AI model.

[1360] In the present invention, a system that allows users to experience cooking and food culture using virtual reality technology is constructed. A specific embodiment of the system is described below.

[1361] The server provides a means to convert the video of the food into a view from the user's point of view. To do this, the server collects high-resolution images and videos of the food and uses algorithms to adjust the viewing angle and distance to match the user's visual information, for example through a head-mounted display or smart glasses, making the user feel as if they are looking at the food with their own eyes.

[1362] In addition, the server has a means to retrieve and provide food-related stories and characters from the database. These stories and characters are automatically displayed when the user selects a dish, and serve to provide information about the history and background of food culture. When the user selects a particular dish, a story or representative character related to that dish is displayed, enhancing the user's learning experience.

[1363] The server also has a means for displaying avatars of other users who are eating the food the user is about to order, and displaying the impressions of past customers, allowing the user to refer to the feedback of other users and use it as a basis for making decisions when selecting food.

[1364] Users experience cooking in a virtual environment using a head-mounted display or smart glasses. First, users launch a virtual reality application and access a virtual space where they can experience various cuisines and food cultures. When they enter a particular cooking booth, detailed footage of the dish and related stories are displayed.

[1365] Once a user selects a dish they are interested in, they are given the option to actually order that dish, and by clicking the order button, they can have the food delivered to their home via a real-world food delivery service.

[1366] In addition, the generative AI model acts as a virtual guide, providing appropriate answers when the user asks questions about cuisine or food culture. For example, if a user asks, "What is the history of pizza?" the AI ​​guide will respond with a detailed explanation such as, "Pizza originated in Naples, Italy. Its history dates back to ancient Roman times, when farmers at the time put tomatoes on top of bread dough. In particular, in the 19th century, Margherita pizza became popular as a menu item symbolizing the colors of the Italian flag."

[1367] The system allows users to visually enjoy dishes in virtual reality, make informed decisions based on the opinions of other users, and learn more about different food cultures.

[1368] The flow of the specific process in the application example 1 will be described with reference to FIG.

[1369] Step 1:

[1370] A user uses a terminal (a head-mounted display or smart glasses) to launch a virtual reality application. The input is the launch of the application by the user's operation, and the output is the display of the virtual reality home screen.

[1371] Step 2:

[1372] A user accesses a menu for selecting dishes in a virtual space. The input is the user's visual information and operation data, and the output is a list of dishes displayed in the virtual space.

[1373] Step 3:

[1374] The user selects a particular dish, and the input is the information about the dish selected by the user, and the output is the story and characters associated with the dish.

[1375] Step 4:

[1376] The server converts the video of the selected dish into a video from the user's point of view and sends it to the terminal. The input is high-resolution image or video data of the dish, and the video data adjusted to the user's point of view is sent to the terminal as output.

[1377] Step 5:

[1378] The server acquires other users' avatars and past customer feedback information and sends it to the terminal. The input is avatar information and feedback data from the database, and the output is displayed in the virtual space.

[1379] Step 6:

[1380] The user actually orders food. The input is the user pressing an order button, and the output is the order information sent to the server, which starts the actual food delivery service.

[1381] Step 7:

[1382] The user asks a question to the generative AI model. The input is the user's question text, and the output is the answer generated by the AI ​​model, which is displayed on the terminal. The AI ​​model pulls information from a database based on the prompt text and generates an appropriate answer.

[1383] Specifically, if a user selects "pizza" in the virtual space and wants to know about its history and culture, visual information is provided through the head-mounted display, and the generative AI responds with a detailed answer to the question, "What is the background to the history of pizza?" In this case, the AI ​​model searches for relevant data and generates an appropriate prompt.

[1384] In addition, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[1385] An embodiment for implementing the present invention includes the following elements.

[1386] 1. Server:

[1387] A program incorporating an emotion engine is generated, providing a function for recognizing the user's emotions.

[1388] - Perform processing to customize cooking and food culture experiences based on the user's emotions. - Realize a function to analyze the user's emotions and provide appropriate advice and support.

[1389] 2. Terminal:

[1390] The virtual reality images received from the server are displayed, allowing users to experience cooking and food culture.

[1391] The user's emotions are sent to the server and used for processing by the emotion engine.

[1392] 3. User:

[1393] Use the device to launch the application and experience cooking and food culture in virtual reality. - The user's emotions are recognized and the experience is customized.

[1394] 4. Generative AI:

[1395] It acts as a virtual guide, providing appropriate answers and information tailored to the user's emotions.

[1396] By combining the above elements, users can have a more emotional experience through a system incorporating an emotion engine. The server utilizes the emotion engine to recognize the user's emotions, customize the experience, and provide appropriate advice and support. The device displays virtual reality images and transmits the user's emotions to the server. The generative AI acts as a virtual guide, providing information tailored to the user's emotions.

[1397] As a concrete example, consider a user experiencing Japanese cuisine in virtual reality. When the user is interested in a particular dish and selects it, the device sends the user's emotions to the server. The server's emotion engine recognizes the user's emotions and customizes the experience to match the user's preferences and interests. For example, if the user is excited, the server may provide an experience that incorporates more stimulating elements. Generative AI provides appropriate information and advice in line with the user's emotions to support the user's emotional experience.

[1398] In this way, a system that combines an emotion engine can provide users with a more emotional experience, promoting their understanding of and stimulating their interest in cuisine and food culture.

[1399] The process flow will be explained below.

[1400] Step 1: The user launches the application on the device.

[1401] A user uses a terminal to launch an application.

[1402] Step 2: The server receives the user's request and builds the virtual reality environment.

[1403] The server receives the user's request and generates a program for constructing the virtual reality environment.

[1404] The server generates a program incorporating an emotion engine and provides a function for recognizing the user's emotions.

[1405] Step 3: The device displays the virtual reality images and the user experiences cooking and food culture.

[1406] The terminal displays the virtual reality images received from the server, allowing the user to experience cooking and food culture.

[1407] The user's emotions are detected by the terminal and transmitted to the server.

[1408] Step 4: The server recognizes the user's emotions and customizes the experience.

[1409] The server utilizes an emotion engine that recognizes the user's emotions and analyzes the user's emotions.

[1410] The system performs processing to customize cooking and food culture experiences based on the user's emotions.

[1411] For example, if the user is excited, the server may provide an experience that incorporates more excitement.

[1412] Step 5: The generative AI acts as a virtual guide, providing relevant information and advice.

[1413] Generative AI provides appropriate information and advice based on the user's emotions and experiences.

[1414] Generative AI analyzes the user's emotions and provides appropriate answers and information that match those emotions.

[1415] Step 6: The user finishes the experience and closes the application.

[1416] The user uses the terminal to terminate the application.

[1417] Example 2

[1418] Next, a description will be given of Example 2. In the following description, the data processing device 12 is referred to as a "server" and the robot 414 is referred to as a "terminal."

[1419] Conventional virtual reality systems are unable to customize the experience according to the user's emotions when experiencing cooking or food culture, and lack the functionality to provide appropriate information and advice in real time. This makes it difficult to provide a personalized experience or a deep understanding according to the user's emotions.

[1420] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[1421] In this invention, the server includes a means for recognizing the user's emotion and customizing the experience based on the emotion, a means for collecting the user's biological data and transmitting the emotion data to the server, and a means for analyzing the emotion data and adjusting the experience content, so that the user can obtain an experience customized according to the emotion, and can arouse deeper understanding and interest.

[1422] "Virtual reality" refers to a virtual environment that uses computer technology to provide a real-life experience to the user.

[1423] "Cooking" refers to the process of preparing food and making it edible and the resulting meal.

[1424] "Food culture" refers to the culture that includes cuisine, eating habits, cooking methods, and dining customs that have developed in a particular region or society.

[1425] "User's viewpoint image" refers to an image displayed based on the user's own viewpoint, making the user feel as if they are actually in that location.

[1426] "Narrative" refers to information content in the form of a description of a series of events based on a particular theme.

[1427] A "character" is an element, such as a person or animal, that appears in a story or experience and functions to arouse emotions or interest in the user.

[1428] An "avatar" is a virtual display element that resembles a user and reflects the user's actions and emotions.

[1429] "Emotion recognition" refers to the process of analyzing a user's biological and behavioral data to determine their current emotional state.

[1430] "Biological data" refers to data that indicates a user's physiological state, such as heart rate, facial expressions, and reaction time.

[1431] "Customization" refers to the process of adapting an experience based on a user's individual requirements and feelings.

[1432] "Analyzing emotion data" refers to the process of processing collected emotion data and using the results to understand the user's emotional state.

[1433] "Generative AI" refers to an artificial intelligence system that generates appropriate information and advice in real time based on user input.

[1434] The present invention provides a system for experiencing cooking or food culture in virtual reality, and specifically includes a technology for recognizing a user's emotions and providing an individually customized experience. The following elements are included as an embodiment of the present invention.

[1435] 1. Server

[1436] The server generates a program incorporating an emotion engine and provides a function for recognizing the user's emotions. This makes it possible to customize the experience based on the user's emotions. The server uses an emotion analysis API as the emotion engine. For example, it is possible to use the emotion analysis API of IBM Watson. The server also has the function of collecting and analyzing the user's biological data (heart rate, facial expressions, etc.).

[1437] 2. Terminal

[1438] The user launches an application on the device and experiences cooking and food culture in virtual reality. The device displays the virtual reality images sent from the server, and also collects the user's emotional data (heart rate, facial expression data, etc.) and sends it to the server. One example is a virtual reality device such as a VR headset. The device displays the images appropriately according to the user's operations and emotions.

[1439] 3. Users

[1440] The user launches the application on the device and experiences cooking and food culture in virtual reality. The user's emotions are recognized by the system, and the experience is customized. For example, when a user selects content on the theme of "Japanese cuisine" in virtual reality and experiences it, the experience is customized according to the user's emotions.

[1441] 4. Generative AI

[1442] The generative AI acts as a virtual guide, providing appropriate answers and information according to the user's emotions. For example, if a user is interested in a particular dish or asks about its history, the generative AI will provide the information instantly. "OpenAI ChatGPT" can be used as the "generative AI model."

[1443] Examples

[1444] Let's say a user is experiencing Japanese cuisine in virtual reality and is interested in sushi. When the user selects sushi, the device sends the user's emotion (e.g. excitement) to the server. The server's emotion engine recognizes this and customizes the experience based on the user's emotion. When the user asks about the history of sushi, the generative AI provides information based on the following prompt:

[1445] Example prompt:

[1446] 1. If the user is interested in sushi, enter, "Please explain the history of sushi and its typical toppings."

[1447] 2. The user seems a bit tired. Can you give us some relaxing Japanese recipes?

[1448] In this way, a system that combines an emotion engine allows users to have a more emotional and customized experience. This has the advantage of promoting understanding and stimulating interest in cuisine and food culture, as well as providing special experiences that meet the individual needs of users.

[1449] The flow of the identification process in the second embodiment will be described with reference to FIG.

[1450] Step 1:

[1451] The user launches an application on the device.

[1452] Input: User action (application startup)

[1453] Output: The application is launched.

[1454] Specific actions: The user puts on the virtual reality device, selects an application, and presses the start button.

[1455] Step 2:

[1456] The device connects to the server and downloads the virtual reality content.

[1457] Input: Content information selected by the user

[1458] Output: Downloaded virtual reality content

[1459] Specific operation: The device connects to a server via the Internet and downloads the virtual reality content selected by the user (e.g., a Japanese food experience program).

[1460] Step 3:

[1461] The server performs initial settings to recognize the user's emotions.

[1462] Input: User's biological data, User's initial information

[1463] Output: Initialization complete signal

[1464] What happens: The server starts the emotion engine and prepares the user's facial recognition data and heart rate monitoring, which prepares the user's biological data to be collected.

[1465] Step 4:

[1466] The device will begin displaying the virtual reality content.

[1467] Input: Downloaded virtual reality content

[1468] Output: Display of virtual reality content to the user's eyes and ears.

[1469] What it does: The device displays the virtual reality space from the user's point of view and also reproduces any necessary sound effects, such as recreating the sound of a sushi bar counter and cooking sounds.

[1470] Step 5:

[1471] Emotional data is collected as users experience content.

[1472] Input: User's biological data (heart rate, facial expression data)

[1473] Output: Collected emotion data

[1474] Specific operation: While the user is experiencing the sushi-making scene in the virtual reality space, sensors monitor changes in heart rate and facial expressions in real time.

[1475] Step 6:

[1476] The emotion data collected by the device is transmitted to a server.

[1477] Input: Collected emotion data

[1478] Output: Emotion data sent to the server

[1479] Specific operation: The device transmits the user's heart rate and facial expression data to the server in real time.

[1480] Step 7:

[1481] The server analyzes the emotional data and customizes the experience.

[1482] Input: User emotion data

[1483] Output: Customized experience

[1484] Specific operation: The server uses an "emotion analysis API" to evaluate the user's emotions, and if it determines that the emotions are high, it issues instructions to make the virtual reality experience more emotional.

[1485] Step 8:

[1486] Generative AI provides users with appropriate information and advice.

[1487] Input: User's emotional state and question

[1488] Output: Information and advice for the user

[1489] Specific behavior: A generative AI (e.g., a "generative AI model") generates appropriate information based on a user's prompt. For example, if you ask, "Tell me about the history of sushi," the AI ​​will explain the history in detail.

[1490] (Application example 2)

[1491] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal".

[1492] Conventional food delivery services simply allow users to order and consume food, and lack elements that allow users to deepen their understanding and interest in food and food culture. In addition, they provide a uniform experience without considering the user's emotional state, which can lead to low satisfaction. Furthermore, they lack a mechanism for providing an interactive experience related to food.

[1493] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.

[1494] In this invention, the server includes a means for recognizing the user's emotions using an emotion recognition engine, a means for customizing the virtual reality experience based on the emotion recognition, and a means for using generative AI to provide information tailored to the user's emotions. This allows the user to deepen their understanding and interest in cooking and food culture, and to obtain high satisfaction through an experience customized according to their emotions.

[1495] "Virtual reality" is a technology that uses computer technology to provide an experience that is close to the real world in a virtual space.

[1496] "Cuisine or food culture" is a concept that includes the cuisine commonly enjoyed in a particular country, region, or culture, as well as the associated customs, history, and traditions.

[1497] "User-perspective image" refers to image provided from a perspective that the user feels as if they are seeing it themselves.

[1498] "Story and Characters" means background stories and fictional characters provided to enhance the experience and add interest.

[1499] An "avatar" is a graphical representative that represents a user or another character in a virtual space.

[1500] An "emotion recognition engine" is a system that analyzes and judges a user's emotional state from their facial expressions, voice, actions, etc.

[1501] "Generative AI" refers to artificial intelligence that generates appropriate information and answers based on the user's questions and state.

[1502] "Customization" means adjusting content and settings to meet a user's individual needs and circumstances.

[1503] A "virtual guide" is a character animated by a generative AI whose role is to guide users within a virtual space and provide information and support.

[1504] "Explanation of food culture" refers to providing information to help users deepen their understanding of a dish, such as its history, culture, and background.

[1505] "Interaction" refers to actions and communications that facilitate interaction between a user and a system.

[1506] A system for implementing the present invention includes the following elements:

[1507] 1. Server:

[1508] A means for recognizing a user's emotion using an emotion recognition engine;

[1509] The server uses an emotion recognition engine to analyze the data sent by the user (facial expressions, voice, actions, etc.) and recognize the user's emotions in real time. For example, it analyzes data obtained from a camera or microphone.

[1510] means for customizing a virtual reality experience based on said emotion recognition;

[1511] The server then uses the information gained from emotion recognition to individually tailor the user's virtual reality experience, for example by providing a fun and cheerful setting if the emotion is "happy" and a more relaxing setting if the emotion is "sad."

[1512] A method that uses generative AI to provide information tailored to the user's emotions,

[1513] The server uses generative AI (such as OpenAI ChatGPT) to generate information and guidance adapted to the user's emotional state. It generates appropriate answers in response to the user's questions and requests and provides them through a virtual guide character.

[1514] 2. Terminal:

[1515] A means for displaying virtual reality images from a user's perspective;

[1516] The terminal uses a display device such as a VR headset to provide the user with virtual reality images from a perspective that makes them appear as if they were seeing the image themselves.

[1517] an interface through which a user inputs commands;

[1518] The terminal can receive commands from the user using an interface such as voice recognition or gesture recognition.

[1519] A means for transmitting emotion recognition data to a server;

[1520] The device transmits the user's facial expressions and voice captured by the camera and microphone to the server.

[1521] 3. User:

[1522] Use an application that allows you to experience cooking and food culture in virtual reality.

[1523] Users put on a VR headset and launch a dedicated application to begin a virtual reality experience related to cooking and food culture.

[1524] This system allows users to deepen their understanding and interest in cuisine and food culture, and to receive customized experiences according to their emotional state. For example, if a user orders sushi and requests a virtual reality experience related to that sushi in the application, if the emotion is recognized as "happy," the application will express the bright and lively atmosphere of a sushi restaurant. If the user asks the generative AI, "Please tell me the history of this sushi," the AI ​​will provide rich information based on emotions.

[1525] An example of a prompt is:

[1526] User emotion: happy - Query: "Tell me about the history of sushi."

[1527] The flow of the specific process in the application example 2 will be described with reference to FIG.

[1528] Step 1:

[1529] The server recognizes the user's emotions using an emotion recognition engine.

[1530] Input: User's facial expression data and voice data sent from the terminal.

[1531] Output: The user's emotional state (e.g. happy, sad, neutral).

[1532] Specific operation: The server analyzes the camera footage and microphone audio received from the device and determines the user's emotions in real time using an emotion recognition engine.

[1533] Step 2:

[1534] A server customizes the virtual reality experience based on the emotion recognition.

[1535] Input: The user's emotional state.

[1536] Output: A customized virtual reality experience setup.

[1537] Specific operation: The server changes the environment settings of the virtual reality experience according to the user's emotional state. For example, if the user is recognized as "happy," it selects a bright and lively environment setting.

[1538] Step 3:

[1539] The server uses generative AI to provide information tailored to the user's emotions.

[1540] Input: The user's emotional state, the user's question or request (e.g. "Please tell me the history of this sushi").

[1541] Output: Information or answer based on the sentiment.

[1542] Specific operation: The server sends a prompt to the generative AI (e.g., OpenAI ChatGPT). It generates a prompt in the format of "User emotion: happy - Query: 'Tell me about the history of sushi.'", sends it to the generative AI, which generates an appropriate answer and responds to the user.

[1543] Step 4:

[1544] The device displays virtual reality images from the user's perspective.

[1545] Input: Settings for your customized virtual reality experience sent from our server.

[1546] Output: The virtual reality image the user sees.

[1547] Specific operation: The terminal displays the customized virtual reality environment received from the server to the user through the VR headset.

[1548] Step 5:

[1549] The terminal functions as an interface for inputting user commands and transmits emotion recognition data to a server.

[1550] Input: User's voice commands, facial expressions, and gesture data.

[1551] Output: Sending emotion data and command data to the server.

[1552] Specific operation: The device recognizes the user's voice commands and facial movements, and sends this data to the server.

[1553] Step 6:

[1554] Users interact in real time through a virtual reality experience.

[1555] Input: customized virtual reality experiences, generative AI answers.

[1556] Output: Improved user experience satisfaction, new requests based on emotional responses.

[1557] Specific operation: The user enjoys a virtual reality experience through a VR headset and asks new questions or gives commands based on the answers provided by the generative AI.

[1558] The specific processing unit 290 transmits the result of the specific processing to the robot 414. In the robot 414, the control unit 46A causes the speaker 240 and the control target 443 to output the result of the specific processing. The microphone 238 acquires a voice indicating a user input for the result of the specific processing. The control unit 46A transmits voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[1559] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by making a neural network perform deep learning. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating a voice, text data indicating a text, and image data indicating an image is input. The data generation model 58 performs inference on the input inference data according to the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[1560] In the above embodiment, an example was given in which the specific process was performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific process may be performed by the robot 414.

[1561] The emotion identification model 59 as an emotion engine may determine the emotion of the user according to a specific mapping. Specifically, the emotion identification model 59 may determine the emotion of the user according to an emotion map (see FIG. 9), which is a specific mapping. Similarly, the emotion identification model 59 may determine the emotion of the robot, and the identification processing unit 290 may perform identification processing using the emotion of the robot.

[1562] FIG. 9 is a diagram showing an emotion map 400 on which multiple emotions are mapped. In the emotion map 400, emotions are arranged in concentric circles radiating from the center. The closer to the center of the concentric circles, the more primitive emotions are arranged. The more outside the concentric circles, the more emotions that represent states and actions that arise from a state of mind are arranged. Emotions are a concept that includes emotions and mental states. On the left side of the concentric circles, emotions that are generally generated from reactions that occur in the brain are arranged. On the right side of the concentric circles, emotions that are generally induced by situational judgment are arranged. On the upper and lower sides of the concentric circles, emotions that are generally generated from reactions that occur in the brain and are induced by situational judgment are arranged. In addition, on the upper side of the concentric circles, emotions of "pleasure" are arranged, and on the lower side, emotions of "discomfort" are arranged. In this way, in the emotion map 400, multiple emotions are mapped based on the structure in which emotions are generated, and emotions that tend to occur simultaneously are mapped close to each other.

[1563] These emotions are distributed in the 3 o'clock direction of emotion map 400 and usually fluctuate between relief and anxiety. In the right half of emotion map 400, situational awareness dominates over internal sensations, resulting in a sense of calm.

[1564] The inside of emotion map 400 represents what is going on inside one's mind, and the outside of emotion map 400 represents behavior, so the further out you go on emotion map 400, the more visible the emotions become (the more they are expressed in behavior).

[1565] Here, human emotions are based on various balances such as posture and blood sugar level, and when these balances are far from the ideal, it indicates an unpleasant state, and when they are close to the ideal, it indicates a pleasant state. Emotions can also be created for robots, cars, motorcycles, etc., based on various balances such as posture and battery level, so that when these balances are far from the ideal, it indicates an unpleasant state, and when they are close to the ideal, it indicates a pleasant state. The emotion map may be generated, for example, based on the emotion map of Dr. Mitsuyoshi (Research on speech emotion recognition and emotion brain physiological signal analysis system, Tokushima University, doctoral dissertation: https: / / ci.nii.ac.jp / naid / 500000375379). On the left half of the emotion map, emotions belonging to an area called "reaction" where sensation is dominant are lined up. On the right half of the emotion map, emotions belonging to an area called "situation" where situation recognition is dominant are lined up.

[1566] The emotion map defines two emotions that promote learning. The first is the negative emotion around the middle of "repentance" or "remorse" on the situation side. In other words, this is when the robot experiences negative emotions such as "I never want to feel this way again" or "I don't want to be scolded again." The other is the positive emotion around "desire" on the response side. In other words, this is when the robot has positive feelings such as "I want more" or "I want to know more."

[1567] The emotion identification model 59 inputs the user input to a pre-trained neural network, obtains emotion values ​​indicating each emotion shown in the emotion map 400, and determines the emotion of the user. This neural network is pre-trained based on multiple learning data that are combinations of the user input and emotion values ​​indicating each emotion shown in the emotion map 400. Furthermore, this neural network is trained so that emotions that are located close to each other have similar values, as in the emotion map 900 shown in Fig. 10. Fig. 10 shows an example in which multiple emotions, "relief," "calm," and "encouraging," have similar emotion values.

[1568] Although the system according to the present disclosure has been described above mainly with respect to the functions of the data processing device 12, the system according to the present disclosure is not necessarily implemented in a server. The system according to the present disclosure may be implemented as a general information processing system. The present disclosure may be implemented, for example, as a software program that runs on a personal computer, or an application that runs on a smartphone or the like. The method according to the present disclosure may be provided to a user in the form of SaaS (Software as a Service).

[1569] In the above embodiment, an example is given in which the specific processing is performed by one computer 22, but the technology of the present disclosure is not limited to this, and the specific processing may be distributed and performed by a plurality of computers including the computer 22. For example, the data generation model 58 may be provided in an external device of the data processing device 12, and the external device may generate data according to input data.

[1570] In the above embodiment, an example in which the specific processing program 56 is stored in the storage 32 has been described, but the technology of the present disclosure is not limited to this. For example, the specific processing program 56 may be stored in a portable computer-readable non-transitory storage medium such as a Universal Serial Bus (USB) memory. The specific processing program 56 stored in the non-transitory storage medium is installed in the computer 22 of the data processing device 12. The processor 28 executes the specific processing in accordance with the specific processing program 56.

[1571] In addition, the specific processing program 56 may be stored in a storage device such as a server connected to the data processing device 12 via the network 54, and the specific processing program 56 may be downloaded and installed on the computer 22 upon request from the data processing device 12.

[1572] It is not necessary to store all of the specific processing program 56 in a storage device such as a server connected to the data processing device 12 via the network 54, or to store all of the specific processing program 56 in the storage 32; only a portion of the specific processing program 56 may be stored.

[1573] As the hardware resource for executing the specific process, various processors as shown below can be used. An example of the processor is a CPU, which is a general-purpose processor that functions as a hardware resource for executing the specific process by executing software, i.e., a program. Another example of the processor is a dedicated electric circuit, which is a processor having a circuit configuration designed exclusively for executing the specific process, such as a Field-Programmable Gate Array (FPGA), a Programmable Logic Device (PLD), or an Application Specific Integrated Circuit (ASIC). Each processor has a built-in or connected memory, and each processor executes the specific process by using the memory.

[1574] The hardware resource that executes the specific process may be one of these various processors, or may be a combination of two or more processors of the same or different types (for example, a combination of multiple FPGAs, or a combination of a CPU and an FPGA). Also, the hardware resource that executes the specific process may be a single processor.

[1575] As an example of a configuration using one processor, first, one processor is configured by combining one or more CPUs and software, and this processor functions as a hardware resource that executes a specific process. Second, there is a configuration using a processor that realizes the functions of the entire system including multiple hardware resources that execute a specific process on a single IC chip, as typified by SoC (System-on-a-chip). In this way, a specific process is realized using one or more of the above-mentioned various processors as hardware resources.

[1576] Furthermore, more specifically, the hardware structure of these various processors can be an electric circuit that combines circuit elements such as semiconductor elements. The specific processes described above are merely examples. It goes without saying that unnecessary steps may be deleted, new steps may be added, or the order of processes may be changed without departing from the spirit of the invention.

[1577] The above description and illustrations are detailed descriptions of the parts related to the technology of the present disclosure, and are merely an example of the technology of the present disclosure. For example, the above description of the configuration, function, action, and effect is an example of the configuration, function, action, and effect of the parts related to the technology of the present disclosure. Therefore, it goes without saying that unnecessary parts may be deleted, new elements may be added, or replacements may be made to the above description and illustrations, within the scope of the gist of the technology of the present disclosure. In addition, in order to avoid confusion and to facilitate understanding of the parts related to the technology of the present disclosure, the above description and illustrations omit explanations of technical common sense that do not require explanation in order to enable the implementation of the technology of the present disclosure.

[1578] All publications, patent applications, and standards mentioned in this specification are herein incorporated by reference to the same extent as if each individual publication, patent application, or standard was specifically and individually indicated to be incorporated by reference.

[1579] The following is further disclosed regarding the above embodiment.

[1580] (Claim 1) A system for executing an application that allows users to experience cooking or food culture in virtual reality, A means for converting the cooking video into a video from the user's point of view and displaying it; A means for providing a story or character related to said food; A means for displaying avatars of other users who are eating the food that the user is about to order and displaying reviews of past customers; A system including: (Claim 2) In the system of claim 1, A system including a means for a generative AI to act as a virtual guide and provide an explanation of the cuisine or food culture. (Claim 3) In the system according to claim 1 or 2, A means for the user to select a dish in the virtual reality and actually order it; A means for displaying opinions of other users related to the ordered food; A system including: (Claim 4) In the system of claim 1, The system includes a means for an emotion engine that recognizes emotions of the user to recognize emotions of the user and customize a culinary and food culture experience based on the emotions. (Claim 5) 5. The system according to claim 4, wherein the emotion engine analyzes the emotions of the user and provides appropriate advice and support. (Claim 6) 6. The system according to claim 5, wherein the emotion engine provides a function for encouraging interaction and sharing with other users according to the emotion of the user. (Claim 7) 7. The system according to claim 5 or claim 6, wherein the emotion engine adjusts the development of the story and characters in accordance with the emotions of the user, thereby providing a more emotional experience.

[1581] "Example 1" (Claim 1) A system capable of executing an application that allows a user to experience cooking or food culture in virtual reality, A means for constructing and displaying a virtual reality environment; A means for managing a database related to cuisine and food culture and providing information to users; A means for accepting an operation by a user and processing order information for the selected dish; A means for displaying avatars of other users and showing reviews of past customers; A means for generative AI to act as a virtual guide and provide appropriate answers to user questions; A system including: (Claim 2) The system of claim 1, wherein the generative AI retrieves information regarding cuisine or food culture from a database and provides it to the user. (Claim 3) The system according to claim 1, wherein when a user selects a dish in virtual reality and actually places an order, the system displays the impressions of other users related to the ordered dish.

[1582] "Application example 1" (Claim 1) A system capable of executing an application that allows users to experience cooking or food culture in virtual reality, A means for converting the cooking video into a video from the user's point of view and displaying it; A means for providing a story or character related to said food; A means for displaying avatars of other users who are eating the food that the user is about to order and displaying reviews of past customers; A means for a user to experience cooking in a virtual environment using a head mounted display or smart glasses; a means for actually ordering the food selected in the virtual environment; and A system including: (Claim 2) The system of claim 1 , further comprising a means for the generative AI to function as a virtual guide and provide an explanation of the cuisine or food culture. (Claim 3) 2. The system of claim 1, wherein the generative AI model includes means for generating prompt sentences that generate appropriate answers to user questions.

[1583] "Example 2 of combining emotion engines" (Claim 1) A system capable of executing an application that allows users to experience cooking or food culture in virtual reality, A means for converting the cooking video into a video from a user's viewpoint and displaying it; A means for providing a story or character related to said food; A means for displaying the avatars of other users who are eating the food that the user is about to order and displaying the impressions of past customers; means for recognizing a user's emotion and customizing an experience based on said emotion; means for collecting biological data of a user and transmitting emotional data to a server; A means for analyzing the emotion data and adjusting the experience content; A means for the generative AI to act as a virtual guide and provide appropriate information and advice based on said emotions; A system including: (Claim 2) The system of claim 1, further comprising a means for the generative AI to function as a virtual guide and provide an explanation of the cuisine or food culture. (Claim 3) The system of claim 1, further comprising: a means for the user to select a dish in the virtual reality and actually order it; and a means for displaying impressions of other users related to the ordered dish.

[1584] "Application example 2 when combining emotion engines" (Claim 1) A system capable of executing an application that allows users to experience cooking or food culture in virtual reality, A means for converting the cooking video into a video from the user's point of view and displaying it; A means for providing a story or character related to said food; A means for displaying avatars of other users who are eating the food that the user is about to order and displaying reviews of past customers; A means for recognizing a user's emotion using an emotion recognition engine; means for customizing a virtual reality experience based on said emotion recognition; A method that uses generative AI to provide information tailored to the user's emotions, A system including: (Claim 2) The system of claim 1, further comprising means for the generative AI to act as a virtual guide and provide an explanation of the cuisine or food culture. (Claim 3) A means for the user to select a dish in the virtual reality and actually order it; A means for displaying opinions of other users related to the ordered food; 2. The system of claim 1, comprising: [Explanation of symbols]

[1585] 10, 210, 310, 410 Data Processing Systems 12 Data Processing Device 14 Smart Devices 214 Smart Glasses 314 Headset-type terminal 414 Robot< / url:> < / url:> < / url:> < / url:>

Claims

1. A system capable of executing an application that allows a user to experience at least one of cooking and food culture in virtual reality, A means for converting the cooking video into a video from the user's point of view and displaying it; A means for providing at least one of a story and a character related to the displayed dish; A means for displaying avatars of other users showing the appearance of eating the food that the user is about to order, and reviews of past customers; A system including:

2. means for recognizing the user's emotion using an emotion recognition engine; means for customizing a virtual reality experience provided to the user based on the emotion of the user recognized by the emotion recognition engine; A means for providing information tailored to the user's emotions using generative AI. The system of claim 1 .

3. The generative AI functions as a virtual guide and includes a means for providing an explanation of at least one of the cuisine and the food culture; The system of claim 2.

4. A means for the user to select a dish in the virtual reality and actually order it; and a means for displaying reviews of other users related to the ordered food. The system of claim 1 .

Citation Information

Patent Citations

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