System

The SNS application addresses the challenge of distant reunions by creating a virtual space for family and friends to connect, share memories, and engage in AI-supported conversations, enhancing communication experiences across distances.

JP2025071068APending Publication Date: 2025-05-02SOFTBANK GROUP CORP
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Patent Information

Application Number
JP2024184313
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-10-20
Filing Date
2024-10-18
Publication Date
2025-05-02

AI Technical Summary

Technical Problem

Traditional social media applications struggle to facilitate reunions and sharing of memories with family and friends living in remote areas due to physical distance and time constraints.

Method used

A SNS application that enables users to reunite with family and friends in a virtual space, allowing them to visit memorable places, share photos and videos, and engage in conversations using genetic AI to provide conversation topics and related information.

Benefits of technology

Enables effective reunion and sharing of memories across distances, providing a richer communication experience by leveraging virtual space technology and AI-driven conversation support.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a system for enjoying reunion with a family member or a friend in a virtual space.SOLUTION: A system includes: means that allows an avatar of a user and an avatar of a family member or a friend to have a conversation in a virtual space; and means that, for the family member or the friend having a conversation with the user in the virtual space, uses generative AI, and a prompt sentence instructing acquiring relevant information including information on a memorable place to which the family member or the friend has visited, and at least one of images and moving images of the memorable place to which the family member or the friend has visited, which are registered in a database, acquires the relevant information registered in the database, and presents the relevant information to the user in the virtual space.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The technology of the present disclosure relates to a system. [Background technology]

[0002] Patent document 1 discloses a persona chatbot control method performed by at least one processor, the method including the steps of receiving a user utterance, adding the user utterance to a prompt including a description and related instruction sentence regarding the chatbot character, encoding the prompt, and inputting the encoded prompt into a language model to generate a chatbot utterance in response to the user utterance. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2022-180282 A Summary of the Invention [Problem to be solved by the invention]

[0004] Conventional SNS applications have limited the ability to reunite with family and friends living far away and share memories. Due to physical distance and time constraints, it is difficult to spend time together, and opportunities to share memorable places, photos, and videos are limited. [Means for solving the problem]

[0005] The present invention solves the above-mentioned problems by providing a social networking application that allows users to enjoy reunions with family and friends in a virtual space. Specifically, the problem is solved by the following means. A means for enabling a user to reunite with family and friends in a virtual space. This means allows family and friends living in distant places to meet in the virtual space, visit memorable places together, and enjoy communication. A means for enabling a user to visit memorable places with family and friends in a virtual space and to share photos and videos. This means enables a user to register places that the user has visited with family and friends and photos and videos in a database and share them in the virtual space. A means for utilizing generative AI to provide conversation topics and related information. This means uses generative AI to provide conversation topics and related information to support conversations in a virtual space. Through the above means, the present invention makes it possible to reunite with family and friends living in far-away places and share memories, something that could not be achieved with conventional SNS applications, thereby providing users with a richer communication experience.

[0006] An "SNS application" is a software program that enables users to enjoy reunions and communication with family and friends in a virtual space. A "virtual space" is an imaginary space different from the real world, where users can act as virtual beings. "Reuniting with family and friends" refers to gathering with family and friends who live far away in a virtual space and communicating as if they were face-to-face. A "place of memories" is a place where you spent time with family and friends and where you have special memories and experiences. A "database" is a collection of data that organizes and stores information so that it can be efficiently searched and managed. "Generative AI" is a conversational AI model that uses natural language processing technology to analyze conversations with users and provide appropriate information and responses. [Brief description of the drawings]

[0007] [Figure 1] 1 is a conceptual diagram showing an example of the configuration of a data processing system according to a first embodiment. [Diagram 2] 1 is a conceptual diagram showing an example of main functions of a data processing device and a smart device according to a first embodiment. FIG. [Diagram 3] FIG. 11 is a conceptual diagram showing an example of the configuration of a data processing system according to a second embodiment. [Figure 4] FIG. 11 is a conceptual diagram showing an example of main functions of a data processing device and smart glasses according to a second embodiment. [Diagram 5] FIG. 13 is a conceptual diagram showing an example of the configuration of a data processing system according to a third embodiment. [Figure 6] FIG. 11 is a conceptual diagram showing an example of main functions of a data processing device and a headset-type terminal according to a third embodiment. [Figure 7] FIG. 13 is a conceptual diagram showing an example of the configuration of a data processing system according to a fourth embodiment. [Figure 8] FIG. 13 is a conceptual diagram showing an example of main functions of a data processing device and a robot according to a fourth embodiment. [Figure 9] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 10] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 11] 4 is a sequence diagram showing a process flow of the data processing system according to the first embodiment. FIG. [Figure 12] 11 is a sequence diagram showing a process flow of the data processing system in application example 1. FIG. [Figure 13] FIG. 11 is a sequence diagram showing the flow of processing of the data processing system according to the second embodiment when an emotion engine is combined. [Figure 14] FIG. 11 is a sequence diagram showing the flow of processing in the data processing system in application example 2 when combined with an emotion engine. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0008] Hereinafter, an example of an embodiment of a system according to the technology of the present disclosure will be described with reference to the accompanying drawings.

[0009] First, the terms used in the following description will be explained.

[0010] In the following embodiments, a signed processor (hereinafter simply referred to as a "processor") may be one arithmetic device or a combination of multiple arithmetic devices. Furthermore, a processor may be one type of arithmetic device or a combination of multiple types of arithmetic devices. Examples of arithmetic devices include a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a GPGPU (General-Purpose computing on Graphics Processing Units), an APU (Accelerated Processing Unit), etc.

[0011] In the following embodiments, a signed RAM (Random Access Memory) is a memory in which information is temporarily stored and is used as a working memory by the processor.

[0012] In the following embodiments, the coded storage is one or more non-volatile storage devices that store various programs, various parameters, etc. Examples of non-volatile storage devices include flash memory (SSD (Solid State Drive)), magnetic disks (e.g., hard disks), and magnetic tapes.

[0013] In the following embodiments, a communication I / F (Interface) with a code is an interface including a communication processor and an antenna. The communication I / F controls communication between multiple computers. An example of a communication standard applied to the communication I / F is a wireless communication standard including 5G (5th Generation Mobile Communication System), Wi-Fi (registered trademark), Bluetooth (registered trademark), etc.

[0014] In the following embodiments, "A and / or B" is synonymous with "at least one of A and B." In other words, "A and / or B" means that it may be only A, only B, or a combination of A and B. In addition, in this specification, the same idea as "A and / or B" is also applied when three or more things are expressed by connecting them with "and / or."

[0015] [First embodiment] Fig. 1 shows an example of the configuration of a data processing system 10 according to the first embodiment. As shown in Fig. 1, the data processing system 10 includes a data processing device 12 and a smart device 14. An example of the data processing device 12 is a server.

[0016] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a wide area network (WAN) and / or a local area network (LAN).

[0017] The smart device 14 includes a computer 36, a reception device 38, an output device 40, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The reception device 38, the output device 40, and the camera 42 are also connected to the bus 52.

[0018] The reception device 38 includes a touch panel 38A and a microphone 38B, and receives user input. The touch panel 38A detects contact with a pointer (e.g., a pen or a finger) to receive user input by the touch of the pointer. The microphone 38B detects the user's voice to receive user input by voice. The control unit 46A transmits data indicating the user input received by the touch panel 38A and the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the data indicating the user input.

[0019] The output device 40 includes a display 40A and a speaker 40B, and presents data to the user 20 by outputting the data in a form of expression that the user 20 can perceive (e.g., voice and / or text). The display 40A displays visible information such as text and images according to instructions from the processor 46. The speaker 40B outputs voice according to instructions from the processor 46. The camera 42 is a compact digital camera equipped with an optical system including a lens, an aperture, and a shutter, and an imaging element such as a Complementary Metal-Oxide-Semiconductor (CMOS) image sensor or a Charge Coupled Device (CCD) image sensor.

[0020] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for transmitting and receiving various types of information between the processor 46 and the processor 28 via the network 54.

[0021] FIG. 2 shows an example of main functions of the data processing device 12 and the smart device 14. As shown in FIG. 2, in the data processing device 12, a specific process is performed by the processor 28. A specific processing program 56 is stored in the storage 32. The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific process is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0022] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0023] In the smart device 14, the processor 46 performs the reception output processing. The storage 50 stores a reception output program 60. The reception output program 60 is used together with the specific processing program 56 by the data processing system 10. The processor 46 reads out the reception output program 60 from the storage 50, and executes the read reception output program 60 on the RAM 48. The reception output processing is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0024] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0025] An embodiment for implementing the present invention includes the following elements. 1. Server: Recognizes the user's login information and obtains the user's information. It also uses generative AI to provide conversation topics and related information. 2. Terminal: This is the interface through which users can access the virtual space and make comments and requests. It plays a role in transmitting the user's comments and requests to the server. 3. Database: Stores information about family and friends, places visited, photos, videos, etc. Obtains information requested by the user and provides it to the server. 4. Virtual Space: An imaginary space where users can reunite with family and friends, visit memorable places, and share photos and videos. 5. Generative AI: Utilizing natural language processing techniques to analyze user utterances and identify conversation topics and related information.

[0026] As a specific example, a user logs into a virtual space using a terminal. The server recognizes the user's login information and retrieves the user's information from a database. The user converses with family and friends in the virtual space and transmits comments and requests to the server through the terminal. The server uses generative AI to analyze the user's comments and identify the topic of the conversation and related information. The server then retrieves the related information from the database and presents it to the user. The user can visit memorable places with family and friends in the virtual space and share photos and videos.

[0027] The above is an example of an embodiment of the present invention, which allows users to enjoy reunions and sharing memories with family and friends in a virtual space.

[0028] The process flow of each embodiment will be described below.

[0029] Step 1: A user logs into the virtual space. A user accesses the virtual space using a terminal. The terminal transmits the user's login information to the server. The server recognizes the user's login information and retrieves the user's information from the database.

[0030] Step 2: The user talks to family and friends. Users speak in the virtual space through their devices. The devices send the user's speech to the server. The server uses generative AI to analyze the user's speech and identify the topic of the conversation.

[0031] Step 3: The server retrieves the relevant information. The server retrieves relevant information from the database based on the user's statement. For example, if the user says, "I want to remember the places we used to go together," the server retrieves information from the database about places the user and his / her family and friends have visited.

[0032] Step 4: The server presents the information to the user. The server presents the retrieved information to the user. For example, if the user says, "I want to remember the places we used to go together," the server will display a list of the places the user has visited.

[0033] Step 5: The user shares the photo or video. The user selects photos and videos through the device. The device sends the information about the photos and videos to the server. The server registers the photos and videos in the database.

[0034] Step 6: The server presents the photos and videos to the user. The server retrieves photos and videos from the database based on the user's request, for example, if the user says "Look at this photo," the server will display the corresponding photo to the user.

[0035] The above is the specific flow of the program's processing. Users talk to family and friends in a virtual space through their devices, and the server uses generative AI to provide conversation topics and related information. In addition, when users share photos or videos, the server registers them in a database and presents them upon user request.

[0036] Example 1 Next, a description will be given of Example 1. In the following description, the data processing device 12 is referred to as a "server" and the smart device 14 is referred to as a "terminal."

[0037] In today's world, it is often difficult to meet with family and friends due to physical distance. In addition, people save photos and videos as a way to share memorable places, but there is a lack of efficient and interactive ways to experience them. Furthermore, there is a need for a system that can automatically identify the information or topics that users are looking for and provide related information.

[0038] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0039] In this invention, the server includes a means for recognizing the login information of the user and retrieving personal information and stored data from the database, a means for receiving the user's statements and requests from the terminal and analyzing them with natural language processing using generative artificial intelligence, and a means for retrieving related information from the database based on the analysis results and providing it to the user. This allows the user to reunite with family and friends in the virtual space, visit memorable places, and share photos and videos.

[0040] A "virtual world" is a fictional space where users can reunite and interact with family and friends in a digital environment.

[0041] A "terminal" is a digital device that provides an interface for a user to access a virtual space and make statements or requests. Examples of such devices include smartphones, tablets, and personal computers.

[0042] A "server" is a computer device that recognizes a user's login information, retrieves the user's personal information and stored data from a database, and uses generative artificial intelligence to perform analysis and provide related information.

[0043] A "database" is an information management system that stores data such as information about family and friends, history of places visited, and saved images and videos, and provides this information to a server as needed.

[0044] "Generative AI" is an AI system that uses natural language processing technology to analyze user utterances and identify conversation topics and related information.

[0045] "Login information" refers to authentication information required for a user to access a virtual space via a terminal. Specifically, it includes a user name, a password, and the like.

[0046] "Utterance analysis" is the process in which generative artificial intelligence analyzes a user's natural language utterances and identifies the topic of the conversation and related information from their content.

[0047] A "conversation topic" is a topic or theme of interest identified by the generative artificial intelligence when a user makes a statement or request.

[0048] "Related information" is data such as information about family and friends, images, videos, and places visited that is retrieved from a database based on the conversation topic identified by the generative artificial intelligence.

[0049] The present invention provides a system that allows users to enjoy reunions and sharing memories with family and friends in a virtual space. A specific embodiment of this system will be described below.

[0050] First, a user accesses the virtual space through a dedicated application or a web browser using a device such as a smartphone, tablet, or personal computer. When the user launches the application and enters login information (e.g., user name, password), the information is sent from the device to the server.

[0051] The server receives and recognizes the login information. Next, the server issues SQL queries to the database as necessary to retrieve the user's personal information and stored data (e.g., information on family and friends, history of places visited, stored images and videos). Possible databases to be used include, for example, MySQL (registered trademark) and Amazon RDS.

[0052] If a user wishes to perform a certain action within the virtual space, for example by saying "I want to see photos of my family," the content of this statement is converted into text format on the terminal and sent back to the server.

[0053] The server inputs the received utterances into a generative AI. A specific example is a generative AI with natural language processing technology such as ChatGPT (registered trademark) by OpenAI (registered trademark). The generative AI analyzes the input text and identifies the topic of the conversation and related information from the content of the utterances. At this time, for example, "family" and "photos" are extracted as topics as a result of the analysis.

[0054] The server then queries the database again based on the identified topics, and the database responds with the relevant information, returning results that may include file paths and metadata for photos of family members, for example.

[0055] The server then sends the acquired relevant information to the device, which then displays it on the user interface. At this time, the display in the virtual space is rendered using technologies such as Unity3D and WebGL.

[0056] Using the displayed information, users can reunite with family and friends in a virtual space, visit memorable places, and share photos and videos.

[0057] Examples For example, if a user opens an app on their smartphone and says, "Show me photos from my recent trip," the statement is converted into text data and sent to the server. The server then uses generative artificial intelligence to analyze the statement and identify "travel" and "photos" as topics. The server then queries the database again to retrieve travel-related photo data and sends it to the user's device. The device displays the information in a virtual space, where the user can enjoy the photos with family and friends.

[0058] Examples of prompt statements Please show me photos from your recent trip. "I want to revisit places that I have fond memories of with my family in a virtual space." "I want to check the logs of recent chats with my friends."

[0059] The flow of the identification process in the first embodiment will be described with reference to FIG. Processing Steps Step 1: Recognize login information and obtain user information Input: The user enters a username and password into the terminal. The terminal sends this login information to the server. Processing: The server analyzes the received login information and authenticates the user. If authentication is successful, the server issues a query to the database to retrieve the user's personal information and stored data. Specific operation: For example, the server uses SQL queries to retrieve the user's family information, visited places, and stored images and videos from a database, such as MySQL or Amazon RDS. Output: The server stores the retrieved user information and proceeds to the next step.

[0060] Step 2: Sending user statements and requests Input: The user inputs a statement into the terminal indicating a specific action he or she wishes to take in the virtual space. Example: "I want to see photos of my recent trip." Processing: The terminal converts the speech into text format and sends it to the server. Specific operation: The terminal formats the remarks entered in the user interface into text data and sends an HTTP request to the server. Output: The server receives the user's utterance as text data.

[0061] Step 3: Speech analysis and topic identification Input: The text data of the user's comments received by the server. Processing: The server inputs the user's utterances into a generative artificial intelligence system, which uses natural language processing to identify the topic at hand and related information. Specific operation: The user's utterance is input as a prompt to the API of an AI model such as ChatGPT. For example, an API request is sent to an API endpoint and the analysis result is received as a response. Output: The generative artificial intelligence returns the results of its analysis (e.g., "travel" and "photos") to the server.

[0062] Step 4: Get relevant information Input: Topic information returned by the generative artificial intelligence (e.g. "travel" and "photography"). Processing: The server issues a query to the database based on the obtained topic information to obtain related information. What happens: The server constructs a SQL query based on the identified topics and queries the database for photo file paths and metadata related to "travel" and "photography." Output: The database returns the corresponding photo data to the server.

[0063] Step 5: Information presentation and virtual space display Input: Relevant information returned from the database (e.g. photo file paths and metadata). Processing: The server transmits the acquired related information to the terminal and displays it in the virtual space. Specific operation: The device renders the acquired photo data in a virtual space using technologies such as Unity3D and WebGL, and displays it visually. Output: The user can view the photos displayed in the virtual space and share them with family and friends.

[0064] Through this series of processes, users can enjoy reuniting with family and friends and sharing memories in a virtual space.

[0065] (Application example 1) Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal." Conventional SNS applications using virtual space provide functions for users to reunite with family and friends and share memories, but do not provide personalized shopping experiences at commercial facilities, and the added value for users is limited. In addition, because individual proposals based on users' interests and past purchase history are not made, there is a lack of appropriate information provision according to users' needs.

[0066] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0067] In this invention, the server includes a means for enabling a user to reunite with family and friends in the virtual space, a means for enabling the user to visit memorable places with family and friends in the virtual space and share visual and dynamic data, a means for providing conversation topics and related information using generative AI, and a means for enabling the user to access commercial facilities in the virtual space and receive personalized purchase suggestions, thereby enabling the user to not only share memories with family and friends but also enjoy a personalized shopping experience at the commercial facilities in the virtual space.

[0068] A "virtual space" is a digital environment that users can access through a computer or network and in which they can experience interactions similar to those in the real world.

[0069] A "user" is a person or user who performs an activity within a virtual space.

[0070] "Generative AI" is an artificial intelligence system that uses natural language processing technology to analyze user utterances and generate conversation topics and related information.

[0071] A "conversation topic" is a topic or theme that the generative AI identifies based on a user's statements or requests.

[0072] "Related information" is data or knowledge that is useful to the user and is obtained from a database.

[0073] "Personalized purchasing suggestions" are recommendations of individual products or services made by generative AI based on a user's purchasing history and interests.

[0074] "Visual data" is media that conveys information visually, such as photographs and images.

[0075] "Dynamic data" is media that changes over time, such as video and animation.

[0076] A "commercial facility" is a digital space or store where users can browse and purchase products within a virtual space.

[0077] A "database" is a system that stores and manages various data such as user information, memorable places, photos, and videos.

[0078] To put the invention into practice, a system is constructed in which a server, a terminal, and a user work together. This system provides users with a function for enjoying reunions and sharing memories with family and friends in a virtual space, as well as a function for accessing commercial facilities in the virtual space and receiving personalized purchasing suggestions.

[0079] server The server recognizes the user's login information and obtains user information. The database stores information about family and friends, places visited, photos, videos, etc. The server uses a generative AI model (e.g., OpenAI ChatGPT) to analyze the user's comments and identify conversation topics and related information. It also uses generative AI to make personalized purchasing suggestions based on past purchase history and interests to users who access commercial facilities in the virtual space.

[0080] Terminal Users access the virtual space using devices such as smartphones and head-mounted displays. The devices are responsible for transmitting the user's statements and requests to the server. When users reunite with family and friends in the virtual space or visit memorable places, visual and dynamic data can be shared. Users can also explore commercial facilities in the virtual space and receive personalized purchasing suggestions.

[0081] User Users log in to the virtual space through their devices, talk to family and friends, and share memories. They can also access commercial facilities in the virtual space and receive personalized purchasing suggestions. Based on the results of analysis by the generative AI model, recommended products and services are presented to the user.

[0082] Processing flow When a user logs in, the server retrieves information related to the user from the database. When the user's comments or requests are sent from the terminal to the server, the generative AI model analyzes them and identifies the conversation topic and related information. The generative AI also generates appropriate prompts based on the user's purchasing history and makes personalized purchasing suggestions. When users reunite with family and friends in the virtual space or make purchases at commercial facilities, visual and dynamic data are shared.

[0083] Examples For example, if a user logs into a virtual shopping mall and asks, "The item I recently purchased is a red dress. Please suggest products related to this item," the generative AI model will analyze the user's purchase history and suggest related new products and special discounts. In addition, if a user says, "I'd like to share my memories of my trip last year" in a conversation with family or friends, photos and videos related to that trip will be displayed as visual data.

[0084] An example of a prompt is, "My most recent purchase is a red dress. Please suggest products related to this item."

[0085] This allows users to not only share memories with family and friends, but also enjoy a personalized shopping experience at commercial facilities within the virtual space.

[0086] The flow of the specific process in the application example 1 will be described with reference to FIG.

[0087] Step 1: A user logs into the virtual space using a terminal. The user uses the terminal and inputs authentication information (user name and password). This input data is sent to the server.

[0088] Step 2: The server recognizes the login information and retrieves the user information from the database. Based on the received authentication information, the server searches for the corresponding record in the user database and retrieves the user's profile information, past visited places, visual data such as photos and videos, and dynamic data. This data is sent from the server to the terminal.

[0089] Step 3: The user reunites with family and friends in the virtual space and makes comments or requests. The user interacts with characters and objects in the virtual space through the terminal, inputting comments and requests by voice or text. This input data is sent from the terminal to the server.

[0090] Step 4: The server sends the utterance or request to the generative AI model for analysis. The server converts the input data into a prompt for the generative AI model (e.g., "I'd like to share some memories from my recent trip") and sends it to the generative AI model (e.g., OpenAI ChatGPT). The generative AI model analyzes it and generates appropriate conversation topics and related information. This output data is returned to the server.

[0091] Step 5: Based on the results received from the generative AI model, the server retrieves the conversation topic and related information from the database. Based on the topics and related information returned from the generative AI model, the server searches for related visual and dynamic data in the database to retrieve the memorable places and related photos and videos specified by the user. This data is sent from the server to the device.

[0092] Step 6: The device presents the conversation topic and related information acquired in the virtual space to the user. The device displays the visual data and dynamic data received from the server in the virtual space, allowing the user to relive memories while sharing the data with family and friends.

[0093] Step 7: The user accesses a commercial facility in the virtual space and receives personalized purchasing suggestions. The user can explore the commercial facility in the virtual space and receive suggestions from the AI. The user inputs a request such as, "The item I recently purchased is a red dress. Please suggest recommended products related to this item." This input data is sent from the terminal to the server.

[0094] Step 8: The server sends a prompt to the generative AI model based on the purchase history and receives appropriate product suggestions. The server retrieves the user's purchase history from the database and sends it as a prompt (e.g., "The item I recently purchased is a red dress. Please suggest products related to this item.") to the generative AI model. The generative AI model performs analysis and suggests related products and services. This output data is returned to the server, which then sends it to the device.

[0095] Step 9: The terminal presents the received personalized purchasing suggestions to the user. The terminal displays the suggestions received from the server in the virtual space, and the user can make purchases based on the suggestions.

[0096] Through these steps, users can share memories with family and friends and receive personalized purchasing suggestions.

[0097] Furthermore, an emotion engine that estimates the emotion of the user may be combined. That is, the identification processing unit 290 may estimate the emotion of the user using the emotion identification model 59, and perform identification processing using the emotion of the user.

[0098] An embodiment for implementing the present invention includes the following elements.

[0099] 1. Server: Recognizes the user's login information and retrieves the user's information from the database. It also combines an emotion engine to recognize the user's emotions and adjust the tone and content of the conversation.

[0100] 2. Terminal: This is the interface through which users can access the virtual space and make comments and requests. It plays a role in transmitting the user's comments and requests to the server.

[0101] 3. Database: Stores information about family and friends, places visited, photos, videos, etc. Based on user requests, retrieves related information and provides it to the server.

[0102] 4. Virtual Space: An imaginary space where users can reunite with family and friends, visit memorable places, and share photos and videos.

[0103] 5. Generative AI: Utilizing natural language processing techniques to analyze user utterances and provide conversation topics and related information.

[0104] 6. Emotion Engine: Technology for recognizing user emotions and adjusting the tone and content of a conversation.

[0105] As a specific example, a user logs into a virtual space using a terminal. The server recognizes the user's login information and retrieves the user's information from the database. The user converses with family and friends in the virtual space and sends remarks and requests to the server through the terminal. The server uses generative AI to analyze the user's remarks and identify the topic of the conversation and related information. In addition, it combines an emotion engine to recognize the user's emotions and individually adjust the tone and content of the conversation. The server then retrieves the related information from the database and presents it to the user. The user can visit memorable places with family and friends in the virtual space and share photos and videos.

[0106] The above is an example of a form for carrying out the present invention. This allows users to enjoy reuniting with family and friends and sharing memories in a virtual space, while also experiencing conversational tones and content that match their emotions.

[0107] The process flow of each embodiment will be described below.

[0108] Step 1: A user logs into the virtual space.

[0109] A user accesses the virtual space using a terminal. The terminal transmits the user's login information to the server. The server recognizes the user's login information and retrieves the user's information from the database.

[0110] Step 2: The user talks to family and friends.

[0111] Users speak in the virtual space through their devices. The devices send the user's speech to the server. The server uses generative AI to analyze the user's speech and identify the topic of the conversation.

[0112] Step 3: The server uses the emotion engine to recognize the user's emotion.

[0113] The server utilizes an emotion engine that recognizes emotions from the user's words, facial expressions, etc. The emotion engine analyzes the user's emotions and identifies emotions such as joy, anger, sadness, and happiness.

[0114] Step 4: The server adjusts the tone and content of the conversation based on emotion.

[0115] The server adjusts the tone and content of the conversation based on the user's emotions identified by the emotion engine. For example, if the user expresses happiness, the server lightens the tone of the conversation and provides positive information and responses.

[0116] Step 5: The server retrieves the relevant information.

[0117] The server retrieves related information from the database based on the user's comments and emotions. For example, if the user expresses a happy emotion such as "I want to remember the places we used to go together," the server retrieves information on places visited by the user and his / her family and friends from the database.

[0118] Step 6: The server presents the information to the user.

[0119] The server presents the obtained information to the user. For example, if the user expresses a joyful emotion such as "I want to remember the places we used to go together," the server displays a list of the places the user has visited.

[0120] The above is the specific flow of processing of the program of the invention combined with the emotion engine. The user talks with family and friends in a virtual space through the terminal, and the server uses the generative AI and emotion engine to adjust the tone and content of the conversation to match the user's emotions. The server also retrieves related information from the database and presents it to the user, providing a more personalized communication experience.

[0121] Example 2

[0122] Next, a description will be given of Example 2. In the following description, the data processing device 12 is referred to as a "server" and the smart device 14 is referred to as a "terminal."

[0123] When users reunite with family and friends in a virtual space and share memories, they need to be able to appropriately adjust the content and tone of their conversations and provide relevant information. Modern SNS applications are capable of simple message exchanges, but they are lacking in advanced conversation adjustments according to the user's emotions and the presentation of relevant information, so this needs to be improved.

[0124] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0125] In this invention, the server includes a means for enabling a conversation between a user's avatar and a family member or friend's avatar in a virtual space, a prompt sentence for instructing to obtain related information including information on memorable places visited by the family member or friend and at least one of images and videos of the memorable places visited by the family member or friend, which are registered in a database, for the family member or friend who is having a conversation with the user in the virtual space, a means for obtaining the related information registered in the database using a generative AI and presenting it to the user in the virtual space, and a means for analyzing the user's emotions using an emotion recognition engine and adjusting the tone or content of the user's remarks in the conversation. This allows the user to enjoy the tone and content of the conversation in the virtual space in accordance with his or her emotions, while at the same time providing related information in a timely manner.

[0126] A "user" refers to an individual who reunites with family and friends and shares memories in a virtual space.

[0127] "Terminal" refers to an electronic device that enables a user to access and operate a virtual space.

[0128] "Server" refers to a computer system for processing and managing data related to virtual space.

[0129] "Virtual space" refers to a digital environment that is provided via the Internet and that simulates or augments the real world.

[0130] "Means to enable reunion" refers to features that allow users to communicate with family and friends within the virtual space.

[0131] "Visiting memorable places" refers to a function that allows users to recreate past places or events in a virtual space and experience them.

[0132] "Image and video sharing" refers to the ability for a User to exchange or display images and videos with other Users within a virtual space.

[0133] "Generative artificial intelligence" refers to artificial intelligence technology that analyzes a user's statements and actions and generates appropriate conversation topics and related information.

[0134] An "emotion recognition engine" refers to technology that analyzes emotions from a user's words and actions and provides appropriate responses and information based on that.

[0135] A "database" refers to an information system that stores information about users and various data within the virtual space and retrieves them as needed.

[0136] "Related information" refers to past data and recommendations related to a user's statements and actions.

[0137] System program generation This invention relates to a social networking application that allows users to smoothly reunite with family and friends and share memories in a virtual space. Specifically, we provide a system that combines generative artificial intelligence and emotion recognition technology to provide users with a more emotional experience.

[0138] Explanation of program processing

[0139] The terminal inputs the user's login information. The server recognizes the login information and retrieves the corresponding user information from a database (e.g., MySQL). The user starts a conversation with family and friends in the virtual space. The content of the conversation and requests are sent from the terminal to the server. The server uses generative artificial intelligence (e.g., OpenAI ChatGPT (registered trademark)) to analyze the user's speech and identify the topic of the conversation and related information. The server further uses an emotion recognition engine (e.g., IBM Watson (registered trademark) Tone Analyzer (registered trademark)) to recognize the user's emotions and adjust the tone and content of the conversation to match those emotions. The server retrieves additional related information (e.g., past conversation history and shared media files) from the database and presents it to the user. The user can visit memorable places with family and friends in the virtual space and share images and videos.

[0140] Examples As a concrete example, consider a case where a user logs into a virtual world using a terminal and says that he or she wants to reunite with friends or visit places that bring back fond memories. The system works as follows:

[0141] Terminal: "You are logged in to a virtual space."

[0142] Server: "Verifying user login info... Verification successful. Retrieving user info."

[0143] The server retrieves the user's information from a database.

[0144] User: "I want to talk to my friend Suzuki."

[0145] The terminal transmits the speech information to the server.

[0146] The server uses generative AI to analyze the "conversation with Suzuki-san," and then uses an emotion recognition engine to recognize the user's emotions (in this case, happiness).

[0147] Server: "Analyzing conversation... Sentiment analysis result: Joy. Showing photos of past trips with Suzuki."

[0148] The terminal displays images to the user within the virtual space.

[0149] Example prompt showing a memory of a friend

[0150] "A user is talking to friend A. Please retrieve information about places that friend A has visited and images that represent those memories from the database and present them to the user."

[0151] Example prompts that adjust user utterances based on user emotions "The user is happy. Please present the user's utterances, tuned to the emotion 'happy'." This allows users to enjoy conversations in a virtual space that match their emotions in tone and content, while also being provided with relevant information in a timely manner.

[0152] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0153] System program processing flow

[0154] Step 1:

[0155] The user logs in using a terminal.

[0156] Enter: "Username and password"

[0157] Actions: A user enters a username and password into a terminal.

[0158] Output: "Login information"

[0159] Step 2:

[0160] The device sends the login information to the server.

[0161] Input: "Login information"

[0162] How it works: The device sends the login information to the server using the HTTPS protocol.

[0163] Output: "Login information passed to server"

[0164] Step 3:

[0165] The server recognizes the login information and retrieves the user information from the database.

[0166] Input: "Login information passed to the server"

[0167] How it works: The server recognizes the login information and searches a database (e.g. MySQL) for the appropriate user information.

[0168] Output: "User information obtained"

[0169] Step 4:

[0170] A user uses a terminal to start a conversation in a virtual space between the user's avatar and the avatars of family and friends.

[0171] Input: "Obtained user information"

[0172] How it works: The user selects family or friends from the control panel in the virtual space and begins a conversation between their avatars.

[0173] Output: "User statements and requests"

[0174] Step 5:

[0175] The terminal transmits the user's comments and requests to the server.

[0176] Input: "User statements and requests"

[0177] Operation: The terminal transmits the user's speech data to the server.

[0178] Output: "Speech data passed to the server"

[0179] Step 6:

[0180] The server uses generative AI to analyze the user's comments.

[0181] Input: "Speech data passed to the server"

[0182] How it works: The server inputs utterance data into a generative AI, which analyzes the conversation topic and related information.

[0183] Output: "Analysis results (conversation topics and related information)"

[0184] Step 7:

[0185] The server recognizes the user's emotions using an emotion recognition engine.

[0186] Input: "Speech data passed to the server"

[0187] How it works: The server inputs speech data into an emotion recognition engine and analyzes the user's emotions.

[0188] Output: "Emotion recognition result"

[0189] Step 8:

[0190] Servers individually regulate the tone and content of conversations.

[0191] Input: "Analysis results (conversation topic and related information)" "Emotion recognition results"

[0192] How it works: The server uses prompts containing analysis and emotion recognition results, along with generative AI, to adjust the tone and content of the user's speech during a conversation.

[0193] Output: "Adjusted conversation content"

[0194] Step 9:

[0195] The server retrieves relevant information from a database and presents it to the user.

[0196] Input: "adjusted conversation"

[0197] How it works: The server accesses the database and retrieves information about family and friends with whom the user is talking, including information about memorable places, as well as related information including images, videos, and past conversation history of the memorable places.

[0198] Output: "Related Information"

[0199] Step 10:

[0200] The terminal presents relevant information to the user in the virtual space.

[0201] Input: "Related information" "Adjusted conversation content"

[0202] How it works: The device displays relevant information and tailored conversations to the user within the virtual world.

[0203] Output: "Information displayed in virtual space"

[0204] Step 11:

[0205] Users can share images and videos with family and friends in a virtual space.

[0206] Input: "Information displayed in virtual space"

[0207] How it works: A user uses the share feature within a virtual space to select and share a place that reminds them of their memory, or an image or video of that place.

[0208] Output: "Shared images and videos"

[0209] Through the above steps, a user can enjoy conversational tones and contents that match his / her emotions in a virtual space, while at the same time being provided with relevant information in a timely manner.

[0210] In addition, the server may further include a prompt sentence instructing the user to suggest a conversation topic when the user is conversing with family or friends in the virtual space, and a means for obtaining a suggested conversation topic using the generative AI and presenting the suggested conversation topic to the user in the virtual space. Examples of prompts to suggest topics for conversations with friends "A user is having a conversation with friend A. Please suggest conversation topics to the user based on their conversation history."

[0211] (Application example 2)

[0212] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0213] Conventional social network applications using virtual space provide a means for users to reunite with family and friends in the virtual space and share memories, but they lack the functionality for adjusting conversations based on emotions or enjoying virtual shopping. As a result, users cannot get a more realistic experience, and there is a problem that user satisfaction is low.

[0214] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.

[0215] In this invention, the server includes a means for enabling a user to reunite with family and friends in a virtual space, a means for enabling visiting memorable places with family and friends in the virtual space and sharing images and videos, a means for providing conversation topics and related information using generative AI, an emotion recognition means for analyzing a user's remarks and requests and adjusting the tone and content of the conversation, a means for presenting product information, trying on products, and carrying out purchase procedures, and a means for the family and friends to enjoy virtual shopping through real-time conversation. This allows the user to enjoy virtual shopping in the virtual space along with realistic conversations based on emotions.

[0216] "User" refers to a person using a social network application in a virtual world.

[0217] A "virtual space" is a digital environment generated by computer graphics or other methods, which can be used interactively by users.

[0218] "Family and Friends" are people with whom a user has a personal relationship and are identified primarily based on their relationships.

[0219] "Means to enable reunion" refers to a mechanism that provides functions that enable users to meet and interact with family and friends in a virtual space.

[0220] Visiting a "place of memories" means recreating and visiting a specific place or event that the user spent time at with family or friends in the past in a virtual space.

[0221] "Means for enabling image and video sharing" refers to a mechanism that provides users with the ability to display, view, and share images and videos with family and friends in a virtual space.

[0222] "Generative AI" refers to artificial intelligence technology that generates new information and content from input data.

[0223] The "means for providing conversation topics and related information" is a mechanism that has the function of analyzing the content of a user's speech and providing appropriate conversation themes and additional information.

[0224] An "emotion recognition means" is a mechanism that provides a function for analyzing emotions from a user's words and actions and providing an appropriate reply or response.

[0225] "Means for presenting product information, trying on products, and carrying out the purchase procedure" refers to a function that provides a series of procedures for users to view products, try on products, and purchase products in a virtual space.

[0226] "Virtual shopping" refers to a shopping experience that allows you to browse, try on, and complete purchases in a virtual space.

[0227] A specific system configuration and processing flow for implementing the present invention will be described.

[0228] System Configuration

[0229] A system according to the present invention uses the following hardware and software.

[0230] Hardware:

[0231] Smartphones (iPhone (registered trademark), ANDROID (registered trademark) devices)

[0232] Smart glasses (Google® Glass®, Snap Spectacles®)

[0233] Head-mounted display (Oculus Rift (registered trademark), HTC Vive (registered trademark))

[0234] software:

[0235] Virtual world platform: Unity, Unreal Engine

[0236] Server platform: AWS (registered trademark), Google Cloud, Azure (registered trademark)

[0237] Database: MySQL, PostgreSQL

[0238] Generative AI: OpenAI GPT, Google BERT

[0239] Emotion engine: IBM Watson, Microsoft(R) Emotion API

[0240] Natural language processing explanation

[0241] 1. Logging in to the virtual world

[0242] First, a user logs into the virtual space using a smartphone or head-mounted display. The server verifies the user's authentication information and retrieves the user information from the database.

[0243] 2. Reuniting with family and friends

[0244] When users reunite with family and friends in the virtual space, the server creates interactive scenes using a virtual space platform (e.g., Unity or Unreal Engine).

[0245] 3. Visiting memorable places

[0246] The server retrieves the user's past visiting history and memorable place information from the database and recreates them in the virtual space.

[0247] 4. Conversation Analysis and Emotion Recognition

[0248] To analyze what users say, the server uses generative AI (e.g., OpenAI GPT, Google BERT) and an emotion recognition engine (e.g., IBM Watson, Microsoft Emotion API) to analyze the user's emotions and individually adjust the tone and content of the conversation.

[0249] 5. Product information presentation and virtual shopping

[0250] When a user does virtual shopping in a virtual space, the server presents product information and allows the user to try on the desired product. When the user decides on the product, the user carries out the purchase procedure and completes the payment using an electronic payment service.

[0251] Examples

[0252] A user puts on smart glasses and accesses a virtual shopping mall with a friend, where the user can see their friend trying on new shoes in real time and enjoy shopping together.

[0253] Example prompt:

[0254] "I want to go into a virtual store with my friends and check out the product details."

[0255] "View reviews for this product."

[0256] I want to try on these shoes.

[0257] "Proceed to checkout."

[0258] As a result, the present invention can provide users with a realistic conversation and virtual shopping experience based on emotions.

[0259] The flow of the specific process in the application example 2 will be described with reference to FIG.

[0260] Step 1:

[0261] A user logs into the virtual space using a smartphone or head-mounted display. As input, the user's authentication information is sent from the device to the server. The server accesses a database, obtains the user information, and performs authentication. The output is permission to access the virtual space.

[0262] Step 2:

[0263] The server uses a virtual space platform (e.g. Unity or Unreal Engine) to generate interactive scenes for reuniting the user with family and friends. As input, user information and family / friend information are required. The output is the generation of a reunion scene in the virtual space.

[0264] Step 3:

[0265] In order for a user to visit a place that reminds them of their past visits in the virtual space, the server retrieves the user's past visit history and information on the places that remind them of their past visits from the database. The input is the user's past visit history. After obtaining the information from the database, it is reproduced in the virtual space. The output is the place that reminds them of their past visits in the virtual space.

[0266] Step 4:

[0267] The server receives user utterances and analyzes them using generative AI (e.g. OpenAI GPT, Google BERT). The input is the user's utterance or request. The generative AI analyzes the utterances and identifies the conversation topic and related information. The output is the analyzed topic and related information.

[0268] Step 5:

[0269] Using an emotion recognition engine (e.g. IBM Watson, Microsoft Emotion API), the server analyzes the user's emotions. The input is the user's speech and behavior data. The emotion recognition engine identifies the emotion and adjusts the tone and content of the conversation. The output is the adjusted tone and content.

[0270] Step 6:

[0271] When a user starts virtual shopping in the virtual space, the server retrieves related product information from the database and presents it to the user. The input is the product information requested by the user. The information is retrieved from the database and displayed in the virtual space. The output is the presented product information.

[0272] Step 7:

[0273] When a user wants to try on a product, the server uses the virtual space platform to provide a try-on function. The input is the user's request to try on the product. The server simulates the try-on in the virtual space and displays the result to the user. The output is the result of the try-on.

[0274] Step 8:

[0275] When a user purchases a product, the server performs the purchase procedure and calls an electronic payment service to process the payment. The input is information about the product to be purchased and payment information. The server processes this information and confirms the payment. The output is a confirmation that the purchase has been completed.

[0276] Through these steps, users can enjoy a virtual shopping experience with emotion-based, realistic conversations.

[0277] The specific processing unit 290 transmits the result of the specific processing to the smart device 14. In the smart device 14, the control unit 46A causes the output device 40 to output the result of the specific processing. The microphone 38B acquires a voice indicating a user input for the result of the specific processing. The control unit 46A transmits the voice data indicating the user input acquired by the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[0278] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (registered trademark) (Internet search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (registered trademark) (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by making a neural network perform deep learning. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating a voice, text data indicating a text, and image data indicating an image is input. The data generation model 58 performs inference on the input inference data according to the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[0279] In the above embodiment, an example was given in which the specific process was performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific process may be performed by the smart device 14.

[0280] [Second embodiment]

[0281] FIG. 3 shows an example of the configuration of a data processing system 210 according to the second embodiment.

[0282] 3, the data processing system 210 includes the data processing device 12 and smart glasses 214. An example of the data processing device 12 is a server.

[0283] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a wide area network (WAN) and / or a local area network (LAN).

[0284] The smart glasses 214 include a computer 36, a microphone 238, a speaker 240, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, and the camera 42 are also connected to the bus 52.

[0285] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs the voice according to instructions from the processor 46.

[0286] Camera 42 is a small digital camera equipped with an optical system including a lens, an aperture, and a shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (e.g., an imaging range defined by an angle of view equivalent to the width of the field of vision of an average healthy person).

[0287] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for transmitting and receiving various types of information between the processor 46 and the processor 28 via the network 54. The transmission and reception of various types of information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is performed in a secure state.

[0288] Fig. 4 shows an example of main functions of the data processing device 12 and the smart glasses 214. As shown in Fig. 4, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0289] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32, and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0290] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0291] In the smart glasses 214, the reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50, and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0292] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal".

[0293] An embodiment for implementing the present invention includes the following elements.

[0294] 1. Server: Recognizes the user's login information and obtains the user's information. It also uses generative AI to provide conversation topics and related information.

[0295] 2. Terminal: This is the interface through which users can access the virtual space and make comments and requests. It plays a role in transmitting the user's comments and requests to the server.

[0296] 3. Database: Stores information about family and friends, places visited, photos, videos, etc. Obtains information requested by the user and provides it to the server.

[0297] 4. Virtual Space: An imaginary space where users can reunite with family and friends, visit memorable places, and share photos and videos.

[0298] 5. Generative AI: Utilizing natural language processing techniques to analyze user utterances and identify conversation topics and related information.

[0299] As a specific example, a user logs into a virtual space using a terminal. The server recognizes the user's login information and retrieves the user's information from a database. The user converses with family and friends in the virtual space and transmits comments and requests to the server through the terminal. The server uses generative AI to analyze the user's comments and identify the topic of the conversation and related information. The server then retrieves the related information from the database and presents it to the user. The user can visit memorable places with family and friends in the virtual space and share photos and videos.

[0300] The above is an example of an embodiment of the present invention, which allows users to enjoy reunions and sharing memories with family and friends in a virtual space.

[0301] The process flow will be explained below.

[0302] Step 1: A user logs into the virtual space.

[0303] A user accesses the virtual space using a terminal. The terminal transmits the user's login information to the server. The server recognizes the user's login information and retrieves the user's information from the database.

[0304] Step 2: The user talks to family and friends.

[0305] Users speak in the virtual space through their devices. The devices send the user's speech to the server. The server uses generative AI to analyze the user's speech and identify the topic of the conversation.

[0306] Step 3: The server retrieves the relevant information.

[0307] The server retrieves relevant information from the database based on the user's statement. For example, if the user says, "I want to remember the places we used to go together," the server retrieves information from the database about places the user and his / her family and friends have visited.

[0308] Step 4: The server presents the information to the user.

[0309] The server presents the retrieved information to the user. For example, if the user says, "I want to remember the places we used to go together," the server will display a list of the places the user has visited.

[0310] Step 5: The user shares the photo or video.

[0311] The user selects photos and videos through the device. The device sends the information about the photos and videos to the server. The server registers the photos and videos in the database.

[0312] Step 6: The server presents the photos and videos to the user.

[0313] The server retrieves photos and videos from the database based on the user's request, for example, if the user says "Look at this photo," the server will display the corresponding photo to the user.

[0314] The above is the specific flow of the program's processing. Users talk to family and friends in a virtual space through their devices, and the server uses generative AI to provide conversation topics and related information. In addition, when users share photos or videos, the server registers them in a database and presents them upon user request.

[0315] Example 1

[0316] Next, a description will be given of Example 1. In the following description, the data processing device 12 is referred to as a "server" and the smart glasses 214 are referred to as a "terminal".

[0317] In today's world, it is often difficult to meet with family and friends due to physical distance. In addition, people save photos and videos as a way to share memorable places, but there is a lack of efficient and interactive ways to experience them. Furthermore, there is a need for a system that can automatically identify the information or topics that users are looking for and provide related information.

[0318] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0319] In this invention, the server includes a means for recognizing the login information of the user and retrieving personal information and stored data from the database, a means for receiving the user's statements and requests from the terminal and analyzing them with natural language processing using generative artificial intelligence, and a means for retrieving related information from the database based on the analysis results and providing it to the user. This allows the user to reunite with family and friends in the virtual space, visit memorable places, and share photos and videos.

[0320] A "virtual world" is a fictional space where users can reunite and interact with family and friends in a digital environment.

[0321] A "terminal" is a digital device that provides an interface for a user to access a virtual space and make statements or requests. Examples of such devices include smartphones, tablets, and personal computers.

[0322] A "server" is a computer device that recognizes a user's login information, retrieves the user's personal information and stored data from a database, and uses generative artificial intelligence to perform analysis and provide related information.

[0323] A "database" is an information management system that stores data such as information about family and friends, history of places visited, and saved images and videos, and provides this information to a server as needed.

[0324] "Generative AI" is an AI system that uses natural language processing technology to analyze user utterances and identify conversation topics and related information.

[0325] "Login information" refers to authentication information required for a user to access a virtual space via a terminal. Specifically, it includes a user name, a password, and the like.

[0326] "Utterance analysis" is the process in which generative artificial intelligence analyzes a user's natural language utterances and identifies the topic of the conversation and related information from their content.

[0327] A "conversation topic" is a topic or theme of interest identified by the generative artificial intelligence when a user makes a statement or request.

[0328] "Related information" is data such as information about family and friends, images, videos, and places visited that is retrieved from a database based on the conversation topic identified by the generative artificial intelligence.

[0329] The present invention provides a system that allows users to enjoy reunions and sharing memories with family and friends in a virtual space. A specific embodiment of this system will be described below.

[0330] First, a user accesses the virtual space through a dedicated application or a web browser using a device such as a smartphone, tablet, or personal computer. When the user launches the application and enters login information (e.g., user name, password), the information is sent from the device to the server.

[0331] The server receives and recognizes the login information. The server then issues SQL queries to a database as necessary to retrieve the user's personal information and stored data (e.g., information about family and friends, history of places visited, stored images and videos). The database used could be, for example, MySQL or Amazon RDS.

[0332] If a user wishes to perform a certain action within the virtual space, for example by saying "I want to see photos of my family," the content of this statement is converted into text format on the terminal and sent back to the server.

[0333] The server inputs the received comments into a generative AI. A specific example is the use of a generative AI with natural language processing technology such as ChatGPT from OpenAI. The generative AI analyzes the input text and identifies the topic of the conversation and related information from the content of the comments. At this time, for example, "family" and "photos" are extracted as topics as a result of the analysis.

[0334] The server then queries the database again based on the identified topics, and the database responds with the relevant information, returning results that may include file paths and metadata for photos of family members, for example.

[0335] The server then sends the acquired relevant information to the device, which then displays it on the user interface. At this time, the display in the virtual space is rendered using technologies such as Unity3D and WebGL.

[0336] Using the displayed information, users can reunite with family and friends in a virtual space, visit memorable places, and share photos and videos.

[0337] Examples

[0338] For example, if a user opens an app on their smartphone and says, "Show me photos from my recent trip," the statement is converted into text data and sent to the server. The server then uses generative artificial intelligence to analyze the statement and identify "travel" and "photos" as topics. The server then queries the database again to retrieve travel-related photo data and sends it to the user's device. The device displays the information in a virtual space, where the user can enjoy the photos with family and friends.

[0339] Examples of prompt statements

[0340] Please show me photos from your recent trip.

[0341] "I want to revisit places that I have fond memories of with my family in a virtual space."

[0342] "I want to check the logs of recent chats with my friends."

[0343] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0344] Processing Steps

[0345] Step 1: Recognize login information and obtain user information

[0346] input:

[0347] The user enters a username and password into the terminal.

[0348] The terminal transmits this login information to the server.

[0349] process:

[0350] The server analyzes the received login information and authenticates the user.

[0351] If the authentication is successful, the server issues a query to the database to retrieve the user's personal information and stored data.

[0352] Specific behavior:

[0353] For example, the server uses SQL queries to retrieve the user's family information, visited locations, and stored images and videos from a database, such as MySQL or Amazon RDS.

[0354] output:

[0355] The server stores the obtained user information and proceeds to the next step.

[0356] Step 2: Sending user statements and requests

[0357] input:

[0358] The user inputs into the terminal a statement expressing a desire for a specific action in the virtual space. For example, "I want to see photos of my recent trip."

[0359] process:

[0360] The terminal converts the speech into text format and sends it to the server.

[0361] Specific behavior:

[0362] The terminal formats the comments entered on the user interface into text data and sends an HTTP request to the server.

[0363] output:

[0364] The server receives the user's comments as text data.

[0365] Step 3: Speech analysis and topic identification

[0366] input:

[0367] The text data of the user's comment received by the server.

[0368] process:

[0369] The server inputs the user's comments into a generative artificial intelligence system, which uses natural language processing to identify relevant topics and related information.

[0370] Specific behavior:

[0371] The server inputs the user's utterance as a prompt to the API of an AI model such as OpenAI's ChatGPT. For example, it sends an API request to an API endpoint and receives the analysis result as a response.

[0372] output:

[0373] The generative artificial intelligence returns the results of its analysis (e.g., "travel" and "photos") to the server.

[0374] Step 4: Get relevant information

[0375] input:

[0376] Topic information returned by generative artificial intelligence (e.g., "travel" and "photography").

[0377] process:

[0378] The server issues a query to a database based on the acquired topic information to acquire related information.

[0379] Specific behavior:

[0380] The server constructs a SQL query based on the identified topics and queries the database for photo file paths and metadata related to "travel" and "photography".

[0381] output:

[0382] The database returns the corresponding photo data to the server.

[0383] Step 5: Information presentation and virtual space display

[0384] input:

[0385] Associated information returned from the database (e.g. photo file paths and metadata).

[0386] process:

[0387] The server transmits the acquired related information to the terminal and displays it in the virtual space.

[0388] Specific behavior:

[0389] The device uses technologies such as Unity3D and WebGL to render the captured photo data in a virtual space and display it visually.

[0390] output:

[0391] Users can view photos displayed in the virtual space and share them with family and friends.

[0392] Through this series of processes, users can enjoy reuniting with family and friends and sharing memories in a virtual space.

[0393] (Application example 1)

[0394] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal".

[0395] Conventional SNS applications using virtual space provide functions for users to reunite with family and friends and share memories, but do not provide personalized shopping experiences at commercial facilities, and the added value for users is limited. In addition, because individual proposals based on users' interests and past purchase history are not made, there is a lack of appropriate information provision according to users' needs.

[0396] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0397] In this invention, the server includes a means for enabling a user to reunite with family and friends in the virtual space, a means for enabling the user to visit memorable places with family and friends in the virtual space and share visual and dynamic data, a means for providing conversation topics and related information using generative AI, and a means for enabling the user to access commercial facilities in the virtual space and receive personalized purchase suggestions, thereby enabling the user to not only share memories with family and friends but also enjoy a personalized shopping experience at the commercial facilities in the virtual space.

[0398] A "virtual space" is a digital environment that users can access through a computer or network and in which they can experience interactions similar to those in the real world.

[0399] A "user" is a person or user who performs an activity within a virtual space.

[0400] "Generative AI" is an artificial intelligence system that uses natural language processing technology to analyze user utterances and generate conversation topics and related information.

[0401] A "conversation topic" is a topic or theme that the generative AI identifies based on a user's statements or requests.

[0402] "Related information" is data or knowledge that is useful to the user and is obtained from a database.

[0403] "Personalized purchasing suggestions" are recommendations of individual products or services made by generative AI based on a user's purchasing history and interests.

[0404] "Visual data" is media that conveys information visually, such as photographs and images.

[0405] "Dynamic data" is media that changes over time, such as video and animation.

[0406] A "commercial facility" is a digital space or store where users can browse and purchase products within a virtual space.

[0407] A "database" is a system that stores and manages various data such as user information, memorable places, photos, and videos.

[0408] To put the invention into practice, a system is constructed in which a server, a terminal, and a user work together. This system provides users with a function for enjoying reunions and sharing memories with family and friends in a virtual space, as well as a function for accessing commercial facilities in the virtual space and receiving personalized purchasing suggestions.

[0409] server

[0410] The server recognizes the user's login information and obtains user information. The database stores information about family and friends, places visited, photos, videos, etc. The server uses a generative AI model (e.g., OpenAI ChatGPT) to analyze the user's comments and identify conversation topics and related information. It also uses generative AI to make personalized purchasing suggestions based on past purchase history and interests to users who access commercial facilities in the virtual space.

[0411] Terminal

[0412] Users access the virtual space using devices such as smartphones and head-mounted displays. The devices are responsible for transmitting the user's statements and requests to the server. When users reunite with family and friends in the virtual space or visit memorable places, visual and dynamic data can be shared. Users can also explore commercial facilities in the virtual space and receive personalized purchasing suggestions.

[0413] User

[0414] Users log in to the virtual space through their devices, talk to family and friends, and share memories. They can also access commercial facilities in the virtual space and receive personalized purchasing suggestions. Based on the results of analysis by the generative AI model, recommended products and services are presented to the user.

[0415] Processing flow

[0416] When a user logs in, the server retrieves information related to the user from the database. When the user's comments or requests are sent from the terminal to the server, the generative AI model analyzes them and identifies the conversation topic and related information. The generative AI also generates appropriate prompts based on the user's purchasing history and makes personalized purchasing suggestions. When users reunite with family and friends in the virtual space or make purchases at commercial facilities, visual and dynamic data are shared.

[0417] Examples

[0418] For example, if a user logs into a virtual shopping mall and asks, "The item I recently purchased is a red dress. Please suggest products related to this item," the generative AI model will analyze the user's purchase history and suggest related new products and special discounts. In addition, if a user says, "I'd like to share my memories of my trip last year" in a conversation with family or friends, photos and videos related to that trip will be displayed as visual data.

[0419] An example of a prompt is, "My most recent purchase is a red dress. Please suggest products related to this item."

[0420] This allows users to not only share memories with family and friends, but also enjoy a personalized shopping experience at commercial facilities within the virtual space.

[0421] The flow of the specific process in the application example 1 will be described with reference to FIG.

[0422] Step 1:

[0423] A user logs into a virtual space using a terminal. The user uses the terminal and inputs authentication information (user name and password). This input data is sent to the server.

[0424] Step 2:

[0425] The server recognizes the login information and retrieves the user information from the database. Based on the received authentication information, the server searches for the corresponding record in the user database and retrieves the user's profile information, past visited places, visual data such as photos and videos, and dynamic data. This data is then sent from the server to the terminal.

[0426] Step 3:

[0427] Users can meet up with family and friends in a virtual space and make comments or requests. Users can interact with characters and objects in the virtual space through their terminals and input comments and requests using voice or text. This input data is sent from the terminal to the server.

[0428] Step 4:

[0429] The server sends the utterance or request to the generative AI model for analysis. The server converts the input data into a prompt for the generative AI model (e.g., "I'd like to share some memories from my recent trip") and sends it to the generative AI model (e.g., OpenAI ChatGPT). The generative AI model analyzes it and generates appropriate conversation topics and related information. This output data is returned to the server.

[0430] Step 5:

[0431] Based on the results received from the generative AI model, the server retrieves conversation topics and related information from the database. Based on the topics and related information returned from the generative AI model, the server searches for related visual and dynamic data in the database to retrieve memorable locations and related photos and videos specified by the user. This data is sent from the server to the device.

[0432] Step 6:

[0433] The terminal presents the conversation topics and related information acquired in the virtual space to the user. The terminal displays the visual data and dynamic data received from the server in the virtual space, allowing the user to relive memories while sharing the data with family and friends.

[0434] Step 7:

[0435] A user accesses a commercial facility in a virtual space and receives personalized purchasing suggestions. The user can explore the commercial facility in the virtual space and receive suggestions from the AI. The user inputs a request such as "The item I recently purchased is a red dress. Please suggest recommended products related to this item." This input data is sent from the terminal to the server.

[0436] Step 8:

[0437] The server sends a prompt to the generative AI model based on the purchase history, and appropriate product suggestions are received. The server retrieves the user's purchase history from a database and sends it as a prompt (e.g., "The item I recently purchased is a red dress. Please suggest products related to this item.") to the generative AI model. The generative AI model performs analysis and suggests related products and services. This output data is returned to the server, which then transmits it to the device.

[0438] Step 9:

[0439] The terminal presents the received personalized purchasing suggestions to the user. The terminal displays the suggestions received from the server in a virtual space, and the user can make purchases based on the suggestions.

[0440] Through these steps, users can share memories with family and friends and receive personalized purchasing suggestions.

[0441] In addition, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[0442] An embodiment for implementing the present invention includes the following elements.

[0443] 1. Server: Recognizes the user's login information and retrieves the user's information from the database. It also combines an emotion engine to recognize the user's emotions and adjust the tone and content of the conversation.

[0444] 2. Terminal: This is the interface through which users can access the virtual space and make comments and requests. It plays a role in transmitting the user's comments and requests to the server.

[0445] 3. Database: Stores information about family and friends, places visited, photos, videos, etc. Based on user requests, retrieves related information and provides it to the server.

[0446] 4. Virtual Space: An imaginary space where users can reunite with family and friends, visit memorable places, and share photos and videos.

[0447] 5. Generative AI: Utilizing natural language processing techniques to analyze user utterances and provide conversation topics and related information.

[0448] 6. Emotion Engine: Technology for recognizing user emotions and adjusting the tone and content of a conversation.

[0449] As a specific example, a user logs into a virtual space using a terminal. The server recognizes the user's login information and retrieves the user's information from the database. The user converses with family and friends in the virtual space and sends remarks and requests to the server through the terminal. The server uses generative AI to analyze the user's remarks and identify the topic of the conversation and related information. In addition, it combines an emotion engine to recognize the user's emotions and individually adjust the tone and content of the conversation. The server then retrieves the related information from the database and presents it to the user. The user can visit memorable places with family and friends in the virtual space and share photos and videos.

[0450] The above is an example of an embodiment of the present invention, which allows users to enjoy reuniting with family and friends and sharing memories in a virtual space, while also experiencing conversational tones and content that match their emotions.

[0451] The process flow will be explained below.

[0452] Step 1: A user logs into the virtual space.

[0453] A user accesses the virtual space using a terminal. The terminal transmits the user's login information to the server. The server recognizes the user's login information and retrieves the user's information from the database.

[0454] Step 2: The user talks to family and friends. The user speaks in the virtual space through the device. The device sends the user's speech to the server. The server uses generative AI to analyze the user's speech and identify the topic of the conversation.

[0455] Step 3: The server uses the emotion engine to recognize the user's emotion.

[0456] The server utilizes an emotion engine that recognizes emotions from the user's words, facial expressions, etc. The emotion engine analyzes the user's emotions and identifies emotions such as joy, anger, sadness, and happiness.

[0457] Step 4: The server adjusts the tone and content of the conversation based on the emotion. The server adjusts the tone and content of the conversation based on the user's emotion identified by the emotion engine. For example, if the user is expressing an emotion of joy, the server lightens the tone of the conversation and provides positive information and responses.

[0458] Step 5: The server retrieves the relevant information.

[0459] The server retrieves related information from the database based on the user's comments and emotions. For example, if the user expresses a happy emotion such as "I want to remember the places we used to go together," the server retrieves information on places visited by the user and his / her family and friends from the database.

[0460] Step 6: The server presents the information to the user.

[0461] The server presents the obtained information to the user. For example, if the user expresses a joyful emotion such as "I want to remember the places we used to go together," the server displays a list of the places the user has visited.

[0462] The above is the specific flow of processing of the program of the invention combined with the emotion engine. The user converses with family and friends in a virtual space through the terminal, and the server utilizes generative AI and the emotion engine to adjust the tone and content of the conversation to match the user's emotions. The server also retrieves related information from the database and presents it to the user, providing a more personalized communication experience.

[0463] Example 2

[0464] Next, a description will be given of Example 2. In the following description, the data processing device 12 is referred to as a "server" and the smart glasses 214 are referred to as a "terminal".

[0465] When users reunite with family and friends in a virtual space and share memories, they need to be able to appropriately adjust the content and tone of their conversations and provide relevant information. Modern SNS applications are capable of simple message exchanges, but they are lacking in advanced conversation adjustments according to the user's emotions and the presentation of relevant information, so this needs to be improved.

[0466] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0467] In this invention, the server includes a means for enabling a conversation between a user's avatar and a family member or friend's avatar in a virtual space, a prompt sentence for instructing to obtain related information including information on memorable places visited by the family member or friend and at least one of images and videos of the memorable places visited by the family member or friend, which are registered in a database, for the family member or friend who is having a conversation with the user in the virtual space, a means for obtaining the related information registered in the database using a generative AI and presenting it to the user in the virtual space, and a means for analyzing the user's emotions using an emotion recognition engine and adjusting the tone or content of the user's remarks in the conversation. This allows the user to enjoy the tone and content of the conversation in the virtual space in accordance with his or her emotions, while at the same time providing related information in a timely manner.

[0468] A "user" refers to an individual who reunites with family and friends and shares memories in a virtual space.

[0469] "Terminal" refers to an electronic device that enables a user to access and operate a virtual space.

[0470] "Server" refers to a computer system for processing and managing data related to virtual space.

[0471] "Virtual space" refers to a digital environment that is provided via the Internet and that simulates or augments the real world.

[0472] "Means to enable reunion" refers to features that allow users to communicate with family and friends within the virtual space.

[0473] "Visiting memorable places" refers to a function that allows users to recreate past places or events in a virtual space and experience them.

[0474] "Image and video sharing" refers to the ability for a User to exchange or display images and videos with other Users within a virtual space.

[0475] "Generative artificial intelligence" refers to artificial intelligence technology that analyzes a user's statements and actions and generates appropriate conversation topics and related information.

[0476] An "emotion recognition engine" refers to technology that analyzes emotions from a user's words and actions and provides appropriate responses and information based on that.

[0477] A "database" refers to an information system that stores information about users and various data within the virtual space and retrieves them as needed.

[0478] "Related information" refers to past data and recommendations related to a user's statements and actions.

[0479] System program generation This invention relates to a social networking application that allows users to smoothly reunite with family and friends and share memories in a virtual space. Specifically, we provide a system that combines generative artificial intelligence and emotion recognition technology to provide users with a more emotional experience.

[0480] Explanation of program processing

[0481] The terminal inputs the user's login information. The server recognizes the login information and retrieves the corresponding user information from a database (e.g., MySQL). The user starts a conversation with family and friends in the virtual space. The content of the conversation and requests are sent from the terminal to the server. The server uses generative artificial intelligence (e.g., OpenAI ChatGPT (registered trademark)) to analyze the user's speech and identify the topic of the conversation and related information. The server further recognizes the user's emotions using an emotion recognition engine (e.g., IBM Watson (registered trademark) Tone Analyzer) and adjusts the tone and content of the conversation to match those emotions. The server retrieves additional related information (e.g., past conversation history and shared media files) from the database and presents it to the user. The user can visit memorable places with family and friends in the virtual space and share images and videos.

[0482] Examples As a concrete example, consider a case where a user logs into a virtual world using a terminal and says that he or she wants to reunite with friends or visit places that bring back fond memories. The system works as follows:

[0483] Terminal: "You are logged in to a virtual space."

[0484] Server: "Verifying user login info... Verification successful. Retrieving user info."

[0485] The server retrieves the user's information from a database.

[0486] User: "I want to talk to my friend Suzuki."

[0487] The terminal transmits the speech information to the server.

[0488] The server uses generative AI to analyze the "conversation with Suzuki-san," and then uses an emotion recognition engine to recognize the user's emotions (in this case, happiness).

[0489] Server: "Analyzing conversation... Sentiment analysis result: Joy. Showing photos of past trips with Suzuki."

[0490] The terminal displays images to the user within the virtual space.

[0491] Example prompt showing a memory of a friend

[0492] "A user is talking to friend A. Please retrieve information about places that friend A has visited and images that represent those memories from the database and present them to the user."

[0493] Example prompts that adjust user utterances based on user emotions "The user is happy. Please present the user's utterances, tuned to the emotion 'happy'." This allows users to enjoy conversations in a virtual space that match their emotions in tone and content, while also being provided with relevant information in a timely manner.

[0494] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0495] System program processing flow

[0496] Step 1:

[0497] The user logs in using a terminal.

[0498] Enter: "Username and password"

[0499] Actions: A user enters a username and password into a terminal.

[0500] Output: "Login information"

[0501] Step 2:

[0502] The device sends the login information to the server.

[0503] Input: "Login information"

[0504] How it works: The device sends the login information to the server using the HTTPS protocol.

[0505] Output: "Login information passed to server"

[0506] Step 3:

[0507] The server recognizes the login information and retrieves the user information from the database.

[0508] Input: "Login information passed to the server"

[0509] How it works: The server recognizes the login information and searches a database (e.g. MySQL) for the appropriate user information.

[0510] Output: "User information obtained"

[0511] Step 4:

[0512] A user uses a terminal to start a conversation in a virtual space between the user's avatar and the avatars of family and friends.

[0513] Input: "Obtained user information"

[0514] How it works: The user selects family or friends from the control panel in the virtual space and begins a conversation between their avatars.

[0515] Output: "User statements and requests"

[0516] Step 5:

[0517] The terminal transmits the user's comments and requests to the server.

[0518] Input: "User statements and requests"

[0519] Operation: The terminal transmits the user's speech data to the server.

[0520] Output: "Speech data passed to the server"

[0521] Step 6:

[0522] The server uses generative AI to analyze the user's comments.

[0523] Input: "Speech data passed to the server"

[0524] How it works: The server inputs utterance data into a generative AI, which analyzes the conversation topic and related information.

[0525] Output: "Analysis results (conversation topics and related information)"

[0526] Step 7:

[0527] The server recognizes the user's emotions using an emotion recognition engine.

[0528] Input: "Speech data passed to the server"

[0529] How it works: The server inputs speech data into an emotion recognition engine and analyzes the user's emotions.

[0530] Output: "Emotion recognition result"

[0531] Step 8:

[0532] Servers individually regulate the tone and content of conversations.

[0533] Input: "Analysis results (conversation topic and related information)" "Emotion recognition results"

[0534] How it works: The server uses prompts containing analysis and emotion recognition results, along with generative AI, to adjust the tone and content of the user's speech during a conversation.

[0535] Output: "Adjusted conversation content"

[0536] Step 9:

[0537] The server retrieves relevant information from a database and presents it to the user.

[0538] Input: "adjusted conversation"

[0539] How it works: The server accesses the database and retrieves information about family and friends with whom the user is talking, including information about memorable places, as well as related information including images, videos, and past conversation history of the memorable places.

[0540] Output: "Related Information"

[0541] Step 10:

[0542] The terminal presents relevant information to the user in the virtual space.

[0543] Input: "Related information" "Adjusted conversation content"

[0544] How it works: The device displays relevant information and tailored conversations to the user within the virtual world.

[0545] Output: "Information displayed in virtual space"

[0546] Step 11:

[0547] Users can share images and videos with family and friends in a virtual space.

[0548] Input: "Information displayed in virtual space"

[0549] How it works: A user uses the share feature within a virtual space to select and share a place that reminds them of their memory, or an image or video of that place.

[0550] Output: "Shared images and videos"

[0551] Through the above steps, a user can enjoy conversational tones and contents that match his / her emotions in a virtual space, while at the same time being provided with relevant information in a timely manner.

[0552] In addition, the server may further include a prompt sentence instructing the user to suggest a conversation topic when the user is conversing with family or friends in the virtual space, and a means for obtaining a suggested conversation topic using the generative AI and presenting the suggested conversation topic to the user in the virtual space. Examples of prompts to suggest topics for conversations with friends "A user is having a conversation with friend A. Please suggest conversation topics to the user based on their conversation history."

[0553] (Application example 2)

[0554] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal".

[0555] Conventional social network applications using virtual space provide a means for users to reunite with family and friends in the virtual space and share memories, but they lack the functionality for adjusting conversations based on emotions or enjoying virtual shopping. As a result, users cannot get a more realistic experience, and there is a problem that user satisfaction is low.

[0556] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.

[0557] In this invention, the server includes a means for enabling a user to reunite with family and friends in a virtual space, a means for enabling visiting memorable places with family and friends in the virtual space and sharing images and videos, a means for providing conversation topics and related information using generative AI, an emotion recognition means for analyzing a user's remarks and requests and adjusting the tone and content of the conversation, a means for presenting product information, trying on products, and carrying out purchase procedures, and a means for the family and friends to enjoy virtual shopping through real-time conversation. This allows the user to enjoy virtual shopping in the virtual space along with realistic conversations based on emotions.

[0558] "User" refers to a person using a social network application in a virtual world.

[0559] A "virtual space" is a digital environment generated by computer graphics or other methods, which can be used interactively by users.

[0560] "Family and Friends" are people with whom a user has a personal relationship and are identified primarily based on their relationships.

[0561] "Means to enable reunion" refers to a mechanism that provides functions that enable users to meet and interact with family and friends in a virtual space.

[0562] Visiting a "place of memories" means recreating and visiting a specific place or event that the user spent time at with family or friends in the past in a virtual space.

[0563] "Means for enabling image and video sharing" refers to a mechanism that provides users with the ability to display, view, and share images and videos with family and friends in a virtual space.

[0564] "Generative AI" refers to artificial intelligence technology that generates new information and content from input data.

[0565] The "means for providing conversation topics and related information" is a mechanism that has the function of analyzing the content of a user's speech and providing appropriate conversation themes and additional information.

[0566] An "emotion recognition means" is a mechanism that provides a function for analyzing emotions from a user's words and actions and providing an appropriate reply or response.

[0567] "Means for presenting product information, trying on products, and carrying out the purchase procedure" refers to a function that provides a series of procedures for users to view products, try on products, and purchase products in a virtual space.

[0568] "Virtual shopping" refers to a shopping experience that allows you to browse, try on, and complete purchases in a virtual space.

[0569] A specific system configuration and processing flow for implementing the present invention will be described.

[0570] System Configuration

[0571] A system according to the present invention uses the following hardware and software.

[0572] Hardware:

[0573] Smartphones (iPhone, Android devices)

[0574] Smart glasses (Google Glass, Snap Spectacles)

[0575] Head-mounted display (Oculus Rift, HTC Vive)

[0576] software:

[0577] Virtual world platform: Unity, Unreal Engine

[0578] Server Platform: AWS, Google Cloud, Azure

[0579] Database: MySQL, PostgreSQL

[0580] Generative AI: OpenAI GPT, Google BERT

[0581] Emotion engine: IBM Watson, Microsoft Emotion API

[0582] Natural language processing explanation

[0583] 1. Logging in to the virtual world

[0584] First, a user logs into the virtual space using a smartphone or head-mounted display. The server verifies the user's authentication information and retrieves the user information from the database.

[0585] 2. Reuniting with family and friends

[0586] When users reunite with family and friends in the virtual space, the server creates interactive scenes using a virtual space platform (e.g., Unity or Unreal Engine).

[0587] 3. Visiting memorable places

[0588] The server retrieves the user's past visiting history and memorable place information from the database and recreates them in the virtual space.

[0589] 4. Conversation Analysis and Emotion Recognition

[0590] To analyze what users say, the server uses generative AI (e.g., OpenAI GPT, Google BERT) and an emotion recognition engine (e.g., IBM Watson, Microsoft Emotion API) to analyze the user's emotions and individually adjust the tone and content of the conversation.

[0591] 5. Product information presentation and virtual shopping

[0592] When a user does virtual shopping in a virtual space, the server presents product information and allows the user to try on the desired product. When the user decides on the product, the user carries out the purchase procedure and completes the payment using an electronic payment service.

[0593] Examples

[0594] A user puts on smart glasses and accesses a virtual shopping mall with a friend, where the user can see their friend trying on new shoes in real time and enjoy shopping together.

[0595] Example prompt:

[0596] "I want to go into a virtual store with my friends and check out the product details."

[0597] "View reviews for this product."

[0598] I want to try on these shoes.

[0599] "Proceed to checkout."

[0600] As a result, the present invention can provide users with a realistic conversation and virtual shopping experience based on emotions.

[0601] The flow of the specific process in the application example 2 will be described with reference to FIG.

[0602] Step 1:

[0603] A user logs into the virtual space using a smartphone or head-mounted display. As input, the user's authentication information is sent from the device to the server. The server accesses a database, obtains the user information, and performs authentication. The output is permission to access the virtual space.

[0604] Step 2:

[0605] The server uses a virtual space platform (e.g. Unity or Unreal Engine) to generate interactive scenes for reuniting the user with family and friends. As input, user information and family / friend information are required. The output is the generation of a reunion scene in the virtual space.

[0606] Step 3:

[0607] In order for a user to visit a place that reminds them of their past visits in the virtual space, the server retrieves the user's past visit history and information on the places that remind them of their past visits from the database. The input is the user's past visit history. After obtaining the information from the database, it is reproduced in the virtual space. The output is the place that reminds them of their past visits in the virtual space.

[0608] Step 4:

[0609] The server receives user utterances and analyzes them using generative AI (e.g. OpenAI GPT, Google BERT). The input is the user's utterance or request. The generative AI analyzes the utterances and identifies the conversation topic and related information. The output is the analyzed topic and related information.

[0610] Step 5:

[0611] Using an emotion recognition engine (e.g. IBM Watson, Microsoft Emotion API), the server analyzes the user's emotions. The input is the user's speech and behavior data. The emotion recognition engine identifies the emotion and adjusts the tone and content of the conversation. The output is the adjusted tone and content.

[0612] Step 6:

[0613] When a user starts virtual shopping in the virtual space, the server retrieves related product information from the database and presents it to the user. The input is the product information requested by the user. The information is retrieved from the database and displayed in the virtual space. The output is the presented product information.

[0614] Step 7:

[0615] When a user wants to try on a product, the server uses the virtual space platform to provide a try-on function. The input is the user's request to try on the product. The server simulates the try-on in the virtual space and displays the result to the user. The output is the result of the try-on.

[0616] Step 8:

[0617] When a user purchases a product, the server performs the purchase procedure and calls an electronic payment service to process the payment. The input is information about the product to be purchased and payment information. The server processes this information and confirms the payment. The output is a confirmation that the purchase has been completed.

[0618] Through these steps, users can enjoy a virtual shopping experience with emotion-based, realistic conversations.

[0619] The specific processing unit 290 transmits the result of the specific processing to the smart glasses 214. In the smart glasses 214, the control unit 46A causes the speaker 240 to output the result of the specific processing. The microphone 238 acquires a voice indicating a user input for the result of the specific processing. The control unit 46A transmits the voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[0620] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by making a neural network perform deep learning. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating a voice, text data indicating a text, and image data indicating an image is input. The data generation model 58 performs inference on the input inference data according to the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[0621] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the smart glasses 214.

[0622] [Third embodiment]

[0623] FIG. 5 shows an example of the configuration of a data processing system 310 according to the third embodiment.

[0624] 5, the data processing system 310 includes the data processing device 12 and a headset type terminal 314. An example of the data processing device 12 is a server.

[0625] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a wide area network (WAN) and / or a local area network (LAN).

[0626] The headset type terminal 314 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a display 343. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the display 343 are also connected to the bus 52.

[0627] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs the voice according to instructions from the processor 46.

[0628] Camera 42 is a small digital camera equipped with an optical system including a lens, an aperture, and a shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (e.g., an imaging range defined by an angle of view equivalent to the width of the field of vision of an average healthy person).

[0629] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for transmitting and receiving various types of information between the processor 46 and the processor 28 via the network 54. The transmission and reception of various types of information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is performed in a secure state.

[0630] Fig. 6 shows an example of main functions of the data processing device 12 and the headset type terminal 314. As shown in Fig. 6, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0631] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32, and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0632] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0633] In the headset type terminal 314, the reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50, and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0634] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server", and the headset type terminal 314 will be referred to as the "terminal".

[0635] An embodiment for implementing the present invention includes the following elements.

[0636] 1. Server: Recognizes the user's login information and obtains the user's information. It also uses generative AI to provide conversation topics and related information.

[0637] 2. Terminal: This is the interface through which users can access the virtual space and make comments and requests. It plays a role in transmitting the user's comments and requests to the server.

[0638] 3. Database: Stores information about family and friends, places visited, photos, videos, etc. Obtains information requested by the user and provides it to the server.

[0639] 4. Virtual Space: An imaginary space where users can reunite with family and friends, visit memorable places, and share photos and videos.

[0640] 5. Generative AI: Utilizing natural language processing techniques to analyze user utterances and identify conversation topics and related information.

[0641] As a specific example, a user logs into a virtual space using a terminal. The server recognizes the user's login information and retrieves the user's information from a database. The user converses with family and friends in the virtual space and transmits comments and requests to the server through the terminal. The server uses generative AI to analyze the user's comments and identify the topic of the conversation and related information. The server then retrieves the related information from the database and presents it to the user. The user can visit memorable places with family and friends in the virtual space and share photos and videos.

[0642] The above is an example of an embodiment of the present invention, which allows users to enjoy reunions and sharing memories with family and friends in a virtual space.

[0643] The process flow will be explained below.

[0644] Step 1: A user logs into the virtual space.

[0645] A user accesses the virtual space using a terminal. The terminal transmits the user's login information to the server. The server recognizes the user's login information and retrieves the user's information from the database.

[0646] Step 2: The user talks to family and friends.

[0647] Users speak in the virtual space through their devices. The devices send the user's speech to the server. The server uses generative AI to analyze the user's speech and identify the topic of the conversation.

[0648] Step 3: The server retrieves the relevant information.

[0649] The server retrieves relevant information from the database based on the user's statement. For example, if the user says, "I want to remember the places we used to go together," the server retrieves information from the database about places the user and his / her family and friends have visited.

[0650] Step 4: The server presents the information to the user.

[0651] The server presents the retrieved information to the user. For example, if the user says, "I want to remember the places we used to go together," the server will display a list of the places the user has visited.

[0652] Step 5: The user shares the photo or video.

[0653] The user selects photos and videos through the device. The device sends the information about the photos and videos to the server. The server registers the photos and videos in the database.

[0654] Step 6: The server presents the photos and videos to the user.

[0655] The server retrieves photos and videos from the database based on the user's request, for example, if the user says "Look at this photo," the server will display the corresponding photo to the user.

[0656] The above is the specific flow of the program's processing. Users talk to family and friends in a virtual space through their devices, and the server uses generative AI to provide conversation topics and related information. In addition, when users share photos or videos, the server registers them in a database and presents them upon user request.

[0657] Example 1

[0658] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal".

[0659] In today's world, it is often difficult to meet with family and friends due to physical distance. In addition, people save photos and videos as a way to share memorable places, but there is a lack of efficient and interactive ways to experience them. Furthermore, there is a need for a system that can automatically identify the information or topics that users are looking for and provide related information.

[0660] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0661] In this invention, the server includes a means for recognizing the login information of the user and retrieving personal information and stored data from the database, a means for receiving the user's statements and requests from the terminal and analyzing them with natural language processing using generative artificial intelligence, and a means for retrieving related information from the database based on the analysis results and providing it to the user. This allows the user to reunite with family and friends in the virtual space, visit memorable places, and share photos and videos.

[0662] A "virtual world" is a fictional space where users can reunite and interact with family and friends in a digital environment.

[0663] A "terminal" is a digital device that provides an interface for a user to access a virtual space and make statements or requests. Examples of such devices include smartphones, tablets, and personal computers.

[0664] A "server" is a computer device that recognizes a user's login information, retrieves the user's personal information and stored data from a database, and uses generative artificial intelligence to perform analysis and provide related information.

[0665] A "database" is an information management system that stores data such as information about family and friends, history of places visited, and saved images and videos, and provides this information to a server as needed.

[0666] "Generative AI" is an AI system that uses natural language processing technology to analyze user utterances and identify conversation topics and related information.

[0667] "Login information" refers to authentication information required for a user to access a virtual space via a terminal. Specifically, it includes a user name, a password, and the like.

[0668] "Utterance analysis" is the process in which generative artificial intelligence analyzes a user's natural language utterances and identifies the topic of the conversation and related information from their content.

[0669] A "conversation topic" is a topic or theme of interest identified by the generative artificial intelligence when a user makes a statement or request.

[0670] "Related information" is data such as information about family and friends, images, videos, and places visited that is retrieved from a database based on the conversation topic identified by the generative artificial intelligence.

[0671] The present invention provides a system that allows users to enjoy reunions and sharing memories with family and friends in a virtual space. A specific embodiment of this system will be described below.

[0672] First, a user accesses the virtual space through a dedicated application or a web browser using a device such as a smartphone, tablet, or personal computer. When the user launches the application and enters login information (e.g., user name, password), the information is sent from the device to the server.

[0673] The server receives and recognizes the login information. The server then issues SQL queries to a database as necessary to retrieve the user's personal information and stored data (e.g., information about family and friends, history of places visited, stored images and videos). The database used could be, for example, MySQL or Amazon RDS.

[0674] If a user wishes to perform a certain action within the virtual space, for example by saying "I want to see photos of my family," the content of this statement is converted into text format on the terminal and sent back to the server.

[0675] The server inputs the received comments into a generative AI. A specific example is the use of a generative AI with natural language processing technology such as ChatGPT from OpenAI. The generative AI analyzes the input text and identifies the topic of the conversation and related information from the content of the comments. At this time, for example, "family" and "photos" are extracted as topics as a result of the analysis.

[0676] The server then queries the database again based on the identified topics, and the database responds with the relevant information, returning results that may include file paths and metadata for photos of family members, for example.

[0677] The server then sends the acquired relevant information to the device, which then displays it on the user interface. At this time, the display in the virtual space is rendered using technologies such as Unity3D and WebGL.

[0678] Using the displayed information, users can reunite with family and friends in a virtual space, visit memorable places, and share photos and videos.

[0679] Examples

[0680] For example, if a user opens an app on their smartphone and says, "Show me photos from my recent trip," the statement is converted into text data and sent to the server. The server then uses generative artificial intelligence to analyze the statement and identify "travel" and "photos" as topics. The server then queries the database again to retrieve travel-related photo data and sends it to the user's device. The device displays the information in a virtual space, where the user can enjoy the photos with family and friends.

[0681] Examples of prompt statements

[0682] Please show me photos from your recent trip.

[0683] "I want to revisit places that I have fond memories of with my family in a virtual space."

[0684] "I want to check the logs of recent chats with my friends."

[0685] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0686] Processing Steps

[0687] Step 1: Recognize login information and obtain user information

[0688] input:

[0689] The user enters a username and password into the terminal.

[0690] The terminal transmits this login information to the server.

[0691] process:

[0692] The server analyzes the received login information and authenticates the user.

[0693] If the authentication is successful, the server issues a query to the database to retrieve the user's personal information and stored data.

[0694] Specific behavior:

[0695] For example, the server uses SQL queries to retrieve the user's family information, visited locations, and stored images and videos from a database, such as MySQL or Amazon RDS.

[0696] output:

[0697] The server stores the obtained user information and proceeds to the next step.

[0698] Step 2: Sending user statements and requests

[0699] input:

[0700] The user inputs into the terminal a statement expressing a desire for a specific action in the virtual space. For example, "I want to see photos of my recent trip."

[0701] process:

[0702] The terminal converts the speech into text format and sends it to the server.

[0703] Specific behavior:

[0704] The terminal formats the comments entered on the user interface into text data and sends an HTTP request to the server.

[0705] output:

[0706] The server receives the user's comments as text data.

[0707] Step 3: Speech analysis and topic identification

[0708] input:

[0709] The text data of the user's comment received by the server.

[0710] process:

[0711] The server inputs the user's comments into a generative artificial intelligence system, which uses natural language processing to identify relevant topics and related information.

[0712] Specific behavior:

[0713] The server inputs the user's utterance as a prompt to the API of an AI model such as OpenAI's ChatGPT. For example, it sends an API request to an API endpoint and receives the analysis result as a response.

[0714] output:

[0715] The generative artificial intelligence returns the results of its analysis (e.g., "travel" and "photos") to the server.

[0716] Step 4: Get relevant information

[0717] input:

[0718] Topic information returned by generative artificial intelligence (e.g., "travel" and "photography").

[0719] process:

[0720] The server issues a query to a database based on the acquired topic information to acquire related information.

[0721] Specific behavior:

[0722] The server constructs a SQL query based on the identified topics and queries the database for photo file paths and metadata related to "travel" and "photography".

[0723] output:

[0724] The database returns the corresponding photo data to the server.

[0725] Step 5: Information presentation and virtual space display

[0726] input:

[0727] Associated information returned from the database (e.g. photo file paths and metadata).

[0728] process:

[0729] The server transmits the acquired related information to the terminal and displays it in the virtual space.

[0730] Specific behavior:

[0731] The device uses technologies such as Unity3D and WebGL to render the captured photo data in a virtual space and display it visually.

[0732] output:

[0733] Users can view photos displayed in the virtual space and share them with family and friends.

[0734] Through this series of processes, users can enjoy reuniting with family and friends and sharing memories in a virtual space.

[0735] (Application example 1)

[0736] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[0737] Conventional SNS applications using virtual space provide functions for users to reunite with family and friends and share memories, but do not provide personalized shopping experiences at commercial facilities, and the added value for users is limited. In addition, because individual proposals based on users' interests and past purchase history are not made, there is a lack of appropriate information provision according to users' needs.

[0738] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0739] In this invention, the server includes a means for enabling a user to reunite with family and friends in the virtual space, a means for enabling the user to visit memorable places with family and friends in the virtual space and share visual and dynamic data, a means for providing conversation topics and related information using generative AI, and a means for enabling the user to access commercial facilities in the virtual space and receive personalized purchase suggestions, thereby enabling the user to not only share memories with family and friends but also enjoy a personalized shopping experience at the commercial facilities in the virtual space.

[0740] A "virtual space" is a digital environment that users can access through a computer or network and in which they can experience interactions similar to those in the real world.

[0741] A "user" is a person or user who performs an activity within a virtual space.

[0742] "Generative AI" is an artificial intelligence system that uses natural language processing technology to analyze user utterances and generate conversation topics and related information.

[0743] A "conversation topic" is a topic or theme that the generative AI identifies based on a user's statements or requests.

[0744] "Related information" is data or knowledge that is useful to the user and is obtained from a database.

[0745] "Personalized purchasing suggestions" are recommendations of individual products or services made by generative AI based on a user's purchasing history and interests.

[0746] "Visual data" is media that conveys information visually, such as photographs and images.

[0747] "Dynamic data" is media that changes over time, such as video and animation.

[0748] A "commercial facility" is a digital space or store where users can browse and purchase products within a virtual space.

[0749] A "database" is a system that stores and manages various data such as user information, memorable places, photos, and videos.

[0750] To put the invention into practice, a system is constructed in which a server, a terminal, and a user work together. This system provides users with a function for enjoying reunions and sharing memories with family and friends in a virtual space, as well as a function for accessing commercial facilities in the virtual space and receiving personalized purchasing suggestions.

[0751] server

[0752] The server recognizes the user's login information and obtains user information. The database stores information about family and friends, places visited, photos, videos, etc. The server uses a generative AI model (e.g., OpenAI ChatGPT) to analyze the user's comments and identify conversation topics and related information. It also uses generative AI to make personalized purchasing suggestions based on past purchase history and interests to users who access commercial facilities in the virtual space.

[0753] Terminal

[0754] Users access the virtual space using devices such as smartphones and head-mounted displays. The devices are responsible for transmitting the user's statements and requests to the server. When users reunite with family and friends in the virtual space or visit memorable places, visual and dynamic data can be shared. Users can also explore commercial facilities in the virtual space and receive personalized purchasing suggestions.

[0755] User

[0756] Users log in to the virtual space through their devices, talk to family and friends, and share memories. They can also access commercial facilities in the virtual space and receive personalized purchasing suggestions. Based on the results of analysis by the generative AI model, recommended products and services are presented to the user.

[0757] Processing flow

[0758] When a user logs in, the server retrieves information related to the user from the database. When the user's comments or requests are sent from the terminal to the server, the generative AI model analyzes them and identifies the conversation topic and related information. The generative AI also generates appropriate prompts based on the user's purchasing history and makes personalized purchasing suggestions. When users reunite with family and friends in the virtual space or make purchases at commercial facilities, visual and dynamic data are shared.

[0759] Examples

[0760] For example, if a user logs into a virtual shopping mall and asks, "The item I recently purchased is a red dress. Please suggest products related to this item," the generative AI model will analyze the user's purchase history and suggest related new products and special discounts. In addition, if a user says, "I'd like to share my memories of my trip last year" in a conversation with family or friends, photos and videos related to that trip will be displayed as visual data.

[0761] An example of a prompt is, "My most recent purchase is a red dress. Please suggest products related to this item."

[0762] This allows users to not only share memories with family and friends, but also enjoy a personalized shopping experience at commercial facilities within the virtual space.

[0763] The flow of the specific process in the application example 1 will be described with reference to FIG.

[0764] Step 1:

[0765] A user logs into a virtual space using a terminal. The user uses the terminal and inputs authentication information (user name and password). This input data is sent to the server.

[0766] Step 2:

[0767] The server recognizes the login information and retrieves the user information from the database. Based on the received authentication information, the server searches for the corresponding record in the user database and retrieves the user's profile information, past visited places, visual data such as photos and videos, and dynamic data. This data is then sent from the server to the terminal.

[0768] Step 3:

[0769] Users can meet up with family and friends in a virtual space and make comments or requests. Users can interact with characters and objects in the virtual space through their terminals and input comments and requests using voice or text. This input data is sent from the terminal to the server.

[0770] Step 4:

[0771] The server sends the utterance or request to the generative AI model for analysis. The server converts the input data into a prompt for the generative AI model (e.g., "I'd like to share some memories from my recent trip") and sends it to the generative AI model (e.g., OpenAI ChatGPT). The generative AI model analyzes it and generates appropriate conversation topics and related information. This output data is returned to the server.

[0772] Step 5:

[0773] Based on the results received from the generative AI model, the server retrieves conversation topics and related information from the database. Based on the topics and related information returned from the generative AI model, the server searches for related visual and dynamic data in the database to retrieve memorable locations and related photos and videos specified by the user. This data is sent from the server to the device.

[0774] Step 6:

[0775] The terminal presents the conversation topics and related information acquired in the virtual space to the user. The terminal displays the visual data and dynamic data received from the server in the virtual space, allowing the user to relive memories while sharing the data with family and friends.

[0776] Step 7:

[0777] A user accesses a commercial facility in a virtual space and receives personalized purchasing suggestions. The user can explore the commercial facility in the virtual space and receive suggestions from the AI. The user inputs a request such as "The item I recently purchased is a red dress. Please suggest recommended products related to this item." This input data is sent from the terminal to the server.

[0778] Step 8:

[0779] The server sends a prompt to the generative AI model based on the purchase history, and appropriate product suggestions are received. The server retrieves the user's purchase history from a database and sends it as a prompt (e.g., "The item I recently purchased is a red dress. Please suggest products related to this item.") to the generative AI model. The generative AI model performs analysis and suggests related products and services. This output data is returned to the server, which then transmits it to the device.

[0780] Step 9:

[0781] The terminal presents the received personalized purchasing suggestions to the user. The terminal displays the suggestions received from the server in a virtual space, and the user can make purchases based on the suggestions.

[0782] Through these steps, users can share memories with family and friends and receive personalized purchasing suggestions.

[0783] In addition, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[0784] An embodiment for implementing the present invention includes the following elements.

[0785] 1. Server: Recognizes the user's login information and retrieves the user's information from the database. It also combines an emotion engine to recognize the user's emotions and adjust the tone and content of the conversation.

[0786] 2. Terminal: This is the interface through which users can access the virtual space and make comments and requests. It plays a role in transmitting the user's comments and requests to the server.

[0787] 3. Database: Stores information about family and friends, places visited, photos, videos, etc. Based on user requests, retrieves related information and provides it to the server.

[0788] 4. Virtual Space: An imaginary space where users can reunite with family and friends, visit memorable places, and share photos and videos.

[0789] 5. Generative AI: Utilizing natural language processing techniques to analyze user utterances and provide conversation topics and related information.

[0790] 6. Emotion Engine: Technology for recognizing user emotions and adjusting the tone and content of a conversation.

[0791] As a specific example, a user logs into a virtual space using a terminal. The server recognizes the user's login information and retrieves the user's information from the database. The user converses with family and friends in the virtual space and sends remarks and requests to the server through the terminal. The server uses generative AI to analyze the user's remarks and identify the topic of the conversation and related information. In addition, it combines an emotion engine to recognize the user's emotions and individually adjust the tone and content of the conversation. The server then retrieves the related information from the database and presents it to the user. The user can visit memorable places with family and friends in the virtual space and share photos and videos.

[0792] The above is an example of an embodiment of the present invention, which allows users to enjoy reuniting with family and friends and sharing memories in a virtual space, while also experiencing conversational tones and content that match their emotions.

[0793] The process flow will be explained below.

[0794] Step 1: A user logs into the virtual space.

[0795] A user accesses the virtual space using a terminal. The terminal transmits the user's login information to the server. The server recognizes the user's login information and retrieves the user's information from the database.

[0796] Step 2: The user talks to family and friends.

[0797] Users speak in the virtual space through their devices. The devices send the user's speech to the server. The server uses generative AI to analyze the user's speech and identify the topic of the conversation.

[0798] Step 3: The server uses the emotion engine to recognize the user's emotion.

[0799] The server utilizes an emotion engine that recognizes emotions from the user's words, facial expressions, etc. The emotion engine analyzes the user's emotions and identifies emotions such as joy, anger, sadness, and happiness.

[0800] Step 4: The server adjusts the tone and content of the conversation based on emotion.

[0801] The server adjusts the tone and content of the conversation based on the user's emotions identified by the emotion engine. For example, if the user expresses happiness, the server lightens the tone of the conversation and provides positive information and responses.

[0802] Step 5: The server retrieves the relevant information.

[0803] The server retrieves related information from the database based on the user's comments and emotions. For example, if the user expresses a happy emotion such as "I want to remember the places we used to go together," the server retrieves information on places visited by the user and his / her family and friends from the database.

[0804] Step 6: The server presents the information to the user.

[0805] The server presents the obtained information to the user. For example, if the user expresses a joyful emotion such as "I want to remember the places we used to go together," the server displays a list of the places the user has visited.

[0806] The above is the specific flow of processing of the program of the invention combined with the emotion engine. The user converses with family and friends in a virtual space through the terminal, and the server utilizes generative AI and the emotion engine to adjust the tone and content of the conversation to match the user's emotions. The server also retrieves related information from the database and presents it to the user, providing a more personalized communication experience.

[0807] Example 2

[0808] Next, a description will be given of Example 2. In the following description, the data processing device 12 is referred to as a "server" and the headset type terminal 314 is referred to as a "terminal."

[0809] When users reunite with family and friends in a virtual space and share memories, they need to be able to appropriately adjust the content and tone of their conversations and provide relevant information. Modern SNS applications are capable of simple message exchanges, but they are lacking in advanced conversation adjustments according to the user's emotions and the presentation of relevant information, so this needs to be improved.

[0810] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0811] In this invention, the server includes a means for enabling a conversation between a user's avatar and a family member or friend's avatar in a virtual space, a prompt sentence for instructing to obtain related information including information on memorable places visited by the family member or friend and at least one of images and videos of the memorable places visited by the family member or friend, which are registered in a database, for the family member or friend who is having a conversation with the user in the virtual space, a means for obtaining the related information registered in the database using a generative AI and presenting it to the user in the virtual space, and a means for analyzing the user's emotions using an emotion recognition engine and adjusting the tone or content of the user's remarks in the conversation. This allows the user to enjoy the tone and content of the conversation in the virtual space in accordance with his or her emotions, while at the same time providing related information in a timely manner.

[0812] A "user" refers to an individual who reunites with family and friends and shares memories in a virtual space.

[0813] "Terminal" refers to an electronic device that enables a user to access and operate a virtual space.

[0814] "Server" refers to a computer system for processing and managing data related to virtual space.

[0815] "Virtual space" refers to a digital environment that is provided via the Internet and that simulates or augments the real world.

[0816] "Means to enable reunion" refers to features that allow users to communicate with family and friends within the virtual space.

[0817] "Visiting memorable places" refers to a function that allows users to recreate past places or events in a virtual space and experience them.

[0818] "Image and video sharing" refers to the ability for a User to exchange or display images and videos with other Users within a virtual space.

[0819] "Generative artificial intelligence" refers to artificial intelligence technology that analyzes a user's statements and actions and generates appropriate conversation topics and related information.

[0820] An "emotion recognition engine" refers to technology that analyzes emotions from a user's words and actions and provides appropriate responses and information based on that.

[0821] A "database" refers to an information system that stores information about users and various data within the virtual space and retrieves them as needed.

[0822] "Related information" refers to past data and recommendations related to a user's statements and actions.

[0823] System program generation This invention relates to a social networking application that allows users to smoothly reunite with family and friends and share memories in a virtual space. Specifically, we provide a system that combines generative artificial intelligence and emotion recognition technology to provide users with a more emotional experience.

[0824] Explanation of program processing

[0825] The terminal inputs the user's login information. The server recognizes the login information and retrieves the corresponding user information from a database (e.g., MySQL). The user starts a conversation with family and friends in the virtual space. The content of the conversation and requests are sent from the terminal to the server. The server uses generative artificial intelligence (e.g., OpenAI ChatGPT (registered trademark)) to analyze the user's speech and identify the topic of the conversation and related information. The server further recognizes the user's emotions using an emotion recognition engine (e.g., IBM Watson (registered trademark) Tone Analyzer) and adjusts the tone and content of the conversation to match those emotions. The server retrieves additional related information (e.g., past conversation history and shared media files) from the database and presents it to the user. The user can visit memorable places with family and friends in the virtual space and share images and videos.

[0826] Examples As a concrete example, consider a case where a user logs into a virtual world using a terminal and says that he or she wants to reunite with friends or visit places that bring back fond memories. The system works as follows:

[0827] Terminal: "You are logged in to a virtual space."

[0828] Server: "Verifying user login info... Verification successful. Retrieving user info."

[0829] The server retrieves the user's information from a database.

[0830] User: "I want to talk to my friend Suzuki."

[0831] The terminal transmits the speech information to the server.

[0832] The server uses generative AI to analyze the "conversation with Suzuki-san," and then uses an emotion recognition engine to recognize the user's emotions (in this case, happiness).

[0833] Server: "Analyzing conversation... Sentiment analysis result: Joy. Showing photos of past trips with Suzuki."

[0834] The terminal displays images to the user within the virtual space.

[0835] Example prompt showing a memory of a friend

[0836] "A user is talking to friend A. Please retrieve information about places that friend A has visited and images that represent those memories from the database and present them to the user."

[0837] Example prompts that adjust user utterances based on user emotions "The user is happy. Please present the user's utterances, tuned to the emotion 'happy'." This allows users to enjoy conversations in a virtual space that match their emotions in tone and content, while also being provided with relevant information in a timely manner.

[0838] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0839] System program processing flow

[0840] Step 1:

[0841] The user logs in using a terminal.

[0842] Enter: "Username and password"

[0843] Actions: A user enters a username and password into a terminal.

[0844] Output: "Login information"

[0845] Step 2:

[0846] The device sends the login information to the server.

[0847] Input: "Login information"

[0848] How it works: The device sends the login information to the server using the HTTPS protocol.

[0849] Output: "Login information passed to server"

[0850] Step 3:

[0851] The server recognizes the login information and retrieves the user information from the database.

[0852] Input: "Login information passed to the server"

[0853] How it works: The server recognizes the login information and searches a database (e.g. MySQL) for the appropriate user information.

[0854] Output: "User information obtained"

[0855] Step 4:

[0856] A user uses a terminal to start a conversation in a virtual space between the user's avatar and the avatars of family and friends.

[0857] Input: "Obtained user information"

[0858] How it works: The user selects family or friends from the control panel in the virtual space and begins a conversation between their avatars.

[0859] Output: "User statements and requests"

[0860] Step 5:

[0861] The terminal transmits the user's comments and requests to the server.

[0862] Input: "User statements and requests"

[0863] Operation: The terminal transmits the user's speech data to the server.

[0864] Output: "Speech data passed to the server"

[0865] Step 6:

[0866] The server uses generative AI to analyze the user's comments.

[0867] Input: "Speech data passed to the server"

[0868] How it works: The server inputs utterance data into a generative AI, which analyzes the conversation topic and related information.

[0869] Output: "Analysis results (conversation topics and related information)"

[0870] Step 7:

[0871] The server recognizes the user's emotions using an emotion recognition engine.

[0872] Input: "Speech data passed to the server"

[0873] How it works: The server inputs speech data into an emotion recognition engine and analyzes the user's emotions.

[0874] Output: "Emotion recognition result"

[0875] Step 8:

[0876] Servers individually regulate the tone and content of conversations.

[0877] Input: "Analysis results (conversation topic and related information)" "Emotion recognition results"

[0878] How it works: The server uses prompts containing analysis and emotion recognition results, along with generative AI, to adjust the tone and content of the user's speech during a conversation.

[0879] Output: "Adjusted conversation content"

[0880] Step 9:

[0881] The server retrieves relevant information from a database and presents it to the user.

[0882] Input: "adjusted conversation"

[0883] How it works: The server accesses the database and retrieves information about family and friends with whom the user is talking, including information about memorable places, as well as related information including images, videos, and past conversation history of the memorable places.

[0884] Output: "Related Information"

[0885] Step 10:

[0886] The terminal presents relevant information to the user in the virtual space.

[0887] Input: "Related information" "Adjusted conversation content"

[0888] How it works: The device displays relevant information and tailored conversations to the user within the virtual world.

[0889] Output: "Information displayed in virtual space"

[0890] Step 11:

[0891] Users can share images and videos with family and friends in a virtual space.

[0892] Input: "Information displayed in virtual space"

[0893] How it works: A user uses the share feature within a virtual space to select and share a place that reminds them of their memory, or an image or video of that place.

[0894] Output: "Shared images and videos"

[0895] Through the above steps, a user can enjoy conversational tones and contents that match his / her emotions in a virtual space, while at the same time being provided with relevant information in a timely manner.

[0896] In addition, the server may further include a prompt sentence instructing the user to suggest a conversation topic when the user is conversing with family or friends in the virtual space, and a means for obtaining a suggested conversation topic using the generative AI and presenting the suggested conversation topic to the user in the virtual space. Examples of prompts to suggest topics for conversations with friends "A user is having a conversation with friend A. Please suggest conversation topics to the user based on their conversation history."

[0897] (Application example 2)

[0898] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server", and the headset type terminal 314 will be referred to as a "terminal".

[0899] Conventional social network applications using virtual space provide a means for users to reunite with family and friends in the virtual space and share memories, but they lack the functionality for adjusting conversations based on emotions or enjoying virtual shopping. As a result, users cannot get a more realistic experience, and there is a problem that user satisfaction is low.

[0900] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.

[0901] In this invention, the server includes a means for enabling a user to reunite with family and friends in a virtual space, a means for enabling visiting memorable places with family and friends in the virtual space and sharing images and videos, a means for providing conversation topics and related information using generative AI, an emotion recognition means for analyzing a user's remarks and requests and adjusting the tone and content of the conversation, a means for presenting product information, trying on products, and carrying out purchase procedures, and a means for the family and friends to enjoy virtual shopping through real-time conversation. This allows the user to enjoy virtual shopping in the virtual space along with realistic conversations based on emotions.

[0902] "User" refers to a person using a social network application in a virtual world.

[0903] A "virtual space" is a digital environment generated by computer graphics or other methods, which can be used interactively by users.

[0904] "Family and Friends" are people with whom a user has a personal relationship and are identified primarily based on their relationships.

[0905] "Means to enable reunion" refers to a mechanism that provides functions that enable users to meet and interact with family and friends in a virtual space.

[0906] Visiting a "place of memories" means recreating and visiting a specific place or event that the user spent time at with family or friends in the past in a virtual space.

[0907] "Means for enabling image and video sharing" refers to a mechanism that provides users with the ability to display, view, and share images and videos with family and friends in a virtual space.

[0908] "Generative AI" refers to artificial intelligence technology that generates new information and content from input data.

[0909] The "means for providing conversation topics and related information" is a mechanism that has the function of analyzing the content of a user's speech and providing appropriate conversation themes and additional information.

[0910] An "emotion recognition means" is a mechanism that provides a function for analyzing emotions from a user's words and actions and providing an appropriate reply or response.

[0911] "Means for presenting product information, trying on products, and carrying out the purchase procedure" refers to a function that provides a series of procedures for users to view products, try on products, and purchase products in a virtual space.

[0912] "Virtual shopping" refers to a shopping experience that allows you to browse, try on, and complete purchases in a virtual space.

[0913] A specific system configuration and processing flow for implementing the present invention will be described.

[0914] System Configuration

[0915] A system according to the present invention uses the following hardware and software.

[0916] Hardware:

[0917] Smartphones (iPhone, Android devices)

[0918] Smart glasses (Google Glass, Snap Spectacles)

[0919] Head-mounted display (Oculus Rift, HTC Vive)

[0920] software:

[0921] Virtual world platform: Unity, Unreal Engine

[0922] Server Platform: AWS, Google Cloud, Azure

[0923] Database: MySQL, PostgreSQL

[0924] Generative AI: OpenAI GPT, Google BERT

[0925] Emotion engine: IBM Watson, Microsoft Emotion API

[0926] Natural language processing explanation

[0927] 1. Logging in to the virtual world

[0928] First, a user logs into the virtual space using a smartphone or head-mounted display. The server verifies the user's authentication information and retrieves the user information from the database.

[0929] 2. Reuniting with family and friends

[0930] When users reunite with family and friends in the virtual space, the server creates interactive scenes using a virtual space platform (e.g., Unity or Unreal Engine).

[0931] 3. Visiting memorable places

[0932] The server retrieves the user's past visiting history and memorable place information from the database and recreates them in the virtual space.

[0933] 4. Conversation Analysis and Emotion Recognition

[0934] To analyze what users say, the server uses generative AI (e.g., OpenAI GPT, Google BERT) and an emotion recognition engine (e.g., IBM Watson, Microsoft Emotion API) to analyze the user's emotions and individually adjust the tone and content of the conversation.

[0935] 5. Product information presentation and virtual shopping

[0936] When a user does virtual shopping in a virtual space, the server presents product information and allows the user to try on the desired product. When the user decides on the product, the user carries out the purchase procedure and completes the payment using an electronic payment service.

[0937] Examples

[0938] A user puts on smart glasses and accesses a virtual shopping mall with a friend, where the user can see their friend trying on new shoes in real time and enjoy shopping together.

[0939] Example prompt:

[0940] "I want to go into a virtual store with my friends and check out the product details."

[0941] "View reviews for this product."

[0942] I want to try on these shoes.

[0943] "Proceed to checkout."

[0944] As a result, the present invention can provide users with a realistic conversation and virtual shopping experience based on emotions.

[0945] The flow of the specific process in the application example 2 will be described with reference to FIG.

[0946] Step 1:

[0947] A user logs into the virtual space using a smartphone or head-mounted display. As input, the user's authentication information is sent from the device to the server. The server accesses a database, obtains the user information, and performs authentication. The output is permission to access the virtual space.

[0948] Step 2:

[0949] The server uses a virtual space platform (e.g. Unity or Unreal Engine) to generate interactive scenes for reuniting the user with family and friends. As input, user information and family / friend information are required. The output is the generation of a reunion scene in the virtual space.

[0950] Step 3:

[0951] In order for a user to visit a place that reminds them of their past visits in the virtual space, the server retrieves the user's past visit history and information on the places that remind them of their past visits from the database. The input is the user's past visit history. After obtaining the information from the database, it is reproduced in the virtual space. The output is the place that reminds them of their past visits in the virtual space.

[0952] Step 4:

[0953] The server receives user utterances and analyzes them using generative AI (e.g. OpenAI GPT, Google BERT). The input is the user's utterance or request. The generative AI analyzes the utterances and identifies the conversation topic and related information. The output is the analyzed topic and related information.

[0954] Step 5:

[0955] Using an emotion recognition engine (e.g. IBM Watson, Microsoft Emotion API), the server analyzes the user's emotions. The input is the user's speech and behavior data. The emotion recognition engine identifies the emotion and adjusts the tone and content of the conversation. The output is the adjusted tone and content.

[0956] Step 6:

[0957] When a user starts virtual shopping in the virtual space, the server retrieves related product information from the database and presents it to the user. The input is the product information requested by the user. The information is retrieved from the database and displayed in the virtual space. The output is the presented product information.

[0958] Step 7:

[0959] When a user wants to try on a product, the server uses the virtual space platform to provide a try-on function. The input is the user's request to try on the product. The server simulates the try-on in the virtual space and displays the result to the user. The output is the result of the try-on.

[0960] Step 8:

[0961] When a user purchases a product, the server performs the purchase procedure and calls an electronic payment service to process the payment. The input is information about the product to be purchased and payment information. The server processes this information and confirms the payment. The output is a confirmation that the purchase has been completed.

[0962] Through these steps, users can enjoy a virtual shopping experience with emotion-based, realistic conversations.

[0963] The specific processing unit 290 transmits the result of the specific processing to the headset type terminal 314. In the headset type terminal 314, the control unit 46A causes the speaker 240 and the display 343 to output the result of the specific processing. The microphone 238 acquires voice indicating a user input for the result of the specific processing. The control unit 46A transmits voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[0964] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by making a neural network perform deep learning. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating a voice, text data indicating a text, and image data indicating an image is input. The data generation model 58 performs inference on the input inference data according to the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[0965] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the headset type terminal 314.

[0966] [Fourth embodiment]

[0967] FIG. 7 shows an example of the configuration of a data processing system 410 according to the fourth embodiment.

[0968] 7, a data processing system 410 includes a data processing device 12 and a robot 414. An example of the data processing device 12 is a server.

[0969] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a wide area network (WAN) and / or a local area network (LAN).

[0970] The robot 414 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a control target 443. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. In addition, the microphone 238, the speaker 240, the camera 42, and the control target 443 are also connected to the bus 52.

[0971] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs the voice according to instructions from the processor 46.

[0972] Camera 42 is a small digital camera equipped with an optical system including a lens, an aperture, and a shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (e.g., an imaging range defined by an angle of view equivalent to the width of the field of vision of an average healthy person).

[0973] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for transmitting and receiving various types of information between the processor 46 and the processor 28 via the network 54. The transmission and reception of various types of information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is performed in a secure state.

[0974] The control target 443 includes a display device, LEDs in the eyes, and motors for driving the arms, hands, legs, etc. The posture and behavior of the robot 414 are controlled by controlling the motors of the arms, hands, legs, etc. Some of the emotions of the robot 414 can be expressed by controlling these motors. In addition, the facial expressions of the robot 414 can also be expressed by controlling the light emission state of the LEDs in the eyes of the robot 414.

[0975] Fig. 8 shows an example of main functions of the data processing device 12 and the robot 414. As shown in Fig. 8, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0976] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32, and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0977] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0978] In the robot 414, the reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50, and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0979] Next, a description will be given of the specific processing by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal".

[0980] An embodiment for implementing the present invention includes the following elements.

[0981] 1. Server: Recognizes the user's login information and obtains the user's information. It also uses generative AI to provide conversation topics and related information.

[0982] 2. Terminal: This is the interface through which users can access the virtual space and make comments and requests. It plays a role in transmitting the user's comments and requests to the server.

[0983] 3. Database: Stores information about family and friends, places visited, photos, videos, etc. Obtains information requested by the user and provides it to the server.

[0984] 4. Virtual Space: An imaginary space where users can reunite with family and friends, visit memorable places, and share photos and videos.

[0985] 5. Generative AI: Utilizing natural language processing techniques to analyze user utterances and identify conversation topics and related information.

[0986] As a specific example, a user logs into a virtual space using a terminal. The server recognizes the user's login information and retrieves the user's information from a database. The user converses with family and friends in the virtual space and transmits comments and requests to the server through the terminal. The server uses generative AI to analyze the user's comments and identify the topic of the conversation and related information. The server then retrieves the related information from the database and presents it to the user. The user can visit memorable places with family and friends in the virtual space and share photos and videos.

[0987] The above is an example of an embodiment of the present invention, which allows users to enjoy reunions and sharing memories with family and friends in a virtual space.

[0988] The process flow will be explained below.

[0989] Step 1: A user logs into the virtual space.

[0990] A user accesses the virtual space using a terminal. The terminal transmits the user's login information to the server. The server recognizes the user's login information and retrieves the user's information from the database.

[0991] Step 2: The user talks to family and friends.

[0992] Users speak in the virtual space through their devices. The devices send the user's speech to the server. The server uses generative AI to analyze the user's speech and identify the topic of the conversation.

[0993] Step 3: The server retrieves the relevant information.

[0994] The server retrieves relevant information from the database based on the user's statement. For example, if the user says, "I want to remember the places we used to go together," the server retrieves information from the database about places the user and his / her family and friends have visited.

[0995] Step 4: The server presents the information to the user.

[0996] The server presents the retrieved information to the user. For example, if the user says, "I want to remember the places we used to go together," the server will display a list of the places the user has visited.

[0997] Step 5: The user shares the photo or video.

[0998] The user selects photos and videos through the device. The device sends the information about the photos and videos to the server. The server registers the photos and videos in the database.

[0999] Step 6: The server presents the photos and videos to the user.

[1000] The server retrieves photos and videos from the database based on the user's request, for example, if the user says "Look at this photo," the server will display the corresponding photo to the user.

[1001] The above is the specific flow of the program's processing. Users talk to family and friends in a virtual space through their devices, and the server uses generative AI to provide conversation topics and related information. In addition, when users share photos or videos, the server registers them in a database and presents them upon user request.

[1002] Example 1

[1003] Next, a description will be given of Example 1. In the following description, the data processing device 12 is referred to as a "server" and the robot 414 is referred to as a "terminal."

[1004] In today's world, it is often difficult to meet with family and friends due to physical distance. In addition, people save photos and videos as a way to share memorable places, but there is a lack of efficient and interactive ways to experience them. Furthermore, there is a need for a system that can automatically identify the information or topics that users are looking for and provide related information.

[1005] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[1006] In this invention, the server includes a means for recognizing the login information of the user and retrieving personal information and stored data from the database, a means for receiving the user's statements and requests from the terminal and analyzing them with natural language processing using generative artificial intelligence, and a means for retrieving related information from the database based on the analysis results and providing it to the user. This allows the user to reunite with family and friends in the virtual space, visit memorable places, and share photos and videos.

[1007] A "virtual world" is a fictional space where users can reunite and interact with family and friends in a digital environment.

[1008] A "terminal" is a digital device that provides an interface for a user to access a virtual space and make statements or requests. Examples of such devices include smartphones, tablets, and personal computers.

[1009] A "server" is a computer device that recognizes a user's login information, retrieves the user's personal information and stored data from a database, and uses generative artificial intelligence to perform analysis and provide related information.

[1010] A "database" is an information management system that stores data such as information about family and friends, history of places visited, and saved images and videos, and provides this information to a server as needed.

[1011] "Generative AI" is an AI system that uses natural language processing technology to analyze user utterances and identify conversation topics and related information.

[1012] "Login information" refers to authentication information required for a user to access a virtual space via a terminal. Specifically, it includes a user name, a password, and the like.

[1013] "Utterance analysis" is the process in which generative artificial intelligence analyzes a user's natural language utterances and identifies the topic of the conversation and related information from their content.

[1014] A "conversation topic" is a topic or theme of interest identified by the generative artificial intelligence when a user makes a statement or request.

[1015] "Related information" is data such as information about family and friends, images, videos, and places visited that is retrieved from a database based on the conversation topic identified by the generative artificial intelligence.

[1016] The present invention provides a system that allows users to enjoy reunions and sharing memories with family and friends in a virtual space. A specific embodiment of this system will be described below.

[1017] First, a user accesses the virtual space through a dedicated application or a web browser using a device such as a smartphone, tablet, or personal computer. When the user launches the application and enters login information (e.g., user name, password), the information is sent from the device to the server.

[1018] The server receives and recognizes the login information. The server then issues SQL queries to a database as necessary to retrieve the user's personal information and stored data (e.g., information about family and friends, history of places visited, stored images and videos). The database used could be, for example, MySQL or Amazon RDS.

[1019] If a user wishes to perform a certain action within the virtual space, for example by saying "I want to see photos of my family," the content of this statement is converted into text format on the terminal and sent back to the server.

[1020] The server inputs the received comments into a generative AI. A specific example is the use of a generative AI with natural language processing technology such as ChatGPT from OpenAI. The generative AI analyzes the input text and identifies the topic of the conversation and related information from the content of the comments. At this time, for example, "family" and "photos" are extracted as topics as a result of the analysis.

[1021] The server then queries the database again based on the identified topics, and the database responds with the relevant information, returning results that may include file paths and metadata for photos of family members, for example.

[1022] The server then sends the acquired relevant information to the device, which then displays it on the user interface. At this time, the display in the virtual space is rendered using technologies such as Unity3D and WebGL.

[1023] Using the displayed information, users can reunite with family and friends in a virtual space, visit memorable places, and share photos and videos.

[1024] Examples

[1025] For example, if a user opens an app on their smartphone and says, "Show me photos from my recent trip," the statement is converted into text data and sent to the server. The server then uses generative artificial intelligence to analyze the statement and identify "travel" and "photos" as topics. The server then queries the database again to retrieve travel-related photo data and sends it to the user's device. The device displays the information in a virtual space, where the user can enjoy the photos with family and friends.

[1026] Examples of prompt statements

[1027] Please show me photos from your recent trip.

[1028] "I want to revisit places that I have fond memories of with my family in a virtual space."

[1029] "I want to check the logs of recent chats with my friends."

[1030] The flow of the identification process in the first embodiment will be described with reference to FIG.

[1031] Processing Steps

[1032] Step 1: Recognize login information and obtain user information

[1033] input:

[1034] The user enters a username and password into the terminal.

[1035] The terminal transmits this login information to the server.

[1036] process:

[1037] The server analyzes the received login information and authenticates the user.

[1038] If the authentication is successful, the server issues a query to the database to retrieve the user's personal information and stored data.

[1039] Specific behavior:

[1040] For example, the server uses SQL queries to retrieve the user's family information, visited locations, and stored images and videos from a database, such as MySQL or Amazon RDS.

[1041] output:

[1042] The server stores the obtained user information and proceeds to the next step.

[1043] Step 2: Sending user statements and requests

[1044] input:

[1045] The user inputs into the terminal a statement expressing a desire for a specific action in the virtual space. For example, "I want to see photos of my recent trip."

[1046] process:

[1047] The terminal converts the speech into text format and sends it to the server.

[1048] Specific behavior:

[1049] The terminal formats the comments entered on the user interface into text data and sends an HTTP request to the server.

[1050] output:

[1051] The server receives the user's comments as text data.

[1052] Step 3: Speech analysis and topic identification

[1053] input:

[1054] The text data of the user's comment received by the server.

[1055] process:

[1056] The server inputs the user's comments into a generative artificial intelligence system, which uses natural language processing to identify relevant topics and related information.

[1057] Specific behavior:

[1058] The server inputs the user's utterance as a prompt to the API of an AI model such as OpenAI's ChatGPT. For example, it sends an API request to an API endpoint and receives the analysis result as a response.

[1059] output:

[1060] The generative artificial intelligence returns the results of its analysis (e.g., "travel" and "photos") to the server.

[1061] Step 4: Get relevant information

[1062] input:

[1063] Topic information returned by generative artificial intelligence (e.g., "travel" and "photography").

[1064] process:

[1065] The server issues a query to a database based on the acquired topic information to acquire related information.

[1066] Specific behavior:

[1067] The server constructs a SQL query based on the identified topics and queries the database for photo file paths and metadata related to "travel" and "photography".

[1068] output:

[1069] The database returns the corresponding photo data to the server.

[1070] Step 5: Information presentation and virtual space display

[1071] input:

[1072] Associated information returned from the database (e.g. photo file paths and metadata).

[1073] process:

[1074] The server transmits the acquired related information to the terminal and displays it in the virtual space.

[1075] Specific behavior:

[1076] The device uses technologies such as Unity3D and WebGL to render the captured photo data in a virtual space and display it visually.

[1077] output:

[1078] Users can view photos displayed in the virtual space and share them with family and friends.

[1079] Through this series of processes, users can enjoy reuniting with family and friends and sharing memories in a virtual space.

[1080] (Application example 1)

[1081] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1082] Conventional SNS applications using virtual space provide functions for users to reunite with family and friends and share memories, but do not provide personalized shopping experiences at commercial facilities, and the added value for users is limited. In addition, because individual proposals based on users' interests and past purchase history are not made, there is a lack of appropriate information provision according to users' needs.

[1083] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[1084] In this invention, the server includes a means for enabling a user to reunite with family and friends in the virtual space, a means for enabling the user to visit memorable places with family and friends in the virtual space and share visual and dynamic data, a means for providing conversation topics and related information using generative AI, and a means for enabling the user to access commercial facilities in the virtual space and receive personalized purchase suggestions, thereby enabling the user to not only share memories with family and friends but also enjoy a personalized shopping experience at the commercial facilities in the virtual space.

[1085] A "virtual space" is a digital environment that users can access through a computer or network and in which they can experience interactions similar to those in the real world.

[1086] A "user" is a person or user who performs an activity within a virtual space.

[1087] "Generative AI" is an artificial intelligence system that uses natural language processing technology to analyze user utterances and generate conversation topics and related information.

[1088] A "conversation topic" is a topic or theme that the generative AI identifies based on a user's statements or requests.

[1089] "Related information" is data or knowledge that is useful to the user and is obtained from a database.

[1090] "Personalized purchasing suggestions" are recommendations of individual products or services made by generative AI based on a user's purchasing history and interests.

[1091] "Visual data" is media that conveys information visually, such as photographs and images.

[1092] "Dynamic data" is media that changes over time, such as video and animation.

[1093] A "commercial facility" is a digital space or store where users can browse and purchase products within a virtual space.

[1094] A "database" is a system that stores and manages various data such as user information, memorable places, photos, and videos.

[1095] To put the invention into practice, a system is constructed in which a server, a terminal, and a user work together. This system provides users with a function for enjoying reunions and sharing memories with family and friends in a virtual space, as well as a function for accessing commercial facilities in the virtual space and receiving personalized purchasing suggestions.

[1096] server

[1097] The server recognizes the user's login information and obtains user information. The database stores information about family and friends, places visited, photos, videos, etc. The server uses a generative AI model (e.g., OpenAI ChatGPT) to analyze the user's comments and identify conversation topics and related information. It also uses generative AI to make personalized purchasing suggestions based on past purchase history and interests to users who access commercial facilities in the virtual space.

[1098] Terminal

[1099] Users access the virtual space using devices such as smartphones and head-mounted displays. The devices are responsible for transmitting the user's statements and requests to the server. When users reunite with family and friends in the virtual space or visit memorable places, visual and dynamic data can be shared. Users can also explore commercial facilities in the virtual space and receive personalized purchasing suggestions.

[1100] User

[1101] Users log in to the virtual space through their devices, talk to family and friends, and share memories. They can also access commercial facilities in the virtual space and receive personalized purchasing suggestions. Based on the results of analysis by the generative AI model, recommended products and services are presented to the user.

[1102] Processing flow

[1103] When a user logs in, the server retrieves information related to the user from the database. When the user's comments or requests are sent from the terminal to the server, the generative AI model analyzes them and identifies the conversation topic and related information. The generative AI also generates appropriate prompts based on the user's purchasing history and makes personalized purchasing suggestions. When users reunite with family and friends in the virtual space or make purchases at commercial facilities, visual and dynamic data are shared.

[1104] Examples

[1105] For example, if a user logs into a virtual shopping mall and asks, "The item I recently purchased is a red dress. Please suggest products related to this item," the generative AI model will analyze the user's purchase history and suggest related new products and special discounts. In addition, if a user says, "I'd like to share my memories of my trip last year" in a conversation with family or friends, photos and videos related to that trip will be displayed as visual data.

[1106] An example of a prompt is, "My most recent purchase is a red dress. Please suggest products related to this item."

[1107] This allows users to not only share memories with family and friends, but also enjoy a personalized shopping experience at commercial facilities within the virtual space.

[1108] The flow of the specific process in the application example 1 will be described with reference to FIG.

[1109] Step 1:

[1110] A user logs into a virtual space using a terminal. The user uses the terminal and inputs authentication information (user name and password). This input data is sent to the server.

[1111] Step 2:

[1112] The server recognizes the login information and retrieves the user information from the database. Based on the received authentication information, the server searches for the corresponding record in the user database and retrieves the user's profile information, past visited places, visual data such as photos and videos, and dynamic data. This data is then sent from the server to the terminal.

[1113] Step 3:

[1114] Users can meet up with family and friends in a virtual space and make comments or requests. Users can interact with characters and objects in the virtual space through their terminals and input comments and requests using voice or text. This input data is sent from the terminal to the server.

[1115] Step 4:

[1116] The server sends the utterance or request to the generative AI model for analysis. The server converts the input data into a prompt for the generative AI model (e.g., "I'd like to share some memories from my recent trip") and sends it to the generative AI model (e.g., OpenAI ChatGPT). The generative AI model analyzes it and generates appropriate conversation topics and related information. This output data is returned to the server.

[1117] Step 5:

[1118] Based on the results received from the generative AI model, the server retrieves conversation topics and related information from the database. Based on the topics and related information returned from the generative AI model, the server searches for related visual and dynamic data in the database to retrieve memorable locations and related photos and videos specified by the user. This data is sent from the server to the device.

[1119] Step 6:

[1120] The terminal presents the conversation topics and related information acquired in the virtual space to the user. The terminal displays the visual data and dynamic data received from the server in the virtual space, allowing the user to relive memories while sharing the data with family and friends.

[1121] Step 7:

[1122] A user accesses a commercial facility in a virtual space and receives personalized purchasing suggestions. The user can explore the commercial facility in the virtual space and receive suggestions from the AI. The user inputs a request such as "The item I recently purchased is a red dress. Please suggest recommended products related to this item." This input data is sent from the terminal to the server.

[1123] Step 8:

[1124] The server sends a prompt to the generative AI model based on the purchase history, and appropriate product suggestions are received. The server retrieves the user's purchase history from a database and sends it as a prompt (e.g., "The item I recently purchased is a red dress. Please suggest products related to this item.") to the generative AI model. The generative AI model performs analysis and suggests related products and services. This output data is returned to the server, which then transmits it to the device.

[1125] Step 9:

[1126] The terminal presents the received personalized purchasing suggestions to the user. The terminal displays the suggestions received from the server in a virtual space, and the user can make purchases based on the suggestions.

[1127] Through these steps, users can share memories with family and friends and receive personalized purchasing suggestions.

[1128] In addition, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[1129] An embodiment for implementing the present invention includes the following elements.

[1130] 1. Server: Recognizes the user's login information and retrieves the user's information from the database. It also combines an emotion engine to recognize the user's emotions and adjust the tone and content of the conversation.

[1131] 2. Terminal: This is the interface through which users can access the virtual space and make comments and requests. It plays a role in transmitting the user's comments and requests to the server.

[1132] 3. Database: Stores information about family and friends, places visited, photos, videos, etc. Based on user requests, retrieves related information and provides it to the server.

[1133] 4. Virtual Space: An imaginary space where users can reunite with family and friends, visit memorable places, and share photos and videos.

[1134] 5. Generative AI: Utilizing natural language processing techniques to analyze user utterances and provide conversation topics and related information.

[1135] 6. Emotion Engine: Technology for recognizing user emotions and adjusting the tone and content of a conversation.

[1136] As a specific example, a user logs into a virtual space using a terminal. The server recognizes the user's login information and retrieves the user's information from the database. The user converses with family and friends in the virtual space and sends remarks and requests to the server through the terminal. The server uses generative AI to analyze the user's remarks and identify the topic of the conversation and related information. In addition, it combines an emotion engine to recognize the user's emotions and individually adjust the tone and content of the conversation. The server then retrieves the related information from the database and presents it to the user. The user can visit memorable places with family and friends in the virtual space and share photos and videos.

[1137] The above is an example of a form for carrying out the present invention. This allows users to enjoy reuniting with family and friends and sharing memories in a virtual space, while also experiencing conversational tones and content that match their emotions.

[1138] The process flow will be explained below.

[1139] Step 1: A user logs into the virtual space.

[1140] A user accesses the virtual space using a terminal. The terminal transmits the user's login information to the server. The server recognizes the user's login information and retrieves the user's information from the database.

[1141] Step 2: The user talks to family and friends.

[1142] Users speak in the virtual space through their devices. The devices send the user's speech to the server. The server uses generative AI to analyze the user's speech and identify the topic of the conversation.

[1143] Step 3: The server uses the emotion engine to recognize the user's emotion.

[1144] The server utilizes an emotion engine that recognizes emotions from the user's words, facial expressions, etc. The emotion engine analyzes the user's emotions and identifies emotions such as joy, anger, sadness, and happiness.

[1145] Step 4: The server adjusts the tone and content of the conversation based on emotion.

[1146] The server adjusts the tone and content of the conversation based on the user's emotions identified by the emotion engine. For example, if the user expresses happiness, the server lightens the tone of the conversation and provides positive information and responses.

[1147] Step 5: The server retrieves the relevant information.

[1148] The server retrieves related information from the database based on the user's comments and emotions. For example, if the user expresses a happy emotion such as "I want to remember the places we used to go together," the server retrieves information on places visited by the user and his / her family and friends from the database.

[1149] Step 6: The server presents the information to the user.

[1150] The server presents the obtained information to the user. For example, if the user expresses a joyful emotion such as "I want to remember the places we used to go together," the server displays a list of the places the user has visited.

[1151] The above is the specific flow of processing of the program of the invention combined with the emotion engine. The user converses with family and friends in a virtual space through the terminal, and the server utilizes generative AI and the emotion engine to adjust the tone and content of the conversation to match the user's emotions. The server also retrieves related information from the database and presents it to the user, providing a more personalized communication experience.

[1152] Example 2

[1153] Next, a description will be given of Example 2. In the following description, the data processing device 12 is referred to as a "server" and the robot 414 is referred to as a "terminal."

[1154] When users reunite with family and friends in a virtual space and share memories, they need to be able to appropriately adjust the content and tone of their conversations and provide relevant information. Modern SNS applications are capable of simple message exchanges, but they are lacking in advanced conversation adjustments according to the user's emotions and the presentation of relevant information, so this needs to be improved.

[1155] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[1156] In this invention, the server includes a means for enabling a conversation between a user's avatar and a family member or friend's avatar in a virtual space, a prompt sentence for instructing to obtain related information including information on memorable places visited by the family member or friend and at least one of images and videos of the memorable places visited by the family member or friend, which are registered in a database, for the family member or friend who is having a conversation with the user in the virtual space, a means for obtaining the related information registered in the database using a generative AI and presenting it to the user in the virtual space, and a means for analyzing the user's emotions using an emotion recognition engine and adjusting the tone or content of the user's remarks in the conversation. This allows the user to enjoy the tone and content of the conversation in the virtual space in accordance with his or her emotions, while at the same time providing related information in a timely manner.

[1157] A "user" refers to an individual who reunites with family and friends and shares memories in a virtual space.

[1158] "Terminal" refers to an electronic device that enables a user to access and operate a virtual space.

[1159] "Server" refers to a computer system for processing and managing data related to virtual space.

[1160] "Virtual space" refers to a digital environment that is provided via the Internet and that simulates or augments the real world.

[1161] "Means to enable reunion" refers to features that allow users to communicate with family and friends within the virtual space.

[1162] "Visiting memorable places" refers to a function that allows users to recreate past places or events in a virtual space and experience them.

[1163] "Image and video sharing" refers to the ability for a User to exchange or display images and videos with other Users within a virtual space.

[1164] "Generative artificial intelligence" refers to artificial intelligence technology that analyzes a user's statements and actions and generates appropriate conversation topics and related information.

[1165] An "emotion recognition engine" refers to technology that analyzes emotions from a user's words and actions and provides appropriate responses and information based on that.

[1166] A "database" refers to an information system that stores information about users and various data within the virtual space and retrieves them as needed.

[1167] "Related information" refers to past data and recommendations related to a user's statements and actions.

[1168] System program generation This invention relates to a social networking application that allows users to smoothly reunite with family and friends and share memories in a virtual space. Specifically, we provide a system that combines generative artificial intelligence and emotion recognition technology to provide users with a more emotional experience.

[1169] Explanation of program processing

[1170] The terminal inputs the user's login information. The server recognizes the login information and retrieves the corresponding user information from a database (e.g., MySQL). The user starts a conversation with family and friends in the virtual space. The content of the conversation and requests are sent from the terminal to the server. The server uses generative artificial intelligence (e.g., OpenAI ChatGPT (registered trademark)) to analyze the user's speech and identify the topic of the conversation and related information. The server further recognizes the user's emotions using an emotion recognition engine (e.g., IBM Watson (registered trademark) Tone Analyzer) and adjusts the tone and content of the conversation to match those emotions. The server retrieves additional related information (e.g., past conversation history and shared media files) from the database and presents it to the user. The user can visit memorable places with family and friends in the virtual space and share images and videos.

[1171] Examples As a concrete example, consider a case where a user logs into a virtual world using a terminal and says that he or she wants to reunite with friends or visit places that bring back fond memories. The system works as follows:

[1172] Terminal: "You are logged in to a virtual space."

[1173] Server: "Verifying user login info... Verification successful. Retrieving user info."

[1174] The server retrieves the user's information from a database.

[1175] User: "I want to talk to my friend Suzuki."

[1176] The terminal transmits the speech information to the server.

[1177] The server uses generative AI to analyze the "conversation with Suzuki-san," and then uses an emotion recognition engine to recognize the user's emotions (in this case, happiness).

[1178] Server: "Analyzing conversation... Sentiment analysis result: Joy. Showing photos of past trips with Suzuki."

[1179] The terminal displays images to the user within the virtual space.

[1180] Example prompt showing a memory of a friend

[1181] "A user is talking to friend A. Please retrieve information about places that friend A has visited and images that represent those memories from the database and present them to the user."

[1182] Example prompts that adjust user utterances based on user emotions "The user is happy. Please present the user's utterances, tuned to the emotion 'happy'." This allows users to enjoy conversations in a virtual space that match their emotions in tone and content, while also being provided with relevant information in a timely manner.

[1183] The flow of the identification process in the second embodiment will be described with reference to FIG.

[1184] System program processing flow

[1185] Step 1:

[1186] The user logs in using a terminal.

[1187] Enter: "Username and password"

[1188] Actions: A user enters a username and password into a terminal.

[1189] Output: "Login information"

[1190] Step 2:

[1191] The device sends the login information to the server.

[1192] Input: "Login information"

[1193] How it works: The device sends the login information to the server using the HTTPS protocol.

[1194] Output: "Login information passed to server"

[1195] Step 3:

[1196] The server recognizes the login information and retrieves the user information from the database.

[1197] Input: "Login information passed to the server"

[1198] How it works: The server recognizes the login information and searches a database (e.g. MySQL) for the appropriate user information.

[1199] Output: "User information obtained"

[1200] Step 4:

[1201] A user uses a terminal to start a conversation in a virtual space between the user's avatar and the avatars of family and friends.

[1202] Input: "Obtained user information"

[1203] How it works: The user selects family or friends from the control panel in the virtual space and begins a conversation between their avatars.

[1204] Output: "User statements and requests"

[1205] Step 5:

[1206] The terminal transmits the user's comments and requests to the server.

[1207] Input: "User statements and requests"

[1208] Operation: The terminal transmits the user's speech data to the server.

[1209] Output: "Speech data passed to the server"

[1210] Step 6:

[1211] The server uses generative AI to analyze the user's comments.

[1212] Input: "Speech data passed to the server"

[1213] How it works: The server inputs utterance data into a generative AI, which analyzes the conversation topic and related information.

[1214] Output: "Analysis results (conversation topics and related information)"

[1215] Step 7:

[1216] The server recognizes the user's emotions using an emotion recognition engine.

[1217] Input: "Speech data passed to the server"

[1218] How it works: The server inputs speech data into an emotion recognition engine and analyzes the user's emotions.

[1219] Output: "Emotion recognition result"

[1220] Step 8:

[1221] Servers individually regulate the tone and content of conversations.

[1222] Input: "Analysis results (conversation topic and related information)" "Emotion recognition results"

[1223] How it works: The server uses prompts containing analysis and emotion recognition results, along with generative AI, to adjust the tone and content of the user's speech during a conversation.

[1224] Output: "Adjusted conversation content"

[1225] Step 9:

[1226] The server retrieves relevant information from a database and presents it to the user.

[1227] Input: "adjusted conversation"

[1228] How it works: The server accesses the database and retrieves information about family and friends with whom the user is talking, including information about memorable places, as well as related information including images, videos, and past conversation history of the memorable places.

[1229] Output: "Related Information"

[1230] Step 10:

[1231] The terminal presents relevant information to the user in the virtual space.

[1232] Input: "Related information" "Adjusted conversation content"

[1233] How it works: The device displays relevant information and tailored conversations to the user within the virtual world.

[1234] Output: "Information displayed in virtual space"

[1235] Step 11:

[1236] Users can share images and videos with family and friends in a virtual space.

[1237] Input: "Information displayed in virtual space"

[1238] How it works: A user uses the share feature within a virtual space to select and share a place that reminds them of their memory, or an image or video of that place.

[1239] Output: "Shared images and videos"

[1240] Through the above steps, a user can enjoy conversational tones and contents that match his / her emotions in a virtual space, while at the same time being provided with relevant information in a timely manner.

[1241] In addition, the server may further include a prompt sentence instructing the user to suggest a conversation topic when the user is conversing with family or friends in the virtual space, and a means for obtaining a suggested conversation topic using the generative AI and presenting the suggested conversation topic to the user in the virtual space. Examples of prompts to suggest topics for conversations with friends "A user is having a conversation with friend A. Please suggest conversation topics to the user based on their conversation history."

[1242] (Application example 2)

[1243] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal".

[1244] Conventional social network applications using virtual space provide a means for users to reunite with family and friends in the virtual space and share memories, but they lack the functionality for adjusting conversations based on emotions or enjoying virtual shopping. As a result, users cannot get a more realistic experience, and there is a problem that user satisfaction is low.

[1245] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.

[1246] In this invention, the server includes a means for enabling a user to reunite with family and friends in a virtual space, a means for enabling visiting memorable places with family and friends in the virtual space and sharing images and videos, a means for providing conversation topics and related information using generative AI, an emotion recognition means for analyzing a user's remarks and requests and adjusting the tone and content of the conversation, a means for presenting product information, trying on products, and carrying out purchase procedures, and a means for the family and friends to enjoy virtual shopping through real-time conversation. This allows the user to enjoy virtual shopping in the virtual space along with realistic conversations based on emotions.

[1247] "User" refers to a person using a social network application in a virtual world.

[1248] A "virtual space" is a digital environment generated by computer graphics or other methods, which can be used interactively by users.

[1249] "Family and Friends" are people with whom a user has a personal relationship and are identified primarily based on their relationships.

[1250] "Means to enable reunion" refers to a mechanism that provides functions that enable users to meet and interact with family and friends in a virtual space.

[1251] Visiting a "place of memories" means recreating and visiting a specific place or event that the user spent time at with family or friends in the past in a virtual space.

[1252] "Means for enabling image and video sharing" refers to a mechanism that provides users with the ability to display, view, and share images and videos with family and friends in a virtual space.

[1253] "Generative AI" refers to artificial intelligence technology that generates new information and content from input data.

[1254] The "means for providing conversation topics and related information" is a mechanism that has the function of analyzing the content of a user's speech and providing appropriate conversation themes and additional information.

[1255] An "emotion recognition means" is a mechanism that provides a function for analyzing emotions from a user's words and actions and providing an appropriate reply or response.

[1256] "Means for presenting product information, trying on products, and carrying out the purchase procedure" refers to a function that provides a series of procedures for users to view products, try on products, and purchase products in a virtual space.

[1257] "Virtual shopping" refers to a shopping experience that allows you to browse, try on, and complete purchases in a virtual space.

[1258] A specific system configuration and processing flow for implementing the present invention will be described.

[1259] System Configuration

[1260] A system according to the present invention uses the following hardware and software.

[1261] Hardware:

[1262] Smartphones (iPhone, Android devices)

[1263] Smart glasses (Google Glass, Snap Spectacles)

[1264] Head-mounted display (Oculus Rift, HTC Vive)

[1265] software:

[1266] Virtual world platform: Unity, Unreal Engine

[1267] Server Platform: AWS, Google Cloud, Azure

[1268] Database: MySQL, PostgreSQL

[1269] Generative AI: OpenAI GPT, Google BERT

[1270] Emotion engine: IBM Watson, Microsoft Emotion API

[1271] Natural language processing explanation

[1272] 1. Logging in to the virtual world

[1273] First, a user logs into the virtual space using a smartphone or head-mounted display. The server verifies the user's authentication information and retrieves the user information from the database.

[1274] 2. Reuniting with family and friends

[1275] When users reunite with family and friends in the virtual space, the server creates interactive scenes using a virtual space platform (e.g., Unity or Unreal Engine).

[1276] 3. Visiting memorable places

[1277] The server retrieves the user's past visiting history and memorable place information from the database and recreates them in the virtual space.

[1278] 4. Conversation Analysis and Emotion Recognition

[1279] To analyze what users say, the server uses generative AI (e.g., OpenAI GPT, Google BERT) and an emotion recognition engine (e.g., IBM Watson, Microsoft Emotion API) to analyze the user's emotions and individually adjust the tone and content of the conversation.

[1280] 5. Product information presentation and virtual shopping

[1281] When a user does virtual shopping in a virtual space, the server presents product information and allows the user to try on the desired product. When the user decides on the product, the user carries out the purchase procedure and completes the payment using an electronic payment service.

[1282] Examples

[1283] A user puts on smart glasses and accesses a virtual shopping mall with a friend, where the user can see their friend trying on new shoes in real time and enjoy shopping together.

[1284] Example prompt:

[1285] "I want to go into a virtual store with my friends and check out the product details."

[1286] "View reviews for this product."

[1287] I want to try on these shoes.

[1288] "Proceed to checkout."

[1289] As a result, the present invention can provide users with a realistic conversation and virtual shopping experience based on emotions.

[1290] The flow of the specific process in the application example 2 will be described with reference to FIG.

[1291] Step 1:

[1292] A user logs into the virtual space using a smartphone or head-mounted display. As input, the user's authentication information is sent from the device to the server. The server accesses a database, obtains the user information, and performs authentication. The output is permission to access the virtual space.

[1293] Step 2:

[1294] The server uses a virtual space platform (e.g. Unity or Unreal Engine) to generate interactive scenes for reuniting the user with family and friends. As input, user information and family / friend information are required. The output is the generation of a reunion scene in the virtual space.

[1295] Step 3:

[1296] In order for a user to visit a place that reminds them of their past visits in the virtual space, the server retrieves the user's past visit history and information on the places that remind them of their past visits from the database. The input is the user's past visit history. After obtaining the information from the database, it is reproduced in the virtual space. The output is the place that reminds them of their past visits in the virtual space.

[1297] Step 4:

[1298] The server receives user utterances and analyzes them using generative AI (e.g. OpenAI GPT, Google BERT). The input is the user's utterance or request. The generative AI analyzes the utterances and identifies the conversation topic and related information. The output is the analyzed topic and related information.

[1299] Step 5:

[1300] Using an emotion recognition engine (e.g. IBM Watson, Microsoft Emotion API), the server analyzes the user's emotions. The input is the user's speech and behavior data. The emotion recognition engine identifies the emotion and adjusts the tone and content of the conversation. The output is the adjusted tone and content.

[1301] Step 6:

[1302] When a user starts virtual shopping in the virtual space, the server retrieves related product information from the database and presents it to the user. The input is the product information requested by the user. The information is retrieved from the database and displayed in the virtual space. The output is the presented product information.

[1303] Step 7:

[1304] When a user wants to try on a product, the server uses the virtual space platform to provide a try-on function. The input is the user's request to try on the product. The server simulates the try-on in the virtual space and displays the result to the user. The output is the result of the try-on.

[1305] Step 8:

[1306] When a user purchases a product, the server performs the purchase procedure and calls an electronic payment service to process the payment. The input is information about the product to be purchased and payment information. The server processes this information and confirms the payment. The output is a confirmation that the purchase has been completed.

[1307] Through these steps, users can enjoy a virtual shopping experience with emotion-based, realistic conversations.

[1308] The specific processing unit 290 transmits the result of the specific processing to the robot 414. In the robot 414, the control unit 46A causes the speaker 240 and the control target 443 to output the result of the specific processing. The microphone 238 acquires a voice indicating a user input for the result of the specific processing. The control unit 46A transmits voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[1309] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by making a neural network perform deep learning. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating a voice, text data indicating a text, and image data indicating an image is input. The data generation model 58 performs inference on the input inference data according to the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[1310] In the above embodiment, an example was given in which the specific process was performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific process may be performed by the robot 414.

[1311] The emotion identification model 59 as an emotion engine may determine the emotion of the user according to a specific mapping. Specifically, the emotion identification model 59 may determine the emotion of the user according to an emotion map (see FIG. 9), which is a specific mapping. Similarly, the emotion identification model 59 may determine the emotion of the robot, and the identification processing unit 290 may perform identification processing using the emotion of the robot.

[1312] FIG. 9 is a diagram showing an emotion map 400 on which multiple emotions are mapped. In the emotion map 400, emotions are arranged in concentric circles radiating from the center. The closer to the center of the concentric circles, the more primitive emotions are arranged. The more outside the concentric circles, the more emotions that represent states and actions that arise from a state of mind are arranged. Emotions are a concept that includes emotions and mental states. On the left side of the concentric circles, emotions that are generally generated from reactions that occur in the brain are arranged. On the right side of the concentric circles, emotions that are generally induced by situational judgment are arranged. On the upper and lower sides of the concentric circles, emotions that are generally generated from reactions that occur in the brain and are induced by situational judgment are arranged. In addition, on the upper side of the concentric circles, emotions of "pleasure" are arranged, and on the lower side, emotions of "discomfort" are arranged. In this way, in the emotion map 400, multiple emotions are mapped based on the structure in which emotions are generated, and emotions that tend to occur simultaneously are mapped close to each other.

[1313] These emotions are distributed in the 3 o'clock direction of emotion map 400 and usually fluctuate between relief and anxiety. In the right half of emotion map 400, situational awareness dominates over internal sensations, resulting in a sense of calm.

[1314] The inside of emotion map 400 represents what is going on inside one's mind, and the outside of emotion map 400 represents behavior, so the further out on emotion map 400 you go, the more visible the emotions become (the more they are expressed in behavior).

[1315] Here, human emotions are based on various balances such as posture and blood sugar level, and when these balances are far from the ideal, it indicates an unpleasant state, and when they are close to the ideal, it indicates a pleasant state. Emotions can also be created for robots, cars, motorcycles, etc., based on various balances such as posture and battery level, so that when these balances are far from the ideal, it indicates an unpleasant state, and when they are close to the ideal, it indicates a pleasant state. The emotion map may be generated, for example, based on the emotion map of Dr. Mitsuyoshi (Research on speech emotion recognition and emotion brain physiological signal analysis system, Tokushima University, doctoral dissertation: https: / / ci.nii.ac.jp / naid / 500000375379). On the left half of the emotion map, emotions belonging to an area called "reaction" where sensation is dominant are lined up. On the right half of the emotion map, emotions belonging to an area called "situation" where situation recognition is dominant are lined up.

[1316] The emotion map defines two emotions that promote learning. The first is the negative emotion around the middle of "repentance" or "remorse" on the situation side. In other words, this is when the robot experiences negative emotions such as "I never want to feel this way again" or "I don't want to be scolded again." The other is the positive emotion around "desire" on the response side. In other words, this is when the robot has positive feelings such as "I want more" or "I want to know more."

[1317] The emotion identification model 59 inputs the user input to a pre-trained neural network, obtains emotion values ​​indicating each emotion shown in the emotion map 400, and determines the emotion of the user. This neural network is pre-trained based on multiple learning data that are combinations of the user input and emotion values ​​indicating each emotion shown in the emotion map 400. Furthermore, this neural network is trained so that emotions that are located close to each other have similar values, as in the emotion map 900 shown in Fig. 10. Fig. 10 shows an example in which multiple emotions, "relief," "calm," and "encouraging," have similar emotion values.

[1318] Although the system according to the present disclosure has been described above mainly with respect to the functions of the data processing device 12, the system according to the present disclosure is not necessarily implemented in a server. The system according to the present disclosure may be implemented as a general information processing system. The present disclosure may be implemented, for example, as a software program that runs on a personal computer, or an application that runs on a smartphone or the like. The method according to the present disclosure may be provided to a user in the form of SaaS (Software as a Service).

[1319] In the above embodiment, an example is given in which the specific processing is performed by one computer 22, but the technology of the present disclosure is not limited to this, and the specific processing may be distributed and performed by a plurality of computers including the computer 22. For example, the data generation model 58 may be provided in an external device of the data processing device 12, and the external device may generate data according to input data.

[1320] In the above embodiment, an example in which the specific processing program 56 is stored in the storage 32 has been described, but the technology of the present disclosure is not limited to this. For example, the specific processing program 56 may be stored in a portable computer-readable non-transitory storage medium such as a Universal Serial Bus (USB) memory. The specific processing program 56 stored in the non-transitory storage medium is installed in the computer 22 of the data processing device 12. The processor 28 executes the specific processing in accordance with the specific processing program 56.

[1321] In addition, the specific processing program 56 may be stored in a storage device such as a server connected to the data processing device 12 via the network 54, and the specific processing program 56 may be downloaded and installed on the computer 22 upon request from the data processing device 12.

[1322] It is not necessary to store all of the specific processing program 56 in a storage device such as a server connected to the data processing device 12 via the network 54, or to store all of the specific processing program 56 in the storage 32; only a portion of the specific processing program 56 may be stored.

[1323] As the hardware resource for executing the specific process, various processors as shown below can be used. An example of the processor is a CPU, which is a general-purpose processor that functions as a hardware resource for executing the specific process by executing software, i.e., a program. Another example of the processor is a dedicated electric circuit, which is a processor having a circuit configuration designed exclusively for executing the specific process, such as a Field-Programmable Gate Array (FPGA), a Programmable Logic Device (PLD), or an Application Specific Integrated Circuit (ASIC). Each processor has a built-in or connected memory, and each processor executes the specific process by using the memory.

[1324] The hardware resource that executes the specific process may be one of these various processors, or may be a combination of two or more processors of the same or different types (for example, a combination of multiple FPGAs, or a combination of a CPU and an FPGA). Also, the hardware resource that executes the specific process may be a single processor.

[1325] As an example of a configuration using one processor, first, one processor is configured by combining one or more CPUs and software, and this processor functions as a hardware resource that executes a specific process. Second, there is a configuration using a processor that realizes the functions of the entire system including multiple hardware resources that execute a specific process on a single IC chip, as typified by SoC (System-on-a-chip). In this way, a specific process is realized using one or more of the above-mentioned various processors as hardware resources.

[1326] Furthermore, more specifically, the hardware structure of these various processors can be an electric circuit that combines circuit elements such as semiconductor elements. The specific processes described above are merely examples. It goes without saying that unnecessary steps may be deleted, new steps may be added, or the order of processes may be changed without departing from the spirit of the invention.

[1327] The above description and illustrations are detailed descriptions of the parts related to the technology of the present disclosure, and are merely an example of the technology of the present disclosure. For example, the above description of the configuration, function, action, and effect is an example of the configuration, function, action, and effect of the parts related to the technology of the present disclosure. Therefore, it goes without saying that unnecessary parts may be deleted, new elements may be added, or replacements may be made to the above description and illustrations, within the scope of the gist of the technology of the present disclosure. In addition, in order to avoid confusion and to facilitate understanding of the parts related to the technology of the present disclosure, the above description and illustrations omit explanations of technical common sense that do not require explanation in order to enable the implementation of the technology of the present disclosure.

[1328] All publications, patent applications, and standards mentioned in this specification are herein incorporated by reference to the same extent as if each individual publication, patent application, or standard was specifically and individually indicated to be incorporated by reference.

[1329] The following is further disclosed regarding the above embodiment.

[1330] (Claim 1)

[1331] A social networking service (SNS) application for allowing a user to enjoy reunions with family and friends in a virtual space, comprising: A means for enabling a user to reunite with family and friends in a virtual space; A means for enabling a user to visit memorable places with family and friends in a virtual space and share photos and videos; A social media application that uses generative AI to act as a means of providing conversation topics and related information.

[1332] (Claim 2)

[1333] The SNS application of claim 1, further functioning as a means for causing the computer to use generative AI to obtain information about places visited that are registered in a database from information about family and friends, as well as related information including at least one of photos and videos, and presenting the information to the user in a virtual space.

[1334] (Claim 3)

[1335] A computer is provided with means for identifying a topic of conversation by analyzing a user's utterances or requests; 3. The SNS application according to claim 1 or 2, further functioning as a means for retrieving related information from a database based on a user request and presenting it to the user.

[1336] (Claim 4)

[1337] A computer includes a means for recognizing emotions from a user's utterances and facial expressions using an emotion engine; 4. The SNS application of claim 1, further functioning as a means for individually customizing conversation responses and information presentation based on the recognized emotions.

[1338] (Claim 5)

[1339] A computer includes a means for analyzing a user's emotions using an emotion engine and adjusting the tone of the conversation based on the user's emotions such as joy, anger, sadness, and happiness; The SNS application according to claim 4, further functioning as a means for linking with a database to provide appropriate information and responses in accordance with emotions.

[1340] (Claim 6)

[1341] A computer includes a means for an emotion engine to analyze the emotion of a user and suggest appropriate emojis or stamps; 6. The SNS application according to claim 4 or 5, further functioning as a means for a user to express emotions by selecting a suggested emoji or stamp.

[1342] (Claim 1) Computer, A means for enabling a user to reunite with family and friends in a virtual space; A means for enabling a user to visit memorable places with family and friends in a virtual space and share images and videos; A means to use generative artificial intelligence to provide conversation topics and related information; A means of recognizing a user's login information and retrieving personal information and stored data from a database; A means for receiving a user's utterance or request from a terminal and analyzing it through natural language processing using generative artificial intelligence; A means for retrieving related information from a database based on the analysis result and providing the information to a user; A means for transmitting the acquired information to a terminal and displaying it in a virtual space; A system including:

[1343] (Claim 2) The system of claim 1 further functions as a means for using generative artificial intelligence to obtain information on visited places registered in a database from information on family and friends, as well as related information including at least one of images and videos, and presenting this information to the user within the virtual space.

[1344] (Claim 3) The system according to claim 1, further functioning as a means for identifying a conversation topic by analyzing a user's remarks and requests, and a means for retrieving related information from a database based on the user's request and presenting it to the user.

[1345] "Application example 1"

[1346] (Claim 1)

[1347] An information providing application for enabling a user to enjoy reunions with family and friends in a virtual space, comprising: A means for enabling a user to reunite with family and friends in a virtual space; A means for enabling visiting memorable places with family and friends in a virtual space and sharing visual and dynamic data; A means to use generative AI to provide conversation topics and related information; A means for enabling a user to access a commercial facility in a virtual space and receive personalized purchasing proposals; A system including:

[1348] (Claim 2)

[1349] The system of claim 1, further causing the computer to function as a means for using generative AI to obtain information on visited places registered in a database from information on family and friends, as well as related information including at least one of visual data and dynamic data, and presenting the information to the user in a virtual space.

[1350] (Claim 3)

[1351] A computer is provided with means for identifying a topic of conversation by analyzing a user's utterances or requests; means for retrieving relevant information from a database based on a user request and further functioning as a means for presenting the information to the user; The system of claim 1, further functioning as a means for analyzing a user's purchasing history and generating appropriate prompt sentences using a generative AI model to make personalized product suggestions to the user.

[1352] "Example 2 of combining emotion engines"

[1353] (Claim 1)

[1354] An application for allowing a user to enjoy reunions with family and friends in a virtual space, comprising: A means for enabling a user to reunite with family and friends in a virtual space; A means for enabling a user to visit memorable places with family and friends in a virtual space and share images and videos; A means to use generative artificial intelligence to provide conversation topics and related information; A means for analyzing a user's emotions using an emotion recognition engine and adjusting the tone and content of the conversation; means for retrieving relevant information from a database and presenting it to a user; A system including:

[1355] (Claim 2)

[1356] The system of claim 1 further functions as a means for using generative artificial intelligence to obtain information on visited places registered in a database from information on family and friends, as well as related information including at least one of images and videos, and presenting this information to the user within the virtual space.

[1357] (Claim 3)

[1358] means for identifying a topic of conversation by analyzing user utterances and requests; 2. The system according to claim 1, further functioning as a means for retrieving related information from a database based on a user request and presenting it to the user.

[1359] "Application example 2 when combining emotion engines"

[1360] (Claim 1)

[1361] A social network application for allowing a user to enjoy reunions with family and friends in a virtual space, comprising: A means for enabling a user to reunite with family and friends in a virtual space; A means for enabling a user to visit memorable places with family and friends in a virtual space and share images and videos; A means to use generative AI to provide conversation topics and related information; an emotion recognition means for analyzing a user's statements and requests and adjusting the tone and content of the conversation; A means for presenting product information, trying on products, and carrying out purchase procedures; A way for families and friends to enjoy virtual shopping through real-time conversations; A system including:

[1362] (Claim 2)

[1363] The system of claim 1, further causing the computer to function as a means for using generative AI to obtain information on places visited that are registered in a database from information on family and friends, as well as related information including at least one of images and videos, and presenting the information to the user within the virtual space.

[1364] (Claim 3)

[1365] A computer is provided with means for identifying a topic of conversation by analyzing a user's utterances or requests; 2. The system according to claim 1, further functioning as a means for retrieving related information from a database based on a user request and presenting it to the user. [Explanation of symbols]

[1366] 10, 210, 310, 410 Data Processing Systems 12 Data Processing Device 14 Smart Devices 214 Smart Glasses 314 Headset-type terminal 414 Robot< / url:> < / url:> < / url:> < / url:>

Claims

1. A means for enabling a conversation between a user's avatar and an avatar of a family member or friend in a virtual space; a prompt sentence for instructing to obtain related information, including information on memorable places visited by the family or friend and at least one of images and videos of the memorable places visited by the family or friend, registered in a database, for the family or friend who is having a conversation with the user in the virtual space, using a generative AI to obtain the related information registered in the database and present it to the user in the virtual space; A system including:

2. 2. The system of claim 1, further comprising means for analyzing the user's emotions using an emotion recognition engine and adjusting the tone or content of the user's utterances in the conversation.

3. The system of claim 1, further comprising a means for obtaining a suggested conversation topic using a prompt sentence instructing the user to suggest a conversation topic when the user is conversing with family or friends in the virtual space, and presenting the suggested conversation topic to the user in the virtual space using the generative AI.

Citation Information

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