Game machine
By implementing a variable display system and special game state transitions in ball-type gaming machines, the issue of prolonged advantageous game states leading to player disengagement is addressed, maintaining excitement and anticipation.
Patent Information
- Application Number
- JP2023182966
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-10-25
- Publication Date
- 2025-05-12
AI Technical Summary
In ball-type gaming machines, prolonged advantageous game states lead to a lack of tension and interest for players, as they are almost certain to win, reducing the excitement and anticipation of winning.
The gaming machine introduces a variable display system that changes based on game outcomes, allowing players to transition to a special game state with different privileges and probabilities, maintaining player engagement even in non-jackpot situations.
This solution enhances player engagement and interest by introducing uncertainty and varying game states, ensuring that players remain motivated and excited, even during extended periods without a jackpot.
Smart Images

Figure 2025072714000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine, and can be applied to so-called "pinball type gaming machines" and "slot machine type gaming machines." [Background technology]
[0002] Conventionally, in pinball gaming machines (pachinko machines), a judgment is made as to whether or not a jackpot will be reached when the ball enters the starting hole, and if a jackpot is determined to be reached, a special symbol is displayed as a confirmed jackpot symbol, and then the jackpot game is played. As such, a first-class gaming machine with gameplay features is known.
[0003] In addition, as another conventional pinball game machine, in addition to the playability of the first type game machine, when a small win is judged in the win / loss judgment, a special symbol indicating a small win is displayed, and then a small win game is executed. And, there is a pinball game machine (so-called first type two type mixed machine) equipped with a playability in which a big win game is executed when a game ball enters a specific area provided in a big winning hole opened in the small win game (for example, see Patent Document 1).
[0004] In this type of mixed machine, a favorable game state is provided that is favorable for the occurrence of small wins, and in the normal game state, the player aims for a big win with a first type of gameplay, while in the favorable game state, the player aims for a big win with a second type of gameplay. [Prior art documents] [Patent documents]
[0005] [Patent Document 1] JP 2022-27134 A Summary of the Invention [Problem to be solved by the invention]
[0006] By the way, in a pinball game machine equipped with an advantageous game state that is advantageous to the player, the conditions for ending the advantageous game state may differ depending on the type of jackpot symbol, and there are advantageous game states in which the advantageous game state is always ended with a jackpot during the advantageous game state, such as a time-saving 10,000 times. In such an advantageous game state, the player is certain to win, so there is no tension, and the player has to wait for repeated fluctuations until the jackpot occurs, so there is no expectation or tension as to whether or not the player will win in this advantageous game state, and it is not very interesting. In addition, during a favorable gaming state in which a jackpot is basically expected, there is a possibility that multiple fluctuations will result in a miss, and the state of not winning will continue, and it is also possible that it will take some time before a jackpot is reached, and there is a risk that interest in the game presentation will decrease since the player will simply have to wait until a jackpot occurs.
[0007] In view of the above circumstances, the present invention has been made with the objective of providing a gaming machine that can increase the player's interest in the game without reducing the player's motivation to play, even if a jackpot is not hit for a long period of time, when a favorable gaming state continues for a long period of time. [Means for solving the problem]
[0008] The present invention is a gaming machine having game states including a normal state and an advantageous game state which is more advantageous to the player than the normal state, and is equipped with a win / lose determination means for determining whether or not a win has occurred based on the establishment of predetermined conditions, a variable display means for displaying a variable display of identification information depending on the result of the win / lose determination, a special game implementation means for transitioning to a special game state when the win / lose determination is won and a specific display result is displayed on the variable display, and an advantageous game transition means for making a transition to the advantageous game state which continues for a predetermined period based on the win / lose determination, and is characterized in that a privilege different from the transition to the special game state is granted based on the advantageous game state continuing for a specific period without the specific display result being displayed.
[0009] The advantageous gaming state may be a normal power support state in which the probability of winning when the normal chart is judged to be a hit or miss is high (normal chart special chance function), the time the normal chart changes due to the judgment of whether the normal chart is a hit or miss is shortened (time-saving function), and the opening time of the normal power device that is opened when the normal chart is won is extended, or it may be a special chart special chance state in which the probability of winning when the special chart is judged to be a hit or miss is high and the normal power support state is entered.
[0010] The bonus may be a special image, music, or points that can be used within the gaming machine, and these may be things that can only be obtained rarely during play, or they may only be obtainable at the time that this bonus is granted.
[0011] According to the gaming machine of the present invention, a bonus is obtained when a favorable gaming state continues for a specific period of time, so that a player can have the expectation of receiving a bonus even when a special gaming state is not reached for a long period of time. This increases the tension and anticipation as to whether or not a special gaming state or a bonus will be attained, heightens interest in the game, and improves the enjoyment of the game. [Brief description of the drawings]
[0012] [Figure 1] 1 is a front view of a gaming machine according to a first embodiment of the present invention. [Diagram 2] FIG. [Diagram 3] FIG. [Figure 4] 2 is a block diagram showing the electrical configuration of the gaming machine. [Diagram 5] FIG. 2 is a schematic block diagram showing the inside of an MPU mounted on a main control device. [Figure 6] FIG. 2 is a schematic block diagram showing the inside of a random number generating circuit provided in an MPU. [Figure 7] FIG. 4 is a schematic block diagram showing the inside of the power supply board. [Figure 8] FIG. 13 is an explanatory diagram showing game specifications. [Figure 9] This is an explanatory diagram regarding the special jackpot pattern. [Figure 10]This is an explanatory diagram regarding the small winning pattern of the special pattern. [Figure 11] 4 is a flowchart showing the "start-up process" executed by the main control device. [Figure 12] 1 is a first flowchart showing an "interrupt process" executed by the main control device. [Figure 13] 11 is a second flowchart showing the "interrupt process" executed by the main control device. [Figure 14] 13 is a flowchart showing an "input determination process" executed in the interrupt process. [Figure 15] This is a flowchart showing the "special ball entry confirmation process" executed during the input judgment process. [Figure 16] This is a flowchart showing the "normal ball entry confirmation process" executed during the input judgment process. [Figure 17] This is a flowchart showing the "pass / fail determination process" executed during the interrupt process. [Figure 18] This is the first flowchart showing the "general pass / fail determination process" executed during the pass / fail determination process. [Figure 19] This is a second flowchart showing the "general pass / fail determination process" executed during the pass / fail determination process. [Figure 20] This is a third flowchart showing the "general pass / fail determination process" executed during the pass / fail determination process. [Figure 21] This is the first flowchart showing the "regular game processing" executed during the regular game win / loss determination processing. [Figure 22] This is a second flowchart showing the "regular game processing" executed during the regular game win / loss determination processing. [Figure 23] This is the first flowchart showing the "special chart win / loss determination process" executed during the win / loss determination process. [Figure 24] This is a second flowchart showing the "special chart win / loss determination process" executed during the win / loss determination process. [Diagram 25] This is a third flowchart showing the "special chart correct / incorrect determination process" executed during the correct / incorrect determination process. [Figure 26] This is the fourth flowchart showing the "special chart hit / miss judgment process" executed during the hit / miss judgment process. [Figure 27] This is the fifth flowchart showing the "special chart correct / incorrect determination process" executed during the correct / incorrect determination process. [Figure 28] This is a first flowchart showing the "special game processing" executed during the special game winning / losing determination processing. [Figure 29] This is a second flowchart showing the "special game processing" executed during the special game winning / losing determination processing. [Diagram 30] This is a third flowchart showing the "special game processing" executed during the special game winning / losing determination processing. [Diagram 31] This is a fourth flowchart showing the "special game processing" executed during the special game winning / losing determination processing. [Diagram 32] This is the fifth flowchart showing the "special game processing" executed during the special drawing win / loss determination processing. [Diagram 33] This is the sixth flowchart showing the "special game processing" executed during the special drawing win / loss determination processing. [Diagram 34] 13 is a flowchart showing the "special effect start processing" executed by the sub-control device. [Diagram 35] 13 is a first timing chart for implementing a special performance. [Diagram 36] 13 is a flowchart showing the "special performance control process" executed by the sub-control device. [Figure 37] 13 is a display example showing a display mode relating to a pattern presentation. [Figure 38] 13 is a display example showing a display mode relating to a special effect. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0013] [First embodiment] Hereinafter, a first embodiment to which a pinball game machine (pachinko machine) according to the present invention is applied will be described with reference to the drawings. First, the external configuration of a pachinko machine 1 according to the first embodiment of the present invention will be described with reference to Figs. 1 to 3.
[0014] (1. Schematic Configuration of Pachinko Machine 1) As shown in Fig. 1, the pachinko machine 1 has a structure in which each component is held by an outer frame 10 that forms a vertically long fixed outer shell holding frame. A front frame (glass frame) 11 into which a glass plate 110 is fitted and an inner frame 30 (see Fig. 3) are provided so as to be openable and closable via hinges 101, 101 provided at upper and lower positions on the left side of the outer frame 10. The front frame 11 and inner frame 30 are locked to the outer frame 10 by a cylinder lock 18, and the inner frame 30 can be opened by inserting a specified key into the cylinder lock 18 and turning the key clockwise to open the inner frame 30, and by turning it counterclockwise to open the front frame 11. Behind the glass plate 110 of the front frame 11, a game board 2 (see FIG. 2) held by an inner frame 30 is provided.
[0015] Speakers 112, 112 are installed on both the left and right sides of the upper part of the front frame 11, which output game sounds to enhance the entertainment value of the game. The front frame 11 is also provided with frame side decorative lamps 113 that emit light according to the game status, as well as LEDs that notify of abnormalities in the game.
[0016] An upper tray 12 and a lower tray 13 are integrally formed in the lower half of the front frame 11. A launching handle 14 is provided on the right side of the lower tray 13, and by operating the launching handle 14 clockwise, the launching device is activated and game balls supplied from the upper tray 12 are launched toward the game board 2. Prize balls are also paid out onto the upper tray 12. The lower tray 13 is configured to receive prize balls that overflow from the upper tray 12, and by operating a ball removal lever, the game balls that have accumulated on the lower tray 13 can be transferred to a separate box (dollar box) provided in the gaming facility.
[0017] This pachinko machine 1 is a so-called CR machine, and is adjacent to a prepaid card unit (CR unit) CR that reads and writes prepaid cards. The pachinko machine 1 is provided with a ball loan switch 171, a settlement switch 172, and a settlement display of the settlement display device 170 (see Figure 4) on the right side of the upper tray 12. In addition, in the center of the upper tray 12, there is a performance button 15 that can be operated by the player, and a jog dial 16 is provided around the outer periphery.
[0018] As shown in Fig. 2, the game board 2 has a substantially circular game area 20 surrounded by an outer rail 201 and an inner rail 202. A center case 200 is attached to the game area at a position near the upper center. This divides the game area 20 into a left hitting area L where a game ball flows down when shot with a predetermined strength, and a right hitting area R where a game ball flows down when shot with a strength stronger than the predetermined strength. A large number of game nails and windmills are planted in the game area 20. An LCD panel of a performance pattern display device 46 (not shown in its entirety) is disposed in the center of the center case 200. The center case 200 is also provided with a warp entrance, warp gutter, stage, etc., in the same manner as known in the art.
[0019] Directly below the center of the center case 200 in the left-right direction, a first special pattern start hole 23 for a first special pattern (hereinafter, simply referred to as the first special pattern) that can always be entered is disposed. The first special pattern start hole 23 is a ball entry hole that causes a hit / miss judgment of the first special pattern to be executed by a ball entering. When a ball enters the first special pattern start hole 23, multiple types of random numbers (numerical data) such as a random number for determining a jackpot for the first special pattern, a random number for determining a jackpot pattern for the first special pattern, and a random number for determining a variation pattern of the first special pattern are extracted and used for the hit / miss judgment. The extracted random numbers of the first special pattern are stored as reserved memories up to a maximum of four (a prescribed number). The pachinko machine 1 sequentially executes hit / miss judgment of the first special pattern based on these reserved memories, and judges whether it is a hit or a miss.
[0020] In the left hitting area L, a plurality of general winning holes 27 are arranged to the left of and directly below the first special chart starting hole 23.
[0021] In the right hitting area R, a normal symbol operation port 21 is disposed to the right of the center case 200. The normal symbol operation port 21 is a gate through which a game ball can enter and pass, and whether or not a normal symbol (hereinafter simply referred to as a normal symbol) is determined based on the ball passing through. When a game ball enters the normal symbol operation port 21, multiple types of random numbers (numerical data) are extracted, and these random numbers are stored as reserved memory for the normal symbol.
[0022] In the right-hand hitting area R, a normal electric device 22 (hereinafter, simply referred to as a normal electric device) is arranged downstream of the normal play opening 21. The normal electric device 22 has a pair of left and right wings that can be opened and closed, and is a ball entry device that is usually difficult for a game ball to enter. Then, when the normal play is judged to be a winning combination, the wings are opened in a predetermined opening manner, making it possible for the ball to enter.
[0023] The normal power role 22 has a second special symbol start hole 24 arranged inside. The second special symbol start hole 24 is configured so that only the game ball that has entered the normal power role 22 can enter. The second special symbol start hole 24 is a ball entry hole that causes a hit / miss judgment of the second special symbol (hereinafter referred to as the second special symbol) to be executed due to the ball entering it. When the ball enters the second special symbol start hole 24, multiple types of random numbers (numerical data) such as a random number for determining a big hit of the second special symbol, a random number for determining a big hit pattern of the second special symbol, and a random number for determining a variation pattern of the second special symbol are extracted and used for the hit / miss judgment. The extracted random numbers of the second special symbol are stored as reserved memories up to a maximum of four (a prescribed number). The pachinko machine 1 sequentially executes hit / miss judgment of the second special symbol based on these reserved memories, and judges whether it is a big hit, a small hit, or a miss.
[0024] Furthermore, in the right-hand hitting area R, a first large prize winning hole 25 that can be opened and closed by a first special electric door of a first special electric device is arranged downstream of the normal electric device 22. The first large prize winning hole 25 is opened in a predetermined manner in a big win game performed when the first or second special device is hit, and is configured to allow a game ball to enter when it is opened.
[0025] Furthermore, in the right-hand hitting area R, a second large prize winning opening 26 that can be opened and closed by a second special electric door of the second special electric device is arranged downstream of the first large prize winning opening 25. The second large prize winning opening 26 is opened in a predetermined manner in a small win game that is performed when a small win is made on the second special chart, and is configured to allow a game ball to enter when it is opened.
[0026] The second large prize opening 26 has an entrance opening whose upper end can be opened and closed by an opening and closing plate, and which allows game balls to enter only when the opening is open. The second large prize opening 26 takes in all game balls that enter the opening from the center of the entrance opening, and guides them into the device through a tunnel-shaped outlet 261.
[0027] The second large winning port 26 has a specific area 262 installed in the lower center of the inside, directly below the outlet 261. The specific area 262 is an area where a small win game can develop into a big win game (a special big win) by a game ball entering the specific area 262. The second large prize opening 26 has intake openings arranged on both the left and right sides above the specific area 262 for taking in game balls into the game board 2. The second large winning hole 26 is configured so that the game ball that enters the second large winning hole 26 has an extremely high probability of entering the specific area 262. The game ball that enters the specific area 262 is taken into the game board 2.
[0028] The game board 2 has an outlet 203 for taking in game balls located at the bottom of the board surface at the lower center of the game area 20.
[0029] In the game board 2, in the outer area of the outer rail 201 at the lower right end, a first special chart display device 281 and a second special chart display device 283 consisting of a 7-segment display device, and a first special chart reserved number display device 282 and a second special chart reserved number display device 284 consisting of four LED displays are arranged. Also arranged in the same area are a normal symbol display device 285 and a normal symbol reserved number display device 286, both of which are made up of multiple LED displays.
[0030] FIG. 3 shows the back of the pachinko machine 1, and the back side of the pachinko machine 1 houses an inner frame 30 to which the game board 2 is detachably attached. The inner frame 30 is hinged to the outer frame 10 at the top and bottom positions of one side edge (right side of FIG. 3) like the front frame 11, and is installed so as to be openable and closable. A game ball flow passage is formed in the inner frame 30, and a ball tank 31, a tank rail 32, and a payout unit 33 are provided from the top (upstream), and a payout mechanism is provided in the payout unit 33. With this configuration, when a game ball enters a winning hole of the game board 2, a predetermined number of game balls (prize balls) are paid out from the ball tank 31 through the tank rail 32 by the payout unit 33 through the payout ball flow passage to the upper tray 12. In addition, the payout unit 33, which pays out prize balls, also pays out loan balls that are paid out by operating the ball loan switch 171.
[0031] On the back side of the pachinko machine 1, a main control device 40, a payout control device 41, a sub-integrated control device 42, a performance pattern control device 43, a launch control device 44, and a power supply board 45 are provided. The main control device 40, the sub integrated control device 42, and the performance symbol control device 43 are provided on the game board 2, and the payout control device 41, the launch control device 44, and the power supply board 45 are provided on the inner frame 30. The launch control device 44 is not shown in FIG. 3, but is provided on the back side of the power supply board 45.
[0032] The main control device 40 is provided with an RWM clear switch (SW) 401 and a setting key switch (SW) 402. The RWM clear switch 401 is mainly operated when clearing game information and the like stored in the RWM 630 (RAM, see FIG. 5) built into the main control device 40. The RWM clear switch 401 may be disposed in the payout control device 41 or the power supply board 45.
[0033] The setting key switch 402 is a key switch mechanism that is turned on by turning a key inserted into a keyhole in one direction. The pachinko machine 1 is a gaming machine with a setting function that allows the setting of the jackpot probability to be changed by the operation of an employee of the gaming facility, etc., and the employee of the gaming facility, etc., can change and check the setting of the jackpot probability by turning on the power with the setting key switch 402 turned on. The RWM clear switch 401 is also operated when changing the setting of the jackpot probability.
[0034] Furthermore, the main control device 40 is provided with a performance display device 403 consisting of four 7-segment LED displays. By providing the performance display device 403 on the back side of the pachinko machine 1, the performance display device 403 can be placed in a position that is not visible to the player during play.
[0035] In addition, the payout control device 41 is provided with a fraud notification lamp 410 that lights up an LED when the main control device 40 determines that fraud has occurred, thereby notifying employees of the gaming facility, etc., that fraud has occurred.
[0036] On the back side of the pachinko machine 1, to the right of the ball tank 31, an external connection terminal board 38 is arranged, and signals indicating the game status and game results are sent to the hall computer 500 (see FIG. 4) by the external connection terminal board 38. Conventionally, two types of external connection terminal boards for sending signals to the hall computer 500 are used: one for the board (terminals for outputting signals output from the game board side to the hall computer 500) and one for the frame side (terminals for outputting signals output from the outer frame 10, front frame 11, and inner frame 30 to the hall computer 500). In this embodiment, signals indicating the game status and game results are sent to the hall computer 500 via a single external connection terminal board 38.
[0037] Next, the operation of the pachinko machine 1 will be explained. When a game ball enters the normal symbol operation port 21, the pachinko machine 1 extracts multiple random numbers related to the normal symbol hit / miss judgment, and performs the hit / miss judgment based on the extracted random numbers. Based on the result of this hit / miss judgment, the pachinko machine 1 starts the variable display of the normal symbol on the normal symbol display device 285, and performs the final display after a predetermined time.
[0038] If the result of the hit / miss judgment is a hit, the pachinko machine 1 opens the normal power device 22 and allows the ball to enter the second special chart starting hole 24. The opening time and number of times of the normal power device 22 are set to, for example, 0.2 seconds x 1 time in a normal state, and 2.0 seconds x 1 time in a game state advantageous to the player (normal power device support state described later).
[0039] The pachinko machine 1 judges whether the winning or losing is a big win or a loss based on the random number value of the reserved memory caused by the ball entering the first special symbol starting hole 23, and judges whether the winning or losing is a big win or a loss. Based on the result of this judgment, the pachinko machine 1 starts the variable display of the first special symbol on the first special symbol display device 281, and displays the final result after a predetermined time has passed. The pachinko machine 1 also starts the variable display of the pseudo performance symbol 700 (see FIG. 37) corresponding to the first special symbol on the performance symbol display device 46, and displays the final result after a predetermined time has passed.
[0040] Similarly, the pachinko machine 1 determines whether the winning or losing is a hit based on the random number value of the reserved memory generated as a result of the ball entering the second special chart starting hole 24, and determines whether the winning is a big hit, a small hit, or a miss. Based on this win / loss judgment, the pachinko machine 1 starts the variable display of the second special symbol on the second special symbol display device 283, and displays the finalized second special symbol after a predetermined time has elapsed. Also, the pachinko machine 1 starts the variable display of the pseudo performance symbol 700 corresponding to the second special symbol on the performance symbol display device 46, and displays the finalized second special symbol after a predetermined time has elapsed.
[0041] The first and second special symbols are displayed in small size at the corners of the game board 2. The pachinko machine 1 performs a pseudo performance display using pseudo performance symbols 700 corresponding to the first and second special symbols on the performance symbol display device 46 provided in the center of the game area 20, and notifies the player of the result of the hit / miss judgment through the pseudo performance display. The pachinko machine 1 performs a variable display of three pseudo performance symbols 700 in the pseudo performance display, and if the result of the hit / miss judgment is a jackpot, stops the three pseudo performance symbols 700 with the same symbol. In addition, the pachinko machine 1 performs a reach performance in which two pseudo performance symbols 700 are stopped with the same symbol in the pseudo performance display, and the remaining one pseudo performance symbol 700 is displayed with a variable display, thereby giving the player a sense of expectation that the hit / miss judgment will be a jackpot.
[0042] In the pachinko machine 1, if the result of the first or second special symbol hit / miss judgment is a big hit according to the state in which the first or second special symbol is confirmed and displayed, a big hit game is performed. In this big hit game, the pachinko machine 1 operates a condition device, and in response to this, the role continuous operation device operates to open and close the first large prize winning hole 25. Specifically, the pachinko machine 1 closes the first large prize winning hole 25 when a predetermined time (e.g., 29 seconds) has elapsed since the first large prize winning hole 25 started to be opened, or when the number of game balls that have entered the first large prize winning hole 25 since the first large prize winning hole 25 started to be opened reaches a specified number of winning balls (10 balls in this embodiment), and performs a round game a predetermined number of times, with one round being a series of operations.
[0043] In the jackpot game, the number of rounds to be played is determined according to the jackpot pattern determined when the first or second special pattern is judged to be a hit or miss. For example, the jackpot game is determined from multiple types of jackpot games, such as a 4R jackpot game in which rounds are played for 4 rounds or a 15R jackpot game in which rounds are played for 15 rounds, depending on the jackpot pattern.
[0044] If the result of the second special symbol hit / miss judgment is a small hit according to the state of the confirmed display of the second special symbol, the pachinko machine 1 executes a small hit game. In the case of a small hit game, the pachinko machine 1 opens and closes the second large winning hole 26 without operating the condition device and the role continuous operation device. In the small hit game, for example, an opening operation is executed once to open the second large winning hole 26 for 6.0 seconds.
[0045] In the pachinko machine 1, a special jackpot occurs when a game ball enters the specific area 262 of the second large prize opening 26 that has been opened in the small prize game. In the special jackpot, a condition device is activated, and the special continuous operation device is activated accordingly to open and close the first large prize opening 25. In the jackpot game due to the special jackpot, the number of round games to be played is determined according to the small prize pattern determined when the second special pattern is judged to be a hit or miss. For example, in the jackpot game, one game is determined from multiple types of jackpot games, such as a 3R jackpot game with 3 rounds, a 9R jackpot game with 9 rounds, or a 15R jackpot game with 15 rounds, depending on the small prize pattern.
[0046] Depending on the jackpot pattern or small jackpot pattern of the first or second special pattern that caused the jackpot game, the pachinko machine 1 can transition to a bonus game state that is advantageous for the player to win prize balls after the jackpot game ends due to a pattern jackpot or a jackpot with a special feature, for a period until a predetermined condition (ending condition) is met.
[0047] Specifically, in the special play state, the probability of winning when the normal figure is judged to be a hit or a miss is set to be high (normal figure probability change function), the time for the normal figure to fluctuate due to the hit or miss judgment of the normal figure is shortened (time-saving function), and the opening time of the normal power accessory 22 that is opened by the winning of the normal figure is extended (opening extension function). Thus, in the special play state, it is easy for the ball to enter the second special figure start hole 24, and the probability of winning a small hit is high in the hit or miss judgment of the second special figure, which is advantageous for winning a small hit, and it is easy to develop from a small hit to a big hit of the accessory, so it is an extremely advantageous state for winning prize balls. The special play state is also called a normal power support state. The condition for terminating the normal power support state is that the number of pattern changes accompanying the judgment of whether the first special chart and the second special chart are a hit or a loss reaches a predetermined number, or continues until a jackpot occurs during this period.
[0048] In the normal power support state, the pachinko machine 1 performs an electric support special effect on the effect pattern display device 46 in response to the change associated with the hit / miss judgment of the last first or second special pattern that ends the normal power support state. The electric support special effect, for example, performs an effect that urges the player to increase reserved memory while displaying a pseudo effect pattern in response to the change of the first or second special pattern. If the judgment result of the change is a jackpot, an effect is performed that suggests information about the jackpot game, such as the number of rounds of the jackpot game to be performed later and the number of times the normal power support state will be granted after the jackpot game (end condition). Furthermore, the pattern change of the pseudo effect pattern is ended, and the effect is ended by announcing that it is a jackpot.
[0049] If the result of the determination of the change is a small win, a performance is implemented that suggests information about a big win game that will be developed by the ball entering a specific area in a small win game that will be executed later. Furthermore, the pattern change of the pseudo performance pattern is ended, and the fact that it is a small win is notified, and the performance is ended.
[0050] Even if the judgment result of the change is a miss, if there is a memory in the reserved memory that is a jackpot, a performance that suggests information about a jackpot game to be played later is implemented. In this case, the electric support special performance does not suggest that the change is a miss, but is combined in a series with the performance up to the change in the reserved memory that will result in a jackpot. Then, it is desirable to display the performance pattern that indicates a jackpot in the reserved memory, and to perform the performance so that the changes of multiple special patterns appear as if they were one change. For example, in the electric support special performance corresponding to the change display of the special symbol at the end of the bonus game state, the performance of the reserved memory which becomes a jackpot may be changed and the confirmation may be displayed, and an interval performance between the electric support special performance and the start performance of the jackpot game may be performed while the reserved memory which becomes a jackpot is being changed in the special symbol display device (281, 283). Note that the reach performance may be performed before the jackpot symbol is confirmed in the electric support special performance.
[0051] Similarly, even if the judgment result of the change is a miss, if there is a memory in the reserved memory that will be a small win, a performance is implemented that suggests information on a big win game that will be developed from the small win game. In this case, the electric support special performance does not suggest that the change is a miss, and is combined in a series with the performance up to the subsequent change in the reserved memory that will be a small win. Then, it is desirable to display the performance pattern indicating the small win of the reserved memory in a final display, so that the changes of the multiple special patterns are displayed as if they were one change. For example, in the electric support special performance according to the display of the change in the special pattern at the end of the special game state, the performance change of the reserved memory that will be a small win is performed and the display is fixed, and while the change in the reserved memory that will be a small win is being performed on the special pattern display device (281, 283), an interval performance between the electric support special performance and the start performance of the small win game may be performed. Note that a reach performance may be performed before the small win pattern is fixedly displayed in the electric support special performance.
[0052] (2. Electrical Configuration of Pachinko Machine 1) Next, the electrical configuration of the pachinko machine 1 will be described with reference to Fig. 4. The pachinko machine 1 is configured with a main control device 40 that controls the game progress, etc., and sub-control devices including a payout control device 41, a sub-integrated control device 42, a performance symbol control device 43, and a launch control device 44. The main control device 40, the payout control device 41, the sub-integrated control device 42, and the performance symbol control device 43 are all equipped with a CPU, a ROM, a RAM, an input port, an output port, etc., and each of these control devices starts a program consisting of a main routine and a subroutine loaded in the ROM by the CPU in response to an interrupt signal with a 2 ms or 4 ms cycle, and various controls are executed. The main control device 40 also has a random number counter that extracts various random numbers, etc. In this embodiment, the launch control device 44 is not provided with a CPU, a ROM, a RAM, etc. However, this is not limited to this, and the launch control device 44 may be provided with a CPU, a ROM, a RAM, etc.
[0053] (2-1: Main Control Unit 40) As shown in Fig. 4, the electrical configuration of the pachinko machine 1 is centered around the main control unit 40, which is responsible for controlling the game. The main control unit 40 is electrically connected to the hall computer 500 or the test firing device (not shown) via the back wiring relay terminal board 530 and the external connection terminal board 38. An output signal from the main control unit 40 is sent to the hall computer 500 or the test firing device via the back wiring relay terminal board 530 and the external connection terminal board 38.
[0054] A glass frame opening switch 501, which detects whether the front frame 11 (see FIG. 1) is open or not, and an inner frame opening switch 502, which detects whether the inner frame 30 (see FIG. 3) is open or not, are connected to the main control device 40 via a rear wiring relay terminal board 530. In the figure, the switches are simply written as SW. The glass frame opening switch 501 and the inner frame opening switch 502 output their respective detection signals to the main control device 40. In FIG. 4, the "switches" are written as "SW."
[0055] In addition, the main control device 40 is connected, via the game board relay terminal board 531, to a first special symbol start port switch 503 which detects a ball entering the first special symbol start port 23 (see Figure 2), a second special symbol start port switch 504 which detects a ball entering the second special symbol start port 24 (see Figure 2), a normal symbol operation switch 505 which detects a ball entering the normal symbol operation port 21 (see Figure 2), a first count switch 506 which counts the number of balls entering the first large prize port 25 (see Figure 2), a second count switch 507 which counts the number of balls entering the second large prize port 26 (see Figure 2), a V prize port switch 508 which detects balls entering the specific area 262 (see Figure 2), a general prize port switch 509 which detects balls entering the general prize port 27 (see Figure 2), and an out port switch 510 which detects game balls taken into the out port 203. Then, the first special symbol start port switch 503, the second special symbol start port switch 504, the normal symbol activation switch 505, the first count switch 506, the second count switch 507, the V winning port switch 508, the general winning port switch 509 and the out port switch 510 output their respective detection signals to the main control device 40.
[0056] Furthermore, the main control device 40 is connected to a first large prize opening solenoid 511 via a game board relay terminal board 531, and drives this to control the opening and closing of the first large prize opening 25 (see FIG. 2). Furthermore, the main control device 40 is connected to a second large prize opening solenoid 512 via a game board relay terminal board 531, and drives this to control the opening and closing of the second large prize opening 26 (see FIG. 2). Furthermore, the main control device 40 is connected to a normal power device solenoid 513 via a game board relay terminal board 531, and drives this to control the opening and closing of the normal power device 22 (see FIG. 2). Note that in FIG. 4, "solenoid" is written as "SOL."
[0057] The main control device 40 operates according to the installed program. The main control device 40 generates various commands related to the progress of the game based on various detection signals, etc., and outputs the commands to the payout control device 41 and the sub-integrated control device 42. Furthermore, the main control device 40 controls the display of the first special symbol display device 281, the first special symbol reserved number display device 282, the second special symbol display device 283, the second special symbol reserved number display device 284, the normal symbol display device 285, and the normal symbol reserved number display device 286, which are connected via the symbol display device relay terminal board 533.
[0058] (2-1-1: Schematic Configuration of MPU 600) Here, the MPU 600 (Micro Processing Unit) mounted on the main control device 40 will be described with reference to Fig. 5. As shown in Fig. 5, the MPU 600 mainly comprises a CPU 610, a ROM 620, a RAM 630, a counter circuit 640, a timer circuit 650, and a random number circuit 660. The CPU 610, the ROM 620, the RAM 630, the counter circuit 640, the timer circuit 650, and the random number circuit 660 are each connected via an internal bus 601, and the internal bus 601 is communicatively connected to various switches and various devices provided in the pachinko machine 1 via an external bus interface 602 (see Fig. 4). In Fig. 5, reference numeral 611 denotes a general-purpose register of the CPU 610.
[0059] (2-1-2: ROM 620) The ROM 620 stores a win / lose determination table 621a for the first special symbol, a pattern selection table 622a for the first special symbol, a variable pattern selection table 623a for the first special symbol, a win / lose determination table 621b for the second special symbol, a pattern selection table 622b for the second special symbol, a variable pattern selection table 623b for the second special symbol, and a reach determination table 624.
[0060] The first special symbol win / loss judgment table 621a is used for winning / loss judgment of the first special symbol. The first special symbol win / loss judgment table 621a includes a plurality of win / loss judgment tables that are used according to the game state and a stage setting value (simply called a setting value) described later. The first special symbol pattern selection table 622a is used when determining the pattern to be displayed on the first special symbol display device 281 as a result of the win / loss judgment of the first special symbol. The first special symbol variation pattern selection table 623a is used when selecting a variation pattern to be displayed on the first special symbol display device 281. The first special symbol variation pattern selection table 623a includes a plurality of variation pattern selection tables that are used according to the result of the win / loss judgment of the first special symbol and the game state being executed.
[0061] The second special symbol win / loss judgment table 621b is used for winning / loss judgment of the second special symbol. The second special symbol win / loss judgment table 621b includes a plurality of win / loss judgment tables that are used according to the game state, the set stage value, etc. The second special symbol pattern selection table 622b is used when determining the pattern to be displayed on the second special symbol display device 283 as a result of the win / loss judgment of the second special symbol. The second special symbol variation pattern selection table 623b is used when selecting the variation pattern to be displayed on the second special symbol display device 283. The second special symbol variation pattern selection table 623b includes a plurality of variation pattern selection tables that are used according to the result of the win / loss judgment of the second special symbol, the game state being executed, etc.
[0062] The reach judgment table 624 is used for judging whether the first special chart and the second special chart are hit or not. The reach judgment table 624 is used for deciding whether or not to perform a reach miss performance in which the pseudo performance pattern 700 indicating a miss is displayed after the reach performance in the pseudo performance pattern 700 (see FIG. 37) displayed on the performance pattern display device 46 in conjunction with the variable display of the first special chart and the second special chart.
[0063] In addition, the ROM 620 further stores a normal pattern hit / miss judgment table 621c, a normal pattern selection table 622c, and a normal pattern variation pattern selection table 623c. The normal pattern hit / miss judgment table 621c is used to judge whether the normal pattern is hit or not. The normal pattern selection table 622c is used to determine the pattern to be displayed on the normal pattern display device 285 as a result of the hit / miss judgment of the normal pattern. The normal pattern variation pattern selection table 623c is used to select the variation pattern to be displayed on the normal pattern display device 285.
[0064] (2-1-3: RWM630) The RWM630 has, as memory areas, a first special chart reserved memory area 631, a second special chart reserved memory area 632, a regular chart reserved memory area 633, an electric support counter 634, a stage setting value storage area 635, and a mode value storage area 636.
[0065] The first special chart reserved memory area 631 stores the number of reserved balls for the first special chart, and the second special chart reserved memory area 632 stores the number of reserved balls for the second special chart. The regular chart reserved memory area 633 stores the number of reserved balls for the regular chart. The upper limit of the number of reserved balls stored in the first special chart reserved memory area 631, the second special chart reserved memory area 632, and the regular chart reserved memory area 633 is four.
[0066] The electric support counter 634 is used to count the number of normal power support times N. As described above, when the pachinko machine 1 is a normal jackpot in the hit / miss judgment of the first special chart or the second special chart, it transitions to a normal power role support state after the jackpot game ends. At this time, a predetermined value is set in the electric support counter 634 as the value of the number of normal power support times N. The value of this number of normal power support times N is decreased by 1 each time a hit / miss judgment is performed, and when the number of normal power support times N becomes 0, the game state transitions from the normal power support state to the normal game state. In addition, the RWM 630 is provided with an electric support flag indicating that the game state is a normal power support state. This electric support flag is set to "1" when the game state is a normal power support state, and is set to "0" when the game state is not a normal power support state.
[0067] (2-1-4: Stage setting value) The stage setting value storage area 635 stores a stage setting value that is a value related to the jackpot probability in the hit / miss judgment. As described above, the pachinko machine 1 is a gaming machine with a setting function. That is, the pachinko machine 1 can set, for example, stage setting values 1 to 6 divided into six stages according to the jackpot probability in the hit / miss judgment in the stage setting value storage area 635. Then, the main control device 40 determines a hit / miss judgment table to be used in the hit / miss judgment of the first special symbol or the second special symbol based on the stage setting value stored in the stage setting value storage area 635.
[0068] In this embodiment, the main control device 40 is designed to set values from "1 to 6" as stage set values to be stored in the stage set value storage area 635, and when a value other than "1 to 6" is stored in the stage set value storage area 635, it is determined that some kind of fraudulent activity or an abnormality has occurred in the RWM 630. In this case, it is preferable for the main control device 40 to notify an employee of the gaming facility using the fraud notification lamp 410 or the like.
[0069] (2-1-5: Transition Mode) The mode value storage area 636 stores a "mode value" that indicates which of the four transition modes the pachinko machine 1 transitions to after power is turned on.
[0070] Specifically, when the power to the pachinko machine 1 is turned on and the specified preparation processing is completed, the pachinko machine 1 transitions to one of the transition modes: "game mode," "setting confirmation mode," "setting change mode," or "game stop mode."
[0071] The game mode is a transition mode that is set when the pachinko machine 1 is in a playable state. The game mode includes a "backup recovery mode" in which the game mode is transitioned to after restoring the backup data stored in the RWM 630 at the time of the previous power outage, and an "RWM clear mode" in which the game mode is transitioned to after erasing the backup data stored in the RWM 630 at the time of the previous power outage. When the mode value stored in the mode value storage area 636 is "0", the main control device 40 transitions to the game mode.
[0072] The setting confirmation mode is a transition mode that is set when an employee of the gaming facility or the like checks the stage setting value currently set in the pachinko machine 1. The setting change mode is a transition mode that is set when changing the stage setting value set in the pachinko machine 1. Note that the pachinko machine 1 is disabled for play when the setting confirmation mode or setting change mode is set as the transition mode.
[0073] Furthermore, when the mode value stored in the mode value storage area 636 is "1", the main control device 40 transitions to the setting check mode, and when the mode value stored in the mode value storage area 636 is "2", the main control device 40 transitions to the setting change mode. The setting check mode and the setting change mode are terminated when a prescribed operation is performed by an employee of the gaming facility or the like. After the setting check mode or the setting change mode is terminated, the main control device 40 transitions to the game mode and stores "0" in the mode value storage area 636.
[0074] The setting check mode, setting change mode, and game stop mode are transition modes that can be entered only when the power is turned on. In other words, after the pachinko machine 1 has entered either the setting check mode or the setting change mode after the power is turned on, it will not enter any transition mode other than the game mode. Furthermore, after the pachinko machine 1 has transitioned to the game mode, it will not transition to any of the setting check mode, the setting change mode, or the game stop mode.
[0075] The game stop mode is a transition mode that is set when it is determined that an abnormality has occurred in the RWM 630. When the game stop mode is set as the transition mode, the mode value storage area 636 stores "3" as the mode value.
[0076] (2-1-6: Counter Circuit 640) As shown in Fig. 5, the counter circuit 640 performs timing processing of various counters provided in the pachinko machine 1, and the timer circuit 650 performs timing processing of various timers provided in the pachinko machine 1. For example, the timer circuit 650 includes a variable time timer 651 in which a variable time of the first special symbol or the second special symbol is set according to a selected variable pattern. The main control device 40 performs a variable display of the first special symbol or the second special symbol until the variable time timer 651 reaches 0, and performs a final display of the first special symbol or the second special symbol when the variable time timer 651 reaches 0.
[0077] (2-1-7: Random number circuit 660) The random number circuit 660 generates hardware random numbers used in the processing performed by the main control device 40. Examples of random numbers generated by the random number circuit 660 include a random number for determining whether or not a jackpot is determined to be a jackpot used to determine whether or not a 1st special symbol and a 2nd special symbol are used, and a random number for determining whether or not a jackpot is determined to be a jackpot used to determine whether or not a normal symbol is used. Then, when the extracted random number for determining whether or not a jackpot is determined to be a jackpot, the main control device 40 determines that the result of the determination is a jackpot when the random number for determining whether or not a jackpot is determined to be a jackpot, is consistent with the random number value set in the first special symbol determination table 621a or the second special symbol determination table 621b.
[0078] When a game ball enters the first special symbol start hole 23, the main control device 40 stores the extracted random number for determining a jackpot in the first special symbol reserve memory area 631. Similarly, when a game ball enters the second special symbol start hole 24, the main control device 40 stores the extracted random number for determining a jackpot in the second special symbol reserve memory area 632. When a game ball enters the normal symbol operation hole 21, the main control device 40 stores the extracted random number for determining a jackpot in the normal symbol reserve memory area 633.
[0079] The random number circuit 660 generates a random number 1 for determining a jackpot symbol and a random number 2 for determining a jackpot symbol used to select a special symbol to be displayed on the first special symbol display device 281 or the second special symbol display device 283. Then, the main control device 40 determines a special symbol to be displayed on the first special symbol display device 281 or the second special symbol display device 283 based on the extracted random number 1 for determining a jackpot symbol and the random number 2 for determining a jackpot symbol and the random number value set in the first special symbol symbol selection table 622a or the second special symbol symbol selection table 622b.
[0080] Similarly, the random number circuit 660 generates a random number for determining a winning symbol to be used for selecting a normal symbol to be displayed on the normal symbol display device 285. Then, the main control device 40 determines a normal symbol to be displayed on the normal symbol display device 285 based on the extracted random number for determining a winning symbol and the random number value set in the normal symbol selection table 622c.
[0081] Furthermore, the random number circuit 660 generates a reach determination random number used to determine whether or not to perform a reach-miss performance. Then, the main control device 40 determines whether or not to perform a reach-miss performance based on the extracted reach determination random number and the random number value set in the reach determination table 624.
[0082] In addition, the random number circuit 660 generates a special chart variation pattern determination random number 1 and a special chart variation pattern determination random number 2 used to select a variation pattern to be displayed on the first special chart display device 281 or the second special chart display device 283. Then, the main control device 40 determines a variation pattern to be displayed on the first special chart display device 281 or the second special chart display device 283 based on the extracted special chart variation pattern determination random number 1 and special chart variation pattern determination random number 2 and the random number value set in the first special chart variation pattern selection table 623a or the second special chart variation pattern selection table 623b.
[0083] Furthermore, the random number circuit 660 generates a random number for determining a normal pattern variation pattern used to select a variation pattern to be displayed on the normal pattern display device 285. Then, the main control device 40 determines a variation pattern to be displayed on the normal pattern display device 285 based on the extracted random number 2 for determining a normal pattern variation pattern and the random number value set in the normal pattern variation pattern selection table 623c.
[0084] 6, the random number circuit 660 includes a random number generation circuit 661, three random number registers 662A to 662C, a random number capture register 663, and random number latch flag registers 664A to 664C. The random number generation circuit 661 starts up at the same time as the MPU 600 is energized, and updates the random number value at a timing determined by appropriately dividing the system clock signal (SCLK) from the timer circuit 650 (see FIG. 5).
[0085] Each of the random number registers 662A-662C stores a random number value generated by the random number generation circuit 661. The random number value take-in register 663 is used to specify which of the random number registers 662A-662C stores a random number value. For example, when storing a random number value in the random number register 662A, the main control unit 40 sets the random number value take-in register 663 to "1." Similarly, when storing a random number value in the random number register 662B, the main control unit 40 sets the random number value take-in register 663 to "2," and when storing a random number value in the random number register 662C, the main control unit 40 sets the random number value take-in register 663 to "3."
[0086] The random number latch flag registers 664A-664C indicate whether or not a random number value has been loaded into each of the random number registers 662A-662C. Specifically, when a random number value is loaded into the random number registers 662A-662C, the main control unit 40 sets the corresponding random number latch flag registers 664A-664C to "1." Then, when the main control unit 40 references the random number value stored in each of the random number registers 662A-662C, it sets the referenced random number latch flag registers 664A-664C to "0." This allows the main control unit 40 to know whether or not a random number value has been stored in each of the random number registers 662A-662C.
[0087] (2-2: Payout control device 41) Returning to FIG. 4, the payout control device 41 will be described. The payout control device 41 is connected to the main control device 40 so as to be capable of two-way communication. The payout control device 41 is connected to the glass frame opening switch 501 and the inner frame opening switch 502 via the payout relay terminal board 534 and the rear wiring relay terminal board 530. The payout control device 41 transmits information about winning balls, information about the open / closed state of the front frame 11 and the inner frame 30, etc. to the hall computer 500 or the test shot test device (not shown) via the external connection terminal board 38. The payout control device 41 also transmits a launch stop signal to the launch control device 44 to stop the launch of game balls as necessary.
[0088] In addition, the dispensing control device 41 is connected to a bulb-out switch 520 that detects when the bulb tank 31 (see FIG. 3) is empty via the rear wiring relay terminal board 530. When the bulb-out switch 520 detects that the bulb tank 31 is empty, it outputs a detection signal to the dispensing control device 41.
[0089] Furthermore, the payout control device 41 is connected to a payout motor 521 that pays out game balls and a payout switch 522 that detects that game balls have been paid out via a payout relay terminal board 534. The payout control device 41 drives the payout motor 521 in response to a command sent from the main control device 40 to pay out game balls. When the payout switch 522 detects that game balls have been paid out, it outputs a detection signal to the payout control device 41. Furthermore, the payout control device 41 is connected to a full switch 523 that detects that the lower tray 13 is full. When the full switch 523 detects that the lower tray 13 is full, it outputs a detection signal to the payout control device 41.
[0090] The payout control device 41 stops the payout motor 521 when a detection signal is input from the out-of-ball switch 520 and when a detection signal is input from the full switch 523. This stops the payout operation of the payout unit 33. The out-of-ball switch 520 continues to output a detection signal until the out-of-ball state is resolved, and the full switch 523 continues to output a detection signal until the full state of the lower tray 13 is released. Then, when the input of the detection signals from the out-of-ball switch 520 and the full switch 523 stops, the payout control device 41 resumes driving the payout motor 521.
[0091] In addition, when the present invention is applied to an enclosed type gaming machine in which game balls enclosed in the machine are circulated to play, one-way communication may be used from the main control device 40 to the payout control device 41 (in the case of an enclosed type gaming machine, since game balls are not paid out, it is preferable to call it a frame control device). In this case, the gaming machine can be configured to be difficult to be fraudulently used.
[0092] Furthermore, the payout control device 41 is connected to the CR unit CR and the settlement display device 170 via the CR unit terminal board 535 so as to be capable of two-way communication. A ball lending switch 171 and a settlement switch 172 operated by a player are connected to the settlement display device 170. The ball lending switch 171 is a switch that is operated when a player requests the lending of game balls, and the settlement switch 172 is a switch that is operated when a player requests settlement.
[0093] When the ball lending switch 171 detects an operation by a player, it outputs an operation signal for a lending request. The lending request signal output by the ball lending switch 171 is input to the CR unit CR via the settlement display device 170, and a lending request signal is sent from the CR unit CR to the payout control device 41. Then, when the payout control device 41 receives the lending request signal from the CR unit CR, it drives the payout motor 521 to pay out game balls and controls the display of the balance of the prepaid card inserted in the CR unit CR.
[0094] When the settlement switch 172 detects an operation by a player, it outputs an operation signal requesting settlement. The settlement request signal output by the settlement switch 172 is input to the CR unit CR via the settlement display device 170, and the CR unit CR performs control related to balance management and balance display of the prepaid card inserted into the CR unit CR in response to the settlement request signal.
[0095] The payout control device 41 is also provided with a fraud notification lamp 410, which is an LED that lights up when it is determined that the frequency of balls entering the general winning port 27 is abnormal. When the payout control device 41 receives a fraud command from the main control device 40, it lights up the fraud notification lamp 410 to notify employees of the gaming facility that fraud may have occurred.
[0096] (2-3: Sub-integrated control device 42 and performance pattern control device 43) The sub-integrated control device 42 is connected to the main control device 40 via the performance relay terminal board 532, and enables communication from the main control device 40 to the sub-integrated control device 42. The sub-integrated control device 42 controls performance based on commands received from the main control device 40. The sub integrated control device is connected to the performance button 15 and the jog dial 16. The performance button 15 and the jog dial 16 input their respective detection signals to the sub integrated control device when they are operated.
[0097] The sub-integrated control device 42 controls the output of sound by driving the speaker 112, and also controls the turning on and off of various LEDs and lamps including the frame side decorative lamp 113. Furthermore, the sub integrated control device 42 is provided with a volume adjustment switch that adjusts the volume of the sound output from the speaker 112. The sub integrated control device 42 controls the volume of the sound output from the speaker 112 based on an operation signal input from the volume adjustment switch.
[0098] The effect symbol control device 43 is connected to the sub-integrated control device 42 so as to be capable of bidirectional communication. The sub-integrated control device 42 transmits commands to the effect symbol control device 43 regarding the display mode of the pseudo effect that displays characters and the pseudo pattern of the special chart. On the other hand, the effect symbol control device 43 displays the pseudo effect symbol 700 corresponding to the command sent from the sub-integrated control device 42 on the LCD panel of the effect symbol display device 46.
[0099] In addition, if the sub-integrated control device 42 determines that the frequency of balls entering the general winning port 27 is abnormal, it will issue an error alert via the speaker 112, the frame side decorative lamp 113 and the performance pattern display device 46.
[0100] (2-4: Firing control device 44) The firing control device 44 is connected to the payout control device 41 and enables communication from the payout control device 41 to the firing control device 44. The firing control device 44 controls the firing motor 526 based on commands sent from the main control device 40 via the payout control device 41 and rotation signals of the firing handle 14, and performs firing and stopping of the game balls.
[0101] In addition, a launch stop switch 524 provided on the launch handle 14 and a touch switch 525 that detects the player's contact with the launch handle 14 are connected to the launch control device 44. When the touch switch 525 detects the player's contact with the launch handle 14, it inputs a detection signal to the launch control device 44. When the detection signal is input from the touch switch 525, the launch control device 44 launches the game ball. On the other hand, when the player operates the launch stop switch 524, the launch control device 44 inputs a detection signal to the launch control device 44. When the detection signal is input from the launch stop switch 524, the launch control device 44 stops the launch of the game ball even when a detection signal is input from the touch switch 525.
[0102] (2-5: Power supply board 45) As shown in FIG. 7, the power supply board 45 includes a power supply circuit 671, a power receiving circuit 672, a power failure detection circuit 673, and a backup power supply circuit 674. The power supply circuit 671 converts an AC voltage supplied from an external AC power supply (main power supply AC 24V) to generate a DC voltage. The power receiving circuit 672 is provided with a power switch 450, and the power supply circuit 671 is connected to the AC power supply via the power receiving circuit 672. When the power switch 450 is turned ON, the power supply circuit 671 is connected to the AC power supply, and the main power supply AC 24V is supplied to the power supply circuit 671. The power supply circuit 671 then supplies the necessary DC voltage to various control devices, actuators, and the like.
[0103] The power failure detection circuit 673 monitors the voltage supplied from the power supply circuit 671. When the supplied voltage falls below a predetermined voltage, the power failure detection circuit 673 determines that the power switch 450 has been switched to OFF or that a power interruption has occurred due to a power failure, and sets the power failure detection signal output to the main control device 40 and the dispensing control device 41 to a high level (ON). On the other hand, when the voltage supplied from the power supply circuit 671 rises above a predetermined voltage, the power failure detection circuit 673 sets the power failure detection signal to a low level (OFF).
[0104] In this embodiment, the power failure detection circuit 673 has been described as transmitting a power failure detection signal to the main control device 40 and the dispensing control device 41, but this is not necessarily limited to this. For example, the power failure detection circuit 673 may be configured to transmit a power failure detection signal to only one of the main control device 40 and the dispensing control device 41, and transmit a power failure command from the main control device 40 to the dispensing control device 41, or from the dispensing control device 41 to the main control device 40.
[0105] The backup power supply circuit 674 is composed of a capacitor, etc. The backup power supply circuit 674 charges the DC 5V power generated by the power supply circuit 671 while supplying power from the AC power supply, and in the event of a power outage, supplies the backup power (DC 5V) to the RWM 630 of the main control device 40 and the RWM of the dispensing control device 41, etc.
[0106] In this embodiment, the backup power supply is supplied to the RWM 630 of the main control device 40 and the RWM of the payout control device 41. Therefore, even after the power supply is cut off, the pachinko machine 1 can hold the contents stored in the main control device 40 and the payout control device 41 at the time of the power outage, for a certain period of time, such as the game status of the pachinko machine 1 and the number of game balls to be paid out as prize balls.
[0107] On the other hand, the backup power supply is not supplied to the RWM of the sub-integrated control device 42. Therefore, when the power supply to the pachinko machine 1 is stopped, the contents stored in the RWM of the sub-integrated control device 42 are erased.
[0108] (3. Specifications of the Pachinko Machine 1) Next, the basic specifications of the Pachinko machine 1 will be described. As shown in Fig. 8, the Pachinko machine 1 is configured to be able to change the probability of winning the jackpot for the first special chart and the second special chart according to the setting value. For example, the jackpot probability for both the first special chart and the second special chart at setting value 1 is set to 1 / 209, at setting value 2 it is set to 1 / 204, at setting value 3 it is set to 1 / 199, at setting value 4 it is set to 1 / 194, at setting value 5 it is set to 1 / 189, and at setting value 6 it is set to 1 / 184.
[0109] The pachinko machine 1 is configured so that a small win is not determined when determining whether the first special chart is a win or not. The probability of winning a small jackpot on the second special chart is constant regardless of the setting value, and is set at 1 / 7.0.
[0110] In the pachinko machine 1, the second large prize opening 26 is opened in a small prize game. The opening time and the number of openings of the second large prize opening 26 in a small prize game are set to 6.0 seconds x 1 time in either the normal game state or the normal power support state. In addition, in a small win game, the probability of making the game ball enter the specific area 262 (V winning rate) is set to approximately 100%.
[0111] Next, the types of jackpot games of the pachinko machine 1 will be explained. In the jackpot game of the first special pattern based on the hit / miss judgment, for example, one of four types of jackpot games, "4R bonus available", "4R no bonus available", "15R bonus available", and "15R no bonus available", is selected. The jackpot game of the first special pattern is determined according to the jackpot pattern set at the time of hit / miss judgment.
[0112] "4R with bonus" means that four rounds of play are played, and the normal power support state is set after the jackpot play ends. On the other hand, "4R without bonus" means that the normal play state is set after the jackpot play ends. "15R with bonus" means that 15 rounds of play are played, and the normal power support state is set after the jackpot play ends. On the other hand, "15R without bonus" means that the normal play state is set after the jackpot play ends. The occurrence rate of "4R with bonus" is 40%, and the occurrence rates of "4R without bonus", "15R with bonus" and "15R without bonus" are all 20%.
[0113] For example, in the case of a symbol jackpot determined by the hit / miss judgment of the second special symbol, only the jackpot game with "15R bonus" is played.
[0114] In the case of a special jackpot from a small jackpot game of the second special chart, for example, one of eight types of jackpot games, "3R bonus available", "5R bonus available 1", "5R bonus available 2", "7R bonus available", "9R bonus available", "11R bonus available", "13R bonus available", and "15R bonus available", is selected. The jackpot game generated from the small jackpot game of the second special chart is determined according to the small jackpot pattern set at the time of hit / miss judgment.
[0115] "3R with bonus" involves three rounds of play, and the normal power support state is set after the jackpot play ends, with an occurrence rate of 10%. "5R with bonus 1" and "5R with bonus 2" involve five rounds of play, and the normal power support state is set after the jackpot play ends. The occurrence rate of "5R with bonus 1" is 10%, and the occurrence rate of "5R with bonus 2" is 30%. Both are the same in that the jackpot play content and the normal power support state is set after the jackpot play ends, but the conditions for ending the normal power support state are different.
[0116] "7R with bonus" means that 7 rounds of play are played, and the normal power support state is set after the jackpot play ends. "9R with bonus" means that 9 rounds of play are played, and the normal power support state is set after the jackpot play ends. "11R with bonus" means that 11 rounds of play are played, and the normal power support state is set after the jackpot play ends. "13R with bonus" means that 13 rounds of play are played, and the normal power support state is set after the jackpot play ends. "15R with bonus" means that 15 rounds of play are played, and the normal power support state is set after the jackpot play ends. The occurrence rate of "7R with bonus", "9R with bonus", "11R with bonus", "13R with bonus", and "15R with bonus" is all 10%.
[0117] Next, the game specifications related to the judgment of whether the normal figure is a winning number or not and the operation of the normal power accessory will be explained. In the normal game mode of the pachinko machine 1, the normal figure fluctuation time is set to 6.2 seconds. The probability of winning the normal figure is also set to 1 / 100. The opening time and number of openings of the normal power accessory 22 that is activated by winning is set to 0.2 seconds x 1 time.
[0118] In the normal power support state, the normal power map fluctuation time is set to 0.7 seconds. The probability of winning the normal power map is set to 99 / 100. The opening time and number of openings of the normal power role 22 that is activated by the winning are set to 2.0 seconds x 1 time.
[0119] (4. End Conditions for Normal Power Support State) Next, the end conditions for the normal power support state will be described with reference to Figures 9 and 10. The pachinko machine 1 has three end conditions for ending the normal power support state. As shown in Figure 9(a), the end conditions of the normal power support state due to the first special symbol jackpot are the same whether the jackpot game of "4R special" has ended or the jackpot game of "15R special" has ended. These end conditions are: Condition 1: The number of times the first special symbol has changed has reached 99 times; Condition 2: The number of times the second special symbol has changed has reached 4 times; Condition 3: The total number of times the first special symbol and the second special symbol have changed has reached 99 times.
[0120] As shown in Figure 9(b), the conditions for ending the normal power support state due to a jackpot of the second special chart are as follows: condition 1 is that the number of times the first special chart has changed has reached 99, condition 2 is that the number of times the second special chart has changed has reached 4, and condition 3 is that the total number of times the first and second special charts have changed has reached 99.
[0121] Figure 10 shows the end conditions of the normal power support state due to the jackpot of the second special chart. The end conditions of the normal power support state after the end of the seven types of jackpot games, "3R bonus available", "5R bonus available 1", "9R bonus available", "11R bonus available", "13R bonus available", and "15R bonus available", are all the same. These end conditions are that the number of changes of the first special chart reaches 99 times as condition 1, the number of changes of the second special chart reaches 4 times as condition 2, and the total number of changes of the first special chart and the second special chart reaches 99 times as condition 3.
[0122] The conditions for ending the normal power support state after the end of the jackpot game of "5R Bonus 2" are as follows: Condition 1: The number of times the first special chart has changed has reached 99; Condition 2: The number of times the second special chart has changed has reached 1; and Condition 3: The total number of times the first and second special charts have changed has reached 99.
[0123] The conditions for ending the normal power support state after the end of a jackpot game with a "7R bonus" are as follows: condition 1: the number of times the first special chart has changed has reached 99; condition 2: the number of times the second special chart has changed has reached 99; and condition 3: the total number of times the first and second special charts have changed has reached 198.
[0124] (5. Start-up Processing) Next, the start-up processing executed by the main control device 40 will be described with reference to the flowchart shown in Fig. 11. The start-up processing is processing that is executed when the power of the pachinko machine 1 is turned on.
[0125] 11, as the first process of the startup process, the main control unit 40 sets a stack pointer to a stack address (process S1). Next, the main control unit 40 sets an interrupt vector address of the interrupt vector table to a corresponding register (process S2) and also sets a built-in register (process S3). Note that the interrupt vector address is used to specify a start address in the address space (memory space) related to a program for interrupt processing, which will be described later.
[0126] Next, the main control device 40 reads the register of the input port (process S4) and judges whether the power failure stop signal is OFF or not (process S5). If the power failure detection signal remains ON and the judgment is negative (process S5: No), the main control device 40 judges that the voltage supplied from the power supply board 45 has not reached the predetermined voltage. In this case, the main control device 40 returns to process S4 and repeatedly executes processes S4 and S5 until the power failure stop signal is turned OFF.
[0127] On the other hand, if the power outage detection signal switches to OFF and the judgment is positive (process S5: Yes), the main control unit 40 determines that the voltage supplied from the power supply board 45 has reached a predetermined voltage or higher and a stable voltage supply has been achieved, and allows writing to the RWM 630 (process S6).
[0128] After process S6, the main control device 40 executes an initial setting process (process S7). This initial setting process (process S7) mainly sets the transition mode. After that, the main control device 40 prohibits interrupts (process S8) and executes register save (process S9). Furthermore, the main control device 40 executes a game performance calculation process (process S10) that calculates game performance such as a base value. In other words, the main control device 40 performs calculations related to game performance outside the area of the RWM 630.
[0129] After process S10, the main control device 40 executes register restoration (process S11) and also permits interrupts (process S12), and returns to process S8. Thus, the main control device 40 repeatedly executes processes S8 to S12 in the startup process. Meanwhile, the main control device 40 periodically (for example, at a process S cycle of 4m) executes an interrupt process (see FIG. 12) described later, between the time when process S12 is executed and the time when process S8 is executed again.
[0130] (6. Interrupt Processing) Next, the interrupt processing executed by the main control device 40 will be described with reference to the flowchart shown in Fig. 12. As shown in Fig. 12, the main control device 40 sets a timer and a watchdog timer as the first process executed in the interrupt processing (process S21). In process S21, the main control device 40 sets various timers provided in the main control device 40, and clears and restarts the watchdog timer.
[0131] After process S21, the main control device 40 judges whether the mode value stored in the mode value storage area 636 is "3" or not (process S22). As a result, if the mode value is "3" (process S22: Yes), the pachinko machine 1 can judge that the game stop mode is set as the transition mode. In other words, the pachinko machine 1 can be judged to be in a state in which it is not possible to start a game and is waiting for the power switch 450 to be switched to OFF. Therefore, in this case, the main control device 40 performs interrupt permission (process S36) and returns to the start-up process (see FIG. 11).
[0132] On the other hand, if the mode value stored in the mode value storage area 636 is not "3" (Process S22: No), the main control device 40 executes a timer update process for updating various timers provided in the main control device 40 (Process S23). Next, the main control device 40 executes an input determination process (Process S24) which is a process related to the entry of game balls into various starting holes and various winning holes. Details of the input determination process (Process S24) will be described later with reference to the flowchart shown in FIG. 14. After Process S24, the main control device 40 executes a win / loss determination process (Process S25) which is a process related to win / loss determination and jackpot play. Details of the win / loss determination process (Process S25) will be described later with reference to the flowchart shown in FIG. 17.
[0133] After the process S25, the main control device 40 executes a game state setting process (process S26) in which, when the game state has changed, a signal to that effect is sent to the hall computer 500. In the process S26, the main control device 40 sends a signal to the hall computer 500 after a predetermined time has elapsed after the big win game (special game) or winning game (regular game) has ended in the hit / miss determination process (process S25) described above. In addition, when the pachinko machine 1 is connected to a test firing test device (not shown), the main control device 40 sends a test signal indicating that the game state has changed to the test firing test device (not shown) in the process S26.
[0134] After process S26, the main control device 40 performs an error monitoring process (process S27) for monitoring whether an error has occurred. Examples of errors that the main control device 40 monitors for in the error monitoring process (process S27) include an open error indicating that the front frame 11 or the inner frame 30 is open, a radio wave error indicating that an abnormal radio wave has been detected by a radio wave sensor (not shown), and a vibration error indicating that an abnormal vibration has been detected by a vibration sensor (not shown).
[0135] After the process S27, the main control device 40 executes a prize ball command transmission process (process S28) for transmitting a prize ball command to the payout control device 41. Then, the payout control device 41 executes the payout of the prize balls set for each of the various starting holes or various winning holes into which the balls entered, based on the received prize ball command.
[0136] After process S28, the main control device 40 executes a performance data output process (process S29) in which image data, audio data, etc. corresponding to the game content are created during execution, and output to the sub-integrated control device 42. Furthermore, when the main control device 40 detects the occurrence of an error in the error monitoring process (process S27) described above, it appropriately notifies the error by displaying an error on the performance symbol display device 46, lighting or blinking the frame side decorative lamp 113, outputting audio from the speaker 112, etc., according to the content of the detected error.
[0137] After the process S29, the main control device 40 executes an external output process (process S30) to the hall computer 500 via the external connection terminal board 38. In the process S30, the main control device 40 transmits data related to the first large winning opening solenoid 511, the second large winning opening solenoid 512, and the normal power accessory solenoid 513 to the hall computer 500 based on the processing contents of the hit / miss determination process (process S25) described above. Also, in the process S30, the main control device 40 transmits a security signal to the hall computer 500 when it detects an error in the error monitoring process (process S27) described above. Note that, if a test firing device is connected to the pachinko machine 1, the main control device 40 transmits data related to the first large winning opening solenoid 511, the second large winning opening solenoid 512, and the normal power accessory solenoid 513 and a security signal to the test firing device in the process S30.
[0138] As shown in Fig. 13, after process S30, the main control unit 40 saves the register (process S31) and executes a performance display data creation process (process S32). In process S32, the main control unit 40 creates data for displaying on the performance display device 403 the calculation results of the performance display calculation process (process S10) executed outside the area of the RWM 630 during the startup process (see Fig. 11) and the test results of the test firing test. After process S31, the main control unit 40 executes register restoration (process S33).
[0139] After process S33, the main control device 40 executes a segment data creation process (process S34). In process S34, the main control device 40 creates segment data for controlling the light emission of each common (8-bit display area related to an LED segment) of various LEDs provided on the performance display device 403 in preparation for displaying the data created in process S31 on the performance display device 403.
[0140] After process S34, the main control device 40 displays game performance and test firing data on the performance display device 403 as a display process (process S35) for various display devices. In process S35, the main control device 40 also performs variable display and final display of various symbols on the first special symbol display device 281, the second special symbol display device 283, and the normal symbol display device 285 according to the game status being played. After process S35, the main control device 40 permits an interrupt (process S36) and returns to the start-up process (see FIG. 11).
[0141] The main control device 40 executes the performance display calculation process (process S10) in the startup process (FIG. 11), while performing the process related to displaying the calculation results of the performance display calculation process (process S10) in the interrupt process. In this regard, the main control device 40 performs the performance display calculation process (process S10), which involves a large amount of processing, in the startup process, thereby preventing interrupt prohibition (process S8, see FIG. 11) from being executed before the performance display calculation process (process S10) is completed. Meanwhile, the main control device 40 can improve the efficiency of display control by executing the display process for the performance display device 403 at the same timing as the display process for the first special chart display device 281, etc.
[0142] (7. Input Determination Process) Next, the input determination process (process S24) executed in the interrupt process (see FIG. 12) will be described with reference to the flowchart shown in FIG. 14. As shown in FIG. 14, the main control device 40 executes a special ball entry confirmation process (process S101) as the first process of the input determination process (process S24). The special ball entry confirmation process (process S101) is a process executed when a game ball enters the first special ball start hole 23 or the second special ball start hole 24. The details of the special ball entry confirmation process (process S101) will be described later with reference to the flowchart shown in FIG. 15.
[0143] After the process S101, the main control device 40 executes a normal ball entry confirmation process (process S102). The normal ball entry confirmation process (process S102) is a process executed when a game ball enters the normal ball operation port 21. Details of the normal ball entry confirmation process (process S102) will be described later with reference to the flowchart shown in FIG.
[0144] After process S102, the main control device 40 executes a winning number count process (process S103). The winning number count process (process S103) is a process executed when a gaming ball enters the first large prize opening 25, the second large prize opening 26, or the general prize opening 27. Specifically, in process S103, the main control device 40 adds 1 to the value of a counter that counts the number of gaming balls that have entered the first large prize opening 25, the second large prize opening 26, or the general prize opening 27 when the first count switch 506, the second count switch 507, or the general prize opening switch 509 detects a gaming ball.
[0145] After process S103, the main control device 40 executes a process for counting the number of outs (process S104). The process for counting the number of outs (process S104) is a process for tallying up the number of outs to be used in calculating game performance. Specifically, in process S104, when the first special symbol start port switch 503, the second special symbol start port switch 504, the normal symbol activation switch 505, the first count switch 506, the second count switch 507, the general winning port switch 509, and the out port switch 510 detect a game ball, the main control device 40 adds 1 to the value of a counter that counts the number of outs.
[0146] After process S104, the main control device 40 judges whether or not the frequency of balls entering the general winning opening 27 is abnormal (process S105). Specifically, in process S105, the main control device 40 judges that cheating has occurred if the number of game balls entering the general winning opening 27 within a predetermined time (e.g., 60 seconds) exceeds a specified number (e.g., 10 balls). As a result, if the ball entry frequency is normal and the judgment is negative (process S105: No), the main control device 40 ends this process as it is and returns to the interrupt process (see FIG. 12).
[0147] On the other hand, if the ball entry frequency is abnormal and the judgment is positive (Process S105: Yes), the main control unit 40 sends a fraud notification command to the payout control unit 41 and the sub integrated control unit 42 (Process S106), and terminates this process. In Process S106, the payout control unit 41, which has received the fraud notification command from the main control unit 40, turns on the fraud notification lamp 410 (see FIG. 3) provided on the payout control unit 41.
[0148] Furthermore, the sub-integrated control device 42, which has received a fraud notification command from the main control device 40, issues an error notification by turning on or blinking the frame side decorative lamp 113, outputting a voice from the speaker 112, etc. Furthermore, the performance pattern control device 43, which has received a fraud notification command from the sub-integrated control device 42, displays a warning that fraud has occurred on the performance pattern display device 46. The error notification by voice output from the speaker 112 ends 30 seconds after the error notification starts, and the warning display on the performance pattern display device 46 and the error notification by the frame side decorative lamp 113 end 5 minutes after the error notification starts.
[0149] (7-1: Special ball entry confirmation process) Next, with reference to the flowchart shown in Fig. 15, the special ball entry confirmation process (process S101) executed in the input judgment process (process S24, see Fig. 14) will be described. The special ball entry confirmation process (process S101) extracts and reserves multiple types of first special ball random numbers according to the entry into the first special ball start hole 23, and extracts and reserves multiple types of second special ball random numbers according to the entry into the second special ball start hole 24. Then, it is a process of transmitting various commands resulting from the entry into the first special ball start hole 23 and the second special ball start hole 24 to the sub-integrated control device 42.
[0150] As shown in Fig. 15, the "special drawing entry confirmation process" first determines in process S110 whether or not the first special drawing entry switch 503 detects an entry into the first special drawing start hole 23. If the determination is negative (process S110: No), the process proceeds to process S115. If the result is positive (processing S110: Yes), in processing S111, it is determined whether the number of reserved memories of the first special symbol stored in the reserved memory area 631 for the first special symbol is full (whether the upper limit number has been reached). If the result is positive (processing S111: Yes), the process proceeds to processing S115.
[0151] If the result of the process S111 is negative (process S111: No), the random numbers for determining the jackpot of the first special symbol, the random numbers for determining the jackpot pattern, the random numbers for reaching the target, the random numbers for determining the variation pattern, etc. are extracted in process S112. The various extracted random numbers are stored in a temporary storage area of the reserved storage area 631 for the first special symbol. Furthermore, the various random numbers stored in the temporary storage area are stored in the main storage area of the reserved storage area 631 for the first special symbol as reserved storage for the first special symbol. Even if the reserved storage number of the first special symbol is "0", the various random numbers such as the win / lose random number extracted when the game ball enters the first special symbol starting hole 23 are stored in the same manner as when there is a storage number less than the maximum value.
[0152] Next, the first special symbol pre-reading judgment process of process S113 is executed. In this pre-reading judgment process, before the judgment of whether or not it will be a jackpot, the random number for determining the jackpot and the random number for determining the jackpot pattern stored in the temporary storage area of the reserved storage area 631 for the first special symbol are confirmed to be specific numerical values. For example, as specific numerical values, whether or not it is a numerical value determined to be a jackpot, a numerical value determined to be a super reach or a reach, and whether or not it is a jackpot to which normal power support is given are confirmed. In this process, a pre-reading command indicating the judgment result of the pre-reading judgment of the first special symbol is transmitted to the sub-integrated control device 42. After that, in process S114, the reserved memory counter indicating the reserved memory number is incremented, and a reserved number instruction command indicating the value of the reserved memory counter of the first special symbol that has been incremented is transmitted to the sub-integrated control device 42.
[0153] It is preferable that the read-ahead command is sent to the sub-integrated control device 42 when there is a possibility of a jackpot, a reach, or the like. Of course, it may be configured to send a read-ahead command to the sub-integrated control device 42 every time, regardless of the judgment content. In response to the read-ahead command, the sub-integrated control device 42 performs a read-ahead performance on the reserved memory patterns of the performance pattern display device 46, suggesting that there is a possibility of a jackpot or a reach.
[0154] In the next process S115, the second special pattern start port switch 504 determines whether or not a ball has entered the second special pattern start port 24. If the determination is negative (process S115: No), the process returns to the input determination process (see FIG. 14) and ends this process. If the determination is affirmative (process S115: Yes), in process S116, it is determined whether the number of reserved memories of the second special symbols stored in the reserved memory area 632 for the second special symbols is full (whether the upper limit number has been reached). If the determination is affirmative (process S116: Yes), the process returns.
[0155] If the judgment in the process S116 is negative (process S116: No), in process S117, the random numbers for determining the big win of the second special chart, the random numbers for determining the big win pattern, the random numbers for determining the small win pattern, the random numbers for reaching the reach, the random numbers for determining the variation pattern, etc. are extracted. The various extracted random numbers are stored in a temporary memory area of the reserved memory area 632 for the second special chart. Furthermore, the various random numbers stored in the temporary memory area are stored in the main memory area of the reserved memory area 632 for the second special chart as reserved memory for the second special chart. Furthermore, the random numbers stored in the predetermined memory area are stored as reserved memory. Note that even if the reserved memory number of the second special chart is "0", various random numbers such as the win / lose random number extracted when the game ball enters the second special chart start hole 24 are stored in the same way as when there is a memory number less than the maximum value.
[0156] Next, in process S118, a pre-reading judgment process for the second special symbol is executed. In this pre-reading judgment process, before the judgment of whether or not it will be a jackpot is made, it is confirmed whether the random numbers for determining a jackpot and the random numbers for determining a jackpot pattern stored in the temporary memory area of the reserved memory area 632 for the second special symbol are specific numerical values. For example, as the specific numerical values, it is confirmed whether or not it is a numerical value determined to be a jackpot, a numerical value determined to be a super reach or a reach, and whether or not it is a jackpot to which normal power support is given. In this process, a pre-reading command indicating the judgment result of the pre-reading judgment of the second special symbol is transmitted to the sub-integrated control device 42. Then, in process S119, a reserved memory counter indicating the number of reserved memories is incremented, and a reserved number instruction command indicating the incremented value of the reserved memory counter of the first special drawing is sent to the sub-integrated control device 42. It is preferable that the read-ahead command is sent to the sub-integrated control device 42 when there is a possibility of a jackpot, a reach, or the like. Of course, it may be configured to send a read-ahead command to the sub-integrated control device 42 every time, regardless of the judgment content. In response to the read-ahead command, the sub-integrated control device 42 performs a read-ahead performance on the reserved memory patterns of the performance pattern display device 46, suggesting that there is a possibility of a jackpot or a reach.
[0157] In the special ball entry confirmation process (process S101), if the number of reserved memories is not full, the extracted random number is stored in a pre-set temporary storage area, and then the random number stored in the temporary storage area is stored in the subject reserved storage area. Not limited to this, if the number of reserved memories is not full, the extracted random number may be stored in the temporary storage area and the subject reserved storage area, respectively. Furthermore, when a random number is extracted due to a ball entering the first special ball start hole 23 or the second special ball start hole 24, the extracted random number is stored in the temporary storage area. Then, it is confirmed whether the number of reserved memories is full, and if it is not full, the random number stored in the temporary storage area may be stored in the subject reserved storage area. In this case, if the number of reserved memories is full, the random number stored in the temporary storage area is erased. In addition, in the special ball entry confirmation process (process S101), the look-ahead judgment process looks ahead and judges the random numbers stored in the temporary memory area, but it is not limited to this, and it is also possible to look ahead and judge the random numbers stored in the subject's reserved memory area.
[0158] (7-2: Regular ball entry confirmation process) Next, the regular ball entry confirmation process (process S102) executed in the input judgment process (process S24, see FIG. 14) will be described with reference to the flowchart shown in FIG. 16. The regular ball entry confirmation process (process S102) extracts and reserves random numbers related to multiple regular balls in response to a ball entering the regular ball operation port 21. Then, various commands resulting from the ball entering the regular ball operation port 21 are sent to the sub-integrated control device 42.
[0159] As shown in Fig. 16, the "normal ball entry confirmation process" first determines in process S121 whether or not the normal symbol operation switch 505 has detected a ball entering the normal symbol operation port 21. If the determination is negative (process S121: No), the process returns to the input determination process (see Fig. 14) and ends this process. If the answer is yes (step S121: Yes), the process determines whether the number of reserved memories of ordinary maps stored in the reserved memory area 633 for ordinary maps is full (whether the upper limit number has been reached) in step S122. If the answer is yes (step S122: Yes), the process returns.
[0160] If the result of the process S122 is negative (process S122: No), a random number for determining whether the normal symbol is a winning symbol, a random number for determining a winning symbol, a random number for determining a variation pattern, etc. are extracted in process S123. The various random numbers extracted are then stored in the regular map reserved memory area 633 as reserved memories for regular maps. Even if the reserved memory number for regular maps is "0", the various random numbers extracted when a game ball enters the regular map operation port 21 are stored in the same manner as when there is a memory number less than the maximum value. After that, in process S124, the reserved memory counter indicating the reserved memory number for regular maps is incremented, and a reserved number instruction command indicating the value of the incremented reserved memory counter for regular maps is sent to the sub-integrated control device 42.
[0161] (8. Win / lose determination process) Next, the win / lose determination process (process S25) executed in the interrupt process will be described with reference to the flowchart shown in Fig. 17. As shown in Fig. 17, the main control device 40 executes a regular win / lose determination process (process S200), which is a process related to the win / lose determination of the regular game and the winning game (regular game), as the first process executed in the win / lose determination process (process S25). Details of the regular win / lose determination process (process S200) will be described later with reference to the flowcharts shown in Figs. 18 to 22.
[0162] Next, the main control device 40 executes a special pattern win / loss determination process (process S300) which is a process related to the first special pattern or the second special pattern win / loss determination and the big win game (special game). Details of the special pattern win / loss determination process (process S300) will be described later with reference to the flowcharts shown in Figs. 23 to 35.
[0163] (8-1: Regular drawing correctness determination process) Next, with reference to the flowcharts shown in Figs. 18 to 22, we will explain the "regular drawing correctness determination process" (process S200) executed in the correctness determination process (process S25, see Fig. 17).
[0164] As shown in Fig. 18, the main control device 40 judges whether the normal power role 22 that operates during a winning game (normal game) is in operation (process S201) as the first process executed in the normal game win / loss judgment process (process S200). In process S201, if the normal power role 22 is in operation and the judgment is positive (process S201: Yes), the main control device 40 judges that a winning game is in operation and proceeds to the normal game process (process S250).
[0165] On the other hand, if the normal power device 22 is not operating and the result is a negative judgment (process S201: No), the main control device 40 judges whether or not the normal pattern is being displayed in a variable manner on the normal pattern display device 285 (process S202). As a result, if the normal pattern is being displayed in a variable manner and the result is a positive judgment (process S202: Yes), the main control device 40 judges whether or not the variable time of the normal pattern being displayed in a variable manner has elapsed (process S203).
[0166] If the time for the normal map being displayed to change has elapsed and the judgment is positive (Process S203: Yes), the main control device 40 stops the change of the normal map, executes a confirmation display process to display the confirmation (Process S204), and proceeds to the normal map game process (Process S250). On the other hand, if the time for the normal map being displayed to change has not elapsed and the judgment is negative (Process S203: No), the main control device 40 skips Process S204 and proceeds to the normal map game process (Process S250).
[0167] In process S202, if the normal map is not being displayed in a changing state and the judgment is negative (process S202: No), the main control device 40 determines whether the normal map is being displayed in a fixed state on the normal pattern display device 285 (process S205).
[0168] Then, if the confirmed display of the normal map is in progress and the judgment is positive (processing S205: Yes), the main control unit 40 judges whether or not the confirmed display time of the normal map has elapsed (processing S206). As a result, if the confirmed display time has not elapsed and the judgment is negative (processing S206: No), the main control unit 40 proceeds to normal map game processing (processing S250). On the other hand, if the confirmed display time of the normal map has elapsed and the judgment is positive (processing S206: Yes), the main control unit 40 executes confirmed display end processing (processing S207).
[0169] In process S207, the main control device 40 sets the display end of the normal symbol being displayed on the normal symbol display device 285. The main control device 40 also transmits a command to the sub-integrated control device 42 to end the performance related to the normal symbol on the performance symbol display device 46. After process S207, the main control device 40 proceeds to process S208 shown in FIG.
[0170] As shown in FIG. 19, in process S208, the main control device 40 judges whether the result of the hit / miss judgment of the normal map is a hit or not. Then, if the result of the hit / miss judgment of the normal map is a hit and the judgment is affirmative (process S208: Yes), the main control device 40 performs a process to start a winning game (normal map game). Specifically, the main control device 40 performs a process to start the operation of the normal power role 22 (process S209). In addition, the main control device 40 transmits a winning game start command to the sub integrated control device 42 to instruct the start of a winning game presentation (process S210), and starts timing the start interval time of the winning game. After process S210, the main control device 40 proceeds to a normal map game process (process S250, see FIG. 18).
[0171] On the other hand, in process S208, if the result of the judgment of whether the normal game is a win or a loss is a loss, that is, if the judgment is negative (process S208: No), the main control device 40 skips processes S209 and S210 and proceeds to the normal game play processing (process S250).
[0172] Returning to Fig. 18, the explanation of the normal map correctness judgment process (process S200) will be continued. In process S205, if the normal map is not being confirmed and the judgment is negative (process S205: No), the main control device 40 judges whether or not there is a reserved memory of the normal map (process S211).
[0173] As a result, if there is no reserved memory of a normal map and the judgment is negative (process S211: No), the main control unit 40 proceeds to normal map game processing (process S250). On the other hand, if there is a reserved memory of a normal map and the judgment is positive (process S211: Yes), the main control unit 40 performs shift processing of the reserved memory of the normal map (process S212) and performs a win / loss judgment based on the oldest reserved memory among the reserved memories of the normal map. Also, in conjunction with this process S212, the main control unit 40 subtracts 1 from the number of reserved memories of the normal map. Then, after process S212, the process proceeds to process S213 shown in FIG. 20.
[0174] As shown in Fig. 20, in process S213, the main control device 40 performs a win / lose judgment based on a win / lose judgment table (normal table) used for the normal figure and a win determination random number. As a result, if the result of the win / lose judgment is a win and the judgment is affirmative in process 214 (process S214: Yes), the main control device 40 determines the winning symbol of the normal figure based on the winning symbol determination random number (process S215) and determines the variation pattern based on the variation pattern determination random number (process S216). After that, the main control device 40 executes a win setting process (process S217) for setting the start interval time and end interval time of the winning game.
[0175] On the other hand, if the result of the win / loss judgment is a loss and the judgment is negative in process 214 (process S214: No), the main control unit 40 determines a losing symbol based on the random number for determining a winning symbol (process S218) and determines a variation pattern based on the random number for determining a variation pattern (process S219).
[0176] In the process S216 and the process S219, the main control device 40 determines the variation pattern so that the variation time of the normal figure is shorter than that in the normal state if the game state is a probability variable game or a normal power support state, etc. For example, the main control device 40 selects a variation pattern with a variation time of 6.2 seconds in the normal state, and selects a variation pattern with a variation time of 0.7 seconds, which is shorter than that in the normal state, if the game state is a probability variable game or a normal power support state.
[0177] After the process S217 or S219, the main control device 40 transmits reserved memory information including information indicating a decrease in the reserved memory of the normal map to the sub-integrated control device 42 (process S220). Then, the sub-integrated control device 42 that has received the reserved memory information transmits the reserved memory information to the performance pattern control device 43 and updates the display contents of the reserved display of the normal map (not shown) on the performance pattern display device 46.
[0178] After the process S220, the main control device 40 transmits a normal pattern variation start command to the sub-integrated control device 42 (process S221). The process S221 is a pre-process for performing a performance corresponding to the normal pattern on the performance pattern display device 46 in conjunction with the display of the normal pattern variation on the normal pattern display device 285. Specifically, the main control device 40 transmits, as a normal pattern variation start command to the sub-integrated control device 42, a pattern variation start command including the result of the win / loss judgment and the normal pattern variation pattern, and a performance designation command designating a performance according to the winning pattern or losing pattern determined in the process S215 or process S218. After the process S221, the main control device 40 executes a normal pattern game process (process S250, FIG. 18).
[0179] (8-2: Normal game play processing) Next, the normal game play processing (process S250) executed in the normal game win / loss determination processing (process S200) will be described with reference to the flowchart shown in FIG. 21. As shown in FIG. 21, the main control device 40 determines whether the normal power device 22 is open or not (process S251) as the first process executed in the normal game play processing (process S250). Then, if the normal power device 22 is open and the determination is positive (process S251: Yes), the main control device 40 proceeds to process S252 shown in FIG. 22.
[0180] As shown in FIG. 22, in process S252, the main control device 40 judges whether or not four game balls have entered the normal power device 22 based on the detection signal of the second special chart start switch 504. If the game balls that entered the normal power device 22 have not reached four and the judgment is negative (process S252: No), the main control device 40 judges whether or not a predetermined time has elapsed since the normal power device 22 was released (process S253). If the predetermined time has not elapsed since the normal power device 22 was released and the judgment is negative (process S253: No), the main control device 40 ends the normal chart game process (process S250, see FIG. 21) as it is, and returns to the win / loss judgment process (see FIG. 17).
[0181] On the other hand, if the number of game balls entering the normal power device 22 reaches four and the result of the determination in step S252 is positive (step S252: Yes), or if a predetermined time has elapsed since the normal power device 22 was opened and the result of the determination in step S252 is positive (step S253: Yes), the main control device 40 drives the normal power device solenoid 513 to close the normal power device 22 (step S254). Next, the main control device 40 executes an end interval process (step S255) that starts timing the end interval time. After step S255, the main control device 40 ends the normal game process (step S250) and returns.
[0182] Returning to FIG. 21, the explanation of the normal game process (process S250) will be continued. In process S251, if the result is a negative judgment (process S251: No), the main control device 40 judges whether or not the end interval is in progress (process S256). As a result, if the result is a positive judgment (process S256: Yes) that the end interval is in progress, the main control device 40 subsequently judges whether or not the end interval time has elapsed (process S257).
[0183] As a result, if the judgment in process S257 is positive (process S257: Yes), the main control device 40 executes the process of ending the winning game of the normal map in process S258, and transmits a winning game end command to the sub-integrated control device 42 in process S259. Then, the sub-integrated control device 42, which has received the winning game end command, ends the winning game presentation. After process S259, the main control device 40 ends the normal map game process (process S250, see FIG. 21) and returns to the winning / losing judgment process (see FIG. 17). On the other hand, if the end interval time has not elapsed and the judgment is negative (process S257: No), the main control device 40 ends the normal map game process (process S250) as it is, and returns to the winning / losing judgment process.
[0184] Also, if the determination is negative in process S256 (process S256: No), the main control device 40 determines whether the start interval time has elapsed (process S260). As a result, if the start interval time has elapsed and the determination is positive (process S260: Yes), the main control device 40 drives the normal power role solenoid 513 in process S261 to open the normal power role 22. On the other hand, if the determination is negative in process S260 (process S260: No), the main control device 40 ends the normal game processing (process S250) as it is and returns to the win / lose determination processing.
[0185] (8-3: Special chart win / loss determination process) Next, the "special chart win / loss determination process" (process S300) executed in the win / loss determination process (process S25, see FIG. 17) will be described with reference to the flowcharts shown in FIG. 23 to FIG. 33. The special chart win / loss determination process (process S300) sequentially executes the "special chart win / loss determination process" shown in FIG. 23 to FIG. 27 and the "jackpot game process" shown in FIG. 28 to FIG. 33. In the following description, except when it is necessary to distinguish between the first special chart and the second special chart, both are regarded as equivalent and are simply referred to as "special chart".
[0186] As shown in Fig. 23, in the "special winning / loosening determination process", the main control device 40 first determines whether the jackpot flag indicating a jackpot is "0" in process S301. If the determination is negative (process S301: No), the "special winning / loosening determination process" is terminated and the process proceeds to the "special game process" described later.
[0187] If the determination is affirmative in process S301 (process S301: Yes), it is determined in process S302 whether the small win flag indicating that a small win is occurring is "0." If the determination is negative (process S302: No), the process proceeds to the "special game process" described later.
[0188] If the determination is affirmative in process S302 (process S302: Yes), it is determined in process S303 whether the variation of the special chart is stopped. If the determination is affirmative (process S303: Yes), it is determined in process S304 whether the fixed pattern of the special chart is not yet displayed.
[0189] If the determination is affirmative in process S304 (process S304: Yes), it is determined in process S305 whether or not there is a reserved memory of the second special chart (process S305). If the determination is affirmative (process S305: Yes), a shift process of the reserved memory of the second special chart is performed in process S306. By the shift process, the random number of the oldest reserved memory among the reserved memories of the second special chart is subject to a judgment of correctness.
[0190] On the other hand, if the result of the process S305 is negative (process S305: No), the process S307 determines whether or not there is a reserved memory of the first special drawing. If the result of the process S305 is positive (process S307: Yes), the process S308 performs a shift process of the reserved memory of the first special drawing. By the shift process, the random number of the oldest reserved memory among the reserved memories of the first special drawing is the object of the judgment of whether or not it is correct. In this way, the second special chart is given priority over the first special chart in determining whether it is correct or not. In the process S307, if there is no reserved memory of either the first special symbol or the second special symbol and the result is a negative judgment (process S307: No), the process proceeds to "special game process".
[0191] Following process S306 or process S308, as shown in FIG. 24, in process S310, the table for determining whether or not the random number is a hit is compared with the random number for determining whether or not the random number is a hit, and a hit / miss determination is made. Next, in process S311, it is determined whether or not the hit / miss determination is a hit (pattern hit). If it is a hit (pattern hit), (process S311: Yes), the hit pattern is determined based on the value of the random number for determining the hit pattern, which is the random number for the hit / miss determination, (process S312). In addition, the fluctuation pattern (fluctuation time) of the hit is determined based on the value of the random number for determining the fluctuation pattern, which is the random number for the hit / miss determination, and the current game state (normal game or normal power support state) (process S313).
[0192] Next, in process S314, a jackpot content setting process is performed, and the contents of the jackpot game (special game) (opening pattern of the first large winning port 25, opening presentation time, ending presentation time, etc.) and the game status after the jackpot game ends are set based on the value of the random number for determining the jackpot pattern.
[0193] Next, the first special chart or the second special chart is displayed in a variable manner on the first special chart display device 281 or the second special chart display device 283, and a special chart change start command including data showing the hit / miss judgment result (big hit, small hit, type of miss, presence or absence of reach, change time, etc.) is output to the sub-integrated control device 42 and the performance pattern control device 43 (process S315). As a result, the sub-integrated control device 42 and the performance pattern control device 43 start changing the pseudo performance pattern corresponding to the first special chart or the second special chart on the performance pattern display device 46. Then, the process proceeds to "special game processing".
[0194] If the result of the process S311 is negative (no), it is determined whether the value of the random number for determining the big win matches the value of the small win in the win / loss determination table in process S320, as shown in Fig. 25. If the result of the process S320 is positive (yes), the small win symbol is determined based on the value of the random number for determining the symbol in process S321.
[0195] In the subsequent process S322, which is a variation pattern determination process, a variation pattern for a small win is determined based on the value of the random number for determining the variation pattern and the current game state. In the subsequent small win opening pattern determination process S323, the opening pattern of the second large winning port 26 is determined according to the small win symbol determined in process S321.
[0196] Next, in the small win content setting process of process S324, the content of the small win game (for example, opening presentation time, ending presentation time, etc.) and the game status after the small win game ends are set based on the value of the random number for determining the big win pattern.
[0197] If the result of the process S311 and the process S320 is neither a big win nor a small win (process S311, process S320: No), the result of the win / loss determination is a miss. Therefore, a miss symbol is determined in process S325. Next, a miss variation pattern is determined (process S326).
[0198] After the process S324 or S326 is completed, the process S327 judges whether the electric support flag is "1" and judges whether the normal power support state is in effect. If the electric support flag is "1" and the judgment is affirmative (process S327: Yes), the process S328 subtracts the electric support counter, which is the end condition of the normal power support state.
[0199] In this case, the electric support counter includes a condition 1 counter whose end condition is the number of times the first special symbol changes, a condition 2 counter whose end condition is the number of times the second special symbol changes, and a condition 3 counter whose end condition is the sum of the number of times the first special symbol changes and the number of times the second special symbol changes. If the change based on the win / loss judgment is a change in the first special symbol, 1 is subtracted from the condition 1 counter. If the change is a change in the second special symbol, 1 is subtracted from the condition 2 counter. Furthermore, regardless of whether the change is a change in the first special symbol or a change in the second special symbol, 1 is subtracted from the condition 3 counter according to the change. Then, the process proceeds to S315.
[0200] If the determination is negative in process S303 shown in Fig. 23 (process S303: No), it is determined whether or not the special chart variation time has elapsed in process S330 as shown in Fig. 26. If the determination is negative (process S330: No), the process proceeds to "special game process".
[0201] On the other hand, if it is determined in step S330 that the variable time has elapsed (step S330: Yes), a symbol stop command is sent to the sub-integrated control device 42 and the performance symbol control device 43 in step S331.
[0202] Next, in process S332, it is determined whether the pattern is a jackpot pattern. If the determination is affirmative (process S332: Yes), in process S333, a process is performed to display the jackpot pattern of the first special pattern or the second special pattern on the first special pattern display device 281 or the second special pattern display device 283. Accordingly, the sub-integrated control device 42 and the performance pattern control device 43 display the pseudo performance pattern corresponding to the jackpot pattern of the first special pattern or the second special pattern on the performance pattern display device 46.
[0203] Next, the operation of the condition device is started (process S334), and the operation of the accessory continuous operation device is started (process S335). The condition device is a device necessary for the operation of the accessory continuous operation device in a big win game, and the accessory continuous operation device is a device that continuously operates the first special electric accessory.
[0204] Next, in process S336, it is determined whether the electric support flag is "1" (if it is "1", it is in the normal power support state). If the determination is affirmative (process S336: Yes), the electric support flag is reset to "0" in process S337. This causes a transition from the normal power support state to the normal game state. Then, in process S338, the jackpot flag is set to "1". After that, the process transitions to "special game processing".
[0205] If the pattern is not a jackpot pattern in process S332 and the result is a negative judgment (process S332: No), it is judged in process S340 whether the electric support flag is "1". If the result is a positive judgment (process S340: Yes), it is judged in process S341 whether the end condition of the normal electric support state is satisfied. That is, it is judged whether the number of changes of the first special pattern has reached 99 times and the condition 1 counter has become "0", whether the number of changes of the second special pattern has reached, for example, 4 times and the condition 2 counter has become "0", or whether the total number of changes of the first and second special patterns has reached 99 times and the condition 3 counter has become "0". In addition, in the case of "5R bonus available 2", the number of times the second special chart changes is 1, and in the case of "7R bonus available", it is determined whether the number of times the second special chart changes has reached 99 times and the condition 2 counter has become "0".
[0206] If the termination condition is satisfied in the process S341 and the determination is affirmative (process S341: Yes), the electric power support flag is reset to "0" in the process S342 (process S342). This ends the normal power support state.
[0207] After process S342, or if process S340 or process S341 is judged to be negative (process S340, process S341: No), a state designation command based on the open extension flag, etc. is sent to the sub-integrated control device 42 and the performance pattern control device 43 in a state designation command sending process in process S343.
[0208] Next, in process S344, it is determined whether the pattern is a small win pattern. If the determination is positive (process S344: Yes), in process S345, a process is performed to confirm and display the small win pattern on the second special symbol display device 283. Accordingly, the sub-integrated control device 42 and the performance symbol control device 43 confirm and display the pseudo performance symbol corresponding to the small win pattern of the second special symbol on the performance symbol display device 46. Then, the small win flag is set to "1" (process S346). After that, it moves to "special game processing". Furthermore, in this "special chart hit / miss determination process," even if a small hit occurs, the game state will continue in the normal power support state unless the conditions for terminating the normal power support state are met.
[0209] If the pattern is not a small win pattern in process S344 (process S344: No), it is a losing pattern, so in process S347, a process is performed to display the losing pattern on the first special pattern display device 281 or the second special pattern display device 283. Accordingly, the sub-integrated control device 42 and the performance pattern control device 43 display the pseudo performance pattern corresponding to the losing pattern of the first special pattern on the performance pattern display device 46. After that, the process proceeds to "special game process".
[0210] If the determination is affirmative in process S304 of Fig. 23 (process S304: No), as shown in Fig. 27, it is determined whether the display time of the determined pattern has elapsed in process S350. If the determination is affirmative (process S350: Yes), in the determined pattern display end process of process S351, the first special pattern display device 281 or the second special pattern display device 283 ends the display of the determined pattern of the first special pattern or the second special pattern, and a command regarding the end of the display of the determined pattern is transmitted to the sub-integrated control device 42 and the performance pattern control device 43, and then the process proceeds to "special game process". In response to the command, the sub-integrated control device 42 and the performance pattern control device 43 end the confirmed display of the pseudo performance pattern corresponding to the first special pattern or the second special pattern on the performance pattern display device 46.
[0211] If the determination in step S350 is negative (step S350: No), step S351 is skipped and the process proceeds to "special game process".
[0212] (8-4: Special Game Processing) Next, the "special game processing" for implementing the small win game and the big win game will be described with reference to Figs. 28 to 33. As shown in Fig. 28, the "special game processing" first determines whether or not the big win flag is "0" in process S400. If the determination is positive (process S400: Yes), it is not a big win, so it is determined whether or not the small win flag is "0" in process S401 (process S401). If the determination is positive (process S401: Yes), it is neither a big win nor a small win, so the "special game processing" is terminated and the process returns to the win / loss determination process (see Fig. 17).
[0213] If the determination is negative in process S401 (process S401: No), it is a small win, so in process S402 it is determined whether or not the small win start performance is in progress (process S402). If the determination is positive and the small win performance is in progress (process S402: Yes), it is determined in process S403 whether or not the small win start performance end time has arrived. If the determination is positive (process S403: Yes), in the second large prize opening opening process of process S404, the second special electric door of the second special electric role is operated to open the second large prize opening 26 in the opening pattern set in process S323 (Fig. 25). Next, in process S405, detection of a ball entering the specific area 262 of the second large prize opening 26 is validated.
[0214] If the determination is negative in process S402 (process S402: No), then in process S406 it is determined whether the second large winning port 26 is open or not. If the determination is negative (process S406: No), then in process S407 it is determined whether the specific area 262 is valid or not. If the determination is negative (process S407: No), then in process S408 it is determined whether the small win end presentation is in progress, and if the determination is positive (process S408: Yes), then in process S409 it is determined whether it is time for the small win end presentation to end. If the determination is positive (process S409: Yes), then in process S410 the small win flag is reset to "0" and the small win game ends. Then, it returns.
[0215] If the result of the process S408 is negative (process S408: No), a small win start performance process is performed in process S411, and a small win start command is sent to the sub-integrated control device 42 and the performance symbol control device 43. Then, the process returns.
[0216] If the second large prize opening 26 is open in process S406 and the result is positive (process S406: Yes), then it is determined in process S420 whether the number of balls entering the second large prize opening 26 has reached the specified number of 10 (process S420), as shown in Fig. 29. If the result is positive (process S420: Yes), then the second large prize opening 26 is closed in process S422. On the other hand, if the determination is negative in process S420 (process S420: No), it is determined in process S421 whether the opening time of the second large prize opening 26 has ended. If the determination is positive (process S421: Yes), the second large prize opening 26 is closed in process S422.
[0217] If a negative judgment is made in process S421 (process S421: No), or if the specific area 262 is valid in process S407 (Figure 28) (process S407: Yes), then, as shown in Figure 30, it is determined in process S430 whether or not a ball has entered the specific area 262 (a win).
[0218] If the determination in step S430 is affirmative (step S430: Yes), the operation of the condition device is started in step S431. Then, the operation of the accessory continuous operation device is started (step S432). Next, in process S433, it is determined whether the second large prize opening 26 is open or not. If the determination is affirmative (process S433: Yes), the second large prize opening 26 is closed in process S434, and the specific area 262 is invalidated (process S435).
[0219] After that, the following process is performed in the special jackpot setting process of process S436. First, the opening pattern of the first large winning port 25, the special jackpot start presentation time, the special jackpot end presentation time, etc. are set. Then, a special jackpot start command is sent to the sub-integrated control device 42 and the presentation pattern control device 43. Next, it is confirmed whether the electric support flag is "1", and if it is "1", the electric support flag is reset to "0". Furthermore, in this process, whether or not to transition to a normal power support state after the end of a jackpot game due to a special jackpot is set, and the conditions for this termination are set.
[0220] Next, in process S437, the small win flag is reset to "0". Next, the big win flag is set to "1" (process S438). This causes a transition from the small win to the special big win. Then, the process returns.
[0221] In addition, in this "special game processing", when the second large prize winning port 26 is open during the small prize game (processing S421: No), if a ball enters the specific area 262 (processing S430: Yes), the condition device and the consecutive operation device of the accessory are immediately operated to close the second large prize winning port 26 and transition to the accessory big win, but this is not limited to this. For example, when the number of balls entering the second large prize winning port 26 reaches a specified number (processing S420: Yes) or the opening time of the second large prize winning port 26 ends (processing S421: Yes), after the second large prize winning port 26 is closed, it is confirmed whether or not there is a ball entering the specific area 262, and if there is a ball entering, the condition device and the consecutive operation device of the accessory are operated to transition to the accessory big win.
[0222] If the result of the process S430 is negative (Process S430: No), the process S439 checks whether the effective period of the specific area 262 has ended. If the result of the process S439 is positive (Process S439: Yes), the process S440 sets the small win end performance, and transmits a small win end command to the sub-integrated control device 42 and the performance pattern control device 43. Then, the process returns.
[0223] If the determination is negative in process S400 shown in Fig. 28 (process S400: No), then, as shown in Fig. 31, it is determined in process S450 whether the first large prize opening 25 is open or not. If the determination is negative (process S450: No), then it is determined in process S451 whether it is during the interval of the large prize. If the determination is positive (process S451: Yes), then it is determined in process S452 whether it is the end time of the interval, and if the determination is positive (process S452: Yes), then in process S453, the first special electric door of the first special electric role is operated to open the first large prize opening 25 in the next round of the large prize game. Then, it returns.
[0224] If the determination is negative in process S451 (process S451: No), it is determined in process S454 whether or not the big win end presentation is in progress. If the determination is negative (process S454: No), it is determined in process S455 whether or not the big win start presentation is in progress.
[0225] If the determination is affirmative in process S455 (process S455: Yes), it is determined in process S456 whether the jackpot start performance time has elapsed. If the determination is affirmative (process S456: Yes), the first special electric door of the first special electric device is operated in process S457 to open the first big prize opening 25 in the first round of the jackpot game. Then, the process returns.
[0226] If the result of the process S455 is negative (process S455: No), a big win start performance process is performed in process S458, and a big win start command is transmitted to the sub integrated control device 42 and the performance symbol control device 43. Then, the process returns.
[0227] If the determination is affirmative in process S450 (process S450: Yes), as shown in Fig. 32, it is determined in process S460 whether the number of balls entering the first large prize opening 25 has reached the specified number of 10. If the determination is affirmative (process S460: Yes), the first large prize opening 25 is closed in process S462.
[0228] If the determination is negative in process S460 (process S460: No), then in process S461 it is determined whether the opening time of the first large prize opening 25 has ended. If the determination is negative (process S461: No), the process returns. If the determination is positive (process S461: Yes), then in process S462 the first large prize opening 25 is closed.
[0229] Next, in process S463, it is determined whether the final round of the jackpot has ended. If the determination is affirmative (process S463: Yes), in process S464, a jackpot end performance process is performed, and a jackpot end command is sent to the sub-integrated control device 42 and the performance symbol control device 43 (process S464). Then, it returns.
[0230] If the result of the process S463 is negative (process S463: No), the process S465 performs an interval between openings (big win interval) process, thereby transmitting a big win interval command to the sub-integrated control device 42 and the performance symbol control device 43. Then, the process returns.
[0231] If the determination is affirmative in process S454 (see FIG. 31) (process S454: Yes), it is determined in process S470 whether or not the big win end presentation time has elapsed, as shown in FIG 33. If the determination is negative (process S470: No), the process returns. If the answer is yes (process S470: Yes), the condition device is stopped in process S471, and the role object continuous operation device is stopped (process S472).
[0232] Next, in process S473, it is determined whether or not to transition to a normal power support state after the end of the jackpot game according to the jackpot symbol or the small jackpot symbol (process S473). If the determination is positive (process S473: Yes), in process S474, the end condition of the normal power support state selected in the jackpot content setting process (S314 in FIG. 24 or process S436 in FIG. 30) is set. Then, the electric support flag is set to "1" (process S475).
[0233] Next, in process S476, the game state after the big win game is set, and if the game state is to be changed to the normal power support state after the big win game is ended, the game state is changed to the normal power support state. Then, in process S477, the big win flag is reset to "0" to end the big win game.
[0234] (9. Electric Support Special Effects) Next, an explanation will be given of the electric support special effects that are implemented in response to the final change in the first special chart or the second special chart, which is the end condition of the normal power support state, when the pachinko machine 1 is in the normal power support state. The electric support special performance is a performance implemented by the performance pattern display device 46 via the performance pattern control device 43 under the control of the sub-integrated control device 42. The electric support special performance is implemented, for example, by the "special performance start process" shown in FIG.
[0235] (9-1: Special Effect Start Processing) As shown in FIG. 34, the “special effect start processing” is a subroutine executed by the sub integrated control device 42. In the "special performance start process", the sub-integrated control device 42 first determines in process S501 whether or not it has received a fluctuation start command (see FIG. 24, process S315) from the main control device 40. If the determination is negative (process S501: No), the process ends and the process returns to the main routine executed in the sub-integrated control device 42.
[0236] If the determination is affirmative in step S501 (step S501: Yes), the process determines whether the gaming state is in the normal power support state in step S502. If the determination is negative (step S502: No), the process returns. On the other hand, if the result is positive (processing S502: Yes), in processing S503, it is determined whether the number of times the first special chart has changed, which is one of the conditions for ending the normal power support state, is 99. If the result is positive (processing S503: Yes), the process proceeds to processing S506.
[0237] If the determination is negative in process S503 (process S503: No), it is determined in process S504 whether the number of times the second special symbol, which is one of the conditions for ending the normal power support state, has changed is the specified number of times. For example, if the small win symbol that causes the normal power support state is "5R with bonus 2", it is determined whether it is the first time, if the small win symbol is "7R with bonus", it is determined whether it is the 99th time, and if it is a small win symbol other than these, it is determined whether it is the fourth time. If the determination is positive (process S504: Yes), it proceeds to process 506.
[0238] If the result of the process S504 is negative (process S504: No), the process S505 determines whether the total number of changes of the first and second special symbols, which is one of the conditions for ending the normal power support state, is 198 times if the small winning symbol is "7R special offer available" and 99 times if the symbol is other than the above. If the result of the process S505 is negative (process S505: No), the process returns.
[0239] If the determination is affirmative in step S505 (step S505: Yes), the process proceeds to step S506, where it is determined whether the fluctuation pattern (fluctuation time) set by the main control device 40 is suitable for implementing the electric support special performance. If the determination is negative (step S506: No), the process returns.
[0240] If the result of the process S506 is positive (Yes in the process S506), the process proceeds to "special performance control process" in the process S507 to start the electric support special performance. As a result, a command to start the performance is sent from the sub-integrated control device 42 to the performance pattern control device 43, and the electric support special performance is executed in the performance pattern display device 46 via the performance pattern control device 43 in response to the command.
[0241] Incidentally, the electric support special performance does not necessarily have to be performed according to the final change in the normal power support state. For example, it may be determined whether or not to perform the electric support special performance according to the change pattern set in the main control device 40 (see FIG. 20, process S216). The main control device 40 selects the change pattern of the final change in the normal power support state from a change pattern table corresponding to the electric support special performance. Then, if the selected change pattern is a time pattern suitable for the performance, the performance is performed. On the other hand, if the time pattern is not suitable for the performance, the performance is not performed (see FIG. 34, process S506).
[0242] (9-2: Performance example 1) As shown in FIG. 35, the electric support special performance starts in the performance pattern display device 46, for example, when the fourth change of the second special chart, which is the end condition of the normal electric support state, starts in the second special chart display device 283. First, as [Presentation Example 1], we will explain a presentation example when the fourth change in the second special chart is a small hit or a big hit. The electric support special performance is set to the first performance period (X period) from the start of the performance change until a predetermined time has passed, and in the performance during this period, the pseudo performance pattern corresponding to the change of the second special chart is changed and the reserved memory of the second special chart is encouraged to be increased. In the normal electric support state, it becomes easier to enter the second special chart start hole 24, so the right hit is encouraged to aim at the right play area where the second special chart start hole 24 is located.
[0243] Next, the electric support special performance is set to a second performance period (Y period) from the passage of a predetermined time until the fourth variation of the second special chart ends, and during this period, the performance suggests information about the jackpot game, such as the number of rounds of the jackpot game to be performed later and the end condition of the normal electric support state that is granted after the jackpot game ends, and notifies that the judgment result of the variation of the second special chart is a small win or a big win. For example, after implementing a reach performance, a small win performance pattern or a big win performance pattern is displayed as a confirmed result. After that, the electric support special performance ends with the end of the variation of the second special chart. Then, a small win game or a big win game starts, and the performance pattern display device 46 implements the performance of the small win game or the performance of the big win game.
[0244] (9-3: Presentation Example 2) Next, as Presentation Example 2, a presentation example in the case where the fourth change in the second special chart is a miss will be explained. In this case, the electric support special performance is the same as in [Performance Example 1], with the first performance period (X period) being the period from the start of the performance change until a specified time has passed, and during this period, the pseudo performance pattern corresponding to the change in the second special chart is changed, and the reserved memory of the second special chart is encouraged to be increased.
[0245] Next, in the electric support special performance of [Performance Example 2], during the second performance period (Y period) from the passage of a predetermined time until the end of the fourth second special chart change, the judgment result of the change is not notified that it is a miss. Then, during the second performance period, information regarding the result of the look-ahead judgment of the current reserved memory is suggested.
[0246] In addition, the performance of [Performance Example 2] is a series of performances that are performed from the end of the fourth change of the second special chart to the end of the change of the reserved memory that shows the information on the result of the pre-reading judgment, as the additional performance period (Z period), and the changes of multiple second special charts are performed as if they were one change. In this case, the change time of the second special chart corresponding to the reserved memory is an extremely short change pattern (for example, 0.5 seconds).
[0247] In effect, in the normal electric support state, it is easy to enter the second special chart starting hole 24, and the reserved memory is full. For example, if all reserved memories are misses or the fourth reserved memory is a small hit or a big hit, the electric support special performance will be performed until the change of the fourth reserved memory ends. On the other hand, if the second reserved memory is a small hit or a big hit, the special electric support performance will be carried out until the second reserved memory finishes changing.
[0248] In the [Presentation Example 2], if all reserved memories are misses, the fact that they are misses is notified from the second presentation period to the additional presentation period. For example, the miss may be confirmed after the reach presentation is performed. This can increase the player's sense of expectation by implementing the reach presentation.
[0249] In the performance of [Performance Example 2], if there is a memory of a small win or a big win in the reserved memory, during the second performance period, a performance is performed that suggests information about the big win game, such as the number of rounds of the big win game and the number of times the bonus game state is granted after the big win game. After that, from the second performance period to the performance addition period, it suggests that it will be a small win or a big win. For example, it may be possible to perform a reach performance and then display a small win or a big win as a confirmation. In addition, during the second performance period, it is possible to suggest information about the big win game and display that it will be a small win or a big win, and to perform an interval performance such as a countdown to the big win game between the performance of the pattern confirmation display and the performance of the start of the big win game while the reserved memory is being changed in the second special pattern display device 283.
[0250] (9-4: Special Effect Control Processing) In the electric support special effect, the pachinko machine 1 performs control regarding the start of the first effect period, the start of the second effect period, and the start of the effect additional period, for example, by the "special effect control processing" shown in Fig. 36. For example, the "special effect control processing" is processing executed in the processing S507 of the "special effect control processing" in Fig. 34.
[0251] As shown in Fig. 36, in the "special effect control process", the sub integrated control device 42 first determines whether the second effect flag is "1" in process S551. The second effect flag is a flag that is set to "1" when the effect of the second effect period starts. If the determination is affirmative (process S551: Yes), the process proceeds to process S559.
[0252] If the determination is negative in process S551 (process S551: No), it is determined in process S552 whether the first performance flag is "1". The first performance flag is a flag that is set to "1" when the performance of the first performance period starts. If the determination is negative (process S552: No), a process to start the performance of the first performance period is performed in process S553. As a result, a command to start the performance of the first performance period is transmitted from the sub-integrated control device 42 to the performance pattern control device 43, and in response to the command, the performance of the first performance period of the electric support special performance is executed in the performance pattern display device 46 via the performance pattern control device 43. In the following process S554, the first performance flag is set to "1".
[0253] In the case of an affirmative judgment in process S552 (process S552: Yes), or after process S554, in process S555, it is judged whether the reserved memory of the second special chart is "4". That is, it is judged whether the reserved memory of the second special chart is full. If it is a negative judgment (process S555: No), it returns to "special performance start process" (see FIG. 34, process S507).
[0254] If the determination is affirmative in process S555 (process S555: Yes), it is determined in process S556 whether the first performance period has elapsed. If the determination is negative (process S556: No), the process returns.
[0255] If the determination in process S556 is positive (process S556: Yes), the process ends the first performance period and starts the second performance period in process S557. As a result, a command to end the first performance period and start the second performance period is sent from the sub-integrated control device 42 to the performance pattern control device 43, and in response to the command, the performance pattern display device 46 executes the performance of the second performance period of the electric support special performance via the performance pattern control device 43. In the following process S558, the second performance flag is set to "1".
[0256] If the determination in step S551 is affirmative (step S551: Yes), or after step S558, step S559 determines whether the second performance period has elapsed. If the determination is negative (step S559: No), the process returns.
[0257] If the determination is affirmative in step S559 (step S559: Yes), the process proceeds to step S560, where it is determined whether the change is a win, i.e., a small win or a big win. If the determination is affirmative (step S560: Yes), the process proceeds to step S561, where it is determined that the electric support special performance is terminated. As a result, a command to end the electric support special performance is sent from the sub-integrated control device 42 to the performance pattern control device 43, and in response to this command, the electric support special performance is ended in the performance pattern display device 46 via the performance pattern control device 43.
[0258] If the result of the process S560 is negative (process S560: No), the process S562 starts the performance of the performance addition period corresponding to the change in the reserved memory. As a result, a command to start the performance of the performance addition period is transmitted from the sub-integrated control device 42 to the performance pattern control device 43, and in response to the command, the performance of the performance addition period of the electric support special performance is performed in the performance pattern display device 46 via the performance pattern control device 43. After that, when the reserved memory is consumed due to the change in the second special pattern, the performance of the performance addition period ends.
[0259] Following process S561 or process S562, in process S563, the first effect flag and the second effect flag are each reset to "0." Then, the process returns.
[0260] (9-5: Effect Display Mode) Next, a display example of the electric support special effect will be described with reference to Figs. When the pachinko machine 1 starts changing the first or second special symbol in response to the win / loss determination, it starts changing the pseudo performance symbol corresponding to the first or second special symbol in the performance symbol display device 46. As shown in Fig. 37(a), the display screen of the performance symbol display device 46 variably displays a pseudo performance symbol 700 consisting of three number symbols or the like corresponding to the change of the first or second special symbol. The condition for ending the normal power support state is condition 2, which can be when the number of times the second special chart changes is 4, 1, or 99. If it changes 1 time, a special effect will be displayed, if it changes 4 or 99 times, a special effect will be displayed on the 4th and 99th times, and for any other changes, a normal change effect of the pseudo-effect pattern will be displayed.
[0261] When the game state of the pachinko machine 1 is in the normal power support state, the state suggestion display unit 721 is displayed on the upper left side of the display screen, indicating that the game state is in the normal power support state. For example, the state suggestion display unit 721 indicates that the game state is in the normal power support state by displaying "Tatsukichi Chance!". The lower left side of the display screen displays a first reserved memory display image 731 indicating the presence of reserved memory of the first special chart. Similarly, the lower right side displays a second reserved memory display image 732 indicating the presence of reserved memory of the second special chart. The end condition of the normal power support state after the end of the big win game with "7R bonus" is that the number of fluctuations of the second special chart has reached 99 times as condition 2, and the game is basically set to hit during the normal power support, which essentially guarantees the next big win. Therefore, in the normal power support state after the end of the big win game with "7R bonus", the state suggestion display unit 721 may display a different display from "Tatsukichi Chance!" (for example, Super Tatsukichi Chance!!). By doing this, the player can know that the normal power support state is longer than other states and can play with peace of mind.
[0262] In the pachinko machine 1, if the expectation of a big win is high when the pseudo performance symbol 700 changes, the pachinko machine 1 develops into a reach performance. In this case, as shown in Fig. 37(b), the display screen of the performance symbol display device 46 displays a reach suggestion display section 722 on the upper left side, and displays a large reach pseudo performance symbol 701 on the lower half of the display screen. In the reach pseudo performance symbol 701, the two symbols on both sides stop with the same symbol, and only the central symbol is changing.
[0263] If the result of the hit / miss judgment of the first or second special symbol is a hit (pattern hit), the pachinko machine 1 displays a hit suggestion display section 723 on the upper left side of the display screen of the performance symbol display device 46, as shown in Fig. 37(c). Then, in the lower half of the display screen, a large jackpot pseudo performance symbol 702 consisting of three identical symbols corresponding to the hit symbol of the first or second special symbol is displayed as a confirmed display. If the result of the hit / miss judgment is a miss, the three symbols are displayed as different symbols, or if a reach performance is reached, the two symbols on both sides stop as the same symbol and only the central symbol is displayed as a confirmed display with a different symbol.
[0264] If the result of the win / loss determination is a small win, the pachinko machine 1 will display a large, confirmed small win pseudo performance pattern 703 consisting of three identical small win patterns corresponding to the small win pattern in the lower half of the display screen of the performance pattern display device 46, as shown in Figure 37 (d).
[0265] In pachinko machine 1, when the number of times the second special chart changes is 99 as condition 2 for terminating the normal power support state after a winning game ends, the probability of a small win is 1 / 7, so basically, a big win will occur during the normal power support state, and when the number of times the second special chart changes is 99 as condition 2 for terminating the normal power support state, a stuck bonus will be awarded when the number of times the win / loss judgment has resulted in a miss reaches a predetermined number. For example, as condition 2 for terminating the normal power support state after the end of a winning game, if the number of times the second special chart changes is 99 times during the normal power support state, a stuck number display 761 indicating that it has changed by 4 rotations is displayed as shown in Figure 38(a), and at the same time, a stuck bonus display 762 is displayed. In addition, the stuck bonus is when it is spun four times, but this is because the number of times the second special chart changes is four as the condition 2 of the end condition of the normal power support state after the end of another winning game, and if the condition 2 of the end condition of the normal power support state after the end of this winning game is the condition 2, the number of times the second special chart changes is four, and the gameplay after four spins is different from the case where the number of times the second special chart changes is four as the condition 2 of the end condition of the normal power support state. In addition, it is not limited to this number of spins, and for example, it may be the value obtained by adding the number of maximum reserved numbers that can be stored as reserved memory to the condition 2 of the end condition of the normal power support state after the end of another winning game (for example, if the maximum reserved number of reserved memories is four, adding the four times of condition 2 will make it eight). This number is due to the fact that the number of times the second special chart changes is equal to or exceeds the maximum number of rotations that occurs when the number of times the second special chart changes is four, as condition 2, and as condition 2 of the condition for ending the normal power support state, if the number of times the second special chart changes is not 99, it is the number of times that the game returns to the normal state, so this can be said to have a different gameplay than when the number of times the second special chart changes is four, as condition 2 of the condition for ending the normal power support state. In addition to this number of fluctuations, a predetermined number of spins such as 3 spins, 10 spins, or 20 spins may also be used, but if the number of spins until the stuck bonus is too few, the stuck bonus will be easily awarded, and if it is fewer than condition 2 of the end condition for the normal power support state after the end of other winning games, the number of fluctuations of the second special chart as condition 2 of the end condition for the normal power support state is 99 times, and the player will not feel that there are many fluctuations during the normal power support state, so it is preferable to have condition 2 or more as the end condition for the normal power support state after the end of other winning games.
[0266] The stuck bonus may be given only once during the normal power support state, or may be given multiple times, or may be given every predetermined number of times, and may be given as stuck bonus 1 after 5 spins, stuck bonus 2 after 10 spins, stuck bonus 3 after 20 spins, or may be given depending on the timing of the jackpot. In the case where the stuck bonus is given depending on the timing of the jackpot, the stuck spin count display 761 and stuck bonus display 762 are displayed when the jackpot is hit, as shown in Figure 38(b). In this way, both the jackpot and the stuck bonus can be obtained at the same time, and there is no risk of only getting the stuck bonus and not getting the jackpot that is most desired, and the player can be given the joy and the surprise of being given the stuck bonus.
[0267] In addition, granting a stuck bonus depending on the timing of a jackpot may mean, for example, that a stuck bonus is given when a jackpot is hit after a predetermined number of spins or more (which may be the same as condition 2 of the condition for terminating the normal power support state after the end of another winning game, or the sum of condition 2 of the condition for terminating the normal power support state after the end of another winning game and the maximum number of reserved numbers that can be stored as reserved memory, or it may be something else), or the stuck bonus may be different for each predetermined number of spins, so that if a hit is made after 5 to 10 spins, bonus 1 is given, and if a hit is made after 11 to 20 spins, bonus 2 is given. The more the number of times the bonus changes, the more luxurious, rare, and numerous it becomes, providing a gameplay that makes it difficult to hit the jackpot during the normal power support state. In addition to awarding a bonus if the bonus is won after 5 to 10 spins, a special bonus may be awarded if the bonus is won after 7 spins, or another bonus if the bonus is won after 5 to 10 spins. In this way, the player can have a sense of anticipation at a specific number of spins.
[0268] The pachinko machine 1 may display a stuck bonus count display 763 that counts and displays the number of spins until the stuck bonus, as shown in Fig. 38(c). Also, as shown in Fig. 38(d), a stuck bonus list 764 may be displayed at the start of the normal power support state or during the normal power support state. By doing so, the player can play with a different gameplay from the usual one in which he or she hopes not to win a jackpot, and dissatisfaction when a jackpot is not won for a long period of time can be reduced.
[0269] In the pachinko machine 1, when the number of times the second special chart changes is 99 times as condition 2 of the end condition of the normal power support state after the end of a winning game, if the hit / miss judgment is a miss, the reach effect may not be performed, and the pattern can be changed in a short time because the reach does not occur when the hit / miss judgment is a miss. This is because, when the number of times the second special chart changes is 99 times as condition 2 of the end condition of the normal power support state after the end of a winning game, it is basically a jackpot during the normal power support state, so there is no need to provoke the player with a reach, etc., and since the change time for one change is short, the time until the jackpot can be shortened, which can eliminate the dissatisfaction of not getting a jackpot for a long time, and also allows you to get the addicted bonus quickly.
[0270] In the case of the variable number of rotations that can obtain the hit bonus, the variable time may be increased to increase the possibility of a reach effect, or the possibility of a provocation effect with a pseudo effect pattern that indicates whether or not a reach effect will occur may be increased. In this way, it is possible to give the player a sense of expectation as to whether or not a miss bonus will be obtained.
[0271] Also, the degree of advantage to the player may differ depending on the pseudo-effect symbol when a jackpot is hit (for example, if the symbol is 7, condition 2 of the end condition for the normal power support state is likely to be 99 times of time reduction, if the symbol is 4, it is likely to be 1 time, if the color of the small win symbol is red, it is likely to be 99 times, if the color is blue, it is likely to be 1 time, etc.). By doing this, in the case of a reach or reach tease with a pseudo-effect symbol with a low degree of advantage, players are more likely to hope for a miss in order to receive the bonus, and in the case of a pseudo-effect symbol with a high degree of advantage, players are more likely to hope for a jackpot, and even if they miss, they may still receive the bonus, so the sense of loss when they miss can be reduced.
[0272] In the pachinko machine 1, the bonus is awarded based on the number of spins exceeding a predetermined number, but the bonus may be awarded based on a probability, rather than necessarily, and the more the number of spins, the higher the chance of winning the bonus. For example, the bonus may be awarded with a probability of 70% for 5 to 10 spins, and with a probability of 80% for 11 to 15 spins. If the bonus is not awarded with 5 to 10 spins, the probability is 80% for 11 to 15 spins, and if the bonus is awarded with 5 to 10 spins, the probability is 70% for 11 to 15 spins. If ... The probability may gradually increase if the bonus is not awarded, and the more the number of spins, the rarer the bonus is awarded. In this way, the more the number of fluctuations, the higher the chance of winning the bonus.
[0273] The pachinko machine 1 does not display the current number of times the number of times has changed, but it may be configured to display the number. By doing so, the player can know how much the number of times has changed and how many times it will take to get a special bonus.
[0274] A state advantageous to the player, such as the normal power support state, is entered after the end of a winning game based on a jackpot, but it is not limited to this and may be entered without going through a jackpot when a specific pattern different from a jackpot stops, or may be entered when a predetermined number of jackpots are not entered during the normal state.
[0275] According to the pachinko machine 1 of this embodiment, when a long-term normal power support state occurs during normal power support, which basically results in a jackpot, even if the win / loss judgment results in consecutive misses and no jackpot for a long period of time, the player is given a bonus other than a jackpot at a specified number of spins. Therefore, unlike a gameplay in which one simply waits for a jackpot, during a long-term normal power support state, the player can be given a sense of anticipation about when a jackpot will occur and when a bonus will be obtained, and the player's interest in the game can be increased without decreasing his or her motivation to play even if no jackpot is reached for a long period of time.
[0276] The present invention is not limited to the above embodiment, and can be implemented in various ways without departing from the gist of the present invention. For example, the present invention is a so-called one-type two-type mixed machine that has a specific area inside the large winning port that opens during a small winning game, and when a game ball enters the large winning port during a small winning game and the entered game ball passes through the specific area, it develops into a big winning game, but it may be a game machine that transitions to a probability variable game state, or a game machine that gives a bonus when a predetermined number of rotations are reached during a probability variable game state that continues until a big winning game, or a game machine that basically wins a big winning game during a normal power support state where the normal power support state continues 10,000 times.
[0277] The bonus that can be obtained when the predetermined number of spins is reached may be music that the player can select and execute, bonus images or videos, rare bonus effects, and other bonuses that appear only occasionally, or bonuses that can only be obtained at that time. If the bonus that can be obtained when the predetermined number of spins is reached is something that only occurs at that time, it becomes more rare, and the player can have high expectations of obtaining the bonus. [Explanation of symbols]
[0278] 1: Pachinko machine, 2: Game board, 20 Game area, L: Left hitting area, R: Right hitting area, 46: Performance pattern display device, 22: Ordinary electric role, 23: First special chart start port, 24: Second special chart start port, 25: First large prize port, 26: Second large prize port, 262: Specific area, 281: First special chart display device, 283: Second special chart display device, 40: Main control device, 42: Sub-integrated control device
Claims
[Claim 1] A gaming machine having a normal state and an advantageous gaming state that is more advantageous to a player than the normal state, A winning / losing determination means for determining whether or not a winning number is a winning number based on the establishment of a predetermined condition; A variable display means for displaying a variable display of the identification information according to the result of the correct / incorrect judgment; a special game execution means for transitioning to a special game state when the winning / losing judgment is won and a specific display result is displayed on the variable display; A favorable game transition means for transitioning to the favorable game state that continues for a predetermined period of time based on the winning / losing judgment; Equipped with Based on the fact that the advantageous gaming state continues for a specific period of time without the specific display result being displayed, a special benefit different from the transition to the special gaming state is granted; A gaming machine characterized by:
Citation Information
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