Game toy
The game toy system addresses the complexity and transport issues of traditional trading card games by using a collection of game media as both the board and pieces, creating a simplified and portable gameplay experience.
Patent Information
- Application Number
- JP2023188988
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-11-05
- Publication Date
- 2025-05-19
AI Technical Summary
Existing trading card games are overly complex due to multiple types of card effects and piece movements, making them difficult for beginners to understand and play, and they are cumbersome to transport due to the need to carry cards, pieces, and a board.
A game toy system that uses a collection of game media with different identification information, where the game board is formed by arranging these media in a grid, and players use movement pieces to interact with the media, simplifying gameplay and reducing transport complexity.
The system simplifies gameplay by reducing the need for complex rule sets and allows for easy transportation as the game board is created on the fly using the collection media, making it accessible to players of all ages and skill levels.
Smart Images

Figure 2025077069000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game toy used in a trading card game system game performed using a plurality of game media composed of cards or the like.
Background Art
[0002] Conventionally, as one type of trading card game system game, for example, there is a trading card game described in Patent Document 1. The trading card game described in Patent Document 1 is a trading card game in which two players assemble a deck using cards with effects written on them and play against an opponent player, and summon beast cards and the like are played for each turn to play against each other. The victory or defeat of the game is determined by whether the victory points reach a specified number or by exhausting the opponent's deck, but the effects of the cards are not drawn using the player's pieces. Also, it is necessary to use one's own deck.
[0003] On the other hand, although not a trading card game system game, known chess is a game in which two players compete against each other on a game board of 64 squares, 8 squares vertically and 8 squares horizontally, using 16 pieces of 6 types with different movement methods to corner the opponent's king piece. However, the rules are complex for people of all ages to enjoy, and it takes time for beginners to understand the rules. The colors on the board are dull and not of a configuration that immediately arouses interest at first glance, and the board and pieces are difficult to carry around when transporting.
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Non-Patent Document 2
Summary of the Invention
Problems to be Solved by the Invention
[0005] However, in trading card game-based games, there is no game that includes game elements such as a plurality of types of pieces with different movement methods, like chess described in Non-Patent Document 2, moving on a board. Further, in a trading card game-based game such as the trading card game described in Patent Document 1, if there are a plurality of card effects and movements of a plurality of types of pieces, there is a problem that the game becomes too complicated, and there is also a problem that it becomes more difficult to carry around compared to games such as chess because in addition to the pieces and the game board, cards also need to be carried when transporting.
[0006] Therefore, the present invention has been made by paying attention to the unsolved problems of the above-described conventional technologies, and aims to provide a game toy suitable for application to a novel trading card game-based game using a game medium having an effect used when a player's piece moves onto a card.
Means for Solving the Problems
[0007] 〔Invention 1〕In order to achieve the above object, the game toy of Invention 1 includes a collection game medium group of (M (M is a natural number of 5 or more) × N (N is a natural number of 1 or more) + i (i is 0 to 15)) types each with different identification information and a total number of (P (P is a natural number of M × N + i or more)), and a game medium group including a movement game medium group of (S (S is a natural number of 2 or more)) types each with different identification information. The number of players is (T (T is a natural number of S or less)) people. At the start of the game, the collection game medium group is placed one by one in a first field having a total of (Z (Z is the number obtained by multiplying X by Y)) squares, where X (X is a natural number of 5 or more) squares are in the vertical direction and Y (Y is a natural number of 5 or more) squares are in the horizontal direction. The remaining collection game medium group is used as a deck and placed in a second field. The movement game medium is placed on different squares above the collection game medium group placed in the first field, and the collection game medium serves as the game board. This is a game toy characterized by this. FIG. 1 is a specific example of an initial arrangement when playing with a total of four players, namely players A, B, C, and D. There are 98 collecting game media of 14 types each with different identification information. In the 13 first places, which are play areas, 49 collecting game media are arranged face-down in a total of 49 squares, 7 squares vertically and 7 squares horizontally. The remaining collecting game media group is used as a deck, and the deck is arbitrarily divided into any number of cards and arranged into 9 to 12 decks A to D. Also, for each player, 4 moving game media pieces, namely pieces A to D, each of which is 1 piece, are placed on different squares above the collecting game media group arranged in the first place. Also, in FIG. 1, the decks in the second place are arranged in 4 locations, namely decks A to D, near each player so that it is easy to obtain collecting game media from the deck. However, even if the game is played with all the decks in one place, the game progress will not change.
[0008] 〔Invention 2〕Furthermore, in the game toy of Invention 2, in the game toy of Invention 1, the collecting game media group does not have the shape of a rectangle with different lengths and widths, which is often seen in trading cards, but has a square shape.
[0009] 〔Invention 3〕Furthermore, in the game toy of Invention 3, in the game toy of Invention 1, each player may, on their turn, perform a lock step of placing 1 collecting game media in their hand during the game in their third place, a hand card step of using the effect shown on the collecting game media in their hand, and a movement step of moving the moving game media placed in the first place belonging to themselves, and the game progresses by repeating the transfer of the turn to the next player.
[0010] 〔Invention 4〕Furthermore, in the game toy of Invention 4, in any one of the game toys of Inventions 1 to 3, in the lock step, it is possible to place 1 collecting game media in the hand during the game in the third place belonging to oneself, but it is not possible to place a collecting game media having a specific identification information that is the same as the collecting game media already placed in the third place belonging to oneself. If the above-mentioned certain identification information is color, and the different color types included in the collection game media group are 7 types: red, orange, yellow, green, blue, pink, and purple, and a red collection game media has already been placed in one's own third area, then the player whose turn it is cannot place a red collection game media in their own third area in a lock step.
[0011] 〔Invention 5〕Furthermore, the game toy of Invention 5 is, in any one of the game toys of Invention 1 to 3, equipped with winning the game by placing all the collection game media in the number equal to the total number of types of a certain specific identification information possessed by the collection game media group in different types in one's own third area before other players. If the type of a certain specific identification information possessed by the collection game media group is color, and the total number of types is 7 types: red, orange, yellow, green, blue, pink, and purple, then one wins the game by placing all 7 collection game media of red, orange, yellow, green, blue, pink, and purple in different types in one's own third area before other players. The collection game media placed in a lock step cannot be used in a hand card step.
[0012] Also, in the hand card step, the player whose turn it is uses the effect according to the description of the effect shown on a variety of collection game media. After using the effect, since the collection game media used is shown to be discarded, placed in the first area, or added to the opponent's hand, the player uses the effect according to the shown description of the effect.
[0013] 〔Invention 6〕Furthermore, the game toy of Invention 6 is, in any one of the game toys of Invention 1 to 3, equipped with the identification information shown on the collection game media group being the game media name, illustration, text showing the description of the effect when the moving game media moves onto the collection game media, text showing the description of the effect when used in the hand card step, and color.
[0014] [Invention 7] Furthermore, in the game toy of Invention 7, in the movement step, the player whose turn it is moves their movement game medium to any square adjacent to the current location of the movement game medium, either above, below, left, or right. Then, according to the description of the effect shown on the collection game medium placed on the destination square, the player uses the effect and can take that collection game medium into their hand. That is, the collection game medium is provided with a description of the effect that can be used when the movement game medium moves onto it, and a description of the effect that can be used in the hand step.
[0015] [Invention 8] Furthermore, in the game toy of Invention 8, in the movement step of the game toy of Invention 7, the movement game medium cannot move to a square where the collection game medium is not placed. If there are no movable squares, one collection movement medium can be taken from the deck and placed on any square adjacent to the current location of the player's movement game medium, either above, below, left, or right.
[0016] [Invention 9] Furthermore, in the game toy of Invention 9, in the movement step of the game toy of Invention 7, if there is an opponent player's movement game medium placed on a square adjacent to the current location of the player's movement game medium, either above, below, left, or right, by declaring a move to the square where the opponent player's movement game medium is placed, the opponent player's movement game medium is placed back to its starting position at the start of the game, and one of the collection game mediums in the opponent player's hand can be taken into the player's own hand.
[0017] [Invention 10] Furthermore, in the game toy of Invention 10, in any one of the game toys of Invention 1 to 3, the collection game medium has a square specification of 55 mm in length and 55 mm in width.
[0018] [Invention 11] Furthermore, in the game toy of Invention 11, in any one of the game toys of Invention 1 to 3, on the surface of the collection game medium group, for each collection game medium, one or more color types out of five or more different color types are shown.
[0019] [[Invention 12]] Furthermore, in the game toy of Invention 12, in any one of the game toys of Inventions 1 to 3, in addition to the collection game media group and the movement game media group, the game media group can be taken into one's own possession under certain conditions, and includes P (P is a natural number of 1 or more) types of special game media groups each with different identification information, and an emergency game media group necessary for using the effect of a specific collection game media. The special game media group and the emergency game media group are arranged in any place other than the first to the third. One special game media can be taken into one's own possession when one's movement game media moves to the square where the opponent player's movement game media was first placed. [[Advantages of the Invention]]
[0020] According to the game toy of Invention 1, the collection game media group placed in the first place serves as the role of the game board, and since this game toy does not require a game board, it can be easily carried around, and any flat place can be chosen for playing without being restricted by the location. In addition, since the game board is served by the collection game media group and does not have a specific size, the number of players can be increased by any number, the number of squares can be easily changed according to the number of players, there is no limit to the maximum number of players, and it has a high degree of freedom. In addition, each player does not need to construct and prepare their own deck, and multiple players can play with one deck, so beginners can easily participate in the game, and there are more opportunities to play than in conventional trading card games.
[0021] According to the game toy of Invention 2, since each collecting game medium arranged in the first area has a square shape, if there are four players and each player is seated so as to surround the first area on the top, bottom, left, and right, the collecting game medium will have the same shape as seen from any player. When arranging the collecting game medium in the first area, the arrangement direction is not restricted to up, down, left, or right, and there is no need to be conscious of the direction of the collecting game medium and it is not influenced by the arranged direction, enabling equal play among players on the game board.
[0022] According to the game toy of Invention 3, by advancing the game through three simple operations: the lock step, the hand card step, and the movement step, it is easy for people of all ages, genders, and beginners to understand and play.
[0023] According to the game toy of Invention 4, the more collecting game mediums are arranged in one's own third area, the lower the probability of being able to arrange collecting game mediums in one's own third area next. Thus, the difficulty level of the game automatically changes from the beginning to the end of the game, making it possible to maintain the interest in the game in a way that is easy for people of all ages, genders, and beginners to understand without diminishing the interest.
[0024] According to the game toy of Invention 5, since the collecting game medium arranged in the lock step cannot be used in the hand card step, a simple choice of whether to arrange the collecting game medium in one's own third area in the lock step or leave it in the hand creates a sophisticated strategy in a way that is easy for people of all ages, genders, and beginners to understand.
[0025] According to the game toy of Invention 6, the identification information shown in the group of collecting game mediums is unified, and it can be played more easily without confusion compared to conventional trading card games.
[0026] According to the game toy of Invention 7, one collecting game medium is provided with an explanatory text indicating an effect that can be used by moving a moving game medium onto the collecting game medium, and an explanatory text indicating an effect that can be used in the hand step. By aggregating the two effects into one and creating two roles with one, the total number of game media in the entire game is reduced. Since each player progresses the game simply by following the explanatory text of the effect shown on the collecting game medium, the game can be easily played as a whole. On the other hand, in the hand step, by combining the effects shown on the collecting game medium, sophisticated strategies are created, and sophisticated strategies are also created depending on the order of use.
[0027] According to the game toy of Invention 8, when there are no movable squares, by placing one collecting moving medium from the deck on any square adjacent to the current location of one's own moving game medium, up, down, left, or right, the game can proceed smoothly.
[0028] According to the game toy of Invention 9, when moving in one's own turn's movement step, the position of the opponent player's moving game medium and the grasp of movable squares are used to create a competition and strategy between players in a way that is easy for people of all ages, genders, and beginners to understand.
[0029] According to the game toy of Invention 10, the collecting game medium has a square standard of 55 mm in length and 55 mm in width, which is the optimal standard for playing this game. If it is larger than this, the game board becomes too large and difficult to play, and if it is smaller than this, it becomes difficult to recognize the identification information.
[0030] According to the game toy of Invention 11, by using five or more colors, it is possible to realize a configuration that arouses interest at first glance, and the game board becomes various patterns each time the game is played, strongly appealing to the player's vision.
[0031] According to the game toy of Invention 12, by setting a certain goal other than winning the game, such as obtaining a special game medium, each player can obtain a sense of achievement even if they do not win the game.
Best Mode for Carrying Out the Invention
[0032] Hereinafter, embodiments of the present invention will be described with reference to FIGS. 1 to 3.
[0033] 1. Regarding the configuration of the game toy according to the present invention
[0034] FIG. 1 is an example of an initial arrangement when playing with four players using the game toy according to the present invention. The initial arrangement of the game toy shown in FIG. 1 includes a lock area A used by a certain player (referred to as player A), a piece A numbered 5 used by player A, and a deck A numbered 9 used by player A. Other players (referred to as player B, player C, and player D) also have a lock area, a piece, and a deck similar to player A, and are also composed of a play area numbered 13 shared among players, a permanent card deck numbered 14, and a die numbered 15.
[0035] Also, the 13 play areas shown in FIG. 1 are composed of 49 collecting cards, which are collecting game media arranged face-down in a total of 49 squares with 7 squares vertically and 7 squares horizontally in the initial arrangement.
[0036] Also, FIG. 2 is an example of the configuration of a group of collecting cards used in the example of FIG. 1. (a) and (b) in FIG. 2 are red cards, (c) and (d) are orange cards, (e) and (f) are yellow cards, (g) and (h) are green cards, (i) and (j) are blue cards, (k) and (l) are pink cards, (m) and (n) are purple cards, and each is attached with identification information of different color types. (a) to (n) are each composed of 7 cards. (o) in Figure 3 is an enlarged view of (a) in Figure 2. In Figure 3, 16 is the unique name of the collection card, 17 is the unique illustration of the collection card, 18 is the description of the unique effect of the collection card, 19 shows the color of the collection card in the margin, 20 is the text indicating the color shown in 19 in English notation. The description of the collection card from 16 to 20 is also described in the same configuration for the collection cards of (b) to (n) in Figure 2. The description of the effect in 18 includes the description of the effect that can be used when a piece moves (hereinafter abbreviated as "arrives") onto the collection card on which the effect is described, and the description of the effect that can be used when using a card in hand. (p) in Figure 3 shows the back side of the collection card of (a) in Figure 2, and the other collection cards of (b) to (n) in Figure 2 also have the same back side.
[0037] 2. Regarding the basic game progress
[0038] At the start of the game, first determine the order of the players' turns. Suppose the turn returns to A in the order of players A, B, C, D. The operations that each player performs on their turn are the following three operations. (1) Lock step Select one collection card from the collection cards in your hand and place it face up in the lock area. (2) Hand card step Select one collection card from the collection cards in your hand and use the effect according to the description of the effect when using the card in hand described on the collection card, and repeat this any number of times. You may also choose not to use the effect of the hand card. (3) Movement step Move your piece to an adjacent square vertically, horizontally, or diagonally. If the collection card on the destination square is face-down, turn it face-up. Use the effect according to the description of the effect when reaching the collection card placed at the destination, and add that collection card to your hand. You can only move to squares where collection cards are placed. If there are no available squares to move to, you can place one collection card from the deck face-down on any square. Also, if there is an opponent's piece in an adjacent square vertically, horizontally, or diagonally to your piece, you can declare a move to the square where that opponent's piece is placed, move the opponent's piece back to its initial position, and take one collection card from the opponent's hand and add it to yours. After performing these three operations, it becomes the next player's turn.
[0039] 3. Regarding the method of determining the winner and loser of the game
[0040] The player who places seven collection cards of different colors in their lock area before other players wins the game. That is, by placing one collection card of each color: red, orange, yellow, green, blue, pink, and purple, one by one in the lock area, you win the game.
[0041] 4. Regarding other rules
[0042] (1) Permanent Card When your piece reaches the initial position of an opponent's piece, randomly draw one permanent card from the deck of 14 permanent cards in Figure 1 and place it in your lock area. Take half (rounded down) of the opponent's collection cards in hand and add them to yours, and move your piece back to its initial position. There are a total of seven permanent cards, one for each of the seven colors: red, orange, yellow, green, blue, pink, and purple. Also, when placing a permanent card in the lock area, if there is already a collection card of the same color as the permanent card in the lock area, take that collection card and add it to your hand. (2) Emergency Game Media When using a game medium such as a die due to the effect of the collection card, use the effect according to the description of the effect described on the collection card.
[0043] 5. Regarding other implementation methods of the game
[0044] As described above, the embodiments of the game toy according to the present invention have been described. However, any of the configuration of the game set, the method of proceeding with the game, and the method of determining the victory or defeat of the game can be flexibly changed.
[0045] For example, regarding the configuration of the game toy, if the play area is not 7 squares by 7 squares vertically and horizontally but 5 squares by 5 squares vertically and horizontally, the acquisition of permanent cards will be accelerated and the play time will be shortened. If it is 9 squares by 9 squares vertically and horizontally, the play can be carried out for a longer time. Also, if the number of players is not 4 but 6, the play is possible by changing the play area to 7 squares vertically and 14 squares horizontally and increasing the number of collection cards. There is no limit to the maximum number of players participating by expanding the play area. Moreover, by placing the initial placement of one's own pieces in a preferred location, the strategic nature can be increased and the game can be made deeper. Also, the strategic nature can be increased by using two of one's own pieces instead of one.
[0046] Next, regarding the method of proceeding with the game, the strategic nature can be increased by restricting the number of collection cards that can be used in the hand step and the number of cards held in the hand. By adding a diagonal direction to the moving direction in the movement step, the play time can be shortened and the strategic nature can also be increased.
[0047] Furthermore, regarding the method of determining the victory or defeat of the game, in the embodiment, when the victory condition is changed so that the player who holds the first permanent card wins when one player places all the 7 - colored collection cards in the lock area, the play focuses on the acquisition of permanent cards, and a different strategic nature from the embodiment is generated.
[0048] As described above, the game toy according to the present invention can flexibly change game rules and the like for playing, and is configured to arouse the interest of players. Also, by changing the effects described on the collection cards, it has various types of gameplay.
Brief Description of the Drawings
[0049]
Figure 1
Figure 2
Figure 3
Explanation of Reference Numerals
[0050] 1 Third field of Player A, Lock Area A 2 Third field of Player B, Lock Area B 3 Third field of Player C, Lock Area C 4 Third field of Player D, Lock Area D 5 Moving game medium of Player A, Piece A 6 Moving game medium of Player B, Piece B 7 Moving game medium of Player C, Piece C 8 Moving game medium of Player D, Piece D 9 Second field, Deck A 10 Second field, Deck B 11 Second field, Deck C 12 Second field, Deck D 13 First field, Collection game media group, Play Area 14 Special game media group, Permanent card deck 15 Emergency game media group, Dice 16 Card name 17 Illustration 18 Explanation of effect 19 Card color 20 Card color name
Claims
1. A game toy in which a game progresses by moving a moving game medium on a group of collectible game media, a game medium group including a group of collectible game media of (M (M is a natural number of 5 or more) x N (N is a natural number of 1 or more) + i (i is 0 to 15)) types, each of which is assigned with different identification information, and a group of portable game media of (S (S is a natural number of 2 or more)) types, each of which is assigned with different identification information; and a number of players of (T (T is a natural number of S or less)); At the start of the game, the group of collectible game media is placed one by one on a first field having (X (X is a natural number equal to or greater than 5)) squares vertically and (Y (Y is a natural number equal to or greater than 5)) squares horizontally, totaling (Z (Z is the number obtained by multiplying X by Y)) squares, and the remaining group of collectible game media is placed as a deck of cards on a second field. A game toy, characterized in that the movable play media are placed on different squares on a group of collectible play media placed on a first location.
2. In claim 1, A game toy characterized in that the collectible play medium has a square shape.
3. In claim 1 This game toy is characterized in that the game progresses by each player performing a lock step in which the collectible game medium that he / she has in his / her hand is placed on his / her third field, a hand step in which the effect is used according to the explanatory text of the effect shown on the collectible game medium that he / she has in his / her hand, and a movement step in which the player moves his / her movable game medium that is placed on the first field during his / her turn.
4. In any one of claims 1 to 3, A player wins the game by arranging all collectible game media, the number of which is equal to the total number of types of certain identification information possessed by the collectible game media group, in his / her third field so that they are all different types before other players.
5. In claim 4, In the lock step game toy, a player may place one collectible game medium that he / she owns during the game in his / her third field, but cannot place a collectible game medium having a certain specific identification information that is the same as a collectible game medium already placed in his / her third field.
6. In any one of claims 1 to 3, In this game toy, the identification information shown on the group of collectible game media is the game media name, an illustration, characters explaining the effect when the movable game medium is moved onto the collectible game medium, characters explaining the effect when used in the hand step, and color.
7. In any one of claims 1 to 3, In the moving step, the player's moving game medium moves to any square adjacent to the current position of the player's moving game medium on the top, bottom, left and right sides, and uses an effect according to an explanation of the effect shown on the collectible game medium placed in the move destination square, thereby making the collectible game medium his or her own.
8. In claim 7, This game toy is characterized in that the moving game medium cannot be moved to a square where no collecting game medium is placed in a moving step, and when there is no movable square, one collecting moving medium can be placed from the deck to any square adjacent to the top, bottom, left and right of the current position of the player's moving game medium.
9. In claim 7, In the moving step, if an opponent player's moving game medium is placed in a square adjacent to the top, bottom, left, or right of the current location of the player's moving game medium, the player can declare a move to the square where the opponent player's moving game medium is placed, thereby placing the opponent player's moving game medium in its position at the start of the game and adding one of the collectable game media held by the opponent player to his own hand.
10. In any one of claims 1 to 3, This game toy is characterized in that the square of the collectible play medium has a size of 55 mm in length and 55 mm in width.
11. In any one of claims 1 to 3, A game toy characterized in that one or more of five or more different colors are displayed on the surface of the collectible play medium.
12. In any one of claims 1 to 3, The game toy is characterized in that the group of play media includes, in addition to a group of collectible play media and a group of portable play media, a group of special play media (P (P is a natural number greater than or equal to 1)) types, each with different identification information, which can be possessed by a player under certain conditions, and a group of emergency play media required to use the effects of a certain collectible play media, and the group of special play media and the group of emergency play media are placed in any location other than the first to fourth locations.
Citation Information
Patent Citations
Pressure connecting connector
JP2000188155A