Game image taking device
The game image shooting device addresses the lack of engagement in group support activities by incorporating random character and sound effects during shooting and editing, enhancing user experience and motivation through surprise and collectability.
Patent Information
- Application Number
- JP2023192046
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-11-10
- Publication Date
- 2025-05-22
AI Technical Summary
Existing game image capture devices lack the ability to enhance interaction and presentation power for group support activities, such as those associated with animation works or idol groups, by providing dynamic and engaging experiences that promote fan engagement and interaction.
A game image shooting device that includes a shooting processing unit, editing processing unit, image output unit, lottery unit, and performance setting unit, which allows for random selection of characters, lighting, and sound effects during shooting, and editing options like stamp application, creating a unique experience for each user.
Enhances the presentation power of game image capture devices by providing a dynamic and engaging experience, motivating users to repeat play and collect various character-related goods, and fostering a sense of surprise and excitement through random character and stamp selection.
Smart Images

Figure 2025079411000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to the shooting of game images, and in particular to a production technique during shooting. [Background technology]
[0002] A playful image capture device called Purikura (registered trademark) is extremely popular, especially among high school girls. Users take a picture of themselves and decorate the captured image in various ways on an editing display. The decorated image is then printed on a sticker mount (see Patent Documents 1 and 2). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2004-32213 A [Patent Document 2] JP 2016-184287 A Summary of the Invention [Problem to be solved by the invention]
[0004] In recent years, the activity of supporting a whole group, such as a specific animation work or idol group, rather than a single character or person, has come to be called "box support." For example, fans who support a box of animation works may interact with other fans who support the same animation work, and may also collect various goods related to their favorite animation works. The present inventors have focused on the current situation in which game image capture devices are also used as a place for fans who support a box of works to interact, and have studied ways to further promote box support.
[0005] The present invention has been completed based on the above-mentioned viewpoints of the present inventors, and its main object is to provide a technique for improving the presentation power of a game image shooting device. [Means for solving the problem]
[0006] A game image shooting device in one aspect of the present invention includes a shooting processing unit that shoots a user, an editing processing unit that accepts editing input from the user for the shot image, an image output unit that outputs an edited image that is the shot image after editing to an external medium, a lottery unit that selects one of a plurality of contents by lottery, and a performance setting unit that sets a performance method for shooting or editing depending on the selected content. Effect of the Invention
[0007] According to the present invention, it becomes easier to improve the presentation power of the game image shooting device. [Brief description of the drawings]
[0008] [Figure 1] FIG. 1 is an overall configuration diagram of a game image capturing system. [Diagram 2] FIG. 2 is a perspective view of the appearance of the game image capturing device. [Diagram 3] FIG. [Figure 4] 13 is a flowchart showing the flow of play in the game image capturing device. [Diagram 5] FIG. 2 is a plan view of the game image capturing device seen from above. [Figure 6] FIG. 2 is a functional block diagram of the game image capturing device. [Figure 7] 1 is a time chart of a shooting process including random effect shooting. [Figure 8] 13 is a time chart showing details of the random effects. [Figure 9] FIG. 13 is a screen diagram of a lottery screen. [Figure 10] FIG. 4 is a data structure diagram of content information. [Figure 11] FIG. 13 is a screen diagram of an editing screen. [Figure 12] 13 is a screen diagram of the editing screen when the user selects the staged shot image display button. FIG. [Figure 13] FIG. 13 is a diagram showing a selection screen. [Figure 14]This is a screen diagram of an editing screen where stamp adjustment is performed. [Figure 15] Figure 15(a) is a time chart of a shooting process including random shooting in a surprise effect. Figure 15(b) is a time chart showing details of the surprise effect. [Figure 16] This is a screen diagram of an editing screen for editing a captured image captured by random shooting in a surprise effect.
Mode for Carrying Out the Invention
[0009] First, an overview of the game image shooting device in this embodiment will be described. Next, usage examples of the game image shooting device in this embodiment will be described separately from the first embodiment to the third embodiment. In the following description, the first embodiment to the third embodiment are collectively referred to as this embodiment.
[0010] The game image shooting device in this embodiment includes a shooting booth and an editing booth. The user shoots himself / herself in the shooting booth. Hereinafter, an image of a subject (user) captured in the shooting booth is referred to as a "captured image". The game image shooting device performs image correction such as skin whitening and hair glossing on the captured image in the shooting booth (hereinafter, such image correction is referred to as "pre-correction"). The game image shooting device in this embodiment shoots not only still images but also moving images in the shooting booth. Among the captured images, those acquired as moving images are referred to as "captured moving images", and those acquired as still images are referred to as "captured still images". In this embodiment, a maximum of 5 sets of captured images (sets of captured moving images and captured still images) are acquired. In addition, in the "random shooting" described later, in addition to the 5 sets of captured images, 2 additional captured still images corresponding to the random shooting are added.
[0011] The photographed image that has been subjected to the pre-correction is sent to the editing booth. In the editing booth, the user can decorate the photographed image with any decoration, such as attaching a stamp image (hereinafter referred to as a "stamp") or doodling with a stylus pen (hereinafter, such decoration of an image is referred to as "decoration processing" or "editing"). The photographed image that is the subject of editing in the editing booth is referred to as a "target image". Among the target images, those in which a photographed moving image is the subject of editing are referred to as a "target moving image", and those in which a photographed still image is the subject of editing are referred to as a "target still image". The target image after editing is referred to as an "edited image", and among the edited images, those in which a target moving image is edited are referred to as an "edited moving image", and those in which a target still image is edited are referred to as an "edited still image". In this embodiment, a maximum of five sets of photographed images are acquired, and therefore a maximum of five sets of edited images (five edited moving images and five edited still images) are generated. The game image capturing device may be configured to combine a capture booth and an editing booth, allowing the user to capture and edit images without moving.
[0012] The game image capture device prints the edited still images on a sticker mount (external medium). The game image capture device also uploads the edited moving images and edited still images to a server (external medium). A user can also download edited images (edited moving images and edited still images) by accessing the server from a user terminal such as a smartphone. As described above, the game image capture device in this embodiment has a capture function, an editing function (decoration processing function), a printing function, and a communication function.
[0013] FIG. 1 is a diagram showing the overall configuration of a game image capturing system 200. As shown in FIG. In the game image photographing system 200, the game image photographing device 100 is connected to a server 202 and a user terminal 206 (mobile device) via the Internet 204. A user photographs himself / herself using the game image photographing device 100. The game image photographing device 100 obtains a photographed image including a subject (user), applies advance correction to the photographed image as necessary, and accepts decorative processing by the user.
[0014] The edited image after decoration processing is uploaded from the game image photographing device 100 to the server 202 together with the user ID, the device ID of the game image photographing device 100, etc. The server 202 stores the user ID, the photographing date and time, the edited image (edited moving image and edited still image), the photographing location (the device ID and the store where the device is installed, etc. are assumed to be registered in association with the server 202), etc. The user can download the edited image from the server 202 by accessing the server 202 by specifying the user ID.
[0015] FIG. 2 is a perspective view of the appearance of the game image capturing device 100. As shown in FIG. The game image capturing device 100 comprises a reception device 102, a photography booth 104, an editing booth 106, and a printing device 110. A user reserves the use of the game image capturing device 100 at the reception device 102. The user inputs a user ID at the reception device 102 and pays a play fee in cash or electronic money.
[0016] In the photography booth 104, the user takes a photograph. After the photographing is completed, the user moves to the editing booth 106. An editing device 126 is installed in the editing booth 106. The editing device 126 includes an editing monitor 120. A target image (a photographed image to be subjected to decorative processing) is displayed on the editing monitor 120. In this embodiment, the editing monitor 120 is formed by a capacitive touch panel. Two stylus pens 122a and 122b are provided for one editing monitor 120. The user applies decorative processing to the target image using the stylus pen 122 and his / her finger. After the editing is completed, the printing device 110 prints the edited still image on a sticker mount. In addition, the editing device 126 uploads the edited image to the server 202.
[0017] FIG. 3 is a perspective view showing the appearance of the photography booth 104. As shown in FIG. The photographing booth 104 is shielded from the outside by a curtain 124. A photographing device 128 is installed in the photographing booth 104. The photographing device 128 includes three lights 116 that illuminate the subject user from three directions, a camera 118 for acquiring photographed still images and photographed moving images, a first photographing monitor 112, and a second photographing monitor 114.
[0018] The first photographing monitor 112 displays a preview of the photographed images (photographed moving images and photographed still images) of the user. The second photographing monitor 114 displays photographed images (hereinafter referred to as "sample images") of a person other than the user who is the subject, for example, a model. The user takes a pose of their choice in front of the camera 118 while referring to the sample images displayed on the second photographing monitor 114. Various explanations regarding the photographing method are also displayed on the second photographing monitor 114. As described above, photographed moving images and photographed still images can be acquired in the photographing booth 104.
[0019] Furthermore, the first capture monitor 112 displays a live view image (full-length mirror image) that allows the user to check his or her own appearance, as well as a countdown image that indicates the timing of capture.
[0020] Fig. 4 is a flow chart showing the flow of play in the game image photographing device 100. Fig. 5 is a plan view of the game image photographing device 100 as seen from above. When the user reserves the use at the reception device 102, the reception device 102 executes reception processing (S10). After the reception, the user enters the photo booth 104. The photographing device 128 acquires the user's photographed images (S12). In the photo booth 104, the user can acquire a predetermined number of photographed images. A photographed video and a photographed still image are acquired at the same time, and a pair of a photographed video and a photographed still image is counted as one set of photographed images. In this embodiment, usually, five sets of photographed images (a set of a photographed video and a photographed still image) are acquired. When taking a photograph, the user can select a method of pre-correction from a plurality of pre-correction menus provided by the photographing device 128. In addition, the user can also select the background color of the photographed image at the photographing device 128. The photographing device 128 executes pre-correction every time a photographed image is acquired. The pre-correction menu may be selectable at the reception device 102 before playing.
[0021] After shooting, instruction information instructing one of the two editing booths 106 is displayed on the first shooting monitor 112. The user moves to one of the two editing booths 106a, 106b that is specified by the first shooting monitor 112. The shot image (target image) is transferred from the shooting device 128 to the editing device 126. The user applies decorative processing to the shot image (target image) transferred in the editing device 126 (S14).
[0022] After editing, the editing device 126 sends the edited image to the printing device 110, which then prints the edited image on a sticker mount (S16). The editing device 126 also uploads the edited image to the server 202 via the Internet 204 (S18). A user can download the edited image from the server 202 to the user terminal 206 by accessing the server 202. Note that the printing process (S16) and the uploading process (S18) may be performed in the reverse order.
[0023] In general, editing takes longer than photographing. In the game image photographing device 100 of this embodiment, two editing booths 106a, 106b (editing devices 126a, 126b) are provided for one photographing booth 104, thereby increasing the customer turnover rate.
[0024] FIG. 6 is a functional block diagram of the game image capturing device 100. As shown in FIG. Each component of the game image capture device 100 is realized by hardware including computing units such as a CPU (Central Processing Unit) and various coprocessors, storage devices such as memory and storage, and wired or wireless communication lines connecting them, and software stored in the storage devices and supplying processing instructions to the computing units. The computer program may be composed of device drivers, an operating system, various application programs located at higher layers than these, and libraries that provide common functions to these programs. As described above, the game image capture device 100 is configured as a collection of the capture device 128, the reception device 102, the editing device 126, and the printing device 110. Each block described below represents a functional block, not a hardware configuration.
[0025] The game image capturing device 100 includes a user interface processing section 130, a data processing section 140, a communication section 150, and a data storage section 160. In addition, the game image capturing device 100 includes the light 116 and the camera 118, as described above. The user interface processing unit 130 is responsible for user interface processing via the reception monitor 108, the editing monitor 120, etc. The communication unit 150 is responsible for communication processing with the server 202 via the Internet 204. The communication unit 150 can also directly communicate with the user terminal 206 by short-range wireless communication such as Wi-Fi (registered trademark). For example, an edited image may be directly transmitted from the communication unit 150 to the user terminal 206. The data storage unit 160 stores various data. The data processing unit 140 executes various processes based on the data acquired by the communication unit 150 and the data stored in the data storage unit 160.
[0026] The user interface processing unit 130 includes an input unit 131 that accepts operational inputs from the user, and an output unit 132 that presents information to the user.
[0027] The input unit 131 detects a user's operation input to a touch panel installed in the reception device 102, the photographing device 128, the editing device 126, etc. The input unit 131 also detects an operation input by the stylus pen 122. The input unit 131 also detects a user ID in the reception device 102.
[0028] The output unit 132 executes various output processes such as image display in the reception device 102, the photographing device 128, the editing device 126, etc., as well as audio output and print output.
[0029] The output unit 132 includes a confirmation display unit 133 and a preview display unit 134. The confirmation display unit 133 displays a live view image (full-length mirror image) of the user (subject) on the first shooting monitor 112 during shooting. The user performs shooting while checking his / her own image in the live view image as if looking at a mirror. The preview display unit 134 displays a preview of the shot still image on the first shooting monitor 112 immediately after shooting.
[0030] The data processing unit 140 includes a shooting processing unit 141 , an editing processing unit 144 , a reception processing unit 145 , an image output unit 146 , a lottery unit 147 , and a performance setting unit 148 . The photography processing unit 141 controls the photography processing in the photography booth 104. 1 Then, the image capturing processing unit 141 captures the image at time t 1 A video image is recorded from 1.5 seconds before to 0.1 seconds before the time t 1 A still image is captured at time t 1 The video is recorded again from 0.1 seconds to 1.5 seconds later (hereinafter referred to as "second half video"). The shooting processing unit 141 generates a shot video by connecting the first half video and the second half video. The shooting processing unit 141 controls the camera 118 by sending shooting start and stop instructions to the camera 118. The shooting processing unit 141 also fires a strobe (not shown) when acquiring a shot still image. The shot video does not include the period during which the shot still image was acquired, in other words, the video during the time the strobe was fired, so the strobe emission is not captured.
[0031] The photographing processing unit 141 determines the photographing timing at time t according to the user's selection. 1 It is also possible to acquire a captured moving image before the start of the recording and then acquire a captured still image after the capture of the captured moving image.
[0032] The photography processing unit 141 includes an illumination control unit 142 and a photography guidance unit 143. The illumination control unit 142 controls the light 116. Specifically, it controls settings related to illumination such as turning on / off the light 116, the light intensity, and the color. The illumination control unit 142 also functions as a "lottery production unit." The photography guidance unit 143 notifies the user of the timing to take a photograph by instructing the output unit 132 to display a countdown and notify by voice.
[0033] The output unit 132 displays the photographed image as a target image on the editing monitor 120 (a capacitive touch panel). The editing processing unit 144 decorates the target image according to operational input from the user. The editing processing unit 144 also functions as a "lottery production unit." The reception processing unit 145 manages the payment of play fees by users at the reception device 102. The reception processing unit 145 guides users who have made reservations to the photography booth 104 every time photography work is completed in the photography booth 104. The reception processing unit 145 also functions as a "group selection unit." The image output unit 146 controls the printing of the edited image in the printing device 110.
[0034] The lottery unit 147 randomly selects from content information (described later) a stamp that the user affixes to the captured image (target image) when editing, and content such as the color of light emitted by the light 116 and sound output by the output unit 132 when a random effect (described later) is executed. The effect setting unit 148 links the content selected by the lottery unit 147 to the preview display unit 134, the lighting control unit 142, the shooting guide unit 143, and the editing processing unit 144.
[0035] The communication unit 150 includes a receiving unit 151 that receives data from the server 202 or the user terminal 206 , and a transmitting unit 152 that transmits data to the server 202 or the user terminal 206 .
[0036] [First embodiment] In the first embodiment, a scene is assumed in which two users P1 and P2, who are fans of an animation work A, take a picture using a game image shooting device 100. In the first embodiment, one character is randomly selected from among the characters appearing in the animation work A. When taking a randomly produced picture, which will be described later, a spatial effect is created in the shooting booth 104 using lighting and sound to evoke the image of the selected character. In addition, when editing, the user can decorate the captured image by attaching a stamp of the selected character.
[0037] FIG. 7 is a time chart of the shooting process including the random effect shooting. Of the users P1 and P2, the representative (user P1) performs reception at the reception device 102. When the reception is completed, the reception processing unit 145 instructs both users to enter the photography booth 104. At time t 0 After the acceptance is completed, the photography processing unit 141 starts a timer. A certain amount of time is secured before the start of photography for preparation such as grooming.
[0038] First, at time t 0 After a certain time has elapsed since the time t 1 The first steady-state shooting is performed in the normal shooting mode. Steady-state shooting refers to general shooting that is not randomly produced shooting (non-steady-state shooting). At this time, the shooting processing unit 141 acquires the shot still image and the shot moving image, and performs pre-correction on each of them. The pre-correction is, for example, image correction related to skin color, lip color, hair gloss, eyelashes, tear bag shape, and the like. Before the steady-state shooting, the shooting guide unit 143 causes the first shooting monitor 112 to display numbers indicating a countdown, and also causes the countdown to be output by voice.
[0039] After a certain time has passed, at time t 2 The second image is automatically captured at time t 2A random performance (described later) starts in the shooting booth 104 from this. In the random performance, first, immediately after the second steady shooting, the lottery unit 147 randomly selects a content ID from the content information. In the content information, content such as the name of the character appearing in the animation work A, stamps, lighting color information, and voice actor information are registered in correspondence with the character ID. Note that the character ID is a type of content ID. Based on the content associated with the ID selected by the lottery unit 147, the performance setting unit 148 automatically changes the shooting conditions for the random performance shooting described later. In this embodiment, the "shooting conditions" mainly refer to the turning on / off of the light 116, the color of the light (lighting color), and the change of the main character (voice actor) of the sound output by the output unit 132. When the change of the shooting conditions is completed, the game image shooting device 100 performs random performance shooting. During random performance shooting (time t 3 and t 4 In this video, users P1 and P2 can enjoy taking pictures while listening to the voices of characters appearing in the animation work A in a photo booth 104 illuminated with light in the image color of the characters. The details of the random direction photo shoot will be described later with reference to the following FIG. 8.
[0040] After the random performance shooting, the performance setting unit 148 5 At time t 5 The random presentation ends at time t 6 The third regular shot is taken at time t 7 , t 8 In the random shooting mode, the fourth and fifth still images are captured. During the random shooting mode, both still images and video images are captured, while during the regular shooting mode, only still images are captured. As a result, five sets of still images and video images corresponding to the regular shooting mode and two still images corresponding to the random shooting mode are obtained.
[0041] FIG. 8 is a time chart showing the details of the random effect. As mentioned above, at time t 2 From5 A random performance is executed in the photography booth 104 from time t 2 The time immediately after u 0 From 1 The lottery performance will be held from time to time u 1 From 5 The random effect photography is carried out during the lottery result performance.
[0042] First, the details of the lottery performance will be described. 2 Immediately after the second steady-state shot was taken, 0 From time u 1 At time u, a lottery effect is executed in the photography booth 104. In the lottery effect, one of a plurality of characters is randomly selected. More specifically, at time u 0 In the above, the lottery unit 147 randomly selects a character ID from the content information. The selection by the lottery unit 147 is executed twice, and the character ID is selected for the user P1 in the first process and for the user P2 in the second process.
[0043] As described above, in the content information, the name, stamp, lighting color, and voice actor of the character appearing in the animation work A are registered in correspondence with the character ID. The lighting color represents the image color of the character, and the voice actor is the person who performs the voice of the character. In the following explanation, the expression "selected by the lottery unit 147" is considered to be synonymous with the expression "associated with a character ID randomly selected by the lottery unit 147 from the content information A."
[0044] When the selection by the lottery unit 147 is completed, the production setting unit 148 acquires the name, stamp, lighting color, and voice actor of the character selected by the lottery unit 147 from the content information. The production setting unit 148 links the name to the preview display unit 134, the stamp to the editing processing unit 144, the lighting color information to the lighting control unit 142, and the voice actor information to the shooting guide unit 143.
[0045] In parallel with the processing by the lottery unit 147 and the performance setting unit 148, at time u 0 From time u 1 During this period, the preview display unit 134 displays a lottery screen on the first shooting monitor 112 instead of a live view image (full-length mirror image). On the lottery screen, an animation of a lottery box shaking and rattling is displayed along with the words "What will you get?" After this animation plays for a certain period of time, an animation of a character from animation work A popping out of the lottery box is played, and the words "XX has been selected!" are displayed on the lottery screen. The "XX" part is assumed to be the name of the character selected by the lottery unit 147.
[0046] More specifically, at time u 0 9, a lottery is first performed to select a character for user P1. A message such as "What will you get?" is displayed on the lottery screen, while the lottery unit 147 randomly selects a character ID from the content information. In the first embodiment, it is assumed that character C1 is selected for user P1 by the lottery unit 147. At this time, the preview display unit 134 displays on the first imaging monitor 112 a lottery screen 300 showing the message "C1 has been selected!" and an animation of character C1 popping out of a lottery box 302, as shown in FIG.
[0047] Next, a lottery is performed for a character for user P2. After the selection of character C1 is completed, a message such as "What will you get?" is displayed on the lottery screen 300, while the lottery unit 147 randomly selects a character ID from the content information. It is assumed that character C2 has been selected for user P2 by the lottery unit 147. The preview display unit 134 displays the lottery screen 300, which shows the message "C2 has been selected!" and an animation of character C2 popping out of a lottery box 302, on the first imaging monitor 112. In this way, the lottery for characters for users P1 and P2 is performed, and at time u 1 The lottery performance ends at this point.
[0048] In summary, in the lottery performance, the lottery unit 147 randomly selects a character ID from the content information. In parallel with the selection by the lottery unit 147, a lottery screen 300 is displayed on the first shooting monitor 112. On the lottery screen 300, an animation of a lottery being held is displayed, followed by an animation of the character selected by the lottery unit 147 jumping out of a lottery box 302. At time u 0 From time u 1 In this case, such a performance is carried out.
[0049] Next, the details of the lottery result presentation will be explained. 1 From time t 4 At time u, a lottery result presentation is executed in the photography booth 104. More specifically, a presentation for the user P1 is executed first. 1 At time u, the lighting control unit 142 causes the light 116 to emit light of the image color (illumination color) of the character C1. It is assumed that the image color of the character C1 is yellow. 1 In this case, the output unit 132 is instructed to notify the user that a special photo will be taken, and the notification is output as a voice. Taking a special photo here corresponds to "randomly produced photo-taking." The voice output at this time is from the voice actor V1 who plays the character C1 in the animation work A.
[0050] A preparation time is set after the notification of the random performance shooting by the output unit 132. The preparation time is set to about one minute, and the output unit 132 displays the remaining preparation time on the first shooting monitor 112 in response to an instruction from the shooting guide unit 143. The output unit 132 also outputs the remaining preparation time by the voice of the voice actor V1. During the preparation time, the users P1 and P2 can groom themselves again. Also, if either the user P1 or P2 has goods related to the character C1, the user can use the preparation time to take out the goods to be shown in the shooting image.
[0051] Preparation time is time 2 When the shooting ends at time t, the shooting guide unit 143 notifies the user of the shooting timing of the random performance shooting by instructing the output unit 132 to display a countdown and to notify the user by voice of the voice actor V1. 3 In step S100, the shooting processing unit 141 executes random effect shooting 1 and obtains a shot still image.
[0052] As mentioned above, at time u 1 From then on, the photo booth 104 is illuminated with the image color of the character C1, that is, yellow light. Also, the notification sound emitted by the output unit 132 is output in the voice of the voice actor V1 who plays the character C1. That is, in the random production photo shoot 1, the users P1 and P2 can experience photo shoot in a space produced with the image of the character C1 in mind.
[0053] time t 3 When the random production photography 1 ends at time t, the photography guide unit 143 causes the output unit 132 to output a voice message from the voice actor V2 informing the user P2 that a special photo (random production photography 2) will be taken next for the user P2. The voice actor V2 is the voice actor who plays the character C2 in the animation work A. 3 At time t 3 From 3 The preparation time is set at time u 3 When the shooting ends at time t, the shooting guide unit 143 instructs the output unit 132 to display a countdown and notify the user by voice of the voice actor V2. The output unit 132 notifies the user of the shooting timing of the random performance shooting. 4 In step S200, the shooting processing unit 141 executes random performance shooting 2 and obtains a shot still image.
[0054] time t 4When the random production shooting 2 ends, the output unit 132 notifies the user by the voice of the voice actor V2 that the random production shooting has ended and that the user is expected to enjoy the remaining shooting. After that, at time t 5 At time t, the production setting unit 148 restores the shooting conditions based on the lottery result production, that is, the random production ends, and thereafter, the steady shooting for the remaining three sheets is executed.
[0055] To summarize, at time u 1 to time t 5 In the lottery result production, first, production time for the user P1 is provided and shooting is performed. Next, production time for the user P2 is provided and shooting is performed. In the lottery result production, the production for the users P1 and P2 is executed in such a flow. During the production time, the shooting booth 104 is illuminated by the light of the image color of the character selected by the lottery unit 147. Also, the output unit 132 outputs the voice by the voice actor who plays the character selected by the lottery unit 147. Thereby, the world view of the character selected by the lottery unit 147 is produced in the shooting booth 104. The user can enjoy shooting (random production shooting) in the space produced in this way.
[0056] At time t 8 After all the steady shootings are completed, the first shooting monitor 112 displays the instruction information for instructing either of the two editing booths 106. The users P1 and P2 move to the editing booth 106 designated by the first shooting monitor 112 among the two editing booths 106a and 106b. The shooting image (target image) is transferred from the shooting device 128 to the editing device 126.
[0057] FIG. 10 is a data structure diagram of the content information 400. The content information 400 is stored in the data storage unit 160 of the game image photographing device 100. In the character ID column of the content information 400, numbers are registered in order starting from "01". In the character name column, the names of the characters appearing in the animation work A are registered. In FIG. 10, in the top row of the content information 400, the character name=C1 is registered in correspondence with the character ID=01. In the stamp column, stamps of each character appearing in the animation work A are registered. In the top row of the content information 400, four stamps of the character C1 are registered. In the lighting color column, the image color of each character appearing in the animation work A is registered. As described above, the image color of the character C1 is yellow. Therefore, "yellow" is registered in the lighting color column. In the voice actor column, the names of the voice actors who voice each character appearing in the animation work A are registered. In the row of the character C1 in the content information 400, the name of V1 is registered in the voice actor column.
[0058] In the content information 400, an image to be superimposed on the inner edge of the captured image, i.e., a photo frame, may be registered for each character. An illustration of the character and a message that matches the image of the character are displayed in the photo frame. The performance setting unit 148 may link the photo frame registered in the content information 400 to the confirmation display unit 133. When performing random performance shooting, the confirmation display unit 133 may superimpose a photo frame of the character selected by the lottery unit 147 on the inner edge of the first shooting monitor 112. The shooting device 128 may also acquire an image of the first shooting monitor 112 on which the photo frame is superimposed as a shot image.
[0059] In addition to information about voice actors, background music used in the animation work A may be registered for each character in the content information 400. By outputting the background music together with the voices of the voice actors from the output unit 132, the worldview of the animation work A and its characters can be presented more clearly.
[0060] FIG. 11 is a screen diagram of the editing screen 500. The editing processing unit 144 creates graphic data of the editing screen 500 and causes the output unit 132 to display the editing screen 500. The editing screen 500 is displayed on the editing monitor 120. In FIG. 10, a target image including two users P1 and P2 is the object to be edited. The editing processing unit 144 divides the editing screen 500 into a first editing area 502a (first editing screen) and a second editing area 502b (second editing screen). A first image display area 504a and a second image display area 504b are set in the first editing area 502a and the second editing area 502b, respectively. Note that two editing monitors 120 may be provided separately corresponding to the first editing area 502a and the second editing area 502b. Target images are individually displayed in the first image display area 504a and the second image display area 504b. On the editing screen 500, two users P1 and P2 can individually decorate the two target images.
[0061] In FIG. 11, user P1 decorates the target image displayed in the first image display area 504a. User P2 is described as decorating the target image displayed in the second image display area 504b. Since the editing monitor 120 is a capacitive touch panel, the user can perform various operation inputs with a stylus pen 122 or a finger in the same operation feeling as a smartphone. User P1 uses the stylus pen 122a installed to the left of the first editing area 502a. User P2 uses the stylus pen 122b installed to the right of the second editing area 502b. The stylus pen 122a is connected to the editing device 126 via a conductive cord 508a, and the stylus pen 122b is connected to the editing device 126 via a conductive cord 508b.
[0062] In steady shooting, a maximum of five sets of shot images are acquired as described above. One shot image includes a shot still image and a shot video. The output unit 132 displays the shot still image as a target image (target still image) in the image display area 504. In the image display area 504, five target still images are displayed overlapping each other. The user can select a target still image to be edited by selecting one of the five tabs 506 (tab 506a and tab 506b). In addition, when the user touches the play button 522, the output unit 132 plays and displays about three seconds of the target video corresponding to the target still image. The editing processing unit 144 reflects the result of the decoration processing on the target still image in the target video.
[0063] A staged-photographed image display button 520 is displayed at the top center of the editing screen 500. When the user P1 or P2 selects the staged-photographed image display button 520, a time t 3 The second image display area 504b shows the image captured in the random production 1 at time t 4 The images taken in the random production shooting 2 are displayed.
[0064] The editing processing unit 144 manages the editing time limit. The output unit 132 displays the remaining time limit as a countdown in the remaining time display area 510. When the time limit expires, the editing processing unit 144 forcibly ends the editing work. Even if the time limit has not yet expired, the user can forcibly end the editing process by touching the end button 512.
[0065] When editing, the user appropriately selects "Stamp," "Pen," or "Character" from the decoration button 516. The output unit 132 switches the display of the decoration selection area 518 according to the selection of the decoration button 516. Since "Stamp" is selected in the first editing area 502a of FIG. 11, the output unit 142 displays various stamps in the decoration selection area 518. The user P1 selects a stamp from the decoration selection area 518 and pastes the stamp at an arbitrary position in the first image display area 504a. Specifically, when the user P1 touches one of the stamps with his / her finger or stylus pen 122a and touches the paste position in the first image display area 504a, the editing processing unit 144 composites the stamp with the target image.
[0066] Similarly, when the "pen" decoration button 516 is selected, the user can freely draw lines with the stylus pen 122. The stylus pen 122 in this embodiment is a capacitive passive stylus. When the "text" decoration button 516 is selected, a prepared text image can be pasted onto the target image using a user interface similar to that of a stamp. When the erase button 514 is touched, the stylus pen 122 becomes an "eraser," and stamps, line drawings, etc. written in the image display area 504 can be erased in the manner of an eraser.
[0067] The editing monitor 120 is a projected capacitive touch panel, and is capable of so-called multi-touch. Therefore, the user can hold and operate the stylus pen 122 in his right hand while selecting the decoration button 516 and the like with his left hand. Since the user can use both hands to perform editing work, efficient editing becomes possible. Improving the efficiency of editing work also leads to a reduction in editing time, which is also useful for increasing customer turnover.
[0068] FIG. 12 is a diagram showing the edit screen 500 when the user selects the staged shot image display button 520. As shown in FIG. Assume that the user P1 selects the staged shot image display button 520 on the editing screen 500 of Fig. 11. At this time, the editing screen 500 is displayed on the editing monitor 120 as shown in Fig. 12. More specifically, as described above, the first image display area 504a displays the time t 3 The second image display area 504b shows the image captured in the random production 1 at time t 4 The image captured in the random shooting 2 at time t 3 In the random production shooting 1, the color of the light that the light 116 irradiated the shooting booth 104 was "yellow." Also, at time t 4 In the random production photography 2, the color of the light that the light 116 irradiated on the photography booth 104 was "blue." Therefore, the first image display area 504a displays an image that is generally yellowish, and the second image display area 504b displays an image that is generally bluish.
[0069] The output unit 132 displays the stamp of the character C1 registered in the content information 400 in the decoration selection area 518. The user P1 touches the rightmost stamp in the decoration selection area 518. Next, the user P1 touches the lower left part (the place to paste) of the first image display area 504a. This causes the editing processing unit 144 to combine the stamp with the target image. Similarly, "Stamp" is also selected in the second editing area 502b in FIG. 12. Therefore, the output unit 132 displays the stamp of the character C2 registered in the content information 400 in the decoration selection area 518. The user P2 selects the second stamp from the left in the decoration selection area 518 and pastes the stamp in the center part of the second image display area 504b.
[0070] In the content information 400, an image to be printed on the outer edge of the photographed image on the sticker mount, that is, a mount image, may be registered for each character. The mount image displays an illustration of the character and a message that matches the image of the character. The performance setting unit 148 may link the mount image registered in the content information 400 to the editing processing unit 144. During editing, the editing processing unit 144 may instruct the output unit 132 to display the mount image on the outer edge of the first image display area 504a and the second image display area 504b. The printing device 110 may print, as an edited image, a mount image displayed on the outer edge of the first image display area 504a and the second image display area 504b on the sticker mount. Alternatively, the user may access the server 202 to download this edited image from the server 202 to the user terminal 206.
[0071] [Second embodiment] In the second embodiment, a scene is assumed in which two users P3 and P4, who are fans of a certain sports game G, take a picture with the game image photographing device 100. In the second embodiment, the user can select one of a plurality of teams (high schools) appearing in the sports game G. Then, one character is randomly selected from a plurality of characters (high school students) belonging to the selected team. When taking a randomly produced picture, a spatial presentation is created in the photographing booth 104 using lighting and sound to evoke the image of the selected character. In addition, when editing, the user can decorate the photographed image by attaching a stamp of the selected character.
[0072] FIG. 13 is a diagram showing the selection screen 310. Of the two users, the representative (user P3) accepts the reception at the reception device 102. In the second embodiment, at the time of reception, a selection screen 310 is displayed on the reception monitor 108. The selection screen 310 displays a 1 , b 1 , c 1 and d 1The user P3, who is the representative user, displays the character image 312 of the high school A. It is assumed that the users P3 and P4 are fans of the high school A. 1 When the reception is completed, the reception processing unit 145 instructs both users to enter the photo booth 104.
[0073] In the second embodiment, content information 400 for each of A High School, B High School, C High School, and D High School is stored in the data storage unit 160. As in the first embodiment, the content information 400 includes information on the character's name, stamp, lighting color, and voice actor. For example, in a sports game G, character a is a student of A High School. 1 , a 2 , a 3 , ,a 10 Therefore, in the content information 400 of A High School, the character a 1 , a 2 , a 3 , ,a 10 When the user P3 selects the character image 312 of A High School on the selection screen 310, the reception processing unit 145 instructs the lottery unit 147 to refer to the content information 400 of A High School.
[0074] The photographing process after the reception is completed is the same as that shown in the time charts of FIG. 7 and FIG. 0 At this time, the image capturing processing unit 141 starts a timer. 0 Time t after a certain time has elapsed since 1 The first image is captured at time t 2 The second image is automatically captured at time t 2 Then, a random production starts in the photography booth 104.
[0075] time t 2 The time immediately after 0A lottery is then carried out for a character for user P3. A lottery screen 300 displayed on the first imaging monitor 112 displays a message such as "What will you get?", while the lottery unit 147 randomly selects a character ID from the content information 400 of A High School. For user P3, the lottery unit 147 selects a character ID. 1 It is assumed that the selected item is selected. The preview display unit 134 displays "a 1 "You have been selected!" and a character a was chosen from lottery box 302. 1 Displays an animation of a pop-out.
[0076] Next, a character lottery is performed for user P4. 1 After the selection of the character ID is completed, the lottery unit 147 randomly selects a character ID from the content information 400 of A High School while displaying a message such as "What will you get?" on the lottery screen 300. 2 It is assumed that the selected item is selected. The preview display unit 134 displays "a 2 "You have been selected!" and a character a was chosen from lottery box 302. 2 In this way, the selection of characters for users P3 and P4 is performed at time u 1 It ends at time u 1 After that, random effect photography and the remaining steady photography are executed for each of users P3 and P4.
[0077] FIG. 14 is a screen diagram of an edit screen 500 on which stamp adjustments are made. As in the first embodiment, after all steady-state shooting is completed, instruction information instructing one of the two editing booths 106 is displayed on the first shooting monitor 112. The users P3 and P4 move to the editing booth 106 specified by the first shooting monitor 112 out of the two editing booths 106a and 106b. The shot image (target image) is transferred from the shooting device 128 to the editing device 126.
[0078] 14, it is assumed that the user P3 has selected the staged shot image display button 520. Therefore, the first image display area 504a and the second image display area 504b display images shot in the random staged shot mode.
[0079] Each time the "Stamp" button of the decoration button 516 is selected (contacted with a finger or the stylus pen 122), the decoration selection area 518 and the stamp adjustment area 524 are alternately displayed. It is assumed that the user P3 selects the "Stamp" button of the decoration button 516 on the editing screen 500. At this time, the decoration selection area 518 displays the character a selected by the lottery unit 147 for the user P3 through a lottery. 1 Among these stamps, the user P3 selects the character a 1 Stamp (hereinafter, stamp a 1 Assume that user P3 selects the stamp a on the target image. User P3 touches the upper right portion (the paste location) of the first image display area 504a. As a result, the edit processing unit 144 applies the stamp a to the target image. 1 Synthesize the following.
[0080] It is assumed that user P3 further selects the "Stamp" decoration button 516. At this time, a stamp adjustment area 524 is displayed in place of the decoration selection area 518 in the first editing area 502a, as shown in FIG.
[0081] On the left side of the stamp adjustment area 524, there is a stamp a 1 Also, the character a is displayed. 1 Stamp switching buttons 526 are displayed on the left and right of the stamp a. By selecting the stamp switching button 526, the user P3 can switch between stamp a and stamp b. 1 Instead, a character with a different pose and clothing 1 For example, stamp a 1 Besides, there is a character a doing a fist pump. 1 Stamps and uniformed characters 1It is possible to display stamps, etc.
[0082] A front / back adjustment button 528 and a size adjustment button 530 are displayed on the right side of the stamp adjustment area 524. By selecting the front / back adjustment button 528, the stamp displayed in the image display area 504 can be displayed in the foreground or background of the person appearing in the target image. Image display in the background of the person appearing in the target image is possible by application of known technology. By selecting the size adjustment button 530, the size of the stamp displayed in the image display area 504 can be adjusted.
[0083] In FIG. 14, user P3 places stamp a in the first image display area 504a. 1 After pasting, select "Back" of the front / rear adjustment button 528, and stamp a 1 In addition, the user P3 selects "Make Smaller" on the size adjustment button 530, and the character a 1 The stamp a is displayed so that the upper half of the body of the stamp a fits within the first image display area 504a. 1 Adjust the size of the image.
[0084] Similarly, the user P4 also selects “Stamp” from among the decoration buttons 516. At this time, the decoration selection area 518 displays the character a selected by the lottery unit 147 for the user P4. 2 Among these stamps, the user P4 selects the character a 2 Stamp (hereinafter, stamp a 2 Assume that user P4 selects the stamp a on the target image. User P4 touches the bottom left portion (the paste location) of second image display area 504b. As a result, edit processing unit 144 applies stamp a to the target image. 2 Synthesize the following.
[0085] User P4 again selects the "Stamp" decoration button 516 to display the stamp adjustment area 524. User P4 selects "Bring to front" of the front / rear adjustment button 528 to move the stamp a 2In addition, the user P4 selects "Make it bigger" on the size adjustment button 530, and the character a 2 Stamp A is used to highlight the area around the head. 2 In this manner, users P3 and P4 adjust the stamp on the target image.
[0086] [Third embodiment] In the third embodiment, similarly to the first embodiment, two users P1 and P2 who are fans of the animation work A take pictures using the game image photographing device 100. In the third embodiment, a scene is assumed in which the user P1 acts as the mastermind and takes pictures under a production (surprise production) that surprises the user P2.
[0087] More specifically, in the third embodiment, it is assumed that stamps of characters that rarely appear in the animation work A, so-called "rare characters", are registered in content information 400 (hereinafter referred to as "content information 400A'") different from the content information 400 of the first embodiment. It is also assumed that the user P1 wins a prize and has acquired the right to experience random performance photography based on the characters registered in the content information 400A' in the game image shooting device 100, in other words, the right to execute a surprise performance. The user P1 can execute the surprise performance described below by performing a predetermined procedure in advance. The user P1 performs the procedure and takes a photo with the game image shooting device 100 while hiding the fact that he or she won the prize from the user P2. The surprise performance can surprise the user P2 who believes that the character registered in the content information 400 will be selected in the lottery performance.
[0088] The third embodiment will be described in detail below. In the third embodiment, first, the user P1 performs a predetermined procedure using the user terminal 206. More specifically, the user P1 registers as a member in advance and downloads the member software. Here, the user P1 performs reception as a representative at the game image capturing device 100. The user P1, who is both a representative and a member, displays a two-dimensional code (not shown) indicating a user ID on the screen of the user terminal 206 in response to an instruction to the member software. The user P1 holds the two-dimensional code over the reception device 102. The reception processing unit 145 reads the two-dimensional code using a camera (not shown) provided in the reception device 102 and recognizes the user ID of the user P1. The transmission unit 152 of the game image capturing device 100 transmits the recognized user ID to the server 202.
[0089] The server 202 stores winning information (not shown), and a winning flag indicating that the user P1 has won a prize is registered in association with the user ID of the user P1. As described above, the user ID and personal information are registered in advance in association with each other in the server 202. The server 202 transmits the personal information and winning flag of the user P1 to the game image capturing device 100.
[0090] After the game image capturing device 100 and the user terminal 206 are connected, the user P1 selects either the normal mode or the surprise mode as a capture mode on a mode selection screen (not shown) displayed on the user terminal 206. When the normal mode is selected, a random effect including a lottery effect and a lottery confirmation effect is executed as in the first embodiment. When the surprise mode is selected, a surprise effect including a lottery effect, a lottery confirmation effect, and a blackout effect (described later) is executed. The user P1 selects the surprise mode on the mode selection screen. The user terminal 206 transmits the selected capture mode (surprise mode) to the game image capturing device 100. At this time, the user P1 pays the play fee with cash or electronic money. When the reception is completed, the reception processing unit 145 instructs both users to enter the photography booth 104.
[0091] FIG. 15(a) is a time chart of the shooting process including random effect shooting in a surprise effect. In the time chart of FIG. 15(a), the photographing process progresses in the same manner as in FIG. 0 At this time, the image capturing processing unit 141 starts a timer. 0 Time t after a certain time has elapsed since 1 The first image is captured at time t 2 The second image is automatically captured at time t 2 Then, the surprise production begins in the photo booth 104.
[0092] FIG. 15(b) is a time chart showing the details of the surprise effect. time t 2 From 5 A surprise performance is performed in the photography booth 104 from time t 2 The time immediately after u 0 From 1 The lottery performance and blackout performance will be performed from time to time u 1 From 5 It consists of a lottery result presentation that runs from 1:00 to 2:00.
[0093] More specifically, first, at time t 2 The time immediately after 0In the above, the production setting unit 148 instructs the lighting control unit 142 to turn off the light 116 based on the winning flag transmitted from the server 202. The lighting control unit 142 turns off the light 116 (blackout production). The user P2, who is not informed of anything at the time of shooting, is surprised that the shooting booth 104 suddenly goes dark. At this time, a winning screen (not shown) congratulating the user P1 for winning the prize is displayed on the first shooting monitor 112. The winning screen also displays that the user will be able to take photos in a space that is produced with the image of a rare character. The content displayed on the winning screen is also notified to the users P1 and P2 by voice from the output unit 132. In this way, the user P1 can provide the user P2 with a pleasant surprise (surprise) by notifying the user P2 that a special shooting experience will be available while the shooting booth 104 suddenly goes dark.
[0094] In the third embodiment, since a surprise is being carried out for user P2, the lottery for user P2 is carried out first, prior to user P1. After the above-mentioned notification of the winning is completed, the lottery performance is carried out at time t 2 The time immediately after 0 A lottery for a character for user P2 is executed at time u. A lottery screen displayed on the first imaging monitor 112 displays a message such as "What will you get?", while the lottery unit 147 randomly selects a character from the content information 400A'. It is assumed that the lottery unit 147 has selected character C4, which is one of the rare characters, for user P2. The preview display unit 134 displays an animation of character C4 popping out of a lottery box along with the message "C4 has been selected!" on the lottery screen. Similarly, a lottery for a character for user P1 is executed. It is assumed that the lottery unit 147 has selected character C3, which is another rare character, for user P2. The preview display unit 134 displays an animation of character C3 popping out of a lottery box along with the message "C3 has been selected!" on the lottery screen. In this way, the lottery for characters for users P1 and P2 is executed at time u. 1 It ends with.
[0095] time u 1 From 5 At time u, the lottery result effect is executed. In the lottery result effect, two random effect photographings are executed, but in the third embodiment, the user P2 is given priority over the user P1 and photographed first. 1 In the above, the production setting unit 148 transmits information about the lighting color of the character C4 to the lighting control unit 142. The lighting control unit 142 turns on the light 116 with the lighting color of the character C4. In addition, the photography guide unit 143 transmits the information about the lighting color of the character C4 at time u 1 At time u, the output unit 132 is instructed to notify the user that random performance shooting will be performed, and the output unit 132 is made to output a voice from the voice actor playing the character C4. 2 There is a preparation period until the countdown, and then at time t 3 The first random production photography (random production photography 1) is executed.
[0096] Similarly, at time t 3 At time t 3 At time u, the output unit 132 is instructed to notify the user that random performance shooting will be performed, and the output unit 132 is made to output a voice from the voice actor playing the character C3. 3 There is a preparation period until the countdown, and then at time t 4 The second random effect photography (random effect photography 2) is executed at time t 4 Thereafter, steady-state shooting is performed three times, similarly to the first and second embodiments.
[0097] FIG. 16 is a diagram showing an editing screen 500 for editing images taken in a random performance shooting in a surprise performance. It is assumed that the user P1 has selected the staged shot image display button 520 on the editing screen 500. Therefore, the first image display area 504a and the second image display area 504b display the shot images taken in the random staged shot 2. More specifically, the first image display area 504a displays the shot images taken in the random staged shot 2, and the second image display area 504b displays the shot images taken in the random staged shot 1.
[0098] Both users P1 and P2 select the decoration button 516 for "Stamp". The output unit 132 displays the stamp of the Chinese umbrella boy (character C3) registered in the content information 400A' in the decoration selection area 518 of the first editing area 502a. The user P1 touches the stamp at the leftmost position in the decoration selection area 518. The user P1 then touches the lower right portion (the place to paste) of the first image display area 504a. The output unit 132 also displays the stamp of the ghost (character C4) registered in the content information 400A' in the decoration selection area 518 of the second editing area 502b. The user P2 touches the stamp at the rightmost position in the decoration selection area 518. The user P2 then touches the lower left portion (the place to paste) of the second image display area 504b. As a result, the editing processing unit 144 combines the stamp with the target image.
[0099] [Summary] The game image capturing device 100, the server 202, and the game image capturing system 200 have been described above based on the embodiments. In this embodiment, the presentation method of the game image photographing device 100 can be changed randomly. The presentation method refers to the color of the light illuminating the photographing booth 104, the voice of the person (voice actor) and the sound of BGM etc. flowing from the output unit 132, and the type of stamps used by the user when editing.
[0100] More specifically, the color of the light 116 that illuminates the shooting booth 104 and the subject (voice actor) of the voice coming from the output unit 132 are determined according to the image of a character appearing in an animation work, for example. In the game image shooting device 100, a character is randomly selected by lottery before shooting. During shooting, the shooting booth 104 is illuminated with the color of lighting associated with the character selected by lottery. Similarly, an announcement is made in the shooting booth 104 by the voice of the voice actor playing the character selected by lottery. In addition, stamps to be affixed to the shot image are also associated with the character selected by lottery. Each time shooting and editing (hereinafter referred to as "play") are performed in the game image shooting device 100, a character is selected by lottery, and the stamps that can be affixed are also changed randomly. In this way, according to the game image shooting device 100, it is possible to add an element of surprise to the production method during shooting and editing by the lottery. Therefore, even if the user repeatedly plays with the same game image photographing device 100, the user will not become bored, and the user will be motivated to play again as a repeat player.
[0101] According to the game image shooting device 100 in the first embodiment, the user can enjoy shooting in a space where the worldview of the character is produced by lighting, sound, etc. Furthermore, during editing, the captured image can be decorated with stamps of the characters. The characters that are the materials for the lighting, sound, and stamps are selected by lottery for each play by the lottery unit 147. Therefore, according to the game image shooting device 100 in this embodiment, the user does not know which character will be selected each time, and waits for the lottery result with excitement, so that the user can feel a sense of expectation. Furthermore, since the shooting conditions change randomly depending on the lottery result, the user can be given a fresh shooting experience every time. Furthermore, the user's desire to collect, which is to enjoy the production of all characters by playing repeatedly, can be satisfied.
[0102] In the second embodiment, the user selects his / her favorite team from among the teams (high schools) appearing in the sports game G before shooting. In addition, the characters (high school students) that will be used for the spatial effects during shooting and for the stamps used during editing are randomly selected by the lottery unit 147. This method satisfies the needs of users who like the sports game G itself but want to enjoy all the effects, especially for characters belonging to their favorite team. In other words, the user can simultaneously enjoy the freedom of choosing their favorite team and the fun of having team members selected at random.
[0103] In the third embodiment, a situation is assumed in which user P1 has acquired the right to enjoy a performance related to a rare character that rarely appears in an animation work with the game image shooting device 100. User P1 takes a photo with user P2 using the game image shooting device 100. It is assumed that user P1 does not tell user P2 that he has won a prize. When taking a photo with the game image shooting device 100, the shooting booth 104 goes dark, and the user is informed that a photo can be taken in a space with a performance related to a rare character. User P2 is surprised by the sudden darkening, but is happy to be able to have a valuable shooting experience. With such a method, it is possible to give the unsuspecting user P2 a pleasant surprise and the joy of seeing a rare character appear.
[0104] In the third embodiment, the characters that will be used for the spatial effects during shooting and the stamps used during editing are selected by lottery. Therefore, even if the user P2 knows in advance that such effects will be used, the interest and expectation of the user P2 regarding the lottery results can be aroused, and the user P2 can enjoy shooting with the game image shooting device 100.
[0105] As described above, the game image shooting device 100 of this embodiment can provide the user with a sense of surprise by randomly selecting characters that can be used as stamp materials for spatial effects and editing during shooting. This can also motivate the user to collect and experience all the different effects.
[0106] For example, users who "push" an animation work often like the animation work as a whole and are interested in all the characters that appear in the animation work. Such users may have a strong desire to collect as many goods related to the characters that appear in the animation work as possible. With the game image shooting device 100, the production method changes every time by lottery. Therefore, with the game image shooting device 100, users can enjoy taking pictures in a space where a different production is applied each time based on the characters that appear in the animation work and editing the captured images. In other words, users can collect the production methods by repeatedly playing with the game image shooting device 100. Therefore, with the game image shooting device 100, it is possible to satisfy the user's desire to collect and further liven up the box push.
[0107] The present invention is not limited to the above-mentioned embodiment and modified examples, and the components can be modified without departing from the gist of the present invention. Various inventions can be formed by appropriately combining multiple components disclosed in the above-mentioned embodiment and modified examples. In addition, some components can be deleted from all the components shown in the above-mentioned embodiment and modified examples.
[0108] Although the play image capturing system 200 has been described as being configured by the play image capturing device 100, the server 202, and the user terminal 206, particularly the play image capturing device 100 and the server 202, some of the functions of the play image capturing device 100 may be realized by the server 202, or some of the functions of the server 202 may be assigned to the play image capturing device 100. Also, a third device other than the play image capturing device 100 and the server 202 may assume some of the functions of these devices. How to allocate a plurality of functions required to realize the present invention to one or more pieces of hardware may be determined in consideration of the processing capacity of each piece of hardware, the specifications required for the play image capturing system 200, and the like.
[0109] [Variations] In this embodiment, the random effect shooting is described as being performed between the second and third stationary shootings. As a modified example, the random effect shooting may be performed at other timings. For example, it may be performed between the fourth and fifth stationary shootings, or it may be performed before or after any of the stationary shootings that shoot a plurality of images, such as before the first stationary shooting or after the fifth stationary shooting.
[0110] The timing at which the random effect photographing is performed may change for each play. More specifically, the lottery unit 147 may randomly select the timing at which the random effect photographing is performed. For example, when two users play with the game image photographing device 100, the random effect photographing is performed between the second and third steady photographs. When two other users play with the game image photographing device 100, the random effect photographing may be performed between the fourth and fifth steady photographs. By randomly selecting the timing at which the random effect photographing is performed, it is possible to further increase the sense of expectation as to when the random effect photographing will be performed.
[0111] Although the drawing by the drawing unit 147 has been described as being performed immediately before the random effect photographing, it may be performed at another timing before that. For example, in the time chart of FIG. 7, at the time t 0 The lottery unit 147 may start the lottery in advance at time u and select the character ID from the content information 400. In other words, in the time chart of FIG. 0 The lottery does not have to be started at this point.
[0112] In this embodiment, it has been described that the character ID is randomly selected from the content information 400 by the lottery unit 147, but the character ID may be selected in a rotating order. For example, the character ID may be selected repeatedly in the order of "01", "02", and "03". Alternatively, the character ID may be selected in a repeating pattern such as "01", "02", "01", "02", "01", "03", etc.
[0113] In the present embodiment, when two users play the game image photographing device 100, a character lottery is executed for each user, that is, the lottery is executed twice. In addition, along with the two character lotteries, random performance photography is also executed for each user, that is, the random performance photography is also executed twice. As a modified example, the character lottery and the random performance photography may be executed only once. That is, since one character is selected by lottery, only one captured image may be captured in the random performance photography, or the two users may paste the same character stamp on the captured image when editing. Alternatively, the character lottery and the random performance photography may be executed three or more times.
[0114] In the present embodiment, it has been described that the decoration selection area 518 and the stamp adjustment area 524 are alternately displayed each time "Stamp" is selected from among the decoration buttons 516 displayed on the editing screen 500. It has also been described that stamps with different poses, clothes, etc. can be displayed by selecting the stamp switching buttons 526 displayed on the left and right of the stamp in the stamp adjustment area 524. Furthermore, it has been described that the front-back adjustment button 528 and the size adjustment button 530 are displayed in the stamp adjustment area 524. It has been described that the front-back adjustment button 528 can be selected to switch the stamp between the foreground and background, and the size of the stamp can be adjusted by selecting the size adjustment button 530. As a modified example, the stamp adjustment area 524 may not be displayed on the editing screen 500, and only the decoration selection area 518 may be displayed.
[0115] More specifically, the user selects a stamp from the decoration selection area 518 and pastes the stamp at any position in the image display area 504. At this time, circles are displayed at the four corners of the stamp in the image display area 504, in other words, at each vertex of an invisible rectangle surrounding the stamp. The user can enlarge the stamp by touching the circle and moving it toward the outside of the image display area 504. The user can reduce the stamp by touching the circle and moving it toward the inside of the image display area 504. The user may enlarge and reduce the stamp in this manner. Furthermore, the stamp may be displayed only in the foreground of the captured image in principle. In other words, the stamp may be pasted only in a manner that superimposes the stamp on the user appearing in the captured image. [Explanation of symbols]
[0116] 100 game image photographing device, 102 reception device, 104 photographing booth, 106 editing booth, 108 reception monitor, 110 printing device, 112 first photographing monitor, 114 second photographing monitor, 116 light, 118 camera, 120 editing monitor, 122 stylus pen, 124 curtain, 126 editing device, 128 photographing device, 130 user interface processing unit, 131 input unit, 132 output unit, 133 confirmation display unit, 134 preview display unit, 140 data processing unit, 141 photographing processing unit, 142 lighting control unit, 143 photographing guide unit, 144 editing processing unit, 145 reception processing unit, 146 image output unit, 147 lottery unit, 148 performance setting unit, 150 communication unit, 151 receiving unit, 152 transmitting unit, 160 data storage unit, 200 Game image photographing system, 202 server, 204 internet, 206 user terminal, 300 lottery screen, 302 lottery box, 310 selection screen, 312 character image, 400 content information, 500 editing screen, 502a first editing area, 502b second editing area, 504 image display area, 504a first image display area, 504b second image display area, 506 tab, 508 conductive cord, 510 remaining time display area, 512 end button, 514 erase button, 516 decoration button, 518 decoration selection area, 520 performance photographed image display button, 522 play button, 524 stamp adjustment area, 526 stamp switching button, 528 front / back adjustment button, 530 size adjustment button
Claims
1. an image capturing processing unit that captures an image of a user; an editing processing unit that accepts editing input for the captured image from a user; an image output unit that outputs an edited image, which is a photographed image after editing, to an external medium; a lottery unit that selects one of a plurality of contents by lottery; A game image capturing device comprising: a performance setting section that sets a performance method for shooting or editing according to the selected content.
2. The game image capturing device according to claim 1 , wherein the effect setting section changes lighting or sound during capturing as the effect method.
3. 2. The game image capturing device according to claim 1, wherein the effect setting section designates a stamp image that can be used in accordance with the selected content from a plurality of stamp images that can be added to the captured image during editing.
4. a group selection unit that accepts a selection of any one of the plurality of groups from a user, The game image capturing device according to claim 1 , wherein the selection unit selects one of the plurality of contents included in the selected group by lottery.
5. an image capturing processing unit that captures an image of a user multiple times in succession for each play; an editing processing unit that receives editing input from a user for the captured images after multiple photographing operations are completed; an image output unit that outputs an edited image, which is a photographed image after editing, to an external medium; a lottery unit that selects one of a plurality of contents by lottery; a production setting unit that sets a production method for shooting or editing in accordance with the selected content; A lottery production unit that produces a result of the lottery, The photographing processing unit, when photographing the user a plurality of times, performs a plurality of steady photographings as well as a non-steady photographing, and automatically changes photographing conditions when performing the non-steady photographing after the steady photographing; The lottery production section is a game image capture device that produces a lottery result for content during the non-steady shooting.
Citation Information
Patent Citations
JP2004‐32213A
JP2016‐184287A