Program for game, electronic device, and method

The program addresses the challenge of raising multiple levels of a game medium in games by implementing a system where players can select a target medium and consume consumables based on varying level-up conditions, allowing for efficient level progression.

JP2025083417AActive Publication Date: 2025-05-30CYGAMES INC
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Patent Information

Application Number
JP2025036354
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-03-07
Publication Date
2025-05-30
Estimated Expiration
2041-03-24

AI Technical Summary

Technical Problem

Existing games do not provide a system for players to raise multiple levels of a game medium simultaneously to a desired level, especially when different increase conditions are set for each parameter.

Method used

A program that allows players to raise the level of a game medium by selecting a target medium and consuming a consumable medium, with different level-up conditions set for each level, enabling players to transition through levels with varying conditions.

Benefits of technology

Enables players to simply and efficiently raise the level of a game medium to a desired level by managing different level-up conditions, enhancing gameplay experience and operability.

✦ Generated by Eureka AI based on patent content.

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  • Figure 2025083417000001_ABST
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Patent Text Reader

Abstract

To provide a program or the like for performing display for increasing a stage of a game medium.SOLUTION: One of a plurality of mutually different stage increase conditions is set to each stage. A program allows a computer to execute the steps of: receiving a player's input for selecting an object game medium for increasing a stage from a game medium, and determining whether a first stage increase condition set to the stage of the object game medium is satisfied; and determining whether a stage increase condition set to a next stage is a second stage increase condition when it is determined that the first stage increase condition is satisfied; and displaying a transition designation reception part to a screen for presenting the second stage increase condition when it is determined that a stage increase condition of a next stage is the second stage increase condition. One of the first and second stage increase conditions includes consumption of a game medium selected by a player.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to a program for games and the like, and particularly to a program for use in a game in which it is possible to raise the level of a game medium.

Background Art

[0002] A number of games have been released in which the player strengthens the game medium by raising its parameters. In such games, a game system is known that realizes a process of raising a plurality of different types of parameters to their maximum values all at once (Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, when the parameters defined for the game medium can take a plurality of values, the player does not necessarily desire a one-shot increase to the maximum value. In a game in which different increase conditions are set according to the level for one type of parameter, a system for the player to raise a plurality of levels all at once to the desired level has not yet been realized.

[0005] The present invention has been made to solve such problems, and when raising a game medium with a plurality of different level increase conditions in a plurality of levels all at once, the main object is to provide a program or the like that displays the player up to the desired level by a simple operation.

Means for Solving the Problems

[0006] 1. To achieve the above object, a program according to an aspect of the present invention is a program used in a game capable of raising the level of a game medium stored in association with player identification information of a player, wherein any one of a plurality of different level-up conditions is set for each level, and the computer receives a player input for selecting a target game medium whose level is to be raised from the game medium stored in association with the player identification information, and determines whether the first level-up condition set for the level of the target game medium is satisfied; when it is determined that the first level-up condition is satisfied, determines whether the level-up condition set for the next level is the second level-up condition; and when it is determined that the level-up condition for the next level is the second level-up condition, causes a transition instruction reception unit for presenting the second level-up condition to be displayed. Either one of the first level-up condition and the second level-up condition includes consuming the game medium selected by the player.

[0007] 2. In the program according to item 1, the step of determining whether the first level-up condition is satisfied may further include receiving a player input for selecting a predetermined consumable game medium and determining that the first level-up condition is satisfied.

[0008] 3. In the program according to item 2, when receiving a player input to the transition instruction reception unit that is determined and displayed to satisfy the first level-up condition, causes a level-up instruction reception unit for the level set with the second level-up condition to be displayed, and when receiving an input to the level-up instruction reception unit, causes the computer to further execute the steps of consuming the consumable game medium selected to satisfy the first level-up condition and the consumable game medium to satisfy the second level-up condition.

[0009] 4. In the program according to item 2 or 3, the step of determining whether the first stage increase condition is satisfied further includes a step of displaying the stages that can be increased when the first stage increase condition is satisfied upon receiving a player input for selecting a predetermined consumable game medium. The step of causing a transition instruction reception unit for a screen for presenting the second stage increase condition to be displayed may further include a step of displaying the stages that can be increased when the second stage increase condition is satisfied, when it is determined that the second stage increase condition is satisfied.

[0010] 5. In the program according to any one of items 1 to 4, the second stage increase condition may be determined based on whether the game medium determined based on the stage to be increased, for which the second stage increase condition is set, satisfies a predetermined condition.

[0011] 6. In the program according to any one of items 1 to 5, when receiving a player input for the transition instruction reception unit, the computer can be further caused to execute a step of displaying the game medium necessary to satisfy the second stage increase condition.

[0012] 7. In the program according to item 1, the step of determining whether the first stage increase condition is satisfied further includes a step of receiving a player input for selecting the stage after the increase for which the first stage increase condition is set, and a step of determining that the first stage increase condition is satisfied when the game medium determined based on the selected stage satisfies a predetermined condition. When receiving a player input for the transition instruction reception unit for the screen for presenting the displayed second stage increase condition, the computer may be further caused to execute a step of receiving a player input for selecting a consumable game medium, and a step of determining that the second stage increase condition is satisfied when the selected consumable game medium satisfies a predetermined condition.

[0013] 8. In the program according to any one of Items 6 or 7, the step of determining whether the first stage ascending condition is satisfied further includes a step of displaying the stages that can be ascended when the first stage ascending condition is satisfied, and the step of displaying a transition instruction receiving unit to a screen for presenting a second stage ascending condition can further include a step of displaying the stages that can be ascended when the second stage ascending condition is satisfied.

[0014] 9. In the program according to any one of Items 1 to 8, the target game medium and the consumable game medium selected by the player input may be given to the player based on a predetermined lottery process.

[0015] 10. In the program according to any one of Items 1 to 9, the first stage ascending condition is set for a plurality of stages, and the step of determining whether the first stage ascending condition is satisfied can be executed for each stage where the first stage ascending condition is set until the stage ascending condition set for the next stage is determined to be the second stage ascending condition.

[0016] 11. An electronic device according to one aspect of the present invention is an electronic device used in a game capable of raising the level of a game medium stored in association with player identification information of a player. Among a plurality of different level-up conditions, any one of them is set for each level. The electronic device receives a player input for selecting a target game medium for which to raise the level from a game medium stored in association with player identification information, determines whether a first level-up condition set for the level of the target game medium is satisfied, and when it is determined that the first level-up condition is satisfied, determines whether the level-up condition set for the next level is a second level-up condition. When it is determined that the level-up condition for the next level is the second level-up condition, a transition instruction reception unit for displaying a screen for presenting the second level-up condition is displayed. Either one of the first level-up condition and the second level-up condition includes consuming the game medium selected by the player.

[0017] 12. A method according to one aspect of the present invention is a method used in a game capable of raising the level of a game medium stored in association with player identification information of a player. Among a plurality of different level-up conditions, any one of them is set for each level. The computer is caused to execute steps of receiving a player input for selecting a target game medium for which to raise the level from a game medium stored in association with player identification information, determining whether a first level-up condition set for the level of the target game medium is satisfied, and when it is determined that the first level-up condition is satisfied, determining whether the level-up condition set for the next level is a second level-up condition. When it is determined that the level-up condition for the next level is the second level-up condition, a step of displaying a transition instruction reception unit for a screen for presenting the second level-up condition is executed. Either one of the first level-up condition and the second level-up condition includes consuming the game medium selected by the player.

Advantages of the Invention

[0018] According to the present invention, by a simple operation, the player can collectively raise the level of the game medium to the desired level.

Brief Description of Drawings

[0019]

Figure 1

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Modes for Carrying Out the Invention

[0020] Hereinafter, with reference to the drawings, the game system 1 according to an embodiment of the present invention will be described. In this specification, for convenience of explanation, detailed descriptions that are more detailed than necessary may be omitted. For example, detailed descriptions of well-known matters and duplicate descriptions of substantially the same configurations may be omitted.

[0021] The game system 1 can be realized by a system in which a plurality of electronic devices are connected via a network, but can also be realized by a single electronic device. Here, an embodiment using a system connected to a network will be described.

[0022] FIG. 1 shows an example of the overall configuration of a game system according to an embodiment of the present invention. As shown in FIG. 1, the game system 1 includes a plurality of player terminals 10 and a server 20. The player terminals 10 and the server 20 are connected to a network 2 such as the Internet and can communicate with each other. Note that the game system 1 of this embodiment will be described assuming a server-client system.

[0023] FIG. 2 is a block diagram showing the hardware configurations of the player terminal 10 and the server 20 according to an embodiment of the present invention. The player terminal 10 includes a processor 11, a display device 12, an input device 13, a storage device 14, and a communication device 15. These constituent devices are connected by a bus 16. Note that an interface may be interposed between the bus 16 and each constituent device as necessary. In this embodiment, the player terminal 10 is a smartphone, but can be an electronic device such as a computer or a game device as long as it has the above configuration.

[0024] Similarly, the server 20 includes a processor 21, a display device 22, an input device 23, a storage device 24, and a communication device 25. These constituent devices are connected by a bus 26. Note that an interface may be interposed between the bus 26 and each constituent device as necessary. In this embodiment, the server 20 is realized by a computer.

[0025] The processors 11 and 21 control the operations of the entire player terminal 10 to server 20, and are, for example, CPUs. Note that as the processors 11 and 21, electronic circuits such as MPUs may be used. The processors 11 and 21 execute various processes by reading and executing the programs and data stored in the storage devices 14 and 24. In one example, the processors 11 and 21 are composed of a plurality of processors.

[0026] The display devices (displays) 12 and 22 display an application screen or the like to the user (player) of the player terminal 10 or the user (administrator) of the server 20 according to the control of the processors 11 and 21. Preferably, it is a liquid crystal display, but a display using an organic EL, a plasma display, or the like may also be used.

[0027] The input devices 13 and 23 are user interfaces that receive inputs from users to the player terminal 10 and the server 20, and are, for example, a touch panel, a touch pad, a keyboard, or a mouse. Since the player terminal 10 is a smartphone in the present embodiment, the player terminal 10 includes a touch panel as the input device 13, and the touch panel also functions as the display device 12, and the display device 12 and the input device 13 have an integrated structure. The display device 12 and the input device 13 may be in separate forms arranged at different positions. Since the server 20 is a computer, it is assumed to include a keyboard and a mouse as input devices and a liquid crystal display as a display device.

[0028] The storage devices 14 and 24 are storage devices included in a general smartphone or computer, including a RAM which is a volatile memory and a ROM which is a non-volatile memory. The storage devices 14 and 24 can also include an external memory. For example, the storage device 14 stores a web application (browser) and native applications (game programs) for executing games, and the storage device 24 stores game programs for the server. The web application etc. is launched according to the user's operation on the player terminal 10 and is executed on the operating system (OS) pre-installed on the player terminal 10. The game program for the server includes functions for performing information processing to appropriately advance the game on web applications etc. executed on each player terminal which is a client, and various data.

[0029] In one example, the storage devices 14 and 24 are storage devices included in a general smartphone and computer, including a RAM which is a volatile memory and a storage device using flash memory such as eMMC, UFS, SSD which are non-volatile memories, and magnetic storage devices etc. The storage devices 14 and 24 can also include an external memory. For example, the storage device 14 stores a browser program and a game program, and the storage device 24 stores a game program for the server. The browser program and the game program are launched according to the user's operation on the player terminal 10 and are executed on the operating system (OS) pre-installed on the player terminal 10. The game program for the server includes functions for performing information processing to appropriately advance the game on the browser program and game program executed on each player terminal which is a client, and various data. Also, as the storage device, a database physically separated from the player terminal 10 and the server 20 can be used.

[0030] The communication devices 15 and 25 exchange data with other devices via a network 2 (omitted in FIG. 2). For example, the communication devices 15 and 25 perform wireless communication such as mobile communication or wireless LAN and connect to the network 2. The player terminal 10 communicates with the server 20 via the network by using the communication device 15. The communication devices 15 and 25 may perform wired communication using an Ethernet (registered trademark) cable or the like.

[0031] FIG. 3 shows an example of a functional block diagram of the player terminal 10 and the server 20 according to an embodiment of the present invention. The player terminal 10 includes an input unit 31, a display unit 32, a communication unit 33, and a game control unit 34, and the server 20 includes an input unit 41, a display unit 42, a communication unit 43, a game control unit 44, a stage increase condition determination unit 45, and a stage transition determination unit 46.

[0032] In the embodiment, these functions are realized by the processors 11 and 21 executing programs. For example, the programs to be executed are browser programs and game programs stored in the storage devices 14 and 24. Thus, since various functions are realized by program loading, one part (function) may have a part or all of another part. These functions may also be realized by hardware by configuring an electronic circuit or the like for realizing a part or all of each function.

[0033] The input units 31 and 41 are configured using the input devices 13 and 23 and receive input from the user to the player terminal 10 and the server 20. The player terminal 10 and the server 20 receive player input by the input units 31 and 41. In the present embodiment, in the player terminal 10, the touch detection function generally provided in a smartphone having a touch panel can be used.

[0034] The display unit 32 displays the game screen on the display device 12 and displays the game screen according to the progress of the game and user operations. The game control unit 34 performs control processing for executing the game of the present embodiment and stores various data necessary for the processing. In the present embodiment, a browser program is used to process input / output information to the player and process transmission / reception signals to / from the server 20. When a game application is installed on the player terminal 10 and the game is executed, the game control unit 34 realized thereby executes various information processes for executing the game, such as the progress of the game and data management.

[0035] The display unit 42 displays a management screen for the game administrator on the display device 22 as necessary. The game control unit 44 performs processing for the game executed on the player terminal 10 of the present embodiment. In one example, when a browser is launched on the player terminal 10, the game control unit 34 is realized and access is made to the server 20 to advance the game, the game control unit 44 performs data transmission / reception periodically or as necessary to advance the game. For example, the game control unit 44 stores control processing and various necessary data for executing the game of the present embodiment and provides them to the player terminal 10 as appropriate. The various data includes ascending conditions for ascending each stage of each game medium, game media stored in association with the player identification information of the player who holds the game media, parameters for the game media, and the like.

[0036] A plurality of stages are set for the game medium, and any one of a plurality of different stage ascending conditions is preset for each stage and stored in the game control unit 44. The stage is one of the parameters of the game medium, and the game medium can be strengthened by ascending it.

[0037] In this embodiment, the stage is the upper limit release stage. As parameters of the game medium, attack power, hit points (HP), level, level upper limit, and upper limit release stage are included, and it is assumed that the attack power and HP are determined based on the level of the game medium. The level of the game medium can be increased by meeting certain requirements, but it can only be increased up to the level upper limit determined based on the upper limit release stage of the game medium. By increasing the upper limit release stage, it becomes possible to increase the level upper limit and further strengthen the game medium.

[0038] The stage may be a stage for not only simply increasing the parameters of the game medium but also performing enhancements or evolutions such as adding elements such as new parameters or changing to different parameters, or may be a combination of all or some of these.

[0039] The stage increase conditions for increasing the stage are preset and stored for each stage. The same increase conditions may be set for multiple stages. In this embodiment, the first stage increase condition is set for upper limit release stages 0 to 2, the second upper limit release condition is set for upper limit release stages 3 and 4, and the first stage increase condition and the second stage increase condition have different set increase conditions.

[0040] The input unit 31 of the player terminal 10 receives player input for selecting a target game medium for increasing the stage from the game medium stored in association with the input player identification information. The stage increase condition determination unit 45 determines whether the stage increase condition set for the stage of the target game medium is satisfied.

[0041] When it is determined by the step-up condition determination unit 45 that the first step-up condition is satisfied, the step transition determination unit 47 determines whether the step-up condition set for the next step is the second step-up condition. As specific processing for the determination, the step-up condition at that time may be compared with the step-up condition set for the next step, or the determination may be made based on the step-up condition set for the next step itself. For example, it can also be realized by determining whether the next step is the step for which the second step-up condition is set. In this embodiment, since only two types of step-up conditions are used, if the next step is the smallest upper limit release step 3 for which the second step-up condition is set, it is determined that the step-up condition set for the next step is the second step-up condition.

[0042] When it is determined that the step-up condition for the next step is the second step-up condition, the game control unit 44 causes the display unit 32 of the player terminal 10 to display a transition instruction reception unit for the screen for presenting the second step-up condition. By displaying the transition instruction reception unit when it is determined that the step-up condition for the next step is the second step-up condition, it is possible to notify the player that the step-up condition has changed.

[0043] Furthermore, a third step-up condition may be set. It is obvious to those skilled in the art that it can be realized by applying the same processing as the step-up processing from the step for which the first step-up condition is set to the step for which the second step-up condition is set to the step-up processing from the step for which the second step-up condition is set to the step for which the third step-up condition is set. The same applies when setting four or more step-up conditions.

[0044] Here, the stage-up conditions set for each stage are the conditions for raising each stage to the next stage. The stage-up condition for raising the upper limit release stages 0 to 2 to the upper limit release stages 1 to 3 is the first stage-up condition, and the stage-up condition for raising the upper limit release stages 3 and 4 to the upper limit release stages 4 and 5 is the second stage-up condition. The stage-up conditions set for each stage may also be the conditions for raising to the set stage. In that case, it is obvious to those skilled in the art that it can be realized by information processing similar to this embodiment.

[0045] The first stage-up condition is conditional on consuming a predetermined consumable game medium selected by the player, and the second stage-up condition is conditional on consuming a game medium determined based on the stage to be raised, regardless of the player's selection. Specifically, the first stage-up condition is conditional on consuming one consumable game medium identical to the target game medium selected by the player, and the second stage-up condition is conditional on consuming a predetermined game medium held by the player, regardless of the player's selection. In this specification, the consumable game medium is sometimes referred to as a material, and the target game medium is sometimes referred to as a base game medium.

[0046] The difference between the first stage-up condition and the second stage-up condition is that the player can select the item to be consumed in the first stage-up condition, and the player cannot select the item to be consumed in the second stage-up condition. For example, the first stage-up condition set for the upper limit release stage 1 is to consume one game medium identical to the target game medium, and the first stage-up condition set for the upper limit release stage 2 can also be to consume two game media. The stage-up conditions set for the upper limit release stages 1 and 2 are both the first stage-up conditions because, although the number of consumable game media is different, the player can select the consumable game media. Also, as another embodiment, different stage-up conditions may be used when the number and type of consumable game media are different.

[0047] When it is determined that the stage-up condition for the next stage is the second stage-up condition and the player input to the transition instruction reception unit is received and displayed, the stage-up instruction reception unit for the stage where the second stage-up condition is set is displayed, and when the player input to the reception unit is received, the consumption game media selected to satisfy the first stage-up condition and the consumption game media for satisfying the second stage-up condition are consumed.

[0048] Until a stage-up instruction is received in this way, the consumption of the consumption game media is not executed, enabling the player to consider the desired upper limit release stage. Consumption of the consumption game media is not required to determine that the stage-up condition is satisfied. The conditions of player selection of the consumption game media required to satisfy the stage-up condition and player possession can be used as provisional stage-up conditions, and it may be determined that the stage-up condition is satisfied when these are satisfied. When the identifier of the game media is stored in association with the player identifier, it can be determined that the player possesses the game media.

[0049] When it is determined that the stage-up condition set for the stage to be raised is satisfied, the game control unit 44 manages the game media required to satisfy the stage-up condition as the game media provisionally consumed. In this embodiment, the provisionally consumed game media is deleted from the player's possessed game media list and stored in the provisionally consumed game media list.

[0050] If it is determined that the stage-up conditions are satisfied for multiple stages, for all of the game media required to satisfy each stage-up condition, they are stored as provisionally consumed game media in association with each stage. In this embodiment, for the stage-up where the first stage-up condition is set, the consumption game media selected by the player is stored in the provisionally consumed game media list, and for the stage-up where the second stage-up condition is set, the pre-determined consumption game media is stored in the provisionally consumed game media list.

[0051] Before receiving a stage-up instruction, if the player cancels a tentative stage-up or makes a player input to go back one stage, the consumed game medium corresponding to the cancelled stage-up is deleted from the list of tentative consumption games and returned to the player's list of owned game media. When a stage-up instruction is received, the consumption of the game medium is executed and it is also deleted from the tentative consumption game medium list and set to the consumed state.

[0052] When it is determined that the stage-up condition set for the stage targeted for stage-up is satisfied, a stage where an ascent is possible (tentative upper limit release stage) is displayed. When a player input to the transition instruction reception unit is received and it is determined that the second stage-up condition is satisfied, a stage where an ascent is possible (tentative upper limit release stage) is displayed due to the satisfaction of the second stage-up condition. If the player has the game medium determined based on the stage targeted for ascent, it is determined that a predetermined condition is satisfied.

[0053] The target game medium and the consumed game medium selected by the player input can be given to the player based on a predetermined lottery process, and the game medium determined based on the stage targeted for ascent can be given to the player according to the result of the game play. However, both may be given according to the lottery process or the result of the game play.

[0054] In this embodiment, an upper limit release stage is set for the target game medium and the consumed game medium selected by the player input. The consumed game medium selected by the player input can also be the target game medium for performing upper limit release, or can be selected as the consumed game medium for releasing the upper limit of the target game medium. For example, when the player owns a plurality of the same weapon items, if one weapon item has already executed a one-stage upper limit release, it can be selected as the target game medium for further releasing the upper limit of this weapon item, and another weapon item for which the upper limit release has not been executed can be selected as the consumed game medium.

[0055] On the one hand, regardless of the player's selection, the game medium that is pre-determined based on the stage to be raised does not have an upper limit release stage set. Such a game medium is a game medium (material item) consumed to raise the stage of the game medium that becomes the target game medium, and it cannot release its own upper limit. Therefore, when releasing the upper limit of the target game medium, there is not necessarily a need to let the player select which game medium to consume.

[0056] By consuming the game medium provided based on the lottery process for one of the rising conditions among multiple upper limit release stages, the player can effectively utilize the game medium for strengthening the game medium without wasting duplicate game mediums by lottery, and can enhance the motivation to conduct the lottery. Furthermore, by setting other rising conditions as game mediums obtained through game play, in order to strengthen the game medium, not only the lottery but also game play can be made to increase the activation rate of the game system and provide a more activated game environment.

[0057] FIG. 4 shows an example of a game screen 48 that receives player input for selecting a target game medium whose stage is to be raised from the game mediums possessed by the player. On the game screen 48, a list of images 49 showing the game mediums among the game mediums (weapons) possessed by the player that can be raised in stage (released from the upper limit) is presented. As a specific information process, when the player makes a player input to request the display of the upper limit release target game medium selection screen via the input unit 31 in the player terminal 10, the game control unit 44 of the server 20 reads out the game mediums stored in association with the player identifier of the player, determines the game mediums whose upper limit release stage has not reached the maximum value, generates game screen information including the image 49 showing the game medium to be the upper limit release target, and transmits it to the player terminal 10. When the player terminal 10 receives this, it displays the game screen 48 on the display unit 32.

[0058] In this embodiment, as the first-stage ascending condition, player input for selecting, as a consumed game medium by the player, one game medium identical to the game medium (base game medium) to be unlocked is accepted, and the condition is that the selected consumed game medium (material game medium) is consumed. However, multiple identical game media may be consumed, or different game media may be consumed. An example of a game screen for allowing the player to select a consumed game medium is shown in FIG. 5. When the game control unit 44 accepts player input for selecting a target game medium for which the stage is to be raised, it causes the game screen 50 shown in FIG. 5 to be displayed on the player terminal 10.

[0059] Here, the player can select, by means of the mode selection button 52, either the normal mode in which only one stage is raised or the batch mode in which the ascending process of multiple stages is performed in a batch. The game screen 50 is a screen in which the normal mode is selected. An image 51 showing the target game medium (Weapon A) is displayed, and an image 53 showing a game medium that is a candidate for the consumed game medium is also displayed. The player can make a selection by touching the image of any of the consumed game media. When the consumed game medium is selected, for example, a confirmation screen for confirming the player's selection is displayed (not shown), and when a confirmation input is made by the player, the selected consumed game medium is consumed, and the upper limit release stage of the target game medium is raised by one.

[0060] The consumption of the game medium can be realized, for example, by deleting the identification information of the game medium stored in association with the player identifier, or by changing the status of the game medium associated with the player identifier in the status of the player's ownership state to consumed and canceling the possession state, so that it cannot be used hereafter.

[0061] FIG. 6 shows an example of a game screen in batch mode. For the target game medium 62 to be upgraded, game screen 60 shows a state where one consumption game medium 63 is selected, and game screen 61 shows a state where three consumption game media 63 are selected. The upper limit release stage display 64 shows the upper limit release stage of the target game medium at that time, and the provisional upper limit release stage display 65 shows the upper limit release stage (provisional upper limit release stage) that can be increased by the consumption game medium selected by the player. Here, the upper limit release stage of the current game medium 62 is 0, game screen 60 shows that the upper limit release stage can be increased to 1 by consuming one consumption game medium, and game screen 61 shows that the upper limit release stage can be increased to 3 by consuming three consumption game media.

[0062] In this way, without the need for the player to transition the game screen, while confirming the consumption game medium and the upper limit release stage after the increase to the desired upper limit release stage, after selecting the game medium to the desired upper limit release stage, by performing a player input on the material (consumption game medium) determination button 66, it becomes possible to easily execute multiple stage increases in one go.

[0063] When it is shown in game screen 61 that the upper limit release stage is increased to 3 by selecting three consumption game media, a transition instruction reception unit 67 for instructing a game screen transition to further increase to the next upper limit release stage 4 is displayed. This not only notifies the player that different stage increase conditions are required to perform the next upper limit release, but also enables a transition to a game screen suitable for presenting different stage increase conditions based on the player's input.

[0064] FIG. 7 shows an example of a game screen after the player touches the transition instruction receiving unit 67 and the screen transitions. First, the game screen 70 is displayed, and the consumable game medium 72 necessary to raise it to the upper limit release stage 4 is presented to the player. This is the screen that is displayed when it is determined that the second stage rise condition is satisfied. The player does not need to select the consumable game medium 72. Therefore, in this embodiment, the receiving unit for player selection input for selecting the consumable game medium 72 shall not be displayed. When the player makes an input to the screen transition instruction receiving unit 74 for instructing a screen transition in order to display a further provisional upper limit release and its conditions, the game screen 71 is displayed. When touching the return button 76, it is assumed that the provisional upper limit release stage can be lowered by one and returned to the game screen 61 to return to the previous state.

[0065] As described above, when it is determined that the stage rise condition set for the stage to be raised is satisfied, the game control unit 44 deletes the consumable game medium necessary to satisfy each stage rise condition from the player's possessed game medium list and stores it in the provisional consumable game medium list in association with each stage. When touching the return button 76, the consumable game medium associated with the stage to be returned is deleted from the provisional consumable game medium list and returned to the player's possessed game medium list.

[0066] In this embodiment, there are two types of transition instruction receiving units: the receiving unit 67 that is displayed when the next stage rise condition is different, and the receiving unit 74 that is displayed when the next stage rise condition is the same but is still displayed. For example, when the provisional upper limit release stage is 4 and the next upper limit release stage is 5, the stage rise condition in both cases is the second stage rise condition. However, since a further consumable game medium is required to set the upper limit release stage to 5, the game screen is transitioned to present this to the player.

[0067] On the game screen 71, the consumable game medium 73 necessary to raise the limit release stage to stage 5 is presented. By performing player input on the material determination button 75, it is possible to execute a plurality of stage ascents at once up to the stage displayed in the provisional limit release stage. That is, if the material determination button 75 is touched on the game screen 70, the stage ascent process is executed up to the limit release stage 4, and if it is touched on the game screen 71, the stage ascent process is executed up to the limit release stage 5.

[0068] As described above, in the present embodiment, although it is a single parameter set for the game medium called the limit release stage, the stage ascent conditions set for the limit release stages 0 to 2 are different from the stage ascent conditions set for the limit release stages 3 and 4. By using the above-described aspect, even when crossing stages with different stage ascent conditions set, while indicating to the player that the stage ascent conditions change, it is possible to perform a stage ascent process up to the stage desired by the player in a batch by a simple input operation by the player.

[0069] FIG. 8 shows a modified example of the game screen after the player touches the transition instruction reception unit 67 to perform player input and the screen transitions. In the example shown in FIG. 7, the consumable game medium 72 necessary to raise the limit release stage to stage 4 was only a game item different from the weapon, but in FIG. 8, it is presented to the player that both the weapon and game items other than the weapon (treasure) are required to be consumed.

[0070] Next, an example of the game medium stage ascent process in the batch mode executed by the game system 1 according to an embodiment of the present invention will be described using the flowcharts shown in FIGS. 9 to 12. The game executed by the game system may be any form of game as long as the player can play using one or more game media selected from a plurality of game media. The player tries to advantageously advance the game by strengthening the game medium. As one aspect of strengthening the game medium, the limit release stage can be raised.

[0071] When the player sends a request to increase the upper limit release stage of the game medium to the server 20 via the player terminal 10, the server 20 causes the target game medium selection screen shown in FIG. 4 to be displayed on the display unit 32 of the player terminal 10. Then, when the player makes a player input to select the target game medium for the stage increase, the server 20 sends information for displaying the stage increase player input screen for the selected target game medium to the player terminal 10. And when the player selects the batch mode, the player terminal 10 causes the player input screen 60 (FIG. 6) for increasing the stage of the target game medium to be displayed on the display unit 32 (S902).

[0072] When the player makes a player input on the player input screen 60 (S904), the player terminal 10 accepts this and sends it to the server 20. The server 20 executes processing based on the received player input. It is determined whether the player input is a consumption game medium selection input (S906). If it is true, the consumption game medium selection response processing is executed (S908), and the process returns to waiting for the next player input (S904).

[0073] More detailed processing of the consumption game medium selection response processing (S908) is shown in FIG. 10. It is determined whether the consumption game medium selected by the consumption game medium selection input satisfies the stage increase condition set for the stage of the target game medium (S1002).

[0074] The stage of the target game medium to be determined is the provisional upper limit release stage of the target game medium when the increase condition determination processing (S1002) is executed. The provisional upper limit release stage is the upper limit release stage when the stage increase instruction response processing (S920) is executed before the consumption game medium selection input is made. When the game medium stage increase process 900 is started, the upper limit release stage at that time is stored in the game control unit 44 as the initial value of the provisional upper limit release stage.

[0075] When the upper limit release level set on the game medium is only two levels, the determination process (S1002) can be executed based on the level-up condition set for the upper limit release level of the game medium at that time without setting a provisional upper limit release level.

[0076] In this embodiment, on the condition that the same game medium as the target game medium is selected for the upper limit release levels 0 to 2 of the target game medium, for the upper limit release levels 3 and 4, regardless of the player's selection, the condition for increasing the level is that the player has a predetermined game medium. Therefore, the player's selection input is received only when the provisional upper limit release levels are 0 to 2.

[0077] In the level-up condition determination process (S1002), when it is determined that the level-up condition is not satisfied, a pop-up screen for presenting the level-up condition is displayed (S1012), and when a confirmation response input is made by the player, the consumption game medium selection input response process (S908) ends.

[0078] When it is determined that the level-up condition is satisfied, it is determined whether the level-up condition set for the next level is different from the level-up condition set for the level of the target game medium (S1004). It can be determined based on whether the level-up condition used in the determination process of S1002 is different from the level-up condition set for the next upper limit release level. In this embodiment, when the next level is the upper limit release level 3, the level-up condition set for the next level is a different level-up condition, and in other cases, it is determined that it is not a different level-up condition.

[0079] Also, a flag may be set in advance for the level at which the level-up condition is different compared to the previous level, and when the flag is set, it may be determined that it is different from the level-up condition set for the previous level. For example, since the level-up set for the upper limit release level 3 has a second level-up condition different from the level-up set for the upper limit release level 2, a flag can be set for the upper limit release level 3.

[0080] When extraction processing is performed so that only the game medium that is the same as the target game medium is displayed on the screen for allowing the player to select a consumable game medium, or when selection of a game medium that does not satisfy the rising condition is not allowed, if a consumable game medium is selected by the player, the first-stage rising condition will always be satisfied. Therefore, in such a case, it can be determined that the first-stage rising condition is satisfied by accepting the consumable game medium selection input. On the other hand, when the consumable game medium is a predetermined number of specific game media, it is determined whether the selected game medium satisfies the condition.

[0081] If the determination in S1004 is true, the game screen information is updated to display the transition instruction reception unit for presenting the second-stage rising condition (S1006). If the determination in S1004 is false, the update of the game screen information (S1006) for displaying the transition instruction reception unit is not performed.

[0082] Next, the tentative upper limit release stage stored in the game control unit 44 is raised and updated (S1008). Also, the selected consumable game medium is deleted from the player's owned game medium list and stored in the tentative consumable game medium list in association with the rising stage. Thereafter, the server 20 transmits the updated game screen information to the player terminal 10, and the player terminal 10 updates the game screen display based on this (S1010), and ends the consumable game medium selection response process (S908).

[0083] For example, in the game screen 61 of FIG. 6, the tentative upper limit release stage display 65 of the target game medium is 3, and the second-stage rising condition set for the upper limit release stage 3 is different from the first-stage rising set for the upper limit release stage 2, so the transition instruction reception unit 67 is displayed.

[0084] The consumption game media selection response process is repeatedly executed each time a consumption game media is selected until it is determined that the stage advancement condition set for the next stage is the second stage advancement condition. When it is determined that the stage advancement condition set for the next stage is the second stage advancement condition, it may be possible to stop accepting further selection of consumption game media, or it may be possible to execute the consumption game media selection response process for the newly selected game media in place of the already selected game media. Further, it may include a function to cancel the selection of the already selected consumption game media. In this case, the tentative upper limit release stage is decreased by one, the game media is moved from the tentative consumption game media list to the owned game media list, and the game screen is updated.

[0085] Next, in S906 of FIG. 9, if the player input is not a consumption game media selection input, it is determined whether it is a transition instruction input (S910), and if the determination result is true, the transition instruction response process (S912) is executed. FIG. 11 shows an example of the specific process of the transition instruction response process.

[0086] It is determined whether the stage advancement condition set for the next stage is satisfied (S1102). If the determination result is false, a screen for presenting the stage advancement condition is displayed on the player terminal 10 (S1112), and the transition instruction response process (S912) is terminated. In the present embodiment, in the pop-up display, the items that the player needs to possess to satisfy the stage advancement condition of the next stage and the confirmation button are displayed. When a player input for the confirmation button is received, the pop-up display is terminated and the original game screen is displayed.

[0087] If the determination result in S1102 is true, it is determined whether either one of whether the stage advancement condition set for the stage after the next stage is different from the stage advancement condition set for the next stage, and whether a condition presentation for the stage after the next stage is necessary (S1104).

[0088] Specific information processing for determining whether the stage-up conditions set for the next-next stage are different can be realized by the same method as S1004. In this embodiment, since the third stage-up condition is not set, in S1104, it is not necessary to determine whether the stage-up conditions set for the next-next stage are different. The determination of whether it is necessary to present the conditions for the next-next stage can be made, for example, by storing the stages for which condition presentation is required for each stage, and determining based on whether the next-next stage is a stage stored as a stage for which condition presentation is required. In this embodiment, the upper limit release stage 5 is stored as a stage for which condition presentation is required.

[0089] When the determination result is true, the game screen information is updated to display the transition instruction reception unit (S1106). When it is false, the update process of the game screen information for displaying the transition instruction reception unit is not performed. After that, the provisional upper limit release stage is incremented by one, and the consumer game media held by the player required to satisfy the stage-up condition is deleted from the list of held game media, and is stored in the provisional consumer game media list in association with the incremented stage. Then, the game screen information is also updated (S1108), and based on the updated game screen information, the game screen is displayed on the player terminal 10 (S1110). The game screen 70 in FIG. 7 is an example of a game screen that displays the transition instruction reception unit 74 for displaying the conditions for the next-next stage.

[0090] Returning to FIG. 9, when it is determined that the player input is a step-up instruction (S918), step-up instruction response processing is executed (S920). An example of specific information processing for the step-up instruction response processing is shown in FIG. 12. When an input to the step-up instruction reception unit is received, a confirmation screen for presenting the consumption game media stored in the provisional consumption game media list is displayed. When the player makes a confirmation input, the game control unit 44 deletes the identifier of the consumption game media necessary to raise it to the provisional upper limit release stage, which is stored in association with the player identifier, from the provisional consumption game media list, thereby consuming the consumption game media (S1202). Then, the parameter indicating the stage of the target game media stored in the game control unit 44 is raised to the provisional upper limit release stage (S1204). When a player input for returning is executed on the confirmation screen, it may return to the screen before receiving the step-up instruction.

[0091] In the ascending response processing in batch mode in the present embodiment, the consumption game media necessary to raise the player to the desired ascending stage is consumed, and the process is executed in batch up to the desired stage (provisional upper limit release stage). All of the consumption game media selected by the player input to satisfy the first step-up condition and the consumption game media required to satisfy the second step-up condition are consumed, and the stage of the target game media is raised to the desired ascending stage.

[0092] For example, in the present embodiment, when performing a step-up process on the target game media at the upper limit release stage 0 up to the provisional upper limit release stage 4, three game media identical to the target game media selected by the player to raise it to the upper limit release stages 1 to 3, and all the game media necessary to raise the target game media to the upper limit release stage 4 are deleted from the player's possessed items, while the upper limit release stage of the target game media is updated to 4.

[0093] The game control unit 44 generates screen information indicating that the step-up of the target game media has been executed, and causes the display unit 32 of the player terminal 10 to display the game screen (S1206), and ends the step-up instruction response processing.

[0094] Also, even if the game screen is transitioned in the hope of further lifting the upper limit, but upon seeing the presentation of the upper limit release conditions, if the player reconsiders and does not desire the upper limit release up to that point, by touching the back button 76 (S914), the player returns to the previous provisional upper limit release stage and the game screen also transitions to the previous game screen (S916). The game control unit 44 stores the previous provisional upper limit release stage and the game screen, and can return to the stored state in response to the back input. The consumed game medium associated with the stage to which the return is made is deleted from the provisional consumed game medium list and returned to the player's possessed game medium list.

[0095] In FIG. 9, when the player input is none of the consumed game medium selection input, transition instruction, return instruction, and stage up instruction, the player input is regarded as an end input for ending the stage up process of the target game medium. In this case, a process for ending the stage up process for the target game medium is executed (S922). For example, a selection screen for selecting a new target game medium can be displayed on the player terminal 10, or a main menu image for receiving inputs for playing the game and other player inputs can be displayed.

[0096] In this embodiment, it is assumed that even after the stage up instruction response process (S920) is executed when the player input is a stage up instruction, the stage up end process is executed, but it is also acceptable to return to S904 to receive a further stage up input for the target game medium.

[0097] In a game where any one of a plurality of different stage-up conditions is set for each stage of a game medium, it is necessary to receive a stage-up instruction while making the player recognize different stage-up conditions, so it is normal to perform stage-up processing for each stage. When raising a plurality of stages, if input is performed while repeatedly transitioning the game screen for selection of the target game medium, selection of the consumed game medium, or presentation of the consumed game medium, and for the stage-up instruction, the procedure is very complicated, and in a server-client system, the data transmission amount for displaying the game screen increases.

[0098] By using this embodiment, even in a game where any one of a plurality of different stage-up conditions is set for each stage of a game medium, when the stage-up condition for the next stage is different, by displaying a transition instruction reception unit to the screen for raising the next stage and notifying the player that the stage-up condition has changed, it is possible to provide a user interface that enables batch execution of raising a plurality of stages at once. In the case of the same stage-up condition for a plurality of stages, allowing the player to input a game medium selection within one game screen and displaying a transition instruction for presenting a new stage-up condition at the stage where the stage-up condition changes, suppresses the number of game screen transitions, reduces the amount of transmission data from the server due to screen transitions, and enables simplification of the player's input operation.

[0099] Also, instead of a fixed process of raising to the maximum stage, it is possible to enable batch stage-up to the stage desired by the player, further enhancing the operability of the player. If the stage-up condition for the next stage is displayed on the screen, the player can confirm the condition and then decide up to which stage to perform the stage-up. For example, a player who wants to perform upper limit release in addition to the target game medium being selected can perform stage-up in a planned manner while checking the consumed game medium.

[0100] [Modification Example] Unlike the foregoing embodiments, the first stage-up condition is that, regardless of the player's selection, a predetermined player consumes the game medium in his or her possession, and the second stage-up condition is that the player consumes the same game medium as the target game medium selected by the player. A modified example will be described. The first stage-up condition is set for the upper limit release stages 0 to 2, and the second stage-up condition is set for the upper limit release stages 3 and 4.

[0101] In the modified example, first, it is determined whether the stage-up condition for releasing the upper limit of only one stage is satisfied. If it is determined that the condition is not satisfied, a pop-up screen for presenting the stage-up condition is displayed, and then, after receiving the player's confirmation response, the process returns to the original screen. If it is determined that the stage-up condition is satisfied, as shown in FIG. 13, when the upper limit release stage of the target game medium is 0, 1 is set as the provisional upper limit release stage, and the game medium 132 required for the stage-up is presented.

[0102] Furthermore, the player input button 136 for performing the upper limit release up to the upper limit release stage 2 or the upper limit release stage 3 where the first stage-up condition is set is displayed. It is possible to select the stage to be the target for the ascent from the stage where the first upper limit release stage is set. When the player touches any of the player input buttons, the consumption game medium 133 required to perform the stage-up to the selected upper limit release stage is displayed on the game screen 71.

[0103] Furthermore, when the stage-up condition set for the stage next to the provisional upper limit release stage is the second stage-up condition, in this embodiment, when the provisional upper limit release stage is 3, the transition instruction reception unit 137 for instructing to perform the game screen transition to raise to the next upper limit release stage 4 is displayed. When player input is performed on the transition instruction reception unit 137, a screen for selecting the same consumption game medium as the target game medium such as the game screen 60 in FIG. 6 is displayed.

[0104] An example of a flowchart 1400 of information processing for realizing a modified example is shown in FIG. 14. For the sake of simplicity of explanation, the description will focus on the parts different from the flowchart shown in FIG. 9. The same processing as in FIG. 9 is assigned the same reference numerals. When the target game medium is selected by the player and it is determined that the stage-up condition for performing one-step upper limit release is satisfied, the stage-up player input screen 130 is displayed on the player terminal 10 (S902). Then, when it is determined that the player input is a selection of an ascending stage (S1402), the upper limit stage selection input response process (S1404) is executed.

[0105] An example of a flowchart of the upper limit stage selection input response process (S1404) is shown in FIG. 15. This process is similar to the consumed game medium selection input response process (S908). That is, it is determined whether the player has the game medium necessary when performing a stage-up until the upper limit release stage selected by the player (S1502). If the determination result is false, a pop-up screen presenting the necessary game medium is displayed (S1512). When receiving the confirmation input from the player, it returns to the stage-up player input screen 130.

[0106] If the determination result is true, it is determined whether the next stage after the increase is the second upper limit release stage (S1504). If it is true, the game screen information is updated so as to display the transition instruction reception unit 137 (S1506). If it is false, the game screen information is not updated. Based on the player's selection input, the provisional upper limit release stage of the target game medium is increased, the consumed game medium that the player has and is necessary to satisfy the stage-up condition is deleted from the list of possessed game media, and is stored in the provisional consumed game media list in association with the ascending stage, and the game screen information is updated (S1508). Then, the updated game screen is displayed on the player terminal 10 (S1510). When the provisional upper limit release stage is 2, the input reception unit 136 for increasing the upper limit release stage to 3 is displayed on the updated game screen.

[0107] Other processes such as the consumption game medium selection input response process (S908), transition instruction response process (S912), return input response process (S916), and ascending instruction response process (S920) are the same as those in FIGS. 9 to 12. In this modification example, although the second upper limit release conditions are set for the upper limit release stages 3 and 4, the third stage ascending condition is not set. Therefore, in the consumption game medium selection input response process (S908), the next stage ascending condition determination (S1008) and the transition instruction reception unit information generation process (S1010) are unnecessary. When setting the third stage ascending condition, these processes can be implemented to make it achievable.

[0108] By using this modification example, at the stage where the first stage ascending condition is set, it is possible to select the stage of ascending while checking the game medium consumed regardless of the player's selection, and on the screen displayed in response to the input to the transition instruction reception unit, to enable the player to select and input the consumption game medium in order to satisfy the second stage ascending condition, and to realize the stage ascending process in one go up to the desired stage.

[0109] In the above-described embodiment, in the player terminal 10, the case of allowing the user to play a game using a web application has been described as an example. However, a native application may be stored in the storage device 14 in the player terminal 10 and executed to perform information processing for advancing the game. The native application includes a game program for executing the game and various data referred to when the game program is executed. The native application is started in response to the user's operation on the player terminal 10 and is executed on the operating system (OS) pre-implemented in the player terminal 10. In this case, at least a part of the functions provided in the server 20 in the above-described embodiment can be provided in the player terminal 10. In yet another embodiment, the player terminal 10 may be configured to be executable only by one player terminal 10 without communicating with the server 20.

[0110] In the processes or operations described above, as long as there are no processing or operational contradictions such as using data that should not yet be available in a certain step, the processes or operations can be freely changed. Also, each of the embodiments described above is an exemplification for explaining the present invention, and the present invention is not limited to these embodiments. The present invention can be implemented in various forms without departing from its gist.

Explanation of Signs

[0111] 1: Game system 2: Network 10: Player terminal 11: Processor 12: Display device 13: Input device 14: Storage device 15: Communication device 16: Bus 20: Server 21: Processor 22: Display device 23: Input device 24: Storage device 25: Communication device 26: Bus 31: Input section 32: Display section 33: Communication section 34: Game control section 41: Input section 42: Display section 43: Communication section 44: Game control section 45: Stage increase condition determination section 46: Stage transition determination section 47: Stage transition determination section 48: Game screen 49: Image

Claims

1. A program for use in a game in which a stage of a game medium stored in association with a player's player identification information can be increased, the program comprising: a plurality of different stage increase conditions set for each stage; On the computer, receiving a player input for selecting a target game medium whose stage is to be increased from among the game media stored in association with the player identification information, and determining whether or not a first stage increase condition set for the stage of the target game medium is satisfied; determining whether a step-up condition set for a next step is a second step-up condition when it is determined that the first step-up condition is satisfied; When it is determined that the next stage increase condition is the second stage increase condition, displaying a transition instruction receiving section on a screen for presenting the second stage increase condition; Run the command, one of the first stage increase condition and the second stage increase condition includes consuming a game medium selected by a player; A program characterized by:

2. The step of determining whether the first stage increase condition is satisfied includes: determining that a first stage increase condition is satisfied when a player input is received selecting a predetermined consumption game content; 2. The program of claim 1, further comprising:

3. when it is determined that the first stage increase condition is satisfied and a player input is received through the displayed transition instruction receiving unit, displaying a stage increase instruction receiving unit for a stage for which a second stage increase condition is set; a step of consuming the consumed game media selected to satisfy the first stage increase condition and the consumed game media to satisfy a second stage increase condition when an input is received by the stage increase instruction receiving unit; The program according to claim 2, further comprising:

4. the step of determining whether the first stage increase condition is satisfied further includes a step of displaying a stage that can be increased by accepting a player input for selecting a predetermined consumable game content and the first stage increase condition being satisfied; The step of displaying a transition instruction receiving unit on a screen for presenting a second stage increase condition further includes a step of displaying a stage to which an increase can be made by satisfying the second stage increase condition when it is determined that the second stage increase condition is satisfied.

4. The program according to claim 2 or 3.

5. The program described in any one of claims 1 to 4, characterized in that the second stage increase condition is determined based on whether or not the game medium determined based on the stage to be increased, for which the second stage increase condition is set, satisfies a specified condition.

6. The program according to any one of claims 1 to 5, further comprising a step of causing a computer to execute a step of displaying game media required to satisfy the second stage increase condition when a player input is received by the transition instruction receiving unit.

7. The step of determining whether the first stage increase condition is satisfied includes: receiving a player input for selecting a stage after the first stage increase condition is set; determining that a first stage increase condition is satisfied when the game medium determined based on the selected stage satisfies a predetermined condition; Further comprising: When a player's input to a transition instruction receiving unit for a screen for presenting the displayed second stage increase condition is received, receiving a player input selecting a game medium to be consumed; determining that a second stage increase condition is satisfied when the selected consumable game media satisfies a predetermined condition; The program according to claim 1, further comprising:

8. The step of determining whether the first stage increase condition is satisfied further includes a step of displaying an increaseable stage when the first stage increase condition is satisfied, The step of displaying a transition instruction receiving section on a screen for presenting the second stage increase condition further includes a step of displaying a stage that can be increased by satisfying the second stage increase condition.

8. The program according to claim 6 or 7.

9. 9. The program according to claim 1, wherein the target game medium and the consumable game medium selected by the player input are awarded to the player based on a predetermined lottery process.

10. the first stage increase condition is set for a plurality of stages, the step of determining whether the first stage increase condition is satisfied is performed for each stage for which the first stage increase condition is set, until it is determined that the stage increase condition set for the next stage is a second stage increase condition; The program according to any one of claims 1 to 9.

11. An electronic device for use in a game in which a stage of a game medium stored in association with a player's player identification information can be increased, the electronic device setting a stage increase condition for each stage from among a plurality of different stage increase conditions, The electronic device comprises: accepting a player input for selecting a target game medium whose stage is to be increased from among the game media stored in association with the player identification information, and determining whether or not a first stage increase condition set for the stage of the target game medium is satisfied; If it is determined that the first stage increase condition is satisfied, it is determined whether the stage increase condition set for the next stage is a second stage increase condition; when it is determined that the next stage increase condition is a second stage increase condition, displaying a transition instruction receiving unit to a screen for presenting the second stage increase condition; one of the first stage increase condition and the second stage increase condition includes consuming a game medium selected by a player; 1. An electronic device comprising:

12. A method for use in a game in which a stage of a game medium stored in association with a player identification information of a player can be increased, the method comprising: setting one of a plurality of different stage increase conditions for each stage; On the computer, receiving a player input for selecting a target game medium whose stage is to be increased from among the game media stored in association with the player identification information, and determining whether or not a first stage increase condition set for the stage of the target game medium is satisfied; determining whether a step-up condition set for a next step is a second step-up condition when it is determined that the first step-up condition is satisfied; When it is determined that the next stage increase condition is the second stage increase condition, displaying a transition instruction receiving section on a screen for presenting the second stage increase condition; Run the command, one of the first stage increase condition and the second stage increase condition includes consuming a game medium selected by a player; A method comprising:

Citation Information

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