Information processing program, information processing method, and information processing device

By incorporating a third game element that alters the winning probability of a second game element, the lottery system enhances player control and intervention, improving their chances of obtaining desired game elements.

JP2025083882APending Publication Date: 2025-06-02KOEI TECMO GAMES CO LTD
View PDF 1 Cites 0 Cited by

Patent Information

Application Number
JP2023197537
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-11-21
Publication Date
2025-06-02

AI Technical Summary

Technical Problem

Existing lottery systems for game elements allow players to only intervene by increasing the number of lottery draws, limiting their control over the outcome.

Method used

Introducing a third game element that varies the winning probability of a second game element, allowing players to perform lottery operations using this element in conjunction with a first game element, thereby influencing the outcome.

Benefits of technology

This approach enhances player intervention in the lottery by allowing them to adjust the winning probability of game elements, improving their chances of obtaining desired game elements.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025083882000001_ABST
    Figure 2025083882000001_ABST
Patent Text Reader

Abstract

To provide an information processing program, information processing method, and information processing device that can increase the degree to which a player intervenes in a lottery of a game element.SOLUTION: In a game in which a player uses at least a first game element to perform a lottery operation for a second game element, an information processing program causes a computer to execute processing a lottery for the second game element with a winning probability different from a case in which the player uses the first game element and performs a lottery operation for the second game element without using a third game element, when the player performs a lottery operation for the second game element using the first game element and the third game element for varying the winning probability of the second game element in the lottery.SELECTED DRAWING: Figure 10
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present disclosure relates to an information processing program, an information processing method, and an information processing apparatus.

Background Art

[0002] Conventionally, a so-called gacha lottery system for selecting game elements such as items used in games has been known (see, for example, Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] By the way, a lottery system is known in which a player can obtain a specific game element when the player conducts a prescribed number of lottery draws for game elements. However, in such a lottery system, the player can only intervene in the lottery of game elements by increasing the number of lottery draws for game elements.

[0005] An object of the present disclosure is to provide an information processing program, an information processing method, and an information processing apparatus that can improve the degree to which a player can intervene in the lottery of game elements.

Means for Solving the Problems

[0006] In a game where a player performs a lottery operation on a second game element using at least a first game element, when the player performs the lottery operation on the second game element using the first game element and a third game element that is a game element for varying the winning probability of the second game element in the lottery and is different from the first game element and the second game element, the lottery of the second game element is performed with a winning probability different from the case where the player performs the lottery operation on the second game element using the first game element and without using the third game element, and the computer is made to execute a process of awarding the player the second game element as the lottery result.

[0007] In the information processing program according to the second aspect, in the information processing program according to the first aspect, when the player performs the lottery operation on the second game element using the first game element and without using the third game element, the computer is made to execute a process of awarding the player the third game element.

[0008] In the information processing program according to the third aspect, in the information processing program according to the first or second aspect, when the player performs the lottery operation on the second game element using the first game element and the third game element, the higher the number of the third game elements used by the player, the more the winning probability of at least the second game element with the highest winning degree is increased compared to the case where the player performs the lottery operation on the second game element using the first game element and without using the third game element, and the computer is made to execute a process for this.

[0009] The information processing program according to the fourth aspect causes a computer to execute a process of deriving a winning probability of the second game element according to the number of the third game elements used by the player, by performing an operation using a coefficient corresponding to the number of the third game elements used by the player on a table in which the winning probability of the second game element is associated with each degree of hitting in the information processing program according to the third aspect.

[0010] The information processing program according to the fifth aspect causes a computer to execute a process of receiving an operation for designating whether or not the player uses the third game element when the player performs the lottery operation in the information processing program according to any one of the first to fourth aspects.

[0011] In a game in which a player performs a lottery operation of a second game element using at least a first game element, when the player performs the lottery operation of the second game element using the first game element and a third game element which is a game element for varying the winning probability of the second game element in the lottery and is different from the first game element and the second game element, the computer executes a process of performing the lottery of the second game element with a winning probability different from the case where the player performs the lottery operation of the second game element using the first game element and without using the third game element, and awarding the player the second game element as a lottery result.

[0012] The information processing apparatus according to the seventh aspect includes a processor. In a game where a player performs a lottery operation on a second game element using at least a first game element, when the player uses the first game element and a third game element, which is a game element for varying the winning probability of the second game element in the lottery and is different from the first game element and the second game element, to perform the lottery operation on the second game element, the processor conducts the lottery for the second game element with a winning probability different from that when the player performs the lottery operation on the second game element using the first game element and without using the third game element, and grants the player the second game element as the lottery result.

Effect of the Invention

[0013] According to the present disclosure, it is possible to improve the degree to which a player intervenes in the lottery of game elements.

Brief Description of the Drawings

[0014]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Figure 8

Figure 9

Figure 10

Mode for Carrying Out the Invention

[0015] Hereinafter, with reference to the drawings, exemplary embodiments for implementing the technology of the present disclosure will be described in detail.

[0016] First, with reference to FIG. 1, the configuration of the information processing system 10 according to the present embodiment will be described. As shown in FIG. 1, the information processing system 10 includes a terminal device 12 and an information processing device 14 used by a player of the game. Examples of the terminal device 12 include computers such as smartphones, tablet-type terminals, and personal computers. Examples of the information processing device 14 include computers such as server computers and cloud servers.

[0017] Each of the terminal device 12 and the information processing device 14 is connected to a network and can transmit and receive data to and from each other. The game progresses by the terminal device 12 and the information processing device 14 transmitting and receiving data via the network. In FIG. 1, a case where the game is provided as a so-called online game is shown as an example, but the disclosed technology is not limited to this mode. When the game can be played offline, the information processing system 10 may not include the information processing device 14. That is, in the present disclosure, the information processing device 14 is not an essential component.

[0018] The terminal device 12 provides a player with an environment for playing a game corresponding to the application program by executing the application program for playing the game. The terminal device 12 includes an input device and a display device such as a touch panel display, and the player makes various inputs via the input device. Further, the display device displays various game screens based on the data transmitted from the information processing device 14. A game is a collection of activities and rules for playing and competing. For example, a game is played by a player making full use of strategies and techniques to achieve a specific goal. Games are played, for example, to achieve various goals such as a competitive goal such as winning, a combat goal such as defeating an enemy, an educational goal such as learning, and a narrative goal such as the completion of a scenario progression. A game may be in a competitive format or a non-competitive format.

[0019] The information processing system 10 according to the present embodiment provides game elements to a player by lottery. A lottery system that provides game elements to a player according to such a lottery is called a gacha. Further, the method of providing game elements to a player in this way is called a random item providing method.

[0020] Next, with reference to FIG. 2, the hardware configuration of the information processing device 14 according to the present embodiment will be described. As shown in FIG. 2, the information processing device 14 includes a CPU (Central Processing Unit) 20, a memory 21 as a temporary storage area, and a non-volatile storage unit 22. Further, the information processing device 14 includes a display device 23 such as a liquid crystal display, an input device 24 such as a keyboard and a mouse, and a network I / F (InterFace) 25 connected to a network. The CPU 20, the memory 21, the storage unit 22, the display device 23, the input device 24, and the network I / F 25 are connected to a bus 27. The CPU 20 is an example of a processor according to the disclosed technology.

[0021] The storage unit 22 is implemented by a HDD (Hard Disk Drive), SSD (Solid State Drive), flash memory, or the like. An information processing program 30 is stored in the storage unit 22 as a storage medium. The CPU 20 reads the information processing program 30 from the storage unit 22, expands it in the memory 21, and executes the expanded information processing program 30.

[0022] Also, one probability table 32 is stored in the storage unit 22. FIG. 3 shows an example of the probability table 32. As shown in FIG. 3, the probability table 32 is a table in which the winning probabilities of predetermined game elements are associated with each winning degree of the lottery. The winning probabilities of the predetermined game elements here are, for example, the winning probability of a jackpot item, the winning probability of an item that satisfies a predetermined rarity or scarcity. In the present embodiment, the winning degree is divided into three levels: "big win", "win", and "others". "Big win" has the highest winning degree, "others" has the lowest winning degree, and "win" has a winning degree between "big win" and "others". Note that the levels of the winning degree are not limited to three levels, and may be two levels or four or more levels.

[0023] Next, with reference to FIG. 4, the functional configuration of the information processing apparatus 14 will be described. As shown in FIG. 4, the information processing apparatus 14 includes a reception unit 40, a lottery unit 42, and a granting unit 44. When the CPU 20 executes the information processing program 30, it functions as the reception unit 40, the lottery unit 42, and the granting unit 44.

[0024] The reception unit 40 receives a lottery operation of game elements by the player. When the player performs a lottery operation via the input device of the terminal device 12, operation information representing the operation content is transmitted to the information processing apparatus 14 and received by the reception unit 40. With reference to FIG. 5, a specific example of the lottery operation performed by the player will be described. FIG. 5 is a diagram showing an example of a lottery screen displayed on the display device of the terminal device 12.

[0025] As shown in FIG. 5, the lottery screen according to this embodiment includes a display area 50, a display area 51, a button 52, a button 53, and a display area 54. The display area 50 is a display area in which a list of game elements that can be acquired by a player through lottery is displayed. The display area 51 is a display area in which a name for identifying the game element obtained by the player through lottery is displayed. In this embodiment, this name includes the name of the game element obtained in the case of "big win" with the highest winning probability in the lottery.

[0026] The button 52 is a button designated when the player performs a normal lottery operation. The button 53 is a button designated when the player performs a special lottery operation. The display area 54 is a display area in which information regarding the above special lottery operation is displayed.

[0027] In the game provided by the information processing system 10 according to this embodiment, the player performs a lottery operation of a second game element using at least a first game element. The first game element is a game element for performing a lottery, and examples thereof include in-game currency or lottery tickets (so-called gacha tickets) that can be used in the game. The in-game currency may be free in-game currency distributed through login bonuses and mission completion rewards, etc., or paid in-game currency purchased using real-world currency at in-game stores.

[0028] The second game element is a game element acquired by the player through lottery, and examples thereof include characters and items that can be used in the game. The lottery of the second game element may be time-limited. Also, the lottery of the second game element may be executable only with dedicated lottery tickets that can be used for time-limited lotteries.

[0029] Also, in this embodiment, in the lottery of the second game element, the player can select whether to use a third game element that is a game element for varying the winning probability of the second game element in the lottery and is different from the first game element and the second game element. The third game element is, for example, points given to the player when a predetermined condition is satisfied. Note that the third game element is not limited to points and may be a dedicated item that can be used only for varying the winning probability of the second game element in the lottery.

[0030] When the player wants to conduct a lottery for the second game element using the first game element and the third game element, the player designates button 53. That is, the operation of the player designating button 53 is an example of a lottery operation for the second game element (hereinafter referred to as the "first lottery operation") that the player performs using the first game element and the third game element.

[0031] When the player wants to conduct a lottery for the second game element using the first game element and without using the third game element, the player designates button 52. That is, the operation of the player designating button 52 is an example of a lottery operation for the second game element (hereinafter referred to as the "second lottery operation") that the player performs using the first game element and without using the third game element.

[0032] That is, the reception unit 40 receives an operation in which the player designates whether to use the third game element when the player conducts a lottery operation for the second game element using the first game element.

[0033] The display area 50 includes a display area 50A that displays a second game element obtained when the hit degree is "big win", a display area 50B that displays a second game element obtained when the hit degree is "win", and a display area 50C that displays a second game element obtained when the hit degree is "other". In the example of FIG. 5, the second game element with a circular outer frame of the icon image represents a character, and the second game element with an octagonal outer frame of the icon image represents an item. Therefore, the player can identify whether the second game element is a character or an item based on the shape of the outer frame of the icon image.

[0034] Also, as shown in FIG. 5, for the second game elements displayed in the display area 50A and the display area 50B, a character string corresponding to the hit degree ("big win" or "win" in the example of FIG. 5) is displayed at a predetermined position of the icon image (the upper right position in the example of FIG. 5). Thereby, the player can identify the hit degree of the second game element.

[0035] Also, as shown in FIG. 5, when the second game element is a character, a character string representing the rarity of the character ("SSR" in the example of FIG. 5) is displayed at a predetermined position of the icon image (the upper left position in the example of FIG. 5). Thereby, the player can identify the rarity of the character.

[0036] In the game according to this embodiment, a friendliness with the player is set for each character, and the player can acquire a character whose friendliness has reached a certain degree. In the example of FIG. 5, at a predetermined position of the icon image of the character (the lower position in the example of FIG. 5), an icon representing the friendliness and a numerical value indicating the increase width of the character's friendliness are displayed. Note that the character's friendliness may be used to strengthen the acquired character after the player acquires the character.

[0037] In the display area 50, the above-mentioned hit rate, rarity, icons representing friendliness, and increase width are displayed at different positions. As a result, the player can grasp the hit rate, rarity, icons representing friendliness, and increase width at a glance.

[0038] The display area 54 includes a display area 54A, a display area 54B, and a display area 54C. The display area 54A is a display area where the winning probability of the second game element with a "big win" hit rate is displayed when the player performs the first lottery operation. This winning probability is calculated by a lottery unit 42 described later. The display area 54B is a display area where a gauge representing the ratio of the number of third game elements possessed by the player to the upper limit value of the number of third game elements is displayed. The display area 54C is a display area where the number of third game elements possessed by the player and the upper limit value of the number of third game elements are displayed in a state separated by a delimiter character. FIG. 5 shows an example where the number of third game elements possessed by the player is 50, the upper limit value of the number of third game elements is 100, and the delimiter character is " / ". Note that the upper limit value of the number of third game elements may be the upper limit value of the number of third game elements that can be used in one lottery.

[0039] In this embodiment, a case where the number of third game elements that can be used by the player is in two stages, i.e., half of the upper limit value and the upper limit value, will be described as an example. Note that the stages of the number of third game elements that can be used by the player are not limited to two stages, and may be one stage or three or more stages.

[0040] Figure 5 shows an example of the display area 54 when the number of the third game elements held by the player is half of the upper limit value at the first stage. Figure 6 shows an example of the display area 54 when the number of the third game elements held by the player is the upper limit value at the second stage. As shown in Figure 6, the display of the display area 54 is switched according to the number of the third game elements available to the player. Figure 7 shows an example of the display area 54 when the number of the third game elements held by the player has not reached half of the upper limit value at the first stage. As shown in Figure 7, when the player cannot perform the first lottery operation due to insufficient third game elements held by the player, the number of the third game elements until the player can perform the first lottery operation is displayed in the display area 54A. Also, in this case, the display mode of the lottery screen may be made different from the case where the player can perform the first lottery operation, such as graying out the button 53. Thereby, the player can recognize that the first lottery operation cannot be performed.

[0041] As shown in Figure 5, in the present embodiment, a plurality of second game elements are set for each degree of winning, and a winning probability is set for each second game element. The winning probability stored in the probability table 32 described above corresponds to the total value of the winning probabilities of each second game element for each degree of winning when the second lottery operation is performed. Note that one second game element may be set for each degree of winning.

[0042] When the reception unit 40 receives that the player has performed the first lottery operation, the lottery unit 42 performs a lottery for the second game element with a winning probability different from that when the reception unit 40 receives that the player has performed the second lottery operation.

[0043] Specifically, when the reception unit 40 receives that the player has performed the second lottery operation, the lottery unit 42 performs a lottery for the second game element according to the winning probability for each degree of winning stored in the probability table 32.

[0044] When the lottery unit 42 receives that the player has performed the first lottery operation by the reception unit 40, the higher the number of the third game elements used by the player, the higher the winning probability of at least the highest second game element is than when the reception unit 40 receives that the player has performed the second lottery operation.

[0045] For example, the lottery unit 42 derives the winning probability of the second game element corresponding to the number of the third game elements used by the player by performing an operation on the probability table 32 using a coefficient corresponding to the number of the third game elements used by the player. Specifically, the lottery unit 42 multiplies the winning probability of the probability table 32 by the coefficient corresponding to the number of the third game elements used by the player in descending order of the degree of winning, and performs this process for each degree of winning until the total value of the winning probabilities obtained as the calculation result for each degree of winning becomes 100% or more. At this time, when the total value of the winning probabilities exceeds 100%, the lottery unit 42 adjusts the winning probability obtained by multiplying the coefficient last to make the total value of the winning probabilities 100%. Then, the lottery unit 42 performs the lottery of the second game element according to the derived winning probability for each degree of winning.

[0046] Examples of winning probabilities derived by the lottery unit 42 when the number of third game elements available to the player is in two stages, i.e., half of the upper limit value and the upper limit value, are shown in FIGS. 8 and 9. FIG. 8 shows an example of the winning probability when the number of third game elements used by the player is half of the upper limit value. FIG. 9 shows an example of the winning probability when the number of third game elements used by the player is the upper limit value. In both FIGS. 8 and 9, "-" indicates that the winning probability is zero. As shown in FIGS. 8 and 9, the more the number of third game elements used by the player increases, at least the winning probability of "big win" with the highest winning degree increases. Also, as shown in FIG. 8, when the number of third game elements used by the player is half of the upper limit value, the winning probability of "others" with the lowest winning degree becomes zero. Further, as shown in FIG. 9, when the number of third game elements used by the player is the upper limit value, only "big win" with the highest winning degree wins. That is, the number of levels of the third game elements available to the player is a value that is 1 less than the number of winning degrees, and every time the number of third game elements used by the player is increased by one level, the number of second lottery elements that stop winning increases in order from the one with the lowest winning degree.

[0047] Thus, in this embodiment, by performing an operation according to the number of third game elements used by the player on one probability table 32, the winning probability of the second game element according to the number of third game elements is derived. Therefore, compared with the case where a plurality of probability tables 32 according to the number of third game elements used by the player are stored in the storage unit 22, the usage amount of the storage unit 22 can be reduced. Note that a plurality of probability tables 32 according to the number of third game elements used by the player may be stored in the storage unit 22 in advance.

[0048] The awarding unit 44 awards the player the second game element as the lottery result by the lottery unit 42.

[0049] Further, when the granting unit 44 receives that the player has performed the second lottery operation by the receiving unit 40, the granting unit 44 grants the player a third game element. For example, when the player performs a lottery a specified number of times using the first game element and without using the third game element, the granting unit 44 grants the third game element so that the third game element becomes the upper limit value.

[0050] In this way, when the player performs the second lottery operation, the third game element is granted to the player, and by performing the first lottery operation using the third game element granted to the player, the winning probability of the second game element with a high winning rate can be improved. Therefore, the player can choose strategies such as increasing the number of times of the second lottery operation to save the third game element up to the upper limit value to surely obtain the second game element with the highest winning rate, or challenging to obtain the second game element with the highest winning rate when the third game element is saved up to half of the upper limit value. Also, the player can perform the first lottery operation by consuming the first game element and the third game element (in this embodiment, 50 points or 100 points in two levels). That is, in this embodiment, the player cannot perform the first lottery operation by consuming a third game element with a number other than 50 points or 100 points (for example, 51 points). Note that the player may perform the first lottery operation by consuming any number of third game elements specified by the player.

[0051] Next, with reference to FIG. 10, the operation of the information processing apparatus 14 will be described. When the CPU 20 executes the information processing program 30, the game element lottery process shown in FIG. 10 is executed. The game element lottery process is executed, for example, when a lottery operation is performed by the player via the above-described lottery screen.

[0052] In step S10 of FIG. 10, the reception unit 40 receives a lottery operation of game elements by the player. In step S12, the lottery unit 42 determines whether the lottery operation received in step S10 is the first lottery operation. If this determination is an affirmative determination, the process proceeds to step S14.

[0053] In step S14, as described above, the lottery unit 42 performs an operation on the probability table 32 using a coefficient corresponding to the number of the third game elements used by the player, thereby deriving the winning probability of the second game elements according to the number of the third game elements used by the player. In step S16, the lottery unit 42 conducts a lottery for the second game elements according to the winning probability derived in step S14. When the process of step S16 ends, the process proceeds to step S22.

[0054] On the other hand, if the determination in step S12 is a negative determination, that is, if the lottery operation received in step S10 is the second lottery operation, the process proceeds to step S18. In step S18, the lottery unit 42 conducts a lottery for the second game elements according to the winning probability for each degree of winning stored in the probability table 32. In step S20, the awarding unit 44 awards the player the third game elements. When the process of step S20 ends, the process proceeds to step S22. Note that the process of step S20 may also be executed after step S22.

[0055] In step S22, the awarding unit 44 awards the player the second game elements as the lottery result of the process of step S16 or step S18. When the process of step S22 ends, the game element lottery process ends.

[0056] As described above, according to this embodiment, it is possible to improve the degree to which the player intervenes in the lottery of game elements.

[0057] Note that, in the above embodiment, the processes executed by the CPU 20 by reading and executing software (program) may be executed by various processors other than the CPU. Examples of the processor in this case include a PLD (Programmable Logic Device) whose circuit configuration can be changed after manufacture, such as an FPGA (Field Programmable Gate Array), and a dedicated electric circuit such as an ASIC (Application Specific Integrated Circuit) having a circuit configuration dedicated to executing specific processes. Also, the processes executed by the CPU 20 by reading and executing software (program) may be executed by one of these various processors, or may be executed by a combination of two or more processors of the same type or different types (for example, a plurality of FPGAs, and a combination of a CPU and an FPGA, etc.). Further, the hardware structure of these various processors is, more specifically, an electric circuit combining circuit elements such as semiconductor elements.

[0058] Also, in the above embodiment, the mode in which the information processing program 30 is pre-stored (installed) in the storage unit 22 has been described, but it is not limited to this. The information processing program 30 may be provided in a form recorded on a recording medium such as an optical disk and a USB (Universal Serial Bus) memory. Also, the information processing program 30 may be in a form downloaded from an external device via a network.

Explanation of Reference Numerals

[0059] 10 Information processing system 12 Terminal device 14 Information processing device 20 CPU 30 Information processing program 40 Reception unit 42 Lottery unit 44 Granting unit

Claims

1. In a game where a player performs a lottery operation on a second game element using at least a first game element, when the player performs the lottery operation on the second game element using the first game element and a third game element, which is a game element for varying the winning probability of the second game element in the lottery and is different from the first game element and the second game element, the player performs the lottery of the second game element with a winning probability different from that when the player performs the lottery operation on the second game element using the first game element and without using the third game element, and awards the player the second game element as a lottery result An information processing program for causing a computer to execute the process.

2. When the player performs the lottery operation on the second game element using the first game element and without using the third game element, award the player the third game element The information processing program according to claim 1 for causing a computer to execute the process.

3. When the player performs the lottery operation on the second game element using the first game element and the third game element, the higher the number of the third game elements used by the player, the higher the winning probability of at least the second game element with the highest winning degree, compared to the case where the player performs the lottery operation on the second game element using the first game element and without using the third game element The information processing program according to claim 1 or claim 2 for causing a computer to execute the process.

4. By performing an operation using a coefficient corresponding to the number of the third game elements used by the player on a table in which the winning probability of the second game element is associated with each winning degree, derive the winning probability of the second game element corresponding to the number of the third game elements used by the player The information processing program according to claim 3 for causing a computer to execute the process.

5. Accept an operation for the player to specify whether to use the third game element when the player performs the lottery operation The information processing program according to claim 1 or claim 2 for causing a computer to execute the process.

6. In a game where a player performs a lottery operation on a second game element using at least a first game element, when the player uses the first game element and a third game element, which is a game element for varying the winning probability of the second game element in the lottery and is different from the first game element and the second game element, to perform the lottery operation on the second game element, the player performs the lottery of the second game element with a winning probability different from that when the player performs the lottery operation on the second game element using the first game element and without using the third game element, and awards the player the second game element as the lottery result. An information processing method for a computer to execute.

7. Comprising a processor, the processor In a game where a player performs a lottery operation on a second game element using at least a first game element, when the player uses the first game element and a third game element, which is a game element for varying the winning probability of the second game element in the lottery and is different from the first game element and the second game element, to perform the lottery operation on the second game element, the player performs the lottery of the second game element with a winning probability different from that when the player performs the lottery operation on the second game element using the first game element and without using the third game element, and awards the player the second game element as the lottery result. An information processing apparatus.

Citation Information

Patent Citations

  • Server device, control method thereof, and program

    JP2014239707A