Method for providing game service and device for the same
The method enhances game services by allowing item transfers between inventories and catalog pools, providing rewards, and promoting user engagement through diverse item utilization.
Patent Information
- Application Number
- JP2024187995
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-11-21
- Filing Date
- 2024-10-25
- Publication Date
- 2025-06-02
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Existing game services lack diversity in the utilization of in-game items, limiting user engagement and item collection motivation.
A method and apparatus for providing game services that allow items to be transferred from a user's inventory to a catalog pool, providing rewards, and enabling items to be returned to the inventory, thereby enhancing item utilization and user engagement.
This approach stimulates user desire for item collection, encourages achievement and in-game play, and facilitates transactions between users by providing multiple ways to use items and offering rewards for collection.
Smart Images

Figure 2025084072000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a method and an apparatus for providing game services, and more particularly, to a method and an apparatus for providing various game services related to items that a user owns and that are transferred from an inventory to a catalog pool. [Background technology]
[0002] Recently, many games in various genres have been developed, which has led to an explosive increase in users. With the development of games in various genres and the improvement of the performance of devices for enjoying games, games have been highlighted as a mainstream hobby.
[0003] In the game industry, various systems are introduced to induce user participation in the game and to encourage users to try new strategies while playing the game, thereby promoting users' interest in the game. In particular, users can develop various game strategies by utilizing items in the game.
[0004] For example, a user may collect items in a game and receive a certain reward in return for collecting the items. By introducing a system related to the item collection, the value of the items may be increased and the user may receive new challenges. Summary of the Invention [Problem to be solved by the invention]
[0005] An object of the present invention is to provide a method and device for providing a game service that diversifies the ways in which in-game items can be used. [Means for solving the problem]
[0006] In one embodiment, in a method for a game providing device to provide a game service, based on a storage request for storing an item held by a user in an illustrated dictionary pool, transferring the item from the user's inventory to the illustrated dictionary pool; providing a reward to the user by transferring the item to the illustrated dictionary pool; based on a return request for returning the item stored in the illustrated dictionary pool to the inventory, transferring the item from the illustrated dictionary pool to the user's inventory; and recovering the reward provided to the user by transferring the item to the user's inventory. A method for providing a game service including these steps is provided.
[0007] According to an embodiment of the present disclosure, a game providing device includes a memory for storing instructions and at least one processor functionally connected to the memory and configured to execute the instructions. The at least one processor executes the instructions to transfer an item held by a user from the user's inventory to an illustrated dictionary pool based on a storage request for storing the item in the illustrated dictionary pool, provide a reward to the user by transferring the item to the illustrated dictionary pool, transfer the item from the illustrated dictionary pool to the user's inventory based on a return request for returning the item stored in the illustrated dictionary pool to the inventory, and recover the reward provided to the user by transferring the item to the user's inventory.
[0008] According to one embodiment of the present disclosure, a server is provided that includes a memory that stores instructions and at least one processor functionally coupled to the memory and configured to execute the instructions, wherein the at least one processor executes the instructions to transfer an item owned by a user from the user's inventory to the Pokédex pool based on a storage request to store the item in the Pokédex pool, and by transferring the item to the Pokédex pool, provide a reward to the user, and based on a return request to return an item stored in the Pokédex pool to the inventory, transfer the item from the Pokédex pool to the user's inventory, and collect the reward provided to the user by transferring the item to the user's inventory.
[0009] According to one embodiment of the present disclosure, a user terminal is provided that includes a memory that stores instructions and at least one processor functionally coupled to the memory and configured to execute the instructions, wherein the at least one processor executes the instructions to transfer an item owned by a user from the user's inventory to a pokédex pool based on a storage request to store the item in the pokédex pool, provide a reward to the user by transferring the item to the pokédex pool, and, based on a return request to return an item stored in the pokédex pool to the inventory, transfer the item from the pokédex pool to the user's inventory, and collect the reward provided to the user by transferring the item to the user's inventory.
[0010] In one embodiment, in a method for a game providing apparatus to provide a game service, based on a storage request for storing an item held by a user in an illustrated encyclopedia pool, transferring the item from the user's inventory to the illustrated encyclopedia pool; providing a reward to the user by transferring the item to the illustrated encyclopedia pool; based on a return request for returning the item stored in the illustrated encyclopedia pool to the inventory, transferring the item from the illustrated encyclopedia pool to the user's inventory; and recovering the reward provided to the user by transferring the item to the user's inventory. A computer-readable recording medium storing a program for executing on a computer a method for providing a game service including these steps is provided.
[0011] In one embodiment, in a method for a game providing apparatus to provide a game service, based on a storage request for storing an item held by a user in an illustrated encyclopedia pool, transferring the item from the user's inventory to the illustrated encyclopedia pool; providing a reward to the user by transferring the item to the illustrated encyclopedia pool; and based on storing all items included in a preset item set in the illustrated encyclopedia pool by transferring the item to the illustrated encyclopedia pool, displaying a character of the user wearing the preset item set. A method for providing a game service including these steps is provided.
[0012] In one embodiment, in a method for a game providing apparatus to provide a game service, based on a storage request for storing a plurality of items held by a user in an illustrated encyclopedia pool, collectively transferring the plurality of items from the user's inventory to the illustrated encyclopedia pool; and providing a reward to the user by collectively transferring the plurality of items to the illustrated encyclopedia pool. A method for providing a game service including these steps is provided.
Advantages of the Invention
[0013] Through various embodiments of the present disclosure, in a game system, by providing various ways of utilizing items, it is possible to stimulate the user's desire to collect items. Furthermore, by providing rewards related to the collected items to the user, it is possible to encourage the desire for achievement and induce in-game play. Also, due to the user's demand for collecting the items, transactions between users can be activated.
Brief Description of the Drawings
[0014]
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[0015] Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. Also, a method of constructing and using an electronic device according to an embodiment of the present invention will be described in detail with reference to the accompanying drawings. The same reference numbers or reference characters shown in each drawing indicate parts or components that perform substantially the same functions.
[0016] In this disclosure, the phrase "at least one of a, b, or c" may refer to "a," "b," "c," "a and b," "a and c," "b and c," "all of a, b, and c," or variations thereof.
[0017] Terms including ordinal numbers, such as "first", "second", etc., can be used to describe various components, but the components are not limited by such terms. Such terms are only used for the purpose of distinguishing one component from another. For example, without departing from the scope of the present invention, the first component can be named the second component, and similarly, the second component can also be named the first component. The term "and / or" includes combinations of a plurality of related items or any one of the plurality of related items.
[0018] The terms used in this specification are those used for the description of the present embodiment and are not intended to limit and / or restrict the present invention. Singular expressions include plural expressions unless the context clearly indicates otherwise. In this application, terms such as "comprising" or "having" are used to specify the existence of features, numbers, steps, operations, components, parts, or combinations thereof described in the specification, and it should be understood that they do not preclude the possibility of the existence or addition of one or more other features, numbers, steps, operations, components, parts, or combinations thereof.
[0019] Throughout the specification, when a part is said to be connected to another part, it includes not only the case where they are directly connected, but also the case where other elements are interposed therebetween and they are electrically connected. Also, when a part is said to include a certain component, it means that, unless otherwise specified to the contrary, it does not exclude other components and may further include other components. Also, terms such as "… part" and "module" described in the specification mean a unit that processes at least one function or operation, and it can be implemented by hardware or software, or by a combination of hardware and software.
[0020] In the following disclosure, the game providing device can be a game server, a user terminal, a game system including a game server and a user terminal, or an independent single device.
[0021] In the following disclosure, the meaning that the server controls the user terminal can mean that the server provides, via communication with the user terminal, outputs in the user terminal (all output devices in the user terminal such as screen display, acoustic output, vibration output, lamp emission), and data for the user terminal to perform a predetermined operation. Here, it goes without saying that although the user terminal can also control the output in the user terminal using the stored data, it is not limited to the above examples.
[0022] In the following disclosure, the meaning of transmitting and receiving information or data with a user (or a user account) also includes the meaning of transmitting and receiving information or data with a device (or a user terminal) corresponding or linked to the user (or the user account).
[0023] In the following disclosure, the terms user, player, gamer, user account, and player can be used interchangeably. It must be understood that in this disclosure, the user terminal can, depending on the context, indicate a user, player, gamer, user account, or player, or the device used by them. It must be understood that in this disclosure, the terms user, player, gamer, user account, and player can, depending on the context, indicate the avatar or character they operate, or the device used by them.
[0024] In the following disclosure, "item" can include any of goods, products, content, etc., and can mean weapons, defensive tools, ornaments, clothing, equipment worn by in-game characters such as crystals, vehicles ridden by in-game characters, consumables such as food and potions, all digital content that can be obtained by users in the game such as experience points and buffs, cyber objects, etc., but is not limited to the above examples.
[0025] In the following disclosure, "encyclopedia" can mean a system for storing, collecting, or preserving in-game items.
[0026] In the following disclosure, "encyclopedia pool" can mean a storage space different from the user's inventory, which is distinguished from the user's inventory for storing, collecting, or preserving in-game items. The encyclopedia pool is a storage space assigned to each user within the game system. By way of illustration, the encyclopedia pool can be shared on a per-user character or account basis.
[0027] Figure 1 illustrates a game providing system including a server and user terminals according to various embodiments of the present disclosure.
[0028] The game providing system 100 of the present disclosure also includes a server 170 and at least one user terminal 110 to 160. The server 170 can provide various online activities to at least one user terminal 110 to 160 via a network. The server 170 can provide online activities to at least one user terminal 110 to 160 simultaneously.
[0029] According to an embodiment of the present disclosure, the server 170 may include a single server, a collection of servers, a cloud server, etc., but is not limited to the above examples. The server 170 provides various online activities to at least one of the user terminals 110 to 160 and also includes a database for storing data for the online activities of at least one of the user terminals 110 to 160. Further, the server 170 also includes a payment server that generates and processes payment events. As described above, the server 170 is also a game providing device.
[0030] According to an embodiment of the present disclosure, the network means a connection established (or formed) using all communication methods, and may mean a communication network connected via all communication methods for transmitting and receiving data between terminals or between a terminal and a server.
[0031] All communication methods include all communication methods such as communication via a predetermined communication standard, a predetermined frequency band, a predetermined protocol, or a predetermined channel. For example, it includes Bluetooth, BLE (Bluetooth Low Energy), Wi-Fi (wireless fidelity), Zigbee, 3G (3 rd generation), LTE (long term evolution), communication methods via ultrasonic waves, etc., and also includes any of short-distance communication, long-distance communication, wireless communication, and wired communication. Needless to say, it is not limited to the above examples.
[0032] According to an embodiment of the present disclosure, the short-range communication method means a communication method that enables communication only when the device (terminal or server) performing the communication is within a predetermined range, and includes, for example, Bluetooth, NFC (near-field communication), and the like. The long-range communication method may mean a communication method that enables communication regardless of the distance. For example, the long-range communication method means a method in which two devices communicating via a repeater such as an AP (access point) can communicate even when they are at a distance of a predetermined distance or more, and includes communication methods using a cellular network (3G, LTE) such as a short message service (SMS) and a telephone. Needless to say, this is not limited to the above examples. The meaning of using a network and providing an online activity also includes the meaning that communication between the server and the terminal can be performed via all communication methods.
[0033] Throughout the specification, at least one user terminal 110 to 160 includes not only a personal computer 110, a tablet 120, a cellular phone 130, a notebook computer 140, a smartphone 150, and a TV (television) 160, but also various electronic devices such as a PDA (personal digital assistant), a PMP (portable multimedia player), a navigation device, an MP3 player, a digital camera, a refrigerator, a washing machine, and a cleaner, but is not limited to the above examples. As described above, at least one user terminal 110 to 160 is also a game providing device.
[0034] According to an embodiment of the present disclosure, online activities include online games, portal services, and SNS (social network services), but are not limited to the above examples. The online games also include various genres such as sports, MMORPG, AOS, FPS, TCG, and CCG. The online games may be games in which users compete against each other, or games in which users compete against a computer (e.g., artificial intelligence). Here, it goes without saying that the above examples are not limited, and there is no restriction on the form of the online games.
[0035] A game providing device according to an embodiment of the present disclosure may, based on a storage request for storing an item owned by a user in the illustrated book pool, transfer the item from the user's inventory to the illustrated book pool and provide a reward to the user. Based on a return request for returning an item stored in the illustrated book pool to the inventory, the game providing device may transfer the item from the illustrated book pool to the user's inventory and collect the reward provided to the user.
[0036] A game providing device according to an embodiment of the present disclosure may provide a reward to a user by transferring an item owned by a user from the user's inventory to the illustrated book pool based on a storage request for storing the item in the illustrated book pool. The game providing device may display a user's character equipped with a predefined item set based on storing all items included in the predefined item set in the illustrated book pool by transferring the item to the illustrated book pool.
[0037] A game providing device according to one embodiment of the present disclosure may, based on a storage request for storing multiple items owned by a user in an encyclopedia pool, transfer the multiple items from the user's inventory to the encyclopedia pool in one go and provide a reward to the user.
[0038] According to an embodiment of the present disclosure, the game providing system 100 may, based on a storage request for storing an item owned by a user in the illustrated book pool, transfer the item from the user's inventory to the illustrated book pool and provide a reward to the user. Based on a return request for returning an item stored in the illustrated book pool to the inventory, the game providing system 100 may transfer the item from the illustrated book pool to the user's inventory and collect the reward provided to the user.
[0039] The game providing system 100 according to an embodiment of the present disclosure may provide a reward to a user by transferring an item owned by a user from the user's inventory to the illustrated book pool based on a storage request for storing the item in the illustrated book pool. The game providing system 100 may display a user's character equipped with a predefined item set based on storing all items included in the predefined item set in the illustrated book pool by transferring the item to the illustrated book pool.
[0040] A game providing system 100 according to an embodiment of the present disclosure may, based on a storage request for storing a plurality of items owned by a user in an encyclopedia pool, transfer the plurality of items from the user's inventory to the encyclopedia pool in one go and provide a reward to the user.
[0041] According to an embodiment of the present disclosure, based on a storage request to store an item owned by a user in the pokédex pool, the server 170 may transfer the item from the user's inventory to the pokédex pool and provide a reward to the user. Based on a return request to return an item stored in the pokédex pool to the inventory, the server 170 may transfer the item from the pokédex pool to the user's inventory and collect the reward provided to the user.
[0042] According to an embodiment of the present disclosure, the server 170 may transfer an item owned by a user from the user's inventory to the illustrated book pool based on a storage request for storing the item in the illustrated book pool, and may provide a reward to the user. The server 170 may transmit information for displaying the user's character equipped with the previously set item set to at least one user terminal based on storing all items included in the previously set item set in the illustrated book pool by transferring the item to the illustrated book pool.
[0043] According to one embodiment of the present disclosure, based on a storage request for storing multiple items owned by a user in the encyclopedia pool, the server 170 may transfer the multiple items from the user's inventory to the encyclopedia pool in one go and provide a reward to the user.
[0044] According to an embodiment of the present disclosure, at least one of the user terminals 110 to 160 may transfer an item owned by a user from the user's inventory to the illustrated book pool based on a storage request to store the item in the illustrated book pool. At least one of the user terminals 110 to 160 may provide a reward to the user by transferring the item to the illustrated book pool. At least one of the user terminals 110 to 160 may transfer an item from the illustrated book pool to the user's inventory based on a return request to return an item stored in the illustrated book pool to the inventory. At least one of the user terminals 110 to 160 may collect a reward provided to the user by transferring the item to the user's inventory.
[0045] In one embodiment, some or all of the operations of the server 170 may be performed by the user terminals 110 to 160. For example, a method for providing a game service according to an embodiment of the present disclosure may be performed by the user terminals 110 to 160 without communication with the server 170.
[0046] FIG. 2 is a conceptual diagram for explaining an operation of transferring an item according to one embodiment of the present disclosure.
[0047] In one embodiment, the game providing device 1400 ( FIG. 14 ) may transfer a held item from the user's inventory 210 to the illustration pool 220, and may transfer an item stored in the illustration pool 220 to the inventory 210. When the game providing device transfers the item from the user's inventory 210 to the illustration pool 220, the game providing device may provide a reward to the user. When the game providing device transfers an item stored in the illustration pool 220 to the user's inventory 210, the game providing device may collect the reward provided to the user.
[0048] In one embodiment, the game providing device may transfer an item owned by a user from the user's inventory 210 to the picture book pool 220. For example, the game providing device may identify an item owned by a user in the user's inventory 210. In addition, the game providing device may receive a storage request from the user to store the item owned by the user in the picture book pool 220. For example, the game providing device may identify a specific touch input by the user as the storage request. Note that, although the specific touch input has been described as an example, the present invention is not limited thereto. In addition, the storage request is also a type of user input.
[0049] User input, as used herein, also includes any action, command, or movement performed by a user through a game interface to interact with the game system, and may be represented in a variety of forms, including at least one of touch screen input, keyboard input, mouse clicks, voice commands, and gestures.
[0050] For example, the game provider may transfer an item from the user's inventory 210 to the book pool 220 in response to identifying a storage request from the user.
[0051] In one embodiment, the game providing device may provide a reward to the user by transferring an item from the user's inventory 210 to the picture book pool 220. The reward provided to the user may be provided in the form of game money, ability parameters, reward items, picture book points, or a display change related to an item in the picture book pool 220, but is not limited to the disclosed examples. For example, the game providing device may provide 50,000 game money to the user by transferring an equipment item from the user's inventory 210 to the picture book pool 220, and the user may obtain 50,000 game money. For example, the game providing device may provide the user with 20% experience points or a 3% improvement effect on ability parameters (e.g., attack power, defense power, or damage) for improving the character's abilities by transferring an equipment item from the user's inventory 210 to the picture book pool 220. For example, the game providing device may provide the user with a book score by transferring the equipment item from the user's inventory 210 to the book pool 220. In one embodiment, the book score is also a parameter calculated as a value by storing an item in the book system. In one embodiment, the game providing device may provide the user with 30 stamina recovery potions by transferring the equipment item from the user's inventory 210 to the book pool 220. For example, the game providing device may provide the user with an interface in which the display related to the equipment item in the book system is changed in a different way by transferring the equipment item from the user's inventory 210 to the book pool 220.
[0052] In one embodiment, the game providing device may transfer an item stored in the glyph pool 220 from the glyph pool 220 to the user's inventory 210. For example, the game providing device may receive a return request from a user to return an item stored in the glyph pool 220 to the inventory 210. In response to identifying the return request from the user, the game providing device may transfer the item from the glyph pool 220 to the user's inventory 210.
[0053] In one embodiment, the game providing device may collect the reward provided to the user by transferring the stored item from the picture book pool 220 to the user's inventory 210. When transferring an item from the picture book pool 220 to the user's inventory 210, the game providing device may collect all or a part of the reward provided while transferring the item from the user's inventory 210 to the picture book pool 220 from the user. For example, when transferring an item stored in the picture book pool 220 from the picture book pool 220 to the user's inventory 210, the game providing device may deduct a value calculated in the picture book system that was provided. When transferring an item stored in the picture book pool 220 from the picture book pool 220 to the user's inventory 210, the game providing device may deduct 20% of the experience points that were obtained or collect a 3% improvement effect of an ability parameter (e.g., attack power, defense power, damage, etc.).
[0054] Furthermore, even if the game providing device identifies a return request to transfer an equipment item from the user's index pool 220 to the inventory 210, if it is impossible to recover the provided reward, the game providing device will not transfer the equipment item from the user's index pool 220 to the inventory 210.
[0055] In one embodiment, the game providing device may identify that the user has an equipment item 215 named "wooden baseball bat" in the inventory 210. The game providing device may identify a storage request to store the equipment item 215 in the illustration book pool 220. The game providing device may transfer the equipment item 215 from the user's inventory 210 to the illustration book pool 220 based on the storage request. The game providing device may also provide illustration book points to the user by transferring the equipment item 215 from the inventory to the illustration book pool 220.
[0056] In one embodiment, the game providing device may identify an equipment item 225 from among items stored in the illustration book pool 220. The game providing device may identify a return request to return the equipment item 225 from the illustration book pool 220 to the inventory 210. The game providing device may transfer the equipment item 225 from the illustration book pool 220 to the user's inventory 210 based on the return request. In addition, the game providing device may collect the reward provided to the user from the user by transferring the equipment item 225 from the illustration book pool 220 to the inventory 210.
[0057] The interface of the picture book pool 220 according to one embodiment of the present disclosure will now be described in detail.
[0058] In one embodiment, the encyclopedia pool 220 also includes encyclopedia information related to at least one of the following: type of item, items stored or available to be stored in the encyclopedia, encyclopedia points acquired or available for each item, current encyclopedia points, encyclopedia level, effects acquired through the encyclopedia system, and effects available to be acquired through the encyclopedia system.
[0059] In one embodiment, the game providing device may classify items according to the type of the items and display the encyclopedia pool 220. For example, when the items are classified into general items and set items, only the general items or only the set items may be displayed. The set items may be items included in a preset item set in the encyclopedia, and items that can be stored in the encyclopedia but are not set items may also be general items. Depending on the embodiment, both general items and set items may be embodied. The criteria for classifying the items are not limited to whether they are general items or whether they are set items. A configuration related to the set items will be described in detail with reference to FIG. 4.
[0060] In one embodiment, each item in the encyclopedia pool 220 may be displayed using at least one of a shape, a form, and a color, depending on whether the item is stored in the encyclopedia. For example, if a first item in the encyclopedia pool 220 is displayed in a grayscale image, or is displayed with a dotted line around the first item, or is superimposed on the first item and a plus sign is identified, the first item may be identified as an item that is not stored in the encyclopedia. The unstored item may also be an item that can be stored. If a second item is displayed in a color image or has a glittering special effect applied around the second item, the second item may be identified as an item that is stored in the encyclopedia.
[0061] In one embodiment, the game providing device may display rewards that have been acquired or can be acquired corresponding to each item in the picture book pool 220. For example, it may display that 120 picture book points can be acquired through the first item, and that 100 picture book points can be acquired through the second item. The game providing device may display that a 3% defense improvement effect has been acquired through the third item, or that 3,000 game money can be acquired through the fourth item.
[0062] In one embodiment, when providing a picture book score as a reward, the game providing device may display a current picture book score indicating the picture book score acquired up to now. When a picture book level is determined according to the current picture book score, the game providing device may also display the picture book level. When there is an effect to be provided to the user according to the picture book level, the game providing device may display the effect acquired up to now according to the picture book level. Furthermore, when the next picture book level is achieved, the game providing device may display the effect that can be acquired through the picture book system. Furthermore, the game providing device may display the picture book score that must be additionally acquired in order to achieve the next picture book level, and information related to the picture book score that must be additionally acquired.
[0063] In one embodiment, the game providing device may identify a storage request or a return request through an interface of the picture book pool 220. For example, the game providing device may identify a user input related to the shape of an item not stored in the picture book as a storage request. The game providing device may identify a user input related to the shape of an item stored in the picture book as a return request. In addition, the game providing device may use a tool of the picture book pool 220 to acquire stored item information related to at least one item that the user wishes to store in the picture book pool 220 through a user input. For example, the tool for acquiring the stored item information is displayed in the picture book pool 220 by a "storage item selection" banner or an "item storage" banner, and the game providing device may acquire the stored item information using a tool for acquiring the stored item information in the picture book pool 220.
[0064] In one embodiment, a user may store items in a catalog pool, thereby obtaining new uses for the items. This may arouse the user's desire to collect items through the catalog system, and by providing rewards related to each collected or stored item, the desire for achievement may be satisfied, and the user's in-game play may be induced. Furthermore, item trading between users may be actively carried out due to the user's desire to collect items.
[0065] FIG. 3 is a flowchart illustrating a method for providing game services according to one embodiment of the present disclosure.
[0066] In step S310, the game providing device may transfer an item owned by a user from the user's inventory to the index pool based on a storage request for storing the item in the index pool.
[0067] In one embodiment, the game providing device may transfer an item owned by a user from the user's inventory to the illustrated book pool. For example, the game providing device may identify a storage request to store an item owned by a user in the illustrated book pool. Based on identifying the storage request, the game providing device may transfer the item in the inventory to the illustrated book pool. For convenience of explanation, the item in the inventory requested to be stored is expressed as singular, but may also be plural. Therefore, the storage request is also a request to collectively store at least one item owned by the user in the illustrated book pool.
[0068] In one embodiment, the game providing device may identify the storage request via a user's inventory interface or a book guide pool interface. The storage request may also be a type of user input. The game providing device may identify the storage request as an input of dragging an item from the inventory interface to the book guide pool interface. The game providing device may identify the storage request via an input associated with an item not stored in the book guide pool interface. The game providing device may also identify the storage request using a tool to select an item stored in the book guide pool interface.
[0069] In step S320, the game providing device may provide a reward to the user by transferring the item to the picture book pool.
[0070] In one embodiment, the game providing device may provide a reward to a user by transferring an item in the user's inventory to the encyclopedia pool, the reward being at least one of an ability parameter, game money, a reward item, an encyclopedia score, and a display change related to an item in the encyclopedia pool.
[0071] In one embodiment, the game providing apparatus can calculate a compendium score based on at least one item stored in the compendium pool. For example, the game providing apparatus can display a compendium score determined by summing up the respective scores corresponding to each item stored in the compendium pool. The game providing apparatus can provide different rewards to the user according to the compendium score. For example, the game providing apparatus can provide, as a reward, an improvement in the ability parameter proportional to the compendium score to the user. The game providing apparatus can determine a compendium level according to the compendium score, and can also provide different rewards according to the determined compendium level. The compendium level based on the compendium score intervals is also preset.
[0072] In one embodiment, the game providing apparatus can acquire information related to a preset item set. The items included in the preset item set are also a plurality of items. When the game providing apparatus stores all of the plurality of set items included in the preset item set, the game providing apparatus can provide an additional reward to the user. For example, the preset item set also includes a first set item and a second set item.
[0073] In one embodiment, the game providing apparatus can provide an additional reward to the user based on storing all of the items included in the preset item set in the compendium pool. For example, based on identifying that the first set item and the second set item, which are all of the items included in the preset item set, are stored, the game providing apparatus can provide an additional reward to the user. The additional reward can be provided in the form of in-game currency, an ability parameter, a reward item, a compendium score, or a display change related to the items in the compendium pool 220. Also, the additional reward is of the same type as the reward provided to the user when the first set item or the second set item is transferred to the compendium pool.
[0074] In one embodiment, at least one of the illustrated collection pool, rewards, and additional rewards can be shared for at least one character included in the user's account. For example, the game providing device can provide all or part of the rewards obtained by the first character to the second character for the first character and the second character included in the account of one user. For example, when the game providing device provides a reward for improving the ability parameter of a 3% increase in attack power to the first character, it can provide a reward for improving the ability parameter of a 1% increase in attack power to the second character.
[0075] In one embodiment, the game is also a blockchain game. When the game of the present disclosure is a blockchain game, the item transferred from the user's inventory to the illustrated collection pool or transferred from the illustrated collection pool to the user's inventory is also an NFT (non-fungible token). When the item of the present disclosure is an NFT, transferring the item from the user's inventory to the illustrated collection pool can correspond to staking the item on the blockchain network. The staking is also an act of depositing the NFT held by the user into the blockchain network and obtaining a reward for the deposit. The custody request is also a request for staking the item. The illustrated collection pool can correspond to a space called a wallet, contract wallet, or staking wallet, which is a space within the blockchain network where the NFT is staked and deposited. The reward is also provided as a consideration for the verification of the blockchain by using the NFT for the verification of the blockchain by staking the NFT and depositing the NFT held by the user into the blockchain network.
[0076] For ease of explanation, it has been described that a reward is provided to a user by transferring an item from the inventory to the Pokédex pool, but the item transfer and reward provision occur based on a storage request and may occur simultaneously or within a specified time period.
[0077] In step S330, the game providing device may transfer an item stored in the picture book pool to the user's inventory based on a return request to return the item to the inventory.
[0078] In one embodiment, the game providing device may transfer an item stored in the illustrated book pool from the illustrated book pool to an inventory. For example, the game providing device may identify a return request to return an item stored in the illustrated book pool to an inventory. Based on identifying the return request, the game providing device may transfer the item in the illustrated book pool to the user's inventory. For convenience of explanation, the item in the illustrated book pool requested to be returned is expressed as singular, but it may also be plural. Therefore, the return request is also a request to return at least one item in the illustrated book pool to the user's inventory in a lump sum.
[0079] In one embodiment, the game providing device may identify the return request through a user's inventory interface or a picture book pool interface. The return request is also a type of user input. The game providing device may identify an input of dragging an item from the picture book pool interface to the user's inventory interface as a return request. The game providing device may identify the return request through an input associated with an item stored in the picture book pool interface. The game providing device may also identify the return request using a tool for selecting an item to be returned in the picture book pool interface. For example, the game providing device may obtain information related to the item to be returned through a "return item" banner or a "select return item" banner in the picture book pool interface.
[0080] In step S340, the reward provided to the user may be redeemed by transferring the item to the user's inventory.
[0081] In one embodiment, the game providing device may redeem the reward provided to the user by transferring the item from the game book pool to the user's inventory, the reward redeemed by the game providing device being all or a portion of the reward provided to the user.
[0082] In one embodiment, the game providing device may calculate the encyclopedia score based on at least one item stored in the encyclopedia pool. The game providing device may deduct or withdraw the encyclopedia score acquired by storing an item in the encyclopedia pool. For example, when the game providing device provides the user with an effect of improving an ability parameter of 3% increase in attack power by storing a second item in the encyclopedia pool, the game providing device may cancel the effect of improving an ability parameter of 3% increase in attack power by transferring the second item to the user's inventory. When the game providing device provides the user with 100 encyclopedia scores by storing a first item in the encyclopedia pool, the game providing device may deduct or withdraw the 100 encyclopedia scores by transferring the first item to the user's inventory. In addition, when the encyclopedia score deducted or withdrawn falls outside the encyclopedia score range of the current encyclopedia level, the encyclopedia level may be downgraded.
[0083] In one embodiment, the game providing device may identify a return request for a set item included in a predefined item set. The game providing device may transfer the set item from the illustrated book pool to the user's inventory in response to the identified return request. By the game providing device transferring the set item from the illustrated book pool to the user's inventory, the game providing device may identify that not all items included in the predefined item set are stored in the illustrated book pool. For example, the game providing device may identify a return request for the first set item among the first set item and the second set item, which are all items included in the predefined item set. The game providing device may transfer the first set item from the illustrated book pool to the user's inventory in response to the return request. The game providing device can determine that the first set of items has been transferred from the encyclopedia pool to the user's inventory and that the encyclopedia pool does not store the first set of items included in the pre-defined item set, and therefore that not all of the items included in the pre-defined item set are stored in the encyclopedia pool.
[0084] In one embodiment, the game providing device may collect at least one of the reward and the additional reward provided to the user by transferring the set item to the inventory. For example, the game providing device may collect the additional reward from the user who has acquired the reward by storing all items included in a predefined item set in a picture book pool. Note that if the game providing device is unable to collect the reward and the additional reward provided to the user, the game providing device will not transfer the set item from the picture book pool to the inventory even if a refund request is identified.
[0085] In one embodiment, the game is a blockchain game, and if the item is an NFT, transferring the item from the Pokédex pool to the user's inventory may correspond to withdrawing and unstaking the item from the blockchain network. The unstaking is also an act of withdrawing the NFT that the user deposited in the blockchain network to the user's wallet. The user is not limited to an individual. Thus, the return request is also a request to unstake the item.
[0086] For ease of explanation, it has been described that the reward is collected from the user by transferring the item to the inventory, but the item transfer and reward collection may occur simultaneously or within a specified time period based on a return request.
[0087] FIG. 4 is a diagram for explaining an item set according to an embodiment of the present disclosure.
[0088] In one embodiment, the game providing device may acquire information related to a predefined item set. The predefined item set may include a plurality of items. When the game providing device stores all of the plurality of items in the predefined item set, the game providing device may provide the user with an additional reward in addition to the reward provided by storing each of the items.
[0089] In one embodiment, the game providing device may provide different additional rewards to the user according to the preset item sets. For example, when the game providing device identifies that all items included in the first item set are stored in the encyclopedia pool 410, the game providing device may provide the user with an effect of improving the ability parameter of increasing the boss additional damage by 2%. For example, when the game providing device identifies that all items included in the second item set are stored in the encyclopedia pool 410, the game providing device may provide the user with an effect of improving the ability parameter of increasing the attack power by 3%. For example, when the game providing device identifies that all items included in the third item set are stored in the encyclopedia pool 410, the game providing device may provide the user with an effect of improving the ability parameter of increasing the defense power by 3%. For example, when the game providing device identifies that all items included in the fourth item set are stored in the encyclopedia pool 410, the game providing device may provide the user with an effect of improving the encyclopedia score of 1,000 points. For example, if the game providing device determines that all items included in the fifth item set are stored in the picture book pool 410, the game providing device may provide the user with a picture book score of 2,300 points.
[0090] In one embodiment, the game providing device may display a user's character wearing a predefined item set based on the fact that the game providing device has stored items included in the predefined item set. For example, the game providing device may display a user's character wearing stored items based on the fact that the game providing device has stored some or all of the items included in the predefined item set. For example, the game providing device may display a user's character wearing a predefined item set based on the fact that the game providing device has stored all of the items included in the predefined item set.
[0091] In one embodiment, when the game providing device displays a user's character equipped with a preset item set, it may display additional decorations for the preset item set.
[0092] For example, the game providing device may display a first set image 420 of a user character wearing some of the stored set items based on the fact that the game providing device has stored some of the items included in the first item set. The game providing device may display only a basic user character based on the fact that the game providing device has not stored all of the set items included in the second item set. The basic user character also has an appearance in which no set items are worn. The game providing device may display a third set image 440 of a user character wearing all of the set items included in the third item set and displaying additional decorations based on the fact that the game providing device has stored all of the set items included in the third item set. It should be noted that the present invention is not limited to the disclosed examples, and the game providing device may display more additional decorations as the number of stored items included in the pre-defined item set increases.
[0093] According to an embodiment of the present disclosure, a variety of contents may be provided to a user within a pictorial book system. When a user completes a content with a high level of difficulty, the user may feel a greater sense of accomplishment.
[0094] FIG. 5 is a diagram for explaining an interface based on whether an item can be stored in a Pokédex pool according to one embodiment of the present disclosure.
[0095] In one embodiment, the game providing device may identify at least one item in the user's inventory. The game providing device may classify at least one item included in the user's inventory into items that can be stored in the encyclopedia pool and items that cannot be stored in the encyclopedia pool. For example, the game providing device may identify only equipment items as items that can be stored in the encyclopedia pool, and identify other items as items that cannot be stored in the encyclopedia pool. Of the equipment items, only weapons, protective gear, clothes, etc. may be identified as items that can be stored in the encyclopedia pool, and accessories may be identified as items that cannot be stored in the encyclopedia pool. Note that, although the equipment items have been given as an example to explain the items that can be stored in the encyclopedia pool and the items that cannot be stored in the encyclopedia pool, the present invention is not limited to the disclosed examples. Information related to at least one item in the user's inventory may be referred to as inventory information.
[0096] In one embodiment, if the game disclosed herein is a blockchain game, the game providing device may classify items that have been minted and NFT'd as items that can be stored in the pokédex pool, and may classify items that cannot be NFT'd and items that have not been NFT'd as items that cannot be stored in the pokédex pool.
[0097] In one embodiment, the game providing device may identify a first item 510, a second item 520, and a third item 530 included in a user's inventory. The game providing device may display a symbol (e.g., a "blue cloud" symbol) around an image of the first item 510 indicating that the first item 510 has been minted. The game providing device may display a symbol (e.g., a "gray cloud" symbol) around an image of the second item 520 indicating that the second item 520 is an item that can be minted but has not yet been minted. The game providing device may display a symbol (e.g., a "cloud with an X overlaid" symbol) around the third item 530 indicating that the third item 530 is an item that cannot be minted.
[0098] In one embodiment, the game providing device cannot store multiple items with the same name in the index pool. When multiple items with the same name are already stored in the index pool, non-mintable items, and unminted items are displayed in the item inventory window, an additional shading effect may be applied to indicate that the items cannot be stored in the index pool.
[0099] FIG. 6 is a diagram illustrating an interface for filtering general items and set items in a pokédex pool according to one embodiment of the present disclosure.
[0100] In one embodiment, the game providing device may classify general items and set items through an encyclopedia pool interface.
[0101] In one embodiment, the game providing device may classify stored items and non-stored items via the picture book pool interface and display each of them, and may display both stored and non-stored items.
[0102] In one embodiment, the game providing device may use the general item filter 610 through the index pool interface to distinguish between items stored in the index pool and items not stored therein among general items. The game providing device may display only items stored in the index pool or only items not stored therein based on a user input. The game providing device may display both items stored in the index pool and items not stored therein based on a user input requesting to display both items stored in the index pool and items not stored therein. In addition, the game providing device may sort each item based on the level and name of the reward based on a user input, and may display all the general items but first display the stored items.
[0103] In one embodiment, the game providing device may use the set item filter 620 through the index pool interface to identify items in the set that are all stored in the index pool, items that are partially stored, and items that are not entirely stored. The game providing device may display at least one of items that are all stored in the index pool, items that are partially stored, and items that are not entirely stored, based on a user input. The game providing device may also sort each item based on the level of reward, the name, and the number of items stored, based on a user input. The game providing device may also display set items together with general items, based on a user input.
[0104] It should be noted that the sorting criteria and item classification criteria are not limited to the disclosed examples.
[0105] FIG. 7 is a diagram illustrating an interface for transferring multiple items from a user's inventory to a pokédex pool, according to one embodiment of the present disclosure.
[0106] In one embodiment, the game providing device may transfer at least one item from a user's inventory to the illustrated book pool in a lump sum based on a storage request for storing at least one item owned by a user in the illustrated book pool. For example, the game providing device may transfer multiple items from a user's inventory to the illustrated book pool in a lump sum based on a storage request for storing multiple items owned by a user in the illustrated book pool.
[0107] In one embodiment, the game providing device may identify at least one item that the user wishes to store in the illustration pool through a user input to the illustration pool interface. Hereinafter, a process in which the game providing device identifies an item to be stored in the illustration pool through the first storage interface 710 and the second storage interface 720, which are storage interfaces, and stores the item in the illustration pool will be described.
[0108] In one embodiment, the first storage interface 710 also includes storage item information including items that can be stored (hereinafter, referred to as "storage items"), the selection of each item, the number of storage items selected by user input, and the number of encyclopedia points that can be obtained by the selected storage items. For example, the game providing device may identify a user input that selects a first item, a second item, and a fourth item to be stored. The first storage interface 710 also includes storage item information that the number of storage items selected by user input is three, and the number of encyclopedia points that can be obtained by the selected storage items is 370 points. The game providing device may also identify a storage request to store the first item, the second item, and the fourth item in the encyclopedia pool through a first storage request banner 715 of the first storage interface 710. The game providing device may transfer the items from the user's inventory to the encyclopedia pool based on the identified storage request.
[0109] In one embodiment, the second storage interface 720, like the first storage interface 710, includes storage item information including items that can be stored, the selection of each item, the number of storage items selected by a user input, and the number of encyclopedia points that can be obtained by the selected storage items. Furthermore, the second storage interface 720 may include a notification indicating that an item cannot be stored, depending on an embodiment. The game providing device may identify a user input in which multiple items having at least one of the same name, appearance, and effect when worn are selected as items to be stored in the encyclopedia tool. In that case, the game providing device may provide the user with a notification indicating that the item cannot be stored. For example, the game providing device may acquire a user input to store a third item and a fifth item having the same name of "pot lid" in the encyclopedia tool. When the game providing device acquires a user input to store the third item and the fifth item in the encyclopedia tool, the game providing device may provide at least one of a warning display regarding the third item and the fifth item, a notification indicating that the item cannot be stored, and a notice that there are duplicate selected items. In addition, the game providing device may deactivate a second storage request banner 725 for inputting a storage request to store the item in the encyclopedia pool.
[0110] Note that being able to store only one item with the same name is just one example and is not limited to the disclosed example.
[0111] In one embodiment, through an interface associated with the illustrated book pool of the present disclosure, a user may conveniently play a game, reducing the inconvenience of having to perform repetitive and unnecessary actions.
[0112] FIG. 8 is a diagram illustrating an interface for transferring multiple items from a pokédex pool to a user's inventory, according to one embodiment of the present disclosure.
[0113] In one embodiment, the game providing device may transfer at least one item stored in the illustrated book pool from the illustrated book pool to the user's inventory in a lump sum based on a return request for returning at least one item stored in the illustrated book pool to the inventory. For example, the game providing device may transfer multiple items stored in the illustrated book pool from the illustrated book pool to the user's inventory in a lump sum based on a return request for returning multiple items stored in the illustrated book pool to the inventory.
[0114] In one embodiment, the game providing device may identify at least one item to be returned from the index pool to the user's inventory via a user input to an index pool interface. Hereinafter, a process in which the game providing device identifies an item to be returned from the index pool to the user's inventory via a return interface and returns the item from the index pool to the user's inventory will be described.
[0115] In one embodiment, the return interface 810 also includes return item information including items that can be returned (hereinafter, "return items"), the selection of each item, the number of return items selected by user input, and the number of encyclopedia points to be deducted by the selected return items. For example, the game providing device may identify a user input that selects a first item, a second item, and a third item. The return interface 810 also includes return item information that the number of return items selected by user input is three, and the number of encyclopedia points to be deducted by the selected return items is 370. The game providing device may also identify a return request to return the first item, the second item, and the third item from the encyclopedia pool to the user interface via a return request banner 815 of the return interface 810. The game providing device may return the items from the encyclopedia pool to the user's inventory based on the identified return request.
[0116] In one embodiment, through an interface related to the illustrated book pool of the present disclosure, a user can play a game simply, reducing the inconvenience of having to perform repetitive unnecessary operations.
[0117] FIG. 9 is a drawing for explaining an interface corresponding to a storage request for storing an item from a user's inventory into an illustrated book pool according to an embodiment of the present disclosure.
[0118] In one embodiment, a game providing apparatus can identify a storage request for storing an item held by a user into an illustrated book pool. When the game providing apparatus identifies the storage request, it can display storage information related to at least one of the item to be stored, the reward to be provided, the fee incurred by storing the item in the illustrated book pool, and the required time necessary for storing the item in the illustrated book pool.
[0119] For example, the game providing apparatus can provide a storage confirmation interface 910 to the user. The storage confirmation interface 910 is also an interface provided in response to the game providing apparatus identifying the storage request. The storage confirmation interface 910 also includes storage information indicating that the illustrated book points that can be obtained by storing the item are 50 points, the fee incurred by storing the item in the illustrated book pool is 5,000 NESO, and the expected required time is about 1 minute. Further, the storage confirmation interface 910 also includes a guidance that includes the meaning that the stored item is returnable when a return request is identified.
[0120] In one embodiment, the game providing device may obtain a user input to the storage confirmation interface 910 and determine whether to store the item in the index pool. For example, when the game providing device obtains a user input to confirm storage to the storage confirmation interface 910, the game providing device may transfer the item from the user inventory to the index pool. When the game providing device obtains a user input to not confirm storage to the storage confirmation interface 910, the game providing device may provide the user with the screen that was displayed before displaying the storage confirmation interface 910.
[0121] FIG. 10 is a diagram illustrating an interface for responding to a return request to return an item from a catalog pool to a user's inventory, according to one embodiment of the present disclosure.
[0122] In one embodiment, the game providing device may identify a return request for returning an item stored in a picture book pool to a user interface, and when the game providing device identifies the return request, may display return information related to at least one of the item to be returned, a reward to be collected, a fee incurred by returning the item to the user interface, and a time required to return the item to the user interface.
[0123] For example, the game providing apparatus may provide the user with a return confirmation interface 1010. The return confirmation interface 1010 is also an interface provided in response to the game providing apparatus identifying a return request. The return confirmation interface 1010 includes return information indicating that the illustrated book points that can be deducted or recovered by returning an item is 50 points, the fee generated by returning the item to the user's inventory is 5,000 NESO, and the estimated required time is around 1 minute. Further, the return confirmation interface 1010 can guide changes that may occur when the illustrated book points are deducted or recovered. For example, it also includes return information indicating that the illustrated book level may drop when the illustrated book points are deducted or recovered.
[0124] In one embodiment, the game providing apparatus can obtain a user input for the return confirmation interface 1010 and determine whether to return an item to the user's inventory. For example, when the game providing apparatus obtains a user input for confirming the return for the return confirmation interface 1010, the game providing apparatus can transfer the item from the illustrated book pool to the user's inventory. When the game providing apparatus obtains a user input for which the return has not been confirmed for the return confirmation interface 1010, the game providing apparatus can provide the user with the screen displayed before displaying the return confirmation interface 1010.
[0125] In one embodiment, via an interface related to the illustrated book pool of the present disclosure, the user can reconsider whether it is appropriate to transfer an item from the inventory to the illustrated book pool in consideration of various circumstances of the user.
[0126] FIG. 11 is a drawing for explaining an interface that displays rewards according to the illustrated book level according to one embodiment of the present disclosure.
[0127] In one embodiment, the game providing apparatus can provide the user with information related to the compendium level. For example, the game providing apparatus can use tools within the compendium pool interface to display information related to the compendium level. Referring to FIG. 11, the game providing apparatus can provide the user with the compendium level interface 1110 based on identifying user input for the "Effect List by Level" banner.
[0128] In one embodiment, the game providing apparatus can provide the user with information related to the compendium level in ascending order by level. For example, the compendium level interface 1110 can provide the user with information related to the compendium level, the points required to achieve the compendium level, the effects of achieving the compendium level, and at least one of the compendium points that must be obtained to achieve each compendium level. For example, the compendium level interface 1110 can also include information such as that 400 points are required to achieve level 4, and when level 4 is achieved, the amount of experience points obtained increases by 10%, and as a reward, the strength (STR) among the ability parameters increases by 10%.
[0129] In one embodiment, when the effects by each level included in the compendium level interface 1110 are described in a text with a length exceeding a preset area, the game providing apparatus can omit the text with a length longer than a specific length. In that case, the game providing apparatus can obtain user input for each preset area of each level of the compendium level interface 1110, and can provide the compendium effect interface 1120 by superimposing it on the compendium level interface 1110 or separating it. For example, the game providing apparatus can identify a touch input, a mouse click, or a mouse over for the level 8 area 1115 and provide the compendium effect interface 1120.
[0130] Note that the interface for displaying rewards based on the compendium level is not limited to the disclosed examples.
[0131] In one embodiment, via an interface associated with the illustrated book pool of the present disclosure, a user can reconsider whether it is appropriate to transfer an item from the illustrated book pool to the user's inventory in consideration of the user's various circumstances.
[0132] FIG. 12 is a flowchart for explaining a method of providing a game service according to an embodiment of the present disclosure.
[0133] In step S1210, the game providing apparatus can transfer an item from the user's inventory to the illustrated book pool based on a storage request for storing the item held by the user in the illustrated book pool. Since step S1210 corresponds to step S310 in FIG. 3, the same description is omitted.
[0134] In step S1220, the game providing apparatus can provide a reward to the user by transferring an item to the illustrated book pool. Since step S1220 corresponds to step S320 in FIG. 3, the same description is omitted.
[0135] In step S1230, the game providing apparatus can display a character of a user wearing a preset item set based on storing all items included in the preset item set in the illustrated book pool by transferring the item to the illustrated book pool.
[0136] In one embodiment, referring to FIG. 4, the game providing device acquires information related to a pre-defined item set, and the pre-defined item set may include a plurality of items. The game providing device may display a user's character equipped with the pre-defined item set based on storing item information included in the pre-defined item set in an illustration pool. In addition, when the game providing device displays a user's character equipped with the pre-defined item set, the game providing device may display additional decorations for the pre-defined item set. For example, the game providing device may display an interface including a third set image 440 of FIG. 4. The specific content of step S1230 has been described in detail with reference to FIG. 4, and the same content will not be repeated.
[0137] In one embodiment, the illustrated pool interface of the present disclosure may inspire a user's desire to execute aesthetic content that may exhibit visually appealing character or personality.
[0138] FIG. 13 is a flowchart illustrating a method for providing game services according to one embodiment of the present disclosure.
[0139] In step S1310, the game providing device may transfer a plurality of items owned by the user from the user's inventory to the index pool in a lump sum based on a storage request for storing the items in the index pool. Step S1310 corresponds to step S310 of FIG. 3, so a description thereof will be omitted.
[0140] In one embodiment, the game providing device may transfer multiple items owned by a user from the user's inventory to the encyclopedia pool in bulk based on a storage request to store the multiple items in the encyclopedia pool via an inventory interface or an encyclopedia pool interface.
[0141] 7, in one embodiment, the game providing device may obtain information on a plurality of items to be stored in the icon book pool from a user through a user input. In addition, when the game providing device obtains or identifies a definite user input to store a plurality of items in the icon book pool, the game providing device may transfer the items from the user's inventory to the icon book pool. Note that the specific content of step S1310 has been described in detail in FIG. 7 or has already been described in detail, so the same content will not be repeated.
[0142] In step S1320, the game providing device may provide a reward to the user by transferring a plurality of items to the picture book pool at once. Step S1320 corresponds to step S320 in FIG. 3, and therefore a description thereof will be omitted.
[0143] In one embodiment, the game providing device may provide a reward to a user by transferring a plurality of items from the user's inventory to the encyclopedia pool in a lump sum. The reward provided to the user may be a sum of rewards related to each of the items included in the plurality of items. For example, a reward for storing a first item included in the plurality of items provided to the user may be an effect of improving an ability parameter of an attack power increase of 3%, and a reward for storing a second item included in the plurality of items may be an effect of improving an ability parameter of an attack power increase of 3% and an defense power increase of 3%. The game providing device may provide the user with the effect of improving the ability parameters of an attack power increase of 3% and an defense power increase of 3% simultaneously or at a predetermined time interval by transferring the first item and the second item from the user's inventory to the encyclopedia pool in a lump sum.
[0144] In one embodiment, through the illustrated book pool interface of the present disclosure, a user may conveniently play a game, reducing the inconvenience of having to perform repetitive and unnecessary actions.
[0145] FIG. 14 is a diagram for explaining a detailed configuration of a game providing device according to an embodiment of the present disclosure.
[0146] As shown in Fig. 14, the game providing device 1400 according to some embodiments includes at least one processor 1410, a communication unit 1430, and a memory 1450. However, none of the components shown in Fig. 14 are essential components of the game providing device 1400. The game providing device 1400 may be implemented with more components than those shown in Fig. 14, or may be implemented with fewer components than those shown in Fig. 14. The game providing device 1400 may be a user terminal, a server, a game network system, or a separate device.
[0147] In one embodiment, the processor 1410 generally controls the overall operation of the game providing device 1400. For example, the processor 1410 may generally control the communication unit 1430, the memory 1450, etc. by executing a program stored in the memory 1450. The processor 1410 may control the operation of the game providing device 1400 in this specification by controlling the communication unit 1430, the memory 1450, etc. The program stored in the memory 1450 also serves as instructions for the operation of the game providing device 1400.
[0148] In one embodiment, processor 1410 may provide a reward to a user by transferring an item owned by a user to the Pokédex pool based on a storage request to store the item in the Pokédex pool, and may transfer the item from the Pokédex pool to the user's inventory based on a return request to return the item stored in the Pokédex pool to the inventory, and may collect the reward provided to the user by transferring the item to the user's inventory.
[0149] In one embodiment, the processor 1410 may identify a first input from a user, perform an enhancement to the equipment item, independent of whether the user owns the equipment item, and generate a first auxiliary item based on successfully performing the enhancement to the equipment item.
[0150] In one embodiment, processor 1410 may respond to an attempt to add and enhance an equipment item by identifying a second input for enhancing a first auxiliary item, and may generate a second auxiliary item that enhances the equipment item based on the enhancement information and the second input, reflecting the results of performing the enhancement on the first auxiliary item.
[0151] In one embodiment, the processor 1410 may provide the user with an additional reward based on storing all items included in a predefined item set in the inventory pool.
[0152] In one embodiment, the processor 1410 may display the user's character equipped with a predefined item set based on storing all items included in the predefined item set in a catalog pool.
[0153] Based on at least one item stored in the Pokédex pool of the present disclosure, a Pokédex score may be displayed, and different rewards may be provided depending on the Pokédex score.
[0154] In one embodiment, the communication unit 1430 may communicate with an external device under the control of the processor 1410. For example, the communication unit 1430 may communicate with an external device such as a payment server or an authentication server under the control of the processor 1410. The communication unit 1430 may also acquire user information or user input through communication with an external interface.
[0155] In one embodiment, the memory 1450 stores a program for the processing and control of the processor 1410, and can also store data input to or output from the game providing device 1400. According to an embodiment of the present disclosure, the memory 1450 can store inventory information, encyclopedia information, information related to encyclopedia points, storage item information, return item information, information related to a preset item set, storage information, return information, and information related to encyclopedia level, information related to encyclopedia effects, and the like.
[0156] In one embodiment, using the program stored in the memory 1450, the processor 1410 can execute a method for providing a game service. For example, based on a storage request for storing at least one piece of information stored in the memory 1450 and an item held by the user in the encyclopedia pool, the processor 1410 can transfer the item from the user's inventory to the encyclopedia pool. Based on the encyclopedia information or information related to encyclopedia points stored in the memory 1450, the processor 1410 can provide a reward to the user by transferring the item to the encyclopedia pool. Based on a return request for returning at least one piece of information stored in the memory 1450 and an item stored in the encyclopedia pool to the inventory, the processor 1410 can transfer the item from the encyclopedia pool to the user's inventory. The processor 1410 can use at least one piece of information stored in the memory 1450 to recover the reward provided to the user by transferring the item to the user's inventory.
[0157] In one embodiment, the memory 1450 also includes at least one type of recording medium such as a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (e.g., SD (secure digital) memory or XD (extreme digital) memory, etc.), a RAM (random access memory), an SRAM (static random access memory), a ROM (read-only memory), an EEPROM (electrically erasable programmable read-only memory), a PROM (programmable read-only memory), a magnetic memory, a magnetic disk, or an optical disk. Also, in one embodiment, the programs stored in the memory 1450 can be classified into a plurality of modules according to their functions.
[0158] In one embodiment, the method of providing a game service is performed by the game providing apparatus 1400, or can also be performed by a server or a user terminal. Also, at least one configuration included in the game providing apparatus 1400 can perform the embodiments described in FIGS. 1 to 13 above. Further, the method of providing a game service can be performed by the server and the user terminal individually or together. The configurations of the server and the user terminal will be described in more detail below with reference to FIGS. 15 and 16.
[0159] As illustrated in FIG. 15, in some embodiments, the server 1500 also includes at least one processor 1510, a communication unit 1530, and a memory 1550. However, not all of the components illustrated in FIG. 15 are essential components of the server 1500. The server 1500 can be implemented with more components than those illustrated in FIG. 15, or can also be implemented with fewer components than those illustrated in FIG. 15.
[0160] In one embodiment, the processor 1510 generally controls the overall operation of the server 1500. For example, the processor 1510 may generally control the communication unit 1530, the memory 1550, etc., by executing a program stored in the memory 1550. The processor 1510 may control the operation of the server 1500 herein by controlling the communication unit 1530, the memory 1550, etc.
[0161] In one embodiment, processor 1510 may provide a reward to a user by transferring an item owned by a user to the Pokédex pool based on a storage request to store the item in the Pokédex pool, and may transfer the item from the Pokédex pool to the user's inventory based on a return request to return the item stored in the Pokédex pool to the inventory, and may collect the reward provided to the user by transferring the item to the user's inventory.
[0162] In one embodiment, the operation of the processor 1510 may correspond to the operation of the processor 1410 of the game providing device 1400 described in FIG. 14, and therefore a detailed description thereof will be omitted.
[0163] The communication unit 1530 may provide questions to the user terminal 1600 (FIG. 16) and receive response information to the questions under the control of the processor 1510. In one embodiment, the communication unit 1530 may transmit and receive data to and from the user terminal 1600, and the data transmitted and received from the user terminal 1600 may include control data for controlling the user terminal 1600 or a program included in the user terminal 1600.
[0164] Memory 1550 stores a program for the processing and control of processor 1510 and can also store data input to or output from server 1500. According to an embodiment of the present disclosure, memory 1550 can store at least one piece of information that memory 1450 of game providing device 1400 in FIG. 14 can store.
[0165] In one embodiment, using the program stored in memory 1550, processor 1510 can execute a method for providing a game service.
[0166] In one embodiment, memory 1550 includes at least one type of recording medium such as a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (e.g., SD memory or XD memory, etc.), RAM, SRAM, ROM, EEPROM, PROM, a magnetic memory, a magnetic disk, or an optical disk. Also, in one embodiment, the program stored in memory 1550 can be classified into a plurality of modules according to its function.
[0167] Also, in one embodiment, the game providing method can be performed separately by server 1500 and user terminal 1600, or server 1500 and user terminal 1600 can perform it individually, and it can also be performed by game providing device 1400.
[0168] FIG. 16 is a drawing for explaining the detailed configuration of a user terminal according to various embodiments of the present disclosure.
[0169] As shown in Figure 16, a user terminal 1600 according to some embodiments may include at least one processor 1610, a communication unit 1630, a memory 1650, and a user interface 1670. However, none of the components shown in Figure 16 are required components of the user terminal 1600. The user terminal 1600 may be embodied with more components than those shown in Figure 16, and may be embodied with fewer components than those shown in Figure 16.
[0170] In one embodiment, the processor 1610 generally controls the overall operation of the user terminal 1600. For example, the processor 1610 may generally control the communication unit 1630, the memory 1650, the user interface 1670, etc., by executing a program stored in the memory 1650. The processor 1610 may control the operation of the user terminal 1600 herein by controlling the communication unit 1630, the memory 1650, the user interface 1670, etc.
[0171] In one embodiment, processor 1610 may provide a reward to a user by transferring an item owned by a user to the Pokédex pool based on a storage request to store the item in the Pokédex pool, and may transfer the item from the Pokédex pool to the user's inventory based on a return request to return the item stored in the Pokédex pool to the inventory, and may collect the reward provided to the user by transferring the item to the user's inventory.
[0172] In one embodiment, the operation of the processor 1610 may correspond to the operation of the processor 1410 of the game providing device 1400 described in FIG. 14, and therefore a detailed description thereof will be omitted.
[0173] Under the control of the processor 1610, the communication unit 1630 can provide a query to the server 1500 and receive response information for the query. Also, in one embodiment, the communication unit 1630 can transmit and receive data to and from the server 1500, and the data transmitted and received to and from the server 1500 may also include control data for controlling the user terminal 1600 or a program included in the user terminal 1600.
[0174] In one embodiment, the communication unit 1630 may include, but is not limited to, a Bluetooth communication unit, a BLE (Bluetooth Low Energy) communication unit, a near field communication unit, a WLAN (wireless local area network) (Wi-Fi (wireless fidelity)) communication unit, a Zigbee communication unit, an infrared (IrDA: infrared data association) communication unit, a WFD (Wi-Fi Direct) communication unit, a UWB (ultra-wideband) communication unit, an Ant+ communication unit, etc.
[0175] Also, in one embodiment, the communication unit 1630 transmits and receives a radio signal with at least one of a base station, an external terminal, and a server over a mobile communication network. Here, the radio signal may also include various forms of data by voice call signal, video call signal, or text / multimedia message transmission and reception.
[0176] The memory 1650 stores a program for the processing and control of the processor 1610 and can also store data input to or output from the user terminal 1600. According to one embodiment of the present disclosure, the memory 1650 can store game-related information. For example, the memory 1650 can store at least one piece of information that the memory 1450 of the game providing device in FIG. 14 can store.
[0177] In one embodiment, by using the program stored in the memory 1650, the processor 1610 can execute a method for providing a game service.
[0178] In one embodiment, the memory 1650 also includes at least one type of recording medium such as a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (e.g., SD memory or XD memory, etc.), RAM, SRAM, ROM, EEPROM, PROM, a magnetic memory, a magnetic disk, or an optical disk. Also, in one embodiment, the program stored in the memory 1650 can be classified into a plurality of modules according to its functions.
[0179] In one embodiment, the user interface 1670 also includes various interfaces. For example, the user interface 1670 includes various interfaces such as a key pad, a dome switch, a voice input interface, a fingerprint input interface, a touch input interface (capacitive touch method, resistive pressure film method, infrared sensing method, surface acoustic wave conduction method, integral tension measurement method, piezoelectric effect method, etc.), a camera, a jog wheel, and a jog switch. Various sensors such as an acceleration sensor, a position sensor, a temperature sensor, and an optical sensor can also be associated with the user interface. Needless to say, it is not limited to the above examples.
[0180] Also, in one embodiment, the user interface 1670 further includes an output unit (not shown). The output unit includes at least one of a liquid crystal display, a thin film transistor-liquid crystal display, an organic light-emitting diode, a flexible display, a 3D display, and an electrophoretic display. When the display and the touch pad form a layer structure and are configured as a touch screen, the display can be used as an input device in addition to an output device. Further, the output unit (not shown) includes, but is not limited to, an LED (light-emitting diode) lamp, a vibration motor, a speaker, a flash, etc.
[0181] Also, in one embodiment, the user interface 1670 can output notifications related to game information by means of images, videos, sounds, vibrations, lamps, etc.
[0182] In one embodiment, the user interface 1670 includes the interface of the user's inventory 210 in FIG. 2, the interface of the encyclopedia pool 220, the inventory interface in FIG. 3, the encyclopedia pool interface, the encyclopedia pool interface in FIG. 6, the storage interface in FIG. 7, the first storage interface 710 and the second storage interface 720, the return interface 810 in FIG. 8, the storage confirmation interface 910 in FIG. 9, the return confirmation interface 1010 in FIG. 10, and the encyclopedia level interface 1110, the encyclopedia effect interface 1120 in FIG. 11. However, as an example of the user interface 1670, only the above interfaces are described, and the user interface 1670 of the present disclosure further includes a more diverse interface as a configuration.
[0183] The apparatuses described above can be implemented by hardware components, software components, and / or combinations of hardware components and software components. For example, the apparatuses and components described in this embodiment can be implemented using one or more general-purpose computers or special-purpose computers, such as, for example, a processor, a controller, an ALU (arithmetic logic unit), a digital signal processor, a microcomputer, an FPGA (field programmable gate array), a PLU (programmable logic unit), a microprocessor, or any other device capable of executing instructions and responding. The processing device can execute an operating system (OS) and one or more software applications executed on the operating system (OS). Further, the processing device can access data, store, manipulate, process, and generate data in response to the execution of the software. For the sake of convenience of understanding, the processing device has been described as if one were used, but those having ordinary knowledge in the art will be able to know that the processing device also includes a plurality of processing elements and / or a plurality of types of processing elements. For example, the processing device may include a plurality of processors, or one processor and one controller. Also, other processing configurations, such as a parallel processor, are possible.
[0184] Software also includes a computer program, code, instruction, or a combination of one or more of them, and can configure a processing device to operate as desired, or can independently or collectively instruct the processing device. The software and / or the data can be permanently or temporarily embodied in a certain type of machine, component, physical device, virtual equipment, computer recording medium or its device, or a transmitted signal wave. The software can be distributed on a computer system connected to a network and stored or executed in a distributed manner. The software and the data can be stored in a recording medium readable by one or more computers.
[0185] The method according to this embodiment can be embodied in the form of program instructions to be executed via various computer means and can be recorded on a computer-readable medium. The computer-readable medium includes program instructions, data files, data structures, etc., either alone or in combination. The program instructions recorded on the medium are also those specially designed and configured for this embodiment and those known and usable by those skilled in the art of computer software. Examples of computer-readable recording media include magnetic media such as hard disks, floppy disks, and magnetic tapes; optical media such as CD-ROM (compact disc read only memory) and DVD (digital versatile disc); magneto-optical media such as floptical disks; and hardware devices specially configured to store and execute program instructions such as ROM, RAM, and flash memory. Examples of program instructions include not only machine language code generated by a compiler but also high-level language code that can be executed by a computer using an interpreter or the like. The aforementioned hardware devices can be configured to operate as one or more software modules to perform the operations of this embodiment, and vice versa.
[0186] As described above, even though this embodiment is described by limited embodiments and drawings, those having ordinary knowledge in the technical field can make various modifications and variations from the foregoing description. For example, if the described technology is executed in an order different from the described method and / or components such as the described system, structure, device, and circuit are combined or assembled in a form different from the described method, or replaced or substituted by other components or equivalents, appropriate results can be achieved.
[0187] Accordingly, other embodiments, other implementations, and equivalents to the claims also fall within the scope of the claims.
Claims
1. A method for providing a game service by a game providing device, comprising: transferring an item owned by a user from the inventory of the user to the encyclopedia pool based on a storage request for storing the item in the encyclopedia pool; providing a reward to the user by transferring the item to the encyclopedia pool; transferring the item from the encyclopedia pool to the user's inventory based on a return request for returning the item stored in the encyclopedia pool to the inventory; and redeeming the reward provided to the user by transferring the item to the user's inventory.
2. The storage request is: The method for providing a game service according to claim 1 , wherein the request is for storing at least one item owned by the user in the encyclopedia pool collectively.
3. The request for return is: The method for providing a game service according to claim 1 , wherein the request is for returning at least one item stored in the encyclopedia pool to the inventory in one lump sum.
4. The method of claim 1 , further comprising providing the user with an additional reward based on storing all items included in a preset item set in a book pool.
5. 2. The method of claim 1, further comprising: displaying the user's character equipped with a pre-defined item set by storing all items included in the pre-defined item set in a picture book pool.
6. At least one of the encyclopedia pool and the reward is The method of claim 1 , wherein the game service is shared for at least one character included in the user's account.
7. The reward is:
2. The method for providing a game service according to claim 1, wherein the display change is at least one of a display change related to ability parameters, game money, reward items, encyclopedia points, and encyclopedia pool items.
8. The step of providing a reward to the user includes: Displaying a picture book score based on at least one item stored in the picture book pool; The method for providing a game service according to claim 1 , further comprising: providing different rewards depending on the encyclopedia score.
9. The game is The method for providing the game service of claim 1, which is a blockchain game.
10. The item is: The method for providing a gaming service according to claim 1, wherein the token is a non-fungible token (NFT).
11. The storage request is: The method for providing game services according to claim 10 , wherein the item is a request to stake.
12. The request for return is: The method for providing game services according to claim 10, wherein the request is to unstake the item.
13. a memory for storing instructions; at least one processor operatively coupled to the memory and configured to execute the instructions; The at least one processor executes the instructions; Transferring an item owned by a user from the inventory of the user to the encyclopedia pool based on a storage request for storing the item in the encyclopedia pool; Providing a reward to the user by transferring the item to the encyclopedia pool; Transferring the item from the encyclopedia pool to the user's inventory based on a return request for returning the item stored in the encyclopedia pool to the inventory; A game providing device that redeems the reward provided to the user by transferring the item to the user's inventory.
14. The storage request is: The game providing device according to claim 13 , wherein the request is for storing at least one item owned by the user in the pictorial book pool collectively.
15. The request for return is: The game providing device according to claim 13 , wherein the request is for storing at least one item owned by the user in the pictorial book pool collectively.
16. The at least one processor executes the instructions; The game providing device according to claim 13 , further comprising: providing the user with an additional reward based on the user storing all of the items included in a preset item set in the picture book pool.
17. The at least one processor executes the instructions; The game providing device according to claim 13, wherein the user's character is displayed wearing a preset item set based on storing all items included in the preset item set in a picture book pool.
18. At least one of the encyclopedia pool and the reward is The game providing device of claim 13 , wherein the game is shared for at least one character included in the user's account.
19. The reward is:
14. The game providing device according to claim 13, wherein the display change is at least one of a display change related to ability parameters, game money, reward items, encyclopedia points, and items in the encyclopedia pool.
20. The at least one processor executes the instructions; Displaying a picture book score based on at least one item stored in the picture book pool; The game providing device according to claim 13, wherein different rewards are provided depending on the pictorial book score.
21. The game is The game providing device according to claim 13, which is a blockchain game.
22. The item is: The game providing device according to claim 13, wherein the token is a non-fungible token (NFT).
23. The storage request is: The game providing device of claim 22 , wherein the request is to stake the item.
24. The request for return is: The game providing device of claim 22, wherein the request is to unstake the item.
25. a memory for storing instructions; at least one processor operatively coupled to the memory and configured to execute the instructions; The at least one processor executes the instructions; Transferring an item owned by a user to the encyclopedia pool from the user's inventory based on a storage request for storing the item in the encyclopedia pool; Providing a reward to the user by transferring the item to the encyclopedia pool; Transferring the item stored in the encyclopedia pool to the user's inventory in the encyclopedia pool based on a return request for returning the item to the inventory; A server redeems the reward provided to the user by transferring the item to the user's inventory.
26. a memory for storing instructions; at least one processor operatively coupled to the memory and configured to execute the instructions; The at least one processor executes the instructions; Transferring an item owned by a user to the encyclopedia pool from the user's inventory based on a storage request for storing the item in the encyclopedia pool; Providing a reward to the user by transferring the item to the encyclopedia pool; Transferring the item stored in the encyclopedia pool to the user's inventory in the encyclopedia pool based on a return request for returning the item to the inventory; A user terminal that redeems the reward provided to the user by transferring the item to the user's inventory.
27. A computer-readable recording medium storing a program for executing the method for providing a game service according to any one of claims 1 to 12 on a computer.
28. A method for providing a game service by a game providing device, comprising: transferring an item owned by a user from the inventory of the user to the encyclopedia pool based on a storage request for storing the item in the encyclopedia pool; providing a reward to the user by transferring the item to the encyclopedia pool; and displaying the user's character equipped with the pre-defined item set based on storing all items included in the pre-defined item set in the pre-defined item set by transferring the items to the pre-defined item set pool.
29. A method for providing a game service by a game providing device, comprising: a step of transferring a plurality of items owned by a user from the inventory of the user to the encyclopedia pool in a lump sum based on a storage request for storing the plurality of items in the encyclopedia pool; and providing a reward to the user by transferring the plurality of items to the encyclopedia pool in a lump sum.
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