Information processing program, information processing device, and information processing method

The information processing program addresses the issue of unfair rewards in games by prioritizing the unit that first attacked an object, ensuring that the initial attacker receives a greater share of the reward, thus promoting fairness in game outcomes.

JP2025085508APending Publication Date: 2025-06-05KOEI TECMO GAMES CO LTD
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Patent Information

Application Number
JP2023199429
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-11-24
Publication Date
2025-06-05

AI Technical Summary

Technical Problem

In some games, when multiple units attack a common enemy or object, the unit that attacks last often receives a favorable reward, leading to unfairness as the stronger unit can steal rewards from weaker units.

Method used

An information processing program that grants rewards to the force with the first unit to attack an object, ensuring that the unit which initially attacked the object receives a greater share of the reward, even if another unit ultimately defeats the object.

Benefits of technology

This solution ensures fairness in game rewards by prioritizing the unit that initiated the attack, preventing stronger units from unfairly stealing rewards from weaker units.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide an information processing program that can ensure fairness between forces in a game.SOLUTION: An information processing program is provided that causes a computer to execute processing that, when a common object that appears in a game space is attacked by multiple units that appear in the game space, all or part of the reward for a second unit defeating the object is given to a force having a first unit that has attacked the object under more favorable conditions than a force having the second unit that has attacked the object after the first unit.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present disclosure relates to an information processing program, an information processing device, and an information processing method. [Background technology]

[0002] Patent document 1 discloses a game program in which, when multiple users sharing a single game space attack a common enemy character, only the user among the multiple users whose character defeats the enemy character can receive a reward for defeating the enemy character. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2018-57853 A Summary of the Invention [Problem to be solved by the invention]

[0004] In some games, when an enemy character or an object such as a base is attacked by multiple units in a game space, the unit that attacks last is given a favorable reward. In such games, even if a unit attacks an object earlier, if the object is destroyed by a stronger unit that arrived later, the force that has the stronger unit receives more reward. This can result in a lack of fairness, as the force with the stronger unit can steal the reward from the force with the weaker unit.

[0005] The present disclosure has been made in consideration of the above points, and aims to provide an information processing program, an information processing device, and an information processing method that can ensure fairness between forces within a game. [Means for solving the problem]

[0006] An information processing program according to a first aspect of the present disclosure causes a computer to execute a process for, when a plurality of units appearing in a game space attack a common object appearing in the game space, granting all or part of a reward for the second unit defeating the object to a force that has a first unit that attacked the object under more favorable conditions than a force that has a second unit that attacked the object after the first unit.

[0007] An information processing program according to a second aspect of the present disclosure is an information processing program according to the first aspect, which causes the computer to execute a process of setting the first unit as a main target that the object will primarily attack.

[0008] An information processing program according to a third aspect of the present disclosure is an information processing program according to the second aspect, which causes the computer to execute a process of determining as the first unit the unit that first performs an attack that allows the object to set a primary target.

[0009] An information processing program according to a fourth aspect of the present disclosure is an information processing program according to any of the first to third aspects, wherein a portion of the reward for performing the final attack to defeat the object is distributed under the favorable conditions to the force that has the first unit.

[0010] An information processing program according to a fifth aspect of the present disclosure is an information processing program according to any of the first to fourth aspects, and causes the computer to execute a process of increasing the reward distributed to a force that has a unit among the plurality of units that is earlier in the order of attacking the object.

[0011] An information processing program according to a sixth aspect of the present disclosure is an information processing program according to any of the first to fifth aspects, which causes the computer to execute a process of returning at least a portion of a reward given to a force that has the first unit to the first unit.

[0012] An information processing program according to a seventh aspect of the present disclosure is an information processing program according to any of the first to sixth aspects, which causes the computer to execute a process of determining that, if the first unit is destroyed before the object is defeated, one of the second units that first attacked the object after its destruction is the new first unit.

[0013] An information processing program according to an eighth aspect of the present disclosure is an information processing program according to any one of the first to seventh aspects, which causes the computer to execute a process of setting, if the first unit is destroyed before the object is defeated, one of the second units that attacks the object next after the attack of the first unit as a new first unit.

[0014] An information processing program according to a ninth aspect of the present disclosure is an information processing program according to any of the first to eighth aspects, and causes the computer to execute a process in which, when the first unit is destroyed before the object is defeated, until a predetermined period of time has elapsed since the destruction of the first unit, if another unit of a force that has the first unit attacks the object, the other attacking unit is set as a new first unit, and even if a further unit of a force that does not have the first unit attacks the object, the other attacking unit is not set as a new first unit.

[0015] An information processing device according to a tenth aspect of the present disclosure includes a processor, and when a plurality of units appearing in a game space attack a common object appearing in the game space, the processor executes a process of awarding all or part of a reward for the second unit defeating the object to a force having a first unit that is a unit that attacked the object under more favorable conditions than a force having a second unit that is a unit that attacked the object after the first unit.

[0016] An information processing method according to an eleventh aspect of the present disclosure causes a processor to execute a process for, when a plurality of units appearing in a game space attack a common object appearing in the game space, granting all or part of a reward for the second unit defeating the object to a force that has a first unit that attacked the object under more favorable conditions than a force that has a second unit that attacked the object after the first unit. Effect of the Invention

[0017] According to the present disclosure, it is possible to provide an information processing program, an information processing device, and an information processing method that can ensure fairness between forces within a game. [Brief description of the drawings]

[0018] [Figure 1] 1 is a diagram showing a schematic configuration of a game system according to an embodiment of the disclosed technology. [Diagram 2] FIG. 2 is a block diagram showing the hardware configuration of a user terminal. [Diagram 3] FIG. 13 is a diagram illustrating the awarding of rewards by a game program executed by a CPU. [Figure 4] 13 is a flowchart showing a flow of information processing by a user terminal. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0019] Hereinafter, an example of an embodiment of the present disclosure will be described with reference to the drawings. In each drawing, the same or equivalent components and parts are given the same reference numerals. In addition, the dimensional ratios of the drawings are exaggerated for the convenience of explanation and may differ from the actual ratios.

[0020] 1 is a diagram showing a schematic configuration of a game system 1 according to the present embodiment. The game system 1 includes a plurality of user terminals 10A, 10B, and 10C, which are examples of an information processing device of the present disclosure, and a server 20. The plurality of user terminals 10A, 10B, and 10C and the server 20 are communicatively connected via a network 30. In the following description, when there is no need to distinguish between the user terminals 10A, 10B, and 10C, they will simply be referred to as user terminals 10.

[0021] In the example of FIG. 1, the user terminals 10A and 10B connect to the network 30 by wirelessly communicating with the wireless base station 40A based on a mobile communication system standard such as 4G or 5G. The user terminal 10C connects to the network 30 by wirelessly communicating with the wireless base station 40B based on a mobile communication system standard such as 4G or 5G. The user terminal 10 may connect to the network 30 by wirelessly communicating with a wireless router installed in a facility such as a house, a store, or a public facility based on a wireless communication system standard such as Wi-Fi. The user terminal 10 is a terminal equipped with a touch panel, and may be, for example, a smartphone, a phablet, or a tablet.

[0022] The user terminal 10 executes the recorded game program. The user terminal 10 downloads and installs the game program from, for example, a platform (app store) that distributes apps and the like. The user terminal 10 provides the user with an environment for playing the game in response to the execution of the game program. The user terminal 10 executes a game program installed in the user terminal 10 by the user's operation or a game program pre-installed at the time of shipment, thereby enabling the user to play the game. The user terminal 10 communicates with the server 20 by reading and executing the game program. As the user plays the game, data related to the game is transmitted and received between the user terminal 10 and the server 20 in response to the progress of the game on the user terminal 10. A game is a collection of activities and rules for playing or competing. For example, a game is played by a player making full use of strategies and techniques to achieve a specific objective. A game is played to achieve various objectives, such as a competitive objective such as winning, a combat objective such as defeating an enemy, an educational objective such as learning, and a narrative objective such as completing the progress of a scenario. Games may be competitive or non-competitive.

[0023] The server 20 transmits data necessary for playing the game on the user terminal 10 to the user terminal 10 as appropriate. The data necessary for playing the game on the user terminal 10 is transmitted from the server 20, thereby progressing the game play on the user terminal 10. The server 20 manages various data related to the game of each user who plays the game on the user terminal 10. The server 20 communicates with the user terminal 10, and transmits images, audio, text data, and other data to the user terminal 10 according to the progress of the game of each user. Note that, although the server 20 is included as a configuration of the game system 1, the server is not a required configuration for the game system in the present disclosure. In other words, the present disclosure is also applicable to a game program that does not communicate with a server.

[0024] The game program executed on the user terminal 10 supports single play, in which one user plays, and multiplay, in which multiple users play together. In the game system 1, the server 20 identifies users participating in multiplay and communicates with each user terminal 10 of each user, thereby providing each user with an environment for playing a game in multiplay. Note that the user terminal 10 of this embodiment is hardware that can be connected to the network 30, such as a mobile terminal, a stationary personal computer, or a game machine, and this hardware may execute the game program.

[0025] The following describes the hardware configuration of the server 20. The server 20 includes a processor 21, a memory 22, a storage 23, a communication interface (I / F) 24, and an input / output interface (I / F) 25. Each component is connected via a bus 29 so as to be able to communicate with each other.

[0026] The processor 21 is a central processing unit, and executes various programs and controls each part. That is, the processor 21 reads a program from the memory 22 or the storage 23, and executes the program using the memory 22 as a working area. The processor 21 controls each of the above components and performs various arithmetic processing according to the program recorded in the memory 22 or the storage 23. The processor 21 includes, for example, a CPU (Central Processing Unit), an MPU (Micro Processing Unit), a GPU (Graphics Processing Unit), and the like.

[0027] The memory 22 is a storage device for storing data and the like used for various processes in the server 20. For example, the memory 22 provides the processor 21 with a working area for temporary use when the processor 21 performs processing. The memory 22 is configured to include storage devices such as a ROM (Read Only Memory) and a RAM (Random Access Memory).

[0028] The storage 23 is configured with a storage device such as a hard disk drive (HDD), a solid state drive (SSD), or a flash memory, and stores various programs including an operating system, and various data. Information stored in the storage 23 includes game programs, information related to game programs, information on users who play game programs, and other information.

[0029] The communication I / F 24 is compatible with various communication standards such as LAN (Local Area Network) standards, and functions as an interface for transmitting and receiving data via a network 30 to and from an external communication device such as the user terminal 10.

[0030] The input / output I / F 25 functions as an interface for accepting input of information to the server 20 and outputting information to the outside of the server 20. The input / output I / F 25 includes an input unit that accepts connection of input devices such as a mouse and a keyboard, and an output unit that accepts connection of output devices such as a display for displaying characters, images, and the like.

[0031] FIG. 2 is a block diagram showing the hardware configuration of the user terminal 10. As shown in FIG.

[0032] 2, the user terminal 10 includes a CPU 11, a ROM 12, a RAM 13, a storage 14, an input unit 15, a display unit 16, a communication interface (I / F) 17, and a positioning unit 18. Each component is connected to each other via a bus 19 so as to be able to communicate with each other.

[0033] The CPU 11 is a central processing unit, and executes various programs and controls each part. That is, the CPU 11 reads a program from the ROM 12 or the storage 14, and executes the program using the RAM 13 as a working area. The CPU 11 controls each of the above-mentioned components and performs various arithmetic processing according to the program recorded in the ROM 12 or the storage 14. In this embodiment, the storage 14 stores a game program 14A as an information processing program of the present disclosure. The game program 14A is installed in the user terminal 10 by being downloaded from a platform (app store) that distributes apps and the like. When the CPU 11 executes the game program 14A, the user terminal 10 communicates with the server 20 as appropriate, and data required for the game provided by the game program 14A is transmitted and received between the user terminal 10 and the server 20.

[0034] The ROM 12 stores various programs and various data. The RAM 13 temporarily stores programs or data as a working area. The storage 14 is configured with a storage device such as an SSD or a flash memory, and stores various programs including an operating system, and various data.

[0035] The input unit 15 includes a pointing device such as a mouse, and a keyboard, and is used to perform various input operations.

[0036] The display unit 16 is, for example, a liquid crystal display, and displays various information. The display unit 16 may function as the input unit 15 by adopting a touch panel system.

[0037] The communication interface 17 is an interface for communicating with other devices such as the server 20. For this communication, for example, a mobile communication system standard such as 4G or 5G, or a wireless communication standard such as Wi-Fi (registered trademark) is used.

[0038] The positioning unit 18 includes a positioning module that uses a satellite positioning system such as a Global Positioning System (GPS) module or a Global Navigation Satellite System (GNSS) module, and measures the position information of the user terminal 10 based on a satellite positioning signal.

[0039] When executing the above game program 14A, the user terminal 10 realizes various functions using the above hardware resources. The functions realized by the user terminal 10 will be described below. The functions described below are realized by the CPU 11 reading and executing the game program 14A stored in the storage 14.

[0040] First, a game system provided by the game program 14A in this embodiment will be described. In the following description, a user who plays the game will also be referred to as a player.

[0041] The game provided by the game program 14A is a game in which there are multiple battles in which the player can intervene. Specifically, the game provided by the game program 14A is a game in which a prepared map is divided into multiple areas in advance, and multiple armies compete for each area. In some cases, bases such as castles and forts are provided in the areas. The areas or bases are targets that units attack, and are an example of objects of the present disclosure. The areas or bases may belong to any of the armies, or may not belong to any of the armies. A player belongs to any of the armies and cooperates with other players belonging to the same armies to unify the map with his or her own armies. A player has a base and owns one or more units made up of soldiers. A unit attacks objects, and a unit is an example of a unit of the present disclosure. In addition, a player is an example of a force of the present disclosure, and a force is, for example, a unit, a group of units, or a player who has the unit. Each unit is led by one or more military commanders. In addition, a branch of the military such as infantry, cavalry, and guns can be set for each unit. When attacking a territory or base, the player can send out troops from the base at any time. Each military branch has strong and weak military branches in battle. Each general also has a military branch that he or she is good at.

[0042] If a territory or base does not belong to any army, when a unit of a certain army reaches the territory or base, the territory or base becomes the property of that army. If a territory or base belongs to any army, in order for another army to seize the territory or base, it is necessary to defeat all the units in the territory or reduce the durability of the facilities at the base to 0. When the number of soldiers reaches 0, the unit is defeated. Battles between units are conducted automatically, including movement. There is a time limit for battles in territories or bases, and if the attacking side can destroy all the defending side's units within the time limit, the attacking side wins, and if the attacking side cannot destroy all the defending side's units within the time limit, the defending side wins. If the attacking side wins, a reward is given to the unit or the player of the unit that belonged to the attacking army. In addition, there are enemy units that do not belong to any army on the map, and by defeating the enemy units, the unit or the player of the unit can obtain rewards such as experience points, in-game currency, and items. Experience points and items are used to improve the abilities of the warlords who lead the units. Currency is also used to develop the player's base, recruit military commanders, etc.

[0043] In such games, even if a player has a unit that is the first to attack an enemy unit that is common to multiple units, if a stronger unit that arrives later defeats the enemy unit or destroys its territory or base, the player with the stronger unit may receive more rewards, and this player may be able to steal the rewards of the player with the weaker unit, which can cause unfairness.

[0044] Therefore, the game program 14A executed by the CPU 11 is characterized in that, when a plurality of units defeat a common enemy unit, the player of the unit that first launched an attack on the enemy unit is given all or part of the reward obtained by defeating the enemy unit. Specifically, the game program 14A executed by the CPU 11 is characterized in that, when the enemy unit is defeated, the player of the unit that first launched an attack on the enemy unit is given the reward obtained by defeating the enemy unit under more advantageous conditions than other players. The game program 14A determines whether the enemy unit has been defeated based on whether the number of soldiers of the enemy unit has become 0. In the following description, the first attack on the enemy unit is also referred to as a first attack. The unit of the first attack is an example of a first unit in the present disclosure, and the other units are examples of a second unit in the present disclosure. The advantageous conditions may be to give all of the reward to the player of the unit of the first attack, or to give the player of the unit of the first attack more reward than the other players. When an enemy unit is defeated, the CPU 11 may return at least a part of the reward given to the player who owns the unit that made the first attack to the unit that made the first attack. In the game provided by the game program 14A, the player and the unit each have a level, and the level increases as experience points are accumulated. Returning refers to giving a reward such as experience points to the unit in addition to the experience points of the player.

[0045] Specifically, the CPU 11 determines the unit that will make the first attack against the enemy unit, and sets the unit that made the first attack as the main target that the enemy unit will mainly attack. The main target is an example of a main goal of the present disclosure. In other words, the first attack is an attack that triggers the enemy unit to set the main target, that is, to start a counterattack. If the enemy unit is defeated by units of multiple players, the CPU 11 gives a reward to the player of the unit that was set as the main target under more advantageous conditions than other players. FIG. 3 is a diagram for explaining the awarding of rewards by the game program 14A executed by the CPU 11.

[0046] If the unit set as the main target is defeated by an enemy unit, the CPU 11 sets the unit that first attacks the enemy unit after the unit set as the main target is defeated as the new main target. If the enemy unit is defeated after that, the CPU 11 gives a reward to the player of the unit set as the main target under more favorable conditions than other players.

[0047] By giving a reward to the player of the first attacking squad under more favorable conditions than other players, CPU 11 can eliminate the unfairness of reward theft compared to a case in which the reward is not given under more favorable conditions than other players.

[0048] When multiple players' units defeat an enemy unit, the CPU 11 may execute a process of distributing higher rewards to players whose units are earlier in the order of attacking the enemy unit. In other words, when player A deploys unit A, player B deploys unit B, and player C deploys unit C, and attacks the enemy unit in the order of units A, B, and C, the CPU 11 may give higher rewards to players A, B, and C in that order.

[0049] Furthermore, the CPU 11 may set a unit other than the first attack unit as the main target unit of the enemy unit. In this case, when the enemy unit is defeated, the CPU 11 gives a reward to the player of the first attack unit under more advantageous conditions than other players. For example, if the first attack unit is a unit that can attack from a distance and the other units are units that can only attack from close range, the CPU 11 may set a unit other than the first attack unit as the main target unit of the enemy unit.

[0050] Furthermore, the CPU 11 may give a special reward to the unit that made the final attack to defeat the enemy unit, i.e., the unit of the last attack. Here, if the player of the unit of the last attack is the same as the player of the unit of the first attack, the CPU 11 may give the unit of the first attack the special reward that the unit of the last attack can get.

[0051] The game provided by the game program 14A includes a battle in which an object is to capture an enemy castle consisting of a plurality of facilities. In this battle, the attacking side can obtain the castle if it completely reduces the durability of the enemy stronghold before the attacking side's troops are completely annihilated. In this type of battle, when the first attack troops are annihilated before the durability of the castle's main camp is completely reduced, the CPU 11 may set the attacking unit as a new first attack troops when another unit of the player who owns the annihilated first attack troops attacks the enemy facility until a predetermined period of time has elapsed since the annihilation of the first attack troops. The CPU 11 may also not set the unit as a first attack troops even if another unit of the player who does not own the annihilated first attack troops attacks the enemy facility.

[0052] Next, the operation of the user terminal 10 will be described.

[0053] Fig. 4 is a flowchart showing the flow of information processing by the user terminal 10. The CPU 11 reads out the game program 14A from the ROM 12 or storage 14, expands it in the RAM 13, and executes it to perform information processing. The information processing shown in Fig. 4 is processing that is executed when the player deploys a unit to defeat an enemy unit.

[0054] In step S101, the CPU 11 determines the unit that will make the first attack against the enemy unit.

[0055] Following step S101, in step S102, the CPU 11 determines whether or not the enemy troops have been defeated by the attack of the troops deployed by the player. The CPU 11 determines whether or not the enemy troops have been defeated by determining whether or not the number of soldiers of the enemy troops has reached 0.

[0056] The CPU 11 repeats the determination process of step S102 until the enemy force is defeated, and when it determines that the enemy force has been defeated (step S102; Yes), in step S103, the CPU 11 gives a reward to the player of the force that made the first attack determined in step S101 under more advantageous conditions than the player of the force that attacked after the first attack force.

[0057] By executing such processing, the user terminal 10 can award rewards to players in the first attack team under more favorable conditions than other players, thereby eliminating the unfairness of reward theft compared to when rewards are not awarded under more favorable conditions than other players.

[0058] In the above embodiment, the case of a battle between players has been described, but the present disclosure is not limited to such an example. For example, the present disclosure can be similarly applied to a case where a player's unit is first engaged in a battle with an enemy unit, and a non-player character (NPC) unit attacks the enemy unit later. That is, even if the player's unit is first engaged in a battle with an enemy unit, and the NPC unit attacks the enemy unit, the game program 14A gives a reward to the player's unit under more advantageous conditions than the NPC unit.

[0059] Although the embodiments of the present disclosure have been described in detail above with reference to the accompanying drawings, the technical scope of the present disclosure is not limited to such examples. It is clear that a person having ordinary knowledge in the technical field of the present disclosure can conceive of various modified examples or examples of modifications within the scope of the technical ideas described in the claims, and it is understood that these modified examples or examples of modifications also belong to the technical scope of the present disclosure.

[0060] In addition, the effects described in the above embodiments are explanatory or exemplary, and are not limited to those described in the above embodiments. In other words, the technology according to the present disclosure may achieve other effects that are obvious to a person having ordinary skill in the technical field of the present disclosure from the description in the above embodiments, in addition to or in place of the effects described in the above embodiments.

[0061] In addition, the information processing executed by the CPU by reading the software (program) in each of the above embodiments may be executed by various processors other than the CPU. In this case, examples of the processor include a PLD (Programmable Logic Device) such as an FPGA (Field-Programmable Gate Array) whose circuit configuration can be changed after manufacture, and a dedicated electric circuit such as an ASIC (Application Specific Integrated Circuit) which is a processor having a circuit configuration designed exclusively for executing a specific process. In addition, the information processing may be executed by one of these various processors, or may be executed by a combination of two or more processors of the same or different types (for example, a plurality of FPGAs, a combination of a CPU and an FPGA, etc.). In addition, the hardware structure of these various processors is, more specifically, an electric circuit that combines circuit elements such as semiconductor elements.

[0062] In addition, in each of the above embodiments, the game program is described as being pre-stored (installed) in the storage, but the present invention is not limited to this. The program may be provided in a form recorded on a non-transitory recording medium such as a CD-ROM (Compact Disk Read Only Memory), a DVD-ROM (Digital Versatile Disk Read Only Memory), or a USB (Universal Serial Bus) memory. The program may also be provided in a form downloaded from an external device via a network. [Explanation of symbols]

[0063] 1. Game System 10 User terminal 20 Servers 30 Network 40A, 40B communication base station

Claims

1. On the computer, When multiple units appearing in a game space attack a common object appearing in the game space, A force having a first unit that has attacked the object is given all or part of a reward for the second unit's defeat of the object under more favorable conditions than a force having a second unit that has attacked the object after the first unit. An information processing program that executes processing.

2. The information processing program according to claim 1 , further comprising a step of causing the computer to execute a process of setting the first unit as a main target that is a primary attack target of the object.

3. 3. The information processing program according to claim 2, further comprising a step of determining, as the first unit, a unit that first performs an attack that allows the object to set a main target.

4. 2 . The information processing program according to claim 1 , wherein a portion of a reward for making a final attack to defeat the object is distributed to the force having the first unit under the advantageous conditions.

5. 2 . The information processing program according to claim 1 , further comprising a process for causing the computer to execute a process for increasing a reward distributed to a force having a unit among the plurality of units that is to attack the object earlier in the order of attack.

6. 2 . The information processing program according to claim 1 , further comprising a step of causing said computer to execute a process of returning at least a portion of a reward given to a force having said first unit to said first unit.

7. 2. The information processing program according to claim 1, further comprising: causing the computer to execute a process of determining, if the first unit is destroyed before the object is defeated, that one of the second units that first attacked the object after its destruction is to become the new first unit.

8. 2. The information processing program according to claim 1, further comprising: causing the computer to execute a process of setting, if the first unit is destroyed before the object is defeated, one of the second units that attacks the object next to the attack of the first unit as a new first unit.

9. 2. The information processing program according to claim 1, further comprising: causing the computer to execute a process in which, when the first unit is destroyed before the object is defeated, until a predetermined period of time has elapsed since the destruction of the first unit, if another unit of a force that has the first unit attacks the object, the attacking unit is set as a new first unit, and even if a further unit of a force that does not have the first unit attacks the object, the attacking unit is not set as a new first unit.

10. A processor is provided. The processor, When multiple units appearing in a game space attack a common object appearing in the game space, A force having a first unit that has attacked the object is given all or part of a reward for the second unit's defeat of the object under more favorable conditions than a force having a second unit that has attacked the object after the first unit. An information processing device that executes processing.

11. The processor: When multiple units appearing in a game space attack a common object appearing in the game space, A force having a first unit that has attacked the object is given all or part of a reward for the second unit's defeat of the object under more favorable conditions than a force having a second unit that has attacked the object after the first unit. An information processing method for executing a process.

Citation Information

Patent Citations

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