Program, information processing system, and information processing method

The system improves player convenience in game media lotteries by setting display orders based on possession status, allowing fair selection and acquisition of desired game media.

JP2025088143AActive Publication Date: 2025-06-11CYGAMES INC
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Patent Information

Application Number
JP2023202627
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-11-30
Publication Date
2025-06-11
Estimated Expiration
2043-11-30

AI Technical Summary

Technical Problem

Players feel unfairly disadvantaged in game media lotteries due to varying possession statuses, making it difficult for players with many unowned game media to obtain specific desired media.

Method used

A program and system that sets the display order of game media candidates based on player possession information, allowing players to select and set provision candidates for a lottery, thereby improving player convenience.

Benefits of technology

Enhances player convenience by allowing selection based on possession status, making it easier for players to acquire desired game media through a fair and transparent lottery process.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a program, an information processing system, and an information processing method for improving a player's convenience when utilizing a function of providing a game medium.SOLUTION: Display order of multiple kinds of game media that become selection candidates is set on the basis of possessed information of a game medium associated with a player ID, a player is allowed to select a predetermined number of game media through a selection reception screen for displaying multiple kinds of game media that become selection candidates according to the display order, a predetermined number of game media selected by the player are set as provision candidates, and a game medium that becomes a provision object is determined by using a lottery from a predetermined number of game media set as provision candidates.SELECTED DRAWING: Figure 10
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Description

Technical Field

[0001] The present invention relates to a program, an information processing system, and an information processing method for a game that determines a game medium to be provided from a plurality of types of game media.

Background Art

[0002] Conventionally, there is known a game having a function of obtaining a game medium randomly determined by lottery, and a method of providing a game medium that controls so that a game medium not owned by a player among a plurality of types of game media to be lottery targets is likely to be selected by lottery (see Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] When the game medium to be provided is randomly determined as described above, it is beneficial for the player that a game medium not owned by the player is likely to be selected. However, since it is common for the possession status of game media to differ for each player, a player with many unowned game media is likely to feel an unfair sense that the lottery is disadvantageous compared to a player with few unowned game media. Also, even if a player desires to obtain a specific game medium among the game media not owned by the player, when there are many game media not owned by the player himself / herself, it is difficult to obtain the expectation of being able to obtain the desired specific game medium.

[0005] The present invention has been made in view of the above circumstances, and an object thereof is to provide a program, an information processing system, and an information processing method that improve the convenience of a player when using the function of providing a game medium.

Means for Solving the Problem

[0006] (1) The present invention relates to a program for a game that determines a game medium to be provided from a plurality of types of game media. The program causes a computer to function as a display order setting unit that sets the display order of a plurality of types of game media that are candidates for selection based on the possession information of the game media associated with the player's identification information, a selection reception unit that allows the player to select a predetermined number of game media through a selection reception screen that displays the plurality of types of game media that are candidates for selection in accordance with the display order, a provision candidate setting unit that sets the predetermined number of game media selected by the player as provision candidates, and a provision target determination unit that determines the game medium to be provided using a lottery from the predetermined number of game media set as the provision candidates.

[0007] (2) In the program of the present invention, the display order setting unit may set the display order of each game medium that is a candidate for selection such that the display order of the game medium not possessed by the player is higher than that of the game medium already possessed by the player.

[0008] (3) In the program of the present invention, the provision candidate setting unit may automatically set the game media to be provision candidates based on the display order of the plurality of types of game media that are candidates for selection when the player performs a predetermined operation.

[0009] (4) In the program of the present invention, the provision candidate setting unit may automatically set the game media to be provision candidates so as to reach the predetermined number based on the display order of the plurality of types of game media that are candidates for selection when the player performs a predetermined operation in a situation where the number of selected game media is less than the predetermined number.

[0010] (5) The present invention relates to an information processing system for a game that determines a game medium to be provided from a plurality of types of game media, comprising: a display order setting unit that sets a display order of a plurality of types of game media that are candidates for selection based on the possession information of game media associated with the identification information of a player; a selection reception unit that causes a player to select a predetermined number of game media through a selection reception screen that displays the plurality of types of game media that are candidates for selection in accordance with the display order; a provision candidate setting unit that sets the predetermined number of game media selected by the player as provision candidates; and a provision target determination unit that determines a game medium to be provided using a lottery from the predetermined number of game media set as the provision candidates.

[0011] (6) The present invention relates to an information processing method for a game that determines a game medium to be provided from a plurality of types of game media, comprising: a display order setting step of setting a display order of a plurality of types of game media that are candidates for selection based on the possession information of game media associated with the identification information of a player; a selection reception step of causing a player to select a predetermined number of game media through a selection reception screen that displays the plurality of types of game media that are candidates for selection in accordance with the display order; a provision candidate setting step of setting the predetermined number of game media selected by the player as provision candidates; and a provision target determination step of determining a game medium to be provided using a lottery from the predetermined number of game media set as the provision candidates, and causing a computer to execute the steps.

[0012] In the above-described program, information processing system, and information processing method of the present invention, a predetermined number of game media selected by the player are set as provision candidates, and the game media to be provided are determined from the predetermined number of game media set as provision candidates. And in the program, information processing system, and information processing method of the present invention, when allowing the player to select a predetermined number of game media, the display order of each game media on the selection reception screen is set according to the possession status of the game media for each player. Therefore, the player can select game media through the selection reception screen that reflects the possession status of his own game media. Accordingly, according to the program, information processing system, and information processing method of the present invention, the convenience of the player when using the function of providing game media can be improved.

Brief Description of Drawings

[0013]

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Mode for Carrying Out the Invention

[0014] Hereinafter, embodiments of the present invention will be described. Note that the embodiments described below do not unduly limit the content of the invention described in the claims. Also, not all of the configurations described in the embodiments are essential constituent elements of the present invention.

[0015] 1. Configuration of Information Processing System FIG. 1 is a diagram showing an example of the overall hardware configuration of an information processing system 10 according to the present embodiment. In the information processing system 10 according to the present embodiment, a server 20 and a player terminal 40 are connected by a network 30 such as the Internet, a mobile phone network, a LAN, or a WAN, and a so-called client-server type communication system is constructed.

[0016] The server 20 includes a CPU 21 (control unit), a ROM 22, a RAM 23, a communication unit 24, and a storage device 25.

[0017] The CPU 21 reads out programs and data stored in the ROM 22 and executes various processes. The RAM 23 is used as a temporary storage area such as the main memory and work area of the CPU 21. The communication unit 24 is composed of a communication module and a communication interface, and performs communication processing with the player terminal 40 and other external devices via the network 30. The storage device 25 is an auxiliary storage device such as a flash memory, HDD, or SDD, and stores programs related to the game, identification information such as the ID of the player who uses the player terminal 40, and various other information for each player required for the game.

[0018] The player terminal 40 is a device for playing the game according to the present embodiment, and is, for example, a smartphone, a tablet, a personal computer, a portable game machine, a stationary game machine installed in a store or at home, or the like. The player terminal 40 includes a CPU / GPU 41 (control unit), a ROM 42, a RAM 43, a communication unit 44, an operation / input unit 45, a display unit 46, a storage device 47, and a speaker 48.

[0019] The CPU / GPU 41 reads the programs and data stored in the ROM 42 into the RAM 43 and executes various processes. The ROM 42 stores the programs necessary to operate the player terminal 40. A flash memory (NVRAM) may be adopted instead of the ROM 42. The RAM 43 is used as a main memory of the CPU / GPU 41, a temporary storage area such as a work area, etc. The communication unit 44 is composed of a communication module and a communication interface, and performs communication processing with the server 20 and other external devices (including other player terminals 40) via the network 30. The operation / input unit 45 is a device that accepts various operations and inputs by the player, and examples include a touch panel, a keyboard, a mouse, a game controller, a microphone, etc. When the display unit 56 is a display panel equipped with a touch panel, the touch panel is included in the operation / input unit 45. The display unit 46 is a liquid crystal display or an organic EL display that displays various information such as images of games provided by the information processing system 10 of the present embodiment. The storage device 47 is an auxiliary storage device such as a flash memory, an HDD, an SDD, etc., and mainly stores programs related to games, various data related to games, etc. The speaker 48 is a device that outputs BGM and various voices of the game provided by the information processing system 10 of the present embodiment.

[0020] Note that the functions and processes of the player terminal 40 are realized by the CPU / GPU 41 reading the programs stored in the ROM 22 or the storage device 47 and executing these programs. Also, the CPU / GPU 41 may read the programs stored in a recording medium detachable from the player terminal 40 and execute these programs. Also, the form for supplying the program to the player terminal 40 may be a computer-readable recording medium such as a CD-ROM in which the program is recorded, or a transmission medium such as the Internet for transmitting the program. In the present embodiment, the player terminal 40 will be described as being a smartphone equipped with a display panel having a touch panel.

[0021] The information processing system 10 of this embodiment has a function of providing, through the player terminal 40, a game in which a character owned by a player is dispatched on a quest to fight against enemy characters. In particular, the information processing system 10 of this embodiment has a game medium acquisition function that can release a character corresponding to the acquired equipment by acquiring equipment (an example of a game medium). Hereinafter, a case where the game medium acquisition function is mainly realized by the server 20 will be described. However, the functions described above may be realized by being shared between the server 20 and the player terminal 40, or may be mainly realized by the player terminal 40.

[0022] FIG. 2 is a functional block diagram showing the main functions of the server 20.

[0023] The server 20 in the information processing system 10 has a function of managing players, characters, etc. by various identification information, and a function of performing calculations necessary for the progress of the game in response to requests from the player terminal 20 and transmitting the calculation results to the player terminal 40. These functions are realized by the cooperation of the server data storage unit 50 and the game calculation unit 60.

[0024] The server data storage unit 50 includes a player management database 51 and is mainly realized by the storage unit 25. In this embodiment, an equipment list, an item list, etc. are stored in the player management database 51 in association with the player ID assigned to each player.

[0025] The equipment list includes data such as the equipment ID assigned to each piece of equipment, the rarity of the equipment, the status of the equipment, and the quantity held, regarding the equipment owned by the player. Also, in this embodiment, it is managed whether the character corresponding to the equipment in the equipment list for each player has been unlocked. At the time of first acquisition of the equipment, an unlocked flag is set in association with the equipment ID of the acquired equipment and the character ID of the character corresponding to the acquired equipment. The item list includes data regarding items other than the equipment owned by the player and in-game currency, for example.

[0026] The server data storage unit 50 also includes a lottery information database 52, and the lottery information database 52 stores table data (hereinafter referred to as a lottery table) for the lottery executed by the game medium acquisition function.

[0027] In this embodiment, regarding the game medium acquisition function, the server 20 can execute a normal lottery and a special lottery for determining the equipment to be provided, and an additional privilege lottery for determining additional privileges. The normal lottery is a two-stage lottery, and the server 20 can execute a first lottery for determining the rarity of the equipment to be provided and a second lottery for determining the equipment to be provided from the equipment of the rarity corresponding to the result of the first lottery. Also, for the special lottery, the equipment of the highest rarity among the multiple stages of rarity is always determined as the equipment to be provided. The lottery information database 52 stores the lottery tables for each of the above-mentioned lotteries. In the sub-lottery, an item other than the equipment is determined as the equipment to be provided.

[0028] When a special lottery is conducted, 10 pieces of equipment (an example of a predetermined number) selected by the player from the equipment with the highest rarity presented as selection candidates are associated with lottery IDs from "1" to "10" as offering candidates. Based on the result of the special lottery and the player's selection, the offering target is determined from the 10 pieces of equipment selected as offering candidates. In the lottery information database 52, a lottery table with 10 lottery IDs from "1" to "10" as lottery targets is stored as a lottery table for the special lottery. Also, in the lottery information database 52, a selection candidate list for setting a plurality of types of equipment as selection candidates is stored. In the special lottery, one lottery ID is extracted from the 10 lottery IDs "1" to "10" using the aforementioned lottery table. Then, the equipment associated with the lottery slot extracted in the special lottery is determined as the offering target by the equipment allocation process described later. In the lottery information database 52, an offering candidate list for setting the correspondence between the lottery ID and the offering candidate by the aforementioned equipment allocation process is stored.

[0029] Also, in the server data storage unit 50, various content data such as programs for the game arithmetic unit 60 to execute various processes, images for generating a display screen on the player terminal 40, and link information are stored.

[0030] When the game start condition is satisfied, the game operation unit 60 performs processes such as starting the game, executing the selected game mode among multiple types of game modes, generating an event when the event occurrence condition is satisfied, ending the game when the game end condition is satisfied, performing calculations necessary for the progress of the game in response to a request from the player terminal 20, and sending information for reflecting the calculation result on the display screen of the player terminal 20 to the player terminal 40, and sending data necessary for the progress of the game to the player terminal 40 in response to a request from the player terminal 20. It is mainly realized by the CPU 21 and the communication unit 24. For example, when receiving a lottery request from the player terminal 20 in the game medium acquisition function, the game operation unit 60 performs a normal lottery and a special lottery to determine the equipment to be provided, performs an additional privilege lottery to determine the item as an additional privilege, and sends information for generating a screen for notifying the player terminal 40 of the lottery result. In this embodiment, when the number of possessed equipment items provided in the game medium acquisition function is updated in the equipment list of the player management database 51, and the character corresponding to the provided equipment item is not released in the equipment list of the player management database 51, a released flag is set, and the number of possessed items provided as an additional privilege is updated in the item list of the player management database 51.

[0031] The game operation unit 60 also includes a display order setting unit 61. The display order setting unit 61 sets the display order of each equipment item that is a selection candidate on the selection reception screen based on the possession information of the equipment items associated with the player ID. In the present embodiment, the display order setting unit 61 sets the display order of each equipment item that is a selection candidate such that the display order of the equipment items not possessed by the player is higher than that of the equipment items already possessed by the player. As information for determining the display order, there is possession information of the equipment items and recommended designation information set by the game operator side. The possession information of the equipment items is information indicating the possession status of the player for each equipment item that is a selection candidate by setting 1 for already possessed and 0 for not possessed. In the present embodiment, since the released flag is set in the equipment item list at the time of the first acquisition of the equipment item, information indicating that the player has possessed the equipment item (information indicating the possession history of the equipment item), for example, the released flag of the character in the equipment item list can be used as the possession information of the equipment item. The recommended designation information is information in which recommended equipment items are set for each equipment item that is a selection candidate on the game operator side by setting 1 for recommended equipment items and 0 for non-recommended equipment items that are not recommended equipment items. The display order setting unit 61 sorts the basic data of the selection candidate list in which a plurality of types of equipment items that are selection candidates are set based on the above-described information for determining the display order, and creates a selection candidate list reflecting the possession status of the player's equipment items. Specifically, a selection candidate list is created for each player in which a plurality of types of equipment items that are selection candidates are sorted in the order of not possessed and recommended equipment item > not possessed and non-recommended equipment item > already possessed and recommended equipment item > already possessed and non-recommended equipment item, and for equipment items with the same display order, the selection candidate IDs sequentially assigned to each equipment item in the selection candidate list are sorted in ascending order.

[0032] The game operation unit 60 also includes an offering candidate setting unit 62. The offering candidate setting unit 62 performs a process of setting the equipment selected by the player through the selection reception screen as an offering candidate for the special lottery. In the present embodiment, among the equipment of multiple levels of rarity, the equipment of the highest rarity is preset as the equipment of the selection candidates. When an arbitrary piece of equipment is selected from the selection candidate equipment through the selection reception screen displayed on the display unit 46 of the player terminal 40, an offering candidate setting request including the information of the selected equipment is transmitted to the server 20. When receiving the offering candidate setting request from the player terminal 40, the offering candidate setting unit 62 creates an offering candidate list so as to associate the equipment selected by the player with the lottery ID as an offering candidate based on the information of the equipment included in the offering candidate setting request, and registers the created offering candidate list in the lottery information database 52 by associating it with the player ID.

[0033] When the player performs a predetermined operation, the offering candidate setting unit 62 automatically sets the equipment to be the offering candidate based on the display order of each piece of equipment that is a selection candidate. Specifically, the equipment to be the offering candidate is automatically set until the number of equipment to be the offering candidate reaches a predetermined number from the equipment at the upper rank of the display order of the selection candidate list reflecting the possession status of the player's equipment. For example, when the player performs a predetermined operation in a situation where the number of equipment selected by the player is 0, 10 (an example of the predetermined number) pieces of equipment from the top of the selection candidate list are automatically set as the offering candidates and associated with the lottery IDs in the vacant state in the offering candidate list. Also, for example, when the player performs a predetermined operation in a situation where the number of equipment selected by the player is 5, 5 pieces of equipment excluding the selected equipment from the top of the selection candidate list are automatically set as the offering candidates and associated with the lottery IDs in the vacant state. In this way, when the player performs a predetermined operation in a situation where less than 10 (an example of the predetermined number) pieces of equipment are selected, the offering candidate setting unit 62 automatically sets the equipment to be the offering candidate so as to reach 10 (an example of the predetermined number) based on the display order of each piece of equipment that is a selection candidate.

[0034] The game operation unit 60 also includes an offering target determination unit 63. The offering target determination unit 63 performs a process of determining equipment items and additional bonuses to be offered. The offering target determination unit 63 executes a normal lottery and a special lottery as lotteries for determining equipment items to be offered, and executes an additional bonus lottery as a lottery for determining items of additional bonuses to be offered. In the normal lottery and the special lottery, the range of rarity of equipment items as offering candidates is different. In the normal lottery, equipment items with four levels of rarity, namely normal (N), rare (R), super rare (SR), and special super rare (SSR), are used as offering candidates, and the equipment items to be offered are determined. In the special lottery, special super rare (SSR) equipment items are used as selection candidates, and the equipment items to be offered are determined from 10 equipment items selected as offering candidates by the player from the special super rare (SSR) equipment items.

[0035] Also, the offering target determination unit 63 conducts a special lottery in a lottery method that does not depend on the selection result of the offering candidates, and determines the equipment items to be offered through an equipment assignment process. When the offering target determination unit 63 conducts a special lottery, it executes an equipment assignment process of assigning equipment items corresponding to the lottery result to determine the equipment items to be offered. When allowing the player to select the equipment items as offering candidates for the special lottery, the offering candidate setting unit 61 generates an offering candidate list associated with the player ID by associating the equipment items selected by the player with 10 lottery IDs from "1" to "10" in the order of selection. The offering target determination unit 62 extracts one lottery ID from the lottery IDs "1" to "10" in the special lottery, and determines, as the offering target, the equipment item corresponding to the lottery ID extracted in the special lottery by referring to the offering candidate list associated with the player ID.

[0036] Also, after conducting the main lottery, the offering target determination unit 63 conducts a sub - lottery to determine items of additional bonuses. In the sub - lottery, one item is determined from a plurality of preset types of items, and the item corresponding to the lottery result is determined as the offering target of the additional bonus.

[0037] In addition, the provision target determination unit 63 updates the number of possessed equipment items that were provision targets in the normal lottery and the special lottery with respect to the equipment list in the player management database 51. If the character corresponding to the equipment item that was a provision target in the normal lottery and the special lottery is not released in the equipment list of the player management database 51, a released flag is set. With respect to the item list in the player management database 51, the number of possessed items that were provision targets as additional benefits is updated.

[0038] FIG. 3 is a functional block diagram showing the main functions of the player terminal 40.

[0039] As shown in FIG. 3, the player terminal 40 in the information processing system 10 of the present embodiment realizes a game medium acquisition function in cooperation with the terminal data storage unit 70 and the game execution unit 80.

[0040] The terminal data storage unit 70 stores data for the game execution unit 80 to perform various processes, and is mainly realized by the storage device 47.

[0041] The terminal data storage unit 70 includes a player data storage unit 71. In the player data storage unit 71, information for requesting login to the server 20 based on the player ID, content data acquired from the server 20, and the like are stored. In the present embodiment, a process of acquiring content data from the server 20 is performed at the start and end of the application and in other necessary situations, and a game process of generating a display screen on the display unit 46 based on the acquired content data is executed.

[0042] The game execution unit 80 performs processes such as requesting the server 20 for calculations, acquiring calculation results and necessary data from the server 20, generating a display screen based on the data acquired from the server 20, and transmitting the processing results and data of the player terminal 40 to the server 20. It is mainly realized by the control unit 41 and the communication unit 45. In the present embodiment, the game execution unit 80 includes a game medium acquisition function providing unit 81.

[0043] The game medium acquisition function providing unit 81 receives the player's input, sends a lottery request to the server 20, acquires information on the equipment items and characters (at the time of first acquisition) to be provided and additional bonuses determined by the server 20, and performs a process of providing a game medium acquisition function for notifying the player of the acquisition results of the equipment items and characters (at the time of first acquisition) and the additional bonuses.

[0044] Also, the game medium acquisition function providing unit 81 includes a selection reception unit 82. The selection reception unit 82 performs a process of causing the display unit 46 to display a selection reception screen in the game medium acquisition function, and enabling the player to select an arbitrary equipment item from the selection candidate equipment items as a special lottery provision candidate through the selection reception screen. The player terminal 40 acquires content data from the server 20 for displaying a selection reception screen based on a selection candidate list reflecting the player's possession status of equipment items, and the selection reception unit 82 causes the display unit 46 to display a selection reception screen for displaying a plurality of types of equipment items to be selection candidates in the display order of the equipment items based on the player's possession status of the equipment items.

[0045] In the present embodiment, a selection reception screen is displayed on the display unit 46 as an input interface related to the selection of special lottery provision candidates, and on the selection reception screen, equipment items to be selection candidates are presented. The player selects an arbitrary equipment item for which the player wishes to set as a provision candidate through the selection reception screen. When the selection reception unit 82 receives an input related to the selection of the equipment item on the selection reception screen, the selection reception unit 82 sends a provision candidate setting request including the selection information of the equipment item to the server 20. In the server 20 that has received the provision candidate setting request, the provision candidate setting unit 61 adds the equipment item selected by the player to the provision candidate list and sets it as a special lottery provision candidate. Then, when a request regarding the execution of the lottery is made from the player terminal 40, the provision target determination unit 63 executes a normal lottery, an additional bonus lottery, and a special lottery. In particular, for the special lottery, the equipment item to be the provision target is determined reflecting the setting content of the provision candidate.

[0046] 2. Control method of the present embodiment Hereinafter, taking the case where the control method of the present embodiment is applied to the game application of the player terminal 40 provided as a smartphone for the game program of the present embodiment as an example, it will be described.

[0047] The game program of the present embodiment is configured to be able to provide a plurality of types of game functions. Among them, in the game medium acquisition function, equipment determined as a provision target by lottery can be acquired, and the types of equipment that can be used in other game functions can be increased. Further, in the present embodiment, a character corresponding to the equipment is set, and when the equipment is acquired for the first time, the character corresponding to the equipment is released and can be used in other game functions. Further, in the present embodiment, not only can equipment and characters be acquired in the game medium acquisition function, but also additional bonus items can be acquired. That is, in the present embodiment, for the lottery request from the player terminal 40, the server 20 determines the provision targets for the equipment and the additional bonus.

[0048] And in the present embodiment, as lotteries for determining the equipment to be provided as a provision target in the game medium acquisition function, there are a normal lottery in which all rarity-level equipment are provision candidates and a special lottery in which the highest rarity-level equipment are provision candidates. In particular, for the special lottery, a predetermined number of the highest rarity-level equipment are set as provision candidates, and the player can arbitrarily select the equipment to be provided as a provision candidate. Therefore, the player can select, as a provision candidate, the equipment that the player desires to acquire in consideration of the possession status of the player's own equipment and the release status of the characters.

[0049] Further, in the present embodiment, triggered by the player's input to the lottery reception screen displayed on the display unit 46 of the player terminal 40, a lottery related to the determination of the equipment and additional bonus to be provided as a provision target in the game medium acquisition function is performed.

[0050] FIG. 4 and FIG. 5 are diagrams showing display examples of a lottery reception screen. On the lottery reception screen, there are provided a lottery start button 101 for inputting for receiving a lottery, and a setting start button 102 for calling a selection reception screen. Input to the lottery start button 101 is valid on the condition that 10 pieces of equipment that are candidates for providing a special lottery are already set. For example, in a situation where input to the lottery start button 101 is disabled, such as at the first transition to the lottery reception screen, as shown in FIG. 4, the lottery start button 101 is grayed out. When a tap input is made to the setting start button 102 provided on the lottery reception screen, the screen transitions to the selection reception screen. When the setting of 10 pieces of equipment that are candidates for providing a special lottery is completed through the selection reception screen, input to the lottery start button 101 on the lottery reception screen is enabled, and as shown in FIG. 5, the lottery start button 101 is normally displayed.

[0051] Figs. 6 to 8 are diagrams showing display examples of a selection reception screen. On the selection reception screen, there are provided a selection candidate display area 201 for displaying selection candidates of equipment items related to a special lottery, and a setting content display area 202 for displaying information regarding the equipment items selected as offer candidates. In the selection candidate display area 201, the equipment items serving as selection candidates are displayed by character icons 203 which are icons of the characters corresponding to the respective equipment items. For the recommended equipment items set by the operator side, they are displayed with the text "Recommended!" attached. The selection candidate display area 201 is divided into a plurality of pages so that the character icons 203 of the equipment items serving as selection candidates can be displayed, and page switching can be performed by performing a swipe input on the selection candidate display area 201. The selection of an equipment item is performed by a tap input on the character icon 203. Fig. 6 shows a situation where the number of set equipment items as offer candidates is 0, and the current number of set items situation (0 / 10) is displayed on the setting completion button 205. In the situation shown in Fig. 6, since the setting of 10 equipment items as offer candidates for the special lottery has not been completed, the input to the setting completion button 205 is invalid, and the setting completion button 205 is grayed out. In the setting content display area 202 of the selection reception screen, there are provided 10 selection icon display frames 204 corresponding to 10 lottery IDs from "1" to "10". When an equipment item is set as an offer candidate, the character icon 203 of the equipment item set as the offer candidate is displayed in the selection icon display frame 204. The character icons 203 are displayed in the selection icon display frames 204 in order from the left end of the upper row to the right end of the upper row (from "1" to "5" in the figure) each time an equipment item is set as an offer candidate, and when the upper row is completely filled, the character icons 203 are displayed in order from the left end of the lower row to the right end of the lower row (from "6" to "10" in the figure). As shown in Fig. 7, the character icon 203 corresponding to the equipment item set as the offer candidate in the selection candidate display area 201 is marked with a check mark and grayed out. When a tap input is performed on the character icon 203 corresponding to the equipment item set as the offer candidate in the selection candidate display area 201, the setting of the offer candidate is cancelled and reflected in the display of the setting content display area 202.When a tap input is performed on the reset button 206 provided on the selection reception screen, the setting content of the provision candidates is reset, the correspondence with equipment for all 10 lottery IDs related to the special lottery is released, and the selection icon display frame 204 is also reset to the initial display state (blank state). When a tap input is performed on the entrust button 207 provided on the selection reception screen, as shown in FIG. 8, equipment to be provision candidates is automatically set so that equipment is associated with all of the selection icon display frames 204 corresponding to the 10 lottery IDs. When the setting of the 10 pieces of equipment to be provision candidates on the selection reception screen is completed, the setting completion button 205 is enabled, and by performing a tap input on the setting completion button 205, the selection reception screen can be closed and the lottery reception screen can be restored.

[0052] Subsequently, the display method of the selection candidates on the selection reception screen will be described. Hereinafter, a case where 10 pieces of equipment can be set as provision candidates from 20 pieces of equipment to be selection candidates will be taken as an example for explanation.

[0053] FIG. 9(A) is a diagram showing the basic data of the selection candidate list. As shown in FIG. 9(A), in the selection candidate list, any one of the equipment IDs identifying 20 pieces of equipment to be selection candidates is assigned to the selection candidate IDs from "1" to "20". Also, in the selection candidate list, the setting content of the recommended designation information is shown for each of the 20 pieces of equipment to be selection candidates. For the recommended equipment among the equipment to be selection candidates for which the text display of "Recommended!" is given to the character icon 203 on the selection reception screen, "1" is set, and for the non-recommended equipment that is not recommended equipment, "0" is set. FIG. 9(B) is a diagram showing the relationship between the equipment ID in the player's equipment list and the player's possession information. In the present embodiment, the released flag of the character in the equipment list is treated as the player's possession information, and "1" is set in association with the equipment ID of the already possessed equipment, and "0" is set in association with the equipment ID of the not-yet-possessed equipment.

[0054] The display order of the selection reception screen is set based on the player's possession information of equipped items and the recommended designation information preset for the selectable candidate equipped items. Specifically, the display order of each equipped item is set such that equipped items not possessed by the player have a higher display order than equipped items already possessed, and recommended equipped items have a higher display order than non-recommended equipped items. Also, the possession information of the player's equipped items takes precedence over the recommended designation information in setting the display order of each equipped item. Also, when creating a selection candidate list for each player, for multiple equipped items with the same display order, they are sorted in ascending order from the youngest selection candidate ID. The result of sorting the basic data of the selection candidate list along the above-described display order is shown in Fig. 10(A). To make the correspondence with the player's possession information of equipped items easier to understand, Fig. 10(B) shows the selection candidate list after sorting with the player's possession information of equipped items added. As shown in Fig. 10(A) and Fig. 10(B), in the selection candidate list after sorting, the equipped items that are candidates for selection are arranged in the order of non-possessed recommended equipped items, non-possessed non-recommended equipped items, possessed recommended equipped items, and possessed non-recommended equipped items.

[0055] As described above, in the information processing system 10 of this embodiment, a selection candidate list reflecting the possession information of equipped items for each player is created, and the selection of equipped items that are candidates for special lottery can be received through the selection reception screen generated based on the created selection candidate list.

[0056] Also, in the information processing system 10 of this embodiment, when setting candidates for special lottery through the selection reception screen, a provided candidate list is created in which the equipped items set as provided candidates are assigned lottery IDs, and the equipped items to be provided are determined based on the lottery ID extracted in the special lottery and the provided candidate list.

[0057] Figs. 11(A) to 11(C) are diagrams for explaining the method of creating the provided candidate list.

[0058] First, when the character icon 203 is selected through the selection reception screen, the equipment IDs of the equipment corresponding to the selected character icon 203 are assigned in ascending order to the lottery IDs from "1" to "10". To explain more specifically, the lottery ID "1" is assigned to the equipment ID of the equipment selected first, the lottery ID "2" is assigned to the equipment ID of the equipment selected second, and the lottery ID "3" is assigned to the equipment ID of the equipment selected third. The lottery IDs are used in ascending order according to the selected order to assign the equipment IDs. FIG. 11(A) shows a situation where five pieces of equipment are selected by the player. The lottery ID "1" is assigned to the equipment ID "0233" selected first, the lottery ID "2" is assigned to the equipment ID "6175" selected second, the lottery ID "3" is assigned to the equipment ID "5159" selected third, the lottery ID "4" is assigned to the equipment ID "2178" selected fourth, and the lottery ID "5" is assigned to the equipment ID "9139" selected fifth. For the lottery IDs "6" to "10", no equipment ID is assigned and they are in an empty state. In this embodiment, the selection of the character icon 203 corresponding to the equipment can be received through the selection reception screen until the equipment ID is assigned to the lottery ID "10". Then, when a setting completion operation (tap input on the setting completion button 205) is performed on the selection reception screen in a situation where the equipment IDs are assigned to each of the lottery IDs "1" to "10", the created offer candidate list is associated with the player ID and registered in the lottery information database 52.

[0059] In addition to manually setting the offering candidates by having the player select the character icon 203 through the selection reception screen, it is also possible to automatically set a plurality of equipment items as offering candidates all at once by performing a tap input on the auto button 207 provided on the selection reception screen. For example, as shown in FIG. 11(A), when a tap input is performed on the auto button 207 in a situation where 5 equipment items are set as offering candidates, for the lottery IDs "6" to "10" in the empty state to which no equipment item ID is assigned, 5 equipment items are automatically set as offering candidates from the top in the display order of the selection candidate list. When a tap input is performed on the auto button 207 provided on the selection reception screen, if there are already equipment items set as offering candidates, the offering candidates are automatically set excluding the equipment items already assigned to the lottery IDs. As in the example shown in FIG. 11(A), if equipment item IDs are already assigned to the lottery IDs "1" to "5", as shown in FIG. 11(B), for the empty lottery IDs "6" to "10", the equipment item IDs of 5 equipment items from the top among the 20 equipment items in the selection candidate list excluding the equipment items already assigned to the lottery IDs "1" to "5" are automatically set as offering candidates in accordance with the display order of the selection candidate list. Also, in a situation where no equipment item is assigned to all the lottery IDs (a situation where all the lottery IDs are in the empty state), when a tap input is performed on the auto button 207 provided on the selection reception screen, as shown in FIG. 11(C), the equipment item IDs of 10 equipment items from the top in the selection candidate list are automatically set as offering candidates for the empty lottery IDs "1" to "10" in accordance with the display order of the selection candidate list.

[0060] The offering candidate list created through the selection reception screen is used for determining the offering target using the special lottery. For example, in the special lottery, one lottery ID is extracted from among the lottery IDs "1" to "10", and referring to the offering candidate list associated with the player ID, the equipment item ID corresponding to the extracted lottery ID is determined as the offering target.

[0061] Next, various processes for implementing the control method of the present embodiment in the information processing system 10 will be described.

[0062] FIG. 12 is a flowchart showing an example of a process related to enabling the lottery start button on the selection reception screen.

[0063] First, when the lottery reception screen is being displayed (Y in step S101), if a tap input is made on the setting start button 102 provided on the lottery reception screen, it is determined that a setting start input has been made (Y in step S102), and a selection candidate list reflecting the player's equipped item possession status is created (step S103). In the present embodiment, the information on the released flag of the character in the equipped item list associated with the player ID is treated as the player's equipped item possession information, and the basic data of the selection candidate list is sorted according to the display order in which the non-owned equipped items are higher than the owned equipped items for each equipped item that becomes a selection candidate, thereby creating a selection candidate list reflecting the player's equipped item possession status.

[0064] When a selection candidate list reflecting the player's equipped item possession status is created, a provision candidate setting process for accepting the selection of special lottery provision candidates is performed through the selection reception screen based on the selection candidate list (step S104). When the setting of 10 equipped items that will be special lottery provision candidates is completed in the provision candidate setting process (Y in step S105), the lottery start button 101 on the lottery reception screen is enabled (step S106).

[0065] FIG. 13 is a flowchart showing an example of a process related to setting special lottery provision candidates.

[0066] First, when the selection reception screen is being displayed (Y in step S201), various input checks received through the selection reception screen are performed (steps S202, S204, S206, S208, S210).

[0067] When a tap input is performed on the unselected character icon 203 in the selection candidate display area of the selection reception screen, it is determined that a selection input has been made (step S202), and a lottery frame allocation process is performed to allocate the equipment item corresponding to the selected character icon 203 to the lottery ID (step S203). In the lottery frame allocation process, the equipment ID of the equipment item corresponding to the character icon 203 on which the tap input was made is associated with the lottery ID with the youngest number among the lottery IDs "1" to "10" to which the equipment ID is not associated.

[0068] When a tap input is performed on the trust button 207 provided on the selection reception screen, it is determined that a trust input has been made (Y in step S204), and an automatic allocation process is performed to automatically allocate equipment items to the lottery frames so that 10 equipment items to be provided as candidates are set (step S205). In the automatic allocation process, for lottery IDs to which equipment IDs are not associated, the equipment IDs of the equipment items are associated in order from the lottery ID with the youngest number according to the display order of the selection candidate list, so that equipment IDs are associated with all of the lottery IDs "1" to "10".

[0069] When a tap input is performed on the character icon 203 corresponding to the equipment item that has already been set as a provided candidate on the selection reception screen, it is determined that a cancellation input has been performed (Y in step S206), and a setting individual cancellation process for canceling the association between the equipment item ID to be canceled and the lottery ID is performed (step S207). In the setting individual cancellation process, the equipment item ID to be canceled is deleted from the provided candidate list, and a process of shifting the correspondence between the lottery ID and the equipment item ID is performed as necessary. For example, in a situation where equipment item IDs are associated with lottery IDs "1" to "3", when the equipment item ID associated with lottery ID "2" is excluded from the provided candidates, the equipment item ID associated with lottery ID "3" is shifted to be associated with lottery ID "2". Also, for example, in a situation where equipment item IDs are associated with lottery IDs "1" to "3", when the equipment item ID associated with lottery ID "1" is excluded from the provided candidates, the equipment item ID associated with lottery ID "2" is associated with lottery ID "1", and the equipment item ID associated with lottery ID "3" is shifted to be associated with lottery ID "2". That is, when the provided candidate is canceled by the setting individual cancellation process, the correspondence between the lottery ID and the equipment item ID is shifted so that the lottery IDs associated with the equipment item IDs are sequential. Note that when the setting individual cancellation process is performed, the lottery ID for which the provided candidate has been canceled may be set to an empty state to accept the selection of a new provided candidate.

[0070] When a tap input is performed on the reset button 206 provided on the selection reception screen, it is determined that a reset input has been performed (Y in step S208), and a setting full cancellation process for initializing the correspondence between the lottery ID and the equipment item ID is performed (step S209). In the setting full cancellation process, all the equipment item IDs associated with the lottery IDs are deleted from the provided candidate list so that all the lottery IDs become empty states.

[0071] The setting completion button 205 provided on the selection reception screen is enabled when the equipment IDs are associated with all lottery IDs in the provision candidate list. When a tap input to the setting completion button 205 is received, it is determined that a setting completion input has been made (step S210), and the provision candidate list is associated with the player ID and registered in the lottery information database 52 (step S211).

[0072] FIG. 14 is a flowchart showing an example of a process related to the determination of provision targets in the select gacha.

[0073] When a tap input is made to the lottery start button 101 on the lottery reception screen while the lottery start button 101 is enabled, a lottery start request is sent from the player terminal 40 to the server 20. When the server 20 receives the lottery start request (Y in step S301), a normal lottery is conducted to determine 10 pieces of equipment as provision targets, and an additional bonus lottery is conducted to determine an item to be a provision target (steps S302, S303). In the normal lottery, a first lottery for determining the rarity of the provision target and a second lottery for extracting the equipment to be the provision target from the equipment belonging to the rarity determined in the first lottery are repeated 10 times in a row to determine 10 pieces of equipment as provision targets. In the additional bonus lottery, one item is extracted as the provision target for the additional bonus from a plurality of types of items preset as provision candidates.

[0074] As a result of performing the normal lottery and the bonus lottery, when 10 pieces of equipment and 1 item are determined to be provided, the equipment list and item list in the player management database 51 are updated to reflect the results of the normal lottery and the bonus lottery (step S304). At this time, a lottery result notification effect for notifying the results of the normal lottery and the bonus lottery is executed on the player terminal 40. Also, after executing the lottery result notification effect on the player terminal 40, an input that triggers the execution of the special lottery is accepted. Then, when an input that triggers the execution of the special lottery is made on the player terminal 40, a special lottery request is transmitted from the player terminal 40 to the server 20. When the server 20 receives the special lottery request (Y in step S305), a special lottery is performed to extract 1 lottery ID from 10 lottery IDs from "1" to "10" (step S306). In the special lottery, the extraction probability of each lottery ID is equal and is 1 / 10. Subsequently, referring to the provision candidate list associated with the player ID of the source of the special lottery request, an equipment allocation process is executed to determine the equipment corresponding to the lottery ID extracted in the special lottery as the provision target (step S307). When the determination of the provision target using the special lottery is completed, the equipment list in the player management database 51 is updated to reflect the results of the special lottery and the equipment allocation process (step S308). At this time, a lottery result notification effect for notifying the determination result of the provision target using the special lottery is executed on the player terminal 40.

[0075] In the information processing system 10 of the present embodiment described above, regarding the special lottery, 10 pieces of equipment selected by the player are set as provision candidates, and the equipment to be provided is determined from the 10 pieces of equipment set as provision candidates. And in the information processing system 10 of the present embodiment, when allowing the player to select 10 pieces of equipment, the display order of each piece of equipment on the selection reception screen is set according to the possession status of the equipment for each player. Therefore, the player can select the equipment that is a provision candidate for the special lottery through the selection reception screen that reflects the possession status of his own equipment. Therefore, according to the information processing system 10 of the present embodiment, the convenience of the player when using the game medium acquisition function can be improved.

[0076] Also, in the information processing system 10 of the present embodiment, for equipment items not possessed by the player, the display order of each equipment item that is a selection candidate is set so that it is higher than that of the equipment items already possessed by the player on the selection reception screen. Therefore, it becomes easier for the player to find equipment items not possessed on the selection reception screen, and the convenience is improved when selecting the equipment items to be set as the provision candidates.

[0077] Also, in the information processing system 10 of the present embodiment, when the player makes an entrustment input, the equipment items to be provided as candidates are automatically set based on the display order of the equipment items that are selection candidates. Therefore, the trouble of the player manually selecting equipment items can be saved, and the convenience is improved.

[0078] Also, in the information processing system 10 of the present embodiment, in a situation where less than a predetermined number of equipment items are selected and the player makes an entrustment input, the equipment items to be provided as candidates are automatically set based on the display order of the equipment items that are selection candidates so as to reach the predetermined number. Therefore, the trouble of the player manually selecting equipment items until the predetermined number is reached after the player has finished selecting the equipment items desired to be acquired can be saved, and the convenience is improved.

[0079] In the present embodiment, it was a specification that a special lottery could be received on the condition that 10 equipment items were set as provision candidates for the special lottery. However, a minimum required number may be provided for the number of provision candidates set, and a specification may be adopted such that the special lottery can be received if the number of provision candidates set is equal to or more than the minimum required number. For example, when the minimum required number is 5, when the number of equipment items to be provided as candidates on the selection reception screen reaches 5, the input to the setting completion button 205 can be enabled, and the input to the lottery start button 101 on the lottery reception screen can be enabled. When the number of equipment items to be provided as candidates is 5, in the special lottery, the lottery ID can be extracted from the lottery IDs "1" to "5" with a extraction probability of 1 / 5. That is, the extraction probability of the lottery ID for the special lottery may vary according to the number of provision candidates set.

[0080] Also, in this embodiment, although the specification was such that one equipment ID could be associated only with one lottery ID on the selection reception screen, it may also be a specification that one equipment ID can be associated with a plurality of lottery IDs. In this case, for the equipment ID associated with a plurality of lottery IDs, the lottery ID is more likely to be extracted in the special lottery. Note that a limit can be set on the number of lottery IDs that can be associated with the same equipment ID. For example, the number of lottery IDs that can be associated with the same equipment ID can be up to 2. Also, a limit can be set on the number of equipment IDs that can be associated with a plurality of lottery IDs. For example, for one piece of equipment, it can be permitted to associate it with a plurality of lottery IDs, and for other equipment, it can be made such that it can only be associated with one lottery ID.

[0081] The possession information of the game medium includes information indicating the history of possession of the game medium, and even if the game medium is not currently possessed, having possessed it in the past can be treated as possession of the game medium. Also, the possession information of the game medium may be conditional on being associated with the player ID and having a possession quantity of 1 or more at the time of setting the provision candidates. In this case, even if there is a history of having possessed the game medium in the past, if the game medium has been discarded by the time of setting the provision candidates, it can be treated as not possessed. Also, the possession information of the game medium may be information on the possession quantity of the game medium, or may be information on the rarity of the game medium. For example, in the case of information on the possession quantity of the game medium, the display order can be set according to the possession quantity of the game medium. Also, for example, when there is a function of consuming the game medium to increase the rarity of the game medium when possessing a plurality of the same game medium, the display order can be set according to the rarity of the game medium.

[0082] In addition to equipment, the game medium also includes characters, items, cards, and the like. That is, the game medium acquisition function in the present embodiment is merely an example of the function of providing the game medium to the player, and the method of the present embodiment can be equally applied to the function of providing game media other than equipment (for example, characters, cards, items, etc.).

[0083] When an input is made to the lottery start button 101 on the lottery reception screen, a confirmation dialog for confirming the start of the lottery can be displayed. The confirmation dialog displays the setting content of the provided candidates and also provides buttons for making a confirmation input, and a lottery start request can be made when the confirmation input is made.

[0084] When an input is made to the lottery start button 101, it is possible to determine whether the amount of paid game currency held is sufficient, and when the amount of paid game currency held is insufficient, a process for prompting the purchase of paid game currency can be performed. When the amount of paid game currency held is insufficient, the lottery start button 101 may be changed to display a paid game currency purchase start button, or the lottery start button 101 may be disabled.

[0085] On the selection reception screen, a filtering function may be provided. For example, a filtering function can be provided to display only equipment for which the character has not been unlocked (equipment not currently owned). In this way, when there are a large number of equipment items that can be selected, the convenience for the player to select the provided candidates is improved.

[0086] On the selection reception screen, the character icons 203 corresponding to the equipment items selected by the player and set as offering candidates and the character icons 203 corresponding to the equipment items automatically set as offering candidates by operating the entrust button 207 may be displayed in different manners. For example, for the character icon 203 corresponding to the equipment item selected by the player, it may be displayed in a manner with the text "selected", and for the character icon 203 corresponding to the equipment item automatically set as an offering candidate, it may be displayed in a manner with a check mark.

[0087] When 10 equipment items that are offering candidates for the special lottery are not set when transitioning to the lottery reception screen, it may be configured to automatically transition to the selection reception screen. Also, in a situation where the input to the lottery start button 101 is disabled on the lottery reception screen, when a tap input is performed on the lottery start button 101, an alert dialog notifying that 10 equipment items that are offering candidates for the special lottery are not set may be popped up and displayed.

[0088] When sorting the basic data of the selection candidate list in the display order according to the player's equipment possession information, the recommended designation information may be used only for adding text display and may not affect the display order. That is, the equipment items not possessed may be set to have a higher display order than the equipment items already possessed, and without referring to the recommended designation information, for the same display order, they can be sorted in ascending order of the selection candidate ID.

[0089] Also, in the information processing system 10 of this embodiment, the case where both the setting of the display order and the setting of the offering candidates are executed on the server 20 side is taken as an example for explanation, but at least one of the setting of the display order and the setting of the offering candidates may be configured to be executed on the player terminal 40 side. In this case, the data necessary for setting the display order and setting the offering candidates may be stored in advance in the storage device 47 of the player terminal 40, or may be acquired from the server 20 each time the process is performed and temporarily stored in the storage device 47.

[0090] In addition, in this embodiment, the case where the game medium acquisition function is shared and realized between the server 20 and the player terminal 40 has been described, but all functions related to the game medium acquisition function may be realized by a single device.

[0091] Also, in the specification where the player in this embodiment selects a special lottery offering candidate, the selection candidates for equipment may be changed every time a certain period elapses or irregularly.

[0092] In addition, in this embodiment, the normal lottery is a two-stage lottery, but the normal lottery may be performed in a single lottery, and an aspect in which the equipment to be provided is determined in a single lottery can be adopted.

Explanation of Signs

[0093] 10 Information processing system 20 Server, 21 CPU, 22 ROM, 23 RAM 24 Communication unit, 25 Storage device 40 Player terminal, 41 CPU / GPU, 42 ROM, 43 RAM 44 Communication unit, 45 Operation / input unit, 46 Display unit, 47 Storage device, 48 Speaker 50 Server data storage unit, 51 Player management database 52 Lottery information database 60 Game arithmetic unit, 61 Display order setting unit, 62 Offering candidate setting unit 63 Offering target determination unit 70 Terminal data storage unit, 71 Player data storage unit 80 Game execution unit, 81 Game medium acquisition function providing unit, 82 Selection reception unit

Claims

1. A program for a game that determines a game medium to be provided from a plurality of types of game media, a display order setting unit that sets a display order of a plurality of types of game media as selection candidates based on the possession information of the game media associated with the player's identification information, a selection reception unit that allows a player to select a predetermined number of game media through a selection reception screen that displays the plurality of types of game media as the selection candidates according to the display order, a provision candidate setting unit that sets the predetermined number of game media selected by the player as provision candidates, a program that causes a computer to function as a provision target determination unit that determines a game medium to be provided using a lottery from the predetermined number of game media set as the provision candidates.

2. In Claim 1, the display order setting unit, a program that sets the display order of each game medium as the selection candidate so that the display order of the game medium not possessed by the player is higher than that of the game medium already possessed by the player.

3. In Claim 1, the provision candidate setting unit, a program that automatically sets the game media as the provision candidates based on the display order of the plurality of types of game media as the selection candidates when the player performs a predetermined operation.

4. In Claim 1, the provision candidate setting unit, a program that automatically sets the game media as the provision candidates so as to reach the predetermined number based on the display order of the plurality of types of game media as the selection candidates when the player performs a predetermined operation in a situation where the game media less than the predetermined number are selected.

5. An information processing system for a game that determines a game medium to be provided from a plurality of types of game media, a display order setting unit that sets a display order of a plurality of types of game media as selection candidates based on the possession information of the game media associated with the player's identification information, a selection reception unit that allows a player to select a predetermined number of game media through a selection reception screen that displays the plurality of types of game media as the selection candidates according to the display order, a provision candidate setting unit that sets the predetermined number of game media selected by the player as provision candidates, a provision target determination unit that determines a game medium to be provided using a lottery from the predetermined number of game media set as the provision candidates, an information processing system including the above.

6. An information processing method for a game that determines a game medium to be provided from a plurality of types of game media, a display order setting step of setting a display order of a plurality of types of game media as selection candidates based on the possession information of the game media associated with the player's identification information; a selection reception step of causing the player to select a predetermined number of game media through a selection reception screen that displays the plurality of types of game media as the selection candidates according to the display order; a provision candidate setting step of setting the predetermined number of game media selected by the player as provision candidates; a provision target determination step of determining a game medium to be provided using a lottery from the predetermined number of game media set as the provision candidates; An information processing method for causing a computer to execute.

Citation Information

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