Information processing system, information processing device, program, and information processing method
The information processing system addresses the issue of high transaction fees in games with token transactions by allowing players to earn in-game currency through gameplay, which can be exchanged for NFTs, thereby enhancing player engagement and activating the market for these tokens.
Patent Information
- Application Number
- JP2023210778
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-12-14
- Publication Date
- 2025-06-26
AI Technical Summary
In games that involve token transactions, high transaction fees can deter players and reduce their interest in the game and the tokens themselves, potentially leading to a decline in market activity for these tokens.
An information processing system that allows players to obtain in-game currency by growing objects within the game, which can then be exchanged for non-fungible tokens (NFTs), thereby reducing transaction fees and enhancing player engagement.
The system effectively reduces transaction fees by allowing players to earn in-game currency through gameplay, thereby improving player interest in games with token transactions and activating the market for these tokens.
Smart Images

Figure 2025095027000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to an information processing system, an information processing apparatus, a program, and an information processing method, and more particularly to an information processing system, an information processing apparatus, a program, and an information processing method for executing information processing in a game.
Background Art
[0002] In games that can be executed on player terminals such as smartphones and game consoles, for example, there are games in which cryptocurrency can be acquired by clearing preset conditions, criteria, etc.
[0003] Patent Document 1 discloses a game system in which cryptocurrency can be acquired when winning a casino game in a casino area generated as a virtual space within a game, and the acquired cryptocurrency can be exchanged for any item usable within the game.
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] By the way, in blockchain, when conducting transactions of tokens such as cryptocurrency and non-fungible tokens (NFTs), a transaction fee, also known as "gas fee," is generated when requesting a transaction.
[0006] Here, in the above-described games where token transactions are conducted, as the number of transactions within the game increases, the transaction fees will also accumulate, so it is assumed that the transaction fees may become high.
[0007] Since high transaction fees are a significant burden for game players in enjoying the game, there is a concern that players may avoid this type of game or even the tokens themselves that are the subject of transactions, not just limited to the game.
[0008] The present invention has been made in view of the above circumstances, and an object thereof is to provide an information processing system, an information processing apparatus, a program, and an information processing method that can improve the interest in games in which token transactions are performed or token transactions.
Means for Solving the Problem
[0009] The information processing system according to the present invention for achieving the above object includes an object granting process for granting an object grown in a game to a player via a player terminal due to the player obtaining a token, and by growing the object granted in the object granting process, in-game currency that is usable in the game and exchangeable with non-fungible tokens tradable on the platform is granted to the player via the player terminal, and executes an in-game currency granting process.
[0010] According to this, when growing the object granted by the player obtaining a token, in-game currency exchangeable with non-fungible tokens is granted. If the non-fungible tokens exchanged with this in-game currency are traded on the platform, a profit can be obtained. Therefore, due to the profit, the transaction fees generated when obtaining the tokens can be reduced or offset.
[0011] Accordingly, while the transaction fees for obtaining tokens are suppressed from becoming high, in-game currency is granted by cultivating objects, so that the interest of players in the game where token transactions are carried out or in the tokens themselves that are the subject of the transactions can be improved.
[0012] On the other hand, if the interest of players in this type of game and tokens improves, it is assumed that the market for tokens will be activated. Therefore, for the creators who create tokens, an expansion of opportunities due to the activation of the market can be expected.
[0013] This information processing system executes a reward giving process of giving a reward to a player via a player terminal by holding in-game currency as in-game currency without exchanging it for non-fungible tokens over an arbitrary period.
[0014] This information processing system executes a cultivation period shortening process of shortening the period in which an object grows by cultivation by payment of tokens by a player via a player terminal.
[0015] Furthermore, this information processing system executes a wallet process of recording in-game currency as non-fungible tokens in the player's wallet in response to a request from the player via the player terminal.
[0016] Furthermore, the issuance amount of the in-game currency granted in the in-game currency granting process of this information processing system may be limited to a preset number.
[0017] The information processing apparatus according to the present invention for achieving the above object executes an object granting process for granting an object grown in a game to a player via a player terminal due to the player obtaining a token, and a game currency granting process for granting, via the player terminal, to the player a game currency that can be used in the game and exchanged for a non-fungible token that can be traded on the platform by growing the object granted in the object granting process.
[0018] The program according to the present invention for achieving the above object causes an information processing apparatus implemented by a computer to execute an object granting process for granting an object grown in a game to a player via a player terminal due to the player obtaining a token, and a game currency granting process for granting, via the player terminal, to the player a game currency that can be used in the game and exchanged for a non-fungible token that can be traded on the platform by growing the object granted in the object granting process.
[0019] The information processing method according to the present invention for achieving the above object is such that an information processing apparatus implemented by a computer executes an object granting process for granting an object grown in a game to a player via a player terminal due to the player obtaining a token, and a game currency granting process for granting, via the player terminal, to the player a game currency that can be used in the game and exchanged for a non-fungible token that can be traded on the platform by growing the object granted in the object granting process.
Effect of the Invention
[0020] According to this invention, it is possible to improve the player's interest in a game in which token transactions are performed or in the token itself that is the subject of the transaction.
Brief Description of the Drawings
[0021]
Figure 1
Figure 2
Figure 3
Figure 4
Figure 5
Figure 6
Figure 7
Figure 8
Figure 9
Figure 10
Embodiments for Carrying Out the Invention
[0022] Next, based on FIGS. 1 to 10, an information processing system according to an embodiment of the present invention will be described.
[0023] FIG. 1 is a block diagram for explaining an outline of the configuration of an information processing system according to an embodiment of the present invention. As shown in the figure, the information processing system 10 mainly includes an information processing apparatus 20 and a plurality of player terminals 30, and these are connected to be accessible to each other via a network N such as the Internet. In this embodiment, the information processing apparatus 20 and the player terminals 30 are configured to be accessible to a blockchain network (not shown).
[0024] In this embodiment of the information processing system 10, the information processing apparatus 20 deployed by the business operator 1 generates an object that constitutes a game by images, videos, voices, etc., and causes the player terminal 30 held by the player 2 to execute the information processing, thereby providing a game to the player terminal 30.
[0025] The games provided by the business operator 1 in the information processing system 10 may be various games such as simulation games, RPGs (role-playing games), battle games, puzzle games, action games, baseball games, soccer games and other sports games, quiz games, pinball games, card games, rhythm games, location information games, board games, adventure games, casino games, strategy games, racing games, etc.
[0026] In this embodiment, the game is a simulation game related to farm management, which aims to expand the player 2's farm by having the player 2 grow vegetable seeds and harvest the grown vegetables.
[0027] Next, a specific configuration of each part of the information processing system 10 of this embodiment will be described.
[0028] In this embodiment, the information processing apparatus 20 is implemented by a desktop or notebook computer.
[0029] FIG. 2 is a block diagram for explaining the outline of the configuration of the information processing apparatus 20. As shown in the figure, the information processing apparatus 20 includes a processor 21, a memory 22, a storage 23, a transmission / reception unit 24, and an input / output unit 25, which are electrically connected to each other via a bus 26.
[0030] The processor 21 is an arithmetic unit that controls the operation of the information processing apparatus 20, controls the transmission and reception of data between elements, and performs processes necessary for the execution of application programs.
[0031] In this embodiment, the processor 21 is, for example, a CPU (Central Processing Unit), and executes an application program stored in the storage 23 described later and expanded in the memory 22 to perform each process.
[0032] In this embodiment, the memory 22 is implemented as a main memory device configured by a volatile storage device such as a DRAM (Dynamic Random Access Memory).
[0033] This memory 22 is used as a work area of the processor 21, and stores a BIOS (Basic Input / Output System) executed when the information processing apparatus 20 is started up, various setting information, and the like.
[0034] The storage 23 stores programs and information used for various processes.
[0035] The transmission / reception unit 24 connects the information processing apparatus 20 to the network N. This transmission / reception unit 24 may include a short-range communication interface such as Bluetooth (registered trademark) or BLE (Bluetooth Low Energy).
[0036] The input / output unit 25 is an interface to which input / output devices such as a keyboard, a mouse, or a display are connected.
[0037] The bus 26 transmits, for example, address signals, data signals, and various control signals among the connected processor 21, memory 22, storage 23, transceiver 24, and input / output unit 25.
[0038] FIG. 3 is a block diagram for explaining an outline of the functions of the information processing apparatus 20. As shown in the figure, in this embodiment, the information processing apparatus 20 includes a storage unit 40, a game processing unit 41, a first wallet management unit 42, an object granting unit 43, an in-game currency granting unit 44, a reward granting unit 45, a growth period shortening processing unit 46, and a wallet processing unit 47.
[0039] The storage unit 40 is realized by partitioning the storage area of the storage 23. In this embodiment, various information related to the game and the like is stored in the storage unit 40.
[0040] FIG. 4 is a block diagram for explaining an outline of the configuration of the storage unit 40. As shown in the figure, game information D1, player information D2, game medium information D3, and operation information D4 are stored in the storage unit 40, respectively.
[0041] The game information D1 is various data appropriately configured according to the type of the game. For example, in the case of a game having a plurality of stages, data such as the stage name associated with the stage ID is included.
[0042] In this embodiment, the player information D2 includes data such as the player name associated with the player ID, level, number of owned characters, number of owned items, number of acquired items, number of consumed items, amount of in-game currency (paid or free) held, number of owned points, number of acquired points, amount of charge, number of lottery executions, total play time, play stages where the player has played, and the like.
[0043] In this embodiment, the game medium information D3 is data related to game media such as characters used by the player 2 in the game, various objects appearing in the game, background images of the game, or items.
[0044] Data on the characters to be used includes various parameters such as the acquisition date and time associated with the ID of each character, character name, level, rarity, HP (current value / maximum value), attribute, attack power (current value / maximum value), defense power (current value / maximum value), usage frequency, etc.
[0045] The acquisition date and time is data on the date and time when the character was given to Player 2, for example, by the progress of the game or the execution of a lottery. The rarity is data on the winning probability of the character in a lottery game, for example.
[0046] HP, attack power, and defense power include, for example, the "current value" which is the current value, and the "maximum value" when the character is cultivated to the maximum level.
[0047] The attribute includes, for example, in the case of a battle game, a classification indicating the strength of the character such as the fire attribute, water attribute, or wind attribute, in the case of a sports game, a classification indicating the team or position to which the character belongs, or data related to the setting of the character classification.
[0048] The usage frequency is data on the frequency with which Player 2 has selected or used the character in the past. This usage frequency may be calculated over the entire period since Player 2 started the game, or may be calculated over an arbitrary period such as the last few months.
[0049] Data on the objects includes data on various objects that appear in the game of this embodiment of farm management, such as tickets exchangeable for vegetable seeds, vegetable seeds, vegetables, and automatic waterers that supply water to the seeds.
[0050] In this embodiment, the vegetable seeds include various vegetable seeds such as pumpkin seeds, carrot seeds, or tomato seeds.
[0051] In this embodiment, for vegetables, a plurality of statuses such as "size", "appearance", or "tastiness" are set as numerical values as metadata. These statuses are randomly assigned numerical values within a preset numerical range according to the level of the character used by the cultivated player 2 or the level of the farm operated by player 2.
[0052] Furthermore, in this embodiment, the data related to the object is, for example, the data related to the in-game currency used when purchasing any object or item in the game.
[0053] The operation information D4 is input information input from the player terminal 30 and includes the input time information when the input information is input to the player terminal 30. This operation information D4 includes, for example, the operation information from the recording start time when recording starts with the start of play on the player terminal 30 to the recording end time when recording ends with the end of play, or the input information from the recording start time when a recording start instruction is input to the player terminal 30 to the recording end time when a recording end instruction is input.
[0054] The game processing unit 41, the first wallet management unit 42, the object granting unit 43, the in-game currency granting unit 44, the reward granting unit 45, the growth period shortening processing unit 46, and the wallet processing unit 47 shown in FIG. 3 are realized by the processor 21 executing the programs stored in the memory 22.
[0055] The game processing unit 41 executes basic game processes such as the progress of the game and the control of the character, and executes various processes such as the progress of the game and the switching of the game mode.
[0056] In this embodiment, this game processing unit 41 executes a process (cultivation process) in which virtual vegetable seeds are cultivated and grown into vegetables in the game according to the operation of player 2 or with the passage of any time.
[0057] In this embodiment, if Player 2 waters the seeds regularly, after a preset fixed period of time elapses, a process is executed in which the seeds grow into vegetables.
[0058] On the other hand, if Player 2 does not water the seeds regularly, a process is executed in which the fixed period of time for the seeds to grow into vegetables does not elapse, that is, the remaining fixed time until the seeds grow into vegetables does not decrease.
[0059] FIG. 5 is a flowchart for explaining the outline of the cultivation process in the game processing unit 41. As shown in the figure, first, in step S1, Player 2 plants vegetable seeds in the field of the farm in the game.
[0060] Subsequently, in step S2, if Player 2 waters the seeds regularly, after an arbitrarily preset time elapses, in step S3, the seeds grow into vegetables, and in step S4, the vegetables are shipped.
[0061] Here, for the watering in step S2, if Player 2 has purchased, for example, an automatic watering device as an object in the game, the watering can be executed with this automatic watering device.
[0062] On the other hand, in step S2, if Player 2 does not water the seeds regularly, in step S5, the growth of the seeds stops. After that, in step S6, if Player 2 waters the seeds regularly, after an arbitrarily preset time elapses, in step S3, the seeds grow into vegetables.
[0063] In this embodiment, the first wallet management unit 42 manages the first wallet of business operator 1 on the blockchain, and tokens such as cryptographic assets and NFTs obtained in transactions with Player 2 are recorded in the first wallet.
[0064] In this embodiment, the object granting unit 43 executes a process of granting an object cultivated in the game by the player 2 to the player 2 via the player terminal 30 (object granting process).
[0065] FIG. 6 is a flowchart for explaining the outline of the object granting process. As shown in the figure, in step S10, when the player 2 obtains an arbitrary NFT on a platform such as a marketplace outside the game after meeting arbitrary conditions, a ticket (first object) exchangeable for vegetable seeds is granted to the player 2 as an object via the player terminal 30 (object granting process).
[0066] In this embodiment, the tickets to be granted are, for example, a number of tickets exchangeable for vegetable seeds according to the number of NFTs obtained by the player 2 or the level of the character used by the player 2 in the game.
[0067] In the subsequent step S11, a request for exchanging a ticket and seeds from the player 2 to whom the ticket has been granted is received. The exchange request is input, for example, by selecting an icon within the game screen interface displayed on the player terminal 30.
[0068] When a request for exchanging a ticket and seeds is received from the player 2, in step S12, an arbitrary seed (second object) is granted to the player 2 as an object via the player terminal 30 (object granting process).
[0069] In this embodiment, the in-game currency granting unit 44 shown in FIG. 3 executes a process of granting in-game currency to the player 2 via the player terminal 30 when the player 2 cultivates an object in the game (in-game currency granting process).
[0070] In this embodiment, the in-game currency awarding unit 44 awards in-game currency to Player 2 when Player 2 grows vegetable seeds into vegetables (the third object), harvests the grown vegetables, and ships them to the in-game market.
[0071] In this embodiment, the in-game currency awarding unit 44 is configured to award only a preset amount of in-game currency, thereby adjusting the supply amount of in-game currency.
[0072] In this embodiment, the reward awarding unit 45 executes a process of awarding a reward to Player 2 via the player terminal 30 (reward awarding process) by having Player 2 hold in-game currency that can be exchanged for NFTs tradable on the platform without exchanging it for a certain period.
[0073] This reward awarding unit 45 is set to change the amount and quality of the awarded reward according to the amount of in-game currency held by Player 2 in the game and the length of the period of holding in the game.
[0074] In this embodiment, the reward awarded to Player 2 by the reward awarding unit 45 may be, for example, a token such as a cryptocurrency, or a privilege (bonus) such as increasing the amount of in-game currency or tokens deposited by Player 2 in the game.
[0075] In this embodiment, the growth period shortening processing unit 46 executes a process of shortening the period during which an object grows by cultivation (growth period shortening process) by having Player 2 pay (record in the first wallet) tokens such as cryptocurrencies held by Player 2 via the player terminal 30.
[0076] In this embodiment, this growth period shortening processing unit 46 executes a process of shortening a preset fixed period during which vegetable seeds grow into vegetables, that is, reducing a certain remaining time until the seeds grow into vegetables.
[0077] In this embodiment, the wallet processing unit 47 executes a process (wallet processing) of recording the in-game currency held by the player 2 in the game as an NFT in the second wallet of the player 2, which will be described later.
[0078] In this wallet processing, first, data on an arbitrarily set unit quantity or an arbitrary quantity of in-game currency according to the request of the player 2, or content data substituting therefor, is transmitted to a smart contract constructed on the blockchain.
[0079] Subsequently, the data on the in-game currency transmitted to the smart contract or the content data substituting therefor is recorded as an NFT in the second wallet via the first wallet or directly in the second wallet without passing through the first wallet.
[0080] Based on the processing in these game processing unit 41, first wallet management unit 42, object granting unit 43, in-game currency granting unit 44, reward granting unit 45, growth period shortening processing unit 46, and wallet processing unit 47, in this embodiment, in the player terminal 30, for example, a game is executed presenting a screen interface as shown in FIG. 7.
[0081] In this embodiment, the player terminal 30 shown in FIG. 1 is implemented by a smartphone, which is a portable information terminal, but may be implemented by, for example, a game dedicated terminal, a tablet type computer, a desktop type or a notebook type computer.
[0082] FIG. 8 is a block diagram for explaining the outline of the configuration of the player terminal 30. As shown in the figure, the player terminal 30 mainly includes a control unit 31 and a display 32.
[0083] In this embodiment, the control unit 31 controls each part of the player terminal 30 such as the display 32 and a camera (not shown), and is constituted by, for example, a processor, a memory, a storage, a transmission / reception unit, and the like.
[0084] In this embodiment, a game application or a browser capable of browsing a website is stored in the control unit 31, and a game is executed on the player terminal 30 via the game application or the browser based on the processing of the program in the information processing apparatus 20.
[0085] Furthermore, in this embodiment, a wallet application capable of accessing the second wallet, which is the wallet of player 2 on the blockchain, is stored in the control unit 31.
[0086] In this embodiment, a screen interface or the like as shown in FIG. 7 of the game executed on the player terminal 30 is displayed on the display 32.
[0087] This display 32 is a so-called touch panel that receives input of information by contact with the display surface, and is implemented by various technologies such as a resistive film method and a capacitance method.
[0088] In this embodiment, input information D5 is input via this display 32. This input information D5 is information input regarding the operation and movement of the character used by player 2 in the game, or the transaction of tokens.
[0089] The input information D5 is input based on an arbitrary operation of player 2 on the display 32 (for example, an operation of tapping or swiping the screen, or an operation of dragging and dropping an icon or the like displayed on the screen).
[0090] FIG. 9 is a block diagram for explaining the outline of the functions of the wallet application stored in the player terminal 30. As shown in the figure, the wallet application 30A executes a login process S20, a ticket grant confirmation process S21, and a second wallet management S22.
[0091] In the present embodiment, the login process S20 is a process that, when a login icon displayed when accessing the game via the game application or a browser is selected, logs in to the wallet application 30A and starts the game.
[0092] In the present embodiment, the ticket grant confirmation process S21 is a process that, when a ticket is granted when the player 2 obtains an arbitrary NFT that satisfies arbitrary conditions on the platform, displays the ticket icon so that the player 2 can confirm that the ticket has been granted, and when the ticket has been granted, the player 2 receives the ticket (stores it as player information D2 as an object held by the player 2).
[0093] In the present embodiment, the second wallet management S22 manages the second wallet of the player 2. Tokens such as NFTs derived from in-game currency granted in the game and cryptocurrency assets acquired on an arbitrary platform are recorded in the second wallet.
[0094] Next, an outline of the processing of the information processing system 10 of the present embodiment will be described.
[0095] FIG. 10 is a flowchart for explaining the outline of the processing of the information processing system 10 according to the present embodiment. As shown in the figure, first, in step S30, the player 2 obtains an arbitrary NFT on a platform such as a marketplace outside the game.
[0096] When obtaining the NFT, in step S31, a ticket (first object) that can be exchanged for vegetable seeds is given to player 2 via the player terminal 30 (object giving process).
[0097] In this embodiment, by player 2 executing the ticket giving confirmation process in the game, it is possible to confirm whether the ticket has been given, and when the ticket has been given, the ticket can be received.
[0098] Subsequently, in step S32, when a request for exchanging the ticket for vegetable seeds (second object) is received from player 2, vegetable seeds are given to player 2 (object giving process), and when player 2 plants the seeds in the farm field, a process of growing the seeds into vegetables (third object) is executed (growing process).
[0099] In step S33, when player 2 makes a payment of tokens in the game, in step S34, a preset fixed period (growing period) until the seeds grow into vegetables is shortened (growing period shortening process). That is, player 2 can efficiently progress the game by paying tokens.
[0100] When the growing period is shortened and the seeds grow into vegetables, in step S35, when player 2 harvests and ships the vegetables, in step S36, in-game currency that can be exchanged for NFT is given to player 2 (in-game currency giving process).
[0101] This in-game currency is recorded in player 2's second wallet (withdrawing the in-game currency outside the game), and if the in-game currency recorded (stored) in the second wallet is sold on the platform in step S37, player 2 can obtain a profit.
[0102] On the one hand, in step S33, if player 2 does not make a token payment in the game, without shortening the cultivation period, on the condition that player 2 regularly waters the seeds, after the preset cultivation period has elapsed, the seeds grow into vegetables.
[0103] Furthermore, in step S37, if player 2 does not withdraw in-game currency outside the game and holds it as in-game currency over a certain period, in step S38, a reward is given to player 2 via player terminal 30 (reward giving process).
[0104] In this way, when growing the vegetable seeds given by obtaining an NFT outside the game, in-game currency exchangeable with the NFT is given. If this in-game currency is exchanged for an NFT and traded (sold) on the platform, a profit can be obtained. Therefore, the profit can offset or cancel out the transaction fees incurred when obtaining an NFT outside the game.
[0105] Therefore, while suppressing the increase in transaction fees when obtaining an NFT, since in-game currency is given by growing vegetable seeds, it is possible to improve player 2's interest in the game in which token transactions are made and the tokens themselves that are the subject of the transaction.
[0106] On the other hand, if player 2's interest in this type of game and tokens improves, it is assumed that the market for NFTs will be activated. Therefore, for the creators who create NFTs, an expansion of opportunities due to the activation of the market can be expected.
[0107] Furthermore, in this embodiment, if player 2 does not withdraw in-game currency outside the game and holds it as in-game currency over a certain period, a reward is given to player 2. Therefore, it is assumed that player 2 will have the awareness to hold it as in-game currency for as long as possible.
[0108] In that case, since it becomes easier to maintain the market price of the NFT that can be exchanged for in-game currency, it is possible to stably provide the game to Player 2.
[0109] On the other hand, when executing the growth period shortening process in the game, since Operator 1 can receive payment of tokens from Player 2 and make a profit, when providing the game to Player 2, it can be provided for free (freemium model).
[0110] Therefore, it is assumed that the game of this embodiment can be widely known in a short period of time.
[0111] Note that the present invention is not limited to the above-described embodiment, and various modifications can be made without departing from the spirit of the invention.
[0112] In the above embodiment, the case where the object grown in the game is a ticket or a vegetable seed has been described. However, for example, any object to be grown, such as an animal like a dog or a cat, may be used.
[0113] In the above embodiment, the case where the growth process executes a process in which the seed grows into a vegetable after a certain period of time if Player 2 waters it regularly has been described. However, for example, a process in which the seed grows into a vegetable depending on the passage of a certain period of time without even having to water it regularly may be executed.
[0114] In the above embodiment, the case where the information processing device 20 is implemented by a computer deployed in Operator 1 has been described. However, for example, the information processing device 20 may be a computer implemented in a cloud environment.
[0115] In the above embodiment, the case where the program stored in the information processing apparatus 20 executes information processing related to the game has been described. However, the program may be stored in the player terminal 30, and this program may be configured to execute information processing related to the game on the player terminal 30.
[0116] (Other embodiments) Unlike the above embodiment, in an information processing system that provides the player terminal 30 with a game that does not execute the object granting process and the in-game currency granting process, the above reward granting process may be executed.
[0117] Furthermore, in an information processing system that provides the player terminal 30 with a game that does not execute the object granting process and the in-game currency granting process and that grows arbitrary objects, the above growth period shortening process may be executed.
[0118] On the other hand, in an information processing system that provides the player terminal 30 with a game that does not execute the object granting process and the in-game currency granting process, the above wallet process may be executed.
[0119] In these cases, the game provided by this information processing system may be one in which a token transaction is executed.
Explanation of reference numerals
[0120] 1 Operator 2 Player 10 Information processing system 20 Information processing apparatus 30 Player terminal
Claims
1. An object awarding process for awarding an object grown in a game to the player via a player terminal due to the player obtaining a token, and a game currency awarding process for awarding, via the player terminal, to the player a game currency that is usable in the game and exchangeable for a non-fungible token that can be traded on a platform by growing the object awarded in the object awarding process, An information processing system that executes the above.
2. Execute a reward awarding process for awarding a reward to the player via the player terminal by holding the game currency as the game currency without exchanging it for the non-fungible token over an arbitrary period. The information processing system according to Claim 1.
3. Execute a growth period shortening process for shortening the period in which the object grows by cultivation by payment of a token by the player via the player terminal. The information processing system according to Claim 1 or 2.
4. Execute a wallet process for recording, in the player's wallet, the game currency as the non-fungible token in response to a request from the player via the player terminal. The information processing system according to Claim 1 or 2.
5. The issuance amount of the game currency awarded in the game currency awarding process is limited to a preset number. The information processing system according to Claim 1 or 2.
6. An object awarding process for awarding an object grown in a game to the player via a player terminal due to the player obtaining a token, and a game currency awarding process for awarding, via the player terminal, to the player a game currency that is usable in the game and exchangeable for a non-fungible token that can be traded on a platform by growing the object awarded in the object awarding process, An information processing device that executes the above.
7. In an information processing device implemented by a computer, an object awarding process for awarding an object grown in a game to the player via a player terminal due to the player obtaining a token, and By cultivating the object granted by the object granting process, in-game currency that is usable in the game and exchangeable for non-fungible tokens that can be traded on the platform is granted to the player via the player terminal. The in-game currency granting process includes: A program for causing the execution.
8. An information processing apparatus implemented by a computer, An object granting process for granting an object cultivated in the game to the player via the player terminal due to the player obtaining a token, By cultivating the object granted by the object granting process, in-game currency that is usable in the game and exchangeable for non-fungible tokens that can be traded on the platform is granted to the player via the player terminal. The in-game currency granting process includes: An information processing method for causing the execution.
Citation Information
Patent Citations
Program
JP2016029957A