Game machine

The gaming machine manages privilege conditions through a privilege granting and performance control system, addressing the decline in player interest by executing specific performances based on condition satisfaction or loss, thereby maintaining engagement.

JP2025106126AActive Publication Date: 2025-07-11NEWGIN KK
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Patent Information

Application Number
JP2025074546
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-04-28
Publication Date
2025-07-11
Estimated Expiration
2043-10-27

AI Technical Summary

Technical Problem

In gaming machines, if the conditions for granting a privilege are not satisfied after a player obtains the right to receive it, there is a risk of declining player interest due to lack of suitable effects to manage this situation.

Method used

The gaming machine includes a privilege granting mechanism, performance execution means, performance control means, and state control means to manage the execution of specific performances based on predefined situations, allowing for the execution of different performances when privilege conditions are satisfied or not satisfied, including left hitting performances to maintain player engagement.

Benefits of technology

This approach helps to suppress a decrease in player interest by providing appropriate responses to privilege condition satisfaction or loss, enhancing engagement through tailored game performances.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025106126000001_ABST
    Figure 2025106126000001_ABST
Patent Text Reader

Abstract

To suppress a decrease in interest.SOLUTION: When a small win game is imparted, a specific situation in which a small win game is acquired further includes a first specific situation in which an impartation condition of a big win game is satisfied in a preceding small win game, and a second specific situation in which a small win game is completed without satisfying an impartation condition of a big win game in the preceding small win game. Further, when a predetermined performance capable of recognizing impartation of a small win game is executed, a performance is executed while accompanying a rightward shooting performance when a small win game is completed without satisfying an impartation condition of a big win game in a next (second) small win game after going through the first specific condition, and a performance is executed without accompanying a leftward shooting performance when a preceding small win game is completed in the second specific situation.SELECTED DRAWING: Figure 8
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Description

Technical Field

[0001] The present invention relates to a gaming machine.

Background Art

[0002] Conventionally, among pachinko gaming machines, which are a type of gaming machine, there are gaming machines in which, after a player obtains the right to receive a privilege, the privilege is granted to the player when the conditions for granting the privilege are satisfied. For example, in Patent Document 1, by winning a small win in a winning lottery, a player can obtain the right to receive a privilege, and thereafter, when a game ball passes through a specific area in a small win game and the conditions for granting the privilege are satisfied, a jackpot game as a privilege is executed. A gaming machine is disclosed.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] In such a gaming machine, if the conditions for granting a privilege are not satisfied after the player obtains the right to receive a privilege, the player loses the right to receive a privilege. And if an effect suitable for such a situation is not executed, there is a risk that the interest will decline.

Means for Solving the Problems

[0005] In a gaming machine capable of obtaining the right to acquire a privilege according to the result of a random draw, and the privilege being granted when the granting conditions are satisfied after obtaining the right to acquire the privilege, the gaming machine includes: a privilege granting means for granting the privilege; a performance execution means for executing a performance; a performance control means for controlling the performance execution means; and a state control means for controlling a state. The state includes a specific state. After obtaining the right to acquire the privilege in the specific state, there is a predetermined situation where the granting conditions are satisfied. When the granting conditions are satisfied in the predetermined situation, the same specific performance can be executed as when the granting conditions are satisfied in the case of newly obtaining the right to acquire the privilege after going through the predetermined situation. When obtaining the right to acquire the privilege in the specific state, there is a specific situation where the right to acquire the privilege is further obtained. In the specific situation, there are a first specific situation where the granting conditions are satisfied after obtaining the right to acquire a previous privilege, and a second specific situation where the right to acquire the previous privilege is lost without the granting conditions being satisfied after obtaining the right to acquire the previous privilege. In the first specific situation and the second specific situation, a predetermined performance that can recognize that the right to acquire the privilege is further obtained can be executed. When the predetermined performance is executed, when losing the right to acquire the next privilege without the granting conditions being satisfied in the case of obtaining the right to acquire the next privilege after going through the first specific situation, a left hitting performance that prompts left hitting can be executed in accompaniment with the performance. When losing the right to acquire the previous privilege in the second specific situation, the performance can be executed without the left hitting performance. This is the gist of the invention.

Effect of the Invention

[0006] According to the present invention, it is possible to suppress a decrease in interest.

Brief Description of the Drawings

[0007]

Figure 1

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Figure 10

DETAILED DESCRIPTION OF THE INVENTION

[0008] Hereinafter, an example of an embodiment of a pachinko gaming machine will be described. In this specification, up, down, left, right, front (front), and back (back) indicate the respective directions as viewed by the player.

[0009] As shown in FIG. 1, a pachinko gaming machine 10, which is an example of a gaming machine, is non-enclosed so that the player can touch the gaming balls (held balls). In the non-enclosed pachinko gaming machine 10, when the payout condition of the bonus balls is satisfied, the bonus balls are actually paid out. The pachinko gaming machine 10 may be an enclosed type that internally stores and manages the gaming balls so that the player cannot touch the gaming balls (held balls). In the enclosed pachinko gaming machine 10, even when the payout condition of the bonus balls is satisfied, although the number of internally stored gaming balls increases, the gaming balls are not actually paid out. In this specification, "pay out bonus balls" is not limited to actually paying out the gaming balls, but is intended to include increasing the number of internally stored gaming balls.

[0010] The pachinko gaming machine 10 includes a frame body 11 and a game board 20. The frame body 11 supports the game board 20. On the front side of the game board 20, a game area 20a through which game balls can flow down is formed. The frame body 11 includes an outer frame 11a, a middle frame 11b, and a front frame 11c. The middle frame 11b is supported by the outer frame 11a so as to be openable and closable. The front frame 11c is supported by the middle frame 11b so as to be openable and closable. The outer frame 11a is fixed to the island facility using a fixture such as a nail. The middle frame 11b includes a portion to which the game board 20 is attached, and holds the game board 20 attached to the portion. An opening 11d is formed in the front frame 11c. The front frame 11c includes a transparent protective glass (not shown). The protective glass seals the opening 11d. In a state where the game board 20 is held by the middle frame 11b, the game area 20a is aligned with the opening 11d and is visible through the protective glass via the opening 11d.

[0011] The pachinko gaming machine 10 includes a voice output device 13. As an example, the voice output device 13 is a speaker provided in the front frame 11c. The voice output device 13 is capable of executing an effect (hereinafter referred to as a voice effect) of outputting a predetermined voice. For example, the predetermined voice includes a sound effect, a line, and a piece of music (BGM), etc. The pachinko gaming machine 10 includes a decorative lighting device 14. As an example, the decorative lighting device 14 is provided on the front side of the front frame 11c and the game board 20. The decorative lighting device 14 is capable of executing an effect (hereinafter referred to as a lighting effect) by lighting, flashing, and extinguishing a light-emitting body (not shown). As an example, the light-emitting body included in the decorative lighting device 14 is an LED.

[0012] The pachinko gaming machine 10 includes a launch handle 18. The launch handle 18 is configured to enable an operation of instructing the launch of a game ball. The launch handle 18 is provided at the lower right corner portion of the front frame 11c. The pachinko gaming machine 10 may include a lending button for instructing the lending of a game ball and an end button for instructing the end of the game.

[0013] The game board 20 will be described. As shown in FIGS. 1 and 2, a game area 20a having a substantially circular shape when viewed from the front is defined on the front surface of the game board 20. That is, the game board 20 has a game area 20a through which game balls can flow down. A display window 20b is formed substantially at the center of the game area 20a. An inlet 20c through which the game balls launched by operating the launch handle 18 flow into the game area 20a is formed in the upper left of the game area 20a.

[0014] The pachinko gaming machine 10 includes an effect display device 15. As an example, the effect display device 15 has an image display device capable of displaying an image. The effect display device 15 is assembled to the game board 20 so that the display area 15a in the image display device can be visually recognized through the display window 20b. As an example, the effect display device 15 is a liquid crystal display device. The effect display device 15 can execute an effect of displaying a predetermined image (hereinafter referred to as a display effect). For example, the predetermined image is an image such as an effect symbol, a character, a landscape, a character, a number, and a symbol. In the following description, when simply indicating "displaying" these characters and the like, it means displaying these characters and the like as images. As an example, the audio output device 13, the decorative light emitting device 14, and the effect display device 15 are each an effect device capable of executing an effect, and form an effect execution device group 16 including a plurality of effect devices. The effect execution device group 16 is an example of an effect execution means for executing an effect. As an example, it can also be said that the audio output device 13, the decorative light emitting device 14, and the effect display device 15 are each a notification device capable of executing a notification, and form a notification execution device group including a plurality of notification devices. That is, it can also be said that the effect execution device group 16 is a notification device group.

[0015] As shown in FIG. 2, the game board 20 includes a first special symbol display device 19a. The first special symbol display device 19a is capable of executing a symbol variation game (hereinafter referred to as the first special game) in which a predetermined symbol is variably displayed and finally a special symbol is stopped and displayed. The game board 20 includes a second special symbol display device 19b. The second special symbol display device 19b is capable of executing a symbol variation game (hereinafter referred to as the second special game) in which a predetermined symbol is variably displayed and finally a special symbol is stopped and displayed. The special symbol is a symbol for notifying the result of a winning lottery of the special symbol. The winning lottery of the special symbol is an example of an internal lottery. As an example, the special symbol is stopped and displayed over a special stop time. As an example, the special stop time is 0.5 seconds. Hereinafter, when the first special game and the second special game are not distinguished, they may be collectively referred to as the "special game".

[0016] The special symbols at least include a jackpot symbol as a jackpot display result, a minor win symbol as a minor win display result, and a losing symbol as a losing display result. In the pachinko gaming machine 10, when winning the jackpot in the winning lottery of the special symbol, the jackpot symbol is stopped and displayed in the special game. Then, after the end of the special game, a jackpot game advantageous to the player is executed. The details of the jackpot game will be described later. In the pachinko gaming machine 10, when winning the minor win in the winning lottery of the special symbol, the minor win symbol is stopped and displayed in the special game. Then, after the end of the special game, a minor win game advantageous to the player is executed. The details of the minor win game will be described later. In the pachinko gaming machine 10, when not winning the jackpot and the minor win in the winning lottery of the special symbol, the losing symbol is stopped and displayed in the special game. When the losing symbol is stopped and displayed in the special game, the jackpot game and the minor win game are not executed. Hereinafter, when the jackpot game and the minor win game are not distinguished, they may be collectively referred to as the "winning game". The special game in which the jackpot symbol is stopped and displayed may be referred to as the "jackpot special game". The special game in which the minor win symbol is stopped and displayed may be referred to as the "minor win special game". The special game in which the losing symbol is stopped and displayed may be referred to as the "losing special game".

[0017] The game board 20 includes a first special hold display device 19c. The first special hold display device 19c displays information that can identify the number of times of the first special game (hereinafter referred to as the first special hold number) whose execution is held because the hold condition is satisfied but the start condition is not satisfied. There is an upper limit to the first special hold number. As an example, the upper limit number of the first special hold number is 4. The game board 20 includes a second special hold display device 19d. The second special hold display device 19d displays information that can identify the number of times of the second special game (hereinafter referred to as the second special hold number) whose execution is held because the hold condition is satisfied but the start condition is not satisfied. There is an upper limit to the second special hold number. As an example, the upper limit number of the second special hold number is 4.

[0018] The game board 20 is provided with a normal symbol display device 19e. The normal symbol display device 19e can execute a symbol variation game (hereinafter referred to as a normal game) that variably displays predetermined symbols and finally stops and displays the normal symbols. The normal symbols are symbols for notifying the result of the winning lottery of the normal symbols. The winning lottery of the normal symbols is an example of an internal lottery. As an example, the normal symbols are displayed over a normal stop time. As an example, the normal stop time is 0.004 seconds. The normal symbols include at least a normal winning symbol and a normal losing symbol. In the pachinko machine 10, when winning the winning lottery of the normal symbols, the normal winning symbol is stopped and displayed in the normal game. Then, after the end of the normal game, a normal winning game is executed. In the pachinko machine 10, when not winning the winning lottery of the normal symbols, the normal losing symbol is stopped and displayed in the normal game. When the normal losing symbol is stopped and displayed in the normal game, the normal winning game is not executed. The game board 20 is provided with a normal hold display device 19f. The normal hold display device 19f displays information that can identify the number of normal games (hereinafter referred to as the normal hold number) whose execution is held because the hold condition is satisfied but the start condition is not satisfied. There is an upper limit to the normal hold number. As an example, the upper limit number of the normal hold number is 4. Further, the game board 20 may be provided with a right hit display device that displays information instructing a right hit described later, and a round display device that notifies the upper limit number of rounds of the round game described later.

[0019] A plurality of winning openings are formed in the game board 20 so as to open to the game area 20a. The plurality of winning openings are ball entry openings into which game balls can enter. The plurality of winning openings include at least a first start opening 22, a second start opening 23, a first large winning opening 24, a second large winning opening 25, and a normal winning opening 30. The first start opening 22 is a winning opening for entering a game ball in order to satisfy the prize ball payout condition and the start condition of the first special game. As an example, the first start opening 22 is below the effect display device 15 and is always open so that a game ball can enter. The game board 20 is provided with a first start sensor SE1 that detects a game ball that has entered the first start opening 22 (see FIG. 4).

[0020] The second start port 23 is a winning port for letting game balls enter in order to satisfy the conditions for paying out prize balls and the start conditions for the second special game. The second start port 23 is to the right of the first start port 22. The second start port 23 includes an opening and closing piece 23a which is plate-shaped as an example. The second start port 23 is closed and opened by the opening and closing piece 23a. That is, the opening and closing piece 23a can take a closed state and an open state. The second start port 23 is opened when a normal winning game is executed. When the second start port 23 is open, game balls can enter. The second start port 23 is closed when a normal winning game is not being executed. When the second start port 23 is closed, game balls cannot enter, or it is more difficult for game balls to enter when it is closed than when it is open. As an example, the second start port 23 always opens toward the left. As an example, the opening and closing piece 23a is buried in the game board 20 when it is in the closed state. As an example, when the opening and closing piece 23a is in the open state, game balls can flow down the upper surface. As an example, the opening and closing piece 23a is provided such that its upper surface is inclined downward to the right. As an example, game balls flowing down the upper surface of the opening and closing piece 23a when the opening and closing piece 23a is in the open state are guided to the second start port 23. That is, when the opening and closing piece 23a is in the open state, game balls flow down the upper surface of the opening and closing piece 23a and enter the second start port 23. As an example, the opening and closing piece 23a allows game balls to flow down the upper surface of the opening and closing piece 23a during at least a part of the period while it is being displaced from the open state to the closed state. For this reason, game balls can enter the second start port 23 even while the opening and closing piece 23a is being displaced from the open state to the closed state. The game board 20 includes a normal solenoid SL1 (see Fig. 4) as a means for causing the opening and closing piece 23a of the second start port 23 to perform an opening and closing operation. The game board 20 includes a second start sensor SE2 (see Fig. 4) for detecting game balls that have entered the second start port 23. The opening and closing piece 23a of the second start port 23 is a so-called "normal electric accessory".

[0021] The first major winning opening 24 is a winning opening into which game balls are entered to satisfy the conditions for paying out prize balls. The first major winning opening 24 is located to the right of the effect display device 15. The first major winning opening 24 is located above the second start opening 23. The first major winning opening 24 includes an opening / closing piece 24a that is, for example, in the shape of a drop. The first major winning opening 24 is closed and opened by the opening / closing piece 24a. That is, the opening / closing piece 24a can take a closed state and an open state. The first major winning opening 24 is opened when a big win game is executed. When the first major winning opening 24 is open, game balls can be entered. The first major winning opening 24 is closed when a big win game is not being executed. When the first major winning opening 24 is closed, game balls cannot be entered. As an example, the opening / closing piece 24a takes an open state by rotating approximately one-quarter turn to the left about the lower part from the closed state. That is, when the first major winning opening 24 is open, game balls flow down the inner wall surface (upper surface) of the opening / closing piece 24a and then enter the first major winning opening 24. The game board 20 includes a first special solenoid SL2 as means for causing the opening / closing piece 24a of the first major winning opening 24 to perform an opening / closing operation (see FIG. 4). The game board 20 includes a first count sensor SE3 for detecting game balls that have entered the first major winning opening 24 (see FIG. 4). The opening / closing piece 24a of the first major winning opening 24 is a so-called "special electric accessory".

[0022] The second major winning opening 25 is a winning opening into which game balls are entered to satisfy the conditions for paying out prize balls. The second major winning opening 25 is located in the lower right of the effect display device 15. The second major winning opening 25 is below the first major winning opening 24. The second major winning opening 25 is below the second start opening 23. The second major winning opening 25 includes an opening and closing piece 25a which is plate-shaped as an example. The second major winning opening 25 is closed and opened by the opening and closing piece 25a. That is, the opening and closing piece 25a can take a closed state and an open state. The second major winning opening 25 is opened when a small win game is executed. The second major winning opening 25 can let game balls enter when it is open. The second major winning opening 25 is closed when a small win game is not being executed. The second major winning opening 25 cannot let game balls enter when it is closed. As an example, the second major winning opening 25 opens upward when the opening and closing piece 25a is in the open state. As an example, when the opening and closing piece 25a is in the closed state, game balls can flow down on the upper surface. As an example, when the opening and closing piece 25a is in the open state, it is buried in the game board 20. That is, game balls flowing down on the upper surface when the opening and closing piece 25a is in the closed state enter the second major winning opening 25 when the opening and closing piece 25a becomes open. The game board 20 includes a second special solenoid SL3 as a means for causing the opening and closing piece 25a of the second major winning opening 25 to perform an opening and closing operation (see Fig. 4). The game board 20 includes a second count sensor SE4 for detecting game balls that have entered the second major winning opening 25 (see Fig. 4). The opening and closing piece 25a of the second major winning opening 25 is a so-called "special electric accessory".

[0023] As shown in FIG. 3, the game board 20 has a passage 26 through which a game ball that has entered the second large prize opening 25 can pass. The passage 26 is provided so as to branch into a first passage 26a and a second passage 26b at a branching section 27. The pachinko game machine 10 has a distribution shutter 28. The distribution shutter 28 is provided at the branching section 27. The distribution shutter 28 can be in a first state and a second state. A game ball that has entered the second large prize opening 25 is distributed to the first passage 26a when the distribution shutter 28 is in the first state. A game ball that has entered the second large prize opening 25 is distributed to the second passage 26b when the distribution shutter 28 is in the second state. The game board 20 is provided with a distribution solenoid SL4 (see FIG. 4) as a means for operating the distribution shutter 28 so that it can be in a first state and a second state.

[0024] The game board 20 includes a specific sensor SE5 that detects a game ball passing through a specific area in the first passage 26a. In this embodiment, the specific area is a so-called "V area." As an example, when the second large winning opening 25 is opened by the execution of a small winning game, if the game ball that entered the second large winning opening 25 passes through the specific area, a big winning game is executed triggered by the game ball passing through the specific area. In other words, the pachinko game machine 10 in this embodiment is a game machine (so-called "one type two type mixed machine") that has a big winning game that is executed triggered by winning a big winning in a winning lottery, and a big winning game that is executed triggered by winning a small winning in a winning lottery.

[0025] The game board 20 has a gate 29. The gate 29 is located in the upper right of the performance display device 15. The gate 29 is located above the second start opening 23, the first large prize opening 24, and the second large prize opening 25. The gate 29 has a gate opening 29a that is always open so that game balls can enter. The game board 20 has a gate sensor SE6 that detects game balls that enter the gate opening 29a and pass through the gate 29 (see FIG. 4). The gate 29 is a ball entry opening through which game balls are allowed to enter in order to satisfy the starting conditions of a normal game. The gate 29 is a ball entry opening through which the conditions for paying out prize balls are not satisfied even if a game ball enters.

[0026] The normal winning opening 30 is a winning opening into which a game ball is entered to satisfy the conditions for paying out a prize ball. As an example, the normal winning opening 30 is located below the effect display device 15. As an example, the normal winning opening 30 is located below the second starting opening 23, the first big winning opening 24, the second big winning opening 25, and the gate 29. The normal winning opening 30 is always opened so that a game ball can be entered. The game board 20 is provided with a normal sensor SE7 that detects a game ball that has entered the normal winning opening 30 (see FIG. 4). The game board 20 is provided with an out opening 31 at the lowermost part of the game area 20a for discharging a game ball that has not entered any of the first starting opening 22, the second starting opening 23, the first big winning opening 24, the second big winning opening 25, and the normal winning opening 30 from the game area 20a.

[0027] In the pachinko gaming machine 10, the player can adjust the launching intensity of the game ball by operating the launching handle 18 and distribute the game balls to the left area to the left of the display window 20b and the right area to the right of the display window 20b. For example, when the launching intensity is adjusted to be strong and the game ball is launched (hereinafter referred to as a right shot), the game ball is likely to flow down and be guided in the right area. When the game ball flows down in the right area, it can enter the second starting opening 23, the first big winning opening 24, the second big winning opening 25, the gate 29, and the normal winning opening 30. Since a right shot requires a powerful launch to reach the right area, it is performed by adjusting the launching intensity to the maximum intensity or a slightly weaker intensity than the maximum intensity.

[0028] On the one hand, when the launch intensity is adjusted to be weak to launch a game ball (hereinafter referred to as a left shot), the game ball is likely to flow down and be guided to the left area. When the game ball flows down in the left area, it can enter the first starting port 22. Since a left shot does not require as strong a launch of the game ball as a right shot, it is carried out by adjusting the intensity so that the launched game ball does not reach the right area. In the pachinko gaming machine 10, when a right shot is made, a flow path for the game ball is formed by game components such as game nails so that the game ball cannot enter the first starting port 22. The game components may be arranged so as to restrict the entry of the game ball into the first starting port 22 when a right shot is made, or may be arranged so that it is more difficult for the game ball to enter the first starting port 22 compared to when a left shot is made.

[0029] The left area is an area located on the left side of the center line CL that bisects the game area 20a horizontally when the game board 20 is viewed from the front. The right area is an area located on the right side of the center line CL when the game board 20 is viewed from the front. The game ball launched by the operation of the launch handle 18 is guided to the inlet 20c located in the upper left of the game area 20a and flows into the game area 20a. That is, the left area is also an area near the inlet 20c. And the right area is also an area away from the inlet 20c. The game ball guided to flow down in the left area passes through the left side of the effect display device 15 located at the center of the game area 20a in a front view. After that, the game ball heads towards the out port 31 located at the bottom of the game area 20a. The game ball guided to flow down in the right area passes through the right side of the effect display device 15 located at the center of the game area 20a in a front view. After that, the game ball heads towards the out port 31.

[0030] Next, the game state of the pachinko gaming machine 10 will be described. The pachinko gaming machine 10 has a plurality of states (hereinafter referred to as ball entry rate states) with different ball entry rates into the second starting port 23. The plurality of ball entry rate states include a low ball entry rate state and a high ball entry rate state in which the ball entry rate into the second starting port 23 is higher than that in the low ball entry rate state. Since the high ball entry rate state is a state (easy ball entry state) where the probability of a game ball entering the second starting port 23 is high and the entry of the game ball into the second starting port 23 becomes easy, it is advantageous for the player. The high ball entry rate state can also be said to be an electric support state that supports the entry of balls into the second starting port 23, which is an ordinary electric accessory.

[0031] The high ball entry rate state is realized by performing a variable time shortening control of the normal symbol that shortens the variable time (e.g., average variable time) of the normal game compared to the low ball entry rate state, an opening time extension control that lengthens the total opening time (e.g., average total opening time) of the second starting port 23 in one normal winning game compared to the low ball entry rate state, and a probability variation control of the normal symbol that varies the probability of winning the normal winning lottery (normal winning probability) to a higher probability than in the low ball entry rate state. As an example, the variable time shortening control of the normal symbol can be realized by making at least some of the variable patterns that define the variable time of the normal game different between the low ball entry rate state and the high ball entry rate state. As an example, the opening time extension control is at least one of a control that increases the number of openings of the second starting port 23 in one normal winning game compared to the low ball entry rate state and a control that lengthens the opening time of the second starting port 23 in one normal winning game compared to the low ball entry rate state. As an example, the opening time extension control can be realized by making at least some of the opening patterns in which the opening mode of the second starting port 23 in the normal winning game is defined different between the low ball entry rate state and the high ball entry rate state. As an example, the opening patterns include the number of openings, the opening time, and the opening timing (closing timing) of the second starting port 23. As an example, the probability variation control can be realized by making the normal winning probability different between the low ball entry rate state and the high ball entry rate state.

[0032] As an example, the high hit rate state is realized by combining the fourth control described below. The fourth control is a special symbol variation time shortening control that makes the variation time of a special game (for example, the average variation time) shorter than that in the low hit rate state. As an example, the special symbol variation time shortening control can be realized by making at least some of the variation patterns that define the variation time of the special game different between the low hit rate state and the high hit rate state. The details of the variation pattern will be described later. When performing the special symbol variation time shortening control, the high hit rate state becomes a special symbol variation time shortening state (hereinafter referred to as the "time shortening state"), and the low hit rate state becomes a non-special symbol variation time shortening state (hereinafter referred to as the "non-time shortening state").

[0033] Next, the types of small wins and the small win games will be described. The small win game is executed according to the type of small win. The type of small win is defined by the type of small win symbol (special symbol). That is, the small win game is executed according to the type of special symbol. The small win may be of one type or multiple types. Each small win symbol of the special symbol includes one type or multiple types of special symbols respectively. As an example, the small win is of one type. That is, the small win game is of one type. As an example, the small win symbol of the special symbol is of one type. In the following description, for the sake of convenience of explanation, the winning lottery of the special symbol may be simply referred to as the winning lottery.

[0034] In the small win game, first, a predetermined performance is performed over a predetermined time (hereinafter referred to as the small win opening time). For example, the predetermined performance is an opening performance that can recognize the start of the small win game. In the small win game, after the elapse of the small win opening time, a round game for opening the second large winning port 25 is performed once.

[0035] In a small win game, the round game ends when a number condition that a predetermined upper limit number of game balls enter, a time condition that a predetermined upper limit time elapses, or a jackpot game awarding condition that the game balls pass through a specific area is satisfied. As an example, the upper limit number is 10. That is, in a small win game, the round game ends when the number condition is satisfied by 10 game balls entering. As an example, the upper limit time is 4.252 seconds. That is, in a small win game, the round game ends when the time condition is satisfied by 4.252 seconds elapsing. Note that the upper limit number may vary depending on the type of small win game. The upper limit time may vary depending on the type of small win game.

[0036] In a small win game, in the round game, the second largest winning opening 25 is opened in a predetermined opening mode (opening pattern). As an example, in a small win game, in the round game, after the second largest winning opening 25 is opened for 0.028 seconds and then closed for 0.5 seconds, this is repeated 9 times, and then it is opened for 4 seconds again. That is, in a small win game, in the round game, the second largest winning opening 25 is opened 10 times. As described above, while the second largest winning opening 25 is closed, the game balls flow down along the upper surface of the opening and closing piece 25a. For this reason, even though the opening time of the second largest winning opening 25 is as short as 0.028 seconds, when the second largest winning opening 25 is opened, the game balls that were flowing down along the upper surface of the opening and closing piece 25a will enter the second largest winning opening 25. With such a configuration, when the player makes a right strike, in a small win game, the game balls will enter with a probability of 100% or approximately 100% up to the upper limit number.

[0037] Also, in the small win game, in the round game, the distribution shutter 28 operates in a predetermined distribution mode (distribution pattern). As an example, in the small win game, when the round game starts, the distribution shutter 28 takes the second state. Thereafter, the distribution shutter 28 takes the first state when a specific number of game balls enter the second large winning opening 25 in the round game. A specific number is defined for the small win game. As an example, the specific number is four. As described above, the game balls that enter the second large winning opening 25 can pass through the specific area of the first passage 26a when the distribution shutter 28 takes the first state. That is, in the small win game, in the round game, when a specific number of game balls enter the second large winning opening 25, the awarding conditions for the big win game can be satisfied. And when the player is hitting the right side, the upper limit number of game balls enter the small win game with a probability of 100% or approximately 100%. For this reason, when the player is hitting the right side, in the small win game, the awarding conditions for the big win game are satisfied with a probability of 100% or approximately 100%.

[0038] In the round game, a predetermined effect is performed. For example, the predetermined effect is a round effect that can recognize that the round game of the small win game is being executed. In the small win game, when the round game ends, a predetermined effect is performed over a predetermined time (hereinafter referred to as the small win ending time). For example, the predetermined effect is an ending effect that can recognize the end of the small win game. The small win game ends as the small win ending time elapses. In the small win game, when the round game ends because the awarding conditions for the big win game are satisfied, the big win game is executed after the small win game ends.

[0039] Next, the types of big wins and the big win game will be described. The big win game is executed according to the type of big win and the type of small win. The type of big win is defined by the type of big win symbol (special symbol). That is, the big win game is executed according to the type of special symbol.

[0040] As an example, there are a first jackpot game and a second jackpot game in the jackpot game. The first jackpot game is a jackpot game that is executed when winning the jackpot in the winning lottery. As an example, there is one type of jackpot. As an example, there is one type of jackpot symbol for the special symbol. The second jackpot game is a jackpot game that is executed when the awarding condition of the jackpot game is satisfied in the small win game. That is, the second jackpot game is a jackpot based on winning a small win in the winning lottery.

[0041] In the jackpot game, first, a predetermined performance is carried out over a predetermined time (hereinafter referred to as the jackpot opening time). For example, the predetermined performance is an opening performance that can recognize the start of the jackpot game. In the jackpot game, after the elapse of the jackpot opening time, a round game for opening the first large winning port 24 is carried out with a predetermined number of times as the upper limit. As an example, the upper limit number of times of the round game for both the first jackpot game and the second jackpot game is 10 times. Here, in the second jackpot game that is executed when the awarding condition of the jackpot game is satisfied in the small win game, one round game in the small win game is included in the upper limit number of times. That is, the number of times of the round game for opening the first large winning port 24 in the second jackpot game is substantially 9 times. Note that in the second jackpot game that is executed when the awarding condition of the jackpot game is satisfied in the small win game, the round game may be started without the elapse of the jackpot opening time.

[0042] In the jackpot game, one round game ends when the number condition that a predetermined upper limit number of game balls enter or the time condition that a predetermined upper limit time elapses is satisfied. As an example, the upper limit number is 10. That is, one round game ends when the number condition is satisfied by 10 game balls entering. As an example, the upper limit time is 25 seconds. That is, one round game ends when the time condition is satisfied by 25 seconds elapsing.

[0043] In the round game, the first big winning opening 24 is opened in a predetermined opening mode (opening pattern). In the round game, a predetermined effect is performed. For example, the predetermined effect is a round effect that can recognize that the round game of the jackpot game is being executed. In the jackpot game, when the last round game ends, a predetermined effect is performed over a predetermined time (hereinafter referred to as the jackpot ending time). For example, the predetermined effect is an ending effect that can recognize the end of the jackpot game. The jackpot game ends as the jackpot ending time elapses. In the following description, when distinguishing the opening effects in the small win game and the opening effects in the jackpot game for the opening effect, they are respectively referred to as the small win opening effect and the jackpot opening effect. Also, for the round effect, when distinguishing the round effect in the small win game and the round effect in the jackpot game, they are respectively referred to as the small win round effect and the jackpot round effect. Also, for the ending effect, when distinguishing the ending effect in the small win game and the ending effect in the jackpot game, they are respectively referred to as the small win ending effect and the jackpot ending effect.

[0044] As described above, it is determined that 10 round games are to be executed in both the first jackpot game and the second jackpot game. Also, for each round game, as a number condition, it is determined that 10 game balls enter the first big winning opening 24 or the second big winning opening 25, and as a time condition, 25 seconds elapse. Therefore, in the first jackpot game and the second jackpot game, it can be expected that a total of 100 (10 times × 10 pieces) game balls enter the first big winning opening 24 and the second big winning opening 25. Here, assuming that the number of prize balls determined for the first big winning opening 24 and the second big winning opening 25 is 15, the number of prize balls (hereinafter referred to as the expected number of balls) that can be expected to be awarded in the first jackpot game and the second jackpot game is 1500. The jackpot game is an example of a privilege. The fact that a small win game in which the awarding conditions of the jackpot game can be satisfied during its execution is awarded is an example of obtaining the right to obtain a privilege.

[0045] The effects that the pachinko gaming machine 10 can execute will be described. The effects can be executed by one of the plurality of effect devices constituting the effect execution device group 16 or by causing the plurality of effect devices to cooperate with each other.

[0046] The display effect on the effect display device 15 includes a symbol variation game (hereinafter referred to as an effect game) using effect symbols (decorative symbols). On the effect display device 15, a plurality of symbol columns can be displayed. Each of the symbol columns is composed of a plurality of effect symbols and is also referred to as a reel. Each of the plurality of effect symbols is composed of numbers from "1" to "8" as identification information for identifying the result of a winning lottery. As an example, the effect symbol is a symbol in which the Arabic numerals from "1" to "8" are decorated with characters, patterns, etc., and is a symbol for diversifying the display effect. In the effect game, after the effect symbols are variably displayed in each of the plurality of symbol columns, the effect symbols are stopped and displayed in each of the plurality of symbol columns, so that the combination of the effect symbols (hereinafter referred to as the symbol combination) is stopped and displayed. That is, in the effect game, after the identification information of a plurality of columns is variably displayed, the identification information of a plurality of columns is stopped and displayed. As an example, the effect game is performed by variably displaying (scroll-displaying) the effect symbols of the left symbol column, the middle symbol column, and the right symbol column in a predetermined direction, respectively.

[0047] As an example, the effect game starts and ends together with the special game. In the effect game, a symbol combination corresponding to the special symbol stopped and displayed in the special game is stopped and displayed. For example, in the effect game, when the jackpot symbol is stopped and displayed in the special game, the jackpot symbol combination is stopped and displayed. As an example, the jackpot symbol combination is a combination (so-called, symbol alignment) in which the identification information (numbers) of the effect symbols in all symbol columns are the same, such as

[0777] . For example, in the effect game, when the minor jackpot symbol is stopped and displayed in the special game, the minor jackpot symbol combination is stopped and displayed. As an example, the minor jackpot symbol combination is a combination in which the identification information (numbers) of the effect symbols in all symbol columns are the same, such as

[0777] . For example, in the effect game, when the losing symbol is stopped and displayed in the special game, the losing symbol combination is stopped and displayed. As an example, the losing symbol combination is a combination in which the identification information (numbers) of the effect symbols in all symbol columns do not become the same, such as

[0787] and

[0468] . The special game and the effect game executed corresponding to the special game are an example of the variable game.

[0048] The effect game may include a reach effect. The reach effect is an effect that forms a reach and finally stops and displays a predetermined symbol combination. Hereinafter, the state in which a reach is formed may be referred to as a reach state. A reach is a state before the winning symbol combination is formed, or a state before the second normal winning symbol combination is formed (so-called, tempai). For example, a reach is a state in which the effect symbol is variably displayed in an arbitrary symbol column (for example, the middle symbol column), such as [7↓7], and the effect symbols including the same identification information (numbers) are stopped and displayed in a plurality of symbol columns different from that symbol column (hereinafter referred to as reach formation columns, for example, the left and right symbol columns). The reach effect includes a normal reach effect (hereinafter referred to as an N-reach effect), and a super reach effect (hereinafter referred to as an SP-reach effect) having a higher winning expectancy (hereinafter referred to as a winning expectancy) in this effect game than the N-reach effect.

[0049] The electrical configuration of the pachinko gaming machine 10 will be described. As shown in FIG. 4, the pachinko gaming machine 10 includes a main board 80 and a sub-board 90 on the back side (rear side) of the game board 20. The main board 80 and the sub-board 90 are connected so that various control commands (control signals) can be output in one direction from the main board 80 to the sub-board 90. The main board 80 executes predetermined processing and outputs a control signal to the sub-board 90. The sub-board 90 executes predetermined processing based on the control command input from the main board 80.

[0050] The main board 80 will be described. The main board 80 includes a main control CPU 81, a main control ROM 82, a main control RWM 83, and a random number generation circuit 84. The main control CPU 81 executes a main control program to execute processing related to the progress of the game. The main control ROM 82 stores the main control program, determination values used for various determinations and lotteries, and tables. The main control ROM 82 stores a plurality of types of variation patterns. As an example, the variation patterns include a variation pattern for a special symbol and a variation pattern for a normal symbol. The variation pattern for the special symbol is information that can specify the variation time from the start to the end of the special game. The variation pattern for the special symbol is information that can specify the variation content of the special game. As an example, the variation pattern for the special symbol can specify the production time of the production game and part or all of the production content.

[0051] The variation patterns for the special symbol include a variation pattern for a big win, a variation pattern for a small win, a variation pattern for a time shortening opportunity, and a variation pattern for a loss. The production game based on the variation pattern for a big win finally stops displaying the big win symbol combination after a reach production. The production game based on the variation pattern for a small win finally stops displaying the small win symbol combination without going through a reach production. The production game based on the variation pattern for a time shortening opportunity finally stops displaying the time shortening opportunity symbol combination without going through a reach production. The production game based on the variation pattern for a loss finally stops displaying the loss symbol combination after going through a reach production or without going through a reach production.

[0052] The variation pattern for the normal symbol is information that can specify the variation time from the start to the end of the normal game. The variation pattern for the normal symbol is information that can specify the variation details of the normal game. The variation pattern for the normal symbol includes the variation pattern for a normal loss and the variation pattern for a normal win. The main control RWM83 stores various types of information that can be rewritten according to the processing results of the main control CPU81. For example, the information stored in the main control RWM83 includes flags, counters, and timers. The random number generation circuit 84 generates hardware random numbers. The main board 80 may be configured to be able to generate software random numbers through the random number generation process by the main control CPU81.

[0053] The main board 80 is connected to each of the sensors SE1 to SE7. The main control CPU81 can input the detection signals output by each of the sensors SE1 to SE7 when detecting a game ball. The main board 80 is connected to each of the display devices 19a to 19e. The main control CPU81 can control the display content of each of the display devices 19a to 19e. The main board 80 is connected to each of the solenoids SL1 to SL4. By controlling the operations of each of the solenoids SL1 to SL3, the main control CPU81 can control the opening modes of the second start port 23, the first big winning port 24, and the second big winning port 25. By controlling the operation of the distribution solenoid SL4, the main control CPU81 can control the distribution mode of the distribution shutter 28.

[0054] Next, the sub-board 90 will be described. The sub-board 90 includes a sub-control CPU 91, a sub-control ROM 92, and a sub-control RWM 93. The sub-control CPU 91 performs processing related to effects by executing a sub-control program. The sub-control CPU 91 performs processing related to notifications by executing the sub-control program. The sub-control ROM 92 stores the sub-control program and determination values used for a predetermined lottery, etc. The sub-control ROM 92 stores display effect data used for display effects, light emission effect data used for light emission effects, and voice effect data used for voice effects. The sub-control RWM 93 stores various information that can be rewritten during the operation of the pachinko game machine 10. For example, the information stored in the sub-control RWM 93 includes flags, counters, and timers, etc. The sub-board 90 is configured to be able to generate software random numbers by random number generation processing by the sub-control CPU 91. The sub-board 90 may include a random number generation circuit and be able to generate hardware random numbers.

[0055] The sub-board 90 is connected to the effect display device 15. The sub-control CPU 91 can control the display content of the effect display device 15. The sub-board 90 is connected to the voice output device 13. The sub-control CPU 91 can control the output content of the voice output device 13. The sub-board 90 is connected to the decorative light emission device 14. The sub-control CPU 91 can control the light emission mode of the decorative light emission device 14. The sub-control CPU 91 is an example of an effect control means that controls an effect execution device group 16 as an effect execution means.

[0056] Next, various processes performed by the main control CPU 81 of the main board 80 will be described. The special input process will be described. The main control CPU 81 executes special input processing as one of the timer interrupt processes performed every predetermined control cycle (for example, 4 ms). In the special input processing, the main control CPU 81 determines whether a game ball has entered the first start port 22 based on whether a detection signal is input from the first start sensor SE1. When a game ball enters the first start port 22, the main control CPU 81 determines whether the first special reservation number stored in the main control RWM 83 is less than the upper limit number. When the first special reservation number is less than the upper limit number, the main control CPU 81 adds 1 to the first special reservation number and updates it. The main control CPU 81 controls the first special reservation display device 19c to display information that can identify the updated first special reservation number. That is, the reservation condition for the first special game is satisfied when the first special reservation number is less than the upper limit number and the game ball is detected by the first start sensor SE1.

[0057] Next, the main control CPU 81 acquires the random number generated by the random number generation circuit 84 and stores the first random number information based on the acquired random number in the main control RWM 83. For example, the random number is a winning random number used for the winning lottery of the special symbol, a symbol random number used for determining the winning symbol, and a variation pattern random number used for determining the variation pattern. The first random number information is stored so that it can be identified as information for the first special game and its storage order. The first random number information may be the acquired random number itself or information obtained by processing the random number by a predetermined method. By storing the first random number information in the main control RWM 83, the pachinko gaming machine 10 can hold the execution of the first special game until the start condition of the first special game is satisfied.

[0058] When the main control CPU 81 stores the first random number information in the main control RWM 83, when the game ball has not entered the first starting port 22, and when the first special hold count is not less than the upper limit number, based on whether a detection signal is input from the second start sensor SE2, it determines whether the game ball has entered the second starting port 23. When the game ball has entered the second starting port 23, the main control CPU 81 determines whether the second hold count stored in the main control RWM 83 is less than the upper limit number. When the second hold count is less than the upper limit number, the main control CPU 81 adds 1 to the second hold count and updates it. The main control CPU 81 controls the second special hold display device 19d to display information that can identify the second hold count after the addition. The hold condition for the second special game is satisfied when the second special hold count is less than the upper limit number and the game ball is detected by the second start sensor SE2.

[0059] Next, the main control CPU 81 acquires the random number generated by the random number generation circuit 84 and stores the second random number information based on the acquired random number in the main control RWM 83. The second random number information is information used for the second special game and is stored so that its storage order can be specified. The second random number information may be the acquired random number itself or information obtained by processing the random number by a predetermined method. By storing the second random number information in the main control RWM 83, the pachinko game machine 10 can hold the execution of the second special game until the start condition of the second special game is satisfied.

[0060] The main control CPU 81 executes a pre-reading process based on the various random numbers obtained for the second special game. In the pre-reading process, the main control CPU 81 pre-determines the variable content of the second special game. As an example, the main control CPU 81 determines whether the value of the obtained winning random number is a value that wins the winning lottery. In the pre-reading process, the main control CPU 81 may specify which winning symbol the value of the winning symbol random number wins. In the pre-reading process, the main control CPU 81 may specify which variation pattern the value of the variation pattern random number wins. The main control CPU 81 stores control information (hereinafter referred to as a pre-reading command) that can specify the variable content of the pre-read second special game in the output buffer.

[0061] The first special start process will be described. The main control CPU 81 executes the first special start process as one of the timer interrupt processes. The main control CPU 81 determines whether the start condition of the first special game is satisfied. The main control CPU 81 determines that the start condition of the first special game is satisfied when it is not in the middle of a big win game and not in the middle of executing the first special game. On the other hand, the main control CPU 81 determines that the start condition of the special game is not satisfied when it is in the middle of a big win game or in the middle of executing the first special game. If the start condition of the first special game is not satisfied, the main control CPU 81 ends the first special start process. If the start condition of the first special game is satisfied, the main control CPU 81 determines whether the first special reservation number is greater than zero. If the first special reservation number is zero, the main control CPU 81 ends the first special start process.

[0062] When the first special reserved number is greater than zero, the main control CPU 81 subtracts 1 from the first special reserved number and updates it. The main control CPU 81 controls the first special reserved display device 19c to display information that can identify the first special reserved number after subtraction. Next, the main control CPU 81 acquires, from the main control RWM 83, the information that was stored earliest among the first random number information. The main control CPU 81 performs a big win lottery (big win determination) to determine whether to win the big win as a special symbol lottery using the winning random number specified from the acquired first random number information. The main control CPU 81 performs the big win lottery with a predetermined big win probability. As an example, the big win probability is 1 / 300.

[0063] When winning the big win, the main control CPU 81 performs big win variation processing. In the big win variation processing, the main control CPU 81 performs a first special symbol lottery using the symbol random number that can be specified from the first random number information, and determines the big win symbol of the special symbol to be stopped and displayed in the first special game. As an example, in the first special symbol lottery, the main control CPU 81 determines one type of big win symbol regardless of the value of the symbol random number. Note that the main control CPU 81 may determine one type of big win symbol without performing the first special symbol lottery. The main control CPU 81 performs a variation pattern determination lottery using the variation pattern random number that can be specified from the first random number information, and determines a variation pattern from among a plurality of big win variation patterns. Thereafter, the main control CPU 81 ends the first special start processing.

[0064] If the jackpot is not won, the main control CPU 81 performs the losing variation process. In the losing variation process, the main control CPU 81 conducts a second special symbol lottery using a symbol random number that can be specified from the first random number information, and determines the losing symbol of the special symbol to be stopped and displayed in the first special game. As an example, in the second special symbol lottery, the main control CPU 81 determines one type of losing symbol regardless of the value of the symbol random number. Note that the main control CPU 81 may determine one type of losing symbol without conducting the second special symbol lottery. The main control CPU 81 conducts a variation pattern determination lottery using a variation pattern random number that can be specified from the first random number information, and determines a variation pattern from among a plurality of losing variation patterns with or without a reach. Thereafter, the main control CPU 81 ends the first special start process.

[0065] The second special start process will be described. The main control CPU 81 executes the second special start process as one of the timer interrupt processes. The main control CPU 81 determines whether the start condition of the second special game is satisfied. The main control CPU 81 determines that the start condition of the second special game is satisfied when it is not during the jackpot game and is during the execution of the second special game. On the other hand, the main control CPU 81 determines that the start condition of the special game is not satisfied when it is during the jackpot game or during the execution of the second special game. If the start condition of the second special game is not satisfied, the main control CPU 81 ends the second special start process. If the start condition of the second special game is satisfied, the main control CPU 81 determines whether the second special reservation number is greater than zero. If the second special reservation number is zero, the main control CPU 81 ends the second special start process.

[0066] When the second special reserved number is greater than zero, the main control CPU 81 subtracts 1 from the second special reserved number and updates it. The main control CPU 81 controls the second special reserved display device 19d to display information that can identify the second special reserved number after subtraction. Next, the main control CPU 81 acquires, from the main control RWM 83, the information that was stored first among the second random number information. The main control CPU 81 uses the winning random number specified from the acquired second random number information to perform a jackpot lottery (jackpot determination) as to whether or not to win the jackpot in the special symbol winning lottery. The main control CPU 81 performs the jackpot lottery with a predetermined jackpot probability.

[0067] When winning the jackpot, the main control CPU 81 performs jackpot variation processing. In the jackpot variation processing, the main control CPU 81 performs a third special symbol lottery using the symbol random number that can be specified from the second random number information, and determines the jackpot symbol of the special symbol to be stopped and displayed in the second special game. As an example, in the third special symbol lottery, the main control CPU 81 determines one type of jackpot symbol regardless of the value of the symbol random number. Note that the main control CPU 81 may determine one type of jackpot symbol without performing the third special symbol lottery. The main control CPU 81 performs a variation pattern determination lottery using the variation pattern random number that can be specified from the second random number information, and determines the variation pattern from among a plurality of jackpot variation patterns. Thereafter, the main control CPU 81 ends the second special start processing.

[0068] When not winning the jackpot, the main control CPU 81 uses the winning random number specified from the acquired second random number information to perform a minor win lottery (minor win determination) as to whether or not to win the minor win in the special symbol winning lottery. The main control CPU 81 performs the minor win lottery with a predetermined minor win probability. As an example, the minor win probability is 1 / 4.

[0069] When winning a small prize, the main control CPU 81 performs small prize variation processing. In the small prize variation processing, the main control CPU 81 conducts a fourth special symbol lottery using a symbol random number that can be specified from the second random number information, and determines the small prize symbol of the special symbol to be stopped and displayed in the second special game. As an example, in the fourth special symbol lottery, the main control CPU 81 determines one type of small prize symbol regardless of the value of the symbol random number. Note that the main control CPU 81 may determine one type of small prize symbol without conducting the fourth special symbol lottery. The main control CPU 81 conducts a variation pattern determination lottery using a variation pattern random number that can be specified from the second random number information, and determines a variation pattern from among a plurality of small prize variation patterns. Thereafter, the main control CPU 81 ends the second special start processing.

[0070] When not winning a small prize, the main control CPU 81 performs losing variation processing. In the losing variation processing, the main control CPU 81 conducts a fifth special symbol lottery using a symbol random number that can be specified from the second random number information, and determines the losing symbol of the special symbol to be stopped and displayed in the second special game. As an example, in the fifth special symbol lottery, the main control CPU 81 determines one type of losing symbol regardless of the value of the symbol random number. Note that the main control CPU 81 may determine one type of losing symbol without conducting the fifth special symbol lottery. The main control CPU 81 conducts a variation pattern determination lottery using a variation pattern random number that can be specified from the second random number information, and determines a variation pattern from among a plurality of losing variation patterns with or without a reach. Thereafter, the main control CPU 81 ends the second special start processing.

[0071] The main control CPU 81 outputs a variation start command and a special symbol command to the sub-board 90 in jackpot variation processing, minor win variation processing, and losing variation processing. The variation start command is a control command that can identify the variation pattern determined in each variation process in the special start process and the start of the variation game. The special symbol command is a control command that can identify the special symbol (jackpot symbol, minor win symbol, or losing symbol) determined in each variation process. Note that the variation start command and the special symbol command are different control commands when the variation process of the first special game is executed and when the variation process of the second special game is executed.

[0072] In this way, in the first special start process, it is possible to win the jackpot in the win lottery. On the other hand, in the first special start process, it is not possible to win the minor win in the win lottery. In the second special start process, it is possible to win both the minor win and the jackpot in the win lottery.

[0073] When the first special start process and the second special start process are completed, the main control CPU 81 causes the first special game or the second special game to be executed by a process different from the first special start process and the second special start process. Specifically, when the main control CPU 81 finishes the first special start process, it causes the first special game to be executed. When the main control CPU 81 causes the first special game to be executed, it controls the first special symbol display device 19a to start the variation display of a predetermined symbol. The main control CPU 81 measures the variation time defined in the variation pattern. When the variation time defined in the variation pattern has elapsed, the main control CPU 81 controls the first special symbol display device 19a to stop displaying the special symbol determined in the special start process. Also, when the variation time defined in the variation pattern has elapsed, the main control CPU 81 outputs a control command (hereinafter referred to as a variation end command) that can identify the end of the variation game to the sub-board 90.

[0074] When the main control CPU 81 finishes the second special start process, it causes the second special game to be executed. When the main control CPU 81 causes the second special game to be executed, it controls the second special symbol display device 19b to start the variable display of a predetermined symbol. The main control CPU 81 measures the variable time defined in the variable pattern. When the variable time defined in the variable pattern has elapsed, the main control CPU 81 controls the second special symbol display device 19b to stop displaying the special symbol determined in the special start process. Also, when the variable time defined in the variable pattern has elapsed, the main control CPU 81 outputs a variable end command to the sub-board 90. The main control CPU 81 is an example of variable game control means for controlling the execution of the variable game.

[0075] The small win game process will be described. The small win game process is a process for executing a small win game. After the end of the special game in which the main control CPU 81 stops and displays the small win symbol, the main control CPU 81 executes the small win game. As an example, the main control CPU 81 executes the small win game by operating the opening and closing piece 25a of the second big winning opening 25 according to a predetermined operation pattern. Specifically, the main control CPU 81 specifies the type of small win game based on the small win symbol (type of small win) determined in the second special start process. The main control CPU 81 executes the specified type of small win game.

[0076] First, the main control CPU 81 outputs a control command (hereinafter referred to as the small hit opening command) to the sub-board 90 that can specify the start of the small hit opening time. When the small hit opening time has elapsed, the main control CPU 81 causes a round game to be executed. The main control CPU 81 outputs a control command (hereinafter referred to as the small hit round command) to the sub-board 90 that can specify the start of the round game of the small hit game. The main control CPU 81 controls the second special solenoid SL3 using the opening control data corresponding to the specified small hit game, and controls the opening mode of the second large winning port 25. After the start of the round game, when the number of game balls detected by the second count sensor SE4 reaches the upper limit number, when a game ball is detected by the specific sensor SE5, or when the upper limit time of the round game has elapsed, the main control CPU 81 controls the second special solenoid SL3 so that the second large winning port 25 is in a closed state. That is, the main control CPU 81 ends the round game. When a game ball is detected by the specific sensor SE5, that is, when the awarding condition of the big hit game is satisfied, the main control CPU 81 outputs a control command (hereinafter referred to as the V winning command) to the sub-board 90 that can specify that the awarding condition of the big hit game has been satisfied. When the round game ends, the main control CPU 81 outputs a control command (hereinafter referred to as the small hit ending command) to the sub-board 90 that can specify the start of the small hit ending time. When the small hit ending time has elapsed, the main control CPU 81 ends the small hit game.

[0077] The big hit game process will be described. The jackpot game process is a process for executing a jackpot game. After the end of a special game in which the jackpot symbol is stopped and displayed, or after the end of a minor winning game in which the round game ends due to the fulfillment of the jackpot game awarding conditions, the main control CPU 81 executes the jackpot game. As an example, the main control CPU 81 executes the jackpot game by operating the opening / closing piece 24a of the first big winning port 24 according to a predetermined operation pattern. Specifically, when the main control CPU 81 executes the jackpot game after the end of a special game in which the jackpot symbol is stopped and displayed, it specifies the type of jackpot game based on the jackpot symbol (type of jackpot) determined in the first special start process and the second special start process. On the other hand, when the main control CPU 81 executes the jackpot game after the end of a minor winning game in which the round game ends due to the fulfillment of the jackpot game awarding conditions, it specifies the type of jackpot game based on the minor winning symbol (type of minor win) determined in the first special start process and the second special start process. The main control CPU 81 executes the specified type of jackpot game.

[0078] First, the main control CPU 81 outputs a control command (hereinafter referred to as the jackpot opening command) that can specify the start of the jackpot opening time to the sub-board 90. When the jackpot opening time has elapsed, the main control CPU 81 causes a round game to be executed. Specifically, the main control CPU 81 controls the first special solenoid SL2 using the opening control data corresponding to the specified jackpot game, and controls the opening mode of the first big winning port 24. After the start of the round game, when the number of game balls detected by the first count sensor SE3 reaches the upper limit number or the upper limit time of the round game has elapsed, the main control CPU 81 controls the first special solenoid SL2 so that the first big winning port 24 is in a closed state. That is, the main control CPU 81 ends the round game. The main control CPU 81 repeatedly performs the process of causing such a round game to be executed until the upper limit number of round games defined for the jackpot game ends. Each time the main control CPU 81 starts a round game of the jackpot game, it outputs a control command (hereinafter referred to as the jackpot round command) that can specify the start of the round game of the jackpot game to the sub-board 90. When the last round game ends, the main control CPU 81 outputs a control command (hereinafter referred to as the jackpot ending command) that can specify the start of the jackpot ending time to the sub-board 90. When the jackpot ending time has elapsed, the main control CPU 81 ends the jackpot game. The main control CPU 81 is an example of a privilege granting means for granting a jackpot game as a privilege.

[0079] The game state transition process for transitioning the game state will be described. The main control CPU 81 controls the game state by storing information such as a flag in the main control RWM 83.

[0080] When the main control CPU 81 ends the jackpot game, it controls to the game state corresponding to the type of the jackpot game. As an example, after the end of the first jackpot game and after the end of the second jackpot game, the main control CPU 81 controls to the time shortening state. When the main control CPU 81 controls to the time shortening state after the end of the first jackpot game or after the end of the second jackpot game, it updates the time shortening state flag so that it can be specified that it controls to the time shortening state.

[0081] When the main control CPU 81 controls the time-saving state and the end condition is satisfied, it controls to the non-time-saving state. As an example, when the main control CPU 81 controls the time-saving state, when the total number of executions of the first special game and the second special game after the control in the time-saving state reaches a first upper limit number of times determined in advance, it is determined that the end condition of the first time-saving state is satisfied. As an example, the first upper limit number of times is 5 times. As an example, when the main control CPU 81 controls the time-saving state, when the number of executions of the second special game after the control in the time-saving state reaches a second upper limit number of times determined in advance, it is determined that the end condition of the time-saving state is satisfied. As an example, the second upper limit number of times is 1 time.

[0082] When the end condition of the time-saving state is satisfied, the main control CPU 81 controls to the non-time-saving state and updates the time-saving state flag stored in the main control RWM 83 so that the game state after the control to the non-time-saving state can be specified. That is, when the main control CPU 81 controls to the non-time-saving state, it updates the time-saving state flag so that it can be specified that it controls to the non-time-saving state.

[0083] As an example, when the game state transitions, the main control CPU 81 stores a control command (hereinafter referred to as a state designation command) that can specify the current game state in the output buffer. The state designation command includes a state designation command that can specify the non-time-saving state and a state designation command that can specify the time-saving state. As an example, when the power supply is started, the main control CPU 81 stores a state designation command that can specify the current game state in the output buffer. The main control CPU 81 is an example of state control means for controlling the state.

[0084] The normal input process will be described. The main control CPU 81 executes normal input processing as one of the timer interrupt processes. When the main control CPU 81 receives a detection signal from the gate sensor SE6, it determines whether the normal hold count stored in the main control RWM 83 is less than the upper limit number. If the normal hold count is not less than the upper limit number, the main control CPU 81 ends the normal input processing. If the normal hold count is less than the upper limit number, the main control CPU 81 increments the normal hold count by 1 and updates it. Next, the main control CPU 81 acquires the random number generated by the random number generation circuit 84 and stores the normal random number information based on the acquired random number in the main control RWM 83. For example, the random numbers are the normal winning random numbers used for the winning lottery of the normal symbols, the normal symbol random numbers used for determining the normal winning symbols, and the normal variation pattern random numbers used for determining the variation pattern for the normal symbols. Thereafter, the main control CPU 81 ends the normal input processing.

[0085] The normal start processing will be described. The main control CPU 81 executes normal start processing as one of the timer interrupt processes. The main control CPU 81 determines whether the start condition of the normal game is satisfied. The main control CPU 81 makes an affirmative determination when it is not in the middle of a normal winning game and not in the middle of executing the normal game, while making a negative determination when it is in the middle of a normal winning game or in the middle of executing the normal game. If the start condition of the normal game is not satisfied, the main control CPU 81 ends the normal start processing. If the start condition of the normal game is satisfied, the main control CPU 81 determines whether the normal hold count is greater than zero. If the normal hold count is zero, the main control CPU 81 ends the normal start processing.

[0086] When the normal hold number is not zero, the main control CPU 81 subtracts 1 from the normal hold number and updates it. The main control CPU 81 controls the normal hold display device 19f to display information that can identify the normal hold number after subtraction. The main control CPU 81 acquires, from the main control RWM 83, the information that was stored earliest among the normal random number information. The main control CPU 81 uses the normal winning random number specified from the acquired normal random number information to perform a normal winning lottery (normal winning determination) as to whether to win the normal win in the normal symbol lottery. As an example, the main control CPU 81 performs the normal winning lottery with a normal winning probability corresponding to the current game state. As an example, the normal winning probability when the current game state is a non-time-saving state is zero. As an example, the normal winning probability when the current game state is a time-saving state is 1 (100%). Note that when the normal winning probability is zero and when the normal winning probability is 1 (100%), the main control CPU 81 may not perform the normal winning lottery.

[0087] When winning the normal win, the main control CPU 81 performs normal win variation processing. In the normal win variation processing, the main control CPU 81 performs a first normal symbol lottery using a normal symbol random number that can be specified from the normal random number information, and determines the normal win symbol of the normal symbol to be stopped and displayed in the normal game. As an example, there is one type of normal win symbol of the normal symbol that can be stopped and displayed in the normal game. That is, in the first normal symbol lottery, the main control CPU 81 determines one type of normal win symbol regardless of the value of the normal symbol random number. Note that the main control CPU 81 may determine one type of normal win symbol without performing the first normal symbol lottery. The main control CPU 81 performs a normal variation pattern determination lottery using a normal variation pattern random number that can be specified from the normal random number information, and determines a variation pattern from among one or more normal win variation patterns.

[0088] When not winning in the normal way, the main control CPU 81 performs normal deviation variation processing. In the normal deviation variation processing, the main control CPU 81 conducts a second normal symbol lottery using a normal symbol random number that can be specified from the normal random information, and determines the normal deviation symbol of the normal symbol to be stopped and displayed in the normal game. As an example, there is one type of normal deviation symbol. That is, in the second normal symbol lottery, the main control CPU 81 determines one type of normal deviation symbol regardless of the value of the normal symbol random number. Note that the main control CPU 81 may determine one type of normal deviation symbol without conducting the second normal symbol lottery. The main control CPU 81 conducts a normal variation pattern determination lottery using a normal variation pattern random number that can be specified from the normal random information, and determines a variation pattern from among one or more normal deviation variation patterns.

[0089] In the normal variation pattern determination lottery, when the main control CPU 81 is in the non-time shortening state, it determines the normal variation pattern so that the average variation time is longer than when it is in the time shortening state. That is, in the normal variation pattern determination lottery, when the main control CPU 81 is in the time shortening state, it determines the normal variation pattern so that the average variation time is shorter than when it is in the non-time shortening state. Thereby, in the time shortening state, the variation time of the normal game is shortened compared to the non-time shortening state, so that the number of executions of the normal game per unit time is increased compared to the non-time shortening state.

[0090] When determining the variation pattern for the normal symbol, the main control CPU 81 causes the normal symbol display device 19e to start a normal game. After that, when the variation time defined in the determined variation pattern for the normal symbol has elapsed, the main control CPU 81 stops and displays the normal symbol according to the result of the normal symbol lottery. That is, when winning a normal win, the main control CPU 81 stops and displays the normal win symbol when the variation time defined in the determined variation pattern for the normal symbol has elapsed. On the other hand, when not winning a normal win, the main control CPU 81 stops and displays the normal loss symbol when the variation time defined in the determined variation pattern for the normal symbol has elapsed. Note that when configured not to conduct the normal win lottery, the main control CPU 81 may stop and display the normal symbol according to the current game state when the variation time defined in the determined variation pattern for the normal symbol has elapsed. That is, when in the non-time reduction state, the main control CPU 81 may stop and display the normal loss symbol when the variation time defined in the determined variation pattern for the normal symbol has elapsed. On the other hand, when in the time reduction state, the main control CPU 81 may stop and display the normal win symbol when the variation time defined in the determined variation pattern for the normal symbol has elapsed.

[0091] The normal win game process will be described. When winning a normal win, after the normal game ends, the main control CPU 81 operates the opening / closing piece 23a of the second start port 23 according to a predetermined operation pattern to execute a normal win game. As an example, the main control CPU 81 operates the opening / closing piece 23a of the second start port 23 according to an operation pattern corresponding to the type of normal win to execute a normal win game. That is, the normal win game is executed according to the type of normal win. As an example, the type of normal win is defined by the type of normal win symbol. That is, the normal win game is executed according to the type of normal symbol. As an example, there is a normal win game based on one type of normal win symbol in the normal win game.

[0092] As an example, in normal winning games, the main control CPU 81 controls the normal solenoid SL1 so as to have an opening pattern in which, after opening for the normal opening time, it closes for the normal closing time. As an example, the normal opening time is a time during which a game ball can easily enter the second start port 23 while the second start port 23 is open. As an example, the normal opening time is 5.4 seconds. As an example, the normal closing time is 0.008 seconds.

[0093] In this way, in the non-time-limited state, since there is no win in the normal win, the game ball does not enter the second start port 23, or the game ball hardly enters the second start port 23. Therefore, in the non-time-limited state, it is recommended to play the game with a left hit. On the other hand, in the time-limited state, since there is a win in the normal win, the game ball can enter the second start port 23. Therefore, in the time-limited state, it is recommended to play the game with a right hit so that the game ball enters the second start port 23.

[0094] Next, various processes executed by the sub-control CPU 91 will be described. The effect game process will be described. The effect game process is a process for executing an effect game as one of the display effects related to the special game during the execution of the special game. When the sub-control CPU 91 inputs a variation start command and a special symbol command, it controls the effect execution device group 16 including the effect display device 15 to execute the effect game.

[0095] The sub-control CPU 91 determines the symbol combination to be stopped and displayed in the effect game based on the special symbol command. When the sub-control CPU 91 can identify the jackpot symbol from the special symbol command, it determines the jackpot symbol combination. As an example, the jackpot symbol combination is a symbol combination in which a plurality of effect symbols are the same. When the sub-control CPU 91 can identify the minor jackpot symbol from the special symbol command, it determines the minor jackpot symbol combination. As an example, the minor jackpot symbol combination is a symbol combination in which a plurality of effect symbols are the same. When the sub-control CPU 91 can identify the losing symbol from the special symbol command, it determines the losing symbol combination. When determining the losing symbol combination, if the condition for executing the reach effect (hereinafter referred to as the reach condition) is satisfied, the sub-control CPU 91 determines the losing symbol combination including reach. As an example, the losing symbol combination including reach is a symbol combination in which, among a plurality of effect symbols, the effect symbols in the left and right columns are the same while the effect symbol in the middle column is different. When determining the losing symbol combination, if the reach condition is not satisfied, the sub-control CPU 91 determines the losing symbol combination not including reach. As an example, the losing symbol combination not including reach is a symbol combination in which a plurality of effect symbols are all different. As an example, the sub-control CPU 91 determines whether the reach condition is satisfied based on the variation pattern that can be specified from the input variation start command.

[0096] The sub-control CPU 91 determines the specific variation content (effect content) of the effect game based on the variation pattern. Based on the determined variation content, the sub-control CPU 91 controls the effect display device 15 to start the variation display of the effect symbols in each symbol column. That is, the sub-control CPU 91 starts the effect game.

[0097] After the start of the performance game, when a predetermined timing arrives, the sub-control CPU 91 temporarily stops displaying the symbol combination. The sub-control CPU 91 causes the symbol combination to be stopped and displayed in a determined state upon the input of a variation end command. The sub-control CPU 91 may cause the symbol combination to be stopped and displayed in a determined state upon the elapse of the variation time defined in the variation pattern. In this case, the variation end command may be omitted.

[0098] Next, among the various effects executable in the pachinko gaming machine 10, an example of the effect mode of the winning effect executable during the winning game will be described. As an example, the winning effects include a normal winning effect and a specific winning effect different from the normal winning effect. As an example, the specific winning effect is an effect executable after a small winning variation game has been executed and another small winning variation game is pending. As an example, the normal winning effect is an effect executable after a small winning variation game has been executed or after a big winning variation game has been executed. As an example, the normal winning effect is an effect executable whether or not a small winning variation game is pending.

[0099] As shown in FIG. 5(a), in the normal hit effect, when the small hit game starts, the normal small hit opening effect starts. That is, the normal small hit opening effect is executed on the occasion of obtaining the right to acquire a privilege. As an example, the normal small hit opening effect is an effect that can recognize that the small hit game has started. As an example, the normal small hit opening effect is an effect that presents the awarding conditions of the big hit game or an effect that can recognize the awarding conditions of the big hit game. As an example, the normal small hit opening effect may include a display effect of displaying the normal small hit opening image sog1 on the effect display device 15. As an example, the normal small hit opening image sog1 is an image that can recognize that the small hit game has started. As an example, the normal small hit opening image sog1 is an image that can recognize the awarding conditions of the big hit game. As an example, the normal small hit opening image sog1 may include an image imitating the character string "Hit right and aim for V!". As an example, the normal small hit opening image sog1 may include an image imitating a right arrow. As an example, the normal small hit opening effect continues to be executed even after the round game of the small hit game starts. As an example, the normal small hit opening effect ends on the occasion of the end of the round game of the small hit game. That is, in addition to being a small hit opening effect, the normal small hit opening effect is also a small hit round effect.

[0100] As shown in FIG. 5(b), in the normal win performance, when the round game of the small win game ends without the awarding conditions of the big win game being satisfied, the small win ending performance according to the first aspect is executed. That is, in the normal win performance, the small win ending performance according to the first aspect is a performance executed on the occasion of losing the right to acquire the big win game as a privilege. As an example, the small win ending performance according to the first aspect is a performance capable of recognizing that the small win game has ended. As an example, the small win ending performance according to the first aspect is a performance capable of recognizing that the small win game has ended without the awarding conditions of the big win game being satisfied. That is, the small win ending performance according to the first aspect is a performance capable of recognizing that the right to acquire the big win game as a privilege has been lost. As an example, the small win ending performance according to the first aspect may include a display performance of displaying the first small win ending image seg1 on the performance display device 15. As an example, the first small win ending image seg1 is an image capable of recognizing that the small win game has ended. As an example, the first small win ending image seg1 is an image capable of recognizing that the small win game has ended without the awarding conditions of the big win game being satisfied. That is, the first small win ending image seg1 is an image capable of recognizing that the right to acquire the big win game as a privilege has been lost. As an example, the first small win ending image seg1 may include an image imitating the character string "unfortunate". As an example, the first small win ending image seg1 may include an image imitating a character with a disappointed expression. As an example, in the normal win performance, when the round game of the small win game ends without the awarding conditions of the big win game being satisfied, a left hit performance may be executed. As an example, the left hit performance may include a display performance of displaying the left hit image hg. As an example, the left hit image hg is an image suggesting or notifying that the left hit is recommended. As an example, the left hit image hg is an image imitating a left arrow.

[0101] As shown in FIG. 5(c), in the normal winning performance, when the round play of the small winning game ends by satisfying the conditions for granting the big winning game, the small winning ending performance according to the second mode is executed. That is, in the normal winning performance, the small winning ending performance according to the second mode is executed when the big winning game is granted as a bonus. As an example, the small winning ending performance according to the second mode is a performance that allows the player to recognize that the small winning game ends. As an example, the small winning ending performance according to the second mode is a performance that allows the player to recognize that the conditions for granting the big winning game as a bonus have been satisfied. That is, the small winning ending performance according to the second mode is a performance that allows the player to recognize that the big winning game is granted as a bonus. As an example, the small winning ending performance according to the second mode is a performance that allows the player to recognize that the big winning game is granted. As an example, the small winning ending performance according to the second mode may include a display performance that displays the second small winning ending image seg2 on the performance display device 15. As an example, the second small win ending image seg2 is an image that allows the player to recognize that the small win game is ending. As an example, the second small win ending image seg2 is an image that allows the player to recognize that the conditions for granting the big win game are met, thereby ending the small win game. As an example, the second small win ending image seg2 is an effect that allows the player to recognize that the conditions for granting the big win game as a bonus are met. In other words, the second small win ending image seg2 is an image that allows the player to recognize that the big win game is being granted as a bonus. As an example, the second small win ending image seg2 may include an image that imitates the letter "V". As an example, the second small win ending image seg2 may include an image that imitates a character with a happy expression.

[0102] As shown in FIG. 5(d), in the normal winning presentation, when a jackpot game is started due to the fulfillment of the awarding conditions of the jackpot game or the stop display of the jackpot symbol, a normal jackpot presentation is executed. As an example, the normal jackpot presentation is configured to include one or more of a normal jackpot opening presentation, a normal jackpot round presentation, and a normal jackpot ending presentation. As an example, the normal jackpot presentation is a presentation that can recognize that a jackpot game is being executed. As an example, the normal jackpot presentation may include a display presentation that displays an image that can recognize that a jackpot game is being executed.

[0103] As shown in FIG. 6(a), in the specific winning performance, when a small winning game is started, a specific small winning opening performance is started. That is, the specific small winning opening performance is executed when the right to acquire a privilege is obtained. As an example, the specific small winning opening performance is a performance that allows the player to recognize that a small winning game has started. As an example, the specific small winning opening performance is a performance that allows the player to recognize that a small winning variable game is on hold. As an example, the specific small winning opening performance is a performance that presents the conditions for a big winning game or allows the player to recognize the conditions for a big winning game. As an example, the specific small winning opening performance may include a display performance that displays a specific small winning opening image sog2 on the performance display device 15. As an example, the specific small winning opening image sog2 is an image that allows the player to recognize that a small winning game has started. As an example, the specific small winning opening image sog2 is an image that allows the player to recognize that a small winning variable game is on hold. As an example, the specific small win opening image sog2 is an image that allows the awarding condition of the big win game to be recognized. As an example, the specific small win opening image sog2 may include an image imitating the character string "right hit". As an example, the specific small win opening image sog2 may include an image imitating the character string "3000". As an example, the specific small win opening image sog2 may include an image imitating an arrow pointing right. As an example, the specific small win opening performance continues to be executed even after the round play of the small win game has started. As an example, the specific small win opening performance ends when the round play of the small win game ends. In other words, the specific small win opening performance is not only a small win opening performance, but also a small win round performance.

[0104] As shown in FIGS. 6(b) and 6(c), in the specific hit presentation, when the round game of the minor hit game ends without the awarding conditions of the major hit game being satisfied, the minor hit ending presentation according to the first mode is executed. That is, in the specific hit presentation, the minor hit ending presentation according to the first mode is a presentation executed on the occasion of losing the right to acquire the major hit game as a privilege. On the other hand, in the specific hit presentation, when the round game of the minor hit game ends due to the awarding conditions of the major hit game being satisfied, the minor hit ending presentation according to the second mode is executed. That is, in the specific hit presentation, the minor hit ending presentation according to the second mode is a presentation executed on the occasion of the major hit game as a privilege being awarded. Note that in the specific hit presentation, when the round game of the minor hit game ends without the awarding conditions of the major hit game being satisfied, the left hitting presentation is not executed.

[0105] As shown in FIG. 6(d), in the specific hit presentation, when the major hit game is started due to the awarding conditions of the major hit game being satisfied, the specific major hit presentation is executed. As an example, the specific major hit presentation is configured to include one or more of a specific major hit opening presentation, a specific major hit round presentation, and a specific major hit ending presentation. As an example, the specific major hit presentation is a presentation that can recognize that the major hit game is being executed. As an example, the specific major hit presentation is a presentation that can recognize that a minor hit game is awarded when a held variable game is executed after the major hit game ends. As an example, the specific major hit presentation may include a display presentation that displays an image that can recognize that the major hit game is being executed. As an example, the specific major hit presentation may include a display presentation that displays an image that can recognize that a minor hit game is awarded when a held variable game is executed after the major hit game ends.

[0106] Thus, the normal winning presentation may include a normal small win opening presentation, a small win ending presentation according to the first aspect, a small win ending presentation according to the second aspect, a left hit presentation, and a normal big win presentation. On the other hand, the specific winning presentation may include a specific small win opening presentation, a small win ending presentation according to the first aspect, a small win ending presentation according to the second aspect, and a specific big win presentation. That is, the small win ending presentation according to the first aspect and the small win ending presentation according to the second aspect are presentations that can be executed in both the normal winning presentation and the specific winning presentation. On the other hand, the normal small win opening presentation, the left hit presentation, the normal big win presentation, the specific small win opening presentation, and the specific big win presentation are presentations that can be executed only in one of the normal winning presentation and the specific winning presentation. Also, the normal small win opening presentation and the specific small win opening presentation are presentations that can be executed regardless of whether the big win condition is satisfied in the small win game or the small win game ends without the big win condition being satisfied in the small win game. On the other hand, the small win ending presentation according to the first aspect is a presentation that cannot be executed when the big win condition is satisfied in the small win game. Also, the small win ending presentation according to the second aspect is a presentation that cannot be executed when the small win game ends without the big win condition being satisfied in the small win game.

[0107] The normal winning presentation including the small win ending presentation according to the first aspect and the specific winning presentation including the small win ending presentation according to the first aspect are examples of special presentations. The normal small win opening presentation and the specific small win opening presentation are examples of the first special presentation. The small win ending presentation according to the first aspect is an example of the second special presentation. The normal winning presentation including the small win ending presentation according to the second aspect and the specific winning presentation including the small win ending presentation according to the second aspect are examples of specific presentations. The normal small win opening presentation and the specific small win opening presentation are examples of the first specific presentation. The small win ending presentation according to the second aspect is an example of the second specific presentation. The small win ending presentation according to the second aspect is an example of a special presentation.

[0108] The various processes executed by the sub-control CPU 91 of the sub-board 90 to execute the above-described effects will be described. When the sub-control CPU 91 inputs a pre-read command, it stores information (hereinafter referred to as pre-read information) that can identify the variation content of the second variation game that can be identified from the command in the sub-control RWM 93. By referring to the pre-read information stored in the sub-control RWM 93, the sub-control CPU 91 can identify the variation content of the second variation game that is pending. As an example, the variation content that can be identified from the pre-read information includes the result of the winning lottery. As an example, the variation content that can be identified from the pre-read information may include the type of winning symbol and may also include the type of variation pattern.

[0109] When the sub-control CPU 91 inputs a small win opening command, it refers to the pre-read information and determines whether a small win variation game is pending. If a small win variation game is pending, the sub-control CPU 91 executes a specific win effect lottery. As an example, when the sub-control CPU 91 wins the specific win effect lottery, it controls the effect execution device group 16 to execute a specific win effect. That is, the sub-control CPU 91 controls the effect execution device group 16 to execute a specific small win opening effect. After that, when the sub-control CPU 91 inputs a small win ending command without inputting a V winning command, it controls the effect execution device group 16 to execute a small win ending effect according to the first mode. On the other hand, when the sub-control CPU 91 inputs a V winning command and a small win ending command, it controls the effect execution device group 16 to execute a small win ending effect according to the second mode. After that, when the sub-control CPU 91 inputs a big win opening command, it controls the effect execution device group 16 to execute a specific big win effect.

[0110] On the one hand, when not winning the special winning performance lottery and not pausing the small winning variable game, the sub-control CPU 91 controls the performance execution device group 16 to execute the normal winning performance. That is, the sub-control CPU 91 controls the performance execution device group 16 to execute the normal small winning opening performance. After that, when the sub-control CPU 91 inputs the small winning ending command without inputting the V winning command, it controls the performance execution device group 16 to execute the small winning ending performance according to the first mode. On the other hand, when the sub-control CPU 91 inputs the V winning command and the small winning ending command, it controls the performance execution device group 16 to execute the small winning ending performance according to the second mode. After that, when the sub-control CPU 91 inputs the big winning opening command, it controls the performance execution device group 16 to execute the normal big winning performance. Note that when the sub-control CPU 91 inputs the big winning opening command without inputting the V winning command, it controls the performance execution device group 16 to execute the normal big winning performance.

[0111] Also, when the sub-control CPU 91 has determined to execute the special winning performance when inputting the previous small winning opening command, regardless of the result of the special winning performance lottery, it determines not to win the special winning performance lottery. As an example, when it has determined to execute the special winning performance when inputting the previous small winning opening command, it may determine to execute the normal winning performance without executing the special winning performance lottery.

[0112] A specific example of the execution modes of various performances in the pachinko gaming machine 10 configured as described above will be described. First, a specific example of the execution mode of the special winning performance will be described.

[0113] Here, in the time-saving state controlled after the end of the big win game triggered by a big win in the non-time-saving state, the second variable game of the small win is executed, and the second variable game of the small win is reserved during the execution of the second variable game. The time-saving state controlled after the end of the big win game triggered by a big win in the non-time-saving state is an example of a specific state.

[0114] As shown in Fig. 7(a), when the second variation game of the first small win ends, the first small win game starts. At this time, the specific small win opening performance is executed because the variation game of the small win is pending. By executing the specific small win opening performance, the player can recognize that the variation game of the small win is included in the pending variation game in addition to the started small win game, that is, another small win game is further executed.

[0115] FIG. 7(b) shows a situation when the round play of the small win game ends without the condition for granting the big win game being satisfied in the first small win game. At this time, the small win ending performance according to the first mode is executed because the round play of the small win game ends without the condition for granting the big win game being satisfied. By executing the small win ending performance according to the first mode, the player can recognize that the round play of the small win game ends without the condition for granting the big win game being satisfied. As described above, in this embodiment, the time-saving state ends with the execution of one second variation game. Therefore, when the round play of the small win game ends without the condition for granting the big win game being satisfied, it is a situation in which left hitting is recommended. On the other hand, it is assumed that the player recognizes that another small win game will be executed after that due to the specific winning performance. Therefore, by not executing the left hitting performance, the player's confusion can be suppressed.

[0116] As shown in FIG. 7(c), after the second variable game of the second small win ends, the second small win game starts. At this time, since it is the second small win game after the specific win effect is executed, the normal win effect is executed. That is, when the second small win game starts, the normal small win opening effect is executed. As described above, in the present embodiment, when the player hits the right button, in the small win game, the awarding conditions for the big win game are satisfied with a probability of 100% or approximately 100%. Therefore, it is assumed that the situation when the round game of the small win game ends without the awarding conditions for the big win game being satisfied in the first small win game is a situation unintended by the player. For this reason, even when the second small win game is being executed, it is conceivable that the awarding conditions for the big win game are not satisfied because some problem unintended by the player has not been resolved. In such a situation, by not executing the specific win effect, it is possible to suppress a decrease in the player's interest.

[0117] FIG. 7(d) shows the situation when the round game of the small win game ends without the awarding conditions for the big win game being satisfied in the second small win game. At this time, since the round game of the small win game ends without the awarding conditions for the big win game being satisfied, the small win ending effect according to the first aspect is executed. By executing the small win ending effect according to the first aspect, the player can recognize that the round game of the small win game has ended without the awarding conditions for the big win game being satisfied. In addition to the small win ending effect according to the first aspect, a left hitting effect is executed. Thereby, the player can recognize that it is a situation where left hitting is recommended.

[0118] Fig. 7(e) shows a situation where the awarding conditions for the jackpot game are met during the second minor winning game. At this time, since the awarding conditions for the jackpot are met and the round game of the minor winning game ends, the minor winning ending effect according to the second mode is executed. By executing the minor winning ending effect according to the second mode, the player can recognize that the awarding conditions for the jackpot game are met, that is, the jackpot game will be awarded.

[0119] As shown in Fig. 7(f), when the jackpot game starts, the normal jackpot effect is executed. Thereby, the player can recognize that the jackpot game has started. As described above, in this embodiment, after the jackpot game ends, it is controlled to be in the time-saving state. Therefore, it can be said that by executing the normal jackpot effect, the player can recognize that it is controlled to be in the time-saving state.

[0120] Figs. 8(a) and 8(b) show a situation where the specific minor winning opening effect is executed when the first minor winning game starts, and then, in the first minor winning game, when the awarding conditions for the jackpot game are met. At this time, since the awarding conditions for the jackpot are met and the round game of the minor winning game ends, the minor winning ending effect according to the second mode is executed. By executing the minor winning ending effect according to the second mode, the player can recognize that the awarding conditions for the jackpot game are met, that is, the jackpot game will be awarded.

[0121] As shown in Fig. 8(c), when the jackpot game starts, the specific jackpot effect is executed. Thereby, the player can recognize that the jackpot game has started. Also, the player can recognize that the pending variable game includes the minor winning variable game, that is, another minor winning game will be further executed after the jackpot game ends.

[0122] As shown in FIG. 8(d), after the second variable game of the small win ends, the second small win game is started. At this time, since it is the second small win game after the specific win effect is executed, the normal win effect is executed. That is, when the second small win game is started, the normal small win opening effect is executed. For this reason, the player cannot recognize whether the variable game of the small win is on hold from the effect mode of the win effect.

[0123] FIG. 8(e) shows the situation when the round game of the small win game ends without the big win game awarding condition being satisfied in the second small win game. At this time, since the round game of the small win game ends without the big win game awarding condition being satisfied, the small win ending effect according to the first mode is executed. By executing the small win ending effect according to the first mode, the player can recognize that the round game of the small win game has ended without the big win game awarding condition being satisfied. In addition to the small win ending effect according to the first mode, a left hitting effect is executed. Thereby, the player can recognize that it is a situation where left hitting is recommended.

[0124] FIG. 8(f) shows the situation where the big win game awarding condition is satisfied in the second small win game. At this time, since the big win awarding condition is satisfied and the round game of the small win game ends, the small win ending effect according to the second mode is executed. By executing the small win ending effect according to the second mode, the player can recognize that the big win game awarding condition is satisfied, that is, the big win game is awarded. After that, when the big win game is started, the normal big win effect is executed.

[0125] As described above, after a small win game is granted in a specific state, there are a first situation where the awarding conditions for the big win game are satisfied and a first situation where the small win game ends without the awarding conditions for the big win game being satisfied. The small win game ending without the awarding conditions for the big win game being satisfied is an example of losing the right to obtain a privilege without the awarding conditions being satisfied. Here, after going through the first situation and after going through the second situation, a small win game is granted again, and then there are cases where the awarding conditions for the big win game are satisfied and cases where a small win game is granted again and then the small win game ends without the awarding conditions for the big win game being satisfied. That is, when the execution of the variable game is suspended in the first situation, a new small win game may be granted after going through the first situation triggered by the execution of the variable game. Similarly, when the execution of the variable game is suspended in the second situation, a new small win game may be granted after going through the second situation triggered by the execution of the variable game.

[0126] When the jackpot game awarding conditions are satisfied when a new small win game is newly awarded after passing through the first situation, and when the jackpot game awarding conditions are satisfied when a new small win game is newly awarded after passing through the second situation, the same effect can be executed. On the other hand, when the small win game ends without the jackpot game awarding conditions being satisfied when a new small win game is newly awarded after passing through the first situation, an effect different from when the jackpot game awarding conditions are satisfied when a new small win game is newly awarded after passing through the first situation, and when the jackpot game awarding conditions are satisfied when a new small win game is newly awarded after passing through the second situation can be executed. Similarly, when the small win game ends without the jackpot game awarding conditions being satisfied when a new small win game is newly awarded after passing through the second situation, an effect different from when the jackpot game awarding conditions are satisfied when a new small win game is newly awarded after passing through the first situation, and when the jackpot game awarding conditions are satisfied when a new small win game is newly awarded after passing through the second situation can be executed. And when the small win game ends without the jackpot game awarding conditions being satisfied when a new small win game is newly awarded after passing through the second situation, the same effect as when the small win game ends without the jackpot game awarding conditions being satisfied when a new small win game is newly awarded after passing through the first situation can be executed.

[0127] Also, when a small win game is newly granted after the first situation and the small win game ends without the granting condition of the big win game being satisfied, and when a small win game is newly granted after the second situation and the small win game ends without the granting condition of the big win game being satisfied, the same effect can be executed. Also, when the granting condition of the big win game is satisfied in the first situation, the same effect can be executed as when the granting condition of the big win game is satisfied when a small win game is newly granted after the first situation. Also, when the small win game ends without the granting condition of the big win game being satisfied in the second situation and when a small win game ends without the granting condition of the big win game being satisfied when a small win game is newly granted after the second situation, the same effect can be executed.

[0128] Next, a specific example of the execution mode of the normal win effect will be described. Here, similar to the description of a specific example of the execution mode of the specific win effect, in the time shortening state controlled after the end of the big win game granted triggered by a big win in the non-time shortening state, the second variable game of the small win is executed, and it is assumed that the second variable game of the small win is held during the execution of the second variable game.

[0129] As shown in FIG. 9(a), when the first second variable game of the small win ends, the first small win game starts. At this time, although the variable game of the small win is being held, it is assumed that the normal small win opening effect is executed because the player did not win the specific win effect lottery. Therefore, the player cannot recognize whether the variable game of the small win is being held from the effect mode of the win effect.

[0130] Fig. 9(b) shows the situation when the round game of the small win game ends without the awarding condition of the big win game being satisfied in the first small win game. At this time, since the round game of the small win game ends without the awarding condition of the big win game being satisfied, the small win ending effect according to the first aspect is executed. By executing the small win ending effect according to the first aspect, the player can recognize that the round game of the small win game has ended without the awarding condition of the big win game being satisfied. In addition to the small win ending effect according to the first aspect, a left hitting effect is executed. Thereby, the player can recognize that it is a situation where left hitting is recommended.

[0131] As shown in Fig. 9(c), then, when the second variation game of the second small win ends, the second small win game starts. At this time, it is assumed that the normal win effect is executed because no variation game is on hold. That is, by starting the second small win game, the normal small win opening effect is executed. Therefore, from the effect mode of the win effect, the player cannot recognize whether the variation game of the small win is on hold.

[0132] Fig. 9(d) shows the situation when the round game of the small win game ends without the awarding condition of the big win game being satisfied in the second small win game. At this time, since the round game of the small win game ends without the awarding condition of the big win game being satisfied, the small win ending effect according to the first aspect is executed. By executing the small win ending effect according to the first aspect, the player can recognize that the round game of the small win game has ended without the awarding condition of the big win game being satisfied. In addition to the small win ending effect according to the first aspect, a left hitting effect is executed. Thereby, the player can recognize that it is a situation where left hitting is recommended.

[0133] Figure 9(e) shows the situation where the awarding conditions for the jackpot game are met during the second minor win game. At this time, since the awarding conditions for the jackpot are met and the round game of the minor win game ends, the minor win ending effect according to the second mode is executed. By executing the minor win ending effect according to the second mode, the player can recognize that the awarding conditions for the jackpot game are met, that is, the jackpot game is to be awarded.

[0134] As shown in Figure 9(f), when the jackpot game starts, the normal jackpot effect is executed. Thereby, the player can recognize that the jackpot game has started. As described above, in this embodiment, after the jackpot game ends, it is controlled to be in the time-saving state. Therefore, it can be said that by executing the normal jackpot effect, the player can recognize that it is controlled to be in the time-saving state.

[0135] As shown in FIGS. 10(a) and 10(b), when the first minor win game starts, the normal minor win opening effect is executed, and then, in the first minor win game, the situation when the awarding conditions for the jackpot game are met is shown. At this time, since the awarding conditions for the jackpot are met and the round game of the minor win game ends, the minor win ending effect according to the second mode is executed. By executing the minor win ending effect according to the second mode, the player can recognize that the awarding conditions for the jackpot game are met, that is, the jackpot game is to be awarded.

[0136] As shown in Figure 10(c), when the jackpot game starts, the normal jackpot effect is executed. Thereby, the player can recognize that the jackpot game has started. As described above, in this embodiment, after the jackpot game ends, it is controlled to be in the time-saving state. Therefore, it can be said that by executing the normal jackpot effect, the player can recognize that it is controlled to be in the time-saving state.

[0137] As shown in FIG. 10(d), thereafter, when the second variable game of the second small win ends, the second small win game is started. At this time, assuming that the normal win effect is executed because no variable game is on hold. That is, when the second small win game is started, the normal small win opening effect is executed. Therefore, the player cannot recognize whether a variable game of a small win is on hold from the effect mode of the win effect.

[0138] FIG. 10(e) shows the situation when the round game of the small win game ends without the big win game awarding condition being satisfied in the second small win game. At this time, since the round game of the small win game ends without the big win game awarding condition being satisfied, the small win ending effect according to the first mode is executed. By executing the small win ending effect according to the first mode, the player can recognize that the round game of the small win game has ended without the big win game awarding condition being satisfied. In addition to the small win ending effect according to the first mode, a left hitting effect is executed. Thereby, the player can recognize that it is a situation where left hitting is recommended.

[0139] FIG. 10(f) shows the situation where the big win game awarding condition is satisfied in the second small win game. At this time, since the big win awarding condition is satisfied and the round game of the small win game ends, the small win ending effect according to the second mode is executed. By executing the small win ending effect according to the second mode, the player can recognize that the big win game awarding condition is satisfied, that is, the big win game is awarded. Thereafter, when the big win game is started, the normal big win effect is executed.

[0140] In this way, the same effects can be executed whether the execution of the variable game is suspended in the first situation or not. Also, the same effects can be executed whether the execution of the variable game is suspended when passing through the second situation or not. And, regardless of whether a special win effect is executed or a normal win effect is executed in a specific state, when the jackpot game awarding conditions are met when a new small win game is awarded after passing through the first situation, and when the jackpot game awarding conditions are met when a new small win game is awarded after passing through the second situation, the same effects can be executed. Also, regardless of whether a special win effect is executed or a normal win effect is executed in a specific state, when the small win game ends without the jackpot game awarding conditions being met when a new small win game is awarded after passing through the first situation, and when the small win game ends without the jackpot game awarding conditions being met when a new small win game is awarded after passing through the second situation, the same effects can be executed.

[0141] The effects of this embodiment will be described. (1) In this embodiment, when the jackpot game awarding conditions are met when a new small win game is awarded after passing through the first situation, and when the jackpot game awarding conditions are met when a new small win game is awarded after passing through the second situation, the same effects can be executed. That is, even after passing through the second situation, when the jackpot game awarding conditions are met when a new small win game is awarded, the same effects as after passing through the first situation can be executed. In this way, even after passing through the second situation, by being able to execute effects according to the situation, a decrease in interest can be suppressed.

[0142] (2) Also, when a new small win game is newly given after the first situation and the round game of the small win game ends without the big win game awarding condition being satisfied, an effect different from when the big win game awarding condition is satisfied can be executed. In this way, even after the first situation, when a new small win game is given and the round game of the small win game ends without the big win game awarding condition being satisfied, by being able to execute an effect according to the situation, a decrease in interest can be suppressed.

[0143] (3) Also, in the first situation, the same effect can be executed when the execution of the variable game is reserved and when the execution of the variable game is not reserved, that is, when a new small win game is newly given after the first situation and when a new small win game is not newly given after the first situation. In this way, also in the first situation, by being able to execute an effect according to the situation, a decrease in interest can be suppressed.

[0144] (4) Also, in the first situation, the same effect as when the big win game awarding condition is satisfied when a new small win game is newly given thereafter can be executed. In this way, also in the first situation, by being able to execute an effect according to the situation, a decrease in interest can be suppressed.

[0145] (5) In this embodiment, also in the second situation, the same effect as a part of the effect executed when the big win game awarding condition is satisfied when a new small win game is newly given after the first situation and when the big win game awarding condition is satisfied when a new small win game is newly given after the second situation can be executed. According to this, also in the second situation, by being able to execute an effect according to the situation, a decrease in interest can be suppressed.

[0146] (6) In this embodiment, even in the first situation, when a new small hit game is newly added after the first situation and the round game of the small hit game ends without the winning game awarding condition being satisfied, it is possible to execute the same effect as a part of the effect executed at that time. According to this, even in the first situation, by being able to execute the effect according to the situation, it is possible to suppress the decline in interest.

[0147] The above embodiment can be implemented with the following changes. The above embodiment and the following modification examples can be implemented in combination with each other within a technically non - conflicting range. · The specific state may be any state. As an example, the specific state may be a non - time - shortening state, or may be a time - shortening state after the number of consecutive winning rounds reaches a predetermined number. As an example, the number of consecutive winning rounds is information that can specify the number of times of winning in the consecutive winning period. As an example, the consecutive winning period is the period from winning in the non - time - shortening state until a situation where the second variable game has not been executed and the second variable game is not on hold in the non - time - shortening state.

[0148] · After going through the first situation and after going through the second situation, there may be a case where the consecutive winning period ends without obtaining the right to acquire a privilege. · The normal winning effect, and the specific winning effect may be arbitrarily changed. That is, the specific effect may be any effect. Also, the special effect may be any effect. Also, the special effect may be any effect. As an example, the normal small hit opening effect may include a display effect presenting the awarding condition of the winning game. As an example, the specific small hit opening effect may include a display effect presenting the awarding condition of the winning game. As an example, the display effect presenting the awarding condition of the winning game is an effect of displaying an image imitating the character string "You win when you enter V".

[0149] · As an example, it may be possible to execute the same effect in the first situation and the second situation. ·For example, even when the execution conditions for the jackpot game are satisfied when a new low winning game is newly awarded after the first situation, and when the low winning game ends without the execution conditions for the jackpot game being satisfied when a new low winning game is newly awarded after the second situation, the same effect may be executable.

[0150] ·For example, even when the execution conditions for the jackpot game are satisfied when a new low winning game is newly awarded after the second situation, and when the low winning game ends without the execution conditions for the jackpot game being satisfied when a new low winning game is newly awarded after the first situation, the same effect may be executable.

[0151] ·The end condition of the time-saving state may be arbitrarily changed. For example, in the time-saving state after the first jackpot game ends and the time-saving state after the second jackpot game ends, part or all of the end conditions may be different. For example, in the time-saving state after the first jackpot game ends, the end condition may be more likely to be satisfied or less likely to be satisfied than in the time-saving state after the second jackpot game ends. For example, in the time-saving state after the second jackpot game ends, instead of when the number of executions of the second special game after being controlled to the time-saving state reaches a predetermined second upper limit number, when the number of executions of the second special game reaches a third upper limit number greater than the second upper limit number may be included in the end condition. For example, in the time-saving state after the second jackpot game ends, the end condition may be less than that in the time-saving state when the first jackpot game ends.

[0152] ·The execution conditions for the specific winning effect may be arbitrarily changed. For example, the specific winning effect may be continuously executable in a plurality of low winning games and the jackpot game executed triggered by the low winning game. For example, the specific winning effect may be an effect that cannot be executed when the execution conditions for the jackpot game are not satisfied in the immediately preceding low winning game.

[0153] ·Either one or both of the main substrate 80 and the sub-substrate 90 may be equipped with a backup function. That is, either one or both of the main control RWM 83 and the sub-control RWM 93 may include information (hereinafter referred to as backup information) that can be held when the power supply is stopped. In this case, after passing through the first situation, when the power supply is cut off and then the power supply is started, when a new small win game is newly given and the winning condition of the big win game is satisfied, after passing through the second situation, when the power supply is cut off and then the power supply is started, when a new small win game is newly given and the winning condition of the big win game is satisfied, the same effect (specific effect or special effect) may be executable. Also, after passing through the first situation, when the power supply is cut off and then the power supply is started, when a new small win game is newly given and the small win game ends without the winning condition of the big win game being satisfied, after passing through the second situation, when the power supply is cut off and then the power supply is started, when a new small win game is newly given and the small win game ends without the winning condition of the big win game being satisfied, the same effect (special effect) may be executable.

[0154] ·The various effects may be executed by any one or more of the effect execution device groups 16. That is, part or all of the various display effects may be realized by sound effects, may be realized by light emission effects, and in addition to the display effects, may include one or both of the sound effects and the light emission effects thereof. As an example, the effect execution device group 16 may include a movable body capable of a predetermined operation.

[0155] ·The various effects may be executable as notifications. · There may be multiple types of small wins. When there are multiple types of small wins, there may be multiple types of small win games. In this case, the upper limit number may vary depending on the type of small win game. Also, the upper limit time may vary depending on the type of small win game. Further, the specific number may vary depending on the type of small win game. The jackpot game executed when the jackpot game awarding condition is satisfied in the small win game may vary depending on the type of small win (small win game).

[0156] · The first special game and the second special game may be executed in the order of winning in the first start port 22 and the second start port 23. · One of the first special game and the second special game may be executed with priority over the other special game.

[0157] · The pachinko gaming machine 10 may be equipped with a probability variation function. For example, as the pachinko gaming machine 10 equipped with the probability variation function, a specification for giving a high probability state until the next jackpot game, a specification for giving a high probability state until winning the fall lottery (so-called fall machine), or a specification for giving a high probability state until the end of a specified number of variable games (so-called ST machine) can be adopted. Also, as the pachinko gaming machine 10 equipped with the probability variation function, a specification for giving a high probability state on the condition that the game ball passes through a specific area in the first big winning port 24 or the second big winning port 25 (so-called V probability variation machine) can be adopted. The pachinko gaming machine 10 may have a specification that mixes the specification of the fall machine and the specification of the V probability variation machine. When adopting the V probability variation machine, the high probability state is an example of a privilege. Also, when adopting the V probability variation machine, the awarding of the jackpot game is an example of obtaining the right to acquire a privilege.

[0158] · As the pachinko gaming machine 10, a specification classified as the second type, also called "wing type" or "airplane type", may be adopted. In this type of pachinko gaming machine, when a game ball enters the start port, the opening and closing blades (opening and closing members) of the ball entry device (big winning port) open, and when the game ball that has entered the ball entry device enters the special winning port, the jackpot game is executed.

[0159] The main control CPU 81, the main control ROM 82, the main control RWM 83, and the random number generation circuit 84 may be configured on a single chip. The specific configuration of the game board 20 may be changed arbitrarily.

[0160] The sub-substrate 90 may be a sub-general control substrate, and a display control substrate that specializes in controlling the performance display device 15, a light emission control substrate that specializes in controlling the decorative light emission device 14, and a sound control substrate that specializes in controlling the sound output device 13 may be provided separately from the sub-substrate 90. Such a sub-general control substrate and substrates that control other performances may be combined to form a sub-substrate. In an embodiment, the main control CPU 81 and the sub-control CPU 91 may be mounted on a single substrate. The display control substrate, light emission control substrate, and sound control substrate may be combined in any manner to form a single or multiple substrates.

[0161] The technical ideas that can be understood from the above-described embodiment and modified examples will be described. Supplementary Note (i): A gaming machine in which a bonus is awarded when a granting condition is satisfied after the right to acquire a bonus has been acquired, the gaming machine comprising: a bonus awarding means for awarding the bonus; an effect execution means for executing an effect; an effect control means for controlling the effect execution means; and a state control means for controlling a state, the state including a specific state, and after the right to acquire the bonus in the specific state, there are a first situation in which the granting condition is satisfied and a second situation in which the right to acquire the bonus is lost without the granting condition being satisfied, the gaming machine being capable of executing the same specific effect when the right to acquire the bonus is newly acquired after passing through the first situation and the granting condition is satisfied, and when the right to acquire the bonus is newly acquired after passing through the second situation and the granting condition is satisfied.

[0162] (b) In a gaming machine in which a privilege is granted when a privilege acquisition right is obtained and grant conditions are satisfied thereafter, the gaming machine includes: a privilege granting means for granting the privilege; a presentation execution means for executing a presentation; a presentation control means for controlling the presentation execution means; a state control means for controlling a state; and a variable game control means for controlling execution of a variable game. The state includes a specific state. After obtaining the privilege acquisition right in the specific state, there are a first situation in which the grant conditions are satisfied and a second situation in which the privilege acquisition right is lost without the grant conditions being satisfied. When execution of a variable game is suspended in the first situation, upon execution of the variable game, it is possible to newly obtain the privilege acquisition right after passing through the first situation. When the grant conditions are satisfied when newly obtaining the privilege acquisition right after passing through the first situation, and when the grant conditions are satisfied when newly obtaining the privilege acquisition right after passing through the second situation, the same specific presentation can be executed. It is possible to execute the same specific presentation when execution of a variable game is suspended in the first situation and when execution of a variable game is not suspended in the first situation. A gaming machine characterized by the above is provided.

[0163] (c) In a gaming machine in which a privilege is granted when a privilege acquisition right is obtained and grant conditions are satisfied thereafter, the gaming machine includes: a privilege granting means for granting the privilege; a presentation execution means for executing a presentation; a presentation control means for controlling the presentation execution means; and a state control means for controlling a state. The state includes a specific state. After obtaining the privilege acquisition right in the specific state, there are a first situation in which the grant conditions are satisfied and a second situation in which the privilege acquisition right is lost without the grant conditions being satisfied. When the grant conditions are satisfied when newly obtaining the privilege acquisition right after passing through the first situation, and when the grant conditions are satisfied when newly obtaining the privilege acquisition right after passing through the second situation, the same specific presentation can be executed. When the grant conditions are satisfied in the first situation, it is possible to execute the same specific presentation as when the grant conditions are satisfied when newly obtaining the privilege acquisition right after passing through the first situation. A gaming machine characterized by the above is provided.

[0164] Supplementary Note (II): A gaming machine as described in any one of Supplementary Notes (I), (II), and (III), wherein the specific effects include a first specific effect and a second specific effect, the first specific effect being an effect that can be executed in the second situation, and the second specific effect being an effect that cannot be executed in the second situation.

[0165] A gaming machine as described in any one of Supplementary Notes (A), (B), (C), and (D), in which the specific performance of Supplementary Note (E) includes a first specific performance that is executed in response to the acquisition of the right to obtain the privilege.

[0166] Supplementary Note (F): A gaming machine described in any one of Supplementary Notes (A), (B), (C), (D), and (E), wherein the specific performance includes a second specific performance that is executed in response to the granting of the bonus.

[0167] Supplementary Note (T) A gaming machine described in any one of Supplementary Notes (A), (B), (C), (D), (E), and (F), wherein the specific effect includes a first specific effect that presents the grant condition or makes the grant condition recognizable.

[0168] Supplementary Note (H) A gaming machine described in any one of Supplementary Note (A), Supplementary Note (B), Supplementary Note (C), Supplementary Note (D), Supplementary Note (E), Supplementary Note (F), and Supplementary Note (G), wherein the specific effect includes a second specific effect that enables recognition that the granting condition has been met.

[0169] Supplementary Note (Ri): A gaming machine as described in any one of Supplementary Notes (A), (B), (C), (D), (E), (F), (G), and (H), which is capable of executing the same special effects when, after the first situation, a new right to acquire the bonus is obtained and the right to acquire the bonus is lost because the conditions for granting are not met, and when, after the second situation, a new right to acquire the bonus is obtained and the right to acquire the bonus is lost because the conditions for granting are not met.

[0170] Supplementary Note (Nu): A gaming machine according to any one of Supplementary Notes (I), (Ro), (Ha), (Ni), (Ho), (He), (To), (Chi), and (Ri), capable of executing the same special effect whether the execution of the variable game is suspended when the second situation has been passed through, or when the execution of the variable game is not suspended when the second situation has been passed through.

[0171] Supplementary Note (Ru): A gaming machine according to any one of Supplementary Notes (I), (Ro), (Ha), (Ni), (Ho), (He), (To), (Chi), (Ri), and (Nu), capable of executing the same special effect when the right to acquire the privilege is lost without the granting condition being satisfied in the second situation, and when the right to acquire the privilege is lost without the granting condition being satisfied when a new right to acquire the privilege is obtained after passing through the second situation.

[0172] Supplementary Note (Wo): A gaming machine according to any one of Supplementary Notes (I), (Ro), (Ha), (Ni), (Ho), (He), (To), (Chi), (Ri), (Nu), and (Ru), capable of executing an effect different from when the granting condition is satisfied when a new right to acquire the privilege is obtained after passing through the second situation, when the granting condition is satisfied when a new right to acquire the privilege is obtained after passing through the first situation, and when the granting condition is satisfied when a new right to acquire the privilege is obtained after passing through the second situation.

[0173] Supplementary Note (Wa): A gaming machine in which a bonus is awarded when a granting condition is satisfied after the right to acquire a bonus is acquired, the gaming machine comprising: bonus awarding means for awarding the bonus; effect execution means for executing an effect; effect control means for controlling the effect execution means; and state control means for controlling a state, the state being a specific state, and after the right to acquire the bonus in the specific state is acquired, there are a first situation in which the granting condition is satisfied and a second situation in which the right to acquire the bonus is lost without the granting condition being satisfied, the same special effect can be executed when the right to acquire the bonus is newly acquired after the first situation and the granting condition is satisfied, and when the right to acquire the bonus is newly acquired after the second situation and the granting condition is satisfied, and when the right to acquire the bonus is newly acquired after the first situation and the right to acquire the bonus is lost without the granting condition being satisfied, a special effect different from the special effect can be executed.

[0174] Supplementary Note (Ka) A gaming machine as described in Supplementary Note (Wa), wherein the special effects include a first special effect and a second special effect, the first special effect being an effect that can be executed in the first situation, and the second special effect being an effect that cannot be executed in the first situation.

[0175] Supplementary Note (Yo): A gaming machine as described in Supplementary Note (Wa) or Supplementary Note (F), wherein the special effects include effects that are executed in response to the awarding of the privilege. Supplementary Note (Ta): A gaming machine described in any one of Supplementary Notes (Wa), (Ka), and (Yo), wherein the special effect includes an effect that allows the player to recognize that the conditions for granting the special effect have been met.

[0176] Supplementary Note (R): A gaming machine described in any one of Supplementary Notes (Wa), (Ka), (Yo), and (Ta), in which the special effect is executed when the right to obtain the privilege is lost.

[0177] Supplementary Note (B) When, after going through the second situation, a new right to acquire the privilege is obtained and the right to acquire the privilege is lost without the granting conditions being satisfied, a special effect same as when, after going through the first situation, a new right to acquire the privilege is obtained and the right to acquire the privilege is lost without the granting conditions being satisfied can be executed. The gaming machine according to any one of Supplementary Note (Wa), Supplementary Note (Ka), Supplementary Note (Yo), Supplementary Note (Ta), and Supplementary Note (Re).

[0178] Supplementary Note (Tsu) A special effect same as that when the execution of the variable game is suspended when going through the second situation and when the execution of the variable game is not suspended when going through the second situation can be executed. The gaming machine according to any one of Supplementary Note (Wa), Supplementary Note (Ka), Supplementary Note (Yo), Supplementary Note (Ta), Supplementary Note (Re), and Supplementary Note (So).

[0179] Supplementary Note (Ne) When, in the second situation, the right to acquire the privilege is lost without the granting conditions being satisfied and when, after going through the second situation, a new right to acquire the privilege is obtained and the right to acquire the privilege is lost without the granting conditions being satisfied, a special effect can be executed. The gaming machine according to any one of Supplementary Note (Wa), Supplementary Note (Ka), Supplementary Note (Yo), Supplementary Note (Ta), Supplementary Note (Re), Supplementary Note (So), and Supplementary Note (Tsu).

Explanation of Reference Signs

[0180] CL…Center line hg…Left strike image SE1…First start sensor SE2…Second start sensor SE3…First count sensor SE4…Second count sensor SE5…Specific sensor SE6…Gate sensor SE7…Normal sensor seg1…First small win ending image seg2…Second small win ending image SL1…Normal solenoid SL2…First special solenoid SL3…Second special solenoid SL4…Sorting solenoid sog1…Normal small win opening image sog2…Specific small win opening image 10…Pachinko game machine 11…Frame 11a…Outer frame 11b…Middle frame 11c…Front frame 11d…Opening 13…Voice output device 14…Decorative lighting device 15…Effect display device 15a…Display area 16…Effect execution device group 18…Launch handle 19a…First special symbol display device 19b…Second special symbol display device 19c…First special hold display device 19d…Second special hold display device 19e…Normal symbol display device 19f…Normal hold display device 20…Game board 20a…Game area 20b…Display window 20c…Inlet 22…First start port 23…Second start port 23a…Opening / closing piece 24…First big winning port 24a…Opening / closing piece 25…Second big winning port 25a…Opening / closing piece 26…Passage 26a…First passage 26b…Second passage 27…Branch part 28…Sorting shutter 29…Gate 29a…Gate opening 30…Normal winning port 31…Out port 80…Main board 81…Main control CPU 82…Main control ROM 83…Main control RWM 84…Random number generation circuit 90…Sub-board 91…Sub-control CPU 92…Sub-control ROM 93…Sub-control RWM

Claims

【Claim 1】 In a gaming machine capable of obtaining the right to acquire a privilege according to the result of a random lottery and having the privilege granted when a granting condition is satisfied after obtaining the right to acquire the privilege, privilege granting means for granting the privilege; production execution means for executing a production; production control means for controlling the production execution means; state control means for controlling the state, and the state includes a specific state, after obtaining the right to acquire the privilege in the specific state, there is a predetermined situation where the granting condition is satisfied, when the granting condition is satisfied in the predetermined situation, it is possible to execute the same specific production as when the granting condition is satisfied when a new right to acquire the privilege is obtained after going through the predetermined situation, when obtaining the right to acquire the privilege in the specific state, there is a specific situation where the right to acquire the privilege is further obtained, in the specific situation, there are a first specific situation where the granting condition is satisfied after obtaining the right to acquire the previous privilege and a second specific situation where the right to acquire the previous privilege is lost without the granting condition being satisfied after obtaining the right to acquire the previous privilege, in the first specific situation and the second specific situation, it is possible to execute a predetermined production that can recognize that the right to acquire the privilege is further obtained, when the predetermined production is executed, when the right to acquire the next privilege is lost without the granting condition being satisfied when the right to acquire the next privilege is obtained after going through the first specific situation, it is possible to execute a production accompanied by a left hitting production that prompts left hitting, and when the right to acquire the previous privilege is lost in the second specific situation, it is possible to execute a production without the left hitting production. A gaming machine characterized by this.

Citation Information

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