Game card

The game card design with aligned display areas for battle parameter values simplifies calculations and enhances gameplay by allowing multiple value combinations and relationships, addressing the difficulty in calculating combined card values.

JP2025107032AActive Publication Date: 2025-07-17BUSHIROAD
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Patent Information

Application Number
JP2024000738
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-01-05
Publication Date
2025-07-17
Estimated Expiration
2044-01-05

AI Technical Summary

Technical Problem

In games where multiple cards are arranged side by side on a play field, calculating the value of battle parameters combined from these cards is difficult for players.

Method used

Game cards are designed with surface information that includes first and second information representing battle parameters, with adjacent display areas aligned in a specific direction to facilitate easy calculation of combined values, and may include third and fourth information for additional parameters and relationships.

Benefits of technology

This design simplifies the calculation of battle parameters, enhances game interest by allowing multiple value combinations, and introduces variability through predetermined relationships between card information, making the game more engaging.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025107032000001_ABST
    Figure 2025107032000001_ABST
Patent Text Reader

Abstract

To simplify calculation of value of a matching parameter by a player.SOLUTION: Surface information related to a player card 20A includes first information 24 expressing a first matching parameter value 24a and second information 25 expressing second matching parameter values 25a, 25b. During one match in a game, matching parameter value related to one player is determined on the basis of a combination of the first parameter value 24a of a first game card and the second parameter values 25a, 25b of the second game card of two player cards 20A one player lays on a play field 1, and a display area of the first information 24 of the first game card and a display area of the second information 25 of the second game card are adjacent to each other in a prescribed direction in a regular arrangement state where the respective cards are arranged in a prescribed direction on the play field 1 and have both ends aligned in the direction vertical to the prescribed direction.SELECTED DRAWING: Figure 2
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Description

Technical Field

[0001] The present invention relates to a game card.

Background Art

[0002] There is known a game card that is placed on a play field and operated for battle by a player according to predetermined rules.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] In the case of a game in a play form in which a plurality of cards are arranged side by side on a play field, it is likely to be difficult for a player to calculate the value of a battle parameter calculated by combining a plurality of cards.

[0005] Therefore, an object of the present invention is to facilitate the calculation of the value of a battle parameter by a player in a game in a play form in which a plurality of cards are arranged side by side on a play field.

Means for Solving the Problems

[0006] On one side, the following solution means are provided.

[0007] (1) A game card that is placed on a play field and operated for battle by a player according to predetermined rules, comprising surface information displayed on the surface, wherein the surface information related to the card of the first attribute includes first information representing the value of the first parameter for battle and second information representing the value of the second parameter for battle, During a single battle in the game, the value of the battle parameter related to a single player is determined based on the combination of the value of the first parameter of the first game card and the value of the second parameter of the second game card among the two cards of the first attribute placed by the single player on the game field. The display area of the first information of the first game card and the display area of the second information of the second game card are adjacent to each other in the predetermined direction in a regular arrangement state where the respective cards are arranged in a predetermined direction on the game field and both ends in a direction perpendicular to the predetermined direction are aligned.

[0008] (2) In the configuration of (1) above, the second information represents values of two or more types of the second parameter. The value of the battle parameter related to the single player is determined by the combination of the value of the first parameter of the first game card and the value of one type of the second parameter selected by the single player from among two or more types of the second parameter of the second game card. The display area of the first information of the first game card is larger than the display area portion representing the value of one type of the second parameter among the display areas of the second information of the second game card.

[0009] (3) In the configuration of (1) above, it is in a form where the length in the vertical direction is longer than the horizontal direction. The predetermined direction corresponds to the horizontal direction of the card of the first attribute. In the display area of the second information of the second game card, the display area portions representing the values of various types of the second parameter are arranged vertically. In the regular arrangement state, the display area of the first information of the first game card is adjacent to any of the display area portions representing the values of various types of the second parameter in the predetermined direction.

[0010] (4) In the configuration of (3) above, the surface information related to the card of the second attribute includes third information representing the value of the third parameter for battle. The card of the second attribute has the same form as the card of the first attribute, The predetermined direction corresponds to the vertical direction of the card of the second attribute, During another battle in the game, the value of the battle parameter related to a player is determined based on the combination of the value of the first parameter of the card of the first attribute and the value of the third parameter of the card of the second attribute among the two cards placed by the player on the playing field. The display area of the first information of the first game card and the display area of the third information of the third game card are adjacent to each other in the predetermined direction in a second regular arrangement state where the respective cards are arranged in the predetermined direction on the playing field and one end in the direction perpendicular to the predetermined direction of each other is aligned.

[0011] (5) In any one of the configurations (1) to (3) above, the surface information is characterized by including fourth information formed by a picture or photograph of a character or a person.

[0012] (6) In the configuration of (5) above, during the one battle in the game, the value of the battle parameter related to the one player is determined based on the value of the first parameter of the first game card, the value of the second parameter of the second game card, and the relationship between the respective fourth information of the first game card and the second game card.

[0013] (7) In the configuration of (6) above, when the relationship between the respective fourth information of the first game card and the second game card is a predetermined relationship, compared with the case where the relationship between the respective fourth information of the first game card and the second game card is not the predetermined relationship, the value of the battle parameter related to the one player is corrected in a direction advantageous or disadvantageous to the one player.

Effect of the Invention

[0014] According to the present invention, in a game in which a plurality of cards are arranged side by side on a playing field, it is possible to facilitate the calculation of the values of the parameters for the players to play against each other.

Brief Explanation of the Drawings

[0015]

Figure 1

Figure 2

Figure 2A

Figure 3

Figure 3A

Figure 4

Figure 4A

Figure 5

Figure 6

Figure 7

Figure 8

Embodiments for Carrying Out the Invention

[0016] Hereinafter, embodiments will be described in detail with reference to the accompanying drawings. In this embodiment, the game is a professional baseball card game. The professional baseball card game is one in which actual professional baseball is incorporated into a card game, and it is a game in which a plurality of cards are arranged side by side on a playing field 1. The professional baseball card game is a card game in which two players facing each other across a play mat 2 compete to determine the winner or loser. The professional baseball card game uses a play mat 2, a plurality of types of cards, and two dice.

[0017] (Playfield) On playmat 1, the same playfields 2 used by two players respectively are drawn facing each other (see Fig. 7).

[0018] On each playfield 2, as shown in Fig. 1 (only one player's side is illustrated), a bench area 3 is located at the center of the frontmost position of each player, and an order deck 4 and a rest area 5 are arranged on its left and right. At a position on the opponent side of the bench area 3, a main area 6 and a support area 7 are arranged. The main area 6 and the support area 7 are arranged side by side at a proximate position in the horizontal direction which is a predetermined direction, and the horizontal frame lines of the rectangular frames indicating each area are located on a straight line. Further on the opponent side from the main area 6 and the support area 7, base areas of first base 8, second base 9, and third base 10 are arranged. The main area 6 corresponds to the home base of a baseball field for the attacking side and corresponds to the mound for the defensive side.

[0019] At a position on the opponent side of the order deck 4, an out area 11 and an inning area 12 are arranged in this order. At a position on the opponent side of the rest area 5, a main deck 13 and a team card 14 are arranged in this order. The usage of each area, each deck, etc. will be appropriately described below.

[0020] (Card Types) A plurality of cards 20A, 20B, 30, 40, 50 are composed of a plurality of types with different attributes. The plurality of types of cards 20A, 20B, 30, 40, 50 are player cards 20A, 20B which are cards of the first attribute, tactical cards 30 which are cards of the second attribute, team cards 40, and time point cards 50. Each type of card 20A, 20B, 30, 40, 50 has display information displayed on its surface. The display information of each type of card 20A, 20B, 30, 40, 50 will be described at the explanatory part of each card. The cards used in the drawings of the embodiment take one baseball team T as an example.

[0021] (Player Cards) The player cards 20A and 20B are the main cards of this game and greatly influence the outcome in the batting and pitching battles. The player cards 20A and 20B are prepared in the number equal to the number of players constituting a baseball team, and the same cards are included for some players (for example, there are two cards for player A, and the rule is that the points are doubled). As shown in FIGS. 2 and 3, the player cards 20A and 20B are in a form where the vertical length is longer than the horizontal length, that is, they are vertical. On the player cards 20A and 20B, in the vertical space at the left corner, in order from the top, the initial logo 20 of the affiliated team, the cost value 21, the defensive position 22, and the player name 23 are described in this order. At the bottom left corner, the first information 24 is displayed in a size that protrudes from the vertical space.

[0022] The first information 24 represents the value 24a of the first parameter for the battle. As shown in FIG. 2, in the case of a fielder, the value 24a of the first parameter is displayed together with the character "AP" indicating the attack point AP and the horizontal marker LM beside it. As shown in FIG. 3, in the case of a pitcher, the value 24a of the first parameter is displayed together with the defense point DP and the horizontal marker LM. The function of the horizontal marker LM will be described later. The size of the value 24a of the first parameter depends on the ability of the player, and the higher the ability, the larger the numerical value. The first information 24 is arranged at different heights at the position of the value 24a of the first parameter of the fielder's AP and the position of the value 24a of the first parameter of the pitcher's DP. Each horizontal marker LM of AP and DP is located at the central height of the value 24a of the first parameter and has different coloring for AP and DP.

[0023] On the player cards 20A and 20B, second information 25 is displayed at the right position of the lowermost space. The second information 25 represents the values 25a and 25b of two types of second parameters for battle. The display of the values 25a and 25b of the two types of second parameters indicates the attack points and defense points, are arranged vertically side by side (adjacent) and at different height positions from each other. The value 25a of one type of second parameter is displayed together with the characters "STRONG SWING" or "MEET", the character "AP" indicating the attack points, and the horizontal marker LM. The value 25b of the other type of second parameter is displayed together with the characters "STRONG SWING" or "MEET", the character "DP" indicating the defense points, and the horizontal marker LM. "STRONG SWING" and "MEET" mean the "declaration" described below for the attacking side. The magnitudes of the values 25a and 25b of the second parameter depend on the ability number of the player. Each horizontal marker LM for AP and DP is located at the central height of the values 25a and 25b of each second parameter, and has different coloring for AP and DP.

[0024] The display area portion indicating the value 25a (or 25b) of one type of second parameter among the second information 25 is smaller than the display area indicating the value 24a of the first parameter of the first information 24.

[0025] On the player cards 20A and 20B, fourth information 27 is displayed using most of the space except for the vertical space at the left corner and the lowermost space. The fourth information 27 is formed by a picture or photograph of the character or person of the player. In this embodiment, it is a photograph of the player.

[0026] The display position of the value 24a of the first parameter of the first information 24 and the display positions of the values 25a and 25b of the second parameter of the second information 25 are arranged at substantially the same height position vertically.

[0027] More specifically, the case of the fielder's player card 20A is shown in FIG. 2. The display position of the value 25a of the second parameter of the AP is at the same height as the display position of the value 24a of the first parameter of the AP, and the display position of the value 25b of the second parameter of the DP is arranged at a slightly lower position with respect to the display position of the value 24a of the first parameter of the AP. In the case of the pitcher's player card 20B, as shown in FIG. 3, the display position of the value 25b of the second parameter of the DP is at the same height as the display position of the value 24a of the first parameter of the DP, and the display position of the value 25a of the second parameter of the AP is arranged at a slightly higher position with respect to the display position of the value 24a of the first parameter of the DP. That is, the display positions of the APs indicating the attack points and the DPs indicating the defense points are at the same position.

[0028] On the player cards 20A and 20B, when the player has a special ability, as shown in FIG. 2, it is displayed in the lower space. In FIG. 2, as special abilities, "Attack", "Main", and "Awakening", the AP is increased by 1. "Awakening" is activated if the same card as the player in the main area is being played. Such a statement is displayed. The display of the special ability, in the case of a fielder, shows either the display of attack or defense, and the added value of the AP which is the attack point or the DP which is the defense point. In the case of a pitcher, the character of defense and the deduction value for the added value of the attacker's dice are displayed.

[0029] Among the player cards 20A and 20B, there are those in which the handling in a special gimmick is displayed in the vicinity of the same position where the special ability is displayed. On the player card in FIG. 2, the character "(AP)+1 for 'Awakening'" is described. Awakening will be described later. The usage of the player cards 20A and 20B during the game (match) is as follows.

[0030] (Tactical Card) The Tactical Card 30 is a card that supports players and significantly supports players under specific conditions. As shown in FIG. 4, the Tactical Card 30 has a horizontal length longer than its vertical length, that is, it is horizontal. The Tactical Card 30 has the same size as the Player Cards 20A and 20B, but differs in horizontal and vertical orientations, and the orientation on the playing field 2 corresponds to the horizontal direction of the Player Cards 20A and 20B.

[0031] On the Tactical Card 30, the characters "Tactics" 31 and the name of the tactic 32 (the characters of Full Swing in FIG. 4) are displayed in the lower horizontal space. Tactics include Full Swing, Infield Alert, Worth a Fortune, etc. On the Tactical Card 30, the third information 33 is displayed at the right corner of the lower horizontal space. The third information 33 displays the value 33a of the third parameter for the battle. The value 33a of the third parameter is displayed together with the characters "Power Swing" or "Meet", the characters of AP or DP, and the horizontal marker LM. In the card of FIG. 4, the characters of Power Swing, the characters of AP, and the horizontal marker LM indicating AP are displayed. When the Tactical Card 30 in FIG. 4 is used and Power Swing is declared, 3 points are added as the Attack Point AP.

[0032] The display position of the third information 33 of the horizontal Tactical Card 30 is arranged at approximately the same height as the display positions of the first information 24 and the second information 25 of the vertical Player Cards 20A and 20B. More specifically, the position indicating the value 33a of the third parameter of the Tactical Card 30 is at the same height as the value 24a of the first parameter and the value 25a of the second parameter of the fielder's Player Card 20A if the value 33a of the third parameter is AP. If the value 33a of the third parameter is DP, it is at the same height as the value 24a of the first parameter and the value 25b of the second parameter of the pitcher's Player Card 20B. That is, for the fielder's Player Card 20A, the pitcher's Player Card 20B, and the Tactical Card 30, the height positions where the values of the AP parameter and the values of the DP parameter are shown are the same. For the pitcher's Player Card 20B, the fielder's Player Card 20A, and the Tactical Card 30, the horizontal marker LM position of AP and the horizontal marker LM of DP are at the same height, and the coloring is also the same.

[0033] On Tactical Card 30, Fourth Information 34 is displayed using most of the space except for the lower horizontal space. Fourth Information 34 is a picture or photograph that clearly represents the relevant tactic name. The usage of Tactical Card 30 during the game (match) is as follows.

[0034] (Team Card) Team Card 40 indicates one's own team and is a card on which the deck construction conditions 45 and the hitting judgment 46 are described. As shown in Figure 5, Team Card 40 has a vertical form similar to Player Cards 20A and 20B. On Team Card 40, the team's initial logo 41, the team's characters 42, and the team name 43 are displayed in order from the top in the vertical space at the left corner. On the vertical space on the right side of Team Card 40, the team's initial logo 44 is prominently displayed, and below it, the deck construction conditions 45 of Order Deck 4 are displayed. The deck construction conditions 45 of Order Deck 4 are the maximum numbers for pitchers and fielders. In Figure 5, the maximum number of pitchers is 5, the maximum number of fielders is 10, and Order Deck 4 will be constructed with a maximum total of 15 players.

[0035] On Team Card 40, a hitting judgment table 46 is displayed in the central area. The hitting judgment table 46 is divided into the cases of a hard swing and a meatball. The hitting judgment table 46 is a list showing the hitting results according to the hitting judgment values calculated based on the values of the dice. According to the example in Figure 5, in the case of a meatball, if the hitting judgment value is less than 5, it is an out, and if it is 5 or more, it is a hit of a single or better, but there is no home run as the hitting result. In the case of a hard swing, if the hitting judgment value is less than 7, it is an out, and if it is 7 or more, it is a hit of a single or better, and there is a home run as the hitting result. As will be detailed below, considering such hitting results, the attacking side makes declarations of "meatball" and "hard swing". The usage of Team Card 40 during the game (match) is as follows.

[0036] (Time Point Card) The time point card 50 is used when a pitcher substitution is desired, when activating a player's unique ability, etc. Unlike the player cards 20A and 20B, the tactical card 30, and the team card 40, the time point card 50 is not a component of the deck (an element used on the play field 2). As shown in FIG. 6, the time point card 50 has a vertically long form similar to the player cards 20A and 20B. On the time point card 50, the team's initial logo 51, the character "time" 52, and the team name 53 are displayed in order from the top in the vertical space at the left corner. The time point card 50 has a large display of the team's logo 54 (the round tiger logo in FIG. 5) in the space other than the vertical space at the left corner. Each player obtains, for example, 3 cards at the start of the game.

[0037] During the game, up to 5 time point cards 50 can be obtained, and when using them, turn them face down. By using the time point card 50, the player cards 20A and 20B on the main area 6 can be replaced with the player cards 20A and 20B of players who have not yet appeared in the game on the order deck 4.

[0038] (Game Preparation) Each player places on the order deck 4 a total of 10 or more cards, including at least one pitcher, catcher, first baseman, second baseman, third baseman, shortstop, and at least 3 outfielders. And a bundle of player cards 20A and 20B that conforms to the deck construction conditions of the team card 40 is placed face down (the side without information). Each player shuffles 30 cards combining the player cards 20A and 20B and the tactical card 30, and places the bundle face down in the main area 6. Each player places the team card 40 face up on the team card area 14.

[0039] (Game Progression) Next, as shown in FIG. 7, each player arranges the fielder's player cards 20A on the bench area 3 from the order deck 4 in the batting order with the front side (the side with information written) facing up. Each player selects the pitcher's player card 20B scheduled to start from the order deck 4 and places it face up on the top of the order deck 4.

[0040] Next, two competing players play rock-paper-scissors. The player who wins the rock-paper-scissors selects whether to be the first batter or the second batter. The first-batter player becomes the attacking side, and the second-batter player becomes the defensive side.

[0041] Next, each player draws cards (player cards 20A, 20B, and tactic cards 30) from the draw pile on the main deck 13 by the number to the right of "starter" written on the pitcher's player card 20B of the team. These cards become each player's initial hand cards when the game starts. In FIG. 3, since it is "starter" + 7, 7 cards are to be drawn.

[0042] Next, the first-batter player can first place any number of cards from the hand face down in the rest area 5. Then, the first-batter player can draw the same number of cards as the number of cards placed in the rest area 5 from the draw pile on the main deck 13. These cards become the hand cards. That is, the hand cards can be exchanged. The second-batter player can also exchange the hand cards in the same way. In this way, each player collects the desired cards.

[0043] Next, the first-batter player moves the fielder's player card 20A of the lead hitter in the bench area 3 to the main area 6. The second-batter player moves the pitcher's player card 20B scheduled to start to the main area 6. When the player cards 20A and 20B of both sides are both in the main areas 6 of both sides, it becomes a live ball (the state in FIG. 7).

[0044] (Procedure of the game) The defensive player places up to two cards face down on Support Area 7 from their hand. The cards placed on Support Area 7 serve to increase the value 24a of the first parameter of the pitcher's player card 20B in the Main Area 6 for the defensive side. Here, the defensive player places the cards by predicting whether the offensive player will have the hitter of the player card 20A in the Main Area 6 hit with either "Meet" or "Power Swing". If it is predicted that the offensive side will declare "Meet", for example, a card with a high defense point for "Meet" like the player card 20A in Fig. 2 is placed. If the prediction is correct, 3 points of the card on Support Area 7 will be added to the pitcher's defense point. If it misses, a lower value will be added or there will be no addition.

[0045] After the defensive player finishes placing the cards on Support Area 7, the offensive player can also place up to two cards face down on Support Area 7 from their hand. The cards placed on Support Area 7 serve to increase the value 24a of the first parameter of the hitter's player card 20A in the Main Area 6 for the offensive side. Therefore, the offensive player will place cards with high points for the attribute planned to be declared. That is, if "Meet" is planned to be declared, a card with a high attack point AP for "Meet" is placed.

[0046] Next, the offensive player declares one of their desired attributes, namely either "Meet" or "Power Swing". After the declaration, each player turns over the cards placed on the other player's Support Area 7.

[0047] Hereinafter, for the sake of convenience of explanation, the player cards 20A and 20B placed in the Main Area 6, regardless of whether it is the offensive side or the defensive side, will be described as the first game cards. The player cards 20A and 20B placed on Support Area 7 will be described as the second game cards, and the tactical cards 30 placed on Support Area 7 will be described as the third game cards.

[0048] The attacking player calculates the attack point AP on the attacking side. The attack point AP is calculated by adding the value 24a of the first parameter of the first game card, the value 25a (or 25b) of the second parameter of the AP of the declared attribute (meat or strong swing) of the second game card, and the value 33a of the third parameter of the AP of the declared attribute (meat or strong swing) of the third game card. If the second game card and the third game card do not exist (which may occur when there are few cards in hand, etc.), the calculation is performed without addition.

[0049] The defending player calculates the defense point DP on the defending side. The defense point DP is calculated by adding the value 24a of the first parameter of the DP of the first game card, the value 25a (or 25b) of the second parameter of the DP of the declared attribute (meat or strong swing) of the second game card, and the value 33a of the third parameter of the DP of the declared attribute (meat or strong swing) of the third game card. If the second game card and the third game card do not exist (which may occur when there are few cards in hand, etc.), the calculation is performed without addition.

[0050] For example, when the player card 20A of player A in Figure 2 is the second game card on the attacking side, 2 points are added only when the "strong swing" is declared. No points are added when the "meat" is declared. When the player card 20A of player A in Figure 2 is the second game card on the defending side, 3 points are added when the "meat" is declared. No points are added when the "strong swing" is declared.

[0051] In such a point calculation operation, the main area 6 and the support area 7 are adjacent to each other with their upper and lower sides aligned horizontally. The first game cards (player cards 20A, 20B) and the second game cards (player cards 20A, 20B or tactic cards 30) are arranged side by side horizontally and will be adjacent to each other horizontally in a regular arrangement state where both ends in the direction perpendicular to their horizontal directions are aligned. Taking the player card 20A in FIG. 2 as an example for the regular arrangement state, as shown in FIG. 2A, the lower end surfaces B of the player card 20A in FIG. 2 and another player card 20A related to an outfielder (the same player is also possible) are aligned in a horizontal row, and the side end surfaces L and R on one side of both are butted and arranged. Also, taking the player card 20B in FIG. 3 as an example for explanation, the lower end surfaces B of the player card 20B in FIG. 3 and the player card 20B of a pitcher (the same pitcher is also possible) are aligned in a horizontal row, and the side end surfaces L and R on one side of both are butted and arranged. Note that in the regular arrangement state, the two cards do not necessarily need to have their side end surfaces L and R in contact with each other, and there may be a slight gap. Also, during the game, due to errors in the arrangement method, it is not necessary for the lower end surfaces B to be exactly in a straight line.

[0052] Also, the first game cards (player cards 20A, 20B) and the third game cards (tactic cards 30) are arranged side by side horizontally and will be adjacent to each other horizontally in a regular arrangement state where both ends in the direction perpendicular to their horizontal directions are aligned. Taking the player card 20A in FIG. 2 and the tactic card 30 in FIG. 4 as examples for the regular arrangement state. As shown in FIG. 4A, the lower end surfaces B of the player card 20A in FIG. 2 and the tactic card 30 in FIG. 4 are aligned in a horizontal row, and the side end surfaces L and R on one side of both are butted and arranged.

[0053] Since the main area 6 and the support area 7 are adjacent to each other with their upper and lower sides aligned horizontally, by using the frame lines of the main area 6 and the support area 7, it is easy to align the first game cards (player cards 20A, 20B), the second game cards (player cards 20A, 20B), and the third game cards (tactic cards 30) in the regular arrangement state.

[0054] Since the numerical values of a plurality of cards are arranged horizontally (adjacent to each other) in this way, addition of the two numerical values is easier compared to the case where there are other numerical values or pictures between them. Further, since the display positions indicating the values of the attack points AP of a plurality of cards, that is, with respect to the value 24a of the first parameter, the numerical values to be added (the values 25a, 25b of the second parameter or the value 33a of the third parameter) are arranged at the same height (positions where the display overrides in the vertical direction), addition is even easier. Since the horizontal marker LM indicating AP is also arranged at the same height position, addition is easy in this regard as well. Also, since the display positions indicating the values of the defense points DP of a plurality of cards have the same height relationship, addition is similarly easy. The horizontal marker LM attached to the attack point AP etc. of each card has an arrow and, in the normal arrangement state, has a function of visually representing the position of the numerical value to be added according to the direction of the arrow. When the player card 20B related to the pitcher shown in FIG. 3 is used on the attack side, the value of the attack point AP among the values 24a of the first parameter may be used.

[0055] By the way, when only one numerical value (a numerical value different from the player number) related to the battle parameter is assigned to one card, no matter where the numerical value is located, there is no great burden in adding the numerical values of two cards. However, in such a configuration, there is a problem that there are few changes during the game, the game tends to be monotonous, and it is inferior in terms of interest. On the other hand, when a plurality of numerical values are assigned to one card, such a problem can be solved. For example, by selecting either of the values 25a, 25b of the second parameter, etc., the number of options increases and the game playability is improved. On the contrary, the burden on the player is likely to increase, such as which numerical values to add together. Especially in this type of game, it is necessary to arrange cards and perform addition of numerical values many times during one game.

[0056] In this regard, according to the present embodiment, as described above, by devising the arrangement while assigning a plurality of numerical values to the card, it is possible to effectively enhance the interest of the game while reducing the burden on the player.

[0057] Next, special cases of calculation will be described. When the relationship between the fourth pieces of information 27 of the first game card and the second game card is a predetermined relationship, the value 24a of the battle parameter related to one player may be corrected in a direction advantageous to the one player, as compared with the case where the relationship between the fourth pieces of information 27 of the first game card and the second game card is not a predetermined relationship.

[0058] For example, when the first game card and the second game card are cards related to the same player, the "Awakening" can be activated using the time point card 50, and the numerical value of the attack point AP or the defense point DP of the first parameter value 24a of the first game card can be calculated by doubling it. For example, when the pitcher's player card 20B in FIG. 3 is aligned on the main area 6 and the support area 7, since the numerical value of the defense point DP of the pitcher's player card 20B is 6, it becomes 6×2 = 12.

[0059] Next, after each player finishes calculating each other's points, the defense point DP of the defensive side and the attack point AP of the offensive side are compared.

[0060] When the defense point DP exceeds the attack point AP (defense point DP > attack point AP), the batter is out. The defensive player places one card face-down from the top of the deck of the main deck 13 in the out area 11. The offensive player returns the batter's player card 20A on the main area 6 to the predetermined batting order position in the bench area 3.

[0061] If the attack point AP is the same as or greater than the defense point DP (attack point AP ≥ defense point DP), the batter wins. In this case, the attacking player rolls two dice and takes the action described on the team card 40. For example, as shown in FIG. 5, if the attacking player declares "meat" and wins, and the sum of the two dice is 9, it is a "single hit", and the player card 20A on the main area 6 is moved to the first base 8. Also, if the attacking player declares a "power hit" and wins, and the sum of the two dice is 9, it is a "double hit". In this way, when the player cards 20A and 20B on the main area 6 are gone, one-on-one battle ends.

[0062] Proceed to the next game, and the attacking player moves the player card 20A of the next batting order onto the main area 6. Then, each player draws one card from the deck and repeats the above game.

[0063] The attacking player card 20A advances to the first base 8, second base 9, third base 10, and when it reaches the main area 6 corresponding to the home plate, points are scored. The player card 20A that has reached the main area 6 corresponding to the home plate is returned to the position along the batting order in the bench area 3.

[0064] The defending player gets three outs. When there are three face-down cards in the out area 11, one of the three cards is moved to the inning area 12, and the pitcher's player card 20B on the main area 6 is returned face-up to the order deck 4.

[0065] When a card is placed on the defensive team's inning area 12, the offensive player returns all the base-running player cards 20A, 20B and the batter's player card 20A on the main area 6 to the positions along the batting order in the bench area 3. When there are no player cards 20A, 20B in each other's main area 6 in this way, the player who was on the defensive team places the batter's player card 20A on his own main area 6, and the player who was on the offensive team places the pitcher's player card 20B on his own main area 6 to change offense and defense. When the player cards 20A, 20B are all present on each other's main area 6, draw one card from the deck of the main deck 13, place one card from the hand face-down in the rest area 5, and start the next match.

[0066] If you want to make a player substitution during the game, you can use the time point card 50 for substitution. For example, when substituting the pitcher on the main area 6, move the pitcher's player card 20B on the main area 6 to the rest area 5, select the pitcher's player card 20B of a pitcher who has not yet played from the order deck 4, and place the selected pitcher's player card 20B on the main area 6.

[0067] When the game of a predetermined number of innings (for example, 3 innings) ends, the game is over (the match ends). The outcome of the match is determined by the scores obtained by both sides.

[0068] As described above, during a single game, the value of the game parameter related to a single player is determined based on the combination of the value 24a of the first parameter of the first information 24 of the first game card and the values 25a, 25b of the second parameter of the second information 25 of the second game card among the two first-attribute player cards 20A, 20B placed by a single player on the playing field 2. And the display area of the first information 24 of the first game card and the display area of the second information 25 of the second game card are adjacent to each other horizontally at the regular arrangement positions where they are arranged horizontally on the playing field 2 and the ends in the direction perpendicular to their horizontal directions are aligned. Therefore, it is easy to calculate the values 24a of the first parameter and the values 25a, 25b of the second parameter for the game by each player.

[0069] The second information 25 represents values 25a and 25b of two types of second parameters. The value of the battle parameter related to one player is determined by the combination of the value 24a of the first parameter of the first game card and the value of one type (meat or strong shake) of the second parameter selected by one player from the two types of second information 25 of the second game card, which is 25a or 25b. And the display area of the first information 24 of the first game card is larger than the display area part representing the value 25a (or 25b) of one type of the second parameter among the display areas of the second information 25 of the second game card. Therefore, in the regular arrangement state, the value 24a of the first parameter can be adjacent to any of the values 25a and 25b of the second parameter in the horizontal direction (the displays overlap in the vertical direction). Thereby, no matter which of the values 25a and 25b of the second parameter becomes the addition target, it is easier for each player to calculate the value of the battle parameter.

[0070] It is in a form where the length in the vertical direction is longer than that in the horizontal direction. The horizontal direction corresponds to the horizontal direction of the player cards 20A and 20B of the first attribute. In the display area of the second information 25 of the second game card, the display area parts representing the values 25a and 25b of various types of second parameters are arranged vertically. In the above-mentioned regular arrangement state, the display area of the first information 24 of the first game card is adjacent to any of the display area parts representing the values 25a (or 25b) of various types of second parameters in the predetermined direction. Therefore, it is easier for each player to calculate the value of the battle parameter.

[0071] The surface information related to the tactical card 30 of the second attribute includes third information 33 representing the value 33a of the third parameter for the battle, and the tactical card 30 of the second attribute has the same form as the player cards 20A and 20B of the first attribute. The horizontal direction corresponds to the vertical direction of the tactical card 30 of the second attribute. During another battle in the game, the value of the battle parameter related to a player is determined based on the combination of the value 24a of the first parameter of the player cards 20A and 20B of the first attribute and the value 33a of the third parameter of the tactical card 30 of the second attribute among the two cards that the player places on the playfield 2. And the display area of the first information 24 of the first game card and the display area of the third information 33 of the second game card are adjacent to each other horizontally in the second normal arrangement state where the respective cards are arranged horizontally on the playfield 2 and one end in the direction perpendicular to their horizontal directions is aligned. Therefore, it is easy to calculate the values 24a and 33a of the battle parameters by each player.

[0072] Since the surface information includes fourth information 27 and 34 formed by a picture or a photograph of a character or a person, it is easy to understand the content of the card by visual inspection.

[0073] During one battle in the game, the value of the battle parameter related to a player is determined based on the value 24a of the first parameter of the first game card, the values 25a and 25b of the second parameter of the second game card, and the relationship between the respective fourth information 27 of the first game card and the second game card. Therefore, an exciting game can be enjoyed.

[0074] When the relationship between the respective fourth information 27 of the first game card and the second game card is a predetermined relationship, compared with the case where the relationship between the respective fourth information 27 of the first game card and the second game card is not a predetermined relationship, the value 24a of the battle parameter related to a player is corrected in a favorable direction for the player. Therefore, an exciting game can be enjoyed.

[0075] For example, as described above, when the first game card and the second game card are the same person, the attack point (AP) or the defense point (DP) is doubled, making the game exciting.

[0076] In addition, in the modification, when the relationship between the respective fourth information 27 of the first game card and the second game card is a predetermined relationship, the value 24a of the battle parameter related to one player may be corrected in a direction disadvantageous to the one player compared to the case where it is not so. For example, as described above, when the first game card and the second game card are the same person, the attack point (AP) or the defense point (DP) is halved, making the game exciting.

[0077] In the above embodiment, the predetermined direction on the play field 1 of each card is the horizontal direction, but it may be the vertical direction.

[0078] In the above embodiment, the second information 25 represents the values 25a and 25b of two types of second parameters, but it may represent the values of more than two types of second parameters. With this configuration, a more detailed battle becomes possible.

[0079] In the above embodiment, both the attacking side and the defending side can place up to two cards (player cards 20A, 20B, and tactic card 30) from their hands to the support area 7 for each battle, but the number of cards that can be placed in the support area 7 may be one or three, regardless of the number.

[0080] In the above embodiment, the game is an actual professional baseball card game, but it may be possible to create fictional baseball teams and battle. The game of the present invention is applicable as long as it is a two-player battle game. It is also applicable not only to sports such as golf, judo, soccer, and rugby, but also to competitions other than sports.

[0081] FIG. 8 is a plan view of the playing field 2A according to another embodiment. In the playing field 2A, as shown in FIG. 8 (only one player side is shown), a bench area 3A is arranged at the frontmost position of each player, similar to the above-described embodiment. However, different from the above-described embodiment, the bench area 3A is arranged in a large space occupying almost the entire left-right width.

[0082] A pitcher's box 15 is newly provided in the leftmost space within the bench area 3A. When the player becomes the "attack" side, the player card 20B of the pitcher on the mound is moved from the main area 6 to the pitcher's box 15 in the bench area 3Ab. Thereby, the pitcher on the mound of the "attack" side team can be easily recognized. Also, when the player becomes the "defense" side, the player card 20B of the pitcher on the mound is moved from the pitcher's box 15 in the bench area 3A to the main area 6. The order deck 4 has been changed to a position on the right side of the main deck 13 due to the expansion of the space in the bench area 3A.

[0083] The rest area 5 has been changed to a position on the opponent's side of the main deck 13 due to the expansion of the space in the bench area 3A.

[0084] The team area 14 has been changed to a position on the right side of the main area 6 due to the change in the position of the rest area 5.

[0085] A score display column 16 is newly added at a position on the opponent's side of the bench area 3A and to the left of the out area 11 and the inning area 12. Thereby, the score at the current point of the game can be easily grasped.

[0086] The arrangements of the main area 6, support 7, first base 8, second base 9, third base 10, out area 11, and inning area 12 other than those described above are the same as those in the above-described embodiment (see FIG. 1). The usage methods of each area, each deck, etc. other than the pitcher's box 15 are the same as those in the above-described embodiment.

[0087] Although each of the above embodiments has been described in detail, the present invention is not limited to specific embodiments, and various modifications and changes are possible within the scope described in the claims. Also, it is possible to combine all or a plurality of the components of the above-described embodiments.

[0088] In addition, the following supplementary notes are disclosed regarding the above embodiments.

[0089] (Supplementary Note 1)

[0090] (1) A game card that is placed on a playing field by a player and operated for a battle according to a predetermined rule, having surface information displayed on the surface, the surface information related to the card of the first attribute includes first information representing the value of the first parameter for battle and second information representing the value of the second parameter for battle, during one battle in the game, the value of the battle parameter related to one player is determined based on the combination of the value of the first parameter of the first game card and the value of the second parameter of the second game card among the two cards of the first attribute placed on the playing field by the one player, the display area of the first information of the first game card and the display area of the second information of the second game card are adjacent to each other in the predetermined direction in a normal arrangement state where the respective cards are arranged in a predetermined direction on the playing field and both ends in a direction perpendicular to the predetermined direction are aligned.

[0091] (2) In the configuration of the above (1), the second information represents values of two or more types of the second parameters, the value of the battle parameter related to the one player is determined by the combination of the value of the first parameter of the first game card and the value of one type of the second parameter selected by the one player from among the two or more types of the second parameters of the second game card. The display area of the first information of the first game card is larger than a display area portion of the display area of the second information of the second game card that displays the value of one type of the second parameter.

[0092] (3) In the configuration of (1) or (2) above, the length in the vertical direction is longer than the length in the horizontal direction, the predetermined direction corresponds to a horizontal direction of the card of the first attribute, In the display area of the second information of the second game card, the display area portions representing the values of the second parameters of each type are arranged vertically, In the normal arrangement state, the display area of the first information of the first game card is adjacent to any of the display area portions showing the values of the second parameters of each type in the predetermined direction.

[0093] (4) In any one of the configurations (1) to (3) above, the face information of a card of a second attribute includes third information representing a value of a third parameter for a battle; The second attribute card has the same form as the first attribute card, the predetermined direction corresponds to a vertical direction of the card of the second attribute, During another battle in the game, a value of a battle parameter for a player is determined based on a combination of a value of the first parameter of a card having the first attribute and a value of the third parameter of a card having the second attribute, of two cards that the player places on the playfield; The display area of the first information of the first game card and the display area of the third information of the third game card are adjacent to each other in the predetermined direction in a second regular arrangement state in which the cards are lined up in the predetermined direction on the play field and one end of each card in a direction perpendicular to the predetermined direction is aligned.

[0094] (5) In any one of the configurations (1) to (4) above, the surface information is characterized in that it includes fourth information formed of a picture or photograph of a character or person.

[0095] (6) In the configuration of (5) above, during the one battle in the game, the value of the battle parameter related to the one player is determined based on the value of the first parameter of the first game card, the value of the second parameter of the second game card, and the relationship between the respective fourth information of the first game card and the second game card.

[0096] (7) In the configuration of (5) or (6) above, when the relationship between the respective fourth information of the first game card and the second game card is a predetermined relationship, compared with the case where the relationship between the respective fourth information of the first game card and the second game card is not the predetermined relationship, the value of the battle parameter related to the one player is corrected in a favorable or unfavorable direction for the one player.

Explanation of Signs

[0097] 2 Play Field 20A, 20B Player Cards (Cards of the First Attribute) 24 First Information 24a Value of the First Parameter 25 Second Information 25a, 25b Values of the Second Parameter 27 Fourth Information 30 Tactical Card (Card of the Second Attribute) 33 Third Information 33a Value of the Third Parameter 34 Fourth Information 40 Team Card

Claims

1. A game card that is placed on a playing field by a player and operated for battle according to predetermined rules, having surface information displayed on the surface, wherein the surface information related to the card of the first attribute includes first information representing a value of a first parameter for battle and second information representing a value of a second parameter for battle, during one battle in the game, the value of the battle parameter related to one player is determined based on a combination of the value of the first parameter of the first game card and the value of the second parameter of the second game card among the two cards of the first attribute placed on the playing field by the one player, the display area of the first information of the first game card and the display area of the second information of the second game card are adjacent in the predetermined direction in a regular arrangement state where the respective cards are arranged in a predetermined direction on the playing field and both ends in a direction perpendicular to the predetermined direction are aligned, the game cards.

2. the second information represents values of two or more types of the second parameters, the value of the battle parameter related to the one player is determined by a combination of the value of the first parameter of the first game card and the value of one type of the second parameter selected by the one player among the two or more types of the second parameters of the second game card, the display area of the first information of the first game card is larger than the display area portion representing the value of one type of the second parameter among the display areas of the second information of the second game card, the game card according to claim 1.

3. in a form where the length in the vertical direction is longer than the horizontal direction, the predetermined direction corresponds to the horizontal direction of the card of the first attribute, in the display area of the second information of the second game card, the display area portions representing the values of various types of the second parameters are arranged vertically, in the regular arrangement state, the display area of the first information of the first game card is adjacent in the predetermined direction to any of the display area portions representing the values of various types of the second parameters, the game card according to claim 1.

4. the surface information related to the card of the second attribute includes third information representing a value of a third parameter for battle, the card of the second attribute has the same form as the card of the first attribute, the predetermined direction corresponds to the vertical direction of the card of the second attribute, During another battle in the game, the value of the battle parameter related to a player is determined based on the combination of the value of the first parameter of the card of the first attribute and the value of the third parameter of the card of the second attribute among the two cards placed by the player on the playing field. The display area of the first information of the first game card and the display area of the third information of the third game card are adjacent to each other in the predetermined direction in the second regular arrangement state where the respective cards are arranged in the predetermined direction on the playing field and one end in the direction perpendicular to the predetermined direction of each other is aligned. The game card according to claim 3.

5. The game card according to any one of claims 1 to 3, wherein the surface information includes fourth information formed by a picture or photograph of a character or a person.

6. During the one battle in the game, the value of the battle parameter related to the one player is determined based on the value of the first parameter of the first game card, the value of the second parameter of the second game card, and the relationship between the respective fourth information of the first game card and the second game card. The game card according to claim 5.

7. When the relationship between the respective fourth information of the first game card and the second game card is a predetermined relationship, compared with the case where the relationship between the respective fourth information of the first game card and the second game card is not the predetermined relationship, the value of the battle parameter related to the one player is corrected in a direction advantageous or disadvantageous to the one player. The game card according to claim 6.

Citation Information

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