Game machine
The gaming machine improves brand recognition by using distinct display units for manufacturer and brand information, ensuring the manufacturer logo is always visible and allowing the brand logo to be prominently displayed under specific conditions.
Patent Information
- Application Number
- JP2025073814
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-04-28
- Publication Date
- 2025-07-18
- Estimated Expiration
- 2043-11-13
AI Technical Summary
Conventional gaming machines, such as pachinko and pachislot machines, often fail to provide clear and easily recognizable brand information for players.
The gaming machine is equipped with separate display units for manufacturer and brand information, where the brand information is selectively visible under certain conditions, and the manufacturer information is always visible, with the brand display unit offset to partially obscure the manufacturer display when active.
Enhances player recognition of the gaming machine's brand by ensuring the manufacturer logo is always visible while allowing the brand logo to be prominently displayed when conditions are met.
Smart Images

Figure 2025107590000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine.
Background Art
[0002] In gaming machines typified by pachinko machines and pachislot machines, in order to make players recognize a brand such as the name of the company that sells the machines, the brand may be displayed (for example, Patent Document 1).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, in conventional gaming machines, the brand display is not always sufficiently easy for players to understand, and there is room for improvement.
[0005] Therefore, an object of the present invention is to make it easier for players to recognize the brand of a gaming machine.
Means for Solving the Problems
[0006] In a typical aspect of the present invention, there is provided a gaming machine capable of displaying manufacturer information including a logo for identifying the manufacturer of the gaming machine and brand information including a logo for identifying the provider of the gaming machine, wherein the logo for identifying the manufacturer and the logo for identifying the provider are different from each other, and there are a manufacturer information display unit for visibly displaying the manufacturer information and a brand information display unit for visibly displaying the brand information. The brand information display unit displays the brand information when a predetermined condition is satisfied and does not display the brand information when the predetermined condition is not satisfied. The manufacturer information display unit is arranged such that the entire logo for identifying the manufacturer is visible from the front, and displays the manufacturer information regardless of whether the predetermined condition is satisfied or not. The brand information display unit is offset toward the player side with respect to the manufacturer information display unit and is arranged so as to overlap at least a part of the manufacturer information display unit. When the brand information display unit is displaying the brand information, it is possible to obstruct the front view of the display area of the manufacturer information display unit.
Advantages of the Invention
[0007] According to one aspect of the present invention, it is possible to make it easier for a player to recognize the brand of the gaming machine.
Brief Description of the Drawings
[0008]
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Embodiments for Carrying Out the Invention
[0009] Hereinafter, preferred embodiments of the present invention will be described with reference to the drawings. In the first to fourth embodiments, a configuration based on a pachinko machine 10 as an example of a gaming machine will be described, and in the fifth to eighth embodiments, a configuration based on a pachislot machine 80 as an example of a gaming machine will be described. Also, in the description of the gaming machines according to the following first to eighth embodiments, front (front), rear (back), left, and right are based on the directions seen by the player during the game.
[0010] [First Embodiment] (1. Overall Structure of Pachinko Machine 10) FIG. 1 is a diagram for explaining a pachinko machine 10 which is an example of a gaming machine. The pachinko machine 10 of the present embodiment is an enclosed pachinko machine (smart pachinko machine), and the game balls as game media circulate inside the gaming machine and are not given game value as in a tray such as an upper tray. The game value is given as numerical data instead of the game media (game balls). Note that the configuration of the following embodiments is also applicable to gaming machines that are not enclosed.
[0011] The pachinko machine 10 includes an opening / closing frame that is attached to a frame 11 fixed to the island equipment via a hinge 16 so as to be rotatable for opening and closing. The opening / closing frame is composed of a front frame 12 (main body frame) and a glass frame 15 (front frame unit). Also, the left end side of the opening / closing frame is the shaft attachment end side attached to the hinge 16, and the right end side thereof is the opening end side that is opened by rotation. Note that the frame 11 and the front frame 12 constitute an outer frame unit.
[0012] A game board 30 (see FIG. 2) is disposed on the front frame 12, and a glass frame 15 having a cover glass 14 that covers the front surface of the game board 30 is attached. The cover glass 14 functions as a game visual recognition area that enables visual recognition of a game area 32 (see FIG. 2) formed on the game board 30. Note that the cover glass 14 is shown as an example of a transparent member, and a plastic cover may be used instead of the cover glass 14. The glass frame 15 functions as a transparent member holding frame that holds the transparent member.
[0013] The front frame 12 and the glass frame 15 can be opened individually. For example, by opening only the glass frame 15, access can be made to the game area 32 of the game board 30. Also, by opening the front frame 12 with the glass frame 15 not opened, access can be made to a game control device (main board) 100 (see FIG. 3) etc. disposed on the back side of the game board 30. Note that hereinafter, a structure composed of the cover glass 14 and the glass frame 15 and that opens and closes with respect to the game area 32 of the game board 30 is particularly referred to as a "front door 20".
[0014] Around the edge portion of the cover glass 14 of the glass frame 15, various frame components are arranged.
[0015] On the upper part, right side part and left side part of the glass frame 15, decorative devices 18a, 18b, 18c capable of performing light-emitting effects according to the gaming state are arranged. The decorative devices 18a, 18b, 18c house lighting members such as effect LEDs 46 (see FIG. 4) inside, and are effect devices that perform light-emitting effects according to the gaming state. These decorative devices 18a, 18b, 18c collectively constitute the frame decorative device 18.
[0016] Upper speakers 19a are respectively arranged at the upper right corner portion and upper left corner portion of the glass frame 15. Separately from these upper speakers 19a, a lower speaker 19b is provided at the lower part of the pachinko machine 10. The lower speaker 19b is arranged at the lower part of the front frame 12. These upper speakers 19a and lower speaker 19b emit effect sounds, alarm sounds, notification sounds, etc.
[0017] The effect operation device is on the operation panel extending horizontally on the lower part of the glass frame 15, and is an operation device including an effect button 25 and a direction key switch 450.
[0018] The effect button 25 includes a built-in effect button switch 25a (see FIG. 4) that detects the pressing operation. A plurality of effect buttons 25 may be provided. The direction key switch 450 (direction key SW) may be a cross key switch, and may be a general one composed of a plurality (for example, four) of switches arranged in the front, rear, left, and right directions. The direction key switch 450, for example, increases and decreases (+-) the brightness of the effect LED 46 with the two left and right switches for adjustment, and increases and decreases (+-) the volume of the speakers 19 (upper speaker 19a and lower speaker 19b) with the two front and rear switches for adjustment.
[0019] By operating the effect operation device (particularly the effect button 25) by the player, it is possible to perform an effect in which the player's operation is intervened in a special figure variable display game or the like displayed on the main display 41. For example, it is possible to select an effect pattern (effect mode) or execute a preview effect for previewing the result of the variable display game. Note that the variable display game includes a special figure variable display game (special symbol variable display game). When simply referred to as a variable display game, unless otherwise specified, this specification refers to a special figure variable display game.
[0020] Also, not only during the execution of the variable display game, but also when the player operates the effect operation device during non-execution, the effect content may be changed.
[0021] Note that the game states when the variable display game is executed consist of a plurality of game states. The normal game state (normal state) is a game state in which no special game state has occurred, and basically it is a low base state with a low payout rate (base value). Also, the special game state is a non-normal game state, and there are a specific game state, a special game state, etc. For example, in the specific game state, there are a time-saving state (ordinary power support state) and a state in which the probability of occurrence of a special result (for example, a big win) is high in the variable display game (certain change state, probability change state). In the special game state, there are a big win state, a small win game state (small win state), etc. The special game state is basically a high base state with a higher payout rate (base value) than the normal game state. The game control device 100 (game state selection means, setting means) can select (set) one game state from among the plurality of game states and set it as the current game state.
[0022] Below the above-described glass frame 15 and at the lower part of the front frame 12, an operation handle 24 for controlling the operation of a ball launching device (not shown) is provided.
[0023] The operation handle 24 is disposed, for example, at the lower right portion of the front frame 12 and on the right side of the lower speaker 19b. When the player rotates the operation handle 24 as a firing operation, the ball firing device fires the supplied game ball into the game area 32 of the game board 30. The firing speed of the game ball fired from the ball firing device is set to increase as the amount of rotation operation of the operation handle 24 increases. That is, the ball firing device can change the firing force (speed), which is the force to fire the game ball into the game area 32, corresponding to the operation of the operation handle 24 by the player, and can fire the game ball in various firing modes with different firing forces. The firing modes (ways of hitting) corresponding to the firing operation (operation amount) of the operation handle 24 include a left hit (normal hit) for causing the game ball to flow down on the left side of the game area 32 and a right hit for causing the game ball to flow down on the right side of the game area 32.
[0024] The enclosed pachinko machine 10 is configured such that the game balls discharged from the game area 32 are re-supplied to the ball firing device, and there is no exchange of game balls with the outside (island equipment) of the pachinko machine 10 or discharge of game balls to the dish.
[0025] Also, on the back side of the front frame 12, a game control device 100, an effect control device 300, a power supply device 400 for supplying power to various devices, etc. are arranged (see FIGS. 3 and 4).
[0026] The card unit 201 is a so-called intermediate space sand, and is installed between the pachinko machine 10 and the adjacent pachinko machine on the gaming island. The card unit 201 is installed adjacent to the left side of the pachinko machine 10 and is communicably connected to the pachinko machine 10. The card unit 201 has an insertion part 202 into which a card, which is a data storage medium such as an IC card, is inserted. The card can store the remaining amount of the inserted money and the number of balls held by the player, which is the number of balls held by the card (the number of owned gaming value). The balls held by the card are valid only on the day they are generated, and the balls held after that day may be added to the stored balls managed by the game store side (the balls held are converted into stored balls). The card may also store the personal information of the player or the remaining amount of the payment (prepaid balance). The card unit 201 is provided with a cash input part 203 into which cash can be inserted as banknotes. The amount of the inserted money into the cash input part 203 is added to the remaining amount stored in the card.
[0027] The card unit 201 is provided with an operation panel 210. The operation panel 210 is provided with a ball loan operation part 211, a payout operation part 212, a return operation part 213, a game ball number display part 214, and a remaining amount display part 215. The game ball number display part 214 and the remaining amount display part 215 are provided inside a monitor such as a liquid crystal monitor. The ball loan operation part 211 is operated when increasing the number of game balls that the player can use, which is the number of balls held by the game machine side (the number of available game balls, the number of available gaming values), based on the remaining amount stored in the card. Note that the number of balls held by the game machine side is numerical data managed by the pachinko machine 10. The payout operation part 212 is operated when increasing the number of balls held by the game machine side based on the number of balls held by the card. The return operation part 213 is operated when receiving the return of the card inserted into the card unit 201. The number of balls held by the card is displayed on the game ball number display part 214. The remaining amount is displayed on the remaining amount display part 215.
[0028] The card unit 201 includes a unit control device 220, and the unit control device 220 includes a CPU 220a, a ROM 220b, and a RAM 220c. The CPU 220a performs predetermined control by executing a unit control program. The ROM 220b stores the unit control program. The RAM 220c stores various information that can be rewritten during the operation of the card unit 201. The card unit 201 includes an input / output unit 220d that is communicably connected to the pachinko machine 10 in a bidirectional manner. Note that the pachinko machine 10 may be communicably connected to the input / output unit 220d of the card unit 201 via a payout control device 200. Further, the card unit 201 also includes an input / output unit that connects to a hall computer installed in a game arcade (game hall). The hall computer can communicate with a server installed in a data center outside the game arcade via a network.
[0029] The CPU 220a can rewrite the stored content of the card inserted into the insertion unit 202. An input amount signal that is output when cash is inserted into the cash insertion unit 203 is input to the CPU 220a. Further, the CPU 220a increases the number of balls held on the gaming machine side according to an operation signal from the ball lending operation unit 211 or the payout operation unit 212, and performs control to return the card according to an operation signal from the return operation unit 213. Also, the CPU 220a controls the display contents of the game ball number display unit 214 and the remaining balance display unit 215.
[0030] When the CPU 220a receives a count signal from the pachinko machine 10, it adds the number of game balls that can be specified from the count signal to the number of balls held by the card. The count signal is information that can specify the number of balls held on the gaming machine side, which is the number of usable game balls that can be used by the player, and is transmitted from the pachinko machine 10 to the card unit 201.
[0031] The pachinko machine 10 includes a ball number display unit 217 that displays the number of balls held on the gaming machine side (usable game value number), which is the number of usable game balls that can be used by the player. As an example, the ball number display unit 217 is configured by arranging a plurality (for example, six) of 7-segment LED lamps and can display a plurality (six digits) of numbers.
[0032] The pachinko machine 10 includes a counting operation unit 218, and the counting operation unit 218 is operated when the player ends the game on the pachinko machine 10. When a pushing operation is performed on the counting operation unit 218, the above-described counting signal is output. The pachinko machine 10 includes a counting notification unit 218a, and the counting notification unit 218a notifies whether it is in a countable state. As an example, the ball number display unit 217, the counting operation unit 218, and the counting notification unit 218a are disposed on the front side of the glass frame 15.
[0033] Note that the number of prize balls (number of awarded game balls, number of awarded game values, amount of awarded game values) given to the player is added to the number of balls held on the game machine side (number of available game values). The number of prize balls is given as game balls in a non-encapsulated game machine, but in an encapsulated game machine, it is given as numerical data. Also, the number of balls launched into the game area 32 (or the number of balls discharged from the game area 32) is the number of used game balls (number of used game values) in an encapsulated game machine, and can be stored and managed as numerical data. Subtracting the number of used game balls from the current number of balls held on the game machine side and adding the number of prize balls results in the new number of balls held on the game machine side.
[0034] (2. Game board) Subsequently, with reference to FIG. 2, the game board 30 of the pachinko machine 10 will be described. FIG. 2 is a front view of the game board 30 provided in the pachinko machine 10.
[0035] As shown in FIG. 2, the game board 30 includes a flat game board main body 30a that serves as a mounting base for various members. The game board main body 30a is made of wood or synthetic resin, and a game area 32 surrounded by guide rails 31 is provided on the front surface of the game board main body 30a. The pachinko machine 10 is configured to perform a game by launching a game ball from a ball launching device into the game area 32 surrounded by the guide rails 31. The shooting passage 29 guides the game ball from the ball launching device to the game area 32. In the game area 32, members such as a windmill and obstacle pins are disposed as members for changing the flow direction of the game ball, and the launched game ball flows down the game area 32 while changing its rolling direction by these members.
[0036] At approximately the center of the game board main body 30a, a window portion 40 serving as a display area for a variable display game is provided. Behind the window portion 40, a main display 41 is arranged as an effect display device (variable display device) that variably displays a plurality of identification information. The main display 41 is constituted by, for example, a liquid crystal display, and is arranged so that the display content can be visually recognized from the front side of the game board 30 through the window portion 40. Note that the main display 41 is not limited to a liquid crystal display, and may be constituted by a display such as an organic EL.
[0037] A plurality of variable display areas are provided on the display screen (display portion) of the main display 41, and identification information (special symbols) and images that produce a variable display game are displayed in each variable display area.
[0038] An upper effect unit 40a and a side effect unit 40b are provided in the upper part and the right side part of the game board 30, respectively. The upper effect unit 40a and the side effect unit 40b have effect LEDs 46 and perform light emission effects, and can also perform motion effects (moving effects, rotating effects) as effect moving bodies 44 (movable accessories, see FIG. 4).
[0039] In the game area 32 to the right side of the window portion 40, a normal symbol start gate (general symbol start gate) 34 is provided. Inside the general symbol start gate 34, a gate switch (SW) 34a for detecting a game ball that has passed through the general symbol start gate 34 is provided (see FIG. 3). When a game ball launched into the game area 32 passes through the general symbol start gate 34, a general symbol variable display game is executed.
[0040] General winning openings 35 (general winning areas) are arranged in the game area 32 at the lower left of the window portion 40, and general winning openings 35 are also arranged in the game area 32 at the lower right of the window portion 40. Winning of game balls into these general winning openings 35 is detected by winning opening switches (SW) 35a (1 to n) provided in the general winning openings 35.
[0041] In the game area 32 below the window part 40, a start winning opening 36 (first start opening, start opening 1, first start winning area) that gives the start condition of the special figure variable display game is provided. In the game area 32 on the right side of the window part 40, a normal variable winning device 37 (normal electric accessory, normal electric) having a second start winning opening (second start opening, start opening 2, second start winning area) is provided below the normal figure start gate 34. The normal variable winning device 37 includes a movable member 37b (movable piece) that rotates forward or the like to convert to a state where it is easy for a game ball to flow in. When the movable member 37b is in the closed state, the game ball cannot win the normal variable winning device 37. When the game ball wins the start winning opening 36 or the normal variable winning device 37, the special figure variable display game is executed. In this embodiment, in the start winning opening 36, it is easier for the game ball to win when hitting left, and in the normal variable winning device 37, it is easier for the game ball to win when hitting right.
[0042] When the result of the normal figure variable display game becomes a predetermined stop display mode, the movable member 37b operates and opens via a normal electric solenoid 37c (see FIG. 3), and changes to an open state (a winning easy state advantageous to the player) where it is easy for the game ball to flow into the normal variable winning device 37. The movable member 37b becomes a closed state (a non-winning easy state, a winning difficult state) where it is difficult for the game ball to flow into the normal variable winning device 37 unless it is in the open state (winning easy state). In this embodiment, unlike the normal variable winning device 37, the start winning opening 36 does not have a movable member (opening and closing member) and is always in an open state (open state), but a configuration having a movable member (opening and closing member) is also possible.
[0043] Note that the movable member 37b is controlled by a game control device 100 described later. The game control device 100 increases the occurrence frequency of the winning easy state by shortening the variable time of the normal figure variable display game or making the winning probability of the normal figure variable display game higher than normal, or makes the occurrence time of the winning easy state longer than the winning easy state occurring in the normal game state where no special game is performed, thereby generating a time shortening state (normal electric support state) as a specific game state. Note that the time shortening state (normal electric support state) also occurs repeatedly in the sure change state (excluding the latent sure change state).
[0044] Below the game area 32 under the general variable winning device 37, a special variable winning device 39 having an opening and closing door 39c that operates by a big winning port solenoid 39b (see FIG. 3) to open the big winning port (big winning area) is provided. The special variable winning device 39 converts from a state where the big winning port is closed (a blocked state disadvantageous to the player) to an open state according to the result of the special figure variable display game, and facilitates the inflow of game balls into the big winning port, thereby giving the player a predetermined game value (for example, prize balls or the number of short-time plays / number of probability variable plays after the big win ends). Note that inside the big winning port, a big winning port switch 39a (count switch) (see FIG. 3) is arranged as a detection means for detecting the game balls that have entered the big winning port. Note that in the special variable winning device 39, it is easier for game balls to win when hitting to the right.
[0045] Inside the special variable winning device 39, a specific area 42 (so-called V winning port) is provided. For example, when a game ball enters the specific area 42 (V winning port, V winning area) after the opening and closing door 39c is opened by a small win, the big win is determined. The specific area 42 may be opened for a long time only during a small win so that game balls can easily pass through. The game control device 100 can detect the passage of game balls through the specific area 42 (V winning) via a sensor (specific area switch 72 described later) or the like, and when detecting a V winning, it determines to shift to a big win state (V winning big win state) after the small win ends, and transmits information (such as a specific area passage command) indicating that there has been a V winning to the effect control device 300 described later. Then, the effect control device 300 can notify the V winning on the main display 41 or the like.
[0046] That is, in the present embodiment, the pachinko machine 10 is a so-called one-kind two-kind hybrid machine (1 + 2 kinds machine). In the present embodiment, when the special variable winning device 39 is opened by a small win, a game ball makes a V winning in the specific area 42 (V winning port) inside the special variable winning device 39, and a big win occurs. Note that the configuration of the present embodiment is also applicable to gaming machines other than the one-kind two-kind hybrid machine.
[0047] When a game ball wins a prize at the general winning opening 35, the start winning opening 36, the normal variable winning device 37, or the big winning opening of the special variable winning device 39, the payout control device 200 (see FIG. 3) assigns the number of prize balls corresponding to the type of the winning opening as numerical data and adds it to the number of balls held on the gaming machine side (the number of available game balls, the number of available game value balls). Further, in the lower game area 32, an out opening 30b for collecting game balls that did not win a prize at the winning opening or the like is provided. Further, in the general winning opening 35, the start winning opening 36, the normal variable winning device 37, the special variable winning device 39, and the vicinity thereof, an effect LED 46 that can emit light when a game ball wins a prize or the like is disposed.
[0048] Further, outside the game area 32 and at the lower right corner of the game board main body 30a, a collective display device 50 that executes a special figure variable display game (special figure 1 variable display game, special figure 2 variable display game) and a normal figure variable display game is provided. The collective display device 50 is an information display device composed of an LED lamp (light emitting part, light emitting member) that displays information such as the current game state, and includes display parts 51 to 60.
[0049] The collective display device 50 includes a first special figure variable display part 51 (special figure 1 display, 8 LED lamps) and a second special figure variable display part 52 (special figure 2 display, 8 LED lamps) for the variable display game composed of a collection of a plurality of LED lamps, a variable display part 53 (normal figure display, 3 LED lamps) for the normal figure variable display game, and a storage display part (special figure 1 hold display 54, special figure 2 hold display 55, normal figure hold display 56) for notifying the start storage number (hold number) of each variable display game. Note that the special figure 1 display 51 and the special figure 2 display 52 may be 7-segment type display parts. The special figure 1 hold display 54 is composed of 2 LED lamps. The special figure 2 hold display 55 is composed of 2 LED lamps. The normal figure hold display 56 is composed of 2 LED lamps.
[0050] In addition, the batch display device 50 is provided with a first game state display unit 57 (first game state display, one LED lamp) for notifying whether it is a right-handed hit (when a right-handed hit should be made) or a left-handed hit (normal hit), a second game state display unit 58 (second game state display, one LED lamp) that lights up when a time shortening state occurs to notify the occurrence of the time shortening state, a third game state display unit 59 (third game state display, probability state display unit, one LED lamp) for displaying that the probability state of a big win is in a high probability state when the pachinko machine 10 is powered on, and a round display unit 60 (four LED lamps) for displaying the number of rounds at the time of a big win (the number of opening and closing times of the special variable winning device 39, the upper limit value of the number of rounds).
[0051] In the special figure 1 display 51 and the special figure 2 display 52, the variable display game (symbol variable game) is executed by variable display (variable display) that repeatedly turns on and off (flashes) identification information (for example, a part or all of a plurality of LED lamps). Note that a plurality of types of identification information (symbols) may be variably displayed while being replaced. Also, the variable display game may be performed by all-on all-off (simultaneous flashing of all LEDs), circulating lighting (any one of the LED lamps lights up and goes out in a predetermined order every predetermined time), or on-off (flashing) or circulating lighting of a predetermined number of LEDs among a plurality of LED lamps by all the LED lamps provided as the display for the variable display game. Also in the general figure display 53, the variable display game (symbol variable game) is executed by variable display (variable display, flashing) that repeatedly turns on and off three LED lamps. Also, the general figure display 53 can be appropriately configured in the same manner as the special figure 1 display 51 and the special figure 2 display 52. Thus, since the symbol (special symbol or normal symbol), which is the display (display mode, display state) of the special figure 1 display 51, the special figure 2 display 52, or the general figure display 53, varies (changes) according to the passage of time in the variable display game, the variable display game is also called a symbol variable game.
[0052] In addition, the pachinko machine 10 (especially the game board 30) of the present embodiment is provided with a brand information display unit 500 (especially its brand display area 500a) and a manufacturer information display unit 510 (especially its manufacturer display area 510a). The brand information display unit 500 and the manufacturer information display unit 510 will be described in detail later.
[0053] Next, the flow of the game in the pachinko machine 10 and the details of the normal pattern variable display game and the special pattern variable display game will be described.
[0054] In the pachinko machine 10, the game is played by shooting a game ball from a ball launching device (not shown) toward the game area 32. The launched game ball rolls down the game area 32 while changing its rolling direction by obstacle pins, windmills, etc. arranged at various locations within the game area 32, and enters a prize or a ball into the normal pattern start gate 34, the general winning hole 35, the start winning hole 36, the normal variable winning device 37, or the special variable winning device 39, or flows into the out hole 30b provided at the bottom of the game area 32 and is discharged from the game area 32. When a game ball wins a prize in the general winning hole 35, the start winning hole 36, the normal variable winning device 37, or the special variable winning device 39, the number of prize balls corresponding to the type of the winning hole is added to the number of balls held by the game machine side (the number of usable game balls). The ball number display unit 217 displays the number of balls held by the game machine side after the addition.
[0055] The normal pattern start gate 34 is provided with a gate switch 34a for detecting a game ball that has passed through the normal pattern start gate 34. When a game ball passes through the normal pattern start gate 34, it is detected by the gate switch 34a, and based on the determination result of the random number value for winning determination extracted at this time, the normal pattern variable display game is executed.
[0056] When the general symbol variation display game cannot be started, for example, when the general symbol variation display game is already in progress and has not ended, or when the result of the general symbol variation display game is a win and the normal variation winning device 37 has been converted to the open state, when a game ball passes through the general symbol start gate 34, if the general symbol start memory number (general symbol hold number) is less than the upper limit number, the memory number is incremented (+1). The game control device 100 (RAM 111c) forms starting memory means for storing a predetermined number of extracted random numbers as starting memory for the right to execute the general symbol variation display game, with the upper limit being a predetermined number, based on the passage of a game ball through the general symbol start gate 34.
[0057] In the general symbol start memory (general symbol hold), a random number value for win determination for determining the win or loss of the general symbol variation display game is stored. When this random number value for win determination matches the determination value, the general symbol variation display game is a win and a specific result pattern is derived.
[0058] The general symbol variation display game (symbol variation game) is executed on the general symbol display 53 provided on the batch display device 50. The general symbol display 53 is composed of LEDs that indicate a win when in the lit state as normal identification information (normal symbol, general symbol), and a loss when in the unlit state. By flashing these LEDs, the variable display of the normal identification information is performed, and after the elapse of a predetermined variable display time, the result is displayed by lighting or extinguishing the LEDs.
[0059] When the general symbol random number value extracted when passing through the general symbol start gate 34 is a winning value, the normal symbol (general symbol) displayed on the general symbol display 53 stops in the winning state. At this time, when the general power solenoid 37c is driven, the movable member 37b is converted to the open state for a predetermined time (for example, 3 seconds × 2 times), and the entry of game balls into the normal variation winning device 37 is permitted. Note that the opening time of the movable member 37b of the normal variation winning device 37 for one time (for example, 3 seconds) may be called the general power opening time.
[0060] The winning of a game ball at the start winning opening 36 and the winning at the normal variation winning device 37 are detected by the start opening 1 switch 36a (see FIG. 3) and the start opening 2 switch 37a (see FIG. 3). The game ball that wins at the start winning opening 36 is detected as the start winning ball of the special figure variation display game and is stored up to a predetermined upper limit number (here, 4). The game ball that wins at the normal variation winning device 37 is detected as the start winning ball of the special figure 2 variation display game and is stored up to a predetermined upper limit number (here, 4). The game control device 100 (RAM 111c) forms start storage means that stores a predetermined number up to the upper limit as start storage that is the right to execute the special figure variation display game based on the random number extracted based on the winning of a game ball in the start winning area (start opening) of the start winning opening 36 or the normal variation winning device 37.
[0061] When detecting the start winning ball of the special figure variation display game, various random numbers such as the jackpot random number value, the jackpot symbol random number value, and the variation pattern random number value are extracted. These random number values are stored as special figure start storage in the special figure hold storage area (a part of the RAM) of the game control device 100 up to a predetermined number of times (for example, up to 8 times at most (4 times × 2)). The stored number of the special figure start storage is displayed on the special figure 1 hold display 54 and the special figure 2 hold display 55 for notifying the start winning number of the integrated display device 50, and is also displayed on the display screen of the main display 41.
[0062] The game control device 100 executes the special figure 1 variation display game on the special figure 1 display 51 based on the winning at the start winning opening 36 or the first start storage (special figure 1 start storage, special figure 1 hold). Also, the game control device 100 executes the special figure 2 variation display game on the special figure 2 display 52 based on the winning at the normal variation winning device 37 or the second start storage (special figure 2 start storage, special figure 2 hold).
[0063] The special figure 1 variation display game (the first special figure variation display game, the first symbol variation game) and the special figure 2 variation display game (the second special figure variation display game, the second symbol variation game) are performed by variably displaying identification information (special symbol, special figure) on the special figure 1 display 51 and the special figure 2 display 52 and then stopping and displaying a predetermined result mode.
[0064] Also, on the main display 41, a decorative special figure variable display game is executed in which a plurality of types of identification information are variably displayed corresponding to each special figure variable display game. The identification information on the main display 41 is composed of numbers, symbols, character patterns, picture patterns, etc., and for example, the numbers may be different for each of the plurality of types of identification information.
[0065] In the decorative special figure variable display game (decorative pattern variable game, production game) on the main display 41, the identification information (decorative special symbol, decorative special figure) composed of the above-mentioned numbers, etc. starts to variably display (scroll display or rotation display) in the order of left (first special symbol), right (second special symbol), middle (third special symbol), etc., and after a predetermined time, the variably displayed symbols are sequentially stopped, and the result of the special figure variable display game is displayed. On the main display 41, a plurality of types of identification information are variably displayed while being interchanged. In this way, since the identification information (decorative special symbol) displayed on the main display 41 varies (including changes and movements) according to the passage of time in the decorative special figure variable display game, the decorative special figure variable display game is also called a pattern variable game. Also, on the main display 41, various production displays such as the appearance of character images are performed to enhance the interest.
[0066] When a game ball wins a prize in the start winning opening 36 or the normal variable winning device 37 at a predetermined timing (when the jackpot random value at the time of prize detection is a jackpot value), a specific result mode (special result mode) is derived from the display symbol as the result of the special figure variable display game, and a jackpot state (special game state) is entered. Correspondingly, the display mode of the main display 41 becomes a special result mode (for example, a state where numbers such as "777" are aligned).
[0067] At this time, the special variable winning device 39 converts the big winning opening from the closed state to the open state for a predetermined time (e.g., 30 seconds) by energizing the big winning opening solenoid 39b (see FIG. 3). That is, the big winning opening provided in the special variable winning device 39 opens wide until a predetermined time elapses or a predetermined number of game balls are won, and during this period, the player can obtain many game balls as prize balls (game values).
[0068] When a game ball wins the first start winning opening 36 or the normal variable winning device 37 at a predetermined timing (when the jackpot random value at the time of winning detection is a small win value), a special result mode (small win result mode) is derived by the display symbols as the result of the special figure variable display game, and a small win state is entered. Correspondingly, the display mode of the main display 41 becomes the small win result mode. In this embodiment, the jackpot random value is also used for the determination of a small win, but the small win value (small win determination value) is different from the jackpot value (jackpot determination value). Also, a small win random value may be used for the determination of a small win.
[0069] At this time, the special variable winning device 39 converts the big winning opening from the closed state to the open state for a predetermined short time by energizing the big winning opening solenoid 39b (see FIG. 3). Since the total opening time of the big winning opening is shorter in the small win state (small win game state) than in the jackpot state (special game state), the player can obtain fewer game values (number of acquired balls) in the small win state than in the jackpot state. Note that in both the small win state and the jackpot state, the big winning opening is in the open state, and the jackpot state may be called the first special game state, and the small win state may be called the second special game state.
[0070] Here, the difference between a jackpot and a small win will be described.
[0071] A big win is a special result accompanied by the operation of a conditional device, and a small win is a special result without the operation of the conditional device. The conditional device is something that operates when a big win occurs (the stop display of the big win symbol) in a special figure variable display game. When the conditional device operates, for example, it means that a specific flag is set to continuously operate the special variable winning device 39 as a special electric accessory when the big win state occurs. Note that the "conditional device" may be software means such as a flag that is turned on and off software-wise as described above, or hardware means such as a switch that is turned on and off electrically.
[0072] Specifically, in the case of a big win, the special variable winning device is released by setting the big win flag, while in the case of a small win, the special variable winning device is released by setting the small win flag. However, if a V win occurs during the small win state, the conditional device will operate.
[0073] Note that the special figure 2 variable display game is set to be executed with priority over the special figure 1 variable display game, and there is start memory for both the special figure 1 variable display game and the special figure 2 variable display game. When the special figure variable display game becomes executable, the special figure 2 variable display game is executed (special figure 2 hold priority digestion, special figure 2 priority variation). Alternatively, the special figure 1 variable display game and the special figure 2 variable display game may be executed in the order in which a win (i.e., start memory) occurs (win order digestion), and when start memory for the special figure 1 variable display game and / or the special figure 2 variable display game occurs and the special figure variable display game becomes executable, the variable display game based on the oldest-occurring start memory may be executed.
[0074] Note that when the special figure 1 variable display game and the special figure 2 variable display game are not distinguished, it is simply referred to as the special figure variable display game.
[0075] (3. Game control device) Figure 3 is a block diagram of the game control system of the pachinko machine 10. The pachinko machine 10 includes a game control device 100 (main board, main substrate) that serves as the main control means. The game control device 100 is a main control device that comprehensively controls the game, and includes a game microcomputer 111 (hereinafter referred to as the game microcontroller), an input unit 120 having an input port, an output unit 130 having an output port, a driver, etc., and a data bus that connects between the game microcomputer 111, the input unit 120, and the output unit 130. The game microcomputer 111 can receive various signals and data via the input unit 120, and can transmit various signals and data via the output unit 130.
[0076] The game microcomputer 111 may be provided with an oscillator such as a crystal oscillator, and an oscillation circuit (crystal oscillator) that generates an operation clock of the CPU, a timer interrupt, and a clock serving as a reference for the random number generation circuit may be connected thereto. Electronic components such as the game control device 100 and solenoids and motors driven by the game control device 100 are supplied with a DC voltage of a predetermined level such as DC32V, DC12V, and DC5V generated by the power supply device 400 and are made operable.
[0077] The power supply device 400 includes a normal power supply unit 410 having an AC / DC converter that generates a DC voltage of DC32V from an AC power supply of 24V, a DC / DC converter that generates a DC voltage of a lower level such as DC12V and DC5V from the DC voltage of DC32V, etc., a backup power supply 420 that supplies a power supply voltage to the internal RAM 111c of the game microcomputer 111 during a power failure, and a control signal generation unit 430 that has a power failure monitoring circuit and generates and outputs control signals such as a power failure monitoring signal and a reset signal that notify the game control device 100 of the occurrence and recovery of a power failure.
[0078] The backup power supply 420 can be composed of a single large-capacity capacitor such as an electrolytic capacitor. The backup power supply 420 is supplied to the game microcomputer 111 (especially the built-in RAM 111c) of the game control device 100, so that the data stored in the RAM 111c is retained even during a power outage or after the power is cut off. The control signal generation unit 430 monitors, for example, the 32V voltage generated by the normal power supply unit 410, and when it drops to, for example, 17V or less, detects the occurrence of a power outage and outputs a power outage monitoring signal. Also, when the power is turned on or when the power is restored, a reset signal is output after a predetermined time has elapsed from that point.
[0079] In addition, the game control device 100 is provided with a RAM clear switch 112. When the RAM clear switch 112 is pressed and turned on, an initialization switch signal is generated, and based on this, a RAM initialization process is performed to forcibly initialize the information stored in the RAM 111c in the game microcomputer 111 and the RAM in the payout control device 200. Here, initialization basically means 0 clearing, that is, erasing the information and setting it to 0, but some values such as performance information (base values) may be maintained without being 0 cleared. Although not particularly limited, the initialization switch signal is read when the power is turned on, and the power outage monitoring signal is repeatedly read in the main loop process of the main program executed by the game microcomputer 111. The reset signal is a type of forced interrupt signal that resets the entire control system.
[0080] The RAM clear switch 112 is arranged at a position (an inaccessible position) where it cannot be operated unless the front frame 12 (main body frame) is opened by being provided on the game control device 100 inside the pachinko machine 10. That is, an ordinary player cannot access and operate the RAM clear switch 112. Note that the RAM clear switch 112 may be provided at a location different from the game control device 100.
[0081] The gaming microcomputer 111 includes a CPU 111a (Central Processing Unit: microprocessor), a read-only ROM 111b (Read Only Memory), and a randomly accessible and writable RAM 111c (Random Access Memory).
[0082] The ROM 111b non-volatilely stores invariant information (programs, fixed data, determination values of various random numbers, etc.) for game control. The RAM 111c is used as a working area for the CPU 111a and a storage area for various signals and random number values during game control. It stores information related to the game (game information) and serves as a retention storage means capable of retaining the stored information even in the event of a power outage.
[0083] Also, the ROM 111b stores, for example, a variation pattern table for determining variation patterns (variation modes and variation times) that define the execution time of a special figure variation display game, the production content, the presence or absence of a reach state, etc. The variation pattern table is a table for the CPU 111a to refer to one or more variation pattern random numbers stored as start-up memory to determine the variation pattern. The variation pattern table includes a deviation variation pattern table selected when the result is a miss, a jackpot variation pattern table selected when the result is a jackpot, and the like. The pattern table may include a table (such as a second-half variation group table or a second-half variation pattern selection table) for determining the second-half variation pattern, which is the variation pattern after the reach state, and a table (such as a first-half variation group table or a first-half variation pattern selection table) for determining the first-half variation pattern, which is the variation pattern before the reach state.
[0084] The CPU 111a executes the game control program in the ROM 111b to generate control signals (commands) for the payout control device 200 and the effect control device 300, and also generates and outputs drive signals for solenoids and display devices to control the entire pachinko machine 10. Although not shown, the game microcomputer 111 includes a random number generation circuit for generating a jackpot random number for determining a jackpot in a special figure variable display game, a jackpot symbol (stopping symbol for the jackpot), a minor winning symbol (stopping symbol for the minor win), a special figure symbol random number for determining a short-time symbol (support win symbol, stopping symbol for the support win), and a variable pattern random number for determining a variable pattern (including information such as various reaches, variable display information without a reach, and the execution time of the special figure variable display game) in the special figure variable display game.
[0085] Also, in the process related to the special figure variable display game, the CPU 111a acquires one of the plurality of variable pattern tables stored in the ROM 111b. Specifically, the CPU 111a selects and acquires one of the plurality of variable pattern tables based on the game result (jackpot or loss) of the special figure variable display game, the probability state (normal probability state or high probability state) of the special figure variable display game as the current game state, the start memory count, etc. Here, when executing the special figure variable display game, the CPU 111a serves as variable distribution information acquisition means for acquiring one of the plurality of variable pattern tables stored in the ROM 111b.
[0086] The payout control device 200 includes a CPU, a ROM, a RAM, an input interface, an output interface, etc., and performs control to pay out prize balls (game values) as numerical data according to payout commands (commands and data) from the game control device 100.
[0087] To the input section 120 of the game microcomputer 111, a gate switch 34a of the general drawing start gate 34, a winning port switch 35a of the general winning port 35, a start port 1 switch 36a within the first start winning port 36, a start port 2 switch 37a within the second start winning port (normal variable winning device 37), and a big winning port switch 39a of the special variable winning device 39 are respectively connected. The outputs from the gate switch 34a, the winning port switch 35a, the start port 1 switch 36a, the start port 2 switch 37a, and the big winning port switch 39a are also supplied from the game control device 100 to a test firing test device (not shown) via the relay board 70. Further, the detection signals of the start port 1 switch 36a and the start port 2 switch 37a may be directly input to the game microcomputer 111 in addition to the input section 120. Note that the switches connected to the input section 120 may be those that detect game balls magnetically, for example.
[0088] Furthermore, a specific area switch 72, a remaining ball discharge port switch 73, and an out ball detection switch 74 are respectively connected to the input section 120. The specific area switch 72 detects the passage (V winning) of a game ball to the specific area 42 (V winning port). The remaining ball discharge port switch 73 detects a game ball that has passed through the remaining ball discharge port that discharges game balls from the special variable winning device 39. The out ball detection switch 74 detects all the game balls that have been launched into the game area and ended the game (that is, all the game balls that have passed through the winning port or the out port 30b). Note that not only the game balls that have entered the out port 30b but also the game balls that have entered the winning ports (the first start winning port 36, the second start winning port (normal variable winning device 37), the big winning port, or the general winning port 35) are guided to and detected by the out ball detection switch 74 via a passage (not shown) or the like.
[0089] In addition, various fraud / anomaly sensors 67 (error sensors) for detecting errors such as fraud and anomalies in the pachinko machine 10 are connected to the input unit 120. For example, the fraud / anomaly sensor 67 includes a radio wave sensor for detecting the emission of radio waves to the pachinko machine 10, a magnetic sensor switch for fraud detection provided on the front frame 12 or the like of the pachinko machine 10, a glass frame opening detection switch (door opening / closing sensor) for detecting the opening of the glass frame provided on the glass frame 15 or the like of the pachinko machine 10, a front frame opening detection switch (main body frame opening detection switch) for detecting the opening of the front frame provided on the front frame 12 (main body frame) or the like, and a vibration sensor for detecting the vibration of the pachinko machine 10.
[0090] In addition, the input unit 120 takes in a signal from the RAM clear switch 112 and supplies it to the game microcomputer 111 via the data bus. Further, data may be input from the payout control device 200 to the game control device 100 via the input unit 120.
[0091] Data is transmitted from the game control device 100 to the effect control device 300 via the output unit 130, for example, by serial communication. Note that the communication between the game control device 100 and the effect control device 300 is one-way communication that does not allow a signal to be input from the effect control device 300 side to the game control device 100. Data may be transmitted from the game control device 100 to the payout control device 200 via the output unit 130.
[0092] In addition, in the present embodiment, data is transmitted from the game control device 100 to the brand information display device 500b via the output unit 130, for example, by serial communication. Note that the brand information display device 500b is a device for displaying brand information in the above-described brand display area 500a in response to a command from the game control device 100.
[0093] Furthermore, a buffer 133 can be connected to the output unit 130, and the buffer 133 outputs a firing test signal from the output unit 130 to a firing test apparatus of a certification institution (not shown) via the relay substrate 70. The buffer 133 is a component that is not mounted on the game control device (main substrate) of a game machine as an actual machine (mass-produced and sold product) installed in a game arcade (game parlor).
[0094] In addition, the output unit 130 is provided with output ports that output open / close data of a general power solenoid 37c that opens the general variable winning device 37, a big winning port solenoid 39b that opens the special variable winning device 39, and a lever solenoid 42b that operates a lever to open a specific area 42. Furthermore, the output unit 130 is provided with a driver that receives an open / close data signal, generates a solenoid drive signal, and outputs it.
[0095] Also, data for displaying on the batch display device 50, that is, on / off data of the LEDs of the batch display device 50, can be output from the output unit 130 using corresponding output ports and a driver.
[0096] In addition, the output unit 130 can output external information regarding the pachinko machine 10, such as jackpot information, to the external information terminal 71 using corresponding output ports and a driver. The external information terminal 71 can be connected to, for example, an external device (information collection terminal, game parlor internal management device (hall computer), etc.) installed in a game arcade, and information regarding the pachinko machine 10 can be supplied to the external device. Note that the number of external information terminals 71 may be provided in a number considering the number of types of external information and the number of output destinations of external information.
[0097] Also, data for displaying on the performance display device 152, that is, on / off data of the LEDs of the performance display device 152, can be output from the output unit 130 using corresponding output ports and a driver.
[0098] In this embodiment, the performance display device 152 is composed of a plurality (four) of 7-segment type (8-segment type including dot Dp) displays (LED lamps), but is not limited thereto.
[0099] The performance display device 152 is provided on the game control device 100 (main board), but it may be provided elsewhere. For example, the performance display device 152 can display performance information such as the ball payout rate (base value). Note that the performance information is derived based on the number of prize balls (game value numbers) obtained by winning, and is, for example, the ball payout rate (base value), accessory ratio, number of ejected balls, and the like.
[0100] The ball payout rate (base value) is the ratio (percentage) of the total number of prize balls to the number of ejected balls (or the number of launched balls introduced into the game area 32), and is calculated by (number of acquired balls ÷ number of ejected balls) × 100 (%). That is, the ball payout rate is the number of acquired balls (total number of prize balls) per 100 ejected balls. The number of ejected balls can be obtained by counting the signal of the out ball detection switch 74 or the like. In a sealed type gaming machine, the number of acquired balls (total number of prize balls) is the number of game value numbers (amount of game values) given as numerical data.
[0101] For example, the accessory ratio is the ratio (%) (= so-called continuous accessory ratio) of the number of prize balls (number of acquired balls for each accessory) obtained by winning the big winning opening during the big winning state, out of the total number of prize balls (total number of prize balls) obtained by winning the winning opening during a predetermined period (for example, from the power-on of the pachinko machine 10 to the present).
[0102] (Safety device (complete function)) Furthermore, the game control device 100 also has the function of a safety device. The safety device is a game stop means (a stop means) that can generate a game stop state (a game impossible state, a game prohibited state) in which games such as a special figure variable display game, a normal figure variable display game, and a round game (a game during a big win or a small win) cannot be executed when operating conditions (predetermined conditions) based on the number of safety balls and the number of discharged balls are satisfied. In the game stop state, a new special figure variable display game and a new normal figure variable display game cannot be started. With the safety device, appropriate countermeasures against fraud can be taken in cases such as when the number of safety balls is abnormally large due to fraud, and it may also be possible to suppress the player's immersion in the game. When the immersion is suppressed, the player can play the game with peace of mind.
[0103] In the present embodiment, the safety device is a function realized by software (a program) in the game control device 100, and is also called a complete function (or an ending function, a stop function). Of course, the safety device may be provided as hardware such as an electric circuit or a circuit board.
[0104] Also, in the present embodiment, the operating conditions of the safety device are that (1) the difference ball number indicating the difference between the number of safety balls and the number of discharged balls in a predetermined period reaches a difference ball reference value (a predetermined value), and (2) it is neither during a big win nor during a small win. The difference ball number is obtained by subtracting the number of discharged balls from the number of safety balls in a predetermined period (difference ball number = number of safety balls - number of discharged balls). Thus, the operating conditions of the safety device consist of two-stage conditions (1) and (2). Note that the difference ball number regarding condition (1) may be the difference ball number in a predetermined period from the time of the minimum value of the difference ball number to the present, that is, the difference ball number based on the minimum value (the increase width of the difference ball number increased from the minimum value), and further may correspond to the maximum increase width of the difference ball number in one day's business (so-called MY). Also, the operating conditions may be other things. For example, for condition (1), a configuration may be such that the number of safety balls reaches a predetermined value. Also, for condition (2), a configuration may be such that the special variable winning device is not operating, or the big winning opening is not in an open state.
[0105] In this embodiment, the number of safe balls is the total number of prize balls (acquired balls, balls discharged) determined to be given within a predetermined period. Also, the number of discharged balls (number of out balls) is the number of game balls discharged from the game area 32 within a predetermined period, and can be counted by counting the signals from the out ball detection switch 74.
[0106] Note that instead of the number of discharged balls, the number of launched balls, which is the number of game balls launched and introduced into the game area 32, may be used, and the number of difference balls may be the number of safe balls - the number of launched balls. The number of launched balls and the number of discharged balls of the game balls may be collectively referred to as the number of used balls (number of difference balls = number of safe balls - number of used balls). From the number of launched balls, foul balls that were launched by the ball launching device but did not reach the game area 32 are excluded. When one game ball is launched by the ball launching device, the number of difference balls is decreased by 1, and when one foul ball occurs, it is increased by 1.
[0107] For example, when the number of difference balls is less than 90,000, the state of the safety device is the non-operating state (the normal state which is not the operating notice state, the operating warning state, or the operating state). When the number of difference balls is 90,000 to 94,999, the state of the safety device is the operating notice state that announces the operation of the safety device. When the number of difference balls reaches 95,000, it becomes the operating warning state that warns of the operation of the safety device or the operating state (operating state) in which the safety device is operating.
[0108] Note that when the number of difference balls reaches 95,000, it becomes the operating warning state when it is during a big win or a small win, and becomes the operating state when it is not during a big win or a small win. Therefore, if the safety device becomes the operating state before a big win or a small win occurs, a game stop state (game impossible state, game prohibited state) will occur immediately afterwards, and the operating warning state will not occur. Note that in the time-saving state, the probability-variable state, etc., the safety device is likely to become the operating state before a big win or a small win occurs.
[0109] On the other hand, when a big win or a small win ends and it is no longer during a big win or a small win, the safety device shifts from the operating warning state to the operating state (operating state).
[0110] In the actuation notice state, the effect control device 300 displays an actuation notice display (for example, the characters "Stopping soon") on the main display 41. In the actuation warning state of the safety device during small wins or big wins, the effect control device 300 displays an actuation warning display (for example, the characters "It will stop after the win ends") on the main display 41.
[0111] In the operating state of the safety device (not during small wins or big wins), that is, in the game stop state, the effect control device 300 displays an operating display (the characters "Stopping") on the main display 41. When the safety device enters the operating state, the game control device 100 sets on a safety device operating flag (safety device activation flag) indicating that the safety device is operating. Note that the safety device operating flag is cleared to 0 (safety device operating flag = 0) by the RAM initialization process (RAM clear process), and the operation of the safety device is released.
[0112] In the game stop state, special figure variable display games, general figure variable display games, and round games (games during big wins or small wins) cannot be executed as games. To achieve this, for example, in the game stop state, detection of game balls by the winning port switch becomes invalid, the winning port (winning) becomes invalid, solenoids stop so that the big winning port, the specific area 42, the normal variable winning device 37, etc. are closed, the firing of game balls from the ball firing device stops (is prohibited) and the firing stops, and the batch display device 50 turns off. In the game stop state, not only can special figure variable display games and general figure variable display games not continue, but also new special figure variable display games and new general figure variable display games cannot be started.
[0113] (4. Transition state at power-on) Depending on the on / off state of the RAM clear switch 112 at power-on, it transitions to various states (modes).
[0114] When the power is turned on, if the RAM clear switch 112 is on, the system shifts to the RAM initialization state (RAM clear mode), and the RAM initialization process (RAM clear process) is executed to initialize the RAM 111c. Note that when the RAM clear switch 112 is on, it is initially in the RAM clear preparation state (initialization preparation state). If the RAM clear switch 112 is turned on again during the RAM clear preparation, the RAM 111c may be initialized by the RAM initialization process (RAM clear process). Note that when executing the RAM initialization process, the gaming control device 100 may output a security signal (e.g., 4 msec, 128 msec, etc.) as external information to an external device such as a hall computer via the external information terminal 71.
[0115] When the power is turned on, if the RAM clear switch 112 is off, the system shifts to the normal power - on state (normal power - on mode) and simply enters a state where it is just powered on.
[0116] (5. Effect control device) Next, the configuration of the effect control device 300 (sub - board) will be described with reference to FIG. 4. FIG. 4 is a block diagram of the effect control system of the pachinko machine 10. The effect control device 300 is a sub - control device (sub - board, sub - control means) that can control the image of the main display 41, the sounds of the speakers 19a, 19b, the emission of the effect LEDs 46, and / or the movement of the effect movable body 44 according to commands from the gaming control device 100. That is, the effect control device 300 can control effects related to the game. Note that the effect LED 46 may be a full - color LED (light - emitting diode) that can emit light in various emission colors.
[0117] The effect control device 300 includes a control microcomputer 311 (CPU), a VDP (Video Display Processor) 312 as a graphic processor that performs image processing for video display on the main display 41 according to commands and data from the control microcomputer 311, a sound control unit 314 that controls the output of sound to reproduce various melodies and sound effects from the speaker 19, and so on.
[0118] The control microcomputer 311 is connected to a ROM 321 that stores programs and various data executed by the CPU, and a RAM 322 that provides a work area. Note that a RAM (for example, a cache memory) that provides a work area is also provided inside the control microcomputer 311.
[0119] The control microcomputer 311 analyzes commands from the game control device 100, determines the display content, and instructs the VDP 312 on the content of the output video, or gives instructions on the reproduced sound to the sound control unit 314, controls the lighting of the effect LEDs 46, drives the motors and solenoids of the effect moving bodies 44, and manages the effect time, etc.
[0120] The VDP 312 is provided with a RAM that provides a work area and a scaler for enlarging and reducing images. Also, the VDP 312 is connected to an image ROM 325 that stores character images and video data, and a super-fast VRAM (video RAM) 326 that is used to develop and process image data such as characters read from the image ROM 325.
[0121] The sound control unit 314 includes a sound ROM that stores sound data including voices, and an amplifier circuit that amplifies the sound data.
[0122] In addition, the effect control device 300 is provided with an interface chip (command I / F) that receives commands transmitted from the game control device 100. The effect control device 300 receives, via the command I / F, a special figure reservation number command, a decorative special figure command, a variation command, a symbol stop command, etc., transmitted from the game control device 100 to the effect control device 300 as an effect control command signal (effect command).
[0123] In addition, the effect control device 300 is provided with an effect LED control circuit 332 for driving and controlling the effect LEDs 46 (light-emitting diodes) provided on the game board 30, and an effect movable body control circuit 334 for driving and controlling the effect movable bodies 44 (for example, movable accessory objects that enhance the effect in cooperation with the effect display on the main display 41) provided on the game board 30, the glass frame 15, etc.
[0124] These control circuits 332 and 334 for driving and controlling the motors, solenoids, etc. of the effect LEDs 46 and the effect movable bodies 44 are connected to the control microcomputer 311 via an address / data bus.
[0125] Furthermore, the effect control device 300 is provided with a switch input circuit 336. The switch input circuit 336 has the function of inputting to the control microcomputer 311 a detection signal indicating the on / off state of the effect button switch 25a built in the effect button 25 provided on the glass frame 15, and a detection signal indicating the on / off state of the direction key switch 450. The switch input circuit 336 also inputs to the control microcomputer 311 a detection signal of a volume adjustment switch 335 that allows a game parlor staff member (employee, supervisor, manager) to adjust the volume (such as the maximum volume) of the speakers 19a and 19b.
[0126] The normal power supply unit 410 of the power supply device 400 supplies a DC voltage at a desired level to the effect control device 300 having the above-described configuration and the electronic components controlled thereby.
[0127] (6. Basic Control) Next, the basic control in the pachinko machine 10 will be described. The CPU 111a of the game microcomputer 111 in the game control device 100 extracts a random number value for determining a hit in the general pattern based on the input of a detection signal of a game ball from the gate switch 34a provided in the general pattern start gate 34, and compares it with the determination value stored in the ROM 111b to determine whether the general pattern variable display game is a hit or a miss.
[0128] Then, on the general pattern display 53, a general pattern variable display game is displayed in which the identification symbol is variably displayed for a predetermined time and then stops displaying. If the result of the general pattern variable display game is a win, a special result mode is displayed on the general pattern display 53, and at the same time, the general solenoid 37c is operated to control the movable member 37b of the normal variable winning device 37 to be released for a predetermined time (for example, 3 seconds × 2 times) as described above. In addition, if the result of the general pattern variable display game is a loss, control is performed to display a loss result mode on the general pattern display 53.
[0129] Also, based on the input of a detection signal of a game ball from the start port 1 switch 36a provided in the start winning port 36 (first start port), the first start memory is stored. Based on the first start memory, a random number value for determining a jackpot in the special pattern 1 variable display game is extracted and compared with the determination value stored in the ROM 111b to determine whether the special pattern 1 variable display game is a win or a loss.
[0130] Also, based on the input of a detection signal of a game ball from the start port 2 switch 37a provided in the normal variable winning device 37 (second start port), the second start memory is stored. Based on the second start memory, a random number value for determining a jackpot in the special pattern 2 variable display game is extracted and compared with the determination value stored in the ROM 111b to determine whether the special pattern 2 variable display game is a win or a loss.
[0131] Then, the CPU 111a of the game control device 100 outputs a control signal (effect control command) including the determination results of the special pattern 1 variable display game and the special pattern 2 variable display game to the effect control device 300. Then, on the special pattern 1 display 51 and the special pattern 2 display 52, a special pattern variable display game is displayed in which the identification symbol is variably displayed for a predetermined time and then stops displaying. That is, the game control device 100 forms game control means for performing progress control of the variable display game based on the winning of the game ball flowing down in the game area 32 into the start winning area (the first start winning port 36, the normal variable winning device 37).
[0132] In addition, based on commands (control signals) from the game control device 100, the effect control device 300 displays a decorative special figure variation display game corresponding to the special figure variation display game on the special figure 1 display 51 and the special figure 2 display 52 on the main display 41. Further, based on commands (control signals) from the game control device 100, the effect control device 300 performs processes such as setting the effect state, outputting sounds from the speakers 19a and 19b, and controlling the lighting of various effect LEDs 46. That is, the effect control device 300 forms effect control means for controlling effects related to the game (such as a variation display game).
[0133] Then, when the result of the special figure variation display game is a small win or a big win, the CPU 111a of the game control device 100 displays a special result mode on the special figure 1 display 51 and the special figure 2 display 52, and generates a special game state. In the process of generating the special game state, the CPU 111a performs control, for example, to open the opening / closing door 39c of the special variation winning device 39 by the big winning opening solenoid 39b to allow game balls to flow into the big winning opening.
[0134] And, taking the opening of the big winning opening until either a predetermined number (for example, 10) of game balls are won in the big winning opening or a predetermined openable time (for example, 27 seconds or 0.05 seconds) has elapsed since the opening of the big winning opening as one round (R), and performing control (cycle game) to continue (repeat) this for a predetermined number of rounds (for example, 15 times, 11 times, or 2 times). Also, when the result of the special figure variation display game is a loss, control is performed to display a loss result mode on the special figure 1 display 51 and the special figure 2 display 52.
[0135] In addition, based on the result pattern of the special figure variable display game, after the end of the special game state, the game control device 100 can generate a high-probability state (specific game state) as the game state. The high-probability state (probability-variable state) is a state where the probability of a winning result in the special figure variable display game is higher compared to the normal probability state. Also, regardless of whether the high-probability state is based on the result pattern of either the special figure 1 variable display game or the special figure 2 variable display game, both the special figure 1 variable display game and the special figure 2 variable display game will be in the high-probability state. The game control device 100 sets a special figure high-probability flag indicating the high-probability state in the high-probability state (probability-variable state).
[0136] In addition, based on the result pattern, number of executions, etc. of the special figure variable display game, the game control device 100 can generate a time-saving state (specific game state) as the game state. In the time-saving state, control may be performed to set the normal figure variable display game and the normal variable winning device 37 to the time-saving operation state. In order to control so that the opening time of the normal variable winning device 37 per unit time is substantially increased compared to the normal game state where no special game is played, it becomes the normal power support state. Note that even in the high-probability state (normal probability-variable state) excluding the latent probability-variable state, the time-saving state is repeatedly set to execute the normal power support.
[0137] Note that in the time-saving state, the execution time (special figure variable time) of the special figure variable display game can also be shortened compared to normal, and the time-shortening variation of the special figure variable display game can also be executed.
[0138] In addition, in the time-saving state, for one winning result of the normal figure variable display game, the number of opening times (normal power opening times) of the normal variable winning device 37 can be set to a second opening number (for example, 4 times) that is more than the first opening number (for example, 2 times). Also, in the time-saving state, the probability (normal figure probability, normal figure winning probability) of a winning result in the normal figure variable display game can be set to a high probability that is higher than the normal probability (low probability) in the normal operation state.
[0139] In the short-time state, the time for state-transitioning the normal variation winning device 37 to the open state is extended more than usual by changing any one or more of the normal drawing variation time, normal drawing stop time, normal power release count, normal power release time, and normal drawing probability. As a result, in the short-time state, winning in the normal variation winning device 37 is made easier than in the normal game state where special games are not played, the number of times the special drawing variation display game is executed per unit time can be increased compared to the normal game state, and the execution interval of the special drawing variation display game can also be shortened. Also, it is possible to set a plurality of types of short-time states with different changing elements. Further, in the normal operating state, the movable member 37b may be set not to be released (normal drawing probability is 0). Also, the high-probability state and the short-time state can occur independently, and both can occur simultaneously or only one of them can occur.
[0140] The game control device 100 basically sets a short-time flag indicating the short-time state in the short-time state. However, even if the short-time flag is set, a low base state (a state where left hitting is recommended) where the payout rate (base value) is low because the opening time of the normal variation winning device 37 is extremely short may be treated as a normal game state where special games are not played without substantial normal power support (extremely short time).
[0141] The short-time state includes a short-time state (a short-time) that occurs immediately after a big win due to a big win, a short-time state (ceiling short-time, b short-time, game time) that occurs due to reaching the ceiling count without a big win, and a short-time state (sudden short-time, c short-time) that occurs due to the stop display of the short-time symbol (support win) without a big win. Note that when the number of times of the special drawing variation display game executed after power-on or after the end of the big win state (excluding the number of times in the probability-variable state) reaches the ceiling count, the game enters the short-time state (game time) even if a big win or a short-time symbol is not won.
[0142] After the end of the time-saving state, it is possible to generate a remaining hold digestion state in which the second start memory (special figure 2 start memory, special figure 2 hold) remaining at the time of the end of time-saving is digested. In the remaining hold digestion state (remaining hold digestion mode), the second start memory generated by winning in the normal variable winning device 37 (ordinary power) during the time-saving state is digested as a remaining hold, and the special figure 2 variable display game is executed. Since the special figure 2 variable display game is executed in the remaining hold digestion state, it is a state advantageous to the player. In general, the special figure 2 variable display game is more advantageous to the player than the special figure 1 variable display game in terms of the number of rounds at the time of a big win and the occurrence probability of a small win (and thus the occurrence probability of a V-win big win).
[0143] Hereinafter, more specifically, the control process by the game microcomputer 111 of the game control device 100 consists of a main process (main program) started when the power is turned on and a timer interrupt process (interrupt process program) performed at a predetermined time cycle (for example, 4 msec).
[0144] For example, in the main process, the game control device 100 checks for an abnormality in the RAM 111c, and if the RAM 111c is abnormal, access to the RAM 111c is prohibited and the game cannot be executed unless the RAM clear switch 112 is on. For example, an abnormality in the RAM 111c can be determined by whether the checksum stored in the RAM 111c at the time of power-off (power failure) matches the checksum at the time of power-on. When the RAM 111c is normal, depending on the on / off state of the RAM clear switch 112 at the time of power-on, the game shifts to various states (modes).
[0145] In the main process, a loop process is provided and interrupts are repeatedly permitted. While interrupts are permitted, the timer interrupt process is executed. During the loop process, performance information such as the ball output rate (base value) as information to be displayed on the performance display device 152 may be repeatedly updated (it may be updated after prohibiting interrupts in order to stabilize the ball output rate).
[0146] In the timer interrupt process, input processing for input from various switches via the input unit 120, output processing for performing various outputs via the output unit 130, special figure game processing for controlling a special figure variable display game and setting the display of special symbols on the batch display device 50, general figure game processing for controlling a general figure variable display game and setting the display of general symbols on the batch display device 50, error monitoring processing for monitoring errors such as fraud and abnormalities based on signals input from the fraud / abnormality sensor 67, etc. can be executed.
[0147] Also, in the timer interrupt process, when a game ball wins (enters the winning opening) the start winning opening 36 (the first start opening) or the normal variable winning device 37 (the second start opening) and start storage occurs, a pre - determination (look - ahead determination) that can pre - determine the game result based on the win at a stage before the start of the special figure variable display game based on the start storage is performed. The game control device 100 constitutes a pre - determination means (look - ahead determination means) that can pre - determine the result of the variable display game before the variable display game based on the start storage is executed.
[0148] Furthermore, in the timer interrupt process, safety device - related processing for performing processing related to the safety device (complete function), differential ball number counting processing for updating a counter that counts the number of differential balls, etc. can be executed. In the safety device - related processing, safety device - related information such as the operating state of the safety device is transmitted to the effect control device 300 as a command, or a safety device operating flag indicating that the safety device is operating is set.
[0149] In the main process started when the power is turned on, the game control device 100 can transmit a power - failure recovery - related command indicating that the power has been restored or turned on and a RAM initialization - related command related to RAM initialization to the effect control device 300 and the brand information display device 500b. Note that the RAM initialization - related command includes a RAM initialization command indicating that the RAM is being cleared (initializing) and a RAM clear preparation command indicating that the RAM clear preparation is in progress.
[0150] In addition, the game control device 100 can transmit commands to the effect control device 300 as follows in the timer interrupt process.
[0151] The game control device 100 can transmit a game state command indicating a game state such as a normal game state, a time-saving state (ordinary power support state), or a special drawing high-probability state (certain change state), an error command indicating an error such as fraud or abnormality, and a safety device-related command related to the safety device. The safety device-related commands include a difference ball number information command indicating the number of difference balls, an operation notice command corresponding to the operation notice state of the safety device, an operation warning command corresponding to the operation warning state of the safety device, and an in-operation command corresponding to the operation state of the safety device.
[0152] The game control device 100 can transmit a customer waiting command related to the customer waiting state where no game is being played, a variation command indicating the variation pattern of the special drawing variation display game, a decoration stop symbol command (decoration special drawing command) indicating the decoration stop symbol displayed on the main display 41 corresponding to a losing symbol, a big win symbol, a small win symbol, a time-saving symbol, etc. as the result of the special drawing variation display game, a symbol stop command indicating the stop of the special drawing variation display game, and a win-related command corresponding to each stage of the big win state or the small win state. Here, the customer waiting command includes a customer waiting demo command for instructing a customer waiting demo such as a movie demo on the demo screen. In addition, the win-related commands include an opening command (fanfare command) corresponding to the opening (fanfare) of a small win or a big win, a round command corresponding to the round of a small win or a big win, an interval command corresponding to the interval between rounds, and an ending command corresponding to the ending of a big win or a small win.
[0153] When the number of first start memories (reserved number in special figure 1), which is the number of first start memories (reserved in special figure 1), and the number of second start memories (reserved number in special figure 2), which is the number of second start memories (reserved in special figure 2), change, the gaming control device 100 can send a special figure 1 reserved number command and a special figure 2 reserved number command indicating the number of start memories. Note that when a game ball wins (enters) the start winning opening 36 and the first start memory occurs, the gaming control device 100 can increase the number of first start memories by 1. When a game ball wins (enters) the normal variable winning device 37 and the second start memory occurs, the gaming control device 100 can increase the number of second start memories by 1. And when the special figure 1 variable display game based on the first start memory starts, the gaming control device 100 can decrease the number of first start memories by 1. When the special figure 2 variable display game based on the second start memory starts, the gaming control device 100 can decrease the number of second start memories by 1.
[0154] Also, when a game ball wins (enters) the start winning opening 36 (first start opening) or the normal variable winning device 37 (second start opening) and the first start memory or the second start memory occurs, the gaming control device 100 can send a pre-reading command. The pre-reading command includes a pre-reading stop symbol command corresponding to stop symbol information (big win stop symbol, small win stop symbol, time shortening stop symbol, losing stop symbol) based on the big win random number, special figure symbol random number, etc. saved as the first start memory or the second start memory, and a pre-reading variable pattern command based on the saved variable pattern random number.
[0155] In addition, the gaming control device 100 can send necessary commands such as a hitting method instruction notification command (left hitting instruction notification command, right hitting instruction notification command) that instructs (suggests) the player of the hitting method (launch mode) recommended according to the game state or game state change, and a specific area passing command indicating a V win, to the effect control device 300.
[0156] The effect control device 300 performs processing according to the command received from the gaming control device 100 as follows, for example.
[0157] When the performance control device 300 receives a power failure recovery command, it displays characters such as "Recovering" on the main display 41. When it receives a RAM initialization command, it displays characters such as "Clearing RAM" on the main display 41 and, for example, gives a notification by the emission of the illumination of the effect LED 46 and the sounds of the speakers 19a and 19b for 30 seconds (particularly when clearing the RAM). When the performance control device 300 receives a RAM clear preparation command, it displays characters such as "Preparing to clear RAM" on the main display 41.
[0158] When the performance control device 300 receives an error command, it may display characters such as "Error occurring" on the main display 41 and give an error notification by the emission of the illumination of the effect LED 46 and the sounds of the speakers 19a and 19b according to the type of the error command. When the error command includes information indicating the content of the error, the content of the error may be displayed on the main display 41.
[0159] When the performance control device 300 receives a ball count information command, it may display the number of balls on the main display 41. When the performance control device 300 receives a pre-operation notice command, an operation warning command, or an operation in progress command, it displays characters such as "Stopping soon", "Will stop after the end of the win", and "Stopping" on the main display 41 corresponding to each command.
[0160] When the performance control device 300 receives a customer waiting state customer waiting demo command in the customer waiting state, it displays a customer waiting demo such as a movie demo (video) on the main display 41. Note that the customer waiting state occurs when both the first start-up memory number and the second start-up memory number are zero and the special figure variable display game is not being executed. The customer waiting demo may start after a predetermined time has elapsed since the start of the customer waiting state.
[0161] When the performance control device 300 receives a variation command indicating a variation pattern and a stop symbol command indicating a decoration stop symbol on the main display 41, it executes a variation-related performance setting process for setting the performance related to the decoration special symbol variation display game on the main display 41 based on the content of the variation pattern, the special symbol type (special symbol 1 or special symbol 2), the type of stop symbol (losing symbol, big win symbol, small win symbol, time shortening symbol, etc.). When a game ball wins in the start winning opening 36 or the normal variation winning device 37 in the customer waiting state, or when the first start memory or the second start memory remains after the special symbol variation display game ends, the game control device 100 starts the special symbol variation display game on the special symbol 1 display 51 or the special symbol 2 display 52 of the collective display device 50 and transmits the variation command, the stop symbol command, etc. to the performance control device 300.
[0162] In the variation-related performance setting process, it is possible to set a preview performance that appears during the special symbol variation display game and can preview the result of the special symbol variation display game, a variation performance such as a pseudo continuous performance or a reach performance on the main display 41, and a specific decoration stop symbol. The variation command may include information on the number of pseudo continuous performances (number of pseudo variations), which is the number of times of the pseudo continuous performance, and information on the system (type) of the reach performance corresponding to the reach state. The pseudo continuous performance is a performance in which, in one special symbol variation display game, the pseudo variation of varying and temporarily stopping the decoration special symbol on the main display 41 is performed a predetermined number of times. Also, in the variation-related performance setting process, it is possible to set the light emission mode of the performance LED 46 and the sound mode of the speakers 19a, 19b according to the preview performance, the variation performance, etc.
[0163] Here, "reach" (the reach state) refers to a display state in which, on the main display 41, when a part of the display result of the decorative special figure variation display game has not yet been derived and displayed, the already derived and displayed display result satisfies the condition of being in a special result mode. When the display result becomes a special result mode on the effective line of the main display 41 (for example, on a line in the vertical or horizontal direction), the gaming state becomes a special gaming state that is advantageous to the player. Also, a state in which variation display is performed in a plurality of variation display areas while maintaining the state where the special result modes are aligned (so-called full rotation reach) is also included in the reach state.
[0164] Therefore, for example, when the decorative special figure variation display game displayed on the main display 41 corresponding to the special figure variation display game variably displays a plurality of identification information for a predetermined time in each of the left, middle, and right variation display areas of the display device and then stops the variation display in the order of left, right, middle, etc. to display the result mode, a state where the variation display stops in a state (for example, the same identification information) that satisfies the condition of being in a special result mode in the left and right variation display areas becomes the reach state.
[0165] And in the reach state, a plurality of reach effects can be executed. As systems (types) of reach effects with different expectations (reliabilities) of deriving a special result mode (big win mode), for example, normal reach (N-reach), special 1 reach (SP1-reach), special 2 reach (SP2-reach), special 3 reach (SP3-reach), and premium reach are set. Note that the expectation (reliability) of a big win is higher in the order of no reach < normal reach < special 1 reach < special 2 reach < special 3 reach < premium reach. Also, the state in which the reach state occurs is a state with a higher probability of becoming a big win compared to the case where the reach state does not occur.
[0166] Note that the expected value (reliability) of a performance (preview) indicates the probability of a big win when that performance is selected, and can be calculated based on the selection rate of that performance when it is a big win and the selection rate of that performance when it is not a big win (a miss). When the selection rate of that performance when it is a big win increases, the expected value increases, and when the selection rate of that performance when it is a miss increases, the expected value decreases. A big win includes the above-mentioned V-win big win, and the expected value regarding the V-win big win is approximately the same as the expected value regarding the small win that causes the V-win. Note that the expected value can be set in the same way not only for big wins but also for advantageous states other than big wins (e.g., small win state, time-saving state) and the expected occurrence of advantageous events (e.g., reach).
[0167] When the effect control device 300 receives a symbol stop command indicating the stop of the special symbol variation display game, it sets the stop of the decorative special symbol variation display game on the main display 41. Note that it is also possible to configure such that the game control device 100 transmits a variation time command indicating the value of the variation time to the effect control device 300, and the effect control device 300 sets the stop of the decorative special symbol variation display game after the elapse of the variation time from the start of the decorative special symbol variation display game.
[0168] When the effect control device 300 receives an opening command, it executes an opening effect (fanfare effect), which is the start effect of a small win or a big win. When it receives a round command, it executes a round effect, which is the effect during a round. When it receives an interval command, it executes an interval effect during the interval between rounds. When it receives an ending command, it executes an ending effect corresponding to the ending of a big win or a small win.
[0169] When the performance control device 300 receives a reserved number command in Special Figure 1 or a reserved number command in Special Figure 2, it displays, on the main display 41 or the like, a reservation display corresponding to the start memory (reservation) in the same number as the reserved number in Special Figure 1 or the reserved number in Special Figure 2. When the performance control device 300 receives a pre-reading variable pattern command and a pre-reading stop symbol command as pre-reading commands, it selects and sets a pre-reading preview performance (pre-reading performance, pre-reading preview) with a lottery probability corresponding to the pre-reading command. Examples of the pre-reading preview performance include a continuous preview performance and a reservation change preview. Examples of the continuous preview performance include a chance preview performance related to a decorative stop symbol.
[0170] When the performance control device 300 receives a left hitting instruction notification command and a right hitting instruction notification command as hitting method instruction notification commands, it can execute a left hitting instruction display and a right hitting instruction display corresponding to each command on the main display 41. When the performance control device 300 receives a specific area passing command, it may execute a performance for blessing and notifying a V win on the main display 41.
[0171] Note that it is assumed that the performance control device 300 can receive commands necessary for control from the game control device 100 other than those described above.
[0172] (7. Brand Information Display Section and Manufacturer Information Display Section) Hereinafter, the details of the brand information display section 500 and the manufacturer information display section 510 according to the present embodiment will be described.
[0173] (7-1. Definition of Terms) The definition of terms commonly used in the first to eighth embodiments will be described.
[0174] · "Brand Information" "Brand information" means information including a visually recognizable sign (characters, graphics, symbols, three-dimensional shapes, or colors, combinations thereof, or videos formed by combining one or more of these) for identifying the source (business operators, organizations, etc.) that provides the gaming machines (the pachinko machines 10 in the first to fourth embodiments and the pachislot machines 80 in the fifth to eighth embodiments).
[0175] In particular, "brand information" is defined as information that functions as a sign capable of enabling players to recognize the provider of the gaming machine. "Brand information" includes, for example, the name, abbreviation, or logo representing an enterprise, etc., that is recognized or should be recognized by the installation store (hall) of the gaming machine or the general consumer (player) as the person (provider) conducting business related to the provision including the sale of the gaming machine. Note that the concept of "provider" includes a single enterprise or a group enterprise composed of a plurality of enterprises gathered together.
[0176] · "Manufacturer information" means information including a visually recognizable trademark (characters, graphics, symbols, three-dimensional shapes, or colors, combinations thereof, or videos formed by combining one or more of these) for identifying the manufacturer of the gaming machine.
[0177] In particular, the "manufacturer information" is defined as information that can function as a sign for the administrator of the gaming machine (workers at the gaming machine installation store, maintenance providers for the gaming machine, or other companies that manage the gaming machine) to recognize the manufacturer of the gaming machine. The "manufacturer information" includes, for example, the name, abbreviation, or logo representing the company, etc. (such as the manufacturing company) that is recognized or should be recognized by the administrator of the gaming machine as the entity conducting the business related to the manufacture of the gaming machine. Note that the concept of "manufacturing company" includes a single company or a group company composed of a plurality of companies. Furthermore, the "manufacturing company" may be a company having a predetermined capital relationship (such as the relationship between a parent company and a subsidiary) with the "providing company". Also, when the "providing company" is a group company, the "manufacturing company" may be one or more companies belonging to the group company. Additionally, when a single business operator (a single company or a single group company) conducts both the business related to the provision and the business related to the manufacture of the same gaming machine, the display form of the "brand information" and the display form of the "manufacturer information" may partially or entirely coincide. For example, the names of the same company may be included in both the "brand information" and the "manufacturer information".
[0178] (7-2. Underlying Issues) In gaming machines typified by pachinko machines and pachislot machines, there may be a difference between the operator recognized by the general public (such as players) as the provider of the gaming machine and the operator actually manufacturing the gaming machine. In contrast, players tend to select the gaming machines on which they play by referring to the provider. Therefore, while it is required to inform players of the relevance between the gaming machine and its provider, the gaming machine may display a sign (brand information) representing its provider. On the other hand, the administrator of the gaming machine (such as store clerks at the installation store) may need to confirm the information (manufacturer information) representing the manufacturing company of the gaming machine when conducting management tasks such as maintenance. For this reason, the gaming machine may display not only brand information but also manufacturer information.
[0179] However, when both brand information and manufacturer information are displayed on a gaming machine, there is a risk that a player may misidentify the manufacturer of the gaming machine as the provider, or that an administrator may misidentify the provider as the manufacturer. In particular, in the field of gaming machines, it is often the case that a company that is the provider of one gaming machine is the manufacturer (not the provider) of another gaming machine, or that the provider is a group company and the manufacturer is a company belonging to that group. In such situations, misidentification between the above-mentioned manufacturer and provider is likely to occur. In view of such a situation, in the present embodiment and the second to eighth embodiments described later, a gaming machine having a configuration capable of preventing misidentification between the provider and the manufacturer described above is provided.
[0180] (7-3. Configuration of Brand Information Display Section and Manufacturer Information Display Section) FIG. 5 is a front view of a main part of a pachinko machine 10 including a brand information display section 500 and a manufacturer information display section 510 in the first embodiment. As shown in the figure, the pachinko machine 10 of the present embodiment includes a brand information display section 500 that visibly displays brand information associated with the pachinko machine 10, and a manufacturer information display section 510 that displays manufacturer information for identifying the manufacturer of the pachinko machine 10.
[0181] In particular, the brand information display section 500 includes a brand display area 500a provided at a predetermined position of the pachinko machine 10 and capable of displaying brand information, and a brand information display device 500b that performs a process of displaying brand information in the brand display area 500a.
[0182] The brand display area 500a is configured by an area (for example, a dedicated liquid crystal display, an organic EL display, or an LED display, etc.) that displays brand information by an electromagnetic method. In particular, in the present embodiment, the brand display area 500a is provided above the main display 41 in the game area 32 of the game board 30.
[0183] In addition, the brand information display device 500b (see FIG. 3) is realized by various hardware and software for performing a process of displaying brand information in the brand display area 500a by an electromagnetic method. In particular, in the present embodiment, the brand information display device 500b can be realized by a display device (a display device for displaying digital data such as a liquid crystal display, an organic EL display, or an LED display) that performs a process of displaying brand information in the brand display area 500a in response to a command from the game control device 100.
[0184] Therefore, the brand information display unit 500 displays brand information in the brand display area 500a so as to be recognizable (visible) from the outside of the pachinko machine 10 (particularly, the front side through the cover glass 14 of the front door 20).
[0185] On the other hand, the manufacturer information display unit 510 has a manufacturer display area 510a provided at a predetermined position of the pachinko machine 10 and capable of displaying manufacturer information. This manufacturer display area 510a can be realized as an area for displaying manufacturer information by a non-electromagnetic method (for example, a printing area on a component of the pachinko machine 10, or an area to which a predetermined sticker or paper member with manufacturer information written thereon is attached). In particular, the manufacturer display area 510a of the manufacturer information display unit 510 in the pachinko machine 10 of the present embodiment is composed of a sticker or paper member with manufacturer information (name of the manufacturing company) written thereon, which is attached above the main display 41 in the game area 32. That is, the manufacturer information described in this manufacturer display area 510a can be recognized (visible) from the outside of the pachinko machine 10 (particularly, the front side through the cover glass 14 of the front door 20). Note that the manufacturer display area 510a may be configured as an area including manufacturer information directly written on the surface of the game board 30.
[0186] Also, in the present embodiment, the area of the brand display area 500a of the brand information display unit 500 is configured to be larger than the area of the manufacturer display area 510a of the manufacturer information display unit 510.
[0187] And in this embodiment, the brand information display unit 500 (more specifically, the brand information display device 500b) displays brand information in the brand display area 500a when a predetermined condition is satisfied (see Fig. 5(A)). On the other hand, the brand information display device 500b makes the brand information in the brand display area 500a non-displayed when the predetermined condition is not satisfied (see Fig. 5(B)).
[0188] Here, the "predetermined condition" means one or more conditions defined as an index for determining a situation in which the visibility of brand information from the outside of the pachinko machine 10 (especially the front side where the player is located) should be given priority over the visibility of manufacturer information. More specifically, when the predetermined condition is satisfied, it can be regarded as a situation where the visibility of brand information should be given priority over the visibility of manufacturer information. On the other hand, when the predetermined condition is not satisfied, it is a situation where there is no need to give priority to the visibility of brand information, and typically, it can be regarded as a situation where the visibility of manufacturer information should be given priority over the visibility of brand information.
[0189] In particular, in this embodiment, the "predetermined condition" is defined by the on / off of the power supply of the pachinko machine 10. More specifically, the satisfaction of the predetermined condition is defined as the power supply of the pachinko machine 10 being on (hereinafter, appropriately described as "when the power is on" for simplicity). On the other hand, the non-satisfaction of the predetermined condition is defined as the power supply of the pachinko machine 10 being off (hereinafter, appropriately described as "when the power is off" for simplicity). Therefore, both brand information and manufacturer information are displayed on the pachinko machine 10 (especially the surface of the game board 30) when the power is on, and only the manufacturer information is displayed without the brand information being displayed when the power is off.
[0190] More specifically, in the present embodiment, when the game control device 100 detects a signal indicating that the power supply of the pachinko machine 10 has been turned on (for example, a reset signal generated by the power supply device 400 at the time of power-on), it generates a flag (power-on flag) indicating that the power supply of the pachinko machine 10 has been turned on and transmits this to the brand information display device 500b. Further, when the game control device 100 detects a signal indicating that the power supply voltage of the pachinko machine 10 has dropped below a certain value (for example, a power failure monitoring signal generated by the power supply device 400 at the time of voltage drop), it generates a flag (power-off flag) indicating that the power supply of the pachinko machine 10 has been turned off and transmits this to the brand information display device 500b.
[0191] Then, when the brand information display device 500b receives the power-on flag from the game control device 100, it displays the brand information in the brand display area 500a. Therefore, when the power is turned on, the brand information is displayed in the brand display area 500a and is in a visible state from the outside (especially the front side) of the pachinko machine 10. That is, when the power supply of the pachinko machine 10 is turned on, assuming that the player sits down while looking at the pachinko machine 10 in front of the pachinko machine 10, the brand information is displayed in the brand display area 500a, which is larger than the manufacturer display area 510a where the manufacturer information is displayed.
[0192] On the other hand, when the brand information display device 500b receives the power-off flag from the game control device 100, it makes the brand information in the brand display area 500a non-displayed. For this reason, when the power supply of the pachinko machine 10 is turned off, assuming that the administrator performs management work, only the manufacturer information is displayed without the brand information being displayed.
[0193] 〔Modification Example〕 In this modification example, a condition related to the game situation of the pachinko machine 10 is defined as the above-described predetermined condition. Note that the "game situation" is a specific operating situation related to the games that the pachinko machine 10 can take when the power is turned on. In particular, the game situation in this modification example includes a first game situation and a second game situation different from the first game situation.
[0194] Here, the "first game situation" means a game situation in which the possibility of executing a game effect (such as a game effect display such as a preview or a reach executed on the main display 41) that focuses the player's vision is low, and it is presumed that the player is relatively likely to direct their attention to the display of brand information. Specifically, the first game situation includes after the end of the jackpot state (at the end or immediately after the end), during the display of a movie demo for customer waiting on the main display 41, and at the start of the game (operation on the operation handle 24 during the display of the movie demo, or detection of launch or winning), etc.
[0195] On the other hand, the "second game situation" means a game situation in which the possibility of executing a game effect that focuses the player's vision is high, and it is presumed that the player is relatively unlikely to direct their attention to the display of brand information. Specifically, the second game situation includes the normal game state, the specific game state, and the special game state, etc.
[0196] More specifically, in this modification example, on the premise that the power of the pachinko machine 10 is on, the establishment of a predetermined condition is defined as the game situation being the first game situation, and the non - establishment of the predetermined condition is defined as the game situation being the second game situation. That is, when the game situation is the first game situation, the brand information display device 500b displays the brand information in the brand display area 500a. On the other hand, when the game situation is the second game situation, the brand information display device 500b makes the brand information in the brand display area 500a non - displayed.
[0197] Note that the determination of whether the game situation is the first game situation is executed based on whether the brand information display device 500b has received from the game control device 100 a predetermined piece of information (data) indicating that the above - mentioned game effect that focuses the player's vision is not being executed. This data includes, for example, a flag indicating that the jackpot state has ended, a customer - waiting demo command, and / or a detection signal indicating that an operation has been performed on the operation handle 24 during the execution of the customer - waiting demo.
[0198] In addition, the determination of whether the game situation is the second game situation is executed based on whether the brand information display device 500b has received predetermined data from the game control device 100 that suggests the possibility of executing the game effect that focuses the player's vision as described above. This data includes, for example, a flag indicating that the current state of the pachinko machine 10 is during a normal game, a flag indicating that it is during a specific game (such as during ordinary power support), and / or a flag indicating that it is during a special game (such as during a big win).
[0199] According to this modified example, on the premise that the power of the pachinko machine 10 is on, the brand information can be displayed by narrowing down the situations where the game effects that draw the player's visual attention, such as immediately after the end of a big win and at the start of the game, are less likely to be executed.
[0200] 〔Operation and Effect of the First Embodiment〕 According to this embodiment, a pachinko machine 10 is provided that can display manufacturer information for identifying the manufacturer and brand information associated with the gaming machine (pachinko machine 10). This pachinko machine 10 has a manufacturer information display unit 510 that visibly displays the manufacturer information and a brand information display unit 500 that visibly displays the brand information. In particular, the brand information display unit 500 displays the brand information when a predetermined condition is satisfied and does not display the brand information when the predetermined condition is not satisfied. Also, the manufacturer information display unit 510 displays the manufacturer information regardless of whether the predetermined condition is satisfied or not.
[0201] According to the pachinko machine 10 according to this embodiment, by displaying brand information when a predetermined condition is satisfied, the player can visually recognize the brand information. Therefore, even when the manufacturer and the provider of the pachinko machine 10 are different, it is possible to prevent a situation where the player misidentifies the manufacturer as the provider. On the other hand, when the predetermined condition is not satisfied, by making the brand information non-displayed, for the administrator who seeks information about the manufacturer, only the manufacturer information can be visually recognized without visually recognizing the brand information, and the recognition degree of the manufacturer information can be increased. Therefore, even when the manufacturer and the provider of the pachinko machine 10 are different, it is possible to prevent a situation where the administrator misidentifies the provider as the manufacturer.
[0202] In particular, according to this embodiment, the satisfaction of the predetermined condition includes that the power of the pachinko machine 10 is on.
[0203] According to this, the brand information can be displayed when the power is on, which is when it is assumed that the player looks at the pachinko machine 10 and takes a seat, and the function of making the player visually recognize the brand information can be surely exerted. For this reason, the recognition degree of the relevance between the pachinko machine 10 and its provider by the player can be further increased, and a situation where the player misidentifies the manufacturer of the pachinko machine 10 as the provider can be more surely prevented.
[0204] Furthermore, in this embodiment (more specifically, the modified example), the gaming state of the pachinko machine 10 takes a first gaming state (after the end of the big win state, during the demo screen display on the main display 41, and at the start of the game, etc.), or a second gaming state different from the first gaming state (normal gaming state, specific gaming state, special gaming state, etc.). And the satisfaction of the predetermined condition includes that the gaming state of the pachinko machine 10 is the first gaming state, and the non-satisfaction of the predetermined condition includes that the gaming state of the pachinko machine 10 is the second gaming state.
[0205] According to this, it is possible to display brand information in a situation where the possibility of executing a game effect (such as an effect on the main display 41) that draws the player's visual attention, such as immediately after the jackpot ends, is low. That is, since it is possible to display the brand information aiming at a state where the player's line of sight is not concentrated on the game effect, the recognition degree of the player for the brand information (the provider of the pachinko machine 10) can be increased. Further, in a situation where the possibility of executing a game effect that concentrates the player's vision is high, the brand information can be made non-displayable, so it is possible to prevent a situation where the player's attention is distracted from the game effect due to the display of the brand information and the interest is reduced.
[0206] Furthermore, in the present embodiment, the brand display area 500a of the brand information display unit 500 is configured to be larger than the manufacturer display area 510a of the manufacturer information display unit 510.
[0207] Thereby, when both the brand information and the manufacturer information are displayed, since the brand information is relatively largely displayed, the brand information can be made more prominent than the manufacturer information for the player and can be made more easily recognizable. For this reason, the recognition degree of the player for the relevance between the pachinko machine 10 and its provider can be further increased, and the situation where the player misidentifies the manufacturer of the pachinko machine 10 as the provider can be more reliably prevented.
[0208] [Second Embodiment] Hereinafter, the second embodiment will be described. In the description of each of the following embodiments, the same reference numerals are given to the same elements as those described in the previous embodiment, and the description thereof is omitted.
[0209] FIG. 6 is a front view of a main part of the pachinko machine 10 provided with the brand information display unit 500 and the manufacturer information display unit 510 in the second embodiment. Further, FIG. 7 is a cross-sectional view of the main part of the pachinko machine 10 in FIG. 6.
[0210] As shown in the figure, in the pachinko machine 10 of the present embodiment, the brand display area 500a of the brand information display unit 500 is provided on the front door 20 on the front side of the game board 30. On the other hand, the manufacturer display area 510a of the manufacturer information display unit 510 is provided on the game board 30 on the rear side of the front door 20. That is, the brand display area 500a is arranged offset to the player side (the front side of the pachinko machine 10) with respect to the manufacturer display area 510a.
[0211] In particular, the brand display area 500a is realized by a so-called transparent screen that projects a predetermined image onto a transparent screen, or a transparent display (a transmissive liquid crystal display or a transmissive organic EL display). More specifically, the brand display area 500a is configured as a transparent screen formed on a part of the front door 20 (especially the cover glass 14). Further, the brand information display device 500b is configured by a projection device that switches between display and non-display of brand information in the brand display area 500a configured as a transparent screen on the front door 20 in response to a command from the game control device 100. Note that the brand display area 500a of the brand information display unit 500 may be configured as a transparent screen capable of so-called AR (Augmented Reality) display, and the brand information display device 500b may be configured by predetermined software and / or hardware that performs a process of switching between display and non-display of an image including brand information in the brand display area 500a.
[0212] The manufacturer display area 510a is configured as a sticker or paper member or the like on which manufacturer information is described, attached to the surface of the game board 30. Note that the manufacturer display area 510a may be an area including manufacturer information directly written on the surface of the game board 30.
[0213] Furthermore, in the present embodiment, the brand display area 500a is arranged to overlap with the manufacturer display area 510a of the manufacturer information display unit 510 in the front-rear direction (the direction from the front to the back of the pachinko machine 10 as viewed by the player). In other words, the brand display area 500a is arranged so as to hide the entire manufacturer display area 510a when viewed from the front of the pachinko machine 10.
[0214] And also in the present embodiment, similar to the first embodiment, the brand information display device 500b displays brand information in the brand display area 500a when a predetermined condition is satisfied (particularly when the power is turned on) (see FIGS. 6(A) and 7(A)). On the other hand, the brand information display device 500b makes the brand information non-displayed in the brand display area 500a when the predetermined condition is not satisfied (particularly when the power is turned off) (see FIGS. 6(B) and 7(B)).
[0215] According to this, by displaying brand information in the brand display area 500a when the power is turned on, it is possible to block the view from the front of the manufacturer display area 510a arranged behind the brand display area 500a. Therefore, when the power is turned on, which is assumed to be when the player turns their line of sight to the pachinko machine 10 and takes a seat, it is possible to make it a state where only the brand information is substantially visible from the outside (particularly the front) of the pachinko machine 10 (the manufacturer information is not visible).
[0216] On the other hand, when the power is turned off, by making the brand information non-displayed in the manufacturer display area 510a, the visibility from the front to the manufacturer display area 510a arranged behind the brand display area 500a is ensured. Therefore, when the power is turned off, which is assumed to be when the administrator performs management work, it is possible to make it a state where only the manufacturer information is substantially visible from the outside (particularly the front) of the pachinko machine 10 (the brand information is not visible).
[0217] Note that, in Fig. 7, an example is shown where the brand display area 500a overlaps (overlaps) the entire manufacturer display area 510a in the front-rear direction of the pachinko machine 10. On the other hand, considering different decoration layouts for each model, etc., a configuration may be adopted in which the brand display area 500a of the brand information display section 500 partially overlaps the manufacturer display area 510a of the manufacturer information display section 510 in the front-rear direction of the pachinko machine 10. Even in this case, when brand information is being displayed in the brand display area 500a, the visibility of the manufacturer information for the player can be inhibited to a certain extent, and the display of the brand information can be emphasized to the player.
[0218] 〔Modification example〕 In this modification example, similar to the modification example of the first embodiment, on the premise that the power supply of the pachinko machine 10 is on, the establishment of a predetermined condition is defined as the game situation being the first game situation, and the non-establishment of the predetermined condition is defined as the game situation being the second game situation. According to this, on the premise that the power supply of the pachinko machine 10 is on, the brand information can be displayed in a situation where the game effects that draw the visual attention of the player, such as immediately after the end of a big win and at the start of the game, are less likely to be executed.
[0219] 〔Effects of the second embodiment〕 According to the present embodiment, there is provided a pachinko machine 10 capable of displaying manufacturer information for identifying a manufacturer and brand information associated with the gaming machine (pachinko machine 10). This pachinko machine 10 has a manufacturer information display section 510 that visibly displays the manufacturer information, and a brand information display section 500 that visibly displays the brand information. In particular, the brand display area 500a of the brand information display section 500 is offset and arranged on the player side (the front side of the pachinko machine 10) with respect to the manufacturer display area 510a of the manufacturer information display section 510.
[0220] According to the pachinko machine 10 according to this embodiment, when both the brand information and the manufacturer information are displayed, the brand information is displayed at a position relatively closer to the player. Therefore, the visual recognition effect of the brand information by the player can be enhanced. For this reason, it is possible to more reliably prevent the player from misidentifying between the manufacturer and the brand information.
[0221] Also, in this embodiment, the brand information display unit 500 displays the brand information when a predetermined condition is satisfied, and does not display the brand information when the predetermined condition is not satisfied. On the other hand, the manufacturer information display unit 510 displays the manufacturer information regardless of whether the predetermined condition is satisfied or not.
[0222] As a result, when the predetermined condition is satisfied, the brand information is displayed at a position closer to the player than the manufacturer display area 510a of the manufacturer information. Therefore, the visual recognition effect of the brand information by the player can be enhanced, and it is possible to more reliably avoid the situation where the player confuses the provider represented by the brand information with the manufacturer. On the other hand, when the predetermined condition is not satisfied, by not displaying the brand information, the visibility of the manufacturer display area 510a of the manufacturer information at a position farther from the player can be ensured. For this reason, it is possible to make it easier for the administrator to visually confirm the manufacturer information.
[0223] In particular, according to this embodiment, the satisfaction of the predetermined condition includes that the power of the pachinko machine 10 is on.
[0224] According to this, the brand information can be displayed when the power is on, which is when it is assumed that the player looks at the pachinko machine 10 and takes a seat, and the function of allowing the player to visually recognize the brand information can be surely exerted. For this reason, the recognition degree of the player regarding the relevance between the pachinko machine 10 and its provider can be enhanced, and it is possible to more reliably prevent the situation where the player misidentifies the manufacturer of the pachinko machine 10 as the provider.
[0225] Furthermore, in a modification of the present embodiment, the gaming state of the pachinko machine 10 is either a first gaming state (after the end of the jackpot state, during the display of the demo screen on the main display 41, at the start of the game, etc.) or a second gaming state different from the first gaming state (such as the normal gaming state, the specific gaming state, and the special gaming state). The establishment of the predetermined condition includes the gaming state of the pachinko machine 10 being the first gaming state, and the non - establishment of the predetermined condition includes the gaming state of the pachinko machine 10 being the second gaming state.
[0226] According to this, it is possible to realize the same operational effects as those of the pachinko machine 10 in the first embodiment (especially its modification).
[0227] In addition, the following technical idea (hereinafter referred to as "technical idea X1") can also be grasped from the above - described second embodiment. That is, the following technical idea X1 is included in the matters described in the original specification of the present application, etc.
[0228] (Technical idea X1) A pachinko machine 10 capable of displaying manufacturer information for identifying a manufacturer and brand information associated with the gaming machine (pachinko machine 10), a manufacturer information display section 510 that visibly displays the manufacturer information, and a brand information display section 500 that visibly displays the brand information, and the brand display area 500a of the brand information display section 500 is offset toward the player side (the front side of the pachinko machine 10) with respect to the manufacturer display area 510a of the manufacturer information display section 510, and is arranged at least partially overlapping (overlapping) in the front - rear direction of the pachinko machine 10 with respect to the manufacturer display area 510a of the manufacturer information display section 510, the brand information display section 500 displays the brand information when a predetermined condition is satisfied and does not display the brand information when the predetermined condition is not satisfied, the manufacturer information display section 510 displays the manufacturer information regardless of whether the predetermined condition is satisfied or not.
[0229] Accordingly, when a predetermined condition is satisfied, the brand information can be displayed superimposed on the manufacturer information as seen by the player, and the display of the brand information can be emphasized over the manufacturer information. Therefore, the recognition degree of the relationship between the pachinko machine 10 and its brand (provider) by the player can be further enhanced. Thus, even when the provider of the pachinko machine 10 is different from the manufacturer, the situation where the player misidentifies the manufacturer of the pachinko machine 10 as the provider can be more reliably prevented. On the other hand, when the predetermined condition is not satisfied, the brand information can be made non-displayed to ensure the visibility of the manufacturer information. Therefore, the display of the manufacturer information can be further emphasized to enhance the recognition degree of the relationship between the pachinko machine 10 and its manufacturer by the administrator. Thus, even when the manufacturer and the provider of the pachinko machine 10 are different, the situation where the administrator misidentifies the provider of the pachinko machine 10 as the manufacturer can be more reliably prevented.
[0230] [Third Embodiment] FIG. 8 is a front view of the main part of the pachinko machine 10 provided with the brand information display section 500 and the manufacturer information display section 510 in the third embodiment.
[0231] As shown in the figure, a movable body 511 is provided on the pachinko machine 10 (particularly the front door 20) of the present embodiment. The movable body 511 is configured in a shape imitating, for example, a predetermined creative element (such as a character or an object) related to the game content of the pachinko machine 10. That is, the movable body 511 functions as a member for decorating the appearance of the pachinko machine 10. In particular, the movable body 511 moves to take either a first position P1 that overlaps the manufacturer display area 510a of the manufacturer information in the front-rear direction or a second position P2 that does not overlap the manufacturer display area 510a in the front-rear direction.
[0232] The movable body 511 moves between a first position P1 and a second position P2 under the control of, for example, the game control device 100. More specifically, when a predetermined condition described in the first embodiment or the second embodiment is satisfied (more specifically, when the power is turned on), the game control device 100 positions the movable body 511 at the first position P1. That is, when the game control device 100 detects a signal indicating that the power of the pachinko machine 10 has been turned on (for example, a reset signal generated by the power supply device 400 when the power is turned on), the game control device 100 drives the movable body 511 to move from the second position P2 to the first position P1 (see Fig. 8(A)). Further, when the predetermined condition is not satisfied (more specifically, when the power is turned off), the game control device 100 positions the movable body 511 at the second position P2. That is, when the game control device 100 detects a signal indicating that the power supply voltage of the pachinko machine 10 has dropped below a certain value (for example, a power failure monitoring signal generated by the power supply device 400 when the voltage drops), the game control device 100 drives the movable body 511 to move from the first position P1 to the second position P2 (see Fig. 8(B)).
[0233] Therefore, when the power is turned on, which is when it is assumed that the player sits down while looking at the pachinko machine 10, the movable body 511 is positioned at the first position P1, obstructing the view from in front of the manufacturer display area 510a. That is, the movable body 511 functions as an obstructing means that inhibits the visibility of the manufacturer display area 510a. For this reason, when the power is on, the visibility of the manufacturer display area 510a (manufacturer information) by the player can be inhibited, and the brand display area 500a (display of brand information) can be emphasized more.
[0234] Note that a configuration may be adopted in which the position of the movable body 511 is adjusted under the control of the effect control device 300 instead of the game control device 100.
[0235] 〔Modification Example〕 Fig. 9 is a front view of the main part of a pachinko machine 10 provided with a brand information display section 500 and a manufacturer information display section 510 in a modification example of the third embodiment. As shown in the figure, in this modification example, a mode in which a dimming window 512 functions as an obstructing means instead of the above-described movable body 511 will be described.
[0236] As shown in the figure, the dimming window 512 is configured as a partial area of the cover glass 14 of the front door 20, and is provided at a position overlapping in the front-rear direction of the pachislot machine 80 with respect to the manufacturer display area 510a provided on the game board 30. In particular, in the present embodiment, the area of the dimming window 512 is configured to be larger than the area of the manufacturer display area 510a, so that the dimming window 512 overlaps (covers) the entire manufacturer display area 510a when viewed from the front of the pachinko machine 10.
[0237] The dimming window 512 is configured by a member capable of controlling the refractive index (transmittance) according to predetermined conditions (in particular, the on and off of the power supply of the pachinko machine 10). More specifically, the dimming window 512 can be realized by a dimming film or the like that becomes opaque when energized with respect to the dimming window 512 and becomes transparent when not energized.
[0238] Therefore, in the pachinko machine 10 of this modification, when a predetermined condition is satisfied (for example, when the power is turned on), brand information is displayed in the brand display area 500a, and the dimming window 512 overlapping the manufacturer display area 510a of the manufacturer information display unit 510 becomes opaque, and the visibility with respect to the manufacturer display area 510a (manufacturer information) is inhibited (see Fig. 9(A)). For this reason, when the power is on, it is possible to inhibit the visibility of the manufacturer display area 510a for the player and emphasize the display of the brand information in the brand display area 500a. Therefore, the recognition degree of the player with respect to the relevance between the pachinko machine 10 and its providing business operator can be further enhanced.
[0239] On the other hand, when the power is off, the dimming window 512 becomes transparent, so that the visibility with respect to the manufacturer display area 510a is ensured (see Fig. 9(B)). For this reason, when the power is off, it is possible to make it substantially possible to view only the manufacturer information from the outside (especially the front) of the pachinko machine 10, and to further emphasize the display of the manufacturer information and enhance the recognition degree of the administrator with respect to the relevance between the pachinko machine 10 and its manufacturing business operator.
[0240] In FIG. 9, an example is shown in which the dimming window 512 overlaps (overlaps) the entire manufacturer display area 510a of the manufacturer information display section 510 in the front-rear direction of the pachinko machine 10. On the other hand, considering the layout of decorations that differ for each model, etc., a configuration may be adopted in which the dimming window 512 partially overlaps the manufacturer display area 510a in the front-rear direction of the pachinko machine 10. Even in this case, when brand information is displayed in the brand display area 500a, the visibility of the manufacturer information by the player can be inhibited to a certain extent, and the display of the brand information can be emphasized to the player.
[0241] 〔Operational Effects of the Third Embodiment〕 According to the present embodiment or the above modification, a pachinko machine 10 capable of displaying manufacturer information for identifying a manufacturer and brand information associated with the gaming machine (pachinko machine 10) is provided. This pachinko machine 10 includes a manufacturer information display section 510 that visibly displays manufacturer information, a brand information display section 500 that visibly displays brand information, and is provided on the player side (front side) with respect to the manufacturer display area 510a of the manufacturer information display section 510, and when a predetermined condition is satisfied, inhibition means (511, 512) that inhibits the visibility of the manufacturer display area 510a of the manufacturer information display section 510.
[0242] According to the pachinko machine 10 according to the present embodiment or the above modification, when a predetermined condition is satisfied, the inhibition means prevents the visibility of the manufacturer display area 510a of the manufacturer information display section 510 from the front of the pachinko machine. Therefore, the display of the brand information can be made more prominent to the player than the display of the manufacturer information. Therefore, it is possible to more reliably prevent a situation where the player misidentifies the manufacturing company as the providing company.
[0243] In particular, the inhibition means of the present embodiment includes an inhibition member (movable body 511) having a function of decorating the appearance of the pachinko machine 10.
[0244] As a result, the function of the inhibition means can be realized by a member that decorates the appearance of the pachinko machine 10, so that it is not necessary to add a dedicated part for realizing the function. In particular, by using a member that decorates the appearance of the pachinko machine 10, a situation where the aesthetic appearance is impaired by providing an additional dedicated part is avoided, and a decrease in interest due to impairing the concept or theme to be given to the player associated with the game content of the pachinko machine 10 can be prevented.
[0245] Furthermore, according to the present embodiment, the establishment of the predetermined condition includes that the power supply of the pachinko machine 10 is on.
[0246] According to this, when the power is on, which is assumed to be when the player is looking at the pachinko machine 10, the visibility of the display of the manufacturer information is hindered, and the display of the brand information can be made more prominent. Therefore, the recognition degree of the player regarding the relevance between the pachinko machine 10 and its provider can be further enhanced, and the situation where the player misidentifies the manufacturer of the pachinko machine 10 as the provider can be more reliably prevented.
[0247] [Fourth Embodiment] FIG. 10 is a front view of a main part of a pachinko machine 10 including a brand information display unit 500 and a manufacturer information display unit 510 according to the fourth embodiment.
[0248] As shown in the figure, in the pachinko machine 10 of the present embodiment, the brand display area 500a in the brand information display unit 500 is configured as a part of the screen area of the main display 41. Also, the function of the brand information display device 500b for displaying brand information in the brand display area 500a can be realized by the effect control device 300 shown in FIG. 4 (particularly, the control microcomputer 311, VDP 312, image ROM 325, VRAM 326, etc.).
[0249] On one hand, the manufacturer display area 510a of the manufacturer information display unit 510 is provided below (particularly, on the left side in the drawing with respect to the start winning opening 36) in the game area 32 of the game board 30. In particular, the manufacturer display area 510a is constituted by a sticker, a paper member, etc. with the manufacturer information described thereon, which is affixed to the lower area in the game area 32. Note that the manufacturer display area 510a may be configured as an area including the manufacturer information directly written below in the game area 32.
[0250] Furthermore, in the pachinko machine 10 of the present embodiment, a decorative window 513 is provided in a part of the cover glass 14 of the front door 20. The decorative window 513 is configured as an opaque area on which creative elements (such as characters and objects) related to the game content of the pachinko machine 10 are drawn. That is, the decorative window 513 functions as a member for decorating the appearance of the pachinko machine 10. Also, the decorative window 513 is provided at a position that overlaps the manufacturer display area 510a in the front-rear direction when the front door 20 is closed. In particular, in the present embodiment, by configuring the area of the decorative window 513 to be larger than the area of the manufacturer display area 510a, the decorative window 513 overlaps (covers) the entire manufacturer display area 510a when viewed from the front of the pachinko machine 10.
[0251] And in the present embodiment, the opening / closing state of the front door 20 is defined as a predetermined condition for switching the display and non-display of the brand information in the brand display area 500a. More specifically, it is determined that the predetermined condition is satisfied when the front door 20 is in the closed state.
[0252] That is, when the front door 20 is closed, the brand information display device 500b (the effect control device 300 in this embodiment) causes brand information to be displayed in the brand display area 500a of the main display 41. Therefore, when the front door 20 is closed, brand information is displayed on the main display 41, and the decorative window 513 located away from the main display 41 on the cover glass 14 blocks the front view of the manufacturer display area 510a provided on the game board 30 (see Fig. 10(A)). For this reason, when the front door 20 is closed, assuming that the player is looking at the pachinko machine 10 and taking a seat, it is possible to ensure the visibility of the brand information in the brand display area 500a while inhibiting the visibility of the manufacturer information in the manufacturer display area 510a.
[0253] On the other hand, the non - fulfillment of the predetermined condition is defined as the front door 20 being in an open state. That is, when the front door 20 is open, the brand information display device 500b (the effect control device 300 in this embodiment) makes the brand information in the brand display area 500a non - displayed. Therefore, when the front door 20 is open, the brand information on the main display 41 becomes non - displayed, and the decorative window 513 moves away from the front of the manufacturer display area 510a, ensuring the visibility of the manufacturer information (see Fig. 10(B)). For this reason, when the front door 20 is open, assuming that the administrator is performing management tasks, it is possible to enhance the visibility of the manufacturer information displayed in the manufacturer display area 510a.
[0254] Note that the determination of whether the front door 20 is in the closed state or the open state can be executed by the brand information display device 500b (the effect control device 300 in the present embodiment) referring to the output signal of a door open / close sensor (not shown). On the other hand, a configuration may be adopted in which the effect control device 300 receives information (a flag or a command) indicating the open / close state of the front door 20 from the game control device 100 and discriminates the open / close state of the front door 20 based on the information. In this case, for example, a configuration can be adopted in which the game control device 100 receives the output signal of the door open / close sensor, generates a flag indicating the open / close state of the front door 20 from the output signal, and outputs it to the effect control device 300.
[0255] Also, in FIG. 10(A), an example is shown in which the decorative window 513 overlaps (overlaps) the entire manufacturer display area 510a of the manufacturer information display unit 510 in the front-rear direction of the pachinko machine 10. On the other hand, considering different decoration layouts for each model, etc., a configuration may be adopted in which the decorative window 513 partially overlaps the manufacturer display area 510a in the front-rear direction of the pachinko machine 10. Even in this case, when brand information is displayed in the brand display area 500a, the visibility of the manufacturer information by the player can be inhibited to a certain extent, and the display of the brand information to the player can be emphasized.
[0256] 〔Operational Effects of the Fourth Embodiment〕 According to the present embodiment, a pachinko machine 10 capable of displaying manufacturer information for identifying a manufacturer and brand information associated with the gaming machine (pachinko machine 10) is provided. This pachinko machine 10 includes a manufacturer information display unit 510 that visibly displays manufacturer information, a brand information display unit 500 that visibly displays brand information, and an inhibition means that is provided on the player side (the front side of the pachinko machine 10) with respect to the manufacturer display area 510a of the manufacturer information display unit 510 and inhibits the visibility of the manufacturer display area 510a of the manufacturer information display unit 510 when a predetermined condition is satisfied. In particular, the inhibition means is configured not to inhibit the visibility of the brand display area 500a of the brand information display unit 500 even when the predetermined condition is satisfied.
[0257] According to the pachinko machine 10 according to this embodiment, the inhibitory means can prevent the front view of the manufacturer display area 510a (manufacturer information) and make the brand display area 500a (brand information) of the brand information more prominent. Therefore, the recognition degree of the relationship between the pachinko machine 10 and its provider by the player can be increased, and the situation where the player misidentifies the manufacturing provider as the provider can be prevented.
[0258] In particular, the inhibitory means of this embodiment includes an inhibitory member (decoration window 513) having a function of decorating the appearance of the pachinko machine 10.
[0259] Thereby, since the function of the inhibitory means can be realized by the member for decorating the appearance of the pachinko machine 10, it is not necessary to add a dedicated part for realizing the function. In particular, by using the member for decorating the appearance of the pachinko machine 10, the situation of damaging the aesthetic appearance by providing an additional dedicated part is avoided, and the decrease in interest due to damaging the concept and theme to be given to the player associated with the game content of the pachinko machine 10 can be prevented.
[0260] In addition, the inhibitory means in this embodiment is configured not to inhibit the visibility of the manufacturer display area 510a of the manufacturer information display unit 510 when a predetermined condition is not satisfied (when the front door 20 is opened).
[0261] Thereby, in a specific situation such as when the execution of the management work by the administrator is assumed, the inhibition of the visibility of the manufacturer display area 510a of the manufacturer information can be released. For this reason, the visibility of the manufacturer information by the administrator can be facilitated, and the situation where the administrator misidentifies the provider of the pachinko machine 10 as the manufacturer can be more reliably prevented.
[0262] Furthermore, in this embodiment, the establishment of the predetermined condition includes that the front door 20 is closed.
[0263] Thus, when the front door 20 is closed, assuming that the player takes a seat while looking at the pachinko machine 10, it is possible to inhibit the player's visibility of the manufacturer information in the manufacturer display area 510a. Therefore, it is possible to more reliably increase the player's recognition of the relationship between the pachinko machine 10 and its provider, and prevent the situation where the player misidentifies the manufacturing company as the provider.
[0264] 〔Modification Example〕 As a modification example of the pachinko machine 10 according to the fourth embodiment, the above-described inhibiting means may be configured to inhibit the visibility of the manufacturer display area 510a of the manufacturer information display unit 510 even when a predetermined condition is not satisfied (even when the front door 20 is open). For example, a manufacturer display area 510a configured as a sticker or paper member on which manufacturer information is described may adopt a structure in which it is partially overlapped by a component of the front door 20 when viewed from the front of the pachinko machine 10 (a structure in which at least a part of the display of the manufacturer information is hidden when viewed from the front).
[0265] Thereby, regardless of the open / closed state of the front door 20, the brand display area 500a (brand information) can always be preferentially emphasized over the manufacturer display area 510a (manufacturer information) to make it prominent. Therefore, it is possible to give priority to the circumstances of the player, who is a user, rather than the administrator who manages as a business (improvement in the recognition of the relationship between the pachinko machine 10 and its provider).
[0266] In addition, from the above-described fourth embodiment, it is possible to grasp the following two technical concepts (referred to as "technical concept X2" and "technical concept X3" respectively). That is, the following technical concept X2 and technical concept X3 are included in the matters described in the original specification of the present application.
[0267] (Technical Concept X2) A pachinko machine 10 capable of displaying manufacturer information for identifying a manufacturer and brand information associated with a gaming machine (pachinko machine 10), A manufacturer information display unit 510 that visibly displays manufacturer information A brand information display unit 500 that visibly displays brand information An inhibiting means that is provided on the player side (front side) with respect to the manufacturer display area 510a of the manufacturer information display unit 510 and inhibits the visibility of the manufacturer display area 510a of the manufacturer information display unit 510 when a predetermined condition is satisfied The manufacturer display area 510a of the manufacturer information display unit 510 is provided on a gaming machine main body (game board 30) to which the front door 20 is attached so as to be openable and closable The inhibiting means is provided on the front door 20 and is configured by an inhibiting member (decoration window 513) that is disposed at a position that at least partially overlaps the manufacturer display area 510a of the manufacturer information display unit 510 in the front-rear direction of the pachinko machine 10 when the front door 20 is in a closed state. The pachinko machine 10
[0268] As a result, when the front door 20 is in a closed state, the decoration window 513 overlaps the manufacturer display area 510a of the manufacturer information display unit 510, and the visibility of the manufacturer display area 510a is inhibited. Therefore, when the front door 20 is closed, which is assumed to be when the player looks at the pachinko machine 10 and takes a seat, it is possible to prevent a situation where the display of the brand information is emphasized and the player misidentifies the manufacturing business operator as the providing business operator. On the other hand, when the front door 20 is in an open state, the decoration window 513 moves away from the manufacturer display area 510a, and the visibility of the manufacturer information is ensured. For this reason, when the front door 20 is open, which is assumed to be when the administrator executes management work, it is possible to prevent a situation where the display of the manufacturer information is emphasized and the player misidentifies the providing business operator as the manufacturing business operator
[0269] (Technical idea X3) A pachinko machine 10 capable of displaying manufacturer information for identifying a manufacturer and brand information associated with the gaming machine (pachinko machine 10), A manufacturer information display unit 510 that visibly displays manufacturer information A brand information display unit 500 that visibly displays brand information It is provided on the player side (front side) with respect to the manufacturer display area 510a of the manufacturer information display unit 510, and has an inhibiting means that inhibits the visibility of the manufacturer display area 510a of the manufacturer information display unit 510 when a predetermined condition is satisfied. The manufacturer display area 510a of the manufacturer information display unit 510 is provided on the front door 20. The inhibiting means is constituted by an inhibiting member (decoration window 513) that at least partially overlaps the manufacturer display area 510a of the manufacturer information display unit 510 in the front-rear direction of the pachinko machine 10 and is arranged at a position that does not overlap with the brand display area 500a of the brand information display unit 500.
[0270] As a result, while the decoration window 513 overlaps the manufacturer display area 510a of the front door 20 but does not overlap with the brand display area 500a, it is possible to inhibit the visibility of the manufacturer display area 510a (manufacturer information) while ensuring the visibility of the brand display area 500a (brand information). Therefore, it is possible to emphasize the display of the brand information and prevent the player from misidentifying the providing business operator as the manufacturing business operator.
[0271] [Fifth Embodiment] In the fifth to eighth embodiments described below, each configuration will be described on the premise of a pachislot machine 80 as an example of a gaming machine.
[0272] (Overall Configuration of Pachislot Machine 80) FIG. 11 is a view seen from the front side of the pachislot machine 80, and FIG. 12 is a view seen from the front of the pachislot machine 80 (hereinafter referred to as the "main body 82") excluding the front door 81. Note that the pachislot machine 80 according to this embodiment assumes a type of slot machine called a so-called smart slot that can progress the game without using actual game media (medals). Therefore, the pachislot machine 80 does not have a structure necessary for using actual medals such as a medal insertion slot and a medal discharge port that a conventional slot machine using actual medals typically has. On the other hand, each configuration described in the following embodiments is also applicable to a slot machine that uses actual game media (medals).
[0273] The pachislot machine 80 has a main body 82 and a front door 81 pivotally supported on the main body 82 via hinge portions 83 (provided at four locations on the left edge side of the main body 82 in FIG. 12) so as to be rotatable between open and closed positions.
[0274] In particular, as shown in FIG. 11, on the front side of the front door 81, there are provided a reel frame 84 (left reel frame 84L, middle reel frame 84C, right reel frame 84R), a liquid crystal panel 85, a lower panel 86, operation buttons 87 such as bet buttons 87a and menu selection buttons, upper speakers 88 (upper left speaker 88L, upper right speaker 88R), lower speakers 89 (lower left speaker 89L, upper right speaker 89R), and various LEDs (medal number display lamps and status display lamps, etc., not shown).
[0275] The reel frame 84 is a transparent window frame formed at a position facing the front of the reels 90 (left reel 90L, middle reel 90C, right reel 90R) built in the main body 82 when the front door 81 is closed. That is, a player or the like can visually recognize the reels 90 through the reel frame 84 from the outside (especially the front) of the pachislot machine 80.
[0276] On the liquid crystal panel 85, a predetermined image (such as a production image) corresponding to the game content of the pachislot machine 80 is displayed. In particular, the liquid crystal panel 85 displays a predetermined image under the control of a sub-control board 94 (shown by a dashed line in FIG. 12) provided on the back side (rear side) of the front door 81.
[0277] On the lower panel 86, the model name of the pachislot machine 80 and a pattern with a character appearing in the model as a motif are drawn on its surface. In particular, the pattern drawn by the lighting of a backlight (not shown) installed on the back side (rear side) of the lower panel 86 becomes easier to view.
[0278] In this embodiment, a manufacturer display area 510a of the brand information display section 500 and a manufacturer display area 510a of the manufacturer information display section 510 are provided at the lower part of the lower panel 86 (the position directly above the lower left speaker 89L in FIG. 11). The configurations of these brand information display section 500 and manufacturer information display section 510 will be described in detail later.
[0279] The operation buttons 87 are composed of a bet button 87a for determining the number of game media used in the game, a start lever 87b for receiving the operation of the player as an opportunity to start the game, and stop buttons 87c (87cL, 87cC, 87cR) for receiving a stop operation to stop each reel 90.
[0280] The upper speaker 88 and the lower speaker 89 output a predetermined sound (such as a character's line or a related piece of music) corresponding to the game content of the pachislot machine 80 under the control of the sub-control board 94.
[0281] Also, as shown in FIG. 12, on the main body 82 of the pachislot machine 80, reels 90 (left reel 90L, middle reel 90C, right reel 90R), a power supply device 91, a main control board 92, a setting device 93, a game media number control board 95, and the like are provided.
[0282] The reel 90 is composed of a left reel 90L, a middle reel 90C, and a right reel 90R. Each of the left reel 90L, the middle reel 90C, and the right reel 90R is configured to be rotatable by a stepping motor (not shown). Further, a plurality of types of symbols are provided on the left reel 90L, the middle reel 90C, and the right reel 90R, respectively. By rotating each reel 90, the symbols visible from the front through the reel frame 84 of the front door 81 vary. Also, the rotation of each reel 90 stops immediately or with a movement (slip) of a predetermined number of frames in accordance with the result of an internal winning combination lottery executed at the timing when the game is started (the timing when an operation on the start lever 87b is detected), etc., when an operation on the stop button 87c corresponding to each is detected.
[0283] The power supply device 91 is a device for supplying power to each component of the pachislot machine 80. The power supply device 91 is controlled to be started or stopped by an operation on a power switch (not shown).
[0284] The main control board 92 is composed of a microcomputer on which electronic components such as a CPU, a RAM, a ROM, and a random number circuit are mounted. The main control board 92 executes control related to the progress of the game (such as lottery of internal winning combinations according to set values, reel control, winning determination, and control related to the increase or decrease in the number of game media) by executing processing based on data and control signals transmitted and received between various sensors and other boards. Note that the main control board 92 is housed in a predetermined case from the viewpoint of enhancing security against illegal acts such as illegal modification, and a predetermined structure (sealing tape or caulking) that leaves a trace when opened is applied to the case.
[0285] In particular, the main control board 92 conducts a lottery for internal winning roles according to the operation on the start lever 87b, and transitions the gaming state of the pachislot machine 80 among a plurality of gaming modes according to the lottery result. The plurality of gaming modes include, for example, a normal gaming state, a specific gaming state, and a special gaming state. The normal gaming state is a normal gaming state that is not advantageous to the player (relatively low base value). The specific gaming state means a gaming state such as a chance zone (CZ) where the probability of transitioning to the special gaming state is preferentially treated, although it has the same base value as the normal gaming state or a lower base value compared to the special gaming state. Furthermore, the special gaming state is a gaming state that is advantageous to the player (relatively high base value). The special gaming state includes, for example, various bonuses such as big bonus (BB), regular bonus (RB), middle bonus (MB), challenge bonus (CB), and single bonus (SB), as well as specific high-base gaming states such as replay time (RT), assist time (AT), assist replay time (ART), and challenge time (CT).
[0286] The setting device 93 is a device for performing a setting change process for changing a setting value and a setting confirmation process for confirming a setting value that has already been set, and includes a setting key switch, a setting change switch, a setting display LED, and the like.
[0287] The sub-control board 94 is composed of a microcomputer on which electronic components such as a CPU, a RAM, a ROM, and a ROM are mounted. The sub-control board 94 controls the operation of various effect devices (in particular, the display on the liquid crystal panel 85, the lighting / extinguishing of the backlight of the lower panel 86, and the output sound from the speakers 88, 89), the display on the medal number display lamp, and the display of other decorative lamps (not shown). In particular, the sub-control board 94 executes, as appropriate, the display of effect images related to the gaming content and the display of a demo screen on the liquid crystal panel 85 according to the command from the main control board 92.
[0288] The game medium number control board 95 is composed of a microcomputer on which electronic components such as a CPU, a RAM, and a ROM are mounted. The game medium number control board 95 is connected by bidirectional communication to a dedicated unit for managing the number of game media held by a player outside the main control board 92 and the pachislot machine 80, and is configured to electronically manage the balance of the number of game media by communication between them. Further, the game medium number control board 95 is connected to be unidirectionally communicable with the sub-control board 94, and is configured to be able to transmit various information regarding the number of game media (for example, the value of credit, the number of bets, etc.) to the sub-control board 94.
[0289] (Brand information display section and manufacturer information display section) FIG. 13 is a front view of the main part of the pachislot machine 80 provided with the brand information display section 500 and the manufacturer information display section 510 in the fifth embodiment.
[0290] As shown in the figure, the brand display area 500a of the brand information display section 500 of the present embodiment is provided in a part of the front door 81 (particularly the lower panel 86), and is composed of an area (for example, a dedicated liquid crystal display, an organic EL display, an LED display, etc.) for displaying brand information by an electromagnetic method. Further, the brand information display device 500b is configured as a device for displaying brand information in the brand display area 500a in response to a command from the main control board 92.
[0291] On the other hand, the manufacturer display area 510a of the manufacturer information display section 510 is attached to the surface of the lower panel 86, and is composed of a sticker or a paper member on which manufacturer information (the name of the manufacturing company) is described. Note that the manufacturer display area 510a may be configured as an area including manufacturer information directly written on the surface of the lower panel 86.
[0292] Further, in the present embodiment, the area of the brand display area 500a is configured to be larger than the area of the manufacturer display area 510a, and they are arranged side by side on the lower panel 86.
[0293] Also in this embodiment, similar to the first embodiment, when a predetermined condition is satisfied (particularly when the power of the pachislot machine 80 is turned on), the brand information display unit 500 (more specifically, the brand information display device 500b) displays brand information in the brand display area 500a (see FIG. 13(A)). On the other hand, when the predetermined condition is not satisfied (particularly when the power of the pachislot machine 80 is turned off), the brand information display device 500b makes the brand information non-displayed in the brand display area 500a (see FIG. 13(B)).
[0294] More specifically, in this embodiment, when the main control board 92 detects a signal indicating that the power of the pachislot machine 80 has been turned on (for example, a reset signal generated by the power supply device 91 at the time of power-on), the main control board 92 transmits a flag (power-on flag) indicating that the power of the pachislot machine 80 has been turned on to the brand information display device 500b. Further, when the main control board 92 detects a signal indicating that the power supply voltage of the pachislot machine 80 has become equal to or lower than a certain value (for example, a power failure monitoring signal generated by the power supply device 91 at the time of voltage drop), the main control board 92 transmits a flag (power-off flag) indicating that the power of the pachislot machine 80 has been turned off to the brand information display device 500b.
[0295] Then, when the brand information display device 500b receives the power-on flag from the main control board 92, the brand information display device 500b displays the brand information in the brand display area 500a. Therefore, when the power is on, the brand information is displayed in the brand display area 500a and becomes visible from the outside (particularly the front side) of the pachislot machine 80. That is, when the power of the pachislot machine 80 is turned on, assuming that the player sits down while looking at the pachislot machine 80 in front of the pachislot machine 80, the brand information is displayed in the brand display area 500a.
[0296] On the other hand, when the brand information display device 500b receives the power-off flag from the main control board 92, the brand information display device 500b makes the brand information in the brand display area 500a non-displayed. For this reason, when the power of the pachislot machine 80 is turned off, assuming that the administrator performs management work, only the manufacturer information is displayed without the brand information being displayed.
[0297] 〔Modification Example〕 In this modification example, conditions related to the gaming situation of the pachislot machine 80 are defined as the above-mentioned predetermined conditions. Note that the "gaming situation" is a specific operating situation related to the games that the pachislot machine 80 can take when the power is on. In particular, the gaming situation in this modification example includes a first gaming situation and a second gaming situation different from the first gaming situation.
[0298] Here, the "first gaming situation" in this modification example means a gaming situation in which the possibility of executing a game effect that focuses the player's vision (such as a game effect display such as a preview or a reach executed on the liquid crystal panel 85) is low, and it is presumed that the player can relatively easily direct their attention to the display of brand information. Specifically, the first gaming situation includes, for example, the end of a special gaming state (such as a bonus or ART), during the display of a demo screen on the liquid crystal panel 85, and at the start of the game (when an operation on the start lever 87b is detected in the demo screen display state). Note that when the pachislot machine 80 is configured as a slot machine that uses conventional physical medals instead of a smartphone pachislot, at the start of the game, it may include when medals are inserted into the medal insertion slot.
[0299] On the other hand, the "second gaming situation" means a gaming situation in which the possibility of executing a game effect that focuses the player's vision is high, and it is presumed that the player can relatively hardly direct their attention to the display of brand information. Specifically, the second gaming situation includes a normal gaming state, a specific gaming state (such as during the execution of CZ), and a special gaming state (such as during a bonus or ART), etc.
[0300] More specifically, in this modification example, on the premise that the power of the pachislot machine 80 is on, the establishment of the predetermined conditions is defined as the gaming situation being the first gaming situation, and the non-establishment of the predetermined conditions is defined as the gaming situation being the second gaming situation. That is, when the gaming situation is the first gaming situation, the brand information display device 500b displays the brand information in the brand display area 500a. On the other hand, when the gaming situation is the second gaming situation, the brand information display device 500b makes the brand information in the brand display area 500a non-displayed.
[0301] Note that the determination of whether the game situation is the first game situation is executed based on whether the brand information display device 500b has received predetermined information (data) from the main control board 92 that suggests that the game effect for concentrating the player's vision described above is not being executed. This data includes, for example, a flag indicating the end of a special game state (such as a bonus or ART), and a detection signal indicating that an operation has been performed on the operation buttons 87 (such as the bet button 87a and the start lever 87b) during the display of the demo screen.
[0302] Also, the determination of whether the game situation is the second game situation is executed based on whether the brand information display device 500b has received predetermined data from the main control board 92 that suggests the possibility of executing the game effect for concentrating the player's vision described above. This data includes, for example, a signal indicating that the current state of the pachislot machine 80 is the normal game state, a signal indicating that it is in a specific game state (such as during CZ), and / or a signal indicating that it is in a special game state (such as during a bonus or ART).
[0303] According to this modification example, on the premise that the power of the pachislot machine 80 is on, the brand information can be displayed particularly in situations where the possibility of executing a game effect that draws the player's visual attention, such as at the end of a bonus or ART and at the start of the game, is low.
[0304] 〔Operational Effects of the Fifth Embodiment〕 According to this embodiment, a pachislot machine 80 is provided that can display manufacturer information for identifying the manufacturer and brand information associated with the gaming machine (pachislot machine 80). This pachislot machine 80 has a manufacturer information display unit 510 that displays the manufacturer information in a recognizable manner, and a brand information display unit 500 that displays the brand information in a recognizable manner. In particular, the brand information display unit 500 displays the brand information when a predetermined condition is satisfied, and does not display the brand information when the predetermined condition is not satisfied. Also, the manufacturer information display unit 510 displays the manufacturer information regardless of whether the above-mentioned predetermined condition is satisfied or not.
[0305] In particular, according to the present embodiment, the establishment of the predetermined conditions includes that the power supply of the pachislot machine 80 is on.
[0306] Furthermore, in the present embodiment (particularly in the modified example), the gaming situation of the pachislot machine 80 is a first gaming situation (at the end of the special gaming state, during the display of the demo screen on the liquid crystal panel 85, and at the start of the game, etc.), or a second gaming situation different from the first gaming situation (normal gaming state, specific gaming state, and special gaming state, etc.). And the establishment of the predetermined conditions includes that the gaming situation of the pachislot machine 80 is the first gaming situation, and the non - establishment of the predetermined conditions includes that the gaming situation of the pachislot machine 80 is the second gaming situation.
[0307] Also, in the present embodiment, the brand display area 500a of the brand information display unit 500 is configured to be larger than the manufacturer display area 510a of the manufacturer information display unit 510.
[0308] According to the pachislot machine 80 of the fifth embodiment having the above - described configuration, the same operational effects as those of the pachinko machine 10 in the first embodiment can be realized.
[0309] [Sixth Embodiment] FIG. 14 is a front view of the main part of a pachislot machine 80 provided with a brand information display unit 500 and a manufacturer information display unit 510 in the sixth embodiment.
[0310] As shown in the figure, in the pachislot machine 80 of the present embodiment, the brand display area 500a of the brand information display unit 500 is provided on the back surface of the lower panel 86 of the front door 20. On the other hand, the manufacturer display area 510a of the manufacturer information display unit 510 is provided on the lower panel support 96 arranged behind the lower panel 86 in the front door 20. That is, the brand display area 500a is arranged offset to the player side with respect to the manufacturer display area 510a. More specifically, the brand display area 500a is provided on the lower panel 86 located relatively on the front side (the front side as viewed from the player). Further, the manufacturer display area 510a is provided on the lower panel support 96 located relatively on the rear side (the back side as viewed from the player).
[0311] In particular, the brand display area 500a in the present embodiment is constituted by a transparent screen formed on a part of the lower panel 86. Further, the brand information display device 500b is constituted by a projection device for switching the display and non-display of brand information in the brand display area 500a configured as a transparent screen on the lower panel 86 in response to a command from the main control board 92. Note that the brand display area 500a on the lower panel 86 may be configured as a transparent screen capable of so-called AR (Augmented Reality) display, and the brand information display device 500b may be constituted by predetermined software and / or hardware that performs a process capable of switching the display and non-display of an image including brand information in the brand display area 500a.
[0312] The manufacturer display area 510a is constituted by a sticker or a paper member on which manufacturer information is described, pasted on the surface of the lower panel support 96. Note that the manufacturer display area 510a may be an area including manufacturer information directly written on the surface of the lower panel support 96.
[0313] Furthermore, in the present embodiment, the brand display area 500a is arranged to overlap the manufacturer display area 510a of the manufacturer information display section 510 in the front-rear direction (the direction from the front to the back of the pachislot machine 80 as viewed by the player). In other words, the brand display area 500a is arranged so as to hide the manufacturer display area 510a when viewed from the front of the pachislot machine 80.
[0314] And, similar to the first embodiment, the brand information display device 500b displays brand information in the brand display area 500a when a predetermined condition is satisfied (especially when the power is turned on) (see Fig. 14(A)). On the other hand, the brand information display device 500b makes the brand information non-displayed in the brand display area 500a when the predetermined condition is not satisfied (especially when the power is turned off) (see Fig. 14(B)).
[0315] According to this, by displaying brand information in the brand display area 500a when the power is turned on, it is possible to block the view from the front of the manufacturer display area 510a arranged behind the brand display area 500a. Therefore, when the power is turned on, assuming that the player looks at the pachislot machine 80 and takes a seat, it is possible to make it a state where only the brand information can be visually recognized (the manufacturer information cannot be visually recognized) substantially from the outside (especially the front) of the pachislot machine 80.
[0316] On the other hand, when the power is turned off, by making the brand information non-displayed in the manufacturer display area 510a, the visibility from the front to the manufacturer display area 510a arranged behind the brand display area 500a is ensured. Therefore, when the power is turned off, assuming that the management work is carried out by the administrator, it is possible to make it a state where only the manufacturer information can be visually recognized (the brand information cannot be visually recognized) substantially from the outside (especially the front) of the pachislot machine 80.
[0317] 〔Modification Example〕 In this modified example, similar to the modified example of the fifth embodiment, on the premise that the power supply of the pachislot machine 80 is on, the establishment of the predetermined condition is defined as the gaming situation being the first gaming situation, and the non - establishment of the predetermined condition is defined as the gaming situation being the second gaming situation. According to this, on the premise that the power supply of the pachislot machine 80 is on, the brand information can be displayed by narrowing down the situations where the gaming effects that draw the player's visual attention, such as especially at the end of the bonus or ART and at the start of the game, have low executability.
[0318] 〔Operation and Effect of the Sixth Embodiment〕 According to the present embodiment, there is provided a pachislot machine 80 capable of displaying manufacturer information for identifying the manufacturer and brand information associated with the gaming machine (pachislot machine 80). This pachislot machine 80 has a manufacturer information display unit 510 that visibly displays the manufacturer information and a brand information display unit 500 that visibly displays the brand information. In particular, the brand display area 500a of the brand information display unit 500 is arranged offset to the player side (the front side of the pachislot machine 80) with respect to the manufacturer display area 510a of the manufacturer information display unit 510.
[0319] Also, in the present embodiment, the brand information display unit 500 displays the brand information when the predetermined condition is satisfied and does not display the brand information when the predetermined condition is not satisfied. On the other hand, the manufacturer information display unit 510 displays the manufacturer information regardless of whether the predetermined condition is satisfied or not.
[0320] In particular, according to the present embodiment, the satisfaction of the predetermined condition includes that the power supply of the pachislot machine 80 is on.
[0321] Furthermore, in the present embodiment (particularly the modified example), the gaming status of the pachislot machine 80 takes the first gaming status (such as at the end of the special gaming state, during the display of the demo screen on the liquid crystal panel 85, and at the start of the game), or the second gaming status different from the first gaming status (such as the normal gaming state, the specific gaming state, and the special gaming state). The establishment of the predetermined conditions includes the gaming status of the pachislot machine 80 being the first gaming status, and the non - establishment of the predetermined conditions includes the gaming status of the pachislot machine 80 being the second gaming status.
[0322] According to the pachislot machine 80 of the sixth embodiment having the above configuration, the same operational effects as those of the pachinko machine 10 in the second embodiment can be realized.
[0323] In addition, the following technical idea (hereinafter referred to as "technical idea X4") can also be grasped from the present embodiment. That is, the following technical idea X4 is included in the matters described in the original specification of the present application.
[0324] (Technical idea X4) A pachislot machine 80 capable of displaying manufacturer information for identifying a manufacturer and brand information associated with the gaming machine (pachislot machine 80), a manufacturer information display unit 510 that visibly displays the manufacturer information, and a brand information display unit 500 that visibly displays the brand information, wherein the brand display area 500a of the brand information display unit 500 is offset toward the player side (the front side of the pachislot machine 80) with respect to the manufacturer display area 510a of the manufacturer information display unit 510, and is arranged at least partially overlapping (overlapping) in the front - rear direction of the pachinko machine 10 with respect to the manufacturer display area 510a of the manufacturer information display unit 510, the brand information display unit 500 displays the brand information when a predetermined condition is satisfied, and does not display the brand information when the predetermined condition is not satisfied, and the manufacturer information display unit 510 displays the manufacturer information regardless of the establishment or non - establishment of the predetermined conditions.
[0325] The pachislot machine 80 according to the technical idea X4 can achieve the same effects as those of the pachinko machine 10 according to the technical idea X1 described in the second embodiment.
[0326] [Seventh Embodiment] FIG. 15 is a front view of a main part of a pachislot machine 80 including a brand information display section 500 and a manufacturer information display section 510 in the seventh embodiment.
[0327] In the pachislot machine 80 of the present embodiment, the manufacturer display area 510a of the manufacturer information display section 510 is configured as a partial area of the lower panel 86. In particular, the manufacturer display area 510a is configured as an area where the manufacturer information is not displayed when the backlight is lit (when the power is on) on the lower panel 86, and the manufacturer information can be displayed when the backlight is turned off (when the power is off). More specifically, the manufacturer display area 510a can be realized by, for example, a hologram structure with unevenness for adjusting the refractive index of light so that characters or the like described in a state where no light is irradiated are visible, and the characters or the like become invisible when irradiated with light. Note that the manufacturer display area 510a may adopt a structure in which the brightness becomes so high that visibility is hindered when irradiated with light (backlight), making it difficult to visually recognize characters or the like (that is, a structure that is too dazzling for the player to visually recognize the manufacturer information).
[0328] As a result, when the power is on (especially when the lower panel 86 is lit), which is when it is assumed that the player looks at the pachislot machine 80 and takes a seat, the brand information is displayed in the brand display area 500a, and the visibility of the manufacturer information from the front is inhibited by the light of the backlight and the structure of the lower panel 86. Therefore, it is possible to make it difficult for the player during the game to visually recognize the manufacturer information and to emphasize the display of the brand information.
[0329] [Effects of the Seventh Embodiment] According to this embodiment, a pachislot machine 80 is provided that can display manufacturer information for identifying a manufacturer and brand information associated with the gaming machine (pachislot machine 80). This pachislot machine 80 includes a manufacturer information display unit 510 that visibly displays manufacturer information, a brand information display unit 500 that visibly displays brand information, and an inhibition means (a backlight and a part of the lower panel 86) that is provided on the player side (the front side of the pachislot machine 80) with respect to the manufacturer display area 510a of the manufacturer information display unit 510 and inhibits the visibility of the manufacturer display area 510a of the manufacturer information display unit 510 when a predetermined condition is satisfied.
[0330] In particular, the inhibition means of this embodiment includes an inhibition member (a part of the lower panel 86) that has a function of decorating the appearance of the pachislot machine 80. Further, according to this embodiment, the establishment of the predetermined condition includes that the power of the pachislot machine 80 is on.
[0331] According to the pachislot machine 80 of the seventh embodiment having the above configuration, it is possible to realize the same operational effects as those of the pachinko machine 10 in the third embodiment.
[0332] [Eighth Embodiment] FIG. 16 is a front view of a main part of a pachislot machine 80 including a brand information display unit 500 and a manufacturer information display unit 510 in the eighth embodiment.
[0333] As shown in the figure, the brand display area 500a of the brand information display unit 500 of this embodiment is configured as a part of the screen area of the liquid crystal panel 85. Also, the function of the brand information display device 500b for displaying brand information in the brand display area 500a is realized by the sub-control board 94. More specifically, the sub-control board 94 is configured to be able to execute display processing (especially display and non-display of brand information) of brand information in the brand display area 500a as a part of screen display control in the liquid crystal panel 85.
[0334] On one hand, the manufacturer display area 510a of the manufacturer information display section 510 is provided below the reel 90 in the main body section 82. In particular, the manufacturer display area 510a of the present embodiment is provided at a position overlapping in the front-rear direction with a constituent member of the front door 81 (in FIG. 16, the decorative section 514 near the stop button 87c) when the front door 81 is closed.
[0335] And in the present embodiment, as a predetermined condition for switching the display and non-display of the brand information in the brand display area 500a, the open / closed state of the front door 81 is defined. More specifically, it is determined that the predetermined condition is satisfied when the front door 81 is in the closed state.
[0336] That is, the brand information display device 500b (the sub-control board 94 in the present embodiment) displays the brand information in the brand display area 500a when the front door 81 is closed. Therefore, when the front door 81 is closed, the brand information is displayed on the liquid crystal panel 85, and the decorative section 514 at a position away from the liquid crystal panel 85 blocks the front view of the manufacturer display area 510a provided in the main body section 82 (see FIG. 16(A)). For this reason, when the front door 81 is closed, which is the situation where it is assumed that the player sits down while looking at the pachislot machine 80, it is possible to ensure the visibility of the display of the brand information in the brand display area 500a while inhibiting the visibility of the manufacturer information in the manufacturer display area 510a.
[0337] On the other hand, the non - fulfillment of the specified conditions is defined as the front door 81 being in the open state. That is, the brand information display device 500b (the sub - control board 94 in this embodiment) makes the brand information in the brand display area 500a non - displayable when the front door 81 is open. Therefore, when the front door 81 is open, the brand information on the liquid crystal panel 85 becomes non - displayable, and the decorative part 514 of the front door 81 moves away from in front of the manufacturer display area 510a, ensuring the visibility of the manufacturer information (see Fig. 16(B)). For this reason, when the front door 81, which is assumed to be opened for the administrator to perform management operations, is opened, the visibility of the manufacturer information display in the manufacturer display area 510a can be enhanced.
[0338] Note that the determination of whether the front door 81 is in the closed state or the open state can be executed by the brand information display device 500b (the sub - control board 94 in this embodiment) referring to the output signal of a front - door opening / closing sensor (not shown). On the other hand, a configuration may be adopted in which the sub - control board 94 receives information (a flag or a command) indicating the open / closed state of the front door 81 from the main control board 92 and discriminates the open / closed state of the front door 81 based on this information. In this case, for example, the main control board 92 can receive the output signal of the front - door opening / closing sensor, generate a flag or a command indicating the open / closed state of the front door 81 from the output signal, and output it to the sub - control board 94.
[0339] 〔Operation and Effect of the Eighth Embodiment〕 According to this embodiment, a pachislot machine 80 capable of displaying manufacturer information for identifying a manufacturer and brand information associated with the gaming machine (pachislot machine 80) is provided. This pachislot machine 80 includes a manufacturer information display unit 510 that visibly displays manufacturer information, a brand information display unit 500 that visibly displays brand information, and is provided on the player side (the front side of the pachislot machine 80) with respect to the manufacturer display area 510a of the manufacturer information display unit 510, and inhibition means that inhibits the visibility with respect to the manufacturer display area 510a of the manufacturer information display unit 510 when a predetermined condition is satisfied. In particular, the inhibition means is configured not to inhibit the visibility with respect to the brand display area 500a of the brand information display unit 500 even when the predetermined condition is satisfied.
[0340] In particular, the inhibition means of this embodiment includes an inhibition member (decoration unit 514) having a function of decorating the appearance of the pachislot machine 80.
[0341] Also, the inhibition means in this embodiment is configured not to inhibit the visibility with respect to the manufacturer display area 510a of the manufacturer information display unit 510 when the predetermined condition is not satisfied (when the front door 81 is opened).
[0342] Furthermore, in this embodiment, the satisfaction of the predetermined condition includes that the front door (front door 81) is closed.
[0343] The pachislot machine 80 having the above configuration can achieve the same operational effects as those of the pachinko machine 10 in the fourth embodiment.
[0344] 〔Modification Example〕 As a modification example in the pachislot machine 80 of the eighth embodiment, the inhibition means may be configured to inhibit the visibility with respect to the manufacturer display area 510a of the manufacturer information display unit 510 even when the predetermined condition is not satisfied (even when the front door 81 is opened). Thereby, the same operational effects as those of the pachinko machine 10 in the modification example of the fourth embodiment can be achieved.
[0345] In addition, from this embodiment, the following two technical concepts (hereinafter referred to as "Technical Concept X5" and "Technical Concept X6", respectively) can also be grasped. That is, the following Technical Concept X5 and Technical Concept X6 are included in the matters described in the original specification of the present application and the like.
[0346] (Technical Concept X5) A pachislot machine 80 capable of displaying manufacturer information for identifying a manufacturer and brand information associated with the gaming machine (pachislot machine 80), A manufacturer information display unit 510 that visibly displays manufacturer information, A brand information display unit 500 that visibly displays brand information, Inhibiting means provided on the player side (front side of the pachislot machine 80) with respect to the manufacturer display area 510a of the manufacturer information display unit 510, and when a predetermined condition is satisfied, inhibiting the visibility of the manufacturer display area 510a of the manufacturer information display unit 510. The pachislot machine 80 having The manufacturer display area 510a of the manufacturer information display unit 510 is provided on the gaming machine main body (main body unit 82) to which the front door 81 is attachably and detachably attached. The inhibiting means is provided on the front door 81 and is constituted by an inhibiting member (decoration part 514) disposed at a position that at least partially overlaps the manufacturer display area 510a of the manufacturer information display unit 510 in the front-rear direction of the pachislot machine 80 when the front door 81 is in a closed state. The pachislot machine 80
[0347] (Technical Concept X6) A pachislot machine 80 capable of displaying manufacturer information for identifying a manufacturer and brand information associated with the gaming machine (pachislot machine 80), A manufacturer information display unit 510 that visibly displays manufacturer information, A brand information display unit 500 that visibly displays brand information, Inhibiting means provided on the player side (front side) with respect to the manufacturer display area 510a of the manufacturer information display unit 510, and when a predetermined condition is satisfied, inhibiting the visibility of the manufacturer display area 510a of the manufacturer information display unit 510. The pachislot machine 80 having The manufacturer display area 510a of the manufacturer information display unit 510 is provided on the front door 81, The inhibiting means is a pachislo machine 80 configured by an inhibiting member (decoration part 514) that at least partially overlaps the manufacturer display area 510a of the manufacturer information display unit 510 in the front-rear direction of the pachislo machine 80 and is arranged at a position that does not overlap with the brand display area 500a of the brand information display unit 500.
[0348] With the pachislo machine 80 according to the technical idea X5, it is possible to achieve the same effects as those of the pachinko machine 10 according to the technical idea X2 described in the fourth embodiment. Also, with the pachislo machine 80 according to the technical idea X6, it is possible to achieve the same effects as those of the pachinko machine 10 according to the technical idea X3 described in the fourth embodiment.
[0349] 〔Other Modification Examples〕 Regarding other modification examples not described in the above-described embodiments and their modification examples, they are summarized and described below. (I) Regarding the specific aspects regarding the brand information display unit 500 and the manufacturer information display unit 510, appropriate changes are possible. (I-1) The brand display area 500a in the brand information display unit 500 may be configured as an area where a sticker or paper member with the brand information written thereon is pasted, or an area where the brand information is directly written on a component of the gaming machine (pachinko machine 10 or pachislo machine 80). (I-2) The manufacturer display area 510a of the manufacturer information display unit 510 may be configured to be displayed by an electromagnetic method (a displayable area in a display device for displaying digital data such as a liquid crystal display, an organic EL display, or an LED display), and a configuration for controlling the display (such as switching between display and non-display) of the manufacturer information in the manufacturer display area 510a may be adopted (addition of a separate display device, or incorporation of the function into an existing control device such as the main control device). (I-3) In the pachislot machine 80, the manufacturer display area 510a may be provided on a component (for example, the main control board 92) in the main body 82. Also, in the pachinko machine 10, the manufacturer display area 510a may be provided on various internal control devices (control boards).
[0350] (II) Regarding the specific configuration of the inhibiting means that inhibits the visibility of the manufacturer display area 510a of the manufacturer information display unit 510, it can be appropriately changed. For example, in each of the above embodiments and each modification example, an example in which the inhibiting means is constituted by a member having a function of decorating the appearance of the gaming machine (pachinko machine 10 or pachislot machine 80) has been described. However, it is not limited to this, and a dedicated structure or device capable of realizing the function of the inhibiting means may be adopted.
[0351] Note that the present invention is not limited to the embodiments or examples described above, and various modifications and changes are possible within the scope of its technical idea, and it is obvious that they are also included in the technical scope of the present invention. For example, a part of the processing executed by the game control device 100 (main control board 92) can be executed by the effect control device 300 (sub-control board 94), and conversely, a part of the processing executed by the effect control device 300 (sub-control board 94) can be executed by the game control device 100 (main control board 92). For example, it is also possible to variously combine a plurality of embodiments and a plurality of modification examples. Also, the scope of the present invention is indicated by the scope of claims, and it is intended that all changes within the meaning and content equivalent to the scope of claims are included.
Explanation of Reference Numerals
[0352] 10 Pachinko machine (gaming machine) 14 Cover glass 20 Front door 24 Operation handle 30 Game board 32 Game area 41 Main display 80 Pachislot machine 81 Front door (front door) 82 Main body 85 Liquid crystal panel 86 Lower panel 87 Operation buttons 91 Power supply device 92 Main control board 94 Sub-control board 96 Lower panel support 100 Game control device 300 Effect control device 500 Brand information display section 500a Brand information display area 500b Brand information display device 510 Manufacturer information display section 510a Manufacturer information display area 511 Movable body (obstructing means, obstructing member) 512 Dimmer window (obstructing means, obstructing member) 513 Decorative window (obstructing means, obstructing member) 514 Decorative part (obstructing means, obstructing member)
Claims
【Claim 1】 A gaming machine capable of displaying manufacturer information including a logo for identifying the manufacturer of the gaming machine and brand information including a logo for identifying the provider of the gaming machine, wherein the logo for identifying the manufacturer is different from the logo for identifying the provider, a manufacturer information display section that visibly displays the manufacturer information, and a brand information display section that visibly displays the brand information, wherein the brand information display section displays the brand information when a predetermined condition is satisfied and does not display the brand information when the predetermined condition is not satisfied, the manufacturer information display section is arranged such that the entire logo for identifying the manufacturer is visible from the front, displays the manufacturer information regardless of whether the predetermined condition is satisfied or not, the brand information display section is offset toward the player side with respect to the manufacturer information display section and is arranged so as to overlap at least a part of the manufacturer information display section, and it is possible to obstruct the front visibility of the display area of the manufacturer information display section when the brand information display section is displaying the brand information. Gaming machine.
Citation Information
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