Game live streaming system and program
The game live distribution system enhances viewer engagement and broadcaster motivation by allowing viewers to influence gameplay and share in rewards, addressing the lack of excitement and unity in traditional online competitive games.
Patent Information
- Application Number
- JP2024121141
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-07-26
- Publication Date
- 2025-07-24
AI Technical Summary
Existing online competitive games lack excitement and fail to foster a sense of unity between broadcasters and viewers, limiting interaction and engagement in live game streaming services.
A game live distribution system and program that allows viewers to influence the gameplay of broadcasters, enabling them to assist through comments and gifts, and incorporating a competitive game mechanism where players can steal items from each other, enhancing viewer engagement and broadcaster motivation.
The system increases viewer participation and broadcaster engagement, creating a more exciting and unified experience by allowing viewers to impact the game outcome and share in the rewards.
Smart Images

Figure 2025109169000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a game live distribution system and a program. [Background technology]
[0002] 2. Description of the Related Art Online games, which are games played via a communication network, are known. In this type of online game, a player wins by defeating another player. A competitive game in which a player can steal an item owned by another player be.
[0003] On the other hand, online games that provide players with a memory game are also known (e.g. For example, see Patent Document 1. In such games, face-down cards are played in the game space. Each player opens a card, and if the open card makes a pair, that player receives a special prize. The text is given. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2017-000343 A Summary of the Invention [Problem to be solved by the invention]
[0005] In recent years, various devices such as smartphones have become more powerful and functional, and the Internet has With the increase in communication speed, the number of live-action videos, which are play-by-play videos in which streamers play the game while providing commentary, has increased. Live game streaming services that deliver content to viewers in real time are now being offered. In these live game streaming services, viewers can communicate with the streamer through comments (chat). It is now possible to communicate with the streamer, and viewers can give feedback to the streamer. It is now possible to send gifts (support gifts) on the live streaming service. .
[0006] In traditional online competitive games, the ability values corresponding to a player are different from those of other players. If the ability value is higher than the corresponding value, the player will basically win against the other player. In particular, these competitive games tend to lack excitement. When providing content on a live game streaming service, the streamer simply plays and watches competitive games. The only thing users can do is post comments and give gifts, and the interaction between streamers and viewers in competitive games is It is difficult to increase the sense of unity among the participants, and there is room for improvement in terms of creating excitement for live game streaming. There is land.
[0007] Therefore, the present invention aims to improve the sense of unity between the distributor and the viewers in a competitive game. A game live streaming system and program that can create excitement for live streaming The purpose is to provide. [Means for solving the problem]
[0008] The game live distribution system according to the first aspect allows users to watch live videos of games by distributors. The game live distribution system is a system for distributing a game to a user through live distribution. The system allows a player to win another player's items by defeating that player. a game providing unit that provides a competitive game in which the player can capture a target game; Watching a live video of the competitive game in which a distributor plays as the player Based on the situation of the other person, the distributor is controlled so as to make it easier for the distributor to win the competitive game. and a game control unit.
[0009] The program according to the second aspect is a program for live streaming a game commentary video by a distributor to viewers. The program is a program for distributing the content by broadcast distribution. When a player wins against another player, the player can take the other player's items and use them to A game providing section that provides a competitive game that can be seized by a layer, and a game providing section that provides a game in which the distributor In the situation of the viewer watching a live video of the competitive game played as the player, Based on the above, a game is controlled so that the distributor is more likely to win in the competitive game. The control unit functions as a Effect of the Invention
[0010] According to one aspect of the present invention, a game is played by increasing a sense of unity between a distributor and a viewer in a competitive game. A game live streaming system and program that can create excitement for game live streaming Ram can be provided. [Brief description of the drawings]
[0011]
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Mode for Carrying Out the Invention
[0012] With reference to the drawings, a game live distribution system according to an embodiment will be described. The game live distribution system is a system for performing game live distribution among a plurality of users including broadcasters and viewers. In the description of the drawings, the same or similar parts are denoted by the same or similar reference numerals. similar reference signs are attached.
[0013] (1) System Configuration FIG. 1 is a diagram showing the configuration of a game live distribution system 1 according to the present embodiment.
[0014] The game live distribution system 1 is a live video of the play that the broadcaster plays while broadcasting, the live Realize a game live streaming service that provides videos to viewers in real time. In the illustrated example there is one viewer who watches the live video by the distributor, but there may be multiple viewers who watch the live video by the distributor When the distributor and the viewer are not distinguished, these are also simply referred to as "users". A user is a person who uses the game live streaming service It is assumed that the user has an account for the game live streaming service.
[0015] The game live streaming system 1 has a distribution server 100 and a plurality of terminals 200. The distribution server 100 and the terminals 200 are communicatively connected to each other via a communication network 10 which continues. The communication network 10 includes the Internet. The communication network 10 may include a LAN (Local Area Network).
[0016] The distribution server 100 is composed of one or more computers and is an information processing device of an operator that provides the game live streaming service The distribution server 100 may also be referred to as a game live streaming server. The distribution server 100 may be a general-purpose computer such as a workstation or a PC (Personal Computer), or may be logically realized by cloud ·computing (distributed computing). That is, the distribution server 100 may be composed of one computer or may be composed of a plurality of computers The distribution server 100 provides the online game according to this embodiment. Details of the online game according to this embodiment will be described later. The online game according to this embodiment is played by the player It may also be composed of a plurality of computers
[0017] The distribution server 100 provides the online game according to this embodiment. Details of the online game according to this embodiment will be described later. The online game according to this embodiment is played by the player The user who plays is also referred to as a "player". The live broadcast of the online game according to this embodiment The distributor who distributes the video is also a player of the online game according to this embodiment.
[0018] The plurality of terminals 200 include the terminal 200a of the distributor (Player A), the terminal 200 b of the viewer, and the terminal 200c of Player B. In the game live distribution service, the user becomes a distributor by selecting a game to play and starting the distribution of the live video. On the other hand, the user becomes a viewer by selecting any distributor and starting to watch the live video. That is, one user can become either a distributor or a viewer. However, it is assumed that one user cannot become a distributor and a viewer at the same time. The distribution server 100 receives access from each terminal 200 and distributes the game live video (including audio) provided by the distributor's terminal 200a to the viewer's terminal 200b.
[0019] The terminal 200 is, for example, a PC, a smartphone, a tablet terminal, or a wearable terminal etc. The terminal 200 has an interface with the user and an interface with the communication network 10. The interface with the user includes, for example, at least one of a display, a keyboard, a mouse, a touchpad, a touch panel display, a microphone, and a speaker. The interface with the communication network 10 includes at least one of a wired communication interface and a wireless communication interface. In the following description of the embodiments, it is mainly assumed that each terminal 200 is a smartphone. Each terminal 200 has an application program for using the game live distribution service. Assume that the browser is installed. However, each terminal 200 is a general-purpose web browser and can use a game live distribution service provided as a web service if possible. The terminal 200 can access the distribution server 100 via the installed application program to play various games provided by the distribution server 100 and can distribute or view the live video.
[0020] In the game live distribution system 1, a live video of a game (specifically video data and audio data) is transmitted from the terminal 200a of the distributor to the distribution server 100, and the distribution server 100 performs various information processes on the live video and transmits (distributes) it to the terminal 200b of the viewer. The terminal 200b of the viewer displays the live video received from the distribution server 100.
[0021] In such a game live distribution system 1, various communication functions are implemented to enable communication between the distributor who distributes the live video of the game and the viewer who views the live video. For example, in the game live distribution system 1, the terminal 2 00 displays the live video of the game and a chat area, allowing the viewer to communicate with the distributor via comments (chat). Furthermore, it is possible for the viewer to give a gift to the distributor on the game live distribution service. By purchasing and giving such a gift to the distributor, the viewer can support a favorite distributor or use it as an opportunity to communicate. In the game live distribution service, the live video of the game being played by the distributor is viewed by the viewer It is distributed, and viewers provide comments and gifts to the distributor while watching the live video.
[0022] In the game live distribution system 1, viewers can register (follow) their favorite distributors. Generally, viewers form the fans of the distributors they follow and have the motivation to support their favorite distributors. Distributors have the motivation to conduct live distributions to increase their fans. In addition, in the game live distribution system 1, distribution rewards may be given to the distributors according to the amount of gifts obtained by the distributors and the total viewing time (number of viewers × viewing time). The distribution rewards may be targeted at distributors who meet certain conditions, and an amount obtained by multiplying the distribution hourly wage determined according to the amount of gifts and the total viewing time by the distribution time may be given as the distribution reward. Such distribution rewards can further enhance the motivation of the distributors for distribution.
[0023] (2) Distribution Server FIG. 2 is a diagram showing the configuration of the distribution server 100 according to the present embodiment. The distribution server 100 includes a communication unit 110, a storage unit 120, and a processing unit 130.
[0024] The communication unit 110 is a network interface connected to the communication network 10. The communication by the communication unit 110 may be wired communication or may include wireless communication. The communication unit 110 communicates with each terminal 200 via the communication network 10 under the control of the processing unit 130.
[0025] The storage unit 120 includes various memories such as, for example, a ROM (Read Only Memory) and an auxiliary storage device. Programs executed by the processing unit 130 ([[]] The game live distribution program) is stored, for example, in the ROM and / or auxiliary storage device of the storage unit 120. The storage unit 120 stores various databases related to the game live distribution service. In this embodiment, the databases stored in the storage unit 120 are a user information database 121, a game information database 122, and a gift information database 123. It has 3.
[0026] The user information database 121 stores, for each user of the game live distribution service, a user ID, a nickname, and coin possession information. The user ID constitutes the user's account information and includes a unique ID in the game live distribution service and / or a unique ID within the online game. The nickname is the name by which the user is called in the game live distribution service and / or the online game. The coin possession information is the value available in each game provided by the game live distribution service and is the information on the game currency possessed by the user. The coin cannot be exchanged for money. The coin includes free coins obtained when a predetermined condition is satisfied in the game live distribution service (for example, logging in to the service) and paid coins that can be purchased on the game live distribution service. A general gift given in the game live distribution service is purchased by the viewer consuming coins. Also, the coin may be used to purchase an avatar and / or its clothing used on the game live distribution service.
[0027] The game information database 122 stores information related to the online game according to this embodiment. For example, the game information database 122 stores the drawing data of each game object. It stores information about each player, etc.
[0028] Gift Information Database 123 is a database of various gifts given by viewers to support streamers. The viewer then memorizes information about the gift. In other words, the viewer can use the coins he or she owns to buy the gift. You can send gifts to streamers.
[0029] The processing unit 130 includes one or more processors and a processor work area. The RAM (Random Access Memory) is used to store the data. In this embodiment, the processing unit 130 expands the program stored in the storage unit 120 into the RAM. By executing the above, the game providing unit 131, the distribution unit 132, and the game control unit 133 are formed. The game providing unit 131, the distribution unit 132, and the game control unit 133 each function as follows: The information stored in the storage unit 120 is used to perform information processing.
[0030] The game providing unit 131 provides an online game according to this embodiment. FIG. 2 is a diagram showing an example of a game structure of an online game according to an embodiment.
[0031] As shown in FIG. 3, in the online game according to the present embodiment, a player (e.g., Player A) defeats another player (e.g., Player B) to This includes games where players can steal items from other players (G4). In the online game according to this embodiment, the items owned by the other player are The in-game item acquired by the other player is of rare value in the online game. In the following description of the embodiment, such an in-game item is Also called "treasure" or "treasure item." Each player can, for example, You can obtain treasure items when certain conditions are met, such as defeating Lu (G3).
[0032] In the battle game (G4) according to this embodiment, the player who wins the battle between players Players can steal treasure items from the losing player. Players can compete with each other to grab treasure items. Each player plays a match game (G4). Use it to get more treasure items, for example, to get all kinds of treasure items. You can enjoy the game by aiming to collect all the treasures (G5). , and increase your rank in the ranking (G6) based on your game progress and battle results. You can enjoy the game with that goal in mind.
[0033] The battle game (G4) according to this embodiment is a part of the online game according to this embodiment. For example, the online game according to the present embodiment may be a game that includes a main The game (also called the "in-game") and the sub-game (also called the "out-game") The competitive game (G4) according to this embodiment may be an out game.
[0034] In-game, each player, for example, can use their own character in battle (G1). You can then train your characters (G2) and use them to take on boss battles (G3) at each stage. If you win the boss battle (G3), you will get a treasure item and proceed to the next stage (G1). It is possible to do so.
[0035] In contrast, in the out-game (the battle game (G4) according to the present embodiment), each player - selects another player who holds a desired treasure item of his / her own, and can acquire (seize) the treasure item of the other player by winning a battle between the players.
[0036] In the present embodiment, the out-game (the battle game (G4)) is provided in the form of pseudo PvP (Player versus Player). Pseudo PvP is a game that mimics a battle with another player, and the other player does not have to be in the state of actually playing the game. For example, the other player may be in an offline state, or may be playing a game different from the online game according to the present embodiment. In pseudo PvP, a simple operation (for example, an operation of just tapping an option) based on the ability values of each player is performed for the battle. Returning to FIG. 2, the distribution unit 132 distributes a live video of an online game by a distributor to viewers. A user becomes a distributor by selecting an online game by himself / herself and starting the distribution of the live video. On the other hand, a user becomes a viewer by selecting any distributor and starting to view the live video. The distribution unit 132 acquires a live video (video data and audio data) of an online game from the terminal 200a of the distributor, performs various information processes on the live video, and distributes the live video to the terminal 200b of the viewer.
[0037]
[0038] Based on the situation of a viewer who views a live video of a battle game (G4) played by a distributor as a player (for example, player A), the game control unit 133 controls the game providing unit 13 In the battle game (G4) provided by 1, control is performed so that the streamer is more likely to win. Thus, it becomes possible to enhance the sense of unity between the streamer and the viewers in the battle game (G4), and it becomes easier to create a lively atmosphere for the game live stream.
[0039] As shown in FIG. 3, the battle game (G4) according to the present embodiment includes a board game mode (M 1). The board game mode (M1) is a mode in which the streamer selects a target object arranged in the game space and plays a virtual board game to align a set of the same type of target objects. By including the board game mode (M1) in the battle game (G4), the battle game (G4) can be made more interesting compared to the case of simply playing the battle alone.
[0040] The virtual board game according to the present embodiment is a card game, specifically, a concentration game. In that case, the target object is a card object. Such a concentration game requires the player's memory. The player opens the face-down cards in the game space, and when the opened cards form a set (pair) of the same type of cards, a privilege corresponding to the set is given to the player. Note that the shape of the card object is not limited to a rectangle, and may be, for example, a polygonal shape or a circular shape.
[0041] In the board game mode (M1), the game control unit 133 may receive a comment from the viewer for assisting the selection of the target object by the streamer and present the comment to the streamer. For example, the game control unit 133 may acquire the comment input by the viewer from the terminal 200b and display the acquired comment on the streamer's terminal 200a. Nerve The Weakness Game is a game that requires the memory of the player (broadcaster), but the viewer can also It will be possible to give advice to the streamer based on the streamer's memory, and the streamer and the viewer will be able to work together. This makes it possible to enhance the experience.
[0042] The game control unit 133 controls the virtual board game (in this embodiment, a memory game). The system accepts requests from viewers to give support gifts to streamers that will have a beneficial effect on the streamer. In this case, the game control unit 133 generates an advantageous effect according to the support gift. The advantageous effect is based on the number of moves remaining and / or the number of remaining moves of the distributor in the memory game. It may also have the effect of increasing the time. This allows the distributor to, with the help of the viewers, In order to increase the number of moves and / or the remaining time in a memory game, This will create a greater sense of unity between followers and viewers.
[0043] The advantageous effect can be used when the streamer accepts a challenge from another player. The distributor may obtain a trap item that is a penalty. It may be possible to randomly acquire one of a number of different types of trap cards. Trap items can be associated with the streamer's card objects. When a player selects a card object that has a trap item associated with it, he or she will receive a penalty. Penalties include forced termination of board game mode, shutting down card objects, etc. Either full or a reduction in acquired key items used to steal held items. .
[0044] In the board game mode (M1), the game providing unit 131 may associate a first item (key item) used by the distributor to seize an item (treasure item) held by another player with a card object. When the distributor selects and assembles a set of card objects associated with the first item (key item), the game providing unit 131 may grant the first item (key item) to the distributor. The first item (key item) used by the distributor to seize an item (treasure item) held by another player may be associated with a card object. The game providing unit 131 may associate a first item (key item) used by the distributor to seize an item (treasure item) held by another player with a card object. When the distributor selects and assembles a set of card objects associated with the first item (key item), the game providing unit 131 may grant the first item (key item) to the distributor. When the distributor selects and assembles a set of card objects associated with the first item (key item), the game providing unit 131 may grant the first item (key item) to the distributor. When the distributor selects and assembles a set of card objects associated with the first item (key item), the game providing unit 131 may grant the first item (key item) to the distributor.
[0045] After that, in the result mode (M3) shown in FIG. 3, the game providing unit 131 accepts an operation from the distributor to select any one of a plurality of options associated with a plurality of benefits including the items (treasure items) held by another player using the first item (key item). Then, the game providing unit 131 grants the benefit associated with the option selected using the first item (key item) to the distributor. Also, the game providing unit 131 may grant the benefit associated with the option selected using the first item (key item) to the distributor and may also grant a benefit to the viewer. The benefit granted to the viewer is a benefit other than the items (treasure items) held by another player, and may be, for example, an in-game item. This can enhance the sense of unity between the distributor and the viewer. In the result mode (M3) shown in FIG. 3, the game providing unit 131 accepts an operation from the distributor to select any one of a plurality of options associated with a plurality of benefits including the items (treasure items) held by another player using the first item (key item). In the result mode (M3) shown in FIG. 3, the game providing unit 131 accepts an operation from the distributor to select any one of a plurality of options associated with a plurality of benefits including the items (treasure items) held by another player using the first item (key item). Then, the game providing unit 131 grants the benefit associated with the option selected using the first item (key item) to the distributor. Then, the game providing unit 131 grants the benefit associated with the option selected using the first item (key item) to the distributor. Then, the game providing unit 131 grants the benefit associated with the option selected using the first item (key item) to the distributor. Then, the game providing unit 131 grants the benefit associated with the option selected using the first item (key item) to the distributor and may also grant a benefit to the viewer. The benefit granted to the viewer is a benefit other than the items (treasure items) held by another player, and may be, for example, an in-game item. This can enhance the sense of unity between the distributor and the viewer. The benefit granted to the viewer is a benefit other than the items (treasure items) held by another player, and may be, for example, an in-game item. This can enhance the sense of unity between the distributor and the viewer.
[0046] For example, each of the plurality of options associated with a plurality of benefits is a treasure chest storing the benefit. The distributor opens any one of the plurality of treasure chests using the first item (key item) and obtains the benefit stored in the opened treasure chest. The obtained benefit may be an item (treasure item) held by another player. The distributor may be in the board game mode (M1). For example, each of the plurality of options associated with a plurality of benefits is a treasure chest storing the benefit. The distributor opens any one of the plurality of treasure chests using the first item (key item) and obtains the benefit stored in the opened treasure chest. For example, each of the plurality of options associated with a plurality of benefits is a treasure chest storing the benefit. The distributor opens any one of the plurality of treasure chests using the first item (key item) and obtains the benefit stored in the opened treasure chest. The obtained benefit may be an item (treasure item) held by another player. It is possible to open treasure chests by the number of the first items (key items) obtained herein.
[0047] Alternatively, in the board game mode (M1), the game providing unit 131 may associate the held items (treasure items) of another player with the card objects. In that case , when the distributor selects and arranges a set of card objects associated with the held items (treasure items) of another player, the game providing unit 131 grants the held items (treasure items) to the distributor.
[0048] As shown in FIG. 3, the battle game (G4) according to the present embodiment further includes a battle mode (M2) for conducting a battle between the distributor and another player . The battle mode (M2) is a mode for conducting a battle (simulated PvP battle) between the distributor and another player based on the result of the board game mode (M1) and the first ability value corresponding to the distributor (hereinafter, also simply referred to as the "first ability value") and the second ability value corresponding to another player (hereinafter, also simply referred to as the "second ability value"). Here, the ability value is a parameter that affects the strength of a player or the character used by the player, and for example, hit points (HP) indicating remaining physical strength, attack power indicating the height of the attack ability, defense power indicating the height of the defense ability, the probability of a critical attack (critical rate) that exhibits a higher attack power than normal, and at least one of the power of the critical attack . Here, the ability value is a parameter that affects the strength of a player or the character used by the player, and for example, is at least one of hit points (HP) indicating remaining physical strength, attack power indicating the height of the attack ability, defense power indicating the height of the defense ability, the probability of a critical attack (critical rate) that exhibits a higher attack power than normal, and the power of the critical attack. In the board game mode (M1), the game providing unit 131 generates a second item (auxiliary item) that causes an auxiliary effect of increasing the first ability value or decreasing the second ability value .
[0049] - It may be associated with the object. When the distributor selects and arranges a set of card objects associated with the second item (auxiliary item), the game providing unit 131 may grant the second item (auxiliary item) to the distributor. Thereby, not only the ability value alone affects the victory or defeat in the battle mode (M2), but also the result of the board game mode (M1) affects the victory or defeat in the battle mode (M2), and the fun of the battle game can be increased. When the distributor selects and arranges a set of card objects associated with the second item (auxiliary item), the second item (auxiliary item) may be granted to the distributor. As a result, not only the ability value alone affects the victory or defeat in the battle mode (M2), but also the result of the board game mode (M1) affects the victory or defeat in the battle mode (M2), and the fun of the battle game can be increased. - It may be associated with the viewer for the card object associated with the second item (auxiliary item). When the distributor selects and arranges a set of card objects associated with the second item (auxiliary item) and the viewer, the game providing unit 131 grants the second item (auxiliary item) to the distributor, and the game control unit 133 may increase the auxiliary effect of the second item (auxiliary item) according to the rank of the viewer. The rank of the viewer may be the rank of the viewer as a player in the online game according to this embodiment (the order of the ranking). Thereby, the distributor supported by the viewer with a high game proficiency can increase the auxiliary effect by the second item (auxiliary item). Also, for the viewer, the motivation to play the online game as a player can be enhanced. - The game control unit 133 may increase the auxiliary effect according to the number of viewers. For example, the game control unit 133 may control so that the auxiliary effect becomes larger as the number of viewers increases.
[0050] The game control unit 133 may be associated with the viewer for the card object associated with the second item (auxiliary item). The game control unit 133 may be associated with the viewer for the card object associated with the second item (auxiliary item). When the distributor selects and arranges a set of card objects associated with the second item (auxiliary item) and the viewer, the game providing unit 131 grants the second item (auxiliary item) to the distributor, and the game control unit 133 increases the auxiliary effect of the second item (auxiliary item) according to the rank of the viewer. The rank of the viewer may be the rank of the viewer as a player in the online game according to this embodiment (the order of the ranking). Thereby, the distributor supported by the viewer with a high game proficiency can increase the auxiliary effect by the second item (auxiliary item). Also, for the viewer, the motivation to play the online game as a player can be enhanced. The distributor supported by the viewer with a high game proficiency can increase the auxiliary effect by the second item (auxiliary item). Also, for the viewer, the motivation to play the online game as a player can be enhanced. The game control unit 133 may increase the auxiliary effect according to the number of viewers. For example, the game control unit 133 may control so that the auxiliary effect becomes larger as the number of viewers increases. Thereby, it becomes easier to give the distributor the motivation to gather more viewers, and at the same time, This makes it easier for a large number of viewers to liven up the game.
[0051] In the battle mode (M2), when the streamer wins, the game providing unit 131 may give the streamer a first item (key item) for taking possession of another player's held item (treasure item). After that, in the roulette mode (M3), the game providing unit 131 may accept from the streamer an operation of selecting one of a plurality of options (a plurality of treasure chests) associated with a plurality of benefits including the held item (treasure item) using the first item (key item), and give the streamer the benefit associated with the option (treasure chest) selected using the first item (key item).
[0052] The game control unit 133 may accept from the viewers a desire to give the streamer a cheering gift that produces an auxiliary effect of increasing the first ability value or decreasing the second ability value. In the battle mode (M2), the game control unit 133 may produce an auxiliary effect corresponding to the cheering gift. For example, during the battle mode (M2), by giving the streamer the cheering gift to support the streamer, it becomes easier for the streamer to win in the battle mode (M2), and it becomes possible to enhance the sense of unity between the streamer and the viewers. In addition, the game control unit 133 may adjust the auxiliary effect corresponding to the cheering gift according to the number of viewers. For example, the game control unit 133 may control so that the auxiliary effect becomes larger as the number of viewers increases. This makes it easier to give the streamer an incentive to gather more viewers, and makes it easier for a large number of viewers to liven up the game.
[0053] When the distributor conducts a live stream, the game providing unit 131 may increase the first ability value or decrease the second ability value compared to the case where the distributor does not conduct a live stream. The distributor has the option of simply playing an online game as a player without live streaming the actual play video. However, when the distributor conducts a live stream, by giving the distributor a privilege of increasing the first ability value or decreasing the second ability value, the motivation of the distributor to live stream the actual play video can be enhanced. The game providing unit 131 may manage a group (sometimes referred to as an "alliance" or a "guild") formed by a plurality of players. The game control unit 133 controls to make the auxiliary effect on the distributor by viewers belonging to the same group as the distributor higher than the auxiliary effect on the distributor by viewers belonging to a different group from the distributor. That is, among users belonging to the same group (the same alliance), the auxiliary effect (so-called buff) during viewing is strengthened. In the board game mode (M1), the game providing unit 131 may associate a third item (trap item ) set by another player, which is an item that causes an adverse effect on the distributor, with a card object. When the distributor selects a card object associated with the third item (trap
[0054] item), the game providing unit 131 may cause an adverse effect on the distributor. For example, the adverse effect may be the forced end of the board game mode (M1), the shuffling of the card object, the remaining number of turns or the remaining number of hands in the board game mode (M1). The game providing unit 131 may manage a group (sometimes referred to as an "alliance" or a "guild") formed by a plurality of players. The game control unit 133 controls to make the auxiliary effect on the distributor by viewers belonging to the same group as the distributor higher than the auxiliary effect on the distributor by viewers belonging to a different group from the distributor. That is, among users belonging to the same group (the same alliance), the auxiliary effect (so-called buff) during viewing is strengthened. item), the game providing unit 131 may cause an adverse effect on the distributor. For example, the adverse effect may be the forced end of the board game mode (M1), the shuffling of the card object, the remaining number of turns or the remaining
[0055] In the board game mode (M1), the game providing unit 131 may associate a third item (trap item ) set by another player, which is an item that causes an adverse effect on the distributor, with a card object. When the distributor selects a card object associated with the third item (trap ) item), the game providing unit 131 may cause an adverse effect on the distributor. For example, the adverse effect may be the forced end of the board game mode (M1), the shuffling of the card object, the remaining number of turns or the remaining number of hands in the board game mode (M1). end of the board game mode (M1), the shuffling of the card object, the remaining number of turns or the remaining Among the reduction of time and the reduction of the acquired first item (key item), at least one of them may be present.
[0056] The game providing unit 131 may present to each player a candidate display screen (opponent list screen) of an opponent to be associated with the items (treasure items) held by the player. The game providing unit 131 may control so that a player who is live-streaming cannot be selected by other players on the candidate display screen (opponent list screen). As a result, the streamer will not appear in the options of pseudo-PvP at least during the live stream, and can protect the items (treasure items) held by himself / herself. The game providing unit 131 may control so that a player who is live-streaming cannot be selected by other players on the candidate display screen (opponent list screen). During the live stream, the streamer will not appear in the options of pseudo-PvP at least, and can protect the items (treasure items) held by himself / herself. During the live stream, the streamer will not appear in the options of pseudo-PvP at least, and can protect the items (treasure items) held by himself / herself. During the live stream, the streamer will not appear in the options of pseudo-PvP at least, and can protect the items (treasure items) held by himself / herself.
[0057] (3) An example of the operation of the battle game With reference to FIGS. 4 to 13, an example of the operation of the battle game (G4) according to the present embodiment will be described.
[0058] (3.1) An example of the pre-operation First, an example of the pre-operation in the battle game (G4) according to the present embodiment will be described. This pre-operation is an operation performed prior to the board game mode (M1).
[0059] FIG. 4 is a diagram showing an example of a treasure series screen displayed on the terminal 200a of the streamer (and the terminal 200b of the viewer). The distribution server 100 causes such a screen to be displayed on the terminal 200a of the streamer (and the terminal 200b of the viewer). The distribution server 100 causes such a screen to be displayed on the terminal 200a of the streamer (and the terminal 200b of the viewer). The distribution server 100 causes such a screen to be displayed on the terminal 200a of the streamer (and the terminal 200b of the viewer).
[0060] The screen shown in FIG. 4 includes a chat bar A1 on which comments posted by viewers are displayed, a region A2 for displaying information about the game, and a region for selecting the treasure series which is an out-of-game. The screen shown in FIG. 4 includes a chat bar A1 on which comments posted by viewers are displayed, a region A2 for displaying information about the game, and a region for selecting the treasure series which is an out-of-game. It has areas A3 to A5. In the treasure series, a plurality of treasures (in the illustrated example, 7 treasures) are prepared, and the player plays each treasure series with the aim of obtaining ( that is, completing) all the treasures in each treasure series.
[0061] In the illustrated example, three areas A3 to A5 corresponding to three treasure series are displayed. Area A3 is the area corresponding to the "Treasure AAA Series", and "complete" indicating that all the treasures in the series have been obtained is displayed. Area A4 is the area corresponding to the "Treasure BBB Series", and it is shown that "5 / 7" of the treasures in the series have been obtained. Area A5 is the area corresponding to the "Treasure CCC Series", and it is shown that "1 / 7" of the treasures in the series have been obtained. Here, it is assumed that the distributor selects (taps) the "Treasure BBB Series" in area A4 and the explanation will proceed.
[0062] FIG. 5 is a diagram showing an example of a treasure list screen displayed on the distributor's terminal 200a (and the viewer's terminal 200b). The distribution server 100 causes such a screen to be displayed on the distributor's terminal 200 a (and the viewer's terminal 200b). When the distributor selects (taps) the "Treasure BBB Series" in FIG. 4, the screen
[0063] shown in FIG. 5 is transitioned to. The screen shown in FIG. 5 has an area B1 that displays a treasure list consisting of icons indicating each treasure in the "Treasure BBB Series". The numbers "1" or "0" attached to each icon represent the number of treasures held by the player himself / herself (the distributor). Here, The distributor selects (taps) the icon with "1" attached (i.e., the treasure they possess). It shall be assumed so.
[0064] FIG. 6 is a diagram showing an example of the individual treasure screen displayed on the distributor's terminal 200a (and the viewer's terminal 200b). The distribution server 100 causes such a screen to be displayed on the distributor's terminal 200a (and the viewer's terminal 200b). When the distributor selects the icon with "1" attached in FIG. 5 (i.e., the treasure they possess
[0065] ), the screen shown in FIG. 6 is transitioned to. The screen shown in FIG. 6 has an area C1 for displaying the selected treasure. On this screen, the distributor can set a trap (trap item) to prevent the treasure from being snatched by another player . In the illustrated example, two types of traps, "Trap 1" and "Trap 2", are prepared, and the distributor can individually select and set (ON / OFF) each trap. The number of each trap in possession is "99", and when the distributor sets the trap or the trap is actually used, the trap is consumed. "Trap 1" may impose a stronger penalty than " Trap 2". For example, "Trap 1" may forcibly end the nerve weakening game (board game mode). "Trap 2"
[0066] may randomly generate any one of penalties such as shuffling of card objects, reduction of the number of moves, reduction of the remaining time, and loss of one key (key item).
[0067] FIG. 7 is a diagram showing another example of the treasure list screen displayed on the distributor's terminal 200a (and the viewer's terminal 200b). The distribution server 100 causes such a screen to be displayed on the distributor's terminal 20 to be displayed on 0a (and the viewer's terminal 200b). The screen shown in FIG. 7 has an area D1 for displaying a treasure list consisting of icons indicating each treasure in the "Treasure BBB Series". Here, it is assumed that the distributor selects (taps) an icon with "0" (i.e., a treasure not owned by the distributor himself / herself). Here, it is assumed that the distributor selects (taps) an icon with "0" (i.e., a treasure not owned by the distributor himself / herself). )
[0068] FIG. 8 is a diagram showing an example of a player list screen displayed on the distributor's terminal 200a (and the viewer's terminal 200b). The distribution server 100 causes such a screen to be displayed on the distributor's terminal 20 0a (and the viewer's terminal 200b). When the distributor selects an icon with "0" (i.e., a treasure not owned by the distributor himself / herself) in FIG. 7, the screen shown in FIG. 8 is transitioned to. The screen shown in FIG. 8 has an area E1 for displaying a plurality of other players who possess the treasure in a list form. Area E1 displays the information of other players who possess the treasure in the order of their strength (strong, normal, weak). Here, the description will proceed assuming that the distributor selects (taps) "Player Name B".
[0069] When the distributor selects an icon with "0" (i.e., a treasure not owned by the distributor himself / herself) in FIG. 7, the screen shown in FIG. 8 is transitioned to. The screen shown in FIG. 8 has an area E1 for displaying a plurality of other players who possess the treasure in a list form. Area E1 displays the information of other players who possess the treasure in the order of their strength (strong, normal, weak). Here, the description will proceed assuming that the distributor selects (taps) "Player Name B". In that case, a transition is made to the board game mode (M1) with "Player Name B" as the opponent. In that case, a transition is made to the board game mode (M1) with "Player Name B" as the opponent. In that case, a transition is made to the board game mode (M1) with "Player Name B" as the opponent. Here, the description will proceed assuming that the distributor selects (taps) "Player Name B". In that case, a transition is made to the board game mode (M1) with "Player Name B" as the opponent.
[0070] Note that the distribution server 100 does not display another player who is currently live-streaming the battle game (G4) on the player list screen shown in FIG. 8, so that the other player cannot be selected. Note that the distribution server 100 does not display another player who is currently live-streaming the battle game (G4) on the player list screen shown in FIG. 8, so that the other player cannot be selected. Note that the distribution server 100 does not display another player who is currently live-streaming the battle game (G4) on the player list screen shown in FIG. 8, so that the other player cannot be selected.
[0071] (3.2) An Example of the Operation of the Board Game Mode Next, an example of the operation of the board game mode (M1) in the battle game (G4) according to the present embodiment will be described. Next, an example of the operation of the board game mode (M1) in the battle game (G4) according to the present embodiment will be described.
[0072] FIG. 9 is a diagram showing an example of a picture of a card game displayed on the terminal 200a of the distributor (and the terminal 200b of the viewer). The distribution server 100 causes such a screen to be displayed on the terminal 200a of the distributor (and the terminal 200b of the viewer).
[0073] The screen shown in FIG. 9 has a region F1 for displaying a plurality of card objects. In the illustrated example , there are a total of 15 card objects arranged in 3 rows and 5 columns. At the start of the card game, all the card objects are in a face-down state (closed state), but for the sake of explanation , a state in which all the card objects are open (open state) is illustrated.
[0074] In the illustrated example, the number of moves in the card game is "10", and the remaining time (time limit) is "60 seconds" . When the player selects and opens two card objects, it is counted as 1 move. However, if a trap or a Joker is selected and opened, the game ends even if it is the first card selected, and it is counted as 1 move. When the time limit expires or the remaining number of moves becomes zero, the "Battle" button is displayed, and when the "Battle" button is selected (tapped), the game transitions to the battle mode (M2).
[0075] The card objects are of the following four types 1) to 4), and each card object is randomly arranged.
[0076] 1) A card object associated with a key item (key card): In the illustrated example, there are three types of key items, namely "Key 1" to "Key 3". Therefore, the number of card objects associated with key items can be a total of 6.
[0077] 2) Card object (auxiliary card) associated with auxiliary items: There are six types of auxiliary items as shown in FIG. 10. Among these six types, for example, Three or four types of auxiliary items are associated with the card object. Therefore, the Card objects associated with auxiliary items can total six or eight in number.
[0078] 3) Card object (trap card) associated with trap items: As trap items, for example, there are two types: the above-mentioned "Trap 1" and "Trap 2". "Trap 1" May be one that forcibly ends the Concentration game (board game mode). "Trap 2" randomly generates any one of penalties such as shuffling of card objects, reduction of moves, reduction of remaining time, and loss of one key (key item). The card objects associated with trap items can total zero to two in number.
[0079] 4) Card object with nothing associated (SC): The card object with nothing associated (SC) can total zero to one in number.
[0080] The distributor (player) opens the face-down card objects in accordance with a general Concentration game, and when the opened cards form a set (pair) of the same type of cards, a privilege corresponding to the set (i.e., a key item or an auxiliary item) can be obtained.
[0081] The distribution server 100 provides comments to assist the distributor in selecting the target Comments from viewers may be received and presented to the distributor in area F2. The memory game requires the player (distributor) to have a good memory, and viewers can provide advice to the distributor based on their own memories.
[0082] In the memory game, the distribution server 100 may receive requests from viewers to gift support items that have a beneficial effect on the distributor, and cause a beneficial effect corresponding to the support item. The beneficial effect may be an effect that increases the remaining moves and / or remaining time of the distributor in the memory game.
[0083] In this way, in the memory game, when the distributor selects and assembles a set of card objects associated with key items, the distribution server 100 grants the key items to the distributor.
[0084] Also, in the memory game, the distribution server 100 associates auxiliary items that cause an auxiliary effect of increasing the first ability value or decreasing the second ability value with card objects. When the distributor selects and assembles a set of card objects associated with the auxiliary items, the distribution server 100 grants the auxiliary items to the distributor.
[0085] FIG. 11 shows another example of the memory game screen displayed on the distributor's terminal 200a (and the viewer's terminal 200b). The distribution server 100 causes such a screen to be displayed on the distributor's terminal 200a (and the viewer's terminal 200b).
[0086] On the premise that there are viewers watching the distributor's live video, the distribution server 100 At the start of the weak game, three viewers are randomly selected from among the viewers. Then, the distribution server 100 associates (assigns) the selected viewers to any three of the auxiliary cards, and attaches an icon representing the viewer to the auxiliary card.
[0087] Note that the icon may have a different display mode depending on the rank of the corresponding viewer. For example, viewers with a high rank may be displayed with a luxurious frame or with an effect. This can enhance the motivation for viewers to raise their rankings.
[0088] When the distributor selects and arranges a set (pair) of auxiliary cards including the viewers' icons, the distribution server 100 grants the auxiliary item to the distributor and increases the auxiliary effect of the auxiliary item according to the rank of the viewer. Specifically, as shown in FIG. 12, the higher the rank of the viewer, the greater the increase in the auxiliary effect of the auxiliary item. (3.3) An example of the operation of the battle mode Next, an example of the operation of the battle mode (M2) in the battle game (G4) according to the present embodiment will be described.
[0089] will be described.
[0090] FIG. 13 is a diagram showing an example of a battle screen displayed on the distributor's terminal 200a (and the viewer's terminal 200b). The distribution server 100 causes such a screen to be displayed on the distributor's terminal 200a (and the viewer's terminal 200b).
[0091] The screen shown in FIG. 13 has a region H1 for displaying the battle situation between the distributor and another player, and a region H2 for displaying the auxiliary effects by the acquired auxiliary cards and the auxiliary effects by the support gifts.
[0092] In the battle mode (M2), the distribution server 100, based on the result of the memory game, the first ability value (the ability value corresponding to the distributor who is the attacker) and the second ability value (the ability value corresponding to another player who is on the defense side), conducts the progress of the battle between the distributor and another player (simulated PvP battle ). In the illustrated example, the battle time (time limit) is 30 seconds. Within this time, if the HP reaches zero or the player with less HP at the end of the time limit becomes the loser. The distributor can obtain one key by becoming the winner.
[0093] In area H2, prior to the start of the battle, the distribution server 100 causes an auxiliary effect according to the auxiliary item obtained by the distributor in the memory game, increases the first ability value and / or decreases the second ability value.
[0094] Also, when a support gift is given by a viewer, the distribution server 100 displays the auxiliary effect of the support gift in area H2 and causes an auxiliary effect according to the support gift (increases the first ability value and / or decreases the second ability value). The support gift may cause at least one of the following auxiliary effects: for example, an auxiliary effect that increases the attack power of the distributor who is the attacker, an auxiliary effect that gives 10% fixed damage to the HP of another player on the defense side, an auxiliary effect that extends the time limit, and an auxiliary effect that restores the HP of the distributor side. For example, when the viewer gives a support gift when the battle situation is in a close fight, it becomes easier for the distributor to win.
[0095] (3.4) An example of the operation in the result mode Next, an example of the operation of the result mode (M3) in the battle game (G4) according to this embodiment will be described. As described above, the distribution server 100 grants a key item to the distributor in response to the distributor assembling a set of key cards in the board game mode (M1 ). Also, the distribution server 100 grants a key item to the distributor in response to the distributor winning in the battle mode (M2). When the distributor wins in the battle mode (M2), the game transitions to the result mode (M3), and the distributor can acquire (seize) the treasure item held by another player who fought in the battle.
[0096] FIG. 14 is a diagram showing an example of a battle result screen displayed on the terminal 200a of the distributor (and the terminal 200b of the viewer). The distribution server 100 causes such a screen to be displayed on the terminal 2 00a of the distributor (and the terminal 200b of the viewer).
[0097] The screen shown in FIG. 14 has a region J1 that displays a plurality of treasure chests containing benefits including the treasure item held by another player who fought against the distributor. In the illustrated example, four treasure chests ( safes) are displayed. In the board game mode (M1), the distributor can acquire a maximum of three keys, and by winning in the battle mode (M2), the distributor can acquire one key. Therefore, the distributor can acquire a maximum of four keys, and in that case, can open all the treasure chests. The contents of each treasure chest may be the target treasure, enhancement materials, or coins. The distribution server 100 grants the benefits stored in the treasure chest opened by the distributor using the key to the distributor.
[0098] (4) Other Embodiments In the above-described embodiment, the virtual board game in the board game mode (M1) is a solitaire game An example of a weak game was described. However, the virtual board game may be a card game different from the Concentration game, for example, a poker game. In that case, cards objects are randomly distributed to the player, and when there is a set of the same kind of cards objects in the distributed cards objects, a privilege corresponding to the set may be given to the player. Alternatively, the virtual board game may be a board game other than a card game. For example, the virtual board game may be a bingo game. The players are arranged in a matrix, and among the objects numbered respectively, the player selects and opens the object corresponding to the randomly selected number, and when all the objects in the same row (horizontal direction) or the same column (vertical direction) are opened and aligned, or when all the objects in the diagonal direction are opened and aligned, a privilege may be given to the player. Or, the virtual board game may be a slot game. The player turns the virtual slot machine a predetermined number of times, and when the same kind of objects are aligned, a privilege may be given to the player. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented.
[0099] An example of a weak game was described. However, the virtual board game may be a card game different from the Concentration game, for example, a poker game. In that case, cards objects are randomly distributed to the player, and when there is a set of the same kind of cards objects in the distributed cards objects, a privilege corresponding to the set may be given to the player. Alternatively, the virtual board game may be a board game other than a card game. For example, the virtual board game may be a bingo game. The players are arranged in a matrix, and among the objects numbered respectively, the player selects and opens the object corresponding to the randomly selected number, and when all the objects in the same row (horizontal direction) or the same column (vertical direction) are opened and aligned, or when all the objects in the diagonal direction are opened and aligned, a privilege may be given to the player. Or, the virtual board game may be a slot game. The player turns the virtual slot machine a predetermined number of times, and when the same kind of objects are aligned, a privilege may be given to the player. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. Moreover, the operation flow and operation example in the above-described embodiment do not necessarily have to be executed in time series along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and further steps may be added to the process. Also, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. This may be done. For example, steps of a part of one operation flow may be added to another operation flow, or steps of a part of one operation flow may be replaced with steps of a part of another operation flow .
[0100] A program for causing a computer to execute the operations according to the above-described embodiments may be provided. . The program may be recorded on a computer-readable medium. By using a computer-readable medium, it is possible to install the program on a computer. Here, the computer-readable medium on which the program is recorded may be a non-transitory recording medium. The non-transitory recording medium is not particularly limited, but for example, it may be a recording medium such as a CD-ROM or a DVD-ROM.
[0101] As used in the present disclosure, the phrases "based on" and "depending on / in response to" do not mean "only based on" or "only depending on / in response to" unless otherwise specified. The phrase "based on" means both "only based on" and "at least partially based on". Similarly, the phrase "depending on / in response to" means both "only depending on / in response to" and "at least partially depending on / in response to". The terms "include", "comprise" , and their variants do not mean including only the listed items, and may include only the listed items or may include additional items in addition to the listed items. Also, the term "or" used in the present disclosure is not intended to be an exclusive logical disjunction. Further, as used in the present disclosure, "first", "second" Any reference to elements using a designation such as "abbreviation" or "abbreviation" does not generally limit the quantity or order of those elements. These designations are used herein merely as a convenient way to distinguish between two or more elements. Thus, a reference to a first and a second element means that only those two elements are included. that it may be employed here, or that the first element must precede the second element in some way. In this disclosure, for example, words such as a, an, and the in English are used. If articles have been added by translation, these articles should be used only if they are not clearly stated in the context. Unless otherwise indicated, the plural is included.
[0102] The embodiment has been described in detail above with reference to the drawings, but the specific configuration is as described above. However, various design changes can be made without departing from the spirit of the product. It is possible.
[0103] (5) Additional Notes The following additional features relate to the above-described embodiment.
[0104] (Appendix 1) A game service that allows broadcasters to broadcast gameplay videos to viewers via live streaming. A live streaming system, When a player defeats another player, they can take the items owned by that player. a game providing section that provides a competitive game that the player can capture; Before watching a live video of the competitive game in which the distributor plays as the player Based on the situation of the viewer, the distributor is made more likely to win the competitive game. and a game control unit for controlling the Game live streaming system.
[0105] (Appendix 2) In the battle game, the distributor selects a target object arranged in the game space and includes a board game mode for playing a virtual board game in which the distributor aligns a set of target objects of the same type. The game live distribution system according to Appendix 1.
[0106] (Appendix 3) The game control unit receives from the viewer a desire to give a support gift that produces an advantageous effect for the distributor in the virtual board game, and causes the advantageous effect corresponding to the support gift to occur. The game live distribution system according to Appendix 2.
[0107] (Appendix 4) In the board game mode, the game control unit receives from the viewer a post of a comment for assisting the distributor in selecting the target object, and presents the comment to the distributor. The game live distribution system according to Appendix 2 or 3.
[0108] (Appendix 5) In the board game mode, the game providing unit associates a first item used by the distributor to capture the held item with the target object, and when the distributor selects and aligns a set of target objects associated with the first item, the first item is given to the distributor. The game live distribution system according to any one of Appendices 2 to 4.
[0109] (Appendix 6) The game providing unit (Appendix 6) The game providing unit Accept an operation from the distributor to select any one of a plurality of options associated with the held items from the first item, and give the privilege associated with the option selected using the first item to the distributor The game live distribution system according to Supplementary Note 5.
[0110] (Supplementary Note 7) The game providing unit gives the privilege associated with the option selected using the first item to the distributor and also gives a privilege to the viewer The game live distribution system according to Supplementary Note 6.
[0111] (Supplementary Note 8) In the board game mode, the game providing unit associates the held item with the target object, and when the distributor selects and aligns a set of target objects associated with the held item, gives the held item to the distributor The game live distribution system according to any one of Supplementary Notes 2 to 4.
[0112] (Supplementary Note 9) The battle game further includes a battle mode in which the battle between the distributor and the other player is performed based on the result of the board game mode and the first ability value corresponding to the distributor and the second ability value corresponding to the other player The game live distribution system according to any one of Supplementary Notes 2 to 8.
[0113] (Supplementary Note 10) In the board game mode, the game providing unit associates a second item that causes an auxiliary effect of increasing the first ability value or decreasing the second ability value with the target object When the distributor selects and aligns a set of target objects associated with the second item the second item is given to the distributor The game live distribution system according to Supplementary Note 9
[0114] (Supplementary Note 11) The game control unit associates the viewer with the target object associated with the second item and when the distributor selects and aligns a set of target objects associated with the second item and the viewer the game providing unit gives the second item to the distributor, and the game control unit increases the auxiliary effect according to the rank of the viewer The game live distribution system according to Supplementary Note 10
[0115] (Supplementary Note 12) The game control unit increases the auxiliary effect according to the number of viewers The game live distribution system according to Supplementary Note 10 or 11
[0116] (Supplementary Note 13) The game providing unit gives the distributor a first item used to seize the held item by the distributor in response to the distributor winning in the battle mode receives from the distributor an operation of selecting any one of a plurality of options associated with a plurality of privileges including the held item using the first item and gives the distributor the privilege associated with the option selected using the first item The game live distribution system according to any one of Supplementary Notes 9 to 12
[0117] (Supplementary Note 14) The game control unit To produce an auxiliary effect of increasing the first ability value or decreasing the second ability value Accept the viewer's hope to give the cheering gift to the distributor, In the battle mode, to produce the auxiliary effect corresponding to the cheering gift The game live distribution system according to any one of Appendices 9 to 13.
[0118] (Appendix 15) The game control unit adjusts the auxiliary effect corresponding to the cheering gift according to the number of viewers to adjust The game live distribution system according to Appendix 14.
[0119] (Appendix 16) When the game provider performs the live distribution, the first ability value is increased or the second ability value is decreased compared to the case where the distributor does not perform the live distribution to cause The game live distribution system according to any one of Appendices 9 to 15.
[0120] (Appendix 17) The game provider manages a group formed by a plurality of players, The game control unit controls the auxiliary effect on the distributor by the viewer belonging to the same group as the distributor to be higher than the auxiliary effect on the distributor by the viewer belonging to a different group from the distributor to control The game live distribution system according to any one of Appendices 9 to 16.
[0121] (Appendix 18) In the board game mode, the game provider associates an item that causes an adverse effect on the distributor and is set by another player, the third item, with the target object When the distributor selects a target object to which the third item is associated, Cause adverse effects on said distributor A game live streaming system according to any one of appendix 2 to 17.
[0122] (Appendix 19) The adverse effect may be a forced termination of the board game mode, a throw of the target object, the number of remaining moves or the remaining time in the board game mode is decreased, At least one of the first items already acquired that the streamer will use to capture is 19. A game live streaming system as described in appendix 18.
[0123] (Appendix 20) The game providing unit includes: A screen showing each player's possible opponents and the items they own is displayed for each player. Presented to the Ear Other players cannot select the broadcaster who is currently live broadcasting on the candidate display screen. Control so that A game live streaming system according to any one of appendix 1 to 19.
[0124] (Appendix 21) A program for broadcasters to live stream gameplay videos to viewers. gram, the computer being When a player defeats another player, they can take the items owned by that player. a game providing section that provides a competitive game that the player can capture; Before watching a live video of the competitive game in which the distributor plays as the player Based on the situation of the viewer, the distributor is made more likely to win the competitive game. and a game control unit that controls the program.
Explanation of Symbols
[0125] 1: Game live distribution system 10: Communication network 100: Distribution server 110: Communication unit 120: Memory unit 121: User information database 122: Game information database 123: Gift information database 130: Processing unit 131: Game providing unit 132: Distribution unit 133: Game control unit 200: Terminal
Claims
1. A game service that allows broadcasters to broadcast gameplay videos to viewers via live streaming. A live streaming system, When a player defeats another player, they can take the items owned by that player. a game providing section that provides a competitive game that the player can capture; Before watching a live video of the competitive game in which the distributor plays as the player Based on the situation of the viewer, the distributor is made more likely to win the competitive game. and a game control unit for controlling the Game live streaming system.
2. In the competitive game, the broadcaster selects a target object placed in a game space. A board game mode is included in which a virtual board game is played by matching pairs of similar target objects. The game live distribution system according to claim 1 .
3. The game control unit: before a support gift that creates an advantageous effect for the broadcaster in the virtual board game; Accepting donation requests from the viewers to the distributor, Producing the advantageous effect according to the support gift The game live distribution system according to claim 2.
4. The game control unit, in the board game mode, A comment is posted to assist the distributor in selecting the target object. We will accept comments from viewers. Present the comment to the distributor The game live distribution system according to claim 2 or 3.
5. The game providing unit, in the board game mode, The distributor sets a first item to be used to seize the owned item to the target object. Correspond to the project, The distributor selects and arranges a set of target objects to which the first item is associated. If the first item is found to be The game live distribution system according to claim 2.
6. The game providing unit includes: Select one of a plurality of options to which a plurality of benefits including the owned item are associated. receiving, from the distributor, a selection operation using a first item; A privilege associated with the option selected using the first item is given to the distributor. Give The game live distribution system according to claim 5.
7. The game providing unit selects a feature corresponding to the option selected using the first item. A bonus is given to the distributor and a bonus is also given to the viewer. The game live distribution system according to claim 6.
8. The game providing unit, in the board game mode, Associating the held item with a target object; The distributor selects and arranges a set of target objects to which the owned items are associated. If the item is found to be in the possession of the distributor, the distributor is granted the item. The game live distribution system according to claim 2.
9. The competitive game includes a result of the board game mode and a first ability corresponding to the broadcaster. Based on the value and a second ability value corresponding to the other player, Includes a battle mode where you can play against cosplayers The game live distribution system according to claim 2.
10. The game providing unit, in the board game mode, Producing an auxiliary effect of increasing the first ability value or decreasing the second ability value Associating the second item with the target object; The distributor selects and arranges a set of target objects to which the second item is associated. If the second item is found to be The game live distribution system according to claim 9.
11. The game control unit displays the viewing / listening to the target object to which the second item is associated. Match the person, The second item and the set of target objects associated with the viewer are transmitted to the distributor. When the distributor selects and collects the second item, the game providing unit grants the second item to the distributor. In addition, the game control unit increases the auxiliary effect according to the rank of the viewer. The game live distribution system according to claim 10.
12. The game control unit increases the auxiliary effect in accordance with the number of viewers. The game live distribution system according to claim 10 or 11.
13. The game providing unit includes: In response to the distributor's victory in the battle mode, the distributor may A first item is provided to the distributor to be used for the distributor's capture; Select one of a plurality of options to which a plurality of benefits including the owned item are associated. receiving, from the distributor, a selection operation using a first item; A privilege associated with the option selected using the first item is given to the distributor. Give The game live distribution system according to claim 9.
14. The game control unit: Producing an auxiliary effect of increasing the first ability value or decreasing the second ability value Accepting a request from the viewer to give a support gift to the streamer, In the battle mode, the auxiliary effect corresponding to the support gift is generated. The game live distribution system according to claim 9.
15. The game control unit controls the auxiliary effect according to the support gift in accordance with the number of viewers. Adjust it The game live distribution system according to claim 14.
16. When the broadcaster performs the live broadcast, the game providing unit Compared to a case where the live broadcast is not performed, the first ability value is increased or the second ability value is decreased. to make The game live distribution system according to claim 9.
17. The game providing unit manages a group formed by a plurality of players, The game control unit is configured to notify the broadcaster of the broadcast by the viewers who belong to the same group as the broadcaster. The auxiliary effect on the broadcaster by the viewers who belong to a group different from the broadcaster Control it to be higher than the auxiliary effect The game live distribution system according to claim 9.
18. The game providing unit, in the board game mode, An item that causes an adverse effect on the distributor and is set by the other player The third item is associated with the target object. When the distributor selects a target object to which the third item is associated, Cause adverse effects on said distributor The game live distribution system according to claim 2.
19. The adverse effect may be a forced termination of the board game mode, a throw of the target object, the number of remaining moves or the remaining time in the board game mode is decreased, At least one of the first items already acquired that the distributor uses to steal is The game live distribution system according to claim 18.
20. The game providing unit includes: A screen showing each player's possible opponents and the items they own is displayed for each player. Presented to the Ear Other players cannot select the broadcaster who is currently live broadcasting on the candidate display screen. Control so that The game live distribution system according to claim 1 .
21. A program for broadcasters to live stream gameplay videos to viewers. gram, the computer being When a player defeats another player, they can take the items owned by that player. a game providing section that provides a competitive game that the player can capture; Before viewing the live video of the battle game in which the distributor plays as the player Based on the situation of the viewer, make it easier for the distributor to win in the battle game A game control unit for controlling and a program that functions as program.
Citation Information
Patent Citations
Video game processing program and video game processing system
JP2017000343A