Information processing system, information processing server, information processing program, information processing method
The system enhances player engagement by generating unique characters based on player-selected material medium information, addressing the limitation of predetermined characters in existing game systems.
Patent Information
- Application Number
- JP2024203232
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-11-21
- Publication Date
- 2025-07-28
AI Technical Summary
Existing game systems limit player interest by only allowing predetermined characters based on identification codes, lacking diversity and engagement.
An information processing system that acquires material medium information selected by the player and generates characters based on this information using a character generation unit, incorporating design, name, and description, utilizing sensors or cameras for data input.
Enables the generation of new characters each time the player interacts, enhancing player engagement and interest through personalized character creation.
Smart Images

Figure 2025110377000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to an information processing system, an information processing server, an information processing program, and an information processing method. It relates thereto.
Background Art
[0002] Attractive characters appear in games.
[0003] Patent Document 1 discloses a game system that reads a barcode and reads out a corresponding character. It is disclosed.
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] However, in the invention described in Patent Document 1, only a predetermined character corresponding to the identification code appears, and the improvement of the player's interest is limited. It was limited.
[0006] The present invention has been made in view of the above circumstances, and an object thereof is to provide an information processing system capable of improving the player's interest. It is an object of the present invention to provide an information processing system that can improve the player's interest.
Means for Solving the Problems
[0007] An information processing system according to the present invention for achieving the above object includes a material medium information acquisition unit that acquires a selection of material medium information by a player, and a character generation unit that generates a character based on the selected material medium information. It includes a character generation unit that generates characters based on the selected material medium information. It is provided with.
Advantages of the Invention
[0008] According to this invention, each time a player plays, a new character can be used, and it is expected that the player's interest will be improved.
Brief Description of the Drawings
[0009]
Figure 1
Figure 2
Figure 3
Figure 4
Figure 5
Figure 6
Figure 7
Figure 8
Modes for Carrying Out the Invention
[0010] <Summary of the Invention> The contents of the embodiments of the present invention will be listed and described. The present invention has, for example, the following configuration and includes. [Item 1] A material medium information acquisition unit that acquires the selection of material medium information by a player, A character generation unit that generates a character based on the selected material medium information, An information processing system comprising. [Item 2] The character generation unit inputs the text information generated based on the selected material medium information into a generation model, and generates the character based on the output information output from the generation model. The information processing system according to item 1. [Item 3] The material medium information acquisition unit includes a sensor device, and when reading hardware including the material medium information, acquires the material medium information by the sensor. The information processing system according to item 1 or 2. [Item 4] The character includes any of design information, at least name information, characteristic information, and description information. The information processing system according to item 2. [Item 5] The sensor is either a non-contact short-range wireless communication receiver or a camera. The information processing system according to item 3. [Item 6] A material medium information acquisition unit that acquires the selection of material medium information by a player, A character generation unit that generates a character based on the selected material medium information, An information processing server comprising: [Item 7] On a computer, a material medium information acquisition step of acquiring the selection of material medium information by a player, a character generation step of generating a character based on the selected material medium information, and An information processing program for causing to execute. [Item 8] A computer executes a material medium information acquisition step of acquiring the selection of material medium information by a player, a character generation step of generating a character based on the selected material medium information, and An information processing method for executing.
[0011] An information processing system according to an embodiment of the present invention will be described below with reference to the drawings. do.
[0012] <Configuration> FIG. 1 is a diagram illustrating a schematic example of an information processing system according to the present embodiment. The configuration shown is an example, and other configurations may be used. An example is shown in FIG. In this way, the information processing system includes an information processing device 1 and a display device connected to the information processing device 1. The present invention includes a control device A11, a sensor device A12, an output device A13, and an operation acquisition device A14. .
[0013] The information processing system according to the present embodiment may be housed in a housing. For example, as shown in FIG. The device may include a housing A1 as shown in the front schematic diagram. The housing A1 may include, for example, a display device. A display A110, which is one form of A11, and a reading unit A12 equipped with a sensor device A12 0, an output unit A130 which is an outlet for the output of the output device A13, and an operation acquisition device A1 The system includes an operation unit A140, a payment unit A150, and a material medium holding unit A160, which are one of the four types of the system. The illustrated configuration is an example, and other configurations may be used. Some of the configurations may not be included.
[0014] The housing A1 includes, for example, an information processing device 1 therein.
[0015] The display device A11 may display images, for example, using liquid crystal, organic electroluminescence, or other technologies. This is a display with a panel that displays information. It also serves as a projection screen. The display may be a display that projects images and information from a projector or the like.
[0016] The sensor device A12 utilizes, for example, RFID technology to non - contact read data recorded on an IC chip. The reading unit A120 may, for example, include a plurality of installation parts (e.g., A121, A122, A123, A124) equipped with the non - contact sensor. This is also acceptable.
[0017] The output device A13 may be, for example, a printer, and may be composed of an inkjet printer, a laser printer, a dot - matrix printer, etc. Also, the output device A13 may be equipped with a mechanism for sandwiching printed paper, plastic, etc. between acrylic cases, or may be equipped with a mechanism for attaching a printed sticker to a plate made of plastic, etc. The output part A130 is the part that serves as the outlet for cards, etc. output by the output device A13.
[0018] The operation unit A140 may be equipped with an operation mechanism such as one or more push buttons (e.g., A141, A142, A143) or a stick controller. Note that the operation unit A140 may be composed of, for example, a tablet computer, etc. that has a capacitance - type touch panel function.
[0019] The payment part 150 is the part where a player inserts coins, which are the game fee, when starting a game. Note that the payment part 150 may be equipped with a non - contact sensor for reading a transportation - system IC chip, and may accept payments using a transportation - system IC chip, or may be equipped with a camera and accept payments through mobile payment services, etc. Also, it may be equipped with a card or a list - band - shaped item that stores user information and an IC chip storing points, etc. that can be used for payments, and perform non - contact sensing. Users may obtain user information through the service and make payments by consuming points. .
[0020] The medium holding section A160 is, for example, a section for placing a medium plate, which will be described later. do.
[0021] <Configuration of information processing device 1> The information processing device 1 may be, for example, a workstation, a personal computer, a tablet, or the like. It can be a general-purpose computer such as a personal computer, or it can be connected to the Internet and used as a cloud computer. The above-mentioned processing may be logically realized by using computing technology.
[0022] FIG. 3 is a diagram illustrating an example of a hardware configuration of the information processing device 1. The above is just an example, and the information processing device 1 may have other configurations. 1, memory 102, storage device 103, communication interface 104, input device 105, output The storage device 103 stores various data and programs, e.g. These include hard disk drives, solid state drives, and flash memory. The communication interface 104 is an interface for connecting to a communication network. For example, an adapter for connecting to an Ethernet (registered trademark), or for connecting to a public telephone line network modem for wireless communication, wireless communication device for wireless communication, USB (Universal Serial Bus) for serial communication Universal Serial Bus (USB) connectors and RS232C connectors. The input device 105 is a device for inputting data, such as a keyboard, a mouse, a touch panel, or a button. , a microphone, etc. The output device 106 outputs data, for example, a display. These include computers, printers, and speakers.
[0023] Each processing unit of the information processing apparatus 1 described below is realized by the processor 101 reading out a program stored in the storage device 103 to the memory 102 and executing it. The information processing apparatus 1's each storage unit is realized as a part of the storage area provided by the memory 102 and the storage device 103. realized.
[0024] Note that the output device 106 may also serve as the display device A11 (or the display A110), or may also serve as the output device A13.
[0025] Fig. 4 shows the functional configuration of the information processing apparatus 1. As shown in Fig. 4, the information processing apparatus 1 includes each storage unit such as a game information storage unit 131 and a player information storage unit 132, and various processing units such as a game execution unit 111, a screen data generation unit 112, a player information acquisition unit 113, a material medium information acquisition unit 114, a character generation unit 115, and an output unit 116.
[0026] Descriptions of each storage unit of the game information storage unit 131 and the player information storage unit 132 will be described .
[0027] The game information storage unit 131 stores information related to the game. The game information is appropriately configured according to the type of the game. For example, in the case of a battle game, it may include, associated with the stage ID, the stage name, enemy character information, etc.
[0028] The player information storage unit 132 stores information related to the player. Fig. 5 is a diagram showing a configuration example of the player information. The player information is associated with a player ID that identifies the player, and includes the player name, owned character information (character ID, character name, design (drawing ), character ID, character name, design (drawing It may include images, status values, skills, equipment, attributes, explanations, etc., and can include play results (number of victories, win rate, cleared stages, etc.).
[0029] The above is the description of each storage unit of the information processing apparatus 1. Next, the game execution unit 111, screen data generation unit 112, player information acquisition unit 113, material medium information acquisition unit 11 4, character generation unit 115, and output unit 116 will be described.
[0030] The game execution unit 111 executes a process of advancing the game according to the game program. The game executed by the game execution unit 111 may be any type of game, for example, a fighting game, baseball game, soccer game, other sports games, action games, puzzle games, board games, quiz games, rhythm games, etc., but is not limited to these.
[0031] The screen data generation unit 112 executes a process of generating screen data for displaying the game screen on the display A110. The screen data generation unit 112 generates screen data related to the above-mentioned arbitrary game.
[0032] The player information acquisition unit 113 acquires information about the player, for example, and stores it in the player information storage unit 132. As an example, the player information acquisition unit 113 accepts the player's input and selection operations, and acquires player information such as the player name. The player information acquisition unit 113, as an example, as a result of the player's game play, associates it with the character ID of the character that the player has obtained, and stores the name, design (image), stay status, etc. Obtains information such as stats, skills, attributes, equipment (owned items), attributes, and descriptions.
[0033] The material medium information acquisition unit 114 acquires one or more pieces of material medium information used for generating the character. The material medium information acquisition unit 114 receives, for example, a selection operation of the operation unit A140 by the player. Then, information on the material medium selected by the player can be obtained.
[0034] The material medium can be, for example, living things (dogs, horses, Tyrannosaurus, unicorns, etc.), food (animals, etc.), etc. Scream, gummy bears, etc.), tools (plastic bottles, vacuum cleaners, pianos, etc.), nature (sea, space, These may include, but are not limited to, objects (e.g., clouds), vehicles (e.g., trucks, bikes, etc.), etc.
[0035] The material medium information acquisition unit 114 acquires information on the hardware that stores the information on the material selected by the player. The information may be read to obtain the material medium information.
[0036] The above-mentioned hardware may be a plate (material medium plate) as shown in FIG. The plate B1 may be provided with an IC chip that stores information on the ingredients, for example, and the name of the ingredients may be recorded. The cards showing the front (B11) and the image of the materials (B12) are stored in an acrylic case. The material medium plate may be, for example, a plurality of material medium plates in the material medium holding section A160. Just be prepared.
[0037] When the player selects an arbitrary material medium plate and places it on the reading unit A120, the reading unit The sensor device A12 of the A120 detects material medium information from the material medium plate. The material medium information acquisition unit 114 converts the information read by the sensor device A12 into the material This can be obtained as media information.
[0038] The character generation unit 115 generates a character based on the material medium information selected by the player and acquired by the material medium information acquisition unit 114.
[0039] The character generation unit 115 generates a prompt or a prerequisite condition to be input into the generation model (collectively referred to as prompt information in this specification). The prerequisite conditions may include, for example, information such as the size of the image, the shape of the frame, and the information of the generation target (character name, character status value, etc.), but are not limited thereto. The prompt information generated by the character generation unit 115 includes at least the material medium information selected by the player. The character generation unit 115 inputs at least the material medium information into the language model, for example, to generate prompt information. The character generation unit 115 may input at least the material medium information into the language model to generate prompt information.
[0040] Note that the character generation unit 115 may generate one or more pieces of prompt information and present it to the user, and accept the selection or editing of the prompt information.
[0041] The character generation unit 115 inputs the generated prompt information into the generation model and generates character information based on the output information. The character generation unit 115 may, for example, input the prompt information into the image generation model to generate the design of the character. Also, the character generation unit 115 may input the prompt information into the language model to generate text information such as the name, status value, skills, equipment, attributes, and explanations of the character.
[0042] The character generation unit 115 may change the structure of the generated prompt according to the type of the generation model to be input. The character generation unit 115 may generate, for example, a text-type prompt. It is also possible to generate a prompt in the form of arranging words. Further, for example, enclosing important words in parentheses, presenting the order of important words at the beginning of the prompt, including multiple important words, etc., by a method of indicating the importance of words, a prompt in a form that allows important words to be recognized on the generation model side may be generated.
[0043] The character generation unit 115 may generate a character based on the generated design and text information.
[0044] Also, the character generation unit 115 may generate a character card design as shown in FIG. 7 as an example based on the generated design and text information. The card design includes, but is not limited to, the name of the character (C11), design (C12), status value (C13), skills (C 14), attributes (C15), explanations (C16), materials (C17), etc.
[0045] Note that the generation model described so far is, for example, a model that generates new data based on specific data or distributions within the framework of statistical methods or machine learning, and details are omitted. Also, a language model is, for example, a model that learns the statistical structure and patterns of a language and generates sentences, which is used in fields such as natural language processing (NLP) and machine translation, and details are omitted. Furthermore, an image generation model is a model that generates a new image from given information. For example, using machine learning or deep learning techniques, a realistic image can be generated from random noise, and details are omitted.
[0046] The output unit 116 outputs the generated character. The output unit 116 outputs, for example, a card or the like obtained by printing the card design of the generated character on the output device A13 from the output unit A130. It may be output.
[0047] For using the character generated by the character generation unit 115 in the game executed by the game execution unit 111, the screen data generation unit 112 may execute a process of generating game screen data including the character. The game execution unit 111 may, for example, acquire operation information of the operation unit A140 by the player and perform a process of advancing the game. For example, the game execution unit 111 may acquire operation information of the operation unit A140 by the player and perform a process of advancing the game. It may be output.
[0048] Note that the game execution unit 111 may read information on characters generated by the player playing the game in the past from the player information storage unit 132 and accept a selection operation of the operation unit A140 by the player. The screen data generation unit 112 may execute a process of generating game screen data based on the character selected by the player. It may be output. It may be output. It may be output.
[0049] <Basic operation flow> FIG. 8 is an example of a diagram for explaining the outline of the operation of the information processing system.
[0050] The information processing apparatus 1 executes a game (1001). The information processing apparatus 1 acquires player information (1002). The information processing apparatus 1 acquires material medium information (1003). The information processing apparatus 1 generates a character (1004). The information processing apparatus 1 outputs the character (1005). It may be output. It may be output.
[0051] The above-described embodiments are merely examples for facilitating the understanding of the present invention, and are not for limiting and interpreting the present invention. The present invention may be changed and improved without departing from its gist. The above-described embodiments are merely examples for facilitating the understanding of the present invention, and are not for limiting and interpreting the present invention. The present invention may be changed and improved without departing from its gist. It goes without saying that it can be done, and equivalents thereof are included in the present invention.
[0052] Other examples are described below.
[0053] The sensor device A12 may be, for example, a camera that combines an optical lens system, an image sensor, and an image processing unit and the like. In this case, the hardware described above may be, for example, hardware such as a card equipped with a barcode, a two-dimensional barcode, etc., or it may be a packaging material of a product on which an image such as a barcode, characters, a product image, etc. is printed. Also, a barcode, two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player may be used, and the camera captures the above-described information, and the information (text information, etc.) set in the barcode or two-dimensional barcode, etc. may be acquired by the material medium information acquisition unit 114 as material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, by OCR, text recognition using a neural network, etc. from the image information, or may recognize an object (person, object, etc.) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples. and the like. Also, a barcode, two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player may be used, and the camera captures the above-described information, and the information (text information, etc.) set in the barcode or two-dimensional barcode, etc. may be acquired by the material medium information acquisition unit 114 as material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, by OCR, text recognition using a neural network, etc. from the image information, or may recognize an object (person, object, etc.) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples. and the like. Also, a barcode, two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player may be used, and the camera captures the above-described information, and the information (text information, etc.) set in the barcode or two-dimensional barcode, etc. may be acquired by the material medium information acquisition unit 114 as material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, by OCR, text recognition using a neural network, etc. from the image information, or may recognize an object (person, object, etc.) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples. and the like. Also, a barcode, two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player may be used, and the camera captures the above-described information, and the information (text information, etc.) set in the barcode or two-dimensional barcode, etc. may be acquired by the material medium information acquisition unit 114 as material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, by OCR, text recognition using a neural network, etc. from the image information, or may recognize an object (person, object, etc.) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples. and the like. Also, a barcode, two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player may be used, and the camera captures the above-described information, and the information (text information, etc.) set in the barcode or two-dimensional barcode, etc. may be acquired by the material medium information acquisition unit 114 as material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, by OCR, text recognition using a neural network, etc. from the image information, or may recognize an object (person, object, etc.) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples. and the like. Also, a barcode, two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player may be used, and the camera captures the above-described information, and the information (text information, etc.) set in the barcode or two-dimensional barcode, etc. may be acquired by the material medium information acquisition unit 114 as material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, by OCR, text recognition using a neural network, etc. from the image information, or may recognize an object (person, object, etc.) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples. and the like. Also, a barcode, two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player may be used, and the camera captures the above-described information, and the information (text information, etc.) set in the barcode or two-dimensional barcode, etc. may be acquired by the material medium information acquisition unit 114 as material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, by OCR, text recognition using a neural network, etc. from the image information, or may recognize an object (person, object, etc.) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples. and the like. Also, a barcode, two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player may be used, and the camera captures the above-described information, and the information (text information, etc.) set in the barcode or two-dimensional barcode, etc. may be acquired by the material medium information acquisition unit 114 as material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, by OCR, text recognition using a neural network, etc. from the image information, or may recognize an object (person, object, etc.) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples. and the like. Also, a barcode, two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player may be used, and the camera captures the above-described information, and the information (text information, etc.) set in the barcode or two-dimensional barcode, etc. may be acquired by the material medium information acquisition unit 114 as material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, by OCR, text recognition using a neural network, etc. from the image information, or may recognize an object (person, object, etc.) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples. and the like. Also, a barcode, two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player may be used, and the camera captures the above-described information, and the information (text information, etc.) set in the barcode or two-dimensional barcode, etc. may be acquired by the material medium information acquisition unit 114 as material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, by OCR, text recognition using a neural network, etc. from the image information, or may recognize an object (person, object, etc.) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples. and the like. Also, a barcode, two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player may be used, and the camera captures the above-described information, and the information (text information, etc.) set in the barcode or two-dimensional barcode, etc. may be acquired by the material medium information acquisition unit 114 as material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, by OCR, text recognition using a neural network, etc. from the image information, or may recognize an object (person, object, etc.) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples. and the like. Also, a barcode, two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player may be used, and the camera captures the above-described information, and the information (text information, etc.) set in the barcode or two-dimensional barcode, etc. may be acquired by the material medium information acquisition unit 114 as material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, by OCR, text recognition using a neural network, etc. from the image information, or may recognize an object (person, object, etc.) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples.
[0054] The sensor device A12 may be a microphone that picks up sound. In this case, the material medium information acquisition unit 114 is the voice information acquired by the sensor device A12 (the voice or sound emitted by the user, the user Sound sources played on the terminal, etc. (which may be included) may be converted into text information by known speech recognition technology, and may be acquired as material medium information. Further, the material medium information acquisition unit 114 may analyze the characteristics (vibration, frequency, amplitude, etc.) of the voice information acquired by the sensor device A 12 and acquire the analyzed information as material medium information or may acquire text information recognized by known speech recognition technology, information on musical instruments recognized by known musical instrument recognition technology, etc. as material medium information.
[0055] The information processing device 1 may include a communication unit. The communication unit communicates with the player terminal via a communication network. The communication network is, for example, the Internet and is constructed by a public telephone line network, a mobile phone line network, a wireless communication path, Ethernet (registered trademark), etc. When the information processing device 1 receives various commands (requests) and information from the player terminal via the communication unit, the information processing device 1 executes processing by a game program, and the processing result of the game program (for example, game images, game sounds, etc.) is transmitted to the player terminal. A part of the above game program may be transmitted to the player terminal and executed on the player terminal. In this case, the communication unit is for communicating with the player terminal and has a function as a receiving unit for receiving various data and signals transmitted from the player terminal and a function as a transmitting unit for transmitting various data and signals to the player terminal in response to a command of the information processing device 1. The communication unit communicates with the player terminal by, for example, HTTP (HyperText Transfer Protocol), HTTPS, WebSocket, P2P (Peer To Peer), etc.
[0056] In this case, the material medium information acquisition unit 114 receives the information on the medium selected by the player on the player terminal. The information on the material medium may be received and acquired as material medium information. The acquisition unit 114 receives information such as an image from a player terminal, and acquires information such as an image from the image information. Text information may be obtained using OCR, text recognition using neural networks, etc. Alternatively, neural networks can be used to recognize objects (people, objects, etc.) contained in image information. You can also use it to obtain text information that describes the object, or to read barcodes and 2D barcodes included in the image. The device reads the code and acquires the set information (text information, etc.) as material media information. However, the present invention is not limited to these examples.
[0057] In addition, regarding the processing of the software functional units provided in the information processing device 1 and the player terminal, To the extent that the purpose of the present invention can be realized, some or all of the functions of the information processing device 1 may be played. The terminal may also be equipped with the above.
[0058] The character generation unit 115 inputs prompt information to the image generation model and generates the character's A plurality of designs may be generated. The character generation unit 115 A design image is presented on the display A110, and a selection operation of the user is acquired. The character generation unit 115 may determine the design as the character design. The same goes for the character card designs.
[0059] For example, the process of FIG. 8 shows an example of the process performed by the game system of this embodiment. The steps included in the process of FIG. 8 are shown in the figure and are not intended to limit the scope of the present invention. The processes may be executed in a different order than the order in which they are executed, or some of the processes may be executed in parallel. It may be done, or some steps may be omitted, or other steps may be added.
Explanation of Signs
[0060] 1 Information processing device A11 Display device A12 Sensor device A13 Output device A14 Operation acquisition device A1 Housing A110 Display A120 Reading unit A130 Output unit A140 Operation unit A150 Payment unit A160 Material medium holding unit 101 Processor 102 Memory 103 Storage device 104 Communication interface 105 Input device 106 Output device 111 Game execution unit 112 Image data generation unit 113 Player information acquisition unit 114 Material medium information acquisition unit 115 Generation unit 116 Output unit 131 Game information storage unit 132 Player information storage unit
Claims
1. A material medium information acquisition unit that acquires the selection of material medium information by a player, A character generation unit that generates a character based on the selected material medium information, An information processing system comprising the above.
2. The character generation unit inputs text information generated based on the selected material medium information into a generation model, and based on the output information output from the generation model, generates the character . The information processing system according to Claim 1.
3. The material medium information acquisition unit includes a sensor device, and when reading hardware including the material medium information, acquires the material medium information by the sensor. The information processing system according to Claim 1 or 2.
4. The character includes any one of design information, at least name information, characteristic information, and description information. The information processing system according to Claim 2.
5. The sensor is either a non-contact short-range wireless communication receiver or a camera. The information processing system according to Claim 3.
6. A material medium information acquisition unit that acquires the selection of material medium information by a player, A character generation unit that generates a character based on the selected material medium information, An information processing server comprising the above.
7. On a computer, A material medium information acquisition step of acquiring the selection of material medium information by a player, A character generation step of generating a character based on the selected material medium information, 、 An information processing program for causing the above to be executed.
8. An information processing method in which a computer executes a material medium information acquisition step of acquiring the selection of material medium information by a player, and a character generation step of generating a character based on the selected material medium information. 、
Citation Information
Patent Citations
Game system
JP2008194398A