Server device, program, and game system

The server device for arcade games addresses the lack of login bonuses by integrating a system that rewards players based on login processes and value medium interactions, enhancing player motivation and satisfaction.

JP2025115509APending Publication Date: 2025-08-07SEGA CORP
View PDF 1 Cites 0 Cited by

Patent Information

Application Number
JP2024009989
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-01-26
Publication Date
2025-08-07

AI Technical Summary

Technical Problem

Arcade game machines lack a login bonus system, leading to player dissatisfaction as players do not receive rewards unless they physically visit the arcade, requiring more effort and resulting in fewer rewards compared to online games.

Method used

A server device that communicates with arcade game devices, implementing a login bonus system by accumulating a value based on login processes and value medium payments, offering rewards like lottery games and in-game currency.

Benefits of technology

Reduces player dissatisfaction by motivating continued visits and increasing entertainment value through varied reward accumulation methods, including login bonuses and value medium interactions.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025115509000001_ABST
    Figure 2025115509000001_ABST
Patent Text Reader

Abstract

To suppress dissatisfaction of a player.SOLUTION: A server device that communicates with an arcade game device capable of executing a game in a game parlor and capable of receiving payment of a value medium by a player includes: log-in means 62 for executing log-in processing for a game; accumulation means 64 for accumulating accumulated values on condition that the log-in processing is executed, and accumulating the accumulated values or values different from the accumulated values on condition that payment of the value medium is executed; and imparting means 66 for imparting a reward to the player on the basis of a result of the accumulation by the accumulation means 64.SELECTED DRAWING: Figure 4
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field]

[0001] The present invention relates to a server device, a program, and a game system. [Background technology]

[0002] BACKGROUND ART Conventionally, a login bonus system has been known in online games, in which a reward (bonus) is given at predetermined intervals, such as every day, in return for logging into the game (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2018-20143 Summary of the Invention [Problem to be solved by the invention]

[0004] However, arcade game machines installed in arcades did not have a login bonus system. Therefore, the present inventors considered providing an arcade game machine with a login bonus system to motivate players to continue visiting the arcade. As a result, the present inventors discovered a new problem: even if an arcade game machine were simply provided with a login bonus system, players would not receive the login bonus unless they visited the arcade, which would require more effort for players to visit the arcade, and therefore would not receive as many login bonuses as compared to login bonus systems for online games, causing dissatisfaction among players.

[0005] The present invention has been made in view of the above-mentioned problems, and its purpose is to provide a server device, a program, and a game system that can reduce player dissatisfaction. [Means for solving the problem]

[0006] In order to solve the above problem, a server device according to a first aspect of the present invention is a server device that communicates with an arcade game device that can run a game within a store and can accept payment of a value medium from a player, and is equipped with: a login means that executes a login process for the game; an accumulation means that accumulates an accumulation value on the condition that the login process has been performed, and accumulates the accumulation value or a value different from the accumulation value on the condition that the value medium has been paid; and an award means that awards a reward to the player based on the accumulation result of the accumulation means.

[0007] In the server device according to the second aspect of the present invention, when the storage means stores the log-in process on the condition that the log-in process has been performed, the storage means stores the log-in process only for a predetermined number of times within a predetermined period.

[0008] In the server device according to the third aspect of the present invention, when the accumulation means accumulates the value medium on the condition that the value medium has been paid, the accumulation means accumulates the value medium regardless of the predetermined period and the predetermined number of times.

[0009] In the server device according to a fourth aspect of the present invention, the accumulation means accumulates the value medium when lending the game medium usable for the game to the player on the condition that the value medium has been paid, and accumulates the value medium when retrying the game on the condition that the value medium has been paid.

[0010] In the server device according to a fifth aspect of the present invention, the accumulation means stores each accumulation in association with the player's action that caused the accumulation, and further includes display control means that controls the display on the arcade game device of identification information indicating the player's action that caused the accumulation along with the accumulation results by the accumulation means.

[0011] In a server device according to a sixth aspect of the present invention, the identification information is a mark including a first mark indicating the action of having performed the login process and a second mark indicating the action of having paid the value medium, and the display control means controls the display of a card on the arcade game device, the card having the number of marks indicated by the accumulation result of the accumulation means written thereon, and the card having the first mark and / or the second mark indicating the action associated with each accumulation count written thereon.

[0012] In the server device according to a seventh aspect of the present invention, the reward includes a right to run a lottery game in which content is awarded to the player by lottery.

[0013] In a server device according to an eighth aspect of the present invention, when the lottery game is a special lottery game, a normal lottery game different from the special lottery game can be executed in the game, and the type of content awarded in the special lottery game is different from the type of content awarded in the normal lottery game.

[0014] In the server device according to a ninth aspect of the present invention, when the reward is a special reward, the granting means grants the player a normal reward that is different from the special reward based on the accumulation result and a first threshold, and grants the player the special reward based on the accumulation result and a second threshold that is higher than the first threshold.

[0015] In the server device according to a tenth aspect of the present invention, the normal reward includes a right to play the normal lottery game, and the special reward includes a right to play the special lottery game.

[0016] In the server device according to an eleventh aspect of the present invention, the special lottery game includes, as lottery content, content that provides an advantage in the game.

[0017] A program according to a twelfth aspect of the present invention causes a computer that communicates with an arcade game device that is installed in a store, is capable of playing a game, and is capable of accepting payment of a value medium from a player, to function as: a login means that executes a login process for the game; an accumulation means that accumulates an accumulation value on the condition that the login process has been performed, and accumulates the accumulation value or a value different from the accumulation value on the condition that the value medium has been paid; and an award means that awards a reward to the player based on the accumulation result of the accumulation means.

[0018] A game system according to a thirteenth aspect of the present invention is a game system comprising an arcade game device capable of running a game within a store and accepting payment of a value medium from a player, and a server device capable of communicating with the arcade game device, and further comprising: a login means for executing a login process for the game; an accumulation means for accumulating an accumulation value on the condition that the login process has been performed, and accumulating the accumulation value or a value different from the accumulation value on the condition that the value medium has been paid; and an award means for awarding a reward to the player based on the accumulation result of the accumulation means. [Effects of the Invention]

[0019] According to the present invention, player dissatisfaction can be reduced. [Brief explanation of the drawings]

[0020] [Figure 1] 1 is a block diagram showing an example of the overall configuration of a game system according to a first embodiment. [Figure 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of the arcade game device shown in FIG. [Figure 3] 2 is a diagram illustrating an example of a hardware configuration of a server device illustrated in FIG. 1. FIG. [Figure 4] 1 is a block diagram showing the functional configuration of a game system according to a first embodiment. [Figure 5] 4 is a flowchart showing an example of the flow of processing in each functional unit of the arcade game device according to the first embodiment. [Figure 6] 6 is a subroutine showing an example of the flow of each stamp process in steps SP14, SP24, and SP32 shown in FIG. 5. [Figure 7A] FIG. 10 is a diagram illustrating an example of a card screen. [Figure 7B] 7B is a diagram showing an example of a card screen in which a new stamp has been pressed onto the stamp card shown in FIG. 7A. FIG. [Figure 8] 7 is a subroutine showing another example of the flow of each stamp process in steps SP14, SP24, and SP32 shown in FIG. 5. DETAILED DESCRIPTION OF THE INVENTION

[0021] Hereinafter, several embodiments of the present invention will be described with reference to the accompanying drawings. To facilitate understanding of the description, the same components and steps in each drawing will be designated by the same reference numerals as much as possible, and redundant description will be omitted.

[0022] ---First embodiment--- First, the game system according to the first embodiment will be described.

[0023] <Overall structure> FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to the first embodiment.

[0024] 1, a game system 1 according to the first embodiment includes a plurality of arcade game devices 10 and a server device 12. These devices are connected to each other so as to be able to communicate with each other via a communication network NT such as the Internet, an intranet, or a telephone line.

[0025] Arcade game devices 10 are installed in multiple stores Z. One or more arcade game devices 10 are installed in each store Z. The arcade game device 10 is configured to accept operations by a player and to be able to run a game within the store Z. The arcade game device 10 is also capable of accepting payment of a value medium by a player. Examples of value medium include cash, points, coins, electronic money, etc. By accepting payment of a value medium, the arcade game device 10 can lend out game media that can be used in a game or allow the player to retry a game. Examples of game media include medals, balls, and orbs.

[0026] The server device 12 performs login processing for players who play games on the arcade game devices 10, stores player data and the like of the players, and executes parts of the games on the arcade game devices 10.

[0027] <Hardware configuration> FIG. 2 is a diagram showing an example of the hardware configuration of the arcade game device 10 shown in FIG.

[0028] As shown in FIG. 2, the arcade game device 10 includes a payment device 20, a CPU 22, a memory 24, a display device 26, a sound output device 28, an input device 30, a communication device 32, and a card reader 34.

[0029] The payment device 20 accepts payment of a value medium by a player. For example, the payment device 20 accepts payment of 100 yen as a value medium.

[0030] The CPU 22 executes the game processing.

[0031] The memory 24 stores game programs and setting information for the game.

[0032] The display device 26 displays the game screen of the game.

[0033] The sound output device 28 outputs game sounds of the game.

[0034] The input device 30 inputs operation information from the player.

[0035] The communication device 32 is configured with a communication interface for communicating with an external device, etc. The communication device 32 transmits and receives various information to and from the server device 12, for example.

[0036] The card reader 34 is a device that reads a player card that stores player information including a player ID and a login password.

[0037] FIG. 3 is a diagram schematically illustrating an example of a hardware configuration of server device 12 shown in FIG.

[0038] 3, the server device 12 includes a control device 40, a communication device 42, and a storage device 44. The control device 40 is mainly configured to include a CPU (Central Processing Unit) 46 and a memory 48.

[0039] In the control device 40, the CPU 46 executes predetermined programs stored in the memory 48 or the storage device 44, etc., thereby functioning as various functional components. Details of these functional components will be described later.

[0040] The communication device 42 is configured with a communication interface for communicating with an external device, etc. The communication device 42 transmits and receives various information to and from the arcade game device 10, for example.

[0041] The storage device 44 is configured by a hard disk, etc. The storage device 44 stores various programs and various information required for executing the processes in the control device 40, as well as information on the results of the processes.

[0042] The server device 12 can be realized using an information processing device such as a dedicated or general-purpose server computer. The server device 12 may be configured from a single information processing device or from multiple information processing devices distributed over a communication network NT. Fig. 3 shows only a portion of the main hardware configuration of the server device 12, and the server device 12 may have other configurations that are generally included in a server.

[0043] <Functional configuration> FIG. 4 is a block diagram showing the functional configuration of the game system 1 according to the first embodiment.

[0044] 4, the arcade game device 10 has, as its functional components, a login instruction means 50, a storage instruction means 52, a display means 54, and a game execution means 56. These functional components are realized by the CPU 22 executing a program.

[0045] When the card reader 34 reads the player card, the login instruction means 50 instructs the server device 12 to execute a login process for the game.

[0046] The accumulation instruction means 52 instructs the server device 12 to accumulate an accumulation value on the condition that a login process has been performed, and also instructs the server device 12 to accumulate the accumulation value or a value different from the accumulation value on the condition that a value medium has been paid.

[0047] The display means 54 is configured to include the display device 26. The display means 54 displays the reward given to the player by the server device 12 based on the accumulation result of the accumulation instruction means 52.

[0048] The game execution means 56 executes the game based on the player's operation, and outputs the execution results to the display means 54 or the like.

[0049] The server device 12 has, as functional components, a storage means 60, a login means 62, an accumulation means 64, an assignment means 66, and a display control means 68. These functional components are realized by the control device 40 executing a program.

[0050] The storage means 60 stores player data 60A for each player. The player data 60A includes, for example, login information 60B, possession data 60C, stamp history 60D, the number of logins I, the number of loans J, the number of retries K, and the total number of stamps acquired L as an accumulated value. The login information 60B includes a player ID, a login password, and the player's past login history. The possession data 60C is data on in-game content that the player owns, and includes, for example, the number of medals, items, costumes, and wallpaper. The stamp history 60D indicates the history of stamps as marks being pressed onto the stamp card. The login count I is the number of times a player has logged into the game. The number of times medals have been lent to a player is the number of times J. Here, the number of times medals have been lent for 100 yen, the number of times medals have been lent for 200 yen, and the number of times medals have been lent for 300 yen may also be included in the player data 60A. The number of retries K is the number of times the game has been retried. The total number of stamps acquired L is the total number of stamps acquired by the player.

[0051] When the login means 62 receives a login instruction from the login instruction means 50 of the arcade game device 10, it executes a login process for the game.

[0052] The accumulation means 64 accumulates an accumulation value on the condition that a login process has been performed, and accumulates the accumulation value or a value different from the accumulation value on the condition that a medium of value has been paid. Examples of this accumulation value include the total number of stamps acquired L and the number of logins I. Examples of values different from the accumulation value include the number of loans J and the number of retries K. In the first embodiment, a case will be described in which the accumulation value is the total number of stamps acquired L. In this case, the accumulation means 64 accumulates (adds) the total number of stamps acquired L corresponding to the player as the accumulation value, and also accumulates (adds) the number of logins I, the number of loans J, or the number of retries K corresponding to the player's action that caused the accumulation. Note that the accumulation means 64 may not accumulate the total number of stamps acquired L, but may accumulate only the number of logins I, the number of loans J, or the number of retries K corresponding to the player's action that caused the accumulation. Furthermore, the accumulation means 64 may accumulate a parameter (accumulation value) different from the total number of stamps acquired L if the total number of stamps acquired L is not reset, for example, when it reaches a threshold value. Furthermore, when the accumulation means 64 accumulates data based on the condition that a login process has been performed, the accumulation means 64 accumulates data only for a predetermined number of login processes per predetermined period. Examples of the predetermined period include one hour, one day, one week, etc. Examples of the predetermined number of times include one, two, three, etc. Furthermore, when the accumulation means 64 accumulates the value medium on the condition that the value medium has been paid, the accumulation means 64 accumulates the value medium regardless of the predetermined period or the predetermined number of times. The accumulation means 64 accumulates game media usable for a game on the condition that a value medium has been paid when lending the game media to a player, and accumulates game media on the condition that a value medium has been paid when retrying a game. For example, an example of a value medium being paid when lending to a player is inserting 100 yen into the cabinet of the arcade game device 10 when lending a predetermined number of medals. The medals may be actually paid out from the cabinet or may be reflected in the cabinet as credits. An example of a value medium being paid when retrying a game is when a lottery game executed within the game results in a loss or when the player selects a retry command (when the player is not satisfied with the lottery result), in which a payout lottery game is retried (a re-draw) by paying a value medium. In addition to the payout lottery game, when a player loses a competitive game or does not meet the clearing conditions, a value medium can be paid to retry the game. The payout lottery game is a game in which a lottery is conducted to determine the total number of game media to be paid out to the player, such as a roulette or bingo game. Furthermore, the accumulation means 64 stores each accumulation in the stamp history 60D in association with the player's actions that caused the accumulation. The player's actions that caused the accumulation include login processing, paying a value medium when lending game media to a player, and paying a value medium when retrying a game.

[0053] The granting means 66 grants a reward to the player based on the accumulation result of the accumulation means 64. Specifically, the granting means 66 grants a reward to the player when the total number L of stamps acquired by the player as the accumulation result of the accumulation means 64 matches a threshold value. This reward includes the right to play a special lottery game (first lottery game) in which content is awarded to the player by lottery. Examples of this right include lottery tickets that can be consumed by the player to play a lottery, and lottery ticket fragments that can be used to acquire a lottery ticket when a predetermined number of pieces are collected. Here, in the game, a normal lottery game (second lottery game) different from the special lottery game can be executed, and the type of content awarded in the special lottery game is different from the type of content awarded in the normal lottery game. For example, the type of content awarded in the special lottery game, i.e., the type of content to be selected in the special lottery, can include wallpaper, titles, character voices, dolls, content that gives an advantage in the game, etc. The type of content awarded in the normal lottery game, i.e., the type of content to be selected in the normal lottery, can include costumes, music, character stories, content that does not give an advantage in the game, etc. In the first embodiment, the type of content awarded in the special lottery game is wallpaper, and the type of content awarded in the normal lottery game is costumes. The granting means 66 grants a normal reward to the player based on the accumulation result of the accumulation means 64 and a first threshold, and grants a special reward different from the normal reward to the player based on the accumulation result and a second threshold higher than the first threshold. For example, the granting means 66 grants the normal reward to the player when the total number L of stamps acquired by the player as the accumulation result of the accumulation means 64 matches the first threshold, and grants the special reward to the player when the total number L of stamps acquired by the player matches the second threshold. The granting means 66 may also grant the normal reward to the player when the total number L of stamps acquired by the player exceeds the first threshold, and grant the special reward to the player when the total number L of stamps acquired by the player exceeds the second threshold. The normal reward includes the right to play a normal lottery game, and the special reward includes the right to play a special lottery game. The right to play a normal lottery game may be a lottery ticket or points that can be consumed by a player to play a normal lottery, in-game currency, lottery ticket fragments that can be used to acquire a normal lottery ticket when a certain number of tickets are collected, etc. The right to play a special lottery game may be a lottery ticket that can be consumed by a player to play a special lottery, or special lottery ticket fragments that can be used to acquire a special lottery ticket when a certain number of tickets are collected.

[0054] The display control means 68 controls the display on the arcade game device 10 of identification information indicating the action of the player that caused the accumulation, along with the accumulation result by the accumulation means 64. This identification information includes a first mark indicating the action of having performed a login process, and a second mark indicating the action of having paid a value medium. The second mark may include a mark indicating the action of having paid a value medium when lending a game medium that can be used in a game to a player, and a mark indicating the action of having paid a value medium when retrying a game. In addition, the display control means 68 controls the display of a card on the arcade game device 10, which is a card on which a number of marks is written that indicates the accumulation result of the accumulation means 64, and on which a first mark and / or a second mark that indicate an action associated with each accumulation count is written.

[0055] <Processing flow> 5 is a flowchart showing an example of the flow of processing in each functional unit of the arcade game device 10 according to the first embodiment. The order and content of this processing flow can be changed as appropriate.

[0056] (Step SP10) The display means 54 displays the login screen, and the process then proceeds to step SP12.

[0057] (Step SP12) When a player card is placed or inserted into the card reader 34, the login instruction means 50 acquires the player information by having the card reader 34 read the player information on the player card. The login instruction means 50 then instructs the server device 12 to execute a login process for the game, with the acquired player information included in the instruction. The server device 12 receives the instruction from the arcade game device 10. In response to this, the login means 62 of the server device 12 executes login authentication based on the player information included in the received instruction and the login information 60B. Specifically, the login means 62 determines whether the player ID and login password included in the player information match the player ID and login password included in the login information 60B. If the login means 62 determines that they match, it determines that authentication has been successful and transmits a notice to the arcade game device 10 that it may proceed to the next process. If the login means 62 determines that they do not match, it determines that authentication has failed and transmits an error to the arcade game device 10. Then, the process proceeds to step SP14.

[0058] (Step SP14) The accumulation instruction means 52 executes a stamp process for stamping the card. Details of this stamp process will be described later with reference to Figure 6. Then, the process proceeds to step SP16.

[0059] (Step SP16) The display means 54 displays the menu screen of the game, and the process then proceeds to step SP18.

[0060] (Step SP18) The game execution means 56 determines whether or not the game start button has been pressed on the menu screen. If the determination is affirmative, the process proceeds to step SP20, and if the determination is negative, the process returns to step SP16.

[0061] (Step SP20) The game execution means 56 executes the game and displays the game screen on the display means 54. Then, the processing proceeds to step SP22.

[0062] (Step SP22) The game execution means 56 determines whether cash has been paid when lending medals to a player. If the determination is affirmative, the process proceeds to step SP24, and if the determination is negative, the process proceeds to step SP28.

[0063] (Step SP24) The accumulation instruction means 52 executes a stamp process for stamping the card. Details of this stamp process will be described later with reference to Figure 6. Then, the process proceeds to step SP26.

[0064] (Step SP26) The game execution means 56 causes the display means 54 to redisplay the game screen. Then, the process proceeds to step SP28.

[0065] (Step SP28) The game execution means 56 determines whether the game is over. If the determination is affirmative, the process proceeds to step SP30, and if the determination is negative, the process proceeds to step SP34.

[0066] (Step SP30) The game execution means 56 determines whether cash has been paid when retrying the game. If the determination is affirmative, the process proceeds to step SP32, and if the determination is negative, the series of processes shown in FIG. 5 ends.

[0067] (Step SP32) The accumulation instruction means 52 executes a stamp process for stamping the card. Details of this stamp process will be described later with reference to Figure 6. Then, the process returns to step SP26.

[0068] (Step SP34) The game execution means 56 determines whether the game has been cleared. If the determination is affirmative, the series of processes shown in Fig. 5 ends, and if the determination is negative, the process returns to step SP22.

[0069] <Stamp processing flow> Fig. 6 is a subroutine showing an example of the flow of each stamp process in steps SP14, SP24, and SP32 shown in Fig. 5. The order and content of this process flow can be changed as appropriate.

[0070] (Step SP100) The display means 54 of the arcade game device 10 displays the card screen. Specifically, the display means 54 receives screen data of the card screen generated based on the stamp history 60D from the server device 12, and displays the card screen based on the received screen data.

[0071] FIG. 7A is a diagram showing an example of the card screen 100. As shown in FIG. 7A , the card screen 100 includes a stamp card 102 and a close button 104. The stamp card 102 has, for example, fifteen frames 110 into which stamps S as marks are pressed. Each frame 110 has a stamp S pressed into it or is left blank. Each frame 110 also has a number, such as 1, 2, or 3, written therein indicating the total number L of stamps acquired. The stamps S include a first stamp S1 as a first mark indicating the action of logging in, in other words, the action of visiting a store. The stamps S also include a second stamp S2 as a second mark indicating the action of paying cash when lending medals that can be used in a game to a player, and a third stamp S3 as a second mark indicating the action of paying cash when retrying a game.

[0072] 6, the process proceeds to step SP102. Note that the process of step SP100 may be executed together with the process of step SP124.

[0073] (Step SP102) The accumulation instruction means 52 of the arcade game device 10 instructs the server device 12 to accumulate data. Specifically, the accumulation instruction means 52 transmits instruction information including a player ID and the player's most recent action to the server device 12. The player's most recent action includes a login process, a payment of a value medium when lending game media to the player, and a payment of a value medium when retrying a game. The instruction information is stored in the arcade game device 10 until the processing shown in FIG. 5 is completed. As a result, even if communication with the server device 12 is interrupted while the arcade game device 10 is transmitting the instruction information, the game operator can check the instruction information of the arcade game device 10 and appropriately reflect the instruction information in the server device 12. Then, the processing proceeds to step SP104.

[0074] (Step SP104) The server device 12 receives instruction information from the arcade game device 10. In response to this, the storage means 64 of the server device 12 determines whether the player's immediately preceding action included in the instruction information is a login process. If the determination is affirmative, the process proceeds to step SP106, and if the determination is negative, the process proceeds to step SP108.

[0075] (Step SP106) The storage means 64 determines whether or not the player has logged in once today based on the player ID included in the instruction information and the login history of the login information 60B. If the determination is affirmative, the series of processes shown in Fig. 6 ends, and if the determination is negative, the process proceeds to step SP108.

[0076] (Step SP108) The storage means 64 stores various parameters. Specifically, when the action included in the instruction information is a login process, the accumulation means 64 accumulates the total number of stamps L acquired by 1 and the number of logins I by 1. Furthermore, when the action included in the instruction information indicates that cash has been paid in the case of lending medals to a player, the accumulation means 64 accumulates the total number of stamps L acquired by 1 and the number of lendings J by 1 according to the amount of cash paid. For example, when the accumulation means 64 indicates that 100 yen has been paid, it accumulates the total number of stamps L acquired by 1 and the number of lendings J by 1; when the accumulation means 64 indicates that 200 yen has been paid, it accumulates the total number of stamps L acquired by 2 and the number of lendings J by 2; and when the accumulation means 64 indicates that 300 yen has been paid, it accumulates the total number of stamps L acquired by 3 and the number of lendings J by 3. Furthermore, if the action included in the instruction information indicates that a value medium has been paid when retrying the game, the accumulation means 64 accumulates the total number of stamps acquired L by 1 and also accumulates the number of retries K by 1. Then, the process proceeds to step SP110.

[0077] (Step SP110) The accumulation means 64 stores the player's actions that caused accumulation by the accumulation means 64. Specifically, the accumulation means 64 stores in the stamp history 60D, for each accumulation by the accumulation means 64, in association with the player's actions that caused accumulation by the accumulation means 64. Then, the processing proceeds to the processing of step SP112.

[0078] (Step SP112) The accumulation means 64 determines whether the total number of stamps acquired L matches a threshold value L1 (for example, 5) as a first threshold value. If the determination is affirmative, the process proceeds to step SP114, and if the determination is negative, the process proceeds to step SP116.

[0079] (Step SP114) The granting means 66 grants the in-game currency as a normal reward to the player by adding the in-game currency to the player's possession data 60C. This in-game currency can be exchanged for a normal lottery ticket, which is the right to play a normal lottery game. Then, the processing proceeds to the processing of step SP124.

[0080] (Step SP116) The accumulation means 64 determines whether the total number of stamps acquired L matches a threshold value L2 (e.g., 10) that is higher than the threshold value L1. If the determination is affirmative, the process proceeds to step SP114, and if the determination is negative, the process proceeds to step SP118.

[0081] (Step SP118) The accumulation means 64 determines whether the total number L of stamps acquired matches a threshold L3 (e.g., 15) that is a second threshold higher than the threshold L2. If the determination is affirmative, the process proceeds to step SP120, and if the determination is negative, the process proceeds to step SP124.

[0082] (Step SP120) The granting means 66 grants the special reward to the player. Specifically, the granting means 66 grants the lottery ticket to the player by adding the lottery ticket for the special lottery to the player's possession data 60C. Then, the processing proceeds to step SP122.

[0083] (Step SP122) The accumulation means 64 resets the total number of stamps acquired L (L=0), and the process then proceeds to step SP124.

[0084] (Step SP124) The display control means 68 generates screen data for the card screen based on the stamp history 60D, the granting result of the granting means 66, etc. Then, the display control means 68 transmits the generated screen data to the arcade game device 10. As a result, the display control means 68 controls the display of the stamp card 102 on the arcade game device 10, which is a stamp card 102 on which the number of stamps indicated by the accumulation result of the accumulation means 64 is written, and on which stamps S indicating actions associated with each accumulation count are written. Then, the processing proceeds to the processing of step SP126.

[0085] (Step SP126) The arcade game device 10 receives screen data from the server device 12. In response to this, the display means 54 of the arcade game device 10 displays the card screen 100 based on the received screen data. Furthermore, if a reward such as a lottery ticket or in-game currency is awarded to the player in step SP114 or step SP120, the display means 54 displays the details of the awarded reward together with or after the card screen 100.

[0086] FIG. 7B is a diagram showing an example of the card screen 100 in which a new stamp S has been pressed onto the stamp card 102 shown in FIG. 7A. Compared to the stamp card 102 shown in FIG. 7A, the stamp card 102 shown in FIG. 7B has a stamp S (e.g., stamp S3) newly pressed into the fourth frame 110, which indicates the player's most recent action that caused the accumulation.

[0087] <Effects> As described above, in the first embodiment, the server device 12 that communicates with the arcade game device 10 that can run games in the store Z and can accept payment of a value medium from the player includes a login means 62 that executes a login process for the game, an accumulation means 64 that accumulates the total number L of stamps acquired as an accumulated value on the condition that the login process has been performed, and accumulates the total number L of stamps acquired on the condition that a value medium has been paid, and an awarding means 66 that awards a reward to the player based on the accumulation result of the accumulation means 64. According to this configuration, in order to award a reward to a player, the total number of stamps L acquired is accumulated on the condition that the login process has been completed, which can motivate the player to continue visiting store Z. Furthermore, since the total number of stamps L acquired is accumulated not only on the condition that the login process has been completed, but also on the condition that a medium of value has been paid, the number of ways to accumulate the total number of stamps L acquired increases, which can reduce dissatisfaction among players who come to store Z every time but are unable to complete the login process. Furthermore, with this configuration, the total number of stamps L acquired is accumulated on the condition that a value medium has been paid, so the value of accumulating the total number of stamps L acquired is relatively higher on the condition that the login process has been completed, which can increase the motivation for players who visit store Z but do not log in to log in.

[0088] Furthermore, when the accumulation means 64 accumulates data on the condition that a login process has been performed, the accumulation means 64 accumulates data only for a predetermined number of login processes per predetermined period. According to this configuration, even for a player who has logged in a predetermined number of times in a predetermined period and is no longer able to accumulate accumulated value through login processing, accumulated value can be accumulated by paying a value medium. Therefore, for example, dissatisfaction among a player who is close to receiving a reward can be reduced, and players can be encouraged to pay a value medium.

[0089] Furthermore, when the accumulation means 64 accumulates the value medium on the condition that the value medium has been paid, the accumulation means 64 accumulates the value medium regardless of the predetermined period or the predetermined number of times. According to this configuration, the accumulated value can be accumulated in one go within a specified period up to the threshold at which a reward can be received, which reduces dissatisfaction among players who cannot visit the store for the time being and actively encourages players to pay with value media.

[0090] Furthermore, the accumulation means 64 accumulates game media that can be used in games on the condition that the value media has been paid when the game media is lent to a player. This configuration can reduce dissatisfaction among players who cannot log in every time they visit store Z, and can also increase the entertainment value of the game.

[0091] Furthermore, the accumulation means 64 accumulates the value medium on the condition that the value medium has been paid when the game is retried. This configuration can reduce frustration among players who cannot log in every time they visit store Z, and can increase the entertainment value of the game. Furthermore, if the accumulation means 64 accumulates game media that can be used in the game on the condition that a value medium has been paid when lending the game media to the player, and accumulates game media that can be retried on the condition that a value medium has been paid, the variety of ways to accumulate the total number of stamps acquired L increases, and the entertainment value of the game can be increased.

[0092] In addition, the accumulation means 64 stores each accumulation in association with the player's action that caused the accumulation, and further includes a display control means 68 that controls the display on the arcade game device 10 of identification information indicating the player's action that caused the accumulation, along with the accumulation results by the accumulation means 64. According to this configuration, the accumulation result by the accumulation means 64 is displayed together with identification information indicating the player's action that caused the accumulation, so that the player can understand which action caused the accumulation and can actively induce the player to pay the value medium. Also, according to this configuration, by storing the player's action that caused the accumulation in association with the player's action, it is possible to analyze the player's behavior and consider changes to the reward, etc.

[0093] In addition, the identification information is a mark including a first mark indicating the action of having performed a login process and a second mark indicating the action of having paid a medium of value, and the display control means 68 controls the display on the arcade game device 10 of a card on which are written marks the number of which is indicated by the accumulation result of the accumulation means 64, and on which are written first marks and / or second marks indicating the action associated with each accumulation count. According to this configuration, the marks of the number indicated by the accumulated results are displayed on the card as a first mark and a second mark for each player's action, thereby improving the visibility of the card and allowing the player to immediately understand the player's actions by looking at each mark.

[0094] The reward also includes the right to play a lottery game in which content is awarded to the player by lottery. This configuration can motivate players to return to the store to play the lottery game.

[0095] Furthermore, when the lottery game is a special lottery game, a normal lottery game different from the special lottery game can be executed in the game, and the type of content granted in the special lottery game is different from the type of content granted in the normal lottery game. According to this configuration, since the types of content awarded in the special lottery game cannot be obtained in the normal lottery game, the player can be encouraged to take actions that will lead to the accumulation of accumulated values in order to obtain the content awarded in the special lottery game.

[0096] In addition, when the reward is a special reward, the granting means 66 grants the player a normal reward that is different from the special reward based on the accumulation result and the first threshold, and also grants the player the special reward based on the accumulation result and a second threshold that is higher than the first threshold. According to this configuration, two types of rewards are awarded in stages, so that the player can be encouraged to take actions that will lead to the accumulation of accumulated values in order to obtain the two types of rewards.

[0097] The normal reward includes a right to play a normal lottery game, and the special reward includes a right to play a special lottery game. According to this configuration, the player can be encouraged to take actions that will lead to the accumulation of the accumulated value in order to obtain the right to hold two types of lotteries.

[0098] The special lottery game also includes content that will give an advantage in the game as the lottery content. According to this configuration, the player can be encouraged to take actions that will lead to the accumulation of accumulated values in order to obtain content that will give the player an advantage in the game.

[0099] ---Second embodiment--- Next, a game system according to a second embodiment will be described.

[0100] In the first embodiment, a case was described in which the accumulation means 64 accumulates an accumulation value on the condition that login processing has been performed, and accumulates the same accumulation value on the condition that a value medium has been paid. In the second embodiment, a case was described in which the accumulation means 64 accumulates an accumulation value on the condition that login processing has been performed, and accumulates a value different from the accumulation value on the condition that a value medium has been paid. Note that the configuration of the second embodiment and the processes other than the stamp process described below are the same as those of the first embodiment.

[0101] <Stamp processing flow> Fig. 8 is a subroutine showing another example of the flow of the stamp processing in steps SP14, SP24, and SP32 shown in Fig. 5. The order and content of this processing flow can be changed as appropriate.

[0102] (Step SP200) The accumulation instruction means 52 of the arcade game device 10 instructs the server device 12 to accumulate. Specifically, the accumulation instruction means 52 transmits instruction information including the player ID and the player's previous action to the server device 12. The player's previous action includes a login process, a payment of a value medium when lending game media to the player, and a payment of a value medium when retrying a game. Then, the process proceeds to step SP202.

[0103] (Step SP202) The server device 12 receives instruction information from the arcade game device 10. In response to this, the storage means 64 of the server device 12 stores various parameters according to the action included in the instruction information. Specifically, if the action included in the instruction information is a login process, the accumulation means 64 accumulates the number of logins I by 1. Furthermore, if the action included in the instruction information indicates that cash has been paid when lending medals to a player, the accumulation means 64 accumulates the number of lendings J according to the amount of cash. For example, the accumulation means 64 accumulates the number of lendings J by 1 when indicating that 100 yen has been paid, accumulates the number of lendings J by 2 when indicating that 200 yen has been paid, and accumulates the number of lendings J by 3 when indicating that 300 yen has been paid. Furthermore, if the action included in the instruction information indicates that a value medium is paid when retrying the game, the accumulation means 64 accumulates the number of retries K by one. Then, the process proceeds to step SP204.

[0104] (Step SP204) The accumulation means 64 sums up the number of logins I as an accumulated value, the number of loans J as a different value, and the number of retries K as a different value, to calculate the total accumulated value W. Then, the process proceeds to step SP206.

[0105] (Step SP206) The accumulation means 64 stores the player's actions that caused accumulation by the accumulation means 64. Specifically, the accumulation means 64 stores in the stamp history 60D, for each accumulation by the accumulation means 64, in association with the player's actions that caused accumulation by the accumulation means 64. Then, the processing proceeds to the processing of step SP208.

[0106] (Step SP208) The accumulation means 64 determines whether the total value W matches the threshold value W1. If the determination is affirmative, the process proceeds to step SP210, and if the determination is negative, the process proceeds to step SP212.

[0107] (Step SP210) The granting means 66 grants the first reward to the player, and the process then proceeds to step SP210.

[0108] (Step SP212) The accumulation means 64 determines whether the number of lendings J matches the threshold value J1. If the determination is affirmative, the process proceeds to step SP214, and if the determination is negative, the process proceeds to step SP216.

[0109] (Step SP214) The granting means 66 grants a second reward to the player. The second reward may be of the same type as the first reward or a different type from the first reward. It is also preferable that the second reward be of a different type from the first reward. Then, the process proceeds to step SP216.

[0110] (Step SP216) The storage means 64 determines whether the number of retries K matches the threshold value J1. If the determination is affirmative, the process proceeds to step SP218, and if the determination is negative, the process proceeds to step SP220.

[0111] (Step SP218) The granting means 66 grants a third reward to the player. The third reward may be of the same type as the first reward or a different type from the first reward. The third reward may be of the same type as the second reward or a different type from the second reward. Furthermore, it is preferable that the third reward be of a different type from the first reward and a different type from the second reward. Then, the processing proceeds to step SP220.

[0112] (Step SP220) The display control means 68 generates screen data for the card screen based on the accumulation results of the accumulation means 64 and the allocation results of the allocation means 66. Then, the display control means 68 transmits the generated screen data to the arcade game device 10. Then, the processing proceeds to the processing of step SP222.

[0113] (Step SP222) The arcade game device 10 receives screen data from the server device 12. In response to this, the display means 54 of the arcade game device 10 displays the card screen 100 based on the received screen data. Furthermore, when a reward is awarded to the player in step SP210, step SP214, or step SP218, the display means 54 displays the details of the awarded reward together with the card screen 100 or after the card screen 100.

[0114] As described above, according to the second embodiment, by accumulating the number of loans J and the number of retries K, second and third rewards are awarded in addition to the first reward awarded in the login process, which encourages behavior other than the login process, i.e., behavior that causes the accumulation of the number of loans J and the number of retries K.

[0115] ---Variations--- The present invention is not limited to the above-described embodiments. In other words, variations of the above-described embodiments, which are appropriately modified by a person skilled in the art, are also included within the scope of the present invention as long as they include the features of the present invention. Furthermore, the elements of the above-described embodiments and the modifications described below can be combined to the extent technically possible, and such combinations are also included within the scope of the present invention as long as they include the features of the present invention.

[0116] For example, in the first embodiment, the case where the login means 62 is provided in the server device 12 has been described, but it may be provided in another server device or the arcade game device 10.

[0117] In the first embodiment, the case where the storage means 64 and the granting means 66 are provided in the server device 12 has been described, but they may also be provided in the arcade game device 10.

[0118] In the first and second embodiments, the accumulation means 64 accumulates the accumulated value on the condition that the login process has been performed, but if the accumulated value is accumulated on the condition that a value medium has been paid, this will motivate players to continue visiting the store and will reduce player dissatisfaction, so the accumulated value does not have to be accumulated even if the login process has been performed. In this case, the login instruction means 50 and the login means 62 may be omitted from the first and second embodiments.

[0119] In the first embodiment, the accumulation means 64 accumulates game media on the condition that a value medium is paid when the game media is lent to a player. However, the accumulation means 64 may accumulate game media on the condition that a value medium is paid when the player plays a game. The accumulation means 64 may accumulate game media on the condition that a value medium is paid when the player plays a lottery game. The accumulation means 64 may accumulate game media on the condition that a value medium is paid when the player purchases in-game content. The accumulation means 64 may accumulate game media on the condition that a value medium is paid when the player transfers in-game content from another player. The accumulation means 64 may accumulate game media on the condition that a player transfers in-game content to another player. The accumulation means 64 may accumulate game media on the condition that a player clears the game. The accumulation means 64 may accumulate game media on the condition that a predetermined game stage is reached. The accumulation means 64 may accumulate game media on the condition that a player plays a lottery game. The accumulation means 64 may accumulate game media on the condition that a player acquires predetermined content. The accumulation means 64 may also accumulate points on the condition that the player has played a game for a predetermined period of time. The accumulation means 64 may also accumulate points on the condition that the player has played games on two types of arcade game devices 10 installed in the store Z. The accumulation means 64 may also accumulate points on the condition that the player has used the arcade game device 10 to play against a player on another arcade game device.

[0120] In the first embodiment, the accumulation means 64 accumulates the total number L of stamps acquired by only 1 when the login process is performed, and accumulates the total number L of stamps acquired by only 1 when the valuable medium is paid. However, the accumulation means 64 may accumulate the total number L of stamps by only 1 when the login process is performed, and accumulate the total number L of stamps acquired by two or more when the valuable medium is paid. That is, the value by which the accumulation means 64 accumulates the accumulated value when the login process is performed may be different from the value by which the accumulation means 64 accumulates the accumulated value when the valuable medium is paid. Furthermore, the value by which the accumulation means 64 accumulates the accumulated value when the login process is performed may be smaller than the value by which the accumulation means 64 accumulates the accumulated value when the valuable medium is paid. The value by which the accumulation means 64 accumulates the accumulated value when the login process is performed may be larger than the value by which the accumulation means 64 accumulates the accumulated value when the valuable medium is paid.

[0121] The accumulation means 64 may also increase the value by which the accumulated value is accumulated, on the condition that a login process has been performed, above the initial value for a predetermined period of time. Similarly, the accumulation means 64 may increase the value by which the accumulated value is accumulated, on the condition that a value medium has been paid, above the initial value for a predetermined period of time. The accumulation means 64 may also increase the value by which the accumulated value is accumulated, on the condition that a login process has been performed or a value medium has been paid, above the initial value only for specific players, such as those ranked in the top three. The accumulation means 64 may also increase the value by which the accumulated value is accumulated, on the condition that a login process has been performed or a value medium has been paid, above the initial value only for players who have visited store Z continuously for a predetermined period of time.

[0122] In the first embodiment, the arcade game device 10 is described as being capable of accepting payment of a value medium by a player. However, the arcade game device 10 may be configured to be communicably connected to a medal lending machine (a game medium lending machine) but not to accept payment of a value medium by a player. In this case, the accumulation means 64 accumulates stamps (accumulated value) in accordance with payments by the player to the medal lending machine. Specifically, when the medal lending machine accepts payment of a value medium by a player, it transmits a notice to that effect to the arcade game device 10, which then forwards the notice to the server device 12. Furthermore, when the medal lending machine accepts payment of a value medium by a player, it may transmit the notice directly to the server device 12. [Explanation of symbols]

[0123] 1. Game System 10...Arcade game device 12...Server equipment 62...Login method 64...Means of storage 66...Means of granting 68...Display control means B…Store I...Number of logins (accumulated value) J…Number of loans (different values) K... Number of retries (different values) L...Total number of stamps acquired (accumulation value, accumulation result) W...Total value (accumulation result)

Claims

1. A server device that communicates with an arcade game device that can run games in an arcade and accept payment of a value medium from a player, a login means for executing a login process for the game; a storage means for storing an accumulated value on condition that the login process has been performed, and for storing the accumulated value or a value different from the accumulated value on condition that the value medium has been paid; a rewarding means for rewarding the player based on the accumulation result of the accumulation means; A server device comprising:

2. When the accumulation means accumulates the information on the condition that the login process has been performed, the accumulation means accumulates the information only for a predetermined number of login processes within a predetermined period. The server device according to claim 1 .

3. When the accumulation means accumulates the value medium on the condition that the value medium has been paid, the accumulation means accumulates the value medium regardless of the predetermined period and the predetermined number of times. The server device according to claim 2 .

4. the accumulation means accumulates the game media usable for the game on the condition that the value media has been paid when lending the game media usable for the game to the player; The server device according to claim 1 .

5. the accumulation means accumulates the value medium on the condition that the value medium has been paid when the game is retried; The server device according to claim 1 .

6. the accumulation means stores each accumulation in association with the player's action that caused the accumulation; a display control means for controlling the display on the arcade game device of identification information indicating the action of the player that caused the accumulation together with the accumulation result by the accumulation means; The server device according to claim 1 , further comprising:

7. the identification information is a mark including a first mark indicating an action of having performed the login process and a second mark indicating an action of having paid the value medium, the display control means controls the display of cards on the arcade game device, the cards being cards on which the marks of the number indicated by the accumulation result of the accumulation means are written, and on which the first mark and / or the second mark indicating the action associated with each accumulation count are written; The server device according to claim 5 .

8. The reward includes a right to play a lottery game in which content is awarded to the player by lottery. The server device according to claim 1 .

9. When the lottery game is a special lottery game, In the game, a normal lottery game different from the special lottery game can be executed, the type of content awarded in the special lottery game is different from the type of content awarded in the normal lottery game; The server device according to claim 8.

10. When the remuneration is a special remuneration, the granting means grants the player a normal reward different from the special reward based on the accumulation result and a first threshold, and grants the player the special reward based on the accumulation result and a second threshold higher than the first threshold; The server device according to claim 9.

11. The regular reward includes a right to play the regular lottery game, The special reward includes a right to play the special lottery game. The server device according to claim 10.

12. the special lottery game includes, as lottery content, content that will give an advantage in the game; The server device according to claim 11.

13. A computer that communicates with an arcade game device that is installed in a store and is capable of playing a game and accepting payment of a value medium from a player, a login means for executing a login process for the game; a storage means for storing an accumulated value on the condition that the login process has been performed, and for storing the accumulated value or a value different from the accumulated value on the condition that the value medium has been paid; a rewarding means for rewarding the player based on the accumulation result of the accumulation means; A program to function as a

14. A game system comprising an arcade game device capable of running a game in a store and accepting payment of a value medium from a player, and a server device capable of communicating with the arcade game device, a login means for executing a login process for the game; a storage means for storing an accumulated value on condition that the login process has been performed, and for storing the accumulated value or a value different from the accumulated value on condition that the value medium has been paid; a rewarding means for rewarding the player based on the accumulation result of the accumulation means; A game system comprising:

Citation Information

Patent Citations

  • Information processor and program

    JP2018020143A