Program, information processing method, and information processing device

The mechanism simplifies and enhances the creation of virtual character models by presenting basic and correction images for iterative selection, addressing the difficulty and time-consuming nature of existing methods.

JP2025116999AActive Publication Date: 2025-08-12CAPCOM CO LTD
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Patent Information

Application Number
JP2024011617
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-01-30
Publication Date
2025-08-12
Estimated Expiration
2044-01-30

AI Technical Summary

Technical Problem

Existing methods for creating virtual character models require players to select numerous body parts, making it difficult and time-consuming to create a preferred character model.

Method used

A mechanism that presents a plurality of basic images, allows user selection, and iteratively offers correction images for editing, enabling flexible and efficient character model generation.

Benefits of technology

Facilitates easier and more flexible creation of virtual character models by reducing the complexity and time required to select and edit character components.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Abstract

To provide a mechanism capable of creating a virtual character model further easily and flexibly.SOLUTION: Basic image presentation means 64 presents a basic image serving as an appearance candidate used as a reference for a player to create a preferred character model. Basic image selection acceptance means 66 accepts an input operation related to selection of the basic image from the player presented with a plurality of basic images by the basic image presentation means 64. Modification image presentation means 68 presents a modification image for modifying the character model generated on the basis of the one basic image whose selection has been accepted by the basic image selection acceptance means 66. Modification image selection acceptance means 70 accepts a selection operation by the user presented with a plurality of modification images.SELECTED DRAWING: Figure 3
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Description

[Technical Field]

[0001] The present disclosure relates to a program, an information processing method, and an information processing device. [Background technology]

[0002] In recent years, games and content have been provided with a function that allows a player to freely create the appearance of a character that the player controls in a virtual space. By using such a function, a player can create a character with an appearance that suits his or her preferences and enjoy the game. In this regard, for example, a method has been proposed for creating a virtual character that reflects the player's own physical characteristics (see Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2020-156919 Summary of the Invention [Problem to be solved by the invention]

[0004] However, the technology described in Patent Document 1 merely assists in creating a character model that reflects the player's own characteristics. In other words, in order to create a character model with a player's preferred appearance, the player must select their preferred body parts from a large number of body parts, which makes it difficult to create a preferred character in the first place, and even if they are able to do so, it takes a very long time.

[0005] The present disclosure has been made in light of such circumstances, and aims to provide a mechanism that enables virtual character models to be created more easily and flexibly.

[0006] In order to achieve the above object, a first aspect of the present disclosure provides: The computer used to generate the character model a basic image presentation means for presenting a plurality of basic images relating to the character model; a first selection receiving means for receiving a selection operation by a user who has been presented with a plurality of the basic images; an image-for-editing presentation means for presenting a plurality of images for editing having a predetermined relationship with the one image selected by the user in the first selection receiving means; a second selection receiving means for receiving a selection operation by the user from among the plurality of images for correction presented; a model generating means for generating the character model based on the one image selected by the user in the second selection receiving means; It is a program that functions as a

[0007] In addition, in the first aspect, the base image and the correction image may be images of a person or a character.

[0008] In addition, in the first aspect, the correction image may be a character image in which some of the body parts of the person or character have been changed.

[0009] In addition, in the first aspect, the image-for-editing presentation means and the second selection reception means may repeatedly present the image for edit and receive the selection operation.

[0010] In addition, in the first aspect, the correction image presenting means and the second selection receiving means may repeat presenting the correction image and the selection operation until an instruction operation is performed by the user.

[0011] In addition, in the first aspect, the correction image presenting means may present, as the correction image, an image that is stored in advance in the computer.

[0012] In addition, in the first aspect, the correction image presenting means may present, as the correction image, an image generated by an image generating device that is generated through learning.

[0013] Furthermore, a second aspect of the present disclosure is 1. A computer-implemented information processing method for generating a character model, comprising: a basic image presentation step of presenting a plurality of basic images relating to the character model; a first selection receiving step of receiving a selection operation by a user who has been presented with a plurality of the basic images; an image-for-editing presenting step of presenting a plurality of images for editing having a predetermined relationship with the one image selected by the user in the first selection receiving step; a second selection receiving step of receiving a selection operation by the user who has been presented with the plurality of images for correction; a model generation step of generating the character model based on the one image selected by the user in the second selection receiving step; The information processing method includes:

[0014] Furthermore, a third aspect of the present disclosure is An information processing device for generating a character model, a basic image presentation means for presenting a plurality of basic images relating to the character model; a first selection receiving means for receiving a selection operation by a user who has been presented with a plurality of the basic images; an image-for-editing presentation means for presenting a plurality of images for editing having a predetermined relationship with the one image selected by the user in the first selection receiving means; a second selection receiving means for receiving a selection operation by the user from among the plurality of images for correction presented; a model generating means for generating the character model based on the one image selected by the user in the second selection receiving means; The information processing device is provided with:

[0015] An information processing method and an information processing device according to an embodiment of the present disclosure are also provided as an information processing method or an information processing device corresponding to a program according to an embodiment of the present disclosure. [Effects of the Invention]

[0016] According to the present disclosure, a mechanism can be provided that allows for more convenient and flexible creation of virtual character models. [Brief explanation of the drawings]

[0017] [Figure 1] FIG. 1 is a diagram illustrating an example of a configuration of an information processing system according to an embodiment of the present disclosure. [Figure 2] FIG. 1 is a diagram illustrating an example of a hardware configuration of a game device that constitutes an information processing system according to an embodiment of the present disclosure. [Figure 3] FIG. 2 is a diagram illustrating an example of the functional configuration of a game device and a server that constitute an information processing system according to an embodiment of the present disclosure. [Figure 4] FIG. 10 is a diagram illustrating an example of an image displayed on a game device constituting an information processing system according to an embodiment of the present disclosure. [Figure 5] FIG. 5 is a diagram showing an example of an image displayed on a game device constituting an information processing system according to an embodiment of the present disclosure, and is a diagram showing an example different from the example of FIG. 4. [Figure 6] FIG. 6 is a diagram showing an example of an image displayed on a game device constituting an information processing system according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 4 and 5. [Figure 7] FIG. 10 is a diagram showing an example of a flow of processing executed by a game device constituting an information processing system according to an embodiment of the present disclosure. DETAILED DESCRIPTION OF THE INVENTION

[0018] [Embodiment] An information processing system according to one embodiment of the present disclosure (hereinafter referred to as "this system") will be described with reference to the drawings. Fig. 1 is a diagram illustrating an example of the configuration of the information processing system according to one embodiment of the present disclosure.

[0019] As shown in FIG. 1, the system includes a game device 1 and a server 2. The game device 1 and the server 2 are connected to each other via a predetermined network N such as the Internet. However, the network N is not an essential component, and other technologies such as NFC (Near Field Communication), Bluetooth (registered trademark), or LAN (Local Area Network) may also be used. Note that hereinafter, when simply referring to "images," this includes images of any format, such as "moving images" and "still images."

[0020] Game device 1 is used by a player who plays a game related to this system (hereinafter referred to as "this game"). Game device 1 is configured as a general-purpose home game console, a PC (Personal Computer), a smartphone, a tablet, etc. Game device 1 executes various processes required for the progress of this game.

[0021] The server 2 is managed by an administrator of the system, etc. The server 2 is configured by a general-purpose PC, etc. While communicating with the game device 1, etc., the server 2 stores and manages various information required for the progress of the game.

[0022] Here, the game is, for example, a fighting game provided by the game device 1. In this embodiment, a player who operates the game device 1 controls one or more characters selected by the player in a virtual space, and determines the superiority or inferiority of the characters against an enemy character. The game is provided with a function (hereinafter referred to as the "character creation function") that allows the player to freely create or change the appearance of the character (hereinafter referred to as the "character model") that the player will control in the virtual space of the game. The player can create a character model of their choice by freely selecting and combining objects that make up parts of the character's body (hereinafter referred to as "body parts"). The character creation function in the game not only allows the player to freely select body parts and the like to create a character model, but also provides auxiliary functions that make it easier for the player to create a character model of their choice.

[0023] <Hardware configuration> FIG. 2 is a diagram illustrating an example of a hardware configuration of a game device that constitutes an information processing system according to an embodiment of the present disclosure.

[0024] As shown in FIG. 2, the game device 1 includes a control unit 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an output unit 16, an input unit 17, a memory unit 18, a communication unit 19, and a drive 20.

[0025] The control unit 11 is configured by a microcomputer including a CPU, a GPU, a semiconductor memory, etc. The control unit 11 executes various processes according to a program recorded in a ROM 12 or a program loaded from a storage unit 18 to a RAM 13. The RAM 13 also stores information necessary for the control unit 11 to execute various processes as needed.

[0026] The control unit 11, ROM 12, and RAM 13 are connected to one another via a bus 14. An input / output interface 15 is also connected to this bus 14. An output unit 16, an input unit 17, a memory unit 18, a communication unit 19, and a drive 20 are connected to the input / output interface 15.

[0027] The output unit 16 outputs image information, audio information, etc. to a display, a speaker, etc. The image information or audio information output by the output unit 16 is output from the display, the speaker, etc. in a form that can be recognized by a person as an image or audio.

[0028] The input unit 17 is, for example, a game controller, and inputs various information in response to input operations by the player.

[0029] The storage unit 18 is configured with a hard disk drive (HDD), a solid state drive (SSD), etc., and stores various information. For example, the storage unit 18 stores various game programs, save data, account information, etc., which are necessary for progressing through the game.

[0030] The communication unit 19 controls mutual communications with other hardware and the like via a network N including the Internet.

[0031] The drive 20 is provided as needed. Removable media 31, such as a magnetic disk, optical disk, magneto-optical disk, or semiconductor memory, is appropriately attached to the drive 20. Various programs for executing the game are stored in the removable media 31. The programs read from the removable media 31 by the drive 20 are installed in the storage unit 18 as needed. Furthermore, the removable medium 31 can also store various types of information stored in the storage unit 18 in the same manner as the storage unit 18.

[0032] Here, the hardware configuration of the server 2 is omitted here because it can be basically the same as the hardware configuration of the game device 1. Cooperation between such various hardware and various software enables the game device 1 and the server 2 to execute various processes.

[0033] FIG. 3 is a diagram illustrating an example of the functional configuration of a game device and a server that constitute an information processing system according to an embodiment of the present disclosure.

[0034] As shown in FIG. 3, the control unit 11 of the game device 1 executes various programs and functions as a game processing execution means 60, an input operation receiving means 62, a basic image presenting means 64, a basic image selection receiving means 66, a correction image presenting means 68, a correction image selection receiving means 70, a model generation means 72, and an output control means 74. Furthermore, a basic image DB 300 and a body part DB 400 are provided in one area of the storage unit 18 of the game device 1. The basic image DB 300 stores a plurality of basic images that are candidates to be presented to the player, categorized by character type, gender, etc. The body part DB 400 stores a plurality of types of image information for each body part of the body that can constitute a character model (e.g., hairstyle, eyebrows, clothing, skin color, belongings, etc.). By combining body parts prepared in advance in the game in this way, the player can freely create a character model with an appearance that is close to his or her own preference. For more information on general-purpose character creation functions, please refer to the following non-patent document 1, for example. [Non-patent document 1] [World Tour | STREET FIGHTER 6 | CAPCOM Avatar Creation], [online], [Retrieved December 23, 2023], Internet<https: / / www.streetfighter.com / 6 / ja-jp / mode / worldtour>

[0035] The game processing execution means 60 executes various processes related to the game. Specifically, the game processing execution means 60 reads virtual game space objects and textures included in the game information from a storage unit (not shown) in accordance with various input operations by the player, etc., and generates two-dimensional or three-dimensional images, sounds, etc. related to the game while executing the game program. In other words, the game processing execution means 60 controls the progress of the game by generating and managing the results of the operation instructions given by the player. Furthermore, the game processing execution means 60 transmits various pieces of information relating to the game to the server 2 as appropriate.

[0036] The input operation receiving means 62 receives input operations related to the game. The input operations received by the input operation receiving means 62 include, for example, the content of the input operation by the player regarding the character creation function, information regarding the time when the input operation was performed, and the like.

[0037] The basic image presentation means 64 presents a plurality of basic images related to the character model. Specifically, the basic image presentation means 64 presents to the player via the output unit 16 or the like a plurality of character images (hereinafter referred to as "basic images") that are candidates for appearances that serve as a basis for the player to create a character model of his or her choice. As mentioned above, the basic image candidates presented by the basic image presentation means 64 are assumed to be stored in advance in the basic image DB 300.

[0038] The basic image selection receiving means 66 receives a selection operation from a user who has been presented with a plurality of basic images. Specifically, the basic image selection receiving means 66 receives an input operation regarding the selection of a basic image from a player who has been presented with a plurality of basic images by the basic image presentation means 64. Details of the selection of a basic image by a player will be described later with reference to FIG. 4 etc.

[0039] The correction image presenting means 68 presents a plurality of correction images having a predetermined relationship with the one image selected by the user in the first selection accepting means. Specifically, the correction image presenting means 68 presents to the player via the output unit 16 or the like a plurality of character images (hereinafter referred to as "correction images") for correcting a character model generated based on the one basic image whose selection is accepted by the basic image selection accepting means 66. In this embodiment, the correction image presenting means 68 presents the correction image to the player twice. For ease of explanation, the correction image that the correction image presenting means 68 presents to the player the first time will be called the first correction image, and the correction image that the correction image presenting means 68 presents to the player the second time will be called the second correction image. The first and second correction images will be described in detail below with reference to FIGS. Furthermore, the method by which the correction image presentation means 68 generates the first correction image and the second correction image is arbitrary, but for example, the first correction image and the second correction image for each basic image may be created in advance by a designer or the like, and stored in a database (not shown) or the like.

[0040] The correction image selection receiving means 70 receives a selection operation by the user who has been presented with the plurality of correction images. Specifically, the correction image selection receiving means 70 receives an input operation regarding the selection of a first correction image from a player who has been presented with a plurality of first correction images by the correction image presentation means 68. Furthermore, the correction image selection receiving means 70 receives an input operation regarding the selection of a second correction image from a player who has been presented with a plurality of second correction images by the correction image presentation means 68.

[0041] The model generation means 72 generates the character model based on the one image selected by the user in the second selection receiving means. Specifically, the model generation means 72 generates a character model of a character to be created in the game based on one second image for correction, the selection of which is accepted by the image for correction selection receiving means 70.

[0042] The output control means 74 executes control for outputting various images (game images, etc.), sounds, etc. to the output unit 16, etc.

[0043] As shown in FIG. 3, the control unit 100 of the server 2 executes various programs and the like, thereby causing a game information management means 120 to function.

[0044] The game information management means 120 of the server 2 manages various information and executes various processes required for the progress of the game by the game device 1. Specifically, for example, the game information management means 120 executes authentication of account information transmitted from the game device 1, distribution of game information in response to a download request from the game device 1, and the like.

[0045] 4 to 6 are diagrams showing examples of images displayed on a game device constituting an information processing system according to an embodiment of the present disclosure.

[0046] In the example of Figure 4, an example of a base image presented to the player is displayed as an example of an image displayed on the game device. In the example of Figure 4, four character images with significantly different appearances are displayed as candidate appearances that serve as a basis for the player to create a character model of their choice. In this way, the base images are images that the player uses to determine the foundation of their preferred character model, and each of the base images typically has significantly different appearance characteristics. In the example of Figure 4, the base image in the upper right corner is selected by the player as an example.

[0047] In contrast, in the example of Figure 5, an example of a first correction image to be presented to the player is displayed as an example of an image to be displayed on the game device. In the example of Figure 5, four types of character images, each with a different fur pattern and length, are displayed based on the image selected as the basic image in the example of Figure 4. The player can select a preferred image from the displayed variations to determine the character's appearance that best suits their needs. In the example of Figure 5, the first correction image in the upper left corner is selected by the player as an example.

[0048] Similarly, in the example of Fig. 6, an example of a second correction image to be presented to the player is displayed as an example of an image displayed on the game device. In the example of Fig. 6, four types of character images are displayed, each with a different position or shape of the eyes and mouth, based on the image selected as the first correction image in the example of Fig. 5. In the example of Fig. 6, the second correction image in the lower left is selected by the player as an example, and a character model is generated based on this image.

[0049] FIG. 7 is a diagram showing an example of the flow of processing executed by a game device constituting an information processing system according to an embodiment of the present disclosure.

[0050] In step S1, the basic image presenting means 64 presents to the player, via the output unit 16 or the like, a plurality of basic images that are candidates for appearances that serve as a reference for the player to create a character model of his or her choice.

[0051] In step S2, the basic image selection receiving means 66 receives an input operation relating to the selection of a basic image from the player to whom the basic image presenting means 64 has presented a plurality of basic images.

[0052] In step S3, the correction image presentation means 68 presents to the player via the output unit 16 or the like, multiple first correction images for correcting the character model generated based on one basic image selected by the basic image selection reception means 66.

[0053] In step S4, the correction image selection receiving means 70 receives an input operation relating to the selection of a first correction image from the player to whom the correction image presenting means 68 has presented a plurality of first correction images.

[0054] In step S5, the correction image presentation means 68 presents to the player via the output unit 16 or the like, multiple second correction images for character model correction, which are generated based on one first correction image selected and accepted by the correction image selection acceptance means 70.

[0055] In step S6, the correction image selection receiving means 70 receives an input operation relating to the selection of a second correction image from the player to whom the correction image presenting means 68 has presented a plurality of second correction images.

[0056] In step S7, the model generation means 72 generates a character model of a game character to be created in the game based on one second correction image whose selection has been accepted by the correction image selection accepting means 70. This completes the character model generation process.

[0057] The above describes one embodiment of the present disclosure, but the present disclosure is not limited to the above-described embodiment, and modifications and improvements within the scope of achieving the object of the present disclosure are included in the present disclosure.

[0058] [Other embodiments] Furthermore, in the above-described embodiments (particularly the embodiments of FIGS. 4 to 6), the present system has been described as presenting four candidate images for the base image or the correction image, but this is not limited thereto. For example, the present system may present a total of nine candidate images, 3 vertically and 3 horizontally. Furthermore, when presenting nine candidate images (particularly the embodiments of FIGS. 5 and 6), the present system may place the base image or first correction image selected by the player in the center and arrange eight candidate images around it.

[0059] Furthermore, although not described in the above embodiment, the system may change the characteristics of each image depending on the position at which the candidate base image or correction image is placed. For example, when presenting a total of nine candidate images, 3 vertical x 3 horizontal, the system may set criteria in advance, such as placing candidate images with different eye features on the left, center, and right of the top row, placing candidate images with different nose features on the center row, and placing candidate images with different mouth features on the bottom row.

[0060] In the above embodiment, each correction image in the present system is described as being created in advance by a designer or the like, but this is not limited thereto. For example, the present system can also generate base images or correction images using an image generation engine (including so-called image generation AI) trained by a technique such as machine learning. For details of the specifications of the image generation engine using machine learning, please refer to, for example, Non-Patent Document 1 and Non-Patent Document 2 below. [Non-patent document 1] "What is image generation AI? Explaining how it works and popular tools," [online], [searched December 7, 2023], Internet (URL: https: / / www.hitachi-solutions-create.co.jp / column / technology / image-generation-ai.html#h2-1) [Non-patent document 2] [AI image generation], [online], [searched December 7, 2023], Internet (URL: https: / / filmora.wondershare.co.jp / ai-image.html?fm_channel=cpc_google&gad_source=5&gclid=EAIaIQobChMIlNLG4Ib8ggMVIhB7Bx1f5ASWEAAYASAAEgL4g_D_BwE)

[0061] In the above embodiment, the system has been described using cat characters as examples of the target of the base image and each correction image, but this is not limited thereto. The system may also use various images of male human characters, female human characters, male beast characters, female beast characters, other animals, etc. as the target of the base image and each correction image.

[0062] Furthermore, in the above-described embodiment (particularly the embodiment in FIG. 6), images of characters with different eye and mouth positions and shapes are described as second correction images, but this is not limited thereto. The present system can employ, as base images or correction images, various character images that a player can employ as variations in the character's appearance, such as differences in eyes, nose, ears, mouth, hair, and fleshiness (body shape).

[0063] In the above embodiment, the system is described as creating a character model and a game character directly based on the second editing image selected by the player, but this is not limited to this. For example, the system may have a function that allows the character model created based on the second editing image to be changed or modified by input operations by the player.

[0064] In the above embodiment, the system is described as a system in which a player is presented with a plurality of base images or each of the correction images and selects one image, but this is not limited thereto. The system may also select a plurality of images from a plurality of base images or each of the correction images.

[0065] In the above embodiment, the system is described as presenting four types of base images and four types of correction images to the player, but this is not limited thereto. The types of base images and correction images that the system presents to the player are at the discretion of the provider of the system, etc.

[0066] Furthermore, in the above embodiment, the present system has been described as presenting each correction image to the player only twice, but this is not limited thereto. The present system may present a correction image to the player only once, or may present a correction image to the player three or more times. In other words, the present system may present each correction image and allow the player to select each correction image multiple times. Furthermore, the system may have a mechanism for ending the repetition of presenting each correction image and the selection by the player of each correction image presented in response to an input operation from the player.

[0067] Furthermore, although not explained in the above embodiment, the game may be executed by any hardware, such as a home game console such as a PlayStation (registered trademark), a portable game console such as a Nintendo Switch (registered trademark), various game consoles designed for commercial use, or electronic devices such as a personal computer, smartphone, or tablet.

[0068] Although not described in the above embodiment, the content of the game to which the present system is applied is not limited. The present system may be applied to any game, such as a first-person shooter (FPS), a third-person shooter (TPS), a role-playing game (RPG), an action game (including so-called open world games), a simulation game, a sports game, a card game, a battle royale (symmetric or asymmetric), a multiplayer online battle arena (MOBA), a music game, a fighting game, or a quiz game.

[0069] The above-described series of processes can be executed by hardware or software. In other words, the functional configurations in FIG. 3 and the like are merely examples and are not particularly limited. That is, it is sufficient that the information processing system is provided with a function that can execute the above-described series of processes as a whole, and the type of functional block used to realize this function is not limited to the example shown in Fig. 3. Furthermore, the location of the functional block is not limited to the example shown in Fig. 3, and may be arbitrary. Furthermore, one functional block may be configured by hardware alone, by software alone, or by a combination of these.

[0070] Furthermore, the number of various hardware components constituting this system and the number of users are optional, and the system may also include other hardware components.

[0071] Furthermore, when a series of processes is executed by software, the programs that make up the software are installed into a computer or the like from a network or a recording medium.

[0072] The computer may also be a computer that is built into dedicated hardware, or a computer that can execute various functions by installing various programs. That is, for example, the various hardware in the above-described embodiments may be freely adopted as any computer, any mobile terminal such as a smartphone, any game console, etc. Furthermore, any combination of types and contents of various input units and various output units may be adopted.

[0073] Furthermore, the recording medium containing such a program may be configured not only as a removable medium (not shown) provided separately from the device main body in order to provide the program to the player, etc., but also as a recording medium provided to the player in a state where it is pre-installed in the device main body.

[0074] Furthermore, in this specification, each step in the program stored on the storage medium does not necessarily have to be processed chronologically in the order described in the above embodiment, but may be processed in a different order, or only some of the processing may be performed in parallel or individually.

[0075] In addition, in this specification, the term "system" refers to an overall device that is made up of a plurality of devices or a plurality of means.

[0076] The effects of this embodiment can be achieved even when these other embodiments are adopted. Furthermore, this embodiment can be combined with other embodiments, and other embodiments can be combined with each other as appropriate.

[0077] To summarize the above, the information processing system to which the present disclosure is applied can take on a variety of different embodiments having the following configurations. The computer used to generate the character model a basic image display means (e.g., basic image display means 64) for displaying a plurality of basic images related to the character model; a first selection receiving means (for example, a basic image selection receiving means 66) for receiving a selection operation by a user who has been presented with a plurality of the basic images; an image-for-editing presentation means (e.g., image-for-editing presentation means 68) for presenting a plurality of images for editing having a predetermined relationship with the one image selected by the user in the first selection receiving means; a second selection receiving means (editing image selection receiving means 70) for receiving a selection operation by the user from among the plurality of edit images presented; a model generating means (e.g., a model generating means 72) that generates the character model based on one image selected by the user in the second selection receiving means; Any program that functions as such is sufficient.

[0078] That is, the basic image presentation means 64 functions as a basic image presentation means. The basic image selection receiving means 66 functions as a first selection receiving means. The correction image presenting means 68 functions as a correction image presenting means. The correction image selection receiving means 70 functions as a second selection receiving means. The model generating means 72 functions as a model generating means.

[0079] <Effects> This allows game players to more easily and freely create characters and other items of their choice and enjoy the game. [Explanation of symbols]

[0080] 1. Game device 11 Control section 60 Game processing execution means 62 Input operation acceptance means 64 Basic image presentation means 66 Basic image selection acceptance means 68 Correction image presentation means 70 Image selection and reception means for correction 72 Model Generation Method 74 Output Control Means 300 Basic Image DB 400 Body Parts DB 2 Server 100 control section 120 Game information management means

Claims

1. The computer used to generate the character model a basic image presentation means for presenting a plurality of basic images relating to the character model; a first selection receiving means for receiving a selection operation by a user who has been presented with a plurality of the basic images; an image-for-editing presentation means for presenting a plurality of images for editing having a predetermined relationship with the one image selected by the user in the first selection receiving means; a second selection receiving means for receiving a selection operation by the user from among the plurality of images for correction presented; a model generating means for generating the character model based on one image selected by the user in the second selection receiving means; A program that functions as a

2. the base image and the correction image are images of a person or a character; The program according to claim 1.

3. The image for correction is a character image in which a part of a body part of the person or character has been changed. The program according to claim 2.

4. the correction image presenting means and the second selection receiving means repeat presenting the correction image and receiving the selection operation; The program according to claim 1.

5. the correction image presenting means and the second selection receiving means repeat presenting the correction image and the selection operation until an instruction operation is performed by the user; The program according to claim 1.

6. the correction image presenting means presents an image stored in advance in the computer as the correction image; The program according to claim 1.

7. the correction image presentation means presents, as the correction image, an image generated by an image generation device generated by learning; The program according to claim 1.

8. 1. A computer-implemented information processing method for generating a character model, comprising: a basic image presentation step of presenting a plurality of basic images relating to the character model; a first selection receiving step of receiving a selection operation by a user who has been presented with a plurality of the basic images; a correction image presenting step of presenting a plurality of correction images having a predetermined relationship with the one image selected by the user in the first selection receiving step; a second selection receiving step of receiving a selection operation by the user from among the plurality of images for correction presented; a model generation step of generating the character model based on one image selected by the user in the second selection receiving step; An information processing method including:

9. An information processing device for generating a character model, a basic image presentation means for presenting a plurality of basic images relating to the character model; a first selection receiving means for receiving a selection operation by a user who has been presented with a plurality of the basic images; an image-for-editing presentation means for presenting a plurality of images for editing having a predetermined relationship with the one image selected by the user in the first selection receiving means; a second selection receiving means for receiving a selection operation by the user from among the plurality of images for correction presented; a model generating means for generating the character model based on one image selected by the user in the second selection receiving means; An information processing device comprising:

Citation Information

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