Program and information processing device
The program and information processing device address the issue of insufficient resources for content evolution by extracting eligible content, acquiring necessary costs, and providing notification screens, enabling immediate evolution upon updates.
Patent Information
- Application Number
- JP2025092739
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-06-03
- Publication Date
- 2025-08-15
AI Technical Summary
Existing game technologies fail to notify players of the necessary costs for evolving content to new evolutionary stages, leading to players being unable to immediately evolve their content due to insufficient resources.
A program and information processing device that extracts content eligible for evolution in a future update, acquires required costs, and displays a notification screen informing players of these costs before the update, recommending gameplay to earn them.
Enables immediate evolution of content to new evolutionary stages by notifying players of necessary resources and motivating them to acquire these resources through gameplay, ensuring seamless evolution upon updates.
Smart Images

Figure 2025120255000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a program and an information processing device.
[0002] BACKGROUND ART Conventionally, there have been known games in which base content (source content) is evolved by combining the base content with evolution materials that are associated with the base content in advance.
[0003] In this regard, Patent Document 1 discloses a technology for notifying a player that a new evolutionary path (post-evolved content) has been added to the content owned by the player through a version upgrade (update). [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Patent No. 6389345 Summary of the Invention [Problem to be solved by the invention]
[0005] However, with the technology described in Patent Document 1, even if a player is notified that a new evolutionary stage has been added to owned content, there are cases where the player does not have the costs required for evolution (evolution material content, coins, etc.), and is therefore unable to immediately evolve the owned content into the new evolutionary stage.
[0006] The present invention has been made in consideration of such problems, and its purpose is to provide a program and an information processing device that, when a new evolution destination is added to a player's owned content due to a game update, can instantly evolve the owned content to the new evolution destination. [Means for solving the problem]
[0007] In order to solve the above problem, a program according to a first aspect of the present invention causes a computer to function as: extraction means for extracting, from content owned by a player, existing content to which evolved content, a new evolution destination, will be added in a future game update; acquisition means for acquiring a cost required to evolve the extracted content into the evolved content; and control means for displaying a notification screen notifying the player of the acquired cost before the game update.
[0008] Furthermore, a program according to a second aspect of the present invention causes a computer to function as extraction means for extracting, from among content owned by a player, existing content to which evolved content, that is, new evolved content, will be added in a future game update; acquisition means for acquiring the cost required to evolve the extracted content into the evolved content; and control means for displaying, before the game update, a notification screen recommending to the player that he or she play a game type in which the acquired cost can be earned.
[0009] In addition, in a third aspect of the present invention, the cost includes evolution material content.
[0010] In addition, in a fourth aspect of the present invention, the notification screen includes an instruction area for transitioning to a play screen of a game type in which the evolution material content can be acquired.
[0011] In addition, in a fifth aspect of the present invention, the notification screen includes an area indicating that the evolution material content is necessary to evolve the extracted content.
[0012] In a sixth aspect of the present invention, the notification screen includes an area indicating that the evolution material content is necessary to evolve any of the owned contents.
[0013] In a seventh aspect of the present invention, when the evolution material content is insufficient in the owned content, the control means displays a notification screen indicating that the evolution material content is insufficient.
[0014] In addition, in an eighth aspect of the present invention, the evolution material content has a specific parameter that increases when it is combined with content from the same series, and the control means displays a notification screen indicating that the specific parameter of the evolution material content is insufficient when the specific parameter of the evolution material content in the owned content is lower than the value required for the evolution.
[0015] In addition, an information processing device according to a ninth aspect of the present invention includes extraction means for extracting, from among the content owned by a player, existing content to which evolved content, which will be a new evolved content, will be added in a future game update; acquisition means for acquiring a cost required to evolve the extracted content into the evolved content; and control means for displaying, before the game update, a notification screen notifying the player of the acquired cost.
[0016] Furthermore, an information processing device according to a tenth aspect of the present invention includes extraction means for extracting, from among content owned by a player, existing content to which evolved content, which will be a new evolved content, will be added in a future game update; acquisition means for acquiring a cost required to evolve the extracted content into the evolved content; and control means for displaying, before the game update, a notification screen recommending to the player to play a game type in which the acquired cost can be earned. [Effects of the Invention]
[0017] According to the present invention, when a new evolution destination is added to content owned by a player as a result of a game update, the owned content can be immediately evolved into the new evolution destination. [Brief explanation of the drawings]
[0018] [Figure 1] 1 is a block diagram showing an example of the overall configuration of a game system according to an embodiment of the present invention. [Figure 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a server device. [Figure 3] 2 is a diagram illustrating an example of a hardware configuration of a smartphone as the terminal device illustrated in FIG. 1. FIG. [Figure 4] FIG. 2 is a block diagram illustrating an example of functional means of a server device. [Figure 5] 5 is a flowchart showing an example (specific example 1) of the flow of processing performed by each functional unit shown in FIG. 4 in the game system according to this embodiment. [Figure 6] FIG. 10 is a diagram showing an example (specific example 1) of a notification screen according to the present embodiment. [Figure 7] FIG. 10 is a diagram showing an example (specific example 2) of a notification screen according to the present embodiment. [Figure 8] FIG. 10 is a diagram showing an example (specific example 3) of a notification screen according to the present embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0019] Hereinafter, an embodiment of the present invention (hereinafter referred to as "the present embodiment") will be described with reference to the accompanying drawings. To facilitate understanding of the description, the same components and steps in each drawing will be denoted by the same reference numerals as much as possible, and duplicated descriptions will be omitted.
[0020] <Overall structure> FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to this embodiment.
[0021] 1, the game system 1 includes a server device 10 and one or more terminal devices 12. The server device 10 and the terminal devices 12 are communicatively connected via a communication network NT such as an intranet, the Internet, or a telephone line.
[0022] The server device 10 is an information processing device that provides the game execution results obtained by executing the game program 14, or the game program 14 itself, to players of each terminal device 12 via the communication network NT. In this embodiment, the server device 10 provides the game program 14 itself to players of the terminal devices 12.
[0023] Each terminal device 12 is an information processing device owned by each player, and is an information processing device that provides a game to each player by installing and executing a game program 14 received from the server device 10. These terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.
[0024] <Hardware configuration> FIG. 2 is a diagram illustrating an example of a hardware configuration of the server device 10. As shown in FIG.
[0025] 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured to include a CPU (Central Processing Unit) 22 and a memory 24.
[0026] In the control device 20, the CPU 22 executes predetermined programs stored in the memory 24 or the storage device 28, thereby functioning as various functional means. Details of these functional means will be described later.
[0027] The communication device 26 is configured with a communication interface for communicating with an external device, etc. The communication device 26 transmits and receives various information to and from the terminal device 12, for example.
[0028] The storage device 28 is configured with a hard disk, etc. The storage device 28 stores various programs and information necessary for executing processes in the control device 20, including the game program 14, as well as information on the results of the processes.
[0029] The server device 10 can be realized using an information processing device such as a dedicated or general-purpose server computer. The server device 10 may be configured with a single information processing device or multiple information processing devices distributed over a communication network NT. FIG. 2 shows only a portion of the main hardware configuration of the server device 10, and the server device 10 may also have other components that are generally included in a server. The hardware configuration of the multiple terminal devices 12 may also have the same configuration as the server device 10, except for including, for example, an operating means, a display device, and a sound output device.
[0030] FIG. 3 is a diagram showing an example of the hardware configuration of a smartphone as the terminal device 12 shown in FIG.
[0031] As shown in FIG. 3, the terminal device 12 includes a main control unit 30, a touch panel (touch screen) 32, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42.
[0032] The main control unit 30 is configured to include a CPU, memory, etc. The main control unit 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42. The main control unit 30 has a function to control these connection destinations.
[0033] The touch panel 32 has both a display function and an input function, and is composed of a display 32A that performs the display function and a touch sensor 32B that performs the input function. In this embodiment, the display 32A can display game images including operation input images such as button images, cross key images, and joystick images. The touch sensor 32B can detect the input position of the player relative to the game image.
[0034] The camera 34 has a function of taking still images and / or moving images and storing them in the storage unit 40.
[0035] The mobile communication unit 36 has a function of connecting to a mobile communication network via an antenna 36A and communicating with other communication devices connected to the mobile communication network.
[0036] The wireless LAN communication unit 38 has a function of connecting to the communication network NT via an antenna 38A and communicating with other devices such as the server device 10 connected to the communication network NT.
[0037] The storage unit 40 stores various programs and data, such as the game program 14 and play data indicating the progress of the game and player information of the game program 14. The play data may also be stored in the server device 10.
[0038] The speaker 42 has a function of outputting game sounds and the like.
[0039] <Game Overview> The game according to this embodiment includes game events such as lottery games and quests in which the player can acquire characters as examples of content, and a synthesis game in which the acquired characters can be strengthened or evolved. The lottery games may be called gacha, lotteries, summons, etc. The quests may be called battle games, dungeons, explorations, missions, etc.
[0040] The lottery game according to this embodiment is a game in which a player acquires one or more characters randomly selected from a group of characters to be selected by lottery in response to an instruction (request) from the player to play the lottery game. This lottery is executed based on the consumption of items owned by the player. Examples of these items include paid items (paid stones, paid tickets, etc.) and non-paid items (free stones, free tickets, etc.). Paid items are paid items that are granted to players based on payments made with money, prepaid cards, credit cards, etc. Non-paid items are free items that are granted to players within the game. These non-paid items have, for example, the same value as paid items.
[0041] Furthermore, a quest according to this embodiment is a game in which a team consisting of one or more characters owned by a player is pitted against an enemy character based on an instruction (request) from the player to execute the quest. This quest is executed based on the consumption of a current stamina value associated with the player. When a player clears a quest, the player can earn a clear reward. Examples of the clear reward include non-chargeable items (free stones, free tickets, etc.), coins, enemy characters (evolution material characters) that appear in the quest, and player experience points for increasing the player rank.
[0042] The synthesis game according to this embodiment is a game in which a base character (base content) is combined with a material character (material content). In the synthesis game, the first character synthesis involves an enhancement synthesis that changes the ability parameters of a material character selected by the player by spending a certain number of coins with the material character. In this first character synthesis, if the base character and the material character are characters of the same series, the enhancement synthesis changes (increases) at least specific parameters of the base character. Examples of specific parameters include skill level, awakening level, and luck. On the other hand, in the first character synthesis, if the base character and the material character are not characters of the same series, the enhancement synthesis changes (increases) at least the level of the base character, but does not change (increase) specific parameters. A character of the same series as a character refers to a character with the same character ID as the character or a character before or after evolution (evolution series) of the character. For example, character K and character N, which is character K evolved three times, are characters of the same series. Note that an evolution material character (evolution material content), described below, can be a base character or material character in the first character synthesis. That is, an evolution material character has specific parameters that change (increase) when it is combined with a character of the same series. For example, a player can select a base character and a material character from the characters they own in an in-game strengthening and synthesis menu, and then issue a strengthening and synthesis command, provided that the player owns a predetermined number of coins.
[0043] In addition, in the synthesis game according to this embodiment, as a second character synthesis, an evolutionary synthesis is performed in which a base character evolves into a different character (evolved content) by consuming a cost previously associated with the base character. For example, when a player selects a base character from among the characters owned in the evolution synthesis menu in the game, the player can issue an evolution synthesis command, provided that the player possesses the cost previously associated with the base character.
[0044] Furthermore, in the game according to this embodiment, new characters (content) are added through game updates. These game updates are sometimes called version upgrades or updates. These new characters are assigned new character IDs that are different from existing characters. For example, after a game update, a player can own (acquire) a new character added by the game update through a lottery game, a quest, or second character synthesis (evolution synthesis).
[0045] <Functional means> FIG. 4 is a block diagram schematically illustrating an example of functional means of the server device 10. As shown in FIG.
[0046] 4, the server device 10 has, as its functional configuration, a storage means 50, an extraction means 52, an acquisition means 54, and a control means 56. The storage means 50 is realized by one or more storage devices 28. The functional means other than the storage means 50 are realized by the control device 20 executing the game program 14 stored in the storage devices 28 or the like.
[0047] The storage means 50 has a function of storing player information 50A, character information 50B, lottery game information 50C, quest information 50D, and the like.
[0048] The player information 50A is stored for each player in association with the player ID of the player. The player information 50A includes, for example, the player's name, age, player rank, owned content information, stamina information, etc. The owned content information includes information on the characters, items, and coins owned by the player. The owned character information includes the character ID of each character owned by the player and each character's ability parameters (level, specific parameters, hit points, attack power, defense power, etc.). The owned item information includes the item ID and number of each item owned by the player. Examples of such items include paid stones, paid tickets, free stones, free tickets, stamina recovery items, etc. The owned coin information includes the number of coins owned by the player. Stamina information includes the player's current stamina value and stamina upper limit. The current stamina value is the value consumed by the player when performing various quests. This current stamina value increases by a predetermined amount (e.g., 1) over the course of a certain period of time (e.g., 3 minutes), recovering to the stamina upper limit. In addition, this current stamina value can be recovered beyond the stamina upper limit by the player consuming paid stones, free stones, stamina recovery items, etc. This stamina upper limit increases as the player's player rank increases. The player rank increases when the player acquires player experience points, for example, by clearing a quest.
[0049] Character information 50B is stored for each character in association with the character ID of the character. Character information 50B includes, for example, the character's name, image, ability parameter information, rarity, and evolution synthesis information. This character information 50B is updated as needed by the game operator. The ability parameter information includes the initial value and maximum value of each ability parameter of the character. The rarity may be a number ranging from 1 to 6. This number may be expressed as the number of stars, for example. Characters with high rarity are set with advantageous ability parameters in the game (e.g., quests). The evolution synthesis information includes the character ID of the evolved character, the cost required to evolve into that evolved character (a cost previously associated with the character), and the time of addition. The cost includes the character ID of the evolution material character and the number of coins. For example, the cost to evolve character K into evolved character L includes the character IDs of the evolution material characters, characters A and B, and the number of coins, "2000." The time of addition includes the time when evolution into the evolved character will be possible through a future game update (the time when evolution becomes available). This time includes, for example, any date and time between now and one month from now. Note that a character may have multiple evolution destinations (evolved characters). In this case, the evolution synthesis information includes the character ID and cost of each evolved character.
[0050] The lottery game information 50C is stored for each lottery game in association with the lottery game ID of the lottery game. The lottery game information 50C includes the name of the lottery game, the prize, lottery target information, and the like. The price includes the number of items consumed to play one lottery game. For example, the price for a certain lottery game is five paid stones. The lottery information includes the character ID of each character constituting the lottery character group of the lottery game and the appearance frequency (weight) associated with the character ID. There are, for example, 100 types of characters constituting the lottery character group. The appearance frequency includes, for example, a numerical value ranging from 1 to 10. A low numerical value is set for the appearance frequency of a character with a high rarity, and a high numerical value is set for a character with a low rarity. Note that, within the same rarity, a character (feature character) may be set that appears more frequently than other characters. Here, the lottery probability of a character is calculated by dividing the appearance frequency set for that character by the total value of the appearance frequencies set for each character to be selected. Specifically, if the appearance frequency set for a character is 2 and the total value of the appearance frequencies set for each character to be selected is 400, the lottery probability of that character is 2 / 400 (0.5%).
[0051] The quest information 50D is stored for each quest in association with the quest ID of the quest. The quest information 50D includes the name of the quest, the stamina consumption value, enemy character information, clear reward information, and the like. The consumed stamina value includes a value required to complete a quest. This consumed stamina value is consumed from the player's current stamina value, and the higher the difficulty of the quest, for example, the higher the consumed stamina value. The enemy character information includes the character ID and ability parameters of each enemy character that appears in the quest. The clear reward information includes the number of non-chargeable items (e.g., free stones) and coins that can be acquired when the quest is cleared, the character ID and drop rate of the enemy character (evolution material character) that can be acquired, the player's experience points, etc. The drop rate is the probability that the player will acquire an enemy character (evolution material character), and the higher the difficulty of the quest, the higher the probability.
[0052] The extraction means 52 is a functional means for extracting characters (contents) that satisfy predetermined conditions. In this embodiment, the extraction means 52 extracts existing characters (contents) from the player's owned characters (owned contents) to which an evolved character (evolved content) that is a new evolution destination will be added in a future game update. For example, the extraction means 52 refers to the owned character information in the player information 50A and the addition time of the evolution synthesis information in the character information 50B, and extracts existing characters from the player's owned characters to which an evolved character that is a new evolution destination will be added in a game update within one month from now.
[0053] The acquisition means 54 is a functional means for acquiring various information. In the present embodiment, the acquisition means 54 acquires the cost required to evolve the character (content) extracted by the extraction means 52 into an evolved character (evolved content). For example, the acquisition means 54 refers to the evolution synthesis information in the character information 50B to acquire the cost (evolution material characters and number of coins) required to evolve the extracted character into an evolved character.
[0054] The control means 56 is a functional means for controlling the entire game. In this embodiment, before updating the game, the control means 56 displays a notification screen that notifies the player of the cost acquired by the acquisition means 54. This cost includes, for example, evolution material characters (evolution material content).
[0055] For example, the notification screen includes an instruction area for transitioning to a play screen of a game type (for example, a lottery game or a quest) in which evolution material characters included in the cost acquired by the acquisition means 54 can be acquired.
[0056] Furthermore, for example, the notification screen includes an area indicating that an evolution material character included in the cost acquired by the acquisition means 54 is required to evolve the character extracted by the extraction means 52. In other words, the notification screen includes an area indicating the extracted character (owned character) and an evolution material character required to evolve the character after a future game update.
[0057] Furthermore, for example, the notification screen includes an area indicating that an evolution material character included in the cost acquired by the acquisition means 54 is necessary to evolve one of the player's owned characters. In other words, the notification screen does not clearly indicate the character extracted by the extraction means 52 (owned character), but includes an area indicating an evolution material character necessary to evolve one of the owned characters after a future game update.
[0058] Furthermore, when the evolution material characters included in the cost acquired by the acquisition means 54 are insufficient for the characters owned by the player, the control means 56 displays a notification screen indicating that the evolution material characters are insufficient. For example, when the evolution material characters included in the cost are character A and character B, and the characters owned by the player include character A but not character B, the control means 56 displays a notification screen indicating that character B is insufficient. Note that this notification screen may also indicate that character A is sufficient.
[0059] <Processing flow> (Example 1) 5 is a flowchart showing an example (specific example 1) of the flow of processing performed by each functional unit shown in FIG. 4 in the game system according to this embodiment. The processing of the following steps is started, for example, when a player logs into the game. The order and content of the following steps can be changed as appropriate.
[0060] (Step SP10) The extraction means 52 determines whether there are any evolved characters that will be added by a future game update. For example, the extraction means 52 refers to the addition time of the evolution synthesis information in the character information 50B, and extracts characters (base characters) from each character that will be able to evolve into evolved characters within one month from now, and if one or more characters can be extracted, the determination is affirmative. Then, if the determination is affirmative, the processing proceeds to the processing of step SP12. On the other hand, if the determination is negative, the processing ends the series of steps shown in FIG. 5.
[0061] (Step SP12) The extraction means 52 determines whether the player owns the character (base character) extracted in step SP10. For example, the extraction means 52 refers to the owned character information in the player information 50A, and if it is able to extract one or more characters of the same series as the character extracted in step SP10, it makes a positive determination. If the determination is positive, the process proceeds to step SP14. On the other hand, if the determination is negative, the process ends the series of steps shown in FIG. 5.
[0062] (Step SP14) The acquisition means 54 acquires the cost required to evolve the character (owned character) extracted in step SP12 into an evolved character that will be added in a future game update. For example, the acquisition means 54 refers to the evolution synthesis information in the character information 50B to acquire the cost required to evolve the extracted character into the evolved character. Then, the process proceeds to the process of step SP16.
[0063] (Step SP16) The control means 56 determines whether or not the player's owned content lacks some or all of the costs acquired in step SP14. For example, the control means 56 refers to the owned content information in the player information 50A, and if the player does not own some or all of the costs, the control means 56 makes a positive determination. If the determination is positive, the process proceeds to step SP18. On the other hand, if the determination is negative, the process ends the series of steps shown in FIG. 5.
[0064] (Step SP18) The acquisition means 54 acquires game types in which the missing cost can be acquired in step SP16. For example, the acquisition means 54 references the lottery target information in the lottery game information 50C to acquire lottery games in which the evolution material character, which is the missing cost, is included in the lottery target character group. Also, for example, the acquisition means 54 references the clear reward information in the quest information 50D to acquire quests in which the evolution material character, which is the missing cost, is included in the enemy characters that can be acquired. Also, for example, the acquisition means 54 references the clear reward information in the quest information 50D to acquire quests in which the coins, which are the missing cost (missing coins), can be acquired. Then, the processing proceeds to step SP20.
[0065] (Step SP20) The control means 56 causes the touch panel 32 to display a notification screen including the part or all of the cost determined to be insufficient in step SP16 and the game types in which the cost can be acquired, obtained in step SP18.
[0066] FIG. 6 is a diagram showing an example (specific example 1) of a notification screen 60 according to this embodiment.
[0067] As shown in FIG. 6, the notification screen 60 has a notification information area 62 and an instruction area 64. The notification information area 62 indicates that a new evolutionary stage is to be added to the character (base character) extracted in step SP12, and indicates the evolution material characters and the number of coins required to evolve the character, which are the costs. Furthermore, the notification information area 62 indicates, among the characters owned by the player, any evolution material characters that are in short supply, in a different manner (e.g., grayed out) than evolution material characters that are sufficient. The instruction area 64 is an instruction button for transitioning to a play screen for a game type in which the costs (evolution material characters and coins) acquired in step SP18 can be acquired. Pressing this instruction button transitions to a screen for executing, for example, a certain quest or a certain lottery game.
[0068] Then, the series of processes shown in FIG. 5 ends.
[0069] (Example 2) In the above-described specific example 1, it has been explained that in step SP20, the control means 56 displays a notification screen indicating the cost required to evolve the character (base character) extracted in step SP12 before updating the game, but the control means 56 may also display a notification screen recommending to the player to play a game type in which the cost can be earned before updating the game. In other words, the control means 56 displays on the touch panel 32 a notification screen including game types in which the cost acquired in step SP18 can be earned.
[0070] FIG. 7 is a diagram showing an example (specific example 2) of the notification screen 70 according to the present embodiment.
[0071] 7, the notification screen 70 has a notification information area 72 and an instruction area 74. The notification information area 72 indicates that a new evolution is scheduled to be added to one of the owned characters, and indicates the game type in which the cost required for the new evolution can be acquired. The instruction area 74 is an instruction button for transitioning to a play screen for the game type in which the cost (evolution material characters or coins) can be acquired.
[0072] (Example 3) In the above-described specific example 1, the control means 56 determines whether some or all of the costs acquired in step SP14 are insufficient in step SP16. However, the costs may include the values of specific parameters required to use the evolution material characters as evolution materials. In this case, the cost of the evolution synthesis information in the character information 50B includes the values of specific parameters required to use each evolution material character as evolution material. For example, the cost for evolving character Y into character Z includes the character IDs of the evolution material characters, characters C and D, as well as the specific parameters corresponding to character C (4 or greater), character D (5 or greater), and the number of coins (5,000). Then, in step SP20, if the specific parameters of the evolution material characters of the player's characters are lower than the values required for evolution, the control means 56 displays a notification screen indicating that the specific parameters of the evolution material characters are insufficient.
[0073] FIG. 8 is a diagram showing an example (specific example 3) of the notification screen 80 according to this embodiment.
[0074] As shown in FIG. 8, the notification screen 80 has a notification information area 82 and an instruction area 84. The notification information area 82 displays information that a new evolution destination is planned to be added to the character extracted in step SP12, the evolution material character that is the cost required for the evolution of the character, the specific parameters required for the evolution material character to become evolution material, and the number of coins required for evolution. Furthermore, in the notification information area 82, among the characters owned by the player, evolution material characters that lack the value of the specific parameters required to become evolution material are displayed in a different manner (e.g., grayed out) from evolution material characters that do not lack the value (have the sufficient value). The instruction area 84 is an instruction button for transitioning to a play screen for a game type in which the cost (e.g., an evolution material character that lacks the value of a specific parameter) can be acquired.
[0075] <Effects> As described above, in this embodiment, the computer functions as extraction means 52 that extracts, from the content owned by the player, existing content to which evolved content, that is, new evolved content, will be added in a future game update; acquisition means 54 that acquires the cost required to evolve the extracted content into the evolved content; and control means 56 that displays a notification screen that notifies the player of the acquired cost before the game update.
[0076] With this configuration, even if a new evolution destination is added to the player's owned content as a result of a game update, the cost required for evolution is notified before the game update. Therefore, when a new evolution destination is added to the player's owned content as a result of the game update, the player can immediately evolve the owned content to the new evolution destination.
[0077] In addition, in this embodiment, the computer functions as extraction means 52 that extracts, from the content owned by the player, existing content to which evolved content, that is, new evolved content, will be added in a future game update; acquisition means 54 that acquires the cost required to evolve the extracted content into the evolved content; and control means 56 that displays, before the game update, a notification screen recommending that the player play a game type in which the acquired cost can be earned.
[0078] With this configuration, even if a new evolution destination is added to the player's owned content as a result of a game update, a notification recommending playing a game type in which the cost required for evolution can be earned is provided before the game update. Therefore, when a new evolution destination is added to the player's owned content as a result of a game update, the player can immediately evolve the owned content to the new evolution destination.
[0079] In this embodiment, the cost also includes evolution material content.
[0080] According to this configuration, before a game update, a notification of the evolution material content required to evolve owned content or a notification recommending playing a game type in which the evolution material content can be acquired is given, thereby motivating the player to acquire the evolution material content, and after the game update, the owned content can be immediately evolved into a new evolution destination.
[0081] In addition, in this embodiment, the notification screen includes an instruction area for transitioning to a play screen for a game event in which evolution material content can be acquired.
[0082] According to this configuration, before the game is updated, it is possible to play game types that allow the player to acquire evolution material content without much effort, which motivates the player to acquire the evolution material content, and after the game is updated, the owned content can be instantly evolved into a new evolutionary destination.
[0083] In addition, in this embodiment, the notification screen includes an area indicating that evolution material content is required to evolve the extracted content.
[0084] According to this configuration, the player is notified of the content he owns that will be evolvable in a future game update, which motivates the player to acquire evolution material content before the game is updated, and after the game is updated, the player can immediately evolve the content he owns into a new evolutionary destination.
[0085] Furthermore, in this embodiment, the notification screen includes an area indicating that evolution material content is required to evolve any of the owned content.
[0086] According to this configuration, a notification is given when any of the content owned by the player will be able to evolve in a future game update, which provides interest to the player until the game update, motivates the player to acquire evolution material content before the game update, and allows the owned content to immediately evolve into a new evolution destination after the game update.
[0087] Furthermore, in this embodiment, when evolution material content is insufficient in the owned content, the control means 56 displays a notification screen indicating that the evolution material content is insufficient.
[0088] According to this configuration, since the player is notified of the missing evolution material content, the player is motivated to acquire the evolution material content before the game is updated, and after the game is updated, the player can immediately evolve the owned content into a new evolution destination.
[0089] In addition, in this embodiment, the evolution material content has a specific parameter that increases when it is combined with content from the same series, and if the specific parameter of the evolution material content in the owned content is lower than the value required for evolution, the control means 56 displays a notification screen indicating that the specific parameter of the evolution material content is insufficient.
[0090] According to this configuration, the player is notified of evolution material content that is lacking in a specific parameter, which motivates the player to acquire the evolution material content before the game is updated, and after the game is updated, the player can immediately evolve the owned content into a new evolution destination.
[0091] <Modification> The present invention is not limited to the above-described specific examples. In other words, designs that are appropriately modified by a person skilled in the art from the above-described specific examples are also included within the scope of the present invention as long as they include the features of the present invention. Furthermore, the elements of the above-described embodiments and the modifications described below can be combined to the extent technically possible, and such combinations are also included within the scope of the present invention as long as they include the features of the present invention.
[0092] For example, in the above embodiment, the control means 56 has been described as displaying a notification screen indicating that an evolution material character is insufficient, but the control means 56 may also display a notification screen indicating the evolution material character even when the evolution material character is not insufficient. Furthermore, the notification screen may be provided with an instruction area (instruction button) for transitioning to a play screen for a game type in which the evolution material character that is not insufficient can be acquired.
[0093] In the above embodiment, the control means 56 displays a notification screen recommending that the player play a game type in which the cost required for evolution can be acquired before the game is updated. However, the notification screen may be displayed when the cost is insufficient. The notification screen may also be provided with an instruction area (instruction button) for transitioning to a play screen for a game type in which the insufficient cost (evolution material characters or coins) can be acquired.
[0094] In the above embodiment, the control means 56 has been described as displaying a notification screen indicating that an evolution material character lacks a specific parameter, but even if the evolution material character does not lack a specific parameter, a notification screen indicating the evolution material character and the specific parameters required to become evolution material may be displayed. The notification screen may also be provided with an instruction area (instruction button) for transitioning to a play screen for a game type in which an evolution material character with no lack of a specific parameter can be acquired.
[0095] Furthermore, in the above embodiment, the control means 56 has been described as displaying a notification screen when a player logs in to the game, but the control means 56 may also display a notification screen when it receives an instruction from the player to display a menu screen for a game type (lottery game or quest), an instruction to display notification information (announcement) or a recommended game type, etc. Furthermore, the control means 56 may limit the number of times the same notification screen is displayed.
[0096] Furthermore, in the above embodiment, a case has been described in which characters are mainly used as an example of content, but various items (weapons, protective gear, jewels, etc.), cards, avatars, coins, points, etc. may also be used. [Explanation of symbols]
[0097] 10...server device (information processing device), 12...terminal device (computer), 50...storage means, 52...extraction means, 54...acquisition means, 56...control means
Claims
1. Computer, An extraction means for extracting existing content from the content owned by the player to which evolved content, which is a new evolved content, will be added in a future game update; an acquisition means for acquiring a cost required to evolve the extracted content into the evolved content; a control means for displaying a notification screen notifying the player of the acquired cost before the game update; A program that functions as a
2. Computer, An extraction means for extracting existing content from the content owned by the player to which evolved content, which is a new evolved content, will be added in a future game update; an acquisition means for acquiring a cost required to evolve the extracted content into the evolved content; a control means for displaying, before the game update, a notification screen recommending to the player to play a game type in which the acquired cost can be earned; A program that functions as a
3. The cost includes evolution material content. The program according to claim 1 or 2.
4. the notification screen includes an instruction area for transitioning to a play screen of a game type in which the evolution material content can be acquired; The program according to claim 3.
5. the notification screen includes an area indicating that the evolution material content is required to evolve the extracted content; The program according to claim 3 or 4.
6. the notification screen includes an area indicating that the evolution material content is necessary to evolve any of the owned contents; The program according to claim 3 or 4.
7. the control means, when the evolution material content is insufficient in the owned content, displays a notification screen indicating that the evolution material content is insufficient; 7. The program according to claim 3.
8. The evolution material content has a specific parameter that increases when it is combined with content of the same series, when a specific parameter of the evolution material content in the owned content is lower than a value required for the evolution, the control means displays a notification screen indicating that the specific parameter of the evolution material content is insufficient; 7. The program according to claim 3.
9. An extraction means for extracting existing content from the content owned by the player to which evolved content, which is a new evolved content, will be added in a future game update; an acquisition means for acquiring a cost required to evolve the extracted content into the evolved content; a control means for displaying a notification screen that notifies the player of the acquired cost before the game update; An information processing device comprising:
10. An extraction means for extracting existing content from the content owned by the player to which evolved content, which is a new evolved content, will be added in a future game update; an acquisition means for acquiring a cost required to evolve the extracted content into the evolved content; a control means for displaying, before the game update, a notification screen recommending to the player to play a game type in which the acquired cost can be earned; An information processing device comprising:
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