Game live distribution system and program

The game live streaming system addresses the lack of viewer engagement by incorporating betting games with non-monetary payouts, enhancing unity and excitement through viewer participation and interaction.

JP2025131479APending Publication Date: 2025-09-09MIRATIV CO LTD
View PDF 1 Cites 0 Cited by

Patent Information

Application Number
JP2024122232
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-07-29
Publication Date
2025-09-09

AI Technical Summary

Technical Problem

Conventional live game streaming services lack engagement and unity between streamers and viewers, failing to create excitement and a sense of accomplishment for viewers.

Method used

A game live streaming system that allows viewers to participate in betting games by predicting the outcome of competitions, with payouts in the form of non-monetary points, enhancing communication and interaction through live video streaming and betting games.

Benefits of technology

Enhances the sense of unity and excitement in live game streaming by allowing viewers to participate in betting games, fostering a sense of accomplishment and engagement.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025131479000001_ABST
    Figure 2025131479000001_ABST
Patent Text Reader

Abstract

To provide a game live distribution system and a program which enhance a sense of unity between a distributor and a viewer to produce an upsurge of game live distribution.SOLUTION: A game live distribution system for game live distribution among a plurality of users including a distributor and a viewer, includes a distribution server and a plurality of terminals. The distribution server 100 includes: a game providing unit that provides a dividend according to a payout ratio for the user when a betting performed by the user predicting a result of a competition performed in a game space satisfies a winning condition; a distribution unit that distributes a live video of a game played by the distributor to the viewer; and a betting reception unit that receives a betting by the distributor and also receives a betting by the viewer.SELECTED DRAWING: Figure 3
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field]

[0001] The present invention relates to a game live streaming system and a program. [Background technology]

[0002] In recent years, various devices such as smartphones have become more powerful and functional, and the internet has become a With the increasing speed of communication, various video distribution services are becoming popular. A game rapper who broadcasts live gameplay videos to viewers in real time. Eve streaming services are now being offered.

[0003] In a game live streaming system that provides such a game live streaming service, Communication between the broadcaster who broadcasts the live video and the viewers who watch the live video. In order to make it possible to communicate with other users, various communication functions have been implemented. The Live Streaming System displays gameplay videos on the device and also displays a chat area. This allows viewers to communicate with the streamer through comments (chat). Furthermore, in recent years, viewers have been offering live game streaming services to streamers. It is now possible to send gifts (support gifts) on the platform. By purchasing and giving them to streamers, viewers can support their favorite streamers and communicate with them. It can also be used as an opportunity to plan a meeting.

[0004] On the other hand, betting on publicly managed sports events such as horse racing, boat racing, and bicycle racing can be conducted via communication networks. A service that allows this is provided (see, for example, Patent Document 1). Users predict the outcome of the competition and vote by investing monetary or other value in their predictions. The votes are accepted by the server, and once the results are finalized, the winners of the votes are announced. A dividend (refund) is awarded to the user. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] Japanese Patent Application Publication No. 2023-000686 Summary of the Invention [Problem to be solved by the invention]

[0006] In conventional live game streaming services, viewers can watch the streamer's live gameplay. The stream will be broadcasted to the streamer, and viewers will be able to provide comments and gifts to the streamer while watching the live video. It is not common for viewers to participate in the content of the game.

[0007] Therefore, conventional technologies have not been able to enhance the sense of unity between streamers and viewers in live game streaming. It is difficult to keep the audience engaged, and there is room for improvement in terms of creating excitement for live game streaming.

[0008] Therefore, the present invention aims to increase the sense of unity between the broadcaster and the viewers, and to enhance the excitement of live game broadcasting. The purpose of this is to provide a live game streaming system and program that can foster Let's say. [Means for solving the problem]

[0009] The game live streaming system according to the first aspect of the present invention is a system for streaming a game to a plurality of users including a streamer and viewers. A game live streaming system for live streaming games between players, If the user predicts the outcome of the competition and the bet fulfills the winning conditions, the payout ratio will be a game providing unit that provides a game in which a payout according to the user's game is awarded to the user; a distribution unit that distributes a live video of the game played by the distributor to the viewers; a voting reception unit that receives votes and also receives the votes from the viewers. do.

[0010] The program according to the second aspect is a game play between a plurality of users including a broadcaster and a viewer. A program for live streaming in which a computer is used to play a game in a game space. If the user predicts the outcome of the vote and the voting condition is met, a payout will be awarded according to the payout ratio. a game providing unit that provides a game that grants the user the a distribution unit that distributes a live video of the game to the viewers; and a The voting section also functions as a voting acceptance section that accepts the votes from the viewers. [Effects of the Invention]

[0011] According to one aspect of the present invention, a sense of unity between a broadcaster and a viewer is enhanced to promote the excitement of live game broadcasting. It is possible to provide a live game distribution system and program that can foster a sense of accomplishment. [Brief explanation of the drawings]

[0012] [Figure 1] 1 is a diagram illustrating a configuration of a game live streaming system according to an embodiment. [Figure 2] FIG. 10 is a diagram for explaining an outline of the operation of a betting game provided by a distribution server according to an embodiment. [Figure 3] FIG. 2 is a diagram illustrating a configuration of a distribution server according to the embodiment. [Figure 4]FIG. 2 is a diagram showing an example of a display screen on a viewer's terminal according to the embodiment; [Figure 5] FIG. 2 is a diagram showing an example of a display screen on a viewer's terminal according to the embodiment; [Figure 6] FIG. 2 is a diagram showing an example of a display screen on a viewer's terminal according to the embodiment; [Figure 7] FIG. 2 is a diagram showing an example of a display screen on a viewer's terminal according to the embodiment; [Figure 8] FIG. 10 is a diagram illustrating an operation of a distribution server according to a modified example. DETAILED DESCRIPTION OF THE INVENTION

[0013] A game live streaming system according to an embodiment will be described with reference to the drawings. The game live streaming system is a system that allows live game streaming between multiple users, including broadcasters and viewers. In the drawings, the same or similar parts are designated by the same or similar reference numerals. Similar reference numerals are used.

[0014] (1) System configuration FIG. 1 is a diagram showing the configuration of a game live distribution system 1 according to this embodiment. The live streaming system 1 is a streaming service that streams live gameplay videos in which a streamer plays and gives commentary. This realizes a live game streaming service that provides viewers with real-time streaming. There is one viewer watching the live commentary video by the follower, but there are also 1 viewer watching the live commentary video by the streamer. There may be multiple viewers. When there is no distinction between the distributor and the viewers, they are referred to as Also referred to simply as "user." A user is a user of the game live streaming service. The User shall have an account for the game live streaming service.

[0015] The game live distribution system 1 includes a distribution server 100 and a plurality of terminals 200. The distribution server 100 and the terminal 200 are connected to each other via a communication network 10 so that they can communicate with each other. The communication network 10 includes the Internet. may include a LAN (Local Area Network).

[0016] The distribution server 100 is configured by one or more computers and is a game live distribution server. The distribution server 100 is an information processing device of a company that provides a live game distribution service. The distribution server 100 may be, for example, a workstation or a PC (Pe It can be a general-purpose computer such as a personal computer, or a cloud · It may be logically realized by computing (distributed computing). In other words, the distribution server 100 may be configured as one computer or as multiple computers. It may also consist of

[0017] The plurality of terminals 200 includes a terminal 200a of a distributor and a terminal 200b of a viewer. With the game live streaming service, users can select a game and start streaming a live video. On the other hand, users can select any of the broadcasters to watch live videos. In other words, a user can be both a broadcaster and a viewer. However, one user cannot be both a broadcaster and a viewer at the same time. The distribution server 100 accepts access from each terminal 200 and sends the The game commentary video (including audio) provided by the terminal 200a is distributed to the viewer's terminal 200b. do.

[0018] The terminal 200 may be, for example, a PC, a smartphone, a tablet terminal, or a wearable terminal. The terminal 200 is an interface with a user and a communication network 10. The user interface includes, for example, a display, Keyboard, mouse, touchpad, touch panel display, microphone, and speaker The interface with the communication network 10 includes at least one of the following: and at least one of the following communication interfaces: In the description of the embodiment, it is mainly assumed that each terminal 200 is a smartphone. The terminal 200 includes an application program for using the game live distribution service. However, each terminal 200 is assumed to have a general-purpose web browser installed. This allows you to use the live game streaming service provided as a web service. The terminal 200 may access the distribution service via an installed application program. By accessing the distribution server 100, the user can play various games provided by the distribution server 100. The user can access the content and can also stream or watch the live video.

[0019] In the game live distribution system 1, a live video of a game (specifically, Specifically, the data (video data and audio data) is transmitted to the distribution server 100, and the distribution server 100 Various information processes are performed on the live video and the live video is sent to the viewer's terminal 200b. The viewer's terminal 200b receives (distributes) the live video from the distribution server 100 and displays the live video on the viewer's terminal 200b. do.

[0020] In such a game live streaming system 1, a broadcaster who broadcasts a live video of a game and a In order to enable communication between viewers who watch the live video, various communication For example, in the game live streaming system 1, terminal 2 00 displays gameplay videos and a chat area where viewers can post comments. It is possible to communicate with the broadcaster through chat. Additionally, viewers can send gifts to streamers on the game live streaming service. By purchasing these gifts and sending them to streamers, viewers can You can support your favorite broadcasters and use it as an opportunity to communicate with them. With live game streaming services, viewers can watch the streamer's live gameplay. The live video will be streamed on Youtube, and viewers will provide comments and gifts to the streamer while watching the video.

[0021] In the game live streaming system 1, viewers can register (follow) their favorite streamers. Generally, viewers are fans of the streamers they follow and their favorite streamers. They are motivated to support the streamers. The streamers are motivated to support the streamers in order to increase their own fan base. Have the motivation to deliver.

[0022] The distribution server 100 according to this embodiment allows users to predict the results of competitions held in the game space. A game is provided in which a payout is awarded to a user when the user's predicted vote meets the winning conditions. In the following description of the embodiment, such a game is also referred to as a "betting game." In particular, the betting game according to this embodiment does not use assets or the like for voting or paying out. Such betting games are not considered "social betting" games. It may also be called a "game of chance."

[0023] The competition held in the game space can be any game that determines victory or defeat or ranking. For example, a competition in which virtual athletes (virtual players) compete (race) or battle (battle) automatically. The virtual athlete may be a character (a human-like character) or It may be a vehicle, a robot, an animal, or a monster. In the Ming Dynasty, the main focus is on arena-style competitions where monsters battle each other.

[0024] FIG. 2 shows an outline of the operation of the betting game provided by the distribution server 100 according to this embodiment. FIG.

[0025] STEP 1: First, when a broadcaster starts (hosts) a betting game, the competition takes place in the game space. Users (broadcasters, viewers) predict the outcome of the event and place their bets (betting). You can predict the one monster that will remain, or you can predict the monsters up to a certain rank. (For example, the first and second place monsters and their rankings, or the first to third place monsters. In the following description of the embodiment, the winner is predicted. We will mainly assume the case of predicting one monster. In this case, the winning condition is The prediction of one monster turned out to be correct.

[0026] The user votes for the prediction using a voting value. The value is in points (which may be called "medals") that are used exclusively for betting games. For example, points have no monetary value and cannot be exchanged for cash. Int is a live game streaming service (or betting game) that meets certain conditions. It may also be free points that can be obtained by using the service (for example, by logging in to the service). Alternatively, the points are paid points that can be purchased on the game live streaming service. In any case, points cannot be exchanged for cash and can only be used for betting games. Since the game can be used for a wide range of purposes and does not fall under the category of property, it is possible to avoid the gambling aspect. A wide range of users can enjoy betting games.

[0027] Each monster has a payout ratio (odds) set according to its characteristics (strength, etc.). Generally, the stronger the monster, the lower the payout rate (odds). The voting details of each user in the voting game may be made public to other users.

[0028] STEP 2: After voting, the game will be played in the game space. In this embodiment, the automatic battle between monsters Users (broadcasters and viewers) can watch the battle between monsters. For example, each monster can fight against other monsters. By attacking other monsters, their strength (hit points) will decrease, and when their strength reaches zero, If the monster is defeated, it will be the loser, and the last monster remaining will be the winner. You can commentate on the monster you voted for and / or the monsters voted for by the viewers. Viewers can choose the monsters they voted for and / or the monsters the streamer voted for. You can post supportive comments.

[0029] STEP 3: Depending on the results of the competition, users (streamers and viewers) will receive payouts according to the payout multiplier. Specifically, if a user correctly predicts the outcome of a competition, the dividend for that prediction will be paid. In this embodiment, the payout is a payout exclusive to the betting game. As mentioned above, points do not have monetary value. Points obtained in this way as dividends cannot be exchanged for cash. These points can be used to vote (STEP 1) for the upcoming competition (monster battle).

[0030] In this way, in the betting game according to this embodiment, viewers can also participate in voting. This makes it possible to enhance the sense of unity between the streamer and the viewers in live game streaming, This will help create excitement for the live broadcast. Since points are used, which do not correspond to assets, gambling aspects can be avoided, and a wide range of users can It is possible to enjoy playing games.

[0031] (2) Distribution server configuration FIG. 3 is a diagram showing the configuration of the distribution server 100 according to this embodiment. The system includes a communication unit 110, a storage unit 120, and a processing unit .

[0032] The communication unit 110 is a network interface connected to the communication network 10. The communication by the communication unit 110 may be wired communication or may include wireless communication. The communication unit 110 communicates with the terminal 200 via the communication network 10 under the control of the processing unit 130. Communicate with.

[0033] The storage unit 120 includes, for example, a ROM (Read Only Memory) and an auxiliary storage The program executed by the processing unit 130 ( The game live distribution program) is stored in, for example, the ROM of the storage unit 120 and / or the auxiliary storage device. The storage unit 120 stores various databases related to the game live streaming service. In this embodiment, the database stored in the storage unit 120 is database 121, game information database 122, and gift information database 12 3 and a predicted outcome database 124.

[0034] The user information database 121 stores user information for each user of the game live streaming service. It stores the ID, nickname, possessed points information, and possessed game currency information. The ID constitutes the user's account information and is a unique ID and and / or a unique ID within the betting game. Nicknames are used for live game streaming. This is the name used to refer to the user in the service.

[0035] The owned point information is a value that can be used only in betting games, and is Points are information about points that have no monetary value and cannot be exchanged for cash. Points are not awarded for the live game streaming service (or betting game) Free points that can be obtained by fulfilling certain conditions (for example, logging in to the service) Alternatively, the points may be paid points that can be purchased on the game live streaming service. It may also be an int.

[0036] The game currency information is used for betting games and other games (especially live game streaming) Information about the value of game currency that a user possesses, which can be used in other games on the Service. Hereinafter, such game currency will also be referred to as "coins." Coins can be exchanged Gold is not available. Coins can be obtained by fulfilling certain conditions in the game live streaming service ( For example, free coins can be obtained by logging in to the service, and coins can be used to purchase live game streaming services. There are paid coins that can be purchased with money on the service. A typical gift is given by viewers using coins to purchase gifts. Coins can be used to purchase avatars and / or costumes for use in the game live streaming service. may also be available.

[0037] The game information database 122 stores information about betting games. For example, the game information database 122 stores the drawing data, characteristics, and payout ratio of each monster. It stores information such as the ID of each event and information about participating users.

[0038] The gift information database 123 stores information about gifts to support streamers. do.

[0039] The predicted result database 124 stores, for example, the following for each competition in a betting game: The information of each user who voted, the voting contents (predictions) of each user, and the predictions of each user are Information on whether or not the winning combination was achieved and information on the payout for each user are stored.

[0040] The processing unit 130 includes one or more processors and a processor work area. This embodiment is configured with a RAM (Random Access Memory) that stores the In this embodiment, the processing unit 130 executes the program (game live distribution) stored in the storage unit 120. By expanding and executing the program in RAM, the game providing unit 131 and the distribution unit 1 32, a vote acceptance unit 133, a fever processing unit 134, a gift processing unit 135, and a reward The processing unit 136 and the ranking creation unit 137 function as the memory unit. Information processing is performed using the information stored in 120.

[0041] The game providing unit 131 provides the above-mentioned betting game (social betting game). Betting games provide users with a betting system where they can choose the outcome of a competition held in the game space. If a user (broadcaster, viewer) predicts and votes and the votes meet the conditions for success, the user In the betting game, the payout is given to the following: In the procedure up to STEP 3, voting processing, competition processing, and dividend processing are carried out.

[0042] The distribution unit 132 distributes live video of the game played by the distributor to viewers. Users can become broadcasters by selecting a game and starting live broadcasts. You can become a viewer by selecting one of the streamers and starting to watch the live video. In this embodiment, the distribution unit 132 transmits live videos of betting games played by distributors to viewers. Specifically, a live video of a betting game (video) is broadcast from the broadcaster's terminal 200a. The live broadcast data (video data and audio data) is transmitted to the distribution server 100, and the distribution server 100 transmits the live broadcast data to the distribution server 100. Various information processing is performed on the image, and the live video is transmitted (distributed) to the viewer's terminal 200b. The viewer's terminal 200b displays the live video received from the distribution server 100.

[0043] The viewing screen displayed on the viewer's terminal 200b displays the live video as well as the To receive comments and requests to give gifts to streamers buttons etc. will be displayed.

[0044] The vote acceptance unit 133 accepts votes from broadcasters and / or viewers in a betting game. For example, the vote acceptance unit 133 accepts votes based on the selection operation of the monster predicted by the distributor. The broadcaster can accept the bet on the broadcast screen and select the amount of value to bet on the monster. The vote acceptance unit 133 accepts votes from viewers on the distribution screen. Specifically, the vote receiving unit 133 receives the winning monster predicted by the viewer. The viewer can select the monster on the viewing screen and vote for it. The viewer selects the amount of value to be displayed on the viewing screen.

[0045] Here, the betting acceptance unit 133 accepts bets using points dedicated to the betting game. Votes are accepted from streamers and / or viewers. Points are awarded using coins (game currency). Coins (game currency) can be purchased by streamers and viewers. There are paid coins (game currency) and paid coins (paid game currency).

[0046] In this way, the vote receiving unit 133 receives votes from the distributor and also receives votes from the viewers. The vote acceptance unit 133 also accepts votes for the game. Votes using points, which cannot be converted into money, are accepted from both broadcasters and viewers. The game providing unit 131 pays out points according to the points used for the bet and the payout rate. Give an int.

[0047] The fever processing unit 134 counts the hits of the distributor and the viewer. If the result exceeds the threshold, it will give the streamer and viewers an advantageous effect in the betting game. This will activate a fever time. This will further increase the excitement of the betting game. The threshold value may be a predetermined fixed time length, or may be set in stages and adjusted according to the stages. The length of time may be variable. Alternatively, the length of time of the fever time may be determined by the number of battles ( During Fever Time, the remaining Fever Information indicating the broadcast time may be displayed on the broadcaster's broadcast screen and on each viewer's viewing screen.

[0048] The game providing unit 131 pays out a payout twice as much during fever time as during non-fever time. For example, during fever time, the payout rate may be increased to double that during non-fever time. The payout ratio is increased by multiplying the rate (i.e., the normal payout ratio) by N. If the normal payout rate is 2x for Monster A and 3x for Monster B, During the bonus time, these are doubled, and the payout multiplier is 4x for Monster A and 6x for Monster B. become.

[0049] The fever processing unit 134 receives points awarded as dividends to the distributor and the viewer. Fever time may be triggered when the cumulative value of points exceeds a threshold. If a broadcaster broadcasts a betting game live, the broadcaster will receive the dividends during the broadcast. The cumulative points earned by each viewer during the broadcast are X points. If the point is Y points and the threshold is Z points, the fever processing unit 134 Fever time is triggered when the condition "X+Y>Z" is met. The value of , and / or Z may be displayed on the broadcaster's broadcast screen and each viewer's viewing screen. A gauge showing the "X+Y" value is displayed with a threshold, and a feedback is displayed when the gauge reaches the threshold. You may also activate Bar Time.

[0050] The gift processing unit 135 is a gift (support gift) from a viewer to a broadcaster, and is used in the game. The system accepts requests from viewers to give exclusive gifts for exclusive use. For example, viewers can You can give a gift by using the gift button that appears on the viewing screen of the betting game you are playing. The reward processing unit 136 selects a gift and sends the selected gift. In response, a process is performed to give money or a reward that can be exchanged for cash to the distributor. In the live streaming system 1, a reward may be given to the streamer according to the amount of gifts the streamer has received. Such rewards are available to streamers who meet certain conditions, and the amount of gifts is The hourly rate, which is determined based on the total viewing time, is multiplied by the amount of streaming time and paid as streaming compensation. Such rewards can increase the motivation of streamers to stream. Gifts can be purchased by viewers using coins (game currency). Paid gifts, which are gifts purchased with free coins (free game currency), are not eligible for free coins. ) even if the reward to the streamer is set to be higher than the free gift purchased good.

[0051] The dedicated gift is a gift that gives points to both the broadcaster and the viewer to use for voting. The gift processing unit 135 may execute a betting game in response to the gift giving request. Points that can be used exclusively for the program will be given to both the broadcaster and the viewer. For example, the gift can be , are given when viewers spend their own coins (free coins or paid coins), and 1 coin Each coin may be equivalent to 1 point, or 1 coin may be exchanged for a value greater than 1 point. By giving points to the streamer through the gift, the streamer can The points can be used for your own vote. Viewers can also receive points through the gift. By receiving points, viewers can use them to vote. The amount of points awarded to the subscriber may be the same as the amount of points awarded to the broadcaster. Viewers may feel embarrassed about giving gifts to streamers, but By giving points to listeners, it is possible to alleviate such embarrassment and to use gifts. If the gift is a paid gift, the gift processing unit 135 More points will be awarded to both the streamer and the viewer than if the gift were a free gift. For example, a free gift of 1 coin will earn 1 point for both the streamer and the viewer. A paid gift worth 1 coin will earn 2 points for both the streamer and the viewer. This allows viewers to give gifts (free gifts) depending on how much they want to support the streamer. It will be possible to use different types of gifts (free gifts, paid gifts).

[0052] The exclusive gift may be a gift that increases the payout rate in a betting game. Specifically, in the battle (competition) when the gift is given, The dividend rate will be higher than if the gift was not given. For example, if the gift is given, In this case, the dividend multiplier is multiplied by N (N≧2) by the dividend multiplier when the gift is not given. If the gift is a paid gift, the gift processing unit 135 increases the The payout rate may be increased significantly compared to when the coin is a free gift. For example, A free gift of 1000 yen will give you a payout multiplier of 2x, and a paid gift of 1 coin will give you a payout multiplier of 3x. This allows viewers to choose the level of support they want to give to the streamer. It will be possible to use different gifts (free gifts and paid gifts) depending on the situation.

[0053] Exclusive gifts are gifts that give streamers and viewers advantageous effects in betting games. It may also be a gift that makes it easier to activate Veber Time. For example, the above-mentioned "X+Y" To make it easier for the gauge to fill up, you can increase the rate of increase of the "X+Y" value by N times. Alternatively, the threshold may be changed to be lower than normal. The gift processing unit 135 may forcibly activate the gift overtime. If the gift is a paid gift, the fever will be higher than if the gift is a free gift. For example, if the gift is a paid gift, If there is a gift, the rate of increase in the value of "X+Y" mentioned above will be Alternatively, if the gift is a paid gift, the amount of decrease in the threshold may be greater than the amount of the paid gift. The gift may be larger than if it were a free gift.

[0054] The ranking creation unit 137 calculates the payout status for each of the multiple viewers during the calculation period. The rankings are compiled and rankings are created for multiple viewers based on the results. Naribe 137 will rank viewers who have earned more dividends during the calculation period higher. A ranking of each viewer will be created and published. It increases motivation to vote and creates excitement for betting games. This can contribute to

[0055] The ranking creation unit 137 calculates the income and expenditure (votes cast) for each of the multiple viewers. The difference between the amount of value acquired through dividends and the amount of value acquired through dividends is calculated. A ranking of each viewer may be created so that viewers who have not viewed the content are ranked higher.

[0056] The ranking creation unit 137 may create a ranking of distributors. The betting creation department 137 will rank viewers who have won more rewards in betting games higher. A ranking of each distributor may be created in such a way that:

[0057] (3) Screen display example 4 to 7 show examples of display screens on the viewer's terminal 200b according to this embodiment. The display screen of the viewer's terminal 200b displays the comments posted by each viewer. The contents of the posts are superimposed on the game screen and displayed in chronological order, but the display of the comment posts is omitted. are.

[0058] FIG. 4 is a diagram showing an example of a monster selection screen among the voting screens according to this embodiment. On the monster selection screen, you can select the name, payout ratio, and characteristics ( The monster's attributes, physical strength, attack power, defense power, etc. will be displayed. Viewers can predict the winning monster and Select the monster you predicted by tapping it.

[0059] FIG. 5 shows an example of a selection screen for points to be cast in a vote among the voting screens according to this embodiment. This screen shows the value that the viewer has (points, free coins, and paid coins). The information about the vote is displayed, along with a button to select how many points to cast. The button for purchasing points using coins (button B) will be displayed. When the viewer taps button A, the viewer can select or enter the number of points. is possible.

[0060] FIG. 6 is a diagram showing an example of a battle screen as an example of a competition screen according to this embodiment. After the voting is over, an automatic battle between monsters will be displayed on the battle screen. The broadcaster can watch the battle between monsters, and the broadcaster can For example, each monster can attack other monsters to make them stronger. The star's strength (hit points) decreases, and when it reaches zero it becomes the loser. The last monster standing is the winner.

[0061] FIG. 7 shows an example of a result screen that displays the competition results and predicted results according to this embodiment. On the results screen, you can see the results of the current broadcast for both the broadcaster and the broadcaster's viewers. Information showing the balance of the battle or the total balance of multiple battles, and the results of the predictions for each battle (In the example shown, a hit is indicated by a white circle, and a miss is indicated by a black circle.) It will be displayed.

[0062] (4) Example of change A modification of the above embodiment will be described. In this modification, the reward processing unit 136 If the votes of the viewers meet the winning conditions, the viewers will be awarded dividends and the distribution Here, the reward processing unit 136 performs a process of giving a reward to the user who has made the purchase. A reward may be given to the distributor.

[0063] In this modified example, viewers' voting is not just for enjoying the betting game themselves. It is not just a way to support streamers, but also a form of gifting to streamers. This can be considered as a way to improve the relationship between broadcasters and viewers in live game broadcasting. This will further enhance the sense of unity among viewers. This will increase the motivation of those who vote. The reward given to the streamer when a viewer's vote meets the winning conditions will be the distribution of that vote. It is possible to increase it according to the magnification.

[0064] In this modified example, the vote acceptance unit 133 accepts votes as an act of support (gift) from viewers to the distributor. , and may accept votes from viewers.

[0065] The reward given to the broadcaster may be calculated based on the broadcasting behavior of the viewers. For example, The reward processing unit 136 receives information on the distribution time, the number of viewers, the viewing time, the amount of gift coins, and the reward points. The reward to be given to the distributor may be determined based on the distribution activity or viewing activity, such as the amount of viewers.

[0066] The reward processing unit 136 is configured to process a reward for the distributor (when the votes of the viewers satisfy the winning conditions). Payment of money or its substitute, i.e., payment of a monetary value, as compensation for the employee's performance For example, the reward may be transferred to a bank account linked to the streamer's account. It can be money that is deposited, or a payment application (barcode, stacked secondary Electronic money that can be used with apps that allow payments using original codes or matrix-type 2D codes, etc. It may also be a virtual currency using blockchain technology.

[0067] In this modification, the vote acceptance unit 133 accepts votes from viewers not only in the form of points but also in the form of coins. The reward processing unit 136 may be able to accept votes from viewers using the reward function. Depending on whether the vote was made using points or coins, The method for determining the amount of reward to be awarded may be different. For example, the reward processing unit 136 may Under the condition that the voting content (dividend ratio and value) is the same, viewers vote using coins. When viewers vote using points, the streamer may increase the amount of reward given to

[0068] The reward processing unit 136 determines whether the vote from the viewer is made using free coins or paid coins. The method for determining the amount of reward given to the streamer will differ depending on whether the streamer is a For example, the reward processing unit 136 may select two or more players with the same voting content (dividend multiplier and value). Under the conditions, if a viewer votes using paid coins, the viewer's vote The amount of reward given to the streamer may be increased compared to when free coins are used. stomach.

[0069] Table 1 shows the payouts to viewers and streamers when viewers' votes meet the winning conditions. Here is an example of rewards. In this example, points, free coins, and paid coins are all given in equal amounts. If you invest, and the payout ratio is the same, the payouts given to viewers and the payouts given to distributors will be This shows the rewards.

[0070] [Table 1]

[0071] As shown in Table 1, the value of the votes cast by viewers (points, free coins, and paid coins) Regardless of the type of video, the payout to viewers is the same, but the reward to the streamer is different. The streamer will receive n% of the total amount of paid coins voted by all viewers of that streamer. A reward may be awarded within a range up to the above.

[0072] In this way, the value (points, free coins, and paid coins) cast by viewers in their votes By changing the method of determining the reward (decision logic) for the distributor depending on the type, e.g. For example, viewers can decide what type of value to invest depending on the level of enthusiasm they have for supporting the streamer. This allows for greater freedom of choice for viewers.

[0073] FIG. 8 is a diagram showing the operation of the distribution server 100 according to this modification. This explanation will be given assuming that only viewers can vote in a voting game.

[0074] In step S1, the distribution server 100 executes the betting game (slot machine) described above. Log in to the game live streaming service. The betting game starts when the streamer selects a betting game and starts streaming. Viewers who log in to the game live streaming service can start playing. You may participate in the betting game by selecting the broadcaster from the list and starting to watch. .

[0075] In step S2, the distribution server 100 As described above, the live video of the event is distributed to the viewer. In addition to displaying live videos, the page also features buttons for accepting comments, Buttons and the like are displayed for accepting requests to give gifts to the streamer.

[0076] In step S3, if the viewer selects a gift, the distribution server 100 In other words, the distribution server 100 receives votes from viewers who have made a supportive decision to the distributor. Specifically, the distribution server 100 The viewer's selection of the monster they predicted is accepted on the viewing screen. Then, the viewer selects the amount of value to be bet on the monster on the viewing screen.

[0077] In step S4, the distribution server 100 determines whether the viewer's vote satisfies the winning condition. For example, the distribution server 100 determines whether the winning monster predicted by the viewer is the target. It is determined whether or not the

[0078] If it is determined that the viewer's vote meets the winning condition (step S4: YES), In step S5, the distribution server 100 awards the viewer a payout according to the payout rate. In addition, rewards will be given to streamers.

[0079] On the other hand, if it is determined that the viewer's vote does not satisfy the winning condition (step S4 : NO), in step S6, the distribution server 100 does not award a dividend to the viewer, and No compensation is given to the distributor.

[0080] (5) Other embodiments In the above embodiment, each viewer who watches the broadcast of the broadcaster independently attacks the monster. We have explained an example of voting by viewing the stream of a streamer. For the group, the monster will be chosen by the streamer or by a vote of the entire viewer group. Alternatively, the viewers with the highest probability of winning may be selected from the group of viewers. The viewer may choose a monster and only be able to vote for the monster they chose.

[0081] In the above embodiment, the amount of value to be contributed to a vote can be set by the user in units of 1 point or 1 coin. However, the user can select all the There may be an option to pool points and vote.

[0082] In the above embodiment, none of the users (distributors or viewers) predicted correctly. In the competition (battle), points are accumulated and the predictions made in subsequent competitions are correct. A function may be introduced that allows users to collect all accumulated points.

[0083] The operation flows and operation examples in the above-described embodiments are not necessarily shown in flow charts or sequence diagrams. For example, the steps in the operations may not necessarily be executed in the order described in the preceding paragraph. The processes may be executed in a different order than that shown in the flow or sequence diagram, but may be executed in parallel. Also, some of the steps in the operation may be omitted, and further steps may be performed. Steps may be added to the process. The examples may be implemented independently, or two or more operational flows and operational examples may be implemented in combination. For example, some steps in one operational flow may be added to another operational flow. It is possible to replace some steps in one operational flow with some steps in another operational flow. That's fine.

[0084] A program for causing a computer to execute the operations according to the above-described embodiments may be provided. The program may be recorded on a computer-readable medium. The removable media allows you to install the program on your computer. Here, the computer-readable medium on which the program is recorded is a non-transitory recording medium. The non-transitory recording medium is not particularly limited, but may be, for example, a C The recording medium may be a D-ROM or DVD-ROM.

[0085] As used in this disclosure, the terms "based on" and "depending on" are used unless otherwise specified. does not mean "based only on" or "in accordance with" unless the term "based on" is used in a "Based solely on" and "based at least in part on" are both used interchangeably. Similarly, the phrase "in response to" should be interpreted as "only in response to" and "at least partially in response to." " " Also, "include" and "comprise" ) and variations thereof do not mean to include only the listed items, but This means that the item may contain only the items listed, or may contain additional items in addition to the items listed. Additionally, the term "or" as used in this disclosure does not mean exclusive or. In this disclosure, for example, words such as a, an, and the in English are used interchangeably. If articles are added by translation, these articles should be used in a way that is not obvious from the context. Unless otherwise indicated, the plural is included.

[0086] The embodiment has been described in detail above with reference to the drawings, but the specific configuration has not been described above. The invention is not limited to the above, and various design changes can be made within the scope that does not deviate from the gist of the invention. It is possible.

[0087] (6) Supplementary notes The following additional notes are about the features of the above-described embodiment.

[0088] Appendix 1 A game license for live game distribution between multiple users, including broadcasters and viewers. A broadcast distribution system, A user's vote to predict the outcome of a competition in the game space met the conditions for success. a game providing unit that provides a game in which a payout according to a payout multiplier is awarded to the user in the event of a winning combination; a distribution unit that distributes a live video of the game played by the distributor to the viewers; Accepting the votes from the distributor and also accepting the votes from the viewers and a voting reception unit for receiving the votes. Game live streaming system.

[0089] Appendix 2 The voting acceptance unit accepts points that are a value exclusively used for the game and cannot be converted into cash. Accepting the votes from the distributor and the viewers, respectively, using the The gaming unit calculates the payout by combining the points used for the bet and the payout multiplier. Points will be awarded according to the 1. A game live streaming system as described in Appendix 1.

[0090] Appendix 3 If the result of counting the hit status of each of the distributor and the viewer exceeds a threshold value, In this case, a fever event is generated that gives the distributor and the viewers advantageous effects in the game. The device further includes a fever processing unit that activates the timer. 3. A game live streaming system according to claim 1 or 2.

[0091] Appendix 4 The game providing unit, during the fever time, increases the number of times of the game Increase the payout ratio 1. A game live streaming system as described in Appendix 3.

[0092] Appendix 5 The fever processing unit awards the dividend to each of the distributor and the viewer. When the accumulated value of the points exceeds a threshold, the fever time is activated. 5. A game live streaming system according to claim 3 or 4.

[0093] Appendix 6 A support gift from the viewer to the distributor that is a dedicated gift used exclusively for the game. a gift processing unit that receives a gift request from the viewer; A process of giving money or a reward that can be exchanged for cash to the distributor in response to the giving of the dedicated gift. and a reward processing unit that performs processing. A game live streaming system according to any one of appendices 1 to 5.

[0094] Appendix 7 The dedicated gift is a gift that gives points used for voting to both the broadcaster and the viewer. It is a gift to give 6. A game live streaming system as described in Appendix 6.

[0095] Appendix 8 The exclusive gifts include free gifts purchased with free game currency and gifts purchased with paid game currency. Paid gifts purchased at, and, When the dedicated gift is the paid gift, the gift processing unit More points will be given to both the distributor and the viewer than in the case of the free gift. Grant 7. A game live streaming system as described in Appendix 7.

[0096] Appendix 9 The dedicated gift is a gift that increases the payout rate. 6. A game live streaming system as described in Appendix 6.

[0097] Appendix 10 The exclusive gifts include free gifts purchased with free game currency and gifts purchased with paid game currency. Paid gifts purchased at, and, When the dedicated gift is the paid gift, the gift processing unit The payout rate is increased significantly compared to the case of the free gift. 10. A game live streaming system as described in Appendix 9.

[0098] Appendix 11 The dedicated gift creates advantageous effects for the broadcaster and the viewers in the game. It is a gift that makes it easier to activate Fever Time. 6. A game live streaming system as described in Appendix 6.

[0099] Appendix 12 The exclusive gifts include free gifts purchased with free game currency and gifts purchased with paid game currency. Paid gifts purchased at, and, When the dedicated gift is the paid gift, the gift processing unit The effect of making it easier to activate the fever time is increased compared to the case of the free gift. Listen 12. A game live streaming system as described in Appendix 11.

[0100] Appendix 13 The dividend status for each of the multiple viewers during the calculation period is calculated, and the previous dividend is calculated based on the calculation results. The apparatus further includes a ranking creation unit that creates rankings of the plurality of viewers. A game live streaming system according to any one of appendices 1 to 12.

[0101] Appendix 14 In response to the vote by the viewer satisfying the winning condition, The system further includes a reward processing unit that performs processing to award a dividend and also award a reward to the distributor. El 1. A game live streaming system as described in Appendix 1.

[0102] Appendix 15 The reward processing unit provides monetary or cashable rewards to the distributor. 15. A game live streaming system as described in Appendix 14.

[0103] Appendix 16 A program for live game streaming between multiple users, including streamers and viewers The computer comprises: A user's vote to predict the outcome of a competition in the game space met the conditions for success. a game providing unit that provides a game in which a payout according to a payout multiplier is awarded to the user in the event of a winning combination; a distribution unit that distributes a live video of the game played by the distributor to the viewers; Accepting the votes from the distributor and also accepting the votes from the viewers It will function as a voting reception desk. program. [Explanation of symbols]

[0104] 1: Game live streaming system 10: Communication Network 100: Distribution server 110: Communications Department 120: Storage section 121: User information database 122: Game Information Database 123: Gift Information Database 124: Predicted results database 130: Processing section 131: Game Provider 132: Distribution Department 133: Voting Reception 134: Fever processing unit 135: Gift Processing Department 136: Reward processing unit 137: Ranking Creation Department 200: Terminal

Claims

1. A game license for live game distribution between multiple users, including broadcasters and viewers. A broadcast distribution system, A user's vote to predict the outcome of a competition in the game space met the conditions for success. a game providing unit that provides a game in which a payout according to a payout multiplier is awarded to the user in the event of a winning combination; a distribution unit that distributes a live video of the game played by the distributor to the viewers; Accepting the votes from the distributor and also accepting the votes from the viewers and a voting reception unit for receiving the votes. Game live streaming system.

2. The voting acceptance unit accepts points that are a value exclusively used for the game and cannot be converted into cash. Accepting the votes from the distributor and the viewers, respectively, using the The gaming unit calculates the payout by combining the points used for the bet and the payout multiplier. Points will be awarded according to the The game live distribution system according to claim 1 .

3. If the result of counting the hit status of each of the distributor and the viewer exceeds a threshold value, In this case, a fever event is generated that gives the distributor and the viewers advantageous effects in the game. The device further includes a fever processing unit that activates the timer. The game live distribution system according to claim 1 .

4. The game providing unit, during the fever time, increases the number of times of the game Increase the payout ratio The game live distribution system according to claim 3 .

5. The fever processing unit awards the dividend to each of the distributor and the viewer. When the accumulated value of the points exceeds a threshold, the fever time is activated. The game live distribution system according to claim 3 .

6. A support gift from the viewer to the distributor that is a dedicated gift used exclusively for the game. a gift processing unit that receives a gift request from the viewer; A process of giving money or a reward that can be exchanged for cash to the distributor in response to the giving of the dedicated gift. and a reward processing unit that performs processing. The game live distribution system according to any one of claims 1 to 5.

7. The dedicated gift is a gift that gives points used for voting to both the broadcaster and the viewer. It is a gift to give The game live distribution system according to claim 6.

8. The exclusive gifts include free gifts purchased with free game currency and gifts purchased with paid game currency. Paid gifts purchased at, and, When the dedicated gift is the paid gift, the gift processing unit More points will be given to both the distributor and the viewer than in the case of the free gift. Grant The game live distribution system according to claim 7.

9. The dedicated gift is a gift that increases the payout rate. The game live distribution system according to claim 6.

10. The exclusive gifts include free gifts purchased with free game currency and gifts purchased with paid game currency. Paid gifts purchased at, and, When the dedicated gift is the paid gift, the gift processing unit The payout rate is increased significantly compared to the case of the free gift. The game live distribution system according to claim 9.

11. The dedicated gift creates advantageous effects for the broadcaster and the viewers in the game. It is a gift that makes it easier to activate Fever Time. The game live distribution system according to claim 6.

12. The exclusive gifts include free gifts purchased with free game currency and gifts purchased with paid game currency. Paid gifts purchased at, and, When the dedicated gift is the paid gift, the gift processing unit The effect of making it easier to activate the fever time is increased compared to the case of the free gift. Listen The game live distribution system according to claim 11.

13. The dividend status for each of the multiple viewers during the calculation period is calculated, and the previous dividend is calculated based on the calculation results. The apparatus further includes a ranking creation unit that creates rankings of the plurality of viewers. The game live distribution system according to claim 1 .

14. In response to the vote by the viewer satisfying the winning condition, The system further includes a reward processing unit that performs processing to award a dividend and also award a reward to the distributor. El The game live distribution system according to claim 1 .

15. The reward processing unit provides monetary or cashable rewards to the distributor. The game live streaming system according to claim 14.

16. A program for live game streaming between multiple users, including streamers and viewers The computer comprises: A user's vote to predict the outcome of a competition in the game space met the conditions for success. a game providing unit that provides a game in which a payout according to a payout multiplier is awarded to the user in the event of a winning combination; a distribution unit that distributes a live video of the game played by the distributor to the viewers; Accepting the votes from the distributor and also accepting the votes from the viewers It will function as a voting reception desk. program.

Citation Information

Patent Citations

  • Information processing device, information processing method and program

    JP2023000686A