Information processing system, server, and program

The system enhances user engagement by managing NFC device information to provide varied benefits on first and subsequent uses, addressing the limited utility of NFC devices.

JP2025134986APending Publication Date: 2025-09-17MIXI INC
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Patent Information

Application Number
JP2025111689
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-07-01
Publication Date
2025-09-17

AI Technical Summary

Technical Problem

Existing NFC-equipped devices provide limited benefits upon initial use, reducing the enjoyment and utility for players.

Method used

An information processing system that includes a server and user terminal to manage unique device information, authenticate legitimate users, and grant benefits based on first-time and subsequent uses, using a tangible object management system to track and determine appropriate rewards.

Benefits of technology

Enables legitimate users to repeatedly obtain benefits from NFC-equipped devices, enhancing user engagement and enjoyment by varying rewards based on usage frequency.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide an information processing system, a server, and a program allowing a rightful person of a device to repeatedly obtain privilege by using the device.SOLUTION: An information processing system comprises a server and a user terminal. The user terminal comprises an inherent information acquisition section for acquiring inherent information from a tangible entity to which inherent information is imparted, and a rightful person determination information transmission section for transmitting inherent information and a user's account to the server, and the server comprises a tangible entity management information storage section, a tangible entity information registration section, and a privilege determination section. The tangible entity information registration section registers inherent information, and registers the user account as the user account of a rightful person of use in the tangible entity management information storage section when received inherent information has not been registered. The privilege determination section imparts privilege at the time of initial use of a tangible entity when inherent information is registered newly, and imparts privilege at the time of second user or thereafter of a tangible entity when inherent information has already been registered and a received user account belongs to a rightful person of use.SELECTED DRAWING: Figure 4
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Description

[Technical Field]

[0001] The present invention relates to an information processing system, a server, and a program. [Background technology]

[0002] It is known that devices such as figures and cards equipped with communication functions such as NFC (Near Field Communication) are used to progress through games or for mini-games such as gacha (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2018-47275 A Summary of the Invention [Problem to be solved by the invention]

[0004] By providing some kind of benefit even when the device is used repeatedly, rather than limiting the benefit that can be obtained by using the device to one time, the enjoyment of owning the device for the player can be increased.

[0005] Therefore, an object of the present invention is to enable a legitimate user of an NFC-equipped device to repeatedly obtain benefits by using the device. [Means for solving the problem]

[0006] The information processing system of the present invention comprises a server that grants benefits to users and a user terminal operated by the user, wherein the user terminal comprises a unique information acquisition unit that acquires the unique information from a tangible object to which the unique information has been assigned, and a rights holder determination information transmission unit that transmits the unique information and the user account of the user to the server, and the server comprises a tangible object management information storage unit that stores the unique information in association with the user account of the rights holder of the tangible object, a tangible object information registration unit that, if the received unique information is not registered in the tangible object management information storage unit, registers the unique information and registers the received user account as the user account of the rights holder, and a benefit determination unit that, if the received unique information is newly registered, grants the user a benefit when the tangible object is used for the first time, and, if the received unique information has already been registered and the received user account belongs to the rights holder, grants the user a benefit when the tangible object is used for the second time or thereafter.

[0007] The server of the present invention comprises a tangible object management information storage unit that stores unique information assigned to a tangible object in association with the user account of the user of the tangible object; a rights holder determination information receiving unit that receives the unique information and the user's user account from a user terminal operated by the user; a tangible object information registration unit that, if the received unique information is not registered in the tangible object management information storage unit, registers the unique information and registers the received user account as the user account of the rights holder; and a benefit determination unit that, if the received unique information is newly registered, grants the user a benefit when using the tangible object for the first time, and, if the received unique information has already been registered and the received user account belongs to the rights holder, grants the user a benefit when using the tangible object for the second time or thereafter.

[0008] The program of the present invention causes a computer to function as a tangible object management information storage unit that associates and stores unique information assigned to a tangible object with the user account of the user of the tangible object; a rights holder determination information receiving unit that receives the unique information and the user's user account from a user terminal operated by the user; a tangible object information registration unit that, if the received unique information is not registered in the tangible object management information storage unit, registers the unique information and registers the received user account as the user account of the rights holder; and a benefit determination unit that, if the received unique information is newly registered, grants the user a benefit when using the tangible object for the first time, and, if the received unique information has already been registered and the received user account belongs to the rights holder, grants the user a benefit when using the tangible object for the second time or thereafter. [Effects of the Invention]

[0009] According to the present invention, it is possible for a legitimate user of an NFC-equipped device or the like to repeatedly obtain benefits by using the device. [Brief explanation of the drawings]

[0010] [Figure 1] 1 is a block diagram showing a configuration of a game system 1 according to an embodiment of the present invention. [Figure 2] 1 is a block diagram showing the functional configuration of a game server 10 according to an embodiment of the present invention. [Figure 3] FIG. 2 is a block diagram showing the functional configuration of a user terminal 20 according to an embodiment of the present invention. [Figure 4] 3 is a flowchart showing the flow of a game played by game system 1 according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION

[0011] Next, embodiments of the present invention will be described in detail with reference to the drawings. Fig. 1 is a block diagram showing the configuration of a game system (information processing system) 1 according to an embodiment of the present invention. As shown in Fig. 1, the game system 1 includes a game server (server) 10, a user terminal 20, and an NFC-equipped device (tangible object) 30. The game server 10 and the user terminal 20 are connected via a communication network.

[0012] The communication network may be, for example, the Internet, a LAN, a dedicated line, a telephone line, an in-house network, a mobile communication network, Bluetooth (registered trademark), WiFi (Wireless Fidelity), other communication lines, or a combination thereof, regardless of whether it is wired or wireless.

[0013] The game server 10 comprises a control device 11 and an external storage device 12. The control device 11 comprises a CPU, memories such as ROM and RAM, an input interface, an output interface, a communication interface, and buses connecting these. The control device 11 realizes various functions by the CPU executing programs stored in the ROM, etc. The external storage device 12 is a hard disk drive, etc.

[0014] 2 is a block diagram showing the functional configuration of the game server 10. As shown in FIG. 2, the functional modules executed by the CPU of the control device 11 include a rights holder determination information receiving unit 101, a device information registration unit (tangible object information registration unit) 102, and a benefit determination unit 103.

[0015] The external storage device 12 also includes a device management information storage unit (tangible object management information storage unit) 104. The device management information storage unit 104 stores the device code (unique information) of the NFC-enabled device 30, the user account of the device's authorized user, the number of times the device has been used, the date and time when the device was last used, and the like.

[0016] The user terminal 20 is a terminal through which a player (user) plays a game in cooperation with the game server 10. The user terminal 20 is a terminal capable of communicating with the game server 10 via a communication network, such as a smartphone, a mobile phone, a tablet terminal, a notebook PC (personal computer), a personal digital assistant (PDA), or a wearable device.

[0017] Fig. 3 is a block diagram showing the functional configuration of user terminal 20. As shown in Fig. 3, user terminal 20 includes a processor 21, an input device 22 such as a keyboard, a mouse, various operation buttons, or a touch panel, a display device 23 such as a liquid crystal display, a communication interface 24 for connecting to a communication network, and a storage resource 25 such as a disk drive or semiconductor memory (ROM, RAM, etc.). A computer program executed by processor 21 is stored in storage resource 25. Functional modules of the dedicated application executed by processor 21 include a device code acquisition unit 201, a rights holder determination information transmission unit 202, and a usability determination unit 203.

[0018] The NFC-enabled device 30 is a character figure, a medal, a card, or the like that has the function of exchanging data with the user terminal 20 via NFC. The NFC-enabled device 30 is assigned a device code unique to the device. The device code includes an ID that identifies the game and a device-specific ID. The device-specific ID is encrypted. For example, the device-specific ID may be encrypted using a specific private key. This ensures the uniqueness of the device-specific ID assigned to the NFC-enabled device 30, thereby preventing counterfeiting of the device code of the NFC-enabled device 30. By ensuring the uniqueness of the device-specific ID assigned to the NFC-enabled device 30 in this way, it becomes possible to authenticate the NFC-registered device 30 without having to previously register an issued device-specific ID with the game server 10. The NFC-enabled device 30 can be purchased by a player at a store or through the game system 1.

[0019] Next, the flow of a game played by the game system 1 will be described. FIG. 4 is a flowchart showing the flow of a game played by the game system 1. In this embodiment, an example will be described in which a player obtains a benefit by participating in a lottery (gacha) on the game screen. The benefit is an item or game point that can be used in the game, and is mainly used when playing the game to advance the game to an advantage. A player can participate in one lottery by reading the device code of the NFC-equipped device 30 with the user terminal 20.

[0020] A player operates the user terminal 20 to start an app of the game system 1, and, for example, holds the user terminal 20 over the NFC-enabled device 30 that the player owns. The user terminal 20 acquires various information from the NFC-enabled device 30 via NFC. The user terminal 20 first determines whether the NFC-enabled device 30 meets standards (communication standards, data formats, etc.) that can be used by the game system 1. The user terminal 20 also determines whether an ID that identifies the game, which is included in the device code, is correct (step S101).

[0021] If it is determined in step S101 that the NFC-enabled device 30 meets the standards and that the ID for identifying the game is correct (YES), the device code of the NFC-enabled device 30 and the user account of the player are transmitted from the user terminal 20 to the game server 10 (step S102). On the other hand, if it is determined in step S101 that the NFC-enabled device 30 does not meet the standards or that the ID for identifying the game is incorrect (NO), no transmission to the game server 10 is performed, and a message indicating that the NFC-enabled device 30 cannot be used is output to the display device 23 of the user terminal 20, and the process ends. The game server 10 judges the device code received from the user terminal 20 (step S103). Specifically, it judges whether the device code is of the correct standard and whether the ID identifying the game is legitimate. If it is determined that the device code is legitimate (YES), the process proceeds to step S104. On the other hand, if it is determined that the device code is not legitimate (NO), the process proceeds to step S105, and notifies the user terminal 20 that the NFC-equipped device 30 is fraudulent and cannot be used. For example, a message such as "The code could not be read" may be displayed on the display device 23 of the user terminal 20.

[0022] The game server 10 determines whether the device code received from the user terminal 20 is registered in the device management information storage unit 104 (step S104). If the device code is not registered (NO), the game server 10 registers the device code in the device management information storage unit 104 (step S106).

[0023] Furthermore, the game server 10 registers the received user account as the user account of the user authorized to use the NFC-enabled device 30 (step S107).

[0024] Next, the game server 10 performs a process to determine a benefit to be given to the player when the NFC-enabled device 30 is used for the first time (step S108). The benefit is determined by, for example, a lottery, as will be described later. The game server 10 also registers "1" as the number of uses registered in the device management information storage unit 104, and registers the current date and time as the date and time of the last use.

[0025] On the other hand, if the device code has already been registered in step S104 (YES), the game server 10 determines whether the received user account matches the user account of the registered user of the NFC-enabled device 30 (step S1009).

[0026] If it is determined in step S109 that the received user account belongs to the authorized user (YES), the game server 10 refers to the current date and time information in the device management information storage unit 104 as the date and time of last use, and determines whether the usage frequency of the NFC-equipped device 30 satisfies a predetermined usage frequency (step S110). For example, if use from the second time onwards is limited to once per day, if the registered date and time matches the current date, the game server 10 determines that the NFC-equipped device 30 is unusable, but if it matches any other date, the game server 10 determines that the NFC-equipped device 30 is usable. If it is determined that the NFC-equipped device 30 is usable, the game server 10 proceeds to step S111. If it is determined that the NFC-equipped device 30 is unusable, the game server 10 notifies the user terminal 20 that the NFC-equipped device 30 is unusable because it does not satisfy the usage frequency condition (step S113). For example, a message such as "You have already used it today. See you tomorrow" may be displayed on the display device 23 of the user terminal 20. In step S111, the game server 10 performs a process to determine a benefit to be given to the player when the NFC-equipped device 30 is used for the second time or later. The benefit is determined, for example, by lottery, as will be described later. The game server 10 also increments the number of uses registered in the device management information storage unit 104 by 1. For example, if the current number of uses is "1," it is updated to "2," and the current date and time is registered as the date and time of the last use.

[0027] On the other hand, if it is determined in step S109 that the received user account does not belong to the authorized user (NO), the user terminal 20 is notified that the NFC-enabled device 30 cannot be used because the user is not authorized to use the NFC-enabled device 30 (step S112). At this time, the user terminal 20 may be notified of information (username, etc.) about the legitimate owner of the NFC-enabled device 30. For example, a message such as "This is Mr. / Ms. XX's device" may be displayed on the display device 23 of the user terminal 20.

[0028] Regarding the method of determining the bonus, when determining the bonus for the first use, for example, the probability of winning the jackpot bonus (Type 1 bonus) in the lottery may be 100%, and when determining the bonus for the second or subsequent use, the probability of winning the jackpot bonus may be 20% and the probability of winning the regular bonus (Type 2 bonus) may be 80%. The Type 1 bonus has a lower probability of being obtained in the lottery than the Type 2 bonus (Type 1 bonus is more valuable than Type 2 bonus). Furthermore, the price to obtain the Type 1 bonus is set higher than that of the Type 2 bonus. For example, the Type 1 bonus is an item for obtaining a game character, and the Type 2 bonus is points to be consumed in the game. For example, the first use may be such that an item for obtaining a game character is won, and points are won from the second use onwards. Note that the types of bonuses are not limited to jackpot bonuses and regular bonuses. Furthermore, the bonuses equivalent to the jackpot bonus and the regular bonus each include multiple types of bonuses.

[0029] Furthermore, from the second time onward, the probability of winning the jackpot bonus may be gradually reduced depending on the number of times the device is used. Furthermore, a bonus may be awarded for the first time without a lottery, and a bonus may be awarded that is predetermined depending on the type of NFC-enabled device 30.

[0030] The game server 10 holds a lottery with a probability according to the number of times the NFC-equipped device 30 has been used, and when it determines the content of the benefit to be given to the player, it transmits information about the benefit determined by the lottery to the user terminal 20 (step S114).

[0031] As described above, according to this embodiment, the game server 10 manages the device code of the NFC-enabled device 30 in association with the user account of the authorized user, thereby preventing anyone other than the authorized user from using the NFC-enabled device 30. Furthermore, the benefit granted in the game changes depending on whether the NFC-enabled device 30 is used for the first time or for the second or subsequent time, so that a legitimate authorized user of the NFC-enabled device 30 can repeatedly enjoy the game using the NFC-enabled device 30.

[0032] Furthermore, the user terminal 20 determines whether the NFC-equipped device 30 meets a predetermined standard before transmitting the device code and user account to the game server 10, thereby preventing the game server 10 from performing unnecessary determination processing on the NFC-equipped device 30 that does not meet the standard.

[0033] Furthermore, the probability of winning the jackpot bonus is set higher when the NFC-equipped device 30 is used for the first time than when it is used for the second or subsequent times, so that the advantage of receiving a more valuable bonus when purchasing a new device is maintained, while also providing the enjoyment of using it for the second or subsequent times.

[0034] Furthermore, when the NFC-enabled device 30 is used for the second or subsequent time, a benefit may be granted only if the frequency of use satisfies a predetermined condition. The frequency of use may be determined based on the date and time when the NFC-enabled device 30 was last used and the current date and time (the date and time when the NFC-enabled device 30 is about to be used), and use may be permitted on the condition that a predetermined period has passed since the date and time of last use. For example, the condition may be that a predetermined number of days have passed since the date and time of last use, or that a predetermined time has passed since the date and time of last use. For example, from the second time onwards, use may be permitted only once a day. It is also possible to impose restrictions such as (provided that at least one day has passed since the last use date) or once used, it cannot be used for 24 hours (provided that at least 24 hours have passed since the last use date).

[0035] Although the present embodiment uses the NFC-enabled device 30 as an example, it may also be a device or printed material that does not have an NFC function. For example, the device code may be attached in the form of a barcode or two-dimensional code. In this case, the user terminal 20 may read the code information and transmit it to the game server 10.

[0036] In this embodiment, the present invention is applied to a game system, but the present invention is not limited to this. For example, the present invention can be applied to SNS (social networking services), digital content provision services, video distribution services, music distribution services, etc., allowing legitimate rights holders to repeatedly obtain benefits (points, content such as videos and music, etc.).

[0037] The present invention is not limited to the above-described embodiments, and can be embodied in various other forms without departing from the spirit and scope of the present invention. Therefore, the above-described embodiments are merely illustrative in all respects and should not be construed as limiting. For example, the order of the above-described processing steps can be arbitrarily changed or executed in parallel as long as no contradiction occurs in the processing content. Other steps may also be added between processing steps. Furthermore, a step described as one step may be divided into multiple steps and executed, and what is described as multiple steps may be understood as one step. [Explanation of symbols]

[0038] 1...Game system 10...Game server 12...Control device 12...External storage device 20...User terminal 21...Processor 22...Input device 23...Display device 24...Communication interface 25...Storage resource 30...NFC-equipped device 101...Right holder determination information receiving unit 102...Device information registration unit 103...Benefit determination unit 104...Device management information storage unit 201...Device code acquisition unit 202...Right holder determination information transmission unit 203...Usability determination unit

Claims

1. a server that grants rewards to users; a user terminal operated by the user, The user terminal a unique information acquisition unit that acquires the unique information from a tangible object to which the unique information is assigned; a right holder determination information transmission unit that transmits the unique information and the user account of the user to the server; The server a tangible object management information storage unit that stores the unique information and the user account of the right holder of the tangible object in association with each other; a tangible object information registration unit that, if the received unique information is not registered in the tangible object management information storage unit, registers the unique information and also registers the received user account as a user account of the right holder; An information processing system comprising a privilege determination unit that, if the received unique information is newly registered, grants the user a privilege when the tangible object is used for the first time, and, if the received unique information has already been registered and the received user account belongs to the user with the right of use, grants the user a privilege when the tangible object is used for the second or subsequent time.

2. The benefit determination unit 2. The information processing system according to claim 1, wherein if the received unique information has already been registered and the received user account does not belong to the user with the right of use, it is determined that no special benefit will be given.

3. The user terminal An information processing system as described in claim 1 or 2, further comprising a usability determination unit that determines whether the tangible object meets a predetermined standard based on at least a portion of the information contained in the unique information before sending the unique information and the user account to the server.

4. The benefit determination unit An information processing system as described in any one of claims 1 to 3, wherein a decision is made by lottery to grant a first type of benefit or a second type of benefit of lower value than the first type of benefit, and when the benefit is granted upon first use, the probability of winning the first type of benefit is set higher than when the benefit is granted upon second or subsequent use.

5. The benefit determination unit 5. The information processing system according to claim 1, wherein, when the tangible object is used for the second or subsequent time, a special benefit is provided only if the frequency of use satisfies a predetermined condition.

6. The benefit determination unit 6. The information processing system according to claim 4, wherein when the tangible object is used for the second or subsequent time, the probability of winning the first type of benefit is gradually reduced according to the number of times it is used.

7. a tangible object management information storage unit that stores unique information assigned to a tangible object and a user account of a user of the tangible object in association with each other; a right holder determination information receiving unit that receives the unique information and the user account of the user from a user terminal operated by the user; a tangible object information registration unit that, if the received unique information is not registered in the tangible object management information storage unit, registers the unique information and also registers the received user account as a user account of the right holder; The server is provided with a privilege determination unit that, if the received unique information is newly registered, grants the user a privilege when the tangible object is used for the first time, and, if the received unique information has already been registered and the received user account belongs to a user with a right of use, grants the user a privilege when the tangible object is used for the second or subsequent time.

8. Computer, a tangible object management information storage unit that stores unique information assigned to a tangible object and a user account of a user of the tangible object in association with each other; a right holder determination information receiving unit that receives the unique information and the user account of the user from a user terminal operated by the user; a tangible object information registration unit that, if the received unique information is not registered in the tangible object management information storage unit, registers the unique information and also registers the received user account as a user account of the right holder; The program functions as a privilege determination unit that grants the user a privilege when using the tangible object for the first time when the received unique information is newly registered, and grants the user a privilege when using the tangible object for the second or subsequent time when the received unique information has already been registered and the received user account belongs to the user with the right to use.

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