Game live distribution system and program

The game live streaming system and program enhance the excitement of betting games by allowing users to predict virtual athlete outcomes and awarding non-monetary dividends and rewards, addressing the lack of engagement in conventional betting games.

JP2025181631APending Publication Date: 2025-12-11MIRATIV CO LTD
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Patent Information

Application Number
JP2025013999
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-01-30
Publication Date
2025-12-11

AI Technical Summary

Technical Problem

Conventional betting games lack excitement and fun, failing to engage users effectively.

Method used

A game live streaming system and program that allows users to predict the outcome of virtual athlete competitions, awarding dividends and special rewards based on the amount of value cast in votes, with a focus on social betting using non-monetary virtual medals and support gifts to enhance engagement.

Benefits of technology

The system creates excitement and unity among users, enhancing the appeal of betting games by providing a live streaming experience with interactive features and non-monetary rewards, avoiding gambling aspects.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To create upsurge of a betting game.MEANS FOR SOLVING THE PROBLEM: A game live distribution system for realizing game live distribution services among multiple users including a distributor and a viewer includes a game providing section for providing a game for imparting a dividend based on a quantity of value spent by a betting and a dividend magnification to a user when the betting performed by the user by estimating a result of a game performed in a game space among virtual players satisfies a hitting condition, a distribution section for providing a live distribution for distributing a live reporting animation of the game played by the distributor to the terminal of the viewer, and a game control section for imparting a special reward different from the dividend to a first user who attains a predetermined condition related to the dividend from among the multiple users.SELECTED DRAWING: Figure 3
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Description

[Technical Field]

[0001] The present invention relates to a game live streaming system and a program. [Background technology]

[0002] In the past, betting on publicly managed sports events such as horse racing, boat racing, and bicycle racing was conducted via a communication network. There are services available that allow this (see, for example, Patent Document 1). Users can predict the outcome of the competition and vote by investing monetary or other value in their predictions. (also called "bet") The votes are accepted by the server and the results of the competition are determined. Then, the payout (for public lotteries) is calculated based on the winning result of the bet and the payout ratio (the so-called "odds"). If the User has made a mistake, a refund will be given to the User. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2023-000686 Summary of the Invention [Problem to be solved by the invention]

[0004] In the conventional service where people predict the outcome of a competition and vote (also known as "betting"), Users place bets with the aim of getting more payouts. When thinking of gambling as a game, there is the issue that it lacks the appeal and fun of a game.

[0005] Therefore, the present invention provides a game lane that can create excitement in betting games. The purpose is to provide a live streaming system and program. [Means for solving the problem]

[0006] The game live streaming system according to the first aspect of the present invention is a system for streaming a game to a plurality of users including a streamer and viewers. A game live streaming system for realizing a game live streaming service between A user predicts the outcome of a competition between virtual athletes in a game space and votes correctly. If the conditions are met, a dividend will be awarded based on the amount of value cast in the vote and the dividend multiplier. a game providing unit that provides a game to be awarded to the user; a distribution unit that provides live distribution of live videos of the program to the terminals of the viewers; A first user who has achieved a predetermined condition related to the dividend is given a different dividend from the dividend. and a game control unit that awards a special reward.

[0007] The program according to the second aspect is a game play between a plurality of users including a broadcaster and a viewer. A computer to realize the live streaming service is used to connect virtual athletes in the game space. If a user predicts the outcome of a competition and votes for that competition and the results meet the winning conditions, To provide a game that awards a payout to a user based on the amount of value invested and a payout multiplier. a game providing unit that provides a live video of the game played by the distributor to the terminal of the viewer; a distribution unit that provides live distribution to be distributed; and a party related to the dividend among the plurality of users. Game control for granting a special reward different from the dividend to a first user who has achieved a certain condition. It functions as a department. [Effects of the Invention]

[0008] According to one aspect of the present invention, a game that can create excitement in a betting game is provided. We can provide a live streaming system and program for the event. [Brief explanation of the drawings]

[0009] [Figure 1] 1 is a diagram illustrating a configuration of a game live streaming system according to an embodiment. [Figure 2] FIG. 10 is a diagram for explaining an outline of the operation of a betting game provided by a distribution server according to an embodiment. [Figure 3] FIG. 2 is a diagram illustrating a configuration of a distribution server according to the embodiment. [Figure 4] FIG. 2 is a diagram showing an example of a display screen on a viewer's terminal according to the embodiment; [Figure 5] FIG. 2 is a diagram showing an example of a display screen on a viewer's terminal according to the embodiment; [Figure 6] FIG. 2 is a diagram showing an example of a display screen on a viewer's terminal according to the embodiment; [Figure 7] FIG. 2 is a diagram showing an example of a display screen on a viewer's terminal according to the embodiment; [Figure 8] FIG. 2 is a diagram showing an example of a display screen on a viewer's terminal according to the embodiment; [Figure 9] FIG. 2 is a diagram showing an example of a display screen on a viewer's terminal according to the embodiment; [Figure 10] FIG. 2 is a diagram showing an example of a display screen on a viewer's terminal according to the embodiment; DETAILED DESCRIPTION OF THE INVENTION

[0010] A game live streaming system according to an embodiment will be described with reference to the drawings. The game live streaming system is a system that allows live game streaming between multiple users, including broadcasters and viewers. In the drawings, the same or similar parts are designated by the same or similar reference numerals. Similar reference numerals are used.

[0011] (1) System configuration FIG. 1 is a diagram showing the configuration of a game live distribution system 1 according to this embodiment. The live streaming system 1 is a streaming service that streams live gameplay videos in which a streamer plays and gives commentary. This realizes a live game streaming service that provides viewers with real-time streaming. There is one viewer watching the live commentary video by the follower, but there are also 1 viewer watching the live commentary video by the streamer. There may be multiple viewers. When there is no distinction between the distributor and the viewers, they are referred to as Also referred to simply as "user." A user is a user of the game live streaming service. The User shall have an account for the game live streaming service.

[0012] The game live distribution system 1 includes a distribution server 100 and a plurality of terminals 200. The distribution server 100 and the terminal 200 are connected to each other via a communication network 10 so that they can communicate with each other. The communication network 10 includes the Internet. may include a LAN (Local Area Network).

[0013] The distribution server 100 is configured by one or more computers and is a game live distribution server. The distribution server 100 is an information processing device of a company that provides a live game distribution service. The distribution server 100 may be, for example, a workstation or a PC (Pe It can be a general-purpose computer such as a personal computer, or a cloud · It may be logically realized by computing (distributed computing). In other words, the distribution server 100 may be configured as one computer or as multiple computers. It may also consist of

[0014] The plurality of terminals 200 includes a distributor terminal 200a and a plurality of viewers' terminals 200b. In the game live streaming service, users can select a game and stream a live commentary video. On the other hand, users can choose any broadcaster and start broadcasting. By starting to watch a video, a user becomes a viewer. In other words, a user can be both a broadcaster and a viewer. A user cannot be both a broadcaster and a viewer at the same time. The distribution server 100 receives access from each terminal 200 and The game commentary video (including audio) provided by the terminal 200a is distributed to the viewer's terminal 200b. Believe.

[0015] The user can independently enjoy the online game provided by the game live distribution system 1. On the other hand, during live streaming of a commentary video, the broadcaster and the viewers of the broadcaster's commentary video can One or more viewers who listen form a group of users.

[0016] The terminal 200 may be, for example, a PC, a smartphone, a tablet terminal, or a wearable terminal. The terminal 200 is an interface with a user and a communication network 10. The user interface includes, for example, a display, Keyboard, mouse, touchpad, touch panel display, microphone, and speaker The interface with the communication network 10 includes at least one of the following: and at least one of the following communication interfaces: In the description of the embodiment, it is mainly assumed that each terminal 200 is a smartphone. The terminal 200 includes an application program for using the game live distribution service. However, each terminal 200 is assumed to have a general-purpose web browser installed. This allows you to use the live game streaming service provided as a web service. The terminal 200 may access the distribution service via an installed application program. By accessing the distribution server 100, the user can play various games provided by the distribution server 100. The user can access the content and can also stream or watch the live video.

[0017] In the game live distribution system 1, a live video of a game (specifically, Specifically, the data (video data and audio data) is transmitted to the distribution server 100, and the distribution server 100 Various information processes are performed on the live video and the live video is sent to the viewer's terminal 200b. The viewer's terminal 200b receives (distributes) the live video from the distribution server 100 and displays the live video on the viewer's terminal 200b. do.

[0018] In the game live streaming system 1, a broadcaster who broadcasts a game commentary video and the broadcaster who broadcasts the commentary video are In order to enable communication between viewers and For example, in the game live distribution system 1, the terminal 200 is provided with a game It displays the live video of the program and also displays a comment area (chat area), allowing viewers to It is possible to communicate with the broadcaster through comments (chat). Furthermore, viewers can send gifts ("support gifts") to streamers on the game live streaming service. It is now possible for viewers to give these gifts to the streamer. By sending to , viewers can support their favorite streamers and communicate with them. In live game streaming services, the streamer can The game's live commentary video is distributed to viewers, who can comment and Offer a gift to the streamer.

[0019] In the game live streaming system 1, viewers can register (follow) their favorite streamers. Generally, viewers are fans of the streamers they follow and their favorite streamers. They are motivated to support the streamers. The streamers are motivated to support the streamers in order to increase their own fan base. Have the motivation to deliver.

[0020] (2) Betting games The distribution server 100 according to this embodiment allows users to predict the results of competitions held in the game space. A game is provided in which a payout is awarded to a user when the user's predicted vote meets the winning conditions. In addition, the fact that the hit condition is satisfied is also simply referred to as "hit." In the following description, such a game is also referred to as a "betting game." The betting games related to the above do not involve the use of assets for voting or dividends, and have gambling properties. Such betting games are called "social betting" games. This may also be done.

[0021] The competition held in the game space can be any game that determines victory or defeat or ranking. For example, a competition in which virtual athletes (virtual players) compete (race) or battle (battle) automatically. The virtual athlete may be a character (a human-like character) or It may be a vehicle, a robot, an animal, or a monster. In the Ming Dynasty, the main focus is on arena-style competitions where monsters battle each other.

[0022] FIG. 2 shows an outline of the operation of the betting game provided by the distribution server 100 according to this embodiment. FIG.

[0023] STEP 1: First, when a broadcaster starts (hosts) a betting game, the competition takes place in the game space. Each user (broadcaster, viewer) in the group predicts the outcome and casts a vote (bet). The prediction can be for one monster to survive, or for a specific rank. Monsters in (for example, the first and second place monsters and their ranking, or the first to third place monsters) The following embodiment may be used to predict the next monster and its ranking. Let's assume that you are trying to predict the one monster that will survive. The condition is that the prediction of the one monster that will survive is correct.

[0024] Users vote for predictions using voting values ​​(by casting values). In this case, the value of the vote is the virtual medal (hereinafter simply referred to as ") used exclusively for the betting game. The medals cast as voting value are called "bet medals." For example, medals have no monetary value and cannot be exchanged for cash. Medals are awarded when certain conditions are met in the game live streaming service (or betting game). Free medals that can be obtained by fulfilling the requirements (for example, logging in to the service) Medals may be obtained by giving support gifts, either paid or free. The medals may be paid medals that can be purchased on the game live streaming service. Even so, medals cannot be exchanged for cash and can only be used for betting games. Since it does not fall under the category of property, it avoids the gambling aspect. It is possible to enjoy playing games.

[0025] Each monster has a payout multiplier ( Hereafter referred to as "odds") are set, and basically, the stronger the monster, the lower the odds. The votes of each user in the betting game are compared with those of other users in the group. It may be made public to the user.

[0026] STEP 2: After voting, the game will be played in the game space. In this embodiment, the automatic battle between monsters Users in the group (broadcasters and viewers) can watch the battle between monsters. For example, each monster can be seen by watching the battle, and the broadcaster can comment on the battle. Attacking monsters will decrease the physical strength (hit points) of other monsters. When a monster's strength reaches zero, it becomes the loser, and the last monster standing is the winner. Participants may support the monsters they voted for and / or the monsters voted for by viewers. Viewers can watch the monsters they voted for and / or the monsters the streamer voted for. It is possible to post comments supporting the monster.

[0027] STEP 3: Depending on the results of the competition, users (streamers and viewers) will receive payouts according to the payout multiplier. Specifically, if a user correctly predicts the outcome of a competition, the dividend for that prediction will be paid. The payout will be awarded according to the multiplier and the number of medals bet. For example, The payout rate is 2x, and you bet 100 medals on the monster. If the player wins, 200 medals will be awarded as a payout. As mentioned above, medals have no monetary value. The medals obtained in this way are not exchangeable for cash. will be used for voting (STEP 1) for the subsequent competition (monster battle). You can be there.

[0028] In this way, in the betting game according to this embodiment, the betting Viewers in the same group who watch the game can also vote, so it is suitable for live game streaming. It is possible to increase the sense of unity between the streamer and the viewers, and it is also possible to increase the excitement of live game streaming. In addition, neither voting nor dividends are considered to be property, etc. By using DAL, gambling aspects can be avoided, and a wide range of users can enjoy betting games. It is possible.

[0029] (3) Distribution server configuration FIG. 3 is a diagram showing the configuration of the distribution server 100 according to this embodiment. The system includes a communication unit 110, a storage unit 120, and a processing unit .

[0030] The communication unit 110 is a network interface connected to the communication network 10. The communication by the communication unit 110 may be wired communication or may include wireless communication. The communication unit 110 communicates with the terminal 200 via the communication network 10 under the control of the processing unit 130. Communicate with.

[0031] The storage unit 120 includes, for example, a ROM (Read Only Memory) and an auxiliary storage The program executed by the processing unit 130 ( The game live distribution program) is stored in, for example, the ROM of the storage unit 120 and / or the auxiliary storage device. The storage unit 120 stores various databases related to the game live streaming service. In this embodiment, the database stored in the storage unit 120 is database 121, game information database 122, and gift information database 12 3, a predicted result database 124, and a special reward database 125.

[0032] The user information database 121 stores user information for each user of the game live streaming service. ID, nickname, avatar information, medal information, game currency information, and earned The user ID constitutes the user's account information and is used to A unique ID within a live game streaming service and / or a unique ID within a betting game. Nicknames are the names used by users in live game streaming services. The avatar information is information about the user's avatar used in the game live streaming service. do.

[0033] The medal information is a value that can only be used in betting games and is owned by the user. This is information about medals. Medals have no monetary value and cannot be exchanged for cash. The medal information includes the number of medals the user owns and the medals the user has earned as dividends. It also includes information on the number of lines.

[0034] The game currency information is used for betting games and other games (especially live game streaming) Information about the value of game currency that a user possesses, which can be used in other games on the Service. Hereinafter, such game currency will also be referred to as "coins." Coins can be exchanged Gold is not available. Coins can be obtained by fulfilling certain conditions in the game live streaming service ( For example, free coins can be obtained by logging in to the service, and coins can be used to purchase live game streaming services. There are paid coins that can be purchased with money (i.e., charges) on the game live distribution service. Support gifts given through the service can be purchased by viewers using coins. Gifts purchased using free coins are called "free gifts," and gifts purchased using paid coins are called "gifts." Support gifts purchased using coins are called "paid gifts." It can also be used to purchase avatars and / or costumes for use on the live streaming service. That's fine.

[0035] The game information database 122 stores information about betting games. For example, the game information database 122 contains the drawing data of each monster, the characteristics of each monster, Stores parameters such as odds information, IDs for each competition, and information on participating users. The game information database 122 is created in advance by each user (distributor, viewer). The information of the monsters that the user has acquired may be stored in association with the user ID. By training your own monsters in the game, you can increase their parameters. The parameters include the monster's physical strength (hit points), attack power, defense power, There are speed, technique (skill), behavioral characteristics (behavior pattern), and condition level. The better a monster's parameters are, the easier it is to win a battle, and the lower the odds are set. The parameters may include behavioral characteristics and skills. These include the ability to easily attack strong monsters, or weak monsters. A kill is, for example, increasing (or recovering) your own hit points, attack power, defense power, or speed. Skills that reduce the attack, defense, or speed of other monsters. etc.

[0036] Gift Information Database 123 provides information on support gifts to support streamers. As mentioned above, the support gift includes a free gift purchased by consuming free coins. There are two types of gifts: paid gifts, which are purchased by consuming paid coins. It may be a special gift used exclusively for the game. For details of such special gifts, see This will be discussed later.

[0037] The predicted result database 124 stores, for example, the following for each competition held in a betting game: The information of each user who voted, the voting contents (predictions) of each user, and the predictions of each user are Information on whether or not the winning combination was achieved and information on the payout for each user are stored.

[0038] The special reward database 125 stores information about users who have fulfilled a predetermined condition (also referred to as "first users"). The information about the special rewards given to the players is stored. The special rewards are different from the dividends. This is a reward. Details of the special reward will be explained later.

[0039] The processing unit 130 includes one or more processors and a processor work area. This embodiment is configured with a RAM (Random Access Memory) that stores the In this embodiment, the processing unit 130 executes the program (game live distribution) stored in the storage unit 120. By expanding and executing the program in RAM, the game providing unit 131 and the distribution unit 1 32, a group processing unit 133, a game control unit 134, and a display control unit 135. Each of these units performs information processing using the information stored in the storage unit 120. .

[0040] The game providing unit 131 provides the above-mentioned betting game (social betting game). Betting games provide users with a betting system where they can choose the outcome of a competition held in the game space. If a user (broadcaster, viewer) predicts and votes and the votes meet the conditions for success, the user In the betting game, the payout is given to the following: In the procedure up to STEP 3, voting processing, competition processing, and dividend processing are carried out.

[0041] The game providing unit 131 provides a betting game in which a distributor and / or a viewer For example, the game providing unit 131 receives votes (bet) from the broadcaster. The broadcaster accepts the selection of the target (i.e., the monster to bet on) on the broadcast screen. At the same time, you can select the amount of value you want to bet on the monster (i.e., the number of medals you want to bet). Creations are accepted from the broadcaster on the broadcast screen.

[0042] In addition, the game providing unit 131 accepts votes from viewers. The player 131 allows the viewer to select a monster on which the viewer will bet on the screen. At the same time, you can watch the selection of the number of medals to bet on the monster on the viewing screen. Applications will be accepted from applicants.

[0043] Here, the game providing unit 131 performs betting using medals exclusively used for the betting game. In this way, the game providing unit 131 receives votes from the broadcaster and / or the viewers. The game provider will also accept votes from viewers. 131 allows voting using medals, which are a value used exclusively in the game and cannot be exchanged for cash. The game providing unit 131 receives the votes from both the distributor and the viewer. The medals determined according to the medals used and the odds are awarded.

[0044] The distribution unit 132 is a live distribution unit that distributes live videos of games played by distributors to viewers. Users can select a game and start streaming a live video. On the other hand, users can select any of the broadcasters and start watching the live video. In this embodiment, the distribution unit 132 becomes a viewer of the betting game played by the broadcaster. Specifically, the broadcaster can place bets from the terminal 200a of the broadcaster. A live video of the game (video data and audio data) is transmitted to the distribution server 100, and the distribution server The server 100 performs various information processing on the live video and transmits the live video to the viewer's terminal 2. The viewer's terminal 200b receives (distributes) the live broadcast from the distribution server 100. On the viewing screen displayed on the viewer's terminal 200b, a live video is displayed. In addition, there is a button for accepting comments and a button for accepting requests to give gifts to streamers. Buttons for accepting the request will be displayed.

[0045] During live streaming of a live video, the group processing unit 133 communicates with a distributor and the live video of the distributor. One or more viewers who watch the video and comments from those viewers only within the group consisting of the video. The system has a comment processing unit 133a that allows users to post and view live videos. By allowing comments to be posted and viewed only within the group during live streaming, , it can increase the sense of unity within a group consisting of broadcasters and viewers, and This will allow for a larger group to create excitement about betting.

[0046] The comment processing unit 133a processes a plurality of viewers who are watching a live video of a distributor into Divide the streamer into multiple subgroups, and only viewer within the subgroups For example, if a broadcaster A and viewers B1 and B2 are If there is a group including B2, B3, and B4, then a group consisting of broadcaster A and viewers B1 and B2 The group is divided into a subgroup consisting of broadcaster A and viewers B3 and B4. This allows for a competitive game between subgroups. This subgroup division allows the streamer to classify the content into subgroups. This may be done by designating a specific audience or by random drawing. good.

[0047] The comment processor 133a is configured to process the period during which the competition (STEP 2) is being held and the time when the competition is being held. During the voting period (STEP 1) before the event, comments will be posted only within the group. During the competition (STEP 2) period, The comments of viewers who voted for the monster can be comments of support for the monster they voted for. The comments of viewers during the voting period (STEP 1) will be used to express the enthusiasm of the viewers. The streamer reacts to these comments and gives commentary. By enabling users to post and view such comments, we hope to increase the excitement of betting games. The comment processing unit 133a can be used to display the results (STEP 3). Even during the period when the comment is posted, it may be possible to post and view comments only within the group. During the period when the results are displayed (STEP 3), viewers' comments will be automatically The comment can be a comment of joy or sadness depending on whether the prediction was correct or not.

[0048] The group processing unit 133 processes the content distributed by the viewers only within the group during the live distribution of the live video. The system has a gift processing unit 133b that allows support gifts to be given to believers. During live video broadcasts, viewers can send support gifts to streamers within the group only. By doing so, it is possible to increase the sense of unity within the group consisting of broadcasters and viewers, It is possible to create excitement about betting among a group of users. becomes.

[0049] The gift processing unit 133b determines the period during which the competition (STEP 2) is being held and the During the voting period (STEP 1) before the event, gifts will only be given within the group. The gift processing unit 133b may be configured to display the result (STEP 3). Even during the period when the gift is given, gift-giving may be permitted only within the group.

[0050] The gift processing unit 133b divides a plurality of viewers who are watching the live video of the distributor into the respective Divide into multiple subgroups, including the broadcaster, and broadcast from viewers only within the subgroups. It may be possible to give support gifts to followers. For example, if a broadcaster A and viewers B1, B2, If there is a group including B3 and B4, a subgroup consisting of broadcaster A and viewers B1 and B2 The group is divided into two subgroups: one consisting of broadcaster A and viewers B3 and B4 ( This allows for a competitive game progression between subgroups. This subgroup division allows the streamer to classify the views into each subgroup. This may be done by designating a listener or by random drawing. .

[0051] The gift processing unit 133b is a game processing unit that processes gifts (support gifts) from viewers to broadcasters. A viewer may request a gift of a special gift to be used exclusively for the event. For example, the viewer may , by using the gift button displayed on the viewing screen of the betting game played by the streamer. You can select a gift and give it to someone. You can receive cash rewards depending on the gift you give. Alternatively, a process may be performed in which a reward that can be converted into cash is given to the distributor. In the communication system 1, a reward may be given to the broadcaster according to the amount of gifts the broadcaster has received. Rewards for such streamers are available to streamers who meet certain conditions, and the amount of gifts and total rewards are determined by the streamer. Even if the streaming fee is calculated by multiplying the streaming hourly rate, which is determined based on the viewing time, by the streaming time, This type of reward can increase the motivation of streamers. The game can be purchased by viewers using coins (game currency). Paid gifts, which are gifts purchased with free coins (free game currency), can be redeemed with free coins (free game currency). The reward to the streamer may be set to be greater than the free gift purchased. .

[0052] The dedicated gift was a gift that gave medals to both the broadcaster and the viewer to use for voting. Exclusive gifts can increase odds in betting games. Such a special gift will be described in more detail below.

[0053] The group processing unit 133 selects viewers in the group who meet the conditions specified by the distributor. In other words, a group process may be performed. The management unit 133 detects viewers in the group who do not satisfy the conditions specified by the distributor. The broadcaster may prohibit the listener from voting (betting). The level (also called "cheer level") is determined based on the amount of support you have given to the streamer. The condition may be a level or higher. You can watch the live stream of a specific streamer and send support gifts to that specific streamer. This will increase the cheer level of the viewer for that particular streamer. You may want to play betting games with only your fans, which will make your live broadcast more Specifically, the number of users who can participate in betting games (bet) There may be a limit of 20 people, for example. Since many viewers may wish to participate in betting games, By specifying the conditions for permission, the streamer can limit Betti to their own fans. You can progress through the game.

[0054] The game control unit 134 controls odds in a betting game. The game control unit 134 performs a process of awarding a special reward different from the payout to the user. Details of 134 will be described later.

[0055] The display control unit 135 determines which user in a group consisting of a distributor and one or more viewers A voting form indicating which virtual athlete (in this embodiment, the monster) the user has voted for (bet on) is displayed. The voting status object is displayed on the live video display screen. indicates the amount of value (number of medals) cast by the corresponding user in voting for the corresponding monster. The live video display screen may include information about the display screen of the distributor's terminal 200a. The display screen of the viewer's terminal 200b and / or the viewer's terminal 200b. When enjoying betting, each user can decide which monster they bet on. It is easier to understand which other users are betting on which monsters. Therefore, it is easy to hold the betting game in a group. For example, you can decide which monster you are betting on and how many monsters are left. It is easy to see visually how many people are betting on each monster and how much they are betting. By doing so, each user will be motivated to watch the battle until the end and get excited. becomes.

[0056] The display control unit 135 controls the voting acceptance period (STEP) before the competition (battle) is held. In 1), you can control the display of the voting status object on the live video display screen. This allows each user to decide their own bets taking into account the betting status of other users in the group. You will be able to decide which monster to bet and how many medals to bet.

[0057] The display control unit 135 displays the results of the contest (battle) during the period (STEP 2) in which the contest (battle) is being held. The voting status object may be displayed on the live video display screen. Each user can support the monsters they bet on, or decide what to do with the remaining monsters. You can see how many people are betting and how much money each user is betting, and you can watch the battle to the end and enjoy it. It becomes motivation to rise up.

[0058] The display control unit 135 controls the voting acceptance period (STEP) before the competition (battle) is held. 1) In the group, the information of a predetermined number of users is voted on in order of the highest accuracy rate. The information may be displayed on the display screen of the live video as a commentary. The user takes into consideration the betting status of other users in the group who have a high success rate and decides which model to bet on. You will be able to decide the winner and the number of medals to bet.

[0059] The display control unit 135 controls the voting acceptance period (STEP) before the competition (battle) is held. 1) If a user selects one of the monsters, they will vote for that monster. A selection screen for the quantity (number of medals) of the value to be acquired is displayed on the terminal 200 of the user. , information of another user who voted for the monster, including the hit rate of the other user A voting status object may be displayed on the selection screen. The medal you bet on will be calculated based on the accuracy of other users who have selected the same monster as you. This will allow you to determine the number of rules.

[0060] When the number of users who voted for one monster exceeds a threshold, the display control unit 135 Information on a predetermined number of users in descending order of the amount of value cast in the vote (number of medals bet), A voting status object including information indicating the number of remaining users is sent to the one monster. The control may be performed to display the live video on the display screen in association with one monster. If the number of users who voted is large, the display screen size may limit the number of users to view all of them. It may be difficult to display information about the user (user identification information and number of medals bet) Therefore, the number of medals bet in the voting will be decided in descending order of the amount of value bet in the voting. By displaying user information first and only displaying the number of remaining users, efficiency is improved. It is possible to display the information in a similar manner.

[0061] The display control unit 135 at least partially overlaps the display position of the monster object. You can place your bet on the monster by placing a bet on it or around the monster's object. ) may display a voting status object containing information about the user who voted. The positional relationship between the object of the voter and the voting status object determines the voting status object. and the corresponding monsters can be displayed in a visually easy-to-understand manner.

[0062] The game providing unit 131 performs a voting reception period (STE) before the competition (battle) is held. P 1) displays the state observation area including the monster object (monster image) The display control unit 135 may display the parameter indicating the monster's good condition on the screen. The appearance and / or behavior of the monster object in the state observation area is changed according to the data. This allows each user to change the appearance and / or Based on the monster's behavior, you can grasp its health status and automatically You will be able to decide which monsters you want to bet on and how many medals you want to bet on. Monsters in this state may have higher parameters than normal monsters, and The setting may be such that skills that make it easier to win battles are more likely to be activated.

[0063] The display control unit 135 controls the voting acceptance period (STEP) before the competition (battle) is held. 1) in accordance with a parameter that indicates the degree of good performance and a parameter that has randomness. The monster's object's appearance and / or behavior may be changed. The degree of this will have a big impact on the outcome of the battle, so many users will be attracted to a monster in good condition. However, the monsters in good form are always more likely to win. If the number of bets increases, the betting game will become less interesting. Also, parameters (e.g., random numbers) are introduced to control the appearance and / or By changing the appearance and / or behavior of the monster object, It is now possible to have a variable randomness regardless of the degree of adjustment, making it a betting game. This can prevent the game from becoming less interesting as a whole.

[0064] The display control unit 135 controls the voting acceptance period (STEP) before the competition (battle) is held. 1) In the game, information showing the performance of each monster in the last few matches (last few battles) is posted. The display may be controlled on the video display screen. You can decide which monsters to bet on and how many medals to bet on, taking into account the player's battle record. It becomes like this.

[0065] In this embodiment, the competition held in the game space is an automatic battle between monsters. The goal is to reduce the hit points (HP) of each monster. Section 135 is the period during which the competition (battle) is being held (STEP 2), and each monster The remaining hit points object showing the remaining hit points (remaining HP) of the live video is displayed on the screen. By doing so, each user can control the remaining hit point object. You can see the remaining hit points of each monster based on the project, and you can You can enjoy.

[0066] The display control unit 135 displays the result display period (ST In EP 3), the information showing the number of consecutive hits of users in the group is displayed in the live video. In this way, each user can check the number of consecutive hits of the game. Users who do not win tend to get addicted to betting games, and Users who have had many consecutive wins can be used as a reference for future betting.

[0067] (4) Odds Control In the betting games provided by the game providing unit 131, the odds are basically set based on the virtual It is determined according to the parameters of the craftsman (in this embodiment, the monster). The providing unit 131 allows a user to predict the outcome of a competition between monsters in a game space. If your bet meets the winning conditions, the monster's parameters will determine the winning result. A payout based on the odds and the number of medals bet by the user is awarded to the user.

[0068] In this embodiment, the gaming providing unit 131 determines the parameters of the monsters, i.e. In other words, the base odds for that monster are determined based on how likely it is to win. For example, the game providing unit 131 may set a higher value for the monsters with better parameters. In this embodiment, the game providing unit 131 sets the support of the actual monster. The odds are set according to the monster's parameters without considering the rate. The odds may be adjusted taking into account the popularity of the monster. When considering the percentage of bettors, calculations are required to determine the odds, and the game progresses quickly. The betting game according to this embodiment is performed in steps 1 to 5. Since it is assumed that the P3 cycle will be completed in a relatively short time, This does not take into account the approval rating of the candidate.

[0069] In the betting game according to this embodiment, medals that do not fall under the category of property, etc. are used. Since betting is being done, there is no need to take into account the deduction rate when determining odds. , with a payout rate greater than 1, and more medals than the total number of medals bet will be paid out. It is also possible to assign it as:

[0070] The game control unit 134 performs processing in cooperation with the gift processing unit 133b. 34 is a case where viewers give support gifts to streamers during live broadcasts of betting games. Specifically, the odds are increased depending on the monster's parameters. The odds are increased by multiplying the base odds by N (for example, N is a value greater than or equal to 2). This will increase the interest and fun of users (especially viewers) in betting, This will make it possible to create excitement for the event.

[0071] The support gift, i.e., the ability to increase odds in betting games. The gift available for use may be a gift exclusively for use in a betting game. The dedicated gifts may include free gifts and paid gifts.

[0072] The game control unit 134 may be configured to allow a support gift (exclusive gift) to be used for voting when the support gift (exclusive gift) is given. The broadcaster will be given a valuable token (medal) that can be used for voting. That is, the game control unit 134 awards the support gift (dedicated gift) to the person who has been given the support gift (dedicated gift). If a viewer sends a gift, the medal will be given to both the streamer and the viewer. It is given by spending your own coins (free coins or paid coins), and 1 coin is worth 1 medal. The coin may be equivalent to one medal, or one coin may be exchanged for a value greater than one medal. The streamer will receive a medal through the game, and the streamer can use the medal to The gift can be used for voting. Also, the viewer will receive a medal as well, Viewers can use the medals to vote. The amount may be the same as the amount of medals given to the broadcaster. Giving gifts can be embarrassing, but viewers also receive medals. This can help ease the awkwardness and encourage gift-giving.

[0073] If the gift is a paid gift, the gift processing unit 133b checks whether the gift is a free gift. More medals may be awarded to both the distributor and the viewer than in the case of a live broadcast. A free gift worth 1 coin will give 1 medal to both the streamer and the viewer, and 1 coin A paid gift may award two medals to both the streamer and the viewer. Viewers can use gifts (free gifts or paid gifts) depending on how much they want to support the streamer. It becomes possible to distinguish between

[0074] In response to the giving of the support gift (dedicated gift), the game control unit 134 The odds for one battle after the gift is given may be increased. By limiting the period for which the odds are increased, the rarity of the increased odds can be increased. However, the game control In response to the support gift (dedicated gift) being given, the section 134 The odds may be increased in multiple battles after the award.

[0075] In response to the gift of the support gift (dedicated gift), the game control unit 134 You may increase the odds for all monsters participating in the battle. This is also called "odds level up." This allows you to increase the odds of betting on a bet with low base odds. Not only can you raise the odds of stars to a level that interests you, but you can also Even monsters with high odds have had their odds raised to an unbelievably high level. This makes it possible to create excitement in betting games.

[0076] When a support gift (dedicated gift) is given, the game control unit 134 The presence or absence and / or the degree of increase in the odds may be determined probabilistically. 134 is a lottery to decide whether to increase the odds when a support gift (exclusive gift) is given. It may be determined by selection (for example, by drawing a lottery using a random number between 1 and 100 and a threshold between 1 and 100). When the game control unit 134 determines to increase the odds, the degree of increase in the odds is determined by lottery. This will increase the rarity of the odds increase (odds level up). This can increase the excitement when the odds rise.

[0077] If the support gift (dedicated gift) is a paid gift, the game control unit 134 The odds are more likely to increase when the gift is a free gift and / or The probability may be set so that the degree of increase in the odds increases. Depending on how much you want to support the streamer and / or boost betting, you can give gifts (free of charge). It will be possible to use different types of gifts (redeemable gifts, paid gifts, etc.).

[0078] For example, the game control unit 134 may distribute a free gift purchased by a viewer with 100 free coins. If donated to a believer, 300 medals will be awarded to the viewer and the broadcaster, and The rewards shown in 1 are granted probabilistically.

[0079] [Table 1]

[0080] Here, "increase odds by one level" means increasing the odds by one level compared to the base odds. For example, the base odds are doubled. "Round up" increases the odds by two stages compared to the base odds. For example, Multiply the base odds by 3.

[0081] On the other hand, if a viewer gives a paid gift purchased with 100 paid coins to a streamer, The system control unit 134 awards 300 medals to the viewer and the distributor, and also displays the following in Table 2. The rewards shown in the table are awarded probabilistically.

[0082] [Table 2]

[0083] In this way, the game control unit 134 receives the bonus in response to the giving of the support gift (exclusive gift). Odds level up is applied to one battle, and the odds While the level is being increased, the display control unit 135 displays information to that effect on the screen.

[0084] The odds level up corresponds one-to-one with the giving of support gifts (exclusive gifts). However, another way to increase odds is to accumulate points during live broadcasts. This will increase the motivation of streamers to continue live streaming for a long time. At the same time, it can increase viewers' motivation to watch live broadcasts for long periods of time.

[0085] Specifically, the game control unit 134 responds to the giving of a support gift (dedicated gift) to the broadcaster. If the accumulated points meet the threshold condition, the odds for all monsters will be In this way, when the point value meets the threshold condition, the The increase in points is also called "Chance Time," and the accumulated points are called "Chance Points." " Chance Time is when the odds increase more than the odds level up. It's okay to listen.

[0086] When the accumulated point value satisfies the threshold condition (i.e., When Chance Time is activated, the degree of increase in odds is set to a number of predetermined increase degrees. For example, the predetermined multiple increase degrees may be determined by lottery from the following: "Small", "Normal", "Super", "Me For example, the degree of increase in odds relative to the base odds is "Small" is 5 times, "Normal" is 10 times, "Super" " may be 50 times larger and "Mega" may be 100 times larger.

[0087] When the accumulated point value satisfies the threshold condition (i.e., If a chance time is activated, a lottery screen may be displayed. "mall", "Normal", "Super", "Mega" Alternatively, a roulette wheel with the symbols drawn on it may be displayed, and an effect in which one of the symbols is selected by lottery may be displayed. In this case, the chance time may be called a "roulette chance." The probability of "Small", "Normal", and "Super" being selected is Even if the probability of selecting "Mega" is about 10%, each of them is about 30%. good.

[0088] The game control unit 134 provides support gifts (dedicated gifts) to the broadcaster and If the listener's hit rate and the accumulated points value meet the threshold condition, all models In other words, the game control unit 134 may increase the odds for the broadcaster. Not only will you accumulate chance points according to the gift of support gifts (dedicated gifts) to By accumulating chance points according to the success rate of the broadcaster and viewers, the point value For example, the game control unit 134 may increase the number of people who have predicted the battle correctly by 1. The game control unit 134 accumulates the accumulated points. For example, if you reach 500, you can activate Chance Time (Roulette Chance). good.

[0089] When a support gift is given, the game control unit 134 determines whether or not the point value is increased and / or Alternatively, the degree of increase in the point value may be determined probabilistically. If the gift is a paid gift, points will be higher than if the support gift is a free gift. Set the probability so that the value increases more easily and / or the degree of increase in point value increases more. That's fine.

[0090] For example, the game control unit 134 may distribute a free gift purchased by a viewer with 100 free coins. If donated to a believer, 300 medals will be awarded to the viewer and the broadcaster, and The rewards shown in 3 are awarded probabilistically.

[0091] [Table 3]

[0092] Here, "increase odds by one level" means increasing the odds by one level compared to the base odds. For example, the base odds are doubled. "Round up" increases the odds by two stages compared to the base odds. For example, Multiply the base odds by 3.

[0093] On the other hand, if a viewer gives a paid gift purchased with 100 paid coins to a streamer, The system control unit 134 awards 300 medals to the viewer and the distributor, and also displays the following in Table 4. The rewards shown in the table are awarded probabilistically.

[0094] [Table 4]

[0095] The display control unit 135 may display the accumulation status of chance points on the screen. For example, the display control unit 135 may display the accumulated point value using a gauge. Therefore, each user (broadcaster, viewer) in the group can increase their point value by Motivation to give supportive gifts and continue participating in betting games This can increase the excitement of betting games.

[0096] As described above, the group processing unit 133 (and the game providing unit 131) The system manages the cheer level, which increases depending on the cheering actions for the streamer. The unit 134 bets during the increase in odds (during the odds level up and / or chance time). The broadcaster may specify the level conditions for viewers who can vote. For example, "Cheer level 3 or above," "Cheer level 10 or above," "Cheer level 15 or above," etc. A level where there are options and the streamer can choose one and vote while the odds are rising The game control unit 134 may specify a level condition. This allows viewers who support the broadcaster to vote. Only viewers with a high relationship value with the broadcaster can vote while the odds are rising.

[0097] The game providing unit 131 may set an upper limit on the number of users who can participate in one vote. For example, the upper limit may be a predetermined fixed value, such as 20 people. If there are too many users who can participate in one vote, it will take a long time to wait for everyone to finish voting. As this increases, the processing load also increases, so an upper limit is set on the number of users who can vote.

[0098] The game control unit 134 may be configured to: A predetermined number of users may be given priority in order of the odds of winning. During the chance time, many users want to participate in betting. ,Viewers who contributed to the increase in odds may be unable to vote due to the limit on the number of users who can vote while the odds are increasing. It is unreasonable for players to be unable to participate in betting. During the rise in popularity, the top 10 people who earned the most chance points during live broadcasts will be selected as the winners. To enable voting without being restricted by the limit on the number of users who can vote.

[0099] The game control unit 134 is configured to: You can also give items (items that increase odds) associated with specific monsters. The item can be used by the specific monster even if a support gift is not given during the live broadcast. Increases odds for target only.

[0100] Here, the predetermined condition is, for example, that the number of medals acquired has reached a predetermined number, or Having won a high ranking, having a certain number of consecutive wins, or having a certain number of hits When the number of cheering gifts reaches the specified number of times, or when a prize is won during the chance time It may also be something that you have done.

[0101] Items associated with specific monsters (items that increase odds) are listed as, for example, "Monster Each user can acquire items such as "Monster A's Heart." The more hearts you gain, the higher the "bond level" of the monster. When a user increases the "bond level" of a monster, that user can The odds when betting on a bet are always higher than the base odds. The higher the "bond level," the greater the increase in odds. You can bet on specific monsters with high "R" to increase your motivation to support them. It can create excitement for betting games.

[0102] Such item effects (increased odds) are applied independently to each user. may have an effect that is applicable to all users in the group. For example, When you raise the "bond level" of a certain monster, The odds of the monster (each user's odds) will increase probabilistically. The higher the "level of probability," the higher the probability of the odds increasing. All users can benefit from the item effect (increased odds), and betting games This can create excitement for the event.

[0103] In this way, the game control unit 134 may provide a specific user who satisfies a predetermined condition with a specific The game control unit 134 grants the item associated with the specific monster. The odds are constantly increased only for the monster and for the specific user, or The odds (each user's odds) are probabilistically increased for a specific virtual athlete. This allows each user to participate in betting games with the aim of collecting items. This can make the betting game more interesting.

[0104] As mentioned above, the betting game is played by a single user (i.e., a single player). That is, the game providing unit 131 can provide a betting game to the user. This allows players to play alone, allowing them to join a group and place bets. However, the game control unit 134 may provide a place for practice before playing the game. Compared to the odds set when a user plays alone, the odds are set when a user plays in a group during a live broadcast. Set higher odds to be applied, which increases the chances of users joining a live group. For example, if the odds are higher when playing alone, If Star A is 2x and Monster B is 3x, then in a live streaming group, The odds are doubled, making Monster A 4x and Monster B 6x.

[0105] (5)Special compensation The game control unit 134 is configured to select a group of users who are members of a group under a predetermined condition related to a payout. A special reward different from the dividend will be given to the first user who achieves the target. Users not only vote (bet) with the aim of getting more dividends, but also Users also participate in betting with the aim of receiving special rewards. This gives people the motivation to continue betting by providing them with a new purpose in betting: to earn points. This will increase the appeal and fun of betting games. It can be done.

[0106] The game control unit 134 manages the total number of medals acquired as dividends for each user. For example, the game control unit 134 may calculate the total number of medals that each user has acquired in the past. The total number of medals acquired, which is the sum of the above, is stored and managed in the storage unit 120. The predetermined condition for granting the first user is that the first user's cumulative medal acquisition number reaches a predetermined number (medals) In other words, the game control unit 134 may determine whether the cumulative earned points has reached a certain threshold. A special reward is given to a first user whose medal count reaches a predetermined amount (a medal count threshold).

[0107] Here, the medal count threshold may be set in stages. For example, "Over 100,000 medals," "Over 500,000 medals earned in total," "Over 1 million medals earned in total." Even if multiple medal thresholds are set, such as "2.5 million medals or more in total" In this case, different special rewards are associated with each medal threshold. The higher the medal threshold, the higher the rarity of the special reward that will be granted when that medal threshold is reached. Therefore, each user is motivated to get special rewards with high rarity. You can continue betting by switching to this option.

[0108] The game control unit 134 may manage user rankings according to the cumulative number of medals acquired. For example, the game control unit 134 may rank the users in descending order of the total number of medals they have acquired. The user rankings are stored and managed in the storage unit 120. The period for counting data may be 12 hours, 1 day, 1 week, or 1 month. The predetermined condition for the special reward to be given to the first user is that the first user is ranked In other words, the game control unit 134 may determine whether the user has won a high ranking. A special reward will be awarded to the first user who places highly in the competition.

[0109] There may be multiple modes for the top prize according to the ranking. 1st place," "2nd place in the ranking," "3rd place in the ranking," "Top 10 in the ranking," " There may be multiple prize-winning modes, such as "within the top 100 rankings." In this case, different special rewards are associated with each type of top prize. The rarity of the special rewards given when you win will be higher. Therefore, each user will be able to You can continue betting by being motivated by the prospect of receiving special rewards with high probability.

[0110] The game control unit 134 determines, for each user, the number of hits, which is the number of times the hit condition is satisfied, Or the number of consecutive wins (also called "consecutive wins") that meet the winning conditions in succession. For example, the game control unit 134 may manage the number of hits in the past for each user. The results of the winning and / or the number of consecutive wins are stored and managed in the storage unit 120. The predetermined condition given to the user is the number of hits by the first user or the number of consecutive hits by the first user. It may be that a predetermined number of times (number of times threshold) has been reached. A special reward is given to a first user whose number of hits or consecutive hits reaches a predetermined number (number threshold). is granted.

[0111] Here, the number threshold may be set in stages. For example, Multiple thresholds may be set, such as "10 hits" or "50 hits." Regarding the number of hits, multiple thresholds (consecutive win thresholds) such as "3 consecutive wins" and "5 consecutive wins" can be set. In this case, a different special reward is associated with each threshold number of times. Therefore, the higher the number of times threshold, the more rare the special reward will be when the threshold is reached. Therefore, each user is motivated to get special rewards with high rarity. You can continue betting by switching to this option.

[0112] During the above-mentioned chance time (roulette chance), the game control unit 134 The points will be accumulated according to the number of times the streamer receives a gift of support and / or meets the winning conditions. If the point value (chance point) meets the threshold condition, multiple predetermined upper The odds are increased by a degree determined by lottery from the degree of increase. The degree of increase in odds during the time is "Small", "Normal", The prize will be decided by lottery from among "Super" and "Mega". The predetermined condition given to one user is a predetermined increase degree (for example, "Super" or When the odds are increasing, the first user meets the winning conditions. That is, the game control unit 134 may The degree (e.g. "Super" or "Mega") by which the odds increase A special reward will be given to the first user who hits the target when the first user hits the target.

[0113] Chance Time will not be activated unless the chance points reach the threshold, and especially among them, The probability of winning the "Mega" lottery is low. It is difficult to achieve this, and users who get it right under rare circumstances deserve praise, so we will give them special rewards. Therefore, each user is motivated to obtain special rewards with high rarity. You can continue betting by using this platform.

[0114] The game control unit 134 controls the odds of a gift given by a viewer to a distributor. Each player can give a limited number of exclusive gifts to increase and / or obtain medals available for voting. For example, the game control unit 134 may manage dedicated gear for each user. The number of times that a gift (e.g., a paid gift) has been given in the past is accumulated and stored in the storage unit 120. The predetermined condition for granting the special reward to the first user is the number of times the first user has given gifts. That is, the game control unit 134 may A special reward is given to a first user whose gift giving count reaches a predetermined count (count threshold). do.

[0115] Users who have given a large number of dedicated gifts will be broadcast as viewers of betting games. These users are those who have done the most supportive actions for the recipient. By providing rewards, users (viewers) are motivated to support the streamers. This will increase the excitement of betting games.

[0116] The display control unit 135 displays the first user's status when the first user achieves a predetermined condition during live distribution. An object (e.g., a comment) indicating that the user has achieved a certain condition is added to the live video. For example, the display control unit 135 may control the display of the first user's "total earned medals." When the condition of "100,000 medals or more" is met, "~ has earned a total of 100,000 medals or more" is met. The first user may post a comment in the group to which the first user belongs saying that they have achieved the "top" goal. This allows each user in the group (broadcaster, viewer) to share the first user's betting The degree of game play (progress) can be grasped. Therefore, the distributor can The first user can be praised in a live commentary (audio) and viewers can post their praise for the first user in the comments. This can help create excitement in the betting game.

[0117] The special reward given to the first user is associated with the achieved condition (predetermined condition), and An item that can be viewed by a second user different from the first user on a game live streaming service. The display control unit 135 may display a game object associated with the first user. The item may be displayed. In this way, each user can display the item in association with the first user. Based on the items that are displayed, which conditions the first user achieved in the betting game In other words, each user can grasp the degree of other users' betting game experience. This will help you understand the current situation and increase your motivation to continue betting games. This will help to create excitement for betting games.

[0118] The items given as special rewards will be distributed to the first user's account on the game live streaming service. It may be an avatar item used by the avatar. Avatar items are items worn by the avatar. It can be a costume (including hats and accessories) that matches the avatar, or a character that accompanies the avatar. This allows each user to create their own character (pet, etc.) or costume. The first user identifies himself / herself as Bettie based on the avatar of the first user displayed on the online streaming service. You can see which conditions you have achieved in the game.

[0119] The items given as special rewards will be distributed to the first user's account on the game live streaming service. Icon (profile image, which may be an avatar image) and / or comments of the first user The title item may be given to the player and related to the condition achieved. , "medals," "badges," "ribbons," "signs," etc. Each user will be responsible for the first user's icon and / or Based on the first user's comments, which conditions the first user achieved in the betting game For example, title items can be obtained by "accumulating over 2.5 million medals," "Top 10 Ranking" or "Mega Roulette Chance Winner" An object that contains text.

[0120] The special reward given to the first user is an odds-increasing award associated with a specific monster. As mentioned above, the odds-increasing item is a "bond" with the monster. The game control unit 134 uses the odds-increasing item to increase the "level." Based on this, the odds are constantly increased only for a specific monster and only for the first user. Alternatively, the odds of each user may be probabilistically increased only for a specific monster.

[0121] The special reward given to the first user will be the number of medals that the first user can use to vote. The right may be a right that guarantees a certain number of medals. The game control unit 134 may allow the first user to vote based on the right. The number of available medals is controlled so that it does not fall below a certain amount. For example, game control The unit 134 automatically supplies medals so that the number of medals owned by the first user does not become 100 or less. With this special reward, if you run out of medals and can no longer participate in the betting game, This can prevent situations where the system becomes unavailable.

[0122] The special reward given to the first user is the top ranking of the betting game broadcaster. The first user to participate in an event where only the first user can participate as a broadcaster in live betting games The game control unit 134 may be a right to participate in the voting as a viewer. Only eligible viewers will be allowed to vote during the event. Championships are also called "betting rights." A round is a periodic event that introduces special chance modes. The streamer rankings are based on the amount of time a live stream was watched and / or the number of gifts given. The top streamers (e.g., top 10 streamers) are ranked according to their streamer ranking. , 20 people, etc.) are popular broadcasters of live betting games. Championship Sitting, where live betting games are broadcast only by popular broadcasters Many viewers want to participate in betting, so the company offers betting rights as a special reward. It may also be possible to assign it as follows.

[0123] (6) Screen display example 4 to 10 show examples of display screens on the viewer's terminal 200b according to this embodiment. FIG.

[0124] FIG. 4 is a diagram showing an example of a broadcast list screen SC0 for selecting a broadcaster currently broadcasting live. be.

[0125] Before the broadcast list screen SC0, viewers can select the game they want to watch live broadcasts of. Select a betting game on the terminal 200b using the game live distribution app. This will transition to the distribution list screen SC0.

[0126] The broadcast list screen SC0 displays a list of broadcasters who are currently broadcasting betting games live. The distribution list screen SC0 has display areas A1, A2, A3, etc. for each distributor. Each display area A displays a preview of the live video and the avatar icon of the streamer. , the name (nickname) of the streamer, the number of participants (number of people in the group excluding the streamer), and the bet In each display area A, the conditions for participating in the event are displayed. A title item (ribbon) related to the condition may be displayed. Select (tap) area A from the list of 0 that corresponds to the streamer you want to watch live. The screen will transition to a viewing screen where you can watch the live video of the broadcaster.

[0127] Figure 5 shows the voting reception screen (monster selection screen, betting screen) SC FIG. 1 is a diagram showing an example of the first embodiment.

[0128] The voting reception screen SC1 has a gauge area B1 that shows the accumulated status of chance points and a competition ( The status observation area B2 is for observing the status of monsters participating in the battle, and the status observation area B3 is for observing the status of monsters participating in the battle. Area B3 displays voting reference information showing the winning status of the user, and area B4 displays voting reference information showing the winning status of the user. The area (object) B4 is for each monster.

[0129] In the gauge area B1, the hit status within the group (for example, the total number of hits) and / or The results of counting the number of support gifts given within the group are accumulated as chance points. The result (count value) is displayed on the gauge. When the chance points are full, (When the threshold condition is met), the above-mentioned chance time is activated.

[0130] During the odds level up, you can select "Odds Level" above or below the gauge area B1. It is also possible to display "odds level 1 up" or "odds level 2 up."

[0131] In the state observation area B2, the objects (monsters) of each monster participating in the competition (battle) are In the example shown, three monsters appear. However, the number of bodies may be two, or four or more. Each monster object changes its appearance and / or appearance depending on the parameters that represent its state of health. The parameters that indicate the degree of good condition include, for example, "good condition", "bad condition", and There may be three types of monsters: "normal" and "normal." The health level of each monster is determined according to predetermined rules. It may vary regularly (e.g., periodically) or irregularly (e.g., non-periodically). For example, a monster that is doing well may have a facial expression and / or a On the other hand, monsters that are unwell are drawn to show that they are unwell. The person is displayed with a facial expression that shows dissatisfaction and / or a movement that shows dissatisfaction. Each user selects the monster object based on the monster object displayed in the state observation area B2. It is possible to understand the state and select monsters that are likely to win in competitions (battles).

[0132] However, the condition of the monsters has a big impact on the outcome of the battle, so It is expected that many users will bet on the monsters that are doing well. If it becomes easier for a master to win all the time, the betting game will become less interesting. Therefore, we also introduce random parameters (for example, random numbers) to control the monsters' Change the appearance and / or behavior of the object. This allows the monster to The appearance and / or behavior of the character may vary randomly regardless of how well the character is doing. This makes it possible to prevent the betting game from becoming less interesting.

[0133] The area B3 that displays voting reference information showing the winning status of users in the group is For example, area B3 displays the information of the users with the highest hit rate. For each user in the top three places, the username (nickname) and its hit rate will be displayed. This allows the user to cast their vote (monster) based on the information displayed in area B3. You can determine which other users you should use as reference for your selection.

[0134] Area (object) B4 (B4a to B4b) for each monster participating in the competition (battle) 4c) shows the monster name, odds, monster image, and the last few games (as shown in the figure) In this example, the results of the last three matches and each parameter are displayed. For example, in area B4a, , Monster name "Monster A", odds "5.1 times", monster image, and battle record " 3rd place → 1st place → 3rd place" and each parameter "Characteristics, Hit Points (HP), Attack Power, Defense Power" " is displayed. In addition, in each area B4, "BE" is displayed, which allows the broadcaster to place a bet. There is a "T" button.

[0135] During the odds level up or chance time, the area B4a to B4c are displayed. Around the odds shown, an object indicating that the odds are increasing (for example, an up arrow) On the other hand, certain monsters can be displayed by item effects (bond level). While the odds (all users' odds) are increasing, the monster will be displayed in a special color scheme (for example, gold ) can also be displayed.

[0136] It overlaps with the area B4 (object) for each monster (in the example shown, the left ) contains a voting status object B that indicates which users voted for the monster. For example, three users have voted for Monster A, and the three users Three voting status objects B5a to B5c corresponding to the user are displayed. The object B5 includes an avatar (icon) as identification information of the corresponding user and a The number indicates the number of medals bet by the user. Based on object B5, it is possible to know which user bet on which monster, and You can use this information to decide which monsters and medals to bet on. In Object B5, the title item (ribbon) related to the conditions achieved by the corresponding user may also be displayed.

[0137] The voting reception screen SC1 has a button B6 that viewers select (tap) to place a bet, The streamer selects (tap) button B7 to start a monster battle, and The battle start button B7 can only be selected (tapped) by the streamer. The broadcaster will then confirm that each viewer has placed a bet before starting the battle.

[0138] The voting reception screen SC1 includes a comment posting area B8 for viewers to post comments, The button B9 that viewers use to give support gifts and the viewer's own avatar ( The viewer selects (touches) the button B9. After that, enter the comment string and tap the send button to post the comment. As shown in Figure 6, the comments B11 posted by each viewer are sorted in chronological order. Only a fixed number (three in the illustrated example) are displayed for a predetermined time. When any user achieves a predetermined condition during live streaming, that user You may post a comment indicating that you have done so.

[0139] When the viewer selects (tap) button B6 in Figure 5, the screen transitions to a monster list screen, When you select any monster on the screen, the medal number selection area C1 shown in Figure 7 will appear. The example shown is the display example when "Monster B" is selected. In the medal number selection area C1, the number of medals to be bet is displayed and the number of medals to be bet can be selected. and a button C2 for determining the number of medals to be bet. Furthermore, the medal number selection area C1 allows other users who have bet on the selected monster to This allows the user to consider the object C3 and The object C3 is a user identification information. The avatar (icon) as a notification and a number indicating the number of medals bet by the user , and information indicating the accuracy rate of the user. If the odds (user's odds) increase due to the effect of the bond (bond level), An object indicating the increase in odds due to the effect may be displayed.

[0140] FIG. 8 shows an example of a battle screen SC2 as an example of a screen during a competition according to this embodiment. FIG.

[0141] After the voting is over, an automatic battle between monsters will be held on the battle screen SC2. (Streamers and viewers) can watch the battle between monsters (and the viewers' comments) Yes, the broadcaster can comment on the battle, and viewers can post comments. On the battle screen SC2, for example, each monster can attack other monsters. The other monsters' hit points decrease as they fight, and when their hit points reach zero, they lose. The last monster standing will be the winner.

[0142] The battle screen SC2 displays a monster object D1 that moves according to the battle situation, and Object D2 displays the remaining hit points of the monster corresponding to the monster, and Object D3 (voting status object) for each user who voted, and and a fixed object D4 (voting status object) for displaying the voting status.

[0143] When the monster object D1's hit points reach zero, it will exit the battle screen SC2. Object D2 is drawn in the vicinity of the corresponding monster, and disappears from the monster. The monster's remaining hit points are displayed as a gauge and a number.

[0144] Object D3 (voting status object) is drawn around the corresponding monster. The avatar (icon) is used as identification information for the user who bet on the monster. , and a numerical value indicating the number of medals bet by the user. In addition, it is possible to easily grasp which monsters other users have bet on.

[0145] When each monster's turn comes to attack, its own monster object will expand. The monster object and the monster object being attacked are displayed as two separate objects. Therefore, each monster is always displayed on the battle screen SC2. Therefore, object D4 (voting status object) is displayed for each It is displayed fixedly regardless of the star's action, and the icon of each monster and the monster in question are and an avatar icon of the user who placed the bet.

[0146] Object D3 (voting status object) and / or object D4 (voting status object) For the monsters, if there are many users who voted for one monster, the display screen Due to the size constraints of the database, information about all these users (user identities and bets) is Therefore, it may be difficult to display the number of medals cast in a given vote. The information of a predetermined number of users is displayed in order of the amount (number of medals bet) of the user, and the remaining users are displayed in order of the amount (number of medals bet). For users, only the number of people (for example, "+1") is displayed, allowing for efficient display. Good too.

[0147] 9 and 10 show the result screen S for displaying the competition results and predicted results according to this embodiment. FIG. 10 is a diagram illustrating an example of C3.

[0148] As shown in Figure 9, the results screen SC3 displays the information of the broadcaster and the broadcaster's viewers. Regarding this, information showing the balance of the current battle or the total balance of multiple battles, and Information indicating whether the prediction of the game was correct or not (in the example shown, a correct prediction is indicated by a white circle, and a wrong prediction is indicated by a black circle) The display control unit 135 displays the message "A user has achieved a predetermined condition." When the user completes the specified condition, an object (text) indicating that the user has achieved the specified condition is displayed. It may also be possible to control the display on the result screen SC3.

[0149] As shown in Figure 10, the result screen SC3 shows the consecutive hits of users in the group. In the example shown in the figure, the number of consecutive wins of a user who is currently on a winning streak and the number of times the user has won may be displayed. The user's identification information (avatar icon) is displayed. It may be shown.

[0150] (7) Other embodiments In the above embodiment, none of the users (distributors or viewers) predicted correctly. For battles, bet points are accumulated and used to win prizes in subsequent battles. A function may be introduced that allows users whose guesses are correct to take all of the accumulated points. Such a take-all feature may be provided during the chance time mentioned above.

[0151] The operation flows and operation examples in the above-described embodiments are not necessarily shown in flow charts or sequence diagrams. For example, the steps in the operations may not necessarily be executed in the order described in the preceding paragraph. The processes may be executed in a different order than that shown in the flow or sequence diagram, but may be executed in parallel. Also, some of the steps in the operation may be omitted, and further steps may be performed. Steps may be added to the process. The examples may be implemented independently, or two or more operational flows and operational examples may be implemented in combination. For example, some steps in one operational flow may be added to another operational flow. It is possible to replace some steps in one operational flow with some steps in another operational flow. That's fine.

[0152] A program for causing a computer to execute the operations according to the above-described embodiments may be provided. The program may be recorded on a computer-readable medium. The removable media allows you to install the program on your computer. Here, the computer-readable medium on which the program is recorded is a non-transitory storage medium. The non-transitory storage medium is not particularly limited, but may be, for example, a C The storage medium may be a D-ROM, a DVD-ROM, or the like.

[0153] As used in this disclosure, the terms "based on" and "depending on" are used unless otherwise specified. does not mean "based only on" or "in accordance with" unless the term "based on" is used in a "Based solely on" and "based at least in part on" are both used interchangeably. Similarly, the phrase "in response to" should be interpreted as "only in response to" and "at least partially in response to." " " Also, "include" and "comprise" ) and variations thereof do not mean to include only the listed items, but This means that the item may contain only the items listed, or may contain additional items in addition to the items listed. Additionally, the term "or" as used in this disclosure does not mean exclusive or. In this disclosure, for example, words such as a, an, and the in English are used interchangeably. If articles are added by translation, these articles should be used in a way that is not obvious from the context. Unless otherwise indicated, the plural is included.

[0154] The embodiment has been described in detail above with reference to the drawings, but the specific configuration has not been described above. The invention is not limited to the above, and various design changes can be made within the scope that does not deviate from the gist of the invention. It is possible. [Explanation of symbols]

[0155] 1: Game live streaming system 10: Communication Network 100: Distribution server 110: Communications Department 120: Storage section 121: User information database 122: Game Information Database 123: Gift Information Database 124: Predicted results database 125: Special Reward Database 130: Processing section 131: Game Provider 132: Distribution Department 133: Group processing unit 133a: Comment processing section 133b: Gift Processing Department 134: Game control unit 135: Display control unit 200: Terminal

Claims

1. To provide a live game streaming service between multiple users, including streamers and viewers A game live streaming system, The target is a vote in which users predict the outcome of a competition between virtual athletes in the game space. If the conditions are met, a dividend will be paid based on the amount of value cast in the vote and the dividend multiplier. a game providing unit that provides a game to be awarded to the user; A live distribution service that distributes a live video of the game played by the distributor to the terminal of the viewer. A distribution department that provides information, For a first user among the plurality of users who has achieved a predetermined condition related to the dividend, a game control unit that awards a special reward different from the dividend. Game live streaming system.

2. The game control unit manages the total amount of value acquired as the dividend for each user. death, The predetermined condition is that the total amount of value acquired by the first user as the dividend reaches a predetermined amount. It is what has been achieved The game live distribution system according to claim 1 .

3. The game control unit determines a user ranking according to the total amount of value acquired as the dividend. Manage the The predetermined condition is that the first user has won a high ranking in the user ranking. be The game live distribution system according to claim 1 .

4. The game control unit determines, for each user, the number of hits, which is the number of times the hit condition is satisfied. or the number of consecutive wins, which is the number of times the winning condition is met consecutively; The predetermined condition is the number of hits of the first user or the number of consecutive hits of the first user. The number of times has reached a certain number. The game live distribution system according to claim 1 .

5. The game control unit is configured to: If the points accumulated according to the number of hits that satisfy the threshold condition are met, The payout rate is increased by a degree of increase determined by lottery from among a plurality of degrees of increase that are set. height, The predetermined condition is that the first user is notified when the payout rate is increasing at a predetermined rate. The fact that the above conditions were met The game live distribution system according to claim 1 .

6. The game control unit is configured to multiply the dividend by a gift given by a viewer to a distributor. Number of dedicated gift givings to increase the rate and / or obtain value available for said votes are managed for each user, The predetermined condition is that the number of gifts given by the first user has reached a predetermined number. The game live distribution system according to claim 1 .

7. When the first user achieves the predetermined condition during the live distribution, and performing control to display an object indicating that the predetermined condition has been achieved on the live video. The display control unit The game live distribution system according to any one of claims 1 to 6.

8. The special reward is associated with the achieved condition and is provided to the game live streaming service. an item that is viewable by a second user different from the first user on the service, The display control unit may further include a display control unit that controls displaying the item in association with the first user. El The game live distribution system according to any one of claims 1 to 6.

9. The item is used for the avatar of the first user on the game live streaming service. It is an avatar item that The game live distribution system according to claim 7.

10. The item may be displayed as an icon and / or a logo of the first user on the game live streaming service. Or a title item related to the achieved condition that is attached to the comment of the first user. be The game live distribution system according to claim 7.

11. the special reward is a payout multiplier increasing item associated with a specific virtual player; The game control unit, based on the payout rate increasing item, Always increasing the payout rate only for the specific virtual athlete and only for the first user. to make, or Probabilistically increasing the payout rate for each user only for the specific virtual athlete. R The game live distribution system according to any one of claims 1 to 6.

12. The special reward is a certain amount of value that the first user can use for the vote. It is a guaranteed right, The game control unit determines a value that the first user can use for the vote based on the right. Control the quantity of values ​​so that they do not fall below the specified quantity. The game live distribution system according to any one of claims 1 to 6.

13. The special reward will be given to only those who rank highly in the game's broadcaster rankings. The first user can participate in the voting as a viewer in an event in which the first user can participate as a viewer. It is a right, The game control unit may, during the event, provide a game in advance only to the viewers who have the right. Allow write-down voting The game live distribution system according to any one of claims 1 to 6.

14. To provide a live game streaming service between multiple users, including streamers and viewers of computers, The target is a vote in which users predict the outcome of a competition between virtual athletes in the game space. If the conditions are met, a dividend will be paid based on the amount of value cast in the vote and the dividend multiplier. a game providing unit that provides a game to be awarded to the user; A live distribution service that distributes a live video of the game played by the distributor to the terminal of the viewer. A distribution department that provides information, For a first user among the plurality of users who has achieved a predetermined condition related to the dividend, a game control unit that awards a special reward different from the payout; to function as program.

Citation Information

Patent Citations

  • Information processing device, information processing method and program

    JP2023000686A