Competition management system and competition management device
The competition management system optimizes tournament operations by integrating score input and display devices with a management server to create and update progress data, addressing inefficiencies in existing systems and ensuring timely, cost-effective competition management.
Patent Information
- Application Number
- JP2025106031
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-06-25
- Filing Date
- 2025-06-23
- Publication Date
- 2026-01-14
- Estimated Expiration
- Not applicable · inactive patent
Smart Images

Figure 2026004259000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a system and device for making the management of competitions more efficient, and relates to the management of competitions such as karate, rhythmic gymnastics, sumo, kendo, rowing, etc., in which the winner is determined by a panel of judges and the competition is held as an individual or team event. The present invention also relates to the management of not only a single competition, but also multiple competitions at the same time, such as multiple competitions held at different venues on the same date and time, competitions where the same sport is held on different dates, or different competitions held at the same venue on the same day. [Background technology]
[0002] When holding a competition, the competition organizer first asks those who wish to participate in the competition to provide the information necessary to participate in the competition (name, affiliation, age, etc.) through an application. After the application deadline, the tournament organizer will plan the tournament progress, including the number of matches, matchups, competition order, and match order, taking into account the size of the tournament venue and the time available for use at the venue. On the day of the competition, the competition organizer will register the participants and begin the competition. During the competition, the competition organizer will appropriately assign personnel to each assigned role in running the competition. For example, judges who judge the competition, recorders who record the results of the competition, and callers who call the competitors according to their order of competition and guide them to their designated positions will be assigned as necessary according to their respective roles. At the end of the competition, the results of the competition will be announced to participants and the general public on the competition organizer's website and in competition-related magazines, public relations materials, and other publications. Although each role in the process of hosting these competitions has been mechanized, the current situation is that coordination among them is mainly done manually. For example, the registration of participants, the pairing of matches, the recording of refereeing results, and the announcement of competition results are all automated, but these do not consistently manage and administer the entire competition from start to finish.
[0003] More specifically, for example, in rhythmic gymnastics, which has traditionally been known as a sport judged by multiple judges, the scoring results from each of the multiple judges must be collected and compiled each time the competition is judged.If the competition organizers were to manually compile these scores and publish the scores, it would place an excessive burden on the organizers and could result in human-related problems such as recording errors. In view of this problem, in recent competitions, score tallying systems and devices have been provided that are capable of tallying the scores given by multiple judges and publishing the tallying results. In conventional technology, for example, Patent Document 1, multiple judges are provided with notebook or tablet computers to input scores, and these multiple computers are connected to a single host computer via a communication line.When each judge inputs their score for each competition into their respective computer, each score is sent to the host computer via the communication line, and the host computer tallys up the points based on the scores input by each judge. However, the technology disclosed in Patent Document 1 attempts to solve some of the problems with individual roles and tournament management. In other words, the score tabulation system and device disclosed in Patent Document 1 simply uses a computer or the like to perform tasks that have traditionally been performed manually, with the aim of reducing the burden of that manual work and improving the reliability of the work itself; however, it is not mechanically linked to other tasks, and does not consistently make competitions accurate and sufficiently efficient. In addition to such score-tallying systems, there are systems and devices that support parts of the competition, such as creating match schedules, but these are also simply intended to mechanize tasks within the competition and do not take into account the management of the competition as a whole.
[0004] In recent years, it has become especially important to reduce the costs of hosting a competition and to finish the competition within the scheduled time. Reducing the costs of hosting a competition is obviously necessary, and reducing personnel costs is a major concern for competition organizers. In recent years, in competitions in which students participate, there are restrictions on the time that students can leave the venue, and it is necessary to avoid situations in which students are forced to leave beyond this time limit due to delays in the operation of the competition. In addition, for participants coming from far away, delays to the competition will affect their transportation options home, and extending the competition's end time will result in additional fees for using the venue and costs to related contractors, so competition organizers will be forced to operate the competition more efficiently in terms of cost and time than before.
[0005] Patent Document 2 discloses a time schedule adjustment system that adjusts the time schedule of an event in response to a change in the event schedule. The invention disclosed in Patent Document 2, for example, if the end time of a received event is N minutes later than the end time of the event in the schedule stored in the schedule memory unit, it can be determined that the actual progress of the event is N minutes behind, and since it is expected that the start time of each event will be later than in the original event schedule, a schedule is created in which the subscriber's time schedule is delayed overall by N minutes. However, the technology disclosed in Patent Document 2 simply creates a schedule in which the time schedule is delayed overall by N minutes, and does not optimize and solve the various problems that arise due to delays. In other words, systems and devices such as those disclosed in Patent Document 2, which determine whether actual progress is behind schedule and recalculate the schedule if it is behind schedule, are only capable of predicting the end time and are unable to solve the cost and time problems that arise when the closing time or the time when the organizers and others leave the venue is delayed. Furthermore, the invention disclosed in Patent Document 2 only notifies people of delay times, and therefore does not consistently optimize the overall management of the competition while achieving sufficient efficiency in an accurate manner.
[0006] In recent years, competition organizers have been structuring the progress of competitions with a story. Here, the story of the competition's progress means that the content of the competition's progress is not decided mechanically or bureaucratically, but rather is structured with some intention, such as structuring the competition so that the entire competition can be enjoyed by both spectators and participants. Competition organizers create a story using all the courts that will be used. Matches are categorized by sport, event, individual or team match, tournament or robin format, and other competition formats, and are placed on each court according to the story, regardless of category. The type of story is up to the intention of the competition organizer, and a wide variety of stories can exist for each sport. Progress stories are naturally created for each competition, but when multiple competitions are held simultaneously, a story can be created for the progress of all of those competitions. When running a tournament, the organizer must optimally and timely realize the story of the tournament's progress as desired. To achieve this, it is possible to manage and control the matches assigned to each court in a story, on a court-by-court basis, to a certain extent, even with known technologies, as long as the scope is limited or uniform. However, because most known technologies complete management and control on a court-by-court basis, they are unable to optimally manage all courts used in the tournament in accordance with the progress of the tournament, much less coordinate with other courts. [Prior art documents] [Patent documents]
[0007] [Patent Document 1] JP 2018-153388 A [Patent Document 2] Japanese Patent Application Laid-Open No. 2010-165075 Summary of the Invention [Problem to be solved by the invention]
[0008] The present invention has been made to solve the problems described above, and aims to enable competition management, which has traditionally been done manually, to be carried out consistently from start to finish, quickly and accurately, with high reliability, without delay, and smoothly, including in terms of cost, by proceeding while optimizing the entire competition in accordance with a story set by the competition organizer. [Means for solving the problem]
[0009] The invention described in claim 1 provides a competition management system that simultaneously holds one or more athletic tournaments in which the content of the competition is judged by multiple judges, and manages the management of the one or more tournaments in one place, and is characterized in that the competition management system comprises: a progress data creation means that acquires tournament data including the schedule, venue, and competition of the tournament to be held; court data including identification information that uniquely identifies the multiple courts arranged at the venue, where the type of courts arranged at the venue is a single sport or multiple sports; rule data including the rules of the competition; and match data including combinations of player matches; and creates progress data for each court, for each tournament, or for the entire multiple tournaments in the case of multiple tournaments being held; a progress data update means that updates the progress data; and a court change means that changes the court on which the matches will be held depending on the progress of the competition, and the progress data creation means creates progress data for a single or multiple sports. The invention described in claim 2 provides a competition management system as described in claim 1, comprising a score input terminal and a display device, wherein the score input terminal comprises a judgment result acquisition means for acquiring the results of the judgments of the plurality of judges, and a score calculation means for calculating scores based on the results of the judgments and the rule data, the display device displays the results of the judgments and the scores calculated by the score calculation means, one score input terminal and at least one display device are arranged on each court, and the display device is arranged in a position where at least the chief judge of the plurality of judges can see the content displayed on the display device during the competition to be judged. The invention described in claim 3 provides a competition management system described in claim 2, characterized in that it comprises a judge terminal held by each of the multiple judges and into which the results of the judgment are input, and the judgment result acquisition means acquires the results of the judgment from the judge terminal. The invention described in claim 4 provides a competition management system described in claim 3, characterized in that when the competition being held is Karate, the competition type is Kata, and two opponents perform Kata simultaneously on one court, the referee terminal has an interface for simultaneously inputting judgments for each opponent, the judgment result acquisition means simultaneously acquires the judgment results for each opponent that are input to the referee terminal, and the score calculation means simultaneously calculates the scores for each opponent. The invention described in claim 5 provides a competition management system described in claim 1, characterized in that the competition being held is karate and the color of the belt that the athletes will wear in the match is displayed. The invention described in claim 6 provides a competition management system that simultaneously holds one or more athletic tournaments in which the content of the competition is judged by multiple judges, and manages the management of the one or more tournaments in one place, and is characterized in that the competition management device acquires tournament data including the schedule, venue, and competition of the tournament to be held, acquires court data including identification information that uniquely identifies the multiple courts arranged at the venue, where the type of courts arranged at the venue is a single sport or multiple sports, acquires rule data including the rules of the competition, acquires match data including combinations of player matches, and provides a competition management device comprising: a progress data creation means for creating progress data for each court, for each tournament, or for the entire multiple tournaments in the case of multiple tournaments being held; a progress data update means for updating the progress data; and a court change means for changing the court on which the matches will be held depending on the progress of the competition, wherein the progress data creation means creates progress data for a single or multiple sports. [Effects of the Invention]
[0010] According to the present invention, when multiple tournaments are held, progress data is created for each court, tournament, or for the entire multiple tournaments, and this progress data is updated, allowing one or multiple competitions to be run consistently from the start to the end in accordance with the competition progress story desired by the tournament organizer.By making it possible to change courts, the tournament can be held without delay, and overall, the cost of holding the tournament can be reduced and time can be managed efficiently, thereby optimizing the operation of the tournament. Furthermore, according to the present invention, the score input terminal acquires the results of the judges' decisions and calculates scores based on rule data from the results of the decisions, the display device displays the results of the decisions and the calculated scores, and the display is visible to at least the head judge; multiple judges each hold a judge terminal and acquire the results of the decisions from the judge terminals, thereby enabling quick input and preventing errors in inputting decisions and scores, and allowing the competition to be conducted quickly and smoothly with greater reliability. When two opponents perform kata simultaneously in one court, the referee terminal inputs the judging scores for each opponent and transmits the judging scores to each opponent simultaneously, and the score calculation means calculates the scores for each opponent simultaneously and displays the color of the competitor's belt according to the progress data, thereby preventing waiting time and allowing the competition to be held efficiently without delay. [Brief explanation of the drawings]
[0011] [Figure 1] FIG. 1 is a diagram illustrating an example of a system configuration according to an embodiment of the present invention. [Figure 2] FIG. 1 is a diagram illustrating an example of a system configuration according to an embodiment of the present invention. [Figure 3] FIG. 1 is a diagram illustrating an example of a system configuration according to an embodiment of the present invention. [Figure 4] FIG. 10 is a diagram showing an example of a competition schedule. [Figure 5] FIG. 10 is a diagram showing an example of the configuration of a judgment input screen. [Figure 6] FIG. 10 is a diagram showing an example of the configuration of a simultaneous performance score display screen. [Figure 7] FIG. 4 is a diagram showing an example of progress data in the present embodiment. [Figure 8] FIG. 1 is a diagram illustrating an example of a system configuration according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION
[0012] A preferred embodiment of the competition management system of the present invention will be described in detail below with reference to FIGS. In the following, we will explain the case where the competition management system of the present application is used in a karate competition, but the competitions that the present application system can support are not limited to karate, and it can also support competitions such as rhythmic gymnastics, sumo, kendo, judo, and rowing, where multiple judges judge the winner and loser. In addition, in this application, the term "court" is used to refer to the area where the competitions stipulated for each sport are held, but when the sport being managed is rowing, "course" is synonymous with "court." (1) Overview of the embodiment The competition management system 1 is a system that simultaneously holds one or more competitions in which the competition content is judged by multiple judges, and manages the management of the one or more competitions. The competition management system 1 manages each venue, the courts set up at each venue, and the participants, and manages the progress of the competition.
[0013] (2) Details of the embodiment FIG. 1 is a diagram showing an example of the configuration of a system for a kumite competition according to this embodiment. FIG. 2 is a diagram showing an example of the configuration of a system for Kata competition in this embodiment. The competition management system 1 comprises a management server 10 that manages the entire competition, a score input terminal 20 that is connected to the management server 10, a score display terminal 30, and a router 6. When the competition to be judged is kumite, a VR terminal 40 is added to the above configuration as shown in FIG. 1, and when it is kata, a judge terminal 50 is added as shown in FIG. There is one management server 10, and each court is provided with a score input terminal 20, a score board display terminal 30, a VR terminal 40, and a referee terminal 50. The number of referee terminals 50 provided is equal to the number of judges.
[0014] The management server 10, the score input terminal 20, the score board display terminal 30, the VR terminal 40, and the referee terminal 50 arranged on each court are connected via a network 7 so as to be able to communicate with each other. The network 7 is the Internet, a telephone line network, a dedicated line, etc. The management server 10 and the score input terminal 20 are connected to the network 7 via wire, wireless, WiFi, etc. In this embodiment, it is preferable that the network 7 be connected by wire within one court. Depending on the competition, it is necessary to adhere to the competition time, and this is to prevent a decrease in the reliability of the competition time due to delays in timing caused by network latency. When multiple venues are used, such as when multiple competitions are held simultaneously, network 7 connects the venues.
[0015] FIG. 3 is a diagram illustrating an example of a system configuration according to this embodiment. The management server 10 comprises a control unit 110, a storage unit 120, a communication control unit 130, an input unit 140, a display unit 150, and an input / output interface unit 160, and each unit is connected via a bus line such as a data bus. The control unit 110 includes a CPU, a ROM, and a RAM. The CPU of the control unit 110 controls the device and each unit and performs calculations in accordance with a program. The ROM is a read-only memory that stores various programs and data for the CPU to perform control and calculations. The RAM is a random access memory used by the CPU as a working memory. The RAM can reserve areas for performing various processes in this embodiment. The control unit 110 includes a tournament data acquisition unit 111, a court data acquisition unit 112, a rule data acquisition unit 113, a match data acquisition unit 114, a match result acquisition unit 115, a progress data creation unit 116, a progress data update unit 117, and a court change unit 118.
[0016] The tournament data acquisition unit 111 acquires tournament data including the tournament date, start time, end time, and venue name from a tournament database 124 described below. The court data acquisition unit 112 acquires court data including the venue name, the court name, and an identification number that uniquely identifies the court from a court database 125 described later. The rule data acquisition unit 113 acquires rule data relating to the competition, such as rules relating to winning and losing and rules relating to the management of the competition, from the rule master 123 described later. The match data acquisition unit 114 acquires match data, which is a combination of match information such as a match ID, sport type, sport format, match name, player name, and court name, from a match database 127 described later.
[0017] The match result acquisition unit 115 acquires the results of the judgment and the scores calculated by the score calculation unit 212 from the score input terminal 20, which will be described later. The match result acquisition unit 115 updates the match results in the match database 127 based on the judgement results and the score results, and registers the winner as a competitor in the next match. In competitions where the rules of the competition require that not only the match results but also the judgment results that form the basis of the match results be kept as records, the match result acquisition unit 115 stores both the judgment results and the ID of the judging terminal that made the judgment in the memory unit 120.
[0018] The progress data creation unit 116 of the management server 10 creates competition progress data based on the competition progress table provided by the competition organizer. In this embodiment, the tournament progress table that is the source of the progress data is provided by the tournament organizer as electronic data such as an Excel file or a CSV file, but it may also be created by the tournament management system 1. The progress data creation unit 116 acquires the tournament progress table, rules data, match data, and, if necessary, tournament data and court data, and creates progress data. The progress data creation unit 116 creates progress data for each court, for each tournament, and for all tournaments in the case of multiple tournaments. The progress data update unit 117 updates the progress data using the match result data, which will be described later. The court change unit 118 changes the court, for example, by changing the match on the court where the progress of the game is delayed to another court when the progress of the game is delayed.
[0019] The storage unit 120 is configured with a readable and writable storage medium, such as a hard disk or SSD. The storage unit 120 includes a terminal master 121, a competition master 122, a rule master 123, a tournament database 124, a court database 125, a participant database 126, a match database 127, a progress database 128, and other databases.
[0020] The terminal master 121 stores information about terminals and the like that are communicably connected to the management server 10. The terminal master 121 includes information such as terminal classification, terminal name, IP address, code, and the like. The terminal category is a category of terminal, and in this embodiment, it is one of a score input terminal, a VR terminal, a referee terminal, and a score board display terminal. The terminal name is a unique name for identifying the terminal. The IP address is a unique IP address assigned to the terminal by the router 6. The court is information about the court where each terminal is located.
[0021] The sport master 122 stores information such as the sport, sport type, sport format, division, transition time, etc. The sports are the names of sports such as karate, rhythmic gymnastics, sumo, kendo, and rowing. If a sport consists of multiple events, the sport type stores the events associated with the sport. For example, kumite and kata for karate, ribbon and hoop for rhythmic gymnastics, etc. The competition format includes tournament, round robin, pool, etc., and individual and team competitions. The divisions are established based on the age, sex, weight, etc. of participants. For example, in karate, there are Masters, Men, Women, Juniors, etc. Transition time is the average transition time between each match.
[0022] The rule master 123 is information on the rules of the competition linked to the competition master 122, and mainly stores information on the rules necessary to decide the outcome of the competition and the rules related to the management of the competition. When a competition consists of multiple events, the rule master 123 stores rules associated with each event. The rule master 123, for example, for karate kumite, includes information such as the number of referees, match time, intervals, names, penalties, points, and techniques. The number of referees is the number of referees; for example, if there are five referees, there is one chief referee and four assistant referees, for a total of five. The match time is the duration of the match, and is stored as a time that varies depending on the age of the competitors, such as 3 minutes for men, 2 minutes for women, and 2 minutes for juniors. The intervals are the intervals between consecutive matches between the same competitors. The names are the names of the scores, such as "ippon," "waza-ari," or "yuko," and the penalties are the types of punishment, such as "shogi" or "warning." The points are the scores corresponding to the names and penalties. The techniques are the names of the techniques, such as "jodan tsuki" or "chudan keri." In addition, coefficients necessary for calculating the points are stored.
[0023] The tournament database 124 stores information such as the tournament name, date, start time, end time, venue name, organizer, representative, competition linked to the tournament master 122, competition type, competition format, and classification. The tournament name is the name of the tournament, such as "XXth Kanto Karate Tournament," and the date is the date the tournament is held; if the tournament is held over multiple days, multiple days are stored. The start time and end time are the start and end times on the date of the tournament. The venue name is the name of the venue where the competition is held on the date of the tournament, the operator is the organizer of the tournament, and the representative is the organizer's representative. The competition, competition type, competition format, and classification are the competitions held on the date of the tournament.
[0024] The court database 125 stores information such as the venue name, sport, number of courts, court names, and court identification numbers. The venue name and sport are linked to the venue name in the tournament database 124. The sport is the name of the sport to be held at the venue. The required court size differs depending on the sport, so the sport to be held at the venue is specified. The number of courts is the number of courts that can be set up at the venue depending on the sport. The number of courts that can be set up at the same venue differs depending on the sport. For example, the size of one court for karate is a square with sides of 8m, and for rhythmic gymnastics it is a square with sides of 13m. The number of courts is the number of courts that can be set up for each sport. When multiple sports are held simultaneously in the same venue, as will be described later, the number of courts corresponding to each sport is stored for each sport. For example, if karate and kendo are held at the same time at venue X, the number of courts for karate would be entered as 3, and the number of courts for kendo as 3. The allocation of the number of courts for each sport can be changed as appropriate depending on the number of matches for each sport, etc. The court name is, for example, "Court A," and is a name of the court that is easily recognizable to tournament participants, etc., and the court identification number is an identification number that uniquely identifies the court.
[0025] The participant database 126 stores information such as the name of the tournament in which the participant will participate, the type of competition, the competition format, the division, the participant's name, affiliation, gender, and the like. The tournament name is the name of the competition in which the participant will participate, and the competition type, format, and classification are the competition in which the participant will participate and are linked to the tournament name and competition type in the tournament database 124. The name is the name of the participant, the affiliation is the affiliation of the participant such as "XX University," "XX High School," "XX Association," or "XX City Hall," and the gender is the gender of the participant.
[0026] The match database 127 stores information about matches, such as the type of sport, the type of match, the division, the match ID, the round, the match name, the names of the players, the court name, and the match results. The information stored in the match database 127 is created based on a match schedule that is created in advance. The match ID is a number assigned based on the match schedule. The number of rounds is N, which is the number of matches in a tournament, from the first round to the Nth round, or the number of rounds in a round robin tournament. Match names are called "finals," "semi-finals," "FINAL ROUND," etc. The competitor names are the opponents listed on the match schedule. If the competition format is an individual match, it is the names of the two participants competing, and if it is a team match, it is the names of the two teams competing. The court name is the name of the court where the competition is held, and the match result is the result of the competition, such as win or loss.
[0027] The progress data 128 stores information about the progress of the competition, such as the tournament name, schedule, venue, court name, match ID, sport type, competition format, division, match name, match results, intervals between matches, and break times.
[0028] The communication control unit 130 controls network connections between the management server 10 and other personal computers such as the score input terminal 20, tablets, various electronic devices such as dedicated terminals, printers, and the like. The input unit 140 is, for example, a touch panel, a software keyboard, a mouse, a microphone, a barcode reader, or the like, and is used for data input and the like. The display unit 150 uses, for example, a liquid crystal display, and displays the screen of a web browser or application, the input results from the input unit 140, and the like. The input / output interface unit 160 controls the input unit 140, the display unit 150, and the like.
[0029] The score input terminal 20 is provided on each court, acquires the judges' judgments for each match played on the provided court, and calculates the scores. The score input terminal 20 is a personal computer, a mobile phone, a smartphone, a tablet, a dedicated terminal, or the like. The score input terminal 20 may connect to the management server 10 using a web browser, or may connect using a dedicated application. The score input terminal 20 comprises a control unit 210, a memory unit 220, a communication control unit 230, an input unit 240, a display unit 250, an input / output interface 260, and an audio output unit 270, and each unit is connected via a bus line such as a data bus.
[0030] The control unit 210 includes a CPU, a ROM, and a RAM. The configuration of the CPU, ROM, and RAM of the control unit 210 is the same as that of the control unit 110 of the management server 10. The control unit 210 includes a determination result acquisition unit 211 and a score calculation unit 212 . The judgment result acquisition unit 211 acquires the judgment results of multiple judges. When the judgment results are not input from the judge terminal 50, such as when the competition is flag judged, the judgment result acquisition unit 211 acquires the judgment results input from the input unit 240 to the input screen displayed on the display unit 250. The score calculation unit 212 calculates the score based on the judgment result acquired by the judgment result acquisition unit 211 and the rule data acquired by the rule data acquisition unit 113. For example, points for each of the opponents are calculated based on the judgment result, and the competitor with the most points is declared the winner.
[0031] The storage unit 220 is configured with a readable and writable storage medium, such as a hard disk, SSD, SRAM, etc. The storage unit 220 may store the history of match results, etc., or may temporarily store various types of data. The communication control unit 230 controls the network connection between the score input terminal 20 and various electronic devices such as the management server 10. The input unit 240 is, for example, a touch panel, a software keyboard, a mouse, a microphone, a barcode reader, buttons, etc., and is used for data input, etc. The display unit 250 uses, for example, a liquid crystal display, and displays the screen of a web browser or application, input results from the input unit 240, and the like. The input / output interface 260 controls the input unit 240, the display unit 250, the audio output unit 270, and the like. The audio output unit 270 is a speaker or the like, which processes and outputs audio information. The audio output unit 270 outputs a buzzer sound at the end of a race, etc.
[0032] The score display terminal 30 is equipped with a display device 31, and displays information about the competitors, decisions made during the competition, and scores calculated by the score terminal 20 on the display unit of the display device 31 using superimposition. The score display terminal 30 comprises a control unit 310, a storage unit 320, a communication control unit 330, and an input / output interface 340, and each unit is connected via a bus line such as a data bus. The control unit 310 includes a CPU, a ROM, and a RAM. The configuration of the CPU, ROM, and RAM of the control unit 310 is the same as that of the control unit 110 of the management server 10. The control unit 310 displays the image on the display unit using superimposition. The storage unit 320 is configured with a readable and writable storage medium, such as a hard disk, SSD, or SRAM. The storage unit 320 stores information related to superimposition. The communication control unit 330 controls network connections between various electronic devices such as the score input terminal 20 and the like. If superimposition is not used for the display, the display device 31 may be connected to the score input terminal 20 without installing the score board display terminal 30. The input / output interface 340 controls the display device 31 and the like.
[0033] Router 6 assigns an IP address to each terminal in the court. The VR terminal 40 is a terminal for making judgments using a video review system, and is equipped with a display device 41 for performing video review. The VR terminal 40 is equipped with a camera that captures the game being played on the court where the VR terminal 40 is placed. During a competition, a player's coach can request a referee to confirm a decision made during the competition through a video review. The competition management system 1 is equipped with a stick that the coach can use to communicate a request for confirmation through a video review to the referee. The stick has a button portion.
[0034] The judge terminal 50 is a terminal where each judge inputs their own judgment score. The referee terminal 50 is a personal computer, a mobile phone, a smartphone, a tablet, a dedicated terminal, etc. The referee terminal 50 may connect to the score input terminal 20, etc. using a web browser, or may connect using a dedicated application. The system comprises a referee terminal 50, a control unit 510, a memory unit 520, a communication control unit 530, an input unit 540, a display unit 550, and an input / output interface 560, and each unit is connected via a bus line such as a data bus.
[0035] The control unit 510 includes a CPU, a ROM, and a RAM. The configuration of the CPU, ROM, and RAM of the control unit 510 is the same as that of the control unit 510 of the management server 10. The judgment result acquisition unit 211 of the score input terminal 20 acquires the judgment score result from each judge terminal 50 and the identification information for identifying the judge terminal.
[0036] The configuration of the competition management system 1 in this embodiment is an example, and the form of functional distribution between the server side and the terminal side is not limited to this. In this embodiment, the functions performed on the server side may be performed on the terminal side, or vice versa. Furthermore, although this embodiment is configured with a single server, it may also be configured with multiple servers to distribute the functions and load.
[0037] Next, the operation of the embodiment configured as above will be described. Before the tournament is held, the management server 10 acquires the necessary information in the participant database 126 and the match database 127 and stores it in each database. In this embodiment, the necessary information is provided by the tournament organizer, but tournament applications and the creation of match schedules may also be performed collectively by the tournament management system 1. To apply for a tournament, for example, an application form for entering the necessary information into the participant database 126 is provided on a web server, and those wishing to participate enter their information into this form. The match schedule is automatically created by the tournament management system 1 by acquiring the sport type and competition format from the tournament database 124 and the participants from the participant database 126.
[0038] Figure 4 is the tournament schedule provided by the tournament organizer. As can be seen from Figure 4, the tournament organizers, taking into consideration the physical strength of the Masters participants, have mainly held Masters kumite matches at the beginning of the tournament, with the lower level tournament matches for men's individual kumite and the first round of women's individual kata matches in between. The tournament organizers have arranged for the Masters Kata to be held after lunch, followed by the Men's and Women's Kata Individual, Men's and Women's Kumite Individual, and Team, with the finals of each event taking place in the latter half of the tournament. The women's individual Kata final will be held earlier than the finals of other events, but because there are fewer women's participants, there are fewer matches, and because participants in the individual competition may also take part in the team competition, care is taken to ensure that the individual and team competitions do not take place at the same time. As can be seen from the tournament schedule in Figure 4, the tournament organizers are taking into consideration the Masters participants by holding the Masters matches in the first half of the tournament and then concentrating the finals and other events in the second half of the tournament, in order to create a highlight for the tournament.
[0039] The tournament schedule is the story of the progress. Based on the tournament progress table provided by the tournament organizer, the progress data creation unit 116 of the management server 10 creates tournament progress data. The progress data creation unit 116 acquires the tournament progress table. The progress data creation unit 116 acquires the tournament name, schedule, venue from the tournament database 124, and transition time from the competition master 122. The progress data creation unit 116 acquires rule data related to the tournament progress schedule, such as match time and duration, and match data such as court name, match ID, competition name, type, format, division, match name, player names, and competition results, from the rule data acquisition unit 113 and the match data acquisition unit 114. The progress data creation unit 116 creates progress data from the acquired rule data, match data, schedule, transition time, etc. based on the tournament progress table. The progress data creation unit 116 stores the created progress data in the progress data 128. The progress data creation unit 116 stores information about the courts assigned to each match in the court names in the match database 127 . The progress data creation unit 116 creates progress data for each court, for each tournament, and for all tournaments in the case of multiple tournaments.
[0040] The tournament progress table that is the source of the progress data may be provided by the tournament organizer or may be created by the progress data creation unit 116. The following describes how the tournament progress table shown in FIG. 4 is generated by the progress data creation unit 116. The progress data creation unit 116 acquires the tournament name, sport, type, format, and category from the tournament database 124 and displays them on the display unit 150. The competition is displayed as "Karate," the type as "Kumite" or "Kata," the format as "Individual Tournament," "Team Tournament," "Individual Round Robin," or "Team Round Robin," and the categories as "Masters Men's 40-49," "Masters Men's 50-59," "Masters 60 and Over," "Masters Women," "Men's," or "Women's." The tournament organizer selects the desired tournament name from the input unit 140, and selects the competition "Karate", the category "Kumite", the format "Individual Tournament", and the category "Masters 40-49".
[0041] The progress data creation unit 116 acquires the input tournament name, competition, type, format, and category, searches the match database 127, and acquires the tournament table. The progress data creation unit 116 displays the acquired tournament table on the display unit 150 in a state where any mountain can be selected. The progress data creation unit 116 displays on the display unit 150 a registration button for registering the priority for entering the order in which the mountain selected from the tournament table will be executed, as well as the competition, type, format, category, mountain, and priority entered from the input unit 140. The competition organizer selects a mountain (excluding the final) from the tournament table, enters "1" as the priority, and presses the registration button. Since this is a competition excluding the final, there are two mountains to select.
[0042] When the registration button is pressed, the progress data creation unit 116 stores the tournament name, competition, type, format, category, selected mountain, and priority in the storage unit 120. The competition organizer will repeat this process until all matches have been designated. For example, after "Masters Men's Kumite 40-49", the next event is "Masters Men's Kumite 50-59" up to the finals excluding the finals, and this information is entered, and the priority is specified as "2". The progress data creation unit 116 allocates matches to courts according to priority. The progress data creation unit 116 acquires the number of courts and court names for the competitions at the tournament venue, which are input from the input unit 140, from the court database 125. When allocating, the progress data creation unit 116 allocates courts for each group of matches in a tournament, or for each group in a round robin. It is also possible to allocate lower-level matches to courts A through F instead of by each group of matches in the tournament, but by holding matches by group on each court, it is clear to see how players advance by watching one court, which is easy for supporters to understand.
[0043] The progress data creation unit 116 allocates the "Masters Men's Kumite 40-49" with priority "1" to each pile in order starting from Court A, and then allocates the "Masters Men's Kumite 50-59" with priority "2" to each pile in order to the courts. In Figure 4, the competition organizer is taking into consideration the Masters participants and holding the Masters matches in the first half of the competition, and then concentrating the finals and other competitions in the second half of the competition to create a highlight of the competition.In addition, the progress data creation unit 116 can create progress data to create the tournament story desired by the competition organizer, such as creating progress data so that the finals will be held at a time when guests will be present.
[0044] The competition management system 1 can create progress data for playing a desired match at a desired time. The progress data creation unit 116 calculates the necessary transition time and the time required for each game depending on the games required until the desired game. If it is a tournament, calculate the time required for each mountain. The progress data creation unit 116 compares the time from the start of the tournament to the desired time (possessed time) with the time required for each mountain (required time 1), and if required time 1 is longer, obtains the required time to descend one mountain (required time 2). The progress data creation unit 116 compares the possessed time with the required time N, and searches for a peak where the possessed time is greater than the required time N. The progress data creating unit 116 allocates courts to each pile whose possession time is greater than the required time N.
[0045] For example, if a tournament with 32 participants starts at 9:00 and the final is at 10:00, the first four rounds must be completed within one hour (possession time). It is assumed that the game time and transition time stored in the rule master 123 and the game master 122 are three minutes each. There are two mountains leading up to the final, and each mountain has 15 matches from the first to fourth rounds, so the time required for each mountain (required time 1) is 90 minutes. Since the required time 1 is greater than the possession time, if you go down one mountain, there will be four mountains (semi-final mountains). Since there are seven matches in each mountain, the time required for each mountain (required time 2) is 42 minutes.
[0046] The progress data creation unit 116 allocates the four mountains to the court. Since matches will be played on all four courts simultaneously, matches from the first round to the semi-finals will be completed in 42 minutes. After the matches on the four courts are completed, the progress data creation unit 116 allocates one court to the next two matches (semi-finals). The time required for the two matches is 12 minutes. The entire match from the first round to the semi-finals will be completed in 54 minutes. The competition management system 1 can start the final match at 10:00.
[0047] Even when multiple competitions are held at the same venue, the competition management system 1 can create a competition progress chart and progress data. The progress data creation unit 116 acquires the tournament name, sport, type, format, and category from the tournament database 124 and displays them on the display unit 150. The relationship between the tournament name and the sport varies. For a comprehensive athletics tournament such as the National Sports Festival, the tournament name is "National Sports Festival" and the sports registered are those that are the subject of the National Sports Festival, such as "Karate," "Judo," "Kendo," and "Sumo." In addition, even if it is a single sport tournament, if it is held jointly, the tournament name and the sport may be different. For example, in a competition such as the National Sports Festival, when there are a large number of participants, such as in the preliminaries, a venue may be used for each event, and the main tournament and its finals, which are the highlights of the competition, may be held at the same venue.
[0048] The process by which the progress data creation unit 116 creates the tournament progress chart is the same as when a single competition is held. The progress data creation unit 116 sets a priority for each competition. The progress data creation unit 116 acquires the number of courts and court names of the competition at the venue input from the input unit 140 from the court database 125 . The progress data creation unit 116 allocates matches to courts for each sport according to the priority of each sport. For example, if karate and kendo tournaments are held at the same venue Y, the court database 125 stores the following information: venue name "Y," sport "karate," number of courts "4," sport "kendo," and number of courts "2."
[0049] The progress data creation unit 116 allocates matches to four courts according to the priority order specified for karate, and allocates matches to two courts according to the priority order specified for kendo. The number of courts for each sport at the venue stored in the court database 125 can be changed while the tournament is in progress. Depending on the story of the tournament, such as the number of matches remaining and the desired time for the finals, for example, the number of karate courts can be set to "3" and the number of kendo courts can be set to "3" immediately after the tournament begins, and then changed to "4" for karate and "2" for kendo courts midway through the tournament.
[0050] In this way, the competition management system 1 can create progress data for different types of competitions held at the same venue. In addition, the competition management system 1 can also create progress data for a variety of competitions that are held simultaneously at various venues, such as the National Sports Festival. The progress data creation unit 116 acquires the tournament name, sport, type, format, and category from the tournament database 124 and displays them on the display unit 150. By naming the tournament "National Sports" and sequentially specifying the events as "Karate," "Judo," "Kendo," "Sumo," etc., progress data can be created for events held at various venues. The progress data creation unit 116 also creates progress data for each court. This is progress data to be displayed on the score input terminal 20 provided on each court, and the progress data for the court on which the score input terminal 20 is provided is displayed on that score input terminal 20.
[0051] The progress data creation unit 116 can also automatically generate tournament progress data by acquiring tournament data, court data, rule data, and match data, and adding the average transition time between matches to this. The tournament data acquisition unit 111 acquires tournament data such as the tournament date, start time, end time, and venue name, and the court data acquisition unit 112 acquires court data such as the number of courts. The rule data acquisition unit 113 acquires rule data such as game time and game intervals, The match data acquisition unit 114 acquires match data such as the number of matches, the type of competition, the competition format, the match ID, the round, and the match name. In this case, since athletes may participate in multiple competitions, such as kumite and kata, or individual and team competitions, arrangements are made to ensure that the same athletes' matches do not overlap.
[0052] On the day of the tournament, the competition management system 1 accepts participants and confirms their participation. Participants who are not accepted are deemed to have withdrawn, the match result acquisition unit 115 marks the match result as a withdrawal, and the progress data update unit 117 skips the match. The tournament management system 1 transmits to the score input terminals 20 arranged on each court progress data and match data for the court on which the score input terminals 20 are arranged.
[0053] Below, we will explain what happens inside one court. The control unit 210 of the score input terminal 20 displays the progress data on the display unit 250. The control unit 310 of the score display terminal 30 receives the match data from the score input terminal 20 and displays it on the display device 31 . Two display devices 31 are placed on each court. Display device 31a is placed in a position where the referee can see the content displayed on the display unit of display device 31a during the match to be judged. Display device 31b is placed diagonally opposite display device 31a.
[0054] In kumite, the person on the right side of the referee is called red, and the person on the left side is called blue. Following this example, the control unit 310 displays the information of the players in red on the right side of the display unit 31a, and the information of the players in blue on the left side of the display unit 31a, which is visible to the referee. Since display device 31b is disposed opposite display device 31a, control unit 310 displays information on the display unit of display device 31b that is a horizontally inverted version of the information displayed on the display unit of display device 31a. That is, the display device 31 displays the red and blue players on the display unit in the same arrangement as when the red and blue players are standing on the court and viewed from the front. When the red and blue players switch positions, the control unit 310 inverts the left and right displays on the display device 31.
[0055] In Kata, players are divided into red and blue during a match, but there are also cases where both reds are playing together, or both blues are playing together. In this case, the display on the display unit 31 shows the same layout as when players are facing each other. By positioning the display on the display device 31 in the same position as when the athlete is viewed from the front, the referees, athletes, spectators, etc. who view the display can instantly understand which athlete the information displayed on the display is for.
[0056] In kumite competitions, the belt colors of the two competitors cannot be the same. For example, in a tournament-style match, the competitor at the top (or left) of the tournament's belt pile will be red, and the competitor at the bottom (or right) of the tournament's belt pile will be blue. Each athlete must check the color of their belt before their match. If they fail to check and are wearing a different color belt at the start of the match than the one they should be wearing, they must change to the correct color belt. In this case, a "belt change" period is given for the athlete to change belts. The referee usually gives the athlete three minutes to change belts. When "belt changes" occur, the concentration of the competitors who have been focusing on the match is eroded, and the competitors who change belts become frustrated. Furthermore, when a belt change occurs, the progress of a match is delayed by three minutes, and frequent belt changes have a significant impact on the progress of the competition. For example, if there are 10 belt changes, the progress of the competition will be delayed by 30 minutes.
[0057] When the match result acquisition unit 115 updates the match results in the match database 127 and determines the opponents for the next match, the match data acquisition unit 114 acquires match data from the match database 127. The management server 10 sequentially displays the acquired match data in accordance with the progress data of the competition on a display device (not shown) set up within the venue. The management server 10 determines the belt color of the athlete to be red or blue based on the athlete's position in the match schedule, and displays this together with the match data on a display device in the venue. Athletes can check the belt color they will be wearing in their matches on the display device, which helps prevent "belt changes" from occurring. In addition, if there is a caller at the tournament, the caller may check the belt color of the athletes in each match displayed by the management server 10 and check the belt color of the athletes when calling them. The management server 10 may store information on the “belt color” in the match database 127. The management server 10 stores the "belt color" in the match database 127 and compares the belt color of the athlete in the previous match with the belt color of the next match. If the comparison shows that the belt color of the athlete in the previous match is different from the belt color of the next match, the management server 10 displays a message indicating that the athlete needs to change belts along with the match data on a display device in the venue.
[0058] Below, we will explain the case of individual kumite competitions. Kumite is judged by flags. The judges consist of one chief referee and four assistant referees. The flag referees use gestures to indicate their decisions, while the assistant referees use red and blue flags to indicate their intentions. For example, during a kumite match, if the player in red has a 'waza-ari', the referee will indicate 'waza-ari' by swinging his right hand down diagonally from the left front of his chest to the lower right, and the assistant referee will indicate 'waza-ari' by extending his arm holding the red flag to the side of his body, level with his shoulder. The final result of the match is announced by the referee calling out "Judgment" or blowing his whistle, and each assistant referee displays the result of their decision with a flag. The referee then combines the decisions of the assistant referees and declares the winner. Figure 5 shows the score entry screen for entering individual scores for each kumite match. The control unit 210 of the score input terminal 20 displays a score input screen on the display unit 250. The scorekeeper uses the input unit 240 to input techniques and fouls (C1 and C2) in accordance with the gestures of the referee, and inputs the judgment results in accordance with the calls of the referee, into the score input screen. The control unit 310 of the score display terminal 30 receives the results of the score input screen from the score input terminal 20 and displays them on the display device 31 . The referee checks the display on the display device 31 to ensure that there are no errors in the scorekeeper's input.
[0059] During the competition, when the coaches of the red and blue players request a video review, they press the buttons on the sticks they are holding. When the button portion of the stick is pressed, it transmits a signal to the score input terminal 20 and the score board display terminal 30. When the score input terminal 20 receives a signal from the stick, it stops timing. When the score board display terminal 30 receives a signal from the stick, it displays "VR request" on the display unit of the display device 31.
[0060] During the match, the score calculation unit 212 of the score input terminal 20 calculates the score based on input from the score input screen and on acquisition of rule data such as names, penalties, points, and techniques from the rule data acquisition unit 113. At the end of the match, the score calculation unit 212 determines the winner based on the calculated score. Since some sports have rules that require the game to end when the difference in scores between players exceeds a certain level, the score calculation unit 212 calculates the score if there is an input from the score input screen. The control unit 310 of the score display terminal 30 receives the scores and the results of the game from the score input terminal 20 and displays them on the display device 31 . The match result acquisition unit 115 of the management server 10 acquires the judgment results and the score results from the score input terminal 20 and updates the match database 127 .
[0061] Below, we will explain the case of individual kata competitions. Kata competitions are judged by a panel of one chief judge and four or six assistant judges, and are decided by a scoring system. The scoring system involves each judge scoring the demonstration from two perspectives, TEC and ATH, on a scale of 10 points each, and then the total scores are compared. The athlete with the highest score is declared the winner. In order to ensure fairness in calculating the scores, the highest and lowest scores from each judge will be excluded and the remaining scores will be used.
[0062] FIG. 6 shows the score display screen for simultaneous performances, which will be described later, and an example of AO on this screen will be explained. Figure 6 shows the score display screen after the judges' scores have been announced and the total score has been calculated. There are five judges. In AO's TEC, the highest score is "8.6" and the lowest score is "6.0", so the total is the sum of "7.0", "7.8", and "7.6" excluding these two judgment scores. The TEC and ATH scores are calculated automatically according to a predetermined method based on the total of each judgment score. In Figure 6, the TEC score is calculated by multiplying the total by 0.7, and the ATH score is calculated by multiplying the total by 0.3. AO's TEC score is 15.68 and ATH score is 6.36, giving a total TEC and ATH score of 22.04.
[0063] Kata competitions are evaluated from the bow at the start of the performance until the performers step off the court and bow at the end of the performance. The judges will evaluate the performance up to the final bow according to the evaluation criteria, and will assign TEC and ATH points to give a judging score. After the bow at the end of the performance, the points are calculated based on the judges' scores for the performance, and the chief judge will announce the total score.
[0064] The control unit 210 of the score input terminal 20 displays a score display screen on the display unit 250. The control unit 510 of the referee terminal 50 displays on the display unit 550 a judgment input screen for inputting the judgment score, and a send button for sending the judgment score to the score input terminal 20. The judge uses the input unit 540 to input the judging score on the judgment input screen, and after inputting the bow at the end of the performance, which is the final evaluation, presses the send button.
[0065] The judgement result acquisition unit 211 of the score input terminal 20 acquires the judgement scores from each judge terminal 50. The score calculation unit 212 calculates the total of the judgment points from the judgment points acquired from each judge terminal 50 and displays it on the score display screen. As described above, the total of the judgment points is the sum of the judgment points excluding the highest and lowest points. The score calculation unit 212 of the score input terminal 20 obtains the total of the judgement points and the rule data (coefficients in this case) required for calculating the points from the rule data acquisition unit 113, calculates the points, and adds up the points to determine the winner. The score is calculated by multiplying the sum of the calculated judgement points by 0.7 for TEC and by 0.3 for ATH. The score calculation unit 212 sums up the calculated TEC and ATH scores and displays the total on the score display screen. The control unit 310 of the score display terminal 30 receives the score display screen from the score input terminal 20 and displays it on the display device 31 . The match result acquisition unit 115 of the management server 10 acquires the judgment results and the score results from the score input terminal 20 and updates the match database 127 .
[0066] In individual kata competitions, the match may be held in a format where two competitors enter the court at the same time and perform a dance (hereinafter referred to as simultaneous dance). Figure 6 shows the score display screen that displays the results when simultaneous performances are performed. The control unit 510 of the referee terminal 50 displays on the display unit 550 a judgment input screen for inputting the judgment scores of the two athletes. The judge uses the input unit 540 to input the scores of the two competitors on the judgement input screen. When the kata performance is over and each competitor steps off the court, the judge waits for each competitor to bow, then ends the scoring and presses the send button to send the scores to the score input terminal 20. The judgement result acquisition unit 211 of the score input terminal 20 acquires the judgement scores of the two athletes from the judge terminal 50 and reflects them on the score input screen.
[0067] The score calculation unit 212 of the score input terminal 20 calculates the total score and the total number of points, and determines the winner. The control unit 310 of the score display terminal 30 receives the results of the score input screen from the score input terminal 20 and displays them on the display device 31 . The match result acquisition unit 115 of the management server 10 acquires the judgment results and the score results from the score input terminal 20 and updates the match database 127 .
[0068] Although simultaneous performances have been widely performed for some time, it has not been possible to input the judgements of two competitors at the same time and display the judgement results simultaneously. As a result, the judgement for one of the competitors performing at the same time had to be entered, and then the judgement for the remaining competitor had to be entered, so even though both competitors had finished performing, it took some time for the judgement results to be displayed. The competition management system 1 solves this problem by simultaneously displaying the results of two competitors who performed at the same time, eliminating the time lag between the end of the performance and the display of the winning or losing result. This time lag is only a few seconds per match, but if there are a large number of matches, it will affect the duration of the tournament.
[0069] Figure 7 shows the progress data of the tournament. When the match result acquisition unit 115 updates the match results in the match database 127, the progress data update unit 117 updates the match results in the progress data 128. The progress data update unit 117 updates the match results in the progress data, and also updates the progress data at the start and end of a match and at the start and end of lunch. As shown in Figure 7, there may be "inter-events" between events. When the data of the progress data 128 is "between competitions", the progress data update unit 117 starts measuring the time specified for "between competitions" after updating the match result of the match immediately before the inter-competition. When the time specified for the "interval between games" has elapsed, the progress data update unit 117 sets the "interval between games" to "end." More specifically, when the progress data update unit 117 updates the match result of "74 Women's Individual Kumite," it starts "75 Competition Interval." The progress data update unit 117 measures time for the time specified for that competition in the progress data 128, stops measuring time when the specified time is reached, and marks the "75 Competition Interval" as "end." The same applies between competitions, as well as at the start and end of lunch.
[0070] The start and end of competitions and the start and end of lunch may be controlled manually in accordance with instructions from the competition organizer or the chief judge. The progress data update unit 117 may display start and end buttons in the "Game Interval" row in Figure 7, and may start timing when the start button is pressed using the input unit 140, and end timing when the end button is pressed. The progress data creation unit 116 creates progress data for each court, for each tournament, or for all multiple tournaments if multiple tournaments are held, and the progress data update unit 117 updates this progress data. When the progress data update unit 117 or the match result acquisition unit 115 updates the progress data 128 or the match data 127, the progress data and the match data on the score input terminals 20 located on each court are also updated.
[0071] For example, when the progress of a game is delayed, the court change unit 118 of the management server 10 changes the match on the court where the delay occurs to another court. The court change unit 118 acquires progress data for each court. When there is a court where all the matches have already been played and a court where matches remain, the court change unit 118 changes the court where the match will be played from the court where matches remain to the court where matches have already been played. More specifically, when there is Court A where all matches have already been completed and Court B where matches remain, the court change unit 118 changes the court so that the match scheduled to be played on Court B will be played on Court A. The end of a match does not only mean the end of the tournament, but also includes interruptions or breaks in the tournament, such as a lunch break. When changing courts, it will be limited to matches where there are multiple matches remaining on Court B and the opponents have been determined from the match database 127. Regarding court changes, the court specifications must be the same as those for the sport, or the court must be one that can be used for other purposes.
[0072] The court change may be performed automatically by the court change unit 118, or may be performed manually to comply with instructions from the tournament organizer or the chief referee. Furthermore, court changes are not limited to when the game is delayed, but can be made as needed depending on the progress of the game. For example, if one court suddenly becomes unavailable for some reason, or if there is a change in the story due to a change in participants on the day or a delayed arrival of guests, the court change unit 118 can change the court to be used as needed.
[0073] In this embodiment, a karate tournament held on the same day at the same venue has been described, but the tournaments that the tournament management system 1 can handle are not limited to this. It is also possible to run multiple competitions, such as karate, kendo, judo, and rhythmic gymnastics, at the same venue on the same day. It is also possible to run competitions that span multiple days. As shown in Figure 8, it is possible to run competitions held at multiple venues all at once, for example, a competition held in a gymnasium and a rowing competition held in the sea can be run simultaneously. By running multiple competitions at the same venue or running multiple venues at once, the costs of hosting the competition can be reduced, and competition organizers can run competitions that have a more story-driven feel.
[0074] The above describes an embodiment of the competition management system 1 of the present invention, but the present invention is not limited to the described embodiment, and various modifications can be made within the scope described in each claim. [Explanation of symbols]
[0075] 10 Management terminal 110 control section 111 Tournament Data Acquisition Department 112 Court Data Acquisition Unit 113 Rule Data Acquisition Unit 114 Battle Data Acquisition Department 115 Match Results Acquisition Department 116 Progress Data Creation Department 117 Progress Data Update Section 118 Court Change Section 120 Storage section 121 Terminal Master 122 Competition Master 123 Rule Master 124 Tournament Database 125 Court Database 126 Participant Database 127 Match Database 128 Progress Data 130 Communication control unit 140 Input section 150 Display section 160 Input / Output Interface Section 20 Score input terminal 210 Control Unit 211 Judgment result acquisition part 212 Score Calculation Section 220 Storage section 230 Communication Control Unit 240 Input section 250 Display section 260 Input / Output Interface 270 Audio output section 30 Score display terminal 31 Display device 40 VR devices 50 Referee Terminal 510 control section 520 Storage section 530 Communication Control Unit 540 Input section 550 Display section 560 Input / Output Interface
Claims
1. A competition management system that simultaneously holds one or more competitions in which competition content is judged by multiple judges and centrally manages the management of the one or more competitions, Obtaining tournament data including the dates, venues, and events of the tournament to be held; acquiring court data including identification information that uniquely identifies the multiple courts arranged at the venue, the multiple courts being for a single sport or multiple sports; Obtaining rules data including the rules of the competition; Obtaining match data including the match pairings of the competitors; a progress data creation means for creating progress data for each court, for each tournament, or for the entire tournament in the case of multiple tournaments; progress data update means for updating the progress data; a court change means for changing the court on which the match is played according to the progress of the match; A competition management system, wherein the progress data creation means creates progress data for one or more competitions.
2. A score input terminal and a display device are provided, The score input terminal includes a judgment result acquisition means for acquiring the judgment results of the plurality of judges; score calculation means for calculating a score based on the result of the determination and the rule data; the display device displays the result of the judgment and the result of the score calculated by the score calculation means; One score input terminal and at least one display device are arranged on each court, The competition management system of claim 1, wherein the display device is positioned in a position where at least the chief judge among the plurality of judges can see the content displayed on the display device during the competition to be judged.
3. a judgement terminal held by each of the plurality of judges and used to input judgment results; 3. The competition management system according to claim 2, wherein the judgment result acquisition means acquires the judgment results from the referee terminal.
4. When the competition is Karate, the competition type is Kata, and two opponents perform Kata simultaneously on the same court, the referee terminal is provided with an interface for simultaneously inputting judgments for each opponent; the judgment result acquisition means simultaneously acquires the judgment results for each of the opponents input to the referee terminal; 4. A tournament management system according to claim 3, wherein said score calculation means calculates the scores of each competitor simultaneously.
5. The event being held is karate, 2. The tournament management system according to claim 1, wherein the color of the belt worn by the competitors in the match is displayed.
6. A competition management system that simultaneously holds one or more competitions in which competition content is judged by multiple judges and centrally manages the management of the one or more competitions, Obtaining tournament data including the dates, venues, and events of the tournament to be held; acquiring court data including identification information that uniquely identifies the multiple courts arranged at the venue, the multiple courts being for a single sport or multiple sports; Obtaining rules data including the rules of the competition; Obtaining match data including the match pairings of the competitors; a progress data creation means for creating progress data for each court, for each tournament, or for the entire tournament in the case of multiple tournaments; progress data update means for updating the progress data; a court change means for changing the court on which the match is played according to the progress of the match; The competition management device is characterized in that the progress data creation means creates progress data for one or more competitions.
Citation Information
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