Server system, game system, terminal, and program

The server system addresses the underutilization of lower-ranked game media by enabling strategic synthesis and enhancement, enhancing their value and player engagement.

JP2026015360APending Publication Date: 2026-01-29BANDAI NAMCO ENTERTAINMENT INC
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Patent Information

Application Number
JP2025186158
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-11-05
Publication Date
2026-01-29

AI Technical Summary

Technical Problem

Existing game systems underutilize lower-ranked game media, leading to surplus assets with low perceived value, reducing player engagement and interest.

Method used

A server system that manages and enhances game media by allowing players to combine and synthesize game cards based on defined conditions, adding or changing ability parameters to increase their utility value and attractiveness.

Benefits of technology

Enhances the utility value of lower-ranked game media, increasing player engagement and interest through strategic synthesis processes and lottery elements, providing a more engaging gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide an attractive game for making a player interested in the composition of a game medium by improving the utilization value of the game medium of a low order rank whose value is recognized to be low and which tends to be surplus as the game medium owned by the player.SOLUTION: The server device 10 is configured to, upon receiving a fusion instruction to fuse a second game card at a higher rank with a first game card at a lower rank for which a specific ability parameter is defined, execute a determination process of making a determination as to whether the first game card satisfies a given fusion condition, and upon determining that the first game card satisfies the fusion condition, execute a specific ability addition process of adding the specific ability parameter defined for the first game card to the second game card as a fusion process.SELECTED DRAWING: Figure 4
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Description

[Technical Field]

[0001] The present invention relates to a server system, a game system, a terminal device, a program, and the like. [Background technology]

[0002] In recent years, as information and communication terminal devices such as tablet-type information and communication terminal devices or smartphones and personal computers (hereinafter referred to as "communication terminal devices") have become more multifunctional, functionally improved, and widespread, there have been an increasing number of opportunities to play games on these communication terminal devices.

[0003] In particular, online games known as social games, which combine communication-based networking services known as social networking services (hereinafter referred to as "SNS") with games, have recently become available.

[0004] As such online games, various games such as fighting games, combat games, and RPGs are provided between players via portable information and communication terminal devices such as smartphones.

[0005] One known system for providing this type of game (i.e., a game system) is one that incorporates other game media using a technique called synthesis, thereby changing the upper limit values ​​of parameters defined for the game media, thereby growing specific game media and providing interest to players (e.g., Patent Document 1). [Prior art documents] [Patent documents]

[0006] [Patent Document 1] Japanese Patent Application Laid-Open No. 2016-185284 Summary of the Invention [Problem to be solved by the invention]

[0007] However, in the system described in Patent Document 1, there are fewer opportunities to use lower-rank game cards that are relatively easy to obtain through lottery processes or by clearing game stages or tasks during the game, such that they have fewer opportunities to be used, and they are often held for long periods of time unnecessarily, meaning that the value of the game media as a player's owned asset is not fully utilized.

[0008] The present invention has been made to solve the above-mentioned problems, and its purpose is to provide a server system or the like that can improve the utility value of lower-ranked game media that are perceived as having low value and tend to become surplus among game media owned by players, and that can provide an attractive game that will interest players in the combination of game media. [Means for solving the problem]

[0009] (1) In order to solve the above problems, the present invention provides: A server system for allowing terminal devices connected via a network to execute a game that progresses using multiple game media, a management means for managing, for each player, game media owned by each player and stored in a storage medium, the game media having a defined rank attribute indicating the rank, as game media information; During the game, when the game medium owned by the player is used based on the player's instruction, a function that defines a given ability is provided in accordance with the use of the game medium. ability control means for executing an ability addition / change process for adding a power parameter or changing the value of the ability parameter in a direction advantageous to the player; a compositing process for compositing the game media, the compositing process comprising: a compositing process means for compositing a first game medium that serves as a base for the compositing process and a second game medium that is different from the first game medium and serves as a base for the compositing process; providing means for providing information about the game, which progresses based on the game media, including the combined game media, to the terminal device; Equipped with The synthesis processing means when a synthesis instruction to synthesize a first game medium having a specified ability parameter with the second game medium is received, a determination process is executed to determine whether a given synthesis condition is met based on at least the first game medium; When it is determined that the synthesis conditions are met for the first game medium, the synthesis process is configured to execute a specific ability addition process that adds specific ability parameters defined in the first game medium to the second game medium.

[0010] With this configuration, the present invention allows for the synthesis of multiple game media (e.g., game cards), for example, when attempting to strengthen a specific game media of a higher rank, other game media, such as lower ranks, can be used as long as given synthesis conditions are met.

[0011] For example, the present invention provides (A1) When a first game medium, which defines a predetermined number of specific ability parameters as a synthesis condition at the timing of a synthesis instruction, is used in the synthesis process, it is determined that the synthesis condition is met; (A2) Combining first game media each having a specific parameter defined therein, which are sequentially acquired from the timing of the synthesis instruction, and determining that the synthesis condition is met when a predetermined number of first game media each having a specific ability parameter defined therein are used in the synthesis process within a predetermined period from the timing of the synthesis instruction, or (A3) When a first game medium having a specific ability parameter defined therein is used in the synthesis process at the timing of the synthesis instruction and the first game medium is selected by lottery, it is determined that the synthesis conditions are met; A specific ability addition process can be executed for the second game medium.

[0012] Furthermore, the present invention allows the player to, at their discretion, change the first game medium to one that has specific ability parameters or the value of those ability parameters in a direction that is advantageous to the player, and also allows the ability to be enhanced in a specific game medium to be added by combining it with other game cards that have those abilities, thereby allowing the player's discretion to be reflected in the enhancement of the game medium as well.

[0013] In other words, the present invention can reliably reflect the player's intentions in modifying the abilities of the second game medium via the first game medium, and can increase the utility value of other game media, such as lower-ranked game media that are perceived to have low value and tend to become surplus as owned game media, thereby making it possible to provide an attractive game that will interest the player in the combination of game media.

[0014] The term "game media" refers to, for example, a player character that is operated or commanded by a player, in-game currency, an item, or a card (i.e., an electronically provided game card) used in a game that defines abilities (performance), etc. However, it may also refer to the player character, in-game currency, an item, ability (performance), or the character that rides the player character itself.

[0015] Furthermore, "own" does not mean physical ownership, but electronic ownership, and does not necessarily mean that the information is stored on a terminal device owned by the player, but rather that the information is stored in a database connected to a network such as the Internet, and is in a state where the player can read it at any time, and is therefore able to use it freely.

[0016] The "ability parameters that define a given ability" include, for example, attack power, defense power, agility, experience points, level, and hit points of the game media (e.g., the player character and items defined in the game media). However, the parameters may or may not include variable numerical values.

[0017] Furthermore, "executing ability addition / change processing in accordance with the use of the game medium" means that ability addition / change processing is executed in accordance with, for example, the number of times the game medium is used, the duration of use, and the usage conditions (number of kills in a fighting game, win rate, number of enemy characters defeated, etc.).

[0018] In particular, "ability addition / change processing" refers to, for example, ability addition processing that adds parameters that define new abilities, and parameter change processing that changes the value of already defined ability parameters in a direction that is advantageous to the player (for example, increasing or decreasing).

[0019] In addition to the above, the "combining process" may or may not eliminate the first game content.

[0020] The "combination instruction" includes, for example, an operation instruction from the player and an instruction from the game program as the game progresses.

[0021] Furthermore, "given synthesis conditions based on at least the first game medium" indicates that it includes not only matters relating to the first game medium, but also synthesis conditions relating to the timing of the synthesis instruction, the judgment period, and the second game medium.

[0022] For example, "given synthesis conditions" include conditions such as the number of first game media (with specific ability parameters specified) used in the synthesis process, the difference in rank between the first game media and the second game media, whether or not a lottery is won, or a combination of these, as well as conditions such as the timing at which the synthesis conditions are met being a specified timing or within a set period of time.

[0023] Furthermore, the "determination process for determining whether a given synthesis condition is met for the first game content" may be, for example, (B1) determining whether or not a synthesis condition is met at the timing of a synthesis instruction; and (B2) determining whether or not the synthesis condition is met within a predetermined period after the synthesis instruction. Includes:

[0024] The "specific ability addition process" includes, for example, a process of adding a specific ability parameter defined in the first game medium to the second game medium, and a process of changing the value of a specific ability parameter that has already been added to the second game medium to a direction that is advantageous to the player.

[0025] (2) The present invention also provides The synthesis processing means The game device is configured to execute a synthesis process that synthesizes the first game medium that serves as the base with a second game medium that has a higher rank attribute than the first game medium.

[0026] With this configuration, the present invention allows for the synthesis of multiple game media (e.g., game cards), for example, when attempting to strengthen a specific game media of a higher rank, other game media, such as lower ranks, can be used as long as given synthesis conditions are met.

[0027] It should be noted that a "rank attribute" is an attribute classified by, for example, rarity such as normal, rare, S rare, SS rare, the level of the game card itself, or a numerical value indicating the difference in ability, and is an attribute that identifies a card by specifying the difference in level and corresponding it to its rank from other game cards.

[0028] In particular, the "rank attribute" may be an attribute that does not grow throughout the game, or an attribute that is altered when certain conditions are met, such as exceeding the upper limit (reaching the upper limit for a parameter for which an upper limit has been set).

[0029] (3) The present invention also provides the combination condition includes that the player wins a lottery event; The synthesis processing means The configuration is such that the probability of winning in the lottery event is changed depending on the number of first game media used in the combining process.

[0030] With this configuration, the present invention can provide players with a sense of anticipation and excitement by using a lottery process to determine whether or not cards can be synthesized, and can require players to collect and strengthen first game media, including acquiring specific ability parameters, when executing the synthesis process, for example, by using a large number of first game media with specified specific ability parameters in the synthesis process, the probability of adding those specific ability parameters to the second game media increases.

[0031] In particular, the present invention makes it possible to easily realize the difficulty of evolving and growing the second game medium using the first game medium by increasing the probability of adding the specific ability parameter to the second game medium the more first game media used in the synthesis.

[0032] Therefore, the present invention can easily increase the interest of the game of growing game cards while improving the utility value of the lower-ranked game media.

[0033] (4) The present invention also provides The synthesis condition includes that the target player wins a lottery event, If the first game content to be used in the combination process is designated during a period from the time the combination instruction is received to a given time, The synthesis processing means The configuration is such that the probability of winning in the lottery event is varied depending on the length of the period from the time when the synthesis instruction is received during the period to the time when the first game medium to be used in the synthesis process is finally specified.

[0034] With this configuration, a lottery process is used to determine whether or not card synthesis is possible, providing players with a sense of expectation and excitement. In addition, the execution of the synthesis process can be improved by, for example, quickly designating a first game medium with a specified ability parameter as the game medium to be used for synthesis, thereby increasing the probability of adding the specified ability parameter to the second game medium. Furthermore, the player may be required to be strategic in relation to the designation of the first game medium, including the acquisition of specific ability parameters.

[0035] Therefore, the present invention can easily increase the interest of the game of growing game cards while improving the utility value of the lower-ranked game media.

[0036] Furthermore, the present invention can easily increase the interest of a game while improving the utility value of lower-ranked game media, and by adjusting the specified period, it is possible to execute the synthesis process in accordance with various game progress and adjust the difficulty level of the game, so that the synthesis process can be incorporated into various games and various game presentations.

[0037] In addition, the "timing at which a synthesis instruction is received" may be only the timing at which the synthesis instruction is received, or may include the timing at which the synthesis instruction is received plus the timing at which one or more first game media to be used for synthesis are specified.

[0038] Furthermore, "given timing" includes timing in the game such as the end of a stage or the end of a bonus period, timing based on a preset date and time, or timing instructed by the player.

[0039] (5) The present invention also provides The synthesis condition includes that the target player wins a lottery event, The synthesis processing means The probability of winning in the lottery event is changed according to the difference in rank between the first game medium and the second game medium used in the combination process.

[0040] With this configuration, the present invention can provide players with a sense of anticipation and excitement by using a lottery process to determine whether or not cards can be synthesized, and can also require players to be strategic in selecting the first game medium and the second game medium when executing the synthesis process, including acquiring specific ability parameters, for example, the smaller the difference in rank, the higher the probability of adding the specific ability parameter to the second game medium.

[0041] Therefore, the present invention can easily increase the interest of the game of growing game cards while improving the utility value of the lower-ranked game media.

[0042] (6) The present invention also provides (a) the number of first game media to be used in the synthesis process; (b) if the first game media to be used in the merging process are designated during a period from the time the merging instruction is received to a given time, the length of the period from the time the merging instruction is received to the time the first game media to be used in the merging process are finally designated; and (c) the difference in rank between the first game medium and the second game medium used in the synthesis process; The composition method further comprises a cost control unit that controls the cost consumed when the composition process is executed in accordance with at least one of the above factors.

[0043] With this configuration, the present invention can, for example, (C1) By increasing the number of first game media used in the synthesis process, costs are reduced compared to when the number of first game media used is smaller; (C2) during a period from the time when the synthesis instruction is received to a given time, if the length of the period from the time when the synthesis instruction is received to the time when the first game media to be used in the synthesis process is finally designated is short, the cost is lower than if the length of the period is long; or (C3) When the difference in rank between the first game medium and the second game medium is small, the cost is lower than when the difference in rank is large. For players who do not mind using the first number of game cards or paying for them, the game progress can be sped up by making it easier to acquire powerful game cards, while even players who play the game without paying or at the minimum necessary cost can get an appropriate enjoyment out of the game.

[0044] Therefore, the present invention can provide a game that can be enjoyed by a wide range of players.

[0045] (7) In order to solve the above problems, the present invention provides: A program for causing a terminal device connected via a network to execute a game that progresses using multiple game media, a management means for managing, for each player, game media owned by each player and stored in a storage medium, the game media having a defined rank attribute indicating the rank, as game media information; ability control means for, when the game medium owned by a player is used based on an instruction from the player during the game, executing an ability addition / change process for adding an ability parameter that defines a given ability or changing the value of the ability parameter in a direction advantageous to the player in accordance with the use of the game medium; a compositing process for compositing the game media, the compositing process comprising: a compositing process means for compositing a first game medium that serves as a base for the compositing process and a second game medium that is different from the first game medium and serves as a base for the compositing process; providing means for providing information about the game, which progresses based on the game media, including the combined game media, to the terminal device; Make the computer function as The synthesis processing means when a synthesis instruction to synthesize a first game medium having a specified ability parameter with the second game medium is received, a determination process is executed to determine whether a given synthesis condition is met based on at least the first game medium; When it is determined that the synthesis conditions are met for the first game medium, the synthesis process is configured to execute a specific ability addition process that adds specific ability parameters defined in the first game medium to the second game medium.

[0046] With this configuration, the present invention can reliably reflect the player's intentions in modifying the abilities of the second game medium via the first game medium, and can increase the utility value of other game media, such as lower-ranked game media that are perceived as having low value and tend to become surplus as owned game media, thereby making it possible to provide an attractive game that will interest the player in the combination of game media.

[0047] (8) In order to solve the above problems, the present invention provides: A game system for executing a game that progresses using multiple game media, a management means for managing, for each player, game media owned by each player and stored in a storage medium, the game media having a defined rank attribute indicating the rank, as game media information; ability control means for, when the game medium owned by a player is used based on an instruction from the player during the game, executing an ability addition / change process for adding an ability parameter that defines a given ability or changing the value of the ability parameter in a direction advantageous to the player in accordance with the use of the game medium; A synthesis process for synthesizing the game contents, a synthesis processing means for synthesizing a first game medium and a second game medium that is different from the first game medium and serves as a base for the synthesis processing; providing means for providing information about the game, which progresses based on the game media, including the combined game media, to the terminal device; Equipped with The synthesis processing means when a synthesis instruction to synthesize a first game medium having a specified ability parameter with the second game medium is received, a determination process is executed to determine whether a given synthesis condition is met based on at least the first game medium; When it is determined that the synthesis conditions are met for the first game medium, the synthesis process is configured to execute a specific ability addition process that adds specific ability parameters defined in the first game medium to the second game medium.

[0048] With this configuration, the present invention can reliably reflect the player's intentions in modifying the abilities of the second game medium via the first game medium, and can increase the utility value of other game media, such as lower-ranked game media that are perceived as having low value and tend to become surplus as owned game media, thereby making it possible to provide an attractive game that will interest the player in the combination of game media.

[0049] (9) In order to solve the above problems, the present invention provides: a reception processing means for receiving instructions from the player; a communication control means for transmitting the received player's instruction to the game system and receiving game information relating to the game, including information relating to the synthesis process; a display control means for causing a display means to display an image relating to the game based on the received game information; Equipped with The reception processing means receiving an instruction from the player to select a first game medium that will serve as a base for the compositing process and a second game medium that is different from the first game medium and will serve as a base for the compositing process, in order to execute a compositing process in which the first game medium and the second game medium are composited; The display control means When the game system determines that the synthesis conditions are met for the selected first game medium, the display means displays an image relating to the synthesis process, which includes a specific ability addition process that adds specific ability parameters defined in the first game medium to the second game medium, based on game information transmitted from the game system.

[0050] With this configuration, the present invention can reliably reflect the player's intentions in modifying the abilities of the second game medium via the first game medium using a terminal device, and can also increase the utility value of other game media, such as lower-ranked game media that are perceived to have low value and tend to become surplus as owned game media, thereby making it possible to provide an attractive game that will interest the player in the combination of game media. [Brief explanation of the drawings]

[0051] [Figure 1] 1 is a diagram illustrating an example of a system configuration showing the configuration of a game system according to an embodiment. [Figure 2] FIG. 2 illustrates functional blocks of a server device according to an embodiment. [Figure 3] FIG. 2 is a diagram illustrating functional blocks of a terminal device according to an embodiment. [Figure 4] FIG. 10 is a diagram illustrating a card composition process according to an embodiment. [Figure 5] 10 is an example of game card information used in one embodiment. [Figure 6] 10 is a flowchart showing the operation of a card synthesis process (specific ability addition process) executed by the server device of an embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0052] The present embodiment will be described below. Note that the present embodiment described below does not unduly limit the content of the present invention described in the claims. Furthermore, not all of the configurations described in the present embodiment are necessarily essential constituent elements of the present invention.

[0053] [1] Game System First, the outline and general configuration of a game system 1 according to this embodiment will be described with reference to Fig. 1. Fig. 1 is a diagram showing an example of a system configuration showing the configuration of the game system 1 according to this embodiment.

[0054] As shown in FIG. 1, the game system 1 of this embodiment is configured such that a server device 10 that provides game services and terminal devices 20 (e.g., terminal devices 20A, 20B, 20C) are connectable to the Internet (an example of a network).

[0055] A player can access the server device 10 from a terminal device 20, obtain a game from the server device 10 via the Internet, and play the game. In addition, by accessing the server device 10 from a terminal device 20, a player can play the game while communicating with other players.

[0056] In particular, the server device 10 is an information processing device capable of providing a service that allows players to play games using terminal devices 20 connected for communication via the Internet. The server device 10 can also function as, for example, an SNS server that provides a service that allows communication between multiple players (i.e., an information processing device that provides a communication-type service).

[0057] Furthermore, when the server device 10 functions as an SNS server, for example, it is capable of providing a game called a social game that is executed using the operating environment (API (Application Programming Interface), platform, etc.) of the SNS that it provides.

[0058] Specifically, the server device 10 is capable of providing games that are provided on the web browser of the terminal device 20, such as browser games (games that can be launched simply by opening the installation site in the web browser) created in various languages, such as HTML, FLASH, CGI, PHP, shockwave, Java (registered trademark) applet, and JavaScript (registered trademark).

[0059] Unlike existing online games, social games include games that can be played using only a web browser and an SNS account, without requiring dedicated client software. The server device 10 is configured to connect to other players' devices (smartphones, PCs, game consoles, etc.) via a network, and provide an online game in which players can simultaneously share the same game progress online.

[0060] On the other hand, the server device 10 may be configured with one (device, processor) or multiple (devices, processors).

[0061] Information such as billing information and game information stored in the memory area of ​​the server device 10 (memory unit 140 described later) may be stored in a database (broadly speaking, a storage device, memory) connected via a network (intranet or the Internet), or when functioning as an SNS server, information such as player information storage unit 146 stored in the memory area may be stored in a database (broadly speaking, a storage device, memory) connected via a network (intranet or the Internet).

[0062] Specifically, the server device 10 of this embodiment receives input information based on the operation of a player of the terminal device 20 (i.e., a player who executes a game), and performs game processing based on the received input information.

[0063] Then, the server device 10 transmits the game processing results to the terminal device 20. The terminal device 20 is configured to perform various processes to provide the game processing results received from the server device 10 to the terminal device 20 so that they can be viewed by the player.

[0064] The terminal device 20 is an information processing device such as a smartphone, a mobile phone, a PHS, a computer, a game device, a PDA, a portable game machine, an image generating device, or the like, and is a device that can be connected to the server device 10 via a network such as the Internet (WAN) or a LAN. The communication line between the terminal device 20 and the server device 10 may be wired or wireless.

[0065] The terminal device 20 also includes a web browser capable of viewing web pages (HTML data). That is, the terminal device 20 includes a communication control function for communicating with the server device 10, a web browser function for controlling display using data received from the server device 10 (web data, data created in HTML format, etc.), and for transmitting player operation data to the server device 10.

[0066] For example, the terminal device 20 may acquire necessary information, such as game information about other players when they are competing, from the server device 10, execute game processing based on a game application stored in a memory area (the memory unit 270 described later), and also execute various processes to provide a game screen to the player, allowing the player to play the game.

[0067] Furthermore, for example, the terminal device 20 may transmit player operation data to the server device 10, while acquiring game control information provided by the server device 10, and execute predetermined game processing, thereby executing a game based on the game processing.

[0068] In particular, when the terminal device 20 executes game processing based on game control information provided by the server device 10, it makes a request to the server device 10 to play a predetermined game, and is connected to the game site of the server device 10, and the game begins.

[0069] The terminal device 20 is configured to use an API as needed to cause the server device 10 functioning as an SNS server to perform a predetermined process, or to acquire the player information storage unit 146 managed by the server device 10 functioning as an SNS server, thereby executing a game.

[0070] [2] Server device Next, the server device 10 of this embodiment will be described with reference to Fig. 2. Fig. 2 is a diagram showing functional blocks of the server device 10 of this embodiment. The server device 10 of this embodiment may have a configuration in which some of the components (each unit) of Fig. 2 are omitted.

[0071] The server device 10 includes an input unit 120 for inputting information from the administrator and other users, and a predetermined display. The system includes a display unit 130 that performs the gameplay, an information storage medium 180 that stores predetermined information, a communication unit 196 that communicates with the terminal device 20 and others, a processing unit 100 that mainly executes processing related to the game to be provided, and a memory unit 140 that mainly stores various data used in the game.

[0072] The input unit 120 is used by a system administrator or the like to input game-related settings and other necessary settings and data. For example, the input unit 120 in this embodiment is configured with a mouse, keyboard, and the like.

[0073] The display unit 130 displays an operation screen for the system administrator. For example, the display unit 130 of this embodiment is configured by a liquid crystal display or the like.

[0074] The information storage medium 180 (computer-readable medium) stores programs, data, etc., and its functions are realized by an optical disk (CD, DVD), a magneto-optical disk (MO), a magnetic disk, a hard disk, a magnetic tape, or a memory (ROM), etc.

[0075] The communication unit 196 performs various controls for communicating with the outside (e.g., terminals, other servers, or other network systems), and its functions are configured by hardware such as various processors or communication ASICs, programs, etc.

[0076] The storage unit 140 serves as a work area for the processing unit 100, the communication unit 196, etc., and its functions are realized by RAM (VRAM), etc. The information stored in the storage unit 140 may be managed by a database.

[0077] In addition to the main memory 142, the memory unit 140 of this embodiment also includes: (A1) A game data storage unit 144 that stores information about the game (hereinafter referred to as "game information"), including various table data used when executing game processing and information about game media such as game cards provided to players (including initial values); (A2) a player information storage unit 146 in which information about each player (hereinafter referred to as "player information") is stored; and (A3) a game card information storage unit 148 in which game cards owned by each player are stored as game card information in association with each player; It has the following characteristics.

[0078] For example, the game card information storage unit 148 stores, for each player, information about the game cards owned by the player.

[0079] In particular, the game card information storage unit 148 stores various information, including parameters related to the abilities of the player characters and items defined on each game card (hereinafter referred to as "ability parameters"), as well as their initial values ​​and variable values, in association with each game card as game card information.

[0080] In this embodiment, the game card may be, for example, (B1) A player character that moves in the game space and is the object of operation or instruction by the player, such as a character, a character that rides on the player character, or an object set in the game space; (B2) As mentioned above, items to be equipped or set to the player character operated by the player in the game, such as weapons, tools, life energy, or 1up, (B3) in-game currency, or (B4) The abilities and characteristics set for characters and objects, It is one of the game media provided electronically.

[0081] When a game card is acquired and owned by a player, it is stored in the game card information storage unit 148 in association with the player.

[0082] Furthermore, game cards are provided as virtual game media within a game, and can be acquired or used at a given time within the game (they do not have to be acquired by the player).

[0083] The processing unit 100 performs various processes using the main memory unit 142 in the memory unit 140 as a work area. The functions of the processing unit 100 can be realized by hardware such as various processors (CPU, DSP, etc.) and ASICs (gate arrays, etc.), or by programs.

[0084] The processing unit 100 performs various processes of this embodiment based on programs (data) stored in the information storage medium 180. That is, the information storage medium 180 stores programs for causing a computer to function as each unit of this embodiment (programs for causing a computer to execute the processing of each unit).

[0085] For example, the processing unit 100 (processor) controls the entire server device 10 based on a program stored in the information storage medium 180, and performs various processes such as controlling the transfer of data between the various units. Furthermore, it performs processes to provide various services in response to requests from terminals.

[0086] Specifically, the processing unit 100 of this embodiment has at least a communication control unit 101, a Web processing unit 102, a game management unit 103, a game card management unit 104, a parameter control unit 105, a card synthesis processing unit 106, a timer management unit 110, and an information providing unit 111.

[0087] For example, the game card management unit 104 of this embodiment constitutes management means of the present invention, and the parameter control unit 105 constitutes ability control means of the present invention. Also, for example, the card synthesis processing unit 106 of this embodiment constitutes synthesis means of the present invention, and the information providing unit 111 constitutes provision means of the present invention.

[0088] The communication control unit 101 performs processing for transmitting and receiving data via the network to and from the terminal device 20. That is, the server device 10 performs various processing based on information received by the communication control unit 101 from the terminal device 20 and the like.

[0089] In particular, the communication control unit 101 of this embodiment works in conjunction with the information providing unit 111 to perform processing to transmit game screens and information related to the game to the terminal device 20 of the player based on a request from the terminal device 20 of the player.

[0090] The Web processing unit 102 functions as a Web server. For example, the Web processing unit 102 performs a process of transmitting data in response to a request from a Web browser 211 installed in the terminal device 20, and a process of receiving data transmitted by the Web browser 211 of the terminal device 20, via a communication protocol such as HTTP (Hypertext Transfer Protocol).

[0091] In this embodiment, the server device 10 is described as having a function as an SNS server, but the server device 10 may be formed as a server for the game and a server for the SNS separately. Also, the game processing of this embodiment may be performed in part or in whole by the server device 10, or in part by the terminal device 20.

[0092] The game management unit 103 works in conjunction with the terminal device 20, and executes game processing related to a role-playing game (RPG) or a fighting game for each player based on the player's operations input via the terminal device 20.

[0093] In particular, the game management unit 103, based on the player's instructions or at a timing in the game progress (before the game starts or during the game), provides each player with a game card that specifies the characters to be used in the game and the objects and items to be placed in the game space.

[0094] The game management unit 103 works in conjunction with the terminal device 20 to progress the game based on the player characters, objects, and items specified on the game cards, or the parameters set for these.

[0095] The game card management unit 104 registers the game card given to the player together with the parameters defined on the game card as game card information in the game card information storage unit 148, and manages the information.

[0096] In particular, the game card management unit 104 stores, for each player, information (game card information) relating to the game card given to the player at a predetermined timing in the game card information storage unit 148, and updates information (game card information) relating to already registered game cards that changes as the game progresses.

[0097] During a game, when a game card owned by a player is used based on the player's instructions, the parameter control unit 105 performs various processes in accordance with the use of the game card, such as adding an ability parameter that defines a given ability, or changing the value of the ability parameter in a direction advantageous to the player.

[0098] Specifically, the parameter control unit 105 adds new ability parameters that define the abilities of a game card at a predetermined timing (i.e., sets them to be available for use in the game), or controls the growth of ability parameters that have already been set (specifically, changes in the values ​​of the ability parameters).

[0099] In particular, after setting a new ability parameter, the parameter control unit 105 then varies the value (i.e., growth factor) of the permitted special ability parameter as the game progresses, causing it to grow (also called evolve).

[0100] The card combination processing unit 106 executes a process of combining game cards using a plurality of game cards (hereinafter referred to as "card combination process").

[0101] In particular, the card combination processing unit 106 executes a card combination process that combines a first game card that serves as the base for the card combination process with a second game card that is different from the first game card and serves as the base for the card combination process.

[0102] Specifically, as such a card synthesis process, the card synthesis processing unit 106 executes a process of modifying a specific ability parameter (hereinafter referred to as "specific ability parameter") defined in the first game card by synthesizing the first game card with a second game card.

[0103] In this embodiment, the second game card is a card ranked higher than the first game card. Preferably, the game card has a 'game attribute'.

[0104] The timer management unit 107 has a timer function and is used to manage each period during the game in conjunction with the game card management unit 104 or the terminal device 20 or the like.

[0105] In particular, the timer management unit 107 outputs the current time or a preset time to each unit based on a request from the game management unit 103, the game card management unit 104, or other units. The timer management unit 107 is also used to synchronize with each terminal device 20.

[0106] The information providing unit 111 generates various types of game information (including information related to presentation) for causing the terminal device 20 to process the game, and provides the information to the terminal device 20 in question.

[0107] [3] Terminal device Next, the terminal device 20 of this embodiment will be described with reference to Fig. 3. Fig. 3 is a diagram showing functional blocks of the terminal device 20 of this embodiment. The terminal device 20 of this embodiment may have a configuration in which some of the components (units) of Fig. 2 are omitted.

[0108] The input unit 260 is a device for inputting input information from the player, and outputs the player's input information to the processing unit 200. The input unit 260 of this embodiment includes a detection unit 262 that detects the player's input information (input signal). The input unit 260 may be, for example, a lever, a button, a steering wheel, a microphone, a touch panel display, a keyboard, or a mouse.

[0109] The storage unit 270 serves as a work area for the processing unit 200, the communication unit 296, etc., and its functions can be realized by RAM (VRAM) or the like. The storage unit 270 of this embodiment includes a main memory unit 271 used as a work area, and an image buffer 272 in which the final display image, etc. are stored. Note that a configuration in which some of these components are omitted may also be used.

[0110] The information storage medium 280 (computer-readable medium) stores programs, data, etc., and its functions can be realized by an optical disk (CD, DVD), a magneto-optical disk (MO), a magnetic disk, a hard disk, a magnetic tape, or a memory (ROM), etc.

[0111] The processing unit 200 performs various processes of this embodiment based on programs (data) stored in the information storage medium 280. The information storage medium 280 can store programs for causing a computer to function as each unit of this embodiment (programs for causing a computer to execute the processing of each unit).

[0112] In this embodiment, the programs and game data for causing a computer to function as each unit of this embodiment, which are stored in the information storage medium 180 and storage unit 140 of the server device 10, are received via a network, and the received programs and data are stored in the information storage medium 280. The programs and data received from the server device 10 may also be stored in the storage unit 270. Such cases of receiving programs and data and causing a network system to function are also included within the scope of the present invention.

[0113] The display unit 290 outputs the image generated by this embodiment, and its function can be realized by a CRT, LCD, touch panel display, HMD (head mounted display), etc. The sound output unit 292 outputs the sound generated by this embodiment, and its function can be realized by a speaker, headphones, etc.

[0114] The communication unit 296 performs various controls for communicating with the outside (for example, other terminals, servers), and its functions can be realized by hardware such as various processors or communication ASICs, programs, etc.

[0115] The processing unit 200 (processor) performs processing such as game processing, display control, image generation processing, or sound generation processing based on information about the game acquired from the server device 10 via the communication unit 296, input information acquired from the input unit 260, or programs, etc.

[0116] The processing unit 200 performs various processes using a main memory unit 271 in the memory unit 270 as a work area. The functions of the processing unit 200 can be realized by hardware such as various processors (CPU, DSP, etc.) and ASICs (gate arrays, etc.), or by programs.

[0117] The processing unit 200 includes a communication control unit 210, a web browser 211, a game processing unit 212, a display control unit 213, an input reception processing unit 214, a drawing unit 220, and a sound processing unit 230. Note that some of these units may be omitted.

[0118] For example, the communication control unit 210 of this embodiment constitutes a communication control means of the present invention, and the display control unit 213 constitutes a display control means of the present invention. Also, for example, the input reception processing unit 214 of this embodiment constitutes a reception processing means of the present invention.

[0119] The communication control unit 210 performs processing for transmitting and receiving data to and from each server device 10. The communication control unit 210 also performs processing for storing data received from the server device 10 in the storage unit 270, processing for analyzing the received data, and other control processing related to the transmission and reception of data.

[0120] The communication control unit 210 may store and manage destination information (IP address, port number) of the server in the information storage medium 280. The communication control unit 210 may then communicate with the server device 10 when receiving input information from the player to start communication.

[0121] In particular, the communication control unit 210 transmits player identification information and operation information to the server device 10 and performs processing to receive information about the game (player information, game card information, the player's web page, game screen, etc.) from the server device 10.

[0122] The communication control unit 210 may transmit and receive data to and from the server device 10 at a predetermined cycle, or may transmit and receive data to and from the server device 10 when input information is received from the input unit 260. In particular, the communication control unit 210 of this embodiment performs processing to receive a game screen from the server device 10.

[0123] The web browser 211 is an application program for viewing web pages (game screens), downloading HTML files, image files, etc. from the web server (server device 10), analyzing the layout, and controlling the display. The web browser 211 also transmits data to the web server (server device 10) using input forms (links, buttons, text boxes, etc.).

[0124] The web browser 211 of this embodiment can realize a browser game. For example, the web browser 211 may execute a program written in JavaScript (registered trademark), FLASH, Java (registered trademark), or the like, received from a web server (server device 10).

[0125] The terminal device 20 can display information from a web server specified by a URL via the Internet using the web browser 211. For example, the terminal device 20 can display a game screen (data such as HTML) received from the server device 10 using the web browser 211.

[0126] The game processing unit 212 performs various game calculation processes, such as a process for starting a game when a game start condition is met, a process for progressing the game, and a process for ending the game when a game end condition is met.

[0127] The game processing unit 212 may then perform processing to place and set various objects (objects composed of primitives such as polygons, free-form surfaces, or subdivision surfaces) representing display objects such as player characters, buildings, stadiums, cars, trees, pillars, walls, and maps (terrain) in the object space.

[0128] Here, the object space is a virtual space, and includes both two-dimensional space and three-dimensional space. Two-dimensional space is a space in which an object is placed, for example, using two-dimensional coordinates (X, Y), and three-dimensional space is a space in which an object is placed, for example, using three-dimensional coordinates (X, Y, Z).

[0129] In addition to setting the game cards as deck data, the game processing unit 212 also controls the sending and receiving of various information at login, executes game processing based on the player's operation when the game is executed in real time in conjunction with the server device 10, and executes game processing including replaying received automatic calculation data when the game is executed by automatic calculation.

[0130] The display control unit 213 performs processing to display the game screen generated by the drawing unit 220 on the display unit 290. For example, the display control unit 213 may use the web browser 211 to perform the display.

[0131] The input reception processing unit 214 performs a recognition process for the input information input by the player from the input unit 260. Specifically, the input reception processing unit 214 of this embodiment receives an instruction from the player to select a first game card and a second game card to be subjected to the synthesis process.

[0132] The drawing unit 220 performs drawing processing based on various processes (for example, game processing) performed by the processing unit 200, thereby generating an image, which is output to the display unit 290 by the display control unit 213. The image generated by the drawing unit 220 may be a so-called two-dimensional image or a so-called three-dimensional image.

[0133] The sound processing unit 230 performs sound processing based on the results of various processes performed by the processing unit 200 , generates game sounds such as background music, sound effects, or voices, and outputs them to the sound output unit 292 .

[0134] [4] Processing method of this embodiment [4.1] Overview Next, the card composing process of this embodiment will be described with reference to Fig. 4. Fig. 4 is a diagram for explaining the card composing process of this embodiment.

[0135] The server device 10 of this embodiment is configured to work in conjunction with the terminal devices 20 and provide each player with a player character, other characters, a game space or parts thereof, game parameters, background music, a game scenario, etc., and each player uses multiple game cards to play games such as fighting games, combat games, RPGs, or simulation games.

[0136] In addition, the server device 10 of this embodiment is configured to execute a card synthesis process that synthesizes game cards acquired by each player as the game progresses, thereby generating game cards that are necessary for progressing the game or that are advantageous.

[0137] In particular, the server device 10 of this embodiment has a configuration that aims to strengthen a higher-ranked game card (hereinafter also referred to as a "source game card") by combining a higher-ranked game card in terms of attributes that determine the level difference, which is classified by the level, rarity, and ability difference of the game card itself (hereinafter also referred to as a "source game card") with a lower-ranked game card (hereinafter also referred to as a "material game card") that meets given conditions (hereinafter also referred to as a "combination condition").

[0138] Specifically, the server device 10 of this embodiment: (A1) For each player, game cards owned by each player and stored in the storage unit 140, which have defined rank attributes, are managed as game card information; (A2) during the game, when a game card owned by a player who has made an instruction is used based on the instruction of the player, an ability addition / change process is executed to add an ability parameter that defines a given ability or to change the value of the ability parameter in a direction advantageous to the player in accordance with the use of the game card; (A3) executing a synthesis process for synthesizing a first game card with a second game card having a higher rank attribute than the first game card; (A4) Providing information about the game that progresses based on the game cards, including the combined game cards (hereinafter also referred to as "composite game cards"), to the terminal device 20; It has the following structure.

[0139] Then, in the synthesis process of (A3), the server device 10: (A3-1) When a synthesis instruction to synthesize a first game card having a specified ability parameter with a second game card is received, a determination process is executed to determine whether the first game card satisfies a given synthesis condition; (A3-2) When it is determined that the synthesis condition is satisfied for the first game card, a specific ability addition process is executed as a synthesis process, in which a specific ability parameter defined for the first game card is added to a second game card. It has the following structure.

[0140] For example, consider a case where a second game card C20 with a rank attribute of "rare" is used as the source of a synthesis process, and a specific ability parameter of skill A is added to the second game card C20, and a first game card C10 with a rank attribute of "normal", which is one rank lower than rare, is used as a material card, and the synthesis condition specifies that 10 first game cards C10 must be used.

[0141] In this case, as shown in FIG. 4A, when ten first game cards (card ID: SI002 and others) with a rank attribute of "normal" and a specific ability of skill A are designated as material cards for the synthesis process, the server device 10 makes the synthesis process successful and executes a specific ability addition process as a synthesis process that adds skill A to the second game card C20 (card ID: SI011).

[0142] In addition, for example, when a second game card C30 with a rank attribute of "S rare" is used as a synthesis source for synthesis processing and a specific ability parameter of skill A is added to the second game card C30, a first game card C10 with a rank attribute of "rare" which is one rank lower than S rare is used as a material card, and ten first game cards are used as synthesis conditions. Assume that it is specified that game card C10 of No. 1 be used.

[0143] In this case, as shown in FIG. 4B, when ten first game cards (card ID: SI011 and others) with the rank attribute "rare" and a specified specific ability of skill A are designated as material cards for the synthesis process, the server device 10 makes the synthesis process successful and executes a specific ability addition process that adds skill A to the second game card C30 (card ID: SI031).

[0144] Furthermore, for example, consider a case where a second game card C30 with a rank attribute of "S Rare" is used as the source of synthesis in a synthesis process, and a specific ability parameter of skill A is added to the second game card C30, and a first game card C10 with a rank attribute of "Normal", which is two rank levels lower than S Rare, is used as a material card, and the synthesis condition specifies that 100 first game cards C10 must be used.

[0145] In this case, as shown in FIG. 4C, 100 first game cards (card ID: SI003 and others) with a rank attribute of "normal" and a specific ability of skill A are designated as material cards for the synthesis process, and the server device 10 successfully completes the synthesis process and executes a specific ability addition process that adds skill A to the second game card C30 (card ID: SI031).

[0146] With this configuration, in this embodiment, the player's intentions can be reliably reflected in the modification of the abilities of the second game card via the first game card, and the utility value of lower-ranked game cards, which are perceived as having low value and tend to become surplus among owned game cards, can be improved, making it possible to provide an attractive game that will interest the player in combining other game cards.

[0147] In this embodiment, the game media used in the game will be described using electronically provided game cards, but other media such as game coins or items or characters themselves may also be used in the game.

[0148] Furthermore, the game cards used in the game are cards owned by the player, but in this embodiment, "owned" does not mean physical ownership but electronic ownership, and the cards do not need to be stored on a terminal device owned by the player, but rather may be stored in a database connected to a network such as the Internet and be in a state where the player can read them at any time, or in other words, be in a state where the player can use them freely.

[0149] Furthermore, in this embodiment, the second game card will be described as having a higher rank attribute than the first game card that serves as the base card, but the second game card may also be a game card that functions as a material card (i.e., a base card) in the synthesis process, regardless of its rank attribute.

[0150] [4.2] Game Cards Next, the game card of this embodiment will be described with reference to Fig. 5. Fig. 5 is an example of game card information used in this embodiment.

[0151] (Game card overview) The game card of this embodiment includes: (A1) For example, a player character that is the object of operation or instruction by the player, (A2) In-game currency, (A3) Items such as weapons and tools equipped to the player character, (A4) Abilities or characteristics added to the player character, or (A5) A character that rides on the player character and works together with the player character to progress through the game (hereinafter referred to as a "support character"); It is an electronically provided game card for use in a game specified in the above.

[0152] Each player is provided with a game card as an initial setting, and during the game, (B1) When you win a game against another player, (B2) When a predetermined game stage is cleared, when the player's game level increases, or when a predetermined game task is completed (including cases where there are or are not other conditions, such as within a predetermined period of time), (B3) If you win a lottery event such as gacha, (B4) When it is a gift from another player who is registered as a friend, or (B5) When payment is made using in-game currency, points, items, or charges, or when the cost exceeds a certain amount, It is now possible to obtain it.

[0153] When a game card is acquired, the game card management unit 104 registers information about the acquired game card in the game card information storage unit 148 in association with the player as a game card that can be used in the game for each player.

[0154] In particular, the game card is registered as game card information in the game card information storage unit 148 so that it can be used in the game by the player, for example, by the corresponding terminal device 20.

[0155] (Game card information) Each game card has card information, such as that shown in FIG. 5, defined therein. The game card information of each game card is associated with a card ID and is as follows: (C1) Card type information indicating the type of game card (hereinafter referred to as "card type") such as a player character, an item, or in-game currency; (C2) Information indicating a rank attribute, which is classified by, for example, the rarity of the game card, such as normal, rare, S rare, SS rare, etc., the level of the game card itself, or a numerical value indicating the difference in ability, and which identifies the game card by associating it with other game cards in rank by specifying the difference in level (hereinafter referred to as "attribute information"); and (C3) For example, the current values ​​and upper limits of ability parameters that define given abilities such as attack power, defense power, agility, experience points, level, and hit points in the game medium (e.g., player characters and items defined in the game medium), etc. are stipulated.

[0156] (Ability parameters) Each game card has one or more ability parameters (i.e., upper limit setting parameters) that define the abilities and characteristics of the game card, and each upper limit setting parameter value is variable and controlled according to the progress of the game, such as (B1)-(B5) as described above.

[0157] In addition, for each game card, (D1) When the above (B1) and (B2) are executed using the game card, (D2) when experience points, energy, or items are acquired using the game card. To, (D3) When you use (bet on) the game card to play gacha and win the gacha, or (D4) When you make a payment for in-game currency, points, items, or costs such as charges, The level (card level, which is different from the game level) or the value of the upper limit setting parameter defined for the game card changes (basically, the value increases).

[0158] Furthermore, the ability parameters of each game card include ability parameters that are added when a card synthesis process is executed with another game card, and the ability parameters defined in the other game cards used in the synthesis process.

[0159] In addition, when a game card owned by a player who has instructed the player is used in any of the above-mentioned (D1)-(D4) during the game, the parameter control unit 105 executes an ability addition / change process to add an ability parameter or change the value of the ability parameter in a direction advantageous to the player (i.e., increase or decrease) in accordance with the use of the game card.

[0160] When the card level or the value of each ability parameter changes, the parameter control unit 105 updates the game card information registered in the game card information storage unit 148 according to the card level or the value of the ability parameter.

[0161] [4.3] Card synthesis Next, the card combination process executed by the card combination processing unit 106 of this embodiment will be described with reference to FIG.

[0162] FIG. 6 is a diagram for explaining the card combination process executed by the card combination processing unit 106 of this embodiment.

[0163] (Basic principles of card synthesis processing) In the card synthesis process, when synthesizing a first game card (a game card of a lower rank) as a material game card designated by the player and a second game card as a source game card that is also designated by the player and has a higher rank attribute than the first game card, the card synthesis processing unit 106 executes a determination process to determine whether given synthesis conditions are met, including at least given synthesis conditions based on the first game card.

[0164] As a judgment process, the card synthesis processing unit 106 executes a judgment process to determine whether or not a given synthesis condition based on at least the first game card is met, for example, based on a player's operation instruction sent from the terminal device 20, or based on instructions from a game program according to the progress of the game, or to determine whether or not the synthesis condition is met within a predetermined period after the synthesis instruction.

[0165] In particular, the card synthesis processing unit 106 performs the following judgment processing: (A1) When a first game card having a predetermined number of specific ability parameters is used in a synthesis process (i.e., when the first game card is designated for a card synthesis process) at a synthesis instruction timing such as a timing instructed by a player or a given timing specified in the game, it is determined that the synthesis conditions are met; (A2) Combining first game cards having specific ability parameters sequentially acquired from the timing of the synthesis instruction, and combining a predetermined number of first game cards having specific ability parameters within a predetermined period from the timing of the synthesis instruction. When a first game card having the specified ability parameter is used in the synthesis process, it is determined that the synthesis condition is met, or (A3) It is determined that the synthesis conditions are met when the first game medium used in the synthesis process meets the conditions of (A1) or (A2) and is a winning game in a lottery process such as a gacha. Execute the determination process.

[0166] If the card synthesis processing unit 106 determines that such synthesis conditions are met, it executes a specific ability addition process to synthesize a higher-ranked game card with a lower-ranked game card that has a specified ability parameter to be strengthened in the higher-ranked game card, and add the ability parameter specified in the lower-ranked game card (i.e., the first game card) to the higher-ranked game card (i.e., the second game card) to generate a synthesized game card.

[0167] In particular, the card synthesis processing unit 106 may perform a specific ability addition process that adds a new ability to a higher-ranked game card (specifically, creates a new ability parameter), as well as a parameter change process that changes the value of an already-defined ability parameter in a direction that is advantageous to the player (for example, by increasing or decreasing it).

[0168] Furthermore, in this embodiment, when the compositing process is executed, the card compositing processing unit 106 may or may not eliminate the first game card as the material game card.

[0169] (Basic principles of judgment processing) As described above, when the card combination processing unit 106 receives a combination instruction to combine a first game card with a second game card, it executes a determination process to determine whether or not given combination conditions are met, such as whether the first game card is of a lower rank than the second game card, whether there are a predetermined number of first game cards (e.g., 10 cards), and whether the predetermined number of first game cards have the same specified ability parameters.

[0170] That is, in this embodiment, when executing the card synthesis process, if a large number of first game cards are requested, not only is it necessary to collect the first game media, but it is also necessary to evolve and develop the first game cards to specific abilities, and since the player's actions ultimately lead to the development of the second game cards, it is possible to easily increase the interest of the game by developing game cards while improving the utility value of lower-ranked game cards.

[0171] For example, as shown in Figure 4(A), assume that a synthesis condition is set such that when 10 first game cards are synthesized at the synthesis instruction timing, the ability parameters of a specific ability parameter specified on the first game card are added to the second game card.

[0172] In this case, as shown in FIG. 4(A), when a synthesis instruction is received to synthesize a second game card having an attribute of third rank (rare), which is the third highest rank, with a specific ability parameter that defines skill A, and a first game card having an attribute of fourth rank (normal), which is the fourth highest rank, the card synthesis processing unit 106 sets the synthesis conditions as follows: (B1) Whether the first game card, which is a material card, is of a lower rank than the second game card, which is a synthesis source game card; (B2) Specific ability parameters defined in the first game card as the material game card Whether all of the above specify skill A, and (B3) Are there 10 first game cards at the timing of the synthesis instruction? A determination process is performed to determine whether:

[0173] Then, when the card synthesis processing unit 106 determines that all of the above synthesis conditions are met, it adds the specific ability parameters of skill A to the second game card to generate a synthesized game card.

[0174] On the other hand, even if the synthesis condition is not met at the synthesis instruction timing, the card synthesis processing unit 106 may ultimately meet the synthesis condition.

[0175] For example, instead of the timing of the synthesis instruction, the card synthesis processing unit 106 may determine whether a predetermined number (i.e., 10) of the first game cards have been used for synthesis within a given period of time (e.g., 24 hours) from the time the synthesis instruction was received. However, the card synthesis processing unit 106 may not set such a time limit and may determine that the synthesis condition has been met when a predetermined number of first game cards have been used for synthesis during the game.

[0176] Furthermore, the card combination processing unit 106 may change the number of first game cards used in the combination processing according to the difference in rank between the first game card and the second game card as a determination process.

[0177] In this case, for example, if the difference in rank between the second game card and the first game card is "1" as described above, the card combination processing unit 106 may request "10" first game cards, but if the difference in rank between the second game card and the first game card is "2", it may request "50" first game cards, and if the difference in rank between the second game card and the first game card is "3", it may request "100" first game cards.

[0178] On the other hand, the card synthesis processing unit 106 may control the ability parameters to be added to the second game card according to the synthesis conditions provided thereto.

[0179] Specifically, the card synthesis processing unit 106 may control the ability parameters to be added to the second game card according to at least one of the following elements: the number required for synthesis in the first game card (i.e., the above-mentioned predetermined number), the period from the time when the synthesis process is started (e.g., the time when the synthesis instruction is given) until the synthesis condition is met, and the difference in rank between the first game card and the second game card.

[0180] In particular, the card synthesis processing unit 106 may control the ability parameters added to the second game card in correspondence with the changing synthesis conditions in order to provide a game that suits various players and meets the wishes of each player, such as reflecting the enthusiasm of an enthusiastic player and not setting strict synthesis conditions for a beginner player.

[0181] For example, the card synthesis processing unit 106 (C1) By increasing the number of first game cards used in the synthesis process, the specific ability parameter to be added is increased in level, or multiple specific ability parameters are added; (C2) When the period during which the synthesis conditions are met is short, the specific ability parameter to be added is increased in level, or multiple specific ability parameters are added, or (C3) The difference in rank between the first game medium and the second game medium is small (or large) In the case of b), the specific ability parameter to be added may be at a high level, or multiple specific ability parameters may be added.

[0182] In addition, the card synthesis processing unit 106 may set synthesis conditions, for example, regarding the number of times used, the duration of use, and the usage status (number of kills in a fighting game, win rate, number of enemy characters defeated, etc.) of lower-ranked game cards.

[0183] For example, the card synthesis processing unit 106 sets synthesis conditions such as the first game card to be used in the card synthesis process being used a certain number of times or more, or being used for a certain amount of time or more, or being in a certain usage situation.

[0184] (Determination process based on lottery process) In the synthesis process of the first game card and the second game card, the card synthesis processing unit 106 may include, in addition to or instead of the above synthesis conditions, the synthesis conditions that the player wins a lottery event.

[0185] In this case, the card combination processing unit 106 varies the probability of winning in the lottery event according to the number of first game cards used in the card combination process.

[0186] For example, in such a case, the card combination processing unit 106 sets the probability of winning the lottery event to 10% when one first game card is used in the card combination process, and sets the probability of winning the lottery event to 100% when ten first game cards are used.

[0187] On the other hand, in addition to or instead of the above synthesis conditions, the card synthesis processing unit 106 may vary the probability of winning in the lottery event when a first game card to be used for synthesis is specified during the period from the synthesis instruction timing at which the synthesis instruction is received to a given timing (hereinafter also referred to as the "synthesis designation period") in the synthesis process of a first game card and a second game card as a synthesis condition.

[0188] Also, in this case, for example, when the synthesis condition requires five first game cards to be used for synthesis, if the period until the five first game cards are designated is less than 10 seconds, the card synthesis processing unit 106 sets the probability of winning the lottery event to 100%, if the period is 10 seconds or more but less than 10 minutes, the probability of winning the lottery event to 50%, and if the period is 10 minutes or more, the probability of winning the lottery event to 20%.

[0189] On the other hand, in addition to or instead of the above synthesis conditions, the card synthesis processing unit 106 may vary the probability of winning in the lottery event in accordance with the difference in rank between the first game card and the second game card used in the synthesis process of the first game card and the second game card.

[0190] In this case, for example, the card synthesis processing unit 106 sets the probability of winning the lottery event to 100% when the difference in rank between the first game card and the second game card is "1" as a synthesis condition, sets the probability of winning the lottery event to 60% when the difference in rank is "2", sets the probability of winning the lottery event to 30% when the difference in rank is "3", and sets the probability of winning the lottery event to 3% when the difference in rank is "4" or more.

[0191] (Decision processing based on cost control) When executing the synthesis process, the card synthesis processing unit 106 may request the relevant player to pay in-game currency, points, or items, or to consume costs such as charges, and may vary the amount of such costs to be consumed depending on the game situation.

[0192] In particular, the card synthesis processing unit 106 (D1) The number of first game cards used in the synthesis process; (D2) When a first game card to be used in the compositing process is designated during a period from the time when the compositing instruction is received to a given time, the length of the compositing designation period from the time when the compositing instruction is received during that period to the time when the first game medium to be used in the compositing process is finally designated, and (D3) The cost consumed when executing the synthesis process may be controlled according to at least one element of the difference in rank between the first game card and the second game card used in the synthesis process.

[0193] Specifically, the card merging processing unit 106: (E1) If the number of first game cards used in the synthesis process is increased, the cost consumed will be lower than if the number of first game cards used is smaller, (E2) during a period from the time when the synthesis instruction is received to a given time, if the synthesis designation period length from the time when the synthesis instruction is received to the time when the first game media to be used in the synthesis process is finally designated is short, the cost is lower than if the synthesis designation period length is long; (E3) When the difference in rank between the first game medium and the second game medium is small, the cost is set lower than when the difference in rank is large.

[0194] That is, the card synthesis processing unit 106 is configured to speed up the game progress by making it easier to acquire powerful game cards for players who do not mind using the first number of game cards or paying for them, and on the other hand, to make the game enjoyable even for players who are interested in playing the game without paying or at the minimum necessary cost.

[0195] For example, when the card synthesis processing unit 106 controls the cost consumed when executing the synthesis process according to the number of first game cards used in the synthesis process, if one first game card is used in the card synthesis process, it requests "100" coins as the cost to be consumed, and if ten first game cards are used, it requests "10" coins as the cost to be consumed.

[0196] Also, for example, when the card synthesis processing unit 106 controls the cost consumed when executing the synthesis process according to the synthesis designated period of the first game card used in the synthesis process, if the synthesis designated period until the first game card to be used in the synthesis process is finally designated is less than "10 seconds", it requests "1" coin as the cost to be consumed, if the synthesis designated period is "10 seconds" or more but less than "10 minutes", it requests "10" coins as the cost to be consumed, and if the synthesis designated period is "10 minutes" or more, it requests "50" coins as the cost to be consumed.

[0197] Furthermore, for example, when the card synthesis processing unit 106 controls the cost to be consumed when executing the synthesis process according to the difference in rank between the first game card and the second game card used in the synthesis process, if the difference in rank between the first game card and the second game card is "1", it requests "5" coins as the cost to be consumed, if the difference in rank between the first game card and the second game card is "2", it requests "10" coins as the cost to be consumed, and if the difference in rank between the first game card and the second game card is "3", it requests "50" coins as the cost to be consumed.

[0198] The card synthesis processing unit 106 may combine the number of first game cards used in the synthesis process, the synthesis designated period for the first game cards used in the synthesis process, and the difference in rank between the first game cards and the second game cards used in the synthesis process, and control the cost consumed when executing the synthesis process accordingly.

[0199] [4.4] Processing in the terminal device Next, various processes executed by the terminal device 20 of this embodiment will be described.

[0200] The terminal device 20 of this embodiment is (A1) Accept the player's instructions, (A2) Transmitting the received player's instruction to the server device 10, and receiving game information related to the game, including information related to the synthesis process; (A3) displaying an image relating to the game on the display unit 290 based on the received game information; It has the following structure.

[0201] Specifically, as described above, the input reception processing unit 214 executes a synthesis process in which a first game card and a second game card are synthesized, and receives instructions from the player to select a first game card that will be the base of the synthesis process and a second game card that is different from the first game card and will be the base of the synthesis process.

[0202] The input reception processing unit 214 also receives various instructions related to the game, including the synthesis process, such as player instructions to pay costs in the synthesis process.

[0203] Then, the communication control unit 210 transmits information including the player's instructions received by the input reception processing unit 214 to the server device 10.

[0204] On the other hand, when the display control unit 213 receives game information transmitted from the server device 10 via the communication control unit 210 when it is determined that the above-mentioned synthesis conditions are met for the first game card selected in the server device 10, it causes the display unit 290 to display an image relating to a synthesis process including a specific ability addition process that adds a specific ability parameter defined in the first game card to a second game card based on the received game information.

[0205] [5] Operation of this embodiment (card synthesis process) Next, the card synthesis process (specific ability addition process) executed by the server device 10 of this embodiment will be described with reference to FIG.

[0206] FIG. 6 is a flowchart showing the operation of the card synthesis process (specific ability addition process) executed by the server device 10 of this embodiment.

[0207] In this operation, it is assumed that the game card information storage unit 148 has previously stored card game information (including information on various ability parameters including specific ability parameters) of each player.

[0208] Furthermore, this operation operates for each player, and is an example of the case where it operates for a specific player, and the synthesis conditions include that the first game card is of a lower rank than the second game card at the synthesis instruction timing, that the first game card has the same specific ability parameters specified, that it has won in the lottery process, and that a specified cost has been paid.

[0209] Furthermore, this operation is an example in which the winning probability in the compositing process varies depending on the number of first game cards used in the compositing process, and the cost to be paid also varies.

[0210] First, when the card synthesis processing unit 106 receives an instruction to start synthesis processing of a player transmitted from the terminal device 20 (step S101), it works in conjunction with the terminal device 20 to accept the designation of the first game card, the number of first game cards, and the second game card (step S102).

[0211] Next, based on the received first game card and second game card, the card synthesis processing unit 106 recognizes the rank of the first game card, the type of ability parameters defined on the first game card, and the rank of the second game card (step S103).

[0212] Next, the card combination processing unit 106 determines whether the specific ability parameters defined on the one or more specified first game cards are the same or not (step S104).

[0213] At this time, if the card synthesis processing unit 106 determines that the specific ability parameters defined in the one or more specified first game cards are identical, it proceeds to processing in step S105, and if it determines that the specific ability parameters defined in the one or more specified first game cards are not identical, it terminates this operation.

[0214] Next, if it is determined in the processing of step S104 that the specific ability parameters stipulated in one or more specified first game cards are identical, the card combination processing unit 106 sets the probability of winning in the lottery processing according to the difference in rank between the first game card and the second game card and the number of first game cards, and calculates the cost (step S105).

[0215] Next, the card combination processing unit 106, in cooperation with the information providing unit 111, transmits the set winning probability and cost information to the corresponding terminal device 20 (step S106).

[0216] Next, when the card combination processing unit 106 receives a cost that is the same as the calculated cost based on the player's instruction transmitted from the terminal device 20 (step S107), it executes a lottery process (step S108).

[0217] At this time, if the card combination processing unit 106 determines that the player has not won through the lottery process (i.e., if the result is a "lose"), it works in conjunction with the information providing unit 111 to send predetermined game information to the terminal device 20 to notify the relevant player of this fact (step S111), and then terminates this operation.

[0218] If the card combination processing unit 106 determines in the process of step S107 that a cost equal to the calculated cost has not been received within a predetermined period, it forcibly ends this operation (not shown).

[0219] On the other hand, if the card combination processing unit 106 determines that the lottery process has resulted in a win, it adds the specific ability parameter recognized in the process of step S103 to the second game card to generate a combined game card (step S109).

[0220] At this time, the card combination processing unit 106 works in conjunction with the information providing unit 111 to transmit various pieces of game information to the terminal device 20, including information indicating that the card combination processing has been successful.

[0221] Finally, the card combination processing unit 106 updates the game card information of the second game card as the generated combined game card, while erasing the information on the game card information of the first game card used in the combination process (step S110), and then ends this operation.

[0222] [6] Other The present invention is not limited to the above-described embodiments, and various modifications are possible. For example, terms cited in the specification or drawings as broadly defined or synonymous terms can be replaced with broadly defined or synonymous terms in other descriptions in the specification or drawings.

[0223] In this embodiment, a fighting game in which a fighting (battle) game is played as the first game and a simulation game in which a city is built as the second game are used, but this embodiment is not limited to this and may be applied to various games, for example, fighting games such as sports games such as baseball games, soccer games, and basketball games, role-playing games, and other simulation games.

[0224] In addition, in this embodiment, each game may be provided to the terminal device 20 by one server device 10, or a server system may be constructed by linking a plurality of server devices 10, and each game may be provided to the terminal device 20.

[0225] The present invention includes configurations that are substantially the same as the configurations described in the embodiments (for example, configurations with the same functions, methods, and results, or configurations with the same purpose and effects). The present invention also includes configurations in which non-essential parts of the configurations described in the embodiments are replaced. The present invention also includes configurations that achieve the same effects as the configurations described in the embodiments or that can achieve the same purpose. The present invention also includes configurations in which publicly known technology is added to the configurations described in the embodiments.

[0226] Although the embodiments of the present invention have been described in detail as above, it will be readily apparent to those skilled in the art that many modifications can be made without substantially departing from the novel features and effects of the present invention. Therefore, all such modifications are intended to be included within the scope of the present invention. [Explanation of symbols]

[0227] 10...Server equipment 20... Terminal equipment 100 ... Processing section 101 ... Communication control unit 102 ... Web processing section 103 ... Game Management Department 104... Game Card Management Department 105 ... Composition processing unit 110 ... Timer management unit 111 … Information provision department 120 ... Input section 130...Display section 140 … Storage section 142 … Main memory section 144 ... Game data storage section 146 ... Player information storage unit 148 ... Game card information storage section 180 … information storage medium, 196 … Communications Department 200 ... Processing section 210 ... Communication control section 211 ... Web browser 212 ... Game processing section 213 ... Display control unit 214 ... Input reception processing unit 220 ... Drawing section 230 ... Sound processing section 260 ... Input section 262 ... Detector 270 … Storage section 271 … Main memory section 272 ... Image buffer 280 … Information storage medium 290…Display section 292 ... Sound output section 296 … Communications Department

Claims

1. A server system for allowing terminal devices connected via a network to execute a game that progresses using multiple game media, a management means for managing, for each player, game media owned by each player and stored in a storage medium, the game media having a defined rank attribute indicating the rank, as game media information; ability control means for, when the game medium owned by a player is used based on an instruction from the player during the game, executing an ability addition / change process for adding an ability parameter that defines a given ability or changing the value of the ability parameter in a direction advantageous to the player in accordance with the use of the game medium; a compositing process for compositing the game media, the compositing process comprising: a compositing process means for compositing a first game medium that serves as a base for the compositing process and a second game medium that is different from the first game medium and serves as a base for the compositing process; providing means for providing information about the game, which progresses based on the game media, including the combined game media, to the terminal device; Equipped with The synthesis processing means when a synthesis instruction is received to synthesize a first game medium having a specified ability parameter with the second game medium, executing a process of setting synthesis conditions to be used in the synthesis process from among a plurality of synthesis conditions; A server system characterized in that, when it is determined that the set synthesis conditions are met for the first game medium, a specific ability addition process is executed to reliably add specific ability parameters defined for the first game medium to the second game medium in accordance with the set synthesis conditions.

2. A server system for allowing terminal devices connected via a network to execute a game that progresses using multiple game media, a management means for managing, for each player, game media owned by each player and stored in a storage medium, the game media having a defined rank attribute indicating the rank, as game media information; ability control means for, when the game medium owned by a player is used based on an instruction from the player during the game, executing an ability addition / change process for adding an ability parameter that defines a given ability or changing the value of the ability parameter in a direction advantageous to the player in accordance with the use of the game medium; a compositing process for compositing the game media, the compositing process comprising: a compositing process means for compositing a first game medium that serves as a base for the compositing process and a second game medium that is different from the first game medium and serves as a base for the compositing process; providing means for providing information about the game, which progresses based on the game media, including the combined game media, to the terminal device; Equipped with The storage means stores information about each player as player information, The synthesis processing means when a synthesis instruction is received to synthesize a first game medium having a specified ability parameter with the second game medium, the synthesis condition is changed based on player information of the player who received the synthesis instruction; A server system characterized in that, when it is determined that the changed synthesis conditions are met, a specific ability addition process is executed as the synthesis process, in which a specific ability parameter defined in the first game medium is added to the second game medium.

3. 3. The server system according to claim 1, The synthesis processing means A server system that executes a synthesis process to synthesize the base first game medium with a second game medium having a higher rank attribute than the first game medium.

4. A program for causing a terminal device connected via a network to execute a game that progresses using multiple game media, a management means for managing, for each player, game media owned by each player and stored in a storage medium, the game media having a defined rank attribute indicating the rank, as game media information; ability control means for, when the game medium owned by a player is used based on an instruction from the player during the game, executing an ability addition / change process for adding an ability parameter that defines a given ability or changing the value of the ability parameter in a direction advantageous to the player in accordance with the use of the game medium; a compositing process for compositing the game media, the compositing process comprising: a compositing process means for compositing a first game medium that serves as a base for the compositing process and a second game medium that is different from the first game medium and serves as a base for the compositing process; and providing means for providing information about the game, which progresses based on the game media, including the combined game media, to the terminal device; Make the computer function as The synthesis processing means when a synthesis instruction is received to synthesize a first game medium having a specified ability parameter with the second game medium, executing a process of setting synthesis conditions to be used in the synthesis process from among a plurality of synthesis conditions; A program characterized by executing a specific ability addition process that reliably adds specific ability parameters defined in the first game medium to the second game medium in accordance with the set synthesis conditions when it is determined that the set synthesis conditions are met for the first game medium.

5. A program for causing a terminal device connected via a network to execute a game that progresses using multiple game media, a management means for managing, for each player, game media owned by each player and stored in a storage medium, the game media having a defined rank attribute indicating the rank, as game media information; ability control means for, when the game medium owned by a player is used based on an instruction from the player during the game, executing an ability addition / change process for adding an ability parameter that defines a given ability or changing the value of the ability parameter in a direction advantageous to the player in accordance with the use of the game medium; a compositing process for compositing the game media, the compositing process comprising: a compositing process means for compositing a first game medium that serves as a base for the compositing process and a second game medium that is different from the first game medium and serves as a base for the compositing process; and providing means for providing information about the game, which progresses based on the game media, including the combined game media, to the terminal device; Make the computer function as The storage means stores information about each player as player information, The synthesis processing means When a synthesis instruction is received to synthesize a first game medium having a specified ability parameter with the second game medium, the synthesis instruction is based on player information of the player who received the synthesis instruction. The synthesis conditions were changed, A program characterized by executing, as the synthesis process, a specific ability addition process that adds a specific ability parameter defined in the first game medium to the second game medium when it is determined that the changed synthesis conditions are met.

6. A game system for executing a game that progresses using multiple game media, a management means for managing, for each player, game media owned by each player and stored in a storage medium, the game media having a defined rank attribute indicating the rank, as game media information; ability control means for, when the game medium owned by a player is used based on an instruction from the player during the game, executing an ability addition / change process for adding an ability parameter that defines a given ability or changing the value of the ability parameter in a direction advantageous to the player in accordance with the use of the game medium; a compositing process for compositing the game media, the compositing process comprising: a compositing process means for compositing a first game medium that serves as a base for the compositing process and a second game medium that is different from the first game medium and serves as a base for the compositing process; Equipped with The synthesis processing means when a synthesis instruction is received to synthesize a first game medium having a specified ability parameter with the second game medium, executing a process of setting synthesis conditions to be used in the synthesis process from among a plurality of synthesis conditions; A game system characterized in that, when it is determined that the set synthesis conditions are met for the first game medium, a specific ability addition process is executed to reliably add specific ability parameters defined for the first game medium to the second game medium in accordance with the set synthesis conditions.

7. A game system for executing a game that progresses using multiple game media, a management means for managing, for each player, game media owned by each player and stored in a storage medium, the game media having a defined rank attribute indicating the rank, as game media information; ability control means for, when the game medium owned by a player is used based on an instruction from the player during the game, executing an ability addition / change process for adding an ability parameter that defines a given ability or changing the value of the ability parameter in a direction advantageous to the player in accordance with the use of the game medium; a compositing process for compositing the game media, the compositing process comprising: a compositing process means for compositing a first game medium that serves as a base for the compositing process and a second game medium that is different from the first game medium and serves as a base for the compositing process; Equipped with The storage means stores information about each player as player information, The synthesis processing means when a synthesis instruction is received to synthesize a first game medium having a specified ability parameter with the second game medium, the synthesis condition is changed based on player information of the player who received the synthesis instruction; A game system characterized in that, when it is determined that the changed synthesis conditions are met, a specific ability addition process is executed as the synthesis process, in which a specific ability parameter defined in the first game medium is added to the second game medium.

8. A terminal device connected to the game system according to claim 6 or 7 via a network, a reception processing means for receiving instructions from the player; a communication control means for transmitting the received player's instruction to the game system and receiving game information relating to the game, including information relating to the synthesis process; a display control means for causing a display means to display an image relating to the game based on the received game information; Equipped with The reception processing means receiving an instruction from the player to select a first game medium that will serve as a base for the compositing process and a second game medium that is different from the first game medium and will serve as a base for the compositing process, in order to execute a compositing process in which the first game medium and the second game medium are composited; The display control means A terminal device characterized in that when it is determined in the game system that the synthesis conditions are met for the selected first game medium, the display means displays an image related to the synthesis process, which includes a specific ability addition process that adds specific ability parameters defined in the first game medium to the second game medium based on game information transmitted from the game system.

Citation Information

Patent Citations

  • Server system, system, and program

    JP2016185284A