Prize exchange system, prize exchange method, terminal, and terminal program
The digital prize exchange system addresses crime and convenience issues in gaming facilities by allowing players to convert game results to digital prizes, which can be traded for valuable assets, thereby reducing security risks and improving convenience.
Patent Information
- Application Number
- JP2025120116
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-07-23
- Filing Date
- 2025-07-16
- Publication Date
- 2026-02-04
AI Technical Summary
Existing gaming facility prize exchange systems are prone to crime and incur high labor and security costs due to the need for players to physically visit prize exchange centers to convert electronic prizes into cash, compromising player convenience.
A digital prize exchange system utilizing a terminal device that allows players to exchange game results for digital prizes, which can be sold for AM points and subsequently converted into various valuable values such as cash or electronic money, eliminating the need for physical visits and reducing security risks.
The system reduces crime risks and enhances player convenience by enabling secure, convenient conversion of digital prizes to valuable assets without the need for physical presence at prize exchange centers.
Smart Images

Figure 2026017525000001_ABST
Abstract
Description
[Technical Field]
[0001] The present disclosure relates to a prize exchange system, a prize exchange method, a terminal device, and a program for the terminal device for exchanging gaming value for prizes. [Background technology]
[0002] Traditionally, at pachinko parlors and other gaming facilities, players exchanged the game result value (number of pachinko balls, number of medals, etc.) they acquired through their games for the prizes (general prizes, special prizes) they desired. The exchanged special prizes were then purchased for cash at a prize exchange center (prize purchasing center). The special prizes purchased at the prize exchange center were then purchased by wholesalers, who then sold the special prizes to gaming facilities.
[0003] Therefore, because prize exchange centers have large amounts of cash, they are places where crimes such as robbery are likely to occur. In addition, prize exchange centers incur costs such as labor costs and crime prevention costs. For example, Patent Document 1 discloses technology related to an amusement arcade system that makes it possible to reduce labor costs and crime prevention costs associated with purchasing and securing inventory for special prizes by making the special prizes electronic prizes. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Publication No. 2019-227324 Summary of the Invention [Problem to be solved by the invention]
[0005] The above technology can reduce labor costs for purchasing special prizes and securing inventory, as well as security costs. However, since players must visit a prize exchange center or an amusement center with a settlement terminal to exchange their electronic prizes for cash, there are issues in terms of improving convenience for players.
[0006] The present disclosure aims to provide technology that can reduce the risk of crime at prize exchange centers and improve convenience for players. [Means for solving the problem]
[0007] In order to solve the above problems, the prize exchange system disclosed herein comprises a terminal device owned by a player, a prize exchange unit that executes a digital prize information exchange process to exchange the game result value acquired by the player as a result of playing on a gaming machine for digital prize information, a digital prize exchange unit that executes a digital prize exchange process to exchange the digital prize information for a digital prize, and a first valuable value conversion unit that executes a first valuable value conversion process to convert the digital prize into a first valuable value corresponding to the digital prize, and the terminal device executes a digital prize information input process to input the digital prize information, a digital prize acquisition process between the terminal device and the digital prize exchange unit, which is a process related to acquiring the digital prize according to the digital prize information, and a first valuable value acquisition process between the terminal device and the first valuable value conversion unit, which is a process related to acquiring the first valuable value corresponding to the digital prize.
[0008] In addition, the prize exchange method disclosed herein is a prize exchange processing method executed by multiple computers, and includes a digital prize information exchange process for exchanging the game result value acquired by the player as a result of playing on a gaming machine for digital prize information, a digital prize information input process for inputting the digital prize information, a digital prize acquisition process for performing processing related to acquiring the digital prize according to the digital prize information, a digital prize exchange process for exchanging the digital prize information for a digital prize according to a request to acquire the digital prize, a first valuable value acquisition process for performing processing related to acquiring a first valuable value according to the digital prize, a first valuable value conversion process for converting the digital prize into the first valuable value according to the request to acquire the digital prize, and a second valuable value acquisition process for performing processing related to acquiring a second valuable value according to the first valuable value.
[0009] In addition, the terminal device disclosed herein executes a digital prize acquisition process, which is a process for acquiring the digital prize according to the digital prize information, between a digital prize information input process that inputs digital prize information exchanged based on the game result value acquired by the player as a result of playing on the gaming machine, and a digital prize exchange unit that executes a digital prize exchange process that exchanges the digital prize information for a digital prize, and a first valuable value acquisition process, which is a process for acquiring the first valuable value according to the digital prize, between a first valuable value conversion unit that executes a first valuable value conversion process that converts the digital prize into a first valuable value according to the digital prize.
[0010] In addition, the program of the terminal device disclosed herein causes the terminal device to execute a digital prize information input procedure for inputting digital prize information exchanged based on the game result value acquired by the player as a result of playing on the gaming machine, a digital prize acquisition procedure which is a process for acquiring the digital prize according to the digital prize information between a digital prize exchange unit which executes a digital prize exchange process to exchange the digital prize information for a digital prize, and a first valuable value acquisition procedure which is a process for acquiring the first valuable value according to the digital prize between a first valuable value conversion unit which executes a first valuable value conversion process to convert the digital prize into a first valuable value according to the digital prize. [Effects of the Invention]
[0011] According to the present disclosure, it is possible to provide technology that can reduce the risk of crime at prize exchange centers and improve convenience for players. [Brief explanation of the drawings]
[0012] [Figure 1] A diagram outlining the flow of prize exchange between players and each business operator in accordance with an embodiment of the present disclosure. [Figure 2] This is a diagram that explains the outline of the prize exchange process from the player's perspective. [Figure 3] A figure showing an example of the configuration of a prize exchange system according to an embodiment of the present disclosure. [Figure 4] FIG. 10 is a diagram showing an example of an image of a digital prize information management table. [Figure 5] A figure showing an example of an image of an exchange digital prize management table. [Figure 6] FIG. 10 is a diagram showing an example of an image of a purchased digital prize management table. [Figure 7] FIG. 10 is a diagram showing an example of an image of an AM point management table. [Figure 8] FIG. 10 is a diagram showing an example of an image of a digital prize information delivery management table. [Figure 9A] 10A to 10C are diagrams showing examples of images of user interface screens displayed when a two-dimensional code reading menu is selected. [Figure 9B] 10A to 10C are diagrams showing examples of images of each user interface screen displayed when the digital prize information menu is selected. [Figure 9C] 10A to 10C are diagrams showing examples of images of each user interface screen displayed when the digital prize menu is selected. [Figure 9D] 10A to 10C are diagrams showing examples of images of user interface screens displayed when an AM point menu is selected. [Figure 10] FIG. 10 is a sequence diagram showing an example of a process related to receipt prize exchange in the prize exchange process. [Figure 11] A sequence diagram showing an example of processing related to obtaining a digital prize in the prize exchange processing. [Figure 12] FIG. 10 is a sequence diagram showing an example of processing related to acquiring AM points in the prize exchange processing. [Figure 13] A sequence diagram showing an example of a process for converting AM points into a second valuable value in a prize exchange process. [Figure 14] A sequence diagram showing an example of processing related to delivery and purchase financial management of digital prize information in prize exchange processing. DETAILED DESCRIPTION OF THE INVENTION
[0013] Hereinafter, embodiments of the present disclosure will be described in detail with reference to the drawings. However, more detailed explanation than necessary, for example, detailed explanation of well-known matters or redundant explanation of substantially the same configuration, may be omitted.
[0014] The drawings described below and referenced below are provided to help those skilled in the art understand the present disclosure, and are not intended to limit the scope of the claims of the present disclosure.
[0015] [Prize exchange overview] First, an outline of the prize exchange process according to an embodiment of the present disclosure will be described with reference to Figures 1 and 2. Figure 1 is a diagram illustrating an outline of the prize exchange process between a player and each business operator. Figure 2 is a diagram illustrating an outline of the prize exchange process from the player's perspective.
[0016] 1, in an embodiment of the present disclosure, various businesses are involved, including an amusement facility 20 where pachinko and slot machines are installed, a digital prize exchange business 40 that exchanges digital prizes, a digital prize purchasing business 50 that purchases digital prizes, a digital prize wholesale business 60 that purchases digital prizes from the digital prize purchasing business 50 and delivers the digital prizes to the amusement facility 20, and a financial institution or the like 70. Note that the digital prize exchange business 40 and the digital prize wholesale business 60 may be operated by a single business or the same business.
[0017] First, the digital prize wholesaler 60 delivers digital prize information to the amusement facility 20 (step S1). In the embodiment of the present disclosure, when the digital prize wholesaler 60 delivers the digital prize information to the amusement facility 20, a predetermined delivery fee is incurred. In addition, possible methods for delivering the digital prize information from the digital prize wholesaler 60 to the amusement facility 20 include (1) sending the digital prize information, (2) delivering a thin medium with digital prize information attached as a prize, and (3) sending the digital prize information and delivering a thin medium without digital prize information attached as a prize. In the embodiment of the present disclosure, the method (1) of sending the digital prize information will be used for explanation.
[0018] As a result of the player 10 playing at the gaming facility 20, he / she acquires a gaming result value (number of pachinko balls, number of medals, etc.) (Step S2). At the gaming facility 20, the player 10's gaming result value is exchanged for a receipt prize 35 (Step S3). The receipt prize 35 has digital prize information printed on it in the form of a two-dimensional code (for example, a QR code (registered trademark)). By exchanging the receipt prize, the player 10 obtains the receipt prize 35 (Step S4).
[0019] In an embodiment of the present disclosure, one two-dimensional code 36 (digital prize information) is printed on one receipt prize 35. The types of digital prize information include, for example, digital prize information A (digital prize information is XXXXXXaXXXXXX) that allows a digital 5000 prize (hereinafter referred to as D5000 prize) DA to be acquired as a digital prize, digital prize information B (digital prize information is XXXXXXbXXXXXX) that allows a digital 1000 prize (hereinafter referred to as D1000 prize) DB to be acquired as a digital prize, and digital prize information C (digital prize information is XXXXXXcXXXXXX) that allows a digital 500 prize (hereinafter referred to as D500 prize DC) to be acquired as a digital prize. For example, the D5000 prize DA is a digital prize worth 5,000 yen, the D1000DB prize is a digital prize worth 1,000 yen, and the D500 prize DC is a digital prize worth 500 yen.
[0020] The player 10 transmits the digital prize information printed on the receipt prize 35 to the digital prize provider 40 (step S5). For example, assume that the player 10 owns 10 each of the D5000 prize DA, D1000DB prize, and D500 prize DC. If the player acquires digital prizes consisting of five D5000 prizes DA, three D1000DB prizes, and four D500 prizes DC, the player transmits five pieces of digital prize information for the D5000 prize DA, three pieces of digital prize information for the D1000DB prize, and four pieces of digital prize information for the D500 prize DC to the digital prize provider 40. By transmitting the digital prize information to the digital prize provider 40 (step S5), the player acquires digital prizes (e.g., image files, video files, music files, etc.) from the digital prize exchange provider 40 (step S6). The digital prize is associated with digital prize information that can identify the digital prize. The digital prize may be digital data such as a non-fungible token (NFT) or cryptocurrency.
[0021] The player 10 sells the digital prize to the digital prize purchasing business 50 (step S7) and thereby acquires AM points (number of AM points) from the digital prize purchasing business 50 (step S8). For example, one AM point is equivalent to one yen. The digital prize purchasing business 50 is also an AM point service business that operates the AM point service. In an embodiment of the present disclosure, when selling a digital prize to the digital prize purchasing business 50, a predetermined purchasing fee is incurred. Furthermore, AM points are a first value that can be used to pay for products, services, etc. at product provision services operated by the AM point service business or businesses affiliated with the AM point service business.
[0022] The digital prize purchasing business 50 sells the digital prize purchased from the player 10 to the digital prize wholesale business 60 (step S9). The digital prize purchasing business 50 manages the digital prize information associated with the purchased digital prize as digital prize information for delivery.
[0023] The player 10 converts AM points (first value) into second value (e.g., cash, electronic money, prepaid amount, points (other than AM points), etc.) that can be used to pay for goods, services, etc., with a financial institution, etc. 70 (step S10). The financial institution, etc. 70 is, for example, a bank 71, an electronic money provider 72, a credit card provider 73, a point service provider 74, etc. The AM points are converted into an amount corresponding to the number of AM points with the bank 71, and the amount of cash can be transferred to a designated account or withdrawn from an ATM (automated teller machine) (step S10a). The AM points are also converted into an amount of electronic money corresponding to the number of AM points with the electronic money provider 72, and can be charged to an electronic money balance (step S10b). The AM points are also converted into a prepaid amount corresponding to the number of AM points with the credit card provider 73, and can be charged to an prepaid balance (step S10c). The AM points are converted into points according to the number of AM points between the point service provider 74 and the point service provider 74, and can be charged to the remaining points (step S10d).
[0024] When the prize exchange flow shown in FIG. 1 is viewed from the player 10's perspective, it becomes the prize exchange flow shown in FIG.
[0025] When a player 10 acquires a predetermined amount of game result value as a result of playing on a gaming machine installed in an amusement facility 20, the amount of the game result value (count value) is recorded, or a counting recording medium (counting card, counting receipt, prepaid card with count value recorded, etc.) 25 is issued on which information capable of identifying the amount of the game result value is recorded. Here, if the player 10 possesses a member recording medium (membership card, mobile terminal with a member app stored, etc.), the game result value is recorded as so-called saved balls or saved medals in association with the member ID (member identification information) of the member recording medium.
[0026] The player 10 exchanges the counting recording medium 25 for a receipt prize 35 at the gaming facility 20 (step S21). If the exchange is from saved balls or saved medals, the player 10 exchanges for a receipt prize 35 corresponding to the number of saved balls (number of saved medals) desired. In the embodiment of the present disclosure, one two-dimensional code 36 (digital prize information) is printed on one receipt prize 35, so the number of receipt prizes 35 obtained by the player 10 through prize exchange may be one or multiple depending on the amount of game result value.
[0027] Next, the player 10 reads the two-dimensional code 36 printed on the receipt prize 35 using the camera of the terminal device 100 (step S22). When the two-dimensional code 36 is read, the digital prize information decoded from the read two-dimensional code 36 is displayed on the display screen 101 of the terminal device 100. When the player has finished reading the two-dimensional codes 36 of all the receipt prizes 35, he or she operates the read end button. When the read end button is operated, all the decoded digital prize information is displayed on the display screen 101 (step S23). Note that in this example, there is one receipt prize 35, and the digital prize information decoded from the two-dimensional code 36 of this receipt prize 35 is digital prize information A (A00100a0001), which enables the player to acquire a digital prize of D5000.
[0028] Next, the player 10 operates the acquisition button to acquire the digital prize. When the acquisition button is operated, the digital prize is acquired (step S24). When the digital prize is acquired, the acquired digital prize is displayed on the display screen 101. Note that here, the case where the D5000 prize DA0, which is the D5000 prize DA, is acquired is displayed.
[0029] Next, the player 10 operates the sell button to sell the acquired digital prize (D5000 prize DA0). When the sell button is operated, the digital prize is sold (step S25). When the digital prize is sold, the number of AM points acquired through the sale is displayed on the display screen 101. Note that here, a case is shown in which 4,950 AM points are acquired through the sale of the D5000 prize DA0.
[0030] Next, the player 10 operates the conversion button to convert the acquired AM points into a second value. When the conversion button is operated, the AM points are converted into a second value (step S26). Conversion into a second value can be performed with the bank 71 by transferring the AM points to cash or withdrawing the AM points. Conversion into a second value can also be performed with the electronic money provider 72 by charging the electronic money balance. Conversion into a second value can also be performed with the credit card provider 73 by charging the prepaid balance. Conversion into a second value can also be performed with the point service provider 74 by charging the point balance.
[0031] [Configuration of the prize exchange system] Next, an example of the configuration of the prize exchange system 1 according to an embodiment of the present disclosure will be described with reference to FIG.
[0032] As shown in Figure 3, the prize exchange system 1 according to an embodiment of the present disclosure is composed of a terminal device 100 owned by a player 10, a prize exchange device (prize POS) 290 installed in an amusement facility 20 (multiple amusement facilities 20), a game management server 300, a digital prize exchange server 400 installed in a digital prize exchange operator 40, a transaction management server 500 installed in a digital prize purchasing operator (AM point service operator) 50, a digital prize management server 600 installed in a digital prize wholesaler 60, and a financial management server 700 installed in a financial institution, etc. 70.
[0033] The prize exchange device 290 and the game management server 300 work together to function as a prize exchange unit. The digital prize exchange server 400, the transaction management server 500, the digital prize management server 600, and the financial management server 700 function as a digital prize exchange unit, a first valuable value conversion unit, a digital prize information delivery unit, and a second valuable value conversion unit, respectively.
[0034] The terminal device 100, game management server 300, digital prize exchange server 400, transaction management server 500, digital prize management server 600, and financial management server 700 can communicate via a communication network N. The communication network N is composed of, for example, the Internet, a LAN (Local Area Network), a wireless base station, a provider device, etc. Note that since communication networks are well-known technology, detailed explanations will be omitted.
[0035] The terminal device 100 is an information processing device that is configured with, for example, a CPU, storage, ROM, RAM, input / output I / F, communication unit, first short-range wireless communication unit (e.g., RFID reader (reader / writer) or NFC reader (reader / writer)), second short-range wireless communication unit (e.g., Bluetooth (registered trademark), WiFi), display unit, camera, two-dimensional code reader, etc., such as a personal computer, smartphone, or tablet terminal, and on which a web browser, various applications, etc. are installed. Note that in the embodiment of the present disclosure, the terminal device 100 is a smartphone. The prize exchange device 290 is an information processing device that is configured with, for example, a CPU, storage, ROM, RAM, input / output I / F, communication unit, display unit, touch panel, card reader / writer, receipt printer, etc., such as a personal computer. The gaming management server 300, the digital prize exchange server 400, the transaction management server 500, the digital prize management server 600, and the financial management server 700 are information processing devices that are configured with, for example, a CPU, storage, ROM, RAM, input / output I / F, a communication unit, a display unit, etc. of a personal computer, a server computer, etc. Note that these information processing devices are well-known technologies, so detailed explanations will be omitted.
[0036] A player 10 who wishes to exchange prizes using this prize exchange system 1 downloads a digital prize exchange application (hereinafter referred to as the digital prize exchange app) to the terminal device 100 in advance and installs it on the terminal device 100. When installing the digital prize exchange app on the terminal device 100, the player 10's attribute information (name, age, address, contact information, etc.) is registered as a user. Once user registration is complete, the player 10 is assigned a user ID (user identification information). The player 10 also sets a desired password.
[0037] In addition, a player 10 who may convert AM points into a second valuable value may request the financial institution 70 to associate his / her attribute information and his / her second valuable value account (bank account, electronic money account, prepaid account, point account, etc.) previously registered with the financial institution 70 with his / her user ID, thereby registering his / her attribute information and his / her second valuable value account in the financial management table 702 of the financial management server 700 in association with his / her user ID.
[0038] The digital prize exchange app installed on the terminal device 100 is read from storage or the like by a processor such as a CPU and executed, thereby realizing the function of the digital prize processing unit 110. Note that, instead of realizing the function of the digital prize processing unit 110 by the digital prize exchange app, the function of the digital prize processing unit 110 may be realized by, for example, having the terminal device 100 access a prize exchange site provided by a cloud server (cloud computer) or the like.
[0039] The digital prize processing unit 110 reads the two-dimensional code 36 printed on the receipt prize 35 and performs a process (digital prize information input process) of decrypting the digital prize information from the read two-dimensional code 36. The digital prize processing unit 110 also performs a process (digital prize acquisition process) related to the acquisition of a digital prize corresponding to the digital prize information with the digital prize exchange server 400. The digital prize processing unit 110 also performs a process (first valuable value acquisition process) related to the acquisition of AM points (first valuable value) corresponding to the digital prize with the transaction management server 500. The digital prize processing unit 110 also performs a process (second valuable value acquisition process) related to the acquisition of second valuable value (cash, electronic money, prepaid amount, points, etc.) corresponding to the AM points with the financial management server 700.
[0040] A plurality of gaming machines and units are installed in the gaming facility 20 as main devices other than the prize exchange system 1. Here, the gaming machines and units will be briefly described.
[0041] The types of gaming machines include a first pachinko machine 210, a second pachinko machine 220, a first slot machine 230, and a second slot machine 240.
[0042] The first pachinko machine 210 is a pachinko machine that supplies pachinko balls to an upper tray and shoots the supplied pachinko balls to play, and has a function of paying out a predetermined number of pachinko balls to the upper tray depending on the winnings.
[0043] The second pachinko 220 is a so-called smart pachinko (registered trademark), which is a pachinko machine that plays by firing pachinko balls enclosed within the machine while subtracting the number of balls held when the number of balls held is not 0, and has the function of adding a predetermined number to the number of balls held depending on whether a prize is won, and the function of transmitting the number of balls held to the second P unit 260 described below.
[0044] The first slot machine 230 is a slot machine in which players bet by inserting medals into a medal slot or by subtracting medals from the number of credits, and has functions such as adding a predetermined number to the credits or paying out a predetermined number of medals onto a tray below depending on whether a prize is won.
[0045] The second slot machine 240 is a so-called Smart Pachislot (registered trademark), which is a slot machine in which, if the number of medals held is not 0, the number of medals held is subtracted and a bet is placed to play, and which has a function of adding a predetermined number to the number of medals held in response to winning, and a function of transmitting the number of medals held to the second S unit 280, which will be described later. Note that the first pachinko machine 210, the second pachinko machine 220, the first slot machine 230, and the second slot machine 240 are well-known technologies, so detailed explanations will be omitted.
[0046] The types of units include a first P unit 250 installed in correspondence with the first pachinko machine 210, a second P unit 260 installed in correspondence with the second pachinko machine 220, a first S unit 270 installed in correspondence with the first slot machine 230, and a second S unit 280 installed in correspondence with the second slot machine 240.
[0047] The first P unit 250 has functions such as performing a ball lending process for the first pachinko machine 210, counting the inserted pachinko balls as the number of balls held, performing a ball payout process based on the number of balls held, and recording the number of balls held as a count value on a counting recording medium (such as a prepaid gaming card) and discharging it.
[0048] The second P unit 260 has functions such as performing a ball count addition process for the second pachinko machine 220, adding up the number of balls held transmitted from the second pachinko machine 220 as a count value, and recording the count value on a counting recording medium and discharging it.
[0049] The first S unit 270 has functions such as performing a medal lending process for the first slot machine 230, counting the inserted medals as the number of held medals, performing a medal payout process based on the number of held medals, and recording the number of held medals on a counting recording medium and discharging it.
[0050] The second S unit 280 has a function of performing a process of adding the number of medals held by the second slot machine 240, a function of adding the number of medals held transmitted from the second slot machine 240 as a count value, a function of recording the count value on a counting recording medium and discharging it, etc. Note that the first P unit 250, the second P unit 260, the first S unit 270, and the second S unit 280 are well-known technologies, so detailed explanations will be omitted.
[0051] Each counting recording medium is assigned (recorded) in advance with counting recording medium identification information (counting card ID) that can identify the counting recording medium, and when the counting recording medium is dispensed, unit identification information (unit ID) that can identify each unit, the count value, the issue date and time, etc. are recorded. When discharging a counting recording medium, the first P unit 250, the second P unit 260, the first S unit 270, and the second S unit 280 transmit counting recording medium information to the gaming management server 300, including the counting card ID, unit ID, the count value recorded on the counting recording medium, the issue date and time, etc. that can identify each counting recording medium. The gaming management server 300 stores the unit ID, the count value, the issue date and time, etc. in association with the counting card ID. Note that if the player 10 is a member player who has registered as a member at the gaming facility 20, the member's recording medium owned by the member player becomes the counting recording medium.
[0052] In addition, the function in the first P unit 250 of counting inserted pachinko balls as the number of held balls, the function of performing a payout process for held balls from the number of held balls, and the function of recording the number of held balls on a counting recording medium and discharging them may be installed as separate devices (pachinko ball counters) in the gaming facility 20. In addition, the function in the first S unit 260 of counting inserted medals as the number of held medals, the function of performing a payout process for held medals from the number of held medals, and the function of recording the number of held medals on a counting recording medium and discharging them may be installed as separate devices (medal counters) in the gaming facility 20. In addition, the first P unit 250 and the second P unit 260 may be provided with a replay function from saved balls or saved balls, and the first S unit 270 and the second S unit 280 may be provided with a replay function from saved medals or saved medals. In addition, other game-related devices (such as a calling device) are installed in the gaming facility 20, but their description will be omitted here.
[0053] The prize exchange device 290 is a prize exchange device operated by an attendant at the gaming facility 20 and is communicatively connected to the gaming management server 300 via a LAN. The prize exchange device 290 is equipped with a prize exchange control unit 291 that performs processing related to prize exchange. The prize exchange device 290 realizes its function as the prize exchange control unit 291 by reading and executing a prize exchange control program stored in storage or the like using a processor such as a CPU. The prize exchange control unit 291 reads the counting card ID, unit ID, count value, issue date and time, etc. recorded on the counting recording medium using a card reader / writer, and sends a query request to the gaming management server 300. If the match by the gaming management server 300 is successful, a prize exchange process is performed to exchange the prize for the prize (general prize, receipt prize) desired by the player within the count value range. Note that the prize exchange device 290 and the prize exchange process are well-known technologies and will not be described in detail here.
[0054] Here, the receipt prize 35 will be described. As described above, digital prize information that enables a digital prize to be acquired is printed as a two-dimensional code on each receipt prize. The types of digital prize information include digital prize information A that enables a digital prize D5000 DA to be acquired, digital prize information B that enables a digital prize D1000 DB to be acquired, and digital prize information C that enables a digital prize D500 DC to be acquired. In the amusement facility 20 according to the embodiment of the present disclosure, for example, the D5000 prize DA is a prize equivalent to 1250 pachinko balls or 250 medals, the D1000 prize DB is a prize equivalent to 250 pachinko balls or 50 medals, and the D500 prize DC is a prize equivalent to 125 pachinko balls or 25 medals.
[0055] Therefore, for example, if the count value is 10,000 pachinko balls or 2,000 medals, the prize will be exchanged for eight receipt prizes 35 on which digital prize information A has been printed as a two-dimensional code. Also, if the count value is 5,625 pachinko balls or 1,125 medals, the prize will be exchanged for four receipt prizes 35 on which digital prize information A has been printed as a two-dimensional code, two receipt prizes 35 on which digital prize information B has been printed as a two-dimensional code, and one receipt prize 35 on which digital prize information C has been printed as a two-dimensional code. The number of pachinko balls or medals corresponding to each digital prize (exchange rate for digital prizes) is determined by the gaming center 20. In addition, in the embodiment of the present disclosure, digital prizes are set to three types: D5000 prize DA, D1000 prize DB, and D500 prize DC, but this is not limited to this, and the types of digital prizes may be four or more, or may be three or less.
[0056] When exchanging for a receipt prize 35, the prize exchange control unit 291 calculates the number of digital prize information A, the number of digital prize information B, and the number of digital prize information C corresponding to the count value (excluding any remainder). The remainder is used for exchanging for a general prize, etc. Next, the prize exchange control unit 291 requests the gaming management server 300 to issue digital prize information (sends a digital prize information issuance request). This digital prize information issuance request includes the required number of digital prize information A, the required number of digital prize information B, and the required number of digital prize information C. When the prize exchange control unit 291 receives each piece of digital prize information from the gaming management server 300, it converts each piece of digital prize information into a two-dimensional code 36. Then, the prize exchange control unit 291 causes a receipt printer (not shown) to print each two-dimensional code 36 on a receipt and issue it.
[0057] When the prize exchange process is completed, the prize exchange control unit 291 sends an exchange completion (exchange completion information) including the counting card ID, information about the exchanged prize, etc. to the gaming management server 300. In addition, if the prize is exchanged for a receipt prize 35, the exchange completion includes the respective digital prize information printed on each receipt prize 35. In addition, upon receiving the exchange completion notification, the prize exchange control unit 291 erases the unit ID, count value, issue date and time, etc. recorded on the target counting recording medium using a card reader / writer.
[0058] The gaming management server 300 is a server (hall computer, business management computer) that manages various types of information in the gaming facility 20 and management-related information for the gaming facility 20. The gaming management server 300 is equipped with a gaming management control unit 301 that performs processing related to gaming management in the gaming facility 20. The gaming management server 300 realizes the function of the gaming management control unit 301 by reading and executing a gaming management control program stored in storage or the like using a processor such as a CPU. The storage or the like also includes a digital prize information management table 302 that manages digital prize information to be printed on the receipt prize 35.
[0059] The gaming management control unit 301 collects and compiles gaming information for each gaming machine based on various gaming information output from the gaming machine and stores it in a gaming information table (not shown). The gaming management control unit 301 also associates counting card IDs, unit IDs, count values, issue dates, etc., based on counting recording medium information transmitted from each unit, and stores them in a counting recording medium information table (not shown). The gaming management control unit 301 also orders digital prize information from the digital prize management server 600 (sends digital prize information order information). This digital prize information order information includes the ordered quantity of digital prize information A, the ordered quantity of digital prize information B, and the ordered quantity of digital prize information C. The gaming management control unit 301 also registers digital prize information delivered in accordance with an order (having received digital prize information delivery information from the digital prize management server 600) in the digital prize information management table 302 as unissued digital prize information.
[0060] The gaming management control unit 301 also references the digital prize information issuance request information sent from the prize exchange control unit 291, extracts the required number of digital prize information A, digital prize information B, and digital prize information C from the digital prize information management table 302, and transmits issued digital prize information including each of the extracted digital prize information to the prize exchange control unit 291. The gaming management control unit 301 also changes the target digital prize information from unissued to issued in response to receiving the exchange completion sent from the prize exchange control unit 291. The gaming management control unit 301 also transmits issued digital prize information including each of the digital prize information changed to issued to the digital prize exchange server 400.
[0061] The digital prize information management table 302 will now be described with reference to Fig. 4. As shown in Fig. 4, the digital prize information management table 302 includes a "digital prize information column" in which digital prize information transmitted (delivered) from the digital prize management server 600 is registered, a "digital prize type column" in which the type of digital prize corresponding to the digital prize information is registered, a "delivery date and time column" in which the delivery date and time of the digital prize information is registered, an "issue column" in which whether the digital prize information is unissued or issued is registered, an "issue date and time column" in which the issue date and time of the digital prize information is registered, and the like.
[0062] Based on receiving digital prize information from the digital prize management server 600, the game management control unit 301 registers all received digital prize information in the "digital prize information column," and registers the digital prize type, delivery date and time, and information indicating that the prize has not been issued in the "digital prize type column," "delivery date and time column," and "issue column" associated with each piece of digital prize information.
[0063] In addition, in response to receiving digital prize information issuance request information from the prize exchange device 290, the gaming management control unit 301 extracts the required number of each of digital prize information A, digital prize information B, and digital prize information C, for which information indicating that the information has not yet been issued has been registered in the "issue column." In response to receiving registration completion from the digital prize exchange server 400, the gaming management control unit 301 updates the "issue column" corresponding to each of the extracted digital prize information A, digital prize information B, and digital prize information C to information indicating that the information has been issued. In addition, the gaming management control unit 301 registers the issue date and time of each of the extracted digital prize information A, digital prize information B, and digital prize information C in the "issue date and time column" corresponding to each of the extracted digital prize information A, digital prize information B, and digital prize information C.
[0064] Returning to Figure 3, the digital prize exchange server 400 is a server that performs processing related to the exchange of digital prizes at the digital prize exchange operator 40. The digital prize exchange server 400 is equipped with a digital prize exchange control unit 401 that performs processing related to the exchange of digital prizes. The digital prize exchange server 400 realizes the function of the digital prize exchange control unit 401 by reading and executing a digital prize exchange control program stored in storage or the like using a processor such as a CPU. The storage or the like of the digital prize exchange server 400 also has a digital prize management table 302 that manages the exchange status between digital prize information and digital prizes.
[0065] When the digital prize exchange control unit 401 receives issued digital prize information from the gaming management server 300, it registers each piece of digital prize information included in the issued digital prize information in the digital prize management table 302. Furthermore, when the digital prize exchange control unit 401 receives a request to inquire about digital prize information from the terminal device 100, it inquires about the digital prize information.
[0066] Furthermore, when the digital prize exchange control unit 401 receives a request to acquire a digital prize from the terminal device 100, it generates digital prize content including digital prize information. It also transmits the generated digital prize content (digital prize file) to the terminal device 100. The digital prize content generated here is, for example, a digital image including digital prize information, a digital video including digital prize information, or digital music including digital prize information.
[0067] In addition, the digital prize exchange control unit 401 performs an inquiry process for the target digital prize in response to a purchase inquiry request sent from the transaction management server 500 in response to a request from the terminal device 100 to sell the digital prize.
[0068] The exchange digital prize management table 402 will now be described with reference to Fig. 5. As shown in Fig. 5, the exchange digital prize management table 402 includes a "digital prize information column" in which digital prize information transmitted from the gaming management server 300 is registered, a "digital prize type column" in which the type of digital prize corresponding to the digital prize information is registered, a "registration date and time column" in which the date and time when the digital prize information was registered in the exchange digital prize management table 402 is registered, an "exchange column" in which information indicating whether the digital prize corresponding to the digital prize information has not been exchanged or has already been exchanged is registered, a "digital prize file column" in which the digital prize file (digital content) exchanged for the digital prize information is registered, a "user ID column" in which the user ID of the player 10 who exchanged for the digital prize is registered, an "exchange date and time column" in which the date and time when the digital prize was exchanged is registered, and the like.
[0069] In response to receiving issued digital prize information from the game management server 300, the digital prize exchange control unit 401 registers all received digital prize information in the ``digital prize information column,'' and registers the digital prize type, registration date and time column, and information indicating that the prize has not been exchanged in the ``digital prize type column,'' ``registration date and time column,'' and ``exchange column'' associated with each digital prize information.
[0070] In addition, upon receiving a digital prize information inquiry request from the terminal device 100, the digital prize exchange control unit 401 registers the user ID of the player 10 included in the digital prize information inquiry request in the "user ID column" in association with each digital prize information included in the digital prize information inquiry request.
[0071] The digital prize exchange control unit 401 also registers in the "digital prize file column" a prize processing unit that is a digital prize file of the digital prize content generated in response to receiving a digital prize acquisition request from the terminal device 100. In addition, in response to receiving a notification of completion of digital prize file acquisition from the terminal device 100, the digital prize exchange control unit 401 registers information indicating that the exchange has been completed in the "exchange column" associated with the target digital prize information, and registers the exchange date and time in the "exchange date and time column".
[0072] Returning to FIG. 3, the transaction management server 500 is a server that processes transactions of digital prizes at the digital prize purchasing business (AM point service business) 50 and processes conversion of AM points into a second valuable asset. The transaction management server 500 is equipped with a transaction control unit 501 that processes transactions of digital prizes and processes conversion of AM points into a second valuable asset. The transaction management server 500 realizes the function of the transaction control unit 501 by reading and executing a transaction control program stored in storage or the like using a processor such as a CPU. The storage or the like of the transaction management server 500 also includes a user management table 502 that manages attribute information (including user ID and password) of players 10 who exchange prizes using the prize exchange system 1, a purchased digital prize management table 503 that manages information regarding the purchase of digital prizes, and an AM point management table 504 that manages the AM points of players 10.
[0073] The transaction control unit 501 performs a process of inquiring about a digital prize with the digital prize server 400 in response to a request to sell a digital prize from the terminal device 100. When an inquiry about a digital prize is received, the transaction control unit 501 purchases the digital prize using AM points corresponding to the digital prize and adds the number of purchased AM points to the AM points of the player 10. The transaction control unit 501 also performs a process of selling the purchased digital prize to the digital prize management server 600. The transaction control unit 501 also performs a process of converting AM points into a second value with the financial management server 700.
[0074] The purchased digital prize management table 503 will now be described using Fig. 6, and the AM point management table 504 will be described using Fig. 7. First, as shown in Fig. 6, the purchased digital prize management table 503 includes a "purchased digital prize file column" in which purchased digital prizes (digital prize files) transmitted from the digital prize exchange server 400 are registered, a "digital prize information column" in which digital prize information corresponding to purchased digital image files is registered, a "digital prize type column" in which the type of digital prize is registered, a "user ID column" in which the user ID of the purchaser of the digital prize is registered, and a "purchase date and time column" in which the date and time the digital prize was purchased is registered.
[0075] The transaction control unit 501 registers all purchased digital prize files in a "purchased digital prize file column" and registers the digital prize information of all purchased digital prize files in a "digital prize information column" in response to receiving the purchase target information from the digital prize exchange server 400. It also registers the digital prize type of all purchased digital prizes in a "digital prize type column," the user ID of the purchaser in a "user ID column," and the purchase date and time in a "purchase date and time column."
[0076] 7, the AM point management table 504 includes a "user ID column" in which the user ID of the player 10 is registered, an "AM point column" in which the number of AM points currently owned by each player 10 (user ID) is registered, and a "transaction history column" in which the transaction history of AM points is registered. The "transaction history column" also includes "history 1 column" to "history 100 column" in which the past 100 transaction histories are registered. The transaction histories to be registered include transaction history relating to the addition of AM points by purchasing digital prizes (transaction history with the digital prize exchange business operator 40) and transaction history relating to the subtraction of AM points by conversion into a second valuable value (transaction history with the financial institution, etc. 70).
[0077] Returning to Figure 3, the digital prize management server 600 is a server that performs processing related to the delivery of digital prizes at the digital prize wholesaler 60. The digital prize management server 600 is equipped with a digital prize delivery control unit 601 that performs processing related to the delivery of digital prizes. The digital prize management server 600 realizes the function of the digital prize delivery control unit 601 by reading and executing a digital prize delivery control program stored in storage or the like using a processor such as a CPU. The storage or the like of the digital prize management server 600 also includes a digital prize information delivery management table 602 that manages digital prize information corresponding to digital prizes purchased (received) from the transaction management server 500 as pre-delivery digital prize information, and manages digital prize information delivered (sent) to the gaming management server 300 as delivered digital prize information.
[0078] The digital prize delivery control unit 601 performs a digital prize purchase process by receiving a digital prize file to be sold and digital prize information associated with the digital prize file in response to a digital prize sale request from the transaction management server 500. The digital prize delivery control unit 601 also registers the received digital prize information as undelivered digital prize information in the digital prize information delivery management table 602 and deletes the received digital prize file. The digital prize delivery control unit 601 also extracts the digital prize information for the ordered quantity of digital prize information A, digital prize information B, and digital prize information C in response to receiving digital prize information order information from the gaming management server 300 and transmits it to the gaming management server 300 as digital prize information delivery information, thereby performing a digital prize information delivery process.
[0079] The digital prize information delivery management table 602 will now be described with reference to Fig. 8. As shown in Fig. 8, the digital prize information delivery management table 602 includes a "digital prize information column" in which digital prize information is registered, a "digital prize type column" in which the type of digital prize corresponding to the digital prize information is registered, a "delivery column" in which information indicating whether the digital prize information has not been delivered to the amusement facility 20 or has already been delivered is registered, a "delivery destination amusement facility column" in which the name of the amusement facility 20 to which the digital prize information has been delivered (which may be amusement facility identification information that can identify the amusement facility 20) is registered if the digital prize information has already been delivered to the amusement facility 20, and a "delivery date and time column" in which the date and time of delivery of the digital prize information to the amusement facility 20 is registered.
[0080] In response to receiving a sales request from the transaction management server 500, the digital prize delivery control unit 601 registers all digital prize information included in the sales request in a ``digital prize information column,'' registers the types of digital prizes corresponding to all digital prize information in a ``digital prize type column,'' and registers information that can identify that the prizes have not been delivered in a ``delivery column.''
[0081] In addition, in response to receiving digital prize information ordering information from the gaming management server 300, the digital prize delivery control unit 601 extracts the order quantities of each of the digital prize information A, digital prize information B, and digital prize information C for which information indicating that the information has not been delivered has been registered in the "delivery column."Then, it updates the "delivery column" corresponding to each of the extracted digital prize information A, digital prize information B, and digital prize information C to information indicating that the information has been delivered.Then, it registers the name of the destination amusement center 20 and the delivery date and time of the digital prize information in the "delivery destination amusement center column" and "delivery date and time column" corresponding to each of the extracted digital prize information A, digital prize information B, and digital prize information C, respectively.
[0082] Returning to Figure 3, financial management server 700 is a server that performs processing related to the conversion of AM points (first value) into second value at financial institution etc. 70. Financial management server 700 is equipped with financial transaction control unit 701 that performs processing related to the conversion of AM points into second value. Financial management server 700 realizes the function of financial transaction control unit 701 by reading and executing a digital financial transaction control program stored in storage etc. using a processor such as a CPU. In addition, storage etc. of financial management server 700 is equipped with financial management table 702 that manages the second value.
[0083] When the financial institution etc. 70 is a bank 71, the financial management server 700 is a server that performs processing related to the conversion of AM points into cash (second valuables), and the financial transaction control unit 701 performs processing related to the transfer of the amount of AM points to a designated account in accordance with the conversion of the amount of AM points into cash, and processing related to the withdrawal of cash. Also, the financial management table 702 registers the transfer history of the amount of cash according to the amount of AM points, the history of cash withdrawals from ATMs, the current deposit amount in each account, etc.
[0084] Furthermore, when the financial institution etc. 70 is an electronic money business operator 72, the financial management server 700 is a server that performs processing related to the conversion of AM points into electronic money (second value), and the financial transaction control unit 701 performs processing related to charging electronic money in accordance with the conversion of the number of AM points into the amount of electronic money. Furthermore, the financial management table 702 registers the charging history of electronic money in accordance with the number of AM points, the history of electronic money usage, the current balance of electronic money, etc.
[0085] Furthermore, when the financial institution etc. 70 is a credit card operator 73, the financial management server 700 is a server that performs processing related to the conversion of AM points into a prepaid amount (second value), and the financial transaction control unit 701 performs processing related to charging the prepaid amount according to the conversion of the number of AM points into the prepaid amount. Furthermore, the financial management table 702 registers the charging history of the prepaid amount according to the number of AM points, the usage history of the prepaid amount, the current prepaid balance, etc.
[0086] Furthermore, when the financial institution etc. 70 is a point service provider 74, the financial management server 700 is a server that performs processing related to the conversion of AM points into points (second value), and the financial transaction control unit 701 performs processing related to the charging of points according to the conversion of the AM point number into the number of points. Furthermore, the financial management table 702 registers the charging history of the number of points according to the AM point number, the point usage history, the current number of points, etc.
[0087] [User interface screen] Next, with reference to Figures 9A to 9D, we will explain the transition of user interface screens displayed on the display screen 101 of the terminal device (smartphone) 100 when the digital prize exchange app is launched so that the player 10 can enjoy the digital prize exchange service provided by the prize exchange system 1. The display of each user interface screen is controlled by the digital prize processing unit 110.
[0088] FIG. 9A shows the transition of each user interface screen displayed on the display screen 101 when the two-dimensional code reading menu is selected from the main menu screen HM for digital prize exchange.
[0089] 9A(a) shows an example of the main menu screen HM for digital prize exchange. The main menu screen HM displays a two-dimensional code reading menu button MN1, a digital prize information menu button MN2, a digital prize menu button MN3, an AM points menu button MN4, a settings menu button MN5, etc.
[0090] By operating (tapping) the settings menu button MN5 here, various settings can be made, including settings related to the bank account to which cash is transferred, settings related to the account to which electronic money is charged, settings related to the account to which prepaid amounts are charged, settings related to the account to which points are charged, and settings related to the conversion of AM points into a second value.
[0091] As shown in FIG. 9A(b), when reading the two-dimensional code 36 printed on the receipt prize 35, the player 10 operates the two-dimensional code reading menu button MN1 on the main menu screen HM.
[0092] As shown in Figure 9A(c), when the two-dimensional code reading menu button MN1 is operated, a two-dimensional code reading screen RQ1 is displayed. Also, the two-dimensional code reader function of the terminal device 100 is activated, enabling reading (scanning) of the two-dimensional code 36. The two-dimensional code reading screen RQ1 displays an alignment index SH for capturing the two-dimensional code 36 with a camera, a digital prize information display area RE where the read digital prize information is displayed, and a reading end button B1.
[0093] As shown in Figure 9A (d), when the two-dimensional code 36 of the receipt prize 35 is read by the two-dimensional code reader, the digital prize information decoded from this two-dimensional code 36 is displayed in the digital prize information display area RE. If you want to read the two-dimensional code 36 of another receipt prize 35, then you simply turn the camera on to the two-dimensional code 36 of the next receipt prize 35. On the other hand, if there is no other two-dimensional code 36 of a receipt prize 35 you want to read, press the end reading button.
[0094] As shown in FIG. 9A(e), when the reading end button B1 is operated, the recognized digital prize information display screen RQ2 is displayed. A list of decrypted digital prize information is displayed on the recognized digital prize information display screen RQ2. The decrypted digital prize information is stored in the storage of the terminal device 100. Here, if a digital prize corresponding to the digital prize information displayed in the list of digital prize information on the recognized digital prize information display screen RQ2 is acquired, the acquire button B2 is operated, and if a return to the home menu is made, the home button B0 is operated.
[0095] As shown in Figure 9A (f), when the acquire button B2 is operated, a digital prize corresponding to each digital prize information displayed on the recognized digital prize information display screen RQ2 is acquired, and when acquisition of digital prizes corresponding to all digital prize information is completed, the acquired digital prizes (D5000 prize DA1, D5000 prize DA2) are displayed on the acquired digital prize display screen DK2. Note that the digital prize information corresponding to that digital prize is displayed on the digital prize. In addition, the digital prize file of the digital prize is stored in the storage of the terminal device 100, etc. To acquire AM points corresponding to the acquired digital prize displayed on the acquired digital prize display screen DK2, operate the sell button B3, and to return to the home menu, operate the home button B0.
[0096] As shown in Figure 9A(g), when the sell button B3 is operated, AM points corresponding to all digital prizes displayed on the acquired digital prize display screen DK2 are acquired, and when acquisition of AM points is complete, the number of acquired AM points (9,900 P) is displayed on the AM point display screen PH1. To convert the acquired AM points displayed on the AM point display screen PH1 into a second valuable asset, operate the conversion button B5, and to return to the home menu, operate the home button B0. The user interface screen to which the user transitions when the conversion button B5 is operated is the same as that shown in Figures 9D(d) to (e), which will be described later.
[0097] FIG. 9B shows the transition of each user interface screen displayed on the display screen 101 when the digital prize information menu is selected from the main menu screen HM for digital prize exchange.
[0098] When checking the digital prize information owned on the main menu screen HM for digital prize exchange shown in FIG. 9B(a), the player 10 operates the digital prize information menu button MN2 on the main menu screen HM as shown in FIG. 9B(b).
[0099] 9B(c), when the digital prize information menu button MN2 is operated, the owned digital prize information display screen DK1 is displayed. The owned digital prize information display screen DK1 displays a list of digital prize information.
[0100] 9B(d), to acquire a digital prize corresponding to the digital prize information selected from the list of digital prize information displayed on the owned digital prize information display screen DK1, select the digital prize information from which you want to acquire the digital prize and press the acquire button B2. To return to the home menu, press the home button B0.
[0101] As shown in Figure 9B(e), when the acquire button B2 is operated, a digital prize corresponding to each digital prize information selected from the list of digital prize information on the owned digital prize information display screen DK1 is acquired, and when acquisition of digital prizes corresponding to all digital prize information is completed, the acquired digital prizes (D5000 prize DA1, D5000 prize DA2, D1000 prize DB1, D500 prize DC1) are displayed on the acquired digital prize display screen DK2. To acquire AM points corresponding to the acquired digital prizes displayed on the acquired digital prize display screen DK2, operate the sell button B3, and to return to the home menu, operate the home button B0.
[0102] As shown in Figure 9B(f), when the sell button B3 is operated, AM points corresponding to all digital prizes displayed on the digital prize display screen DK2 are acquired, and when acquisition of AM points is completed, the number of acquired AM points (11,385P) is displayed on the AM point display screen PH1. To convert the acquired AM points displayed on the AM point display screen PH1 into a second valuable asset, operate the conversion button B5, and to return to the home menu, operate the home button B0. Note that the user interface screen to which the user transitions when the conversion button B5 is operated is similar to that shown in Figures 9D(d) to (e), which will be described later.
[0103] FIG. 9C shows the transition of each user interface screen displayed on the display screen 101 when the digital prize menu is selected from the main menu screen HM for digital prize exchange.
[0104] When checking the digital prizes owned on the main menu screen HM for digital prize exchange shown in FIG. 9C(a), the player 10 operates the digital prize menu button MN3 on the main menu screen HM as shown in FIG. 9C(b).
[0105] As shown in Figure 9C(c), when the digital prize menu button MN3 is operated, the owned digital prize display screen KK1 is displayed. The owned digital prize display screen KK1 displays the number of each digital prize. If you want to check the digital prizes, operate the prize confirmation button KC.
[0106] As shown in Figure 9C (d), when the prize confirmation button KC is operated, the owned digital prize display screen KK2 is displayed. The owned digital prize display screen KK2 displays all owned digital prizes, D5000 prize DA1, D5000 prize DA2, D1000 prize DB1, D500 prize DC1, etc. If it is not possible to see all the digital prizes on one screen, it is possible to see all the digital prizes by scrolling the owned digital prize display screen KK2. Operating the back button B4 returns to the owned digital prize display screen KK1.
[0107] 9C(e), if you want to sell your digital prizes, enter the number of digital prizes you want to sell in the D5000 prizes for sale input field YK1, D1000 prizes for sale input field YK2, and D500 prizes for sale input field YK3 displayed on the owned digital prize display screen KK1, and then press the sell button B3. To return to the home menu, press the home button B0.
[0108] As shown in Figure 9C(f), when the sell button B3 is operated, AM points are acquired according to the number of digital prizes sold entered in the D5000 prize sale quantity input field YK1, D1000 prize sale quantity input field YK2, and D500 prize sale quantity input field YK3. Once the AM points have been acquired, the acquired number of AM points (12,870 P) is displayed on the AM point display screen PH1. If the acquired AM points displayed on the AM point display screen PH1 are to be converted into a second value, the convert button B5 is operated, and if the user wishes to return to the home menu, the home button B0 is operated. Note that the user interface screen transitioned to when the convert button B5 is operated is similar to that shown in Figures 9D(d) to (e), which will be described later.
[0109] FIG. 9D shows the transition of each user interface screen displayed on the display screen 101 when the AM points menu is selected from the main menu screen HM for digital prize exchange.
[0110] When checking the number of AM points owned on the main menu screen HM for digital prize exchange shown in FIG. 9D(a), the player 10 operates the AM point button MN4 on the main menu screen HM as shown in FIG. 9D(b).
[0111] As shown in Figure 9D(c), when the AM point button MN4 is operated, the owned AM point display screen PH1 is displayed. The owned AM point display screen PH1 displays the number of owned AM points (25,350P). If you want to convert the AM points displayed on the owned AM point display screen PH1 into a second value, operate the conversion button B5, and if you want to return to the home menu, operate the home button B0.
[0112] As shown in FIG. 9D(d), when the conversion button B5 is operated, the conversion destination designation screen PH2 is displayed. The conversion destination designation screen PH2 displays a bank transfer button H1, an electronic money charge button H2, a prepaid charge button H3, and a point charge button H4. Here, for example, a player 10 who wants to convert AM points into cash and make a bank transfer operates the bank transfer button H1. To return to the home menu, the home button B0 is operated.
[0113] As shown in Figure 9D(e), when the bank transfer button H1 is operated, the AM points are converted into cash, and once the transfer to the designated account is complete, the bank transfer completion screen KR is displayed. To return to the home menu, press the home button B0.
[0114] A player 10 who wishes to convert AM points into electronic money and perform an electronic money charge operates the electronic money charge button H2 on the conversion destination designation screen PH2. Then, once the AM points have been converted into electronic money and the charge has been completed, an electronic money charge completion screen is displayed. A player 10 who wishes to convert AM points into a prepaid amount and perform a prepaid charge operates the prepaid charge button H3 on the conversion destination designation screen PH2. Then, once the AM points have been converted into a prepaid amount and the charge has been completed, a prepaid charge completion screen is displayed. A player 10 who wishes to convert AM points into points and perform a point charge operates the point charge button H4 on the conversion destination designation screen PH2. Then, once the AM points have been converted into a point number and the charge has been completed, a point charge completion screen is displayed.
[0115] 9A(c) to (e) are user interface screens displayed during the digital prize information input process in the digital prize processing device 110. Also, FIG. 9A(f) and FIG. 9B(c) to (e) are user interface screens displayed during the digital prize acquisition process in the digital prize processing device 110. Also, FIG. 9A(g), FIG. 9B(f), and FIG. 9C(c) to (f) are user interface screens displayed during the first valuable value acquisition process in the digital prize processing device 110. Also, FIG. 9D(d) to (e) are user interface screens displayed during the second valuable value acquisition process in the digital prize processing device 110.
[0116] [Prize exchange process] Next, the prize exchange process according to the embodiment of the present disclosure will be described with reference to FIGS.
[0117] FIG. 10 is a sequence diagram showing an example of the process related to receipt prize exchange in the prize exchange process. When the player 10 hands the counting card 25 to an attendant at a prize counter or the like in the gaming facility 20, the attendant inserts the counting card 25 into the card reader / writer of the prize exchange device 290. The prize exchange control unit 291 of the prize exchange device 290 reads the counting card ID, unit ID, count value, issue date and time, etc. recorded on the counting card 25 and displays the count value on the monitor of the prize exchange device 290. When the player 10 wishes to exchange the prize for a receipt prize 35, the attendant operates the receipt prize exchange button on the prize exchange device 290. When the receipt prize exchange button is operated, the prize exchange control unit 291 calculates the number of digital prize information A, the number of digital prize information B, and the number of digital prize information C corresponding to the count value (excluding fractions) and displays the number of each digital prize information on the monitor. In addition, the amusement facility 20 according to the embodiment of the present disclosure may be an amusement facility where prizes can be exchanged for both general prizes and special prizes, or may be an amusement facility where prizes can only be exchanged for general prizes.
[0118] When the receipt prize exchange OK button is operated, the prize exchange control unit 291 sends a digital prize information issuance request to the gaming management control unit 301 of the gaming management server 300 (step S101). This digital prize information issuance request includes the required number of digital prize information A, the required number of digital prize information B, and the required number of digital prize information C.
[0119] When a digital prize information issuance request is received, the game management control unit 301 refers to the required number of digital prize information A, the required number of digital prize information B, and the required number of digital prize information C contained in the digital prize information issuance request, and sends issued digital prize information including digital prize information corresponding to each required number to the prize exchange control unit 291 (step S102).
[0120] Upon receiving the issued digital prize information, the prize exchange control unit 291 generates (two-dimensionally encodes) each two-dimensional code 36 from the digital prize information, and issues a receipt prize 35 by printing each two-dimensional code 36 on receipt paper, which is a thin medium, using a receipt printer (step S103). Once all receipt prizes 35 have been issued, the prize exchange control unit 291 sends exchange completion information to the gaming management control unit 301 (step S104). The attendant hands all issued receipt prizes 35 to the player 10. Note that the thin medium is not limited to paper such as receipt paper, and may be made of resin, plant-derived materials, etc. Note that, although the embodiment of the present disclosure illustrates an example in which a receipt prize 35, which is a thin medium on which digital prize information is printed, is used, the thin medium is not limited to this. For example, thin media may be in a wide variety of shapes, such as cards, tags (e.g., polygons (including rounded polygons), circles, ellipses), shapes like special prizes (large prizes, medium prizes, small prizes, etc.), or block shapes. Receipts are not limited to roll paper, and label paper, sticker paper, fanfold paper, etc. may be used. Printing methods on thin media include direct thermal printing and thermal transfer printing. Digital prize information (unique prize information, etc.) may be stored in advance on the thin media. In this case, the prize exchange control unit 291 may not generate the two-dimensional code 36. Thin media may be printed with multiple designs (patterns) or photographs, as with trading cards, or may have design data or photograph data stored therein (drawn by methods other than printing (e.g., engraving or laser processing), or may have collectible properties. Furthermore, the thin medium may be issued only once and disposed of after use, or may be issued multiple times and collected and reissued after one use (in this case, it is preferable to provide a collection function such as a thin medium collection box in the amusement facility 20). The thin medium may also be one of the general prizes, or one of the special prizes.
[0121] When the exchange completion information is received, the game management control unit 301 registers the target digital prize information as issued in the digital prize information management table 302 (step S105).
[0122] Next, the game management control unit 301 transmits the issued digital prize information to the digital prize exchange control unit 401 of the digital prize exchange server 400 (step S106). Upon receiving the issued digital prize information, the digital prize exchange control unit 401 registers the received digital prize information as unexchanged in the exchange digital prize management table 402 (step S107).
[0123] Next, the digital prize exchange control unit 401 transmits registration completion information to the gaming management control unit 301 (step S108). Upon receiving the registration completion information, the gaming management control unit 301 registers the target digital prize information as registered in the digital prize information management table 302 (step S109).
[0124] 11 is a sequence diagram showing an example of the process for acquiring a digital prize in the prize exchange process. When the player 10 launches the prize exchange app on the terminal device 100, the terminal device 100 functions as a digital prize processing unit 110. When launching the prize exchange app, the player 10 inputs a user ID, password, etc. The input user ID, password, etc. are queried by the transaction control unit 501 of the transaction management server 500.
[0125] First, the digital prize processing unit 110 determines whether the two-dimensional code 36 of the receipt prize 35 has been read (step S201). If it is determined that the two-dimensional code 36 of the receipt prize 35 has been read (step S201: YES), the process proceeds to step S202. On the other hand, if it is determined that the two-dimensional code 36 of the receipt prize 35 has not been read (step S201: NO), the process proceeds to step S210. Note that if a thin medium equipped with an RFID tag (NFC tag) is used instead of the receipt prize 35, the digital prize processing unit 110 will determine in step S201 whether the RFID tag of the thin medium has been read.
[0126] If it is determined that the two-dimensional code 36 of the receipt prize 35 has been read (step S201: YES), the digital prize processing unit 110 decodes the digital prize information from the two-dimensional code (step S202). After decoding the digital prize information, the digital prize processing unit 110 transmits a digital prize information inquiry request including all the decoded digital prize information and the user ID to the digital prize exchange control unit 401 (step S203).
[0127] When receiving a digital prize information inquiry request, the digital prize exchange control unit 401 determines whether all of the digital prize information included in the digital prize information inquiry request is registered as unexchanged digital prize information in the exchange digital prize management table 402 (step S204). If it is determined that all of the digital prize information is registered as unexchanged digital prize information in the exchange digital prize management table 402 (step S204: YES), the process proceeds to step S123. On the other hand, if it is determined that all of the digital prize information is not registered as unexchanged digital prize information in the exchange digital prize management table 402 (or that some of the digital prize information is not registered as unexchanged digital prize information in the exchange digital prize management table 402) (step S204: NO), the process proceeds to step S205.
[0128] If it is determined that all digital prize information is not registered as unexchanged digital prize information in the exchange digital prize management table 402 (or that some digital prize information is not registered as unexchanged digital prize information in the exchange digital prize management table 402) (step S204: NO), the digital prize exchange control unit 401 transmits inquiry NG information to the digital prize processing unit 110 (step S205). Upon receiving the inquiry NG information, the digital prize processing unit 110 causes the terminal device 100 to notify the fact that the inquiry is NG (step S206).
[0129] If it is determined that all digital prize information is registered as unexchanged digital prize information in the exchange digital prize management table 402 (step S204: YES), the digital prize exchange control unit 401 registers the user ID included in the digital prize information inquiry request in the exchange digital prize management table 402 in association with each digital prize information included in the digital prize information inquiry request (step S207). Next, the digital prize exchange control unit 401 sends inquiry OK information to the digital prize processing unit 110 (step S208). Upon receiving the inquiry OK information, the digital prize processing unit 110 stores all decrypted digital prize information in a storage or the like and displays all decrypted digital prize information on the display screen 101 of the terminal device 100 (step S209). Note that the processing in the digital prize processing device 110 from step S201 to step S209 corresponds to digital prize information input processing.
[0130] Next, the digital prize processing unit 110 determines whether or not to acquire a digital prize (step S210). If it is determined that a digital prize will be acquired (step S210: YES), the process proceeds to step S211. On the other hand, if it is determined that a digital prize will not be acquired (step S126: NO), the process ends.
[0131] If it is determined that a digital prize will be acquired (step S210: YES), the digital prize processing unit 110 sends a request to acquire a digital prize, including the user ID and digital prize information of the target digital prize, to the digital prize exchange control unit 401 (step S211).
[0132] When a request to acquire a digital prize is received, the digital prize exchange control unit 401 determines whether all digital prize information included in the request to acquire a digital prize is registered as unexchanged digital prize information in the exchange digital prize management table 402, and whether the user ID associated with the unexchanged digital prize information matches the user ID included in the request to acquire a digital prize (step S212). If it is determined that all digital prize information is registered as unexchanged digital prize information in the exchange digital prize management table 402, and the user ID associated with the digital prize information matches the user ID included in the request to acquire a digital prize (step S212: YES), the process proceeds to step S131. On the other hand, if it is determined that not all digital prize information is registered as unexchanged digital prize information in the exchange digital prize management table 402 (or that some digital prize information is not registered as unexchanged digital prize information in the exchange digital prize management table 402), or that the user ID associated with the unexchanged digital prize information does not match the user ID included in the request to acquire the digital prize (step S212: NO), processing proceeds to step S213.
[0133] If it is determined that not all digital prize information is registered as unexchanged digital prize information in the exchange digital prize management table 402 (or that some digital prize information is not registered as unexchanged digital prize information in the exchange digital prize management table 402), or that the user ID associated with the unexchanged digital prize information does not match the user ID included in the digital prize acquisition request (step S212: NO), the digital prize exchange control unit 401 transmits acquisition NG information to the digital prize processing unit 110 (step S213). Upon receiving the acquisition NG information, the digital prize processing unit 110 causes the terminal device 100 to notify that acquisition is NG (step S214).
[0134] If all digital prize information is registered as unexchanged digital prize information in the exchange digital prize management table 402 and it is determined that the user ID associated with the digital prize information matches the user ID included in the digital prize acquisition request (step S212: YES), the digital prize exchange control unit 401 generates digital prize content (digital prize files) corresponding to all of the digital prize information to be exchanged (step S215). The generated digital prize content is registered as a digital prize file in the exchange digital prize management table 402 in association with the target digital prize information. The digital prize exchange control unit 401 then transmits digital prize file information including all of the generated digital prize files and the digital prize information corresponding to the digital prize files to the digital prize processing unit 110 (step S216). Note that if the generated digital prize content is digital video or digital music, a thumbnail image is also generated and included in the digital prize file information in association with the generated digital prize file.
[0135] When the digital prize file information is received, the digital prize processing unit 110 stores the digital prize information in association with each digital prize file included in the digital prize file information in a storage or the like, and displays the digital prize content based on each digital prize file (step S217). If the digital prize content is a digital image, the digital image is displayed, and if the digital prize content is a digital video or digital music, a thumbnail image is displayed.
[0136] Next, the digital prize processing unit 110 transmits digital prize file acquisition completion information, including digital prize information associated with the target digital prize file, to the digital prize exchange control unit 401 (step S218). Upon receiving the digital prize file acquisition completion information, the digital prize exchange control unit 401 marks the target digital prize information included in the digital prize file acquisition completion as having been exchanged, and also registers the exchange date and time in the exchange digital prize management table 402 (step S219). Note that the processing in the digital prize processing unit 110 from step S210 to step S219 corresponds to the digital prize information acquisition processing.
[0137] 12 is a sequence diagram showing an example of processing related to acquiring AM points in the prize exchange processing. The digital prize processing unit 110 determines whether or not to sell the digital prize (step S301). If it is determined that the digital prize is to be sold (step S301: YES), the processing proceeds to step S137. On the other hand, if it is determined that the digital prize is not to be sold (step S301: NO), this processing ends.
[0138] If it is determined that the digital prize is to be sold (step S301: YES), the digital prize processing unit 110 sends a sales request including the user ID, the digital prize file to be sold, and digital prize information associated with the digital prize file to be sold to the transaction control unit 501 of the transaction management server 500 (step S302).
[0139] When the selling request is received, the transaction control unit 501 sends a trade-in inquiry request to the digital prize exchange control unit 401 (step S303). This trade-in inquiry request includes the user ID, the digital prize file to be sold, and digital prize information associated with the digital prize file to be sold.
[0140] When the purchase inquiry request is received, the digital prize exchange control unit 401 inquires about the digital prize file (step S304). Here, the digital prize exchange control unit 401 refers to the exchange digital prize management table 402 and inquires whether the digital prize file to be sold included in the purchase inquiry request, the digital prize information associated with the digital prize file to be sold, and the user ID match the registered contents of the exchange digital prize management table 402.
[0141] If the query is successful (step S305: YES), the process proceeds to step S309. On the other hand, if the query is not successful (step S305: NO), the process proceeds to step S307.
[0142] If the inquiry cannot be made (step S305: NO), the digital prize exchange control unit 401 transmits inquiry NG information to the transaction control unit 501 (step S306). The transaction control unit 501, which has received the inquiry NG information, transmits buy-back NG information to the digital prize processing unit 110 (step S307). Upon receiving the buy-back NG information, the digital prize processing unit 110 notifies the terminal device 100 that the sale is NG (step S308).
[0143] If the inquiry is successful (step S305: YES), the digital prize exchange control unit 401 transmits inquiry OK information to the transaction control unit 501 (step S309). Next, the digital prize exchange control unit 401 transmits the digital prize file to be sold, the digital prize information associated with the digital prize file to be sold, and the information on the item to be sold including the user ID to the transaction control unit 501 (step S310).
[0144] Upon receiving the sale item information, the transaction control unit 501 associates the digital prize file to be sold contained in the sale item information with the digital prize file to be sold, the digital prize information, and the user ID, and registers them in the purchased digital prize management table 503, and also registers the purchase date and time (step S311).
[0145] Next, the transaction control unit 501 identifies the number of AM points corresponding to each digital prize file to be sold, and calculates the total number of AM points for all digital prize files to be sold (the number of AM points acquired by the player 10 through the sale) (step S312).
[0146] Next, the transaction control unit 501 extracts the current number of AM points associated with the user ID included in the sale target information from the AM point management table 504 (step S313). The transaction control unit 501 also adds the calculated total number of AM points to the extracted current number of AM points (step S314).
[0147] Next, the transaction control unit 501 registers the current purchase history (file name of the purchased digital prize, number of AM points added, date and time of addition, etc.) and the number of AM points after adding the total AM points calculated this time (total AM points after update) in the AM point management table 504, corresponding to the corresponding user ID (step S315).
[0148] Next, the transaction control unit 501 transmits updated AM point information including the number of acquired AM points and the total number of AM points after the update to the digital prize processing unit 110 (step S316).
[0149] The digital prize processing unit 110, which has received the updated AM point information, deletes the digital prize file to be sold and the digital prize information associated with the digital prize file to be sold. It also stores the number of acquired points and the updated total AM points included in the updated AM point information in a storage device or the like, and displays the number of acquired points and the updated total AM points on the display screen of the terminal device 100 (step S317).
[0150] Next, the digital prize processing unit 110 transmits AM point acquisition completion information to the transaction control unit 501 (step S318). Upon receiving the AM point acquisition completion information, the transaction control unit 501 transmits purchase completion information including the user ID, the purchased digital prize file, and digital prize information associated with the target digital prize file to the digital prize exchange control unit 401 (step S319).
[0151] When the trade-in completion information is received, the digital prize exchange control unit 401 deletes all related information, such as the target digital prize file included in the trade-in completion information, the digital prize information associated with the target digital prize file, the user ID, the exchange date and time, etc., from the exchange digital prize management table (step S340). Note that the processing in the digital prize processing device 110 from step S301 to step S340 corresponds to the first valuable value acquisition processing.
[0152] 13 is a sequence diagram showing an example of the process for converting AM points into a second valuable asset in the prize exchange process. The digital prize processing unit 110 determines whether to convert AM points (step S401). If it is determined that AM points should be converted (step S401: YES), the process proceeds to step S402. On the other hand, if it is determined that AM points should not be converted (step S401: NO), the process ends.
[0153] If it is determined that the AM points should be converted (step S401: YES), the digital prize processing unit 110 sends a conversion request including the user ID and the number of AM points to be converted to the financial transaction control unit 701 of the financial management server 700 (step S402).
[0154] Upon receiving the conversion request, the financial transaction control unit 701 transmits an AM point confirmation request including the user ID and the number of AM points to be converted to the transaction control unit 501 (step S403).
[0155] Upon receiving the AM point confirmation request, the transaction control unit 501 confirms the AM points (step S404). Here, the transaction control unit 501 refers to the AM point management table 504 and confirms whether the number of AM points associated with the user ID included in the AM point inquiry request is equal to or greater than the number of AM points to be converted included in the AM point confirmation request.
[0156] Next, the digital prize processing unit 110 determines whether the number of AM points associated with the user ID is equal to or greater than the number of AM points to be converted (step S404). If it is determined that the number of AM points associated with the user ID is equal to or greater than the number of AM points to be converted (step S404: YES), the process proceeds to step S408. On the other hand, if it is determined that the number of AM points associated with the user ID is less than the number of AM points to be converted (step S404: NO), the process proceeds to step S405.
[0157] If it is determined that the number of AM points associated with the user ID is less than the number of AM points to be converted (step S404: NO), the digital prize processing unit 110 transmits confirmation NG information to the financial transaction control unit 701 (step S405). Upon receiving the confirmation NG information, the financial transaction control unit 701 transmits conversion NG information to the digital prize processing unit 110 (step S406). Upon receiving the conversion NG information, the digital prize processing unit 110 causes the terminal device 100 to notify that the conversion is NG (step S407).
[0158] If it is determined that the number of AM points associated with the user ID is greater than or equal to the number of AM points to be converted (step S404: YES), the digital prize processing unit 110 sends confirmation OK information to the financial transaction control unit 701 (step S408).
[0159] Next, the digital prize processing unit 110 subtracts the number of AM points to be converted from the number of AM points associated with the user ID in the AM point management table 504, and registers the AM point number after subtraction (step S409).In addition, the digital prize processing unit 110 transmits information on the number of AM points to be converted, including the number of AM points to be converted, to the financial transaction control unit 701 (step S410).
[0160] Upon receiving the information on the number of AM points to be converted, the financial transaction control unit 701 converts the number of AM points to be converted, which is included in the information on the number of AM points to be converted, into a second value (step S411).
[0161] Next, the financial transaction control unit 701 adds the converted second value to the current second value registered in the second value account associated with the user ID in the financial management table 702, and registers the added second value in the second value account (step S412).The financial transaction control unit 701 also transmits the added second value information including the added second value to the digital prize processing unit 110 (step S414).
[0162] When the digital prize processing unit 110 receives the second value information after the addition, the digital prize processing unit 110 displays the second value after the addition contained in the second value information after the addition on the display screen 101 of the terminal device 100 (step S414). Note that the processing in the digital prize processing unit 110 from step S401 to step S414 corresponds to the second value processing.
[0163] 14 is a sequence diagram showing an example of processing related to delivery and purchasing financial management of digital prize information in prize exchange processing. The gaming management control unit 301 of the gaming management server 300 determines whether to order digital prize information (step S501). Here, if the gaming management control unit 301 determines that the inventory amount of digital prize information is below a predetermined amount, it orders the digital prize information. If it determines that the digital prize information will be ordered (step S501: YES), the processing proceeds to step S502. On the other hand, if it determines that the digital prize information will not be ordered (step S501: NO), this processing ends.
[0164] If it is determined that digital prize information is to be ordered (step S501: YES), digital prize information ordering information is sent to the prize delivery control unit 601 (step S502). This digital prize information ordering information includes the name of the amusement facility (or amusement facility identification information that can identify the amusement facility 20), the number of digital prize information A ordered, the number of digital prize information B ordered, and the number of digital prize information C ordered.
[0165] When the prize delivery control unit 601 of the digital prize management server 600 receives the digital prize information order information, it transmits digital prize information delivery information to the gaming management control unit 301 (step S503). This digital prize information delivery information includes digital prize information according to the order quantity of each of digital prize information A, digital prize information B, and digital prize information C.
[0166] When the gaming management control unit 301 receives the digital prize information delivery information, it registers each of the digital prize information A, digital prize information B, and digital prize information C included in the digital prize information delivery information in the digital prize information management table 302 as delivered digital prize information (step S504). When the registration of the delivered digital prize information is completed, it transmits delivery completion information to the prize delivery control unit 601 (step S505).
[0167] When the delivery completion information is received, the prize delivery control unit 601 registers the name of the amusement arcade to which the digital prize information was delivered in the digital prize information delivery management table 602 in association with the delivered digital prize information (step S506).
[0168] The transaction control unit 501 determines whether or not to sell the purchased digital prize file to the prize delivery control unit 601 of the digital prize management server 600 (step S507). Here, if the transaction control unit 501 determines that the number of purchased digital prize files has reached a predetermined number or that the predetermined time for sale has arrived, it sells the digital prize file to the prize delivery control unit 601. If it determines that the purchased digital prize file will be sold to the prize delivery control unit 601 (step S507: YES), it proceeds to step S508. On the other hand, if it determines that the purchased digital prize file will not be sold to the prize delivery control unit 601 (step S507: NO), it terminates this process.
[0169] If it is determined that the purchased digital prize file should be sold to the prize delivery control unit 601 (step S507: YES), the transaction control unit 501 sends a sales request to the prize delivery control unit 601, including the digital prize file to be sold and digital prize information associated with the digital prize file to be sold (step S508).
[0170] When the sale request is received, the prize delivery control unit 601 deletes the digital prize file to be sold that was purchased in response to the sale request (step S509). Next, the prize delivery control unit 601 registers the digital prize information associated with the digital prize file to be sold in the digital prize information delivery management table 602 (step S510).
[0171] Next, the prize delivery control unit 601 transmits registration completion information including the digital prize file purchased in response to the sale request and the digital prize information associated with the purchased digital prize file to the transaction control unit 501 (step S511). Upon receiving the registration completion information, the transaction control unit 501 deletes the (target) digital prize file purchased in response to the sale request and the digital prize information associated with the purchased digital prize file, which are included in the registration completion information, from the purchased digital prize management table 503 (step S512).
[0172] As described above, according to the embodiments of the present disclosure, it is possible to provide technology that can reduce the risk of crime at prize exchange centers and improve convenience for players.
[0173] Although the embodiments of the present disclosure have been described above, the present disclosure is not limited to the embodiments, and various modifications and changes are possible within the scope of the gist of the present disclosure described in the claims.
[0174] [Modifications, etc.] In an embodiment of the present disclosure, multiple types of digital prize information are set, including digital prize information A that can acquire a D5000 prize DA, digital prize information B that can acquire a D1000 prize DB, and digital prize information C that can acquire a D500 prize DC. Depending on the amount of gaming result value of the player, for example, a total of six receipt prizes 35 (six pieces of digital prize information) are issued, such as three receipt prizes with a D5000 prize D, two receipt prizes with a D1000 prize DBA, and one receipt prize with a D500 prize DC. However, this is not limited to this, and the type of digital prize information may be eliminated and digital prize information may be issued according to the amount of gaming result value identified from the counting recording medium 25 (one receipt prize 35 is issued per prize exchange).
[0175] In addition, in the embodiment of the present disclosure, the content of the digital prize content (digital prize file) generated by the digital prize exchange control unit 401 may be changed as appropriate. Also, the digital prize content may not be generated by the digital prize exchange control unit 401, but may be predetermined digital prize content.
[0176] In addition, in the embodiment of the present disclosure, a receipt prize 35 is issued in which a two-dimensional code 36 is printed on a receipt, which is an example of a thin medium. However, this is not limited to this, and the two-dimensional code 36 may be displayed on the display screen of a display device such as a sub-monitor connected to the prize exchange device 290. In this case, the player 10 receives the two-dimensional code 36 by capturing the two-dimensional code 36 with a camera of the terminal device 100 (obtains the two-dimensional code 36). Also, the prize exchange device 290 may be equipped with a near-field wireless communication function, and digital prize information may be transmitted to the terminal device 100 of the player 10 through near-field communication with the terminal device 100. Also, instead of the receipt prize 35, a thin medium equipped with a near-field wireless communication (RFID (Radio Frequency Identification) device (hereinafter referred to as "RFID tag") may be used. Here, the RFID tag may be an NFC (Near Field Communication) It is also possible to adopt NFC (Near Field Communication). When a thin medium equipped with an RFID tag (NFC tag) is used and information is read and written to the RFID tag, the prize exchange device 290 is equipped with an RFID reader / writer that has the function of reading information stored in the RFID tag and the function of writing (storing) information to the RFID tag. On the other hand, when only reading information from the RFID tag, the prize exchange device 290 is equipped with an RFID reader that has the function of reading information stored in the RFID tag. Furthermore, when a thin medium equipped with an RFID tag is used, the digital prize information is stored in the memory of the RFID tag. In this case, a two-dimensional code may be used (printed) or may not be used. Furthermore, when the digital prize is digital data such as an NFT or cryptocurrency, the digital prize information may be cryptographic information (decryption information, authentication information) used when acquiring this digital data.
[0177] In addition, in an embodiment of the present disclosure, the digital prize exchange server 400, the transaction management server 500, and the digital prize management server 60 may be divided into regions, such as a digital prize exchange server 400, a transaction management server 500, and a digital prize management server 60 for digital prize exchange processing in the eastern Japan area, and a digital prize exchange server 400, a transaction management server 500, and a digital prize management server 60 for digital prize exchange processing in the western Japan area. In this case, the issued digital prize information includes area information indicating the area. The digital prize processing unit 110 performs digital prize acquisition processing with the digital prize exchange server 400 in the area corresponding to the digital prize information, and performs first valuable value acquisition processing with the transaction management server 500 in the same area. Note that various methods of division are possible, such as by region, city, town, or village, by chain store, or by multiple amusement facilities.
[0178] Furthermore, in the embodiment of the present disclosure, the digital prize exchange business operator 40 and the digital prize wholesale business operator 60 are separate businesses. However, this is not limited to this, and the digital prize exchange business operator 40 and the digital prize wholesale business operator 60 may be operated by a single business operator or the same business operator. In this case, the functions of the digital prize exchange server 400 and the digital prize management server 600 may be integrated into a single server.
[0179] Furthermore, in an embodiment of the present disclosure, reading (scanning) the two-dimensional code 36 printed on the receipt prize 35 by the terminal device 100 may be triggered so that the player 10 can subsequently obtain AM points (first value) without operating the terminal device 10. Furthermore, by specifying in advance the destination of the second value (for example, a bank account, a points account, an electronic money account, etc.), reading (scanning) the two-dimensional code 36 printed on the receipt prize 35 by the terminal device 100 may be triggered so that the player 10 can subsequently obtain the second value (for example, cash is deposited into a bank account, points are added to a points account, electronic money is deposited into an electronic money account, etc.) without operating the terminal device 10.
[0180] In addition, in the embodiment of the present disclosure, the two-dimensional code reading menu is selected from the main menu screen HM of the digital prize exchange to read the two-dimensional code 36 printed on the receipt prize 35 (see FIGS. 9A(a) to 9A(d)). However, this is not limited to this, and the digital prize exchange app may be launched by reading the two-dimensional code 36 printed on the receipt prize 35 with a scanner (camera), and the user interface screen of FIG. 9(c) or (e) may be transitioned. Furthermore, reading the two-dimensional code 36 printed on the receipt prize 35 with a scanner (camera) may be used as a trigger to allow the player 10 to obtain AM points (first valuable) or second valuable without operating the terminal device 10.
[0181] [Note] The invention according to the embodiments of the present disclosure will be described below.
[0182] a terminal device owned by a player; a prize exchange unit that executes a digital prize information exchange process to exchange the game result value acquired by the player as a result of playing on the gaming machine for digital prize information; a digital prize exchange unit that executes a digital prize exchange process for exchanging the digital prize information for a digital prize; a first value conversion unit that executes a first value conversion process to convert the digital prize into a first value corresponding to the digital prize; Equipped with The terminal device a digital prize information input process for inputting the digital prize information; a digital prize acquisition process, which is a process for acquiring the digital prize according to the digital prize information, between the digital prize exchange unit and the digital prize exchange unit; Invention A1 of a prize exchange system that executes a first valuable acquisition process, which is a process related to acquiring the first valuable corresponding to the digital prize, between the first valuable conversion unit and the first valuable conversion unit.
[0183] Invention A2 of the prize exchange system described in Invention A includes a digital prize information delivery unit that transmits the digital prize information or digital prize information identification information capable of identifying the digital prize information to the prize exchange unit.
[0184] a second value conversion unit that executes a second value conversion process to convert the first value into a second value corresponding to the first value; The terminal device Invention A3 of the prize exchange system described in Invention A1 executes a second value acquisition process, which is a process for acquiring the second value in accordance with the first value, between the second value conversion unit and the second value conversion unit.
[0185] The digital prize information exchange process includes: A process of generating a two-dimensional code based on the digital prize information and issuing a thin medium displaying the generated two-dimensional code; The digital prize information input process includes: Invention A4a of the prize exchange system described in Inventions A1 to A3 is a process of reading the two-dimensional code displayed on the thin medium, decode the read two-dimensional code, and obtain the digital prize information. The digital prize information exchange process includes: A process of issuing a thin medium on which the digital prize information is stored, The digital prize information input process includes: Invention A4b of the prize exchange system described in Inventions A1 to A3 is a process of acquiring the digital prize information by reading the digital prize information stored in the thin medium.
[0186] A prize exchange method executed by a plurality of computers, a digital prize information exchange step of exchanging a game result value acquired by a player as a result of playing on the gaming machine for digital prize information; a digital prize information input step for inputting the digital prize information; a digital prize acquisition step of performing a process for acquiring a digital prize according to the digital prize information; a digital prize exchange process for exchanging the digital prize information for the digital prize in response to a request to acquire the digital prize; a first value acquisition step of performing a process for acquiring a first value corresponding to the digital prize; a first value conversion step of converting the digital prize into the first value corresponding to the digital prize in response to a request to acquire the digital prize; Invention B1 is a prize exchange method that executes a second value acquisition process, which performs processing related to the acquisition of a second value corresponding to the first value.
[0187] Invention B2 is a prize exchange method described in Invention B1, which includes a digital prize information delivery process of transmitting the digital prize information or digital prize information identification information capable of identifying the digital prize information to the prize exchange unit.
[0188] a second value conversion step of executing a second value conversion process to convert the first value into a second value corresponding to the first value; Invention B3 of the prize exchange system described in Invention B1 executes a second value acquisition process, which is a process for acquiring the second value in accordance with the first value.
[0189] The digital prize information exchange step includes: a step of generating a two-dimensional code based on the digital prize information and issuing a thin medium displaying the generated two-dimensional code; The digital prize information input step includes: Invention B4a of the prize exchange system described in Inventions B1 to B3 is a process of reading the two-dimensional code displayed on the thin medium, decode the read two-dimensional code, and obtain the digital prize information. The digital prize information exchange step includes: A step of issuing a thin medium on which the digital prize information is stored, The digital prize information input step includes: Invention B4b of the prize exchange system according to Inventions B1 to B3, which is a step of acquiring the digital prize information by reading the digital prize information stored in the thin medium.
[0190] a digital prize information input process for inputting digital prize information exchanged based on the game result value acquired by the player as a result of playing on the gaming machine; a digital prize acquisition process, which is a process for acquiring the digital prize according to the digital prize information, between a digital prize exchange unit that executes a digital prize exchange process for exchanging the digital prize information for a digital prize; Invention C1 is a terminal device that executes a first value acquisition process, which is a process related to acquiring the first value corresponding to the digital prize, between a first value conversion unit that executes a first value conversion process to convert the digital prize into a first value corresponding to the digital prize.
[0191] Invention C2 is a terminal device described in Invention C1 that executes a second value acquisition process, which is a process related to acquiring the second value corresponding to the first value, between a second value conversion unit that executes a second value conversion process that converts the first value into a second value corresponding to the digital prize.
[0192] To the terminal device, a digital prize information input step for inputting digital prize information exchanged based on the game result value acquired by the player as a result of playing on the gaming machine; a digital prize acquisition procedure, which is a process for acquiring the digital prize according to the digital prize information, between a digital prize exchange unit that executes a digital prize exchange process for exchanging the digital prize information for a digital prize; Invention D1 is a program for a terminal device that executes a first value acquisition procedure, which is a process for acquiring the first value corresponding to the digital prize, between a first value conversion unit that executes a first value conversion process to convert the digital prize into a first value corresponding to the digital prize.
[0193] Invention D2 is a terminal device described in Invention D1 that executes a second value acquisition procedure, which is a process for acquiring the second value corresponding to the first value, between a second value conversion unit that executes a second value conversion process that converts the first value into a second value corresponding to the digital prize. [Explanation of symbols]
[0194] 10 player, 20 gaming facility, 40 digital prize exchange business operator, 50 digital prize purchase business operator, 60 digital prize wholesale business operator, 70 financial institution, etc., 80 service operator, 100 terminal device, 110 digital prize processing unit, 290 prize exchange device, 291 prize exchange control unit, 300 gaming management server, 301 gaming management control unit, 302 digital prize management table, 400 digital prize exchange server, 401 digital prize exchange control unit, 402 exchanged digital prize management table, 500 transaction management server, 501 transaction control unit, 502 user management table, 503 purchased digital prize management table, 504 AM point management table, 600 digital prize management server, 601 digital prize management unit, 602 digital prize information delivery management table, 700 financial management server, 701 financial transaction control unit, 702 Financial management table, 800 service server, 801 service processing unit
Claims
1. a terminal device owned by a player; a prize exchange unit that executes a digital prize information exchange process to exchange the game result value acquired by the player as a result of playing on the gaming machine for digital prize information; a digital prize exchange unit that executes a digital prize exchange process for exchanging the digital prize information for a digital prize; a first value conversion unit that executes a first value conversion process to convert the digital prize into a first value corresponding to the digital prize; Equipped with The terminal device a digital prize information input process for inputting the digital prize information; a digital prize acquisition process, which is a process for acquiring the digital prize according to the digital prize information, between the digital prize exchange unit and the digital prize exchange unit; A prize exchange system characterized by executing a first value acquisition process, which is a process related to acquiring the first value corresponding to the digital prize, between the first value conversion unit and the first value conversion unit.
2. The prize exchange system according to claim 1, further comprising a digital prize information delivery unit that transmits the digital prize information or digital prize information identification information capable of identifying the digital prize information to the prize exchange unit.
3. a second value conversion unit that executes a second value conversion process to convert the first value into a second value corresponding to the first value; The terminal device The prize exchange system described in claim 1, characterized in that a second value acquisition process, which is a process related to the acquisition of the second value in accordance with the first value, is executed between the second value conversion unit and the prize exchange system.
4. The digital prize information exchange process includes: A process of generating a two-dimensional code based on the digital prize information and issuing a thin medium displaying the generated two-dimensional code; The digital prize information input process includes: A prize exchange system described in any one of claims 1 to 3, characterized in that the process involves reading the two-dimensional code displayed on the thin medium, decode the read two-dimensional code, and obtain the digital prize information.
5. A prize exchange method executed by a plurality of computers, a digital prize information exchange step of exchanging a game result value acquired by a player as a result of playing on the gaming machine for digital prize information; a digital prize information input step for inputting the digital prize information; a digital prize acquisition step of performing a process for acquiring a digital prize according to the digital prize information; a digital prize exchange process for exchanging the digital prize information for the digital prize in response to a request to acquire the digital prize; a first value acquisition step of performing a process for acquiring a first value corresponding to the digital prize; a first value conversion step of converting the digital prize into the first value corresponding to the digital prize in response to a request for acquiring the digital prize; A prize exchange method characterized by carrying out a second value acquisition process that performs processing related to the acquisition of a second value corresponding to the first value.
6. a digital prize information input process for inputting digital prize information exchanged based on the game result value acquired by the player as a result of playing on the gaming machine; a digital prize acquisition process, which is a process for acquiring the digital prize according to the digital prize information, between a digital prize exchange unit that executes a digital prize exchange process for exchanging the digital prize information for a digital prize; A terminal device that executes a first value acquisition process, which is a process related to acquiring the first value corresponding to the digital prize, between a first value conversion unit that executes a first value conversion process to convert the digital prize into a first value corresponding to the digital prize.
7. To the terminal device, a digital prize information input step for inputting digital prize information exchanged based on the game result value acquired by the player as a result of playing on the gaming machine; a digital prize acquisition procedure, which is a process for acquiring the digital prize according to the digital prize information, between a digital prize exchange unit that executes a digital prize exchange process for exchanging the digital prize information for a digital prize; A program for a terminal device that executes a first value acquisition procedure, which is a process for acquiring the first value corresponding to the digital prize, between a first value conversion unit that executes a first value conversion process to convert the digital prize into a first value corresponding to the digital prize.
Citation Information
Patent Citations
JP2019-227324A