Lottery system

The lottery system extends user anticipation by using a transport mechanism and dynamic display elements to determine results, addressing immediate resolution issues in existing systems and enhancing user engagement.

JP2026031796APending Publication Date: 2026-02-24KONAMI ARCADE GAMES CO LTD
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Patent Information

Application Number
JP2025247927
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-12-12
Publication Date
2026-02-24

AI Technical Summary

Technical Problem

Existing lottery systems fail to maintain user excitement and anticipation over an appropriate duration due to immediate determination of the lottery result upon entry into the discharge section.

Method used

A lottery system that includes a transport mechanism to move the lottery object to a target location, a display unit showing changing lottery elements, and a lottery unit that determines the result based on the object's arrival, allowing for extended anticipation and varied lottery processes.

Benefits of technology

The system effectively prolongs user anticipation and excitement by incorporating multiple lottery stages and dynamic visual elements, enhancing the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

To appropriately secure a time for maintaining a user's expectation in a lottery by a lottery system.SOLUTION: The lottery system includes a carrier 30 for carrying a lottery body 40 to a target place while holding it, a display device 232 for displaying a lottery element m changing with time, and a lottery part for specifying the lottery element m displayed at the display device 232 as a lottery result on the basis of the arrival of the lottery body 40 at the target place.SELECTED DRAWING: Figure 13
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Description

[Technical Field]

[0001] The present invention relates to a lottery system. [Background technology]

[0002] For example, lottery systems that combine a physical lottery using a lottery object such as a sphere and an electronic lottery using an image displayed on a display device have been proposed. For example, FIG. 6 of Patent Document 1 discloses a lottery system that includes an arc-shaped passage along which the lottery object rolls and a display unit that displays multiple candidates. A discharge unit into which the lottery object can enter is formed in the passage. The multiple candidates displayed by the display device move over time. In the above configuration, a candidate that is in a specific position at the time the lottery object enters the discharge unit is identified as the lottery result. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 6611100 Summary of the Invention [Problem to be solved by the invention]

[0004] In the configuration of Patent Document 1, the lottery result is determined the moment the lottery body enters the discharge section, making it difficult to maintain the user's sense of expectation (interest or excitement) for an appropriate period of time. In consideration of the above circumstances, one aspect of the present invention aims to appropriately ensure the time during which the user's sense of expectation is maintained. [Means for solving the problem]

[0005] In order to solve the above problems, a lottery system according to one embodiment of the present invention comprises a transport body that transports the lottery body to a target location while holding the lottery body, a display unit that displays lottery elements that change over time, and a lottery unit that identifies the lottery elements displayed on the display unit as the lottery result based on the lottery body reaching the target location. [Brief explanation of the drawings]

[0006] [Figure 1] 1 is a plan view illustrating a configuration of a lottery system according to a first embodiment of the present invention. [Figure 2] FIG. 1 is an explanatory diagram of a game in a first embodiment. [Figure 3] FIG. 2 is a plan view illustrating the configuration of each station. [Figure 4] FIG. 1 is a block diagram illustrating a configuration of a lottery system. [Figure 5] FIG. 2 is a front view of the display unit and the transport device. [Figure 6] 10 is a flowchart illustrating a procedure of a normal game process. [Figure 7] FIG. 10 is a schematic diagram of a lottery screen. [Figure 8] 1 is a flowchart illustrating the procedure of processing routinely executed by a control device of a lottery system. [Figure 9] FIG. 10 is an explanatory diagram of a special process. [Figure 10] FIG. 2 is a schematic diagram of reference data. [Figure 11] 10 is a flowchart illustrating a procedure for special processing. [Figure 12] FIG. 2 is a block diagram illustrating a functional configuration of a control device related to special processing. [Figure 13] FIG. [Figure 14] FIG. [Figure 15] FIG. [Figure 16] FIG. [Figure 17] FIG. [Figure 18] 10 is a flowchart illustrating a specific procedure for an additional lottery. [Figure 19] FIG. 10 is a block diagram illustrating an example of the functional configuration of a control device related to an additional lottery. [Figure 20] FIG. 10 is a schematic diagram of a screen displayed during the execution of the second special lottery. [Figure 21] FIG. 10 is a schematic diagram of a lottery table. [Figure 22] 10 is a flowchart illustrating a procedure of a setting process. [Figure 23] 10 is a flowchart illustrating the procedure of a second special lottery. [Figure 24] FIG. 10 is a block diagram illustrating an example of the functional configuration of a control device related to a second special lottery. [Figure 25] FIG. 10 is a schematic diagram of reference data in the second embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0007] The present invention will be described with reference to the accompanying drawings. The embodiments described below include various technically suitable limitations. The scope of the present invention is not limited to the embodiments exemplified below.

[0008] [First embodiment] FIG. 1 is a plan view illustrating the configuration of a lottery system 1 according to the first embodiment. The lottery system 1 is a game system installed in, for example, an amusement facility. The amusement facility is, for example, an entertainment facility such as a game center or a casino, or a commercial facility such as a shopping center. The lottery system 1 provides games to users (i.e., players) within the amusement facility. The lottery system 1 can be realized as a single device, or as multiple devices configured separately from each other.

[0009] As illustrated in Fig. 1, the lottery system 1 of the first embodiment includes a plurality of stations 10 and a central unit 20. Each of the plurality of stations 10 is a unit used by a user to play a game. The plurality of stations 10 are arranged in a circumferential direction so as to surround the central unit 20. Games by different users progress in parallel at the plurality of stations 10.

[0010] FIG. 2 is an explanatory diagram illustrating an overview of the game in the first embodiment. As illustrated in FIG. 2, in the lottery system 1 of the first embodiment, a normal game process, a first special lottery, a second special lottery, and an additional lottery are executed. The normal game process is a process for controlling a game that each user regularly plays using the station 10. The normal game process is executed in parallel for each of the multiple stations 10. The first special lottery is an example of a "first lottery," and the second special lottery is an example of a "second lottery."

[0011] The first special lottery is executed for a station 10 among the plurality of stations 10 where a predetermined condition is met in the normal game processing. The first special lottery is a lottery process for determining whether a special prize is won or lost. The special prize is a jackpot that awards a large number of rewards to users. The first special lottery is executed for one of a plurality of attributes λ1 to λ3. Each attribute λi (i = 1 to 3) is, for example, a feature that can be recognized by users regarding the first special lottery. Specifically, colors that symbolize the first special lottery are typical examples of the attributes λ1 to λ3. For example, the attribute λ1 is red, the attribute λ2 is blue, and the attribute λ3 is yellow.

[0012] If the result of the first special drawing is a loss of the special prize, the game will proceed to the normal game processing. Note that "losing the special prize" includes not only losing the special prize when the special prize is selected by lottery, but also winning a prize other than the special prize when multiple prizes including the special prize are selected by lottery.

[0013] On the other hand, if the result of the first special lottery is a win of the special prize, a process for producing an effect of winning the special prize (hereinafter referred to as "special process") is executed. The additional lottery in FIG. 2 is an additional lottery process executed within the special process.

[0014] The second special lottery is executed when a predetermined condition is met in the normal game process. The second special lottery is a lottery process in which the amount of a reward is determined by lottery and the reward is awarded to the user.

[0015] Fig. 3 is a plan view illustrating the configuration of each of the multiple stations 10. As illustrated in Fig. 3, the station 10 of the first embodiment includes a display device 11, an operation panel 12, a game device 13, and an attribute lottery device 14. The display device 11 displays an image to the user of the station 10. The display device 11 is configured with a display panel such as a liquid crystal panel or an organic EL (Electroluminescence) panel.

[0016] The operation panel 12 is an input device that accepts instructions from a user. The operation panel 12 includes an operation unit 121, a reception unit 122, and a discharge unit 123. The operation unit 121 is an operation button that can be operated by a user. The reception unit 122 accepts game media Ga inserted by a user. The game media Ga are disc-shaped tangible objects such as tokens (medals) used in games. The discharge unit 123 dispenses the game media Ga to the user.

[0017] The game device 13 is a mechanism for providing a game to a user. The game device 13 of the first embodiment is a pusher game machine including a fixed table 131, a movable table 132, an insertion mechanism 133, a fixed wall portion 134, and a supply device 135.

[0018] The fixed table 131 is a flat plate placed approximately horizontally. The movable table 132 is a three-dimensional structure (pusher table) that moves back and forth on the fixed table 131. A structure refers to an object configured with a specific structure or shape. A large number of game media Ga are placed on the fixed table 131 and the movable table 132. The insertion mechanism 133 supplies the game media Ga to the upper surface of the movable table 132. The timing and direction of the insertion mechanism 133 supplying the game media Ga are controlled according to instructions from the user via the operation unit 121. Note that the aforementioned acceptance unit 122 may accept intangible game media such as electronic medals or credits from the user. The insertion mechanism 133 inserts the game media Ga onto the upper surface of the movable table 132 in exchange for consumption of the intangible game media accepted from the user.

[0019] The fixed wall 134 is a structure facing the upper surface of the movable table 132. The game media Ga placed on the movable table 132 are pressed forward by the fixed wall 134 as the movable table 132 moves backward. Pressed by the fixed wall 134, the multiple game media Ga on the movable table 132 move forward, and the game media Ga that reach the front edge of the movable table 132 fall from the movable table 132. Furthermore, the multiple game media Ga on the fixed table 131 are pressed forward by the movable table 132 as the movable table 132 moves forward. Pressed by the movable table 132, the multiple game media Ga on the fixed table 131 move forward, and the game media Ga that reach the front edge of the fixed table 131 fall from the fixed table 131. A number of game media Ga corresponding to the number of game media Ga that fell from the fixed table 131 are discharged from the discharge section 123.

[0020] A plurality of lottery holes 132a are formed on the front surface of the movable table 132. Some of the game media Ga that fall from the surface of the movable table 132 enter the lottery holes 132a. A regular lottery is executed when the game media Ga enter the lottery holes 132a. The regular lottery is a lottery process that determines whether a user wins or loses by lottery. Specific examples of the regular lottery will be described later.

[0021] The supply device 135 supplies game media Ga or game media Gb to the surface of the fixed table 131. The game media Gb are tangible objects having a different shape from the game media Ga. For example, a sphere is used as the game medium Gb. The game media Gb move forward together with the game media Ga in conjunction with the reciprocating movement of the movable table 132, and eventually fall from the fixed table 131.

[0022] The attribute lottery device 14 is a lottery mechanism for randomly selecting one of a plurality of attributes λ1 to λ3. The attribute lottery device 14 of the first embodiment is a substantially disk-shaped structure (a so-called crane) whose central portion is lower than its peripheral portion. A plurality of lottery holes H1 to H3 corresponding to different attributes λi are formed in the attribute lottery device 14. Each lottery hole Hi is a through-hole into which a spherical lottery object 141 can enter. The lottery object 141 supplied from a supply device (not shown) gradually approaches the central portion while rolling in the circumferential direction on the upper surface of the attribute lottery device 14, and finally enters one of the plurality of lottery holes H1 to H3. The attribute λi corresponding to the lottery hole Hi into which the lottery object 141 has entered among the plurality of lottery holes H1 to H3 is the lottery result by the attribute lottery device 14.

[0023] FIG. 4 is a block diagram illustrating the configuration of the lottery system 1. The central unit 20 is a lottery unit shared by multiple stations 10. As illustrated in FIGS. 1 and 4, the central unit 20 includes a support body 21, multiple (three) lottery devices 22_1 to 22_3, a display unit 23, and a transport device 24. The support body 21 is a structure that supports the multiple lottery devices 22_1 to 22_3, the display unit 23, and the transport device 24. By rotating the support body 21 about a vertical rotation axis, it is possible to move any one of the multiple lottery devices 22_1 to 22_3 or the display unit 23 to a state facing any one of the users of the multiple stations 10.

[0024] Each of the plurality of lottery devices 22_1 to 22_3 is a lottery mechanism that executes a first special lottery, and is shared by a plurality of stations 10. Each of the plurality of lottery devices 22_1 to 22_3 corresponds to a different attribute λi. In the first special lottery for each attribute λi, a lottery device 22_i corresponding to the attribute λi is used among the plurality of lottery devices 22_1 to 22_3. Each lottery device 22_i draws whether or not a special prize is won. Each of the plurality of lottery devices 22_1 to 22_3 has a different structure. That is, the drawing method for the first special lottery differs for each attribute λi. With the above configuration, a variety of first special lotteries can be realized.

[0025] The display unit 23 displays various images (still images and videos). The transport device 24 is a mechanism used for the additional lottery described above. FIG. 5 is a front view of the display unit 23 and the transport device 24. As illustrated in FIG. 5, the display unit 23 includes a display device 231 and a display device 232. Each of the display device 231 and the display device 232 is configured with a display panel such as a liquid crystal panel or an organic EL panel, and displays an image.

[0026] The display devices 231 and 232 are movable laterally. Specifically, the display devices 231 and 232 move closer to or farther away from each other by moving laterally. As illustrated in FIG. 5 , the display unit 23 is controlled to move between a first state in which the display devices 231 and 232 are adjacent to each other and a second state in which the display devices 231 and 232 are spaced apart. The payout device 25, which is located behind the display devices 231 and 232 in the first state, is exposed between the display devices 231 and 232 in the second state. If the result of the first special lottery is a win of the special prize, the payout device 25 pays out a large number of game media Ga to the game device 13. Specifically, a large number of game media Ga are paid out from the payout device 25 to the upper surface of the fixed table 131 and the upper surface of the movable table 132.

[0027] In the second state, the display device 232 is located behind the transport device 24. The display device 232 located behind the transport device 24 and the transport device 24 together form a lottery device 26. The lottery device 26 is a lottery mechanism that executes the additional lottery shown in FIG. 2. The specific configuration of the lottery device 26 will be described later. The display device 232 is an example of a "display unit."

[0028] As illustrated in FIG. 4, the lottery system 1 includes a control device 50 and a storage device 55 in addition to multiple stations 10 and a central unit 20. The control device 50 is one or more processors that control the entire lottery system 1. Specifically, the control device 50 is configured by one or more types of processors, such as a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a DSP (Digital Signal Processor), an FPGA (Field Programmable Gate Array), or an ASIC (Application Specific Integrated Circuit). Note that some or all of the functions of the control device 50 may be installed in each station 10.

[0029] The storage device 55 is one or more memories that store programs executed by the control device 50 and various data used by the control device 50. The storage device 55 is configured from a known storage medium such as a magnetic storage medium or a semiconductor storage medium, or a combination of multiple types of storage medium. Note that a portable storage medium that can be attached to or detached from the lottery system 1, or a storage medium that can be written to or read from via a communication network (for example, cloud storage) may also be used as the storage device 55.

[0030] 6 is a flowchart illustrating the procedure of the normal game process Sa. The normal game process Sa is repeatedly executed during operation of the lottery system 1. The normal game process Sa is executed in parallel for each of the multiple stations 10.

[0031] When the normal game process Sa is started, the control device 50 determines whether or not the game media Ga have fallen from the front edge of the fixed table 131 (Sa1). If the game media Ga have fallen (Sa1: YES), the control device 50 discharges a predetermined amount of game media Ga from the discharge unit 123 (Sa2). If the game media Ga have not fallen (Sa1: NO), the discharge of the game media Ga (Sa2) is not executed.

[0032] The control device 50 determines whether or not a game medium Ga has fallen into the lottery hole 132a of the movable table 132 (Sa3). If a game medium Ga has fallen into the lottery hole 132a (Sa3: YES), the control device 50 executes a normal lottery (Sa4). The normal lottery is a lottery process for determining whether a player wins or loses. If a game medium Ga has not fallen into the lottery hole 132a (Sa3: NO), the control device 50 shifts the process to step Sa11. In other words, a normal lottery is not executed.

[0033] FIG. 7 is a schematic diagram of a screen (hereinafter referred to as "lottery screen") displayed on the display device 11 in a normal lottery. As illustrated in FIG. 7, the normal lottery is a video slot. A plurality of rotating parts 112 are displayed on the lottery screen. Each of the rotating parts 112 is a virtual cylinder. A plurality of symbols are arranged in the circumferential direction on the outer circumferential surface of each of the rotating parts 112. The plurality of symbols on each rotating part 112 include a plurality of numerical values ​​(1 to 9) and one or more objects Ob (Ob1 to Ob3). Each object Ob is an element (item) that is given to each station 10 depending on the result of the normal lottery. Each object Ob corresponds to one of a plurality of attributes λ1 to λ3.

[0034] In the normal lottery, the control device 50 rotates each of the multiple rotating units 112 and stops them sequentially at a predetermined point in time. The control device 50 determines whether one or more objects Ob are displayed on the lottery screen when all of the rotating units 112 are stopped (hereinafter referred to as the "stopped state") (Sa5). If an object Ob is displayed on the lottery screen (Sa5: YES), the control device 50 assigns the object Ob to the station 10 (Sa6). The storage device 55 stores the number Ni (N1 to N3) of objects Ob held for each of multiple attributes λ1 to λ3. The number Ni held for each attribute λi is the number (accumulated value) of objects Ob of the attribute λi that were assigned to the station 10 in past normal lotteries. In step Sa6, the control device 50 adds the number of objects Ob of each attribute λi displayed on the lottery screen in the stopped state to the number Ni held for the attribute λi. On the other hand, if the object Ob is not displayed on the lottery screen in the stopped state (Sa5: NO), the granting of the object Ob (Sa6) is not executed. That is, each possession count Ni stored in the storage device 55 is not updated. As illustrated above, the control device 50 controls the numerical values ​​of the possession counts N1 to N3 corresponding to different attributes λi for each of the multiple stations 10 in accordance with the progress of the game at that station 10 (specifically, the result of the normal lottery).

[0035] The control device 50 determines whether or not the winning conditions are met in the normal lottery (Sa7). Specifically, the control device 50 determines that the winning conditions are met when the symbols on the rotating parts 112 in the stopped state form a predetermined combination (for example, a combination of the same symbols). If the winning conditions are met (Sa7: YES), the control device 50 executes processing according to the combination of symbols (Sa8).

[0036] For example, when specific numbers are arranged in a row, the control device 50 controls the supply device 135 to supply gaming media Gb onto the fixed table 131. Also, when other numbers are arranged in a row, the control device 50 assigns a lottery step to the station 10. The lottery step is an object required to start the second special lottery. Specifically, the control device 50 increases the number K of lottery steps stored in the memory device 55. Note that the operations executed when the winning conditions are met are not limited to the above examples.

[0037] The control device 50 determines whether the number of holdings K in the lottery step has reached a predetermined value Kth (Sa9). If the number of holdings K has reached the predetermined value Kth (Sa9: YES), the control device 50 starts a second special lottery (Sa10). On the other hand, if the number of holdings K is below the predetermined value Kth (Sa9: NO), the control device 50 does not execute the second special lottery. Details of the second special lottery will be described later. Note that the condition for starting the second special lottery is not limited to the above example (collection of lottery steps). For example, the second special lottery may be started on the condition that the gaming medium Gb falls from the fixed table 131. If the winning condition is not met in the normal lottery (Sa7: NO), the process according to the combination of symbols (Sa8) and the second special lottery (Sa9, Sa10) are not executed.

[0038] The control device 50 determines whether the gaming medium Gb has fallen from the fixed table 131 (Sa11). If the gaming medium Gb has fallen (Sa11: YES), the control device 50 determines whether the conditions for starting a first special lottery have been met (Sa12). For example, the first special lottery is started on the condition that the result of the lottery process that is started in response to the falling of the gaming medium Gb is a win. Alternatively, for example, the first special lottery may be started on the condition that the number of lottery steps (accumulated value) that occurs each time the gaming medium Gb falls reaches a predetermined value. Note that the conditions for starting the first special lottery are not limited to the above examples and are arbitrary.

[0039] If the conditions for executing the first special lottery are met (Sa12: YES), the control device 50 sets the right to the first special lottery (hereinafter referred to as the "special lottery right") in the station 10 (Sa13). For example, the control device 50 changes the flag stored in the storage device 55 from an invalid state to an valid state. On the other hand, if the gaming medium Gb has not fallen (Sa11: NO) or the conditions for executing the first special lottery are not met (Sa12: NO), the right to the special lottery is not granted. The above are the specific steps of the normal game process Sa.

[0040] 8 is a flowchart illustrating the procedure of processing routinely executed by the control device 50 during operation of the lottery system 1. For example, the processing of FIG. 8 is started when the lottery system 1 is started.

[0041] When the processing of Fig. 8 is started, the control device 50 executes the normal game process Sa described above with reference to Fig. 6. Then, the control device 50 determines whether or not a special lottery right has been set in the station 10 (Sb). If the special lottery right has not been set (Sb: NO), the control device 50 executes the normal game process Sa. That is, the normal game process Sa is repeated until the special lottery right is awarded.

[0042] When the special lottery right is set in the station 10 (Sb: YES), the control device 50 selects an attribute λi (hereinafter referred to as a "first selected attribute λA") to be applied to a first special lottery from among the multiple attributes λ1 to λ3 (Sc). The control device 50 of the first embodiment selects one of the multiple attributes λ1 to λ3 (first attribute) by a lottery using the attribute lottery device 14 (hereinafter referred to as a "first attribute lottery"). The control device 50 specifies, as the first selected attribute λA, the attribute λi corresponding to the lottery hole Hi into which the lottery object 141 has dropped, from among the multiple lottery holes H1 to H3 of the attribute lottery device 14.

[0043] The control device 50 executes a first special lottery for the first selection attribute λA (Sd). That is, the control device 50 executes a first special lottery using a lottery device 22_i corresponding to the first selection attribute λA among the plurality of lottery devices 22_1 to 22_3. Specifically, the control device 50 brings the lottery device 22_i corresponding to the first selection attribute λA among the plurality of lottery devices 22_1 to 22_3 close to the station 10 in which the special lottery right is set, and executes a first special lottery using the lottery device 22_i to determine whether a special prize will be won or lost.

[0044] The control device 50 determines whether or not the result of the first special lottery is a win of the special prize (Se). If the result of the first special lottery is a win of the special prize (Se: YES), the control device 50 executes a setting process Sf and a special process Sg. The setting process Sf is a process for setting a numerical value to be applied to the second lottery process. The specific steps of the setting process Sf will be described later. The special process Sg is a process for producing the effect of winning the special prize. On the other hand, if the result of the first special lottery is not a win of the special prize, a quantity of game media Ga corresponding to the result of the first special lottery is paid out to the game device 13 (Sh).

[0045] [Special Treatment Sg] FIG. 9 is an explanatory diagram of the special process Sg. As illustrated in FIG. 9, the special process Sg is a process including a plurality of unit processes U (U1 to U3, U2a, U3a). Each of the plurality of unit processes U includes an effect process X (X1 to X3, Xc) and a payout process Y (Y1 to Y3, Yc). The effect process X is a process for producing an effect of a special prize win. Specifically, the effect process X is a process for displaying a moving image for the effect on the display device 231 of the display unit 23 in the second state. The payout process Y is a process for paying out game media Ga from the payout device 25. The quantity W1 of game media Ga paid out in the payout process Y of the plurality of unit processes U in the special process Sg (hereinafter referred to as the "first reward amount") is set according to the quantity of game media Ga inserted by the plurality of users. For example, the first reward amount W1 is set to a quantity equivalent to a predetermined ratio of the total quantity of game media Ga inserted by the plurality of users. The first remuneration amount W1 may also be determined by a first special lottery.

[0046] The unit process U1 includes a presentation process X1 and a payout process Y1. The payout process Y1 is a process in which the payout device 25 pays out a quantity E1 of the first reward amount W1 of game media Ga. The presentation process X1 is a process in which a moving image V1 that presents the payout of game media Ga by the payout process Y1 is displayed on the display device 231. An additional lottery L1 is executed in parallel with the unit process U1. The additional lottery L1 is a process in which the quantity A1 of game media Ga to be paid out in addition to the first reward amount W1 (hereinafter referred to as the "additional reward amount") is selected by lottery.

[0047] If a predetermined condition C1 is met regarding the result of the additional lottery L1, a unit process U2 is executed following the unit process U1. The condition C1 is that the additional reward amount A1 exceeds a predetermined value Ath1. The unit process U2 includes an effect process X2 and a payout process Y2. The payout process Y2 is a process in which the payout device 25 pays out a quantity E2 of game media Ga out of the first reward amount W1. The effect process X2 is a process in which the display device 231 displays a moving image V2 that effects the payout of game media Ga by the payout process Y2. The additional lottery L2 is executed in parallel with the unit process U2. The additional lottery L2 is a process in which an additional reward amount A2 of game media Ga to be paid out in addition to the first reward amount W1 is drawn.

[0048] If a predetermined condition C2 is met regarding the result of the additional lottery L2, a unit process U3 is executed following the unit process U2. The condition C2 is that the additional reward amount A2 exceeds a predetermined value Ath2. The unit process U2 includes an effect process X3 and a payout process Y3. The payout process Y3 is a process in which the payout device 25 pays out a quantity E3 of gaming media Ga. The quantity E3 is the remaining amount obtained by subtracting the quantities E1 and E2 from the first reward amount W1. In other words, the payout process Y1 of the unit process U1, the payout process Y2 of the unit process U2, and the payout process Y3 of the unit process U3 pay out the first reward amount W1 of gaming media Ga. The effect process X3 is a process in which the display device 231 displays a moving image V3 that effects the payout of gaming media Ga by the payout process Y3.

[0049] Effect process X1, effect process X2, and effect process X3 constitute a series of mutually continuous effects. That is, effect process X2 is continuous with effect process X1, and effect process X3 is continuous with effect process X2. Specifically, the content of video V2 displayed in effect process X2 is continuous with the content of video V1 displayed in effect process X1, and the content of video V3 displayed in effect process X3 is continuous with the content of video V2 displayed in effect process X2. For example, video V1 of effect process X1 is a video of a specific character entering a cave, video V2 of effect process X2 is a video of the character progressing through the cave, and video V3 of effect process X3 is a video of the character reaching a target point within the cave. As described above, if condition C1 for additional lottery L1 and condition C2 for additional lottery L2 are met, the user can view a series of videos V1 to V3 that are continuous in content.

[0050] Following the unit process U3, an additional payout process Za is executed. The additional payout process Za is a process in which game media Ga in an amount equivalent to the sum of the additional reward amount A1 determined in the additional lottery L1 and the additional reward amount A2 determined in the additional lottery L2 is paid out from the payout device 25. That is, when the condition C1 and the condition C2 are established, game media Ga in the additional reward amount A1 and the additional reward amount A2 in addition to the first reward amount W1 are paid out.

[0051] If the condition C1 is not satisfied as a result of the additional lottery L1 (for example, if the additional reward amount A1 is less than the predetermined value Ath1), the unit process U2a is executed following the unit process U1. The unit process U2a includes a common effect process Xc and a payout process Yc. The payout process Yc is a process in which the payout device 25 pays out a quantity of gaming media Ga equivalent to the sum of the quantities E2 and E3 of the first reward amount W1. That is, the payout process Y1 of the unit process U1 and the payout process Yc of the unit process U2a pay out gaming media Ga equivalent to the first reward amount W1.

[0052] Following the unit process U2a, an additional payout process Zb is executed. The additional payout process Zb is a process in which a quantity of gaming media Ga corresponding to the additional reward amount A1 determined in the additional lottery L1 is paid out from the payout device 25. In other words, if the condition C1 is not met, gaming media Ga of the additional reward amount A1 in addition to the first reward amount W1 are paid out. As illustrated above, if the condition C1 is not met, the additional lottery L2 is not executed.

[0053] Furthermore, if the condition C2 is not satisfied as a result of the additional lottery L2 (for example, if the additional reward amount A2 is less than the predetermined value Ath2), the unit process U3a is executed following the unit process U2. The unit process U3a includes a common effect process Xc and a payout process Yc. The payout process Yc, like the payout process Y3 in the unit process U3, is a process in which the payout device 25 pays out gaming media Ga of the first reward amount W1 in quantity E3. That is, the payout process Y1 of the unit process U1, the payout process Y2 of the unit process U2, and the payout process Y3 of the unit process U3a pay out gaming media Ga of the first reward amount W1.

[0054] Common effect process Xc is an effect process prepared in common for unit process U2a and unit process U3a. That is, common effect process Xc is an effect process prepared in common as a process following two or more unit processes U (U1, U2). Specifically, common effect process Xc is a process for displaying on display device 231 a moving image whose content is unlikely to be perceived as unnatural, whether it is a moving image immediately after effect process X1 or a moving image immediately after effect process X2. That is, the moving image of common effect process Xc is less related to the moving image of effect process X1 than the moving image of effect process X2, and is also less related to the moving image of effect process X2 than the moving image of effect process X3.

[0055] Following the unit process U3a, an additional payout process Zc is executed. Similar to the additional payout process Za, the additional payout process Zc is a process in which game media Ga in an amount equivalent to the sum of the additional reward amount A1 determined in the additional lottery L1 and the additional reward amount A2 determined in the additional lottery L2 are paid out from the payout device 25. That is, if the condition C2 is not established, game media Ga in the amount of the additional reward amount A1 and the additional reward amount A2 in addition to the first reward amount W1 are paid out.

[0056] The special process Sg described above uses the reference data D of Fig. 10. The reference data D is stored in the storage device 55. As illustrated in Fig. 10, the reference data D is a data table that associates the effect patterns Px_n (Px_1 to Px_3) with the payout patterns Py_n (Py_1 to Py_3) for each of a plurality of numerical ranges Rn (n = 1 to 3) of the first reward amount W1.

[0057] The multiple numerical ranges Rn are ranges that divide the range of values ​​expected for the first reward amount W1. Specifically, the numerical range R1 is a range from 1000 to 4999, the numerical range R2 is a range from 5000 to 9999, and the numerical range R3 is a range of 10000 or more. In other words, the lower limit of the numerical range R2 is higher than the upper limit of the numerical range R1, and the lower limit of the numerical range R3 is higher than the upper limit of the numerical range R2.

[0058] Each effect pattern Px_n is data specifying the moving image V (V1 to V3) to be used in each of the effect processes X1 to X3. That is, the effect pattern Px_n corresponding to the numerical range Rn specifies the moving image V (V1 to V3) to be used in each effect process X (X1 to X3) when the first reward amount W1 falls within the numerical range Rn. The moving image V1 is used in the effect process X1, the moving image V2 is used in the effect process X2, and the moving image V3 is used in the effect process X3. As can be understood from the above explanation, the effect pattern Px_n specifying the mode of the effect process X (specifically, the time series of the moving images V) is set for each numerical range Rn. Therefore, by referring to the reference data D, it is possible to identify the effect pattern Px_n corresponding to the first reward amount W1 from among the plurality of effect patterns Px_1 to Px_3. Each moving image V is stored in the storage device 55 as moving image data in any format.

[0059] The payout pattern Py_n is data that specifies the quantity E (E1 to E3) of game media Ga to be paid out in each of the payout processes Y1 to Y3. That is, the payout pattern Py_n corresponding to the numerical range Rn specifies the quantity E (E1 to E3) in each payout process Y (Y1 to Y3) when the first reward amount W1 falls within the numerical range Rn. The quantity E1 is the quantity of game media Ga to be paid out in the payout process Y1, and the quantity E2 is the quantity of game media Ga to be paid out in the payout process Y2. The quantity E3 is the quantity of game media Ga to be paid out in the payout process Y3, and is the value obtained by subtracting the quantities E1 and E2 from the first reward amount W1. As can be understood from the above explanation, the payout pattern Py_n that specifies the mode of the payout process Y (specifically, the time series of the quantity E) is set for each numerical range R. Therefore, by referring to the reference data D, it is possible to identify the payout pattern Py_n corresponding to the first remuneration amount W1 from among the plurality of payout patterns Py_1 to Py_3.

[0060] The moving image V1 of the effect pattern Px_n corresponding to each numerical range Rn is set to a duration suitable for the payout of the quantity E1 of gaming media Ga specified by the payout pattern Py_n of that numerical range Rn. As mentioned above, the lower limit of the numerical range R2 is greater than the upper limit of the numerical range R1. Therefore, the moving image V1 specified for the effect process X1 by the effect pattern Px_2 corresponding to the numerical range R2 is longer than the moving image V1 specified for the effect process X1 by the effect pattern Px_1 corresponding to the numerical range R1. Furthermore, the lower limit of the numerical range R3 is greater than the upper limit of the numerical range R2. Therefore, the moving image V1 specified for the effect process X1 by the effect pattern Px_3 corresponding to the numerical range R3 is longer than the moving image V1 specified for the effect process X1 by the effect pattern Px_2 corresponding to the numerical range R2. Similarly, the moving image V2 specified for the effect process X2 by the effect pattern Px_n corresponding to each numerical range Rn is set to a duration suitable for the quantity E2 specified for the payout process Y2 by the payout pattern Py_n. Also, the moving image V3 specified for the effect process X3 by the effect pattern Px_n corresponding to each numerical range Rn is set to a duration suitable for the quantity E3 specified for the payout process Y3 by the payout pattern Py_n. As can be understood from the above explanation, the moving image V used in the effect process X in each unit process U (U1 to U3) is set to a duration corresponding to the required time for the payout process Y in that unit process U.

[0061] 11 is a flowchart illustrating the procedure of the special process Sg. As described above with reference to FIG. 8, the special process Sg is executed on the condition that the first special lottery is won. The special process Sg is executed for a station 10 (hereinafter referred to as a "winning station 10") that has been granted the right to draw a special lottery among the multiple stations 10.

[0062] When the special process Sg is started, the control device 50 controls the central unit 20 so that the display unit 23 faces the winning station 10, and changes the display unit 23 from the first state to the second state (Sg1). When the display unit 23 transitions to the second state, a lottery device 26 including the transport device 24 and the display device 232 is formed.

[0063] The control device 50 determines the presentation pattern Px_n and payout pattern Py_n corresponding to the numerical range Rn including the first reward amount W1 related to the current special prize among the plurality of numerical ranges R1 to R3 by referring to the reference data D stored in the storage device 55 (Sg2). That is, when the result of the first special lottery is a winning of the special prize, the control device 50 determines the presentation process X and payout process Y according to the first reward amount W1 of the special prize.

[0064] The control device 50 executes the unit process U1 (Sg3). The unit process U1 includes a presentation process X1 for displaying the moving image V1 specified by the presentation pattern Px_n on the display device 231 and a payout process Y1 for causing the payout device 25 to payout the number E1 of game media Ga specified by the payout pattern Py_n.

[0065] The control device 50 causes the display device 11 of the winning station 10 to display a predetermined value Ath1 that is the target of the additional reward amount A1 in the additional lottery L1 and information for guiding the method of the additional lottery to the user (Sg4). Note that the control device 50 may display the predetermined value Ath1 and the guidance of the additional lottery on the display device 231. The control device 50 executes the additional lottery L1 using the lottery device 26 (Sg5). As described above, the additional lottery L1 is executed in parallel with the unit process U1. A specific example of the additional lottery L1 will be described later.

[0066] The control device 50 determines whether or not the condition C1 is satisfied for the result of the additional lottery L1 (Sg6). Specifically, the control device 50 determines whether or not the additional reward amount A1 exceeds the predetermined value Ath1. When the condition C1 is not satisfied (Sg6: NO, A1 < Ath1), the control device 50 executes the unit process U2a (Sg7). The unit process U2a includes the common presentation process Xc and the payout process Yc as described above. In addition, the control device 50 executes an additional payout process Zb for paying out the game media Ga of the additional reward amount A1 determined in the additional lottery L1 (Sg8). When the above processes are executed, the control device 50 shifts the process to the normal game process Sa in FIG. 8.

[0067] When condition C1 is satisfied (Sg6: YES, A1 > Ath1) for the other party, the control device 50 executes unit process U2 (Sg9). Unit process U2 includes a rendering process X2 that causes the display device 231 to display the moving image V2 specified by the rendering pattern Px_n, and a payout process Y2 that causes the payout device 25 to payout the number E2 of game media Ga specified by the payout pattern Py_n.

[0068] The control device 50 causes the display device #11 of the winning station 10 to display a predetermined value Ath2 that is the target of the additional reward amount A2 in the additional lottery L2, and information for guiding the user on the method of the additional lottery (Sg10). Note that the control device 50 may cause the display device 231 to display the predetermined value Ath2 and the guidance on the additional lottery. The control device 50 executes an additional lottery L2 using the lottery device 26 (Sg11). As described above, the additional lottery L2 is executed in parallel with the unit process U2. A specific example of the additional lottery L2 will be described later.

[0069] The control device 50 determines whether condition C2 is satisfied for the result of the additional lottery L2 (Sg12). Specifically, the control device 50 determines whether the additional reward amount A2 exceeds the predetermined value Ath2. When condition C2 is not satisfied (Sg12: NO, A2 < Ath2), the control device 50 executes unit process U3a (Sg13). Unit process U3a includes the common rendering process Xc and the payout process Yc as described above. In the payout process Yc, the number E3 of game media Ga is paid out. Further, the control device 50 executes an additional payout process Zc for paying out the number of game media Ga corresponding to the total value of the additional reward amount A1 and the additional reward amount A2 (Sg14). When the above processes are executed, the control device 50 shifts the process to the normal game process Sa in FIG.

[0070] On the other hand, if the condition C2 is satisfied (Sg12: YES, A2>Ath2), the control device 50 executes the unit process U3 (Sg15). The unit process U3 includes an effect process X3 that causes the display device 231 to display the moving image V3 specified by the effect pattern Px_n, and a payout process Y3 that causes the payout device 25 to pay out the gaming media Ga in the quantity E3 specified by the payout pattern Py_n. Following the unit process U3, the control device 50 executes an additional payout process Za that pays out the gaming media Ga in the quantity corresponding to the sum of the additional reward amount A1 and the additional reward amount A2 (Sg16). After executing the above processes, the control device 50 proceeds to the base game process Sa of FIG. 8. Note that, like the unit processes U1 and U2, an additional lottery L may be executed in parallel with the unit process U3.

[0071] 12 is a block diagram illustrating an example of the functional configuration of the control device 50 related to the special process Sg. As illustrated in FIG. 12, the control device 50 executes a program stored in the storage device 55, thereby realizing a plurality of functions (a determination unit 511, a processing unit 512, a lottery unit 513, and a payout unit 514).

[0072] The determination unit 511 determines the effect process X when the user wins the special prize (Se: YES) (Sg2). Specifically, the determination unit 511 determines the effect process X according to the first reward amount W1 (i.e., the payout amount of game media Ga for the special prize). The determination unit 511 of the first embodiment determines the effect process X corresponding to the numerical range Rn that includes the first reward amount W1 among the multiple numerical ranges Rn by referring to the reference data D that associates the effect process X (effect pattern Px_n) with each of the multiple numerical ranges Rn (R1 to R3).

[0073] The processing unit 512 executes a winning process including the effect process X determined by the determination unit 511 and a payout process Y for paying out game media Ga of the first reward amount W1. The winning process includes a plurality of unit processes U, each of which includes the effect process X and the payout process Y. Each of the plurality of unit processes U includes a payout process Y (Y1 to Y3) for paying out game media Ga of the first reward amount W1, the quantity E set for each unit process U.

[0074] The lottery unit 513 executes an additional lottery L (L1, L2) for the user in parallel with the winning process. Specifically, the lottery unit 513 executes an additional lottery L1 in parallel with unit process U1 among the plurality of unit processes U, and executes an additional lottery L2 in parallel with unit process U2. The processing unit 512 changes the state of the unit process U after the unit process U among the plurality of unit processes U, depending on the result of the additional lottery L executed in parallel with the unit process U (U1, U2).

[0075] Specifically, when the result of the additional drawing L1 is the first result (when condition C1 is established), the processing unit 512 executes a unit process U2 including an effect process X2 that follows the effect process X1 in the unit process U1. On the other hand, when the result of the additional drawing L1 is the second result (when condition C1 is not established), the processing unit 512 executes a unit process U2a that includes a common effect process Xc that is prepared in common for multiple unit processes U. Furthermore, when the result of the additional drawing L2 is the first result (when condition C2 is established), the processing unit 512 executes a unit process U3 that includes an effect process X3 that follows the effect process X2 in the unit process U2. On the other hand, when the result of the additional drawing L2 is the second result (when condition C2 is not established), the processing unit 512 executes a unit process U3a that includes the common effect process Xc.

[0076] Any one unit process U among a plurality of unit processes U corresponds to the "first unit process", and the unit process U executed after that unit process U corresponds to the "second unit process". For example, if unit process U1 is the "first unit process", then unit process U2 or unit process U2a corresponds to the "second unit process". Also, if unit process U2 is the "first unit process", then unit process U3 or unit process U3a corresponds to the "second unit process". A performance process X within the first unit process corresponds to the "first performance process", and a performance process X within the second unit process corresponds to the "second performance process".

[0077] The results of the additional lottery L are referred to as the first result and the second result. A specific example of the first result is when the condition C (C1, C2) is met, for example, when the additional reward amount A exceeds a predetermined value Ath (Ath1, Ath2). A specific example of the second result is when the condition C (C1, C2) is not met, for example, when the additional reward amount A is below the predetermined value Ath. Note that when the additional reward amount A is equal to the predetermined value Ath, either the first result or the second result may be determined. The payout unit 514 pays out gaming media Ga equivalent to the additional reward amount A (A1, A2) determined by the additional lottery L using the payout device 25.

[0078] As can be understood from the above explanation, in the first embodiment, when a user wins a special prize, an additional lottery L (L1, L2) is executed for that user in parallel with the winning process (unit process U1 or unit process U2). Therefore, compared to a configuration in which the user only watches the performance process X and payout process Y when the special prize is won, the user's sense of anticipation can be maintained even while the winning process is being executed. Furthermore, in the first embodiment, the mode of the unit process U after the unit process U changes depending on the result of the additional lottery L executed in parallel with the unit process U, which has the advantage of making it easier to maintain the user's anticipation for the additional lottery L.

[0079] In the first embodiment, gaming media Ga of the additional reward amount A determined by the additional lottery L are paid out, which has a particularly significant effect of maintaining the user's sense of anticipation even during the execution of the winning process. Furthermore, since the additional lottery L is used to determine both the additional reward amount A and the mode of the unit process U, the configuration or operation of the lottery system 1 is simplified compared to a configuration in which the additional reward amount A and the mode of the unit process U are determined by different elements.

[0080] In the first embodiment, the effect process X is determined according to the first reward amount W1, so that an appropriate effect process X can be executed for the quantity E of gaming media Ga paid out in the payout process Y. For example, the larger the quantity E of gaming media Ga to be paid out (the longer the time required to pay out the gaming media Ga), the longer the effect process X can be determined. In particular, in the first embodiment, the quantity E of gaming media Ga set for each unit process U is paid out in the payout process Y of each unit process U. Therefore, the length of time of the effect process X in each unit process U can be set to an appropriate time according to the quantity E of payout in the payout process Y of that unit process U. Another advantage is that the effect process X according to the first reward amount W1 can be easily determined by referring to the reference data D.

[0081] [Additional lottery L using lottery device 26] The additional lottery L using the lottery device 26 will be described in detail below. FIG. 13 is a front view of the lottery device 26 as seen from the horizontal direction, and FIG. 14 is a plan view of the lottery device 26 as seen from above in the vertical direction. In the following description, mutually orthogonal x-, y-, and z-axes are assumed. The z-axis is an axis along the vertical direction. Therefore, the xy plane corresponds to the horizontal plane. The direction of the x-axis corresponds to the left-right direction of the user (the circumferential direction in a plan view of the lottery system 1). The direction of the y-axis corresponds to the front-rear direction of the user (the radial direction in a plan view of the lottery system 1). FIG. 15 is a side view of the transport device 24 as seen from a point in the positive direction of the x-axis (the right side in FIG. 13).

[0082] As described above, the lottery device 26 of the first embodiment includes the conveying device 24 and the display device 232. The display device 232 is located in the negative direction of the y-axis as seen from the conveying device 24 (i.e., behind the conveying device 24 as seen from the user of the winning station 10). Specifically, the display device 232 protrudes in the positive direction of the z-axis (i.e., vertically upward) relative to the conveying device 24, with the display surface 232a on which an image is displayed facing in the positive direction of the y-axis (i.e., toward the user).

[0083] The transport device 24 is a mechanism for transporting the lottery body 40 used in the additional lottery L. The lottery body 40 is a spherical structure that can roll. As illustrated in Figs. 13 to 15, the transport device 24 includes a transport body 30, a drive device 34, a standby path 35, a return path 36, a plurality of partition walls 37 (37_1 to 37_4), and a movable body 38. Note that the drive device 34 is omitted from Fig. 14 for convenience.

[0084] The conveying body 30 conveys the lottery body 40 to a predetermined place (hereinafter referred to as "target place") while holding it. The target place in the first embodiment includes a plurality of target points Q1 to Q3. The conveying body 30 conveys the lottery body 40 to any one of the target points Qk (k = 1 to 3) among the plurality of target points Q1 to Q3. The position of each target point Qk on the x-axis is different. One target point Qk1 (k1 = 1 to 3) selected from the plurality of target points Q1 to Q3 is an example of a "first target point", and another target point Qk2 (k2 = 1 to 3, k2 ≠ k1) is an example of a "second target point".

[0085] The conveying body 30 of the first embodiment includes a rotating body 31, multiple holding portions 32 (32_1 to 32_3), and multiple protrusions 33. The rotating body 31 is a cylindrical structure that rotates around a rotation axis Ax parallel to the x-axis. The rotation axis Ax is the central axis of the rotating body 31. In the following description, the circumferential direction of a virtual circle of any diameter centered on the rotation axis Ax is referred to as the "circumferential direction." The driving device 34 is an electric motor such as a motor that rotates the rotating body 31 at a predetermined speed (angular velocity). As illustrated in FIG. 15, the rotating body 31 rotates clockwise when viewed from a point located in the positive direction of the x-axis. Therefore, a portion of the outer surface 31a of the rotating body 31 located in the positive direction of the y-axis moves in the positive direction of the z-axis.

[0086] Each of the plurality of holding parts 32 is a structure that holds the lottery body 40. The plurality of holding parts 32 are installed at intervals from each other on the outer surface 31a of the rotating body 31. Each holding part 32 in the first embodiment is a cylindrical protrusion that protrudes from the outer surface 31a of the rotating body 31. Each holding part 32 is made of a permanent magnet, and holds the lottery body 40 by magnetic force. As illustrated in FIG. 15 , as the rotating body 31 rotates, the lottery body 40 held in each holding part 32 is transported in the circumferential direction. The above configuration has the advantages that the lottery body 40 can be transported by simple control, namely, the rotation of the rotating body 31, and the space required for installing the transport body 30 can be reduced.

[0087] FIG. 16 is a cross-sectional view of the lottery body 40. As illustrated in FIG. 16, the lottery body 40 includes a base portion 41 and a plurality of permanent magnets 42. The base portion 41 is a hollow structure in which a spherical space is formed inside. For example, the base portion 41 is formed by joining hemispherical structures. The base portion 41 is formed of a non-magnetic material. Note that the shape of the lottery body 40 is arbitrary and does not need to be a perfect sphere. For example, a configuration in which the base portion 41 is formed of a rollable polyhedron, or a configuration in which a plurality of protrusions are formed on the surface of the base portion 41, are also conceivable.

[0088] A plurality of storage sections 411 are formed on the inner circumferential surface of the base section 41. Each storage section 411 is a circular recess. A cylindrical protrusion 412 is formed on the bottom surface of each storage section 411, protruding from the bottom surface toward the center of the base section 41. An annular permanent magnet 42 is stored in each of the plurality of storage sections 411. The outer diameter of the storage section 411 and the outer diameter of the permanent magnet 42 are approximately the same, and the inner diameter of the storage section 411 (the outer diameter of the protrusion 412) and the inner diameter of the permanent magnet 42 are approximately the same. The protrusion 412 penetrates the permanent magnet 42. The outer circumferential surface of the permanent magnet 42 is in close contact with the inner circumferential surface of the storage section 411, and the inner circumferential surface of the permanent magnet 42 is in close contact with the outer circumferential surface of the protrusion 412, thereby fixing the permanent magnet 42 to the inner circumferential surface of the base section 41. A plurality of permanent magnets 42 are arranged approximately evenly distributed on the inner circumferential surface of the base section 41. The multiple permanent magnets 42 may be arranged unevenly. As illustrated above, the permanent magnet 42 is positioned by inserting the protrusions 412 into the permanent magnet 42. The protrusions 412 may be omitted if the permanent magnet 42 is positioned without the protrusions 412, such as in a configuration in which the outer circumferential surface of the permanent magnet 42 is in close contact with the inner circumferential surface of the accommodating portion 411. Therefore, the shape of the permanent magnet 42 is not limited to annular and may be any shape.

[0089] The lottery body 40 is held by the holding part 32 by a magnetic force generated between each holding part 32 and each permanent magnet 42 of the lottery body 40. According to the above configuration, contact between the lottery body 40 and the holding part 32 is reduced compared to, for example, a configuration employing a container-shaped holding part 32 on which the lottery body 40 is placed. Therefore, wear or damage to the lottery body 40 and the holding part 32 caused by contact therebetween can be suppressed.

[0090] As described above, the multiple permanent magnets 42 are distributed and arranged on the inner circumferential surface of the lottery body 40. Therefore, the magnetic force generated between each holding portion 32 and the lottery body 40 changes depending on the direction of the lottery body 40 with respect to the holding portion 32. For example, attention is focused on the first and second regions, which are different from each other, on the surface of the lottery body 40. The first region is a region that overlaps with the permanent magnet 42. The second region is a region that does not overlap with the permanent magnet 42. The magnetic force acting between the lottery body 40 and the holding portion 32 when the first region of the lottery body 40 faces the holding portion 32 differs from the magnetic force acting between the lottery body 40 and the holding portion 32 when the second region faces the holding portion 32. Specifically, the magnetic force when the first region faces the holding portion 32 is greater than the magnetic force when the second region faces the holding portion 32. As described above, the magnetic force generated between the lottery body 40 and the holding portion 32 differs depending on the position on the surface of the lottery body 40, which has the advantage of making it easier to ensure randomness in whether or not the lottery body 40 is held by the holding portion 32.

[0091] 13 and 14, the outer surface 31a of the rotating body 31 includes multiple transfer areas Fa_1 to Fa_3 corresponding to different target points Qk. Transfer area Fa_1 corresponds to target point Q1, transfer area Fa_2 corresponds to target point Q2, and transfer area Fa_3 corresponds to target point Q3. Specifically, target point Qk is located within the range of transfer area Fa_k on the x-axis. Transfer area Fa_1 is located on the negative side of the x-axis relative to transfer area Fa_2, and transfer area Fa_3 is located on the positive side of the x-axis relative to transfer area Fa_2.

[0092] The multiple holding units 32 include multiple holding units 32_1, multiple holding units 32_2, and multiple holding units 32_3. The multiple holding units 32_1 are installed within the transfer area Fa_1. That is, the multiple holding units 32_1 correspond to the target points Q1. Specifically, the multiple holding units 32_1 are installed at positions corresponding to the target points Q1 in the direction of the rotation axis Ax. For example, the position of each holding unit 32_1 on the x-axis and the position of the target points Q1 on the x-axis approximately coincide with each other. The multiple holding units 32_1 are arranged within the transfer area Fa_1 at intervals from each other in the circumferential direction of the rotating body 31.

[0093] Similarly, the multiple holding units 32_2 are arranged in the transfer region Fa_2 at intervals from one another in the circumferential direction of the rotating body 31. That is, each of the multiple holding units 32_2 corresponds to a target point Q2. Specifically, the multiple holding units 32_2 are installed at positions corresponding to the target point Q2 in the direction of the rotation axis Ax. Furthermore, the multiple holding units 32_3 are arranged in the transfer region Fa_3 at intervals from one another in the circumferential direction of the rotating body 31. That is, each of the multiple holding units 32_3 corresponds to a target point Q3. Specifically, the multiple holding units 32_3 are installed at positions corresponding to the target point Q3 in the direction of the rotation axis Ax.

[0094] In the above configuration, the lottery item 40 held in any one of the plurality of holding portions 32_1 moves in the circumferential direction by the rotation of the rotating body 31 and reaches the target point Q1. Similarly, the lottery item 40 held in the holding portion 32_2 is transported to the target point Q2, and the lottery item 40 held in the holding portion 32_3 is transported to the target point Q3. Note that the positions of the holding portion 32_1, the holding portion 32_2, and the holding portion 32_3 in the circumferential direction of the rotating body 31 may be the same as or different from one another. Of the plurality of holding portions 32, the holding portion 32_k1 is an example of a "first holding portion," and the holding portion 32_k2 is an example of a "second holding portion."

[0095] The multiple protrusions 33 are installed at intervals from one another on the outer surface 31a of the rotating body 31. One or more protrusions 33 are installed in each of the transport areas Fa_1, Fa_2, and Fa_3. Each protrusion 33 protrudes from the outer surface 31a of the rotating body 31. Specifically, the protrusions 33 are installed between two adjacent holding portions 32 that are spaced apart from one another in the circumferential direction of the rotating body 31. Each protrusion 33 in the first embodiment is an elongated protrusion that extends spirally in a direction inclined with respect to the circumferential direction of the rotating body 31. Each protrusion 33 is made of a non-magnetic material. Therefore, the lottery body 40 does not adhere to each protrusion 33.

[0096] The standby path 35 is a path along which the lottery item 40 moves until it is held by the holding unit 32. The standby path 35 extends along the rotation axis Ax around the outer surface 31a of the rotating body 31. Specifically, the standby path 35 is installed in the positive direction of the y-axis with respect to the rotating body 31. The standby path 35 is installed next to the outer surface 31a of the rotating body 31 at a distance smaller than the outer diameter of the lottery item 40. The lottery item 40 rolls in the direction of the x-axis (positive and negative directions) on an upper surface (hereinafter referred to as the "path surface") sA of the standby path 35. As illustrated in FIG. 15, the path surface sA of the standby path 35 is located lower than the rotation axis Ax of the rotating body 31. As illustrated in FIG. 14, a fence portion 35a is installed on the standby path 35 along the outer edge of the standby path 35. The fence portion 35a is a structure for preventing the lottery item 40 from falling from the path surface sA. In FIG. 13, the fence portion 35a is omitted for convenience.

[0097] The lottery item 40 moving on the path surface sA of the waiting path 35 is held by any one of the plurality of holding units 32_1 to 32_3 that move in the circumferential direction by the rotation of the rotor 31. Specifically, when the lottery item 40 approaches the holding unit 32_k on the waiting path 35 at the time when any one of the plurality of holding units 32_1 to 32_3 reaches the vicinity of the path surface sA, the lottery item 40 is held by the holding unit 32_k. Then, the lottery item 40 moves in the circumferential direction while being held by the holding unit 32_k, and finally reaches the target point Qk. As can be understood from the above description, the lottery item 40 moves on the waiting path 35 until it is held by any one of the plurality of holding units 32. Therefore, a highly entertaining lottery can be realized in which the user cannot immediately know which of the plurality of holding units 32 the lottery item 40 is held in.

[0098] The plurality of protrusions 33 move in the circumferential direction due to the rotation of the rotating body 31, and collides with the lottery body 40 rolling on the waiting path 35, thereby urging the lottery body 40. The collision of each protrusion 33 causes the lottery body 40 to move irregularly on the waiting path 35. Therefore, a highly entertaining lottery is realized in which the user cannot immediately know which of the plurality of holding parts 32 the lottery body 40 will be held in.

[0099] As illustrated in FIG. 13, the path plane sA is an inclined surface inclined with respect to a horizontal plane. Specifically, the path plane sA is a curved surface in which point p2 corresponding to holding portion 32_2 is lower than point p1 corresponding to holding portion 32_1 and point p3 corresponding to holding portion 32_3. Point p2 is a point on the path plane sA near the center in the direction of the x-axis. Point p1 is a point on the path plane sA near an end located in the negative direction of the x-axis. Point p3 is a point on the path plane sA near an end located in the positive direction of the x-axis. Note that point p2 is an example of a "first point," and points p1 and p3 are examples of a "second point."

[0100] As can be understood from the above description, the height of the lottery item 40 when it is located at the point p2 on the path plane sA of the waiting path 35 is lower than the height of the lottery item 40 when it is located at the point p1 or the point p3 on the path plane sA. Therefore, the probability that the lottery item 40 is located near the point p2 exceeds the probability that the lottery item 40 is located near the point p1 or the point p3. That is, the probability that the lottery item 40 is held in the holding unit 32_2 close to the point p2 among the multiple holding units 32 is higher than the probability that the lottery item 40 is held in the holding unit 32_1 close to the point p1 or the holding unit 32_3 close to the point p3. According to the above configuration, it is possible to vary the probability that the lottery item 40 reaches each of the multiple target points Q1 to Q3. Specifically, it is possible to increase the possibility that the lottery item 40 reaches the target point Q2, which is located closest to the point p2 in the direction of the rotation axis Ax, among the multiple target points Q1 to Q3.

[0101] The return path 36 in FIG. 14 is a path that returns the lottery body 40 that has reached any one of the plurality of target points Q1 to Q3 toward the conveyance body 30. The return path 36 in the first embodiment includes a first path 361 and a second path 362. The first path 361 extends along the rotation axis Ax around the outer surface 31a of the rotating body 31. Specifically, the first path 361 is located in the negative direction of the y-axis with respect to the rotating body 31. The first path 361 is provided next to the outer surface 31a of the rotating body 31 at a distance that is shorter than the outer diameter of the lottery body 40. As illustrated in FIG. 15, an upper surface (hereinafter referred to as "path plane") sB of the first path 361 is located at a higher position than the rotation axis Ax of the rotating body 31. As illustrated in FIG. 13, the path plane sB of the first path 361 is inclined with respect to the horizontal plane. Specifically, the path surface sB is an inclined surface in which the end in the positive direction of the x-axis is lower than the end in the negative direction of the x-axis. Therefore, the lottery element 40 supplied to the first path 361 rolls in the positive direction of the x-axis due to its own weight.

[0102] The plurality of partitions 37_1 to 37_4 are structures that form a plurality of passages q1 to q3 corresponding to different target points Qk, and are installed on the path plane sB of the first path 361. The plurality of partitions 37_1 to 37_4 are arranged in the x-axis direction at intervals from one another. As illustrated in FIG. 14, the distance between the partitions 37_1 and 37_2 is the passage q1 corresponding to the target point Q1. The distance between the partitions 37_2 and 37_3 is the passage q2 corresponding to the target point Q2. The distance between the partitions 37_3 and 37_4 is the passage q3 corresponding to the target point Q3.

[0103] The lottery item 40, which is transported while being held by the holder 32_k in the transport area Fa_k of the transport body 30, collides with the path surface sB of the first path 361 in the passage qk, and thereby separates from the holder 32_k. The point at which the lottery item 40 held by the holder 32_k collides with the path surface sB of the first path 361 is the target point Qk. That is, the target point Q1 is located in the passage q1, the target point Q2 is located in the passage q2, and the target point Q3 is located in the passage q3. The lottery item 40, which has been separated from the holder 32_k by reaching the target point Qk, rolls on the first path 361 in the positive direction of the x-axis.

[0104] A detector 39_1 that detects the lottery item 40 that has reached the target point Q1 is installed in the partition part 37_1. Similarly, a detector 39_2 that detects the lottery item 40 that has reached the target point Q2 is installed in the partition part 37_2, and a detector 39_3 that detects the lottery item 40 that has reached the target point Q3 is installed in the partition part 37_3. Each detector 39_k is, for example, an optical sensor constituted by a light-emitting element and a light-receiving element, or a mechanical sensor that detects contact of the lottery item 40. The control device 50 detects that the lottery item 40 has reached any one of the plurality of target points Q1 to Q3 by analyzing the detection signal generated by each detector 39_k. A point at which the lottery item 40 is detected by each detector 39_k may be expressed as a target point Qk. By appropriately adjusting the position of the detector 39_k in each partition portion 37_k, it is possible to set, for example, a point before the lottery object 40 held by the holding portion 32_k collides with the path surface sB as the target point Qk. Note that the point where the lottery object 40 moves a predetermined distance along the passage qk after moving away from the holding portion 32_k may also be set as the target point Qk.

[0105] The second path 362 is a path connecting the first path 361 and the standby path 35. Specifically, the second path 362 extends along the y-axis so as to connect the end of the first path 361 in the positive direction of the x-axis and the end of the standby path 35 in the positive direction of the x-axis. An upper surface (hereinafter referred to as "path surface") sC of the second path 362 is inclined with respect to a horizontal plane. Specifically, the path surface sC is an inclined surface in which the end in the positive direction of the y-axis (i.e., the end on the standby path 35 side) is lower than the end in the negative direction (i.e., the end on the first path 361 side). Therefore, the lottery item 40 supplied to the second path 362 rolls in the positive direction of the y-axis due to its own weight. A fence portion 363 is installed on the second path 362 along the outer edge of the second path 362. The fence portion 363 is a structure for preventing the lottery item 40 from falling from the path surface sC.

[0106] As can be understood from the above explanation, the lottery body 40 that has reached any one of the plurality of target points Q1 to Q3 reaches the second path 362 by rolling on the path surface sB of the first path 361 in the positive direction of the x-axis, and returns to the standby path 35 by rolling on the path surface sC of the second path 362 in the positive direction of the y-axis. That is, the lottery body 40 circulates along the path of the standby path 35 → conveyance body 30 → target point Qk (passage qk) → first path 361 → second path 362 → standby path 35.

[0107] As can be understood from the above example, in the first embodiment, the lottery item 40 that has reached the target point Qk returns to the conveyance body 30 via the return path 36. Therefore, it is possible to repeat the additional lottery L using the lottery item 40 without requiring a mechanism for supplying the lottery item 40 from the outside toward the conveyance body 30. The lottery item 40 rolls by its own weight from the target point Q to the standby path 35. Therefore, no external power is required to move the lottery item 40 from the target point Q to the standby path 35.

[0108] As illustrated in FIG. 14 , a movable body 38 is installed on the return path 36. Specifically, the movable body 38 is installed near the boundary between the first path 361 and the second path 362. FIG. 17 is an explanatory diagram of the movable body 38. The movable body 38 is a wall-like structure that is movable in the direction of the z-axis under the control of the control device 50. As illustrated in FIG. 17 , the movable body 38 is controlled to one of a blocked state and a released state. The blocked state is a state in which the movable body 38 protrudes from the path plane sB of the first path 361. When the movable body 38 is in the blocked state, the lottery item 40 rolling on the first path 361 collides with the movable body 38 and stops, and does not enter the second path 362. That is, the blocked state is a state in which the movable body 38 blocks the movement of the lottery item 40 on the return path 36 toward the conveyance body 30. On the other hand, the released state is a state in which the movable body 38 does not protrude from the path plane sB of the first path 361. When the movable body 38 is in the released state, the lottery body 40 rolling on the first path 361 passes above the movable body 38 and enters the second path 362. That is, the released state is a state in which movement of the lottery body 40 toward the conveyance body 30 on the return path 36 is permitted. As described above, the movable body 38 installed on the return path 36 is controlled to either the blocked state or the released state. Therefore, by controlling the state of the movable body 38, it is possible to control the time at which the lottery body 40 is supplied toward the conveyance body 30.

[0109] As illustrated in FIG. 13, the display surface 232a of the display device 232 includes a plurality of display areas Fb_1 to Fb_3 corresponding to different target points Qk. Each display area Fb_k is a strip-shaped area extending along the z-axis. The display area Fb_1 is located in the negative direction of the x-axis as viewed from the display area Fb_2, and the display area Fb_3 is located in the positive direction of the x-axis as viewed from the display area Fb_2. The display area Fb_1 corresponds to the target point Q1, the display area Fb_2 corresponds to the target point Q2, and the display area Fb_3 corresponds to the target point Q3. Specifically, the target point Qk is located within the range of the display area Fb_k on the x-axis. In other words, each transportation area Fa_k and each display area Fb_k correspond to each other. Of the plurality of display areas Fb_1 to Fb_3, one display area Fb_k1 is an example of a "first display area," and the other display area Fb_k2 is an example of a "second display area."

[0110] 13, the target point Qk and the transport area Fa_k are located in the negative direction of the z-axis relative to each display area Fb_k. A selection area Fc is set on the display surface 232a. The selection area Fc is the area of ​​each display area Fb_k that is closest to the target point Qk (i.e., the bottom end of the display area Fb_k).

[0111] The display device 232 displays an element string Mk (M1 to M3) in each display region Fb_k under the control of the control device 50. Each element string Mk is an arrangement of a plurality of different lottery elements m. Each lottery element m is, for example, a numerical value. The display device 232 changes the element string Mk displayed in each display region Fb_k over time. Specifically, the display device 232 moves (scrolls) the element string Mk in the negative direction of the z-axis. That is, the display device 232 moves each lottery element m constituting the element string Mk toward the target point Qk. For example, each lottery element m displayed in the display region Fb_1 moves toward the target point Q1, each lottery element m displayed in the display region Fb_2 moves toward the target point Q2, and each lottery element m displayed in the display region Fb_3 moves toward the target point Q3. In each display region Fb_k, any of the plurality of lottery elements m of the element string Mk is located within the lottery region Fc. As the element string Mk moves within the display region Fb_k, the lottery element m located within the lottery region Fc changes from moment to moment. The control device 50 specifies the lottery element m as the lottery result in response to the lottery element 40 reaching one of the plurality of target points Q1 to Q3. Specifically, the control device 50 specifies, as the lottery result, the lottery element m displayed within the lottery region Fc of the display region Fb_k corresponding to the target point Qk among the plurality of display regions Fb_1 to Fb_3 at the time when the lottery element 40 reaches the target point Qk. Note that the control device 50 may specify, as the lottery result, the lottery element m displayed within the lottery region Fc within the display region Fb_k at the time when a predetermined time has elapsed since the lottery element 40 reached the target point Qk. In other words, the time when the lottery element 40 reaches the target point Qk does not necessarily have to coincide with the time when the lottery result is determined.

[0112] 18 is a flowchart illustrating a specific procedure of the additional lottery L using the lottery device 26 exemplified above. As described above, the additional lottery L in FIG. 18 is executed in step Sg5 and step Sg11 in the special process Sg. When the additional lottery L is started, the movable body 38 is maintained in the blocked state, and the lottery body 40 is stopped on the first path 361.

[0113] When the additional lottery L starts, the control device 50 controls the drive device 34 to start rotation of the rotating body 31 (La1). The control device 50 displays the element strings Mk in each display area Fb_k of the display device 232, and moves the multiple lottery elements m of each element string Mk toward the target point Qk (La2).

[0114] With the above processing maintaining the rotation of the rotating body 31 and the display by the display device 232, the control device 50 transitions the movable body 38 from the blocked state to the released state (La3). When the movable body 38 transitions to the released state, the lottery body 40 is supplied to the standby path 35 via the return path 36. When a predetermined time has elapsed since the movable body 38 transitioned to the released state, the control device 50 transitions the movable body 38 from the released state to the blocked state (La4).

[0115] The lottery item 40 supplied to the standby path 35 repeatedly travels back and forth along the standby path 35 while being urged by each protrusion 33 as needed, and is held by any one of the plurality of holding parts 32 that move in the positive direction of the z-axis. The lottery item 40 held by the holding part 32_k is transported in the circumferential direction by the rotation of the rotating body 31, and reaches the target point Qk. The control device 50 waits until the lottery item 40 reaches any one of the plurality of target points Q1 to Q3 (La5: NO).

[0116] When the lottery object 40 reaches any one of the target points Qk among the plurality of target points Q1 to Q3 (La5: YES), the control device 50 identifies a lottery element m that is located within the lottery area Fc at the time when the lottery object 40 reaches the target point Qk, from among the element string Mk displayed in the display area Fb_k corresponding to the target point Qk (La6). The control device 50 adds a numerical value represented by the lottery element m to the additional reward amount A (La7). For example, in the additional drawing L1, the numerical value is added to the additional reward amount A1, and in the additional drawing L2, the numerical value is added to the additional reward amount A2.

[0117] The control device 50 determines whether the number of lottery processes (hereinafter referred to as "unit lotteries"), with steps La3 to La7 being one unit, has reached a predetermined value (La8). In other words, it is determined whether the unit lotteries have been repeated a predetermined number of times. The unit lotteries described above are repeated until the number of unit lotteries reaches the predetermined value (La8: NO). On the other hand, if the number of unit lotteries has reached the predetermined value (La8: YES), the control device 50 ends the additional lottery L. As can be understood from the above explanation, the additional lottery L in the first embodiment is composed of a predetermined number of unit lotteries, and the value obtained by adding up the numerical value of the lottery element m over the predetermined number of unit lotteries is calculated as the additional reward amount A. Note that the additional lottery L may be composed of one unit lottery. Furthermore, the maximum value of the lottery elements m selected in multiple unit lotteries may be selected as the additional reward amount A.

[0118] Fig. 19 is a block diagram illustrating an example of the functional configuration of the control device 50 related to the additional lottery L. As illustrated in Fig. 19, the control device 50 realizes a plurality of functions (lottery unit 521 and control unit 522) by executing a program stored in the storage device 55.

[0119] The control unit 522 controls the lottery device 26. Specifically, the control unit 522 executes control (La1) to rotate the rotating body 31 by controlling the drive device 34, and control (La2) to change the element string Mk displayed in each display region Fb_k of the display device 232. The control unit 522 also controls the movable body 38 to either a blocked state or a released state (La3, La4).

[0120] The lottery unit 521 specifies, as the lottery result, the lottery element m displayed on the display device 232 when the lottery body 40 reaches the target location (La6). Specifically, when the lottery body 40 reaches any one of the target points Qk among the plurality of target points Q1 to Q3, the lottery unit 521 specifies, as the lottery result, the lottery element m displayed in the display area Fb_k (lottery area Fc) corresponding to the target point Qk among the plurality of display areas Fb_1 to Fb_3.

[0121] As exemplified above, in the first embodiment, the lottery element m displayed on the display device 232 at the time when the lottery body 40 reaches the target location is specified as the lottery result. Therefore, in the process of the lottery body 40 being transported by the transport body 30, the user expects that the desired lottery element m will be displayed on the display device 232 at the time when the lottery body 40 reaches the target location. Since the transport body 30 transports the lottery body 40 to the target location while holding the lottery body 40, an appropriate amount of time is ensured from when the transport body 30 starts to hold the lottery body 40 until the lottery body 40 reaches the target location. That is, there is an advantage in that it is easy to ensure a time period during which the user's sense of expectation is maintained.

[0122] In the first embodiment, in particular, the lottery result is specified according to the target point Qk at which the lottery body 40 reaches by being transported by the transport body 30 among the plurality of target points Q1 to Q3, and the display content of the display area Fb_k at the time when the lottery body 40 reaches the target point Qk. Therefore, the user expects the lottery body 40 to reach the target point Qk corresponding to the display area Fb_k at which the desired lottery element m is displayed among the plurality of target points Q1 to Q3, and expects the desired lottery element m to be displayed in the display area Fb_k at the time when the lottery body 40 reaches the target point Qk. Therefore, compared to a configuration in which the lottery result is determined only according to the target point Qk at which the lottery body 40 reaches among the plurality of target points Q1 to Q3, a highly entertaining lottery can be realized with a variety of factors that affect the lottery result.

[0123] Furthermore, the holding units 32_1 to 32_3 are installed at positions corresponding to different target points Qk in the direction of the rotation axis Ax. Specifically, the holding unit 32_k1 is installed at a position corresponding to the target point Qk1, and the holding unit 32_k2 is installed at a position corresponding to the target point Qk2. This has the advantage that the user can easily grasp the target point Qk at which the lottery item 40 held in each holding unit 32_k will arrive. Particularly in the first embodiment, the multiple holding units 32_k corresponding to the target points Qk are arranged at intervals from each other in the circumferential direction of the rotating body 31. This makes it possible to increase the possibility that the lottery item 40 will be held by the holding unit 32_k (and thus reach the target point Qk) compared to a configuration in which only one holding unit 32_k is installed for each target point Qk. However, a configuration in which there is only one target point Qk or a configuration in which there is only one holding unit 32_k is also included in the scope of the present invention.

[0124] In the first embodiment, the lottery elements m displayed in each display area Fb_k approach the target point Qk, so the user can predict the position of each lottery element m at the time when the lottery body 40 reaches the target point Qk. Therefore, it is possible to realize a highly entertaining lottery that easily maintains the interest of the user in the process until the lottery body 40 reaches the target point Qk.

[0125] Furthermore, in the first embodiment, the height of the path surface sA differs depending on the position in the direction of the rotation axis Ax, and therefore the probability that the lottery element 40 will reach the target point Qk differs for each target point Qk. In the above configuration, it is possible to adjust the magnitude of the numerical value of each lottery element m of the element sequence Mk corresponding to each target point Qk, depending on the probability that the lottery element 40 will reach each target point Qk. For example, each lottery element m of the element sequence Mk corresponding to the target point Qk at which the lottery element 40 has a low probability of reaching is set to a numerical value larger than each lottery element m of the element sequence Mk corresponding to the target point Qk at which the lottery element 40 has a high probability of reaching. As illustrated above, the first embodiment has the advantage of easily adjusting the balance between the probability that one of the plurality of element sequences Mk will be selected and the numerical value of the lottery element m selected from the element sequence Mk.

[0126] [Second Special Lottery] The second special lottery (Sa10) will be described in detail. As described above, the second special lottery is a lottery process that is executed for each station 10 on the condition that the number of holdings K in the lottery step reaches a predetermined value Kth. Figure 20 is a schematic diagram of a screen displayed on the display device 11 during the execution of the second special lottery.

[0127] The second special lottery includes a second attribute lottery and a numerical lottery. The second attribute lottery is a lottery process for selecting one of a plurality of attributes λ1 to λ3 (hereinafter referred to as the "second selected attribute λB"). The numerical lottery is a lottery process for selecting one of a plurality of numerical values ​​(hereinafter referred to as the "multiplier") α. As illustrated in FIG. 20, the reward amount W2 of the second special lottery (hereinafter referred to as the "second reward amount") is determined according to the number Ni of objects Ob held that correspond to the second selected attribute λB among the plurality of types of objects Ob and the multiplier α selected by the numerical lottery from the plurality of multipliers α (α1, α2, ...). Specifically, the second reward amount W2 is determined by multiplying the number Ni of objects held by the multiplier α. The plurality of multipliers α are an example of a "lottery parameter."

[0128] The second special lottery utilizes the lottery table T in FIG. 21. A lottery table T is stored in the storage device 55 for each of the multiple attributes λ1 to λ3. The lottery table T for each attribute λi is a data table that specifies multiple multipliers α to be applied to the numerical lottery when that attribute λi is selected in the second attribute lottery. In other words, one of the multiple multipliers α specified in the lottery table T for the attribute λi selected in the second attribute lottery is selected by the numerical lottery. The numerical values ​​of each of the multiple multipliers α may be common across the multiple attributes λ1 to λ3 or may differ for each attribute λi.

[0129] As illustrated in Figure 21, the lottery table T is set to either a normal state or a special state. The numerical value of one or more of the multiple multipliers α in the lottery table T for the special state exceeds the numerical value of the multiplier α in the lottery table T for the normal state. Note that there are also multipliers α whose numerical values ​​are common between the special state and the normal state.

[0130] 22 is a flowchart illustrating the procedure of the setting process Sf. As described above with reference to FIG. 8, the setting process Sf is started when the result of the first special drawing is a win of the special prize. Therefore, as described above, at the time when the setting process Sf is started, one of the multiple attributes λ1 to λ3 has been selected as the first selected attribute λA by the first attribute drawing before the start of the first special drawing. Note that the setting process Sf may be executed after the execution of the special process Sg.

[0131] When the setting process Sf starts, the control device 50 stores the first selected attribute λA selected in the immediately preceding first attribute lottery as the special attribute Λ in the storage device 55 (Sf1). The special attribute Λ is an attribute λi among the multiple attributes λ1 to λ3 that will be valid in the second special lottery. If a special prize is won in the first special lottery at any of the multiple stations 10, the first selected attribute λA in that first special lottery is set as the special attribute Λ common to all stations 10.

[0132] As can be understood from the above explanation, the special attribute Λ for the multiple stations 10 is updated each time a special prize is won at any of the multiple stations 10. Therefore, the special attribute Λ is maintained from the time a first special lottery at any of the stations 10 is won until the first win in a first special lottery held for any of the stations 10 after the first special lottery win. In other words, the first selected attribute λA is updated for each first special lottery depending on the result of the first attribute lottery, but if the result of the first special lottery continues to be a loss for the special prize, the special attribute Λ is not updated and is maintained until the next special prize is won. The control device 50 sets the lottery table T for the attribute λi that matches the special attribute Λ among the multiple attributes λ1 to λ3 to a special state (Sf2 to Sf5).

[0133] The control device 50 determines which of the multiple attributes λ1 to λ3 the special attribute Λ corresponds to (Sf2). If the special attribute Λ is the attribute λ1, the control device 50 sets the lottery table T corresponding to the attribute λ1 to a special state, and sets the lottery tables T corresponding to the attributes λ2 and λ3 to a normal state (Sf3). If the special attribute Λ is the attribute λ2, the control device 50 sets the lottery table T corresponding to the attribute λ2 to a special state, and sets the lottery tables T corresponding to the attributes λ1 and λ3 to a normal state (Sf4). Furthermore, if the special attribute Λ is the attribute λ3, the control device 50 sets the lottery table T corresponding to the attribute λ3 to a special state, and sets the lottery tables T corresponding to the attributes λ1 and λ2 to a normal state (Sf5).

[0134] As can be understood from the above explanation, among the multiple attributes λ1 to λ3, the lottery table T of the attribute λi that matches the first selected attribute λA (i.e., the special attribute Λ) in the first special lottery in which the special prize was won immediately before is selectively set to the special state.

[0135] FIG. 23 is a flowchart illustrating the procedure of the second special lottery (Sa10). When the second special lottery is started, the control device 50 selects one of the multiple attributes λ1 to λ3 as the second selected attribute λB by the second attribute lottery using the attribute lottery device 14 (Sa101). Specifically, the control device 50 specifies, as the second selected attribute λB, the attribute λi corresponding to the lottery hole Hi into which the lottery object 141 has fallen, among the multiple lottery holes H1 to H3 of the attribute lottery device 14. The control device 50 specifies the number Ni of objects Ob corresponding to the second selected attribute λB among the multiple objects Ob (Sa102). As described above, the number Ni of objects Ob is the number of objects Ob having the attribute λi assigned to the station 10 in the normal lottery (Sa4).

[0136] The control device 50 acquires the lottery table T corresponding to the second selected attribute λB from the storage device 55 among the plurality of lottery tables T corresponding to the different attributes λ1 to λ3 (Sa103). The control device 50 executes a numerical lottery to select one of the plurality of multipliers α specified by the lottery table T for the second selected attribute λB (Sa104). The numerical lottery is a process of randomly selecting one of the plurality of multipliers α. For example, the control device 50 sequentially selects each of the plurality of multipliers α specified by the lottery table T, and determines the multiplier α selected when a predetermined condition is met (for example, when the lottery object falls into the lottery hole) as the lottery result. However, the specific method of the numerical lottery is arbitrary, and may be either a physical lottery or an electronic lottery.

[0137] As described above, the lottery table T for the first selection attribute λA (special attribute Λ) in the first special drawing in which a special prize was won immediately before is set to a special state. Therefore, the value of the multiplier α when the second selection attribute λB matches the special attribute Λ differs from the value of the multiplier α when the second selection attribute λB does not match the special attribute Λ. Specifically, when the second selection attribute λB matches the special attribute Λ, the value of one or more of the multiple multipliers α is set to a larger value compared to when the second selection attribute λB does not match the special attribute Λ. As described above, in the first embodiment, the first selection attribute λA (special attribute Λ) in the first special drawing of one of the multiple stations 10 affects the multiplier α of the second special drawing of the other stations 10.

[0138] After determining the holding number Ni and the multiplier α through the above process, the control device 50 executes a determination process to determine the second reward amount W2 according to the holding number Ni and the multiplier α (Sa105). Specifically, the control device 50 determines the second reward amount W2 by multiplying the holding number Ni by the multiplier α. Note that the specific method for determining the second reward amount W2 is not limited to the above example. For example, a method of calculating the second reward amount W2 by a predetermined calculation using the holding number Ni and the multiplier α as variables, or a method of searching for the second reward amount W2 from a data table in which the second reward amount W2 is registered for each pair of the holding number Ni and the multiplier α, are also conceivable. The control device 50 causes the payout device 25 to pay out a quantity of gaming media Ga equivalent to the second reward amount W2 (Sa106).

[0139] 24 is a block diagram illustrating the functional configuration of the control device 50 related to the second special lottery. As illustrated in Fig. 24, the control device 50 realizes multiple functions (a control unit 531, a first lottery unit 532, a second lottery unit 533, and a setting unit 534) by executing a program stored in the storage device 55.

[0140] The control unit 531 controls (Sa5, Sa6) the numerical values ​​of the plurality of possession numbers N1 to N3 corresponding to different attributes λi for each of the plurality of stations 10 in accordance with the progress of the game at that station 10. Each possession number Ni is an example of a "game parameter."

[0141] The first lottery unit 532 executes (Sd) a first special lottery for any one of the stations 10, regarding a first selected attribute λA selected from the plurality of attributes λ1 to λ3 (first attribute), using the lottery devices 22_1 to 22_3 shared by the plurality of stations 10. The second lottery unit 533 executes (Sd) a second special lottery for each of the plurality of stations 10, regarding a second selected attribute λB selected from the plurality of attributes λ1 to λ3 (second attribute).

[0142] When the result of the first special lottery is a win, the setting unit 534 differentiates the numerical values ​​of the multiple multipliers α applied to the second special lottery when the second selected attribute λB corresponds to the first selected attribute λA from the numerical values ​​of the multiple multipliers α applied to the second special lottery when the second selected attribute λB does not correspond to the first selected attribute λA.

[0143] In the above embodiment, the multiplier α applied to the second special lottery differs depending on whether the second selection attribute λB selected for the second special lottery held at each station 10 matches the first selection attribute λA (special attribute Λ) of the first special lottery at any of the multiple stations 10 or whether it does not match the first selection attribute. That is, the result of the second special lottery changes depending on whether the second selection attribute λB corresponds to the special attribute Λ. Therefore, users of each station 10 other than the winning station 10 where the first special lottery is held among the multiple stations 10 pay attention to the first selection attribute λA selected for the first special lottery and the result (win / lose) of the first special lottery. That is, there is an advantage in that users of each station 10 other than the station 10 where the first special lottery is held can maintain their interest in the first special lottery.

[0144] Furthermore, in the first embodiment, when the second selected attribute λB matches the special attribute Λ, the numerical value of one or more of the multiple multipliers α is set to a larger numerical value than when the second selected attribute λB does not match the special attribute Λ. Therefore, the second reward amount W2 when the second selected attribute λB corresponds to the special attribute Λ is likely to be larger than the second reward amount W2 when the second selected attribute λB does not correspond to the special attribute Λ. In other words, the second reward amount W2 for users of each station 10 is affected by the first selected attribute λA in the first special lottery. Therefore, the effect of maintaining each user's interest in the first special lottery is particularly remarkable.

[0145] In the first embodiment, in particular, the second reward amount W2 is calculated according to the number Ni of objects Ob held at each station 10. Therefore, users of each station 10 expect that the attribute λi having the largest number Ni of held at that station 10 from among the plurality of numbers N1 to N3 of held objects corresponding to different attributes λi will be selected in the first special lottery. The above configuration has a particularly remarkable effect of maintaining the interest of users of each station 10 in the first special lottery.

[0146] Furthermore, in the first embodiment, the special attribute Λ is maintained from the time of winning the first special lottery at any station 10 until the first winning of the first special lottery held at any station 10 after the winning. Therefore, users of each station 10 will actively play the game to enjoy the benefits of the change in the multiplier α. In other words, there is an advantage in that game play can be effectively promoted.

[0147] [Second embodiment] A second embodiment of the present invention will be described. Note that, in each of the following exemplary embodiments, for elements whose functions are similar to those of the first embodiment, the reference numerals used in the description of the first embodiment will be used and detailed descriptions of each element will be omitted as appropriate.

[0148] In the reference data D of the first embodiment, as described above with reference to FIG. 10, one effect pattern Px_n and one payout pattern Py_n are registered for each of the plurality of numerical ranges R1 to R3 of the first reward amount W1. In the reference data D of the second embodiment, as illustrated in FIG. 25, a plurality of effect patterns Px_n (Px_n1 to Px_n3) and a plurality of payout patterns Py_n (Py_n1 to Py_n3) are registered for each of the plurality of numerical ranges R1 to R3. In FIG. 25, only one arbitrary numerical range Rn out of the plurality of numerical ranges R1 to R3 is illustrated for convenience. The moving image V (V1 to V3) specified by the effect pattern Px_n for each effect process X differs for each effect pattern Px_n. Similarly, the quantity E (E1 to E3) specified by the payout pattern Py_n for each payout process Y differs for each payout pattern Py_n.

[0149] In step Sg2 of the special process Sg, the control device 50 selects one of a plurality of effect patterns Px_n corresponding to a numerical range Rn including the first reward amount W1 and one of a plurality of payout patterns Py_n corresponding to the numerical range Rn. The method for selecting the effect pattern Px_n is arbitrary. For example, the control device 50 may randomly select one of the plurality of effect patterns Px_n, or may select each of the plurality of effect patterns Px_n in a predetermined order for each special process Sg. Similarly, the method for selecting the payout pattern Py_n is arbitrary. For example, the control device 50 may randomly select one of the plurality of payout patterns Py_n, or may select each of the plurality of payout patterns Py_n in a predetermined order for each special process Sg.

[0150] The second embodiment also achieves the same effects as the first embodiment. In addition, in the second embodiment, since one of a plurality of effect patterns Px_n and one of a plurality of payout patterns Py_n are selected, it is possible to diversify each effect process Xn and each payout process Yn.

[0151] [Variations] The above-described embodiments can be modified in various ways. Specific modifications that can be applied to the above-described embodiments are exemplified below. Two or more embodiments arbitrarily selected from the following examples may be combined to the extent that they are not mutually contradictory.

[0152] (1) In each of the above-described embodiments, a numerical value added to the additional reward amount A is exemplified as the lottery element m in the additional lottery L, but the lottery element m in the additional lottery L is not limited to a numerical value. For example, a configuration in which multiple lottery elements m include winning and losing is also envisioned. Furthermore, the condition C (C1, C2) regarding the result of the additional lottery L1 is not limited to the example (A>Ath) in each of the above-described embodiments. For example, in a configuration in which multiple lottery elements m include winning and losing, the success or failure of the condition C (C1, C2) may be determined as the result of the additional lottery L being a winning.

[0153] (2) In each of the above-described embodiments, the game media Ga of the additional reward amount A is paid out in the additional payout process Z (Za, Zb, Zc) after the end of the effect process X and the payout process Y, but the timing of the payout of the game media Ga of the additional reward amount A is not limited to the above example. For example, the game media Ga of the additional reward amount A for the additional lottery L may be paid out at the end of each additional lottery L.

[0154] (3) In each of the above-described embodiments, the display of the moving image V is exemplified as the effect processing X, but the content of the effect processing X is not limited to the above examples. The effect processing X refers to an effect for enhancing the user's winning of a special prize. For example, any operation that generates various effect effects that the user can perceive visually or audibly, such as displaying an image using a display device, controlling lighting using a lighting device, or emitting sound (e.g., sound effects) using a sound emitting device, is adopted as the effect processing X. The aspect of the effect processing X is the content of the displayed image for effect processing X using a display device, the lighting pattern (on / off or temporal change in emitted color) for effect processing X using lighting equipment, and the condition of the reproduced sound (e.g., type of music) for effect processing X using audio equipment.

[0155] (4) The payout process Y of a game medium Ga refers to the operation of moving the game medium Ga to a state where it can be used by the user. Specifically, a typical example of the payout process Y is the operation of discharging the game medium Ga from a payout outlet that can be used by the user. In a pusher game in which multiple game media Ga on the game surface gradually fall from the periphery of the game surface by pressing with a moving object (pusher table) that reciprocates on the game surface, the operation of inserting the game medium Ga onto the game surface (field) corresponds to the payout process Y. The game medium Ga is a medium used in the lottery system 1. For example, a tangible medium such as a physical medal (token) or a ticket is a typical example of the game medium Ga. However, in a lottery game (video game) that unfolds in a virtual space, the virtual medium in the virtual space corresponds to the game medium Ga.

[0156] (5) The additional lottery L refers to a process of probabilistically selecting one of a plurality of lottery elements. For example, a process of probabilistically selecting either a win or a loss for a user, or a process of probabilistically selecting one of a plurality of numerical values, is exemplified as the additional process. The additional lottery L may be either a physical lottery using a lottery device, or an electronic lottery realized by calculation processing. In addition, the action according to the result of the additional lottery L is arbitrary. For example, a mode in which gaming media Ga are paid out to a user who wins the additional lottery L is envisioned. In addition, a configuration in which a special effect process is executed when a user wins the additional lottery L is exemplified.

[0157] (6) In each of the above-mentioned forms of additional lottery L, the unit lottery was repeated a predetermined number of times, but the additional lottery L may also be composed of a single unit lottery, and the lottery element selected in that unit lottery may be determined as the additional reward amount A (A1, A2).

[0158] (7) The specific structure of the conveying body 30 is not limited to the above examples. For example, the multiple protrusions 33 may be omitted. In addition, in each of the above-described embodiments, a cylindrical holding portion 32 is exemplified, but the configuration of the holding portion 32 is not limited to the above examples. For example, a permanent magnet (a portion that does not protrude from the outer surface 31a) embedded in the outer surface 31a of the rotating body 31 may be used as the holding portion 32. Furthermore, a permanent magnet installed on the inner surface of a cylindrical (e.g., cylindrical or rectangular) rotating body 31 may be used as the holding portion 32. That is, the holding portion 32 holds the lottery body 40 on the outer surface 31a of the rotating body 31 via the cylindrical portion of the rotating body 31. As can be understood from the above explanation, a configuration in which the holding portion 32 is installed on the outer surface 31a of the rotating body 31 is not essential.

[0159] Furthermore, the shape of the rotor 31 is not limited to a cylinder with a constant diameter throughout the direction of the rotation axis Ax. For example, a cylinder whose diameter varies depending on the position in the direction of the rotation axis Ax (e.g., a truncated cone-shaped cylinder) or a cylinder with a polygonal cross-sectional shape may be used as the rotor 31. Furthermore, for example, the holding unit 32 may be provided on each of a plurality of columnar supports that protrude radially from the outer surface 31a. For example, the rotor 31 may have a shape (crankshaft shape) in which a plurality of columns eccentric at different angles to the rotation axis Ax are connected in the direction of the rotation axis Ax.

[0160] (8) In the above-described embodiments, a configuration in which the central point p2 of the path surface sA of the waiting path 35 is lower than the points p1 and p3 has been exemplified, but the shape of the path surface sA is not limited to the above examples. For example, a path surface sA in which one end of the waiting path 35 in the x-axis direction is lower than other portions may be employed. A configuration in which the path surface sA is lowest at a point near the boundary between the transport area Fa_1 and the transport area Fa_2, or at a point near the boundary between the transport area Fa_2 and the transport area Fa_3, may also be employed. Since the holding unit 32 is not installed at the boundary between the transport area Fa_1 or the transport area Fa_3 and the transport area Fa_2, the above configuration realizes a highly interesting additional lottery L in which the lottery item 40 is less likely to be held by the holding unit 32.

[0161] (9) In each of the above-described embodiments, the path along which the lottery body 40 rolls on an inclined surface (curved or flat) inclined with respect to a horizontal plane has been exemplified as the standby path 35, but the specific structure of the standby path 35 is not limited to the above example. For example, the surface of the standby path 35 may be a stepped surface including a plurality of surfaces of different heights. Furthermore, the standby path 35 is not limited to a path having a surface along which the lottery body 40 rolls. For example, the standby path 35 may be configured by two rods arranged horizontally with a gap smaller than the outer diameter of the lottery body 40. By configuring the two rods so that the gap between the first ends is wider than the gap between the opposite second ends, it is possible to move the lottery body 40 in the direction from the second end toward the first end.

[0162] (10) In each of the above-described embodiments, a path including an inclined surface (flat or curved surface) inclined with respect to a horizontal plane so that the lottery body 40 rolls by its own weight has been exemplified as the return path 36, but the specific structure of the return path 36 is not limited to the above example. For example, in a configuration in which a mechanism for moving the lottery body 40 toward the rotating body 31 is installed, the surface of the return path 36 may be a flat surface parallel to the horizontal plane. Also, for example, at least a part of the return path 36 may be configured by two rods arranged horizontally with a gap less than the outer diameter of the lottery body 40.

[0163] (11) In the above-described embodiments, the element array Mk displayed in each display area Fb_k is moved independently of the rotation of the rotating body 31. However, the rotation of the rotating body 31 and the movement of the element array Mk may be linked. For example, depending on the rotation speed of the rotating body 31, a state may occur in which it is difficult for the lottery element 40 to be held in the holding unit 32. The rotation of the rotating body 31 and the movement of the element array Mk may be linked so that the lottery element m with a large numerical value is located within the lottery area Fc when the lottery element 40 held in the above state reaches the target point Qk.

[0164] (12) In each of the above-described embodiments, a configuration in which the rotating body 31 rotates at a constant speed has been exemplified, but the rotation speed of the rotating body 31 may change over time. For example, a configuration in which the rotation speed of the rotating body 31 increases and decreases periodically or irregularly is envisioned. The possibility that the lottery item 40 will be held in the holding unit 32 depends on the rotation speed of the rotating body 31. For example, the faster the rotation of the rotating body 31, the lower the possibility that the lottery item 40 will be held in the holding unit 32 tends to be. Therefore, according to a configuration in which the rotation speed of the rotating body 31 changes, even if the lottery item 40 is at the same position on the waiting path 35, a highly interesting lottery is realized in which the possibility that the lottery item 40 will be held in the holding unit 32 changes from moment to moment.

[0165] (13) In each of the above-described embodiments, multiple permanent magnets 42 are scattered on the inner circumferential surface of the base portion 41. However, the shape and arrangement of the permanent magnets 42 are not limited to the above examples. For example, linear or strip-shaped permanent magnets 42 may be installed on the inner circumferential surface of the base portion 41. Furthermore, in each of the above-described embodiments, multiple permanent magnets 42 that generate an attractive force between themselves and the holding portion 32 are installed on the lottery body 40. However, multiple permanent magnets 42 that generate an attractive force between themselves and the holding portion 32 and multiple permanent magnets 42 that generate a repulsive force between themselves and the holding portion 32 may be installed on the inner circumferential surface of the base portion 41. In other words, multiple permanent magnets 42 with the same magnetic poles may be installed on the lottery body 40. According to the above-described configuration, it is possible to move the lottery body 40 irregularly on the waiting path 35. Furthermore, in each of the above-described embodiments, the permanent magnets 42 are installed on the inner circumferential surface of the base portion 41. However, for example, the permanent magnets 42 may be embedded in the outer surface of a hollow or solid base portion 41. By adjusting the depth of the permanent magnet 42 relative to the outer surface of the base portion 41, it is possible to adjust the magnetic force generated between the holding portion 32. Furthermore, in a configuration in which each permanent magnet 42 of the lottery body 40 is formed by stacking a plurality of magnets, it is possible to adjust the magnetic force generated between the holding portion 32 by adjusting the number of stacked magnets. For example, by varying the number of stacked magnets constituting the permanent magnet 42 for each permanent magnet 42, the magnetic force may be made to differ depending on the position on the outer surface of the lottery body 40.

[0166] Although the above description focuses on the permanent magnet 42 of the lottery body 40, a similar configuration is also adopted for the permanent magnets constituting the holding portion 32. For example, by adjusting the depth or the number of layers of the permanent magnet relative to the holding portion 32, it is possible to adjust the magnetic force generated between the holding portion 32 and the lottery body 40. Furthermore, by varying the depth or the number of layers of the permanent magnet for each holding portion 32, the magnetic force between the lottery body 40 and each holding portion 32 may be made different.

[0167] (14) In the above-described embodiments, configurations in which both the holding unit 32 and the lottery unit 40 include permanent magnets have been exemplified, but configurations in which only one of the holding unit 32 and the lottery unit 40 includes a permanent magnet are also envisioned. For example, in a configuration in which the holding unit 32 is configured with a permanent magnet, the lottery unit 40 may include a magnetic material (e.g., a metal piece). Also, in a configuration in which the lottery unit 40 includes a permanent magnet, the holding unit 32 may include a magnetic material. The embodiments exemplified for the lottery unit 40 in which the permanent magnet 42 is installed are also valid for a configuration in which the permanent magnet 42 is replaced with a magnetic material. As can be understood from the above examples, configurations in which the holding unit 32 holds the lottery unit 40 by magnetic force include: (A) a configuration in which the holding unit 32 includes a magnet and the lottery unit 40 includes a magnetic material; (B) A configuration in which the holding unit 32 includes a magnetic material and the lottery body 40 includes a magnet, or (C) A configuration in which both the holding unit 32 and the lottery body 40 include magnets; The magnet to be installed in the holder 32 may be an electromagnet in addition to a permanent magnet.

[0168] (15) In each of the above-described embodiments, a configuration in which the holding unit 32 holds the lottery item 40 by magnetic force has been exemplified, but the configuration for the holding unit 32 to hold the lottery item 40 is not limited to the above examples. For example, a dish-shaped protrusion on which the lottery item 40 is placed or a recess that accommodates the lottery item 40 may be installed on the rotating body 31 as the holding unit 32. Also, an element that holds the lottery item 40 by a method other than magnetic force may be used as the holding unit 32. For example, any element that can hold the lottery item 40 may be used as the holding unit 32, such as an element to which the lottery item 40 is attached or detached by a surface fastener on which mutually engaging hooks or loops are formed, an element to which the lottery item 40 adheres by an adhesive substance, or an element to which the lottery item 40 adheres by suction of air.

[0169] (16) In each of the above-described embodiments, the outer surface 31a of the single rotating body 31 is divided into multiple transport areas Fa_1 to Fa_3. However, a transport area Fa_k may be formed in each of multiple rotating bodies 31 that can rotate independently of one another. That is, each of the multiple transport areas Fa_1 to Fa_3 may rotate independently of one another. For example, a configuration is envisioned in which each of the multiple rotating bodies 31 rotates at a different speed. With the above-described configuration, a variety of highly entertaining additional lotteries L can be realized. Furthermore, in each of the above-described embodiments, the display surface 232a of the single display device 232 is divided into multiple display areas Fb_1 to Fb_3. However, a display area Fb_k may be formed in each of multiple display bodies that are configured as separate bodies.

[0170] (17) In each of the above-described embodiments, the additional lottery L using the lottery device 26 is executed in the special process Sg, but the situation in which the lottery device 26 is used is not limited to the special process Sg. Therefore, the lottery using the lottery device 26 is not limited to a lottery that is additional to the first special lottery. In other words, a lottery using the lottery device 26 may be executed independently of the first special lottery.

[0171] (18) In each of the above-described embodiments, the element string Mk displayed in the display area Fb_k of the display device 232 is moved (scrolled) in the direction of the z-axis. However, the method of changing the lottery element m over time is not limited to the above examples. For example, any of the multiple lottery elements m constituting the element string Mk may be displayed sequentially in the display area Fb_k. When the lottery body 40 reaches the target point Qk, the lottery element m displayed in the display area Fb_k is identified as the lottery result.

[0172] (19) In each of the above-described embodiments, the same type of attribute is selected in the first attribute lottery and the second attribute lottery. However, the multiple attributes λ1 to λ3 (first attribute) selected in the first attribute lottery and the multiple attributes λ1 to λ3 (second attribute) selected in the second attribute lottery may be different types of attributes. For example, one of multiple colors (first attribute) is selected as the first selected attribute λA in the first attribute lottery, and one of multiple objects Ob (second attribute) is selected as the second selected attribute λB in the second attribute lottery. As can be understood from the above explanation, the case where the second selected attribute λB "corresponds" to the first selected attribute λA (special attribute Λ) includes both a case where the first selected attribute λA and the second selected attribute λB are different types of attributes and correspond to each other, and a case where the first selected attribute λA and the second selected attribute λB are the same type of attributes and match each other.

[0173] (20) In the above-described embodiments, the configuration in which the multiplier α applied to the calculation of the second reward amount W2 is changed is exemplified. However, the lottery parameters that change depending on whether the second selected attribute λB and the special attribute Λ are the same are not limited to the multiplier α. For example, in an embodiment in which one of multiple reward amounts is selected by lottery in the second special lottery, one or more of the multiple reward amounts to be selected may be changed depending on whether the second selected attribute λB and the special attribute Λ are the same. Furthermore, in an embodiment in which one of multiple lottery elements (e.g., items) is selected by lottery in the second special lottery, the probability of each lottery element being selected may be changed depending on whether the second selected attribute λB and the special attribute Λ are the same. As can be understood from the above explanation, the numerical values ​​that change depending on whether the second selected attribute λB and the special attribute Λ are the same are collectively referred to as lottery parameters applied to the second special lottery.

[0174] (21) In each of the above-described embodiments, the configuration in which the number Ni of each object Ob held is applied to the second special lottery has been exemplified, but the game parameter applied to the second special lottery is not limited to the number Ni of each object Ob held. Any numerical value that changes according to the progress of the game at each station 10 is applied to the second special lottery as a game parameter.

[0175] (22) In each of the above-described embodiments, the configuration in which the special attribute Λ is maintained from the time the special prize is won in the first special drawing to the time the next special prize is won is exemplified, but the period during which the special attribute Λ is maintained is not limited to the above examples. For example, a configuration in which the special attribute Λ is valid only for the second special drawing held at each station 10 immediately after the special prize is won, a configuration in which the special attribute Λ is valid for a predetermined number of second special drawing after the special prize is won, or a configuration in which the special attribute Λ is valid until a predetermined condition is met after the special prize is won is envisioned.

[0176] (23) The number of types of attribute λi is not limited to the example (three types) in each of the above-mentioned embodiments. That is, a configuration in which any one of two types of attribute λi is selected, or a configuration in which any one of four or more types of attribute λi is selected, is also assumed. Furthermore, the number of target points Qk is not limited to the example (three) in each of the above-mentioned embodiments. That is, a configuration in which the lottery object 40 is transported to any one of two target points Qk, or a configuration in which the lottery object 40 is transported to any one of four or more target points Qk, is also assumed. Therefore, the number of transport areas Fa_k or the number of display areas Fb_k is not limited to the example (three) in each of the above-mentioned embodiments. Similarly, the number of numerical ranges Rn of the first reward amount W1 is not limited to the example (three) in each of the above-mentioned embodiments. For example, a configuration in which the value range of the first reward amount W1 is divided into two numerical ranges Rn, or a configuration in which the value range of the first reward amount W1 is divided into four or more numerical ranges Rn, is also assumed.

[0177] (24) In the above-described embodiments, the lottery system 1 includes a plurality of lottery devices 22_1 to 22_3 dedicated to first special lotteries for different attributes λi. However, for example, the display unit 23 may be used for the first special lottery for a specific attribute λi. That is, for any of the plurality of attributes λ1 to λ3, the lottery device 22 dedicated to the first special lottery for that attribute λi may be omitted. Note that in a configuration in which the lottery system 1 includes a plurality of lottery devices 22_1 to 22_3 corresponding to different attributes λi, one or more lottery devices 22_i among the plurality of lottery devices 22_1 to 22_3 may be used for lottery processing other than the first special lottery. Furthermore, in a configuration in which the display unit 23 is used for the first special lottery for a specific attribute λi, the display unit 23 may be used for lottery processing other than the first special lottery.

[0178] (25) In the above-described embodiments, the game device 13 of each station 10 provides a pusher game, but the types of games provided by the game device 13 are not limited to the above examples.

[0179] (26) A plurality of light-emitting elements (e.g., LEDs) may be arranged in a matrix on the surface of the dispensing device 25, and the illumination and extinguishing of each of the plurality of light-emitting elements may be controlled according to the pattern of dispensing game media Ga by the dispensing device 25. For example, a configuration is envisioned in which, among the plurality of light-emitting elements, light-emitting elements that form a pattern similar to the pattern of dispensing game media Ga are illuminated, and the other light-emitting elements are extinguished. Another configuration is envisioned in which, among the plurality of light-emitting elements, light-emitting elements that form a pattern similar to the pattern of dispensing game media Ga are extinguished, and the other light-emitting elements are illuminated. The above configuration has the advantage that the dispensing pattern of game media Ga can be easily visually recognized by the user.

[0180] (27) Another example of a lottery using the lottery device 22_i may include, for example, an increase process (so-called double-up) that increases the first reward amount W1. Once the first reward amount W1 is determined, the user can select whether or not to perform the increase process. If the user selects to perform the increase process, one of a plurality of numbers including 0 (e.g., 0, 1, 5) is selected by lottery, and the new first reward amount W1 is calculated by multiplying the first reward amount W1 by this number. Therefore, there is a possibility that the first reward amount W1 will be 0. On the other hand, if the user selects not to perform the increase process, one of a plurality of numbers with a minimum value of 1 (e.g., 1, 2, 3) is selected by lottery, and the new first reward amount W1 is calculated by multiplying the first reward amount W1 by this number. Therefore, the first reward amount W1 will not decrease.

[0181] (28) As another example of a lottery using the lottery device 22_i, for example, a physical lottery in which a spherical lottery object is made to enter one of a plurality of lottery holes is assumed. In the above lottery, when the number of times that the lottery object has entered one of the plurality of lottery holes reaches a predetermined number of times (for example, three times), the physical lottery ends. On the other hand, when the number of times that the lottery object has entered each of all the lottery holes reaches a predetermined number of times (for example, two times) (i.e., when the lottery object has entered each of all the lottery holes twice), the number of times for each lottery hole is initialized to zero. In other words, the number of lottery draws increases.

[0182] (29) The functions of the lottery system 1 according to each of the above-described embodiments are realized by cooperation between one or more processors constituting the control device 50 and a program stored in the storage device 55. The above-described program may be provided in a form stored on a computer-readable recording medium and installed on a computer. The recording medium may be, for example, a non-transitory recording medium, such as an optical recording medium (optical disk) such as a CD-ROM, but may also include any known form of recording medium, such as a semiconductor recording medium or a magnetic recording medium. Note that a non-transitory recording medium includes any recording medium other than a transitory, propagating signal, and does not exclude volatile recording media. In addition, in a configuration in which a distribution device distributes a program via a communication network, the storage device storing the program in the distribution device corresponds to the non-transitory recording medium.

[0183] [Note] From the above description, for example, the following preferred embodiments of the present invention can be understood. Note that, in order to facilitate understanding of each embodiment, reference numerals in the drawings are written in parentheses for convenience, but this is not intended to limit the present invention to the embodiments shown in the drawings.

[0184] [Appendix A] Lottery devices that pay out game media such as physical medals according to the results of a lottery process have been proposed. In the lottery device, a user may win a special prize (e.g., a jackpot) through a special lottery with stricter participation conditions than a normal lottery process. A large number of game media are paid out to the user who wins the special prize. Japanese Patent No. 5178244 discloses a configuration in which, if a second user wins the jackpot during a period in which a large number of medals are paid out to a first user who has won the jackpot, the number of medals paid out to the second user is increased according to the time the second user waits for the payout of game media.

[0185] In the technology of Patent Document 1, a user who wins a jackpot simply passively watches the payout of gaming media and the presentation process, such as image display, for a long period of time until the payout of a large number of gaming media is completed. Therefore, it is difficult to maintain the user's sense of anticipation (interest or excitement) during the presentation process. In consideration of the above circumstances, one aspect of the present invention (Appendix A) aims to maintain the user's sense of anticipation even during the presentation process.

[0186] [Appendix A1] A lottery system (1) according to one aspect (Appendix A1) of the present invention comprises a determination unit (511, Sg2) that determines an effect processing when a user wins a special prize, a processing unit (512, Sg3, Sg7, Sg9, Sg13, Sg15) that executes a winning processing including the effect processing (X) determined by the determination unit (511, Sg2) and a payout processing (Y) that pays out the gaming media (Ga) in the payout quantity (E) related to the special prize, and a lottery unit (513, Sg5, Sg11) that executes an additional lottery (L) for the user in parallel with the winning processing.

[0187] In the above-described embodiment, when a user wins a special prize, an additional lottery (L) is executed for the user in parallel with the winning process. Therefore, compared to a configuration in which the user only watches the presentation process (X) and payout process (Y) when the user wins a special prize, the user's sense of anticipation can be maintained even during the winning process.

[0188] A "special prize" is a prize (e.g., a jackpot) awarded by winning a special lottery whose participation or winning conditions are stricter than those of regular lotteries that are regularly or repeatedly held. The payout quantity (E) of gaming media (Ga) for a special prize is a variable value that depends on, for example, the number of plays by one or more users until the special prize is won.

[0189] The fact that the winning process and the additional lottery (L) are "in parallel" means that the period in which the winning process is executed and the period in which the additional lottery (L) is executed at least partially overlap. For example, the additional lottery (L) is executed so as to overlap on the time axis with at least one of the effect process (X) and payout process (Y) that constitute the winning process.

[0190] [Appendix A2] In a specific example (Supplementary Note A2) of Appendix A1, the winning process includes a plurality of unit processes (U), the lottery unit (513, Sg5, Sg11) executes the additional lottery (L) in parallel with a first unit process (U) among the plurality of unit processes (U), and the processing unit (512, Sg3, Sg7, Sg9, Sg13, Sg15) changes the mode of a second unit process (U) among the plurality of unit processes (U) that follows the first unit process (U) according to the result of the additional lottery (L) that follows the first unit process (U). In the above mode, the mode of the second unit process (U) that follows the first unit process (U) changes according to the result of the additional lottery (L) that follows the first unit process (U), making it easier to maintain user anticipation for the additional lottery (L).

[0191] Each of the plurality of unit processes (U) includes a performance process (X) and a payout process (Y). The aspect of the unit process (U) refers to various conditions related to the unit process (U), such as the content of the performance process (X) in the unit process (U), the duration of the unit process (U) (at least one of the performance process (X) and the payout process (Y)), or the conditions of the payout process (Y) in the unit process (U) (for example, the payout amount (E) per unit time).

[0192] The result of the additional lottery (L) typically refers to whether the user wins or loses in the additional lottery (L). In addition, if the additional lottery (L) includes multiple processes for randomly selecting one of multiple numbers, the result of the additional lottery (L) may be whether the total value of the numbers selected in the multiple processes exceeds a predetermined value.

[0193] "Changing the mode of the second unit processing (U) depending on the result of the additional lottery (L)" means that the mode of the second unit processing (U) differs depending on whether or not a specified condition is met regarding the result of the additional lottery (L).

[0194] [Appendix A3] In a specific example (Supplementary Note A3) of Appendix A2, in the payout process (Y) of each of the plurality of unit processes (U), a quantity of game media (Ga) set for each unit process (U) is paid out from the payout quantity (E) for the special prize. In the above aspect, the quantity of game media (Ga) set for each unit process (U) is paid out in the payout process (Y) of each unit process (U). Therefore, the duration of the effect process (X) in each unit process (U) can be set to an appropriate time according to the payout quantity (E) in the payout process (Y) of that unit process (U).

[0195] [Appendix A4] In a specific example (Appendix A4) of Appendix A2 or Appendix A3, the processing unit (512, Sg3, Sg7, Sg9, Sg13, Sg15) executes the second unit processing (U) including a second effect processing (X) consecutive to the first effect processing (X) in the first unit processing (U) when the result of the additional lottery (L) parallel to the first unit processing (U) is a first result, and executes the second unit processing (U) including a common effect processing (X) prepared in common as the effect processing (X) after two or more unit processings (U) among the plurality of unit processings (U) when the result of the additional lottery (L) parallel to the first unit processing (U) is a second result different from the first result. In the above aspect, if the result of the additional lottery (L) is the first result, the second unit process (U) including the second effect process (X) that is continuous with the first effect process (X) in the first unit process (U) is executed, so that an incentive can be given to the user to hope that the result of the additional lottery (L) will be the first result. Therefore, it is easy to maintain the user's expectations for the additional lottery (L). Furthermore, if the result of the additional lottery (L) is the second result, an incentive can be given to the user to try again in the additional lottery (L). Note that the second effect process (X) being "continuous" with the first effect process (X) means, for example, a relationship in which the user can recognize that the content of the second effect process (X) is continuous with the content of the first effect process (X).

[0196] [Appendix A5] In a specific example (Supplementary Note A5) of Appendix A4, the additional lottery (L) is a process for determining a numerical value, the first result being that the numerical value exceeds a predetermined value, and the second result being that the numerical value falls below the predetermined value. According to the above aspect, an incentive can be given to the user to hope that the additional lottery (L) will proceed so that the numerical value exceeds the predetermined value. Therefore, it is easy to maintain the user's anticipation for the additional lottery (L).

[0197] The "additional lottery (L)" for determining a numerical value is, for example, a single lottery process in which one of a plurality of numerical values ​​is randomly determined as the numerical value. Alternatively, the "additional lottery (L)" may be a process in which the process of randomly selecting one of a plurality of numerical values ​​is repeated multiple times, and the total value of the multiple repeated numerical values ​​is determined as the numerical value.

[0198] [Appendix A6] In the specific example (Supplementary Note A6) of Appendix A5, a payout unit (514, Sg6, Sg12) is provided that pays out the number of game media (Ga) corresponding to the numerical value. In the above-described embodiment, the number of game media (Ga) corresponding to the numerical value determined by the additional lottery (L) is paid out, which has a particularly remarkable effect of maintaining the user's sense of anticipation even during the execution of the winning process. Furthermore, since the additional lottery (L) is used both to determine the numerical value reflected in the payout number (E) of game media (Ga) and to determine the mode of the second unit process (U), the configuration or operation of the lottery system (1) is simplified compared to a configuration in which the numerical value and the mode of the second unit process (U) are determined by different elements.

[0199] "Paying out the number of game media (Ga) corresponding to the numerical value" includes not only the case where the same number of game media (Ga) as the numerical value determined by the additional lottery (L) is paid out, but also the case where a variable number of game media (Ga) corresponding to the numerical value is paid out. An example of the latter case is the case where the number of game media (Ga) calculated by multiplying the numerical value determined by the additional lottery (L) by a predetermined coefficient is paid out.

[0200] [Appendix A7] In any specific example (Supplementary Note A7) of Supplementary Note A1 to Supplementary Note A4, a payout unit (514, Sg6, Sg12) is provided that pays out the game media (Ga) in a quantity corresponding to the result of the additional lottery (L). In the above-mentioned aspect, the game media (Ga) are paid out when the user wins the additional lottery (L), which has a particularly remarkable effect of maintaining the user's sense of anticipation even during the execution of the winning process.

[0201] The timing of the payout of the amount of gaming media (Ga) corresponding to the result of the additional lottery (L) (hereinafter referred to as "additional payout") is arbitrary. For example, the additional payout may be executed in parallel with the winning process, or after the winning process is completed.

[0202] The quantity according to the result of the additional lottery (L) means the quantity according to the numerical value in a mode in which the additional lottery (L) is a process for determining a numerical value. Also, in a mode in which the additional lottery (L) is a process for determining whether a prize is won or lost, the quantity set for each of the winning and losing prizes (for example, 200 for a winning prize, 50 for a losing prize) corresponds to the "quantity according to the result of the additional lottery (L)."

[0203] [Appendix A8] In any specific example (Supplementary Note A8) of Supplementary Note A1 to Supplementary Note A7, the determination unit (511, Sg2) determines the effect process (X) according to the payout quantity (E) of gaming media (Ga) for the special prize. In the above-described aspects, the effect process (X) is determined according to the payout quantity (E) for the special prize, so that an appropriate effect process (X) for the payout quantity (E) can be executed. For example, the larger the payout quantity (E) (i.e., the longer the time required to payout gaming media (Ga)), the longer the effect process (X) can be determined.

[0204] "Determining the effect process (X) according to the payout quantity (E)" means that the mode of the effect process (X) (for example, the effect content or the effect time) is made different when the payout quantity (E) is a first quantity and when the payout quantity (E) is a second quantity different from the first quantity. For example, different modes of effect processes (X) are associated with each of a plurality of numerical ranges (Rn) that divide the numerical range of the payout quantity (E), and the effect process (X) associated with the numerical range (Rn) that includes the payout quantity (E) for the special prize won by the user is determined by the determination unit (511, Sg2).

[0205] [Appendix A9] In a specific example (Supplementary Note A9) of Appendix A8, the determination unit (511, Sg2) determines the effect process (X) corresponding to the numerical range (Rn) including the payout quantity (E) for the special prize among the plurality of numerical ranges (Rn) by referring to reference data (D) that associates the effect process (X) with each of the plurality of numerical ranges (Rn). The above aspect has the advantage that the effect process (X) corresponding to the payout quantity (E) for the special prize can be easily determined by referring to the reference data (D).

[0206] [Appendix A10] The operation method of the lottery system (1) according to one aspect of the present invention (Appendix A10) is to determine an effect process (X) when a user wins a special prize, execute a winning process including the determined effect process (X) and a payout process (Y) for paying out the gaming media (Ga) in the payout quantity (E), and execute an additional lottery (L) for the user in parallel with the winning process.

[0207] [Appendix A11] A program according to one aspect of the present invention (Appendix A11) causes a computer system to function as a determination unit (511, Sg2) that determines an effect process (X) when a user wins a special prize, a processing unit (512, Sg3, Sg7, Sg9, Sg13, Sg15) that executes a winning process including the effect process (X) determined by the determination unit (511, Sg2) and a payout process (Y) that pays out the gaming media (Ga) in the payout quantity (E), and a lottery unit (513, Sg5, Sg11) that executes an additional lottery (L) for the user in parallel with the winning process.

[0208] [Appendix B] For example, a lottery system (1) that combines a physical lottery using a lottery object such as a sphere and an electronic lottery using an image displayed on a display device has been proposed. For example, FIG. 6 of Japanese Patent No. 6611100 discloses a lottery system (1) that includes an arc-shaped passage along which the lottery object rolls and a display unit that displays multiple candidates. A discharge unit into which the lottery object can enter is formed in the passage. The multiple candidates displayed by the display device move over time. In the above configuration, a candidate that is in a specific position among the multiple candidates at the time the lottery object enters the discharge unit is identified as the lottery result.

[0209] In the configuration of Patent No. 6611100, the lottery result is determined the moment the lottery body enters the discharge section, making it difficult to maintain the user's sense of anticipation (interest or excitement) for an appropriate period of time. In consideration of the above circumstances, one aspect of the present invention (Appendix B) aims to appropriately ensure the time during which the user's sense of anticipation is maintained.

[0210] [Appendix B1] A lottery system (1) according to one aspect (Appendix B1) of the present invention includes a transport body (30) that transports a lottery body (40) to a target location while holding the lottery body (40), a display unit (232) that displays lottery elements (m) that change over time, and a lottery unit (521, La6) that identifies the lottery elements (m) displayed on the display unit (232) as the lottery result based on the lottery body (40) reaching the target location.

[0211] In the above-described embodiment, the lottery element (m) displayed on the display unit (232) is identified as the lottery result based on the arrival of the lottery element (40) at the target location. Therefore, during the process in which the lottery element (40) is transported by the transport body (30), the user expects that the desired lottery element (m) will be displayed on the display unit (232) at the time corresponding to the arrival of the lottery element (40) at the target location. Since the transport body (30) transports the lottery element (40) to the target location while holding the lottery element (40), an appropriate time is ensured from the time the transport body (30) starts to hold the lottery element (40) until the lottery element (40) reaches the target location. In other words, there is an advantage in that it is easy to ensure the time to maintain the user's sense of anticipation.

[0212] The "lottery object (40)" is any object used in the lottery. A typical example of the lottery object (40) is a three-dimensional object (e.g., a sphere) that can roll on a plane, but the shape of the lottery object (40) is not limited to the above example. For example, a disk-shaped lottery object (40) (e.g., a physical medal) may also be used.

[0213] The lottery element (m) displayed on the display unit (232) "changing over time" includes, for example, a manner in which the lottery element (m) moves (scrolls) or a manner in which the appearance of the lottery element (m) changes over time.

[0214] The lottery unit (521, La6) that specifies, as the lottery result, the lottery element (m) displayed on the display unit (232) based on the lottery element (40) reaching the target location is, for example, an element that specifies, as the lottery result, the lottery element (m) displayed on the display unit at the time when the lottery element (40) reaches the target location. However, it does not matter whether the time when the lottery element (40) reaches the target location is the same as the time when the lottery result is specified. For example, the lottery element (m) displayed on the display unit (232) at the time when a predetermined time has elapsed since the lottery element (40) reached the target location may be specified as the lottery result. As can be understood from the above example, a configuration in which the lottery element is specified due to the lottery element reaching the target location satisfies the requirement "based on the lottery element (40) reaching the target location."

[0215] [Appendix B2] In a specific example (Supplementary Note B2) of Appendix B1, the conveying body (30) includes a rotating body (31) that rotates around a rotation axis (Ax) and a holding part (32) that is installed on the rotating body (31) and holds the lottery body (40). In the above aspect, the lottery body (40) held by the holding part (32) is conveyed by the rotation of the rotating body (31) and reaches the target location. Therefore, there are advantages that the lottery body (40) can be conveyed by simple control such as the rotation of the rotating body (31), and the space required for installing the conveying body (30) is reduced.

[0216] [Appendix B3] In a specific example (Supplementary Note B3) of Appendix B2, the holding portion (32) holds the lottery element (40) by magnetic force. In the above aspect, since the holding portion (32) holds the lottery element (40) by magnetic force, contact between the lottery element (40) and the holding portion (32) is reduced compared to, for example, a configuration employing a holding portion (32) on which the lottery element (40) is placed. Therefore, wear or damage to the lottery element (40) and the holding portion (32) caused by contact therebetween can be suppressed.

[0217] [Appendix B4] In a specific example (Supplementary Note B4) of Appendix B3, the magnetic force acting between the lottery body (40) and the holding portion (32) when a first region of the surface of the lottery body (40) is in contact with the holding portion (32) is different from the magnetic force acting between the lottery body (40) and the holding portion (32) when a second region of the surface different from the first region is in contact with the holding portion (32). In the above aspect, the probability that the lottery body (40) will be held in the holding portion (32) differs between a case in which the lottery body (40) approaches the holding portion (32) with the first region facing and a case in which the lottery body (40) approaches the holding portion (32) with the second region facing. That is, there is an advantage in that it is easy to ensure randomness in the behavior of the lottery body (40) (whether or not it is held in the holding portion (32)).

[0218] [Appendix B5] In a specific example (Appendix B5) of Appendix B1, the target location includes a plurality of target points (Qk), the transport body (30) transports the lottery body (40) to any one of the plurality of target points (Qk), the display unit (232) includes a plurality of display areas (Fb_k) that display a lottery element (m) that changes over time, and the lottery unit (521, La6) identifies, based on the lottery body (40) reaching any one of the plurality of target points (Qk), the lottery element (m) displayed in the display area (Fb_k) among the plurality of display areas (Fb_k) that corresponds to the target point (Qk), as the lottery result.

[0219] In the above-described aspect, the lottery result is determined based on the target point (Qk) among the multiple target points (Qk) at which the lottery object (40) arrives as a result of being transported by the transport body (30) and the display content of the display area (Fb_k) at the time corresponding to the lottery object (40) reaching the target point (Qk). Therefore, the user expects the lottery object (40) to arrive at the target point (Qk) among the multiple target points (Qk) corresponding to the display area (Fb_k) where the desired lottery element (m) is displayed, and expects the desired lottery element (m) to be displayed in the display area (Fb_k) at the time corresponding to the lottery object (40) reaching the target point (Qk). Therefore, compared to a configuration in which the lottery result is determined based only on the target point (Qk) among the multiple target points (Qk) at which the lottery object (40) arrives, a more diverse and exciting lottery can be realized.

[0220] Each of the plurality of display regions (Fb_k) is typically formed on a single display device. However, the display region (Fb_k) may be formed on each of a plurality of display devices configured separately from each other. In other words, the display unit (232) may be realized by a single display device or by a plurality of display devices.

[0221] "The lottery element (m) displayed in the display area (Fb_k) among the plurality of display areas (Fb_k) corresponding to the target point (Qk)" means, for example, in an aspect in which any of the plurality of lottery elements (m) is sequentially displayed in each display area (Fb_k), the lottery element (m) displayed in the display area (Fb_k) among the plurality of display areas (Fb_k) corresponding to the target point (Qk). Also, for example, in an aspect in which any of the plurality of lottery elements (m) moves (e.g., scrolls) within each display area (Fb_k), the lottery element (m) displayed in a specific area of ​​the display area (Fb_k) among the plurality of display areas (Fb_k) corresponding to the target point (Qk).

[0222] [Appendix B6] In a specific example (Supplementary Note B6) of Appendix B5, the plurality of target points (Qk) include a first target point (Qk1) and a second target point (Qk2) that are located at different positions in the direction of the rotation axis (Ax), and the conveyance body (30) includes a rotating body (31) that rotates around the rotation axis (Ax) and a plurality of holding units (32) that hold the lottery body (40), and the plurality of holding units (32) include one or more first holding units (32_k1) installed at positions corresponding to the first target point (Qk1) in the direction of the rotation axis (Ax), and one or more second holding units (32_k2) installed at positions corresponding to the second target point (Qk2) in the direction of the rotation axis (Ax). In the above aspect, the holding units (32) are arranged at positions corresponding to the different target points (Qk) in the direction of the rotation axis (Ax) of the rotating body (31). Specifically, one or more first holding units (32_k1) are installed at positions corresponding to the first target point (Qk1), and one or more second holding units (32_k2) are installed at positions corresponding to the second target point (Qk2). This has the advantage that the user can easily grasp the target point (Qk) where the lottery object (40) held in each holding unit (32) will arrive.

[0223] [Appendix B7] In a specific example (Supplementary Note B7) of Appendix B6, the one or more first holding units (32_k1) are two or more first holding units (32_k1) arranged at intervals in the circumferential direction of the rotating body (31), and the one or more second holding units (32_k2) are two or more second holding units (32_k2) arranged at intervals in the circumferential direction of the rotating body (31). In the above aspect, two or more first holding units (32_k1) are installed at positions corresponding to the first target point (Qk1), and two or more second holding units (32_k2) are installed at positions corresponding to the second target point (Qk2). Therefore, compared to a configuration in which one first holding unit (32_k1) and one second holding unit (32_k2) are installed, it is possible to increase the possibility that the lottery object (40) will be held by the holding unit (32) (and therefore the possibility that the lottery object (40) will reach the target point (Qk)).

[0224] [Appendix B8] In a specific example (Appendix B8) of any of Appendices B5 to B7, the multiple display areas (Fb_k) include a first display area (Fb_k1) corresponding to the first target point (Qk1) in the direction of the rotation axis (Ax) and a second display area (Fb_k2) corresponding to the second target point (Qk2) in the direction of the rotation axis (Ax), and the display unit (232) moves the lottery element (m) displayed in the first display area (Fb_k1) toward the first target point (Qk1) and moves the lottery element (m) displayed in the second display area (Fb_k2) toward the second target point (Qk2). In the above-described embodiment, the lottery element (m) displayed in each display area (Fb_k) moves to approach the target point (Qk), so that the user can predict the position of the lottery element (m) in each display area (Fb_k) at the time corresponding to the lottery body (40) reaching the target point (Qk). Therefore, a highly entertaining lottery that can easily maintain the user's interest in the process until the lottery body (40) reaches the target point (Qk) can be realized.

[0225] [Appendix B9] In any specific example (Appendix B9) of Appendices B2 to B4 and Appendices B6 to B8, a waiting path (35) extending along the rotation axis (Ax) around the rotating body (31) is provided, and the lottery body (40) rolls on the waiting path (35) until it is held by the conveying body (30). In the above aspect, the lottery body (40) moves on the waiting path (35) until it is held by the conveying body (30) (specifically, the holding unit (32)). Therefore, it is possible to realize a highly entertaining lottery in which the user cannot immediately know which of the multiple holding units (32) the lottery body (40) will be held.

[0226] [Appendix B10] In a specific example (Supplementary Note B10) of Appendix B9, the height of the lottery body (40) when it is located at a first point in the direction of the rotation axis (Ax) on the standby path (35) is lower than the height of the lottery body (40) when it is located at a second point different from the first point in the direction of the rotation axis (Ax) on the standby path (35). In the above aspect, since the height of the lottery body (40) when it is located at the first point is lower than the height of the lottery body (40) when it is located at the second point, the probability that the lottery body (40) will be located near the first point exceeds the probability that the lottery body (40) will be located near the second point. In other words, the probability that the lottery body (40) will be held in a holding part (32) closer to the first point out of the plurality of holding parts (32) is higher than the probability that the lottery body (40) will be held in a holding part (32) closer to the second point. According to the above configuration, it is possible to vary the probability that the lottery object (40) will reach each of the plurality of target points (Qk). Specifically, it is possible to increase the possibility that the lottery object (40) will reach the target point (Qk) whose position in the direction of the rotation axis (Ax) is closest to the first point among the plurality of target points (Qk).

[0227] The first position and the second position in the direction of the rotation axis (Ax) are arbitrary. For example, if a position near the center of the rotating body (31) in the direction of the rotation axis (Ax) is set as the first position and a position near the end of the rotating body (31) is set as the second position, it is possible to concentrate the lottery objects (40) in the holding portion (32) near the center of the rotating body (31).

[0228] [Appendix B11] In a specific example (Supplementary Note B11) of Appendix B9 or Appendix B10, the conveying body (30) includes a plurality of protrusions (33) protruding from the outer surface (31a) of the rotating body (31), and the plurality of protrusions (33) urge the lottery body (40) rolling on the waiting path (35). In the above aspect, the lottery body (40) on the waiting path (35) moves irregularly due to the urging (e.g., collision) from the plurality of protrusions (33). Therefore, a highly entertaining lottery is realized in which the user cannot immediately know which of the plurality of holding portions (32) the lottery body (40) will be held in.

[0229] [Appendix B12] In any specific example (Supplementary Note B12) of Supplementary Note B1 to Supplementary Note B11, a return path (36) is provided for returning the lottery item (40) that has reached the target location toward the conveyance body (30). In the above-described aspect, the lottery item (40) that has reached the target location returns to the conveyance body (30) via the return path (36). Therefore, it is possible to repeat lotteries using the lottery item (40) without requiring a mechanism for throwing the lottery item (40) from the outside toward the conveyance body (30).

[0230] [Appendix B13] A specific example (Supplementary Note B13) of Appendix B12 includes a movable body (38) installed on the return path (36) and a control unit (522, La3, La4) that controls the movable body (38) to either a blocking state that blocks the movement of the lottery body (40) toward the conveyance body (30) or a release state that allows the movement of the lottery body (40) toward the conveyance body (30). In the above aspect, the movable body (38) installed on the return path (36) is controlled to either a blocking state that blocks the movement of the lottery body (40) or a release state that allows the movement of the lottery body (40). Therefore, by controlling the state of the movable body (38), it is possible to control the time when the lottery body (40) is supplied toward the conveyance body (30).

[0231] [Appendix C] Lottery devices that pay out game media such as physical medals according to the results of a lottery process have been proposed. In the lottery device, a user may win a special prize (e.g., a jackpot) through a special lottery with stricter participation conditions than a normal lottery process. A large number of game media are paid out to the user who wins the special prize. Japanese Patent No. 5178244 discloses a configuration in which, if a second user wins the jackpot during a period in which a large number of medals are paid out to a first user who has won the jackpot, the number of medals paid out to the second user is increased according to the time the second user waits for the payout of game media.

[0232] In the conventional configuration, only the user who wins the special prize among multiple users can receive a large number of rewards, and the progress or outcome of the lottery for the special prize is irrelevant to other users. Note that the above explanation focuses on the lottery for the special prize, but similar circumstances are assumed for other lotteries. In consideration of the above, one aspect of the present invention (Appendix C) aims to maintain the interest of users of each station other than the station where the lottery is held regarding the lottery.

[0233] [Appendix C1] A lottery system (1) according to one aspect (Appendix C1) of the present invention includes a first lottery unit (532, Sd) that executes a first lottery for a first selection attribute (λA) selected from a plurality of first attributes (λi) for any one of a plurality of stations (10) where different users play a game, using a lottery device (22-i) shared by the plurality of stations (10); and a lottery unit (532, Sd) that executes a first lottery for a second selection attribute (λA) selected from a plurality of second attributes (λi) for each of the plurality of stations (10). The system includes a second lottery unit (533, Sa10) that executes a second lottery regarding (λB), to which a lottery parameter (α) is applied, and a setting unit (534, Sf) that, when the result of the first lottery is a win, makes the numerical value of the lottery parameter (α) that is applied to the second lottery when the second selected attribute (λB) corresponds to the first selected attribute (λA) different from the numerical value of the lottery parameter (α) that is applied to the second lottery when the second selected attribute (λB) does not correspond to the first selected attribute (λA).

[0234] In the above-described aspect, when the result of the first lottery held at any station (10) among the plurality of stations (10) is a winning lottery, the value of the lottery parameter (α) applied to the second lottery differs between when the second selected attribute (λB) selected from the plurality of second attributes (λi) for the second lottery at each station (10) corresponds to the first selected attribute (λA) selected from the plurality of first attributes (λi) for the first lottery and when the second selected attribute (λB) does not correspond to the first selected attribute (λA). That is, the result of the second lottery changes depending on whether the second selected attribute (λB) corresponds to the first selected attribute (λA). Therefore, users of each station (10) other than the station (10) where the first lottery is held pay attention to the first selected attribute (λA) selected for the first lottery. That is, there is an advantage in that users of each station (10) other than the station (10) where the first lottery is held can maintain their interest in the first lottery.

[0235] The "first attribute (λi)" is a feature related to the first drawing. For example, the method or conditions of the first drawing, the drawing device (22-i) used for the first drawing, and the performance process during the first drawing change depending on the first selected attribute (λA) selected from the plurality of first attributes (λi). The first selected attribute (λA) is selected, for example, by a drawing before the first drawing is performed.

[0236] The "second attribute (λi)" is a feature related to the second lottery. For example, the method or conditions of the second lottery, and the actions related to the second lottery, such as the presentation process during the execution of the second lottery, change according to the second selected attribute (λB) selected from multiple second attributes (λi). The second selected attribute (λB) is selected, for example, by a lottery before the execution of the second lottery. The first attribute (λi) and the second attribute (λi) may be the same type of attribute or different types of attributes.

[0237] The "lottery parameter (α)" is any parameter that affects the result of the second lottery. For example, if the second lottery is a process for determining a numerical value, the variable applied to the calculation of the numerical value corresponds to the lottery parameter (α). Also, if the second lottery is a process for probabilistically selecting one of multiple elements, the probability that each element will be selected corresponds to the lottery parameter (α).

[0238] "When the first selected attribute (λA) and the second selected attribute (λB) correspond" means that the first selected attribute (λA) and the second selected attribute (λB) have a predetermined relationship. For example, when the first selected attribute (λA) and the second selected attribute (λB) are attributes of the same type or are mutually related, the first selected attribute (λA) and the second selected attribute (λB) can be said to correspond. On the other hand, "when the first selected attribute (λA) and the second selected attribute (λB) do not correspond" means that the first selected attribute (λA) and the second selected attribute (λB) do not have a predetermined relationship. For example, when the first selected attribute (λA) and the second selected attribute (λB) are attributes of different types or have a low correlation, the first selected attribute (λA) and the second selected attribute (λB) can be said not to correspond.

[0239] In a typical embodiment, each first attribute (λi) corresponds to each second attribute (λi) on a one-to-one basis, but the numerical correspondence between the first attribute (λi) and the second attribute (λi) is not limited to the above examples. For example, there may be cases where two or more first attributes (λi) among a plurality of first attributes (λi) correspond to one second attribute (λi), or there may be cases where two or more second attributes (λi) among a plurality of second attributes (λi) correspond to one first attribute (λi).

[0240] The conditions for the period during which the first selection attribute (λA) of the first drawing resulting in a win is maintained are arbitrary. For example, possible conditions include a mode in which the first selection attribute (λA) is valid only for the second drawing held immediately after the winning first drawing, a mode in which the first selection attribute (λA) is valid until a predetermined number of second drawing are held after the winning first drawing, a mode in which the first selection attribute (λA) is valid for all second drawing after the winning first drawing, or a mode in which the first selection attribute (λA) is valid for the period after the winning first drawing until a predetermined condition is met.

[0241] [Appendix C2] In a specific example (Supplementary Note C2) of Appendix C1, the lottery parameter (α) includes a plurality of numerical values, the second lottery includes a numerical value lottery (Sa104) for selecting one of the plurality of numerical values ​​by lottery, and a determination process (Sa105) for determining a reward amount (W2) according to the numerical value selected by the numerical value lottery (Sa104), and the setting unit (534, Sf) sets at least one of the plurality of numerical values ​​to a larger value when the second selected attribute (λB) corresponds to the first selected attribute (λA) compared to when the second selected attribute (λB) does not correspond to the first selected attribute (λA). In the above aspect, the reward amount (W2) when the second selected attribute (λB) corresponds to the first selected attribute (λA) is likely to be larger than the reward amount (W2) when the second selected attribute (λB) does not correspond to the first selected attribute (λA). That is, the amount of reward (W2) given to users of each station (10) is affected by the first selected attribute (λA) in the first lottery. Therefore, the effect of maintaining interest in the first lottery among users of each station (10) is particularly remarkable.

[0242] The change in the numerical value may be realized, for example, by an operation such as adding or multiplying the numerical value by a predetermined coefficient, or by switching between a series of multiple numerical values.

[0243] [Appendix C3] In a specific example (Supplementary Note C3) of Appendix C2, the system includes a control unit (531, Sa5, Sa6) for controlling the numerical values ​​of a plurality of game parameters (Ni) corresponding to different second attributes (λi) in accordance with the progress of the game at each of the plurality of stations (10), and the determination process (Sa105) is a process for calculating the reward amount (W2) in accordance with the numerical value of the game parameter (Ni) corresponding to the second selected attribute (λB) among the plurality of game parameters (Ni) and the numerical value selected by the numerical lottery (Sa104). In the above aspect, the reward amount (W2) is calculated in accordance with the numerical value of the game parameter (Ni) at each station (10). Therefore, users of each station (10) expect that the first attribute (λi) corresponding to the second attribute (λi) of the game parameter (Ni) having the largest numerical value at that station (10) among the plurality of game parameters (Ni) will be selected in the first lottery. According to the above embodiment, the effect of maintaining the interest of users of each station (10) in the first lottery is particularly remarkable.

[0244] A "game parameter (Ni)" is any parameter whose numerical value changes as the game progresses. For example, in a game in which objects such as items are given to the user, the number of such objects given is an example of a "game parameter (Ni)." An "object" is a virtual element (e.g., a gem) that appears in the game. A typical example of a second attribute (λi) is the color of an object, and a typical example of a first attribute (λi) is a color symbolizing the first lottery (e.g., the representative color of the lottery machine used for the first lottery).

[0245] [Appendix C4] In any specific example (Appendix C4) of Appendix C1 to Appendix C3, the first selection attribute (λA) that is valid for the second lottery is maintained from the time of winning in the first lottery to the first winning in the first lottery after the first winning. In the above aspect, since the first selection attribute (λA) is maintained from the time of winning in the first lottery to the first winning in the first lottery after the first winning, users of each station (10) actively play the game to enjoy benefits resulting from changes in the lottery parameter (α).

[0246] [Appendix C5] A method of operating a lottery system (1) according to one aspect (Appendix C5) of the present invention involves using a lottery device (22-i) shared by a plurality of stations (10) at which different users play a game to conduct a first lottery for a first selected attribute (λA) selected from a plurality of first attributes (λi) at any one of the stations (10), and conducting a second lottery for a second selected attribute (λB) selected from a plurality of second attributes (λi) at each of the plurality of stations (10), to which a lottery parameter (α) is applied, and when the result of the first lottery is a win, differentiating the numerical value of the lottery parameter (α) applied to the second lottery when the second selected attribute (λB) corresponds to the first selected attribute (λA) from the numerical value of the lottery parameter (α) applied to the second lottery when the second selected attribute (λB) does not correspond to the first selected attribute (λA).

[0247] [Appendix C6] A program according to one aspect (appendix C6) of the present invention includes a first lottery unit (532, Sd) that executes a first lottery for a first selected attribute (λA) selected from a plurality of first attributes (λi) for any one of a plurality of stations (10) where different users play a game, using a lottery device (22-i) shared by the plurality of stations (10), and a second lottery unit (532, Sd) that executes a second lottery for a second selected attribute (λB) selected from a plurality of second attributes (λi) for each of the plurality of stations (10). The computer system functions as a second lottery unit (533, Sa10) that executes a second lottery to which a lottery parameter (α) is applied, and a setting unit (534, Sf) that, when the result of the first lottery is a win, makes the numerical value of the lottery parameter (α) that is applied to the second lottery when the second selected attribute (λB) corresponds to the first selected attribute (λA) different from the numerical value of the lottery parameter (α) that is applied to the second lottery when the second selected attribute (λB) does not correspond to the first selected attribute (λA). [Explanation of symbols]

[0248] 1...lottery system, 10...station, 11...display device, 112...rotating unit, 12...operation panel, 121...operation unit, 122...reception unit, 123...discharge unit, 13...game device, 131...fixed table, 132...movable table, Ha...lottery hole, 133...insertion mechanism, 134...fixed wall portion, 135...supply device, 14...attribute lottery device, 141...lottery body, H1 to H3...lottery hole, 20...central unit, 21...support, 22_1, 22_2, 22_3...lottery device, 23...display unit, 231...display device, 232...display device, 232a...display surface, 24...conveyor device, 25...payout device, 26...lottery device, 30...conveyor, 31...rotating body, 31a...outer surface, 32 k(32_1, 32_2, 32_3)...holding portion, 33...projection portion, 34...drive device, 35...standby path, 35a...fence portion, 36...return path, 361...first path, 362...second path, 363...fence portion, 37(37_1, 37_2, 37_3, 37_4)...partition portion, 38...movable body, 39_k(39_1, 39_2, 39_3)... Detector, 40...lottery body, 41...base portion, 411...storage portion, 412...protrusion portion, 42...permanent magnet, 50...control device, 55...storage device, 511...determination portion, 512...processing portion, 513...lottery portion, 514...payout portion, 521...lottery portion, 522...control portion, 531...control portion, 532...first lottery portion, 533...second lottery portion, 534...setting portion.

Claims

[Claim 1] a carrier that carries the lottery object to a target location while holding the lottery object; a display unit that displays lottery elements that change over time; a lottery unit that specifies the lottery element displayed on the display unit as a lottery result based on the lottery object reaching the target location; A lottery system comprising:

Citation Information

Patent Citations

  • Game device

    JP6611100B2