Game card activation method, device, and storage medium

By testing network environment and activation conditions, the method enhances game card activation success by addressing network disconnections and card errors, ensuring seamless activation.

JP2026053257APending Publication Date: 2026-03-25GUANGZHOU WAHLAP TECH
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-06-04
Publication Date
2026-03-25

AI Technical Summary

Technical Problem

Conventional game card activation methods face issues such as network disconnection, server connection failures, and card errors, leading to unsuccessful activation.

Method used

A method that tests the network environment and activation conditions before issuing a game card, including checking if the game progress has reached the issuance stage and if the card is unactivated, ensuring both conditions are met before proceeding with activation.

Benefits of technology

This approach increases the success rate of game card activation by preventing failures due to network issues or card errors, ensuring smooth activation processes.

✦ Generated by Eureka AI based on patent content.

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Abstract

This invention provides a method, apparatus, and computer-readable storage medium for activating game cards that increase the success rate of activation. [Solution] The method for activating a game card includes the steps of: testing the network environment between the game device and the server; testing whether the activation conditions for the game card are met; issuing the game card; and notifying the server of the game card's activation. The activation conditions for the game card include a first condition corresponding to the trigger for card issuance and a second condition corresponding to the game card status. The first condition includes at least one of the following: the game progress has reached the stage where the card is issued; and the game coins have been successfully inserted and the card has been issued. The second condition includes the game card being in an unactivated state.
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Description

Technical Field

[0004]

[0001] The present invention relates to the technical field of game card activation, and particularly to a game card activation method, device, and storage medium.

Background Art

[0002] Conventional game cards are provided with chips having unique numbers. By reading the content of the chips, they can be connected to a server, and furthermore, game users can obtain characteristic characters and skills. Before using a game card, a game user first needs to activate the game card. Currently, it is common for a game console to report information of a card waiting for activation to a server for activation. During the process of activating a game card, situations may occur where the game console is disconnected from the network, the connection to the server fails, or an error occurs in the game card, which may cause the activation of the game card to fail.

Summary of the Invention

Problems to be Solved by the Invention

[0003] The present invention provides a game card activation method, device, and storage medium, and aims to achieve increasing the success rate of game card activation.

Means for Solving the Problems

[0004] In order to achieve the above object, the present invention includes a step of testing the network environment between a game device and a server before issuing a game card, If the network is functioning normally, the step is to test whether the activation conditions for the game card are currently met, wherein the activation conditions for the game card include a first condition corresponding to triggering the issuance of the card, and a second condition corresponding to the status of the game card, wherein the first condition being met includes at least one of the following: the game progress has reached the stage where the game card is issued, or the user has successfully inserted game coins into the game device and the card has been issued, and the second condition being met includes the game card being in an unactivated state. The present invention provides a method for activating a game card, which includes the steps of issuing a game card if the activation conditions for the game card are met, and notifying the server that the game card should be activated.

[0005] Furthermore, in order to achieve the above objectives, the present invention provides: Memory for storing computer programs, The present invention provides a game card activation device that includes a processor which executes the aforementioned computer program and implements the steps of the game card activation method described above when the computer program is executed.

[0006] Furthermore, in order to achieve the above objective, the present invention provides a computer-readable storage medium in which a computer program is stored, wherein the steps of the above-described game card activation method are realized when the computer program is executed by a processor.

[0007] This invention discloses a method, apparatus, and storage medium for activating a game card. Before issuing a game card, the system tests the network environment between the game device and the server. If the network is functioning correctly, it tests whether the activation conditions for the game card are currently met. The activation conditions for the game card include a first condition corresponding to triggering the issuance of the card, and a second condition corresponding to the state of the game card. The first condition being met includes at least one of the following: the game progress has reached the stage where the game card is issued, or the user has successfully inserted game coins into the game device and the card has been issued. The second condition being met includes the game card being in an unactivated state. Only after the activation conditions for the game card are met is the game card issued and the server notified to activate the game card. This avoids situations where game card activation cannot be successfully performed due to network disconnection, failure to connect to the server, or errors in the game card, thereby increasing the success rate of game card activation. [Brief explanation of the drawing]

[0008] To more clearly explain the technical solutions of the embodiments of the present invention, the drawings used in the description of the embodiments are briefly introduced below. Needless to say, the drawings in the following description are some embodiments of the present invention, and those skilled in the art can obtain other drawings from these without performing any work to demonstrate inventiveness.

[0009] [Figure 1] This is a flowchart of the steps for activating a game card provided by an embodiment of the present invention. [Figure 2] This is a flowchart of the steps for testing whether the activation conditions of a game card are currently met, as provided by an embodiment of the present invention. [Figure 3]This is a flowchart of the steps for issuing a game card if the activation conditions for the game card provided by an embodiment of the present invention are met. [Figure 4] This is a flowchart for activating and binding a game card provided by an embodiment of the present invention. [Figure 5] This is a flowchart of the steps for an activation method for another game card provided by an embodiment of the present invention. [Figure 6] This is a schematic diagram of a game card activation device provided according to an embodiment of the present invention. [Modes for carrying out the invention]

[0010] The technical solutions of embodiments of the present invention will be described clearly and completely below, in conjunction with the drawings of embodiments of the present invention. Needless to say, the embodiments described are not all embodiments, but only some embodiments of the present invention. All other embodiments obtained by those skilled in the art without performing inventive work from embodiments of the present invention are within the scope of protection of the present invention.

[0011] The flowcharts shown are illustrative only and do not necessarily include all content and operations / steps, nor are they necessarily performed in the order they are described. For example, some operations / steps may be separated, combined, or merged, and therefore the actual order of execution may vary depending on the actual situation.

[0012] It should be understood that the terms used in this specification of the present invention are used solely to describe specific embodiments and are not intended to limit the invention. As used in this specification and in the claims set forth below, unless the context explicitly indicates otherwise, the singular forms "one," "one," and "the" are intended to include the plural form.

[0013] As used in the specification of this invention and in the claims set forth below, the terms "and / or" refer to any combination and all possible combinations of one or more of the subjects listed as related, and should be understood to include such combinations.

[0014] Traditional game cards are equipped with a chip that has a unique number. By reading the contents of this chip, the system connects to a server and allows the game user to acquire unique characters and skills. Before using a game card, the game user must first activate it. Currently, it is common for game machines to report information about cards awaiting activation to a server to perform the activation. However, during the activation process, situations such as the game machine being disconnected from the network, connection to the server failing, or errors occurring on the game card may occur, potentially preventing successful activation of the game card.

[0015] Embodiments of the present invention provide a method, apparatus, and storage medium for activating game cards that increase the success rate of game card activation in order to solve the above problems.

[0016] Please refer to Figure 1. Figure 1 is a flowchart of a game card activation method provided by one embodiment of the present invention. This method can be used in a game card activation device, or in an electronic device including a game card activation device, where the electronic device includes, but is not limited to, various types of devices such as game devices, computers, desktop computers, and personal digital assistants. The present invention does not limit the application scenarios of this method.

[0017] As shown in Figure 1, the activation method for the game card specifically includes steps S101 to S103.

[0018] In S101, before issuing the game card, the network environment between the game device and the server is tested.

[0019] First, start the game device, retain the number of game coins remaining at each position on the control panel before startup, and determine whether to reset the remaining number of game coins by the reset key in the background of the control panel. If not reset, retain the number of game coins remaining at each position on the control panel before startup. Next, test the network environment between the game device and the server, and determine whether the network is normal. If so, clear the number of game coins remaining at the corresponding position and synchronize with the server. After that, test the network environment between the game device and the server, and determine whether the network is normal.

[0020] In S102, if the network is normal, currently test whether the activation conditions of the game card are met. The activation conditions of the game card include a first condition corresponding to triggering the issuance of the card and a second condition corresponding to the status of the game card. Here, meeting the first condition includes at least one of the game progress reaching the stage where the game card is issued and the user normally inserting game coins by the game device for the card to be issued. Meeting the second condition includes the state where the game card is not activated.

[0021] Under normal circumstances, in the test, the network is normal. At this time, further, it is tested whether the activation conditions of the game card are currently met. Here, the activation conditions of the game card include a plurality of corresponding conditions in many aspects. Exemplarily, the activation conditions of the game card include a first condition corresponding to triggering the issuance of the card and a second condition corresponding to the status of the game card. Here, the status of the game card includes a state where it is not activated, a state where it is activated but not bound, a state where it is activated and bound, etc.

[0022] Exemplarily, it is determined that the activation conditions of the game card are met only when the first condition and the second condition are simultaneously met. If either one of the first condition and the second condition is not met, it is determined that the activation conditions of the game card are not met.

[0023] In some embodiments, as shown in FIG. 2, step S102 may include sub-steps S1021 to S1024.

[0024] In S1021, when triggering the issuance of the card, it is tested whether the first condition is met. If so, step S1022 is executed; if not, step S1024 is executed. In S1022, it is tested whether the issued game card meets the second condition. If so, step S1023 is executed; if not, step S1024 is executed. In S1023, it is determined that the activation conditions of the game card are met. In S1024, it is determined that the activation conditions of the game card are not met.

[0025] If the first condition is met, it indicates that the game card is issued normally. For example, if the game progress has reached the stage where a game card is issued, the operation to issue the card at this time is considered a normal card issuance, and the first condition is met. As another example, if the user successfully inserts game coins into the game device and a card is issued, this is also considered a normal card issuance operation, and therefore the first condition is met. In other words, by testing the game's operation status, it is determined whether the current card issuance operation is normal.

[0026] If the first condition is not met, it indicates that the game card cannot be issued properly, and at this point, it is directly determined that the activation conditions for the game card have not been met. For example, if the game coin is not properly inserted through the control panel and the card is not issued, for example, if the card slot on the control panel directly steals the card, or if the card dispenser issues the card abnormally, i.e., if the card is not issued properly, an error is reported at this time.

[0027] If the first condition is met, the system then tests whether the issued game card meets the second condition, i.e., whether the game card in the game device's slot is an unactivated card. Here, every game card has a unique number assigned to it by the server, and the activation and binding status of the game card is registered on the server by this number. If the game card has not yet been used, the server directly registers it as unactivated. If the game card has already been used but is not bound to any user's account, the server registers it as activated but unbound. If the game card is already bound to a user's account (e.g., a user's WeChat (instant messenger) account), the server registers it as activated and bound. At this time, the number corresponding to the game card can be changed based on the number of plays on the corresponding user's account to record the situation of the user using the game card to play the game.

[0028] If the issued game card is an unactivated card, it is determined that the second condition is met, and at this time, both the first and second conditions are met simultaneously, and it is determined that the game card's activation conditions are met.

[0029] Conversely, if the issued game card is activated but not bound, or if the issued game card is both activated and bound, the second condition is not met; that is, the first condition is met but the second condition is not. In this case, the game card's activation conditions are not met.

[0030] If the game card to be issued is an activated card, it is tested to see if the activation card is bound. If it is both activated and bound, the activated and bound card is issued directly, consuming the corresponding number of control panel points. The process stops when it is tested to see if the new game card is not activated. At this point, the first and second conditions are met, and it is determined that the game card's activation conditions are met. If the card is activated but not bound, the activated but not bound card is issued directly, consuming the corresponding number of control panel points. The process stops when it is tested to see if the new game card is not activated. At this point, the first and second conditions are met, and it is determined that the game card's activation conditions are met.

[0031] Alternatively, if the network is abnormal during testing and the game device is disconnected from the network, the game device's control panel can display a message on the coin insertion screen stating, "Network is abnormal, please contact staff." Furthermore, if the network is abnormal, the control panel can retain and display the remaining number of game coins at each position, and after inserting coins into the control panel, the game cannot be played without issuing a card.

[0032] Afterward, the game device is tested again to see if it has successfully reconnected to the network, that is, the network environment is tested again. If the network is restored to normal, then the operation in step S102 is performed, and a detailed explanation is omitted here. If the connection to the network fails, the network has not yet been restored to normal, and it is determined whether a game is currently in progress. If a game is in progress, the game continues with an offline drop, and it is determined whether a game over occurred. If a game over occurs, the control panel displays the message, "The network is abnormal and you cannot add coins, please contact staff," and waits for other players to settle the game. If a game over does not occur, the game continues, and at all control panel locations that are not currently in progress, the message, "The network is abnormal and you cannot add coins, please contact staff," is displayed until the game is settled. If a game is not currently in progress, and it is not determined whether there are any control panel locations that are currently in the stage of issuing cards, the control panel displays a network disconnection error code and the number of game coins remaining at each location, and all locations are unable to play the game by inserting game coins. The operation then returns to repeatedly testing whether the game device has successfully reconnected to the network. If a card is being issued, the control panel will determine if all card issuance operations are complete. If all card issuance operations are complete, the control panel will display a network disconnection error code and show the number of game coins remaining at each location. All locations will be unable to play games by inserting game coins. If all card issuance operations are not complete, the corresponding control panel location will stop issuing cards and will be unable to operate. It will display a network disconnection error code and show the number of game coins remaining at each location (converting the remaining number of card issuances into the number of remaining coins). All locations will be unable to play games by inserting game coins.

[0033] In S103, if the activation requirements for the game card are met, the game card is issued and the server is notified that the game card should be activated.

[0034] If it is determined that the activation conditions for the game card are met, the system will issue the game card and send a notification to the server to activate the game card, informing the server that it will perform the activation process for the game card.

[0035] In this invention, before issuing a game card, the network environment (the network is functioning normally), the activation status of the game card (it is not activated), and the conditions that trigger the issuance of the card (whether the game progress has reached the stage where the game card is issued, or whether the user has successfully inserted game coins into the game device and the card is issued) are determined, and then the operation to activate the game card is performed. This avoids situations where the game card may not be successfully activated due to network disconnections, failure to connect to the server, or errors occurring in the game card during the activation process.

[0036] In some embodiments, as shown in Figure 3, step S103 may include substeps S1031 and S1032.

[0037] In S1031, if the game card's activation requirements are met, the game card's category is determined. In S1032, the system selects the channel through which the corresponding game card will be issued based on its category, and then issues the game card.

[0038] For example, game card categories include regular cards and rare cards, where rare cards include epic cards, legendary quality cards, etc. If it is determined that the activation conditions for a game card are met, the category of the game card to be issued is determined. Depending on the category of the game card, the channel through which the card is issued will differ, and the game card will be issued by selecting the channel through which cards corresponding to that category are issued.

[0039] In some embodiments, the step of issuing a game card by selecting a channel through which the corresponding card is issued, depending on the category of the game card, includes, if the category of the game card is a regular card, selecting a channel through which a regular card corresponding to a regular card is issued and issuing the game card, and if the category of the game card is a rare card, selecting a channel through which a rare card corresponding to a rare card is issued and issuing the game card.

[0040] For example, if the category of the game card to be issued is a regular card, select the channel through which regular cards corresponding to regular cards are issued and issue the game card in the regular card category. If the category of the game card to be issued is a rare card, for example an epic card, select the channel through which rare cards corresponding to rare cards are issued and issue the game card in the rare card category.

[0041] In some embodiments, after notifying the server that the game card is to be activated, the process includes the steps of: obtaining the game login information; not performing a binding operation on the game card if the game login information is a visitor login; and binding the game card information to the user's registered account information if the game login information is a user's registered account login.

[0042] Here, login with a user's registered account includes, but is not limited to, logins via WeChat or IC card, and card information on a game card includes, but is not limited to, card number, category, etc. For example, after a game card is activated, the system obtains the game login information and determines whether it is a WeChat login. If it is a WeChat login, the control panel binds the activated game card to the logged-in WeChat account, that is, notifies the server to bind the card information of the activated game card to the WeChat account. If it is not a WeChat login, the system determines whether it is an IC card login. If it is an IC card login, the control panel binds the activated game card to the logged-in IC card account, that is, notifies the server to bind the card information of the activated game card to the IC card account. If it is a visitor login and not an IC card login, no binding operation is performed on the activated game card, that is, the account is not bound to the activated game card. After binding the game card, the user's game data can be saved.

[0043] For example, as shown in Figure 4, the process for activating and binding a game card is as follows: Step 01 is to start the system. Step 02 stores the number of game coins remaining in each position on the control panel before startup. Step 03 determines whether to reset the remaining number of game coins using the background reset key on the control panel. If so, proceed to step 04; otherwise, proceed to step 05. Step 04 clears the number of game coins remaining in the corresponding position, synchronizes with the server, and then performs Step 06. Step 05 stores the number of game coins remaining in each position on the control panel before startup, and then performs Step 06. Step 06 determines whether the network is functioning correctly. If so, it performs Step 07; otherwise, it returns and repeats Step 06. Step 07 determines whether a card is issued after successfully inserting game coins into the control panel, and whether the game progress has reached the stage where a card is issued. If so, step 08 is executed; otherwise, step 09 is executed. Step 08 determines and verifies whether the game card issued from the two slots on the control panel is an unactivated game card. If so, step 10 is performed; otherwise, step 11 is performed. In step 09, if the card has not been issued correctly (for example, if the card slot on the control panel has stolen the card), an error will be reported. Step 10 determines whether to issue rare cards (epic cards, legendary quality cards). If so, proceed to Step 12; otherwise, proceed to Step 13. Step 11 determines whether the game card is bound; if so, proceed to step 14; otherwise, proceed to step 15. In step 12, a rare card is issued, and the control panel notifies the server to activate the rare card, and then steps 16 are executed. In step 13, a regular card is issued, and the control panel notifies the server to activate the regular card, and then steps 16 are performed. Step 14 involves issuing an activated and bound card directly to the activated and bound card slot, consuming the corresponding number of control panel points, stopping when it is tested that the new game card is not an activated card, and then proceeding to step 10. Step 15 involves issuing an activated but unbound card directly to an activated but unbound card slot, consuming the corresponding number of control panel points (counting the remaining cards), stopping when it is tested that the new game card is an unactivated card, and then performing Step 10. Step 16 determines whether the login is via WeChat; if so, proceed to step 17; otherwise, proceed to step 18. In step 17, the control panel notifies the server to bind the game card to the logged-in WeChat account. Step 18 determines whether the login is via IC card; if so, it proceeds to step 19; otherwise, it proceeds to step 20. In step 19, the control panel notifies the server to bind the game card to the logged-in IC card account. In step 20, if you are logging in as a visitor, your account will not be bound to the game card.

[0044] Subsequently, the system determines whether the activated game card was read by the control panel and the user entered the game. If it was not read and the user entered the game, it determines whether the activated game card is bound. If it is bound, the mini-program scans the game card to confirm that it is bound. If it is not bound, the mini-program scans the game card to confirm that it is not bound. If the card was read and the user entered the game, the system tests whether the network on the control panel is functioning correctly. If the network is abnormal, the control panel stops working, the card reading fails, and the game ends. If the network is functioning correctly, the system determines whether the login is via WeChat. If it is a WeChat login, it determines whether the read game card is bound. If it is bound, it determines whether the logged-in WeChat account is the WeChat account bound to the game card. If the logged-in WeChat account is the WeChat account bound to the game card, the server informs the game device to enter the game using the training attribute of the game card and continue until the game ends. If the logged-in WeChat account is not the WeChat account bound to the game card, the server will use the game card's initial attributes to enter the game and inform the game device to continue until the game is terminated. If the read game card is not bound, the server can bind the game card to the logged-in WeChat account, retrieve the game card's training attributes to enter the game, and have the mini-program scan to confirm that the game card is bound.If the login is not via WeChat, the system will determine if it is an IC card login. If it is an IC card login, it will determine if the read game card is bound. If it is bound, the system will use the training attributes of the game card to enter the game and continue until the game is terminated. If it is not bound, the server can only bind the game card to the logged-in IC card account and enter the game using the initial attributes of the game card. If the login is as a visitor and not via IC card, the system will not bind the game card and will enter the game using the initial attributes of the game card.

[0045] In some embodiments, as shown in Figure 5, the method for activating the game card further includes steps S104 and S105.

[0046] In S104, a target game card is selected from the card slot of the game device and the target game card is issued, where the target game card includes at least one of the following: a bound game card or an activated but unbound game card. In S105, the card information of the target game card is uploaded to the server, and the target game card is then processed according to the card information.

[0047] In actual use, it's possible that a game center employee might accidentally mix used and unused game cards, resulting in a game device's card slot containing not only unactivated game cards, but also activated but unbound game cards, and bound game cards. The system would then target the activated but unbound and bound game cards in the game device's card slot, issue a target game card, upload the card information of the issued target game cards (including activated but unbound and bound game cards) to the server, and then process the activated but unbound and bound game cards accordingly. Of course, it's also possible to read the card information of activated but unbound and bound game cards using an external reader, upload it to the server, and then process the activated but unbound and bound game cards accordingly.

[0048] In some embodiments, the steps for processing a target game card in accordance with card information include, if the target game card is a bound game card, obtaining information about the user's registered account bound to the card information; determining the user corresponding to the user's registered account information and obtaining user information corresponding to the user, wherein the user information includes at least one of a telephone number and the user's registered account; and pushing a notification to the user using the user information, thereby allowing the user to reset the target game card after receiving the notification.

[0049] For a bound game card, the system retrieves the registered account information of the user bound to the bound game card, such as a WeChat account or IC card account. Based on the user's registered account information, the system can determine the user to whom the bound game card belongs and push notifications to that user. For example, it can obtain the user's phone number and send a short message notification to that user via that phone number. Another example is obtaining the user's WeChat account and pushing a WeChat notification to that user via that WeChat account. After receiving the notification, the user can perform a reset on the bound game card, for example, by taking the received notification to the nearest service station to update to a new binding game card and directly discarding the old game card (for example, by blocking the unique number corresponding to the game card on the server, making the game card unusable).

[0050] In some embodiments, depending on the card information, the steps for processing a target game card include, if the target game card is an activated but unbound game card, the steps of retrieving the target game card and, after retrieval, refreshing the target game card to an unactivated state so that it can be put back into the game device for reuse.

[0051] For activated but unbound game cards, the seller can collect the activated but unbound game cards, refresh them to an unactivated state (requiring an application to perform this operation on the corresponding server), update them to unactivated game cards, and then allow users to use them again in their gaming devices, thus preventing unowned game cards from going to waste.

[0052] Tests showed that the above reset operation for bound game cards and the retrieval operation for activated but unbound game cards further improved the user experience with game cards, ensuring the safety of game card use while enhancing convenience.

[0053] In the above embodiment, before issuing a game card, the network environment between the game device and the server is tested. If the network is functioning correctly, a test is performed to determine if the activation conditions for the game card are currently met. The activation conditions for the game card include a first condition corresponding to triggering the issuance of the card, and a second condition corresponding to the state of the game card. Here, meeting the first condition includes at least one of the following: the game progress has reached the stage where the game card is issued, or the user has successfully inserted game coins into the game device and the card has been issued. Meeting the second condition includes the game card being in an unactivated state. Only after the activation conditions for the game card are met is the game card issued and the server notified to activate the game card. This avoids situations where game card activation cannot be successfully performed due to network disconnection, failure to connect to the server, or errors in the game card, thereby increasing the success rate of game card activation.

[0054] Please refer to Figure 6. Figure 6 is a schematic block diagram of a game card activation device provided by an embodiment of the present invention, which can be used to perform a game card activation method.

[0055] As shown in Figure 6, the activation device 200 for the game card may include a processor 210 and a memory 220, where the processor 210 and the memory 220 are connected by a bus, which is, for example, an I2C (Inter-integrated Circuit) bus.

[0056] Specifically, the processor 210 may be a microcontroller unit (MCU), a central processing unit (CPU), or a digital signal processor (DSP), etc.

[0057] Specifically, memory 220 may be a flash chip, a read-only memory (ROM) magnetic disk, an optical disk, a USB flash drive, or a portable storage device. Memory 220 stores various computer programs executed by the processor 210.

[0058] Here, the processor 210 executes the computer program stored in memory, and when executing the computer program, Before issuing game cards, there is a step to test the network environment between the game device and the server, If the network is functioning normally, the step includes testing whether the activation conditions for the game card are currently met, wherein the activation conditions for the game card include a first condition corresponding to triggering the issuance of the card, and a second condition corresponding to the status of the game card, wherein the first condition being met includes at least one of the following: the game progress has reached the stage where the game card is issued, or the user has successfully inserted game coins into the game device and the card has been issued, and the second condition being met includes the game card being in an unactivated state. If the game card activation requirements are met, the system will issue the game card and notify the server that the game card is to be activated.

[0059] In some embodiments, when the processor 210 performs the step of testing whether the game card's activation conditions are currently met, The trigger for issuing the card is a step that tests whether the first condition is met, If the first condition is met, there is a step to test whether the issued game card meets the second condition, If both the first and second conditions are met simultaneously, the system performs the step of determining that the activation conditions for the game card have been met.

[0060] In some embodiments, when the processor 210 performs the step of issuing a game card if the activation conditions for the game card are met, If the game card activation requirements are met, the next step is to determine the game card category, The process involves selecting the appropriate channel for issuing the game card based on its category and then issuing the game card.

[0061] In some embodiments, the categories of game cards include regular cards and rare cards, and when the processor 210 performs the step of issuing a game card by selecting a channel through which the corresponding card is issued according to the category of the game card, If the game card category is a regular card, the steps include selecting a channel that issues regular cards corresponding to the regular card and issuing the game card, If the game card category is a rare card, the process involves selecting a channel through which the corresponding rare card is issued and then issuing the game card.

[0062] In some embodiments, after the processor 210 performs the step of notifying the server to activate the game card, Steps to obtain game login information, If the game login information is for a visitor login, there is a step in which the binding operation to the game card is not performed. If the game login information is the user's registered account, the system implements the step of binding the game card information to the user's registered account information.

[0063] In some embodiments, the processor 210 further... A step of selecting a target game card in the card slot of a game device and issuing the target game card, wherein the target game card includes at least one of a bound game card and an activated but unbound game card. The system uploads the card information of the target game card to the server, thereby enabling the processing of the target game card according to the card information.

[0064] In some embodiments, when the processor 210 performs the step of processing the target game card according to the card information, If the target game card is a bound game card, the steps include obtaining the registered account information of the user bound to the card information, A step of determining the user corresponding to the user's registered account information and obtaining user information corresponding to the user, wherein the user information includes at least one of the following: a phone number and the user's registered account. Based on user information, notifications are pushed to the user, allowing them to perform the step of resetting the target game card after receiving the notification.

[0065] In some embodiments, when the processor 210 performs the step of processing the target game card according to the card information, If the target game card is an activated but unbound game card, the step is to retrieve the target game card. After collection, the system implements a step to refresh the target game card to an unactivated state so that it can be reused by inserting it into a game device.

[0066] The game card activation device 200 can perform the game card activation method provided according to the embodiment of the present invention, and thus can achieve the beneficial effects realized by the game card activation method provided according to the embodiment of the present invention. For details, please refer to the embodiments described above, and a detailed explanation is omitted here.

[0067] Embodiments of the present invention also provide a computer-readable storage medium in which a computer program is stored, wherein the steps of the above-described game card activation method are realized when the computer program is executed by a processor.

[0068] Here, the computer-readable storage medium may be the internal storage device of the game card activation device or computer device described in the embodiment, for example, the hard disk or memory of the game card activation device or computer device. The computer-readable storage medium may also be the external storage device of the game card activation device or computer device, for example, a plug-in hard disk, Smart Media Card (SMC), Secure Digital Card (SD Card), Flash Card, etc., deployed in the game card activation device or computer device.

[0069] Since the computer program stored on the storage medium can execute any of the game card activation methods provided according to the embodiments of the present invention, it can achieve the beneficial effects realized by any of the game card activation methods provided according to the embodiments of the present invention. For details, please refer to the embodiments described above, and a detailed explanation is omitted here.

[0070] In this specification, the terms “include,” “incorporate,” or any other variation thereof are intended to non-exclusively include and cover. Thus, a process, method, object, or system containing a set of elements includes not only those elements but also other elements not expressly described, or elements specific to such a process, method, object, or system. Unless otherwise specified, an element limited by the phrase “including one…” does not preclude the presence of other identical elements in a process, method, object, or system containing that element.

[0071] The foregoing describes only specific embodiments of the present invention, and the scope of protection of the present invention is not limited thereto. A person skilled in the art will readily conceive of various equivalent modifications or substitutions within the scope of the art disclosed herein, and these modifications or substitutions are also included within the scope of protection of the present invention.

Claims

1. Before issuing game cards, there is a step to test the network environment between the game device and the server, If the network is functioning normally, the step of testing whether the activation conditions for the game card are currently met, wherein the activation conditions for the game card include a first condition corresponding to triggering the issuance of the card, and a second condition corresponding to the state of the game card, wherein the first condition being met includes at least one of the following: the game progress has reached the stage where the game card is issued, or the user has successfully inserted game coins into the game device and the card has been issued, and the second condition being met includes the game card being in an unactivated state. If the activation conditions for the game card are met, the process includes issuing the game card and notifying the server that the game card will be activated. A method for activating a game card, characterized by including the following.

2. Currently, the aforementioned step of testing whether the game card's activation requirements are met is, The trigger for issuing a card is the step of testing whether the first condition described above is met, If the first condition is met, the step is to test whether the issued game card meets the second condition, A method for activating a game card according to claim 1, characterized in that it includes the step of determining that the activation conditions for the game card are met if the first condition and the second condition are met simultaneously.

3. If the activation conditions for the aforementioned game card are met, the step of issuing the game card is as follows: If the activation conditions for the game card are met, the step of determining the category of the game card is performed. A method for activating a game card according to claim 1, comprising the step of selecting a channel through which a corresponding card is issued according to the category of the game card and issuing the game card.

4. The categories of the game cards include regular cards and rare cards, and the step of issuing the game cards by selecting a channel through which the corresponding cards are issued according to the categories of the game cards is, If the category of the game card is a regular card, the steps include selecting a channel through which a regular card corresponding to a regular card is issued and issuing the game card, The method for activating a game card according to claim 3, further comprising the step of, if the category of the game card is a rare card, selecting a channel through which a rare card corresponding to the rare card is issued and issuing the game card.

5. After the step of notifying the server that the game card will be activated, Steps to obtain game login information, If the login information for the aforementioned game is a visitor login, the binding operation is not performed on the game card. The method for activating a game card according to claim 1, further comprising the step of binding the card information of the game card to the user's registered account information if the login information for the game is a login using the user's registered account.

6. A step of selecting a target game card in the card slot of a game device and issuing the target game card, wherein the target game card includes at least one of a bound game card and an activated but unbound game card. The method for activating a game card according to claim 1, further comprising the steps of uploading the card information of the target game card to the server and processing the target game card in accordance with the card information.

7. The step of processing the target game card according to the card information is: If the target game card is a bound game card, the steps include obtaining the registered account information of the user bound to the card information, A step of determining a user corresponding to the information of the user's registered account and obtaining user information corresponding to the user, wherein the user information includes at least one of a telephone number and the user's registered account. The method for activating a game card according to claim 6, comprising the steps of: pushing a notification to the user based on the user information, thereby allowing the user to reset the target game card after receiving the notification.

8. The step of processing the target game card according to the card information is: If the target game card is an activated but unbound game card, the step is to retrieve the target game card. The method for activating a game card according to claim 6, further comprising the step of refreshing the target game card to an unactivated state so that it can be reused by inserting it into the game device after collection.

9. Memory for storing computer programs, A game card activation device characterized by including a processor that executes the computer program and, when executing the computer program, realizes the steps of the game card activation method described in any one of claims 1 to 8.

10. A computer-readable storage medium in which a computer program is stored, characterized in that when the computer program is executed by a processor, the steps of the game card activation method described in any one of claims 1 to 8 are realized.