Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- UNIVERSAL ENTERTAINMENT CORP
- Filing Date
- 2026-01-29
- Publication Date
- 2026-05-01
AI Technical Summary
【0007】 本発明によれば、より小さなサイズのプログラムを備える遊技機を提供することができる。
Smart Images

Figure 2026074080000001_ABST
Abstract
Claims
[Claim 1] A game control means that controls the progress of the game by implementing a microprocessor including an arithmetic circuit, read memory, and read / write memory, It includes a setting switch provided for changing or checking the setting value, The aforementioned game control means is A range calculation means that performs calculations within a specific address range of the read / write memory and stores the calculation results in a calculation result storage area of the read / write memory outside the specific address range, A range matching means that performs calculations within a specific address range of the read / write memory and compares the calculation result with the calculation result stored in the calculation result storage area, Initialization means for initializing a predetermined range of the read / write memory, It has a main processing means that performs the main processing that occurs as the game progresses, The read memory comprises a first storage means that stores control programs related to the progress of the game, and a second storage means that stores control programs that are not involved in the progress of the game. The read / write memory comprises a third storage means read and written by the first storage means, and a fourth storage means read and written by the second storage means. As the starting position of the predetermined range, The first start position of the third storage means when the setting switch is ON when the power is turned on and a mismatch is detected by the range matching means, The second start position of the third storage means when the setting switch is ON when the power is turned on and no matching mismatch is detected by the range matching means, The third starting position of the third storage means can be set when the unit game of the main processing means has finished and the next unit game has not yet started. The initialization start position of the third storage means, including the first start position, the second start position, and the third start position, is represented by a 2-byte address. The first starting position, second starting position, and third starting position of the third storage means correspond to the first starting position, second starting position, and third starting position of the fourth storage means, respectively. The initialization means is The storage determination means can store a 2-byte address value relating to one of the starting positions selected from the first starting position, the second starting position, or the third starting position. Depending on the value of the lower address of the address stored in the storage determination means, it is possible to set one of the first start position, second start position, and third start position of the fourth storage means as the initialization start position of the fourth storage means. With respect to the third storage means, initialization can be performed from any of the initialization start positions of the third storage means, which are the first start position, the second start position, and the third start position. With respect to the fourth storage means, initialization can be performed from the determined initialization start position of the fourth storage means. The read memory has an error clearing program that clears the cause of the error, Error factors that are not cleared by the error clearing program can be cleared by the initialization means. A gaming machine characterized by the following features.
Citation Information
Patent Citations
Game machine
JP2019141455A