Performance toys
The integration of detection means to trigger performance outputs based on object movements in a toy enhances play engagement by simulating drive-thru interactions, addressing the limitations of conventional toys.
Patent Information
- Application Number
- JP2025021532
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-02-13
- Publication Date
- 2026-08-25
AI Technical Summary
Conventional deployable roadmap toys lack the ability to change performance based on the movement of the object, limiting interactive and engaging play experiences.
Incorporation of detection means at specific positions along a movement path to trigger performance outputs, allowing the toy to modify performances based on the order and timing of object detections, simulating actions like ordering and receiving food at a drive-thru.
Enables an interactive and engaging play experience by providing appropriate performances based on the user's actions, enhancing entertainment value through simulated interactions.
Smart Images

Figure 2026135794000001_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to a performance toy.
Background Art
[0002] Conventionally, there has been known a deployable roadmap toy in which a container formed in a case shape is deployed into a single plate shape, and a gas station, a drive-in, etc. as building models are assembled on a road map printed thereon to construct a street corner scene, and a miniature car or the like can be run inside for play (Patent Document 1).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, in the deployable roadmap toy of Patent Document 1, the performance could not be changed depending on how the moving object was moved.
[0005] The present invention has been made in view of such circumstances, and an object thereof is to provide a performance toy capable of performing an appropriate performance.
Means for Solving the Problems
[0006] To achieve the above object, the performance toy of the present invention a first detection means for detecting the object at a first position on the moving path of the object; a second detection means for detecting the object at a second position different from the first position on the moving path; a performance output unit for outputting a performance related to the detection of the object; and The performance output unit modifies the performance based on the order of the first detection of the object by the first detection means and the second detection of the object by the second detection means. It is characterized by the following:
[0007] To achieve the above objectives, the present toy is: Objects moving along a movement path, A detection means provided on the object, which detects when the object is at a first position on the movement path and when it is at a second position different from the first position, A performance output unit that outputs a performance related to the detection of the aforementioned object, Equipped with, The performance output unit modifies the performance based on the order of the first detection at the first position and the second detection at the second position, as determined by the detection means. It is characterized by the following: [Effects of the Invention]
[0008] According to the present invention, it is possible to provide a performance toy that can be used for appropriate presentations.
[0009] The effects described above are merely illustrative for the sake of explanation and are not limiting. In addition to, or in lieu of, any other effects described herein or that would be obvious to those skilled in the art may be achieved. [Brief explanation of the drawing]
[0010] [Figure 1] This is a front perspective view showing an example of a performance toy 100 according to one embodiment of the present invention. [Figure 2] Figure 1 is a rear perspective view of the performance toy 100. [Figure 3] Figures 1 and 2 are top views of the performance toy 100. [Figure 4] This is an example of a block diagram related to the control of the performance in the performance toy 100. [Figure 5]This is a time chart for explaining an example of the order of the first detection and the second detection, and the elapsed time from the first detection to the second detection. [Figure 6] This is an example of a time chart for the first detection, the second detection, and the third detection. [Figure 7] This is a flowchart showing an example of the operation of the effect toy 100 according to one embodiment of the present invention. [Figure 8] This is a flowchart showing another example of the operation of the effect toy 100 according to one embodiment of the present invention. [Figure 9] This is a flowchart showing another example of the operation of the effect toy 100 according to one embodiment of the present invention. [Figure 10] This is a diagram showing another example of the effect D related to the operation of the effect toy 100. [Figure 11] This is a side view of the effect toy 100 of FIG. 1 viewed in the Y-axis direction. [Figure 12] This is an enlarged view of the narrowing portion 40 of FIG. 11. [Figure 13] This is an enlarged view of the broken line portion of FIG. 3. [Figure 14] This is a side view when the object 110 is placed on the inclined portion (an example of the narrowing portion 40) of FIG. 12. [Figure 15] This is an enlarged view of the two-dot chain line portion of FIG. 14. [Figure 16] This is an enlarged view of the narrowing portion 40 of FIG. 11. [Figure 17] This is a diagram showing an example of a circuit diagram including the first detection means 12 of FIG. 16. [Figure 18] This is a conceptual diagram for explaining the mechanism of the narrowing portion 40 (the inclined portion in this example) of FIGS. 12 to 16. [Figure 19] This is a diagram showing another example of the narrowing portion 40. [Figure 20] This is a diagram showing another example of the narrowing portion 40. [Figure 21] This is a diagram showing an example of the detection means 116. [Figure 22] This is a diagram showing an example of the details of the movement path 130. [Figure 23]This is a perspective view showing an example of the 100 performance toy in a folded state. [Figure 24] This is an enlarged view of the dashed-dotted line in Figure 23. [Figure 25] This is a side view showing an example of the interior of structure 120. [Figure 26] This is a top view showing an example of the interior of structure 120. [Modes for carrying out the invention]
[0011] The present invention will be described below through embodiments, but these embodiments are not intended to limit the scope of the claims. Furthermore, not all combinations of features described in the embodiments are necessarily essential to the solution of the invention.
[0012] Figure 1 is a front perspective view showing an example of a performance toy 100 according to one embodiment of the present invention. The performance toy 100 is a toy for which a user (e.g., a child) can enjoy entertainment, and is a toy that outputs a performance to enhance the entertainment value when the user enjoys the performance. The performance may be an audio performance, a musical performance, a light performance, a scent performance, an image performance, an action performance of an object, or a steam performance. In the case of an action performance of an object, the object may be, for example, a doll. A steam performance refers to, for example, a performance by generating water particles. The water particles may be generated by ultrasound.
[0013] The toy 100 in this example is a toy that provides users with the opportunity to enjoy playing a game that simulates the act of purchasing food and beverages at a drive-thru. The drive-thru can be a food and beverage establishment such as a fast-food restaurant. In this example, the food and beverage establishment is a hamburger shop.
[0014] The object 110 may be a toy that mimics a moving object. The toy that mimics a moving object may be a ride-on toy or a flying object toy such as a drone. The object 110 may be held by the user of the performance toy 100. The user of the performance toy 100 may be a natural person or a robot equipped with artificial intelligence.
[0015] The movement path 130 is the path along which the object 110 moves. In Figure 1, the movement path 130 is indicated by a thick arrow. In Figure 1, the portion of the movement path 130 behind the structure 120 is indicated by a dashed line. In this example, a natural human user moves the ride-on toy along the movement path 130 by grasping the ride-on toy with their own hands. Moving the ride-on toy by grasping it means moving the ride-on toy while it is being grasped. The object 110 may also move spontaneously along the movement path 130 by spring-driven mechanism.
[0016] The object 110 may be a ride-on toy that moves under the user's control. When the object 110 moves under the user's control, for example, the object 110 moves along the movement path 130 via remote control. When the object 110 moves along the movement path 130 via remote control, for example, the object 110 is a ride-on toy, and the ride-on toy is a radio-controlled car.
[0017] The performance toy 100 may include a first base 10, a second base 20, and a third base 30. The first base 10, the second base 20, and the third base 30 may be flat. The performance toy 100 may further include a structure 120 provided on the first base 10. In this example, the structure 120 is a model of a food and beverage establishment. The structure 120 may be provided with a frame 122. In this example, the frame 122 is the order counter of the store.
[0018] The performance toy 100 includes a first detection means 12 and a second detection means 14. The performance toy 100 may also include a third detection means 16. Details of the first detection means 12, the second detection means 14, and the third detection means 16 will be described later. The performance toy 100 may also include a narrowing section 40. The narrowing section 40 narrows the movement space 112 (described later) of the object 110. Details of the narrowing section 40 will be described later.
[0019] In this specification, technical matters may be described using a Cartesian coordinate system of X, Y, and Z axes. In this specification, the plane parallel to the plate surface of the first base 10 is defined as the XY plane, and the direction perpendicular to the plate surface of the first base 10 and away from the plate surface is defined as the Z axis. The XY plane may be a horizontal plane. The Z axis may be parallel to the vertical direction. A predetermined direction within the XY plane is defined as the X-axis direction, and a direction perpendicular to the X-axis within the XY plane is defined as the Y-axis direction.
[0020] In this specification, a view of the performance toy 100 from the Z-axis direction is referred to as a top view, and a diagram in this top view is referred to as a top view. In this specification, the top side of the structure 120 is referred to as the upper side, and the bottom side connected to the first base 10 is referred to as the lower side. In this specification, a view of the performance toy 100 from the X-axis direction or the Y-axis direction is referred to as a side view, and a diagram in this side view is referred to as a side view.
[0021] As described above, the object 110 may be a ride-on toy that moves when grasped or operated by a user. Ride-on toys may include driving toys that travel on the surface of the first base 10, and flying toys (described later) that move above the surface of the first base 10. A driving toy is, for example, a toy that mimics the shape of a private car. The movement path 130 may be a passage that supports the object 110 in the direction of gravity. If the object 110 is a driving toy, the movement path 130 may be the driving path of that driving toy.
[0022] The movement path 130 may be located on the first base 10, the second base 20, and the third base 30. When the toy vehicle travels on the upper surface of the first base 10, the second base 20, and the third base 30, the movement path 130 may refer to the travel path on that upper surface. When the toy vehicle travels above the upper surface, the movement path 130 may refer to the spatial path along which the toy vehicle travels above the upper surface. The movement path 130 may be an open space.
[0023] The object 110 may be a flying toy that imitates a flying object such as a drone or helicopter. If the object 110 is a flying toy, the movement path 130 may refer to the spatial path through which the flying toy moves above the upper surfaces of the first base 10, the second base 20, and the third base 30.
[0024] The performance toy 100 may be equipped with protrusions 140. In this example, the performance toy 100 is equipped with five protrusions 140 (protrusions 140-1 to 140-5). In this example, protrusions 140-1 and 140-2 are provided on the third base 30, and protrusions 140-3 to 140-5 are provided on the second base 20. The protrusions 140 may project in a direction that intersects the flat surfaces of the second base 20 and the third base 30. In this example, the protrusions 140 project in the Z-axis direction from the flat surfaces.
[0025] In this example, projection 140-1 is a model of a sign indicating that it is a food and beverage establishment. Projection 140-2 is a model of a sign indicating the entrance to a food and beverage establishment. Projection 140-3 and 140-4 are models showing plantings in a food and beverage establishment. Projection 140-5 is a model showing a fence in a food and beverage establishment.
[0026] Figure 2 is a rear perspective view of the toy 100 shown in Figure 1. The structure 120 may be provided with a frame 124. In this example, the frame 124 is the product handover point in the store.
[0027] Figure 3 is a top view of the performance toy 100 shown in Figures 1 and 2. The first detection means 12 detects the object 110 at the first position P1 of the movement path 130. The second detection means 14 detects the object 110 at the second position P2 of the movement path 130. The second position P2 is a different position from the first position P1. Detecting the object 110 at the first position P1 of the movement path 130 means detecting the presence of the object 110 at the first position P1. The same applies to the second position P2.
[0028] The first position P1 and the second position P2 may be positions on the plate surface of the first base 10. The first position P1 may be a position included in the narrowing section 40-1 in the direction of movement of the object 110 (any position between the entrance end E1 (described later) and the exit end E2 (described later)). The second position P2 may be a position included in the narrowing section 40-2 in the direction of movement of the object 110. In this example, the first position P1 is a position between the stop-promoting section 19 (described later) and the first protrusion 46 (described later) in the movement path 130. The same applies to the second position P2. The first position P1 and the second position P2 may also be positions in the movement space 112 (described later) above the plate surface of the first base 10.
[0029] Figure 4 is an example of a block diagram relating to the control of the performance in the performance toy 100. The performance toy 100 includes a performance output unit 18. The performance output unit 18 outputs a performance related to the detection of an object 110. This detection of the object 110 includes the first and second detections of the object 110, which will be described later. The performance related to the detection of the object 110 may be a performance triggered by the detection of the object 110. In this specification, the performance related to the detection of the object 110 is referred to as performance D.
[0030] The performance output unit 18 is, for example, a CPU (Central Processing Unit). The performance output unit 18 outputs a corresponding performance D based on at least one of the following: a first detection of the object 110 by the first detection means 12, a second detection of the object 110 by the second detection means 14, and detection of user operation by the third detection means 16. In this example, the performance output unit 18 outputs a performance D using sound.
[0031] The output of the performance output unit 18 means that it outputs performance D to the outside of the performance toy 100. The output signal output to the outside of the performance toy 100 may be transmitted to the user's mobile terminal or the like. The mobile terminal that receives the output signal may output sound related to performance D.
[0032] The performance output unit 18 may output a performance D based on the first detection of the object 110 by the first detection means 12. In this specification, this performance D is referred to as the first performance D1. The first performance D1 is, for example, a voice saying "Welcome. May I take your order?" by a store clerk. The performance output unit 18 may output a performance D based on the second detection of the object 110 by the second detection means 14. In this specification, this performance D is referred to as the second performance D2. The second performance D2 is, for example, a voice saying "We look forward to your next visit" by a store clerk.
[0033] The performance output unit 18 changes the performance D based on the order of the first detection of the object 110 by the first detection means 12 and the second detection of the object 110 by the second detection means 14. Changing the performance D based on the order means that the performance D when the second detection occurs within a predetermined time interval from the first detection is different from the performance D when the first detection occurs within the same time interval from the second detection. In this specification, this predetermined time interval from the first detection is referred to as the elapsed time Tq. The elapsed time Tq may be 1 minute, 2 minutes, 5 minutes, or 10 minutes.
[0034] A second detection occurring within elapsed time Tq from the first detection occurs when the user moves the object 110 along the movement path 130 to the first position P1, stops it at the first position P1, and then moves it again along the movement path 130 to the second position P2 within elapsed time Tq. This movement of the object 110 is a reasonable action that simulates the actions of entering a drive-through store from the entrance, ordering food and drinks at the order counter, moving the car to the pick-up counter after ordering, receiving the purchased goods at the pick-up counter, and leaving the store from the exit. Therefore, the presentation D when a second detection occurs within elapsed time Tq from the first detection may be the second presentation D2 of the first presentation, "We look forward to your next visit."
[0035] The case where the first detection occurs within the elapsed time Tq from the second detection is when the user moves the object 110 to the second position P2 in the opposite direction to the intended route of the movement path 130, stops it at the second position P2, and then moves the object 110 back to the first position P1 within the elapsed time Tq. This movement of the object 110 simulates the action of entering a drive-through store from the exit side and leaving the store from the entrance side. This action is not appropriate. Therefore, the presentation D that occurs when the first detection occurs within the elapsed time Tq from the second detection may be a presentation D that makes the user aware that the action is inappropriate. Such presentation D may be, for example, the first presentation D1, an audio message such as "Please take the correct route."
[0036] The performance output unit 18 may output a second performance D2 in response to a second detection if there is no first detection at least a predetermined time before the second detection by the second detection means 14. The case where there is no first detection at least a predetermined time T before the second detection by the second detection means 14 is, for example, when the user activates the performance toy 100 and then moves the object 110 from the store exit side to the second position P2. In this case, the second performance D2 (the second second performance D2) may be a performance D that prompts the user to follow the correct procedure. This performance D may be, for example, a voice message saying, "Please go to the order counter."
[0037] Figure 5 is a time chart illustrating the order of the first and second detections, and an example of the elapsed time from the first to the second detection. In this specification, the elapsed time from the first to the second detection is referred to as elapsed time Ti. Elapsed time Ti is the time from the time when the first detection turns OFF to the time when the second detection turns ON.
[0038] The performance output unit 18 may change the performance D based on the order of the first detection and the second detection, and the elapsed time Ti from the first detection to the second detection. By detecting the order of the first detection and the second detection, the performance output unit 18 can measure the elapsed time Ti. Therefore, the order of the first detection and the second detection is a comprehensive concept relating to the first and second detections, and is a concept that includes the elapsed time Ti.
[0039] The performance output unit 18 may differentiate between the second performance D2 when the elapsed time Ti is less than or equal to a predetermined elapsed time from the first detection, and the second performance when the elapsed time exceeds the predetermined elapsed time. In this specification, this predetermined elapsed time from the first detection is referred to as the threshold elapsed time.
[0040] The performance output unit 18 may output the first second performance D2-1 if the elapsed time Ti is less than or equal to the threshold elapsed time. The case where the elapsed time Ti is less than or equal to the threshold elapsed time means that the elapsed time Ti is too short. The first second performance D2-1 is, for example, the voice message "This is the pick-up counter. Please place your order at the order counter first." The second elapsed time may be 1 second, 1.5 seconds, 2 seconds, 2.5 seconds, or 3 seconds.
[0041] The performance output unit 18 may output a second performance D2-2 if the elapsed time Ti exceeds a threshold elapsed time. The second performance D2-2 is, for example, the voice message "Your total is XX yen."
[0042] Figure 6 is an example of a time chart relating to the first, second, and third detections. The performance toy 100 may include a third detection means 16 (see Figures 1 to 3) for detecting user operation. The third detection means 16 may be a switch similar to the first detection means 12 and the second detection means 14. In this example, the third detection means 16 includes a button located on the top of the structure 120. The user turns the switch on or off by pressing the button.
[0043] The performance output unit 18 may output another performance D if the third detection means 16 detects user operation while the first detection means 12 is detecting the object 110. In this specification, this other performance D is referred to as the third performance D3. The first detection means 12 is detecting the object 110 during the period from time t1 to time t7 in the example of Figure 6. The third detection means 16 detects user operation during the period from time t2 to time t3 and from time t5 to time t6 in the example of Figure 6.
[0044] In the example shown in Figure 6, the performance output unit 18 outputs a first performance D1 in response to a first detection at time t1. The first performance D1 is, for example, a voice saying "Welcome. May I take your order?" by a store clerk. The third performance D3 may be different from the first performance D1. The third performance D3 may be a performance D corresponding to the first performance D1. Let the third performance D3 corresponding to the first performance D1 be the third performance D3-1. The third performance D3-1 is, for example, a voice saying "I'd like ○○, please!"
[0045] In the example in Figure 6, the sound output unit 18 outputs the second sound D2 in response to the second detection at time t8. The second sound D2 is, for example, the voice of a store clerk saying, "Your total is XX yen." The third sound D3 may be different from the second sound D2. The third sound D3 may be the sound D corresponding to the second sound D2. The third sound D3 corresponding to the second sound D2 is called the third sound D3-2. The third sound D3-2 is, for example, the sound of electronic money payment and the voice saying, "Thank you, yay, looks delicious~."
[0046] The performance output unit 18 may change the third performance D3 based on the number of times the third detection means 16 detects user operation while the first detection means 12 is detecting the object 110. In the example in Figure 6, the performance output unit 18 detects that the third detection means 16 has detected user operation twice while the first detection means 12 is detecting the object 110. The first detection occurs between time t2 and time t3. The second detection occurs between time t5 and time t6.
[0047] In this example, the third performance D3 corresponding to the first detection is, for example, "Please give me ○○!". The performance output unit 18 may output, in response to this third performance D3 of "Please give me ○○!", the voice of a store clerk saying "Certainly! Do you have any other orders? We recommend ○○!" as the third performance D3 at time t4. The third performance D3 corresponding to the second detection is, for example, "Please give me your recommended ○○!". Thus, in this example, the performance output unit 18 makes the first third performance D3 and the second third performance D3 different while the first detection means 12 is detecting the object 110.
[0048] The performance output unit 18 may change the third performance D3 based on the number of times the third detection means 16 detects user operation while the second detection means 14 is detecting the object 110. In the example in Figure 6, the performance output unit 18 detects that the third detection means 16 has detected user operation twice while the second detection means 14 is detecting the object 110. The first detection occurs between time t9 and time t10. The second detection occurs between time t12 and time t13.
[0049] The third performance D3 corresponding to the first detection is, for example, the sound of electronic money payment. The performance output unit 18 may output, at time t11, the voice of a store clerk saying, "Thank you for waiting! Here is your item," as the third performance D3, corresponding to this electronic money payment sound as the third performance D3. The third performance D3 corresponding to the second detection is, for example, the voice saying, "Thank you, yay, it looks delicious~". In this example, the performance output unit 18 makes the first third performance D3 and the second third performance D3 different while the second detection means 14 is detecting the object 110.
[0050] The performance output unit 18 may change the threshold elapsed time based on the number of times the third detection means 16 detects user operations. The threshold elapsed time is, as described above, the elapsed time that serves as a criterion for determining whether the elapsed time Ti from the first detection is too short. For example, the performance output unit 18 increases the threshold elapsed time as the number of times the third detection means 16 detects user operations increases, and decreases the threshold elapsed time as the number of detections decreases. In this example, the third performance D3 regarding ordering products to the store is output in response to the user's operation of the third detection means 16. Therefore, the more times the third detection means 16 is operated, the larger the number of products ordered to the store may be. In a store, the larger the number of orders, the more time it tends to take to prepare the ordered products. Therefore, the performance output unit 18 may increase the threshold elapsed time as the number of times the third detection means 16 detects user operations increases. This makes the content of the third performance D3 more appropriate.
[0051] The performance output unit 18 may change the threshold elapsed time based on the detection time of user operation by the third detection means 16. In the example of Figure 6, the detection time by the third detection means 16 is the time from time t2 to time t3. For example, the performance output unit 18 increases the threshold elapsed time the longer the detection time of user operation by the third detection means 16 is, and decreases the threshold elapsed time the shorter the detection time is. If the third detection means 16 is a button, a long detection time means that the user is holding down the button.
[0052] Figure 7 is a flowchart showing an example of the operation of a performance toy 100 according to one embodiment of the present invention. The start step is the step of starting play with the performance toy 100. The start step is, for example, the step of the user activating the performance toy 100.
[0053] The first performance step S90 is a step in which the performance output unit 18 outputs the first performance D0. The first performance D0 is, for example, at least one of the following: a fanfare sound announcing the start of the game, and the sound "Welcome to the hamburger shop!". The first performance D0 may be a performance that stimulates the user's desire to play.
[0054] The first detection step S100 is the step in which the first detection means 12 detects the object 110 at a first position P1 on the movement path 130 of the object 110. The first performance D1 step S102 is the step in which the performance output unit 18 outputs the first performance D1. The first performance D1 is, for example, the voice of a store employee saying, "Welcome! May I take your order?"
[0055] The third detection step S200 is the step in which the third detection means 16 detects the user's first operation. The first third performance D3-1 step S202 is the step in which the performance output unit 18 outputs the first third performance D3-1. The first third performance D3-1 is, for example, the voice of a customer saying "Please give me ○○!" and the voice of a store employee saying "Certainly! We recommend △△."
[0056] The third detection step S204 is the step in which the third detection means 16 detects the user's second operation. The second third performance D3-1 step S206 is the step in which the performance output unit 18 outputs the second third performance D3-1. The second third performance D3-1 is, for example, the voice of the customer saying "I understand" and the voice of the store's salesperson saying "Please proceed carefully."
[0057] The third detection step S208 is the step in which the third detection means 16 detects the user's third operation. The third third performance D3-1 step S210 is the step in which the performance output unit 18 outputs the third third performance D3-1. The third third performance D3-1 is, for example, the customer's voice saying "I understand."
[0058] In the third detection step S200, the third detection step S204, and the third detection step S208, the third detection means 16 detects user operation while the first detection means 12 is detecting the object 110 at the first position P1.
[0059] The second detection step S300 is the step in which the second detection means 14 detects the object 110 at a second position P2 in the movement path 130 of the object 110. The first second performance D2 step S302 is the step in which the performance output unit 18 outputs the first second performance D2. The first second performance D2 is, for example, the voice of a store clerk saying, "The total is XX yen."
[0060] The third detection step S400 is the step in which the third detection means 16 detects the user's first operation (the fourth operation in total from the start step). The first third performance D3-2 step S402 is the step in which the performance output unit 18 outputs the first third performance D3-2. The first third performance D3-2 is, for example, the sound of electronic money payment and the voice of a store clerk saying, "Thank you for waiting! Here is your item."
[0061] The third detection step S404 is the step in which the third detection means 16 detects the user's second operation (fifth operation in total from the start step). The second third performance D3-2 step S406 is the step in which the performance output unit 18 outputs the second third performance D3-2. The second third performance D3-2 is, for example, the voice of a customer saying, "Thank you, yay, it looks delicious~", and "Please take care on your way. We look forward to your next visit."
[0062] If, after the first performance step D1 S102, the third detection means 16 does not detect user operation within a predetermined time (i.e., there is no third detection step S200), the operation of the performance toy 100 may proceed to the first third performance step D3-1 S202. The predetermined time may be 5 seconds, 8 seconds, or 10 seconds.
[0063] If, after the first third performance step D3-1 S202, the third detection means 16 does not detect user operation within a predetermined time (i.e., there is no third detection step S204), the operation of the performance toy 100 may proceed to the second third performance step D3-1 S206. The predetermined time may be 3 seconds, 5 seconds, or 8 seconds.
[0064] If, after the second third performance step D3-1 S206, the third detection means 16 does not detect user operation within a predetermined time (i.e., there is no third detection step S208), the operation of the performance toy 100 may proceed to the third third performance step D3-1 S210. The predetermined time may be 3 seconds, 5 seconds, or 8 seconds.
[0065] If, after the first second performance step D2 S302, the third detection means 16 does not detect user operation within a predetermined time (i.e., there is no third detection step S400), the operation of the performance toy 100 may proceed to the first third performance step D3-2 S402. The predetermined time may be 3 seconds, 5 seconds, or 8 seconds.
[0066] Figure 8 is a flowchart showing another example of the operation of the performance toy 100 according to one embodiment of the present invention. This operation is what happens when the user accidentally moves the object 110 in reverse. The starting step is the same as in Figure 7. The second detection step S300 is the step in which the second detection means 14 detects the object 110 at a second position P2 in the movement path 130 of the object 110. The second performance step D2 S303 is the step in which the performance output unit 18 outputs the second performance D2. The second performance D2 is, for example, the voice of a store clerk saying, "This is the pick-up counter. Please place your order at the order counter first."
[0067] Figure 9 is a flowchart showing another example of the operation of the performance toy 100 according to one embodiment of the present invention. This operation occurs when the third detection means 16 detects user operation before the user moves the object 110. The start step is the same as in Figure 7. The third detection step S200 is the step in which the third detection means 16 detects user operation. The third performance step D3-3 S201 is the step in which the performance output unit 18 outputs the third performance D3-3. The third performance D3-3 is, for example, the voice of a customer saying, "It's a hamburger shop! How exciting! I'm hungry!"
[0068] As shown in Figures 7-9, the user of the toy 100 can simulate the process of purchasing items at a drive-thru hamburger shop. Furthermore, if the user of the toy 100 accidentally moves the object 110 in the wrong direction, the toy 100 can prompt the user to move the object 110 in the correct direction.
[0069] Figure 10 shows another example of performance D related to the operation of the performance toy 100. In Figure 10, first detection refers to the state in which the first detection means 12 detects the object 110 at the first position P1, and second detection refers to the state in which the second detection means 14 detects the object 110 at the second position P2. In Figure 10, third detection refers to the state in which the third detection means 16 detects user operation.
[0070] If the first detection means 12 is performing a first detection and there is no detection by the second detection means 14 and the third detection means 16 for a predetermined time Tw, the performance output unit 18 may output a predetermined performance D4. The performance output unit 18 may change the performance D4 for each of several different time periods Tw. In this example, the performance output unit 18 outputs performances D4-1 to D4-4 for time periods Tw1 to Tw5, respectively. Time periods Tw1 to Tw5 are, for example, 5 minutes, 10 minutes, 15 minutes, 20 minutes, and 25 minutes, respectively. In this example, performances D4-1 to D4-5 are voices from a store employee saying, "Welcome," "We're frying the fries," "The fries are freshly fried!", "Welcome to the hamburger shop!", and "We look forward to your next visit." The same applies to the second and third detections.
[0071] Figure 11 is a side view of the performance toy 100 of Figure 1, viewed in the Y-axis direction. The movement path 130 may be provided with a narrowing section 40 (narrowing section 40-1 in Figure 11). The narrowing section 40 narrows the movement space 112 in the direction of movement of the object 110. The movement space 112 is the space through which the object 110 passes as it moves along the movement path 130. In the side view of Figure 11, the movement space 112 is the space at a height hs1 from the top surface of the first base 10. In this example, this height hs1 is equal to the height of the object 110 from the top surface of the first base 10. In the side view of Figure 11, the direction of movement of the object 110 is parallel to the X-axis and from the third base 30 to the second base 20.
[0072] In the narrowing section 40, the width of the movement space 112 in the direction away from the first base 10 may be narrowed as it moves toward the direction of movement of the object 110. In this example, the direction away from the first base 10 is the Z-axis direction. In this example, the width of the movement space 112 in the direction away from the first base 10 is the height h of the movement space 112 in the Z-axis direction. In this specification, the narrowing section 40 in which the width of the movement space 112 in the direction away from the first base 10 is narrowed as it moves toward the direction of movement of the object 110 is referred to as the first narrowing section.
[0073] In the example shown in Figure 11, the first narrowing section is an inclined section in which the height h from the first base 10 increases in the direction of movement of the object 110. In the example shown in Figure 11, as the height h of the inclined section from the first base 10 increases to a height hs3 in the direction of movement of the object 110, the height h of the movement space 112 is narrowed from a height hs1 to a height hs2. In the inclined section of this example, the height h from the first base 10 increases continuously. Because the first narrowing section is an inclined section, the user can move the object 110 smoothly along the movement path 130.
[0074] Figure 12 is an enlarged view of the narrowed portion 40 in Figure 11. The inclined portion may be pivotally supported on the first base 10 so that its upper end Eu rotates around its lower end Ed as an axis. In this example, the axis of the lower end Ed extends in the Y-axis direction, and the upper end Eu rotates in the XZ plane. The lower end Ed may be positioned below the upper surface of the first base 10.
[0075] When the object 110 is not placed on the inclined section, the upper end Eu may be above the plate surface of the first base 10. The upper end Eu may rotate when the object 110 is placed on the inclined section. In this example, the object 110 moves on the plate surface of the first base 10. Therefore, because the upper end Eu of the inclined section is above the plate surface of the first base 10, the object 110 can move on the inclined section while rotating the inclined section. This allows the user to smoothly move the object 110 along the movement path 130 on the inclined section.
[0076] The side surface 44 of the inclined section intersects with the upper surface 42 of the inclined section. In this example, the side surface 44 is perpendicular to the upper surface 42. The side surface 44 intersects with the direction of movement of the object 110 and is located on the exit side of the inclined section in that direction of movement.
[0077] Angle θ1 is defined as the angle between the top surface 42 and the top surface of the first base 10. Angle θ1 may be between 5° and 20°, or between 10° and 15°. This angle range allows the user to smoothly move the object 110 in the direction of movement. Angle θ2 is defined as the angle between the side surface 44 and the top surface of the first base 10. Angle θ2 may be between 70° and 90°, or between 80° and 85°. This angle range allows the side surface 44 to obstruct the movement of the object 110 when the user moves the object 110 in the opposite direction of movement, from the exit side of the inclined section. This allows the toy 100 to create psychological resistance in the user and encourage them to move the object 110 in the correct direction.
[0078] The height hs3 of the upper end Eu may be 0.2 to 0.5 times the height hs1 of the object 110, and may also be 0.3 to 0.4 times. By having the height hs3 within this range relative to the height hs1, if the user moves the object 110 in the opposite direction of movement from the exit side of the inclined section, the performance toy 100 can create psychological resistance in the user and encourage the user to move the object 110 in the correct direction.
[0079] Figure 13 is an enlarged view of the dashed line portion in Figure 3. The inclined portion (an example of the narrowed portion 40) may have an entrance end E1 and an exit end E2 in the direction of movement of the object 110. The entrance end E1 is the entrance-side end in the direction of movement of the object 110. The exit end E2 is the exit-side end in the same direction of movement. In this example, the entrance end E1 is one side of the rectangular inclined portion and is parallel to the Y-axis direction. In this example, the exit end E2 is the other side of the inclined portion opposite to the said side and is parallel to the Y-axis direction.
[0080] A stop-promoting portion 19 may be provided adjacent to the exit end E2 in the direction of movement of the object 110. The stop-promoting portion 19 is a member in the movement space 112 that facilitates the user stopping the object 110 at the position of the stop-promoting portion 19. In this example, the stop-promoting portion 19 is a second protrusion provided on the plate surface of the first base 10. The second protrusion may be provided on the upper surface 42 of the inclined portion. A first protrusion 46 may be provided on the upper surface 42 of the inclined portion. In this example, the second protrusion and the first protrusion 46 are rod-shaped members extending in a direction intersecting the direction of movement of the object 110. In this example, the rod-shaped members extend in the Y-axis direction.
[0081] The stopping assistance unit 19 may be a rod-shaped member positioned above the plate surface of the first base 10, at a distance from the plate surface. This rod-shaped member may be, for example, a model resembling a level crossing barrier. The rod-shaped member may extend in a direction intersecting the direction of movement of the object 110. In this example, the rod-shaped member extends in the Y-axis direction. The rod-shaped member may be positioned at a height of hs1 or less from the plate surface of the first base 10.
[0082] Figure 14 is a side view of the case where an object 110 is placed on the inclined portion (an example of the narrowed portion 40) of Figure 12. With the object 110 placed on the inclined portion, the upper surface 42 may be parallel to the plate surface of the first base 10. With the object 110 placed on the inclined portion, the upper surface of the inclined portion may be on the same plane as the plate surface of the first base 10.
[0083] In this specification, when the object 110 is placed on the inclined surface, the contact point where the object 110 makes contact with the inclined surface is referred to as contact point Pc. If the object 110 is a toy, contact point Pc is the contact point between the wheels of the toy and the upper surface 42 of the inclined surface.
[0084] The contact point Pc may be positioned between the stop-promoting portion 19 and the first protrusion 46 in the direction of movement of the object 110. This allows the stop-promoting portion 19 and the first protrusion 46 to act as stoppers in the direction of movement of the object 110 after the user has grasped the object 110 and moved it to the narrowing portion 40-1 and then released the object 110. This makes it easier for the object 110 to remain in the narrowing portion 40 even after the user has released the object 110. This enhances the user's playfulness.
[0085] Figure 15 is an enlarged view of the dashed-dot line section in Figure 14. In the example in Figure 15, the stop-promoting section 19 is described as the second protrusion. In Figure 15, diameter di is the diameter of the wheel of the toy. The height hp1 of the second protrusion from the upper surface of the first base 10, and the height hp2 of the first protrusion 46 from the upper surface 42 of the inclined section, may be between 0.05 and 0.2 times the diameter di, and between 0.1 and 0.15 times. Because the heights hp1 and hp2 are within this range with respect to the diameter di, the user can smoothly move the toy from the entrance end E1 (see Figure 13) to the exit end E2 (see Figure 13) while riding over the first protrusion 46. In addition, the user can recognize the position where the toy should be stopped from the sensation of the toy riding over the first protrusion 46 and the second protrusion.
[0086] Heights hp1 and hp2 may be equal or different. Height hp1 may be greater than height hp2. This makes it easier for the user to stop the toy before reaching the stop-prompting unit 19.
[0087] Figure 16 is an enlarged view of the narrowed portion 40 in Figure 11. Figure 16 is the same drawing as Figure 12. The first detection means 12 may have contacts Ps1 and Ps2. In this example, the first detection means 12 is a switch that detects whether or not contacts Ps1 and Ps2 are in contact. Contacts Ps1 and Ps2 may come into contact as the object 110 is placed in the narrowed portion 40. In this example, this causes the first detection means 12 to detect the object 110. Contacts Ps1 and Ps2 may separate as the object 110 is separated from the narrowed portion 40. In this example, this causes the first detection means 12 to no longer detect the object 110. The same applies to the second detection means 14.
[0088] The first detection means 12 may be a pressure sensor provided in the narrowed portion 40. If the narrowed portion 40 is an inclined portion, when the object 110 is placed on the inclined portion, pressure due to the object 110's own weight is applied to the inclined portion. The pressure sensor may detect this pressure. The pressure sensor detects the object 110 if the pressure due to the object 110's own weight exceeds a predetermined threshold pressure. The same applies to the second detection means 14.
[0089] The first detection means 12 may be a magnetic sensor provided in the narrowed section 40. For example, the first detection means 12 may be a coil provided in the movement path 130 and a magnet provided on the object 110. In this case, the coil detects the change in inductance caused by the magnet passing over the coil. This allows the first detection means 12 to detect the object 110. The same applies to the second detection means 14.
[0090] The first detection means 12 may be a radar sensor. If the first detection means 12 is a radar sensor, the radar wave oscillator may be provided in the structure 120. The oscillator provided in the structure 120 may emit radar waves toward the first position P1. If an object 110 is present at the first position P1, the radar waves will be reflected. The first detection means 12 can detect the object 110 by detecting this reflection of radar waves. The same applies to the second detection means 14.
[0091] The first detection means 12 may be a capacitive sensor provided in the narrowed section 40. For example, the first detection means 12 is an oscillation circuit provided in the movement path 130 and a detection circuit that detects the oscillation frequency of the oscillation circuit. The oscillation frequency of the oscillation circuit may change depending on the presence or absence of the object 110. The detection circuit detects this change in oscillation frequency. As a result, the first detection means 12 can detect the object 110. The same applies to the second detection means 14.
[0092] The first detection means 12 may be a wireless sensor provided in the narrowed section 40. For example, the first detection means 12 may be an IC tag provided on the object 110 and a reader / writer provided on the movement path 130. The reader / writer reads the information on the IC tag provided on the object 110 contactlessly and writes the information to the IC tag contactlessly. When the object 110 moves and the distance between the IC tag and the reader / writer falls below a certain distance, the reader / writer can read the information on the IC tag. As a result, the first detection means 12 can detect the object 110. The same applies to the second detection means 14.
[0093] The first detection means 12 may be an imaging unit. If the first detection means 12 is an imaging unit, the imaging unit may be provided on the structure 120. The imaging unit provided on the structure 120 may continuously acquire images of the first position P1. When the imaging unit changes from capturing an image in which the object 110 does not exist to capturing an image in which the object 110 exists, the imaging unit may detect the presence of the object 110 at the first position P1. The same applies to the second detection means 14.
[0094] If the first detection means 12 is an imaging unit, the imaging unit may store an image of the case where the object 110 is not present at the first position P1. The imaging unit may detect the presence of the object 110 by comparing the stored image with the image being captured. The imaging unit may also store an image of the case where the object 110 is present at the first position P1. If the imaging unit determines that the image of the object 110 being captured matches the stored image of the object 110, it may detect the presence of the object 110 at the first position P1. The same applies to the second detection means 14.
[0095] The first detection means 12 may be any one of a switch, a pressure sensor, a magnetic sensor, a ray sensor, a capacitive sensor, a wireless sensor, and an imaging unit. The second detection means 14 may be any one other of a switch, a pressure sensor, a magnetic sensor, a ray sensor, a capacitive sensor, a wireless sensor, and an imaging unit.
[0096] Figure 17 shows an example of a circuit diagram including the first detection means 12 of Figure 16. In this example, the first detection means 12 is a switch that toggles whether or not to supply power from the power supply 50 to the performance output unit 18. The power supply 50 may be a dry cell battery. The power supply 50 may be detachable from the performance toy 100. As described above, in this example, the switch turns ON as the object 110 is placed in the narrowing section 40. As a result, the performance output unit 18 outputs performance D.
[0097] Figure 18 is a conceptual diagram illustrating the mechanism of the narrowed section 40 (inclined section in this example) in Figures 12 to 16. The performance toy 100 may further include an elastic body 48 that imparts elasticity to the rotation of the inclined section. In this example, the elastic body 48 is connected between the inclined section and the first base 10. In this example, one end of the elastic body 48 is connected to the lower surface of the inclined section, and the other end is connected to the first base 10. In this example, the elastic body 48 connects the first base 10 and the inclined section in the Z-axis direction. The elastic body 48 is, for example, a spring, rubber, etc. Elasticity may be imparted to the rotation of the inclined section by mounting a mechanism that generates elasticity in the shaft that pivotally supports the lower end Ed (see Figures 12, 14, and 16).
[0098] The upper end Eu may be such that the object 110 is separated from the inclined portion and also separated from the first base 10. The elastic constant of the elastic body 48 may be selected such that when the object 110 is not placed on the inclined portion, contact point Ps1 and contact point Ps2 (see Figure 16) are separated, and when the object 110 is placed on it, contact point Ps1 and contact point Ps2 are in contact. As a result, when the object 110 is placed on the inclined portion, contact point Ps1 and contact point Ps2 come into contact, and when the object 110 is separated from the narrowed portion 40, contact point Ps1 and contact point Ps2 can be separated by the elastic force of the elastic body 48.
[0099] Figure 19 shows another example of the narrowing section 40. The performance toy 100 may include a ceiling section 60. In this example, the object 110 moves between the first base 10 and the ceiling section 60 in the Z-axis direction. In this example, the narrowing section 40 is located on the ceiling section 60. The narrowing section 40 in this example is an inclined section provided on the ceiling section 60.
[0100] In the example shown in Figure 19, the height h of the inclined section from the ceiling section 60 downwards increases to a height hs3 in the direction of movement of the object 110, causing the height h of the moving space 112 to narrow from height hs1' to height hs2'. In this example, height hs1' is greater than height hs1 (see Figure 11), and height hs2' is greater than height hs2 (see Figure 11). In this example, the inclined section is pivotally supported on the ceiling section 60, with its lower end Ed rotatably around its upper end Eu. In this example, the axis of the upper end Eu extends in the Y-axis direction, and the lower end Ed rotates in the XZ plane.
[0101] The lower end Ed may rotate as the object 110 moves downward on the inclined portion. In this example, the object 110 moves on the plate surface of the first base 10. In this example, the upper end of the object 110 comes into contact with the lower surface 43 of the inclined portion as the object 110 moves, and the inclined portion rotates.
[0102] In this example as well, the first detection means 12 may have contact Ps1 and contact Ps2, similar to the example in Figure 16. Contact Ps1 and contact Ps2 may be provided in the narrowed portion 40.
[0103] Figure 20 shows another example of the narrowing section 40. Figure 20 is a top view of the movement path 130 and the object 110 as seen from above the first base 10. In the narrowing section 40, the width of the movement space 112 in the direction along the plate surface of the flat first base 10 may be narrowed as the object 110 moves. In this specification, the narrowing section 40 in which the width of the movement space 112 in the direction along the plate surface of the first base 10 is narrowed as the object 110 moves is referred to as the second narrowing section.
[0104] The second narrowing section may have a fixed side wall 62 and a movable side wall 45. In this example, the object 110 moves in a movable space 112 sandwiched between two fixed side wall sections 62 (fixed side wall section 62-1 and fixed side wall section 62-2). The width W1 is the width in the Y-axis direction between the two fixed side wall sections 62. The movable space 112 is a space with width W1 and height hs1 (see Figure 19).
[0105] One end Es1 is the end of the movable side wall 45 on the entrance side of the narrowed section 40 in the X-axis direction. The other end Es2 is the end of the movable side wall 45 on the exit side of the narrowed section 40 in the X-axis direction. In this example, the movable side wall 45 is pivotally supported on the fixed side wall 62 so that the other end Es2 can rotate around the axis of the one end Es1. In this example, the axis of the one end Es1 extends in the Z-axis direction, and the other end Es2 rotates in the XY plane.
[0106] The width W2 in the Y-axis direction between the other end Es2-1 and the other end Es2-2 may be smaller than the width W3 in the Y-axis direction of the object 110. Because the width W2 is smaller than the width W3, the other end Es2-1 and the other end Es2-2 rotate as the object 110 moves in the direction of movement. In this example, the side ends Ev1 and Ev2 of the object 110 come into contact with the movable side wall 45-1 and the movable side wall 45-2, respectively, as the object 110 moves, and cause the movable side wall 45 to rotate.
[0107] In this example, while the object 110 is passing through the narrowing section 40, the width in the Y-axis direction between the other end Es2-1 and the other end Es2-2 increases from width W2 to width W3. In this example, after the object 110 has passed through the narrowing section 40, the other end Es2-1 and the other end Es2-2 return to their positions before the object 110 passed through due to the restoring force of the elastic body 48. As a result, the width in the Y-axis direction between the other end Es2-1 and the other end Es2-2 returns to width W2. In this example, width W2 is smaller than width W3. Therefore, in the performance toy 100 of this example, it is possible to prevent the user from accidentally moving the object 110 in the opposite direction to the direction of movement.
[0108] In this example as well, the first detection means 12 may have contact Ps1 and contact Ps2, similar to the example in Figure 16. Contact Ps1 and contact Ps2 may be provided in the narrowed portion 40.
[0109] Figure 21 shows an example of a detection means 116. In this example, the detection means 116 is provided on the object 110. This example differs from the example in Figure 14 in this respect. The detection means 116 is, for example, a pressure sensor. When the object 110 is placed on the narrowed portion 40, the elastic body 48 (see Figure 18) in the narrowed portion 40 (inclined portion in this example) repels, and a Z-axis resistive force F can be applied from the narrowed portion 40 to the object 110. In this example, the object 110 is a toy, and the detection means 116 is provided on the axle 114 of the toy. The resistive force F applied to the wheels of the toy can be transmitted to the axle 114 through the wheels. In this example, the detection means 116 detects the resistive force F transmitted to the axle 114.
[0110] The detection means 116 detects that the object 110 is at a first position P1 (see Figure 3) on the movement path 130, and also detects that it is at a second position P2 (see Figure 3). The detection means 116 may detect that the object 110 is at either the first position P1 or the second position P2 (see Figure 3) if the resistance force F is greater than a predetermined threshold resistance force. The detection means 116 may wirelessly output a signal regarding whether or not the object 110 has been detected. The performance output unit 18 (see Figure 4) may receive the output signal wirelessly output by the detection means 116. As a result, similar to the example in Figure 1, the performance output unit 18 changes the performance D based on the order of the first detection at the first position P1 and the second detection at the second position P2 by the detection means 116.
[0111] Figure 22 is a diagram showing an example of the details of the movement path 130. Figure 22 is the same top view as Figure 3. The movement path 130 may be arranged on the first base 10, the second base 20, and the third base 30. The movement path 130 may have a first part 132, a second part 134, and a third part 136. In this example, the first part 132 extends in a first direction, the second part 134 extends in a second direction intersecting the first direction, and the third part 136 extends in a third direction intersecting the second direction. In this example, the first direction is parallel to the X-axis direction and is the direction from the third base 30 toward the second base 20. In this example, the second direction is the Y-axis direction, and the third direction is the X-axis direction. The first to third directions are the directions of movement of the object 110.
[0112] In this specification, in the movement path 130, the upstream end of the object 110 in the direction of movement is referred to as one end, and the downstream end is referred to as the other end. The other end of the first part 132 may be connected to one end of the second part 134. The other end of the second part 134 may be connected to one end of the third part 136. One end of the first part 132 may be the starting point of the movement path 130, and the other end of the third part 136 may be the ending point of the movement path 130.
[0113] In this example, the first part 132 is part of the movement path 130 facing the frame 122. In this example, the third part 136 is part of the movement path 130 facing the frame 124. The first part 132 and the third part 136 may be placed on the first base 10. The second part 134 may be placed on the second base 20. The first part 132 may be placed so as to straddle the third base 30 and the first base 10. The third part 136 may be placed so as to straddle the first base 10 and the third base 30. The second part 134 may be placed so as to straddle the first base 10 and the second base 20, or it may be placed only on the second base 20.
[0114] With the second base 20 and the third base 30 not folded relative to the first base 10, the first, second, and third directions may be on the same plane. This makes it easier for the user to move the object 110 smoothly in the direction of movement.
[0115] The first narrowing portion 40-1 may be located in the first portion 132. The second narrowing portion 40-2 may be located in the third portion 136. The first position P1 may be located in the first narrowing portion 40-1, and the second position P2 may be located in the second narrowing portion 40-2.
[0116] In a top view of the first base 10, the structure 120 may be sandwiched between the first part 132 and the third part 136. In this example, the structure 120 is sandwiched between the first part 132 and the third part 136 in the Y-axis direction. By sandwiching the structure 120 between the first part 132 and the third part 136, users can more easily experience a simulated actual purchasing behavior at a drive-through.
[0117] In this example, in a top view of the first base 10, the first part 132, the second part 134, and the third part 136 are arranged in a circular pattern around the structure 120. In this example, the first part 132, the second part 134, and the third part 136 are linear. In this example, the overall shape of the movement path 130 becomes circular when the linear first part 132, the second part 134, and the third part 136 are connected. This makes it easier for the user to have an experience that simulates actual purchasing behavior at a drive-through.
[0118] The third direction may be opposite to the first direction. The third direction may be parallel to the first direction and may have a parallel component. The direction opposite to the first direction may include the case where the component of the third direction is parallel to the first direction and the direction is opposite to the first direction. In this example, the third direction is 180° opposite to the first direction.
[0119] The third detection means 16 may be provided on the structure 120. The third detection means 16 may be provided on the top of the structure 120. The top of the structure 120 may be the end of the structure 120 that is furthest from the first base 10 in the Z-axis direction, and may be a planar region including that end. This planar region may be an XY plane. The area of the planar region including that end of the structure 120 may be 1 / 4 or more, 1 / 3 or more, or 1 / 2 or more of the area of the structure 120 in a top view. In this example, the third detection means 16 is a push-button.
[0120] The top of the structure 120 may be the planar portion that is furthest from the first base 10 in the Z-axis direction, among the planar portions having an area equal to or greater than a predetermined ratio of the area of the structure 120 in a top view. The predetermined ratio may be 1 / 4 or more, 1 / 3 or more, or 1 / 2 or more. As described above, the third detection means 16 detects user operation. Therefore, by providing the third detection means 16 at the top of the structure 120, the operability of the third detection means 16 by the user may be improved.
[0121] The first base 10 has one side 70 and the other side 72 opposite to side 70. In this example, side 70 and side 72 are sides parallel to the Y-axis on the rectangular first base 10 when viewed from above. In this example, the second base 20 is connected to side 70, and the third base 30 is connected to side 72.
[0122] Figure 23 is a perspective view showing an example of the performance toy 100 in a folded state. The second base 20 may be connected to the first base 10 so as to be rotatable relative to it. The third base 30 may be connected to the first base 10 so as to be rotatable relative to it. When the first base 10 is fixed, in this example, the second base 20 rotates in the XZ plane around one side 70, and the third base 30 rotates in the XZ plane around the other side 72.
[0123] In this example, the second base 20 and the third base 30 are folded relative to the first base 10. The state in which the second base 20 is folded relative to the first base 10 means that the angle φ1 between the surface of the first base 10 and the surface of the second base 20 is 60° or more and 120° or less, or 80° or more and 100° or less, or 85° or more and 95° or less. In the example in Figure 23, the angle φ1 is 90°. The same applies to the angle φ2 between the surface of the first base 10 and the surface of the third base 30.
[0124] Figure 24 is an enlarged view of the dashed-dotted line section in Figure 23. With the second base 20 and the third base 30 folded relative to the first base 10, the protrusions 140 may be separated from the first detection means 12 and the second detection means 14. In the example of Figure 24, protrusion 140-1 is separated from the first detection means 12 and the second detection means 14. Protrusions 140-2 to 140-5 (see Figure 1) may also be separated from the first detection means 12 and the second detection means 14. The state in which the second base 20 and the third base 30 are folded relative to the first base 10 may be the state in which the user has finished playing with the performance toy 100 and has put the performance toy 100 into a stored state. With the second base 20 and the third base 30 folded relative to the first base 10, the protruding portion 140 is separated from the first detection means 12 and the second detection means 14, thereby preventing at least one of the first detection means 12 and the second detection means 14 from mistakenly detecting the object 110 in the folded state.
[0125] Figure 25 is a side view showing an example of the interior of the structure 120. In Figure 25, the position of the structure 120 in the side view is indicated by a dashed line. The performance toy 100 may include an electrical unit 81. In the example of Figure 25, the electrical unit 81 is the area of the roughly dashed line. The electrical unit 81 may include a circuit board 80 and electrical components 82. The electrical unit 81 has a performance output unit 18. In this example, the circuit board 80 has the performance output unit 18.
[0126] The electrical component 82 is electrically connected to the circuit board 80. In this example, electrical component 82-1 is a battery box, electrical component 82-2 is an LED lamp, electrical component 82-3 is a switch included in the first detection means 12, electrical component 82-4 is a switch included in the second detection means 14, and electrical component 82-5 is an output unit. The output unit is, for example, a speaker. In this example, electrical component 82-5 is located below the circuit board 80.
[0127] The electrical unit 81 may be placed on the first base 10. When we say that the electrical unit 81 is placed on the first base 10, this may mean that the electrical unit 81 is placed above the first base 10, spaced apart from the top surface of the first base 10, or it may mean that it is placed on the top surface of the first base 10. The electrical unit 81 may be placed only on the first base 10, and not on the second base 20 or the third base 30. This ensures that the wiring in the electrical unit 81 does not cross the rotating parts between the first base 10 and the second base 20, or between the first base 10 and the third base 30. Therefore, even if the user repeatedly folds the first base 10 and the second base 20, and the first base 10 and the third base 30 by repeatedly starting and ending play with the toy 100, the wiring in the electrical unit 81 is less likely to be damaged.
[0128] Figure 26 is a top view showing an example of the interior of the structure 120. In Figure 26, the position of the structure 120 in the top view is indicated by a dashed line. The electrical unit 81 may be located inside the structure 120. In the top view of the first base 10, the electrical unit 81 may be located in a position that overlaps with the structure 120. The electrical unit 81 may be located only in a position that overlaps with the structure 120 in the top view of the first base 10. As a result, as described above, even if the user repeatedly folds the first base 10 and the second base 20, and the first base 10 and the third base 30, the wiring in the electrical unit 81 is less likely to be damaged.
[0129] The height Hz1 of the structure 120 (see Figure 25) and the height Hz2 of the protrusion 140 (see Figure 25) may be 0.3 to 0.8 times, 0.4 to 0.7 times, or 0.5 to 0.6 times the maximum length Lm of the plate surface of the first base 10. In this example, the length Lm is the length of the diagonal on the rectangular first base 10 when viewed from above.
[0130] As described above, the performance toy 100 according to the present invention comprises a first detection means 12 for detecting the object 110 at a first position P1 of the movement path 130 of the object 110, a second detection means 14 for detecting the object 110 at a second position P2 different from the first position P1 of the movement path 130, and a performance output unit 18 for outputting a performance D related to the detection of the object 110. The performance output unit 18 changes the performance D based on the order of the first detection of the object 110 by the first detection means 12 and the second detection of the object 110 by the second detection means 14. As a result, the performance toy 100 can improve the user's playability.
[0131] In the performance toy 100 according to the present invention, the performance output unit 18 changes the performance D based on the order of the first detection and the second detection, and the elapsed time Ti from the first detection to the second detection. As a result, the user can experience a performance D corresponding to the elapsed time Ti.
[0132] In the performance toy 100 according to the present invention, the object 110 is a ride-on toy that moves when grasped or operated by the user. This allows the user to experience the performance D with the ride-on toy.
[0133] The performance toy 100 according to the present invention further comprises a third detection means 16 for detecting user operation. In the performance toy 100 according to the present invention, the performance output unit 18 outputs another performance D when the third detection means 16 detects user operation while the first detection means 12 or the second detection means 14 is detecting the object 110. This allows the user to experience a performance D based on their own operation.
[0134] In the performance toy 100 according to the present invention, the performance output unit 18 changes other performances D based on the number of times the third detection means 16 detects user operations. This allows the user to experience performances D based on their own number of operations.
[0135] In the performance toy 100 according to the present invention, a narrowing section 40 is provided in the movement path 130 that narrows the movement space 112 of the object 110 in the direction of movement of the object 110. This prevents the user from moving the object 110 in the wrong direction.
[0136] The performance toy 100 according to the present invention further comprises a first base 10 on which a movement path 130 is arranged. The narrowing section 40 is a first narrowing section in which the width of the movement space 112 in the direction away from the first base 10 narrows as it moves in the direction of movement. This prevents the performance toy 100 from moving the object 110 in the wrong direction by the user.
[0137] In the performance toy 100 according to the present invention, the first narrowing section is an inclined section on which the height h from the first base 10 increases in the direction of movement, and on which the object 110 can be placed. This prevents the user from moving the object 110 backward in the performance toy 100.
[0138] In the performance toy 100 according to the present invention, the first base 10 is flat, and when the object 110 is not placed on the inclined portion, the upper end Eu of the inclined portion is above the surface of the first base 10. This prevents the user from moving the object 110 backward.
[0139] In the performance toy 100 according to the present invention, the inclined section is pivotally supported on the first base 10 at its upper end Eu, with the lower end Ed of the inclined section as the axis. The upper end Eu rotates as the object 110 is placed on the inclined section, causing the object 110 to move away from the inclined section and away from the first base 10. This allows the user to smoothly move the object 110 onto the inclined section. Furthermore, the performance toy 100 prevents the user from moving the object 110 backward.
[0140] In the performance toy 100 according to the present invention, the inclined portion has an entrance end E1 on the entrance side and an exit end E2 on the exit side in the movement path 130 of the object 110, and a stop-promoting portion 19 is provided adjacent to the exit end E2 in the direction of movement, and a first protrusion 46 is provided on the upper surface 42 of the inclined portion, and when the object 110 is placed on the inclined portion, the contact point Pc of the object 110 with the inclined portion is positioned between the stop-promoting portion 19 and the first protrusion 46 in the direction of movement. This makes it easier for the user to accurately stop the object 110 on the upper surface 42 of the inclined portion.
[0141] The performance toy 100 according to the present invention further comprises a flat first base 10 on which a movement path 130 is arranged. The narrowing section 40 is a second narrowing section that narrows the width of the movement space 112 in the direction along the surface of the flat first base 10 in the direction of movement. This prevents the performance toy 100 from moving the object 110 in the wrong direction by the user.
[0142] In the performance toy 100 according to the present invention, the movement path 130 has a first portion 132 extending in a first direction, a second portion 134 extending in a second direction intersecting the first direction, and a third portion 136 extending in a third direction intersecting the second direction. The first, second, and third directions lie on the same plane, a first narrowing portion 40-1 is located in the first portion 132, and a second narrowing portion 40-2 is located in the third portion 136. This prevents the user from moving the object 110 in the wrong direction.
[0143] In the performance toy 100 according to the present invention, the first position P1 is located in the first narrowed section 40-1, and the second position P2 is located in the second narrowed section 40-2. This prevents the user from moving the object 110 backward.
[0144] The performance toy 100 according to the present invention further comprises a first base 10 on which a movement path 130 is arranged, a third detection means 16 for detecting user operation, a structure 120 provided on the first base 10, and an electrical unit 81 having a performance output section 18. The third detection means 16 is provided on the structure 120, the first detection means 12 and the second detection means 14 are arranged on the first base 10, and the electrical unit 81 is arranged on the first base 10. In a top view of the first base 10, the first detection means 12 and the second detection means 14 are arranged around the electrical unit 81. This improves the operability of the third detection means 16 by the user, and allows the user to simulate purchasing products at a drive-through.
[0145] In the performance toy 100 according to the present invention, the electrical unit 81 is located inside the structure 120. As a result, the electrical unit 81 is not visible to the user. This may enhance the user's sense of playfulness when using the performance toy 100.
[0146] The performance toy 100 according to the present invention further comprises a flat first base 10 on which a movement path 130 is arranged, and a flat second base 20 connected to one side 70 of the flat surface of the first base 10 and rotatably connected relative to the first base 10. This allows the user to compactly store the performance toy 100 after finishing playing with it.
[0147] The performance toy 100 according to the present invention further comprises a projection 140 provided on the second base 20, which protrudes in a direction intersecting the surface of the flat plate. In the performance toy 100 according to the present invention, when the second base 20 is folded relative to the first base 10, the projection 140 is separated from the first detection means 12 and the second detection means 14. As a result, even when the performance toy 100 is folded by the user, the projection 140 can be prevented from accidentally coming into contact with at least one of the first detection means 12 and the second detection means 14.
[0148] The performance toy 100 according to the present invention further comprises a third detection means 16 for detecting user operations. In the performance toy 100 according to the present invention, the performance output unit 18 makes the performance D different when the elapsed time Ti is less than or equal to a threshold elapsed time and when the elapsed time Ti exceeds the threshold elapsed time, and changes the threshold elapsed time based on the number of times or the detection time of user operations detected by the third detection means 16. As a result, the user can experience performance D corresponding to the number of operations or the operation time of the third detection means 16.
[0149] The performance toy 100 according to the present invention comprises an object 110 that moves along a movement path 130, a detection means 116 provided on the object 110 that detects when the object 110 is at a first position P1 on the movement path 130 and when it is at a second position P2 different from the first position P1, and a performance output unit 18 that outputs a performance D related to the detection of the object 110. In the performance toy 100 according to the present invention, the performance output unit 18 changes the performance D based on the order of the first detection at the first position P1 and the second detection at the second position P2 by the detection means 116. As a result, the performance toy 100 can improve the user's playability.
[0150] Although the present invention has been described above using embodiments, the technical scope of the present invention is not limited to the scope described in the above embodiments. It will be apparent to those skilled in the art that various modifications or improvements can be made to the above embodiments. It will be clear from the claims that such modified or improved forms may also be included in the technical scope of the present invention. [Explanation of Symbols]
[0151] 10. First Pedestal 12 First detection means 14. Second detection means 16 Third detection means 18. Performance Output Section 19 Stop Promotion Department 20 Second Pedestal 30 Third Pedestal 40 Narrowing section 42 Top surface 43 Bottom surface 44 Side view 45 Movable side wall section 46 First protrusion 48 Elastic body 50 60 62 Fixed side wall section 70 per side 72 Other side 80 Circuit boards 81 Electrical Unit 82 Electrical components 84 Output section 100 performance toys 110 Object 112 Mobile Space 114 axles 116 Detection means 120 Structure 122 Frame section 124 Frame section 130 Travel Paths 132 Part 1 134 Part 2 136 Part 3 140 Protrusion
Claims
1. A first detection means for detecting the object at a first position in the object's movement path, A second detection means for detecting the object at a second position different from the first position on the aforementioned movement path, A performance output unit that outputs a performance related to the detection of the aforementioned object, Equipped with, The performance output unit modifies the performance based on the order of the first detection of the object by the first detection means and the second detection of the object by the second detection means. Performance toys.
2. The performance output unit modifies the performance based on the sequence and the elapsed time from the first detection to the second detection, as described in claim 1.
3. The aforementioned object is a ride-on toy that moves when grasped or operated by a user, as described in claim 1.
4. The system further includes a third detection means for detecting user operations, The performance output unit outputs another performance when the third detection means detects the operation while the first detection means or the second detection means is detecting the object. The theatrical toy according to any one of claims 1 to 3.
5. The performance output unit changes other performances based on the number of times the operation is detected by the third detection means, as described in claim 4.
6. The performance toy according to any one of claims 1 to 3, wherein the movement path is provided with a narrowing section that narrows the movement space of the object in the direction of movement of the object.
7. The first base on which the aforementioned movement path is arranged further comprises The narrowing portion is a first narrowing portion in which the width of the movement space in the direction away from the first base narrows as it moves in the direction of movement. The performance toy according to claim 6.
8. The toy according to claim 7, wherein the first narrowing portion is an inclined portion on which the height from the first base increases in the direction of movement and on which the object can be placed.
9. The first base is flat, When the object is not placed on the inclined portion, the upper end of the inclined portion is above the plate surface of the first base. The theatrical toy according to claim 8.
10. The inclined portion is pivotally supported on the first base so that its upper end can rotate around the lower end of the inclined portion as an axis. The upper end is such that the object is placed on the inclined portion and rotates, and the object is separated from the inclined portion and separated from the first base. The theatrical toy according to claim 9.
11. The inclined portion has an entrance end on the entrance side and an exit end on the exit side in the direction of movement of the object along the object's movement path. In the aforementioned direction of movement, a stop-promoting section is provided adjacent to the exit end. A first protrusion is provided on the upper surface of the inclined portion. With the object placed on the inclined portion, the contact point of the object with the inclined portion is positioned between the stop-promoting portion and the first protrusion in the direction of movement. The theatrical toy according to claim 8.
12. The system further comprises a flat first base on which the aforementioned movement path is arranged, The narrowing portion is a second narrowing portion that narrows the width of the movement space in the direction along the plate surface of the flat first base in the direction of movement. The performance toy according to claim 6.
13. The aforementioned travel path is, A first portion extending in the first direction, A second portion extending in a second direction intersecting the first direction, A third portion extending in a third direction intersecting the second direction, It has, The first direction, the second direction, and the third direction are on the same plane. The first narrowed portion is arranged in the first part, The second narrowed portion is located in the third portion. The performance toy according to claim 6.
14. The first position is located in the first narrowed portion, The second position is located in the second narrowed portion. The theatrical toy according to claim 13.
15. The first base on which the aforementioned movement path is arranged, A third detection means for detecting user operations, The structure provided on the first base, An electrical unit having the aforementioned performance output section, Furthermore, The third detection means is provided in the structure, and the first detection means and the second detection means are arranged on the first base. The electrical unit is positioned on the first base, In a top view of the first base, the first detection means and the second detection means are arranged around the electrical unit. The theatrical toy according to any one of claims 1 to 3.
16. The theatrical toy according to claim 15, wherein the electrical unit is arranged inside the structure.
17. A flat first base on which the aforementioned movement path is arranged, A flat plate-shaped second base is connected to one side of the flat plate of the first base and is rotatably connected relative to the first base, Furthermore, The theatrical toy according to any one of claims 1 to 3.
18. A projection is provided on the second base and protrudes in a direction intersecting the surface of the flat plate, Furthermore, With the second base folded relative to the first base, the protruding portion is separated from the first detection means and the second detection means. The theatrical toy according to claim 17.
19. The system further includes a third detection means for detecting user operations, The performance output unit makes the performance different when the elapsed time is less than or equal to the threshold elapsed time and when the elapsed time exceeds the threshold elapsed time, and changes the threshold elapsed time based on the number of times or the detection time of the operation by the third detection means. The theatrical toy according to claim 2.
20. Objects moving along a movement path, A detection means provided on the object, which detects when the object is at a first position on the movement path and when it is at a second position different from the first position, A performance output unit that outputs a performance related to the detection of the aforementioned object, Equipped with, The performance output unit modifies the performance based on the order of the first detection at the first position and the second detection at the second position, as determined by the detection means. Performance toys.
Citation Information
Patent Citations
JP1987137094U