Baseball board game

The baseball board game system uses a groundboard and specialized dice and cards to simulate complex baseball rules and irregularities, enhancing gameplay realism.

JP2026514443APending Publication Date: 2026-05-11DK LAB INC
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
DK LAB INC
Filing Date
2024-07-31
Publication Date
2026-05-11

AI Technical Summary

Technical Problem

Existing baseball board games fail to accurately incorporate the complex and varied rules of a real baseball game, particularly irregularities such as bunts, stolen bases, and pick-off outs, using traditional dice marked with numbers, and cannot apply detailed rules like infield hits and doubles.

Method used

A baseball board game system featuring a groundboard with a baseball field layout, multiple dice (defensive, first and second offensive) and cards to simulate various baseball events, including specific rules and irregularities, with cards and dice determining outcomes based on predefined conditions.

Benefits of technology

The system accurately represents detailed baseball rules and irregularities, providing a more immersive and realistic gameplay experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2026514443000001_ABST
    Figure 2026514443000001_ABST
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Abstract

The present invention relates to a baseball board game, and more particularly discloses a baseball board game comprising: a groundboard board including a plan view of a baseball field having a plurality of bases; a plurality of runner pieces that can be positioned on at least some of the plurality of bases formed on the groundboard board; a defensive die with each of its multiple faces showing a plurality of first events in which pitching continues to a batter and a plurality of second events in which pitching ends to a batter; a first offensive die provided when any of the second events is not a walk or a strikeout, with each of its multiple faces showing a plurality of third events in which an out occurs after a hit by the batter or the runner piece, and a plurality of fourth events in which an advance occurs after a hit by the batter and the runner piece; and a second offensive die provided in the case of the fourth event, with each of its multiple faces showing a plurality of fifth events in which no runner pieces score a home run, and a plurality of sixth events in which at least some of the runner pieces score a home run.
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Description

Technical Field

[0001] The present invention relates to a baseball board game.

Background Art

[0002] Generally, the dice used in sports board games are formed as cubes, and at this time, the numbers from 1 to 6 are marked on each face of the dice.

[0003] Such dice are provided to the players participating in the board game in the form of one or more, and the progress of the game is determined to be different according to the number marked on the face farthest from the ground after the dice is thrown by the player.

[0004] However, in baseball games including various game rules, there is a problem that many irregularities that are likely to occur on an actual baseball field, such as bunts, stolen bases, and pick-off outs, cannot be applied only with dice whose each face is marked only with numbers. Before starting a baseball board game, there was the annoyance that the hitting results corresponding to the numbers on each face had to be determined in advance.

[0005] Recently, in order to solve such problems, dice with each face marked with characters, pictures, etc. have been proposed, but such a method only applies the basic rules of baseball games, such as strikes, balls, fouls, outs of batters, etc., and there is a problem that detailed rules, such as infield hits, right-center singles, right-center doubles, etc., cannot be applied, and there is still a problem that many irregularities that are likely to occur on an actual baseball field cannot be applied.

Summary of the Invention

Problems to be Solved by the Invention

[0006] An object of the present invention is to solve all the above problems.

[0007] Furthermore, the present invention aims to provide a baseball board game comprising: a groundboard board including a plan view of a baseball field having multiple bases; multiple runner pieces that can be positioned on at least some of the multiple bases formed on the groundboard board; a defensive die with each of its multiple faces showing multiple first events where pitching continues to one batter and multiple second events where pitching ends to one batter; a first offensive die provided when one of the second events is not a walk or a strikeout, with each of its multiple faces showing multiple third events where an out occurs after a batter or runner piece hits the ball and multiple fourth events where an advancement occurs after a batter and / or runner piece hits the ball; and a second offensive die provided in the case of the fourth event, with each of its multiple faces showing multiple fifth events where no runner pieces score and multiple sixth events where at least some of the runner pieces score. [Means for solving the problem]

[0008] According to one embodiment of the present invention, a baseball board game is provided, comprising: a groundboard board including a plan view of a baseball field having a plurality of bases; a plurality of runner pieces that can be positioned on at least some of the plurality of bases formed on the groundboard board; a defensive die with each of its multiple faces showing a plurality of first events in which pitching continues to a batter and a plurality of second events in which pitching ends to a batter; a first offensive die provided when any of the second events is not a walk or a strikeout, with each of its multiple faces showing a plurality of third events in which an out occurs after a hit by the batter or the runner piece and a plurality of fourth events in which an advance occurs after a hit by the batter and the runner piece; and a second offensive die provided in the case of the fourth event, with each of its multiple faces showing a plurality of fifth events in which no runner pieces score and a plurality of sixth events in which at least some of the runner pieces score.

[0009] In one example, the invention further includes at least a portion of the following: a plurality of pre-provided attack cards, each having a pre-set first specific usage condition displayed on one side, which are provided to the attacking player before the baseball board game is played; a plurality of post-provided attack cards, each having the first specific usage condition displayed on one side, which are provided to the attacking player during the baseball board game; a plurality of pre-provided defensive cards, each having a pre-set second specific usage condition displayed on one side, which are provided to the defending player before the baseball board game is played; and a plurality of post-provided defensive cards, each having the second specific usage condition displayed on one side, which are provided to the defending player during the baseball board game.

[0010] In one example, at least some of the multiple pre-provided offensive cards and the multiple post-provided offensive cards are: a first-condition type offensive card that requires prior use of at least some of the multiple pre-provided defensive cards and the multiple post-provided defensive cards; a second-1 condition type offensive card that determines the advancement of at least one of the multiple runner pieces located in at least some of the multiple bases, provided it is used before either one of the first or second events is determined; a second-2 condition type offensive card that determines the on-base of one batter, provided it is used after either one of the first events is determined; a second-3 condition type offensive card that determines the advancement or stolen base of at least one of the multiple runner pieces located in at least some of the multiple bases, provided it is used after either one of the first events is determined; and one of the third or fourth events is determined after either one of the second events (excluding walks and strikeouts) is determined. A 2_4 type offensive card that, on the condition that it is used before one of the multiple bases is determined, determines the advancement or home run of at least one of the runner pieces located in at least part of the multiple bases, and a 2_5 type offensive card that, on the condition that it is used after one of the 3 events is determined, invalidates the out of one batter and at least one of the runner pieces located in at least part of the multiple bases, and a 1 type defensive card that, on the condition that it is used after one of the 3 events is determined, invalidates the out of one batter and at least one of the runner pieces located in at least part of the multiple bases, and a 2_1 type defensive card that, on the condition that it is used before one of the 1 event and 2 event is determined, determines the out of at least one of the runner pieces located in at least part of the multiple bases, and a 2_1 type defensive card that, on the condition that it is used after one of the 3 events is determined,The following defensive cards of type 2_2, displayed on one side, are characterized in that at least a portion of them include: a defensive card of type 2_2 that determines the out of at least one of the runner pieces located in at least a portion of the multiple bases and the out of one batter; a defensive card of type 2_3 that determines the out of two or more of the runner pieces located in at least a portion of the multiple bases, provided that one of the third events has been determined; a defensive card of type 2_4 that, provided that one of the third events has been determined, invalidates the advance of at least one of the runner pieces located in at least a portion of the multiple bases once the out of one batter has been confirmed; and a defensive card of type 2_5 that, provided that one of the sixth event has been determined, invalidates the home run of a specific runner piece that is the earliest positioned among the at least one of the runner pieces located in at least a portion of the multiple bases.

[0011] In one example, at least a portion of the multiple pre-provided attack cards and the multiple post-provided attack cards are a first number of first timeframe type attack cards, including at least a portion of the 2_1 condition type attack cards, 2_2 condition type attack cards, 2_3 condition type attack cards, 2_4 condition type attack cards and 2_5 condition type attack cards that can be used by the attacking player in the first timeframe from 1_1 time when the baseball board game starts until 1_2 time before one of the first and second events is determined; and the 2_1 condition type attack cards, 2_2 condition type attack cards and 2_3 condition type attack cards that can be used by the attacking player in the second timeframe from 2_1 time when one of the first events is determined until 2_2 time before one of the second events is determined. Attack cards, a second number of attack cards of the second timeframe type including at least a portion of the attack cards of the 2_4 condition type and the attack cards of the 2_5 condition type, and a third number of attack cards of the third timeframe type including at least a portion of the attack cards of the 2_1 condition type, the 2_2 condition type, the 2_3 condition type, the 2_4 condition type, and the 2_5 condition type that can be used by the attacking player in the third timeframe from the 3_1 time when it is determined that what is decided in any one of the second events following the first or second timeframe is not a walk or a strikeout, to the 3_2 time before it is decided in any one of the third or fourth events, and at least a portion of the multiple pre-provided defensive cards and the multiple post-provided defensive cards,From the 4th timeframe, from the 4th time frame, when the advance of the aforementioned batter is confirmed, to the 4th timeframe, until the 4th time frame, before either the 1st event or the 2nd event is decided, a number of 4th timeframe type defensive cards that can be used by the defensive player include at least some of the 2_1 condition type defensive cards, 2_2 condition type defensive cards, 2_3 condition type defensive cards, 2_4 condition type defensive cards, and 2_5 condition type defensive cards; and from the 5th timeframe, from the 5th time frame, when the advance of the aforementioned batter is confirmed, when the subsequent batter who starts pitching after the aforementioned batter begins pitching after the aforementioned batter, until the 4th timeframe, until the 5th time frame, until the 5th time frame, before the out of the aforementioned subsequent batter or runner is decided, a number of 4th timeframe type defensive cards that can be used by the defensive player. The invention is characterized by including at least a portion of the following: defensive cards, defensive cards of the 2_2 condition type, defensive cards of the 2_3 condition type, defensive cards of the 2_4 condition type, and defensive cards of the 2_5 condition type, a fifth number of defensive cards of the 5th timeframe type, and at least a portion of the following number of defensive cards of the 6th timeframe type, which can be used by the defensive player in the 6th timeframe from the 6_1 time determined by any one of the 6th events following the 5th timeframe until the 6_2 time before the scoring of the subsequent batter or runner.

[0012] In one example, at least a portion of the plurality of pre-provided defensive cards and the plurality of post-provided defensive cards further includes at least one first specific defensive card that switches the first specific face to a first specific adjustment face when the first specific face of the defensive die is determined to be the furthest from the ground among the plurality of faces of the defensive die while the defensive die is resting on the ground; and at least a portion of the plurality of pre-provided offensive cards and the plurality of post-provided offensive cards are characterized by including at least one first specific offensive card that switches the second specific face to a second specific adjustment face when the second specific face of the first offensive die is determined to be the furthest from the ground among the plurality of faces of the first offensive die while the first offensive die is resting on the ground; and at least a portion of at least one second specific offensive card that switches the third specific face to a third specific adjustment face when the third specific face is determined to be the furthest from the ground among the plurality of faces of the second offensive die while the second offensive die is resting on the ground.

[0013] In one example, the defensive die is formed such that, when the defensive die is stopped on the ground, the result displayed on the first specific face of the defensive die that is furthest from the ground determines either one of the first or second events; the first offensive die is formed such that, when the first offensive die is stopped on the ground, the result displayed on the second specific face of the first offensive die that is furthest from the ground determines either one of the third or fourth events; and the second offensive die is formed such that, when the second offensive die is stopped on the ground, the result displayed on the third specific face of the second offensive die that is furthest from the ground determines either one of the fifth or sixth events.

[0014] In one example, the first attack die is characterized in that the first probability of the third event being determined is lower than the second probability of the fourth event being determined.

[0015] In one example, the groundboard is characterized by including a first specific position corresponding to a predetermined first space on the groundboard where, if the defensive die stops in that space, the strike count of one batter is increased by at least one; a second specific position corresponding to a predetermined second space on the groundboard where, if the first offensive die stops in that space, the fourth event is determined; and a third specific position corresponding to a predetermined third space on the groundboard where, if the second offensive die stops in that space, all or some of the runner pieces score a run.

[0016] In one example, the system includes a scoreboard for recording the scores of the first attacking player (the player who goes first) and the second attacking player (the player who goes second), and at least a portion of a counterboard for recording the ball count, strike count, and out count of at least one of the first and second attacking players.

[0017] In one example, the scoreboard includes: a first specific electronic chip that increases the score of the first specific attacking player by the number of times the first specific external pressure is detected when the first specific external pressure is detected by a first specific sensing unit that senses a first specific external pressure on the entire surface of the scoreboard; a second specific electronic chip that increases the score of the second specific attacking player by the number of times the second specific external pressure is detected when the second specific external pressure is detected by a second specific sensing unit that senses a second specific external pressure on the entire surface of the scoreboard; a first terminal matching unit that maintains the interlocking relationship between the scoreboard and a specific terminal; a first specific data transmission unit that transmits the first specific score data of the first specific attacking player and the second specific score data of the second specific attacking player obtained from the first specific electronic chip and the second specific electronic chip to the specific terminal and displays it on the first screen of the specific terminal; and a first specific database that records and stores the first specific score data and the second specific score data. The counterboard includes: a third specific external A third specific electronic chip that increases a specific ball count for one batter by the number of times the third specific external pressure is detected when the third specific external pressure is detected by the third specific sensing unit that senses pressure; a fourth specific electronic chip that increases a specific strike count for one batter by the number of times the fourth specific external pressure is detected when the fourth specific external pressure is detected by the fourth specific sensing unit that senses the fourth specific external pressure on the entire surface of the counter board; a fifth specific electronic chip that increases a specific out count for the attacking player by the number of times the fifth specific external pressure is detected when the fifth specific external pressure is detected by the fifth specific sensing unit that senses the fifth specific external pressure on the entire surface of the counter board; a second terminal matching unit that maintains the interlocking relationship between the counter board and the specific terminal; a second specific data transmission unit that transmits specific ball count data, specific strike count data, and specific out count data obtained from the third specific electronic chip, the fourth specific electronic chip, and the fifth specific electronic chip to the specific terminal and displays them on the second screen of the specific terminal;It is characterized by including a second specific database that records and stores the specific ball count data, the specific strike count data, and the specific out count data. [Effects of the Invention]

[0018] The present invention provides a baseball board game that includes: a groundboard board including a plan view of a baseball field having multiple bases; multiple runner pieces that can be positioned on at least some of the multiple bases formed on the groundboard board; a defensive die with each of its multiple faces showing multiple first events where pitching continues to one batter and multiple second events where pitching ends to one batter; a first offensive die provided when one of the second events is not a walk or a strikeout, with each of its multiple faces showing multiple third events where an out occurs after a batter or runner piece hits the ball, and multiple fourth events where an advancement occurs after a batter and runner piece hits the ball; and a second offensive die provided in the case of the fourth event, with each of its multiple faces showing multiple fifth events where no runner pieces score and multiple sixth events where at least some of the runner pieces score. This invention has the effect of improving the existing problem that it was not possible to apply the multiple detailed rules of an actual baseball game to a board game. [Brief explanation of the drawing]

[0019] [Figure 1] This is a diagram showing a simplified configuration of a baseball board game according to one embodiment of the present invention. [Figure 2] This is a diagram of a defensive die, a first offensive die, and a second offensive die according to one embodiment of the present invention. [Figure 3] This is a drawing showing one side of an attack card provided to the attacking player according to one embodiment of the present invention. [Figure 4] This is a drawing showing one side of a defensive card provided to a defensive player according to an embodiment of the present invention.

Embodiments for Carrying Out the Invention

[0020] The following detailed description of the present invention refers to the accompanying drawings that illustrate specific embodiments in which the present invention may be implemented as examples. These embodiments are described in detail so that those skilled in the art can sufficiently implement the present invention. It should be understood that the various embodiments of the present invention are different from each other but do not necessarily exclude each other. For example, the specific shapes, structures, and characteristics described herein can be embodied in other embodiments without departing from the spirit and scope of the present invention in relation to one embodiment. Also, it must be understood that the position or arrangement of the individual components within each disclosed embodiment can be changed without departing from the spirit and scope of the present invention. Therefore, the following detailed description is not to be taken in a limiting sense, and the scope of the present invention is limited only by the appended claims, together with all ranges equivalent to what the claims claim, when appropriately described. Similar reference numerals in the drawings refer to the same or similar functions across several aspects.

[0021] Hereinafter, for the purpose of enabling those having ordinary knowledge in the technical field to which the present invention pertains to easily implement the present invention, a preferred embodiment of the present invention will be described in detail with reference to the accompanying drawings.

[0022] FIG. 1 is a drawing showing a simplified configuration of a baseball board game according to an embodiment of the present invention.

[0023] As shown in FIG. 1, the baseball board game of the present invention includes a ground board 100, runner pieces 200, a defensive die 300, a first offensive die 400, and a second offensive die 500.

[0024] Here, the ground board 100 according to an embodiment of the present invention includes a plan view of a baseball field and is configured to include a plurality of bases, namely, a first base 110, a second base 120, a third base 130, and a home base 140. On the other hand, each of the first base 110, the second base 120, the third base 130, and the home base 140 may be configured to have the same hue as each other, but in some cases, they may be configured to have different hues from each other. Also, in FIG. 1, the ground board 100 is shown to include a foul zone outside the foul line, but it is not limited to this, and in some cases, it may be configured to include only the fair ground inside the foul line.

[0025] Next, the baseball board game of the present invention includes a plurality of runner pieces 200 that can be located at least in part among the plurality of bases formed on the ground board 100.

[0026] Here, one of the plurality of runner pieces 200 can be located at least in one of the first base 110, the second base 120, and the third base 130 by at least one result among a plurality of events of one batter described later or by a plurality of attack cards (the plurality of attack cards include pre-provided type attack cards and a plurality of post-provided type attack cards) described later.

[0027] Next, the baseball board game of the present invention includes a defensive die 300 in which each of a plurality of first events for continuously pitching to one batter and a plurality of second events for ending pitching to the one batter is displayed on each of a plurality of faces.

[0028] Here, the plurality of first events include a first strike, which is the first strike thrown to the batter; a second strike, which is the second strike thrown to the batter; a first ball, which is the first ball thrown to the batter; a second ball, which is the second ball thrown to the batter; a third ball, which is the third ball thrown to the batter; a first type foul, which occurs before the second strike to the batter; and a second type foul, which occurs after the second strike to the batter. Here, the first type foul and the second type foul may be singular or plural. That is, even if at least one of the plurality of first events occurs to the batter, the batter does not advance or get out, so pitching can continue to be performed against the batter.

[0029] On the other hand, the plurality of second events include a third strike, which is a third strike against the batter, and a hit that gives the batter a chance to advance a base. In other words, if at least one of the plurality of second events occurs against the batter, the batter can advance a base or be put out, so the pitching to the batter can be ended immediately.

[0030] On the other hand, the plurality of first events and the plurality of second events can be determined by a defensive die 300 operated by the defensive player playing the baseball board game. Before describing how the plurality of first events and the plurality of second events are determined by the defensive player, first, the constituent features of the defensive die 300 according to one embodiment of the present invention will be described.

[0031] First, as shown in Figure 1, the defensive die 300 has multiple faces, and each of the multiple faces of the defensive die 300 can display at least one of the multiple first events and the multiple second events. For a more detailed explanation of this, please refer to Figure 2.

[0032] Figure 2 shows unfolded diagrams of a defensive die 300, a first offensive die 400, and a second offensive die 500 according to one embodiment of the present invention. First, the defensive die 300 will be described.

[0033] Referring to Figure 2, a defensive die 300 according to one embodiment of the present invention is formed such that at least one of the following is displayed on each of its multiple faces: "Strike," "Ball," "Foul," and "Hit." Here, the defensive die 300 is formed such that, when the defensive die 300 is resting on the ground, the result displayed on the first specific face of the defensive die 300 that is furthest from the ground determines either the first event or the second event. For example, if the defensive die 300, thrown by the defensive player, is resting on the ground and "Strike" is displayed on the first specific face of the defensive die 300 that is furthest from the ground, the strike count for one batter can be increased by one.

[0034] On the other hand, in order to illustrate the invention, Figure 2 shows a defensive die 300 according to one embodiment of the present invention having a total of 10 faces, but is not limited to this, and depending on the circumstances, the total number of faces of the defensive die 300 may be less than 10 or more than 10.

[0035] Referring again to Figure 1, the baseball board game of the present invention includes a first offensive die 400, which is provided when the outcome of any one of the second events is not a walk or a strikeout, and each of the multiple faces of the die displays a plurality of third events that determine an out after a hit by the batter or the runner piece, and a plurality of fourth events that carry out an advancement of bases after a hit by the batter or the runner piece.

[0036] Here, the plurality of third events include at least a portion of the following: a first case in which the batter is put out and at least one runner marker 200 located at least a portion of the plurality of bases is put forward; a second case in which the batter is put out but at least one runner marker 200 located at least a portion of the plurality of bases is not put forward; and a third case in which the batter is put forward and at least one runner marker 200 located at least a portion of the plurality of bases is put out. That is, the third event puts out the batter or at least one runner marker 200 located at least a portion of the plurality of bases, while the batter's hit has been decided.

[0037] On the other hand, the plurality of fourth events include a fourth case (e.g., a hit) in which, given that the batter has made a hit, the batter and at least one runner piece 200 located in at least part of the plurality of bases advance after the hit, and a fifth case (e.g., a home run) in which, given that the batter has made a hit, the batter and at least one runner piece 200 located in at least part of the plurality of bases score a run after the hit. That is, given that the batter has made a hit, the fourth event determines at least one of the following for the batter and at least one runner piece 200 located in at least part of the plurality of bases: advance one base, advance two bases, advance three bases, and score a run. Here, even if there is no runner piece 200 on a base, the fourth or fifth case can be determined by whether the batter advances after the hit (e.g., a hit, a double, a triple) or scores a run after the hit (e.g., a home run).

[0038] On the other hand, the plurality of third events and the plurality of fourth events can be determined by the attacking player who is advancing the baseball board game. Before describing how the plurality of third events and the plurality of fourth events are determined by the attacking player, first, the constituent features of the first attacking die 400 according to one embodiment of the present invention will be described.

[0039] As shown in Figure 1, the first attack die 400 has multiple faces, and each of the multiple faces of the first attack die 400 can display at least one of the multiple third events and the multiple fourth events. For a more detailed explanation of this, please refer again to Figure 2.

[0040] Referring to Figure 2, the first attacking die 400 according to one embodiment of the present invention is formed such that each of its multiple faces displays at least one of the following: "infield ground out," "infield fly out," "outfield foul fly out," "hit," and "home run." Here, the first attacking die 400 is formed such that, when the first attacking die 400 is stopped on the ground, the result displayed on the second specific face of the multiple faces of the first attacking die 400 that is furthest from the ground determines one of the third and fourth events. For example, when the first attacking die 400, thrown by the attacking player, is resting on the ground, and the second specific face of the first attacking die 400 that is furthest from the ground has "Infield Ground Out" written on it (for example, in the case of an infield ground out, the runners are allowed to advance, but one batter is declared out), then the attacking player can decide to advance at least one runner piece located in at least part of the multiple bases, and declare one batter out, thereby increasing the attacking player's out count by one.

[0041] Furthermore, in one embodiment of the present invention, the first attacking die 400 can be formed so that the first probability of the third event occurring is lower than the second probability of the fourth event occurring. This is to give the attacking player more scoring opportunities, given that the first attacking die 400 is rolled by the attacking player, but it is not limited to this.

[0042] On the other hand, in order to illustrate the invention, Figure 2 shows a first attack die 400 according to one embodiment of the present invention having a total of 24 faces, but is not limited to this, and depending on the circumstances, the total number of faces of the first attack die 400 may be less than 24 or more than 24.

[0043] Referring again to Figure 1, the baseball board game of the present invention includes a second offensive die 500, which is provided in the case of the fourth event, and each of the plurality of fifth events corresponding to the case in which the runners do not score a home run and the plurality of sixth events corresponding to the case in which at least some of the runners score a home run is shown on each of its plurality of faces.

[0044] In other words, the multiple fifth events determine advancement without a home run by at least some of the batter, the runner located at the first base 110, and the runner located at the second base 120, while the multiple sixth events determine advancement with a home run by at least some of the runners located at the multiple bases.

[0045] On the other hand, the plurality of fifth events and the plurality of sixth events can be determined by the attacking player who is advancing the baseball board game. Before describing how the plurality of fifth events and the plurality of sixth events are determined by the attacking player, first, the constituent features of the second attacking die 500 according to one embodiment of the present invention will be described.

[0046] As shown in Figure 1, the second attack die 500 has multiple faces, and each of the multiple faces of the second attack die 500 can display at least one of the multiple fifth events and the multiple sixth events. For a more detailed explanation of this, please refer again to Figure 2.

[0047] Referring to Figure 2, the second offensive die 500 according to one embodiment of the present invention is formed such that each of its multiple faces displays at least one of the following: "infield hit," "single to left-center," "single to right-center," "double to left-center," "double to right-center," "triple down the first base line to right field," and "triple that hits the fence." Here, the second offensive die 500 is formed such that, when the second offensive die 500 is stopped on the ground, the result displayed on the third specific face of the second offensive die 500 that is furthest from the ground determines one of the fifth event and the sixth event. For example, if the second attacking die 500, thrown by the attacking player, is resting on the ground, and the third specific face of the second attacking die 500 that is furthest from the ground has "Left-center single" written on it (for example, in the case of a left-center single, at least one runner located on the second base 120 and the third base 130 scores a run, and a runner located on the first base 110 advances to the second base 120), then the attacking player can score one or more runners located on the second base 120 and the third base 130 scores a run, and a runner located on the first base 110 advances to the second base 120, thereby increasing the attacking player's score by one or two points.

[0048] On the other hand, in order to illustrate the invention, Figure 2 shows a second attack die 500 according to one embodiment of the present invention having a total of 12 faces, but is not limited to this, and depending on the circumstances, the total number of faces of the second attack die 500 may be less than 12 or more than 12.

[0049] Next, a baseball board game according to one embodiment of the present invention further includes at least a portion of the following: a plurality of pre-provided attacking cards, each having a predetermined first specific usage condition displayed on one side, provided to the attacking player before the baseball board game is played; a plurality of post-provided attacking cards, each having the first specific usage condition displayed on one side, provided to the attacking player during the baseball board game; a plurality of pre-provided defensive cards, each having a predetermined second specific usage condition displayed on one side, provided to the defending player before the baseball board game is played; and a plurality of post-provided defensive cards, each having the second specific usage condition displayed on one side, provided to the defending player during the baseball board game.

[0050] To provide a more detailed explanation of the multiple pre-provided attack cards and the multiple post-provided attack cards, please refer to Figure 3.

[0051] Figure 3 is a diagram showing one side of an attacking card provided to the attacking player according to one embodiment of the present invention.

[0052] Referring to Figure 3, at least some of the attack cards of multiple pre-provided types and multiple post-provided types can include attack cards of type 1 and attack cards of type 2.

[0053] First, regarding the offensive cards of the first condition type, these offensive cards of the first condition type may include offensive cards that require the prior use of at least some of the defensive cards of the pre-provided type and the defensive cards of the post-provided type (for example, "Pickoff Ball Passed Card"). A specific explanation of offensive cards of the first condition type will be given later.

[0054] Furthermore, regarding the attack cards of the second condition type, these attack cards of the second condition type may include attack cards that do not require prior use among the multiple pre-provided type defensive cards and the multiple post-provided type defensive cards. Examples of attack cards of the second condition type are as follows. For example, a second-condition type offensive card that determines the advancement of at least one of the runner pieces located in at least part of the multiple bases, provided it is used before either one of the first or second events is determined (for example, a "pitcher balk card" that determines the advancement of a runner piece, provided it is used before the defensive player throws the defensive die 300); a second-condition type offensive card that determines the on-base appearance of one of the batters, provided it is used after either one of the first events is determined (for example, a "dead ball card" that determines the on-base appearance of a batter, provided it is used after one of "strike," "foul," or "ball" is determined for a batter); or a second-condition type offensive card that determines the advancement of at least one of the runner pieces located in at least part of the multiple bases, provided it is used after either one of the first events is determined. This includes offensive cards of the second and third condition types that determine a stolen base (for example, a "Stolen Base Card" that determines a stolen base by a runner on first base, provided that it is used after one of the following has been determined for a batter: "Strike," "Foul," or "Ball"), offensive cards of the second and fourth condition types that determine the advancement or scoring of at least one of the runner pieces located on at least some of the multiple bases, provided that one of the second events (excluding the walk and the strikeout) has been determined and it is used before one of the third and fourth events has been determined (for example, a "Sacrifice Bunt Card" that determines the advancement of all runners by one base and the out of one of the batters, provided that one of the following has been determined for a batter:At least some of the second-fifth condition type offensive cards (for example, "fielder selection cards" that invalidate the out of one batter and at least one of the runner pieces located in at least part of the multiple bases) can be envisioned.

[0055] On the other hand, while the above explanation used the "Pitcher Balk Card," which determines the advancement of runner pieces, as an example of an offensive card of the 2_1 condition type, and is used by the defensive player before they roll the defensive die 300, the explanation is not limited to this, and in some cases, cards with the same or similar usage conditions and effects may be included as offensive cards of the 2_1 condition type.

[0056] Furthermore, while the above explanation used the "Dead Ball Card," which determines a batter's base runner, as an example of a Type 2_2 offensive card, and is used after one of the following has been determined for a batter ("Strike," "Foul," or "Ball"), the explanation is not limited to this. Depending on the circumstances, cards with the same or similar usage conditions and effects (e.g., a batter getting on base), such as the "Wild Pitch Card," may also be included as Type 2_2 offensive cards.

[0057] Furthermore, while the above explanation used the "Steal Second Base Card," which allows a runner on first base to steal second base, as an example of a second- or third-condition type offensive card, and is used after one of the following has been determined for a batter ("Strike," "Foul," or "Ball"), it is not limited to this. In some cases, the usage conditions may be the same or similar and include the "Passed Ball Card," which allows a runner at first base 110 to advance to second base, or the "Steal Third Base Card," which allows a runner at second base 120 to steal third base, or a runner at both first base 110 and second base 120. Offensive cards of the aforementioned 2_3 condition types may include a "double steal card" that allows a runner to successfully steal second base and third base simultaneously, or another "double steal card" that allows a runner positioned at the first base (110) and the third base (130) to successfully steal second base and home simultaneously, or yet another "double steal card" that allows a runner positioned at the second base (120) and the third base (130) to successfully steal third base and home simultaneously, or a "solo home steal card" that allows a runner positioned at the third base (130) to steal home plate (140). The key point is that each of the multiple second and third condition type offensive cards has the same or similar usage conditions as the others, and has the effect of determining the advancement of at least one runner piece located in at least some of the multiple bases, and more specifically, each of the multiple second and third condition type offensive cards is written differently from the others in terms of the number of runner pieces whose advancement is determined, the positions of the runner pieces, and the number of bases the runner pieces advance (for example, how many bases each of the single or multiple runner pieces moves).

[0058] Furthermore, while the above description used a "sacrifice bunt card" as an example of a Type 2_4 offensive card, which is used before rolling the first offensive die 400 after a "hit" has been determined for one batter, and which advances all runners one base and puts the aforementioned batter out, the game is not limited to this. Depending on the circumstances, other "sacrifice bunt cards" and "safety bunt cards" may be included in the Type 2_4 offensive cards, which have the same or similar usage conditions and have various effects, such as allowing a runner at the third base 130 to score while putting the aforementioned batter out. The important point is that each of the multiple Type 2_4 offensive cards has the same or similar usage conditions as the others, and that they have the effect of allowing runners to advance while putting one batter out. More specifically, each of the multiple Type 2_4 offensive cards is described in a way that differs from the others in terms of the number of runner pieces that advance, the position of the runner pieces, and the number of bases the runner pieces advance.

[0059] Furthermore, while the above description used the "Fielder Selection Card" as an example of a Type 2_5 offensive card, which is used after an out has been determined following a hit by a batter or runner, and which negates the out of the batter and runner, the card is not limited to this. Depending on the circumstances, cards with the same or similar usage conditions and effects (for example, all batters and runners being safe) (for example, "Defensive Error Card") may be included as offensive cards of the Type 2_5.

[0060] On the other hand, if at least some of the multiple post-provided attack cards have been provided to the attacking player, the attacking player can acquire at least some of the remaining post-provided attack cards that were not provided in advance before the defensive dice 300 are manipulated by the defensive player. For example, if at least some of the rules of the baseball game that are advantageous to the attacking player, such as "pinch hitter," are implemented before the defensive dice 300 are manipulated by the defensive player, the attacking player can acquire at least some of the remaining post-provided attack cards that were not provided in advance. On the other hand, the number of times such rules are implemented can be predetermined before the baseball board game begins, and the quantity of at least some of the remaining post-provided attack cards provided to the attacking player for each implementation can also be predetermined. Therefore, the total number of the remaining post-provided attack cards that are provided to the attacking player during the progress of the baseball board game can also be predetermined.

[0061] Next, to provide a more detailed explanation of the multiple pre-provided defensive cards and the multiple post-provided defensive cards, we will refer to Figure 4.

[0062] Figure 4 is a diagram showing one side of a defensive card provided to a defensive player according to one embodiment of the present invention.

[0063] Referring to Figure 4, at least some of the defensive cards of multiple pre-provided types and multiple post-provided types may include defensive cards of type 1 and defensive cards of type 2.

[0064] First, regarding defensive cards of the first condition type, these defensive cards of the first condition type may include defensive cards that require the prior use of at least some of the offensive cards of the pre-provided type and offensive cards of the post-provided type (for example, a "second base stolen base prevention card"). A specific explanation of defensive cards of the first condition type will be given later.

[0065] Furthermore, regarding defensive cards of the second condition type, these defensive cards of the second condition type may include defensive cards that do not require prior use among the multiple pre-provided offensive cards and the multiple post-provided offensive cards. Examples of defensive cards of the second condition type are as follows. For example, a defensive card of type 2_1 condition that determines the out of at least one of the runner pieces located on at least some of the multiple bases, provided that it is used before either one of the first or second events is determined (for example, a "first base pickoff out card" that determines the out of a runner piece located on the first base 110, provided that a runner piece is located on the first base 110 and the defensive player throws the defensive die 300); a defensive card of type 2_2 condition that determines the out of at least one of the runner pieces located on at least some of the multiple bases and one of the batters, provided that it is used after either one of the third events is determined (for example, a "first base pickoff out card" that determines the out of one of the batters and the first batter, provided that one of the batters has already made a "hit" 、(For example, a "First Base Runner Advance Prevention Card" that prevents a runner positioned on the first base 110 from advancing to the second base 120) and at least some of the second-fifth condition type defensive cards (for example, a "Home Run Assist Card" that prevents the leading runner from scoring when at least some of the runners have scored) can be assumed.

[0066] On the other hand, as an example of a defensive card of the 2_1 condition type described above, the "1st base pickoff out card" was explained, which is used when a runner piece is positioned on the 1st base 110 and before the defensive player throws the defensive die 300, and which determines the out of the runner piece positioned on the 1st base 110. However, the card is not limited to this, and depending on the position of the runner piece, cards with different usage conditions and effects (for example, the "2nd base pickoff out card") may be included in the defensive cards of the 2_1 condition type.

[0067] Furthermore, while the above description used a "double play card" as an example of a defensive card of the 2_2 condition type, which determines the out of one batter and the leading runner piece once the batter's "hit" has been determined, the card is not limited to this. Depending on the circumstances, other "double play cards" or "triple play cards" with the same or similar usage conditions but with various effects, such as determining the out of the next leading runner and batter, or determining the out of the leading runner, the next leading runner and batter, may also be included in the 2_2 condition type defensive cards. The important point is that each of the multiple 2_2 condition type defensive cards has the same or similar usage conditions as the others and has the effect of unconditionally determining the batter's out. More specifically, each of the multiple 2_2 condition type defensive cards is indicated differently in terms of the number of runner pieces that are out, the position of the runner pieces that are out, etc.

[0068] Furthermore, while the above explanation described a "double play card" as an example of a defensive card of the second and third condition types, which determines the out of the first-placed runner and the next-placed runner after a batter's "hit" has been determined, it is not limited to this. Depending on the circumstances, other "double play cards" or "triple play cards" with the same or similar usage conditions, which have various effects such as determining the out of the runner at the first base (110) and the runner at the second base (120) with the bases loaded, or determining the out of all runners with the bases loaded, may also be included in the defensive cards of the second and third condition types. The important point is that each of the multiple defensive cards of the second and third condition types has the same or similar usage conditions as the others, and that they do not determine the batter's out. More specifically, each of the multiple defensive cards of the second and third condition types is indicated differently in terms of the number of runners whose outs are determined and the positions of the runners whose outs are determined.

[0069] Furthermore, while the above explanation described a "first base runner advance prevention card" as an example of a defensive card of the 2_4 condition type, which prevents a runner positioned on the first base 110 from advancing to the second base 120 when a batter's "hit" has been determined, the card is not limited to this. Depending on the circumstances, defensive cards of the 2_4 condition type may include "second base runner advance prevention cards" or "third base runner advance prevention cards" that have the same or similar usage conditions and have various effects, such as preventing a runner positioned on the second base 120 from advancing to the third base 130, or preventing a runner positioned on the third base 130 from advancing to home plate 140. The important point is that each of the multiple defensive cards of the 2_4 condition type has the same or similar usage conditions as the others, and more specifically, each of the multiple defensive cards of the 2_4 condition type is indicated in a way that the position of the runner whose advance is prevented is different from the others.

[0070] Furthermore, while the above description used the "Home Run Assist Card" as an example of a defensive card of the 2_5 condition type, which invalidates the home run of the leading runner when at least some of the runner pieces have already scored, the card is not limited to this. Depending on the circumstances, other "Home Run Assist Cards" with the same or similar usage conditions may be included in the 2_5 condition type defensive cards, such as allowing the home run of the leading runner but invalidating the home run of the next leading runner, or allowing the home runs of the runner pieces located at the second base 120 and the third base 130 respectively but invalidating the home run of the runner piece located on the first base 110. The important point is that each of the multiple 2_5 condition type defensive cards has the same or similar usage conditions as the others, and more specifically, each of the multiple 2_5 condition type defensive cards is indicated in a way that the position of the runner piece that determines whether a home run is invalidated is different from one another.

[0071] On the other hand, if at least some of the multiple post-game defensive cards have been provided to the defensive player, the defensive player can acquire at least some of the remaining post-game defensive cards that were not provided beforehand, before operating the defensive dice 300. For example, if at least some of the rules of the baseball game that are advantageous to the defensive player, such as "defensive reinforcement," are implemented before the defensive player operates the defensive dice 300, the defensive player can acquire at least some of the remaining post-game defensive cards that were not provided beforehand. On the other hand, the number of times such rules are implemented can be predetermined before the baseball board game begins, and the quantity of at least some of the remaining post-game defensive cards provided to the defensive player for each implementation can also be predetermined. Therefore, the total number of the remaining post-game defensive cards that are provided to the defensive player during the progress of the baseball board game can also be predetermined.

[0072] Next, we will explain attack cards of multiple first condition types and defense cards of multiple first condition types.

[0073] First, to explain the multiple offensive cards of the first condition type, referring again to Figure 3, the "Pickoff Ball Passed Card," which is one of the multiple offensive cards of the first condition type, requires that it be used after the "First Base Pickoff Out Card," one of the multiple defensive cards, has been used by the defensive player. Therefore, if the defensive player has not used the "First Base Pickoff Out Card," the offensive player cannot arbitrarily use the "Pickoff Ball Passed Card." However, if the defensive player uses the "First Base Pickoff Out Card" to get the runner out at first base while the runner at first base is positioned at first base 110, the offensive player can use the "Pickoff Ball Passed Card" to invalidate the out of the runner at first base. The important point is that each of the multiple offensive cards of the first condition type cannot be used arbitrarily, and more specifically, it requires the prior use of at least some of the remaining multiple defensive cards, excluding the multiple defensive cards of the first condition type.

[0074] Next, referring again to Figure 4 to explain the multiple defensive cards of the first condition type, the "Second Base Steal Prevention Card," which is one of the multiple defensive cards of the first condition type, requires that it be used after the "Second Base Steal Card," one of the multiple offensive cards, has been used by the offensive player. Therefore, if the offensive player has not used the "Second Base Steal Card," the defensive player cannot arbitrarily use the "Second Base Steal Prevention Card." However, if the offensive player uses the "Second Base Steal Card" to allow the runner on first base to successfully steal second base, the defensive player can use the "Second Base Steal Prevention Card" to negate the runner's steal of second base. On the other hand, although only the "Second Base Steal Prevention Card" has been explained above, the multiple defensive cards of the first condition type are not limited to this, and may also include "Third Base Steal Prevention Cards" to negate a runner on second base stealing third base, and "Home Steal Prevention Cards" to negate a runner on third base stealing home. The key point is that each of the multiple defensive cards of the first condition type cannot be used at will; more specifically, it requires the prior use of at least some of the remaining multiple offensive cards, excluding the multiple offensive cards of the first condition type.

[0075] Next, at least a portion of the attack cards of multiple pre-provided types and multiple post-provided types may include at least a portion of the attack cards of the first timeframe type, the second timeframe type, and the third timeframe type.

[0076] First, to explain the attack cards of the first timeframe type, the attack cards of the first timeframe type refer to a number of attack cards that can be used by the attacking player in the first timeframe from the 1_1 time when the baseball board game starts until the 1_2 time before it is determined by either the first event or the second event, and which include at least some of the attack cards of the 2_1 condition type, 2_2 condition type, 2_3 condition type, 2_4 condition type, and 2_5 condition type.

[0077] Furthermore, a second timeframe type attack card refers to a second number of attack cards that can be used by the attacking player in the second timeframe from the 2_1 time when any one of the first events is determined following the first timeframe, to the 2_2 time before any one of the second events is determined. These attack cards include at least some of the 2_1 condition type attack cards, 2_2 condition type attack cards, 2_3 condition type attack cards, 2_4 condition type attack cards, and 2_5 condition type attack cards.

[0078] Furthermore, a third timeframe type attack card refers to a third number of attack cards that can be used by the attacking player in the third timeframe from the 3_1 time, when it is determined that one of the 2 events following the first or second timeframe is not a walk or a strikeout, to the 3_2 time, before it is determined that one of the 3 or 4 events is determined. The attack cards include at least some of the 2_1 condition type attack cards, 2_2 condition type attack cards, 2_3 condition type attack cards, 2_4 condition type attack cards, and 2_5 condition type attack cards.

[0079] As an example, referring again to Figure 3, before the baseball board game begins, the offensive player is provided with a "pitcher balk card," which is one of several pre-provided offensive cards that must be used before the defensive player throws the defensive die 300. The offensive player can then use the "pitcher balk card," which is one of the first timeframe type offensive cards available to the offensive player in the first timeframe from the 1_1 time when the baseball board game begins until the 1_2 time before the defensive player throws the defensive die 300.

[0080] As another example, before the start of the baseball board game, the attacking player is provided with a "dead ball card" which is a condition for use that it must be used after one of the multiple pre-provided attack cards is determined in the first event, or, if the attacking player is provided with the "dead ball card" among the multiple post-provided attack cards provided to the attacking player in the first timeframe, the attacking player may use the "dead ball card," which is one of the second timeframe type attack cards that can be used by the attacking player in the second timeframe, from the 2_1 time when one of the first events is determined to the 2_2 time before one of the second events is determined.

[0081] As another example, before the start of the baseball board game, the offensive player is provided with a "sacrifice bunt card" which is to be used before one of the third or fourth events is determined, after one of the second events (excluding walks and strikeouts) has been determined from among the multiple pre-provided offensive cards provided to the offensive player. Alternatively, the offensive player may use the "sacrifice bunt card," which is one of the third timeframe type offensive cards available to the offensive player in the third timeframe, from time 3_1, when it is determined that one of the second events is not a walk or a strikeout, to time 3_2, before one of the third or fourth events is determined.

[0082] Next, at least a portion of the multiple pre-provided defensive cards and the multiple post-provided defensive cards may include at least a portion of the fourth timeframe type defensive cards, the fifth timeframe type defensive cards, and the sixth timeframe type defensive cards.

[0083] First, let's explain the fourth timeframe type defensive cards. The fourth timeframe type defensive cards refer to a fourth number of defensive cards that can be used by the defensive player in the fourth timeframe from the 4_1 time when the advance of one batter is confirmed to the 4_2 time when one of the 1st event and the 2nd event is decided for the following batter who starts pitching after the one batter. These cards include at least some of the 2_1 condition type defensive cards, 2_2 condition type defensive cards, 2_3 condition type defensive cards, 2_4 condition type defensive cards, and 2_5 condition type defensive cards.

[0084] Furthermore, a fifth timeframe type defensive card refers to a fifth number of defensive cards that can be used by the defensive player in the fifth timeframe from the 5_1 time, which is determined by any one of the third events following the fourth timeframe, to the 5_2 time, which is before the out of the following batter or runner. These cards include at least some of the 2_1 condition type defensive cards, 2_2 condition type defensive cards, 2_3 condition type defensive cards, 2_4 condition type defensive cards, and 2_5 condition type defensive cards.

[0085] Furthermore, the sixth timeframe type defensive card refers to a sixth number of defensive cards that can be used by the defensive player in the sixth timeframe from the sixth time, which is determined by any one of the sixth events following the fifth timeframe, to the sixth time, which is before the subsequent batter or runner scores a run, and which includes at least some of the second condition type defensive cards, second condition type defensive cards, second condition type defensive cards, second condition type defensive cards, second condition type defensive cards, second condition type defensive cards, and second condition type defensive cards.

[0086] As an example, referring again to Figure 4, before the start of the baseball board game, the defensive player is provided with a "First Base Pickoff Card" which has the condition that it must be used when there is a runner on first base and before the defensive player rolls the defensive die 300. Alternatively, among the multiple post-game defensive cards provided to the defensive player in the timeframe from after the start of the baseball board game until the advancement of one batter is confirmed, if the "First Base Pickoff Card" is provided to the defensive player, the defensive player can use the "First Base Pickoff Card," which is one of the fourth timeframe type defensive cards available to the defensive player in the fourth timeframe from the 4_1 time when the advancement of one batter is confirmed until the 4_2 time when either the first event or the second event is determined for a subsequent batter who starts pitching after the first batter.

[0087] As another example, before the baseball board game begins, the defensive player may be provided with a "double play card" which is a pre-provided defensive card of several types that are provided to the defensive player, and the condition for use is that it must be used after any one of the third events has been decided. Alternatively, after the baseball board game has started, the defensive player may use a "double play card" which is one of the fifth timeframe type defensive cards that can be used by the defensive player in the fifth timeframe, from the fifth time (5_1) when any one of the third events is decided, to the fifth time (5_2) before an out is decided for one of the subsequent batters or runners.

[0088] As another example, before the baseball board game begins, the defensive player is provided with a "home assist card" which is a pre-provided defensive card that is to be used after any one of the sixth events has been decided. Alternatively, the defensive player is provided with a "home assist card" among several post-provided defensive cards that are provided to the defensive player during the timeframe from after the baseball board game has started until the sixth event for the following batter is decided. In this case, the defensive player can use a "home assist card," which is one of the sixth timeframe type defensive cards that can be used by the defensive player during the sixth timeframe from the sixth_1 time, when any one of the sixth events is decided, until the sixth_2 time, when one of the following batters or runners scores a run.

[0089] Next, at least some of the multiple pre-provided defensive cards and the multiple post-provided defensive cards may further include a first specific defensive card, where the first specific defensive card is a defensive card that, when the defensive die 300 is stopped on the ground and the first specific face of the defensive die 300 that is furthest from the ground is determined, switches the first specific face to the first specific adjustment face.

[0090] For example, if the first specific face of the defensive die 300 is determined to be "foul," the defensive player can use the first specific defensive card to change "foul" to "foul tip-out" if the offensive player's ball count is two strikes.

[0091] Next, at least a portion of the multiple pre-provided attack cards and the multiple post-provided attack cards may further include a first specific attack card and / or a second specific attack card, where the first specific attack card is an attack card that, when the first attack die 400 is stopped on the ground, determines which of the multiple faces of the first attack die 400 is furthest from the ground, and switches the second specific face to the second specific adjustment face; and the second specific attack card is an attack card that, when the second attack die 500 is stopped on the ground, determines which of the multiple faces of the second attack die 500 is furthest from the ground, and switches the third specific face to the third specific adjustment face.

[0092] For example, if the second specific face of the first attack die 400 is determined to be one of several third events that determine the out of a batter or runner, the attacking player can use the first specific attack card to prevent the batter or runner from being out. At this time, the attacking player can change the course of the game to be advantageous to the attacking player by switching the second specific face, which shows one of the several third events, to the second specific adjustment face, which shows "Hit" or "Home Run".

[0093] Furthermore, when the third specific face of the second attack die 500 is determined to be one of several fifth events that occur when there are no home runs for the runners, the attacking player can use the second specific attack card to determine when the runners will score. At this time, the attacking player can make the game progress more favorable to the attacking player by switching the second specific face, which shows one of several fifth events, to the third specific adjustment face, which shows one of several sixth events that occur when at least some of the runners score.

[0094] Next, the groundboard board 100 according to one embodiment of the present invention is formed to include a first specific position corresponding to the first space on the groundboard board 100, where if the defensive die 300 lands in a predetermined first space on the groundboard board 100, the strike count of one batter will increase by at least one; a second specific position corresponding to the second space on the groundboard board 100, where if the first offensive die 400 lands in a predetermined second space on the groundboard board 100, the fourth event will be determined; and a third specific position corresponding to the third space on the groundboard board 100, where if the second offensive die 500 lands in a predetermined third space on the groundboard board 100, all or some of the runner pieces 200 will score runs.

[0095] For example, if a defensive player rolls the defensive die 300 on the ground and it lands on a predetermined first space on the groundboard 100, the game can be made to progress in the defensive player's favor by increasing the strike count of one batter by one, regardless of the result displayed on the first specific face of the defensive die 300 that is furthest from the ground.

[0096] On the other hand, if the attacking player rolls the first attacking die 400 on the ground and it stops on a predetermined second space on the groundboard 100, the fourth event can be performed regardless of the result displayed on the second specific face of the first attacking die 400 that is furthest from the ground, thereby giving the attacking player the opportunity to roll the second attacking die 500 and making the progress of the game advantageous to the attacking player.

[0097] Furthermore, if the attacking player rolls the second attacking die 500 on the ground and it lands on a predetermined third space on the groundboard 100, the game can be made more advantageous to the attacking player by determining whether all or some of the runner pieces 200 score a goal, regardless of the result displayed on the third specific face of the second attacking die 500 that is furthest from the ground.

[0098] Next, a baseball board game according to one embodiment of the present invention includes a scoreboard (not shown) for recording the scores of a first specific attacking player who is the first player to bat and a second specific attacking player who is the second player to bat.

[0099] Here, the scoreboard includes a first specific electronic chip that increases the score of the first attacking player, based on the number of times the first specific external pressure is detected by a first specific sensing unit that senses a first specific external pressure on the entire surface of the scoreboard, and a second specific electronic chip that increases the score of the second attacking player, based on the number of times the second specific external pressure is detected by a second specific sensing unit that senses a second specific external pressure on the entire surface of the scoreboard.

[0100] On the other hand, the first specific sensing unit and the second specific sensing unit can be formed on the same surface of the scoreboard, spaced apart from each other, but are not limited to this, and may, in some cases, be formed on different surfaces, spaced apart from each other.

[0101] Furthermore, when the first specific electronic chip detects the first specific external pressure from the first specific sensing unit, it increases the score of the first specific attacking player by the number of times the first specific external pressure is detected, and when the second specific electronic chip detects the second specific external pressure from the second specific sensing unit, it increases the score of the second specific attacking player by the number of times the second specific external pressure is detected. Here, the number of times the first specific external pressure is detected and the number of times the second specific external pressure is detected may be the same, but is not limited to this, and in some cases, the number of times the first specific external pressure is detected and the number of times the second specific external pressure is detected may be different.

[0102] The scoreboard also includes a first terminal matching unit that maintains a coordinated relationship between the scoreboard and a specific terminal, a first specific data transmission unit that transmits first specific score data of the first specific attacking player and second specific score data of the second specific attacking player obtained from the first specific electronic chip and the second specific electronic chip to the specific terminal and displays them on the first screen of the specific terminal, and a first specific database that records and stores the first specific score data and the second specific score data.

[0103] Through the above-described configuration, the first and second specific attacking players can check their own scores in real time through the first screen of the specific terminal, and even after the baseball board game ends, the first and second specific attacking players can check the first and second specific score data at any time through the specific terminal.

[0104] Next, a baseball board game according to one embodiment of the present invention includes a counter board (not shown) for recording at least one ball count, strike count, and out count among the first specific attacking player who is the first player to bat and the second specific attacking player who is the second player to bat.

[0105] Here, the counter board includes a third specific electronic chip that increases a specific ball count for one batter by the number of times the third specific external pressure is detected when the third specific external pressure is detected from a third specific sensing unit that senses a third specific external pressure on the entire surface of the counter board; a fourth specific electronic chip that increases a specific strike count for one batter by the number of times the fourth specific external pressure is detected when the fourth specific external pressure is detected from a fourth specific sensing unit that senses a fourth specific external pressure on the entire surface of the counter board; and a fifth specific electronic chip that increases a specific out count for the attacking player by the number of times the fifth specific external pressure is detected when the fifth specific external pressure is detected from a fifth specific sensing unit that senses a fifth specific external pressure on the entire surface of the counter board.

[0106] On the other hand, the third, fourth, and fifth specific sensing units can be formed on the same surface of the counter board at a distance from each other, but are not limited to this, and may, in some cases, be formed on different surfaces at a distance from each other.

[0107] Furthermore, when the third specific electronic chip detects the third specific external pressure from the third specific sensing unit, it increases a specific ball count for one batter of the attacking player currently on the offensive side among the first specific attacking player and the second specific attacking player, according to the number of times the third specific external pressure has been detected. When the fourth specific electronic chip detects the fourth specific external pressure from the fourth specific sensing unit, it increases a specific strike count for one batter of the attacking player according to the number of times the fourth specific external pressure has been detected. When the fifth specific electronic chip detects the fifth specific external pressure from the fifth specific sensing unit, it increases a specific out count for the attacking player according to the number of times the fifth specific external pressure has been detected. Here, the number of times the third specific external pressure has been detected, the number of times the fourth specific external pressure has been detected, and the number of times the fifth specific external pressure has been detected may be the same, but not limited to this, and in some cases, the number of times the third specific external pressure has been detected, the number of times the fourth specific external pressure has been detected, and the number of times the fifth specific external pressure has been detected may be different.

[0108] The counter board also includes a second terminal matching unit that maintains the interlocking relationship between the counter board and the specific terminal; a second specific data transmission unit that transmits the specific ball count data, the specific strike count data, and the specific out count data obtained from the third specific electronic chip, the fourth specific electronic chip, and the fifth specific electronic chip to the specific terminal and displays them on the second screen of the specific terminal; and a second specific database that records and stores the specific ball count data, the specific strike count data, and the specific out count data.

[0109] Through the above configuration, the first and second specific attacking players can check in real time the specific ball count, specific strike count, and out count for one of the batters of the attacking player currently attacking, through the second screen of the specific terminal. Furthermore, even after the baseball board game ends, the first and second specific attacking players can check the specific ball count data, specific strike count data, and specific out count data at any time through the specific terminal.

[0110] On the other hand, in another embodiment of the present invention, the counter board can additionally display at least a portion of the number of times a "pinch hitter" or similar action is performed before a defensive player operates the defensive dice 300, the number of times a "defensive reinforcement" or similar action is performed before a defensive player operates the defensive dice 300, and the number of times a "pinch runner" is used to take the place of a batter at a specific base among the first base 100, second base 120, and third base 130 where the batter is located, once the batter's advance to the first base 110, second base 120, or third base 130 has been determined. Furthermore, at least a portion of the number of times a "pinch hitter" or similar action is performed, the number of times a "defensive reinforcement" or similar action is performed, and the number of times a "pinch runner" is used can be recorded and stored in the second specific database. In other words, through the above-described configuration, the first and second specific attacking players can check in real time at least a portion of the number of times the "pinch hitter" and other actions, the number of times the "defensive reinforcement" and other actions, and the number of times the "pinch runner" is used, through the second screen of the specific terminal. Furthermore, even after the baseball board game ends, the first and second specific attacking players can check at least a portion of the data on the number of times the "pinch hitter" and other actions, the number of times the "defensive reinforcement" and other actions, and the number of times the "pinch runner" is used at any time through the specific terminal.

[0111] Furthermore, the first and / or second specific databases can additionally record and store total game time data for the first and second specific attacking players of the baseball board game, and the first and second specific attacking players can check the total game time of the baseball board game at any time through a specific terminal. In addition, the total game time data thus stored can be used for CRM marketing targeting the first and / or second specific attacking players.

[0112] Although the present invention has been described above with specific details such as concrete components, limited embodiments, and drawings, these are provided only to aid in a more general understanding of the invention, and the invention is not limited to the above embodiments. Any person with ordinary skill in the art to which the invention belongs can make various modifications and variations from this description.

[0113] Therefore, the concept of the present invention should not be limited to the embodiments described above, and it can be said that not only the claims described later, but also all modifications that are equivalent or equivalent to the claims of this invention, fall within the scope of the concept of the present invention.

Claims

1. A groundboard board containing a plan view of the baseball field with multiple bases, A plurality of runner pieces that can be positioned in at least part of the plurality of bases formed on the groundboard board, A defensive die with multiple faces each displaying multiple first events where pitching continues against one batter and multiple second events where pitching ends against the same batter, A die provided when the outcome of any one of the second events is not a walk or a strikeout, the first offensive die having multiple third events on each of its multiple faces that determine an out after a hit by the batter or runner piece, and multiple fourth events that determine the advancement of the bases after a hit by the batter and runner piece, A second attack die provided in the case of the fourth event, wherein each of the multiple fifth events corresponding to the case in which the runner pieces do not score and the multiple sixth events corresponding to the case in which at least some of the runner pieces score are shown on each of its multiple faces, A baseball board game, including...

2. The baseball board game according to claim 1, further comprising at least a portion of the following: a plurality of pre-provided attack cards, each having a pre-set first specific usage condition displayed on one side, provided to the attacking player before the baseball board game is played; a plurality of post-provided attack cards, each having the first specific usage condition displayed on one side, provided to the attacking player during the baseball board game; a plurality of pre-provided defensive cards, each having a pre-set second specific usage condition displayed on one side, provided to the defending player before the baseball board game is played; and a plurality of post-provided defensive cards, each having the second specific usage condition displayed on one side, provided to the defending player during the baseball board game.

3. At least some of the aforementioned multiple pre-provided attack cards and the aforementioned multiple post-provided attack cards are, A first-condition type offensive card that is conditional on the prior use of at least some of the aforementioned multiple pre-provided defensive cards and multiple post-provided defensive cards; a second-first-condition type offensive card that is conditional on being used before either the first event or the second event is determined, and determines the advancement of at least one of the aforementioned runner pieces located in at least some of the aforementioned bases; a second-second-condition type offensive card that is conditional on being used after either the first event is determined, and determines the advancement of one of the aforementioned batters; a second-second-condition type offensive card that is conditional on being used after either the first event is determined, and determines the advancement of at least one of the aforementioned runner pieces located in at least some of the aforementioned bases A second- or third-condition type offensive card that determines whether a piece advances or steals a base; a second- or fourth-condition type offensive card that determines whether at least one of the runner pieces located on at least some of the multiple bases advances or scores a run, provided that it is used when one of the second events (excluding walks and strikeouts) has been determined and before one of the third or fourth events has been determined; and a second- or fifth-condition type offensive card that invalidates an out of one batter and at least one of the runner pieces located on at least some of the multiple bases, provided that it is used after one of the third events has been determined. At least some of the aforementioned pre-provided defensive cards and the aforementioned post-provided defensive cards are, A first-condition type defensive card that requires the prior use of at least some of the aforementioned multiple pre-provided offensive cards and multiple post-provided offensive cards; a second-first-condition type defensive card that is used before either the first event or the second event is determined and determines the out of at least one of the runner pieces located in at least some of the multiple bases; a second-second-condition type defensive card that is used after any of the third events is determined and determines the out of at least one of the runner pieces located in at least some of the multiple bases and one of the batters; a third-condition type defensive card that is used after any of the third events is determined and determines the out of multiple runner pieces located in at least some of the multiple bases The baseball board game according to claim 2, characterized in that at least a portion of the following defensive cards of the second condition type displayed on one side include: defensive cards of the second and third condition types that determine the out of two or more runner pieces among the pieces; defensive cards of the second and fourth condition types that, on the condition that they are used after any one of the third events has been determined, invalidate the advance of at least one runner piece located in at least part of the plurality of bases when the out of one of the batters has been determined; and defensive cards of the second and fifth condition types that, on the condition that they are used after any one of the sixth events has been determined, invalidate the home run of a specific runner piece that is the earliest positioned among at least one of the plurality of bases.

4. At least some of the aforementioned multiple pre-provided attack cards and the aforementioned multiple post-provided attack cards are, A first number of attack cards of the first timeframe type, which are available to the attacking player in the first timeframe from the 1_1 time when the baseball board game is started until the 1_2 time before either the first event or the second event is determined; the attack cards of the 2_1 condition type, the 2_2 condition type, the 2_3 condition type, the 2_4 condition type, and the 2_5 condition type; A second number of attack cards of the second timeframe type, which are usable by the attacking player in the second timeframe from the second_1 time when any one of the first events is determined following the first timeframe, to the second_2 time before any one of the second events is determined; and the attack cards of the second timeframe type, which include at least some of the attack cards of the second_1 condition type, the second_2 condition type, the second_3 condition type, the second_4 condition type, and the second_5 condition type; and The third number of attack cards of the third timeframe type, which include at least a portion of the attack cards of the 2_1 condition type, 2_2 condition type, 2_3 condition type, 2_4 condition type, and 2_5 condition type that are available to the attacking player in the third timeframe from the 3_1 time when it is determined that what is decided in any one of the second events following the first timeframe or the second timeframe is not a walk or a strikeout, to the 3_2 time before it is decided in any one of the third event or the fourth event, At least some of the aforementioned pre-provided defensive cards and the aforementioned post-provided defensive cards are, A fourth number of defensive cards of the fourth timeframe type, which can be used by the defensive player in the fourth timeframe from the fourth time (4_1) when the advance of the aforementioned batter is confirmed, to the fourth time (4_2) before either the first event or the second event is determined for the following batter who begins pitching after the aforementioned batter; the fourth number of defensive cards of the fourth timeframe type, which include at least some of the defensive cards of the second condition type (2_1), second condition type (2_2), second condition type (2_3), second condition type (2_4), and second condition type (2_5); A fifth number of fifth timeframe type defensive cards that can be used by the defensive player in the fifth timeframe from the fifth time (determined by any one of the third events) from the fifth time (determined by any one of the third events) following the fourth timeframe, until the fifth time (determined by the fifth time) before the out of the following batter or runner; and The baseball board game according to claim 3, characterized in that it includes at least a portion of a sixth number of sixth timeframe type defensive cards, which include at least a portion of the second condition type defensive cards, second condition type defensive cards, second condition type defensive cards, second condition type defensive cards, second condition type defensive cards, second condition type defensive cards, and second condition type defensive cards, that can be used by the defensive player in the sixth timeframe from the sixth time frame, which is determined by any one of the sixth events following the fifth timeframe, to the sixth time frame, which is determined by the second time frame, which is determined by the second batter or runner scoring a run.

5. At least some of the aforementioned pre-provided defensive cards and the aforementioned post-provided defensive cards are, The system further includes at least one first specific defensive card which, when the defensive die is stopped on the ground and a first specific face is determined to be the one with the greatest distance from the ground among the multiple faces of the defensive die, switches the first specific face to a first specific adjustment face. At least some of the aforementioned multiple pre-provided attack cards and the aforementioned multiple post-provided attack cards are, The baseball board game according to claim 2, comprising at least one first specific attack card which, when the first attack die is stopped on the ground and a second specific face of the first attack die is determined to be the one furthest from the ground among a plurality of faces of the first attack die, switches the second specific face to a second specific adjustment face; and at least a portion of the at least one second specific attack card which, when the second attack die is stopped on the ground and a third specific face of the second attack die is determined to be the one furthest from the ground among a plurality of faces of the second attack die, switches the third specific face to a third specific adjustment face.

6. The aforementioned defensive dice are, The defensive die is configured such that, when it is resting on the ground, the result displayed on the first specific face of the defensive die that is furthest from the ground is determined by the outcome shown on that face. The first attack die is, With the first attack die resting on the ground, the result displayed on the second specific face of the first attack die that is furthest from the ground determines whether one of the third or fourth events is determined. The second attack die is, The baseball board game according to claim 1, characterized in that, when the second attacking die is stopped on the ground, the result displayed on the third specific face of the second attacking die that is furthest from the ground among a plurality of faces of the second attacking die determines one of the fifth event and the sixth event.

7. The first attack die is, The baseball board game according to claim 6, characterized in that the first probability of the third event occurring is set to be lower than the second probability of the fourth event occurring.

8. The aforementioned groundboard board is A first specific position corresponding to the first space on the groundboard, wherein if the defensive die stops in a predetermined first space on the groundboard, the strike count of one batter is increased by at least one, When the first attack die lands on a predetermined second space on the groundboard, the second specific position corresponding to the second space determines the fourth event, The baseball board game according to claim 1, further comprising: a third specific position corresponding to a third space on the groundboard where, if the second attacking die lands on a predetermined third space, all or some of the runner pieces score a run.

9. A scoreboard for recording the scores of the first attacking player (the player who goes first) and the second attacking player (the player who goes second); and The baseball board game according to claim 1, characterized in that it includes at least a portion of a counter board for recording a ball count, strike count, and out count for at least one of the first specific attacking player and the second specific attacking player.

10. The aforementioned scoreboard is When a first specific external pressure is detected from a first specific sensing unit that senses a first specific external pressure on the entire surface of the scoreboard, a first specific electronic chip increases the score of the first specific attacking player according to the number of times the first specific external pressure is detected, When a second specific external pressure is detected by a second specific sensing unit that senses a second specific external pressure on the entire surface of the scoreboard, a second specific electronic chip increases the score of the second specific attacking player based on the number of times the second specific external pressure is detected. A first terminal matching unit maintains the interoperability between the scoreboard and a specific terminal, A first specific data transmission unit transmits the first specific score data of the first specific attacking player and the second specific score data of the second specific attacking player, obtained from the first specific electronic chip and the second specific electronic chip, to the specific terminal and displays them on the first screen of the specific terminal. Includes a first specific database that records and stores the first specific score data and the second specific score data, The aforementioned counter board is A third specific electronic chip that increases the specific ball count of a single batter based on the number of times the third specific external pressure is detected when the third specific external pressure is detected from a third specific sensing unit that senses the third specific external pressure on the entire surface of the counter board, A fourth specific electronic chip that increases the specific strike count of a particular batter based on the number of times the fourth specific external pressure is detected when the fourth specific external pressure is detected from a fourth specific sensing unit that senses the fourth specific external pressure on the entire surface of the counter board, When a fifth specific external pressure is detected from a fifth specific sensing unit that senses a fifth specific external pressure on the entire surface of the counter board, a fifth specific electronic chip increases the attacking player's specific out count based on the number of times the fifth specific external pressure is detected. A second terminal matching unit that maintains the interlocking relationship between the counter board and the specific terminal, A second specific data transmission unit transmits specific ball count data, specific strike count data, and specific out count data obtained from the third specific electronic chip, the fourth specific electronic chip, and the fifth specific electronic chip to the specific terminal and displays them on the second screen of the specific terminal. A second specific database that records and stores the aforementioned specific ball count data, the aforementioned specific strike count data, and the aforementioned specific out count data, The baseball board game according to claim 9, characterized by including the following: