Game scenario simulation vibration system
The game scenario simulation vibration system addresses the lack of immersion in VR games by using vibration devices to recreate game dynamics, enhancing the sensory experience through varied vibrations.
Patent Information
- Application Number
- JP2024003898U
- Authority / Receiving Office
- JP · JP
- Patent Type
- Utility models
- Current Assignee / Owner
- Filing Date
- 2024-11-22
- Publication Date
- 2025-01-21
- Estimated Expiration
- 2034-11-22
AI Technical Summary
Visual, audio, and tactile effects alone in virtual reality games do not provide users with a true sense of immersion.
A game scenario simulation vibration system comprising a terminal device with a situation module that emits vibration signals based on game changes, connected to vibration devices placed on situational objects, which generate vibrations to enhance sensory experience.
Enhances user immersion by allowing users to feel the game's dynamic effects through varied vibrations, improving the overall sensory experience.
Smart Images

Figure 0003249910000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to an immersive system, and more particularly to a game scenario simulation vibration system. [Background technology]
[0002] Virtual reality uses computer simulation to generate a three-dimensional virtual world and provide the user with simulated vision and other senses, making them feel immersed in the scene.
[0003] A typical virtual reality device has at least a screen, a set of sensors and a set of computing elements. The screen may be a computer screen, a specialized display device or a three-dimensional display device, the screen is used to display a simulated image that is projected onto the user's retina, the sensor is used to sense the user's rotation angle, and the computing element collects the sensor data to determine what image is displayed on the screen.
[0004] In addition, current virtual reality technology adds sound and light effects, such as those typically delivered through speakers or headphones, as well as simple haptic experiences such as air jets to enhance the sense of realism. However, visual, audio and tactile effects alone cannot provide users with a truly immersive experience when experiencing virtual reality games.
[0005] Therefore, how to enhance the sensory effects of virtual reality games and realize a sense of immersion in the game has been a problem waiting to be solved by industry players. Summary of the Invention [Problem to be solved by the invention]
[0006] The prior art has a drawback in that visual, audio and tactile effects alone cannot provide a user with a truly immersive experience when experiencing a virtual reality game. [Means for solving the problem]
[0007] The present invention relates to a game scenario simulation vibration system that can solve the problem that existing virtual reality games do not allow users to truly immerse themselves in the game.
[0008] The game scenario simulation vibration system of this invention is applied to virtual reality games, The game scenario simulation vibration system includes a terminal device and a vibration device, the terminal device has a situation module, the situation module being capable of issuing a situation vibration signal in response to a change in a situation of the game; The vibration device, the signal of which is connected to the terminal device, is placed on at least one situation object in the situation space, and the vibration device receives the situation vibration signal and generates a vibration in response.
[0009] In another embodiment of the present invention, the terminal device has a signal control module, which is connected to the situation module, and the signal control module controls the duration or frequency of the situation vibration signal.
[0010] In another embodiment of the present invention, the terminal device comprises a signal dispatching module, which is connected to the situation module and the signal control module; The signal dispatch module transmits a status vibration signal to a vibration device.
[0011] In another embodiment of the present invention, the vibration device has a signal receiving module, which is connected to the signal sending module; The signal receiving module receives the situation vibration signal.
[0012] In another embodiment of the present invention, the vibration device has a frequency setting module, the signal of which is connected to the receiving module; The frequency setting module can set the vibration frequency value of the vibration device.
[0013] In another embodiment of the present invention, the status vibration signal comprises vibration frequency information, and the frequency setting module sets the vibration frequency value based on the vibration frequency information.
[0014] As a result, the situation module of the present invention can send a situation vibration signal to the vibration device according to changes in the game plot, and when the vibration device receives the situation vibration signal and causes the situation object to vibrate, the user can not only feel the visual effects provided by the virtual reality game, but also experience the story of the virtual reality game; further, different vibration times and frequencies of the vibration device can enhance the sense of dynamic effects and achieve the effect of immersing oneself in the scene.
[0015] Furthermore, when vibration devices are installed on different situation objects, the situation module and signal control module of the terminal device can control the timing and duration of transmitting the situation vibration signal based on the changes in the game plot, so as to generate different vibration effects on different situation objects, allowing the user to feel the changes in different dynamic effects, thereby expanding the diverse dynamic effects of the present invention. [Brief description of the drawings]
[0016] [Figure 1] 1 is a block diagram illustrating a game scenario simulation vibration system according to an embodiment of the present invention; FIG. [Diagram 2] 1 is a schematic diagram of the implementation of a game scenario simulation vibration system according to an embodiment of the present invention; FIG. [Diagram 3] 1 is a schematic diagram of a game scenario simulation vibration system according to an embodiment of the present invention, showing that the situation object is a floor, and the situation object vibrates when a vibration signal is received; [Figure 4] 1 is a schematic diagram of a game scenario simulation vibration system according to an embodiment of the present invention, showing that a situation object is a table, and the situation object vibrates when a vibration signal is received; [Diagram 5] 1 is a schematic diagram of a game scenario simulation vibration system according to an embodiment of the present invention, showing that a situation object is a chair, and the situation object vibrates when a vibration signal is received; DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0017] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS In order to facilitate the explanation of the central idea presented in the above invention, a specific embodiment is used. It should be noted at the outset that the various objects in the embodiments are drawn at proportions suitable for illustration and explanation, and are not proportional to the actual components.
[0018] As shown in FIGS. 1 to 5, a game scenario simulation vibration system 100 according to the present invention is applied to a virtual reality game. The present invention includes a terminal device 10 and a vibration device 20.
[0019] The terminal device 10 includes a situation module 11 . The situation module 11 can emit a situation vibration signal in response to a change in the game situation. In the embodiment of the present invention, the terminal device 10 is a computer terminal, but is not limited thereto, and may be a device having a data calculation function, such as a portable mobile device. The situation module 11 has various game situation contents designed by game designers, and players can select desired game situations according to their needs.
[0020] As shown in FIGS. 1 to 5, in the embodiment of the present invention, a terminal device 10 has a signal control module 12 and is connected to a situation module 11. The signal control module 12 controls the duration or frequency of the status vibration signal. As a result, when the situation module 11 transmits a situation vibration signal in response to a change in the game situation, the signal control module 12 can simultaneously control the vibration duration and number of times of the situation vibration signal, so that, for example, the situation vibration signal continues for 3 seconds, or the vibration stops for 0.5 seconds every 2 seconds, resulting in a total of 5 vibration cycles.
[0021] As shown in FIGS. 1 to 5, in the embodiment of the present invention, a terminal device 10 includes a signal sending module 13 and is connected to a situation module 11 and a signal control module 12 . The signal sending module 13 is used to send the status vibration signal to the vibration device 20 . The signal sending module 13 can send relevant information such as the vibration time and number of vibrations of the status vibration signal. The signal dispatching module 13 is a wired or wireless signal transmission device, such as one of Bluetooth, Internet, or a combination thereof.
[0022] The vibration device 20 has its signal connected to the terminal device 10 and is placed on at least one situation object 210 in the situation space 200, and the vibration device 20 receives the situation vibration signal and generates vibrations in response. In an embodiment of the present invention, the situation object 210 is a floor, a table, a chair, a window, a door panel, a vest, a helmet, etc., and the situation object 210 is one of a carrying object, a standing object, or a supporting object, etc., or a combination thereof. The number of vibration devices 20 may be multiple, and further, the number of vibration devices 20 may vary according to different situation objects 210 . The situation objects 210 can change according to different game situations, and the number of vibration devices 20 can increase or decrease according to the scale of the game scene.
[0023] As shown in FIGS. 1 to 5, in the embodiment of the present invention, the situation objects 210 are a floor 210a, a table 210b, and a chair 210c. When the situation object 210 is a floor 210a, the number of vibration devices 20 is eight, which are installed at the four corners and in the center of the floor 210a, respectively. When the situation object 210 is a table 210b, the number of vibration devices 20 is four, which are installed at equal angular intervals under the desktop of the table 210b. When the situation objects 210 are chairs 210c, one vibration device 20 is installed under the seat of each chair 210c. In one embodiment of the present invention, each vibration device 20 is a sonic vibrator.
[0024] As shown in FIGS. 1 to 5, in the embodiment of the present invention, the vibration device 20 includes a signal receiving module 21 and is connected to the signal sending module 13 . The signal receiving module 21 receives the situation vibration signal, so that the vibration device 20 generates vibration in response to the situation vibration signal. The signal receiving module 21 can be a wired or wireless signal device, and in the embodiment of the present invention, the signal receiving module 21 is a wireless Internet. The signal sending module 13 of the terminal device 10 and the signal receiving module 21 of the vibration device 20 are connected via wireless Internet.
[0025] As shown in FIGS. 1 to 5, in the embodiment of the present invention, a vibration device 20 has a frequency setting module 22 and is connected to a signal receiving module 21 . The frequency setting module 22 can set the vibration frequency value of the vibration device 20 . In an embodiment of the present invention, the status vibration signal includes vibration frequency information, and the frequency setting module 22 sets the vibration frequency value based on the vibration frequency information. The vibration frequency value is between 20 Hz and 300 Hz, and preferably between 30 Hz and 250 Hz. When the number of vibration devices 20 is multiple, the signal receiving module 21 of each vibration device 20 can receive vibration signals having different vibration frequency information, so that each vibration device 20 can generate different vibration frequency values according to the vibration signals having different vibration frequency information.
[0026] Example 1: As shown in Figures 1, 3 and 5, in a certain game situation, when the situation object 210 needs to vibrate the floor 210a and the chair 210c, the situation module 11 issues a vibration signal to the vibration device 20 installed on the floor 210a and the chair 210c. When the corresponding situation object 210 is a vibration device 20 on the floor 210a, the vibration time of the situation vibration signal controlled by the signal control module 12 lasts for 3 seconds and stops for 0.5 seconds, for a total of 3 vibration cycles. At the same time, the frequency setting module 22 sets the vibration frequency value of the vibration device 20 to 200 Hz based on the vibration frequency information of the status vibration signal. When the corresponding situation object 210 is the vibration device 20 of the chair 210c, the vibration time of the situation vibration signal controlled by the signal control module 12 is such that the vibration lasts for 10 seconds, and at the same time, the frequency setting module 22 sets the vibration frequency value of the vibration device 20 to 50 Hz based on the vibration frequency information of the situation vibration signal.
[0027] Example 2: As shown in Figures 1 and 3, in a certain game situation, when the situation object 210 is a floor 210a and needs to be vibrated, the situation module 11 issues a vibration signal to the vibration device 20 installed on the floor 210a. Since a plurality of vibration devices 20 are installed on the floor 210a, the situation module 11 controls the vibration time and frequency of each vibration device 20 to be different according to different game situations. Corresponding to the vibration devices 20 located at the four corners of the floor 210a, the vibration time of the status vibration signal controlled by the signal control module 12 lasts for 3 seconds and stops for 1 second, resulting in a total of 5 vibration cycles. At the same time, the frequency setting module 22 sets the vibration frequency value of the vibration device 20 to 150 Hz based on the vibration frequency information of the status vibration signal. The vibration time of the situation vibration signal controlled by the signal control module 12 corresponding to the vibration device 20 installed in the middle of the floor 210a lasts for 20 seconds. At the same time, the frequency setting module 22 sets the vibration frequency value of the vibration device 20 to 80 Hz based on the vibration frequency information of the status vibration signal.
[0028] Thus, when a user plays the virtual reality game, the situation object 210 where the user is located is provided with a vibration device 20, and when the user is standing on the floor 210a or sitting on the chair 210c, for example, the situation module 11 sends a situation vibration signal to the vibration device 20 according to the change in the game plot. When the vibration device 20 receives the status vibration signal, it generates a vibration. Therefore, the user can not only feel the visual effects provided by the virtual reality game, but also experience the story of the virtual reality game; furthermore, the different vibration times and frequencies of the vibration device 20 can enhance the sense of dynamic effects and achieve the effect of immersing the user in the scene.
[0029] Furthermore, when the vibration device 20 is placed on different situation objects 210, the situation module 11 and the signal control module 12 of the terminal device 10 control the timing and duration of emitting the situation vibration signal based on the changes in the game plot. For example, as shown in Figures 1, 3 and 4, the time control when the situation object 210 is the floor 210a has a duration of 10 seconds and a vibration frequency value of 50 Hz, and the time control when the situation object 210 is the table 210b has a duration of 5 seconds and a vibration frequency value of 100 Hz, and the vibration times and vibration frequency values of the two situation objects 210 are different. This allows different situation objects 210 to generate different vibration effects, enhances the sense of realism, allows the user to feel the changes of different dynamic effects, and enhances the dynamic effect of the diverse control of the game scenario simulation vibration system 100.
[0030] Although the present invention has been described in terms of the preferred embodiment, those skilled in the art may make various modifications to the present invention without departing from the spirit and scope of the present invention. The above is merely an embodiment of the present invention, and does not limit the scope of the present invention. All equivalent changes and modifications made according to the scope of the utility model registration claims of the present invention are included in the scope of protection of the present invention. [Explanation of symbols]
[0031] 100 game scenarios simulation vibration system, 200 situation space, 210 Status Object, 210a floor, 210b table, 210c Chair, 10 terminal equipment, 11 Situation Module, 12 Signal control module, 13 signal dispatching module, 20 Vibration device, 21 signal receiving module, 22 Frequency setting module.
Claims
1. A game scenario simulation vibration system, which is applied to a virtual reality game, comprising: a terminal device and a vibration device; the terminal device has a situation module, and the situation module is capable of issuing a situation vibration signal in response to a change in a game situation; The signal of the vibration device is connected to a terminal device and is installed on at least one situation object in a situation space, and the vibration device receives the situation vibration signal and generates vibration in response thereto. Game scenario simulation vibration system.
2. The terminal device has a signal control module and is connected to the situation module; The signal control module controls the duration or frequency of the situation vibration signal. The game scenario simulation vibration system according to claim 1 .
3. The terminal device includes a signal sending module, which is connected to the situation module and the signal control module; the signal sending module is used to send the status vibration signal to a vibration device; The vibration device has a signal receiving module and is connected to a signal sending module, and the signal receiving module receives the situation vibration signal.
3. The game scenario simulation vibration system according to claim 2.
4. The vibration device has a frequency setting module and is connected to the signal receiving module; The frequency setting module can set a vibration frequency value of the vibration device. The game scenario simulation vibration system according to claim 3 .
5. the situation vibration signal has vibration frequency information; The frequency setting module sets the vibration frequency value based on the vibration frequency information. Characterized by 5. The game scenario simulation vibration system according to claim 4.