Survival game management support system

The survival game management system automates team formation and hit/resurrection processes, addressing administrative challenges in large-scale games, enhancing gameplay through real-time tracking and reduced clerical work.

JP7610191B2Active Publication Date: 2025-01-08ICHIJURO CONSTR CO LTD
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Patent Information

Application Number
JP2022126462
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-08-08
Publication Date
2025-01-08
Estimated Expiration
2042-08-08

AI Technical Summary

Technical Problem

In survival games with unclear official rules, determining hits and managing large fields with numerous participants is challenging, leading to difficulties in confirming player positions, scores, and organizing teams, resulting in significant administrative work for managers.

Method used

A survival game management support system utilizing an administrator terminal, player terminals, and a management server connected via a communication network to manage game operations, including team formation, hit notifications, and resurrection processes, reducing administrative work and enhancing gameplay.

Benefits of technology

The system automates team formation, accurately tracks player statuses, and reduces clerical work, allowing for fair team balancing and improved gameplay experience by providing real-time situational awareness to participants and managers.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a survival game operation support system that reduces operation efforts of survival game operation staff and enables the operation of survival games with a higher level of game property, and also enables fair evaluations of various data such as rankings and wins / losses by unifying the rules in survival games, where each region and each field have its own rules.SOLUTION: The survival game operation support system includes: a manager terminal 4 operated by a game operation manager; a plurality of player terminals 3 carried by game participants during a game; a portable terminal 2 in which a dedicated application 5 is installed; and a management server 1 connected to each terminal via a communication network 6. The system associates IDs of users, IDs of the player terminals 3, and IDs of the fields with each other to transmit and receive various kinds of information, thereby supporting the operation of the survival game.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a system for supporting the management of a survival game in which a simulated gunfight is conducted. [Background technology]

[0002] In recent years, a survival game called "flag battle" has become known in which players are divided into two teams, one friendly and the other friendly, in a simulated gunfight in a battle area called an outdoor field (battlefield), and compete to capture the enemy's flags. This "flag battle" is like a territory capture game, in which players wear helmets, goggles, jackets, etc., and engage in a gunfight using airsoft guns, etc., while taking safety into consideration. If a player is hit by a bullet such as a BB bullet, he or she reports that he or she has been hit, withdraws from the battlefield, and leaves the field, called the safety zone. The team that annihilates the other team first wins, and although it is a simple game that simulates an actual battle, points are awarded for gun hits and flag captures, and the winner is determined by the number of points acquired at the end of the game.

[0003] There are no clear official rules for survival games, but in a typical "flag battle," the time limit for one game is about 15 to 30 minutes, and the game ends when one team captures the flag within the time limit, when one team is wiped out, or when the time limit elapses (time over). This "time over" or "wild elimination" has traditionally been determined by the staff at the field facility by managing the time or number of players.

[0004] However, it is very difficult for a small number of management staff to accurately manage a vast field and a large number of participants. Therefore, for example, a survival game system has been disclosed that has a management terminal installed at the management headquarters of the field and multiple flag devices installed at arbitrary locations on the field, the management terminal transmits game setting data to the flag devices, and the flag devices transmit flag state information on the state of the flags based on the game setting data to the management terminal. This system also has an alarm device, and the management terminal and the flag devices transmit various information such as the game setting data and the flag state information to the alarm device, and the alarm device issues an alarm based on the information. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] JP 2019-51144 A Summary of the Invention [Problem to be solved by the invention]

[0006] In a survival game like this, where there are no clear official rules, the judgement of being hit is based on an analog rule of the hit player's self-declaration. However, in a large field, it is difficult for even friendly players to confirm the survival of others, their own position, and their advantage (score) during the game.

[0007] In addition, because it is not possible to grasp the skill level of the participants in a survival game, the operation and management had to do a huge amount of clerical work, such as forming teams in the game, keeping track of the number of participants and the time, explaining the rules to newcomers, and classifying levels based on the quality of equipment.

[0008] SUMMARY OF THE PRESENT EMBODIMENT An object of the present invention is to provide a survival game management support system that can reduce the administrative work involved in managing the game and improve the playability of the game by accumulating participants' game histories and collecting situations. [Means for solving the problem]

[0009] In order to solve the above problems, the survival game operation support system of the present invention is a survival game operation support system consisting of an administrator terminal operated by a game operation administrator, a plurality of player terminals carried by game participants during the game, mobile terminals on which a dedicated application is installed, and a management server connected to each terminal via a communication network, wherein the management server is characterized in that it has a memory unit that stores information transmitted from each terminal as data, a processing unit that generates processing data based on the data stored in the memory unit, and a communication unit that transmits the processing data generated in the processing unit to each terminal.

[0010] In addition, in the survival game operation support system of the present invention, the processing unit of the management server is characterized in that it has a team formation generation means for forming teams based on registration information of game participation applicants transmitted from their mobile terminals, and transmits the generated team formation information to a plurality of player terminals and an administrator terminal.

[0011] Furthermore, in the survival game operation support system of the present invention, the processing unit is characterized in having a user ID generation means for issuing user IDs to registrants based on registrant information input to a plurality of player terminals from the mobile terminal, a first linking processing means for linking the user ID with a field ID previously assigned to a field, and a second linking processing means for linking the user ID with a terminal ID previously assigned to each player terminal.

[0012] Furthermore, in the survival game management support system of the present invention, the processing unit is characterized in that it transmits game start information to a plurality of player terminals and an administrator terminal when it determines that a condition for starting the game has been satisfied, and transmits game end information to a plurality of player terminals and an administrator terminal when it determines that a condition for ending the game has been satisfied.

[0013] Furthermore, in the survival game management support system of the present invention, the player terminal is equipped with a control unit, a display unit that displays information from a management server, at least one input unit, and a communication unit capable of communicating with the management server, and the input unit has a hit notification means that transmits a hit signal when a player is hit, and when the hit notification means is pressed, the hit signal is transmitted to the management server together with the terminal ID, and information about the player who has been hit is transmitted from the management server to other player terminals and an administrator terminal.

[0014] Furthermore, in the survival game management support system of the present invention, the input section of the player terminal has a revival notification means for allowing the hit player to rejoin the game, and when the revival notification means is pressed, a revival signal is sent to a management server together with the terminal ID, and information on the hit player is sent from the management server to other player terminals and an administrator terminal. Effect of the Invention

[0015] According to the survival game operation support system of the present invention, the operation manager can operate the game based on the participant information and the game status, which makes it possible to significantly reduce clerical work, and by accumulating the participants' game history and collecting the game status, it becomes possible to operate the game with even greater playability.

[0016] Furthermore, according to the survival game management support system of the present invention, team formation is automatically performed based on the registration information of the game participants, making it possible to balance the strength of the opposing teams, thereby making it possible to further enhance the playability of the game.

[0017] Furthermore, according to the survival game management support system of the present invention, the field ID, the user IDs of the game participants, and the terminal IDs assigned in advance to the players and terminals are linked and managed, making it possible to smoothly manage and progress the game, including accurately determining the number of players and forming fair teams.

[0018] Furthermore, according to the survival game management support system of the present invention, information such as game start information, information on game participants being hit or revived, and game end information is transmitted to the player terminal carried by each player during the game, and the game status is displayed in real time, so that the game participants can properly know the game status. [Brief description of the drawings]

[0019] [Figure 1] 1 is a block diagram showing an entire system relating to a survival game operating system of the present invention; [Diagram 2] 11 is a flowchart showing a field entry process and a device binding process of the survival game operating system of the present invention. [Diagram 3] 11 is a flowchart showing a game start process of the survival game management system of the present invention. [Figure 4] 13 is a flowchart showing a hit notification process of the survival game management system of the present invention. [Diagram 5] 13 is a flowchart showing a revival notification process of the survival game management system of the present invention. [Figure 6] 13 is a flowchart showing a game end process of the survival game management system of the present invention. [Figure 7] 13 is a flowchart showing a field exit process of the survival game management system of the present invention. [Figure 8] FIG. 13 is a diagram showing a preparation confirmation screen on the display of the administrator terminal. [Figure 9] FIG. 13 is a diagram showing a game start screen on the display of the administrator terminal. [Figure 10]FIG. 13 is a diagram showing a game screen on the display of the manager terminal. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0020] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS A survival game operation support system according to an embodiment of the present invention will be described in detail below with reference to the drawings.

[0021] Fig. 1 is a block diagram showing the entire system related to the survival game operation system of the present invention. As shown in Fig. 1, the survival game operation support system of the present invention is configured by connecting a mobile terminal 2 on which a dedicated application is installed, a plurality of player terminals 3 carried by each of the survival game players, an administrator terminal 4 operated by an administrator, and an application site 5 to an administration server 1 via a communication network 6.

[0022] The management server 1 has a storage unit 11 that stores information transmitted from each terminal as data, a processing unit 12 that generates processing data based on the data stored in the storage unit, and a communication unit 13 that transmits the processing data generated in the processing unit to each terminal. It is preferable that the management server 1 is a cloud-type server.

[0023] The mobile terminal 2 may be a smartphone or tablet owned by each game participant. This mobile terminal 2 has dedicated application software installed therein for processing the survival game operation support system according to the present invention, and can connect to an application site 5 via a communication network 6. A user can obtain a user ID unique to the user by inputting his / her own registration information via the application site 5. The registration information may include name, email address, password, team, and battle record.

[0024] The player terminal 3 is carried by each player during the game, and is lent to each player who is a participant of the game by the game administrator. This player terminal 3 is configured with a control unit 31, a display unit 32, an input unit 33, and a communication unit 34. The display unit 32 displays information necessary for a survival game, such as team composition information, and game start or end information. The input unit 33 also has a "hit declaration button" that is pressed when hit, as well as various buttons such as "respawn (revival)", "in-game billing", and "emergency", as well as a display that displays the game time, game score, position information, and the like.

[0025] Furthermore, the player terminal 3 has a hit notification means as one of the input units 33, and by pressing this hit notification means when a player is hit, a hit signal is sent to the management server 1 together with the terminal ID (device ID), and information about the hit player is sent from the management server 1 to the other player terminals 3 and the administrator terminal 4. In this embodiment, the hit notification means is a "hit declaration button."

[0026] Furthermore, the player terminal 3 has a revival notification means as one of the input units 33, which allows the hit player to rejoin the game, and when the revival notification means is pressed, a revival signal is transmitted to the management server together with the terminal ID (device ID), and information on the hit player is transmitted from the management server to the other player terminals and the administrator terminal. In this embodiment, this revival notification means is a "respawn button."

[0027] The administrator terminal 4 is configured with at least a control unit 41, a display unit 42, an input / output unit 43, and a communication unit 44, and may be, for example, a general computer. This administrator terminal 4 manages the overall operation of the survival game, such as preparing to start the game, processing the start or end of the game, and displaying the status during the game on the display, which is the display unit 42.

[0028] The application site 5 is a dedicated application site for the survival game operation support system of the present invention, and the user can connect to the application site 5 using the mobile terminal 2 to issue a user ID, view his / her own battle record and points acquired, number of checked-in fields, number of games, information on games played, etc., and also obtain field information and the latest event information. In addition to checking the rankings of registered players, the user can also reserve fields and apply for team battles.

[0029] The progress and processing procedure of the survival game operation support system of the present invention will be described with reference to Fig. 2 to Fig. 10. Fig. 2 is a flowchart showing a field entry process and a device linking process of the survival game operation system of the present invention, Fig. 3 is a flowchart showing a game start process of the survival game operation system of the present invention, Fig. 4 is a flowchart showing a hit notification process of the survival game operation system of the present invention, Fig. 5 is a flowchart showing a revival notification process of the survival game operation system of the present invention, Fig. 6 is a flowchart showing a game end process of the survival game operation system of the present invention, Fig. 7 is a flowchart showing a field exit process of the survival game operation system of the present invention, Fig. 8 is a diagram showing a preparation confirmation screen on the display of the administrator terminal, Fig. 9 is a diagram showing a game start screen on the display of the administrator terminal, and Fig. 10 is a diagram showing a game in-game screen on the display of the administrator terminal. In addition, the survival game operation support system of the present invention is composed of a user ID issuance process that issues user IDs to users, a field entry management process that manages users' entry into the field, a participation application process that manages applications to participate in the game, a game start process that notifies game participants (players) of the start of the game, a hit notification process that notifies a player that he has been hit and notifies other players and the operation manager of this information, a revival notification process that notifies a player that has been hit and notifies other players and the operation manager of this information, and a game end process that notifies the end of the game.

[0030] First, a survival game user installs a dedicated application on a mobile device 2 such as a smartphone or tablet, connects to the application site 5, and registers information such as name, address, email address, phone number, clan (team), etc. to obtain a user ID unique to the user (user ID issuing process). Through this application site 5, the user can obtain information such as his / her battle history, acquired points, number of field check-ins and number of games played, as well as field information and the latest event information. In addition, the user can check the rankings of registered players, register friends, reserve fields, and apply for team battles.

[0031] Participants in the survival game sign in to the application site 5 via the mobile terminal 2 (S101), and can automatically check in to the field facility by using a dedicated application to read a two-dimensional code posted at each field with a reader such as a camera on the mobile terminal 2 (S103). This check-in information is transmitted to the management server 1, and is managed by linking a field ID previously assigned to the field with the user ID of the user who checked in (S105) (field entry management process).

[0032] Participants in the survival game browse the information on games being held on the day from the field information posted on the application site 5, and enter the game they wish to participate in. This entry information is sent to the management server 1, and teams are automatically organized (game participation application process). Note that if a certain amount of time has passed between entry and the start of the game, cancellation is not possible.

[0033] This team formation information is transmitted to the mobile terminal 2 through the dedicated app of the user who has completed the entry, and the user is notified of his / her team. The user (player) who has received the notification moves to a predetermined starting point, receives a player terminal 3 from the operation staff, and inputs the terminal ID (device ID) written on the player terminal 3 into the dedicated app or reads the two-dimensional code displayed thereon, and the user's user ID is linked to the terminal ID (device ID) (S111). Since various information transmitted from the player terminal during the game is transmitted to the management server 1 together with the terminal ID (device ID), the linking makes it possible to identify each player in the various information. In addition, the player terminal 3 has a light-emitting unit that emits light in the team color, and the linking makes it possible to immediately check the presence or absence of friendly forces, thereby reducing the risk of friendly fire. In addition, a screen such as that shown in FIG. 8 is displayed on the display of the administrator terminal 4, and the team formation, each player, and the terminal ID (device ID) can be confirmed.

[0034] When each player is ready for the game, he / she presses a game start declaration button on the player terminal 3 (S202). After confirming that each player is ready, the operation staff presses a game start button on the administrator terminal 4, and game start information is transmitted from the administrator terminal 4 to each player terminal 3, and each player is notified of the start of the game. At the same time, the restrictions on the use of various buttons on the player terminal 3 are lifted (game start process). It is possible to set game rule settings and game end conditions via the application site 5 (S201). It is also possible to end the game when the game end conditions set in advance in this way are met (S401). It is also possible to confirm the preparation status of each player by displaying a screen such as that shown in FIG. 9 on the display of the administrator terminal 4.

[0035] When a player is hit by enemy gunfire during a game, the player presses a "hit declaration button" (S301), which is a hit notification means, on the player terminal 3, and the terminal ID (device ID) and hit information are sent to the management server 1. The management server 1 identifies the player who has been hit by linking the terminal ID (device ID) with the user ID (S304), and sends this information to the player terminal 3 of the hit player, which activates the vibration function and causes the LED to flash (S307, S308). The same information is also sent to the other player terminals 3 and the administrator terminal 4, and is displayed on the display of each terminal (hit notification process).

[0036] Furthermore, if a player is hit, he or she can return to the game by moving to a specified location and waiting a specified time. In this case, by pressing the "respawn button," which is a means of notifying the player of the resurrection, a terminal ID (device ID) and a resurrection signal are sent to the management server 1, and the revived player is identified by linking the terminal ID (device ID) with the user ID. This information is then sent from the management server 1 to the other player terminals 3 and the administrator terminal 4, and displayed on the display of each terminal. This allows all members of the same team participating in the game and the operation administrator to confirm that the player has returned to the game (revival notification process).

[0037] Also, a rule may be set that when a player is hit, a medical soldier, known as a medic, presses and holds the "respawn button" on the player terminal 3 of the hit player to revive the hit player (return to the game). In this case, the terminal ID (device ID) and a revival signal are sent to the management server 1 as in the above case, but to confirm that the medic has pressed the button, the radio wave strength of the player terminal 3 of the medic and the player terminal 3 of the hit player are measured and confirmed (S505, S506). In addition, the management server 1 stores information that the hit player has been revived (information that has been changed to survival information) (S507), and the information is sent to the player terminal 3 of the hit player, where the vibration function is activated and the LED flashes (S510, S511). The same information is also sent to the other player terminals 3 and the administrator terminal 4 and displayed on the display of each terminal (revival notification process).

[0038] During the game, a screen such as that shown in Fig. 10 is displayed on the display of the administrator terminal 4, and game information based on information transmitted from the player terminals 3 is displayed in real time. This information is also displayed on the application site 5, so that people other than the game participants can check the game situation and battle progress. The number of times the hit declaration button and the respawn button are used is counted and transmitted from the player terminals 3 to the management server 1, and stored in a database as the battle history of the linked user ID.

[0039] In a survival game, the game ends when the time limit expires, one team is wiped out, the upper limit of game points is reached, a bomb activated by the activation device explodes, or a bomb activated by the activation device is deactivated, and these game end conditions can be set on the application site 5 (S201). When the game ends due to the achievement of any of the game end conditions (S401), the administrator terminal 4 transmits game end information to each player terminal 3, which activates a buzzer or vibration and displays the end of the game, allowing each player to recognize the end of the game (S404, S405) (game end process). Then, the game result is displayed on the administrator terminal 4 (S412).

[0040] Next, the processing procedure of the survival game operation support system of the present invention will be described with reference to Fig. 2 to Fig. 7. Fig. 2 is a flowchart showing the field entry processing and device binding processing of the survival game operation system of the present invention, Fig. 3 is a flowchart showing the game start processing of the survival game operation system of the present invention, Fig. 4 is a flowchart showing the hit notification processing of the survival game operation system of the present invention, Fig. 5 is a flowchart showing the revival notification processing of the survival game operation system of the present invention, Fig. 6 is a flowchart showing the game end processing of the survival game operation system of the present invention, and Fig. 7 is a flowchart showing the field exit processing of the survival game operation system of the present invention.

[0041] When the game ends, the player presses a field exit button via the application site 5 (S601). This causes the management server 1 to release the link between the user ID and the field ID, and executes a field exit process (S603).

[0042] As described above, the survival game operation support system according to the present invention can significantly reduce the administrative work of the operation staff and provide a survival game with improved gameplay. Note that, although the survival game operation system according to the present invention has been described based on the above embodiment, the present invention is not necessarily limited to the above embodiment and various modifications are possible. [Explanation of symbols]

[0043] 1 Management Server 2. Mobile devices 3 Player terminal 4. Administrator terminal 5. App site 6. Communication Network 11, 31, 41 Control section 12 Storage section 13 Processing section 24 Reading unit

Claims

1. A survival game operation support system including an administrator terminal operated by a game operation administrator, a plurality of player terminals carried by game participants during a game, mobile terminals having a dedicated application installed thereon, and an administration server connected to each terminal via a communication network, the management server includes a storage unit that stores information transmitted from each terminal as data, a processing unit that generates processing data based on the data stored in the storage unit, and a communication unit that transmits the processing data generated by the processing unit to each terminal; the mobile terminal is connectable to an application site via a communication network, and a user inputs registration information including his / her own battle history via the application site; The processing unit of the management server includes a team formation generating means for forming a team based on registration information of applicants for game participation transmitted from the mobile terminal via the application site, and transmits the generated team formation information to a plurality of player terminals and an administrator terminal; The processing unit includes a user ID generating means for issuing a user ID to the user who inputs the registration information via the app site, a first linking processing means for linking the user ID with a field ID previously assigned to a field, and a second linking processing means for linking the user ID with a terminal ID previously assigned to each player terminal.

2. The survival game operation support system according to claim 1, characterized in that the processing unit transmits game start information to a plurality of player terminals and an administrator terminal when it determines that a condition for starting the game is satisfied, and transmits game end information to a plurality of player terminals and an administrator terminal when it determines that a condition for ending the game is satisfied.

3. The survival game operation support system described in claim 2, characterized in that the player terminal comprises a control unit, a display unit that displays information from the management server, at least one input unit, and a communication unit capable of communicating with the management server, the input unit having a hit notification means that transmits a hit signal when a player is hit, and when the hit notification means is pressed, the hit signal is transmitted to the management server together with the terminal ID, and information of the player who has been hit is transmitted from the management server to other player terminals and an administrator terminal.

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