Information processing system and game management program

JP7629179B2Active Publication Date: 2025-02-13UNIVERSAL ENTERTAINMENT CORP
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Patent Information

Application Number
JP2020026582
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2020-02-19
Publication Date
2025-02-13
Estimated Expiration
2040-02-19

AI Technical Summary

Benefits of technology

【0014】 本発明によれば、所定の条件を満足することにより、複数のゲームコンテンツのうち何れかのゲームコンテンツが実行可能となるゲームにおいて、ゲームの継続率を向上させることを可能とする情報処理システム及びゲーム管理プログラムを提供することができる。

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide an information processing system and a game management program capable of improving a game continuation ratio in a game that can execute any piece of game content of a plurality of pieces of game content by satisfying a predetermined condition.SOLUTION: An information processing system includes an information processing device that can execute any piece of game content of a plurality of pieces of game content by satisfying a predetermined condition, and a server communicably connected to the information processing device for managing the game content executed in the information processing device. The server includes a control part for executing control so that on the basis of the information transmitted from the information processing device, the information processing device, which is the transmission source of the information, can execute any piece of the plurality of pieces of game content.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to an information processing system and a game management program. [Background technology]

[0002] 2. Description of the Related Art In recent years, in social games (server-managed) using smartphones on which game applications are installed, the game progresses as the player operates an operation panel or a touch panel of the smartphone. Some such games include multiple types of content (e.g., slot games) within the game, and by satisfying certain conditions within the game, new content can be played, encouraging the player to continue playing the game.

[0003] For example, in Patent Document 1, a game including multiple game contents with different levels of difficulty can be executed, and new game contents can be played based on real-space position information of the terminal device acquired from the terminal device used by the player (see Patent Document 1).

[0004] In such games, the player can be configured to be able to play new game content when a certain condition, namely location information, is met, thereby increasing the player's motivation to continue playing the game. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] US Patent Application Publication No. 2019 / 0160375 Summary of the Invention [Problem to be solved by the invention]

[0006] Incidentally, when a game exhibition is held, the organizers provide visitors at the exhibition venue with a special privilege, setting up all game content so that it can be played immediately without restrictions on terminal devices such as smartphones installed at the venue, even for game content that would normally be playable sequentially as the game progresses. Visitors can find their favorite game content by playing the provided game content on the terminal devices installed at the venue.

[0007] However, with regard to game content that is gradually released for play as the game progresses within a sequentially progressing game, even if a visitor finds game content that he or she likes at an exhibition, if this is the first time that the game application has been downloaded to his or her mobile terminal device, or if the game has already been downloaded to his or her mobile terminal device but the visitor has not progressed through the game, he or she may not be able to immediately use his or her mobile terminal device to play the game content, and may end up not playing the game continuously.

[0008] The present invention aims to provide an information processing system and a game management program that make it possible to improve the continuation rate of a game in which any of a plurality of game contents can be executed by satisfying certain conditions. [Means for solving the problem]

[0009] The information processing system of the present invention comprises: an information processing device that enables execution of any one of a plurality of game contents (slot games) by satisfying a predetermined condition; a server that is communicably connected to the information processing device and that manages the game content executed on the information processing device; An information processing system comprising: The server, The device is characterized by having a control unit that controls, based on information (e.g., access information) transmitted from the information processing device, so that any of the multiple game contents can be executed on the information processing device that sent the information.

[0010] In the above configuration, when information is transmitted from an information processing device, regardless of whether the player has satisfied a predetermined condition, the information processing device that transmitted the information is controlled to be able to execute any of the game contents, thereby providing the player playing on the information processing device with an opportunity to immediately play the game content, thereby improving the continuation rate of the game.

[0011] Further, the information processing system of the present invention is the above-mentioned information processing system, The server, When all of the plurality of game contents are executable, instead of controlling so that any one of the game contents is executable, controlling so that an item used to progress the game content is usable in the information processing device that is the transmission source. 2. The information processing system according to claim 1,

[0012] In the above configuration, when all game contents are already executable, the items used to progress the game are controlled so as to be usable in the information processing device, thereby giving the player an opportunity to continue playing the game, thereby improving the rate at which the game can be continued.

[0013] The present invention may also be a game management program executed on a server that is communicably connected to an information processing device that is capable of executing any one of a plurality of game contents, and that manages the game content executed on the information processing device, The game management program executes the following processes. a) receiving information transmitted from the information processing device; b) A process of controlling, based on the information, so that any one of the plurality of game contents is executable on the information processing device that is the source of the information. Effect of the Invention

[0014] According to the present invention, it is possible to provide an information processing system and a game management program that make it possible to improve the continuation rate of a game in which any of a plurality of game contents can be executed by satisfying certain conditions. [Brief description of the drawings]

[0015] [Figure 1] 1 is a block diagram showing a game system according to an embodiment of the present invention. [Diagram 2] 1 is a block diagram showing the configuration of a smartphone (information processing device) and a server according to an embodiment of the present invention. [Diagram 3] FIG. 2 is a schematic diagram illustrating the display content of a display of a smartphone according to an embodiment of the present invention. [Figure 4] FIG. 2 is an explanatory diagram showing a display state of a slot game on a smartphone (information processing device) according to one embodiment of the present invention. [Diagram 5] FIG. 2 is a diagram showing information stored in a server according to an embodiment of the present invention. [Figure 6] 13 is a flowchart showing a slot game processing procedure according to one embodiment of the present invention. [Figure 7] 11 is a flowchart showing a procedure for releasing an unreleased model in a server according to an embodiment of the present invention. [Figure 8] FIG. 2 is a schematic diagram illustrating a display example of a smartphone according to an embodiment of the present invention. [Figure 9] FIG. 2 is a schematic diagram illustrating a display example of a smartphone according to an embodiment of the present invention. [Figure 10]1 is a schematic diagram showing a display example (casino mode) of a smartphone according to an embodiment of the present invention. [Figure 11] 1 is a schematic diagram showing a display example (casino mode) of a smartphone according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0016] (Embodiment) The information processing apparatus of this embodiment will be described with reference to the drawings.

[0017] The information processing device 1 is connected to a server 10 via an Internet line 101 so as to be able to perform data communication, and a game system 100 is configured having the information processing device 1 and the server 10. Note that the game system 100 is not limited to this and may be configured only by the information processing device 1. Furthermore, the information processing device 1 may refer to the game system itself having a terminal device such as a smartphone and a server. Furthermore, the functions of the information processing device 1 described in this embodiment may be provided by any of the components of the game system.

[0018] A common application is installed on the multiple information processing devices 1 via a server 10 or the like corresponding to the OS (Operating System) of each information processing device 1. In this embodiment, a slot game is made playable as a game element in the application installed in the information processing device 1. That is, a player can play the slot game on this application. The slot game may be an add-in to the application. That is, the slot game may be provided by the server 10 or the like separately from the application as an additional function of the application. Also, multiple types of slot games with different presentation modes and rules may be made playable in the application. The application may be a web browser.

[0019] Although details will be described later, a slot game is started on the condition that an accumulative game value is consumed. If a prize is won as a result of the slot game, a game value according to the type of prize won and the consumed game value is added to the accumulated game value as a dividend. In this way, the information processing device 1 executes a slot game that increases or decreases the accumulative game value according to the result. The game value may be information (game points) having no monetary value that is used only to start a slot game, or may be electronic valuable information equivalent to a monetary value.

[0020] 1, the information processing device 1 exemplified in this embodiment is a so-called smartphone, and has a display 120 provided on the front surface of a housing 11, and a touch panel 5 provided on the entire surface of the display 120. The display 120 is provided with a symbol display area 21 in which symbols are displayed variably and stationarily when a game is started.

[0021] In this embodiment, the information processing device 1 is exemplified by a smartphone, but may be either a portable type or a stationary type. Examples of the portable information processing device 1 include portable information devices such as a portable computer, a laptop computer, a tablet type personal computer, a handheld type personal computer, and a PDA (Personal Data Assistant).

[0022] 2, the smartphone 1 includes a CPU 101, a ROM 102, a RAM 103, a flash memory 104, an operation button 108, a power switch 109, a bus line 110, a network I / F 111, a camera 112, an image sensor I / F 113, a microphone 114, a speaker 115, an audio input / output I / F 116, a display I / F 117, a sensor controller 118, a short-range communication circuit 119, and an antenna 119a of the short-range communication circuit 119, all of which are located within a housing 11. A display 120 provided with a touch panel 5 (input unit) is also built into the front surface of the housing 11.

[0023] The display 120 is configured to be capable of displaying an image. Examples of the display system of the display 120 include a liquid crystal system, an organic electroluminescence system, a CRT (Cathode Ray Tube) system, a plasma system, and the like.

[0024] A central processing unit (CPU) 101 controls the overall operation of the smartphone 1. A read only memory (ROM) 102 stores programs used to drive the CPU 101, such as an initial program loader (IPL).

[0025] The RAM (Random Access Memory) 103 is used as a work area for the CPU 101. The flash memory 104 stores various data such as application software (programs) for executing the game of this embodiment, communication programs, image data, and sound data. The operation button 108 is a button that is operated when initially setting up the smartphone 1. The power switch 109 is a switch for switching the power of the smartphone 1 ON / OFF.

[0026] The network I / F (Interface) 111 is an interface for performing data communication with the server 10 and the like using a communication network such as the Internet. The camera 112 is a type of built-in imaging means that captures an image of a subject under the control of the CPU 101 to obtain image data. The image sensor I / F 113 is a circuit that controls the driving of the camera 112. The microphone 114 is a type of built-in sound collection means that inputs sound. The sound input / output I / F 116 is a circuit that processes input and output of sound signals between the microphone 114 and the speaker 115 under the control of the CPU 101. The display I / F 117 is a circuit that transmits image data to the display 120 under the control of the CPU 101. The sensor controller 118 is a circuit that accepts input from a touch panel 5 provided on the display 120. The short-distance communication circuit 119 is a communication circuit such as NFC (Near Field Communication) (registered trademark), Bluetooth (registered trademark), and the like. The bus line 110 is an address bus, a data bus, or the like for electrically connecting each component such as the CPU 101.

[0027] The server 10 is a so-called computer including a CPU 1101, a ROM 1102, a RAM 1103, a storage device 1104 such as a hard disk drive, and a network I / F 1111, and is used to provide applications to the smartphone 1 and for an administrator of a slot game to operate and manage a social game service. The CPU 1101 functions as a main component of a controller in the server 10 and controls the operation of the entire server 10. The ROM (Read Only Memory) 1102 stores programs used to drive the CPU 101, such as an IPL (Initial Program Loader). The RAM 1103 is used as a work area for the CPU 1101. The storage device 1104 functions as a database and is a non-transient recording medium readable by a computer that stores game data for each of a plurality of information processing devices 1. The server 10 returns a response to a request from a game program of the information processing device 1 by appropriately referring to the database of the storage device 1104. The network I / F 1111 is an interface for data communication using a communication network such as the Internet.

[0028] (Overview of the game running on Smartphone 1) In the smartphone 1 having the above configuration, the CPU 101 is programmed to execute game application software.

[0029] When the game application software is executed on the smartphone 1, various game start production images and the like are displayed, and then an image of "adventure mode" is displayed on the display 120 as shown in FIG.

[0030] In the game provided in this embodiment, multiple stages are prepared for playing a slot game. Multiple quests are prepared in each stage. A player can play a slot game in each quest, and can win dividends through the slot game and obtain items to advance the game more advantageously.

[0031] 3, a map for playing a slot game is displayed for each stage on the display 120 of the smartphone 1. A plurality of quests Q11 to Q20 are set in each stage, and a slot game is prepared in each of the quests Q11 to Q20.

[0032] The player can set a character CA representing himself / herself, decide the destination of the character CA by operating the touch panel 5, and play the slot game while progressing the character CA in sequence through each of the quests Q11 to Q20.

[0033] Specifically, when the player operates the character CA to advance to the first quest Q11, a scroll screen of reels R1 to R5, which will be described later in FIG. 4, is displayed on the display 120 of the smartphone 1, and the player can play the slot game. Each of the quests Q11 to Q20 has a condition to be cleared, and the player can unlock a quest (e.g., quest Q12) following the quest (e.g., quest Q11) by clearing the conditions set as the payout or the number of games while playing a number of slot games provided in the quest. When a new quest is unlocked, the player can advance his / her character CA to the new quest (e.g., quest Q12) and challenge the new quest. Each of the quests Q11 to Q20 has a number of missions prepared, and the player can challenge each mission while playing the slot game in the quest. The number of missions achieved in each quest is one of the conditions for clearing that stage.

[0034] Also, by clearing a specific quest prepared for each stage, for example, it becomes possible to move from stage quest Q19 to the next stage quest Q20, and the player can challenge the next quest, or by touching the area marked "Casino" in Fig. 3 to move to casino mode, a special privilege is given, such as unlocking one of the multiple types of slot games prepared in the casino mode for game play. In other words, by clearing a specific quest in adventure mode, the player is able to enjoy the next game development, which may give the player a sense of accomplishment and motivate him or her to continue playing.

[0035] (Slot game overview) The slot game (game content) selected in each of the quests Q11 to Q20 in the adventure mode or in the casino mode is made playable by the player as a game element in an application installed on the smartphone 1. In the application installed on the smartphone 1, when a request is received from the smartphone 1, it becomes possible to execute a slot game in which a plurality of symbols are rearranged in a symbol display area 21 consisting of 20 areas in a matrix of 5 columns by 4 rows, as shown in FIG.

[0036] There are multiple slot game models available that can be played in casino mode, and by meeting certain conditions in adventure mode, the model that corresponds to that condition is unlocked and can be played.

[0037] In this embodiment, the slot game can be started by basically spending a predetermined amount of coins (game media) owned by the player. If a predetermined condition is met, the slot game can be started without spending coins (e.g., if the conditions for granting a free game are met).

[0038] The coins possessed by the player are electronic information, and the player can exchange credits for coins by accessing the server 10 from the smartphone 1 and following the payment method designated by the operating organization of the slot game. The coins possessed by the player are used in a wide variety of ways, such as being consumed as payment for obtaining effects that affect the slot game (purchasing items) or being consumed as payment for changing the appearance of the character that represents the player.

[0039] The game medium is not particularly limited, and may be electronic money or game points that do not include valuable information.

[0040] The server 10 is configured to store the game status of each player identified by a user ID (e.g., unlocked model information identifying unlocked models, number of owned coins, etc.) in the memory device 1104 (Figure 2), and the results of the game played on the smartphone 1 are transmitted from the smartphone 1 to the server 10, whereby the server 10 updates the information regarding the player's game status.

[0041] For example, as shown in FIG. 5, the storage device 1104 of the server 10 stores released model information indicating models that have been released corresponding to a user ID, owned coin count information, and the like, as a user management table. In the example shown in FIG. 5, for example, it is stored that the released models are model A and model B, and that the number of coins owned by the player is "1,000,000", in association with a player (user) to whom a user ID "00001" has been assigned. Note that the player information stored in the server 10 is not limited to this, and for example, owned information of items that can be used in the game (for example, items for advancing the game advantageously) and the like are also stored. This information is updated every time it is transmitted from the smartphone 1.

[0042] (Game control processing) A game control process executed by the smartphone 1 will be described with reference to FIG.

[0043] First, the CPU 101 advances the process to an initialization process (S11) at the end of one game in order to start a slot game. In the initialization process (S11) at the end of one game, the CPU 101 clears data that is no longer needed for each unit game in the working area of ​​the RAM 103, such as paylines that were activated in the previous unit game, the value of the bet counter in the BET number storage area, and symbols that were determined by lottery to be displayed in the symbol display area 21.

[0044] Next, the CPU 101 performs a bet start check process (S12). In this bet start check process, a payline to be activated is determined. Then, the number of coins bet on the payline activated by the player is determined by checking an input such as a touch operation of the "+" button and the "-" button (see FIG. 4) of the bet button 244 in the operation display area 24 of the display 120 of the smartphone 1. Then, the number of coins bet on the activated payline is stored in the BET number counter of the RAM 103. In this way, when a winning is won in the slot game by determining the activated payline and the number of coins bet, the payout for the winning is the value obtained by multiplying the payout corresponding to the winning (the arrangement pattern of symbols) on the activated payline by the number of coins bet. In addition, in this bet start check process, the CPU 101 determines whether or not a touch operation of the spin button 241 has been performed, and if a touch operation of the spin button 241 has been performed, the process proceeds to S13 to proceed with the slot game.

[0045] Next, the CPU 101 performs a symbol lottery process (S13). Here, symbols to be stopped are determined by lottery from among the multiple symbols arranged on each video reel (R1, R2, R3, R4, R5) shown in FIG. 4. These symbols to be stopped are data of five symbols to be displayed in the lower center of each column of the symbol display area 21, among the multiple symbols constituting each video reel. In this way, the 20 symbols to be displayed in the symbol display area 21 are determined.

[0046] Then, the CPU 101 stores the determined five symbols to be stopped in a symbol storage area provided in the RAM 103.

[0047] Next, the CPU 101 performs a process of determining the content of the effect (S14). The CPU 101 extracts a random number value for the effect, and determines one of a plurality of predetermined content of the effect by lottery.

[0048] Next, the CPU 101 performs a symbol display control process (S15). In this symbol display control process, scrolling of each symbol column of the video reels R1 to R5 is started, and after a predetermined time has elapsed, the five symbols to be stopped determined in the symbol lottery process of S13 are sequentially rearranged in the lower center rows of columns 1 to 5 of the symbol display area 21. That is, 20 symbols including the symbols to be stopped are rearranged in the symbol display area 21.

[0049] Next, the CPU 101 performs a payout amount determination process (S16). In this process, the payout amount and the bonus are determined based on the symbol combination data of the slot game stored in the RAM 103. The determined payout amount and the bonus are stored in a payout amount storage area provided in the RAM 103.

[0050] Next, the CPU 101 performs a payout process (S17). The CPU 101 adds the value stored in the payout amount storage area of ​​the RAM 103 to the value of a coin number counter provided in the RAM 103. For example, in the payout amount determination process of S16, the value stored in the payout amount storage area is added to the value of the coin number counter.

[0051] Next, the CPU 101 determines whether the payout amount or the clearing condition of the quest (for example, the cumulative amount of payouts awarded in the quest) is satisfied based on the game result (S18), and transmits the determination result to the server 10 as game result information (S19). By receiving the game result information transmitted from the smartphone 1, the server 10 updates the information (FIG. 5) associated with the player identified by the user ID. Note that the information transmitted to the server 10 as the game result information is not limited to this, and for example, information such as game items acquired by the player in the game may also be transmitted.

[0052] Based on the determination result of S18, if the clearing conditions of the quest are not met (S20: NO), the CPU 101 determines whether or not to end the game (S22). If the determination result indicates that the game should be ended (S22: YES), this may be because, for example, the player has performed an operation to end the game, and the CPU 101 saves the data and ends the process. On the other hand, if the determination result indicates that the game should be ended (S22: NO), the CPU 101 proceeds to the process of S11. On the other hand, if the clearing conditions of the quest are met (S20: YES), the CPU 101 ends the process of the quest and executes a process for transitioning to the next quest (such as a process for unlocking the next quest) (S21), and then proceeds to the process of S11.

[0053] (Visitor Benefits) At game exhibitions, which are held for the purpose of publicizing new games and cultivating new fan bases, visitors are given special benefits to increase their interest in the games, thereby helping to popularize those games.

[0054] The benefits given to visitors include the immediate release of slot game models that are unlocked when certain conditions are met in the game. By receiving this benefit, visitors can immediately play a machine that they would not normally be able to play unless they progress through the game and meet certain conditions.

[0055] This allows players who have downloaded the game application onto their smartphone 1 for the first time, or players who have already downloaded the game and progressed somewhat in the game, to unlock and play models that have not been unlocked, thereby increasing their interest in the game.

[0056] FIG. 7 is a flowchart showing the processing procedure in the server 10 when an unreleased machine type is released as a visitor's benefit.

[0057] At the reception of the game exhibition, a two-dimensional barcode for accessing the model release page provided by the server 10 is printed on a pamphlet or the like and given to visitors, and the visitors can access the model release page by capturing an image of the two-dimensional barcode with their smartphone 1. In this embodiment, a two-dimensional barcode is used as an example, but the present invention is not limited to this and a one-dimensional barcode may be used. Any information providing form that can provide access information for accessing a model release page in a form that can be imported into a game-playing device such as a smartphone may be used. The server 10 identifies the player who will receive the benefit based on the user ID from the access information to the model release page from the smartphone 1 and the user ID transmitted together with the access information. Then, the server 10 searches for an unreleased model corresponding to the user ID stored in the storage device 1104 (S130).

[0058] 5, the storage device 1104 of the server 10 stores released models associated with user IDs. For example, released models A and B are stored in association with a player to whom the user ID "00001" has been assigned. By referring to the information stored in the storage device 1104, the server 10 can determine the released model associated with the user ID transmitted from the smartphone 1 (S130).

[0059] Some players may have already progressed through the game and have unlocked all of the available models. On the other hand, players who have just started playing the game or downloaded the game application have a wide range of choices because all of the models available for unlocking are unreleased models, but they have not yet cleared the conditions for unlocking the models and cannot immediately unlock and play the models available for unlocking. On the other hand, players who have progressed sufficiently through the game may have already unlocked all of the unlocked models.

[0060] In response to such a player's situation, in the bonus granting process of this embodiment, if there are any models that have not been released to the player, one of those models is released as a bonus, and if all models have been released and there is no new model to be released, an alternative bonus is granted instead of releasing a model as a bonus. An alternative bonus is the granting of an item necessary to continue the game. For example, by granting coins necessary to play the game or other items to advance the game advantageously as a bonus, the possibility of continuing the game is increased in order to use the bonus in a later game.

[0061] The server 10 identifies the unreleased models associated with the user ID by the process of S130, and judges whether there are any unreleased models (S131). If there are any unreleased models (S131: YES), information on the unreleased models is transmitted to the smartphone 1 that is the transmission source of the user ID (S132). For example, if there are 20 models, from model A to model T, and the released models of the player identified by the user ID "00001" are two models, namely model A and model B, then the remaining 18 models, from model C to model T, are unreleased models, and therefore information on these 18 models (unreleased model information) is transmitted to the smartphone 1.

[0062] On the other hand, if there is no unreleased model (S131: NO), the server 10 transmits information on the alternative benefit (alternative benefit information) to the smartphone 1 that is the transmission source of the user ID (S134).

[0063] The server 10 also determines whether or not information has been received from the smartphone 1 (S136), and when information is received (S136: YES), determines whether or not the received information is released model selection information (S137). If the received information is released model selection information (S137: YES), the selected model is added to released model information in the user management table (FIG. 5) of the storage device 1104 (S138). Specifically, for example, when model C, which was an unreleased model until then, is released as a bonus for a player with user ID "00001", model C is added to the released models corresponding to the user ID "00001".

[0064] In this way, by adding the unreleased model selected as a bonus to the user management table (Figure 5) as released model information, when the player subsequently operates the smartphone 1 to open the list of models in the casino mode (Figures 9 and 10) from the game application, the lock mark K for the released model will disappear, and when the player taps on that model, the game data for that model will be downloaded from the server 10.

[0065] On the other hand, if the received information is not release model selection information (S137: NO), the server 10 judges whether the received information is substitute benefit determination information (S139), and if it is (S139: YES), adds the determined substitute benefit (e.g., a predetermined number of coins) to the owned coin number information in the user management table (FIG. 5) of the storage device 1104 (S140). By adding the number of coins selected as a benefit to the owned coin number information in the user management table (FIG. 5) in this way, when the player subsequently operates the smartphone 1 to start a game from a game application, the displayed number of owned coins will be the number including the number of coins granted as a benefit.

[0066] On the other hand, if it is determined that the information sent from the server 10 is not alternative benefit determination information (S139: NO), this means that the information received from the smartphone 1 is neither release model selection information nor alternative benefit determination information, and the server 10 executes other processing according to the received information (S141).

[0067] In response to transmitting the release data or the substitute benefit data to the smartphone 1 (S138, S140), the server 10 stores the completion of the provision of the visit benefit. This makes it possible to prevent, for example, the provision of a benefit based on the same user ID multiple times on the same day. Also, for example, at a game exhibition, by providing different benefits to the same user ID on a daily basis, it is possible to encourage players to visit the venue for multiple days.

[0068] (Display 120) 8 and 9 show examples of display on the display 120 of the smartphone 1 relating to the above-mentioned awarding of benefits. When a player is provided with a two-dimensional barcode at the venue, takes an image of the barcode using the smartphone 1, and accesses the two-dimensional barcoded URL (Uniform Resource Locator), a user ID input request screen 301 that requests input of a user ID is displayed on the display 120. When the player inputs his / her user ID according to this screen, an account information display screen 302 that displays account information corresponding to the user ID is displayed on the display 120. If the user ID input by the player is not registered, the smartphone 1 displays an error screen 303 on the display 120. The player will have to input the user ID again.

[0069] Furthermore, if the player has already been granted a bonus (release of an unreleased machine or a substitute bonus), the display 120 displays a screen 304 indicating that the bonus has already been used.

[0070] If the entered user ID is correct and the bonus has not been used, an unreleased model selection screen 305 (FIG. 9) is displayed on the display 120, in which the unreleased models that the player can select are displayed as icons. In the display example of FIG. 9, the icon IC indicates that nine models are unreleased models, any of which can be selected to be released as a bonus. Although nine icons are displayed on one screen of the display 120, it is possible to display ten or more icons by scrolling the screen. The player can select a desired model from these and perform a selection input by selecting the corresponding icon on the touch panel 5.

[0071] For example, when an unreleased model "C" is selected, only the icon of the selected unreleased model "C" is displayed on the display 120 as a selection confirmation screen 307. When the player operates the "OK" icon on this selection confirmation screen 307, the selected model is determined as the model to be released as a bonus, and the selection result is transmitted to the server 10 as released model selection information, and the model is added to the released models in the user management table (FIG. 5) of the server 10.

[0072] After the desired model is unlocked on the smartphone 1, the game application is started and the application data for that model is downloaded after the user taps the model on the model list screen in the casino mode. For example, the model can be unlocked at the venue of a game exhibition and then downloaded in a Wi-Fi environment at home, etc. This allows the player to immediately play the model that has been unlocked as a bonus, even if the player has not yet cleared the predetermined conditions for game progress.

[0073] On the other hand, when all models have been released and there is no selectable unreleased model, the smartphone 1 displays an alternative benefit information display screen 306 on the display 120 in response to receiving the alternative benefit data from the server 10. The alternative benefit information display screen 306 displays the content of the alternative benefit provided in place of the release of the unreleased model (for example, the provision of a predetermined number of coins as a benefit). If the player agrees with the content of the alternative benefit displayed, the player operates a "confirm" icon in the alternative benefit information display screen 306, and data such as the number of coins managed in the user management table (FIG. 5) of the server 10 is transmitted to the smartphone 1. As a result, an alternative benefit provision screen 308 indicating that the selected alternative benefit has been provided is displayed on the display 120 of the smartphone 1. The content of the alternative benefit and an "app launch" icon for launching the application are displayed on this screen. By operating this icon, the player executes a process for enabling the alternative benefit stored in the smartphone 1 to be used in the game application, and the player is able to use the coins, items, etc. provided by the benefit in the game.

[0074] 10, when the casino mode is selected, icons IC1, IC2 representing playable unlocked models (e.g., models A and B) and icons IC3, IC4, ... representing unplayable unlocked models (e.g., models C, D, ...) are displayed in a distinguishable manner on the display 120 of the smartphone 1. For example, a lock mark K is displayed on unlocked models, whereas the lock mark K is not displayed on unlocked models, and the icon itself is displayed brighter than the icon of the unlocked model.

[0075] In this state, when model C, for example, is unlocked as a visitor's privilege and an application for that model C is downloaded, the lock mark K disappears from icon IC3 for model C, and that icon IC3 is displayed brightly, as shown in Fig. 11. This allows the player to recognize that model C has been unlocked. Note that icon IC3 representing model C unlocked as a privilege may be displayed in a different display mode (e.g., by changing color) from icons IC1 and IC2 representing other unlocked models.

[0076] (Other embodiments) In the above-described embodiment, the release process for an unreleased model is performed by adding the corresponding model to the released models on the user management table (Figure 5) based on the released model selection information or alternative benefit determination information selected as a benefit from the smartphone 1, and then the player operates the smartphone 1 at the desired timing to launch the game application and further tap the corresponding released model from the model list display in the casino mode to download data for the unreleased model. However, this is not limited to this, and for example, in response to the server 10 receiving the result of the player's selection of an unreleased model (released model selection information) from the smartphone 1, data for the selected model may be immediately downloaded to the smartphone 1.

[0077] In addition, in the above-described embodiment, the awarding of bonuses in a game in which quests are sequentially cleared while playing a slot game as the game content is described, but this is not limited to this, and the present invention can also be applied when providing various other types of game content.

[0078] Furthermore, in the above-described embodiment, a predetermined number of coins are awarded as an alternative bonus when there are no unreleased models; however, this is not limited to this, and various items used to progress through the game, such as items called gems in this game that would normally only be obtained by paying in the game, or items required to progress through the game to an advantage, can be awarded as alternative bonuses.

[0079] The slot game executed in the above embodiment may be installed and executed as game software (program, game data) in an information processing device such as a portable information device other than the above-mentioned smartphone, a portable computer, a laptop computer, a notebook computer, a tablet PC, a handheld PC, or a PDA (Personal Data Assistant). In this case, the game software for executing the slot game is downloaded from a server or the like by a communication means and stored in a storage device (such as a flash memory) in the portable information device. The communication means may be a transmission path capable of two-way communication such as the Internet or cable television, or may be a broadcast that transmits information in only one direction.

[0080] In addition, the game software for executing the game according to the embodiment may be stored on a storage medium such as a CD-ROM, DVD-ROM, MO (magneto-optical disk), hard disk, flash memory, etc., and may be read from the storage medium as needed and installed in a storage device within an information processing device such as a smartphone 1.

[0081] Furthermore, the contents described in the above embodiment may be implemented as a game program executed between each smartphone (information processing device) 1 and the server 10 via the Internet (communication line). In this case, the CPU 101 of the smartphone 1 and the CPU 1101 of the server 10 function as a controller of the game system 100 consisting of the smartphone 1 and the server 10. In this case, the game program may be stored in a storage medium such as a CD-ROM, a DVD-ROM, an MO (magneto-optical disk), a hard disk, or a flash memory, and may be read out from the storage medium as necessary.

[0082] Furthermore, the game program executed in the above embodiment may be stored in a storage medium (MEDIUM).

[0083] Although the embodiments of the present invention have been described above, they are merely illustrative examples and do not limit the present invention, and the specific configurations of each means etc. can be appropriately modified in design. Furthermore, the effects described in the embodiments of the present invention are merely a list of the most preferable effects resulting from the present invention, and the effects of the present invention are not limited to those described in the embodiments of the present invention. [Explanation of symbols]

[0084] 1. Smartphone (information processing device) 5. Touch Panel 10 Server 21 Symbol display area 24 Operation display area 101, 1101 CPU 102, 1102 ROM 103, 1103 RAM 104 Flash Memory 112 Camera 120 Display 1104 Storage device

Claims

1. an information processing device that is capable of executing any one of a plurality of game contents by satisfying a predetermined condition; a server that is communicably connected to the information processing device and that manages the game content executed on the information processing device; An information processing system comprising: The server, An information processing system characterized in that, when access information indicating that the information processing device has accessed a specific address provided in an information provision form that can be imported into the information processing device is received from the information processing device, a process is performed to make any of the multiple game contents executable on the information processing device that sent the access information, regardless of whether the specified condition is satisfied or not, and when all of the multiple game contents are executable, instead of performing a process to make any of the multiple game contents executable, a control unit is provided that performs a process to make an item used to progress the game content available on the information processing device that sent the access information.

2. A game management program executed on a server that is communicably connected to an information processing device that is capable of executing one of a plurality of game contents by satisfying a predetermined condition, and that manages the game content executed on the information processing device, the game management program comprising: The game management program executes the following processes. a) receiving, from the information processing device, access information indicating that the information processing device has accessed a specific address provided in an information providing form that can be imported into the information processing device; b) When the access information is received, a process of making any of the plurality of game contents executable on the information processing device that transmitted the access information regardless of whether the specified condition is satisfied or not, or, when all of the plurality of game contents are executable, a process of making an item used to progress the game content usable on the information processing device that transmitted the access information, instead of performing a process of making any of the plurality of game contents executable.

Citation Information

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