Game Device
Patent Information
- Application Number
- JP2024049845
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-03-26
- Publication Date
- 2025-02-17
- Estimated Expiration
- 2044-03-26
AI Technical Summary
【0007】 本発明の一態様に係るゲーム装置によれば、視認性を向上させることができる。
Smart Images

Figure 0007630680000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a game device. [Background technology]
[0002] Conventionally, for example, Patent Document 1 discloses an input device having a configuration including a panel member on which at least two transparent plates and a transparent partition member provided between the plates are arranged, a reflective member provided between the plates and the partition member, light-emitting members provided corresponding to each of the plates and the partition member, and a touch sensor provided corresponding to the plate. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2016-101257 A Summary of the Invention [Problem to be solved by the invention]
[0004] Patent Document 1 discloses a light-emitting structure for the input portion of the device, but does not disclose any configuration for improving visibility for the user while decorating the game device and providing light effects.
[0005] An object of the present invention is to provide a game device capable of producing light effects and improving visibility. [Means for solving the problem]
[0006] A game device according to one embodiment of the present invention comprises a main body unit, a placement unit provided on the main body unit and capable of placing a game item associated with a character, an acquisition unit provided on the main body unit and capable of acquiring information about the game item placed on the placement unit, and a presentation unit provided on the main body unit and capable of presenting a game based on the information acquired from the game item, wherein the presentation unit has a first type of light-emitting unit provided at its end. Effect of the Invention
[0007] According to a gaming device according to an aspect of the present invention, visibility can be improved. [Brief description of the drawings]
[0008] [Figure 1] 1 is a perspective view showing an embodiment of a game device of the present invention. [Diagram 2] FIG. 2 is a side view of the game device shown in FIG. [Diagram 3] FIG. 2 is a front view of the game device shown in FIG. [Figure 4] 2 is a plan view showing the front and back sides of the game item shown in FIG. 1. [Diagram 5] 2 is a vertical sectional view showing the internal structure of the main body shown in FIG. 1. [Figure 6] FIG. 2 is an enlarged perspective view of a placement portion of the game device. [Figure 7] 2 is a top view of the game device shown in FIG. 1. [Figure 8] FIG. 2 is an enlarged exploded view of the first type of light-emitting part. [Figure 9] 9 is a cross-sectional view of a portion taken along line AA in FIG. 8. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] Hereinafter, a game device according to one embodiment of the present invention will be described with reference to the drawings. In each drawing showing a game device, up and down, left and right, and front and back (front side, rear side) are described as directions seen by a user operating the device, and these directions will be used in the explanation. FIG. 1 is a perspective view of game device 1, and FIG.
[0010] The game device 1 is a device that allows a game to be played using a card-like game item P (see FIG. 4) that is associated with a character C (see FIG. 4). As shown in FIGS. 1 and 2, the game device 1 includes a main body 10 that is a box-like housing, a placement section 20 on the upper surface side of the main body 10 on which the game item P can be placed, and a presentation section 30 that includes a plurality of displays that can present game images based on information about the game item P.
[0011] The main body 10 is provided with an inclined surface 15 that slopes downward toward the front side on the front side of the horizontally arranged placement part 20, that is, on the side where the user 80 stands and operates. The inclined surface 15 constitutes a surface part. The inclined surface 15 is provided with an operation part 40 consisting of, for example, three first operation parts 41, second operation parts 42, and third operation parts 43. In addition, a recess 16 that is recessed toward the rear side is provided on the edge 15e on the lower end side of the inclined surface 15 in a range slightly longer than the arrangement range (length in the left-right direction) of the operation part 40. If this recess 16 is formed, for example, when the user 80 uses the game device 1, he or she can be positioned in the recess 16 as shown in FIG. 2, and the user 80 can get closer to the operation part 40 and the placement part 20. In addition, the first operation part 41, the second operation part 42, and the third operation part 43 are provided with an operation part light emitting source 40a inside thereof, and are configured to be able to emit light in different colors.
[0012] 2, the inclined surface 15 is configured to be inclined at an angle (θ) between 5 degrees and 45 degrees downward toward the front side with respect to the horizontal plane. The operation unit 40 is inclined following the inclination of the inclined surface 15.
[0013] The presentation unit 30 is provided with a first type of light-emitting unit 51 at a corner 30k at its end. That is, a total of four first type light-emitting units 51 are provided at the left and right ends and the top and bottom ends of the presentation unit 30 so as to sandwich the presentation unit 30. The first type of light-emitting unit 51 is configured to emit light toward the outside of the presentation unit 30, generally toward the front side of the game device 1. More specifically, the first type of light-emitting unit 51 includes a first light-emitting unit 51a in a first direction (diagonally upward to the left), a second light-emitting unit 51b in a second direction (diagonally downward to the left) different from the first direction, a third light-emitting unit 51c in a third direction (diagonally upward to the right), and a fourth light-emitting unit 51d in a fourth direction (diagonally downward to the right) different from the third direction.
[0014] Furthermore, the main body 10 is provided with second type light-emitting units 52 on both the left and right ends of the inclined surface 15 that constitutes the outer surface on which the operation unit 40 is provided.
[0015] A coin slot 3 for inserting game media such as medals or coins, or a value detection unit 4 for detecting payment of a value by a communication card or the like when using the game device 1 is provided at a position toward the right side of the inclined surface 15. That is, when using the game device 1, a value is paid by inserting a coin or a communication card or the like. As a result, the game device 1 can be used. When playing a game, a predetermined game can be executed based on the operation of the operation unit 40 by the user 80 and the game item P used by the user 80.
[0016] An opening 9 is provided at the lower left of the front side of the main body 10. This opening 9 is a dispenser through which, for example, a product or a prize related to the character C is dispensed based on the progress or result of the game or the payment of a price.
[0017] FIG. 3 is a front view of the game device 1. As shown in FIG. As shown in FIG. 3, the presentation unit 30 is provided at a slight distance above the placement unit 20. The second presentation unit 32 in the center is located corresponding to the rear end of the placement unit 20 (see FIG. 2), and is provided at the same height as the first presentation unit 31 and the third presentation unit 33 on the left and right, and is continuous horizontally. The left and right ends of the first presentation unit 31 and the third presentation unit 33 on the left and right are inclined toward the front at a predetermined angle. The first presentation unit 31, the second presentation unit 32, and the third presentation unit 33 can form a screen that is continuous vertically and horizontally. The presentation unit 30 is supported by a rear support unit 35 erected at the rear of the main body unit 10 so as to be perpendicular to the placement unit 20.
[0018] As described above, the placement unit 20 is disposed horizontally, and a game item P (see Figs. 1 and 5) is placed on the upper surface during game progress. The game progress is enabled by reading predetermined information from the game item P. Depending on the game progress format, the game item P may be slid and moved on the placement unit 20. In this manner, during game progress, when the user 80 is standing in a position where he or she can operate the operation unit 40, the viewing environment is such that the user 80 is surrounded in front and diagonally to the left and right by the presentation unit 30 on the front side.
[0019] 3, the first type of light-emitting unit 51 is located away from the placement unit 20 and higher than the second type of light-emitting unit 52, with the first to fourth light-emitting units (51a, 51b, 51c, 51d) being provided at substantially equal intervals. The second type of light-emitting unit 52 is formed integrally with the inclined surface 15. The second type of light-emitting unit 52 is configured to be capable of emitting light horizontally toward both the left and right sides of the inclined surface 15. The first type of light-emitting section 51 and the second type of light-emitting section 52 have different shapes and are configured to be capable of emitting light of the same color.
[0020] FIG. 4 is a plan view showing the front and back sides of the game item P. As shown in FIG. A game item P used in a game is, for example, a rectangular card as shown in Fig. 4(a). This game item P has, for example, a specific character C drawn on the front side. Meanwhile, the game item P has, for example, a two-dimensional code Pc printed on the back side as shown in Fig. 4(b). Appropriate information that enables game progress is written in this two-dimensional code Pc, corresponding to the character C on the front side of the game item P.
[0021] FIG. 5 is a vertical cross-sectional view showing the internal structure of the main body 10. As shown in FIG. 5, the placement unit 20 is provided with a placement presentation unit 21 capable of forming an image parallel to a position close to the front glass plate 20a inside the front glass plate 20a. The placement presentation unit 21 is configured, for example, by providing a transmissive liquid crystal and a light guide plate on a transparent supporting plate glass. The placement presentation unit 21 can display an instruction image instructing the placement or movement of a game item P on the front glass plate 20a.
[0022] Furthermore, the placement unit 20 has a structure that allows light to pass through, so that the game item P on the placement unit 20 can be recognized. For example, an acquisition unit 18 of a photographing camera that optically reads the game item P on the front glass plate unit 20a via, for example, a reflecting mirror 22 is provided at the bottom of the main body unit 10. That is, the acquisition unit 18 can acquire information on the two-dimensional code Pc of the game item P placed on the placement unit 20. Furthermore, the acquired information is processed by a control unit 23 provided in the main body unit 10, and image control of the presentation unit 30 and game progress are performed.
[0023] Fig. 6 is an enlarged perspective view of the placement portion 20. Fig. 7 is a top view of the game device 1 as viewed from above. As shown in Fig. 6, the surface of the placement unit 20 is covered with a transparent front glass plate portion 20a to form a flat surface, and the placement unit periphery 25 is configured to be slightly lower than the front glass plate portion 20a. In the presentation unit 30, as shown in Fig. 7, the second presentation unit 32 at the left and right center is not located directly above the placement unit 20, but is located directly above the rear end. In addition, although the left and right presentation units 31, 32 are located above the rear corners of the placement unit 20 when viewed from above, they are arranged so that the corners are not blocked when viewed from the front side of the user 80, allowing the placement unit 20 to be used widely.
[0024] When the user 80 is standing near the recess 16 and operating the operation unit 40 and the game item P, the light of the first type of light-emitting unit 51 and the second type of light-emitting unit 52 is emitted at a position away from the operation unit 40 and in a direction away from the user 80, as shown in Figures 6 and 7. As a result, the light of the first type of light-emitting unit 51 and the second type of light-emitting unit 52 hardly enters the field of view of the user 80, ensuring the visibility of the presentation unit 30 and the placement unit 20.
[0025] Here, the first type of light-emitting unit 51 and the second type of light-emitting unit 52 are configured to be able to emit light in different modes according to the progress of the game. That is, the space in which the user 80 is playing the game is illuminated with light as the game progresses, and the light of the illumination at this time hardly enters the field of view of the user 80.
[0026] Fig. 8 is an enlarged exploded view of the first type of light-emitting unit 51. Fig. 9 is a cross-sectional view of a portion taken along line AA in Fig. 8. 8, the first type of light-emitting unit 51 is configured to be detachable from the presentation unit 30. For example, the first type of light-emitting unit 51 has a structure in which a light-emitting cover 50a is sandwiched between left and right side members 510, and a light source 50e consisting of a plurality of LEDs is provided on a board 50k arranged on the rear side of the light-emitting cover 50a. The first type of light-emitting unit 51 is configured to be easily attached to and detached from the corner portion 30k of the frame unit 34 via mounting screws 8 penetrating the left and right side members 510.
[0027] As shown in Fig. 9, the light sources 50e are arranged in a vertical line to form a plurality of rows. The rows (three rows arranged vertically) correspond to positions between a plurality of partition plate portions 50ac formed in the vertical direction of the light-emitting cover 50a. The light sources 50e are oriented to irradiate light toward the front side. Therefore, when the first type of light-emitting unit 51 is viewed from the front side, it emits light in a state where a plurality of light-emitting units are stacked in the horizontal direction lined up with the partition plate portions 50ac.
[0028] The left and right side members 510 are made of a material that does not transmit light. The inner ones of the left and right side members 510 are made larger than the light-emitting cover 50a. This makes it possible to prevent the light of the first type of light-emitting unit 51 from leaking into the game operation area.
[0029] In the second type of light-emitting unit 52, the partition plate 50ac has the same configuration as that of the first type of light-emitting unit 51. In the case of the second type of light-emitting unit 52, the light source 50e is arranged to irradiate light in the left-right direction. Note that, in the second type of light-emitting unit 52, the light-emitting cover 50a forms the same outer surface as the inclined surface 15 as described above, and is configured not to be detachable from the inclined surface 15.
[0030] As described above, the game device 1 of this embodiment includes a first type of light-emitting unit 51 configured to emit light at the end of the presentation unit 30 toward the outside of the presentation unit 30. This enables light effects on the game device 1, and the light for these effects is directed outward and configured not to illuminate the presentation unit 30, so that an operation area with good visibility can be formed without entering the operation area of the user 80. In addition, the first type of light-emitting unit 51 is configured to emit light toward the front side of the game device 1, so that light effects can be produced toward the user 80 and around the user 80, enhancing the light-emitting effect.
[0031] In the game device 1 of this embodiment, the first type of light-emitting unit 51 is provided at a position sandwiching the presentation unit 30 at the corner 30k of the game device 1 and is configured to be able to emit light diagonally upward and diagonally downward, thereby providing a decorative function surrounding the presentation unit 30 and further enabling a light presentation that makes the game space appear larger.
[0032] In the game device 1 of this embodiment, the second type of light-emitting unit 52 that lights up horizontally in a manner different from that of the first type of light-emitting unit 51 is provided at the end integral with the inclined surface 15 where the operation unit 40 is provided, thereby enabling a variety of light emission. In addition, the first type of light-emitting unit 51 and the second type of light-emitting unit 52 are configured to be able to emit light in different manners depending on the progress of the game, making it possible to effectively present the progress of the game with light.
[0033] In the game device 1 of this embodiment, the second type of light-emitting unit 52 is provided away from the operation unit 40, and is therefore in a position that is difficult to see when the user 80 is standing (near the recess 16), and does not interfere with the operation. In addition, the light of the first type of light-emitting unit 51 does not directly enter the field of view, making it easy to operate the game.
[0034] Furthermore, in the game device 1 of this embodiment, the first to fourth light-emitting units (51a, 51b, 51c, 51d) of the first type are arranged at the corners surrounding the presentation unit 30 in a slightly longer rectangle with the same vertical spacing when viewed from the front and with the horizontal spacing also close to the vertical spacing, thereby enabling a decorative effect that surrounds the presentation unit 30 with well-balanced illumination.
[0035] In the game device 1 of this embodiment, the first type of light-emitting unit 51 is configured to be detachable from the presentation unit 30, so that, for example, the light color can be easily changed depending on the game content, and it can also be easily removed so that it does not emit light.
[0036] Although the embodiments of the present invention have been described above, the present invention can be modified as appropriate within the scope of its technical concept. For example, in the above embodiment, the light-emitting unit 50 is configured to include the first type of light-emitting unit 51 and the second type of light-emitting unit 52, but the present invention is not limited to this configuration. For example, the light-emitting unit 50 may be configured to include a third type of light-emitting unit on the upper side or side of the presentation unit 30, or even on the lower side of the inclined surface 15.
[0037] As described above, the present specification discloses the following:
[0038] (1) A gaming device, A main body portion, a placement section provided on the main body section and capable of placing a game item associated with a character; an acquisition unit provided in the main body and capable of acquiring information on the game items placed on the placement unit; a presentation unit provided in the main body unit and capable of presenting a game based on information acquired from the game item; Equipped with The present invention relates to a game device, and more particularly to a display device, and a display unit.
[0039] (2) A game device according to (1), The first type of light-emitting unit is configured to emit light toward the outside of the presentation unit.
[0040] (3) A game device according to (1) or (2), The first type of light-emitting unit is configured not to illuminate the presentation unit by emitting light.
[0041] (4) A game device according to any one of (1) to (3), The first type of light-emitting section is configured to emit light toward a front side of the game device.
[0042] (5) A game device according to (4), The first type of light-emitting section is configured to be capable of emitting light diagonally upward and diagonally downward of the game device.
[0043] (6) A game device according to any one of (1) to (5), The game device, wherein the first type of light-emitting section is configured to be capable of emitting light in a first direction and a second direction different from the first direction.
[0044] (7) A game device according to (6), The game device, wherein the first type of light-emitting section is further configured to be capable of emitting light in a third direction and a fourth direction different from the third direction.
[0045] (8) A game device according to any one of (1) to (7), The first type of light-emitting unit is provided at a corner of the presentation unit.
[0046] (9) A game device according to any one of (1) to (8), The first type of light-emitting unit is provided at a position that sandwiches the presentation unit.
[0047] (10) A game device according to any one of (1) to (9), Furthermore, the main body is provided with an operation unit that can be operated in accordance with the progress of the game, The main body of the game device has a second type of light-emitting unit provided at an end of a surface on which the operation unit is provided.
[0048] (11) A game device according to (10), The first type of light-emitting section and the second type of light-emitting section have different shapes and are configured to be capable of emitting light of the same color.
[0049] (12) A game device according to (10) or (11), The second type of light-emitting portion is integral with the surface portion.
[0050] (13) A game device according to any one of (10) to (12), The game device, wherein the second type of light-emitting section is configured to be capable of emitting light in a horizontal direction.
[0051] (14) A game device according to any one of (10) to (13), The game device, wherein the first type of light-emitting section and the second type of light-emitting section are configured to be able to emit light in different manners depending on the progress of the game.
[0052] (15) A game device according to any one of (10) to (14), The first type of light-emitting section is provided at a height position higher than that of the second type of light-emitting section.
[0053] (16) A game device according to any one of (10) to (15), The first type of light-emitting section is provided at a distance from the placement section.
[0054] (17) A game device according to any one of (10) to (16), The second type of light-emitting unit is provided at a distance from the operation unit.
[0055] (18) A game device according to any one of (10) to (17), The first type of light-emitting unit includes first to fourth light-emitting units, The first to fourth light-emitting units are provided at approximately equal intervals from one another in the game device.
[0056] (19) A game device according to any one of (10) to (18), The first type of light-emitting unit is configured to be detachable from the presentation unit, The second type of light-emitting unit is configured so as not to be detachable from the surface unit.
[0057] (20) A game device according to any one of (10) to (19), The game device, wherein the first type of light-emitting section or the second type of light-emitting section is each provided by stacking a plurality of light-emitting sections. [Explanation of symbols]
[0058] 1. Game device 10 Main body 18 Acquisition Department 20 Placement section 30 Presentation section 30k corner 40 Control section 50 Light emitting part 51 First type of light emitting part (light emitting part) 51a First light-emitting unit (first type of light-emitting unit) 51b Second light-emitting unit (first type light-emitting unit) 51c Third light-emitting part (first type of light-emitting part) 51d Fourth light-emitting unit (first type of light-emitting unit) 52 Second type of light emitting part P Game items
Claims
1. A gaming device, A main body portion, a placement section provided on the main body section and capable of placing a game item associated with a character; an acquisition unit provided in the main body and capable of acquiring information on the game item placed on the placement unit; a presentation unit provided on the main body unit and capable of presenting a game based on information acquired from the game item; Equipped with The presenting unit has a first type of light emitting unit provided at an end thereof, The first type of light-emitting unit is configured to emit light in a direction away from the user toward the outside of the presentation unit on the front side of the main body unit. Gaming device.
2. 2. The game device according to claim 1, A game device, wherein the first type of light-emitting unit is configured not to illuminate the presentation unit by emitting light in a direction away from a user.
3. 3. The game device according to claim 2, The first type of light-emitting section is configured to emit light toward a front side of the game device.
4. 4. The game device according to claim 3, The first type of light-emitting portion is configured to emit light diagonally upward and diagonally downward of the game device.
5. 5. The game device according to claim 4, The first type of light-emitting unit is configured to be capable of emitting light in a first direction and a second direction different from the first direction.
6. 6. The game device according to claim 5, The first type of light-emitting unit is further configured to be capable of emitting light in a third direction and a fourth direction different from the third direction.
7. 7. The game device according to claim 6, A gaming device, wherein the first type of light-emitting unit is provided at a corner of the presentation unit.
8. 8. The game device according to claim 7, A game device, wherein the first type of light-emitting unit is provided at a position sandwiching the presentation unit.
9. The game device according to any one of claims 1 to 7, Furthermore, the main body is provided with an operation unit that can be operated according to the progress of the game, the main body is provided with a second type of light-emitting unit at an end of a surface portion on which the operation unit is provided, A gaming device, wherein the second type of light-emitting portion is configured to be capable of emitting light horizontally toward both the left and right sides of the surface portion.
10. 10. The game device according to claim 9, A game device, wherein the first type of light-emitting portion and the second type of light-emitting portion have different shapes and are configured to be capable of emitting light of the same color.
11. The game device according to claim 10, A game device, wherein the second type of light-emitting portion is integral with the surface portion.
12. The game device according to claim 11, A game device, wherein the second type of light-emitting section is configured to be able to emit light in a horizontal direction.
13. 13. The game device according to claim 12, A gaming device, wherein the first type of light-emitting portion and the second type of light-emitting portion are configured to be able to emit light in different manners depending on the progress of a game.
14. 14. The game device according to claim 13, A game device, wherein the first type of light-emitting section is provided at a height position higher than that of the second type of light-emitting section.
15. 15. The game device according to claim 14, The first type of light-emitting unit is provided at a distance from the placement unit.
16. 16. The game device according to claim 15, A game device, wherein the second type of light-emitting unit is provided at a distance from the operation unit.
17. 17. The game device according to claim 16, The first type of light emitting unit includes first to fourth light emitting units, A game device, wherein the first to fourth light-emitting units are provided at approximately equal intervals.
18. 18. The game device according to claim 17, The first type of light-emitting unit is configured to be detachable from the presentation unit, The second type of light-emitting unit is configured to be non-detachable from the surface unit.
19. 20. The game device according to claim 18, A game device, wherein the first type of light-emitting unit or the second type of light-emitting unit is each provided by stacking a plurality of light-emitting units.
Citation Information
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