Inflatable play equipment

JP7640294B2Active Publication Date: 2025-03-05BANDAI NAMCO ENTERTAINMENT INC
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Patent Information

Application Number
JP2021037792
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-03-09
Publication Date
2025-03-05
Estimated Expiration
2041-03-09

AI Technical Summary

Benefits of technology

【0007】 第1の発明によれば、空気膜構造部を用いて画成されたプレイ空間に向けて表示装置を設置するとともに、プレイ空間で遊ぶユーザが操作入力をするための面状スイッチを設置して、面状スイッチに対する操作入力に応じた表示装置への演出表示を行うことができる。これによれば、操作入力のためのスイッチとして入力面が広い面状スイッチを用いることができ、空気膜構造でバランスが取り難いプレイ空間においても操作入力が容易に行える。したがって、プレイ空間内のユーザは、柔らかい空気膜構造部の上でバランスを取りながら、表示装置を見つつ面状スイッチの操作入力を行って遊ぶことが可能となるため、エア遊具における遊戯の興趣性を高めることが可能となる。

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Abstract

To provide a technique capable of enhancing amusement of an air toy.SOLUTION: An air toy 1 which has a play space 10 demarcated with a play space forming body 31 having elasticity by filling the inside thereof with the air comprises: a display device 51 which is installed facing the play space 10; a wall surface sensor mat 600 and a foot sensor mat 700 each having an incorporated planar switch for a user playing in the play space 10 to perform an operation input; and a control device which controls performance display on the display device 51 based on switch signals from the planar switches.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to an inflatable play equipment in which a play space is defined by using an air-membrane structure. [Background technology]

[0002] Conventionally, inflatable play equipment, in which the play space is formed by a soft air mat with an air membrane structure, has been known as play equipment for children that is installed in leisure facilities such as amusement parks and event venues. For example, there are types in which children jump around and play in a dome-shaped play space, and types called sliders in which children slide down a slide. There are also types in which a course is formed and users compete against each other for time (see Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2020-203011 A Summary of the Invention [Problem to be solved by the invention]

[0004] However, with conventional inflatable play equipment, the user's actions, such as jumping, sliding down a slide, and going around a course, are repeated over and over again, making the play monotonous and boring, and the user quickly becomes bored, resulting in a lack of excitement.

[0005] The problem that the present invention aims to solve is to provide a technique that can increase the entertainment value of inflatable play equipment. [Means for solving the problem]

[0006] The first invention for solving the above problems is an air play equipment in which a play space is defined using an air membrane structure filled with air, and which comprises a display device installed facing the play space, a surface switch for inputting operations by a user playing in the play space, and a control device for controlling the presentation displayed on the display device based on a switch signal from the surface switch.

[0007] According to the first aspect of the present invention, a display device is installed facing a play space defined by an air membrane structure, and a planar switch is installed for users playing in the play space to input operations, and a performance display can be performed on the display device according to the operation input to the planar switch. This allows a planar switch with a wide input surface to be used as a switch for operation input, and operation input can be easily performed even in a play space where it is difficult to balance due to the air membrane structure. Therefore, a user in the play space can play by inputting operations to the planar switch while balancing on the soft air membrane structure and looking at the display device, thereby increasing the fun of playing with the inflatable play equipment.

[0008] A second invention is the inflatable toy of the first invention, wherein the planar switch includes at least a wall switch.

[0009] According to the second invention, a wall switch can be provided as the planar switch.

[0010] A third invention is an air play equipment according to the second invention, wherein the wall switch is provided on an air membrane structure for a switch base which protrudes into an air membrane structure for a wall structure which constitutes the wall of the play space.

[0011] According to the third invention, a wall switch can be provided on a wall portion of the play space via an air membrane structure for the switch base.

[0012] A fourth invention is the inflatable toy of the second or third invention, wherein the wall switches include at least a left wall switch and a right wall switch when facing the display device.

[0013] According to the fourth aspect of the present invention, wall switches can be provided on the left and right walls facing the display device. The player must press the left and right wall switches while maintaining balance, which increases the fun of playing with the inflatable toy.

[0014] A fifth aspect of the present invention is the inflatable toy of the fourth aspect of the present invention, wherein the wall switch includes a wall switch on a front side as viewed from the display device.

[0015] According to the fifth aspect of the present invention, a wall switch can be provided on a wall portion in front of the display device.

[0016] A sixth aspect of the present invention is the inflatable toy of the fifth aspect of the present invention, wherein the display device is provided at a position higher than the wall switch on the front side.

[0017] According to the sixth aspect of the present invention, the display device can be installed at a position higher than the wall switch in front of the display device, which makes it possible to operate the wall switch without taking your eyes off the display device.

[0018] A seventh invention is the inflatable toy of any one of the first to sixth inventions, wherein the planar switch is a membrane switch.

[0019] According to the seventh aspect of the present invention, the planar switch can be configured as a membrane switch.

[0020] An eighth invention is the inflatable toy of any one of the first to seventh inventions, wherein the planar switch includes at least a floor switch.

[0021] According to the eighth aspect of the present invention, a floor switch can be provided as the planar switch.

[0022] A ninth invention is an inflatable toy according to the eighth invention, wherein the control device detects an operational input related to the floor switch when a switch signal from the floor switch changes from on to off.

[0023] According to the ninth aspect of the present invention, the operational input of the floor switch can be detected when the switch signal changes from on to off.

[0024] In addition, a tenth invention is an air toy of any of the second to sixth inventions, wherein the surface switch is a membrane switch having a spacer sheet with a plurality of holes interposed between two contact sheets, the surface switch includes a floor switch, and the holes of the spacer sheet constituting the wall switch are larger than the holes of the spacer sheet constituting the floor switch.

[0025] According to the tenth invention, a planar switch can be constructed using a membrane switch having a structure in which a spacer sheet having a hole is interposed between two contact sheets. Then, as the planar switch, a wall switch can be provided on the wall part of the play space, and a floor switch can be provided on the floor part, and the hole of the spacer sheet of the wall switch can be made larger than that of the spacer sheet of the floor switch. This makes it possible to configure the wall switch, which the user presses with his / her hand, so that the contact sheets can be contacted with a lighter force than the floor switch, which can be operated by the user standing on it and applying his / her weight. Since the main users of the inflatable toy are children, even children can easily operate the wall switch.

[0026] An eleventh invention is an air toy of any of the second to sixth inventions, wherein the surface switch includes a floor switch, and the control device detects an operational input related to the wall switch when a switch signal from the wall switch changes from off to on, and detects an operational input related to the floor switch when a switch signal from the floor switch changes from on to off.

[0027] According to the eleventh aspect of the present invention, a wall switch can be provided on the wall of the play space, and a floor switch can be provided on the floor as the planar switch. The wall switch can detect an operation input when its switch signal changes from off to on, while the floor switch can detect an operation input when its switch signal changes from on to off.

[0028] In addition, a twelfth invention is an air toy of any of the eighth to eleventh inventions, wherein the floor switches include a floor switch for a left foot and a floor switch for a right foot, and the display device is provided in front when viewed from a position where the user is standing with his or her left foot on the left foot floor switch and his or her right foot on the right foot floor switch.

[0029] According to the twelfth aspect of the present invention, floor switches for the left and right feet can be provided on the floor of the play space. [Brief description of the drawings]

[0030] [Figure 1] FIG. 2 is a perspective view of the inflatable toy viewed from the right rear. [Diagram 2] FIG. [Diagram 3] FIG. 13 is a perspective view of the inflatable toy viewed from the right. [Figure 4] A schematic diagram showing the structure of the play space forming structure when unfolded. [Diagram 5] Plan view of the wall sensor mat. [Figure 6] FIG. 6 is a schematic cross-sectional view taken along line VI-VI of FIG. 5 . [Figure 7] FIG. 4 is a plan view of a spacer sheet that constitutes the wall switch. [Figure 8] Plan view of the foot sensor mat. [Figure 9] 9 is a schematic cross-sectional view taken along line IX-IX in FIG. 8 . [Figure 10] FIG. 4 is a plan view of a spacer sheet that constitutes the floor switch. [Figure 11]FIG. 13 is a diagram showing an example of an instruction screen that explains how to play the game. [Figure 12] FIG. 13 is a diagram showing an example of a start screen of the game. [Figure 13] FIG. 13 is a diagram showing an example of a game play screen. [Figure 14] FIG. 13 is a diagram illustrating a game played on an inflatable toy. [Figure 15] FIG. 11 is another diagram illustrating the game using the inflatable toy. [Figure 16] FIG. 2 is a diagram showing an example of the functional configuration of an inflatable toy. [Figure 17] 11 is a flowchart showing the flow of a game process. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0031] Preferred embodiments of the present invention will be described below with reference to the drawings. Note that the present invention is not limited to the embodiments described below, and the forms to which the present invention can be applied are not limited to the following embodiments. In addition, in the description of the drawings, the same parts are given the same symbols. In addition, the front-back, left-right, and up-down directions with respect to the inflatable toy 1 will be described as the same directions as those for a user 2 standing facing a display device 51 in the play space 10.

[0032] [Overall composition] Fig. 1 is a perspective view of the air toy 1 of this embodiment seen from the right rear, Fig. 2 is a perspective view of the air toy 1 seen from the rear, and Fig. 3 is a perspective view of the air toy 1 seen from the right. Fig. 4 is a schematic view of the play space forming body 31 constituting the air toy 1, showing its configuration in an expanded form. The air toy 1 of this embodiment is a toy for children, and is installed, for example, in one section of various leisure facilities or large shopping centers. As shown in Fig. 1 and other figures, the air toy 1 includes a main housing 3 and a sub-housing 9.

[0033] The main housing 3 comprises a play space forming body 31 formed of multiple elastic air membrane structure parts, a weight 33 for preventing the play space forming body 31 from shifting position or tipping over, a device main body part 40, a monitor part 50, a wall sensor mat 600 for operation input, and a foot sensor mat 700. The weight 33 is installed, for example, at each of the four corners on the bottom of the play space forming body 31.

[0034] The play space forming body 31 is formed in a box shape with an opening at the top and an entrance / exit 315 for the user 2 (see FIG. 4, etc.) who is a player to enter and exit, and the play space 10 is defined inside by filling the inside with air by the air blowing unit 41 described later. More specifically, as shown in the development view of FIG. 4, the play space forming body 31 is composed of air membrane structure parts 311 (311a, 311b, 311c, 311d) for the wall structure of the front, rear, left and right that constitute the walls of the play space 10, and an air membrane structure part 313 for the floor structure that constitutes the floor of the play space 10, and the air membrane structure part 311d for the wall structure that becomes the rear wall part has an entrance / exit 315. Here, the front-rear direction when the user 2 enters the play space 10 from the entrance / exit 315 and stands facing the front (the side of the monitor unit 50 described later) is defined as the X direction, the left-right direction is defined as the Y direction, and the up-down direction is defined as the Z direction, and each direction is added to FIG. 1 to FIG. 3.

[0035] The device main body 40 is installed on the back side of the air membrane structure for wall structure 311a which is the front wall of the play space forming body 31, and the monitor unit 50 is installed on the upper part of the device main body 40. The device main body 40 has a control device 400 and a blower unit 41 inside. The monitor unit 50 has a display device 51 for displaying the game screen and a speaker 53 for outputting game sounds, which are installed facing the play space 10 inside the play space forming body 31.

[0036] The wall sensor mat 600 and the foot sensor mat 700 are used by the user 2 playing a game in the play space 10 to input game operations, and each has a built-in planar switch.

[0037] First, the wall sensor mat 600 is configured with a wall switch 60 built in as a planar switch, and is provided on the wall of the play space 10. In this embodiment, the wall sensor mat 600 has wall switches 60a, 60b, and 60c built in, and one is provided on the surface (the surface on the play space 10 side) of each of the wall structure air membrane structures 311a, 311b, and 311c of the front wall, right wall, and left wall of the play space forming body 31. More specifically, each wall sensor mat 600 is fixed to the air membrane structure 317 for the switch base provided to protrude from the corresponding wall structure air membrane structure 311 by a hook-and-loop fastener or the like and installed. This realizes a configuration in which the front wall switch 60a is arranged on the front wall (front wall) of the play space 10, the left wall switch 60b is arranged on the left wall, and the right wall switch 60c is arranged on the right wall.

[0038] On the other hand, the foot sensor mat 700 is configured to incorporate a floor switch 70d for the left foot and a floor switch 70e for the right foot as planar switches, and is provided on the floor of the play space 10. That is, the foot sensor mat 700 is provided on the upper surface of the air membrane structure part 313 for floor structure of the play space forming body 31. More specifically, the foot sensor mat 700 is fixed and installed with a hook-and-loop fastener or the like so that the left side of the user 2 standing facing forward (looking at the display device 51 on the front side) in the play space 10 is the floor switch 70d for the left foot, and the right side is the floor switch 70e for the right foot. This realizes a configuration in which the floor switch 70d for the left foot and the floor switch 70e for the right foot are arranged on the floor of the play space 10.

[0039] On the surface of each wall sensor mat 600 and foot sensor mat 700, operation input marks Ma, Mb, Mc, Md, Me are displayed as markers for inputting operation of the corresponding planar switches (wall switches 60a, 60b, 60c or floor switches 70d, 70e) and have unique color patterns for identifying them. For example, the operation input marks Ma, Mb, Mc, Md, Me are displayed on the surface of the sensor mat 600, 700 by being printed on the PVC (polyvinyl chloride) sheets 610, 710 constituting the surface layer of the corresponding sensor mat 600, 700, as shown for the operation input marks Ma, Md, Me in Fig. 5 and Fig. 8, respectively.

[0040] Here, it is assumed that the user 2 presses the wall switches 60a, 60b, and 60c with his / her hands to input operations, and the user 2 steps on the floor switches 70d and 70e with his / her feet to input operations. When the user 2 inputs operations to the wall switches 60a, 60b, and 60c, he / she stretches his / her arms forward or to the left and right and presses the operation input marks Ma, Mb, and Mc with his / her hands. When inputting operations to the floor switches 70d and 70e, he / she presses (steps on) the operation input marks Md and Me with his / her left and right feet in a manner similar to stepping on a floor switch.

[0041] The display device 51 is installed at a position higher than the wall switch 60 so that the user 2 in the play space 10 can operate the wall switch 60 while keeping his / her eyes on the display screen. In this embodiment, the display device 51 is arranged so as to be visible to the user 2 in the play space 10 above the wall switch 60a on the front side by providing the monitor unit 50 at a position higher than the upper end surface of the air membrane structure for wall structure 311a of the front wall.

[0042] More specifically, the heights of the display device 51 and the wall switch 60 are set assuming the average height of the user 2. That is, as shown in comparison with those heights in the development view of Fig. 4, the user 2 is assumed to be a child, and the height of the display device 51 is adjusted and determined taking into consideration the eye height of a child of the target age when standing in the play space 10, and the heights of the wall switches 60a, 60b, 60c are adjusted and determined taking into consideration the arm height.

[0043] Therefore, when the user 2 enters the play space 10, he / she faces forward and stands on the foot sensor mat 700, places his / her left foot on the operation input mark Md, and places his / her right foot on the operation input mark Me. Then, while watching the game screen displayed on the display device 51 diagonally above and in front of him / her, he / she presses the operation input marks Ma, Mb, and Mc with his / her hands to input operations to the wall switches 60a, 60b, and 60c, and steps on the operation input marks Md and Me to input operations to the floor switches 70d and 70e to enjoy the game. Since the play space forming body 31 is formed of a plurality of air membrane structure parts, the user 2 standing in the play space 10 is forced to move his / her body while keeping good balance and input operations. In addition, the user 2 often makes operation inputs while directing his / her gaze toward the game screen, which makes it even more difficult for him / her to keep his / her balance. Therefore, the user 2 can enjoy the fluffy feeling unique to the air play equipment and play with high interest.

[0044] The control device 400 is a computer for controlling the operation of the air toy 1. In this embodiment, in order to control the progress of the game in the air toy 1, it controls the input and output of data between the display device 51 and the surface switches (wall switches 60a, 60b, 60c and floor switches 70d, 70e) of the sensor mats 600, 700. Then, various calculation processes are executed based on predetermined programs and data, switch signals from the switches 60a, 60b, 60c, 70d, 70e, etc., to realize the control of the progress of the game in the air toy 1. The control of the progress of the game includes the control of the performance display on the display device 51 based on the switch signals from the surface switches 60a, 60b, 60c, 70d, 70e.

[0045] The sub-housing 9 includes a reader / writer device 91 that performs non-contact communication with an IC card (not shown), which is a portable card-type storage medium, to read and write data, and a coin insertion device 93. The user 2 can pay a play fee by inserting coins into the coin insertion device 93. It is also possible to use an IC card having a prepaid card function to pay a play fee instead of inserting coins.

[0046] [About the composition of the sensor mat] 1. Wall Sensor Mat Fig. 5 is a plan view of the wall sensor mat 600. More specifically, Fig. 5 shows the wall sensor mat (front wall sensor mat) 600 provided on the front wall, and the left and right wall sensor mats 600 are configured similarly except for the operation input mark Ma printed on the PVC sheet 610 and the design. Fig. 6 is a schematic diagram showing a cross section taken along the line VI-VI in Fig. 5, and shows an enlarged cross section of the wall switch 60 (here, the front wall switch 60a) built into the wall sensor mat 600. Fig. 7 is a plan view of the spacer sheet 65 constituting the wall switch 60.

[0047] 5 and 6, the wall sensor mat 600 includes a wall switch 60 and an exterior case 630. The exterior case 630 is configured by defining an internal space with a front side exterior case 631 and a back side exterior case 633, and accommodates an end of the wall switch 60, a sensor mat substrate 620, and an end of a cable 640 in the internal space. The cable 640 is a flat cable that outputs a switch signal (on / off) from the wall switch 60 to the control device 400.

[0048] 6, the wall switch 60 is a membrane switch with a spacer sheet 65 interposed between two contact sheets 61, 63, and a screen sheet 67 disposed on the front side of the contact sheet 61. The wall switch 60 is also covered with a PVC sheet 610 for overall protection.

[0049] As shown in FIG. 7, the spacer sheet 65 is an elastic resin sheet provided with a plurality of holes 651. Specifically, the spacer sheet 65 has holes 651 of a predetermined size arranged in a plurality of rows at a predetermined pitch and provided discretely over the entire area of ​​the spacer sheet 65. Therefore, when the surface of the wall sensor mat 600 is pressed and the contact sheet 61 on the surface side comes into contact with the contact sheet 63 on the back side at the hole 651, they are conductive and the switch signal is turned on. When the contact sheets 61 and 63 are separated from each other, the switch signal is turned off. The larger the size of the hole 651, the easier it is for the user 2 to contact the hole 651 and the easier it is to establish a conductive state with a weak force. Also, the narrower the arrangement interval (pitch) of the hole 651 and the greater the number of the hole 651, the greater the area that can be established in a conductive state, making it easier for the user 2 to operate.

[0050] 2. Foot sensor mat Fig. 8 is a plan view of the foot sensor mat 700. Fig. 9 is a schematic diagram showing a cross section taken along line IX-IX in Fig. 8, showing an enlarged cross section of the floor switch 70d for the left foot. Fig. 10 is a plan view of the spacer sheet 75 constituting the floor switch 70d.

[0051] The configuration of the foot sensor mat 700 is basically the same as that of the wall sensor mat 600, but differs in that two planar switches are built in as a floor switch 70d for the left foot and a floor switch 70e for the right foot. That is, as shown in Fig. 8 and Fig. 9, the foot sensor mat 700 includes a floor switch 70d for the left foot, a floor switch 70e for the right foot, and an exterior case 730. The exterior case 730 is configured by defining an internal space with a front exterior case 731 and a back exterior case 733, and contains the ends of the floor switches 70d and 70e, the sensor mat substrate 720, and an end of the cable 740 in the internal space. The cable 740 is a flat cable that outputs switch signals (on / off) from each of the floor switches 70d and 70e to the control device 400.

[0052] 9, the floor switch 70d for the left foot is a membrane switch with a spacer sheet 75 interposed between two contact sheets 71, 73, and a blind sheet 77 placed on the front side of the contact sheet 71. The floor switch 70e for the right foot is similarly configured. The floor switches 70d, 70e are covered with a PVC sheet 710 for overall protection.

[0053] On the surface of the PVC sheet 710, as shown in FIG. 8, an operation input mark Md is printed at the position of the left foot floor switch 70d, and an operation input mark Me is printed at the position of the right foot floor switch 70e.

[0054] As shown in Fig. 10, the spacer sheet 75 is an elastic resin sheet provided with a plurality of holes 751. Specifically, the spacer sheet 75 has holes 751 smaller in size than those of the wall switch 60 shown in Fig. 7, which are discretely provided in the spacer sheet 75 and arranged in a plurality of rows at a predetermined pitch over the entire area of ​​the spacer sheet 75.

[0055] Here, the play space forming body 31, which is an air-membrane structure that defines the play space 10, feels fluffy when stepped on, making it difficult to maintain balance. Also, as described above, the wall switches 60 (60a, 60b, 60c) are designed to be pressed by the user 2's hands, and the floor switches 70d, 70e are designed to be stepped on by the user 2's feet while standing on them. Therefore, the floor switches 70d, 70e, which receive the weight of the user 2, are easily subjected to force, whereas the wall switch 60 is prone to being pressed unsuccessfully due to insufficient force.

[0056] In this embodiment, the wall switch 60 is provided on the wall of the play space 10, and the floor switches 70d and 70e are provided on the floor, so that a planar switch with a wide input surface can be used as a switch for operation input. In addition, in this embodiment, as described with reference to Figs. 7 and 10, the size of the hole 651 of the spacer sheet 65 of the wall switch 60 to be pressed by hand is made larger than the hole 751 of the spacer sheet 75 of the floor switches 70d and 70e to be stepped on by foot. According to this, the wall switch 60 can be configured to have a configuration in which the contact sheets 61 and 63 are more easily in contact with each other than the floor switches 70d and 70e, and the operability of the wall switch 60 is improved. Therefore, the user 2 can easily perform operation input while maintaining balance in the play space 10. Note that, although it depends on the size of the hole, the arrangement interval of the hole 651 of the spacer sheet 65 of the wall switch 60 is larger than the arrangement interval of the hole 751 of the spacer sheet 75 of the floor switches 70d and 70e.

[0057] [About the game screen] The game of this embodiment is a game in which players perform operational inputs to the planar switches (wall switches 60a, 60b, 60c and floor switches 70d, 70e) while watching the game screen displayed on the display device 51, aiming for a high score.

[0058] 11 to 13 are diagrams showing an example of transition of game screens on the display device 51. When the user 2 has paid the play fee, a game instruction screen W1 shown in Fig. 11 is displayed, and then a start screen W2 shown in Fig. 12 is displayed and the game begins. Specifically, a time limit is counted, and a play screen W3 shown in Fig. 13 is displayed.

[0059] Although details will be described later, in the game of this embodiment, the user 2 performs game operations by inputting operations to each planar switch (wall switches 60a, 60b, 60c and floor switches 70d, 70e) until the time limit has elapsed. In addition, the user 2 aims to get a high score by performing operation inputs that match the display of bonus marks on the play screen W3.

[0060] As shown in FIG. 13, the play screen W3 includes a bonus mark display section A31, a performance display section A33, a score display section A35, and a timer display section A37.

[0061] The bonus mark display section A31 is provided near the center of the play screen W3, and displays the bonus mark (the operation input mark Me in FIG. 13) large and in the foreground for easy viewing.

[0062] In the effect display section A33, the operation input marks of the planar switches (wall switches 60a, 60b, 60c and floor switches 70d, 70e) are arranged side by side. When an operation input is made to any of the planar switches during the game, the effect display is performed by displaying the operation input mark (the operation input mark Mc of the right wall switch 60c in the example of FIG. 13) in a manner that is distinguishable from the others. For example, the operation input mark Mc is displayed in a manner that is distinguishable from the others by lighting or blinking, and an indication I3 of the score that is given (added) by the operation input is attached.

[0063] The score display section A35 displays the cumulative score given in response to operational inputs (game operations) during the game.

[0064] The timer display section A37 displays the remaining time of the time limit.

[0065] When the time limit has elapsed, a results screen showing the final score etc. is displayed, and the game ends. Note that the results screen may be configured to display the results by evaluating the scores on a multiple-level scale (e.g., 5-level scale) and displaying the evaluation results, or by ranking the game plays performed on that day by the scores and displaying the ranking of the user 2.

[0066] [About the game] 14 and 15 are diagrams for explaining a game on the inflatable equipment 1, and are schematic diagrams showing the state of the user 2 playing a game in the play space 10 together with a development view of the play space forming body 31. In addition, Figs. 14 and 15 also show display examples of play screens W31 and W33 in the corresponding scenes.

[0067] In this embodiment, during the game, operation inputs to all planar switches (wall switches 60a, 60b, 60c and floor switches 70d, 70e) are accepted. When an operation input is made, a score related to the operation input is given according to the type of operation input (to which planar switch the operation input is made). Specifically, a standard score (for example, 10 points) is given uniformly to all operation inputs, and if the operation input matches the display of a bonus mark, a bonus score (for example, 100 points) is further given. Therefore, the user 2 can earn scores by repeatedly performing operation inputs without pause, or can aim for a high score by aiming for an operation input that matches the display of a bonus mark. This is a game suitable for game play that can be enjoyed by riding on the inflatable toy 1.

[0068] The bonus mark can be selected randomly. For example, a predetermined timing during the game is set as the timing for updating the bonus mark, and the next bonus mark is selected when the update timing arrives. Then, the display of the bonus mark display section A31 on the play screen is updated according to the selected bonus mark, thereby presenting the current bonus mark to the user 2. The update timing may be, for example, at a predetermined time interval during the game (e.g., every 5 seconds, etc.), or may be variably set by making the time interval longer in the early stage of the game and shorter in the late stage of the game.

[0069] 14, the bonus mark indicates the floor switch 70e for the right foot, but the user 2 has operated the wall switch 60c on the right side, which is an operation input that does not match the display of the bonus mark. Therefore, in this scene, an effect is displayed in response to the operation input by the identification display of the operation input mark Mc on the effect display unit A33 and the display of the score (reference score) to be awarded.

[0070] 15, the bonus mark indicates the floor switch 70d for the left foot, and since the user 2 performs an operation input on the switch 70d, the display of the bonus mark matches. Therefore, in this scene, an effect is displayed in response to the operation input by displaying the operation input mark Md in the effect display unit A33 in an identifiable manner and displaying the score to be awarded (standard score+bonus score).

[0071] [Functional configuration] Fig. 16 is a block diagram showing an example of the functional configuration of the inflatable toy 1. As shown in Fig. 16, the inflatable toy 1 comprises an operation input unit 80, a reader / writer device 91, a coin insertion device 93, a display device 51 and a speaker 53 installed in a monitor unit 50, and a control device 400. The control device 400 comprises a control unit 410, a communication unit 450, and a storage unit 470. The control device 400 may also include an input device, a display device, etc. for maintenance, etc.

[0072] The operation input unit 80 is composed of a front wall switch 60a, a left wall switch 60b, a right wall switch 60c, a left foot floor switch 70d, and a right foot floor switch 70e, which are planar switches used by user 2 to input game operations.

[0073] The reader / writer device 91 reads information from the IC card and outputs it to the control unit 410, and also writes information according to the control of the control unit 410.

[0074] The coin insertion device 93 detects the insertion of coins equivalent to the play amount, and outputs a detection signal to the control unit 410.

[0075] The control unit 410 is realized by electronic components such as microprocessors such as a CPU (Central Processing Unit) or GPU (Graphics Processing Unit), an ASIC (Application Specific Integrated Circuit), an FPGA (Field-Programmable Gate Array), and IC memory, and controls the input and output of data between each part of the play equipment. It performs calculations based on predetermined programs and data, switch signals from each of the planar switches (wall switches 60a, 60b, 60c and floor switches 70d, 70e) of the operation input unit 80, and generally controls the operation of the inflatable play equipment 1.

[0076] The control unit 410 includes an operation input detection unit 420 and a game processing unit 430. These functional units may be processing blocks realized as software by executing a program, or may be circuit blocks realized by hardware circuits such as ASIC or FPGA. In this embodiment, the control unit 410 will be described as processing blocks realized as software by reading and executing a game program 471 from a storage unit 470.

[0077] The operation input detection unit 420 is a functional unit that performs operation input detection processing, and is composed of a front side detection unit 421 that inputs a switch signal from the front wall switch 60a and detects operation input to the wall switch 60a, a left side detection unit 422 that inputs a switch signal from the left wall switch 60b and detects operation input to the wall switch 60b, a right side detection unit 423 that inputs a switch signal from the right wall switch 60c and detects operation input to the wall switch 60c, a left foot detection unit 424 that inputs a switch signal from the left foot floor switch 70d and detects operation input to the floor switch 70d, and a right foot detection unit 425 that inputs a switch signal from the right foot floor switch 70e and detects operation input to the floor switch 70e.

[0078] In the operation input detection process, from the start to the end of the game, each of the detection units 421 to 425 monitors the switch signal and detects the operation input. Specifically, the front detection unit 421, the left detection unit 422, and the right detection unit 423, which detect operation inputs related to the wall switches 60 (60a, 60b, 60c), detect one operation input to the wall switch 60 when the switch signal input from the corresponding wall switch 60 changes from off to on.

[0079] On the other hand, the left foot detection unit 424 and the right foot detection unit 425, which detect the operation input related to the floor switches 70d and 70e, detect one operation input to the floor switches 70d and 70e when the switch signal input from the corresponding floor switch 70d and 70e changes from on to off. The switch signal of the floor switches 70d and 70e is basically on because the user 2 stands on them, but when the user 2 steps on the floor switches 70d and 70e to perform an operation input to the floor switches 70d and 70e, the switch signal changes from on to off. The operation input to the floor switches 70d and 70e is detected by detecting this.

[0080] The game processing unit 430 performs the following game processes to realize the game with the air play equipment 1: a progress control process that controls the progress of the game and causes the display device 51 to display a game screen; a reception control process that accepts the operation input detected by the operation input detection unit 420 within the time limit of the game being played as a game operation by the user 2; a score assignment process that assigns a score related to the operation input according to the type of the accepted operation input; and a performance control process that controls the display device 51 to display a performance according to the type of operation input accepted and the score to be assigned.

[0081] The communication unit 450 is a wired or wireless communication device realized by, for example, a wireless communication module, a router, a jack for a wired communication cable, a control circuit, or the like, and performs communication with an external device.

[0082] The storage unit 470 stores in advance or temporarily stores each time processing is performed programs for operating the inflatable equipment 1 and implementing various functions of the inflatable equipment 1, and data used during execution of the programs. For example, these can be realized by IC memories such as RAM and ROM, magnetic disks such as hard disks, optical disks such as CD-ROM and DVD, etc.

[0083] Furthermore, the storage unit 470 stores a game program 471 for causing the control unit 410 to function as the operation input detection unit 420 and the game processing unit 430.

[0084] [Processing flow] 17 is a flowchart showing the flow of game processing in this embodiment. The processing described here is realized by the control unit 410 reading and executing the game program 471. The game processing starts when the user 2 finishes paying the play fee. Prior to the game processing, the operation input detection unit 420 starts an operation input detection process.

[0085] 17, in the game processing, the game processing unit 430 starts counting the time limit, displays a play screen on the display device 51, and starts controlling the progress of the game (step S1). During the game, the next bonus mark is selected at the timing of updating the bonus mark, and the control of updating the display of the play screen is repeated.

[0086] Then, when an operation input to any of the planar switches (wall switches 60a, 60b, 60c or floor switches 70d, 70e) is detected in the operation input detection process executed separately by the operation input detection unit 420 (step S3: YES), the game processing unit 430 performs a match determination with the display of the bonus mark and gives a score according to the determination result (step S5). In addition, the game processing unit 430 controls the presentation display on the play screen according to the detected type of operation input and the given score (step S7).

[0087] Thereafter, the process returns to step S3 and repeats the above-mentioned process until the time limit has elapsed (step S9: NO). If the time limit has elapsed (step S9: YES), the game processing unit 430 displays the results, including the acquired score (step S11), and ends the game.

[0088] As described above, according to this embodiment, it is possible to increase the entertainment value of playing with the inflatable toy 1.

[0089] The arrangement of the wall sensor mat 600 (i.e., the arrangement of the wall switches 60) is one example, and is not limited to the arrangement in which the wall switches 60a, 60b, and 60c are arranged on the front wall and on each of the left and right walls. For example, the wall switches may be arranged only on the left and right walls. Also, the entrance 315 may be configured to be opened and closed by an air membrane structure for a door, and the rear wall switch may be arranged on the rear wall (rear wall).

[0090] Also, a configuration may be adopted in which only a wall switch is provided and no floor switch is provided, or conversely, a configuration may be adopted in which only a floor switch is provided and no wall switch is provided.

[0091] In the above embodiment, the inflatable play equipment 1 for one person is exemplified, in which one user 2 enters the play space 10 to play. However, it may be configured so that two or more users can play at the same time. For example, it is possible to configure a competitive game in which two users compete against each other to get the highest score by expanding the floor area of ​​the play space forming body in the left-right direction (Y direction in FIG. 1, etc.) so that two users can play the game side by side.

[0092] In addition, when the floor area of ​​the play space forming body is expanded, an area where no floor switches are arranged may be provided as a standing position for the user, and the user may stand on (step on) the floor switch only when inputting an operation to the floor switch. In that case, the operation input to the floor switch may be detected by detecting the change of the switch signal input from the floor switch from off to on.

[0093] In the above embodiment, a membrane switch is used as an example of the planar switch, but a mat switch may also be used. [Explanation of symbols]

[0094] 1. Inflatable play equipment 3…Main housing 31...Play space formation body 311 (311a, 311b, 311c, 311d) ... Air membrane structure for wall structure 313…Air membrane structure for floor structure 315...Entrance / exit 317…Air membrane structure for switch base 33…Weight 40...Device main body 41…Blower section 50…Monitor section 51...Display device 53…Speaker 600…Wall sensor mat 60(60a,60b,60c)…Wall switch 61,63...Contact sheet 65...Spacer sheet 610…PVC sheet 620…Sensor mat board 700...Foot sensor mat 70d, 70e...Floor switches 71, 73...Contact sheet 75...Spacer sheet 720…PVC sheet 720…Sensor mat board Ma, Mb, Mc, Md, Me...Operation input mark 9…Sub-chassis 91...Reader / writer device 93...Coin insert device 400...Control device 410...Control unit 420...Operation input detection unit 421…Front side detector 422…Left side detector 423…Right side detector 424…Left foot detector 425…Right foot detector 430...Game processing unit 450…Communications Department 470...Storage section 471...Game program 80...Operation input section 10. Play space

Claims

1. An inflatable toy in which a play space is defined using an air-filled structure, A display device installed facing the play space; a surface switch for inputting operations by a user playing in the play space; A control device that controls the display of the performance on the display device based on a switch signal from the planar switch; Equipped with The planar switch is a membrane switch having a spacer sheet having a plurality of holes interposed between two contact sheets, The surface switch includes at least a wall switch and a floor switch, The hole of the spacer sheet constituting the wall switch is larger than the hole of the spacer sheet constituting the floor switch. Air toys.

2. An inflatable toy in which a play space is defined using an air-filled structure, A display device installed facing the play space; a surface switch for inputting operations by a user playing in the play space; A control device that controls the display of the performance on the display device based on a switch signal from the planar switch; Equipped with The surface switch includes at least a wall switch and a floor switch, The control device includes: The operation input related to the wall switch is detected when a switch signal from the wall switch changes from off to on, The operation input related to the floor switch is detected by a switch signal from the floor switch changing from on to off. Air toys.

3. The floor switches include a left foot floor switch and a right foot floor switch, the display device is provided in front of the user when viewed from a position where the user stands with his / her left foot on the left foot floor switch and his / her right foot on the right foot floor switch, The inflatable toy according to claim 1 or 2.

Citation Information

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