Gaming device and gaming program
Patent Information
- Application Number
- JP2023182359
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-10-24
- Publication Date
- 2025-03-31
- Estimated Expiration
- 2039-06-12
AI Technical Summary
【0007】 本発明に係る遊戯カード、遊戯装置および遊戯プログラムによれば、スクラッチカード本来の楽しさを味わうことができる。
Smart Images

Figure 0007654048000001 
Figure 0007654048000002 
Figure 0007654048000003
Abstract
Description
[Technical field]
[0001] The present invention relates to a game card, a game device using the game card, and a game program executable by the game device. [Background technology]
[0002] Patent Document 1 discloses a device that displays on the screen of a receiving terminal a scratch image that serves as a winning or losing lottery ticket and is distributed to the receiving terminal via the Internet. Patent Document 2 discloses a device that displays on the screen of a receiving terminal a scratch image that is distributed to the receiving terminal together with an advertising email.
[0003] However, in both of the systems described in Patent Documents 1 and 2, the delivered scratch image is simply displayed on the screen of the receiving terminal, and the card does not actually exist. Since the original enjoyment of scratch cards is to scratch the scratch area of an actual card, it is desirable to be able to perform actions similar to this in the game, so that the original enjoyment of scratch cards can be enjoyed. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Publication No. 11-197361 [Patent Document 2] JP 2005-222514 A Summary of the Invention [Problem to be solved by the invention]
[0005] An object of the present invention is to provide a game card, a game device and a game program that allow players to enjoy the inherent fun of scratch cards. [Means for solving the problem]
[0006] The game card according to the present invention is a game card having a unique title, and is provided with an identification information section having identification information corresponding to the unique title in an optically readable form. Meanwhile, the game device according to the present invention is a game device using the above-mentioned card, and is provided with an identification information reading means capable of optically reading the identification information held in the identification information section of the game card, a scratch image display means capable of extracting a scratch image corresponding to the unique title from a storage section based on the read identification information and displaying it on an image display section, and a scratch gesture providing means capable of providing a scratch gesture to the scratch section of the scratch image displayed on the image display section. The game program according to the present invention causes a computer to function as each of the means of the above-mentioned game device. Further, a gaming device according to the present invention is a gaming device that uses identification information corresponding to a unique title, and is equipped with an identification information reading means capable of reading the identification information, and a scratch image display means capable of extracting a scratch image corresponding to the unique title from a memory unit based on the read identification information and displaying it on an image display unit, the scratch image having a scratch portion, and further, the gaming device is equipped with a scratch gesture imparting means capable of imparting a scratch gesture to the scratch portion of the scratch image displayed on the image display unit, and the scratch image display means is capable of displaying the state in which the scratch portion is gradually scratched by partially erasing the image of the scratch portion in accordance with the scratch gesture imparted by the scratch gesture imparting means. Further, a gaming device according to the present invention is a gaming device that uses identification information corresponding to a unique title, and is equipped with an identification information reading means capable of reading the identification information from an identification information section having the identification information corresponding to the unique title, and a scratch image display means capable of extracting a scratch image corresponding to the unique title from a memory section based on the read identification information and displaying it on an image display section, the scratch image having a scratch section, and the gaming device further comprises scratch gesture imparting means capable of imparting a scratch gesture to the scratch section of the scratch image displayed on the image display section, the scratch image display means being capable of displaying an appearance in which the scratch section is gradually scratched by partially erasing the image of the scratch section in accordance with the scratch gesture imparted by the scratch gesture imparting means, the gaming device having a device main body unit and an operation unit, and the scratch gesture imparting means being provided in the operation unit. Furthermore, the game program according to the present invention causes a computer to function as each of the means of the game device described above. Effect of the Invention
[0007] The game card, game device, and game program according to the present invention allow players to experience the inherent fun of scratch cards. [Brief description of the drawings]
[0008] [Figure 1]FIG. 1(A) is a diagram showing the front side of a game card according to the present invention, and FIG. 1(B) is a diagram showing the back side of the same game card. [Diagram 2] 2(A) and 2(B) are enlarged views showing preferred examples of the identification information portion of FIG. 1(B). [Diagram 3] FIG. 3 is a diagram showing a control system of the game device according to the present invention. [Figure 4] FIG. 4 shows the flow of the game. [Diagram 5] FIG. 5 shows an image displayed on the image display unit during a game. [Figure 6] FIG. 6 shows an image displayed on the image display unit during a game. [Figure 7] FIG. 7 is a diagram showing a display image on the image display unit according to the playing method. [Figure 8] FIG. 8 is a diagram showing a display image on the image display unit according to the playing method. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] Game Cards First, an example of a game card 100 according to the present invention will be described with reference to Figures 1 and 2. The game card 100 illustrated in Figures 1 and 2 is made of paper, synthetic resin, or the like, and has a title section 101, a picture section 102, and a comment section 103 on its front surface (one side) 100a, and an identification information section 105 and a virtual scratch section 105 on its back surface (the other side) 100b.
[0010] The game cards 100 in the illustrated example are prepared in a variety of types with real or imaginary fish as their motif, so that the title section 101 contains a unique title (such as the name of a real or imaginary fish), the picture section 102 contains a unique picture (such as a picture, photograph or illustration of a real or imaginary fish) corresponding to the unique title, and the comment section 103 contains an explanation related to the unique title and unique picture (such as the origin of the name of the real or imaginary fish, its attributes, habitat, rarity, etc.).
[0011] The identification information section 104 has identification information corresponding to the unique title in an optically readable form. The identification information held by the identification information section 104 is used when extracting a scratch image IM1 corresponding to the unique title (see FIG. 5). There are no particular limitations on the form of the identification information section 104 as long as the identification information can be optically read, but it is preferably made up of a two-dimensional code 104-1 exemplified in FIG. 2(A) or a one-dimensional code 104-2 exemplified in FIG. 2(B).
[0012] As a supplement to the two-dimensional code 104-1 shown in Fig. 2(A), known matrix codes such as Data Matrix, QR Code (registered trademark), and VeriCode can be used as appropriate, and known stack codes such as PDF417 and CODE49 can be used as appropriate. As a supplement to the one-dimensional code shown in Fig. 2(B), known JAN, ITF, NW-7, CODE39, and CODE128 can be used as appropriate.
[0013] The virtual scratch section 105 is a virtual scratch portion provided on the game card 100, and has a tracing line 105a represented by an arrow as a guide display. The tracing line 105a of the virtual scratch section 105 is used when a scratch gesture is given to the scratch section IM1a of the scratch image IM1 (see FIG. 6). FIG. 1(B) illustrates an example in which the virtual scratch section 105 is provided so as to surround the identification information section 104, but the identification information section 104 and the virtual scratch section 105 may be arranged side by side, left and right, or up and down. In addition, FIG. 1(B) illustrates a line and an arrow formed of a rectangular spiral as the tracing line 105a, but a line and an arrow formed of a circular spiral, a line and an arrow formed of a zigzag line, a line and an arrow formed of a wavy line, or the like may be adopted as the tracing line 105a. In addition to the tracing line, characters, images, marks, etc. indicating the contents of the action may also be adopted as the guide display.
[0014] "Game device" Next, an example of a game device (reference numbers omitted) according to the present invention will be described with reference to Fig. 3. The game device illustrated in Fig. 3 is composed of a game device main unit 200 and an operation unit 300.
[0015] The device main unit 200 comprises a main control unit 201 having a microcomputer configuration in which a desired operation program is stored, an image display unit 202 such as a color liquid crystal display, an audio output unit 203 such as a speaker, a memory unit 204, and a transceiver unit 205 for wireless communication. The device main unit 200 can preferably be configured in such a way that the main control unit 201, the image display unit 202, the audio output unit 203, the memory unit 204, and the transceiver unit 205 are housed in a stationary unit housing. Although not shown in the figure, the device main unit 200 also comprises an interface for using an existing color television instead of the image display unit 202.
[0016] The memory unit 204 stores therein [1] various scratch images IM1 (see FIG. 5) corresponding to the unique titles of the various game cards 100, [2] treasure chest images IM2 and IM2a (see FIG. 7 and FIG. 8), and [3] various item images IM3 (see FIG. 8) corresponding to the unique titles of the various game cards 100, which can be displayed on the image display unit 202, as well as various text messages which can be displayed on the image display unit 202 and various audio messages which can be output from the audio output 203.
[0017] The transmitting / receiving unit 205 uses a device that complies with a short-range wireless communication standard, such as Bluetooth (registered trademark) or NFC, and enables wireless communication with the operation unit 300.
[0018] On the other hand, operation unit 300 includes main control unit 301 having a microcomputer configuration in which a desired operation program is stored, identification information reading unit 302, displacement detection unit 303, instruction unit 304, and transmission / reception unit 305. The operation unit 300 can preferably be configured such that main control unit 301, displacement detection unit 303, identification information reading unit 302, displacement detection unit 303, instruction unit 304, and transmission / reception unit 305 are accommodated in a handheld unit housing.
[0019] The identification information reading unit 302 is capable of optically reading the identification information from the identification information section 104 of the game card 100, and when the identification information section 104 consists of the two-dimensional code 104-1 or the barcode 104-2 shown in FIG. 2, it has the function of binarizing an image captured by an infrared or non-infrared code reader or a digital camera, etc., and recognizing and outputting the identification information (binary data) from the binary image.
[0020] The displacement detection unit 303 is used to detect the scratch gesture, and has the function of obtaining the three-dimensional displacement of the operation unit 300 itself from the detection signal of a three-dimensional displacement detection sensor consisting of, for example, a gyro sensor or an acceleration sensor, and outputting the three-dimensional displacement as the scratch gesture.
[0021] Incidentally, the displacement detection unit 303 can also have a function of obtaining a two-dimensional displacement corresponding to the movement of the movable stick from the detection signal of a two-dimensional displacement detection sensor consisting of, for example, a combination device of four switching elements and a movable stick, and outputting the two-dimensional displacement as a scratch gesture. Therefore, the displacement detection unit 303 may have both a three-dimensional displacement detection sensor and a two-dimensional displacement detection sensor.
[0022] The instruction unit 304 is used to give desired instructions in response to the characters and voice messages displayed on the image display unit 202 of the device main unit 200 during play, and has the function of outputting the detection signals of a plurality of button switches, which may be constituted by a combination device of a switching element and a movable button, as the desired instructions.
[0023] The transmitting / receiving unit 305 uses a device that complies with a short-range wireless communication standard, such as Bluetooth (registered trademark) or NFC, and enables wireless communication with the apparatus main body unit 200.
[0024] How to play Next, an example of a playing method using the above-mentioned game card 100 and game device (the device main unit 200 and the operation unit 300) will be described with reference to Figs.
[0025] When the device main unit 200 and the operation unit 300 are started up to play, a text message such as "Please start reading the identification information of the playing card" extracted from the memory unit 204 is displayed on the image display unit 202 of the device main unit 200, and the corresponding audio message is output from the audio output unit 203 of the device main unit 200 (see step ST11 in FIG. 4).
[0026] Based on this message output, the player points the identification information reading section 302 of the operation unit 300 at the identification information section 200 of the game card 100 in his / her hand and presses the specified instruction section 304 (one of multiple button switches) to read the identification information held by the identification information section 200.
[0027] When the reading and recognition of the identification information is normally performed, the recognized identification information (binary data) is sent from the operation unit 300 to the device main unit 200, and a scratch image IM1 corresponding to the unique title of the game card 100 is extracted from the memory unit 204 of the device main unit 200 based on the identification information, and the extracted scratch image IM1 is displayed on the image display unit 202 of the device main unit 200 (see steps ST12 and ST14 in FIG. 4 and FIG. 5). The scratch image IM1 shown in FIG. 5 matches or approximately matches the back surface 100b of the game card 100, and has a scratch portion IM1a corresponding to the virtual scratch portion 105, but the line corresponding to the tracing line 105a does not have to be present in the scratch portion IM1a.
[0028] In addition, if the identification information cannot be recognized normally even after reading, a text message such as "The identification information cannot be recognized. Please read again" extracted from the memory unit 204 is displayed on the image display unit 202 of the device main unit 200, and a voice message corresponding to the text message is output from the voice output unit 203 of the device main unit 200 (see step ST13 in Figure 4).
[0029] When the extracted scratch image IM1 is displayed on the image display section 202 of the device main unit 200, a text message such as "Please scratch by moving the pointer on the screen while referring to the tracing line (105a) of the virtual scratch area (105) of the game card" extracted from the memory section 204 is displayed on the image display section 202 of the device main unit 200, and at the same time, a voice message is output from the voice output section 203 of the device main unit 200 (see step ST15 in FIG. 4).
[0030] Based on this message output, the player presses the specified indicator 304 (one of multiple button switches) and moves the operation unit 300 itself along the tracing line 105a of the virtual scratch area 105 of the playing card 100 to move the pointer displayed on the image display unit 202, or moves the operation unit 300 itself at a position away from the playing card 100 (e.g., in the air) so as to follow a trajectory similar to the tracing line 105a to move the pointer displayed on the image display unit 202.
[0031] Since the operation unit 300 is provided with a displacement detection section 303 using a three-dimensional displacement detection sensor, pointer movement (imparting of a scratch gesture) can be performed based on a detection signal of the three-dimensional displacement detection sensor obtained when the operation unit 300 itself is moved. In addition, if the operation unit 300 is provided with a displacement detection section using a two-dimensional displacement detection sensor, pointer movement (imparting of a scratch gesture) can also be performed by moving the movable stick.
[0032] When the pointer displayed on the image display unit 202 moves, a scratch gesture accompanying the pointer movement is applied to the scratch portion IM1a of the scratch image IM1 displayed on the image display unit 202, and an appearance IM1b (see Figure 6) of the scratch portion IM1a being gradually scratched in accordance with the scratch gesture is displayed.
[0033] The state IM1b in which the scratch area IM1a shown in Figure 6 is gradually scratched in accordance with the scratching action can be represented by superimposing an image of the scratch area IM1a on the scratch image IM1 and partially erasing the image of the scratch area IM1a in accordance with the movement of the pointer.
[0034] When the scratch gesture is normally applied ("normally applied" here does not mean that the pointer movement trajectory completely matches the tracing line 105a, but that the pointer movement trajectory generally matches the shape and length of the tracing line 105a), the scratch portion IM1a of the scratch image IM1 displayed on the image display unit 202 is switched to a blocked treasure chest image IM2, and then the treasure chest image IM2 is switched to an open treasure chest image IM2a, and the item image IM3 is displayed together with the open treasure chest image IM2a on the image display unit 202 of the device main unit 200 (see steps ST16 and ST18 in FIG. 4, and FIGS. 7 and 8). The blocked treasure chest image IM2 and the open treasure chest image IM2a shown in FIGS. 7 and 8 may be common to all, regardless of the unique title of the game card 100. On the other hand, the item image IM3 shown in FIG. 8 corresponds to the unique title of the aforementioned game card 100, and is extracted from the memory section 204 of the device main unit 200 based on the identification information, and is displayed together with the opened treasure chest image IM2a.
[0035] Incidentally, although there is no particular restriction on the item image IM3, in the case where the game card 100 is prepared with various motifs of real or imaginary fish, images of a fishing rod, fishing line, lure, reel, etc. can be exemplified as the item image IM3. Also, in the case where the game card 100 is related to a mode (e.g., scratch mode, etc.) that can be selected in fishing-related game software, in addition to the above, images of a fishing spot, a fishing boat, various medicines, etc. can be exemplified as the item image IM3.
[0036] When the scratch gesture is not performed normally (here, "not performed normally" means that the movement trajectory of the pointer is clearly different in shape and length from the tracing line 105a), a text message such as "Scratch cannot be performed. Please scratch again" extracted from the memory unit 204 is displayed on the image display unit 202 of the device main unit 200, and the corresponding audio message is output from the audio output unit 203 of the device main unit 200 (see step ST17 in FIG. 4).
[0037] When the item image IM3 is displayed, a text message such as "Press the registration button to register the item, or press the non-registration button if not registering" extracted from the memory unit 204 is displayed on the image display unit 202 of the device main unit 200, and the audio message is output from the audio output unit 203 of the device main unit 200 (see step ST19 in Figure 4).
[0038] Based on this message output, the player presses the designated instruction unit 304 (one of multiple button switches) if he / she wishes to register, or presses the designated instruction unit 304 (one of multiple button switches) if he / she does not wish to register.
[0039] When item registration is selected, the item image IM3 is registered in a folder such as an item encyclopedia provided in the memory section 204 of the device main unit 200, and a text message such as "Item registration has been completed. If you wish to continue by reading the identification information of the playing card, press the continue button. If not, press the end button" extracted from the memory section 204 is displayed on the image display section 202 of the device main unit 200, and the corresponding audio message is output from the audio output section 203 of the device main unit 200 (see steps ST20, ST22 and ST23 in FIG. 4).
[0040] Based on this message output, the player presses the designated instruction section 304 (one of the multiple button switches) if he / she wishes to continue, or presses the designated instruction section 304 (one of the multiple button switches) if he / she wishes to end. If "continue" is selected, the process returns to step S11, and if "end" is selected, the series of processes ends.
[0041] On the other hand, when non-registration of an item is selected, a text message such as "If you wish to continue reading the identification information of the playing card, press the continue button; if not, press the end button" extracted from the memory unit 204 is displayed on the image display unit 202 of the device main unit 200, and the corresponding audio message is output from the audio output unit 203 of the device main unit 200 (see step ST21 in FIG. 4).
[0042] Based on this message output, the player presses the designated instruction section 304 (one of the multiple button switches) if he / she wishes to continue, or presses the designated instruction section 304 (one of the multiple button switches) if he / she wishes to end. If "continue" is selected, the process returns to step S11, and if "end" is selected, the series of processes ends.
[0043] <Main Effects> Next, the main effects obtained by the above-mentioned game card 100 and game device (the device main unit 200 and the operation unit 300) will be described.
[0044] An existing game card 100 is provided with an identification information section 104 having identification information corresponding to a unique title in an optically readable form, while the identification information is read from the identification information section 104 of the game card 100 by the identification information reading section 302 of the operation unit 300 of the game device, and a scratch image IM1 corresponding to the unique title is displayed on the image display section 202 of the device main unit 200 based on the read identification information. A scratch action can be applied to the scratch section IM1a of the scratch image IM1 displayed on the image display section using the operation unit 300, so that the player can enjoy the same fun as when scratching the scratch portion of an existing card (the inherent fun of a scratch card).
[0045] Furthermore, when the scratch is completed, an item image IM3 corresponding to the unique title of the game card 100 is displayed on the image display section 202 of the device main unit 200 based on the identification information, and the item image IM3 can be selectively registered, so that in addition to the above-mentioned fun, the player can also enjoy the fun of acquiring items. In particular, in the case where the game cards 100 are variously prepared with real or imaginary fish as motifs, if images of a fishing rod, fishing line, lure, reel, etc. are prepared as the item image IM3, the player can acquire items related to the game card 100, which further enhances the fun.
[0046] <<Variation>> Next, modified examples of the above-mentioned game card 100 and game device (the device main unit 200 and the operation unit 300) will be described.
[0047] (1) Although a game card 100 with a fish motif has been exemplified, the game card may have a motif of various things other than fish, such as living or non-living things, scenery, imaginary creatures, fantasy worlds, etc. In this case, the title section 111, picture section 102, and comment section 103 are appropriately filled with material according to the motif.
[0048] (2) If the offensive and defensive powers, etc., associated with the unique picture printed in the picture section 102 of the gaming card 100 are written in the comment section 103 or elsewhere, it becomes possible to play using the gaming card 100 as a general battle card, regardless of the motif.
[0049] (3) As an example of the game device, a device configured with a device main unit 200 and an operation unit 300 capable of wireless communication has been shown, but the device main unit 200 and the operation unit 300 may be connected by a cable and communicate with each other through the cable. Also, the device may be configured such that the device main unit 200 and the operation unit 300 are integrated.
[0050] (4) Although the tracing line 105a provided on the virtual scratch area 105 of the game card 100 is used as a reference when providing a scratch gesture, the tracing line 105a may be simplified, for example, to a left-right or up-down reciprocating displacement, to lower the difficulty of providing the scratch gesture. In this case, the display of the scratch pointer on the image display unit 202 may be eliminated. [Explanation of symbols]
[0051] 10...game card, 101...title section, 102...picture section, 104...identification information section 105...virtual scratch section, 105a...trace line, 200...device main unit, 201...main control section, 202...image display section, 203...audio output section, 204...memory section, 205...transmitting / receiving section, 300...operation unit, 301...main control section, 302...identification information reading section, 303...displacement detection section, 304...instruction section, 305...transmitting / receiving section.
Claims
1. A game device using identification information corresponding to a unique title, an identification information reading means capable of reading the identification information from an identification information portion having the identification information corresponding to the unique title; a scratch image display means for extracting a scratch image corresponding to the unique title from a storage unit based on the read identification information and displaying the scratch image on an image display unit; Equipped with The scratch image has a scratch portion, Furthermore, the game device a scratch gesture providing means for providing a scratch gesture to the scratch portion of the scratch image displayed on the image display unit; the scratch image display means is capable of displaying a state in which the scratch area is gradually scratched by partially erasing the image of the scratch area in accordance with the scratch gesture imparted by the scratch gesture imparting means, The game device has a device main body unit and an operation unit, The scratch gesture providing means is provided in the operation unit.
1. A gaming device comprising:
2. and an item image display unit capable of extracting an item image corresponding to the unique title from the storage unit based on the identification information and displaying the item image on the image display unit when a scratch operation of the scratch portion of the scratch image is completed.
2. The gaming device according to claim 1.
3. The method further includes the steps of: registering the item image displayed on the image display unit; 3. The game device according to claim 2.
4. The scratch action imparting means is configured to be able to impart the scratch action based on a detection signal from a displacement detection unit provided in the operation unit.
2. The gaming device according to claim 1.
5. The displacement detection unit includes a three-dimensional displacement detection sensor.
5. The game device according to claim 4.
6. The displacement detection unit includes a two-dimensional displacement detection sensor.
5. The game device according to claim 4.
7. A game program for causing a computer to function as each of the means of the game device according to any one of claims 1 to 6.
Citation Information
Patent Citations
Scratch card game-system
JP1999197361A
Video display device and game device using the same
JP1999232479A
Trading card and lot
JP2005111745A
Autonomous heteronomous electronic scratch card
JP2005222514A
Card for game
JP2006247166A