Information processing device, information processing method, and program
The information processing device enhances user motivation in competition result prediction games by awarding experience points and perks based on voting history, in addition to refunding dividends for accurate predictions, addressing the issue of low odds and reduced user engagement.
Patent Information
- Application Number
- JP2024066269
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-04-16
- Publication Date
- 2025-05-12
- Estimated Expiration
- 2039-11-28
AI Technical Summary
In games that predict competition results, low odds lead to lower dividends, reducing user motivation and potentially compromising voting behavior.
An information processing device that includes a voting acceptance unit, an experience point granting unit, and a perk granting unit, which awards experience points based on voting history and provides perks based on these points, in addition to refunding the voting value as a dividend when predictions are accurate.
Increases user motivation for voting by offering additional perks and experience points based on voting history, enhancing the overall gaming experience.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing device, an information processing method, and a program. [Background technology]
[0002] 2. Description of the Related Art Games that imitate publicly-run races such as horse racing, bicycle racing, boat racing, and auto racing, and involve predicting the results of such races, such as the finishing order, have been known.
[0003] For example, Patent Document 1 discloses a game device in which, when a real race is actually taking place, footage of the real race is displayed as a subject for predicting the result, and, when a real race is not taking place, footage of a virtual race is displayed as a subject for predicting the result. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2007-044128 A Summary of the Invention [Problem to be solved by the invention]
[0005] In a game in which the results of a competition are predicted, such as that described in Patent Document 1, if the prediction is correct, the player can receive a payout according to the odds. However, if the odds are low, the payout is naturally low, which may make the user feel unenjoyed and may undermine the user's motivation to vote.
[0006] Therefore, an object of the present invention is to provide an information processing device, an information processing method, and a program capable of increasing a user's motivation to vote in a game in which the outcome of a competition is predicted. [Means for solving the problem]
[0007] An information processing device according to one embodiment of the present invention has a voting acceptance unit that accepts votes from users predicting the outcome of a competition, an experience value granting unit that grants experience points based on the voting history of the user, and a bonus granting unit that grants the user a bonus corresponding to the experience points in addition to a refund value as a dividend for the voting value if the user's vote is correct. Effect of the Invention
[0008] According to one aspect of the present invention, if a prediction is correct, in addition to a payout value as a dividend, different benefits are awarded depending on experience points based on the voting history, thereby increasing the motivation of the user to vote. [Brief description of the drawings]
[0009] [Figure 1] 1 is a conceptual diagram of a competition result prediction system including an information processing device according to an embodiment of the present invention. [Diagram 2] FIG. 11 is an explanatory diagram showing an example of a voting result. [Diagram 3] FIG. 11 is an explanatory diagram showing an example of a lottery result. [Figure 4] FIG. 11 is an explanatory diagram showing an example of a point redemption rate according to a user rank. [Diagram 5] 1 is a diagram showing the hardware configuration of an information processing device, a terminal, and a public racing server according to an embodiment of the present invention; [Figure 6] FIG. 2 is an explanatory diagram of functions of a terminal according to an embodiment of the present invention. [Figure 7] FIG. 2 is an explanatory diagram of functions of a server constituting an information processing device according to an embodiment of the present invention. [Figure 8] FIG. 2 is an explanatory diagram of the functions of a public racing server according to one embodiment of the present invention. [Figure 9] 13 is a flowchart showing a flow of a second value imparting process. [Figure 10] 13 is a flowchart showing a flow of a second value imparting process. [Figure 11] 13 is a flowchart showing the flow of a reward granting process. [Figure 12] 13 is a flowchart showing the flow of a user rank determination process. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An information processing device, an information processing method, and a program according to the present invention will be described in detail below with reference to preferred embodiments shown in the accompanying drawings. The embodiment described below is merely an example given to facilitate understanding of the present invention, and is not intended to limit the present invention. In other words, the present invention may be modified or improved from the embodiment described below without departing from the spirit of the present invention. Naturally, the present invention also includes equivalents thereof.
[0011] <About the competition result prediction game> The competition result prediction system S shown in FIG. 1 is a communication system including an information processing device (hereinafter, referred to as a server 30) according to one embodiment of the present invention, and provides a user U with a competition result prediction game.
[0012] A "race result prediction game" refers to an electronic game in which a user can predict the results (such as the finishing order of the race objects) of public races actually held by public institutions as gambling, such as horse racing, bicycle racing, boat racing, or auto racing, place a bet (hereinafter referred to as voting) using currency or free coins, and if the prediction is correct, can receive a dividend (refund for the hit) according to the odds. In this embodiment, the user U can play the race result prediction game for free in principle, except for the currency used for voting, but some functions or items can be used by paying a fee.
[0013] "Odds" refers to the payout rate, and is a numerical value indicating how many times the value of a bet will be paid out if the bet is successful. The odds in this embodiment are determined according to the official odds of the publicly managed race (odds set by the organizer of the publicly managed race) that are actually held, and therefore may fluctuate in real time depending on the status of betting in the user U's own currency or that of others.
[0014] In the competition result prediction game of this embodiment, not only can a user U play alone, but also a plurality of users U can form a group and play during a specified period or for a specified competition (hereinafter referred to as cooperative play). In cooperative play, a communication path for cooperative play is established that allows users U in the group to exchange messages, etc., and each user U can enjoy predicting the results of a competition together with other users U in the group. In cooperative play, there is no particular limit to the upper limit on the number of users that can form a group, but in this embodiment, a user U can participate in only one group and cannot participate in multiple groups at the same time.
[0015] Here, with reference to FIG. 2 to FIG. 4, a description will be given of the flow of voting and lottery in the competition result prediction game of this embodiment, and an example of the voting result and lottery result, together with the game rules. Fig. 2 is an explanatory diagram showing an example of a voting result, specifically, there are two types of value used for race voting (hereinafter referred to as voting value), currency and free coins, and the value awarded as a race result includes four types of value: value paid out according to the voting result (hereinafter referred to as refund value), rewards, experience points, and bonuses. Also, when currency is used as the voting value, the refund value is currency and the rewards are exchange points, and when free coins are used as the voting value, the refund value and rewards are lottery points.
[0016] The term "currency" refers to a first value, and means so-called "money" that is used in exchange for goods and services in the general society. The currency in this embodiment may be cash currency such as paper money or coins, or may be deposit currency such as ordinary deposits or current deposits.
[0017] "Free coins" are equivalent to a second value, and are treated as a medium having voting value, as virtual currency in the competition result prediction game. Free coins are given to user U based on predetermined conditions, and can be accumulated for a predetermined period (or indefinitely). By accumulating free coins, user U does not need to use them all up in one competition, and can save them up to any competition and use them effectively in the competition he or she is aiming for. In addition, since the free coins have no exchange value, they cannot be directly exchanged for currency or various items (hereinafter referred to as prizes), and cannot be used for anything other than voting in the competition result prediction game. Of course, they cannot be used for the lottery described below. Furthermore, no matter how many free coins you use to vote, they will not affect the odds.
[0018] The "predetermined condition" refers to a condition under which free coins are given to the user U, and includes, for example, the following cases. (a) When logging in to the competition result prediction game once a day (login bonus). The amount of free coins awarded may be gradually increased according to the number of days logged in. Also, by logging in every day, free coins will accumulate. (b) When a person votes a certain number of times (for example, 5 times) from the first time within a day (or a week). Note that in this case, points are awarded even if the prediction is incorrect. (c) The first time a group is created in a day (or week). (d) When another user U is invited to join the group and they vote together for the first time. (e) When you approve an exchange request from another user U and register as a friend user for the first time. The amount of free coins to be awarded is determined appropriately depending on the user rank, the number of members of the group (only in the case of joint play), lottery results, time, etc.
[0019] A "bonus" is a predetermined amount of additional prize awarded in addition to the refund value if a prediction is correct. The value of the bonus varies depending on the voting value. When voting is done using currency, exchange points are awarded as a bonus, and when voting is done using free coins, lottery points are awarded as a bonus. The amount of bonus awarded is determined based on the point redemption rate (described below) and the number of members of the group (only in the case of joint play). If the value of the privilege is the same as the payout value, there is an advantage in that the payout value, which is the dividend, will effectively increase; if the values are different, there is an advantage in that you will receive a special privilege that you cannot obtain unless you vote.
[0020] The "experience value" is a quantification of the degree to which the user U has grown through the experience of voting behavior, and is a value that is a factor in determining the user rank. The experience value is granted according to the voting history of the user U, and is granted to the user U regardless of whether the prediction was correct or not. The amount of experience value granted varies depending on the voting value, and if the user votes using currency, more experience value is granted than if the user votes using free coins. A predetermined voting amount may be set as a condition, and if the total amount of voting value that the user U has voted so far reaches that condition, additional experience value may be granted. The amount of experience value granted may be increased according to the total amount of voting value. A predetermined accumulated amount may be set as a condition, and if the experience value reaches that accumulated amount, additional experience value may be granted.
[0021] Moreover, the experience value may be given when the user registers an email address or the like and performs identity verification registration. The provider of the competition result prediction game would like as many users U as possible to perform identity verification registration, but generally, when users U are forced to perform identity verification, the dropout rate increases at that point. Therefore, by giving experience value, a merit is given to users U when they perform identity verification registration. Furthermore, experience points may be given when a user transitions from a free user to a paying user by paying a certain amount, such as by purchasing an item. A user U who transitions to a paying user has a higher continuation rate in the competition result prediction game, and thus the user U is given the benefit of being charged in addition to the items, etc. that are the object of the charge.
[0022] A "bonus" is a predetermined amount of a prize given to a user U in a group when a joint play is performed. In this embodiment, regardless of whether a prediction is correct or not, free coins are given as a bonus according to the number of users playing together. Note that the number of users playing together does not simply mean the number of users participating in the group, but the number of users who participated in the group and actually voted. However, it is not necessary for all users U constituting a group to vote for the same competition object using the same betting method.
[0023] Also, the bonus may be given, for example, when the user U participates in the group from a predetermined time when votes can be accepted until the end of the race. Here, "until the end of the race" may be, for example, when the race is a bicycle race, until the racer on which the betting ticket is placed reaches the finish line, or until the finishing order of the race is determined. With this configuration, it is possible to prevent the user U from leaving the group midway through the race before the end of the race. Also, for example, a bonus may be given if the user U does not join another group from a predetermined time when voting can be accepted until the end of the competition. Here, "joining another group" may include, for example, the user U temporarily leaving the group he or she is currently participating in and joining the other group.
[0024] "Lottery points" have a different value from free coins, and are treated as a virtual currency in the competition result prediction game as a medium that can be used in the lottery described below. Lottery points are awarded to user U as a refund value and a bonus when the user votes using free coins and the user's prediction is correct as a result of the vote. When awarded as a refund value, the amount awarded is determined based on the odds, and when awarded as a bonus, the amount awarded is determined based on the point redemption rate described below and the number of members of the group (only in the case of joint play). Furthermore, since the lottery points have no exchange value, they cannot be directly exchanged for currency or prizes, and cannot be used for anything other than the lottery in the competition result prediction game.
[0025] In principle, a user U cannot obtain lottery points unless he or she has voted. However, as an exception, lottery points may be awarded in the following cases. For example, lottery points may be awarded when another user U is invited to a group and votes together for the first time. Also, lottery points may be awarded when a user U accepts an exchange request from another user U and registers as a friend user for the first time.
[0026] Unlike the above-mentioned free coins and lottery points, "exchange points" are treated as a medium having value that can be exchanged for prizes, etc., and are treated as virtual currency in the competition result prediction game. In other words, by using exchange points, user U can select and exchange desired prizes from prizes prepared by the provider of the competition result prediction game, etc., at any time. Prizes also include gift certificates, gift certificates, cash vouchers, travel vouchers, prepaid cards, etc.
[0027] In principle, exchange points are given as a bonus when a prediction is correct using currency as a voting value, but in this embodiment, they are also given as a reward when a lottery is held. When given as a bonus, the amount given is determined based on the point redemption rate described below and the number of members of the group (only in the case of joint play). In addition, exchange points may be given when a user accepts an exchange request from another user U and registers as a friend user for the first time.
[0028] FIG. 3 is an explanatory diagram showing an example of a lottery result, and specifically shows that the value used when applying for a lottery (hereinafter referred to as lottery value) is lottery points, and that there are three types of rewards awarded as a lottery result: a first reward, a second reward, and a third reward. It also shows that the first reward is currency, the second reward is exchange points, and the third reward is free coins. Note that in this embodiment, lottery points are awarded only when free coins are used to vote, so user U cannot apply for a lottery unless he or she has voted.
[0029] A "lottery" is an event that takes place in the process of playing a competition outcome prediction game, in which a computer selects one or a predetermined number of rewards from a number of potential rewards in response to a request from user U, and grants the selected rewards to user U.
[0030] FIG. 4 is an explanatory diagram showing an example of a point redemption rate according to a user rank, and the redemption rate of lottery points and exchange points is specified according to the user rank. This redemption rate is used when calculating a benefit. Specifically, the amount of the benefit is calculated by multiplying the refund value by this redemption rate.
[0031] "User rank" indicates the grade of user U, and indicates what level (degree of high or low) user U is at. The user rank is determined according to the amount of accumulated experience points, and when a certain amount of experience points is accumulated, the user moves to a higher level. By distinguishing it as a user rank rather than simply an experience point, it is easy for user U himself to check and also makes it easier to set a goal of raising his user rank.
[0032] Returning to FIG. 2, to explain using specific numbers, as shown in FIG. 2, for example, assume that a user U predicts the outcome of a certain competition and votes by spending 1000C ("C" is the unit of free coins) of the free coins that have been granted in advance as a voting value. If it is assumed that the odds of winning are 5 times, then if the prediction wins, 5000Gpt ("Gpt" is the unit of lottery points), which has a different value from the free coins, will be paid out as a payout value. In other words, in the competition result prediction game of this embodiment, if free coins are used as a voting value, the payout value will be different.
[0033] In this embodiment, if the user U's prediction is correct, the user U can further obtain lottery points as a privilege. The privilege is calculated based on the payout value, the lottery point redemption rate determined according to the user rank, and the number of members of the group (only in the case of joint play). For example, if the payout value is 5000 Gpt, the lottery point redemption rate is 5.0% (user rank 1), and the number of members of the group is 4, a lottery point of 1000 GPt is awarded as a privilege based on the formula 5000 Gpt x 5.0% x 4 people.
[0034] If your prediction is incorrect, you will not receive the above refund value or bonus. However, regardless of the voting result, you will be given experience points and a bonus based on the number of people in your group (only in cases of cooperative play) based on the fact that you voted. Specifically, for each vote, you will be given 100 Exp ("Exp" is the unit of experience points) and a first value bonus of 400C free coins (100C x 4 people). Note that these experience points and bonuses will be given even if your prediction is correct.
[0035] On the other hand, if you vote using 1,000 yen of currency as the voting value, if your prediction is correct, you will be paid out 5,000 yen of currency (assuming the odds are also 5:1).
[0036] In this embodiment, if the user U's prediction is correct, he / she can obtain further exchange points as a privilege. The privilege is calculated based on the refund value, the exchange point redemption rate determined according to the user rank, and the number of members of the group (only in the case of joint play). For example, if the refund value is 5,000 yen, the exchange point redemption rate is 1.0% (user rank 1), and the number of members of the group is 4, 200 exchange points ("Ppt" is the unit of exchange points) are granted as a privilege based on the formula 5,000 Gpt x 1.0% x 4 people.
[0037] If the prediction is incorrect, the above-mentioned refund value and bonus are not awarded. However, just as in the case of voting using free coins, regardless of the voting result, experience points and a bonus according to the number of members of the group (only in the case of cooperative play) are awarded based on the fact that a vote was cast. Specifically, for each vote, 200 Exp experience points and 400C free coins (100C x 4 people), which is the first value, are awarded as a bonus. Note that these experience points and bonuses are awarded even if the prediction is correct. In this embodiment, when voting using currency, twice as much experience points are awarded as when voting using free coins.
[0038] As described above, in this embodiment, free coins or currency can be used as voting value, lottery points or currency are available as refund value, and lottery points or exchange points are available as benefits. However, when free coins are used as voting value, the lottery points provided as refund value or benefit are not rewards, and rewards can only be obtained by using the lottery points to participate in a lottery.
[0039] As shown in Fig. 3, for example, a user U consumes 500 Gpt of lottery points to enter a lottery, and depending on the result of the lottery, if the first reward is won, 10 million yen of currency is awarded, if the second reward is won, 10 to 100 Ppt of exchange points (average 50 Ppt), and if the third reward is won, 500C of free coins are awarded. Note that these rewards are only examples, and other rewards may be available. Also, the amounts of currency, exchange points, free coins, etc. awarded may vary.
[0040] As described above, in the race result prediction game of this embodiment, a user can vote using free coins or currency, and if the prediction is correct, a bonus can be obtained in addition to the payout value. Therefore, the use of free coins increases the game playability, while the use of currency increases the realism and speculation, so that a user U who seeks both elements can be highly satisfied. In particular, public races and the like have complicated betting methods, making it difficult for beginners to enter, but by experiencing a game using free coins, the fan base of public races can be expanded and public races can be enlivened.
[0041] <About the Competition Results Prediction System S> Next, the configuration of a competition result prediction system S for providing the above competition result prediction game to the user U will be described. As shown in Figure 1, the competition result prediction system S is a system for providing a competition result prediction game to a user U, and is made up of an information terminal operated by the user U (hereinafter referred to as a user terminal 10), a server 30, and a public racecourse server 50. The user terminal 10, server 30, and public racecourse server 50 are connected to each other so as to be able to communicate with each other via a network N such as the Internet.
[0042] The network N may be any network that connects the user terminals 10, the server 30, and the public racing server 50 in a state that enables data communication. This may be wired or wireless, and includes the Internet, mobile communication networks, LANs (Local Area Networks), WANs (Wide Area Networks), intranets, Ethernet (registered trademark), and the like. The user terminals 10 may communicate with each other via the network N, or may communicate directly via Bluetooth (registered trademark), Wifi-Direct, or the like, without going through the network N.
[0043] In the competition result prediction system S of this embodiment, the competition result prediction game progresses through cooperation between the user terminal 10, server 30, and public race server 50 due to the above configuration. Specifically, part of the progression processing is performed by the server 30 and the public race server 50, and part of the graphic processing and the like is executed by the user terminal 10. For example, the server 30 executes a program including certain rules, logic, and algorithms based on information about the race obtained from the public race server 50. Meanwhile, the user terminal 10, while synchronizing with the server 30, progresses the competition result prediction game according to the same rules, logic, and algorithms as the program executed by the server 30.
[0044] "Information relating to the competition" refers to the program schedule, odds, predictions by experts, competition footage, and competition results, etc. Here, the program guide is a list of the racers who will participate in each competition, and includes information that can be used as a reference for predictions, such as basic information about the racers and past results. For example, if the competition is keirin, about 9 to 12 races are held at each venue per day, and includes a program guide that summarizes information about multiple venues, a program guide for each venue, or a program guide for each race. In addition, the program guide lists the gate number, car number, condition, characteristics (class and running style, etc.) and past results of the racers who are the racers.
[0045] <About the user terminal 10> Next, the user terminal 10 according to this embodiment will be described. The user terminal 10 is equipped with a program stored therein and a processor that executes the program, and is carried by its owner, a user U, who operates the user terminal 10 when playing a competition result prediction game provided by the competition result prediction system S. The user terminal 10 may be a known device used as an information processing terminal, such as a smartphone, a mobile phone, a notebook PC, a tablet terminal, a wearable terminal, or a dedicated game device with a communication function. The number of user terminals 10 constituting the competition result prediction system S is not particularly limited and may be any number, but in FIG. 1, for convenience of illustration, the number of user terminals 10 is three.
[0046] To explain the configuration of the user terminal 10 in more detail, as shown in Figure 5, the user terminal 10 has, as its hardware configuration, a processor 11, a storage device 12, a communication interface (represented as communication I / F in Figure 5) 13, an input device 14 and an output device 15, and these devices are electrically connected via a bus not shown.
[0047] The processor 11 includes, for example, a central processing unit, a microprocessor, a graphics processing unit, or a digital signal processor, and executes various arithmetic processes based on programs or data stored in the storage device 12, and controls each part of the user terminal 10. The programs executed by the processor 11 include an OS (Operating System), which is system software for controlling the entire user terminal 10, and application programs for the competition result prediction game, and the functions of the user terminal 10 constituting the competition result prediction system S are fulfilled by reading and executing these various programs by the processor 11.
[0048] The storage device 12 includes, for example, a memory or storage, and stores various programs and data. The memory is composed of semiconductor memory such as ROM (Read Only Memory) and RAM (Random Access Memory), and provides a working area for the processor 11 by temporarily storing programs and data, and temporarily stores various data generated by the processing executed by the processor 11. The storage stores various data related to the game and is composed of, for example, flash memory, HDD (Hard Disc Drive), SSD (Solid State Drive), FD (Flexible Disc), MO disk (Magneto-Optical disc), CD (Compact Disc), DVD (Digital Versatile Disc), SD card (Secure Digital card), and USB memory (Universal Serial Bus memory).
[0049] The communication interface 13 is configured, for example, by a network interface card (NIC) or the like, and controls communication processing of the user terminal 10. The communication standard used by the communication interface 13 is not particularly limited, and any public communication standard can be applied without restriction. The communication method used by the communication interface 13 may be a wireless method or a wired method.
[0050] The input device 14 is a device that receives an operation by the user U and generates data indicating the content of the received operation. As an example, an operation key, an operation button, a microphone for collecting sound, a camera for taking pictures, and the like provided on the user terminal 10 can be used.
[0051] The output device 15 is a device that draws a screen to display images and character string information, and plays back audio. As an example, a liquid crystal display or an organic EL (Electroluminescence) display provided in the user terminal 10, a head-mounted display, a speaker, and the like can be used. In this embodiment, the output device 15 has at least a display. The display may have the functions of both the input device 14 and the output device 15, such as a touch panel display.
[0052] Next, the configuration of the user terminal 10 will be described again from a functional perspective with reference to FIG. 6, the user terminal 10 includes a plurality of functional units, specifically, an operation identification unit 16, a terminal-side storage unit 17, a terminal-side generation unit 18, a terminal-side transmission / reception unit 19, and a display processing unit 20. These functional units are realized by cooperation between the hardware devices of the user terminal 10 and programs stored in the user terminal 10 as software.
[0053] [Operation specification part 16] The operation identification unit 16 is mainly realized by the processor 11 and the input device 14, and identifies the contents of various operations performed by the user U through the input device 14 of the user terminal 10. The operations identified by the operation identification unit 16 include operations for progressing the game and operations related to joint play, etc. The operations for progressing the game include an operation for executing a vote and an operation for applying for a lottery, etc. The operations related to joint play include an operation for recruiting other users U to form a group, an operation for accepting or rejecting a participation application from another user U, and an operation for applying to join a group recruited by another user U, etc.
[0054] [Terminal side memory unit 17] The terminal-side storage unit 17 is mainly realized by the processor 11 and the storage device 12, and stores various data related to the progress of the game (for example, video data, image data, audio data, etc.).
[0055] [Terminal side generation unit 18] The terminal-side generating unit 18 is mainly realized by the processor 11 and the storage device 12, and generates game operation data and the like according to the operation content of the user U identified by the operation identifying unit 16. The game operation data generated here includes voting operation data, lottery operation data, operation data related to joint play, and the like. The generated data is transmitted to the server 30 by the terminal-side transmitting / receiving unit 19.
[0056] [Terminal side transceiver unit 19] The terminal-side transmitting / receiving unit 19 is mainly realized by the processor 11, the storage device 12, and the communications interface 13, and transmits and receives data and information between the server 30, the public racing server 50, and the user terminals 10 of other users. For example, while a game is being played, the terminal-side transmitting / receiving unit 19 receives game progress data sent from the server 30 and transmits game operation data to the server 30. Furthermore, when a game is being played jointly, the terminal-side transmitting / receiving unit 19 may transmit and receive joint play data (specifically, the game operation data of each user U) between the user terminals 10 of other users U.
[0057] [Display processing unit 20] The display processing unit 20 is mainly realized by the processor 11, the storage device 12, and the output device 15, and executes a display process to display data and information received by the terminal-side transmitting / receiving unit 19 on the display using a browsing function. Specifically, the display processing unit 20 draws a game screen when the game starts, and during game play, expands the game progress data received by the terminal-side transmitting / receiving unit 19 from the server 30, and displays images and other information on the game screen.
[0058] <About Server 30> Next, the server 30 according to the present embodiment will be described. The server 30 is a computer constituting the information processing device of the present invention. For example, it is constituted by a server computer managed by a company that provides the competition result prediction game, and is responsible for the progress processing of the competition result prediction game. Specifically, it manages various information for each user U, and distributes data for progressing the competition result prediction game to each user U. Note that the server 30 is not limited to a server device consisting of a single computer that independently performs a specific function, but may be constituted by a server device group consisting of multiple computers that are distributed and work together to perform a specific function.
[0059] To explain the configuration of server 30 in more detail, as shown in FIG. 5, server 30 has the same hardware configuration as a typical server computer, and includes a processor 31, a storage device 32, and a communication interface 33, and these devices are electrically connected via a bus not shown.
[0060] The processor 31 is configured with a CPU, an MPU, a GPU, a DSP, etc., and executes various processes by executing programs installed in the server 30. The programs executed by the processor 31 include an OS, which is system software for controlling the entire server 30, and application programs for causing the server 30 to function as the information processing device of the present invention.
[0061] The storage device 32 includes, for example, a memory or storage, and stores various programs and data. The memory is composed of semiconductor memory such as ROM and RAM, and provides a working area for the processor 31 by temporarily storing programs and data, and temporarily stores data generated by various processes executed by the processor 31. The storage stores various data related to the user U and games, etc., and is composed of, for example, a flash memory, HDD, SSD, FD, MO disk, CD, DVD, SD card, USB memory, etc. Note that a server computer for a database connected to the server 30 via the network N may be used as the storage.
[0062] The communication interface 33 is configured, for example, by a network interface card or the like, and controls the communication processing of the server 30. The communication standard used by the communication interface 33 is not particularly limited, and any public communication standard can be applied without restriction. The communication method used by the communication interface 33 may be a wireless method or a wired method.
[0063] Next, the configuration of the server 30 will be described again from a functional perspective with reference to FIG. 7, the server 30 includes a plurality of functional units, specifically, a server-side storage unit 34, a server-side transmission / reception unit 35, a server-side generation unit 36, an experience value granting unit 37, a refund value granting unit 38, a benefit granting unit 39, a reward granting unit 40, and a user rank determination unit 41. These functional units are realized by cooperation between the hardware devices of the server 30 and a program as software stored in the server 30. When the server 30 is composed of a plurality of computers, the above functions may be distributed so that each of the plurality of computers performs a different function.
[0064] [Server side storage unit 34] The server-side storage unit 34 is mainly realized by the processor 31 and the storage device 32, and stores various data including data on the user U and data on the game progress process (game progress data). The data relating to the user U includes an identifier (user ID or terminal ID) that identifies the user U or the user terminal 10 used by the user U, and various information associated with the identifier (information such as personal information of the user U, the model of the user terminal 10, login history, voting history, lottery history, prize exchange history, number of owned free coins, number of owned lottery points, number of owned exchange points, number of experience points, and user rank). It is possible to accumulate and store the free coins, lottery points, exchange points, experience points, etc. that have been granted so far. The game progress data also includes data created based on information about the race obtained from the public race server 50.
[0065] [Server side transmission / reception unit 35] The server-side transmitting / receiving unit 35 is mainly realized by the processor 31, the storage device 32, and the communications interface 33, and transmits and receives data and information between the user terminal 10 and the public racing server 50. For example, during game play, the server-side transmitting / receiving unit 35 transmits game progress data to the user terminal 10 of the user U, and receives game operation data from the user terminal 10. It also receives data including information about the race from the public racing server 50, and transmits data about the voting status of the user U to the public racing server 50 as necessary. Furthermore, during joint play, the server-side transmitting / receiving unit 35 receives joint play data from each user terminal 10 of the multiple users U who are playing jointly, and transmits data for synchronizing the users U (game progress data in a broad sense) to each user terminal 10.
[0066] [Server-side generation part 36] The server-side generation unit 36 is mainly realized by the processor 31 and the storage device 32, and generates data to be transmitted by the server-side transmission / reception unit 35. The data generated here specifically includes game progress data corresponding to the game operation data received from the user terminal 10. Note that the game progress data also includes data for synchronizing multiple users U who are playing the game together while the game is being played together.
[0067] [Experience Points Granting Section 37] The experience value granting unit 37 is mainly realized by the processor 31 and the storage device 32, and grants experience values to the user U based on the above game rules. The granted experience values are associated with each user U to whom the experience values are granted, and are stored in the server-side storage unit 34.
[0068] [Refund value assignment unit 38] The refund value granting unit 38 is mainly realized by the processor 31 and the storage device 32, and grants the user U a refund value corresponding to the voting value based on the above game rules. In other words, if a user votes using free coins, lottery points are granted, and if a user votes using currency, currency is granted. The amount of the refund value granted is calculated based on odds. The granted refund value is associated with each user U to whom it is granted and stored in the server-side storage unit 34.
[0069] [Benefits Section 39] The reward granting unit 39 is mainly realized by the processor 31 and the storage device 32, and grants a reward to the user U based on the above game rules. That is, if a user votes using free coins, lottery points are granted, and if a user votes using currency, currency is granted. The amount of the reward is appropriately determined according to the odds, user rank, and the number of members of the group (only in the case of joint play). In the case of joint play, the amount of the reward is determined according to the user rank that is most advantageous for the user U, among the user ranks of the user U himself or the other users U that constitute the group. The granted reward is associated with each user U to whom the reward is to be granted and stored in the server-side storage unit 34.
[0070] [Reward Granting Department 40] The reward granting unit 40 is mainly realized by the processor 31 and the storage device 32, and grants a reward such as currency, exchange points, or free coins to the user U based on the above game rules. When the reward is exchange points, the amount of the reward may be appropriately determined according to the lottery result, odds, user rank, and the number of members of the group (only in the case of joint play). In the case of joint play, the amount of the reward may be determined according to the user rank that is most advantageous for the user U among the user ranks of the user U himself or the other users U that constitute the group. The reward granted is associated with each user U to whom the reward is granted and stored in the server-side storage unit 34.
[0071] [User rank determination unit 41] The user rank determination unit 41 is mainly realized by the processor 31 and the storage device 32, and determines a user rank for each user U based on the accumulated amount of experience points granted by the experience point granting unit 37. Specifically, when the accumulated amount of experience points reaches a predetermined amount set in advance for each rank, the user rank of that user U transitions to a higher stage.
[0072] <Configuration of the public racing server 50> Next, the public race server 50 according to this embodiment will be described. The public racing server 50 is, for example, composed of a server computer managed by the organization hosting the public racing event, and performs processes such as providing information about the race, calculating odds, accepting votes, and making refunds. Specifically, it provides information about the race to the server 30, and directly or indirectly accepts votes and makes refunds to each user U. Note that the public racing server 50 is not limited to a server device consisting of a single computer that performs a specific function on its own, but may be composed of a group of server devices consisting of multiple computers that are distributed but work together to perform a specific function.
[0073] To explain the configuration of the public racing server 50 in more detail, as shown in Figure 5, the public racing server 50 has the same hardware configuration as a typical server computer, and comprises a processor 51, a storage device 52, and a communications interface 53, all of which are electrically connected via a bus (not shown). The configurations of the processor 51, storage device 52, and communications interface 53 are generally similar to those of the server 30 described above.
[0074] Next, the configuration of the public race server 50 will be explained again from a functional perspective with reference to FIG. As shown in Figure 8, the public racing server 50 has multiple functional units, specifically a public server memory unit 54, a public server transmission / reception unit 55, a public server generation unit 56, and an odds calculation unit 57. These functional units are realized by the cooperation of the hardware devices of the public racing server 50 and programs as software stored in the public racing server 50. If the public racing server 50 is made up of multiple computers, the above functions may be distributed so that each of the multiple computers performs a different function.
[0075] [Public server side memory unit 54] The public server side memory unit 54 is mainly realized by the processor 51 and the storage device 52, and stores various data including information related to the competition.
[0076] [Public server side transmission / reception unit 55] The public server side transmitting / receiving unit 55 is mainly realized by the processor 51, the storage device 52, and the communication interface 53, and transmits and receives data and information between the user terminal 10 and the server 30. For example, it transmits data including information about the competition to the server 30, and receives data about the voting status of each user U from the server 30. In addition, data may be transmitted and received with the user terminal 10 via the server 30, or data may be transmitted and received directly without going through the server 30. For example, the data transmitted to the user terminal 10 includes data including information about the competition and data about payouts, and the data received from the user terminal 10 includes data about voting.
[0077] [Public server side generation unit 56] The public server side generating unit 56 is mainly realized by the processor 51 and the storage device 52, and generates data to be transmitted by the public server side transmitting / receiving unit 55. The data generated here includes data including information related to the competition, etc.
[0078] [Odds Calculation Section 57] The odds calculation unit 57 is mainly realized by the processor 51 and the storage device 52, and calculates odds by a known method of determining dividends, such as the pari-mutuel method or the bookmaker method. The calculated odds are stored in the public server side storage unit 54, and are transmitted by the public server side transmission / reception unit 55 to the user terminal 10 and the server 30 as data including information related to the race.
[0079] We have described above the configurations of the user terminal 10, the server 30, and the public racing server 50. Generally, the user terminal 10, the server 30, and the public racing server 50 have various functions in addition to those described above, but here we will only explain the characteristic functions that provide the desired effect in the race result prediction system S of the present invention, and will not show or explain other known functions, etc.
[0080] <Processing flow of the competition result prediction system S> Next, an overview of the competition result prediction process executed in the competition result prediction system S configured as described above will be described. The information processing method of this embodiment is realized by using a competition result prediction system S that functions as a computer system. In other words, the information processing performed by the competition result prediction system S applies the information processing method of this embodiment.
[0081] The competition result prediction process in this embodiment is mainly composed of two phases: a first phase in which, when user U votes using voting value, a refund value and a benefit are granted to user U according to the voting result, and a second phase in which, when user U uses lottery points to enter a lottery, a reward is granted to user U according to the lottery result. Each phase will be described below with reference to the drawings.
[0082] [Refund value and rewards processing] First, the refund value and benefit granting process will be described with reference to FIG. 9 and FIG. The "refund value and reward granting process" is a process executed by the server 30, and refers to a process of granting a refund value and a reward to the user U. In addition, the refund value and reward granting process corresponds to the above-mentioned first phase.
[0083] As shown in FIG. 9, before the start of the target competition, the server 30 receives voting operation data from the user terminal 10, and when it determines that it has accepted a vote from the user U (S101: YES), it subtracts the voting value (currency or free coins) stored in association with the target user U according to the amount specified by the user U (amount bet) (S102).
[0084] After the target race has ended, the server 30 receives data indicating information relating to the race, including the race results and the determined odds, from the public race server 50 (S103). Then, the server 30 judges whether the play style of the user U is cooperative play or not (S104). If it is judged that the play style is not cooperative play but solo play (S104: NO), the server 30 next judges whether the prediction of the user U, which is the voting content, is correct or not, based on the received information about the competition (S105).
[0085] If the server 30 determines that the user U's prediction is correct (S105: YES), it calculates the amount of refund value (currency or lottery points) to be awarded based on the odds (S106), and awards the refund value to the user U according to the calculated amount (S107). In addition, the server 30 calculates the amount of exchange points or lottery points to be awarded as a bonus based on the amount of refund value previously calculated and the point redemption rate (exchange point redemption rate or lottery point redemption rate) specified according to the user rank (S108), and awards the exchange points or lottery points to user U as a bonus according to the calculated amount (S109).
[0086] After the process of S109, or when it is determined that the user U's prediction is incorrect (S105: NO), the server 30 grants a predetermined amount of experience points to the user U (S110).
[0087] On the other hand, if the server 30 determines that the play style of the user U is cooperative play (S104: YES), as shown in FIG. 10, based on the information regarding the competition previously received, it determines whether or not the user U's prediction, which is the betting content, is correct (S201).
[0088] If the server 30 determines that the user U's prediction is correct (S201: YES), it first selects the user U with the highest user rank among the users U belonging to the cooperative play group, and identifies the user rank of that highest-ranked user U (S202).
[0089] Then, the server 30 calculates the amount of the refund value to be awarded based on the odds (S203), and awards the refund value to the user U according to the calculated amount to be awarded (S204). In addition, the server 30 calculates the amount of exchange points or lottery points to be awarded as a bonus based on the amount of refund value previously calculated and the point redemption rate (exchange point redemption rate or lottery point redemption rate) specified according to the user rank (S205), and awards the exchange points or lottery points to user U as a bonus according to the calculated amount (S206).
[0090] After the process of S206, or when it is determined that the user U's prediction is incorrect (S201: NO), the server 30 grants a predetermined amount of experience points to the user U (S207).
[0091] Furthermore, the server 30 determines the amount of free coins to be awarded as a bonus for cooperative play according to the number of users constituting the group (S208), and awards free coins to user U as a bonus according to the determined amount to be awarded (S209).
[0092] 9, after the process of S110 or S209, the server 30 transmits game progress data notifying the result to the user terminal 10 of the user U (S111). If it is determined that the vote of the user U has not been accepted (S101: NO), the process ends.
[0093] When the above series of steps is completed, the payout value and bonus granting process ends. After that, while the user U is playing the competition outcome prediction game, the above series of steps is repeatedly performed. The above is an example of the refund value and benefit granting process.
[0094] [Reward Granting Process] Next, the reward granting process will be described with reference to FIG. The "reward granting process" refers to a process executed by the server 30, which grants a reward to the user U as a result of a lottery based on an instruction from the user U. The reward granting process corresponds to the second phase described above.
[0095] As shown in FIG. 11, when the server 30 receives lottery operation data from the user terminal 10 and determines that it has accepted a lottery application from the user U (S301: YES), it deducts a predetermined number of lottery points stored in association with the target user U as compensation for one lottery draw (S302).
[0096] Then, the server 30 conducts a lottery and judges the result of the lottery (S303). If the first reward is selected as a result of the lottery (S303: First Reward), a predetermined amount of currency is given to the user U as a reward (S304). If the second reward is selected (S303: Second Reward), a predetermined amount of exchange points is given to the user U as a reward (S305). If the third reward is selected (S303: Third Reward), a predetermined amount of free coins is given to the user U as a reward (S306).
[0097] Then, game progress data notifying the result is transmitted to the user terminal 10 of the user U (S307). Note that if it is determined that the lottery application from the user U has not been accepted (S301: NO), the process ends.
[0098] When the above series of steps is completed, the reward granting process ends. After that, while the user U is playing the competition result prediction game, the above series of steps is repeatedly performed. The above is an example of the reward granting process.
[0099] [User rank determination process] Next, the user rank determination process will be described with reference to FIG. The "user rank determination process" refers to a process executed by the server 30, which determines the user rank of each user U based on the voting history of the user U. The user rank determined in the user rank determination process is used when calculating the amount of a benefit to be awarded.
[0100] As shown in FIG. 12, when the amount of experience points owned by the user U increases due to the user U's voting behavior or other experience point grant requirements being satisfied (S401: YES), the server 30 judges whether the accumulated amount of experience points reaches a predetermined amount and satisfies the rank-up requirements (S402). If it is judged that the amount of experience points satisfies the rank-up requirements (S402: YES), the server 30 updates the user rank by shifting the user U's user rank to a higher level (S403). Then, it transmits game progress data notifying the result to the user terminal 10 of the user U (S404). Note that if the amount of experience points has not increased (S401: NO), or if it is judged that the amount of experience points has increased but does not satisfy the rank-up requirements (S402: NO), the server 30 ends the process.
[0101] When the above series of steps is completed, the user rank determination process ends. After that, while the user U is playing the competition result prediction game, the above series of steps is repeatedly performed. The above is an example of the user rank determination process.
[0102] <Other embodiments> The present invention is not limited to the above-described embodiments. In the above embodiment, the server 30 executes the program of the present invention and functions as the information processing device of the present invention, but some or all of the functions of the server 30 as an information processing device may be provided in the user terminal 10. For example, functions equivalent to the refund value granting unit 38, the benefit granting unit 39, or the reward granting unit 40 may be provided in the user terminal 10.
[0103] In the present embodiment, an online game that utilizes data communication between the user terminal 10 operated by the user U and the server 30 has been described as an example of a game. However, the type of game is not particularly limited, and the game may be an offline game that does not require data communication. Also, for example, the game may be a social game that can be used with only a web browser and an SNS (Social Networking Service) account.
[0104] In the present embodiment, a publicly managed race is assumed as an example of a race, but the race is not limited to this and may be a race to predict the outcome of track and field, swimming, baseball, soccer, rugby, basketball, martial arts such as boxing, or the like.
[0105] In the present embodiment, the lottery points are given to the user U as a refund value and a benefit when the user votes using free coins and the user's prediction is correct as a result of the vote, but the present invention is not limited to this. For example, the free coins and the lottery points may be mutually convertible at a predetermined rate.
[0106] <Summary> The main features of the information processing device, information processing method, and program according to the above-described embodiment are as follows.
[0107] [1] The information processing device according to this embodiment has a voting acceptance unit that accepts votes from users predicting the outcome of a competition, an experience value granting unit that grants experience points based on the user's voting history, and a bonus granting unit that grants the user a bonus according to the experience points in addition to a refund value as a dividend for the voting value if the user's vote is correct. According to the above information processing device, if a prediction is correct, in addition to a payout value as a dividend, a different benefit is awarded according to an experience point based on the voting history, thereby increasing the motivation of the user to vote.
[0108] [2] In the above information processing device, experience points are awarded regardless of whether the vote is correct or not. In this way, the user can gain experience points even if his / her vote is not correct, which can further motivate the user to vote.
[0109] [3] In the above information processing device, the voting value includes a first value that affects the calculation of the dividend and a second value that does not affect the calculation of the dividend. This allows users to vote using either a first value that affects the calculation of the dividend or a second value that does not affect the calculation of the dividend, thereby further motivating users to vote.
[0110] [4] In the information processing device described above, more experience points are awarded when the experience points are based on the voting history using the first value than when the experience points are based on the voting history using the second value. In this way, the user can obtain more experience points when voting using the first value, and therefore, the user can be particularly motivated to vote using the first value.
[0111] [5] The information processing device further awards experience points when the voting history based on the first value satisfies a predetermined condition. In this way, when a user votes using a first value, the user can obtain even more experience points if a specified condition is satisfied, thereby increasing the user's motivation to vote, particularly using a first value.
[0112] [6] The information processing device further includes a user rank determination unit that determines a user rank of the user according to an amount of experience points, and the privilege is granted according to the user rank. In this way, the benefits given to users vary depending on the user rank, which is determined according to the amount of experience points based on the voting history, and this can further motivate users to vote.
[0113] [7] When a user belonging to a group consisting of multiple users casts a vote, the above-mentioned information processing device grants a benefit according to the user rank that is most advantageous to the user among the user ranks associated with the users belonging to the group. In this way, when a user forms a group with multiple other users and votes, the user can receive benefits according to the user rank that is most advantageous to the user, either the user rank of the user himself or of the other users in the group, thereby further increasing motivation to vote.
[0114] [8] When a user who belongs to a group made up of multiple users casts a vote, the information processing device awards a benefit according to the number of members of the group. In this way, when a user forms a group with multiple other users and votes together, the user can receive benefits according to the number of people in the group, thereby further increasing the motivation for voting.
[0115] [9] Furthermore, according to the information processing method of this embodiment, a computer accepts votes from users predicting the outcome of a competition, awards experience points based on the user's voting history, and, if the user's vote is correct, awards the user a bonus based on the experience points in addition to a refund value as a dividend for the voting value. In this way, if a prediction is correct, in addition to the payout value as a dividend, a different benefit is awarded according to the experience value based on the voting history, thereby increasing the motivation of the user to vote.
[0116]
[10] Furthermore, according to a program of this embodiment, the program is executed by a computer, and causes the computer to accept votes from users predicting the results of a competition, grant experience points based on the users' voting history, and, if the user's vote is correct, grant the user a bonus corresponding to the experience points in addition to a refund value as a dividend for the voting value. In this way, if a prediction is correct, in addition to the payout value as a dividend, a different benefit is awarded according to the experience value based on the voting history, thereby increasing the motivation of the user to vote. [Explanation of symbols]
[0117] 10 User terminal 11 Processor 12 Storage device 13 Communication interface 14 Input device 15 Output device 16 Operation identification unit 17 Terminal side memory unit 18 Terminal side generation unit 19 Terminal side transmission / reception unit 20 Display processing unit 30 Server 31 Processor 32 Storage device 33 Communication interface 34 Server side memory unit 35 Server side transmission / reception unit 36 Server side generation unit 37 First value grant unit 38 Second value grant unit 39 Reward grant unit 40 Experience value grant unit 41 User rank determination unit 50 Public race server 51 Processor 52 Storage device 53 Communication interface 54 Public server side memory unit 55 Public server side transmission / reception unit 56 Public server side generation unit 57 Odds calculation unit N Network S Information processing system U User
Claims
1. a processor, the processor comprising: Accepting votes from users in a group consisting of multiple users specifying the finishing order and betting type of the race target to be entered in the competition; Allowing each user in the group to vote for a different racing object among the racing objects participating in the competition; If the user's vote is correct, a refund value is given as a dividend for the voted value; awarding the user a bonus according to the number of users in the group who voted for the competition, regardless of whether the user's vote was correct or not; Information processing device.
2. The processor accepts votes from users in a group of multiple users specifying the finishing order and betting type of the race objects participating in the race, The processor enables each user in the group to vote for a different racing object among the racing objects participating in the race; The processor awards a refund value as a dividend for the voted value if the vote is correct; a processor awarding the user a bonus according to the number of users in the group who voted in the contest, regardless of whether the user's vote was a winner; Information processing methods.
3. Accepting votes from users in a group of multiple users specifying the finishing order and betting type of race targets participating in a competition; allowing each user in the group to vote for a different racing object among the racing objects participating in the race; When the user's vote is correct, a refund value is given as a dividend for the value of the vote; granting the user a bonus according to the number of users in the group who voted for the competition, regardless of whether the user's vote is correct or not; A program that causes a processor to execute a process.
4. A server and a terminal device are provided, The server, accepting, from a group of users consisting of a plurality of users, votes specifying the finishing order and betting type of the race objects participating in the race from the terminal device; Allowing each user in the group to vote for a different racing object among the racing objects participating in the competition; If the user's vote is correct, a refund value is given as a dividend for the voted value; awarding the user a bonus according to the number of users in the group who voted for the competition, regardless of whether the user's vote was correct or not; system.
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